Didactic game who needs what for work. Game “Who needs what? Physical education minute. Finger gymnastics

CHILDREN SHOULD KNOW:
Names of different professions.
Purpose of different professions.

CHILDREN SHOULD KNOW NOUNS: doctor, builder, teacher, fireman, photographer, cook, hairdresser, policeman, tailor, shoemaker, baker, writer, pilot, driver, librarian, salesman, gardener, carpenter, painter, bricklayer, electrician, crane operator, excavator operator , welder, glazier, craftsman, architect, tractor driver, combine operator, milkmaid, poultry worker, pediatrician, dentist, ophthalmologist, surgeon, neurologist, nurse.

ADJECTIVES: kind, attentive, caring, responsible, professional, skillful, knowledgeable, conscientious, disciplined;

VERBS: treats, teaches, educates, stews, photographs, cooks, cooks, cuts, lays, looks after, sews, mends, cuts, bakes, writes, composes, flies, drives, carries, gives out, receives, sells, counts, cares, grows, lays, installs, lifts, manages, paints, digs, plans, glass, welds, sows, plants, digs.

ONE IS MANY.
Teacher - teachers - teachers.
Doctor - doctors - doctors.
Seller - sellers - sellers.
Baker - bakers - bakers.
Photographer - photographers - photographers.
Tailor - tailors - tailors.
Milkmaid - milkmaids - milkmaids.
Postman - postmen - postmen.

NAME BY MODEL (children over 6 years old):
He is an artist and she is an artist.
He is a teacher and she is... .
He is a writer, and she is... .
He is a conductor, and she is... .
He is a singer and she is... .
He is a translator, and she is... .

WHO'S DOING WHAT?
Teacher - teaches reading, writing, counting.
A fireman puts out a fire.
Builder - builds and repairs houses.
Painter-plasterer - paints, whitewashes, plasters.
Photographer - takes photographs.
Cook - ... .
Tailor - ... .
Hairdresser - ... .
Librarian -...
Doctor - ... .
Writer - ... .
Driver - ... .
Tractor driver - ... .
Milkmaid - ... .
Poultry - ... .

WHO NEEDS WHAT FOR WORK?
Hairdresser - scissors, comb, hair dryer, curlers.
To the doctor - medicine, a white coat, a thermometer.
To the artist - ... .
To the teacher - ... .
To the tailor - ... .
Painter - ... .
Rybolov - ... .
To the seller - ... .
To the gardener - ... .
Carpenter - ... .
Milkmaid - ... .
To the tractor driver - ... .

GUESS THE PROFESSION (children over 6 years old).
Who carries the luggage? (Porter.)
Who welds the pipes? (Welder.)
Who installs the glass? (Glazier.)
Who works on the crane? (Crane operator.)
Who lays the bricks? (Mason.)
Who sharpens knives? (Grinder.)
Who repairs the clock? (Watchmaker.)
Who works on an excavator? (Excavator operator.)
Who paints the walls? (Painter.)
Who takes care of the birds? (Birdwoman).
Who composes the music? (Composer.)
Who plays the piano? (Pianist.)

CONFUSION.
A painter sews clothes.
The driver controls the plane.
The hairdresser knits a sweater.
The librarian delivers mail.
The photographer composes music.
A tractor driver sews clothes.

DESCRIBE YOUR PROFESSION ACCORDING TO YOUR PLAN:
Name of profession.
What tools are needed to work in this profession.
What does a person in this profession do?

NAME (children over 6 years old):
Children's doctor - ... (pediatrician).
Dentist - ... (dentist).
Eye doctor - ... (ophthalmologist).
The doctor who performs the operation is ... (surgeon).
The doctor who treats nerves is ... (neurologist).
Physician assistant - ... (nurse).

Medical clothing - ... (cap, headscarf, gown, gloves).
Medical instruments - ... (syringe, spatula, pipette, thermometer, hammer, tweezers).

What is a profession? (Business, work, occupation.)
Name your parents' professions.
What are professions for?
What do you want to be when you grow up?
Why do you need to study professions? Where are they taught?

We get up very early, because our concern is
Drive everyone to work in the morning. (Driver.)

Will guide the glass eye,
Click once - and we remember you. (Photographer.)

We must fight fire -
We are partners with water.
They won't be afraid with us
Carbon gases are bad for you.
People really need us,
So who are we? - ... (Firefighters).

Tell me who is so delicious
Prepares cabbage soup,
Smelling cutlets, salads, vinaigrettes,
All breakfasts, lunches? (Cook.)

SAY A WORD.

In the carpenter's bag you will find a hammer and a sharp... (knife).
Any tool is available - a plane, and... (a chisel).

We must fight fire.
We are brave workers.
We are partners with water.
People really need us.
So who are we? - ... (firemen).

I would be a pilot pilot
I definitely wanted to become
I was on a plane then
I would have reached Moscow... (Flew).

The hasty thread runs after the needle
I can do anything for myself... (sew).

It's not hard for me to mend a sock myself
Fix the pocket, sew it down... (belt).

There are probably a thousand pounds in it!
Heavy... (threshing).

I'm not bragging, I'll say:
I will make all my friends younger!
Despondent people come to me -
With wrinkles, with folds.
They are leaving very nice -
Fun and smooth.
So I'm a reliable friend
Electric... (iron).

In a world of diverse words,
What shines, burns and burns
Gold, steel. Diamond
There is no more sacred word... (labor).

The pilot lifts into the blue sky... (plane).

He drove the goats out onto the mound, cheerful... (shepherd boy).

Plane in hand - another job:
Knots, squiggles with a plane... (planing).

But our painter does not come into the house with a brush and a bucket:
Instead of a brush, he brought a mechanical... (pump).

So that people don't get wet in the rain
The roofer covers... (the house) with iron.

A crane is moving - a huge height
Delivers iron... (sheets) to the roof.

White sawdust is flying, flying from under the saw:
This carpenter makes frames and... (floors).

Should we buy bread or give us a gift -
You and I take the bag and go outside.
We walk along the shop windows and go into... (shop).

Well, in this store there is a pretzel, buns on the display,
Medicinal bread with bran. The store is called... (bread store).

Every day a newspaper is brought to our house... (the postman).
Seven brave young mowers were sharpening their scythes and cutting the grass... (mowed).

The roof is being painted in front of the children... (painters).

We are taking the boards up the mountain, we will build a new one... (house)
I fly dolls in the morning. Today I... (nurse).

It's time to paint the rooms. They invited... (painter). Baruzdin S.

The circus performer knows how to prance, animals and birds... (train).

Ir-ir-ir-my dad... (commander).

The future cabin boy brought us some southern fish... (sailor).

She didn’t drink or sleep, she gnawed on a tree... (saw).

The sharp-nosed one sews, stitches and pricks... (needle).

Lesson summary for the middle group “Who needs what for work?”

Program content. To consolidate and clarify children’s knowledge about the equipment needed by people of different professions, about the importance of their work. To cultivate respect for working people, to reveal the attitude of workers to their work.

Preliminary work. Observations of people of different professions (cook, janitor, doctor, dressmaker). Examination of pictures reflecting their activities. Introduction to songs and poems about work. Demonstration of toys - models of work equipment. Acquaintance with games that reflect the work of people of different professions.

Material. Elements of costumes for a cook, janitor, dressmaker, doctor. Pictures reflecting the process of activity of people of these professions (a cook serves cutlets, a janitor rakes autumn leaves, a doctor examines a patient, a dressmaker transfers a pattern to fabric). Pictures depicting objects of labor (for a cook: a knife, a cutting board, an apron, a meat grinder, a spatula, a plate for cutlets; for a janitor: a broom, a rake, an apron, a large dustpan, a shovel, a cart with a box for transporting garbage; for a doctor: a robe, thermometer, syringe, bandage, cotton wool, bottle of medicine; for a dressmaker: sewing machine, needle, thread, set of fabrics, fashion album, scissors, patterns, centimeter).

Progress of the lesson

Children sit in a semicircle on the carpet.

Educator. Today we will talk about how people work, what equipment and tools they need for work, what benefits their work brings to people. I will show you pictures, and you try to answer who is depicted in them and what he is doing.

4 pictures are shown sequentially one after another. The children's answers are approved, the teacher corrects them only in case of difficulty or incorrect answer.

Educator. Well done, you know what people of different professions do. Which of them needs what tools and work equipment? And we will find out in the game. Let's choose guys who will become a cook, a janitor, a doctor, a dressmaker.

The selected children approach the teacher, and he invites them to put on costumes. Attach the pictures previously shown to the children to the chest of each player.

Educator. Now each of you will take a picture. The pictures show the equipment needed for each worker. Think about who needs this or that item.

The teacher walks along the sitting children and invites everyone to take one of the cards.

Educator. So the game begins. Guys, show your pictures to the workers. Now let the cook choose the children whose cards show the equipment he needs.

The teacher turns to the child, whose picture shows an item that the cook needs, with a request to tell him why the cook needs this item. After this child, the cook names the next one, etc. The questions are repeated. In a similar way, the teacher addresses other workers.

- Come on, janitor, tell me what items you need?

- Come on, doctor, show me what equipment you need?

- Come on, dressmaker, tell me what you need for work?

Thus, children gather near each worker and hold the objects of labor that everyone needs for work.

Educator. The incredible happened: all the pictures got mixed up. Now cheerful music will start playing, and the guys will scatter throughout the room. Just remember: when the music stops, you must gather near the workers. Got it? Tell me (names the child), who will you look for? And you (names another child), who will you run to?.. Well, okay, listen to the music.

The game “Which link will get together sooner” is played.

Educator. Let's see if everyone has found their workers.

Children depicting people of the indicated professions name the objects that the children gathered near them are holding in their hands.

Educator. Let's repeat the game. Do you want?.. Then exchange cards with whoever you want. And the workers will choose other children.

The game repeats itself.

Educator. You played well, now relax and sit on the carpet. Today we remembered who needs what for work. Now tell me, what benefit does the work of each worker bring to people?

The information obtained during the lesson is summarized. The teacher concludes: “All the works are good, choose according to your taste!”


Purpose of the game:

Introduce children to representatives of different professions: policeman, cook, doctor, artist, fireman, teacher, teacher, traffic controller, builder, as well as the corresponding attributes;

Fix the name of items belonging to this profession;

Develop logical thinking and coherent speech in preschoolers;

Cultivate cognitive interest and respect for work.

Download:


Preview:

“Who needs what for work.”

Developed by:

1st qualification teacher

Konstantinova S.V.

Cheboksary

2014

Purpose of the game:

Introduce children to representatives of different professions: policeman, cook, doctor, artist, fireman, teacher, teacher, traffic controller, builder, as well as the corresponding attributes;

Fix the name of items belonging to this profession;

Develop logical thinking and coherent speech in preschoolers;

Cultivate cognitive interest and respect for work.


Didactic game “Who needs what for work?”

Game rule:Within a certain time, correctly sort pictures or objects into topics.

Game actions:Search, folding pictures or objects by topic.

Handout:7 large cards with images of people of different professions measuring 11x19 cm (cook, doctor, teacher, educator, salesman, fireman, builder). A set of cards with images of objects and tools belonging to these professions in the amount of 28 pieces. size 7x7 cm. The number of professions and tools may vary.

Rules of the game.

Option 1. The game involves from 1 to 3 people. The presenter places a card with a picture of a person of some profession in the “pocket” in the middle. The players look at a picture depicting a profession and look for cards with objects belonging to this profession. The child explains his choice. The winner is the one who did not make a single mistake or made the minimum number of inaccuracies.

Option 2. Up to 8 people participate in the game. Cards with images of professions are distributed to children. The presenter shows a picture depicting an object belonging to a particular profession. The players look at the picture and raise up the card with the profession to which this item belongs. Children give reasons for their choice.

Organization: MBDOU DSKV No. 9 “Olenenok”

Locality: Krasnodar region, St. Starominskaya

Didactic task:

Learn to relate tools to people’s professions

To cultivate an interest in the work of adults, a desire to help them, to take on the roles of people of different professions in creative games.

Material: toys, pictures, a set of medical instruments, a set of tools for working in the garden, a set of kitchen utensils, a vacuum cleaner, an iron, a wrench, a washing machine.

Game rules. Name the profession in accordance with the subject of work. Remember where you saw such an employee.

Progress of the game:

The teacher has on the table prepared objects for the work of people of different professions. The teacher invites one participant to the table, he takes an instrument and names it. The rest of the children must name who needs what for work.

For example: if there are several tools for one profession, the teacher offers to find them.

Those invited to the table find objects and name them correctly. Those invited to the table find the objects and name them correctly.

Or, for example, a child showed and named a washing machine. The children answer in unison, the laundress needs her for her work.

The teacher invites the children to help the washerwoman wash the clothes by hand (the children imitate the work of the washerwoman with their movements).

We wash, we wash.

Rinse, rinse.

We rinsed the laundry

And not a drop, not tired

And now they’ve squeezed it even further

They shook it off and hung it up.

And if the child showed a picture of a chef preparing a salad, the teacher can invite the children to help the chef cut the cabbage salad.

We chop and chop cabbage.

We three carrots, three

We salt the cabbage, salt it.

We press and press cabbage.

The game continues until all the tools needed for work by people of different professions are named. You can finish the game like this: the children are divided into two groups: one group names tools, and the other – professions. The group whose members never make a mistake wins...

Bibliography:

1. Baranova E.V., Savelyeva A.M. From skills to creativity. –M.: Mosaic - Synthesis, 2009.

2. Belinskaya, E.P. Temporal aspects of self-concept and identity [Text] / E.P. Belinskaya // “World of Psychology”, 1999, No. 3. – P.14-18

3. Bern, E. Games that people play. People who play games. [Text]. / E. Bern. - St. Petersburg, 2005.- 240 p.

4. Gubanova N.F. Play activities in kindergarten. –M.: Mosaic - Synthesis, 2008.

Didactic task: To consolidate children's knowledge about the professions and tools required for each of them.

Game rule: Within a certain time, correctly sort pictures or objects into topics.

Game actions: Search, folding pictures or objects by topic.

Progress of the game: A package arrived at the kindergarten with pictures or new toys for children to play with. Having opened the parcel, the children determine that these are items necessary for the work of people of different professions. But on the way they all got mixed up and it was necessary to sort the items into the corresponding professions.

The number of professions and tools may vary. (8 – 10).

2. Didactic game: “Don’t forget the picture”

Didactic task: Practice memorizing geometric shapes located differently in each picture; find a paired picture from memory or assemble a pattern from memory.

Game rules: Find in the surrounding environment the “number” (a set of geometric shapes) of the garage, the same as that of the car, and be able to prove their similarity.

Game action: Search for familiar “numbers”.

Progress of the game: Several paired cards (numbers) for cars and garages are prepared in advance.

The teacher explains to the children that they will play an outdoor game

"Cars".

But today, each car will receive its own number (a card on a string, worn around the neck). You need to remember it well in order to put the car in your garage with the same number after the game.

Today the weather is rainy and the roads are very dirty. Dirt just flies from under the wheels onto the number plate.

During the game, the numbers are turned over (splashed with mud). Children are invited to find their garage, with the same number as the car.

The room was invisibly “hidden” by dirt. Try to remember your car number and you will find your garage.

Option 2: A strong wind mixed up the numbers (geometric shapes) on the garage number, you need to restore it.

3. Didactic game: “Draw the diagram correctly”

Didactic task: Exercise the ability to retain drawings and their images in memory, and reproduce them as necessary during the game.

Game rules: Remember the necessary diagrams and reproduce them correctly.

Game actions: Memorization, reproduction, overcoming obstacles.

Game material: Card No. 1 with pictures and diagrams, card No. 2 with pictures only, cubes - modules or any physical equipment for an obstacle course, headphones.

Progress of the game: Children are invited to play scouts. Having divided into groups of two people, they distribute roles (radio operator, liaison officer). All groups, before completing the task, are introduced to the encryption table (a card with pictures and diagrams).

The radio operators go to wait for the messengers at the appointed place (the end of the obstacle course). The messengers receive “information” (card No. 1, on which 7–10 images are circled). You can’t carry “information” with you, you need to remember it.

Having overcome the obstacle course, the messenger sketches the memorized diagrams. The radio operator needs to decipher the diagrams (find the corresponding drawings on card No. 2) and transmit the information to the “Center”.

Children playing change roles.

Option 2: Introduce a competitive element - which of the pairs will convey the information faster and more accurately.