Guide to battleships in World of Warships: how to play and which nations to download? Video review. German battleships in World of Warships Blitz Wows German battleships

Which, due to the armor, forgave many mistakes, and on which it was so fun to distribute weighty splashes on less armored targets.

At first glance, what could be simpler than a battleship? Large-caliber ship cannons allow you to deal huge one-time damage from a distance unattainable for ships of other classes, while good armor protects the ship from enemy shells.

Since World of Warships is a class-based action game, let's start with the class features of battleships.

Battleship class features

What are battleships for?

In World of Warships, battleships are primarily for two things: dealing damage and tanking. If a battleship doesn't deal damage and doesn't tank, it's a bad, useless battleship!

Due to high armor penetration and single damage of armor-piercing shells, battleships are the easiest to deal damage to. And thanks to the long firing range, damage to cruisers can be dealt, including from a safe distance. A successful volley inflicts serious damage on the cruiser, and hitting the citadel takes away about a third of its HP, which cannot be restored even with the Repair Party skill. If the cruiser has it at all.

All battleships in the game have the "Repair Party" skill, which allows you to restore the ship's HP and gives the battleship a huge advantage in battle, primarily over cruisers. By repulsing enemy shells, you thereby give your allies the opportunity to inflict unrequited damage on enemy ships. At the same time, the “Repair Team” allows you to return part of the spent HP points.

The battleship that spent the entire battle at the edge of the map without spending a single HP point and was the last to merge is a useless battleship. A battleship that tanked like a god while the allies kept their HP by killing half of the enemy team is a good battleship.

What are battleships not designed for?

First of all, battleships are not designed to deal with aircraft carriers and. For those and others, the battleship is a tasty target due to its large size, poor maneuverability and high inertia. Indeed, hitting a battleship with torpedoes or aerial bombs is much easier than hitting ships of other classes.

Destroyers are perhaps the most inconvenient target for a battleship. Firstly, due to the small size of the destroyer and the large dispersion of the battleship's main battery, destroyers are simply hard to hit. Secondly, armor-piercing shells, as a rule, do not cock when they break through the destroyer's armor, and therefore do not cause much damage.

To inflict heavy damage on a destroyer with an armor-piercing shell, you need to try to pierce it not across, but along, or at a large angle into the side. In this case, it is likely that the battleship's armor-piercing chamber shell will cock and inflict heavy damage on the destroyer. Otherwise, the minimum damage for through penetration will be charged.

Unbelievable, but true: high-explosive shells from battleships do not always deal adequate damage to destroyers. Yes, and switching to land mines specifically for the sake of a destroyer that suddenly jumped out of nowhere is not very convenient.

As strange as it may sound, battleships are not designed to fight other battleships. If there is a choice between a cruiser and a battleship, in most cases it is worth sinking the cruiser first. Destroying a battleship is a whole quest, for which it is better to cooperate with allies. And a cruiser left unattended will probably bombard your battleship with high-explosive shells and sooner or later start a fire.

Battleships are categorically not designed to capture points in the "Dominance" mode. However, it is the battleships that should cover allied destroyers from enemy cruisers. If a battleship, instead of covering the attack of allied destroyers, goes to the edge of the map to polish the blue line, this is a bad unusable battleship.

How to play battleship?

Playing a battleship is not easy, but very simple! Load armor-piercing shells and stay in line with allied cruisers and battleships. It is better not to approach capes and islands, because of which enemy destroyers can unexpectedly attack us.

When it comes to destroyers, there is one golden rule. By the way, it concerns not only battleships. If there is a possibility of a stealthy launch of torpedoes from an enemy ship, never stay on the same course at a constant speed for a long time. Try to change course and speed a little from time to time, so you can easily avoid being hit by torpedoes. And don't forget about the Japanese and British cruisers, they can also throw their long-range torpedoes at you from invis.

When meeting with enemy ships, try to get to a convenient attack distance. On the one hand, it would be good to keep your distance so that enemy battleships do not hit you and cruisers do not reach you. On the other hand, it would be nice to get closer in order to hit yourself more often and have a higher chance of hitting an enemy ship in the citadel. Try to choose the golden mean, and remember that it is different for different battleships.

When tanking, it is important to correctly position the battleship relative to enemy ships. In order to get hit less often and not be pierced by armor-piercing shells, place the ship with the nose towards the opponents. Or stern, depending on the situation. To fire from all guns, turn the ship sideways between enemy salvos.

If you are being attacked from two directions, simply place the battleship bow (or stern) to one ship and diamond to the other. Attack the ship that you stand in a diamond shape and at which you can shoot from all over. At the same time, the first ship will not be able to pierce you with armor-piercing shells in the bow (or stern), and it’s much more difficult to just hit the ship going with the bow.

Try not to get caught up in the focus of multiple enemy ships. Otherwise, you will be quickly picked to zero even without breaking through the citadels. Enemy battleships will gradually deplete your HP with armor-piercing shells, while enemy cruisers and destroyers will shower you with high explosives and set you on fire.

When choosing a target for a battleship, try to shoot at those ships from which it is possible to knock out citadels.

First of all, you need to shoot at those ships that are heading towards you. The probability of a miss or ricochet in this case is lower, while the probability of knocking out the citadel is higher. It is often more profitable to wait for a while and not shoot at anyone at all, in order to then send the enemy a full board of shells and knock out a couple of strongholds.

It is often more profitable to wait for the moment when the enemy ship begins to maneuver and expose the side than to shoot him in the bow or stern. Many players, by the way, are well aware of this and do not start a maneuver until your ship is discharged. Sometimes you can shoot in the direction of the enemy from one or two towers, so that he decides that you are discharged and starts a maneuver. Then add it to the board from the rest of the guns.

First of all, try to hit cruisers in the citadel, and secondly, focus enemy battleships together with allies. Remember, due to the fact that battleships can restore HP with the Repair Party consumable, it is advisable to kill them very quickly before they have time to recover. As a rule, one-level and low-level battleships are quite possible to penetrate the side even from the maximum distance. This leads to another important conclusion: never go sideways to enemy battleships!

How not to play on a battleship?

As mentioned above, the battleship is designed for dealing damage and tanking. You don't need to rub on the blue line all the time, standing behind the backs of the allies. You have excellent armor and the "Repair Team" skill, with which you can then restore part of the spent HP points. But your allies on low- and mid-tier cruisers and destroyers don't.

You don't need to stand on the battleship, it's not a tank. Competent control of the speed of the battleship is a skill. Until you have this skill, just try to move at maximum speed, periodically performing anti-torpedo maneuvers.

Never go sideways to enemy battleships. It’s also better not to show the side to cruisers, it’s quite possible to pierce battleships with armor-piercing shells from a short distance, even from a cruiser. Position your battleship with your bow or diamond facing the enemy, don't let them come in from different sides.

Plan maneuvers in advance, that is, even before you enter the battle, so that later you do not deploy the battleship at the sight of enemy guns. When planning a battle, take into account the islands behind which you can safely turn around if necessary. Unbelievable, but true - the islands are not only the worst enemies, because of which an enemy destroyer can jump out at you, but also true friends covering your side during a turn. Use them!

And God forbid you shoot with land mines from the battleship. Land mines are needed to finish off some disabled ship in order to avoid an offensive ricochet, to throw competently tanking enemy battleships from a long distance, to set fire to an enemy battleship that has just extinguished a fire, or in case of a meeting with a destroyer. In other cases, just say no to land mines.

How to play a battleship against ships of other classes?

battleship vs battleship

As mentioned above, the destruction of a battleship is a whole quest, which is best done with allies. Otherwise, when attacking a single-level battleship, you will simply exchange HP points. If there are no allies nearby, shoot back and retreat in their direction. Or, if the enemy shows a board, try to defeat him on the skill.

It is most convenient to breed a battleship with an ally, entering it from two sides so that he can only shoot at one ship. At the same time, one player knocks out combat capability points from the enemy ship, and the second player carefully tanks with his nose.

battleship vs cruiser

A skillfully maneuvering cruiser during a retreat can easily dismantle a battleship to zero, constantly inflicting small damage with high-explosive shells and setting fires. Try not to chase the fleeing cruisers, because the advantage in terms of firing range is yours, the battleship! Start retreating yourself and shoot at the cruiser from a safe distance. If the cruiser decides not to follow you - well, great! Find yourself an easier target and deal damage. If he pursues, let him get closer and turn around. He will be surprised!

Try not to fall under the focus of several cruisers, otherwise you can simply be burned by land mines.

battleship vs destroyer

The first rule of a battleship leader is not to get caught by destroyers. If you walk at a constant speed in a straight line along the islands, the destroyer will definitely sink you. Not in this fight, but in the next one. So you need to stay away from the islands and use the rails laid along the bottom less.

The second rule - always assume that the destroyer sees you and plans an attack. It is advisable, of course, to study the performance characteristics of the destroyers you usually play against. At what distance do they shine? How far do their torpedoes go?

The third rule - when escaping from a destroyer diving at you, it would be good to be strictly stern to it. This way you will be able to fire at the enemy destroyer with stern weapons and secondary weapons for longer, while the destroyer will have to throw torpedoes after you and it will be easier to dodge them. If the torpedoes reach you at all.

battleship vs aircraft carrier

Due to its gigantic size and poor maneuverability, a battleship is the number one target for an aircraft carrier. Therefore, to protect yourself from air raids, stay close to allied ships with good air defense. In general, walking on a battleship alone is not the best idea. After all, someone should cover you from enemy aircraft carriers and destroyers, as well as help dismantle battleships while you skillfully tank. If you are left alone against an enemy aircraft carrier, you have very big problems.

First of all, track the torpedo bombers, it is quite possible to dodge them. While the air group is approaching your battleship, crank full astern and start turning in the direction from which you think the torpedoes will come. Don't let the enemy divert your attention to the bombers. It is problematic for a battleship to dodge them, unlike torpedo bombers.

The approximate location of the aircraft carrier can be found in the direction in which the bombed air groups fly away. Accurate - due to a bug due to which, during the take-off of an air group, it flickers for a moment on the ground and on the mini-map. Until this ancient bug is fixed, look carefully!

How to upgrade a battleship commander?

A complete guide on the skills of commanders in World of Warships can be viewed. Here I will only give a squeeze on pumping skills for battleship commanders without much explanation.

The idea is to increase the survivability of the battleship, so we upgrade the commander's skills as follows:

  • At level 1, we take the "Basics of the struggle for damage".
  • At level 2, we take "Master Gunner" or "Fire Fighting Training", depending on whether the low rotation speed of the towers bothers you a lot or not.
  • At level 3, we take "Increased readiness"
  • At level 4, we take “Enhanced Fire Training” or “Manual AA Fire Control” if the battleship has powerful AA mounts with a caliber above 85 mm (like the premium German battleship Tirpitz). If we decide to upgrade the entire battleship into AA, we take both of these skills, but then we will not be able to take the level 5 skill.
  • At level 5, we take "Jack of all trades"
  • After level 5 skill leveling, we get such skills as “Radio Interception” (needed mainly for ranked battles, so you can not take it), “Basic Fire Training” (needed for a battleship pumped into AA or PMK)
  • We take the remaining “Master Gunner” or “Fire Fighting Training”, if you didn’t take “Radio Interception” at the first level, you can take “Artillery Alert”, it greatly increases the comfort of the game.
  • "Superintendent" will allow you to have an additional "Repair Team".

Battleships of which nation to choose?

Japanese battleships

Many players consider Yamato the best battleship in World of Warships. So if you want to put this legendary battleship in the port, the choice of the nation is obvious! The main feature of Japanese battleships in general can be considered an epic main battery, multiplied by a high speed, starting already from the middle levels.

The main disadvantage of Japanese battleships is weak air defense and armor.

American battleships

The main feature of American battleships in World of Warships can be considered a combination of a powerful main battery with air defense. Unlike the Japanese, American battleships are excellent at shooting down enemy aircraft, and their good maneuverability allows them to more effectively dodge torpedoes.

The Americans also have their shortcomings. At mid-tiers, this is a low speed and range of fire, so low- and mid-tier battleships can seem tritely boring, even the imbuing premium Arkansas. Booking in general, although not bad, but the armor mainly protects the citadel. The extremities are easily penetrated by high-explosive shells from cruisers. Well, for Tier IX and X battleships, including the premium Missouri, the citadel sticks out of the water half aboard.

Excellent at first glance, air defense is concentrated mainly in the near and middle auras. Whether your battleship will have time to shoot down planes on approach is a big question. In addition, air defense installations in the near and middle auras do not have high survivability and quickly fail when hit by high-explosive shells.

German battleships

At the time of updating this battleship guide, German battleships are the best in World of Warships. High speed, excellent armor, good AA and excellent secondary armament (starting from Tier VIII) make these ships much more comfortable than American and Japanese ones.

The German battleships also have their drawbacks. The main drawback is the main caliber of German battleships, inferior to classmates at medium and high levels (in caliber, number of barrels, accuracy). German battleships are more like "anti-cruisers". In addition, despite the good armor of the citadel and the extremities, the so-called "white" damage enters the German battleships perfectly.

British battleships

The national features of the British battleships were high-explosive shells with increased armor penetration and a high chance of setting fire, as well as an improved Repair team, which allows you to restore more hit points than the battleships of other nations.

British battleships up to Tier VI inclusive are the proud owners of the tightest turrets in the game with a 180 degree turn time of 72 seconds, so these ships will have to take the commander skill Master gunner. In this case, the turnaround time is reduced to approximately 55 seconds. However, this wastes a valuable 2 skill points that you could spend on, say, Desperate. Because the Desperate increases your ship's rate of fire and damage, while the Master Gunner does not. In general, low-tier British battleships are not fast, but well-balanced ships.

Starting from Tier VII, British battleships get comfortable turrets with a normal traverse speed, and the ability to combine armor-piercing and improved high-explosive shells makes playing the British quite interesting.

It is believed that the release of Soviet battleships will take place in the fall of 2018.

Summary

Despite their seeming slowness, battleships in World of Warships may well be a pleasure even for players who love peppy sea hacking. The combination of powerful artillery and thick armor with the Repair Party skill allows you to inflict simply colossal damage with knocking out strongholds and survive until the end of the battle.

Maybe it will be the next branch in the game, maybe not. But I somehow spontaneously had an opinion about what sequence of ships should be there.

Tier III - Nassau-class battleship.

The first German dreadnought with advantages and disadvantages typical for the first representatives of this class of ships. On the one hand, good armor and underwater protection, on the other hand, a low speed of 20 knots, due to the use of low-power triple-expansion steam engines, and a rhombic arrangement of guns, like that of the memorable Japanese Kawati, due to which they can not shoot on board more than 8 guns - although the total number is 12, according to the formula 6x2x280mm.

Tier IV - Moltke-class battlecruisers.

More "linear" than "cruisers", as A. G. Patients correctly noted in the "Clash of the Giants". A decent maximum speed of 25.5 knots is combined with thick armor (the main armor belt is up to 270 mm thick, the thickest part - the commander's cabin - up to 300 mm). This is not the British cardboard of the first generations of LKR 152 mm thick, and not even the 229 mm belt of Lion, Queen Mary and Princess Royal. Armament, however, consists of the same 280-mm guns in a reduced number - 5x2x280mm., Besides, they are not very well located. Turrets No. 2 and No. 3 are located diagonally in the center of the hull, which is why, again, only 8 guns are fired on board.

Tier V - Mackensen-class battlecruisers (project).

The advantages of the previous ship (speed + armor) are now combined with decent weapons in the form of 4x2x350mm. guns. Thus, the Mackensen is almost as fast as the Japanese Kongo (28 knots versus 30.5 for the Kongo) and has very powerful armor up to 300 mm thick. in the main armor belt. Here questions already arise - what kind of air defense will be, because the ship was built in accordance with the standards of the First World War, when aircraft could not yet cause serious harm to battleships, and there were no modernization projects.

Tier VI - Bayern-class battleships.

The most powerful German battleships built during the First World War. The only carriers of 380-mm guns in the German fleet. At the same time, they also have strong armor - the main armor belt is up to 350 mm thick, the towers are just as thick, the deck is up to 100 mm. The speed, however, let us down - only 22 knots. And what will happen to air defense is also unclear.

Tier VII - Scharnhorst-class battleships.

This ship with its real weapons can be called a half-cruiser, half-battleship. However, unlike the Soviet cruiser of project 66 (in WoWs it is planned to introduce it at Tier X under the name "Moscow"), which combines the disadvantages of both classes (on the one hand, typically cruising fragility, on the other hand, the sluggishness of the battleship and huge dimensions), " Scharnhorst" combines the advantages of a heavy cruiser and a battleship. The speed is almost as good as cruising - 31.5 knots against the standard 32 knots of the "Washington cruisers". The 3x3x283mm guns will obviously reload faster than the 356-406mm of its opponents. The armor inspires respect - 350 -mm belt, 360mm turrets, deck up to 50+105mm thick.
And he's also very handsome.
And there is an alternative armament in 3x2x380mm.

Tier VIII - Bismarck-class battleships.

So much has been said and written about this ship that I do not even see it necessary to expand on it. The main advantage is the combination of high speed and armor, and again - it is very beautiful.

Tier IX - battleships of the H-39 type.

An enlarged version of the Bismarck with slightly weakened armor and armament of 4x2x406mm. guns. Whether there will be an incentive to pump them, however, is unknown. Because apart from the 406-mm guns, there seems to be no other advantages compared to the Bismarck. Anti-aircraft weapons are no more powerful than those of the Bismarck, in addition, the H-39 is slightly larger in size. Perhaps it should be placed on Tier VIII, and Bismarck on Tier IX.

Tier X - battleships of project H-42 (?)

The ships of the H-40 and H-41 projects do not differ significantly from the H-39, but the H-42 has both a significantly increased anti-aircraft artillery and main guns with a caliber of 480 mm. (!) At the same time, it also surpasses both the Yamato and Montana in terms of dimensions with a displacement, but its sides are cardboard - only 300 mm. Megalinkor N-44 definitely does not fit into the gameplay, it is very huge in size - 400 meters in length and 150 thousand tons of displacement with not the most powerful air defense.

This is what I think it should look like. I got used to the latest changes in the game and accepted them with understanding (it is necessary to fight high-explosive autism), so for now I continue my existence there.

As you probably know, battleships from the German branch appeared in World of Warships Blitz. These ships are large and powerful in appearance, in general, the real masters of the sea.

Features of German battleships for WoWs Blitz

The strongest armor, the most powerful auxiliary guns and one of the fastest main calibers that battleships can have, as well as new ships and new mechanics - all this is about the new German battleships.

Among other features, it is worth noting that part of the auxiliary gun shoots at enemies automatically, all German battleships starting from level 6 can boast of this. They will destroy anyone who gets too close.

These ships are the pride of German engineering, but they are not perfect. Like all battleships, they are noticeable and clumsy. Typical class traits come with national specifics:

  • drop in accuracy over long distances
  • not so good air defense

But if the shortcomings of all German battleships are the same, then each of them is good in its own way. In the video below, you can get acquainted with each battleship from the German branch in more detail.