Why Rockstar Games hates PC. Policy towards repeat offenders

Question: Can I post game videos to YouTube or other sites? Can I use copyrighted material as long as I am not pursuing a commercial purpose and there are no spoilers in the material?

Answer: Take-Two Interactive generally has no objection to fans using content for non-commercial purposes as long as it does not intentionally reveal the story to other users. The term "non-commercial" means that you are not selling subscriptions to your site or using the content to advertise a product you are selling on the site - such as a T-shirt or wallpaper. Take-Two Interactive reserves the right to request removal of copyrighted materials at any time. If you have any questions, write to

We love it when fans post in-game videos - we love in-game videos from our games and sometimes even post them on the Rockstar News Feed. However, we have a few rules for posting videos on our sites, and we want you to follow them.

To make it easier for you to understand our position on this issue, we have compiled a list of materials that we typically require to be removed from websites:

  • Videos from games that have not yet been released: No “leaks” with videos from games that have not yet been released. Any videos from leaked copies of games that have not yet been released will be removed, regardless of how the game was purchased. This also applies to the “unboxing” video.
  • Spoilers: Videos that show the final scenes of the game, story videos without gameplay, or any other videos that reveal significant plot events. You can show story videos if it is part of a larger walkthrough (or a “let’s play” with user comments), but videos with only story videos will be deleted. If you are unsure whether your video contains spoilers, please email and describe exactly the scene you are concerned about and the context in which it will appear.
  • In-game entertainment: For example, TV shows and comedy acts in Grand Theft Auto IV, or silent films in Red Dead Redemption. We want fans to see this in the context of the game world, so we are against posting such videos out of context and will remove them.
  • Encouraging cheating: Published videos that endorse and encourage ways to dishonestly earn RP or in-game money, as well as duplicating (counterfeiting) game items.

Finally, we reserve the right, on occasion, to remove content that we object to and to change our policies at a later date. However, we promise to inform you of any such changes.

Of course, if you have any questions about our policies, please send them to:

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Policy towards repeat offenders

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By the way, do you already have GTA 5? If not, then you can play GTA Online for free right now with all the additions from Rockstar Games.

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Rockstar Games did it again. And I’m not talking about the unexpected announcement of the game, but about the fact that PC gamers are again in full swing. So, Red Dead Redemption 2 announced only on console to the fall of 2017 (by the way, it will almost certainly be postponed).

Can't say it's a big surprise. Games from “Rock Stars” have long been disliked by the PC audience, because their games come out very late or don’t come out at all, as is the case with the original Red Dead Redemption. But why does this happen?


After all, PC gamers love their games just as much as console players. Perhaps even more. After all, how else can we explain the wave of mods that hit every new game? But instead of support, Rockstar he just stands aside and seems to yawn from boredom. Not really though. After release GTA V They still paid attention to modding and... banned several mods, because... they affected online play.

Yes, creating a PC version is a rather difficult and expensive process. There are many indicators and variables to consider. But this is Rockstar! They have enough resources to pull this off. In addition, the new consoles are now the same ecosystem as the PC, so the transfer is much easier than in the case of the X-360 and PS3.


By the way, there is a faint hope that Rockstar they just want to fully master and test the latest generation of consoles. After all, they did not formally release games on X-one and PS4. If this is the case, then a PC version is only a matter of time. But, alas, the release on PC has not been confirmed even indirectly.

But for now Rockstar directly spits in the face of PC players. So, you can remember the last winter sale in Steam. 8 months have passed since the release of the PC version. It would be possible to give a discount... But no. Players were only offered a free card with in-game currency as a gift. And so far (and a year and a half has passed since the release) the maximum discount on GTA V was 33%. At the same time, the game always takes first place in the Top Sales.

Those. It’s also impossible to say that the pirates are to blame. Yes, this is a problem and GTA V It was hacked quite quickly, moreover, the game still appears on torrents in different variations (4K textures, built-in mods). However, this did not stop the PC version from selling 6 million copies. Yes, that's only 10% of all versions sold on all platforms. But other publishers don’t even dream of this.


Is it really so? Rockstar do they hate PC and PC gamers so much? Or just want to focus on consoles? Apparently it's the first. The PC platform is now more popular than ever, which I even mentioned Sony at the presentation of the new console. Porting, thanks to the structure, is also quite simple.

But Rockstar continue to stick to their line. Sooner or later series RDR will visit PC. No one will refuse an extra bag of money. The only question is – when? Although I would ask another question: is the game worth waiting for with this attitude?

P.S. We would also like to add that fans RDR they are collecting a petition to release the sequel on PC - follow this link :) in 12 hours there have already been 13,000 people! Join us!

This story is about "Rock Stars" who do not perform on stage, but are the idols of millions of players around the world, it's time to enjoy the exciting story of the development of Rockstar Games.

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Having launched a series of articles about the largest game publishers, we had no idea that visitors GameGuru it will generate SO much interest. Behind the numerous comments, one could increasingly see requests to write the history of development companies such as Blizzard, Valve, Rockstar. It’s impossible not to follow the lead when there are so many people around. The company was the first to block the way to genuine publishers Blizzard. You can already read her story.

And now, for all those who have been eager to learn about the “Rock Stars” who do not perform on stage, but are the idols of millions of players around the world, it’s time to enjoy the exciting history of the company’s development Rockstar Games.

Large gaming family

As it turned out after writing this material, with Rockstar Games everything is much more complicated than it seemed at first glance. The company is owned Take-Two Interactive, but at the same time owns nine branches scattered in different parts of our beautiful planet. In this article, we decided to combine all the information into a single whole, without fully imagining what would come of it. The fears were in vain, because everything turned out very tasty. Let's get comfortable (whatever you're sitting on) and enjoy the success story Rockstar.

Now let's flash forward 13 years ago. It was then, in 1998, that it was founded Rockstar Games. Among the projects published by the company are: , and other “inconspicuous” titles, including the recent L.A. Noire. Now a little geography. Located Rockstar Games in the heart of the USA - New York. This completes the geography course, and with it a small introductory part; thank you for your attention. All? You won't wait. Now the fun begins.

North wind...

One of the oldest branches Rockstar Games is notorious Rockstar North- the creators of everyone's favorite series. Among other existing studios, this subsidiary campaign is rightfully the main one. Year of foundation Rockstar North It was distant 1988. About no Rockstar there was no talk then.


The founders of the studio represented by David Jones(David Jones) Russell Kay(Russell Kay) Mike Dailly(Mike Daily) and Steve Hammond(Steve Hammond) decided to settle on a mysterious name DMA. Those three capital letters meant absolutely nothing. They just caught the eye of one of the guys in the documentation for the Amiga personal computer, after which a new star (not yet “rock”) lit up on the horizon of the gaming industry. Later the abbreviation will be deciphered: Direct Mind Access, again, does not convey the essence of the company’s activities. And who cares about the name when all the employees are exclusively busy creating their first games.

The newly minted developers immediately attracted attention by creating projects with truly exciting gameplay. In 1988, a scrolling shooter with the intriguing title “Menace” was released. A year later, another game of the above-mentioned genre was released - the sci-fi Blood Money. The project received a crazy rating from Zzap!64 magazine - 94%. The first creations DMA were released on PC (MS-DOS), favored by the developers of the Amiga, Commodore 64 and Atari ST. Having successfully completed the 80s, the no less exciting 90s began.

From animals to killers

The release took place on February 14, 1991. To say that this game was popular is to say nothing. According to Wikipedia, the puzzle has sold about 20 (!) million copies. Initially, the project was released for one platform - the Commodore Amiga. However, having gained wild popularity on it, it was ported to everything possible. Today it won’t be difficult to find a version even for PSP or PlayStation 3. After this, the developers’ plans for this title changed dramatically.

Getting the most out of the brand is the main task facing DMA. There is no other way to explain the appearance over the next four years of such games as: Christmas Lemmings 1993, Lemmings 2: The Tribes, All New World of Lemmings, Lemmings 1994. A few years later, interest in the puzzle began to decline, which means the company had to switch to new games. By the way, during the period of “lemmingomania” the guys worked on other creations: Walker (another scrolling shooter) and Hired Guns (RPG). Both were warmly received by the public.

The exit was a turning point not only for DMA, but also for the entire gaming industry. Unprecedented freedom in the gaming world and cruelty that definitely went beyond what was permitted created a lot of noise. All this only played into the hands of the publisher and developers, and both versions (PC and PlayStation) instantly became bestsellers. The story of a bandit and car thief, mercilessly crushing pedestrians and dealing with opponents, becomes a new benchmark for other game creators. Many diverse missions, including additional earnings for the main character by driving a taxi, ambulance or fire truck, could not help but become the “features” of the game. The view from above looked very nice at that time, and the profit from sales made DMA Roll up your sleeves and start creating Grand Theft Auto 2.


Change partner

The end of the nineties was a truly busy period. This was primarily due to a change in publishing houses. In 1997 he bought the company Gremlin Interactive, but after two years it is locked. The developers come under the wing of the French publisher - Infogrames, but here, too, fruitful and long-term cooperation did not work out. In 1999, a sequel was published, the publisher of which is listed as Rockstar Games. In its turn Rockstar Games was (and remains to this day) property Take-Two. It was this period that predetermined the future DMA.


The sequel inherited all the best from the first part, certainly delighting with many interesting innovations. For example, a multi-user mode appeared. In a fictional city in the near future, the main character Claude Speed ​​faces dangerous criminal adventures, and all of them, one way or another, are connected with various groups, of which there are seven in the game, among which is the Russian Mafia. The territory is divided into three huge regions, but before getting to the second or third, it was necessary to collect a specific amount. So, in order to leave the first location, a prerequisite was the presence of at least one million dollars in the protagonist’s “piggy bank”.


GTA 3 and Rockstar hugs

As time will tell, the third part will become a true revolution in the gaming industry, turning out to be the main bestseller among all (!) video games in 2001 in the United States. Liberty City, strongly reminiscent of New York, was distinguished by incredible detail for those times. In this city, a vibrant life was in full swing around the clock, the nameless protagonist, who escaped from prison, became a respected crime boss before our eyes, starting his career with a simple “six”. Gang wars, racketeering, drugs, prostitution and huge sums at stake - all this DMA succinctly tied into an interesting story with interesting missions. The series' move to 3D and all of the above again sets a new bar for all game developers. I want to call it not just a brilliant game, but something more. For example, a new benchmark for sandbox projects, against which all others should be compared. By the way, metacritic.com, based on 20 reviews, gave the game “only” 93 points out of 100.

After success Rockstar Games acquires a development studio, making DMA your property. In 2002, the world forgets about DMA and learns about the new brand - Rockstar North. From now on, the “northern” division works exclusively on its criminal universe, occasionally being distracted by projects like and. Porting games to “bonus platforms” is carried out by developers from Rockstar Vienna(closed in 2006) and Rockstar Leeds. Before the release (a review of which you can read here), we enjoyed and. Both projects were highly praised by the gaming press and gamers themselves.

The next revolution in the world of sandbox games came with the release of . The opinion of the author of this article does not coincide with the opinion of the author of the review and his final assessment. There is not enough space to list all the advantages of the fourth part, and that’s not what our material is about, but it is worth noting that the charismatic Niko Belik, unlike the hero of the third part, is very colorful. He reveals his past in dialogues and shares plans for the future, helping his brother Roman (a would-be entrepreneur) make the American dream come true. This masterpiece should be in the collection of every self-respecting player. And, of course, we are not talking about any 49% for the plot.

Other side

Before closing in 2006 Rockstar Vienna under the wing Rockstar Games there were ten studios. Since most of this material is devoted to the main one, let’s briefly go over all the others.
In English Rockstar Lincoln undergoing testing and translation of projects released under the brand Rockstar Games. Previously the company was named as Tarantula Studios, and the guys' portfolio includes the first and second parts ported for the Game Boy Color. Founded in 1997, owned by Rock Stars Tarantula Studios became in 2002. What else interesting can you say about them? Probably nothing.

Another thing - Rockstar Vancouver. Judging by the name, it won’t be difficult to guess the geographical location of the studio. Canadian developers have managed to prove themselves exceptionally from the best side, because many of you have played “school sanbox”? Yes, yes, where the main character with hemp solves his (and other people’s) problems mainly with his fists, from time to time attending boring lessons, where various mini-games await us. According to rumors, the guys from Rockstar Vancouver We are currently busy creating the second part. They are working on a project, the release of which has clearly been delayed. By the way, from 1998 to 2002 the studio was called as Barking Dog Studios, and its founder is Brian Tolken(Brian Thalken) - comes from Radical Entertainment. However, Vancouver-based Rock Stars is far from the only Canadian studio. In the same country (in Oakville, Ontario) is located Rockstar Toronto. The main task of the division is to port games to Wii and help others Rockstar studios in developing projects. So, in their track record it is worth highlighting: the PC version and episodes of Liberty City.


Rockstar New England(nee Mad Doc Software) appeared not so long ago - in 2008. The previously independent studio managed to distinguish itself with its own projects: Star Trek: Armada 2, and. And if Mad Doc Software created their games mainly for Microsoft Windows, then Mobius Entertainment(now Rockstar Leeds) worked exclusively on the Game Boy Advance platform. Now, under the wing of Rock Stars, the main task of the guys is to create and port games for PlayStation Portable and iOS. Together with Rockstar North was created

Confirmation of GTA Online network policy. Quite often, players began to encounter a problem in which it is necessary to confirm the network policy or initial launch in GTA Online every time, and before that the player is transferred to single-player mode, and only through it can they go online.

How to get rid of constant confirmation of network policy?

It is difficult to say the reason for this problem in GTA 5 on PC, but there is one solution that can help you.

  1. Go to the my documents folder, to the folder where the save files from GTA 5 are located ( My Documents\Rockstar Games\GTAV\ ).
  2. Delete files launcher.log And settings.xml.
  3. Next, go to the Profiles folder, delete the files cfg.dat, pc_settings.bin and folder control. Don’t worry, your saves will not be affected, you just have to go to the game settings section and change them, since by deleting the files in the previous step we reset them to standard.
  4. You can now log into GTA Online without any problems. If this solution does not help you, repeat all the steps above again.