Walkthrough of the main quest of The Elder Scrolls III: Morrowind. Walkthrough of the main quest The Elder Scrolls III: Morrowind Older scrolls 3 morrowind walkthrough

The Balmora Fighters Guild is located on the western bank of the Odai River, which flows through the center of the city. It's easy to find. If you find yourself in Balmora on Silt Strider, then simply turn left and walk a couple of houses forward. Found it? Great. We go inside, go up the stairs and talk with Aydis Fiery Eye. We express our sincere desire to join the Fighters Guild (hereinafter - GB). Hurray, we have been awarded the first title - Ally GB. And the first task is just around the corner. We are sent to kill rats. Humiliating? Yes. But nothing can be done. Therefore, go ahead for the orders, ugh, for the rats! We need to go to the house of Drarain Telas, which is located on the eastern bank of the river, second from the right in the first strip of houses.

We talk with the owner of the house, get the key from her - and... It's a small matter. Destroy all rats. In the room behind the owner there is one rat. We kill and leave the house. We go up to the warehouse and kill the remaining rats. Difficult? Come on, everything is elementary. These are rats, though the size of a dachshund... Well, oh well. Drarain is busy with the pillows. Do you need 75 pillows to sell? No to me. We go down to the house, talk to Drarain and return to Aydis in GB. The first task is completed, well done! Try to ask for a raise after completing each task. After the first one, I was assigned Beginner. In general, even in this, the Morrowind game justifies its nonlinearity. While completing the game as an elf archer, I did not receive a promotion after the first task, which surprised me very unpleasantly. Let's take the next task.

But the next task for us will be a trip to the mine. Get ready to run far. We head south along the Odai River to the first suspension bridge. Here the road from the bridge ends at the mine we need. Excellent, Walkthrough of Morrowind does not stand still! We go into the mine and look for the two humanoids we need: Sevilo Otan and Daniil Valas. We go into the mine and move towards the queen's rookery. It was there that both lazy people settled. We kill, which is not at all difficult, and move to the Balmora security center. After completing this task, I was given the title of Wanderer. Well, are you ready for the next task? Now, we are sent. They don’t just send you, but to another city. Yes, the passage of the game Morrowind provides that you will visit almost all locations.

We are on our way to Caldera. I suggest using the services of the Mages Guild, located next to the Fighters Guild. We teleport there and go kill the four NPCs ordered to us: Alina Aralen, Satas Nerotren, Fotin Herotran and Alveleg. We leave through the southern gate and move clearly west, along the mountain. We move on - and voila - we are near the ebonite mine! The game Morrowind is completed! The first of the agents stands near the entrance, the other three are inside. It is still not difficult to straighten them out. Killed? But don’t rush to go out, search the boxes that are in the cave, and go to the bottom of the lake - there are 29 coins and expensive shoes. You see how quickly we are moving through the tasks. We return home to Balmora with the help of the same Mages Guild and go to Aydis to report on the completion.

Then we are given a not entirely correct task - to bring the Sotthild code book. Naturally, she will not give us the book voluntarily. But you should not kill her, otherwise you will lose the opportunity to complete the quest for the thieves guild. Therefore, immediately join the thieves guild. Don't be afraid, it won't hurt us. Have you joined? Great. No? Don't know where? Oh, exactly! We need the South Wall Tavern. This is where you should join the thieves guild. Have you joined now? Great. We go to Sottild and start insulting her until she attacks you. Next, we kill. For which we receive a reprimand from the Thieves Guild, but we have the opportunity to recover by paying a fine. We take the book from the corpse and go to Aydis. For completing this task I was given the title Swordsman. Are you ready to continue? Then go ahead!

The next task is quite simple. We need to collect the “debt” from Helvian Dezel from Suran. We get to Suran on the Silt Strider. Did you get there? Great. Now look for the Earthly Delights bar and talk to the bartender, the same Helvian Dezel. You convince her, increasing her attitude towards you and collecting the debt. It's simple. We return to Aydis again and hand in the task.

Next, we will have to work as a killer again. Dara gra-Bol, such a bad radish, lives openly in Balmora. Well, let's go and kill. Her house is next to the house where we killed rats. Killed? Great, let's go back for the reward! So, we have completed all the currently available tasks given by Aidis. We go to Ald'rune to Percius Mercius. When playing Morrowind, the passage can be extended by completing side quests. Therefore, let me remind you that we are interested in the title of Head of the Fighters Guild. Therefore, now we have a direct road to Percius in Ald'rune

The first task that Percius gives to our Swordbearer is to help the eternal guard Ulayn Khenim. Ulain asks us to clean out the necromancer's lair, which is called Vas. Percius marks it on our map. But you still need to get there! So, let's go to Silt Strider and go to Hooul. From there by ship to Dagon Fel. And from there, on foot, towards you. Not inside you, but in the hideout of an evil necromancer! When we get there, we meet Ulain Khenim, who will express a sincere desire to help you. Well, it helps, it helps. Forward to the tomb. We clean everything that moves inside. It's simple, my Necromancer himself fell with one precise hit. The Bone Lord is, of course, more problematic... But not so much that Morrowind leaves the passage unfinished. So, Ulain Henim thanks us and we go home... Well, almost. We're on our way to Ald'run. Did we get there? Great. We're turning in the task. After this task, I was promoted to Protector. Still not tired of looking for ways to navigate difficult sections in Morrowind? Then let's continue!

The next quest is a task to kill Nerer Beneran, who has become the leader of a gang in Sargon. Sargon? Don't know where he is? Did you not read the assignments carefully? It's okay, I'll remind you. Sargon is located north of Maar Gan. Truly speaking, like little children! They couldn’t give two tasks at once. They would do everything that needed to be done there on the fly. And now run away again... But it’s better, of course, from Maar Gan than from Dagon Fel again. So, put your feet up and head to the North!!! Sargon is located exactly where the main character is in this screenshot.

We go in and destroy all living things. There is nothing remarkable in this cave, except for the ebony cuirass on that same Nerer Beneran. When playing Morrowind, the passage is delayed due to the huge world, through which you constantly have to run from end to end. So, after death, we again go to Ald'run to Percius.

Where to go again? To Suran? Aren't you tired of it? When playing Morrowind, the passage may be drawn out, but it is still interesting. So, not far from Suran, a gang led by Daldur Saris started up. This is the one we have to kill. We take the Silt Strider to Balmora, and from there to Suran. We find the Oran estate and talk with Avon. He says that these dirty tricks settled in a certain Saturan, northeast of Suran itself, just beyond the mountains. Well, let's take the levitation potion - and go northeast! Saturan is very easy to find. Then, out of habit, we go in and clean it up. Everything is as simple as always. We return to the Oran estate and take the rightful 1000 coins from Avon. And then we have a direct road to Percius, in Ald'run. We hand in the task and receive the following. Yes, after this task I was awarded the title of Defender.

This time we are asked to work as a courier and deliver booze to the Elit Pal mine. The mine is located west of Zainab's camp. And, according to Percius, the closest settlement to the Camp is Vos. So, we get to Houl on Silt Strider, from there by ship to Dagon Fel, from there, again by ship, to Tel Mora, and from there, by the same ship, to Vos. From there, walk to Camp Zainab. And there it’s not far from the mine. If you look at the world map, the mine is located literally one and a half centimeters to the left of the Zainab camp. Therefore, don't miss it. We go inside and look for a certain Dangor, to whom we give all the booze. Did you give it away? Great, now we stomp back, taking the same path to Percius. We submit the task, receive a reward, and discover that they will not send us further until we receive the title of Guardian. Well... So be it, let's head to Balmora to see Aydis. Have you forgotten where it is yet?

Old friend Aydis, how are you, are you healthy, were you injured on your last mission? It's good that no. Then send us, I really want to become the head of the guild! Yeah, and the task is this... You need to destroy a gang of orcs who have settled in the Daedric ruins of Ashunartes. So, we are on our way to Pelagiad... To do this, the closest thing would be to take Silt Strider to Seid Nin, and from there on foot. From Pelagiad we get to the Arvel Plantation. We keep our path clearly north, cross the water, and follow the road to the left. We come across Alof's hut. This is the easiest way to find her. And so the valiant Alof tells us that the filthy orcs have settled in the ruins of Ashunartes, which are located in the northeast of his hut. We go out... And forward, in search of ruins. They are located exactly to the west of the Marandus fortress. We go in, clean it up, come back. It's as simple as always. Except that if you decide to take the jewelry from the altar, a Daedra will quietly approach you from behind. Aren't you afraid? Then take it! Yes, and experience will not be superfluous. We return to Aydis and hand over the task to her. After completion, I was given the title Guardian. Ready for the next challenge? Then go for it!

The next order is to kill the Vereti gang. As always, we need to kill the head of the criminal group - Dovres Vereti. We are on our way to Pelagiad again. You already know how to get there, so we won’t repeat ourselves. From Pelagiad - to the Southeast to Mannamu, where the nasty bandits settled. Don't miss the cave, the entrance is very close to Pelagiad. Let's go in and clean it up. You should also collect scrolls of breaking locks worth 100 points. It will be useful in the future. Cleared out? We leave and go home to Balmora. We hand in the task and take the following

There's a hungry man in Sarano's tomb! What a tragedy, who would have thought! Well, that means we are on our way there. Remember how we got to Alof's hut? We repeat the same path, then we go out onto the road, turn left and, keeping to the right at the forks, we move all the way to the tomb of Sarano. And then - as always. Let's go in and clean it up. From the corpse of the hungry man we remove the Sarano ancestral helmet with a protection level of 144. A very good toy. Killed? Great, let's get out and head home to Balmora. So, we must congratulate you! You have completed Aydis's last task! But they have not yet become the head of the Fighters Guild. So, the road to other leaders!

We are heading to Vivec. In the Plaza of the Alien Quarter. We go to the Fighters Guild and move to Lorbumol gro-Aglak. His first task is to get a ring of jay feathers from a certain Orc named Nar gro-Shagramf. We go to the Hlaalu quarter, to the Plaza, where we take the ring from the impudent orc. This can be done in two ways - kill the orc or raise his attitude towards you above 80 and then he will return the ring. Choose for yourself which option is preferable for you.

Next, we go to the Vivec Mages Guild and teleport to Wolverine Hall in Sadrith Mora. We leave the doors, go down the stairs and go into the Fighters Guild. We turn to Comrade Hrundi for tasks. At the first call, he sends us to the ruins of Nchurdamts. Yes, it lies far to the south. But it's easier to get there from Molag Mar. So, we travel with the help of the Mages Guild to Balmora, from there to Silt Strider to Suran, and from there to Molag Mar. Nchurdamts is located northeast and is marked on the world map. We get there and talk with Larienna Makrina. She asks you to help her kill the creature that has settled in the ruins. Well... According to the old scheme. Let's go in and clean it up. We talk with Larienna Makrina and go to Sadrith Mora to hand in the task. After completing this task, I was given the title of Guardian.

So, Percius is waiting for us again! Since we now have the title of Guardian, we can claim to complete the remaining tasks of Percius. That’s great, let’s go to Ald’run! After talking with Percius, we find out that the Fighters Guild has been completely crushed by the Camona Tong guild. Not in order! We must eliminate the first assistants of Szhoring, the current head of the Fighters Guild. And one of them is our old friend Aydis Fiery Eye! The second - Also familiar, but more recent - Lorbumol gro-Aglak. Both are corrupt creatures and attack as soon as you catch their eye. So, let's go to Balmora, kill Aydis! She's not a bad fighter, but where does she belong? you? Having killed her, we go to Vivec and kill Lorbumol gro-Aglak. This will not be difficult either. We return to Percius and find out that to cleanse the guild there is only one step left - to kill the current head of the Guild - Szhoring the Cruel-hearted. Percius gives the key to the chest, which contains a pair of armor, but personally, my orcish one was enough for me. Be careful, Szhoring is a rather dangerous type. But... The armor is strong and our tanks are fast! We kill the corrupt creature without the slightest remorse and head to Percius for a tear-jerking conversation. If Szhoring refuses to attack you, insult him. But don’t try to kill him just like that - the whole guild will get angry. So, Szhoring is dead, and Percius appoints us as Grandmaster of the Fighters Guild! That's what you and I were trying to achieve! Great, we're great. Thank you all for your attention.

The game begins after the main character is awakened from sleep by a neighbor in the hold named Jiub. Next will be the character creation process: choosing skills, main and important skills, race, etc. All this action ends in the office Cellus Gravius. He will give the protagonist first task, from which the main plot of Morrowind begins.

You need go to Balmora and find there Kaya Cosades, and then give him a message, presented by Cellus. The easiest way to get to Balmora is by Silt Strider- one of the main methods of movement in the world of Morrowind.

Upon arrival in Balmora, head to northeastern Part of city. There you will find Kai's house. Give him the papers and ask for the assignment. First of all, the master spy will send you to gain experience. Ignore his advice and talk to him second time, while not forgetting to inquire about the task.

Dwemer puzzle in exchange for information about the Sixth House

Travel to the Dwemer Ruins Arkntand. They are at east from Balmora and northeast of Fort Moonfly. To get inside you need turn the lever on the pipe at the entrance.

After entering Arkntand, go down deep along the stone ledges, past the hole in the wall. Having reached the right place, you will become the target of an attack by two bandits. Having emerged victorious from such an unfair fight, climb onto the balcony along the stone ledges and enter the room called “ Cells of the empty hand" In this room on the shelf to the left of the entrance you will find the desired Dwemer puzzle.

Once you have what you need, come back. to the Fighters Guild to Hasphat Antabolis. Having given him the Dwemer puzzle, be sure to ask about the Sixth House, after which Hasfat will give message for Kai Cosades, which must be taken to the quest giver.

Service for Sharn gra-Muzgob or search for the skull of Llewul Andrano

You found out about the Sixth House, now Kai Cosades is sending you to get information about Cult of the Nerevarine, or to be more precise, to Balmora Mages Guild, to some Sharn gra-Muzgob. Everything will happen according to the old scheme. A service is required from you in exchange for information. The Mages Guild is located on the western bank of the river that divides the city in half, in the northeastern part of Balmora Square, adjacent to the Fighters Guild.

Sharn gra-Muzgob will ask you to get her skull of Llewul Andrano, which you will find in his Ancestral Tomb of the same name. Go on a Silt Strider to Seyda Neen, and from there follow the eastern road towards Pelagiad. The tomb is located in the south from it, and to the west from a small lake. You will find the skull in northern room of the tomb. Having obtained the desired part of the defunct Llewul Andrano, return to Balmora and give it to Sharn gra-Muzgob. Again, do not forget to ask about the information you are interested in. Having received notes on the cult of the Nerevarine, return to Kai Cosades with a report.

Further gathering information about the Nerevarine and the Sixth House

The Master of Blades will send the hero on a quest three individuals who, apparently, have similar views on the history of Nerevarine and the Sixth House. All of them are located in Vivec, the capital of Morrowind.

  • Mehra Milo. She is a priestess of the Temple and spends all her time in Library of the Hall of Wisdom. Mehra will tell you that there is an opinion that the three gods of the Tribunal are false. For a detailed look at this point of view, you need to find a book called Promotion of Truth. The first copy is in the Secret Temple Library. Head to the Hall of Justice. There, find the Office of the Order of the Watch, the entrance to the Secret Library will be in the floor under the palace, in the far right corner of this room. There is a similar hatch in the Judicial Offices of the Hall of Wisdom. You will find the book on the shelf closest to the entrance from the Judicial Office. Another copy Jobashi has it. His store is located in the Foreigners' Quarter, on the Lower Belt, on its western side.
  • Huleya. You will find it in the Black Shalk tavern, located on the Lower Belt of the Alien Quarter. In exchange for information, he will ask you to accompany him to his friend at Jobashi's Bookstore. However, not all so simple. The bully is waylaid in the tavern two, he says, are racist. If you don't want any extra trouble, then just bribe them. Otherwise, you will be forced to fight your way to the bookstore. Having escorted Argonian to the right place, the store, if you forgot, is located on the same belt, on the opposite side from the inn, ask Huleya about the cult of the Nerevarine, and receive a note from him with the information you are interested in.
  • Addhiranirr. You can find her in the dungeons of St. Olms County, or to be more precise, in their northeastern part. What is she doing there? It's simple - he's hiding from the tax collector, and in order for Addhiranirr to help you, you need to somehow force this tax collection agent to get away. The collector's name is Duvianus Platorius. He walks around in a dress and an expensive shirt along the Belt of St. Olms Parish, two floors above the dungeons in which Addhiranirr is hiding. We talk to the annoying agent and send him on the wrong track a hiding Argonian. Allegedly she took a gondola to the mainland and was like that. After all that has been done, we return to Addhiranirr. As a reward for your help, she will share with you information about the Cult of the Sixth House (the main thing is not to forget to select the right line in the dialogue).

Ready. Having collected all the necessary information return to Kai Cosades with a report.

Gift for Ashlander Hassur

It's time to take a deeper look at everything that's happening in the province of Morrowind. And who else but its indigenous inhabitants, the Ashlanders, have precise knowledge of the affairs of bygone days. Therefore, you need to ask one of them. Master Spy will send you to Hassuru Zainsubani to Aldrun.

You will find Hassur in the tavern Ald Scar, which is located in the northwestern part of the city. In order for Ashlander, who left his tribe, to tell you about the cult, you need to give him some kind of gift as a gift. poetry genre book or simply increase his trust in the hero (bribery, persuasion). After the manipulations have been completed, Hassuru will share the information you are interested in about the Ashlanders, and you can return to Kai Cosades with a clear conscience.

The Beginning of the Trials from Legend of the Nerevarine

What a twist. It turns out that the Emperor himself believes in the prophecy about the Nerevarine. Moreover, he also believes that Nerevarine may be exactly the main character. To clarify all the circumstances, Kai Cosades sends the protagonist to Camp Urshilaku, so that he meets with the heads of the Cult of the Nerevarine, who must test him and find out whether the Emperor’s hopes are true.

The “Mark”, “Return” and “Levitation” spells will make your life much easier when completing these quests.

Camp Urshilaku is located on northwest of the island. Travel to Hooul and head northeast along the coast past the Daedric ruins of Assurnabitashpi. Soon you will see the Ashlander camp - this is Camp Urshilaku.

Win over one of the local aborigines and tell them that you have fulfilled part of the prophecies about the Nerevarine. After this you will be sent to Zabamundu. His yurt is located on southwest of the camp. When talking with Zabamunda, say that you have found out about the Sixth House and the Cult of the Nerevarine, after which you will receive permission to speak with the Heads of the Cult of the Nerevarine you need: Sul Matuulom and Nibani Mesa.

Trusting Urshilak - Rite of Initiation

The first step is to meet with Matuul. His yurt is located next door, to the right of Zabamund’s yurt. The head of the Urshilaku tribe will offer undergo the Rite of Initiation. It consists in searching for Luka Kostegryz, which can be found in Burial Caves of Urshilaku. The caves are located on southeast of the camp Urshilaku and in the northeast of the Falasmarion fortress.

The bow you need is located in a branch of the Urshilaku Burial Caves called " Beautiful burial", in the south-eastern part of it on the body of the ghost. Having received the desired item, return to Sul-Matuul. After completing the initiation rite, the head of the Urshilaku tribe will call the hero a friend of the Clan and allow him to ask the necessary questions Nibani Mesa- shamans of the tribe. Her yurt is located in the north of the Camp.

The shaman will tell you a lot of interesting things about the prophecy and the seven tests, also called “ Seven Visions" There is so much information that it’s time to share it with Spy Master Kai. Return to Balmora and report to him what you have learned.

Attack on the Sixth House Base - Corprus infection

While Kai ponders what he heard, you need to defeat Sixth House base, which is located in Ilunibi cave. For details, the Spymaster will send you to Fort Pied Butterfly To Raese Pullie. The fort is located south of Aldrun. In general, Raesa will not share any useful information with you. The only useful thing you will hear is advice to ask the residents Gnaar Moka about the base of the Sixth House, which is what you should do.

Gnaar Mok is located in the western part of the island. Take a Silt Strider from Aldrun to Houl, and from there take a boat to Gnaar Mok. From the words of local residents you will learn that Ilunia, Base of the Sixth House, located on northern tip of the island. You will find the entrance to the cave on a hill called " Hartag Rock" It's time to pay a visit to your mysterious enemies. Move northwest from Gnaar Mok along the wooden scaffolding and you will soon come across the entrance to the cave you need.

Your aim Dagoth Gares. It is located in the northern part of the Ilunibi branch, called " Soul Rattle" After entering the caves, move south past the first corridor, and then keep left all the time. Soon you will see the entrance to the Black Heart branch, through which you will find yourself in the Soul Rattle.

Dagoth Gares will try to lure the hero to the side of the Sixth House. It would, of course, be great to try yourself in the role of an antagonist, but this branch is not implemented in the game. After talking with Gares, you will be attacked by him, and after defeating him you will receive Curse of Corprus. The worst thing is that there is no cure for this disease, but do not despair, maybe Kai Cosades will know what to do in this situation. Having completed the order, return to the Blademaster.

Curing Corprus - Second Trial of the Reborn Nerevarine

Kai Cosades suggests searching ways to cure corprus at Divaita Fira. You can find it in Tel Fire, a fortress located southwest of Sadrith Mora. The easiest way is to use the services of the Mages Guild and teleport to Sadrith Mora, and then, using Water Walking potions or the appropriate spell, get to Tel Fira.

Divayth Fyr resides in his chambers on the upper levels of the tower. Necessary levitate to it through a hole in the ceiling. Before trying to cure the disease, Divayt will invite you to go to the corpusarium and see with your own eyes what the so-called divine infection leads to, and at the same time take a pair of boots from Yagrum Bagarn. By the way, Yagrum is the last of the Dwemer who disappeared into oblivion. You will find this unfortunate person in The bowels of the Corprusarium, V northeast parts of it. Having received the Dwemer boots you need, return to Divayth Fir.

Before giving you the medicine, Divayth will say something about side effects in the form of character death. Oh, and God bless him, there is no choice. And lo and behold, after the hero takes the medicine, the disease will subside. It's time report about this to Kai Cosades.

Visit to the Ministry of Truth - Search for Mehra Milo

After receiving the news Kai will promote the hero to Agent and will appoint the head of the Blades in Vvardenfell. The Spy Master will also give my last order. You must travel to the Halls of Wisdom located in the Temple of Vivec and meet Mehra Milo there. You won't find it in the library. Therefore it should look for Mehra in her apartment, which are located right there in the Halls of Wisdom.

Apparently something went wrong. She’s not in Mehra Milo’s chambers either.. However, on the chest of drawers to the left of the entrance is a note addressed to "Amaya". Remembering what the Spy Master said, we conclude that Mehra Milo is in trouble. The only place where they could lock the poor thing up was Ministry of Truth. Before you go to rescue the prisoner, take two scrolls with you Divine Intervention.

Ministry of Truth- this is a floating fortress, located directly above the temple. Therefore, there is no way to get there except using levitation. Having collected the things necessary for rescue, go to the rescue of Mehra Milo. Levitating to the Ministry, Talk with Alveloy Saram at the lower entrance to the Processing Room. Tell her you have an appointment. After this, a cooperative resident will share with you the key to the doors of the Ministry of Truth. Also, if your character has the appropriate skills, you can simply open the door with a master key or a spell.

Once inside you become an object Ordinator attacks. Finally we can get revenge for their rants like "We're watching you, you jerk." Having dealt with the offenders, go to Ministry of Truth prison. Mehra is in south chamber. Share the Divine Intervention Scroll with her, after which she will make an appointment with you at Monastery of the Apostate Priests, which is located on Holamayane. That's where you should go.

Temple of the Apostate Priests Holamayan

Kholamayan is located south of Sadrith Mora and on northeast from Dwemer ruins Nchurdami. The temple opens with a magic shield only at sunset and dawn. After waiting for the right time of day, go inside. Mehra Milo will be waiting for you at eastern part of the Temple. She will advise you to talk about prophecies with the abbot of the temple of the Apostate Priests - Gilvas Barelo, fortunately he is standing nearby. He will share it with the hero By a lost prophecy, which should be delivered to Camp Urshilaku Nibani Mese.

After giving the prophecies, talk to Nibani Mese again and you will hear her verdict that the hero may indeed be the Nerevarine. However, there are still five tests ahead.

Proof of immunity from Corprus

To prove your resistance to Corprus, contact Sul Matuulu- the leader of the Urshilaku tribe. He will send the protagonist to Kogorun and will ask you to bring three things from there:

  • Hull tears.
  • Chalice with the mark of the House of Dagoth.
  • Shadow Shield.

Fortress Kogorun located northeast of Maar Gan and on southeast of Camp Urshilaku.

  • Tears of Corprus you can get it with Hunter Corpus either with Cripples of Corprus, of which there are plenty in Kogornui. In general, any you find will do. There should be no problems with this part of the test.
  • Shadow Shield you will find in the northwestern part of the Kogorun location, called Bleeding Heart.
  • Chalice of the House of Dagoth is in Pollock's Women's Cathedral, in the southeastern part of the Kogorun fortress.

Having found everything that Sul-Matuul asked for, return back to Camp Urshilaku. By showing the Cup, Shield and Tears of Corprus, the hero will convince the Ashlanders of his ability to resist the terrible infection.

Completing the third test - Search for the Moon and Star ring

The third test will be the search Azura rings called “Moon and Star”, which is located in the Cave of the Incarnation. It is located on northeastern slope of Red Mountain, west of Tel Vos. The door to the Cave of the Incarnation opens just at dawn, when Azura's Star shines. Which, in fact, you will find out if you try to open it at any other time. Upon entering the cave, take the Moon-and-Star ring from the hands of the Azura statue and you will see a vision of the rest of the trials ahead of you.

After all that has been done return to Camp Urshilaku go to Nibani Mesa and tell her what happened.

Fourth Trial – Mentor of the Great Houses of Vvardenfell

The fourth test on the path of the Nerevarine will be union of the four Great Houses Vvardenfella. Well, the task is not an easy one, but stopping halfway is somehow unheroic.

Master of the Great House of Hlaalu

Councilors of House Hlaalu are located in Balmora, in the western part of the city. Talk with Nileno Dorvain. She will refuse to help you directly, however, she will advise you to contact Crassius Curio, who lives in Vivec. This is where your path lies.

  • Crassius Curio. It is located in the location Vivec, Hlaalu Settlement, Plaza: Curio Estate. Crassius Curio will agree to support your candidacy if you give him 1000 drakes. He will also share useful information about the sequence in which to earn the trust of advisors.
  • Dram Bero. You will find it in the location Vivec, St. Olms County, Plaza, Haunted House. Apparently he doesn’t really like to be seen and deliberately settled in such a place that scares away people. He will support the hero simply because he found it.
  • Yngling Half-Troll. Lives in the location Vivec, St. Olms Parish, Yngling Estate. He will support you if you give him 2000 drakes. Well, or you can just kill him, it's up to you.
  • Orvas Dren. You will find it on Drena Plantations, west of Pelagiad and northeast of Vivec. You need to be careful here. To begin, win Dren over by bribery or persuasion. Then ask for support as a House Hlaalu Guide. To answer his question, why on earth should he give you this voice, choose the topic: “Tell your story.” Orvas Dren will not appreciate your efforts and will refuse. After this, talk to him about the Hlaalu Mentorship a second time. As a result, an additional response option will appear: “To unite the people and Expel the Empire" Select it. Now Dren will agree to support you, and also undertakes that his friends Velanda Omani and Nivene Ulis will also give you their votes.
  • Nivena Ulis. She lives west of Suran. Take the road north out of town, then turn west and go across the bridge. Soon you will see her estate. If you have achieved consent of Orvas Dren, then Nivena Ulis will agree to give you her vote.
  • Velanda Omani. You will find her estate on an island east of Vivec, Telvanni Settlement. The situation is similar with her voice - convinced Orvas Dren, Omani agrees.

Having gained support all the Councilors of House Hlaalu, go to Crassius Curio(Vivec, Hlaalu Settlement, Plaza, Curio Estate). He will appoint you as the Mentor of House Hlaalu.

Mentor of the Great House Redoran

You will find House Redoran advisors in Aldrun. They were located under a large scrub in the Estate District - the northern part of the city. You should start with Atina Sareti, as others will simply refuse to help you.

  • Sergio Atin Sareti. You will find it in western part of the Estates District Aldruna. To get his support, you need rescue his son from captivity, which is locked in the Venim Estate - the southeastern part of the Estate District. Varvur Sareti is under lock and key in the Right Wing of the Venim's home. You will find the entrance to the room immediately to the right of the stairs. It is hidden behind a tapestry and is guarded by a guard in Dwemer armor, so be careful. Return the captive son of Atina Sarethi and he will agree to support you as Mentor of House Redoran.
  • Miner Arobar. He resides in the northeastern part of the Aldrun Estates District and will support you if you have secured Atin Sarethi's vote.
  • Garisa Lletri. Lives in the northwestern part of the Aldruna Estates District. He will also support you only after fulfilling Atin Sareti's request.
  • Hlaren Ramoran. Southwestern part of the Aldruna Estates District. Will cast his vote only after the support of you as the Mentor of House Redoran, Atin Sareti.
  • Brara Morvain. You will find her in Aldrun, Estate District, Redoran Council Chamber(its northwestern part). She will support you, like everyone else, only after completing Atina Sareti's quest.

Having secured support from all mentors, go to Bolvin Venim. His home is located in the southeastern part of the Aldruna Estate District. Challenge Bolwin to a duel. The battle will take place in Vivec Arena, where you should go. Having defeated such a serious opponent in a fair fight, go to Aldrun to Atin Sareti and he will proclaim you Mentor of House Redoran.

Mentor of the Great House Telvanni

To talk with mere mortals, House Telvanni Advisors use so-called voices, which are located in the location Sadrith Mora, Telvanni Council House (western part of the city). To be fair, it is worth noting that talking with the voices of House Telvanni advisers will not give you anything other than information about the location of these same advisers. But it's still better than nothing at all.

  • Mr. Nelot. Located in the location Sadrith Mora, Tel Naga Tower, Tel Naga Upper Tower. To get to him you need to levitate to the highest floors of his chambers. Nelot will support you if you put him at your side(bribery, persuasion).
  • Mr. Arion. Its Tel Vos tower is located west of Tel Mora. He will agree to support you as a Mentor of the Telvanni House, and will also recommend dealing with Archmage Gothren, since Arion simply does not see any other way out of the situation.
  • Mrs. Drata. Located in his tower Tel Mora, on its upper floors. To start position Drata to yourself by bribery or persuasion, and then ask for her vote, to which she will refuse. Then talk to her again and select " fall at your feet and pray”, after which you will receive her support.
  • Mistress Terana. Stays in location Tel Branora, Upper Tower: Therana's Chambers. When talking to her, select "Tell your story and quickly ask to become a Mentor" This is the only way a crazy old lady will vote for you.
  • Archmagister Gothren. Located at Tel Arun Tower, which is located northwest of Sadrith Mora. He will refuse to proclaim you Mentor of House Telvanni, so follow Arion's advice and kill the arrogant magician. After this, return to Tel Vos and Arion will proclaim you Mentor of House Telvanni.

Ready, Fourth test on the way to fulfilling the Nerevarine Prophecy fulfilled. Return to Nibani Mesa at Camp Urshilaku.

Passing the fifth test of the Seven Visions - uniting the Ashlander tribes

In order to pass the fifth test, you need unite the four tribes Ashlanders: Zainab, Erabenimsun, Azemmuza and Urshilaku.

Urshilaku Nerevarine

Everything is simple here, Sul-Matuul will proclaim you Urshilaka the Nerevarine for your past services. Main, ask the shaman first Nibani Mesa to the Chief a corresponding item has appeared in dialogue.

Ahemmuza Nerevarine

This Ashlander tribe settled down north of Vos, just off the coast of Vvanderfell. To begin with you should talk to one of the gulahans tribe: Kausi, Dutadalk, Yenammu. Their yurts are located in the northeast of the camp. The Gulahans will advise you in your conversation with the shaman to mention the possibility of you finding a safe place for Ahemmuz.

Sinnamma Mirpal, that's the name of the shaman, will ask you to cleanse the Daedric ruins for your tribe Ald Daedroth. They are at north of Camp Ahemmuza, on the farthest island. After clearing the ruins, return to Mirpal and lead her to the Inner Sanctum of Ald Daedroth, right to the Shigorad statue(you need to put it on a pedestal). After this, the shaman will speak to you. Ask her to call you Nerevarine and she will do so.

Nerevarine Zainab

The camp is located southwest of Vos. Talk with Kaushad- Ashkhan of the Zainab tribe. Win him over by bribery or persuasion. After this, ask to name you the Nerevarine, and in the subsequent dialogue choose “ Request a task" Ashkhan will ask to expel Vampira Calvario from the Nerano Ancestral Tomb. You will find the tomb north-northeast of the camp and west of Tel Vos. Having dealt with the vampire, return to Kaushad. Are you haunted by the feeling that everything somehow worked out so easily? That's right, returning to Camp Zainab and reporting the fulfillment of the request, you will receive another task.

You need find a bride for Kaushad. Yes, not a simple one, but one of high birth. There is no need to run and propose marriage to everyone. First, talk to shaman of Camp Zainab. Ask Sonummu Zabamat how to find a wife for Kaushad - Ashkhana of the Zainab tribe, and she will explain everything to you in detail.

Need to go to Tel Arun(the tower is located west of Sadrith Mora). There you should find the slave trader Savil Imain and tell her that you need a beautiful Dunmer slave. In order to make a slave out of candy you will need: Graceful shoes, Graceful shirt and Graceful skirt. You can buy all this to Tel Mora at a clothing dealer. I’ll get ahead of things and say that, among other things, you will also need Telvanni Burning Musk (Tel Arun, Apothecary). Having collected what you need, return to Imaya in Tel Arun and buy a slave from her.

Give Falure to Llerv all items of Fine Apparel and take them to Ashkhan of the Zainab tribe. After you give him the slave you bought as a bride, he will name you Nerevarine Zainab.

Nerevarine Erabenimsunov

The tribe is located southwest of Sadrith Mora and north of Molag Mar. Necessary immediately talk to the shaman Manirai. From her words it becomes clear that brute force is indispensable. To be named Nerevarine Erabenimsun, need to kill Ashkhan of the Ulat-Pala tribe and his minions, and then help Khan-Amm become the head of the Erabenimsuns. It would have been said.

Ulat-Pal and Ahaz are located in the Ashkhan's yurt, and Ashu-Akhkhe and Ranabi are immediately next door. Having sent another warlike part of the tribe into the world, take it from the bodies defeated enemies: Mantle of Assur-Abanb, Fiery Heart of Sanit-Kila, Ax of Ayran-Ammu. Then give them to Khan-Amm, after which he will agree to become the Ashkhan of the Erabenimsun tribe. Done, now all that remains is to ask to call you the Nerevarine, which Ammu will certainly do for your merits.

After you all four tribes will be named Nerevarine Ashlanders, return to Camp Urshilaku to Nibani Mass and report on the successful completion of the Fifth Test, and also ask about the next, sixth test.

Sixth Trial - Meeting with God and finding the Tools of Kagrenac

Go to the location Vivec, Temple. There, at the entrance to the High Cathedral, talk to Danso Indules. He will share information on how you can get to the Archcanon. You need to find a door on the eastern level of the canal bank, and from there you can get into Sarioni’s personal apartments. You can do it much simpler. Go to the Hall of Wisdom, there find the door to High Cathedral– it is she who leads to Sarioni’s chambers. Talk to Archcanon Toler Sarioni and he will give you the key to Vivec's chambers, where you should definitely go. God Vivec resides in his palace– the southern part of the temple, it is difficult not to notice it.

  • Phantom Guardian. Talk to Vivek and he will give it to you The Wraithguard is one of Kagrenac's artifacts. To destroy Dagoth Ur, you need two more: the artifact hammer Divider and the artifact blade Cleaver.
  • Delimiter. You will find it in Citadels Veminal, which is located on the northwestern slope of Red Mountain, northeast of Aldrun. The hammer is located by Dagoth Vemin in the Veminal location, Bracelet Hall.
  • Cleaver. You will find it in Odrosale, a fortress on the southern slope of Red Mountain, east of Aldrun. The blade is on a pedestal in the Fortress Tower.

Seventh Trial: Battle of Dagoth Ur and liberation of the Heart of God Lorkhan

Having collected everything three artifacts of Kagrenac, go to the fortress Dagoth Ur- the southwestern slope of Red Mountain, between the fortresses of Vieminal and Odrosal. To get inside the fortress you need turn the lever just south of the entrance (remember Kai's first task?).

You will find the main antagonist of the main story quest in the location Dagoth Ur, Lower Fixture, Cave of Fixtures. During the conversation, Dagoth will begin to offer alliance, however, as I wrote above, the developers have not implemented the passage as a minion of the Sixth House. Therefore, after ending the conversation with the option “Prepare for battle,” destroy Dagoth Ur.

The first battle will take place in the cave where you met. Here the head of the Sixth House will not pose a danger to you - he is quite weak away from the Heart. However, in Akulakhan's chambers he becomes immortal, so you need to immediately begin destroying the Heart of Lochran. In order to do this, you need to perform the following manipulations:

  • Hit the heart with a hammer. Separator.
  • Hit the Heart with the Cleaver.
  • Continue hitting with the Cleaver until the Heart loses its strength and Dagoth Ur will not be destroyed.

Unfortunately, we don’t know how to perform the correct ritual and extract power from the Heart for further use and eternal life, and it seems that this is not provided for by the developers.

After destroying the Heart exit back to the Cave of Devices and continue towards the exit of the fortress. Before entering the next location, the Goddess Azura will appear to you, which will mark the end of the main storyline of Tes Elder Scroll III: Morrowind.

Congratulations!

It is worth noting that the game does not end there. It will never end at all, so you can continue explore her world endlessly.

Part 1

House Redoran:

PRECAUTIONS
Required quests: Erabenimsun Tribe
Next quest: House Hlaalu
Location: Ald"ruhn; Vivec Arena
Minimum level: 6
Recommended level 12
Necessary things: -------
Suggested items: Potions/Scrolls of Healing
Difficulty: Medium, difficult battle at the end

QUICK REVIEW
Visit Athyn Sarethi (Sarethi Manor in Ald'ruhn) to learn about the members of the Redoran Council.
If you don't belong to the house, save Sarethi's son, Varvur, in Venim manor to get the vote that you are Hortator.
Meet Miner Arobar at his house to get his vote.
Meet Garisa Llethri at his house to get his vote.
Meet Brara Morvayn at her house to get her vote.
Meet Hlaren Ramoren at his house to get his vote.
Meet Brara Morvayn in her apartment in Council Hall to receive her vote.
Return to Sarethi and receive the title of Hortator of Redoran House.

DETAILED REVIEW
Short review.
By now, you should be recognized by the Nevereverine, all four Ashlander tribes. Now, you must go to the three Great Houses to become a Hortator. Let's start with House Redoran (in general, which house to start with does not matter). There are two differences when completing tasks - whether you have previously become a member of the House or not.

Sarethi Manor
Visit Athyn Sarethi at Sarethi Manor in Aldrun. If you are not a member of the House, you will have to persuade him to get him to talk to you. But even in this case, Athyn Sarethi will ask to save his son - Varvur Sarethi from Venim Manor (first house on the right in the Manor District). You must be careful while rescuing him not to kill the Bolvin council member, otherwise the rest of the council members will turn against you.

Rescue Varvur Sarethi
You can find Varvur in the right wing of Venim Manor. In the large room on the bench, you should find a note to Malsa Ules and a key. The note says that the guest is in the room, behind the tapestry. Nearby you will find this very door behind the tapestry, and open it with the key (lock 50). REMEMBER, the nearest security will not like it if you take the key or note. Once you find Varvur, return him back to his father in Sarethi Manor. If the guards see him, they will attack you, so plan your escape plan in advance to keep the route short. Of course, you can kill all the guards, but be careful not to kill Bolvyn. Once you return Varvur back to your father, he will name you Hortator, and will say that the rest of the council will name you Hortator too, with one exception.

Visit Redoran Councilors
This again depends on whether you are a member of House Redoran or not. You must visit all Redoran council members and speak with them (see Red Book 3E 426). All council members are in Aldruin in their respective homes: Miner Arobar, Garisa Llethri, Brara Morvayn, and Hlaren Ramoren. Talk to everyone about the Redoran Hortator and get their vote (of all the council members, only Brara Morvayn is in the Redoran Council Hall).

Bolvyn Venim
The only one who will not agree with you is Bolvyn Venim, no matter who you are or what you are. The only choice is to challenge him to a duel to the death to remove him from your path. But if you kill him right away, the rest of the council will dislike you. You need to agree with him about a fight at the Arena in Vivek. Go to Vivec Arena. He is a very strong opponent (Ebony Armor and Daedric Dai-Katana). He doesn't have a ranged weapon, so you can kill him from a distance.

Return to Sarethi
Once Bolvyn is out of your way, return to Athrun Sarethi to be named Redoran Hortator and given the Hortator Ring (this is such a specific identity identifier :))) You will also receive some news and notes. The sealed package contains records from the temple saying that you must be named Nereverein and Hortator - the four tribes and three Great Houses - to identify yourself with the Archcanon Saryoni in the Vivec Temple. So don't throw it away, you'll need it a little later.

Part 2

House of Hlaalu

PRECAUTIONS
Required quests: House Redoran
Next quest: House Telvani
Location: Balmora, Vivec
Minimum level: 6
Recommended level 12
Required items: 3000 drakes
Expected things: -------
Difficulty: Medium, you'll have to run around a lot, possibly a difficult battle

QUICK REVIEW
Meet Crassius Curio at Curio Manor, Vivec Hlaalu Plaza, and receive a brief introduction to the members of the Hlaalu Council.
Get a vote from Curio that you are a Hortator (gold required).
Find Yngling Half-Troll in Vivec, St. Olms Plaza, Yngling Manor, and get his vote (gold required).
Find Dram Bero hiding in Haunted Manor, Vivec St. Olms Plaza and get his vote.
Find out about Orvas Dren from Dram Bero.
Take care of Orvas Dren in Dren Plantation, north of Vivec (blackmail him or kill him).
Find Velanda Omani at Omani Plantation on Elmas Island, east of Vivec St. Olms Canton and get her vote.
Find Nevena Oles in Ules Manor, northwest of Suran (east of Dren Plantation, and northeast of Vivec) and receive her voice.
Return to Curio and receive confirmation that you are Hortator of Hlaalu House.

DETAILED REVIEW
Short review.
This quest is to convince every member of the house to your approval as a Hortator. The order in which votes are received is not important. Again, you must visit all House Council members to have them vote for you. Yellow Book 3E 426 contains a list of members of Hlaalu House, and can be obtained from Nileno Dorvayn at Balmora Hlaalu Manor. Members are Crassius Curio, Yngling Half-Troll, Dram Bero, Nervana Oles, and Velanda Omani.

Crassius Curio
Crassius Curio, downstairs at Curio Manor in Vivec, Hlaalu Plaza, will vote for you if you pay him. If you are a member of the house, you will only need 500 drakes (or 300 if your reputation is high enough), otherwise 1000 drakes will be required. Pretty simple. Curio will also give some good advice regarding other board members.

Yngling Half-Troll
Yngling Half-Troll, located in Vivec, St. Olms, District Plaza, Yngling Manor. He will also ask for 1000 drakes if you are a member of the house, otherwise 2000 drakes. The fallback option is to kill Yngling, who is on pretty good terms with the other council members if you talk to them about it (eg Dram Bero).

Dram Bero
Dram Bero is hiding in the basement of the Haunted Manor in Vivec in St. Olms Plaza. You will need to unlock the basement door. You only need to talk to him and get his vote, you won't need any gold at all. He will also mention that Velanda and Nevena are loyal to Orvas Dren. Orvas is Duke's brother and has a Netch ranch on the Ascandian Islands.

Taking Care of Orvas Drain
To convince Velanda and Nevena, you will first need to take care of Orvas Dren. You can kill him, but he has good armor and weapons, and he also has some good bodyguards. There is an opportunity to blackmail if you have some papers stored in a locked basement (the bodyguard has the key). Also, there is an opportunity to increase your reputation in his eyes if you talk to him about protecting Morrowind, in the end Dren will call you Hortator. Orvas lives on Dren Plantation - a large estate north of Vivec. I tried to talk to him, but my reputation was so low that he kept attacking me. You may be much luckier in killing him without causing disapproval from the guards.

Talk with Velanda and Nevena
Once you have taken care of Orvas, you can continue to receive votes by talking to Velanda and Nevena. Velanda is located in Omani Plantation on Elmas Island, which is east of Vivec St. Olms Canton. Nevena lives in Ules Manor just northwest of Suran (east of Dren Plantation, and northeast of Vivec). As soon as you talk to them about Hlaalu Horator, they will call you that.

Walkthrough of the game Morrowind 3. Part 1

When the game starts, you find yourself in the hold of a ship. Talk to the other prisoner, tell him your name, then when the guard comes, go out onto the deck. As soon as you go down the ramp. Another guard will approach and ask your gender, race and appearance. You have a wide choice, so choose according to your taste.

Then go through the door and talk to the person right in front of you, with his help you will finish creating your character. You will receive a certificate of release, now go through the other door and enter the room on your right. Take the dagger, master key and silver items from the table. Go to the chest on the bottom shelf of the closet and open it with the master key. Go through the next door, take everything that is there from the barrel. In the next room, talk to Cellus Gravius ​​and receive your first task. Chat with him on all topics and learn a lot of interesting things. Now go out and you will find yourself in the vast world of Morrowind. The city you find yourself in is Seyda Neen, a fishing town on the edge of the world. Here you can take on a couple of side quests.

After leaving the city, go west along the path, a man will fall from a height in front of you and you can pick up +1000 acrobatics scrolls.

In the northwest you will find the body of a tax collector. Talk to Sokutsius Ergalla and receive a task to investigate the murder.

Give the ring found in the barrel to Fargus. Then go to the second floor of the tavern and talk to the man by the stairs. Go outside and climb to the top of the lighthouse. Wait until night and see where Fargus hides his cache, take your ring from there and go to the employer.

Now it's time to go to Balmora. You can go up to Silt Strider and pay money for the flight or walk, stopping in a couple of dungeons along the way. You won't get lost. If you follow the signs to Balmora.

When you arrive in Balmora, go to the house in the northeast corner of the city and speak with Caius Cosadus. He will give you tasks throughout the game.

Walkthrough of the game Morrowind 3. Part 2

HASFAT AND THE DWEMERIC PUZZLE.

Your first task is to talk to Hasphat Antabolis at the Fighters Guild. By the way, by the way, you can join there and complete side quests if you talk to the guild leader on the second floor.

Then go downstairs and go to the end of the corridor, go through the door. Hasfat is standing in front of you, but it looks like he is not going to just give us information. He asks to bring him a Dwemer puzzle from the ruins near Balmora. The road to Arkntand is as follows: exit the southern gate of Balmora, then turn east. Go east to the second sign, then turn northeast towards the hill in front of Caldera. After walking a little you will see a sign for Molag Mar. Go in this direction until you reach a bridge. At the other end of the bridge is Pretzel J, who will attack you as soon as you approach. Kill him and move on. You will see the entrance to Arkntand just past the bridge.

To open the door you need to turn the lever. Come in and go down the spiral staircase, killing all the enemies along the way. Once you're down. Turn west and you'll see a ledge directly above you. If you climb onto the ledge, you will see a door leading to the Cells of the Empty Hand. Behind the door you will find the boss Krito and a Dwemer puzzle. You can kill him if you want or just take the cube from the shelf and leave. If you are strong enough you can explore the rest of Arkntand, there are a couple of valuable items there such as Dwemer armor and weapons. But be careful, because the enemies are quite strong in the depths of Arkntand. Then return to Hasfata and he will tell you some information about the Sixth House. Unfortunately, he has no information about the Nerevarine. Return to Kai Cosades and he will send you to Sharn-Gra-Muzgob in the Mages Guild.

After Sharn tells you about the Nerevarine, go to Kai Cosades and he will promote you to the rank of Apprentice of Blades. He will immediately give you the next task. His next task is to talk to the agents in Vivec: Adhiranirr, Huleya and Mehra Milo.

Part 3

House Telvani

PRECAUTIONS
Required quests: House Hlaalu
Next quest: Meeting with Lord Vivec
Location: Tel Vos, Tel Mora, Gnisis (Arvs-Drelen), Tel Branora, Sadrith Mora (Tel Naga)
Minimum level: 6
Recommended level 12
Required items: Levitation
Suggested items: Potions/Scrolls of Cure Paralysis
Difficulty: Medium, one difficult battle, a lot of traveling involved

QUICK REVIEW
Meet with Master Aryon in Tel Vos (Upper Tower) to receive a brief overview of the composition of the Telvanni council.
Get Aryon to vote for you as a Hortator.
Convince Mistress Dratha in the Upper Tower in Tel Mora.
Convince Mistress Therana in the Upper Tower in Tel Branora.
Convince Master Neloth in Tel Naga (Sadrith Mora).
Convince Master Baladas of Arvs-Drelen (Gnisis).
Kill Gothren in the Upper Tower in Tel Aruhn.
Return to Master Aryon, who will name you Hortator of House Telvanni.

DETAILED REVIEW
Short review.
The Telvanni House quest to become a Hortator differs at the end in that you may end up killing all the Telvanni Council Members instead of convincing them. Of course, this is not a solution, but it can be done this way.

Master Aryon
You can start the quest by talking to Master Aryon in Tel Vos (west of Tel Mora). Aryon is in his apartments at the top of Tel Vos. He immediately confirms that you are a Hortator and tells you about the other council members; what should you say to get their votes... Mater Neloth is obviously grumpy, Mistress Dratha doesn't like men, Mistress Therana changes her mind all the time, and Archmagister Gothren will probably refuse you. Aryon recommends that you kill Gothren because he truly deserves to die.

Mistress Dratha
Mistress Dratha is located in the Upper Tower in Tel Mora (east of Tel Vos). If you play as a woman, you will receive her support immediately. If you are a man, you will have to raise your reputation in her eyes to get her to support you (I raised her attitude towards me to 100). If you are a man and not a Telvanni member, it will be impossible to raise your reputation and you will have to kill her.

Mistress Therana
Mistress Therana is found in the Upper Tower of Tel Branora, which is on an island in the far southeast corner of the map (accessible by ship from Sadrith Mora, Molag Marr, Ebonheart, and Vivec). She will act the same as Mistress Dratha, although she can also be charmed by a high speechcraft skill (30 or higher?).

Master Neloth
Master Neloth is located in the Upper Tower in Tel Naga in Sadrith Mora and will call you Hortator if you raise your reputation in his gals high enough (around 70).

Master Baladas
Master Baladas is located in Arvs-Drelen in Gnisis. He will give you his vote if you are a member of the House. Otherwise, you may have to raise your reputation in his eyes until he gives his support. Be careful, various creatures wander around the hall (from a rat to a Daedroth).

Gothren
Gothren is located in the Upper Tower in Tel Aruhn (west of Sadrith Mora). Unfortunately, unlike other members of the council, no matter how hard you try to charm him, he will not give you his vote, forcing you to kill him, as Aryon suggested. This will not be an easy battle as Gothren is a master spellcaster and he has Dremora as his guard. Gothren's favorite spell is paralyze on hit, so you'll need a few potions of Cure Paralysys. If you land several successful hits on him with a powerful weapon at once, he will not have time to cast any spell.

Return to Master Aryon
upon returning to Aryon in Tel Mora, he will give you the title of Hortator Telvanni, along with the Hortator Clothing, as an identifier of position in society.

Walkthrough of the game Morrowind 3. Part 3

INFORMERS FROM VIVEC.

You will find informants in the outlander area after you arrive in Vivec. The first of three informants is on the lower level of the Outlander Quarter, so go down and go to the Black Shalk Inn. Inside you will see Huleya. Three bandits accosted her. You need to get her out of the inn alive. Be careful: for unpumped Persians, this can be a real challenge. When you're ready, simply talk to Huleya and ask her to follow you. The main thing in a fight is to make sure that she is not killed. When you leave the inn, go west to Jobashi's Bookstore. Inside, Huleya will tell you everything she knows. After the conversation, ask Jobashi for a copy of the book “The Path of Truth.” You'll need it later.

Now go to St. Olmas Parish. The next informant is Adhiranirr. To get there, go two districts to the south and one to the east. Enter the lower zone. Then go to the Channels, from them you will get to the Dungeons and there you will look for Adhiranirr. However, be careful, because there is a powerful guard there, and he will kill you if you get close. After talking with Adhiranirr, you will learn that she is hiding from the agent. And he won't talk to you until he leaves. Just go to the Lower Belt and talk to Platorius. Tell him that Adhiranirr has fled to the continent and he will leave. Go back and talk to Adhiranirr. She will tell you what she knows about the Sixth House and explain that she knows nothing about the Nerevarine.

Now go to the Temple (one district south), you need to talk to Mehra Milo. Enter and go through the first door on the left, into the Halls of Wisdom. Go straight and take the stairs on the left, up to the library. You will find Mehra there. Follow her and she will tell you what she knows about the Nerevarine. She will also tell you to find the book "The Path of Truth". It’s so good that you already have it and don’t have to go anywhere.

Before leaving Vivec, you can go to the Ordinator Barracks in the Halls of Justice and pick up a few items from the Ordinator's armor. Just don't wear them while you're in Vivec, otherwise the residents will attack you.

Returning to Kai, give him the book and tell him the information. He will say that he needs to think a little, but for now you can walk around and complete side quests. This is very good advice. It is best to join the Guild of Fighters, Mages or Thieves, depending on your character. You can even complete ALL guild quests, then the main quests will seem like baby talk to you. At least upgrading your character to level 10 won't be a bad idea. Or you can just sleep for one day and return to Kai for the task.

POETRY IN THE HEART.

Kai will ask you to visit Hassur Zainsubani in Aldruin.

First you need to go to Aldruin's bookstore and buy the book "Hymns of Ashland". You can get to Aldruin on Silt Strider. When you're ready, go to the Ald Scar Tavern, there's our ashtray on the bottom floor. Talk to him about business, about gifts, about a beautiful gift, then again about business and finally about the Ashpelts.

DECIPRED MESSAGE.

Return to Kai and he will tell you that he deciphered the papers you brought. They say that perhaps you are the Nerevarine. After which he will give the task to get to the camp of the Urshulaki tribe and talk with Sul-Matuul and Nibani Maesa. They will test you for Nerevariety. Make sure you have 6-7 kwama eggs before going there. To get to the camp, fly the Flea to Aldruin, then to Hooul. From here you need to go northeast. Approach the camp carefully, otherwise you will run into trouble in the Daedric Ruins.

Do you remember that you can’t come to the ashtrays without gifts? Well, we have them!! Go to Tussauradad and give him the kwama eggs as a beautiful gift. Then walk around and collect 15-16 trama roots. Give the gifts to Khainab, Shabilbael and Shallat-Piremus. When all of them have an attitude towards you of at least 60, go to Zabamund’s yurt. Talk to him about the Nerevarine prophecies and agree to give 200 coins. He will allow you to enter Ashkhan's yurt.

Walkthrough of the game Morrowind 3. 4th part

FRIEND OF THE TRIBE.

Inside, talk to Sul-Matuul about the prophecies and the rite of passage. He will ask you to deliver him his father's bow from the burial caves of Urshulaki. To find the caves, simply head south-southeast until you come to a plain with hills. The burial caves face north, so you have to walk around to see them. Rest and prepare for the battle within.

Although the cave is almost a straight line, unfortunately it is quite long. Go around the entire cave, as there are several powerful things lying there. When you come across the spirit of Sul-Senipul, kill him and take the bow. Return to Ashkhan. He will allow you to keep the bow and will proclaim you a friend of the tribe and send you to Nibani. Talk to Nibani about everything related to prophecies and about the test. It looks like you are not a Nerevarine, but you might become one, huh? It's a bit like the Matrix, isn't it?

After this, instead of looking for the Prophecy, return to Kai. After all, you work for him, and you have interesting information.

DAGOT GARES.

Upon arrival, Kai will inform you that he has a very difficult task for you - to destroy the base of the Sixth House and kill their priest Dagoth Gares. Go to Fort Buckmoth (I hesitate to translate this name!) north of Aldruin. Talk to everyone there. Or you can take the Flea to Aldruin, from there to Houl, by ship to Gnaar Mok and go northwest to the strangely named Saint's Spine caves.

You don't have to wander around this cave, just go straight into Marowak's Ridge, then go south and go into the Black Heart. Continue walking and enter the Soul Caves. Before the fight, Dagoth Gares will want to talk to you. Ask about everything to record in the journal. Then chop it. During the fight he will infect you with Corprus. Search his body, collect everything you need, and search the room. If my memory serves me correctly, there should be extremely powerful unique gloves lying in the coffin. Now you can either walk back on foot, cutting through the hordes of enemies that appear, or if you have a scroll of Almsivi Intervention or Divine Intervention. Then you can get closer to civilization much faster. Go...to whom?? Of course, to Kai Cosades!!

CURED OF CORPRUS.

Talk to Kai. Fortunately, he knows the cure for corprus. You just need to go and talk to Diavit Fir in Tel Fir.

To get there, first teleport through the Mages Guild to Sadrith Mora. From there you need to move southwest. Swim through the water or use a scroll of water walking. In Tel Fir, you need to go upstairs and discuss the state of affairs with Divayth Fir. He'll say he has an experimental potion and he'll let you try it if you bring him the Corprus Boots from the Corprusarium. Just go downstairs and go in there. Upon entering, you will be warned not to touch anyone inside. Fun, right? Equip all the potions and scrolls of healing and go. Fortunately, corpus victims move incredibly slowly, so you can run past them. Look for Yagrum Bagarn and ask him for boots. Then just go to Divayth and drink the corprus potion. You will see that you now have permanent resistance to coprus and poison.

LOST PROPHECIES.

Go to Kholamayan and look for the monk Vevrana Arion.

Talk to her and learn that Kholamayan is only open from dawn to dusk. Just sleep until 6 am and come in. Inside you will find Mehra Milo, she will send you to Gilvas Barelo. Ask him about prophecies and everything related to them. Now you need to go to the wise ashen woman - Nibani Maesa. She will say that she needs some time to study the prophecies. Either complete the quests or sleep for a day or two. Then ask her everything regarding our main topic. Then go to Sul Matuul.

WARRIOR TEST.

Sul-Matuul will send you to Kogorun to get three things: corprus flowers, a cup of the House of Dagoth and a Shield of Shadows.

To get to Kogorun simply go southwest from the camp. The corpus flowers and cup are fairly easy to find. Just go to Pollock's House of Evening and look around for these things. To get the Shield of Shadows, you need to get into Fisto's Halls. Once inside, take the first left, then the first right and enter the Maki Halls. Go straight across the first flight of stairs, then enter the door on the left, then down and enter the Nabit Waterway. Walk along the left side of the canal. There will be an ice Atronach on the right. Once you're ready, enter the first passage on the left. On the other side there will be a passage to the Breath of Charma. Inside, take the first right and enter the Bleeding Heart. Before you enter, make sure you have saved and are ready for battle. Inside there will be one or two Fire Atronachs and Dagoto Elam. You can struggle to explore the rooms and find the Daedric Gloves, or just go right and find the Shield of Shadows. Return to Sul-Matuul and he will give you a gift and vague directions on where to take the fourth test.

Walkthrough of the game Morrowind 3. 5th part

CAVE OF THE INSTITUTE.

First of all, go to Nibani and ask about the “star key”. She will give you part of the solution, but no more. Then go to Zanummu's yurt and ask about the "pearl skin" and the "wind tooth".

She will give you the second part of the solution. Now we need to put it together and understand what it is. Well, everything is clear here: start by going east along the coast past the Dwemer ruins and the Daedric ruins of Zergonipal. You will come to a plain marked by a spike-like mountain. Go south along this plain. You will soon come to the Initiate's Cave.

UNITED TRIBES.

Go to Nibani and tell her everything, then go to Sul-Matuul and he will call you Nerevarine (finally got it!!). He will also give you an Ursulaki tooth, as a sign that the tribe is coming for you. Go east along the coast to the Ahemmuza tribe.

They are on the far northeast end of the main island. In the tribe you need to talk to Kausi, Dutadalk and Yenammu. Then go to Mudra's yurt and talk to Sinammu Nirpal so that she recognizes you as a Nerevarine of the tribe. She will say that her tribe would like to move to Ald Daedroth (in a straight line to the north, it should be marked on the map after the conversation), but as usual, evil guys appeared and took their place.

What do you think you should do? Well, I think everyone guessed it... Firstly, there is a group of Daedra who came to pray at the altar. Secondly, a group of residents who came to destroy them. The easiest way is to talk to the residents, tell them that you have come to clear this place and they will leave. You can also negotiate with the Daedra, but you will have to talk to the priestess, and the rest will extinguish you. So it's easier to shoot them. Then return to Sinammu and ask her to follow you to Daedroth. Once you arrive at the inner altar, talk to her again and she will declare you a Nerevarine. Two passed, two remained.

Now go southwest towards Vos, then south-southeast towards the ruins of Nchuleft. After some time you will arrive at the camp of the Zainab tribe.

Talk to Kaushad, the local Ashkhan, ask him to give you a task. The task is quite simple - get into the tomb of Nerano and kill the vampire Calvario.

Head north past the Gold Saints and the burning Dusks. Compared to them, Calvario is an easy monster. After completing the task, return to Ashkhan and ask about the Nerevarine again. It turned out that a vampire is not enough and he wants a high-born Telvanni as his wife. Fortunately, he sends him to a wise shaman. She has a plan - to buy a slave and dress her in the clothes of a bride from the Telvanni house. Ashkhan won't even notice the difference. Go southeast to Tel Arun.

Look for Saville Imain there, she will be standing outside, near the door to the dungeon. Ask her about something special and she will send you to Tel Mora to the tailor Elegan, where you will purchase a shirt, skirt and shoes. Go north and you will come to the desired city. After you acquire the clothes, return to Saville and she will tell you to find the Telvanni Bug Mask. She can be found in Tel Arun. After everything, come to her and she will sell you Falura Llerva for 1200 coins (maybe less, depending on skills and attitude). Go to Ashkhan and give him the bride. Ask him about the Nerevarine, he will marry you, then again about the Nerevarine, and finally you will become him for the Zainab tribe.

The Erabenimsun tribe is extremely difficult to reach.

You can either go in a straight line north from Molag Mar or southwest from Sadrith Mora, or south-southeast from the Zainab tribe. Whatever path you choose, get ready: the enemies are strong and numerous, and the path is long. The Erabenimsun are not like the other Ashpelt tribes, and this is immediately obvious. The only person you can talk to here is the shaman Manirai. Do you want to become a Nerevarine? It's simple, kill Ashkhan and his servants Ahaz, Ranabi and Ashu-ah. They don't pose a serious threat, but it's best to equip Airanamma's War Axe, Sanit-Kil's Heart of Fire, and the Robe of Erur-dan the Wise before committing the slaughter. Then talk to Hanammu about the prophecies, about the desire to become Ashkhan, then give gifts until you give away the items indicated earlier. After this, he will call you Nerevarine. Go to Mudra and take the symbol of submission.

HORTATOR.
Now that the four tribes are united, the three great houses must be united. Let's start with House Telvanni. First, go to Tel Vos, which is located west of Vos.

Climb the central tower and talk to Arion. He will agree to call you Hortator without any tasks, and will tell you who else you need to talk to. As soon as you talk, go to Tel Branora.

To reach Tel Branora, simply take a boat from Sadrith Mora.

Go to the upper areas to Drata's apartments. Just impress her, then quickly ask about the task and she will easily agree.

Then sail to Sadrith Mora and enter Tel Naga, in the center of the city.

Go to the highest point of Tel Naga and talk to Neloth. Either charm him or give him money, but you first need to improve your attitude towards yourself, and then ask on the topic, then he will boldly cast his vote for you.

Go to the Mages Guild and teleport to Aldruin. From there take the flea to Gnisis.

There, look for Arvs-Drelen in the northern part of the city. Inside you will fight skeletons and daedroths, so be prepared. On the top floor you will find Baladas. Follow the proven scheme and he will vote for you.

Travel to Tel Mora and speak with Dratha. Unfortunately, she is quite difficult to persuade, so you will have to use gold. If you don't want to worry, you can just kill her. Only then be prepared for the fact that everyone will want to kill you.

Now go to Tel Arun, to the tower to Gothren. Alas, he does not want to recognize you as Hortator. At first he will tell you that he needs to think about it, but still he will not acknowledge you. You will have to kill him, although this is not an easy task. If there is such an opportunity, summon several minions, then beat the reptile. Be careful, make sure that two dremora and two more minions do not come running to his aid.

After all the adventures, return to Tel Vos to Arion. He will name you Hortator and give you the Hortator robe.

Now it's House Redoran's turn. Go to Sarethi's mansion in Aldruin and talk to Atin Sarethi. He will either call you Hortator or ask you to rescue his son from the Venim Mansion.

If you asked to save your son, go to the Venim mansion. Enter the first door on the right. Step right, there will be a closed door, behind it is a good-for-nothing son. Either use the key that is in this room, or hack or cast a spell. Come in and take Varvur Sareti with you. Now quickly run to the door and exit the mansion. You can't kill anyone if you want to be a Hortator. Talk to Atin when Varvur gets close enough to him. Atin will call you Hortator, and say that everyone else will gladly agree with him, except Bolvin Venim, he will have to fight.
Talk to Hlaren Remoran in the Remoran mansion. Then, with Garisa Lletri in the mansion of the same name, in the Arobar mansion, chat with Miner Arobar. Go to the consular chambers and talk to Brara Morvain. Now go and talk to Bolwin. He will challenge you to a duel in the Vivec Arena.

Go to the arena and chop the scoundrel. But be careful, because the scoundrel has a Daedric weapon in his hand and is wearing ebony armor. Once you have chopped it into cabbage, go to Atin Sareti, he will call you Hortator and give you a ring.

Now go to Hlaalu District in Vivec, in the plaza, enter Curio's mansion and talk to Crassius Curio and, with a little financial support, he will name you Hortator.

Next in line is Orvas Dren.

His plantation is just north of Vivec, across the river. The easiest way is to kill him. After all, he is both a drug lord and a slave trader! Although you can pay him by spending a significant amount. Now head to the parish of St. Olms in Vivec. On the top level, find the Yingling Mansion. There is a Troll at the entrance, either pay him or kill him, there is no difference. Orvas Yngling stole the temple's money, and therefore it is only fair that you kill him.

Now go to the other mansion on this level and there will be a Drum Bero on the bottom floor. He will vote with ease. Finally, go east from Vivec, at an angle of 45 degrees there will be an island with an Omani mansion on it and ask Velanda to vote for you.

Go back to Crassius Curio and you will become Hortator of the last house. Now prepare to meet Lord Vivec.

LORD VIVEC.

Go to the area north of the Temple and talk to Danso Undules. You can also return to the Wise Woman, since you have completed the fourth and fifth tests. You also have an invitation from Lord Vivec, one of the gods of the Pantheon. After speaking with Danso, go through the Hall of Wisdom to the far right door and you will see Sarioni. Talk to him and he will give you two keys. Exit through the back door and go to the Temple. Vivek is waiting for you there. He will reveal to you Dagoth Ur's plan, and his own to destroy it. Accept Wraithguard from him. This is clothes. Which will allow you to carry extremely powerful weapons that will be needed to destroy Dagoth Ur.

ASH VAMPIRES.

Before going to the Phantom Gate, you need to level up your short blades and blunt weapons skill to at least 50. Now it's time to destroy the servants of Dagoth Ur. The first of them is Dagoth Arainus. He lives in Mamaia.

You can get there by going east from Gnisis or southwest from Maar Gan. Fortunately, she is quite easy to find, and the vampire is located in the Shrine of Black Hope. After his death, pick up the Soul Ring from the corpse. There you can find the Daedric Mask and save Hannat Zainsubani, if you want, of course.

Now go to the Phantom Gate and enter the Phantom Barrier. Go north-northeast to Odrosal.

Inside you will find Dagoth Odros, he has that very powerful gun and amulet.

Now the road lies northeast to Tureynulal. There you cut down Dagoth Tureynal. To reach it, go through Tureynulal. Pick up another amulet from the corpse.

Now return to Odrosal and go west to Endusal.

Kill Dagoth Endus, he also has an amulet.

Go northwest to Veminal.

Inside is Dagoth Vemin, he has...an amulet!! There you will also find another item needed to kill Dagoth Ur.

Go northeast to Kogorun. The last of the vampires, Dagoth Utol, stands there. Strike and take the belt. Now you are ready for the final battle.

DAGOT UR.

In the center of the Phantom Reach is the fortress of Dagoth Ur.

Just like with Arcntand, you need to turn the lever to get inside. You will find yourself in the Outer Citadel. Go to the Inner Citadel, to the Lower Citadel, kill Dagoth Gilvoth there, take the ring. Go to the Citadel Cave. Dagoth Ur will be there. Extinguish it, take the ring and stand in front of the entrance to Akulakhan. Here you will meet Dagoth Ur once again. This time, ignore him and step onto the platform. You will see the Heart of Lorkhan. Go to the heart and hit it once with Sunder, then five or six times with Keening. Dagoth Ur will shout at you to stop, but ignore him. After you destroy the Heart, beat Dagoth Ur and leave, because the zone will begin to collapse. By the way, you must equip Wraithguard, otherwise you will die while equipping other things.

Congratulations, you have completed the game. You can explore Morrowind further, or take the game off your computer JJJ Good luck!!

Quick completion of the game for 7 minutes and 30 seconds. Now you can compare this ( he is also the past absolute) record with new ().
Date: July 19, 2005.

Character:
1) Race: Orc
2) Class: barbarian
3) Sign: The Steed

Detailed instructions

Note: Not all names of objects/locations have been translated.
Original text (in English) taken from SpeedDemosArchive.com

Seyda Neen:
4) Steal the Limeware Platter from the Census and Excise Office.
5) Take the ring from the barrel ( take all things).
6) Talk to Sellus Gravius, leave the room.
7) Give Fargot the ring.
8) Sell Arrille Limeware Platter and other items from the barrel, buy Almsivi Intervention Scroll (2x) and Iron Battle Axe.
9) Run north, take the Scrolls of Icarus Flight from Tarkhiel (3x)
10) Use Almsivi Intervention Scroll.
11) Use the Icarus Flight Scroll and jump towards the Caldera. In the air: use the second Icarus Flight Scroll.
12) Cast Berserk, kill Pemenie with the Iron Battle Axe, pick up and equip the Boots of Blinding Speed.
13) Use Almsivi Intervention Scroll.

Ald-ruhn:
14) Run to the Mages Guild, go inside, hide the Iron Battle Axe.
15) Buy from Anarenen: Standard Stamina Recovery Potion ( Standard Restore Fatigue) (3x)
16) Tanar Llervi. Sell ​​her Boots of Blinding Speed, buy Scroll Of Mark and Scroll Of Leaguestep.
17) Sell Tanar Llervi Scroll Of Mark, Scroll Of Leaguestep, buy Scroll Of Mark, Scroll Of Leaguestep again.
18) Kill Tanar Llervi with Iron Battle Axe, take Scroll Of Mark (2x.), Scroll Of Leaguestep (2x), Boots of Blinding Speed, Scroll of Drathis" Winter Guest (2x), Scroll of Elemental Burst: Frost (10x), Scroll of Taldam's Scorcher (2x), Scroll of Ondusi's Unhinging, Almsivi Intervention Scroll.
19) Kill Edwinna Elbret with Scroll of Elemental Burst: Frost (3x), take the Sorcerer's Staff ( Wizard's Staff).
20) Use Almsivi Intervention Scroll.
21) Use Icarus Flight Scroll and jump to the northeast.

Red Mountain:
22) In the air: use the Sorcerer's Staff ( Wizard's Staff).
23) Use Scroll of Mark ( Scroll Of Mark), levitate into Veminal and enter.
24) When the effect of Berserk ends, drink a Potion of Stamina Restoration ( Standard Restore Fatigue) (3x)
25) Kill Dagoth Vemin with an Iron Battle Axe, Scroll of Drathis' Winter Guest (2x), Scroll of Taldam's Scorcher (2x), then take Sunder.
26) Use Scroll Of Leaguestep, levitate to the citadel of Dagoth Ur, use Scroll Of Mark, levitate to Odrosal.
27) Unlock the door using Scroll of Ondusi's Unhinging.
28) Take Keening, use Scroll Of Leaguestep.
29) Turn the lever and enter the citadel of Dagoth Ur, levitate/run to Dagoth Ur.
30) Sleep for 24 hours, cast Berserk.
31) Kill Dagoth Ur with Scroll of Elemental Burst: Frost (7x) and Iron Battle Axe.
32) Use the Sorcerer's Staff, enter further into the cave, levitate to the Heart of Lorkhan.
33) Hit Lorkhan's Heart with Sunder.
34) Heart of Lorkhan 5 times Keening, put Keening in inventory.
35) Levitate to the end of the wooden bridge, use Scroll Of Leaguestep.

Explanations of each step (why the corresponding action options were chosen):
1) Magic Resistance 25%.
2) Bonus to Ax skill, bonus to Speed ​​and Strength.
3) Bonus to Speed ​​+25.
4) I really need money. By the end of the game there is only 1 coin left.
5) and 7) Give the ring for the sake of increased respect from the Arrille merchant and, accordingly, lower prices.
6) Impossible to miss.
9) These scrolls make it possible to cover vast distances in a matter of seconds.
10) A quick way to get to Balmora, and then find Pemenie with the Boots of Blinding Speed.
11) Using the second Scroll of Icarus Flight prevents death from falling.
12) Boots of Blinding Speed ​​add +200 units to Speed.
13) A quick way to get to Ald-ruhn.
14) If you hide weapons, NPC respect is higher and prices are lower.
15) Required for step number 24 ( see below).
16) Lack of money forces us to sell things.
17) Some items are constantly replenished in the merchant's inventory. But if you sell the same type of scrolls, their total number in inventory increases.
18) All scrolls were needed in the passage. Every single one of them.
19) The staff allows you to levitate.
20) and 21) A quick way to get to Red Mountain.
22) Prevents death from falling, and also a direct path to Veminal.
23) Allows you to quickly return to the place where the Mark is installed ( Mark).
24) It is impossible to do anything when your stamina is zero.
25) Requires Sunder for step number 33.
28) Requires Keening for step number 34.
30) Berserk increases the damage of the axe. And since you can only cast it once a day, you have to sleep for 24 hours.
33) and 34) These steps are needed to complete the storyline.

Elder Scrolls 3: Morrowind

Main plot

Attack of the Dark Brotherhood
Location: Vvardenfell
The first step is the simplest. After installing the Tribunal, during your first sleep you will be attacked by an assassin of the Dark Brotherhood. You can recognize him by his characteristic armor. The enemy is quite strong and his level increases in proportion to yours. After you kill him, talk to any guard and he will advise you to go to Ebonheart to meet with Mattius in Applesome, who will be able to give you a comprehensive explanation about this. You will find Matt walking in the passage leading to the Palace of the Supreme Council. After listening to your story, the imperial officer will say that the Dark Brotherhood does not have much influence on Vvardenfell, while on the mainland of Morrowind its weight increases significantly. Thus, it becomes clear that the solution to the problem is hidden in Mournhold, the capital of Morrowind, the ancient city of the Dunmer. After this, Matthius will direct you to Asien Rein, who can be found there, in the Supreme Council hall. Talk to her and she will teleport you to Mournhold. After moving, you will find yourself in the office of the Royal Palace of Mournhold. If you suddenly want to return, then use the services of Effe-Tey, an Argonian magician; by the way, after returning, the attacks of the Dark Brotherhood will stop. Talk to him, then to the guards, and you will find out that adherents of the Brotherhood are often seen in the sewers of Mournhold, located under the Great Bazaar. Head there, find the entrance to the sewer and go underground. It's funny, isn't it? The Mysterious Brotherhood, which at one time interrupted the life of the last Akaviri Lord, whose adherents can be seen by anyone who is not too lazy. However, this is not the only glitch in the Tribunal plot.
Hunt for the Dark Brotherhood
Location: Mournhold Sewers
So you're in the sewer. The Dark Brotherhood's base is located in the estate area. When you find it, your log should update. I must warn you that near the base there are a lot of assassins of various stripes (from students to masters), armed with poisonous and paralyzing weapons, which you can later sell in the Arsenal at the Grand Bazaar. Proceed to Moril Manor, the Northern building in the Manor District. In the estate you will find the leader of the Dark Brotherhood - Dundras Voules. You will have no choice but to kill him, after which your log will be updated. Search his body and find a contract for your life, in which a mysterious “X” appears... perhaps this is King Helsed, a descendant of the legendary Barenziah, whom you have heard of. Tell the guard about your discovery, and he will tell you that you need to talk to the head of the king's guard, Tienius Dilithian. You will find him in the Royal Palace, in the throne room. Thienius admits that the contract is genuine, but will not make excuses; moreover, he will ask you to complete several tasks for the king. By the way, this is also an interesting moment, a client happily completing the tasks of the one who ordered him.
But, be that as it may, from now on you can complete the tasks of both King Helseth and the Temple quests if you talk to Fedris Hler. By the way, despite the fact that the king and the Temple do not like each other, you can safely complete their tasks at the same time. The Tribunal storyline is just as linear as the Morrowind storyline.
Rumors about the death of King Llethan
Thienius wants you to find the source of rumors regarding the death of the former king of Morrowind - Llethan. You have to talk to people and find out as much information as possible. Eventually, people will lead you to Ravani Llethan, the widow of King Llethan. She lives in Godsreach, on the Llethan estate. Talk to her about the death of King Llethan and offer your condolences. Then do it again and ask her about the murder. She will say that the newspaper "Accessible Language" has all the information that King Llethan was poisoned by his heir, Helseth.
Copies of this newspaper can be found almost everywhere. The closest one is in an alcove near the Sadri Estate. Just bring Tienius one of these newspapers and he will give you credit for this task. After which you can get the following.
Temple Informant
Location: Throne Room, Thienius Delitian
Now Tienius wants you to find out if the Temple is building any plans against King Helseth. You are ordered to go to the Temple and look for a person there who could tell you the information you need. The person you are looking for is Galsa Andrano, a healer at the Temple Hospital. To find it, you need to go into the Temple Gate, and then through the right door. Talk to her about the discontent in the temple, and you will find out that something strange has been happening with the goddess Almalexia lately. You will also learn that the Temple plans to destroy King Helseth if he does not stop infringing on the power of the Temple. Report everything you have heard above to Tienius, and he will congratulate you, also mentioning that he has suspicions about the devotion of King Helseth's guard to their master.
Betrayal among the guards
Location: Throne Room, Thienius Delitian
Thienius will ask you to pretend that you want to join the royal guard. Using this as a conversation starter, you need to gain the trust of the guards and draw out from them at least some hint of betrayal. You need to start with Ivulen Irano, the guard who is located to the right of the central entrance to the throne room (in front of the throne). First, talk to her about "joining the royal guard", then mention your connections to Hlaalu, even if you are not a member of this Great House.
If you return and talk to Tienius, he will tell you that you need to find Aleri Aren, who is located in the Guard Room. It's right behind the door you entered through. If it's not there, look for it yourself. She is somewhere nearby. Talk to her about "joining the royal guard" and then mention your connections with Hlaalu, and she will say that Irano must have mixed up something and made a mistake. Report to Thienius and he will provide you with much more information. He'll tell you to check Irano's bed and chest to find some material evidence of the conspiracy.
Return to the Guard Quarters and go upstairs. Irano's bed is the very first one. You will also find his chest there. Carefully walk around the bed and examine the floor. You must find the note. Pick it up and take it to Tienius. The note is a guard duty schedule and it contains three suspects who are on duty together at the same time. Tienius will order to change the guard schedule and will give you the next task, to find evidence of the assassination attempt on King Helseth.
Proof of conspiracy
Location: Throne Room, Thienius Delitian
This time, Tienius wants you to find some evidence of a conspiracy against King Helseth in Llethan Manor. In the room you will find a desk with a note. The note mentions three people involved in the plot: Forwen Berano, Hloggar the Bloody and Bedal Alen.
Be careful when you pick up the note. Try to keep the widow's back to you, and then sneak her away
When Thienius looks at the note, he will write out orders for you to execute these people. To find these people, talk to ordinary people or guards, who will show you the way. In any case, you can find Forven Berano near the Temple, Hloggar in the Western Sewers of Godsreach, and Bedal Alen in the bookshop in the Grand Bazaar.
When you talk to them, you will have two choices: 1) You can kill them; 2) You can let them go by telling Thienius that someone in the palace warned them. If you kill them you will get 1000; 2000 or 3000 drakes, depending on how many you killed. But even if you let them all go, the task will still be considered completed, however, you will be left without money. On the other hand, 3000 is not such a big reward for killing, in general, good people.
One way or another, when all three are either dead or have left Morrowind, return to the palace. Now Tienius will give you the last task: to shut up the newspaper "Accessible Language".
Journalist - whistleblower
Location: Throne Room, Thienius Delitian
Mr. Delitian wants you to find the anonymous author of "Language Available" and force him to stop printing "lies" about King Helseth. Find an NPC (not a guard) who treats you with respect and talk to him about "anonymous author". They will tell you that it is best to talk about this topic with a person with a dubious reputation - with a moneylender, for example.
The moneylender's shop can be found in the Grand Bazaar, in one of the houses with three doors. The moneylender's name is "Ten-tongued Wiirhat." Talk to him (remember - his attitude towards you should be very high) and he will tell you that the writer's name is Trels Varis and, according to rumors, he is in the Hall of Masters, in Godsreach. Trels is behind the door with the sign "Do not enter!" and a level 70 castle. In the room you need to go down the hatch and talk to Trels Varis there.
There are several options to complete this task: 1) You can threaten Threls Varys' parents - Granny Varys (she cleans the Temple) and Gi-Pop Varys (he mows the lawns on the temple grounds), and then tell Threls that his parents may get hurt ; 2) Give Trels Varis 3000 gold so that he stops “lying”; 3) Kill Trels Varys. Since 3000 is not such a large amount for an experienced adventurer, it is best to use the second option.
Report your task to Thienius and he will reward you depending on the actions you took. If you spent 3000 septims, then tell Tienius that your reward should be at least 3000 septims and you will receive as much as 8000. If you say “Everything for the sake of the king’s peace of mind” (Or something like that), you will receive a Daedric claymore "Curse of the King", which kills thieves and traitors.
After this, he will say that Queen Mother Barenziah wanted to speak with you.
Conversation with Barenziah
Location: Throne Room, Thienius Delitian
As soon as Thienius says that you need to talk to Barenziah, this can only mean that you need to go to the Temple for the tasks of Fedrys Hler. This is not a real task. The journal will not update if you talk to her, but Barenziah will be able to tell you something interesting that may be useful to you in the future. Alas, your work (after talking with Barenziah) on the Monarchist side is over for now.
Goblin Army

As soon as you see Fedrys Hler for the first time, you will receive a quest from him. He believes that King Helseth is training goblins to use in his army. Almalexia worries that Helseth will lose control of the goblins and they will attack the city. You are tasked with killing two goblin generals, and you must also kill two Altmer who are training the goblins. You will find the goblin army if you go down into the sewers in Godsreach, from there proceed to the Western Sewers and then to the Battlefield location, once there you will find a passage leading to the area - Tears of Amun-Sha. There you will find goblin generals. Keep in mind that they are strong opponents. Altmer trainers are located in the Theran Hall location, the entrance to which is located on the Battlefield. If you manage to complete both tasks, you will receive 15,000 gold from Fedris. In addition, in the conversation he will say that Gavis Drin, the high priest of Almalexia, wants to talk to you. You can find him in the chambers of the Archcanon in the Mournhold Temple.
Sanctuary of the Dead
Setting: Mournhold Temple: Reception Hall, Fedrys Hler
Although it is Fedrys who starts the conversation with you on this topic, it is Gavis Drin who will give you this quest, so to speak, officially. And it is to him that you will have to submit the quest. Your task is to cleanse the Temple Altar, desecrated by unholy liches who have stolen its power. If you do this, the power of the altar will help strengthen the power of Mournhold and the Temple.
To complete the task, go down to the lower level of the Temple, in the back of it, find a hatch leading to the sewer. Along the sewers, head first east, and then south, to the Temple Gardens (listen carefully to Gavis’s words, he explains in great detail the way to the goal). Once in the Temple Gardens, follow the passage leading to the Altar. The road there is linear, so it is very difficult to get lost. You will be constantly attacked by liches, so I recommend stocking up on spells or potions that increase your resistance to magical influences. Kill everyone you meet. When there is not a single representative of the undead left in the area, as you will be notified by an entry in the journal, return to the Archcanon's Office.
After you complete the first part of the task - clear the area of ​​liches and return to the Office of the Lord Archcanon, you will have to take Urvel Dulni with you (topic - “travel together”) and bring him to the Altar. When you walk, keep in mind that the NPC completely follows your path, so try to choose the easier road and do not jump over obstacles, otherwise the NPC will forever be stuck in front of him. When you reach the Temple Altar and Urvel has cleansed it, return to Drin and he will reward you with a rare weapon. After that, he will add that Fedrys Hler wants to see you.
Barilzar's Labyrinth Ribbon
Setting: Mournhold Temple: Reception Hall, Fedrys Hler
Hler wants you to return an artifact called the Ribbon of Barilzar's Labyrinth for Almalexia. Talk to Fedris a little more and he will provide you with a lot of information about this subject.
This quest is quite simple. You can find Barilzar in a new area located under the Temple, which you can access through a hatch in the lower levels of the Temple. Once at the bottom, head northwest to the door leading to the Abandoned Crypt. Find the stairs not far from the entrance and follow further until you meet the ancient lich lord Barilzar. Having started a dialogue with you, which, by the way, contains a lot of information for thought and hints on the further development of the plot, he will soon try to kill you. Please note that this is a very strong spellcaster, but not a very strong fighter. After killing him, remove the “Ribbon of the Labyrinth” ring from his body and return. Upon returning, return the ring to Gavis Drin and he will inform you that you are allowed to speak directly with Almalexia in the High Chapel of Mournhold Temple.
Almalexia will thank you and give you a new ability: Light of Almalexia, which allows you to restore all your characteristics by 25 points once a day.
If you talk to her again, she will tell you that she doesn't have any tasks for you yet. Hler and Drin will tell you the same thing. Walk outside and talk to people. If none of them tell you that strange creatures have attacked Mournhold, then rest somewhere and try to talk again.
Attack on Mournhold
Location: Mournhold, any of the Royal Guards
Talk to any of the NPCs in Mournhold, and when he tells you that Mournhold is under attack by strange creatures, go to Plaza Brindisi Dorum. After this, the interlocutor will add that the Guardians will be happy with any help you can give them.
Step onto the Plaza and you will see a picture of a large-scale battle. High Ordinaries and Royal Guards fight side by side against strange mechanical creatures. Draw your weapon and join the battle. Keep in mind that mechanical creatures are very strong; if your level is not high enough, then try to attack those creatures that are already occupied by an ordinator or guard. After the battle is over, talk to any of the guards or the resident. Learn, it matters a lot who you talk to.
The Royal Guards will tell you that you must immediately speak with Tienius Delitan in the Throne Room of the Palace and warn him about the attack. If you talk to the resident, he will direct you to Fedris Hler. And in the first and second cases, the quests will be different. Choose for yourself where to go. [In fact, there is not much difference, since in the end the result will be the same, because the plot of the add-on is quite linear. But, I would recommend completing the King Helseth quest. Note Skeiz.]
Bamz-Amsschend's study
Location: Royal Palace, Throne Room, Tienius Delitian
or
Location: Temple Reception Hall, Fedrys Hler

After the attack, depending on who gave you the quest, you will be sent to explore the Dwemer ruins of Bamz-Amshenda, the entrance to which has opened in the Plaza.
Return to the Plaza and go to the fountain; in the place of the destroyed statue you will find a staircase leading down. This is the entrance. Below you will discover the majestic city of the Dwemer, which was built and fell into disrepair long before Mournhold was built. In its corridors you will meet enhanced versions of Dwemer robots. Be especially wary of the dart-throwing archers. By the way, I recommend collecting Dwemer darts - this is a very powerful weapon, and it will be useful to you in the future.
After you explore the Dwemer city, return to the one who gave you the quest.
After you turn in the quest, Tienius will say that King Helseth wants to see you, and Fedrys will send you to Almalexia.
Assassination of Barenziah

The king wants you to talk to his informant at the Winged Guar tavern. This is an orc and you can find him if you go down the stairs and talk to him about “uncle’s farm.” He will say that from his sources he learned that an assassination attempt was being planned. But not Helseth, but his mother, Barenziah.
Report what you have learned above to the king, and he will give you another task. You must go to Barenziah's chambers, hide behind the screen at the entrance to her room and wait for the assassins (By the way, waiting is resting using the "T" key). As soon as the killers appear, your journal will be updated. Jump out from behind the screen and beat the reptiles until they die.
As soon as your journal is updated (And this will happen only after you kill all the killers) return to Helseth and he will give you a magic necklace.
Talk to the King again and he will give you a new task. You must fight his champion.
Champion of Helseth
Location: Throne Room, King Helseth
Once you talk to Helseth, he will ask you to prove yourself by fighting his champion, Karrod. This is the silent Redguard near the king. You will be told to go to bed and will return to the throne room the next morning. By the way, if you go to the Winged Guar tavern and talk to the bartender (the Khajiit behind the bar), then in exchange for a promise that you will not do anything bad to Karrod, he will order one of his girls to entertain Karrod, and he will be much weaker in tomorrow's battle.
Once you are ready, return to Helseth and agree to fight (By the way, if you persuaded the bartender, Helseth will say that he looks a little tired today). Once Helseth and his guards move away and Karrod draws his weapon, engage him in battle. This will be a very tough fight. Once he has about 200-300 hits left, Karrod will give up and recognize you as the greatest fighter in the world. Talk to Helseth. He will be surprised, but nevertheless pleased and will give you the glass dagger of his father Symmachus (Don't you dare sell it, as it will be useful to you in the future).
After this, Helseth will ask you to find out from Almalexia about the attack on Mournhold (If he does not say this, then come to him later, since you will have many opportunities for this). This concludes Helseth's quests. Go to Almalexia.
Show of force

Almalexia will want you to investigate the activities of the End of the World cult, as some of its members have been found dead. One of them is Meralin's brother Otan, who you can find in the Grand Bazaar. Almalexia will also advise you to be on the lookout for Eno Romari, the cult leader, but she has no idea where he can be found.
Go to the Grand Bazaar and talk to Meralyn about her brother, Eno Romari and the cult. She will say that some cult members hang around the Winged Guar tavern. Your next step is to go to Godsreach. Near the tavern you will find a strange man in a white robe. This is Eno Romari. Talk to him about "The End of the World", "Purification" and "beliefs". Eno will say that the Tribunal is already weak, and not today or tomorrow the Daedra will return to Tamriel and destroy it. Only the spirits of the ancestors will remain, who will have to protect the remnants of the world from the Daedra.
Report to Almalexia about your conversation with Eno Romari. She will become enraged and ask you to demonstrate what else Almalexia can do by causing ash storms across Mournhold. Your next task is to return to Bamz-Amsschend, the Dwemer ruins under Plaza Brindisi Dorum and activate the Karstangz-Bsharn, an ancient Dwemer device that controls the weather. She will give you the “Dwemer Power Coherer” to activate the device.
Before you go to activate Karstangz - Bsharn, check if you can open doors with a lock of 100 (If not, then try to look for the corresponding scroll or spell).
Also be prepared for serious battles. The ruins are full of powerful Dwemer mechs such as the Enhanced Steam Centurion, which is twice as strong as a normal Steam Centurion, and the Centurion Archer, which will give you a lot of trouble.
The first hall in Bamz - Amschend is the "Hall of Heart Fire". Next, move to the "Passage of Whispers". Next, in the “Radak's forge” you will find a room with lock 100 (How to open it, look two lines above. If you haven’t read it, the key can be found in the desk, in the room with a giant robot.). Inside you will find a chest containing two Dwemer Backpack Shells. Go down the corridor until you come to a dead end littered with stones. Press "Space" and you will have the option to activate the projectile. Activate it and run back. When the timer finishes counting down, the shell will explode and clear the passage for you. You can now climb into the Walking Passage.
Next, go to the "King's Passage" (Or something like that) and, eventually, to the "Star Gallery" (By the way, in the "Passage of the Walking One" you can blow up another passage leading to the ancient Daedric sanctuary of Noer-Dur You have to go there on the instructions of the orc in the Quest "Blade of Nerevar").
In the Star Gallery, first destroy all the Dwemer creatures, then activate the machine itself by inserting the “Power Dwemer Coherer” into the gearbox.
Next, find a small platform with three levers. Opposite it you will see a wall with a picture of the weather painted on it. If you use one of the levers, the picture on the wall will change. You need a picture of a volcano to appear. To do this, pull the middle lever once, then the right one, then the middle one again. Your log will be updated again.
Return to Almalexia and she will give you another task - to deal with one of her crazy residents.
Missing hand
Location: High Chapel, Almalexia
Once you bring the ash storms to Mournhold, talk to Almalexia and she will give you a new task. One of her loyal "Hands", Salos Valor, has gone mad and now poses a threat to people. She wants you to end things with him.
Once you're ready, go to Godsreach and talk to him. Silos is a resident in enchanted armor who wanders around Godsreach. As soon as you talk to him, he will give a short dialogue and attack, so be prepared.
After the battle, remove his expensive armor, but do not talk to any of the Ordinators or the Hand of Almalexia while you are wearing a helmet or cuirass.
In any case, once you are done with Salas Valor, return to Almalexia and she will give you her blessing. The choice is yours:
Skin like iron (permanent effect, increase by 5 points in unarmored combat, as well as light, medium and heavy armor)
Paralysis Protection (Permanent effect, paralysis resistance 20%)
Reflect Light (Increase health by 10 points, permanent effect)
Talk to her after your blessing and you'll learn a lot of different things about you, Nerevar, and your next quest.
Blade of Nerevar
Location: High Chapel, Almalexia

By talking with Almalexia again, you will learn a lot of interesting things about your past life and about the blade, "True Flame", which once belonged to you, but its parts were lost, although Almalexia is sure that they are somewhere in Mournhold. She will give you one piece, and your task is to find the other two and a blacksmith who could restore the sword.
The first piece is in the possession of the ex-champion of Helseth, Karrod. Talk to him and he will tell you about how his father gave him this sword in the past and told him that he would be invincible with it until its true owner came and took it away.

The second one is kept by the owner of the museum, Torasa Aram. She has a very suspicious Dwemer battle shield, and will willingly exchange it for two donations to the museum from the following list of artifacts:
Auriel's Shield
Apostle's Boots
Boots of Blinding Speed
Easy walking boots
Breastplate Dragon Bones
Ebony Chainmail
Symbol of Eleidon
Helm of Oreyn Bearclaw
Earthworm Helmet
Overlord's Mail
Breastplate made from the skin of the Savior
Spell Breaker
Finaster's Ring
Vampiric Ring
Warlock Ring
Lich Robe
Auriel's Bow
Bipolar Blade

Cure for corprus
Kai has an idea what to do with the corpus. An ancient mage from House Telvanni, Divayth Fyr, contains a "corprusarium" and must know how to cure this disease. Kai gives you an artifact, a decent amount of money and a couple of potions and sends you to him.
Telvanni from the Fir clan should live in Tel Fir - simple and logical, right? The easiest way to get there is with the help of the Mages Guild in Balmora, paying them for a trip to Sadrith Mora. Exit the building and swim southeast to the tower. To get into the tower, you need spells, because the magicians did not provide stairs: and there is no point for everyone to hang around them. But this is where Kai’s levitation potions come in handy.
The entrance to the tower is from the north side. Go through the door with the inscription "Oninx Hall", immediately after the door to the right there will be a staircase, and behind it the Fir hall. Look up; that's why they gave you the second potion...
We took off to the floor above. Divayth Fyr lives there. Give him an artifact from Kai (yes, give him) and ask about the punishment of the gods, a disease called corprus. He will say that those suffering from corprus are not afraid of other diseases, just like the Nerevarine himself... hm. Assure him that he can fulfill the prophecy, and he will send you to the corpusarium for some Yagrum Bagarn slippers, and then you will receive a healing potion.
Return to the Oninx hall, from there down the stairs, at the intersection of the corridors - to the right. Here you are in the corpsarium. A cheerful sight, isn't it?
Your main task is not to get into a fight with anyone here. Yagrum Bagarn is a guy with spider legs. He will give you the shoes you are looking for without any problems. Divayth Fir will respond by sharing the potion with the condition: take it right here.
Phew, cured. And the immunity, by the way, was preserved!
Back to Sadrith Mora, and through the transport of the Mages Guild home to Kai. Here we are waiting: a new rank, money, a magic shirt and pants, and also Kai’s ring. The fact is that our boss is leaving for the capital. The house and everything remain to us. At parting, we will receive instructions on what to do next.
Basically, we already know that all the troubles come from the vile type Dagoth Ur. But we still have a long way to go before we can fight him.
Lost Prophecies
And what about the book that the ashtrays have been talking about for so long? Mera Milo had to find out about her; I hope you haven’t forgotten the way to it yet. However, she is being followed, so you will have to look for her personal apartments. They are locked, but Mera hopes that you will not be shy and pick the lock. There is a message left for you on your dresser with the code "Amaya". Take the potions from the chest of drawers.
Mera went to the Ministry of Truth to visit the Inquisitor. Follow her, taking with you the scrolls of Divine Intervention. The Ministry is a stone above the temple canton, so the potions you just stole will be useful to get there.
Talk to Alvela Saram: he will give you the key and tell you where to look for Meru Milo. It is recommended to travel around the ministry unnoticed, otherwise you will have to deal with the guards. Mera, as you understand, is locked up. Get to her cell and tell her that you brought saving scrolls with you. One for you, one for her; meet in Holamain.
She will send you to a certain Blatta Khatera in the Black Heart port and give you the original password: “I want to fish.” The Vevran monk will show you the entrance. Here comes Holamain; Gilvas Barelo has the book you need. At the same time, get a couple more examples of Morrowind literature.
With prophecies in hand, go again to Nibani Maesa. Now you will fulfill your destiny under her strict guidance.
Third Test: The Moon, the Star, and the Nerevarine Companions
Ask Nibani about "her decision". It turns out that you have passed the first two tests, and now you must pass the third. For him you go to Sul-Matuul.
What is the third test? First you still need to prove that you are worthy of it. Bring from Kogorun a shield of shadow, a cup with the sign of the house of Dagoth and drops of corprus.
From the Ashthorn camp, go south all the way to the mountains, and at the bottom turn east. Pass Falasmarion, at the crossroads go east. On the left will be Kogorun.
In its southeastern corner, under the sign "Eye of Pollock", fight Dagoth Girer, where you will get the cup. You will receive drops in the urn by the door. Now get out, go to Fisto's hall and from there to Maki's hall. Straight through the hall you will reach a large room, where the left corridor will lead to the lower floor to the locked door of the Nabit Channel. Go around it to the left, find a tunnel. Finally you will reach a door with a Wounded Heart sign. Come in. At the intersection - turn right, then right again. Ugh. With a shield, and not on a shield at all, we return to Sul-Matuul.
Now you receive a riddle from him. Bring de Nibani the moon and the star.
You need the Cave of the Incarnation. It's east of the camp, follow the coast all the way to the mountains. In the mountains, turn south (sign: two pointed rocks on the side). Option: Return to Sadrin Mora, from there take a boat to Tel Arunn, and from Tel Arunn to Tel Mora. In the west, find Tel Vos and fly over the mountains using levitation.
You can only enter the cave between 6 am and 6 pm. There you take the star and the moon and watch a cartoon about what awaits you. By the way, you can talk with failed Nerevarines (well, didn’t you think that you were the only one so smart?) and get a lot of useful things from them.
Therefore, there are seven tests. What does Nibani have to say about them other than the fact that the third test has been passed?
You will learn what the fourth and fifth are. In the fourth, we will have to unite the great Houses of the Dark Elves: Redoran, Hlaalu, Telvanni. Each of them must recognize you as a Hortator.
In the fifth, you will have to deal with the no less unnatural unification of four tribes of ashmen: Urshulaki, Ahemmuza, Zainab and Erabenimsum. They, in turn, must recognize you as a true Nerevarine.
You can complete these tasks in any order you choose.
Fourth Test: Three Great Houses
Getting votes is much easier if you already belong to the relevant house. In this case, it will be enough for you to talk to some of the voters so that they agree to recognize you.
Redoran
Let's start with House Redoran, famous for its warriors. In the mansion district of Ald Rhun, find Sareti's mansion (to the west of the upper level). Redcoat Atin Sareti will agree to declare you a Mentor and whatever else you want if you save his son.
You don’t even have to go to some wilderness for this: my son is nearby, in the Venim mansion. Find the key and note on the bench. Either steal the key or pick the lock - whichever is easier for you. The lock is level 50. The door that needs to be opened is hidden behind a tapestry.
Call the unlucky Sareti Jr. with you. The guards are attacking you, you will have to fight or flee. The main thing: do not accidentally kill Bolvin, you will need to do this later. That's it, Atin - for you.
With other advisors everything is much simpler. They don't seem to care who they vote for. We need to visit the mansions of Arobara, Garisa Lletri, Barara Morvain, Hlaren Ramoren - and, finally, Bolvin Venim.
Bolvin Venim seems to be a little offended by us and challenges us to a duel. It's a good thing, isn't it? But prepare yourself properly before entering the arena.
By the way, if you rob his body after the fight, no one will object.
Now return to Atin and he will confirm that you have been declared a Mentor.
Telvanni
Telvanni headquarters - the city of Tel Vos. The easiest way is to take a tick from Ald-Rhun to Houl, and from there sail with a transfer to Dagon Fel and Tel Mora to Vos. From Vos it is not far to Tel Vos (road to the northwest).
The Telvanni are all magicians, and to communicate with them, be well stocked with means of levitation. Making stairs is beneath their dignity.
So, Telvanni advisors.
You will have to seduce Drata if you are a man; Out of class solidarity, she will give her vote to a woman just like that. Arion doesn’t need anything from you either. You can talk Terama out if your Speech is high enough, but if not, you’ll have to kill her, which is a shame. Baladas and Neloth will not be too fussy and will calmly vote for whom they say.
Gothren will play for time. They say that the truly wise can expect a positive decision from him. I recommend to everyone else that they kill him for being boring; I think no one will judge us for this. But just let him attack first (treat him properly).
Ugh. We return to Arion, we receive confirmation of our valor.
Hlaalu
These guys know exactly which side of the sandwich the butter is on. Pay them, pay them and pay them again. Their votes are worth a total of almost three and a half thousand.
The Hlaalu live in the glorious city of Vivec.
Crassius Curio in the Foreign Quarter, Hlaalu section, costs 1000 gold. Yngling Half-Troll (Canton of St. Olms, Yngling Manor) will cost as much as two thousand, unless you want to take on the hassle of killing him. Drum Bero (Haunted-Manor in the same square, behind a locked door) will vote for free. Velanda (Telvanni Canton, Omari Manor) - similar.
Orvas Dren (lives on his own plantation north of Vivec) is not for sale for money. You can talk him down with your Speech (up to 90 reputation) and convince him that you are going to... protect Morrowind from the Empire. If you tell him that you want peace for Morrowind, he will attack you and you can kill him. Finally, you can take his key (on the ground floor, on the table), kill the guards and open the locked chest with a trap; there, in addition to all sorts of valuables, there is wonderful dirt on our staunch adviser. It will serve his conviction in the best possible way.
Niven is located near Dren, north of his plantation. Her estate is on the road to Suran. She doesn't need money.
Having secured the support of all this brethren, return to Crassius and receive the title of Mentor and a mentoring belt.
Test Five: Ash Tribes
Here we have to unite four tribes of ashmen: Urshulaki, Ahemmuza, Zainab and Erabenimsum, convincing them that you are the true Nerevarine. Many people prefer to complete this mission before the previous one, since by the time you receive them you are already with Urshulaki.
Ursulaki
It’s not difficult to convince Sul-Matuul, since he already knows you well. Tell him only about need and duty. Without much pain, he will recognize you as a Nerevarine and present you with the Tooth of Urshulaka as a sign of this. Nibani will tell you where to look for other tribes.
Ahemmuza
You will find their camp like this. Take the northern route from Urshulaki, follow the coast west to Huul (you may have to swim). Talmeni Dretan at the port will take you to Dagon Fel. Hema will take you from there to Tel Mora, and from there Tonas Telvanni will take you to Vos. Go north along the coast until it begins to turn sharply; not far from here to the southwest is the desired camp.
The first step is to find, of course, the Mudra yurt (northwest of the camp). Sinnamma Mirpal will ask you to talk first with Kausi, Dutadalk and Yenammu. Look for the Kausi and Dutadalk yurts. They won't ask anything special from you.
Sinnammu wishes that the Ashpelts could migrate to the Ald Daedroth, and safely.
Ald Daedroth is directly north of the camp, and you will have to swim there, and it will be long and nasty. At the temple you will meet Drores Arvel, who is involved in a small brawl and will cope without your help. Tell him that you came to rob the temple. Come in. Guards will attack you (one of them is with a paralyzing sword). Go to the inside of the temple, kill the golden saint and the dremora. After that, return to Ahemmuza and arrange for Wise an excursion to Ald Daedroth. She will agree to recognize you as a Nerevarine and give you the Ahemmuz Stone.
Zainab
The Zainab live not far from Ahemmuz, go southwest from their camp. On the way you will come across the tomb of Nerano; clean it and kill the vampire. At the intersection go southeast, at the next one choose southeast again, then south and south again. Here is Zainab's parking lot.
Looking for a yurt... who do you think? Wise, of course. She will send you to Ash Khan Kaushad. He will have to be bribed to support your claims. In addition, he will want the death of the vampire Calvario... how fortunate that you have already put this unpleasant gentleman to rest. But this is not enough for the greedy khan: give him also... a wife. Not just any kind, but Telvanni. Sunnammu can advise you on Khan's tastes; what you need can be bought from Savil Imain at the slave market in Tel Arunn and passed off as a purebred Telvanni woman.
Tel Arunn is southeast of Zainab's camp, but first you should purchase funds in the city of Vos to mislead the khan. Something like: Telvanni musk (at the Arelet pharmacy) and a special (exquisite) shirt, skirt, shoes (Eleynan). Now look for Savil Imain, tell her about the special clothes, ask for something special. In exchange, she will demand musk and 1200 gold (ehma!). Take the slave Falura Llerva and deliver her to Kushad. He will be head over heels and will proclaim you everything you desire.

Erabenimsum
Once you are able to pronounce this name, no tests will frighten you anymore, right?
Sail to Sadrith Mora and from there to Tel Fir. A tribe with an obscene name where we were sent, in the southwest.
The local Wise One has a long list of people from whom she would like to rid the world. Ulat-Pal, Ahaz, Ranabi, Ashnu-Akhhe. They all live nearby, have fun. Don’t forget to rob the bodies (although I know what you’re talking about, and you don’t need to remind anyone about this!). Now we need to convince a certain An-Amma to become the next Ash Khan. Chat with him and give him the clothes, fiery heart and ax taken from the dead. If you are particularly skilled in verbiage, you can convince him without gifts.
After this, you will be proclaimed a Nerevarine and given another iconic item.
Ugh.
High Priest
The High Priest, Lord Toler Saroni, wishes to see you. This is in Vivec, in the temple canton. Danso Indules (in front of the temple) will order to let you in. Go through the Hall of Wisdom and the Hall of Justice, go up the stairs and pick the lock at High Fanes. Talk about church doctrine with the high priest. He will arrange a meeting with Lord Vivec and give him the key to his church, as well as the lock you just broke into.
Talk to Vivec, accept the magic item from him and ask how to destroy Dagoth Ur. You receive an action plan; All that remains is to take a ticket for the tick and leave for Balmora.
Red Mountain and the Seven Vampires
Do you like cutting up vampires, gentlemen? Retail, wholesale and battalion-by-battalion?
South of Balmora, take the eastern road to the path to Caldera. Walk along it just a little bit and go up the hill. Cross the bridge, go down - and you will reach the Daedra altar. Here comes the Phantom Gate. Replenish your equipment in the towers of Dawn and Dusk.
A map of Red Mountain would be very helpful. It can be obtained from priests. If everything is ready, go. Place the switches to open the Mountain.
You don't have to kill the first vampire. But killing is better. It will be easier to deal with Dagoth Ur.
Dagoth Utol lives in Kogorun Cave, east of Veminal. It's right at the entrance, you won't have to search for long. (Some people prefer to kill him during the third test.) The easiest way is to lure him somewhere where he will get stuck and stick him with arrows, but you can do it in a fair fight. Don't forget to remove the belt from your body.
Dagoth Endus - the second - is also an optional program. Go north of the Gate, turn northwest at the Yassu Mines. At the wall - to the north. This is how you will find Endusal. Vampire - in the room on the left, kill and rob him.
Dagot Tureynul can also be pardoned, but not necessary. His lair is northeast of the citadel of Dagoth Ur. He himself is in the library.
Dagoth Arainis does not live in the mountains at all, but near Berandas. You don't have to kill him either. Get to Ald-Rhun, from there take a tick to Gnisis, swim across the river to the northeast - and you will end up in Berandas. To the east of it is a place called Mamaka, the Temple of Awakening, and further on is the Temple of Black Hope. That's where he sits, my dear.
The necessary part of the quest begins with Dagoth Ordos. He lives in the Dwemer academy in Ordosal. Take the amulet and key. Go up the stairs and find an item called The Keening.
Dagoth Vemin is located not far from Dagoth Tureynul, in a fortress.
You will meet Dagoth Gilvot on the road to Dagoth Ur, on the northern side of his citadel. Go down into the crater and you will see a door with a steel button (like the one in the Dwemer dungeon). Nearby is a lever that must be turned to open the door. Go down the stairs, go around the hole in the floor and jump into the next one. Go through two doors and turn right before the third. There you will see the seventh vampire. Kill him and move on.
Dagoth Ur
Here he is, Dagoth Ur, about whom the Bolsheviks, imperial spies and other ashmen have been talking for so long.
Rest properly before entering his abode and conjure on yourself everything that is more or less useful that you have.
Talk to him. If you have Wraithgaurd (from Lord Vivec), Keening (from Dagoth Ordos) and Sunder (from Dagoth Vemin), fight him, otherwise he will not attack you. When you defeat him, he will disappear and a door will open; Rest and clean up again before entering. Equip yourself with Wraithgaurd and Sunder (in that order, otherwise you'll get hurt). Prepare a potion of levitation or at least a slow fall. Instead of a weapon, take Keening and hit the heart on the floor five times. Do not pay attention to the enemies, except for the huge robot, which you will have to fly or jump to. Hit the heart with Sunder. Switch to Keening again and hit the heart five times. After this, the adversaries will disappear, run across the bridge and make sure that the robot has disappeared too. On the way back, meet Azura, watch the cartoon and get the ring.
Dagoth Ur's lair has been cleared.
Actually, that’s all: the task is completed, general splendor has arrived. But the game doesn’t end, and you can complete side quests to your heart’s content and provide your hero with a place under the hot Morrowind sun.

Spear of Bitter Mercy
Bow of Shadows
Chrysamer
Fang of Hynectnameth
Dagger of Symmachus
Gold stamp
Ice Blade of the Monarch
Mace of Molag Bal
Mace of Vice
Skull crusher
Hasedoki Staff
Staff of Magnus
Umbra Sword
Justice of Veloth

Now about the blacksmith. This is the orc Yagak gro-Gluk and he is in the Hall of Masters. Go there and give him the shield first. He will say that the spike on the top of the shield does not fit into the overall concept and will split it into two parts: into a piece of blade and into a simple Dwemer shield. Then give Yagak all three pieces of the blade and he will say he will finish it in two days. Return to Yagaku in two days, and he will give you a blade, although not enchanted. Talk to Yagak about this, and he will tell you that you need to go down to the ruins of Bamz-Amsshend and look for the writings of the Dwemer mystic Radak Stungtumtz. Go down into the ruins, go to Radak's Forge and go into the first room with a giant robot. Bah, and here is Radak himself, albeit in a dissected form. Talk to him and he will send you to the Daedric ruins of Min Dhrur for pyroil resin (You can get to the Daedric ruins if you blow up a stone blockage in the passage of a walker). Next, go to the "Citadel of Min Dhur" and kill the leader of the Dremora Khash-Ti Dhur. Once you have the resin, return to Radak and he will enchant your blade. Now you can return to Almalexia

Mad God
Location: High Chapel, Almalexia

Last task!
Prepare for it with all seriousness. Stock up on jump potions of 40 and higher. Also get some speed potions so you can build it up to 150 points. Also take some potions that increase strength (You need to level it up to 100 or higher). You'll also need your best armor, spells, potions, and repair hammers.
When you're ready, talk to Almalexia again and she'll tell you that you need to stop Sotha Sil, who has gone mad and is now threatening all of Tamriel. Almalexia believes that Sotha Sil was responsible for the attack on Mournhold. Once the conversation ends, you will find yourself in the Clockwork City of Sotha Sil, a dungeon beneath Cyrodiil.

Clockwork City is a fairly straightforward dungeon with a lot of traps and manufacturers that you have already met in Plaza Brindisi Dorum
The first serious trap is located in the “Dome of Kazia” room. These are axes that go back and forth along the perimeter of a short corridor in several rows. To pass these axes, drink potions that increase your speed to 150 points and try to get through. If it doesn’t work out, then try to catch the frequency of movement of the saws and slip through in this way.
The next riddle is a small room with an arrow running around the perimeter. To pass this riddle, drink a jump potion (at least 40 points), stand in the middle of the room, but opposite the passage, and when the arrow is behind you, try to jump into the passage. It's very difficult and will take a lot of time, but I hope you can do it.
Another mystery to consider is the one in Serlin's Dome. Once you are there, you will see a small hood with a door, as well as two levers on the right side of the hood. These levers control two doors: one that you can see and the other that you need to exit through. First, pull the left lever, and as soon as the sound that plays the manufacturer is heard, pull the right lever and the second door inside the hood will open. Run there quickly. If you don’t succeed the first time, try again; the number of attempts you have is not limited (By the way, every time you try, you will have to fight with one manufacturer. In addition, before each attempt, check that both levers are highlighted in red).
In the next room, you need to have a power of 100 or higher to activate the platform control lever, which will take you to the next room. Rest, repair your armor, pick up your best weapon (Default, True Flame) and enter the next room, the Dome of Imperfection. As soon as you enter it, you will be attacked by a huge mechanical monster called “Imperfection”. It will be difficult to deal with him, but it is possible. Once you've dealt with him, rest and prepare to enter the Dome of Sotha Sil.
Once you enter the dome, you will find Sotha Sil hanging from one of his creations.
Apparently, he was disfigured by inhuman forces. Click on the corpse and turn to the door you came from. Bah, it’s Almalexia, albeit in some strange mask. She will tell you about her plans, how she wants to unite all the people of Morrowind under her leadership and that you were supposed to fall here according to her plan. Once she draws her weapon, save your game and fight her. Almalexia will be one of the most serious opponents in the game. Once you kill her, remove the ring from her body and use it. Despite your efforts to get to Vivec or stay in Sotha Sil, you will be transported to Mournhold. Leave the temple and talk to the Daedra Azura. She will say that Almalexia's death was a blessing and, as a sign of love for the Dunmer, Azura will cancel the ash storms in Mournhold. That's it, game over. Now you can go to Helseth (If he is alive) and tell him about your adventures. He will be very happy and will give you a full set of royal guard armor. Now you can talk to Plinthius Mero, Barenziah and Vivec. You can also learn a lot of interesting things from them.