Skyrim. Cheat codes. Increasing skills and perks in the game "Skyrim" The highest level in Skyrim

Proud of your character reaching max level in Skyrim? Then you will definitely want to read the list of 5 hidden powers in the game. They can be obtained after completing not the most famous quests in the game. Most of them give inventory items that provide buffs that last throughout the game.

If you don't have Skyrim and you're reading this article just to get ready for a walkthrough in which you'll turn over everything you can, you can download the game here:

Everything described below is available in the base game (although one of the cases requires the Dragonborn DLC). All this is in both Skyrim and Skyrim: Limited Edition.

This is a passive ability that allows you to deal 10% more damage to enemies of the opposite gender. This talent is more useful for female characters, since there are more men in Skyrim. First you need to talk to the vagabond Degain in Markarth. The player will receive a quest in which they need to steal a statue from the nearby Temple of Dibella.

The reason this ability is often overlooked is because the quest requires you to get caught. Only in this case the associated quest is launched, which gives “The Chosen of Dibella”. It’s very illogical to deliberately get caught in a quest that requires stealth! If one of the priestesses catches the player, he will be taken to Hamal, the head of the temple in Markarth. She will say: “You have committed a crime” and “You must be punished.” As you probably thought, this means that you will have to go on another quest...

The quest is called “The Heart of Dibella”. It needs to help a family from Kartwasten. A man named Enmon says his daughter Fjotra was kidnapped by the Forsworn. As always, you will have to play the role of the hero and save her from the Broken Tower.

After defeating Briarheart, you need to free Fjotra from the cage. You should then return to the Temple of Dibella in Markarth and pray at the altar. Enjoy the new damage bonus!

After you have received this ability, do not forget to choose “Lover's Intuition” as a reward for completing the quest “Black Book: Winds of Change”. Thanks to this, the damage dealt to characters of the opposite sex will increase by a total of 20%.

Sinderion's Surprise gives the player a 25% chance to create 2 identical potions. This is especially useful if the character specializes in Alchemy. Note that if you have a high level in Alchemy and have the appropriate abilities, powerful potions can be sold for a huge amount of money. Make a whole bunch of elixirs and you might even end up with twice as many potions.

The quest you need to complete to get this ability is confusing, but following some tips can make it easier. First you need to go straight to the Black Reach. If you've never been there, it's best to follow the main quest. There you need to explore Sinderion's laboratory, which is not so difficult to find if you enter the Black Reach through Alftand (where the main quest directs). You want the first small building you see when you enter.

Read Sinderion's diary (it lies on his corpse) and find out that he hoped to study the scarlet root of Nirn. After this, “Return to the Roots” will start - a quest in which you need to get 30 scarlet roots of Nirn. Considering that Blackreach is difficult to move quickly and the map doesn't provide any hints, this may sound extremely difficult. As mentioned earlier, the following tips will help speed up the process of completing the task:

1. Play with SFX turned on and/or headphones

This type of plant is generally similar to the common Nirnroot. When the player gets close to the root, it begins to make a whistling or buzzing sound. Keep your ears open. Chances are good that you will hear the plant first rather than see it.

2. Stay on the trail

It's easy to get lost while exploring Blackreach, especially if you're searching for the Crimson Root of Nirn. It is best to stay on the path or at least make sure that it is always in your field of vision. This way you won't have to walk in circles. While the map isn't particularly useful in this area, it will mark where you've been, so check the map if anything happens.

While we complain about the difficulty of navigating the terrain of Blackreach, it is one of the most beautiful locations in Skyrim. Sparkling waterfalls spill into shimmering lakes; around the luminescent mushrooms there is an eerie, mysterious glow that is reflected from the walls and ceilings.

This aesthetic will work to our advantage. In dark areas it is easier to notice the glow of the scarlet root. Don't forget: it usually grows near water. Maybe you should still step away from the path and plunge into the water. Swim to the shore of the lake and you will probably find 1-2 roots.
Once you've collected all 30 roots (great job!), head to Sarethi Farm, near Ivarstead. There you will meet Sinderion's colleague, Avruza. Give her the roots, and she will reward you with the desired ability.

This talent is useful for any characters who rely on healing spells and potions. With it, such spells restore 10% more health. This power is especially good to use in conjunction with the Escape from Death ability, thanks to which it will restore 10% more.

This ability is very often missed, since the quest for which it is given must be stumbled upon. Travel through the mountains between Dawnstar and Winterhold and you'll find the Frost Lighthouse perched atop a snowy mountain.

As soon as you go to the central room of the Frost Lighthouse, the quest “Rime Abyss” will appear. Explore a surprisingly frightening location to discover the corpses of the family who lived here. You will have to venture into a network of caves that is infested with Falmer and Chaurus. As a result, you will have to fight the terrible Corus Reaper. If your character is low level, then this battle will not be up to you.

To defeat this monster, you should use a weapon that deals fire damage. Ranged weapons are best: this way you don't have to approach the creature. This is also one of the rare battles where you should wear armor that is resistant to poison. The reaper's spit attack is deadly.

After killing the Corus Reaper, pick up the remains of Khabd. Climb back up and open the door to the top of the lighthouse. Place Khabd's remains in the fire. For this you will receive “Sailor's Rest”.

Dragon Bones and Scales only ranks so high on the list because of how common dragons are in Skyrim. This effect causes dragons to deal 25% less melee damage, helping them deal with bites and tail strikes. This will help a lot if you are going to fight legendary dragons. By the way, this power also reduces the likelihood that the dragon will eat your character. This can happen if the armor rating is relatively low.

The reason that such a small number of users know about such a useful effect is because of the series of quests tied to it. It starts with “Kill Paarthurnax.” Yes, you heard right: to get the effect you will have to destroy your favorite ancient dragon. And that's not all - just the beginning. After Paarthurnax has been killed, go to Skyhaven Temple to become one of the Blades.

Now you need to complete the quest “Rebirth of the Blades”. These are brilliant (repeated) missions where you need to recruit new followers of the Blades and slay dragons. At some point, Delphine will say to talk to Esbern about “Dragon Hunt”. This is a simple quest in which, together with other Blades, you will need to fight a random dragon. Esbern will ask you to take bones and scales from the creature's corpse. When you return, talk to Esbern about Studying Dragons.

Give him the bones and scales and you will be rewarded with Esbern's potion. Drinking it will give you the permanent “Dragon Bones and Scales” effect.

These powers take 1st place on the list, since they contain 5 hidden abilities at once. One of the main quests in the Dragonborn DLC is “The Fate of the Skaal.” During it, Storn reveals that the new Word of Power can be studied at Syringa Outpost. The shout is called “Word of Power”. It can be used to break stones corrupted by Miraak's influence in Solstheim. The quest “The Fate of the Skaal” ends when the Shout is used on the Wind Stone, which is located near the Skaal village in the north. The Lurker you have to fight after this can distract your attention so much that you don't notice one cool feature.

After clearing the stone, you should approach it and activate it. If you touch the Wind Stone, you will receive the ability “North Wind”. In the “Cleansing the Stones” quest, you can clear 4 more stones, each of which will give the player a new talent when activated.

All forces are listed below.

  • North wind” (Wind Stone): Can summon a cold wind that deals 20 damage per second. Since it is a cold spell, it also affects the enemy's stamina. Especially useful in close combat, only if you are not fighting against the Nords. If this reminds you of the spell from the school of Destruction “Buran”, then in essence it is the same thing. This talent does not cost mana, and there is no long animation when using it! Suitable for any build.
  • bones of the earth” (Earth Stone): With this talent, the caster can ignore 80% of damage. Please note that this is not armor, so nothing will be added to its stats. However, it can work in conjunction with armor: you ignore 80% of physical damage, and then armor durability comes into play. True, this power does not apply to magical damage. It is better to use it when you are attacked with weapons, sharp fangs or terrible claws. Reminds me of the spell from the school of Change “Dragon Skin”? It is the same. And again: the talent does not waste mana, and there is no long animation.
  • Waters of life” (Water Stone): This talent is wonderful: it restores 200 health to you and all players nearby. It will come in handy if you are working with other characters or participating in a large battle. Strength will also help if you are low on healing potions.
  • Roots of Power” (Tree Stone): This is another very useful power. All spells cost 75% less mana for a full minute. This means you can use stronger spells more than usual without relying on additional equipment. If you have, for example, the Archmage's Robe, all spells will now cost 90% less mana! Wear a ring or amulet and your power is unlimited for 60 seconds. This is enough to turn the tide of the battle.
  • Summoning the Werebear” (Beast Stone): This is my favorite effect. It allows you to summon a werebear for 60 seconds. It works the same way as any other summoning spell: you need to choose a place nearby, cast the spell, and the summoned creature will appear nearby. Again, this is an effect, not a spell, so no mana is wasted! Did I mention that this is a real werewolf bear??? This creature can easily send enemies flying and tear them to pieces. Summon it when your opponents outnumber you and watch the battle turn your way while laughing like a maniac. Good times.
  • Solar flare” (Sun Stone): This talent creates a fiery explosion around you. It deals 100 damage to enemies. Those opponents who are closest to you will suffer the most. Yes, this is the same as the Destruction school spell “Firestorm”. We still like this power.

It is worth noting that all these forces work not only in Solstheim, but throughout Skyrim. This means that a werebear can be summoned either in the Thieves Guild or in High Hrothgar. If you do, please send a video.

One last thing about these forces. These are not ordinary abilities that are weakening every day. All stone effects are one-time only. After use they will disappear. Fortunately, not forever: you can get them again by reactivating the stone. True, for this you need to go through the whole of Solstheim again.

Hopefully, from this list you learned about quests and content that you didn't know about before. Now you know what to prioritize in your next game!

Initially, you need to correctly navigate and choose the degree of difficulty. It should be based not only on the types of RPGs, but also on the skill of the user himself.

The game is quite easy to play and does not require much effort. The controls are similar to how they were in Oblivion, but instead, Skyrim is based more on a skill-based experience system. There are two types of varieties: rank of characteristics and skills. Each time a player's enchantment increases their lvl, they are given the opportunity to make key decisions regarding their abilities. This means that the player can increase their health, mana and stamina by 10 points, and is also given one new privilege to invest points in one of 18 different abilities.

The question is: how to increase the level of a hero in the game Skyrim? It's quite simple. Every time a player increases a certain mastery rank, he gets closer to strengthening Dovahkiin. This improves the overall effectiveness of that skill and a certain mastery is usually a prerequisite for the availability of new opportunities. After all, the game is quite rationally calculated to gain skills evenly. It is simply impossible to make a mistake in choosing the leveling difficulty, since it will be rational with the assigned tasks and vice versa.

Using a level cheat in the game you can quickly achieve the maximum development of Dovahkiin, but is it worth it? Once a skill is used, the hero automatically gains a small amount of Mastery Experience (which we call "Skill XP"), which can be used to level up in Skyrim. It can also be quickly acquired by studying or reading books. Each time it is achieved it increases, a bonus can be gained to the character's experience (which is simply called "XP"). The amount of Mastery XP gained from using abilities is, in a sense, constant. However, as soon as an increase in qualifications occurs, the number of skills required to move XP to a new lvl also increases. That is why blocking several attacks can give the character block knowledge at the beginning of the game, when the skill skill is still low, but when the block skill is very high, the character’s attack will become lvl higher. Keep in mind that some skills are much easier to level than others. For example, successfully choosing a lock gives you more XP than using a master key.



Additionally, increasing ability proficiency is the only way to increase XP stats. In order to raise the level of a spell, you need to pump up the branch to which the spell belongs and, at the same time, acquire the necessary elemental spells. The hero can be developed up to level 50, but this does not mean that the game is over. Simply after receiving it, the process of gaining experience will noticeably decrease, the character’s health will increase, and skills can be developed as before. Then what is the maximum level in Skyrim? The hero will be leveled up to level 70. That's how the program is designed.


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Experience in Skyrim is divided into two types: the character's experience and the experience of his skills.

Each time the player levels up, the player is given the opportunity to make key choices about their abilities. This means that the player can choose whether to increase health, magic, or stamina; and also, regardless of the choice, the player will receive one skill point for each level, which can then be invested in the abilities of some skill. As your skills increase, your character's level also increases. A higher level of a skill increases its effectiveness and makes it possible to gain more interesting and useful abilities.

Getting levels

Leveling up your character is the same as in Oblivion, only now instead of bonuses, perks have appeared at skill levels 25, 50, 75 and 100. They are learned for skill points (1 point for each new level), but still require a certain level of skill.

Using a skill, you gain experience in this skill and, as a result, the level of the skill increases. You can also increase your skill level from teachers or by reading skill books. By increasing the level of a skill, you gain experience leading to an increase in the character's level. Additionally, increasing your skill level is the only way to gain experience for your character. However, leveling up low-level skills gives less experience than leveling up high-level ones. The amount of experience required for a new level increases as the character level increases.

Maximum level

At high levels, leveling up is much slower, but until about level 50 there are no significant differences, this is due to the fact that enemies are limited to level 50. The maximum level in Skyrim is 81 and can be achieved by leveling all skills to 100. When this is done, the experience bar will freeze halfway to level 82, meaning that it is not necessary to get absolutely all skills to 100 to reach level 81.

Leveling up your skills

For tips on effectively leveling up each specific skill, see the individual skill page.

Achievements

Achievements related to gaining levels:
  • Apprentice - Reach Level 5
  • Adept - reach level 10
  • Expert - Reach level 25
  • Master - Reach level 50

Patch 1.9

Possibility of choosing legendary difficulty.

Legendary skills - skills upgraded to level 100 can be made legendary. This will reset the skill level to 15 and return all abilities, thereby once again allowing the skill to influence the growth of the character's overall level. Essentially, this innovation removes the restriction on pumping the general level.

Using these cheat codes for Skyrim, you can quickly upgrade all your skills and get all the perks. To do this we will need the following cheats:

advskill N X- raise skill N by X experience units. The main team for leveling up all skills and perks.

player.setav N X- set X skill level N. This cheat does not add “ability points”, but is necessary when your skill level reaches 100.

player.setlevel N- set character level N (1-255). Can be used to lower a character's level after using the advskill cheat.

List of names of all skills for advskill and player.setav commands

Usage example:

advskill Destruction 100- raise “Destruction” by 100 experience (not levels)

player.setav Block 50- set level 50 of the “Block” skill

  1. Alchemy - alchemy
  2. Alteration - change
  3. Conjuration - witchcraft
  4. Destruction - destruction
  5. Enchanting - enchantment
  6. Illusion - Illusion
  7. Restoration - restoration
  8. Marksman - shooting
  9. Block - block
  10. HeavyArmor - heavy armor
  11. LightArmor - light armor
  12. Lockpicking - hack
  13. Onehanded - one-handed weapon
  14. Twohanded - two-handed weapon
  15. Pickpocket - pick pocketing
  16. Smithing - blacksmithing.
  17. Sneak - stealth
  18. Speechcraft - eloquence

To upgrade all the perks of all skills, do the following:

Using the advskill cheat (description above) we raise any skill to level 100.

Then we use the code player.setav [skill name] 0 (without brackets) - set the level of the specified skill to 0.

Repeat points 1 and 2 until you have upgraded all the perks.

If after this you still don’t understand how to add “ability points” to level up perks, then enter this several times (one at a time):

advskill Destruction 999999

player.setav Destruction 0

After these manipulations, you will receive the required number of “ability points” and can spend them on upgrading all the perks available in Skyrim.

Quickly upgrade all perks in Skyrim and raise all skills to 100

place the contents of the archive (2 text files) in the main game folder (not Data)

start the game

open consoles

  1. enter bat allskills- upgrade all skills to 100
  2. enter bat allperks- unlock all perks in Skyrim

Attention! When you enter bat allskills, further upgrades of your GG will no longer be available, which will affect the gameplay! I recommend entering bat allperks, and allskills at the end or at the end of the game (if you are not going to level up further)

To level up your main character, enter:

player.setlevel 50- set the main character's level to 50.

Instead of 50, you can enter any number.

To change the amount of magic, lives and stamina, use the following cheats:

  1. player.setav Health X- set max. number of lives in X units
  2. player.setav Magicka X- set max. amount of magic in X units
  3. player.setav Stamina X- set max. quantity of stock in X units.

The main parameter of a character, showing his experience and strength. The level increases by increasing various skills (to get a new level you need to go to the skills menu). For increasing the level you are given one ability point (perks) and the opportunity to increase health, magic or strength by 10 units. Increasing your stamina also increases your maximum load capacity by 5.

In Skyrim there is no direct relationship, for example, 10 skill increases = 1 level, and although the exact formula has not yet been found, the relationship is as follows:

  • The higher the skill level, the more it adds to the level growth scale when increasing this skill.
  • The higher the level, the more upgrades of various skills are required.

For example, at level 70, increasing weaker skills will barely move the level progress bar, while increasing highly developed skills (for example, from 99 to 100) will significantly increase level progress.

Maximum level

Level restrictions are not included in the game physics (perhaps this was done in view of future additions, or perhaps to avoid bugs).

But after leveling up all your skills to 100, you will only get 81 level (and 80 ability points, respectively).

Is it possible, having level 81, to collect large fines for crimes, then go to prison, lower your skills, and then pump them up again, and increase the level? I don’t know (but I’ll definitely try and write in the near future).

In any case, with various trainers and cheats levels 100, 150 and 200 are easily reached.

Health

The amount of health determines how much damage a character can take before dying. When health is at maximum it is not displayed on the screen. And only in the case when it is not equal to 100% is displayed at the bottom of the screen with a red stripe.

You can increase your health:

  • Using enchantment (items: armor, shield, amulet, ring);
  • Using a potion for 60 seconds (ingredients: bearded moss, blue mountain flower, bear claws, giant's finger, wheat, glowing mushroom);
  • With the help of Arkay's Blessing, + 25 units for 8 hours (gives Arkay's sanctuary);

Health Regeneration

If health is below the maximum value, it regenerates in real time.

Outside of combat, health regenerates 3% per second of the maximum value.
During the battle, 0.49%.

You can increase health regeneration using a potion for 60 seconds (ingredients: Namira rot, moon moth wing, sea acorn, vampire ashes, garlic, juniper berries).

There is no enchantment property to increase health regeneration.

Disabling health regeneration

Done using the console command ("~" key): player.modav healrate -0.7 *

Magic

Magic is spent on using spells, and its amount determines how long you can use spells in battle, without additional replenishment. The starting 100 units of magic are very lacking, especially for those who have chosen the path of magic, but at high levels of the game its amount is easily replaced by enchanted items, which in total provide a 100% reduction in the consumption of magic of a particular school (i.e., spells will have 0 magic).

When the amount of magic is at maximum it is not displayed on the screen. When magic is less than the maximum value, its amount is displayed by a blue scale at the bottom left of the screen.

You can increase magic:

  • When receiving a new level by 10 units;
  • With the help of enchantment
  • Using a potion for 60 seconds (ingredients: heather heart, jazzbee grapes, red mountain flower, cotton grass, void salts, histcarp, ectoplasm);
  • Using the Atronach Guardian Stone (+50 to magic, 50% spell absorption, magic recovery slowed by 50%);
  • With the help of the Blessing of Julianos, + 25 units for 8 hours (given by the Sanctuary of Julianos);

Magic Regeneration

If magic is below the maximum value it regenerates in real time.

Outside of combat, magic regenerates 3% per second of its maximum value.

During the battle, 0.99%.

You can increase magic regeneration:

  • Using a potion for 60 seconds (ingredients: jazby grapes, dwemer oil, moon sugar, fire salts, salt, taproot, garlic);
  • Using enchantment (items: helmet, armor, ring);

Also, all magic robes have the property of increasing magic regeneration.

Disable magic regeneration.

This is done using the console command ("~" key): player.modav magickarate -100 *

Strength reserve

The reserve of strength is an important tactical resource, which is spent on running (moving with Alt held down) and on power attacks. Increasing your stamina as you level up also increases your maximum carry weight by 5. But enchanting items for a bonus to stamina does not increase your carry weight.

When the stamina is full it is not displayed on the screen. Otherwise, the power reserve is displayed as a green bar at the bottom right of the screen.

You can increase your strength by:

  • When receiving a new level by 10 units;
  • Using a potion for 60 seconds (ingredients: large horns, killer fish roe, lavender, firefly thorax, garlic, charus egg);
  • Using enchantment (items: armor, boots, amulet, ring);
  • With the Blessing of Kynareth, + 25 units for 8 hours (given by the Shrine of Kynareth);

Stamina regeneration

If the Stamina is below the maximum value, it regenerates in real time.

Outside of combat, your stamina regenerates 5% per second of its maximum value.
During the battle, 1.75%.

You can increase your stamina regeneration by:

  • Using a potion for 60 seconds (ingredients: mora tapinella, fly agaric, bee, scale);
  • Using enchantment (items: gloves, boots, amulet);

Weight

Weight determines how much cargo your character can carry without penalties. The base value is 300. If you exceed the carry weight , you will not be able to run or make fast movements around the map.

A funny trick: if, with a load of 295/300, you take it “in your hands” (point at an object and hold down “E”), for example, an ax with a weight of 20 , you can move freely without penalty. And if you take it into your inventory, you will have an advantage with corresponding penalties.

You can increase your weight:

  • When you gain a new level (by increasing your reserve of strength, you will also receive +5 to the maximum carried weight);
  • Using a potion for 60 seconds (ingredients: betta fish, hawk's beak, giant's finger, veil of mist, creeping vine, scale);
  • Using enchantment (items: boots);

Important: enchanting items to provide a bonus to your stamina does not increase your carry weight.

Solving Overweight Problems

Almost all players are faced with the problem of overweight, when it seems that there is nothing superfluous, but still there is not enough weight. Most go straight pumping up their reserves of strength, but this path is not the best nevertheless, pumping up health or magic is more useful. So how do you get out of a situation with an advantage?

  • At first, the Horse Stone will help, which gives a +100 increase in weight;
  • Give heavy objects to allies and partners;
  • Buy a house and store unnecessary items in it (ingredients, potions, which at first glance weigh nothing, can add up to a significant load);
  • If you wear heavy armor learn the ability “Hard Training” (requires 70 skill), and the armor you wear will not weigh anything;
  • If you wear light armor learn the “Second Skin” ability (requires 50 skill), and the light armor you wear will not weigh anything;
  • Learn the “Patch Pockets” ability in the pickpocketing branch (it’s not expensive to upgrade from teachers), which will give you a permanent +100 weight gain.

As a result, without investing a single point in your stamina reserve, you can have 400 carry weight, and the armor you wear will not weigh anything.

Armor class

Armor class is the sum of the “Armor” indicators of all the armor you are wearing. Armor class reduces the physical damage a character takes.

  • By wearing light armor, you will receive a lower armor class, but will be able to move, run, and hide better.
  • By wearing heavy armor, you will receive a higher armor class, but also a penalty to your running and attack speed (penalties can be removed by studying the “Hard Training” ability in the heavy armor branch). Heavy armor makes more noise when moving, making it more difficult to hide in it.

You can increase your armor class:

  • By wearing higher quality armor;
  • By improving the armor at the anvil (read more: blacksmithing);
  • Using a potion for 60 seconds (light armor ingredients: moon moth wing, honeycomb, hawk feathers, bee's nest, skeever tail; heavy armor ingredients: whiteweed, thistle branch, ice wraith teeth, saber fang, killer fish scales) ;
  • Using enchantment (items: armor, gloves, amulet, ring);
  • With the help of abilities (light armor: "Defensive Agility" 5 levels of 20% increase in armor and "Full Set" giving a 25% increase when wearing a full set of light armor; heavy armor: "Juggernaut" 5 levels of 20% increase and “Full Set” which gives a 25% increase when wearing a full set of heavy armor).

Damage

The damage parameter affects how much damage you inflict on an enemy with a weapon strike. The higher the value, the more damage you deal. But damage is not equal to damage dealt. At the moment, we do not know the formulas by which the final damage to the enemy is calculated.

The minimum damage is for daggers, and the maximum for two-handed hammers.

Damage is divided into 3 types:

  • One-handed weapon damage
  • Two-handed weapon damage
  • Shooting Damage

Damage of one type or another is influenced by various properties, skills and abilities. Let's take a closer look at them.

The damage of one-handed weapons can be increased:

  • By increasing the one-handed weapon skill;
  • Due to the “Strong Hand” ability (5 levels, the sum of which gives a 100% increase in damage);
  • With the help of enchantment
  • Using a potion for 60 seconds (ingredients: bearded moss, small pearl, bear claws, hawk feathers, dog root, origma egg);

The damage of two-handed weapons can be increased:

  • By increasing the two-handed weapon skill;
  • Due to the “Barbarian” ability (5 levels, the sum of which gives a 100% increase in damage);
  • Using enchantment (items: gloves, boots, amulet, ring);
  • Using a potion for 60 seconds (ingredients: troll fat, fly agaric, dragon tongue);

Shooting damage can be increased:

For now, the game only has bows, but there will likely be new types of ranged weapons in the future.

  • By increasing your shooting skill;
  • Due to the “Excessive Tension” ability (5 levels, the sum of which gives a 100% increase in damage);
  • Using enchantment (items: helmet, gloves, amulet, ring);
  • Using a potion for 60 seconds (ingredients: spider egg, dog root, elf ear, juniper berries).

P.S.

* Commands to disable health and magic regeneration work correctly only at the first level. When used at other levels, regeneration, although slowed down, may remain.

Spell damage and elemental resistances will be considered separately.

If you have anything to add to the page, or know any formulas on the topic, write in the comments.