Corsairs to each their own passing return of the Baron's amulets. Passage of "Corsairs: To each his own." Pirate saga. "Dutch Gambit", different options for passing

Passage of Corsairs To each his own. Return of the Baron
From the log: Interesting bandits are sitting in an abandoned mine. Something is wrong here. Maybe Nathaniel's wife, Danielle, managed to find out something more specific? But where to look for it? After talking with Ian Swenson, Danny Hawk, Nathan's wife, will approach you. Well, just like in that saying: “the beast runs to the catcher”! Danielle was waiting for me right outside Svenson's residence. It turns out that she had been watching Jan for a long time, and now she overheard our conversation and decided to intervene. I accepted her offer of cooperation - Dany Hawk will accompany me until we find her husband. Danielle's independent search for Nathaniel has yielded some results. According to a certain Miskito shaman Snake Eyes, it turns out that Nathaniel Hawk survived after the death of his detachment, was taken prisoner, from where he fled. Nobody has seen him since. What did the shaman mean when he said that Hawke could "eat Kukulkan"? To answer these questions, I must visit a Miskito shaman in an Indian village deep in Maine, west of Amatic Bay.
Swim along the West Main to the top, to the north. On the left there will be a huge bay, going to the west - here is the bay of Amatiche. Land in it, go deep into the bay until you find a statue at one of the locations, which Danny herself will point you to. After talking with her, follow on, following the path next to the statue and turning left along the road to the next location, with the village of the natives. Enter the hut ahead, talk to Shaman Serpent's Eye about everything.
From the log: From the conversation with Snake Eyes, I understood a lot, but I did not understand even more. More precisely - it's beyond my understanding ... It turns out that a stone statue in the jungle is able to move people in space and even time? Has this Indian gone mad? However, he does not look like a lunatic at all, and the sixth sense tells me that his whole incredible story is true, although the mind refuses to believe in this damn thing. But if I want to find Hawk, I have no choice but to try to repeat his path described by the shaman, namely, to let the statue "devour" itself. As I understood from the words of the Snake Eyes, this "devouring" is life-threatening, so before proceeding with the plan, you need to get "Comanche potions" that can cure the most severe injuries. Snake Eyes is ready to give me these three potions in exchange for amulets: the amulets "Hunchback", "Sogbo", "Fisherman". But for a safe journey, you need camancha potions.
The easiest way to order amulets is at the lighthouses, each one will have to wait 2 months. It may happen that you find these amulets from merchants, but this is very rare, therefore it is better to visit these lighthouses. The task can change in terms of amulets, so here everyone does it in their own way, the goal is to get amulets. You can get amulets at the following lighthouses Bas-Terre (Guadeloupe), Cartagena (South Maine), Santiago (Cuba). Amulets are made within two months, so there will be enough time. Upon receipt of the amulets, we go to Amatic Bay. Talk to the shaman, say that you brought the amulets. You will receive potions and a reminder to drink one immediately after Kukulkan burps you.
From the log: I have the Comanche miracle potions. Now the worst thing remains: to go to the statue at midnight and touch it. To be honest, I'm more afraid not that Kukulkan will devour me, but that nothing will happen at all. Okay, let's hope for the best. Although what exactly is the best here - even the most insightful of the sages will not make out ... But enough reasoning - I'm going to the statue of Kukulkan.
Follow the location with the statue of Kukulkan and rewind time between 00-00 and 01-00. The statue really shines! Talk to Danny again, who also sees the glow. Approach the statue and press the T key (eng).
From the log: Incredible! As soon as I touched the statue of Kukulkan at midnight, something unimaginable began to happen around, and then, as if by a whirlwind, I was transferred to the hold of some half-submerged ship. Before I had time to catch my breath, I was immediately attacked by a terrible monster - a crab of terrifyingly gigantic proportions. I had to get into a fight.
This quest will overlap with the Isle of Justice quest, read below.
From the log: Apparently, this is the same island of ships that Snake Eyes was talking about. It's time to get out of the hold, where I was thrown, and look around. You can just jump into the water and swim to the ship, but before that, talk to the white boy, he will tell you how to knock, I had two knocks, a pause, two knocks.
From the log: I found Nathaniel Hawke on the "Fernanda" flute. Of course, I imagined this pirate lord a little... not like that. But this is not his fault - I am well aware of the state after teleportation. Poor Nathan is completely unstuck: sick, constantly drinking rum, has lost faith in himself, lost heart and indulged in memories. We must quickly get out of here and return on the ship - I'm afraid he will either not last long, or completely drunk. I think Daniel will be able to restore his good spirits, and Snake Eyes - the good spirits of the body.
You have done all the quests and ended up underwater near the statue, next. An underwater statue threw me from the Island of Justice straight into the village of the Indians - Caribs.
From the log: Thank God, due to the fact that I was wearing a spacesuit, they mistook me for the "spirit of a great warrior" and did not attack. But they decided to sacrifice ... who would you think? Well, of course - Kukulkan! Another teleportation statue is located in the jungle near the village. Judging by the confused and ornate words of the leader, the idol is activated in the late afternoon. We'll have to wait, and then go through the portal again, away from the bloodthirsty redskins. The idol really “came to life” in the afternoon, towards evening, Well, I have no other choice - I sacrifice myself to Kukulkan for the third time ... Where will they throw me now? You will get to the statue, from where your path began. Finally, my teleportation marathon is over. Kukulkan burped me back to where I started my journey. It turns out that the statues teleport in a circle. Danielle met me - she was expecting me from the very moment of parting. I told her about Nathaniel. Now I am advancing to my ship, then - to Blueveld, to Svenson, I equip the expedition and forward - to the Island of Justice! Forward? Go back?..
We go to the village, chat with the Snake Eye.
From the log: I told Snake Eyes about my journey. He listened attentively, and suggested that the statues were not working properly - for there was no point in this throwing around in a circle. I agree with him - there is no logic in this. The shaman said that all the statues were probably supposed to send their victims to some one place ... However, I don’t want to think about it. I won't go near these idols again.
Go back to the ship and swim to Blueveld to Swenson. Here you are back for the second time on the Island of Justice.
From the log: The appearance of Danielle had the most favorable effect on Nathaniel - he even seemed to be a little younger. Daniel will take my husband to my ship, and then we will take Nathan to the Miskito village of Snake Eyes for treatment. Daniel and Nathaniel... They carried their love through so many years! I can only envy them kindly.
I found the shaman's tambourine on the galleon Eve, in the hold. In general, I found a lot of interesting things, including the shaman's pipe. We sail to Amatica to the shaman.
From the log: Nathaniel is taken to Snake Eyes for treatment. The shaman promised to put Hawk on his feet. Well, I'll hope so. Danielle asked me to stay on my team for a while - until the blood enemy of the Hawks - Jacob Jackman - is found and destroyed.

Shamanic amulets have always been shrouded in legends and amazing stories about their miraculous power. Unusual appearance decorations made of fur, leather, stones and other gifts of nature already sets in a mystical mood. It is no coincidence that in recent times wearing jewelry resembling shamanic amulets became fashionable. People feel the attraction of such objects.

So what is a real shamanic amulet? A shamanic amulet is an item made, i.e. a person who is a conductor between the world of spirits and the world of people. Creating an amulet, the shaman not only gives it some kind of image, he instills the Spirit in it. And the Spirit, which the shaman infuses into the object, is also not chosen by chance. The shaman can call on a specific spirit, which, being inside the amulet, will help him or another person solve specific problems. For example, protect from evil people, heal or help in business.

It happens that some people who have become owners of a shamanic amulet do not feel any changes in their lives. And other owners of talismans have miracles. Why does the Spirit living in the amulet help some and not others?

First you need to understand that the shamanic amulet is not a magic wand. When you receive such an item, you get a Helper, the Spirit living in the item. Some kind of living being, only without a body, whose task is to protect you, help, send hints at the right time, teach, or even take a hit on yourself. And since it is a living being, it should be treated like a living being. First, you need to communicate with the spirit, talk, feed it, ask for help. (How to feed the spirits, we will tell in the following articles). Secondly, you need to obey the spirit, listen to your inner feelings, and not act in defiance, considering your own feelings to be the tenth thing. Thirdly, you need to make your own efforts, because the Spirit teaches a person how to change his own life. Sets it up to receive the necessary thoughts and information that can help a person change.

A very powerful tool to help people. But "Rely on the amulet, but don't make a mistake yourself." In order for the power of the shamanic amulet to keep you and help you, you need to:

- maintain positive contact with the power of the object, i.e. with his Spirit;

- trust your feelings, because it is through them that the Spirit of the object tries to teach or warn us;

- having received a hint from the spirit, follow it, working on yourself. After all, the Spirit, being in the subtle plane, knows what a person needs to change in himself so that the cause of his problem disappears.

Follow these tips and then your shamanic amulets will protect you from any twists and turns of fate.

You can get information about shamanic amulets, order an item of power charged for you at: [email protected]

Good luck and good luck!

If you find an error, please highlight a piece of text and click Ctrl+Enter.

Passage of Corsairs To each his own. Ancient Mayan City Part 01
We received the sword "Tanat", I have not seen better. And in five days, according to Vincento, Father Adrian will arrive here, who will provide you with potions and charms. Talk to Father Adrian, he will give you amulets and other useful potions.
From the log: The conversation with Father Vincento took place. The inquisitor managed to convince me that I still need to find Tayasal and seal the portal with the mask of Kukulkan - just like Alonso de Maldonado said. Our old elusive acquaintance, Miguel Dichoso, can help me find Tayasal. Father Vincento's agents saw him in Sharptown. I'm heading to Isla Tesoro.
Everything is clear, our path lies on Isla Tesoro in the settlement of Sharp Town. We go to the tavern and ask the tavern owner.
From the log: The owner of the tavern, Isla Tesoro, told me the most interesting, and at the same time a little frightening news: Miguel Dichoso himself was looking for me. Well then. I'm not going to run from him. Presumably, he was going to Blueveld. But I'll try to ask more about Dichoso: maybe he's still around somewhere?
Then we go to the store, ask in the store, after that we go out to sea, a pirate squadron of four ships is waiting for us there.
From the log: Off the coast of Isla Tesoro, I was attacked by a squadron flying a pirate flag. All this is suspicious - as if they were waiting for me ...
Sail to Blueveld, disembark at the port. Miguel Dichoso's envoy will meet you there.
From the log: In Blueveld I was met by a messenger from Miguel Dichoso. The Spaniard is also looking for me. His goal is obvious to me: to offer a joint trip to Tayasal. Which, in fact, is what I need. The meeting is in a large crypt in Capsterville Cemetery on St. Christopher. Despite Dichoso's assurances of peaceful intentions, one should keep one's eyes open with this fruit and make sure - I will land not in the city, but in Sandy Bay, in the north of the island, and I will go through the jungle with a small detachment.
Sail to St. Christopher, land in Sandy Bay. We go straight, right, right. As soon as your squad leaves to the right, there will be a message.
From the log: Here I am near St. Christopher's Cemetery. I will go to the crypt alone, but I will order the officers to keep their eyes open and respond immediately in case of trouble.
Your detachment went to the right, you go to the left, to the cemetery, enter the right crypt. As always, a trap awaits you there, musketeers are hidden in coffins and three swordsmen, everything is quick and simple.
From the log: The damned Dichoso nevertheless deceived me and set up an ambush, sending another six in his place. Dichozo's envoy put it in a strange way in his last remark about "native blood" ... I did not understand a little. It is necessary to search the corpse of the leader of the villains - perhaps something interesting will be found.
We search the leader, we find a letter.
From the log: How blind I was! And why didn't I think of it before? Miguel Dichoso and my brother Michel de Monpe are the same person! Now everything is falling into place... You wouldn't wish such a brother on your enemy. It follows from the letter that Michel decided to eliminate me, in the most radical way. You see, I'm bothering him a lot. Well, you can't count on Miguel Dichoso as a guide to Tayasal. You will have to find the way yourself. Now we need to get out of here quickly.
Letter: Arturo, prepare yourself for the meeting properly - Charles is not the kind of person to joke with. Arrange people so that he could not escape from the pincers. Take on business only the best soldiers, be sure to take more good shooters. Don't even give him a chance. Surround the cemetery in case he miraculously manages to escape from the crypt. The only thing I ask is that you let my brother die with dignity as a soldier. May his death be swift and painless. When you're done with this business, advance to the appointed place. There you will receive a reward and further instructions. Miguel Dichoso.
Yes, but the brother is not the one he claimed to be, his own blood. We destroy the ambush in the cemetery.
From the log: My bastard brother's ambush has been destroyed. He will now have no rest either in the Caribbean or in Europe; I will look for him, no matter the cost. But for now, there is more important work to be done: the trip to Tayasal. I'll get back to the ship, go down to the cabin and think carefully about how to find my way there.
We go to the ship, to our cabin, we find a solution.
From the log: Decision is made. I set off in search of a trail leading to Tayasal.
At the northernmost point of Western Maine is Doom Cove. Land and go all the way to the left, kill enemies along the way, go through about 6-7 locations and you will find yourself in Tayasala. Indians will attack you in droves, two or three avalanches. After you destroy everyone, he will come up to you and enter into a dialogue.
From the log: So, here I am in Thayasala. After a heated battle on the outskirts of the city, I was met by Hurakan himself, the military leader of the Itza, the son of the priest Kanek, who called Kukulkan to the land. From a conversation with him, it became clear that Kukulkan, or rather, his earthly incarnation, is already here, in Tayasala. And he wants to meet me. I have to go to the big Thayasala temple.
Run across the bridge, run around the first pyramid, climb the second pyramid, but not to the very top, climb the first row, there will be an entrance to the temple on the left or right. Talk to your brother, save immediately after that, then run to the right and left so that the Indians do not surround you, kill all the Indians, Michel appears, defeat him. He will run down and to the left, then up the stairs, so follow him killing the Indians, there is no need to rush, do everything systematically. After you kill your brother, a message will appear.

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Leave Jan Swenson's house and Danny Hawk, Nathan's wife, will approach you. Talk to her, she will tell you what happened at the mine, and give the address of a strange shaman who can help bring Hawke back. She also joins your team. Swim along the West Main to the top, to the north. On the left there will be a huge bay, going to the west - here is the bay of Amatica. Land in it, go deep into the bay until you find a statue at one of the locations, which Danny herself will point you to. After talking with her, follow on, following the path next to the statue and turning left along the road to the next location, with the village of the natives. Enter the hut ahead, talk to Shaman Serpent's Eye about everything. It becomes clear that this statue is a kind of portal, which moved Hawk to another place. But for a safe journey, you need camancha potions. The shaman will exchange three potions for three amulets - the Ax amulet, the Cimaruta amulet, the Ehecatl amulet.

The easiest way to order amulets is at the lighthouses, each one will have to wait 2 months. Fortunately, the lighthouses are at such a distance that while you order all three amulets and sail to the owner of the lighthouse, which must get the first amulet, this first amulet will already be made. Otherwise, just do a couple of weeks of tasks, like freight charters. So, the amulets must be ordered at the following lighthouses - Guadeloupe, Santiago (Cuba) and Cartagena (South Maine). Everyone will have different amulets, depending on what the Indian calls. It may happen that you find these amulets from merchants, but this is a GREAT rarity, therefore it is better to visit these lighthouses. I had such amulets - Axe, Cimaruta and Ehektal. At the lighthouse of Guadeloupe, I ordered the Ax amulet. Next, it was necessary to sail to the lighthouse of Santiago. If you have enmity with Spain and do not have a GVIK license and the flag of Spain, then land in Anna Maria Bay and follow this way: right, right, straight (only one way forward), right, left, straight to the location with the lighthouse. Order the Cimaruta amulet here. The last amulet had to be ordered from the lighthouse of Cartagena. Sail to the shores of the South Maine, where Cartagena is located, and land in the bay to the west of it, Coveñas Bay. Follow this way: go through two locations without forks, turn left and find yourself at the location with the city gates of Cartagena. Directly opposite the gate there is a transition to another location - there is the lighthouse of Cartagena. Go there and order the Ehektal amulet from the man. After a while, take each of these amulets. Let me remind you that they are made two months from the date of order!



So, suppose you already have amulets. We sail back to Amatica Bay and go to the village to the shaman. From the bay, go to the first fork, turn left, at the next - also to the left, then two locations straight and on the next one past the statue to the left. At the last fork in front of the village, turn left. Talk to the shaman, tell them that they brought the amulets. You will receive potions and a reminder to drink one immediately after Kukulkan burps you. Speaking in human language, after teleportation. Exit the hut and talk to Danny. Follow the location with the statue of Kukulkan and rewind time between 00-00 and 01-00. The statue really shines! Talk to Danny again, who also sees the glow. Approach the statue and press the T key (eng).