Rules for playing billiards – Carom (French billiards). Carom - billiard game Rules for playing carom billiards

I, m. carambole f. 1. In a billiard game, hit several others with your ball. SIS 1954. Since yesterday, you know, there have been some volts, maneuvers, caroms in my head, God knows what. N. Novosiltsev Fragments of the old nobility. // Case 1877 3 1 196.… … Historical Dictionary of Gallicisms of the Russian Language

CANNON- (French carambole). The red ball in a billiard game, as well as the touch of the playing ball to another. Dictionary of foreign words included in the Russian language. Chudinov A.N., 1910. CARAMON 1) in a billiard game such a move in which the playing ball... ... Dictionary of foreign words of the Russian language

Cannon- came out (foreign) collision, noise, revelry (a hint of a carom in a billiard game; a game ball hitting two others with a bounce). Wed. The owner stood at the door and looked around his entire office with a satisfied look. No matter how the dispute ends, only... ... Michelson's Large Explanatory and Phraseological Dictionary (original spelling)

cannon- major clash, scandal, incident (SSRL, vol. 5) See ... Synonym dictionary

CANNON- CARAMBOL, carom, husband. (French carambole) (sports). A shot in a billiard game when a ball bounces off another and ricochets into a third. || The very game based on such strikes. How should we play: carom or pyramid? Dictionary… … Ushakov's Explanatory Dictionary

CANNON- husband. in a billiard game: hitting a game ball against two others, rebounding. Carom, related to carom. Carom, make a carom, hit the ball with a carom. Karablyshchik husband. who makes caroms. Dahl's Explanatory Dictionary. IN AND. Dahl. 1863 1866 … Dahl's Explanatory Dictionary

CANNON- (from the French carambole red billiard ball) ..1) in a billiard game, hitting several others with your ball2)] Billiard game with three balls; game of 48 points with carom... Big Encyclopedic Dictionary

CANNON- CARAMON, me, husband. In billiards: a ricochet hit to a ball with a ball that bounces off another ball. Make k. | adj. carom, oh, oh. Ozhegov's explanatory dictionary. S.I. Ozhegov, N.Yu. Shvedova. 1949 1992 … Ozhegov's Explanatory Dictionary

cannon- Two consecutive collisions of balls. Billiards topics... Technical Translator's Guide

Cannon- Carom tables This term has other meanings, see Carom (meanings). Carom is a variety of bi... Wikipedia

CANNON- I; m. [French] carambole] A shot in a billiard game when a ball bounces off another and ricochets into a third. Make a k. // Billiard game of three balls using such a blow. Play k. ◁ Carom, oh, oh. Second party. * * * CARAMON… … encyclopedic Dictionary

Books

  • Billiard tricks and tricks. Pool and Carom, Robert Byrne, A new book by renowned luminary of modern billiard literature, Robert Byrne, pays tribute to the entertaining aspects of billiards. The author describes and helps to learn the “masterpieces of the genre” - the most… Publisher: Grand, Buy for 480 rub.
  • Carom lines, Sergei Tsimbalenko, Sergei Tsimbalenko is a poet who challenged not only Russian poetry, but also the Russian literary language. The author not only destroys the established perception of versification - he creates his own... Publisher:

Cannon. General rules

Cannon is a type of billiards in which there are no pockets, and points are awarded by the combination of hits of the cue ball on object balls. History says that carom appeared in France - in 1775 the first game of carom was played with the participation of three balls. The French set of balls - red and two white balls - has survived to this day. Initially, carom games took place on ordinary billiard tables. Years passed and by 1827 improved cues with leather stickers appeared. Afterwards the pockets were removed and the trajectories became significantly more complicated. With the absence of pockets, it was possible to carry out side shots (les effets) without any problems and use the rebound to build a combination.

Carom sets are BCA certified. Regarding the balls, a red ball and two white ones are used for each player. They serve as cue balls when building a combination. To prevent players from confusing the balls, one has black dots on it - two or three, depending on the set. It is worth noting that the red ball is never used as a cue ball. To play carom with 4 balls, you need to add another white ball to the set.
During the game, not only the effectiveness of the combination is assessed, but also the correctness of the strike. The latter is determined by which part of the cue struck the cue ball. In Carambola, you are only allowed to hit with a cue stick.

Determining the player who will hit kickoff, occurs through a draw (unofficial matches or low-level championships only) or a rollout. After receiving the right to kick off, the player can take the kick or transfer this right to an opponent.

Since in most cases the determination of the right to kick off is made peal, so let’s look at it in more detail. A red ball is placed on the back mark. This rule applies to all varieties of carom except the four-ball version. The kick for rolling is made from the front line. In this case, the players stand on different sides of the line and simultaneously hit so that the cue ball goes towards the back line, is reflected and comes back. The player whose cue ball lands closest to the head board gets the right to kick off. The ball must touch the back side without fail; touching other sides does not matter. True, in some situations the roll is considered lost in any case if:
. The ball hits the half of the table where the opponent is rolling;
. There was no contact with the tailgate;
. The cue ball flew off the table
. The cue ball hits the red ball.

Sometimes both players violate the rolling rules or there is no way to determine whose ball is closer, then the rolling is repeated again. A mandatory rule is the simultaneity of the impact, but this does not mean that the roll should be made synchronously at the same second.

After receiving the right to kick off, the player selects a white ball to use as the cue ball. Once a solid white or dotted ball is selected, that ball is used throughout the game. Several people can play carom. Then the ball that was not used for hitting in the previous game is chosen as the cue ball. The last rule does not apply to the 4-ball variety of carom.



Arrangement of balls when playing carom

Before the game, a red ball is placed on the back mark, and the cue ball of the player who lost the roll is placed on the front mark. The winner's cue ball is also placed no closer than 6 inches from the front line. The distance is calculated from the center of the cue ball. For carom with 4 balls, a different scheme is used.
When making the initial shot, it is imperative to touch the red ball, and then the opponent’s cue ball. In the case of a reverse or shortened order, the stroke is considered illegal and the player's streak is interrupted. A point that was scored as a result of an incorrect combination is not counted. The order of subsequent shots is not regulated, so the first object ball can be a red ball, the opponent's cue ball, or a pink ball in a four-ball carom.

Restrictions are placed on the player's position. When the cue sticker touches the cue ball, at least one foot must be on the floor. At the same time, a player is not allowed to play if his feet are shod with objects that are used for other purposes, or if ordinary shoes are too large and too shaped for his feet.

The stroke does not count if any ball or cue ball is still moving. In this case, the rotation of the ball in one place is considered movement. The shot is executed only after all object balls and the cue ball have come to a complete stop.

The shot is considered incomplete as long as at least one ball is in motion. Only after the object balls and cue ball have completely stopped is the correctness of the shot assessed: the positions of the balls and the number of impacts are assessed.

During or before making a strike, it is prohibited to touch the balls with items of clothing, instruments accompanying the game, as well as any parts of the cue. The exception is the cue sticker if it is attached to the cue itself. In this case, there will be no violation provided that the contact occurred only with the cue ball, which at that moment needed to be struck. Another question is that from such an accidental touch it is doubtful that a combination will result. Therefore, even touching the sticker almost always leads to a violation of the rules and interruption of the series.

It is a violation to double touch the cue ball or any object ball. It is also prohibited for the cue ball to touch the object ball at the same time as the cue ball touches the cue stick.

A shot may be considered a foul by the referee if the cue stick touches the cue ball for too long. In this case, the hit is qualified as pushing the ball and is not counted. In addition, a hit in which the cue ball jumps off the table is considered a violation.

Depending on the type of carom and the current situation, punishments may vary slightly, but there are several rules that are strictly followed:
. In case of violation of the rules, the player's streak is interrupted;
. Points scored as a result of rule violations are not counted.

When hitting the cue ball in a place significantly below the center, the cue ball may jump, which is expressed in the ball being torn off the table surface. Sometimes this is the result of a mistake or lack of professionalism by the player, but sometimes the technique can be used to bypass a ball that is significantly interfering with the trajectory. Of course, this is a rather complicated technique and its execution almost never brings results, but the rules prohibit such moments. In addition, a violation is considered the moment when the cue ball is touched by any part of the cue other than the attached sticker. In most cases, such contacts against the rules occur by accident, but sometimes this can lead to a more advantageous strategic position of the balls on the table. If the judge believes that the strike with part of the cue or contact with the object is not accidental, then the judge warns the player about the observed violation. If the situation repeats, the player is automatically recognized as a loser.

Sometimes it happens that the balls move without obvious contact under the influence of physical laws, vibration of the table, etc. In this case, the balls remain in their new positions and the game continues. During the game, everyone is responsible for their own accompanying items - a typewriter, chalk, a device for installing a cue and any others that the player brought with him to the game - therefore, accidentally touching and dropping an item is a violation of the rules and is punished according to the general canons.

Popped balls

Any ball that, after a frontal hit or ricochet, flies off the table and ends up on the floor or side is considered jumped out. However, if the ball returns to the table on its own, it is not considered thrown out. The main thing is that the ball returns solely under the influence of its own indicators of rotation or curvilinear movement: the return from touching a player or an object on board is positioned as a departure. It is worth noting that the table must be made according to rules that strictly regulate the components. In case of violation of the integrity of the gaming table, touching the ball on unnecessary parts is not considered to be the return of the ball to the table. The released balls are placed on the field according to special rules, but only after the cue ball and object balls have completely stopped moving.

Sometimes it happens that the position of the balls on the table is violated through no fault of the player. Any third-party interference, such as physical influence of the environment, pushing the player, etc. is not positioned as a violation of the rules. In this case, the playing position is restored by the referee or players in unofficial matches with maximum accuracy. Afterwards, the game continues in the order that was established before the violation of the playing position.

Wagering is not penalized if, after the cue ball contacts the object balls, at least one ball reaches the board. True, in the United States, deliberate wagering is officially prohibited in competitions. In addition, the rules prohibit multiple wagering in a row. Moreover, the number of wagerings is calculated for the entire game, and not for a specific player’s series. Thus, if the series ends in winning, the other player must begin the game with a scoring shot (does not apply to the US Billiards Association three-sided carom)

After breaking the rules or deliberately acting out, the series is interrupted. The player's next outing must begin with a scoring strike. In the event that this rule is violated, even if the role-play was carried out according to all the rules, the player receives a foul (not practiced in a three-sided foul).

After the balls fly out, they are placed on the table according to certain rules. The cue ball is placed on the front mark. If the latter is occupied, the cue ball hits the back and center lines depending on the position of the balls. After the white object ball is released, the actions are repeated.
The situation is slightly different when the red ball is released. Initially it is set to the rear mark. If the latter is occupied, then the placement occurs on the front or back mark, depending on the game situation.

In the case when the object ball and cue ball fly out, the following order of placement is established: initially the position for the cue ball is selected (according to the rules described above), then the position for the red ball is selected. The same rule applies to situations where both object balls are out. Sometimes it happens that after the ball has been released, it occupies the mark where the object ball needs to be placed. In this case, the first ball to hit the table is the one whose mark, indicated by the placing rules, is not occupied. The remaining object ball is placed based on the placement rules when one or more marks are occupied.

The game is played on tables without pockets, 2.84 m long and 1.42 m wide (±5 mm). The basis of the table is a slate plate, at least 45 mm thick. The playing surface is limited by rubber edges, 37 mm (±1 mm) high at the point of greatest protrusion. The maximum width of the side is 12.5 cm (±1 cm), the color is matte, in harmony with the color of the cloth.

Cloth has been used to cover billiard tables since the 15th century. Today, most carom cloth is made from a coarse cloth made from 100 percent worsted wool, dyed green. This type of cloth is “fast”, that is, it provides fairly low resistance to rolling balls. Green cloth has been used since the 16th century. According to one version, this color was chosen to imitate grass. However, it also serves a more practical function. The green color does not irritate human eyes, which allows you to play longer matches without causing eye fatigue.

Over the course of their existence, billiard balls have been made from a variety of materials: clay, wood, ivory, various plastics and even steel. The dominant material since 1627 has been ivory. The need to replace these raw materials with more modern ones became obvious in the early to mid-twentieth century, and was determined by the economic efficiency of production, as well as the threat of extermination of elephants.

Modern balls are made from phenolic polymers or other elastic plastics. The diameter of carom balls ranges from 61 to 61.5 mm, weight - from 205 to 220 g. The difference in weight between the lightest and heaviest ball in the set should not exceed 2 grams. The set includes three balls: a plain white cue ball, a white cue ball with red or black dots (a solid yellow ball is also acceptable) and a red object ball.

To play carom, it is allowed to use cues made of any materials and any sizes. They can be either solid or composite. A player has the right to use several cues in one match.

General rules

Ball placement

The red ball is placed on the back mark. The opponent's cue ball is on the front mark. The player's cue ball is on the front line within 15 cm of the front mark.

Kickoff

When performing this shot, it is necessary that the cue ball first touches the red ball, and not the opponent's cue ball. During subsequent shots, the cue ball can touch the white or red ball in any order.

When wagering, it is necessary that after the cue ball hits the ball, one of them touches the side. It is forbidden to win back 2 times in a row.

Fielding balls

If the cue ball has left the table, it is placed on the front mark (if it is occupied, then on the back mark, if it is also occupied, then on the central mark). If a white object ball pops up, it is placed on the front dot (if it is occupied, then on the back dot, if it is also occupied, then on the central dot). The red ball that jumps out is placed on the back mark (if it is occupied, then on the front point, if it is also occupied, on the central point). If the cue ball and the object ball pop up at the same time, the cue ball is set first according to the specified rules, and then the object ball. If 2 object balls pop up at the same time, they are positioned as above. If the cue ball interferes with the placement of one of the balls, then the object ball, whose place is not occupied, is first placed, and then the other object ball. If 3 balls leave the table at once, they are placed as during the initial strike.

Cue ball close to object ball

    In this case, the player has the right:
  • Place the touching balls: the red one on the back mark, your cue ball on the front mark and the opponent's cue ball on the center mark. If the corresponding point is occupied, then the ball is placed on the mark intended for the interfering object ball.
  • Make a shot away from the object ball, that is, the cue ball must touch the side or loose object ball, and then touch the object ball with which it was standing closely.

The cue ball is close to the board

If the cue ball is close to the board, then you can play from this side. However, if the rules of the game provide for a certain number of collisions with the boards, then the first collision with this board is not taken into account. If the collision occurs a second time, it is counted. Subsequent collisions with the same side are also counted.

Varieties of carom

Single breasted

The goal of the game is to score a certain number of points before your opponent. One point is awarded for a successful hit.

  • the cue ball touched at least one side and then two object balls in succession;
  • the cue ball touches an object ball, then a board, and then another object ball.
Basic rules: For each mistake, one point is deducted from the player's account. A successful strike allows you to continue the approach.

Three-breasted

The goal of the game is the same as when playing single-breasted carom.

    The blow is considered effective if:
  • the cue ball touched at least three boards and then two object balls in succession;
  • the cue ball touches an object ball, then three boards, and then another object ball;
  • the cue ball touched a board, then an object ball, then two more boards, and then another object ball;
  • the cue ball touched two boards, then an object ball, then another board, and then another object ball.
Basic Rules: If one or more balls leave the table as a result of a hit, a foul is called. If the object ball is close to the board, then when performing a deliberate win, it is necessary that after the cue ball hits the object ball, either the cue ball touches any side, or the object ball reaches the other side. A successful strike allows you to continue the approach. If a player makes a mistake, the right to strike passes to the opponent (points are not deducted from the score).

Open party

Peculiarities:
When the balls collide, it is not necessary for the cue ball to touch the sides. One point is awarded for a successful hit. Triangular zones are outlined in the corners of the table, within which only one carom can be made, and then it is necessary to make a shot, after which the partner’s red ball or cue ball must leave this zone to further continue the series of shots. If the ball does not leave the zone, the kick goes to the opponent, but no penalty is charged.

Peculiarities:
The table is divided into 9 zones: six squares at the short sides with a side of 47 cm and three rectangular zones. In each zone, only 1 carom is made with the balls collected there, after which one of the balls (red or the opponent’s cue ball) must leave the zone. Then the ball that left the zone can be returned to the same zone to continue the next (again only one) carom.

Peculiarities:
The table is divided into 6 zones: one line divides the table in half along the long sides, the other two are parallel to the short sides at a distance of 74 cm. In each zone, you can perform not one, but two caroms in a row.

Artistic carom

Blow the mass around the chip
In this type of carom, the player must perform strokes with a strictly defined number and sequence of collisions of the cue ball with object balls and boards for each case. For each shot, the balls are placed in a certain position. Also, in some positions, one or more chips may be placed on the table to determine the trajectory of the balls.
The player is given three attempts to complete the kick. Depending on the degree of difficulty, for each successful strike you are awarded from 4 to 11 points. The set of positions for each competition is determined by a random selection from the 76 required. If one of the balls leaves the table as a result of a hit, the hit is considered unsuccessful, even if all other conditions are met.
To make a successful shot in most positions, techniques are used (extreme cuts, mass shots), which most often do not find application in other types of carom and other billiard games. Therefore, such strikes are often called trick or artistic, hence the name of the game.
World championships have been held in artistic carom since 1986. The highest number of points ever scored by a player in these competitions, 374, was earned by the Frenchman Jean Reverchaux in 1992. In the final of the 2008 championship in Belgium, the Turkish player Hasi Arap Yaman beat the titled Spaniard Javier Fonellosa in a stubborn five-set match.


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French carom

Everything the French do has a touch of charm, sophistication, and sophistication. Their national version of billiards is no exception. You can verify this by playing the French Carom simulator. It is immediately worth noting the fairly high level of complexity of this online game. The fact is that the creators introduced a strict time limit. And the two minutes given are not enough for everyone to pocket all the colored balls on the table (yes, this is not the traditional pocketless version of the carom, but an original variation). Simple and clear, there is eight-ball billiards online for free.

According to the rules, all balls must be placed in a strictly defined order. So, number 1 is always yellow. But, you do not need to remember this sequence, since the ball whose turn it is now to be pocketed is highlighted, so you will not make an accidental mistake - unless your own skill fails. And one more feature of this game: the force of the cue strike builds up very slowly, and then the balls roll just as imposingly and leisurely. Meanwhile, time passes, bringing your loss ever closer. However, all this can be attributed to what is called “excuses for the poor.” After all, a real master must win in any conditions, right?

Cannon is a type of billiards game. This is the definition of a shot when the cue ball (the ball being hit) hits two object balls in succession.
The game of Carom billiards and the following rules (for tables, balls and equipment) correspond to those described in the equipment specifications. BCA standards.
The balls used in the game Carom are one red ball and two white balls. Each player has his own white ball, which is used when the game is completed. hitting the cue ball. The red ball cannot be full.
The distinctive marks for the cue balls are marked on each of them: two or three dots.
The 4-ball carom game uses 4 balls.
A hit on the cue ball will be considered correct if it is struck with a cue stick. Player performing blow is selected as follows:
1. The rolling procedure (only rolling is used in official competitions).
2. By lot.
The player who wins the toss or roll makes the initial move himself. blow or yields it to the opponent.







Rolling, i.e. initial draw strike in the game "Carom".

A red ball is placed on the back mark (the exception is the game Carom with 4 balls). The blow is carried out from behind the front line “from the hand”. One player becomes to the left, another to the right in relation to the front mark. The blows are made simultaneously, directed towards the rear. board and back to the front board. First right wins. The player whose cue ball stops closest to the front board is hit. The ball must touch the back wall at least once. Other side impacts are not taken into account. A roll is considered automatically lost if:
1. The ball ends up on the opponent's half of the table.
2. The ball did not touch the back. never on board.
3. The ball jumped out of the table.
4. Ball dotron. to the red ball.

The rolling procedure is repeated again if both players have violations (see above) or it is difficult for the judge to determine which ball is closer. When rolling, players hit at the same time (there may not be absolute synchronization).

Choosing a cue ball in the game "Carom".

The one who wins the roll has the right to choose. cue ball (marked or solid white). He will use this cue ball throughout the game. When there are an odd number of players, a ball that was not the “cue ball” during the previous shot is used as a cue ball (the exception is the game “Carom with 4 balls”, in which the balls are placed according to a different pattern).

The first object ball in the game

The kicker must first touch the red ball and then the opponent's cue ball. It is considered an error if the cue ball first touches the opponent’s cue ball. In this case, the series ends for the player, but the point scored is not counted (the game “Carom with four balls” will be an exception). The sequence of contact with the red (and in the game "Carom with four balls") and white balls is unimportant for all subsequent shots. In the next shots, you can choose the first object ball to be the red ball (pink in the game “Four-Ball Carom”), as well as the opponent’s cue ball. "Red Ball" is an exception.

Foot on the floor when playing Carom.

During the contact of the cue ball and the sticker (i.e. at the moment of the strike), one of the player’s feet must be on the floor, otherwise the strike will be considered a foul. The size, shape and way of wearing shoes should be optimal.

Have you ever wondered how you perceive the outside world? First of all, you must start with yourself and understand yourself in this world.

Hitting while the balls are moving

If any other ball on the table moves while the stroke is being played, the stroke being made is considered a foul. A ball rotating in place is considered to be moving.

Completion of the strike.

Until then, the blow is considered incomplete (and therefore not counted) until the balls on the table stop (all of them, even those rotating in place).

Foul on contact. balls.

A shot will not count (i.e. will be a violation) if the cue ball in play and any object ball comes into contact with anything (clothing, chalk, body, etc.) other than the cue stick that came into contact with the cue ball during the stroke. a correct strike is allowed only once.

Foul on a double shot in Carom.

It is considered a violation if the cue stick touches the cue ball more than once during the stroke. The referee's decision that the cue stick came into contact with the cue ball while it was touching the object ball is considered a foul.
If, in the judge’s opinion (and he proceeds from the nature of the position of the balls, their behavior, and the sound during the strike, there were two separate contacts between the cue ball and the cue stick), then such a strike is considered a violation.

Passing foul

If during the strike the cue ball is pushed through by the sticker of the cue so that the contact continues for more than an instant, which corresponds to a normal strike, then such a strike is considered a violation. A shot will be considered a foul if the player pushes or pushes the cue stick with the cue stick during the shot.

A popped cue ball.

If after a hit the cue ball jumps off the playing surface of the table, then this is a violation.

General rules for fouls.

Penalties for violations vary from game to game. However, a number of general rules still exist:
-For the one who breaks the rules, the series ends.
-Previously scored points do not count.

Incorrect jump in the game "Carom".

It is regarded as a violation when a player, when striking below the center of the cue ball (“tossing” or “picking up” the cue ball), lifts it off the table in order to bypass the interfering ball. Such a jump is caused by accident and is not always considered a foul, but when during the stroke the tip or shaft touches the cue ball, it is still considered a foul.

Penalty for intentional foul.

Strikes to the cue ball that is in play are made only with the cue stick (tip, shaft, etc.) and nothing more. According to the rules, such blows are a violation.
If the blow is struck intentionally, the referee cautions the player and warns that by repeating a similar violation, he will lose and will be counted as a forfeit.

Spontaneously moving balls in the game "Carom".

A ball that rolls, turns, shifts or otherwise moves spontaneously must be left in its current position. Then the game continues.

Player's responsibility for violating the rules of the game

If the player brought chalk, cars, tools for straightening the cue sticker, or uses other items near the table, then he is responsible for them. It happens that a player knocks off the tip of the machine or drops the chalk. If such an object touches any ball that is in play, the player is also responsible.

Popped out balls.

Balls that, after impact, go beyond the table surface (side, floor) are considered to have jumped out. During the game, balls sometimes pop up onto the surface of the board. If they return to the playing surface on their own, without touching any object that is not part of the table, then they will not be considered to have jumped out.
And if the balls touched, for example, the fastening of a lamp, chalk on the side, etc., that is, they touched something that is not the surface of the table, they are considered to have jumped out, although they independently returned to the surface of the table. After the balls on the table stop, the popped up balls are placed (see section “Placement of popped up balls”).

Interference that is not caused by the player.

If during a match there is a movement of balls that is not caused by the players (even if a player is pushed, causing the position of the balls to change), then the previous position is restored as accurately as possible. No fine will be imposed. Game continues. In an official competition, the referee himself restores the position of the balls. In case of any impact of the elements (hurricanes, earthquakes, power outages), this rule is also valid.

Determining the correct wagering in the game Carom.

If, after the cue ball touches the object ball, at least one ball is brought to the side, the wager will be completed correctly. However, according to the rules of the game “Triple-breasted carom”, deliberate wagering is prohibited (according to the United States Association (USBA).

Limit on the number of wagerings.

You cannot perform several deliberate wagerings in a row. If the last series ends with the replay, the player must attempt a scoring strike at the beginning of the next game approach. It would be a violation not to follow this rule. (The requirements of this paragraph do not apply to the rules of the game “Three-breasted carom.”)

Hit after winning

If a player makes a deliberate play-back or commits a foul, that player must make a "take-out shot" at the start of the next series, i.e. strive for a successful shot. A foul is called on the player, who starts playing again. The declaration of a foul in this case does not depend on whether the conditions for correct play were met or not. (The requirements of this paragraph do not apply to the rules of the game “Triple-breasted carom according to the version of the United States Billiard Association”).

Displaying popped balls.

The cue ball is placed on the front mark if it has popped up.
If the front mark is occupied, then the rear mark is set, and if it is also occupied, then the middle mark is set.
If the white object ball pops up, it is placed on the front mark. (If it is busy, then the cue ball is placed on the back mark; if it is also busy, the cue ball is placed on the middle mark).
If the red object ball pops up, it is placed on the back mark. (If it is occupied, the ball is placed on the front mark; if it is also occupied, then on the middle one).
If both the object ball and the cue ball pop up, the cue ball is placed first, followed by the object ball (according to the rules described above).
When both object balls pop up, they are set according to the rules described above.
If a mark is intended for placing an object ball, and it is occupied by the cue ball, then the object ball whose mark is not occupied is placed first. The next one is set according to the rules described above.

Types of carom.

1. Single breasted.

The goal of the game is to score a certain number of points before your opponent.
a) the cue ball touched at least one side, and then successively two object balls.
b) the cue ball touches an object ball, then a board, and then another object ball.
In case of an error, one point is deducted from the player's account. It is allowed to continue the approach after a successful strike.

2. Three-breasted.

The purpose is similar to that of a single-breasted carom.
A blow is considered effective if
a) the cue ball touched three sides (at least), and then successively touched two object balls.
b) the cue ball touches an object ball, then three boards, and then another object ball.
c) the cue ball touched a board, then an object ball, then two more boards, and then another object ball.
d) the cue ball touches two boards, then an object ball, then another board, and then another object ball.
A foul is declared if, after a hit, several balls (or one) go off the table. When performing deliberate wagering (provided that the object ball is close to the board), it is necessary that after the collision of the object ball and the cue ball, each of them touches the side (the cue ball touches any side, and the object ball reaches the other side).
You can continue the approach after a successful strike. The right to strike passes to the opponent if the player makes a mistake. In this case, points are not debited from the account.

3. Open game.

Features of an open party.
It is not necessary for the cue ball to touch the sides when the balls collide. One point is awarded for a successful hit. In the triangular zones outlined in the corners of the table, only one carom can be made, after which a blow must be made, after which the partner’s cue ball or the red ball must leave this zone to continue the series of shots. The blow goes to the opponent if the ball has not left the zone. There is no penalty for this.

4. Frame 47/1.

Peculiarities.
There are 9 zones on the table: three zones are rectangular and at the short sides (side 47 cm) there are six squares. With the balls gathered in each zone, only one carom is made, then the opponent’s cue ball or red ball must leave the zone. A ball that has left the zone has the right to return to continue the next carom (one) into the same zone.

5. Frame 74/2.

Peculiarities.
There are 6 zones on the table: the table is divided in half along the long sides by one line. Two more lines run parallel to the short sides (at a distance of 74cm). It is allowed to perform two caroms in a row in each zone.

6. Artistic carom.

This game requires that the number and sequence of collisions between the cue ball and the boards and object balls be strictly determined for a particular case. The position of the balls for each shot is determined. You can (in some positions) place one or more chips on the table to determine the trajectory of the balls.
The player is allowed three attempts to make a shot. If the ball is successful, then 4 to 11 points are awarded (the number of points depends on the degree of difficulty). A random selection of the 76 required positions determines the positions for any competition. The shot will fail (even though all the conditions are met) if after the shot one of the balls leaves the table.

The success of strikes in many positions is explained by the use of rare techniques (mass strikes, extreme cuts). They are just not used in other billiard games, in other types of carom. These strikes are like tricks. They are very artistic. That's why they called carom artistic.
World championships have been held for this game since 1986. The Belgian scored the maximum number of points (447) in 2006. In 2008, the championship took place in Belgium. In the final, Khasi Arap Yaman (Turkey) defeated the titled Javier Fonellosa in a five-set match. (Spain).