Stalker call of chernobyl tasks. Passage Stalker Call of Chernobyl: Guide to walkthrough Call of Chernobyl. Where to find tools in Call of Chernobyl

As I said in the mod review, Call of Chernobyl is massive and not exactly beginner friendly, which makes the desire to explore the Zone shatter against the difficulty of survival. In this article, I will provide you with ways to simplify the game process, work around some gameplay flaws, and generally play the way you want.

You don't have to follow these tips, as some of them may be considered exploits, but it's my job to provide you with the information, and how you use it is up to you. These are not cheats, this is not a spawn menu, so all the methods mentioned below keep the game interesting in one way or another.

1. Basic and advanced weapon tools(Gunsmith toolkit & Advanced gunsmith toolkit). They are required one copy for each technician. The basic weapon tool is found in various caches, it is easy to buy from merchants and generally gets it quickly. The improved tool is so rare that I still haven't found one. Theoretically, it should also be sold in stores, but I did not find it anywhere. Fortunately, tools can be dispensed with altogether (see below).

The Forester in the Red Forest repairs and upgrades weapons and armor without the need for tools and no time cost but slightly overpriced. True, we still have to reach him, but this is already the tenth case. But now there is always a reason to visit the old man!

2. Finance. There is a sure but rather slow way to earn an arbitrary amount of money. It includes a trader Owl (Owl) from Zaton and a certain number of artifacts. If you remember, in Call of Pripyat, he could sell a Gauss rifle and immediately buy it back, and at a profit for himself. In Call of Chernobyl, it works exactly the same, but, in addition to the rifle, also with monster body parts, as well as some artifacts. I will give an incomplete list of the latter with names, spawn location (if it is defined) and profit from one purchase and sale:

– Drop / Droplet, spawn in fiery anomalies (100 rubles)

- Thorn / Thorn (100 rubles)

– Slime / Slime (100 rubles)

– Crystal thorn / Crystal thorn, spawn in chemical anomalies (250 rubles)

– Slug/Slug (250 rubles)

– Spring / Spring, spawn in electrical anomalies (500 rubles)

As it turns out later, the same trick can be done with other merchants, including the regular sellers of Debt and Freedom. And these guys pay twice (!) times more. So seven Springs and a couple of minutes of buying and selling will lead to enrichment by unrealistic amounts. Which, by the way, will be needed - repairing the pumped, but smashed into the trash exoskeleton of Freedom will cost up to 200 thousand rubles.

IMPORTANT! During clever financial frauds, you need to be extremely careful with saving and loading. If you boot up when the artifact is in your inventory, for example, with Owl, then it will disappear, since the goods from merchants are completely updated after downloading.

3. Artifacts. Again, Zaton. It’s easiest to farm artifacts there if you set bursts every 6-12 hours. Stalkers have forgotten how to climb anomalies, so everything that was born on the spot lies there. But due to the lack of achievements, artifacts do not appear so often, especially for rare items.

Compass is located where we found it on the quest from the forester - in the Red Forest, in the mine, right on the table. Heart of the Oasis I did not find it, although it should take place.

4. Shootouts. Try to set monsters on stalkers, including neutral ones. One pseudo-giant can destroy a full-fledged squad of mercenaries of five comrades, two of which are masters in exoskeletons. Why, a couple of rats can bite NPCs to death, since stalkers almost never hit small opponents! In front of my eyes, a citizen in an exoskeleton was eaten to death by a trio of impudent jerboas. Exceptions, of course, are quest characters to whom you have not yet handed in quests. These need to be protected. The rest can be fed to land fish, yo-ho-ho and a bottle of Cossacks! It's a shame, of course, for the craftsmen who reveal themselves to small rodents, but these are their problems, but their loot is yours. Unless, of course, you can handle the rodents yourself. On the other hand, if three jerboas are a problem for you, then you don’t deserve good loot.

5. Gauss rifle. Finding it just lying will not work, as well as cartridges for it. They are not for sale at any merchant. Theoretically, it can be sold by Monolith merchants, but this is only theoretical. But there is still a rifle in the game, and it is quite possible to farm it. The first time I came across it was in Limansk, near the transition to the Hospital. The Monolith's levitating sniper was armed with it (don't ask, I'm in shock myself), they managed to knock it out the second time. The second copy was found in the Hospital. The third and the rest are in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place where it can be farmed. Where the exit from the Monolith control room is located, units of the monolith periodically spawn. They are heavily armed, have G36, RPG-7 and guns under 9x39, while the Gauss rifle comes across rarely, but accurately. If you have time to kill a comrade carrying it, then full clip yours. To the east of the farm, by the way, is an exoskeleton. Its location is also indicated in the picture:

Other tips and fun facts:

- Being a stalker, the Sultan can be safely killed. He has a Nighthawk, a pretty rare weapon, and no one else cares about killing. Yes, you can now run with weapons in Skadovsk. As well as on Yanov.

- The machinations with several things at the technicians are not carried out in parallel, but in turn. And if there are more than three or four things, then the total time is multiplied by a modifier, which increases from the total amount of work and, possibly, its complexity. So if you turn in four assault rifles for repairs and one armor for upgrading, be prepared to wait many times longer. Up to several hours. I have one pistol in Skadovsk for two hours repaired.

– Laboratories, dungeons and other basements are much less populated than in original games. Let's say that in the laboratory with Megamind there is not a single enemy at all. Loot, however, is also scanty - Beryl-5m, and that's it.

- To increase the duration of the run, you can use not only energy drinks and artifacts to increase endurance, but also the Hercules drug. Endurance recovery depends on what percentage remains before the maximum weight load. “Hercules” pushes the load bar by 20 kg, so that even with a load of 80 kg, you can achieve an endless run.

- The most valuable monsters in terms of loot are the controllers, their arm / brain costs 500 rubles apiece from almost every merchant.

- An RPG-7 with a couple of missiles lies in a weapons depot inside the Volkhov air defense system, the door there is initially open. The detector "Veles" is bought from merchants-scientists, I never saw "Svarog", although it should be. Finding Veles, playing as a stalker and not going to the scientists, is quite difficult, it is only found with zombies in exoskeletons. As, by the way, and a machine gun.

- Grenades for underbarrel grenade launchers are very rare, merchants almost never have them, in caches too. It's no joke, rockets for RPG-7 are easier to find!

– Butterfly mines can be placed in the quick slot, as can medkits/bandages/drugs. They are activated 3 seconds after being placed and are good for luring opponents, although they are not as effective as we would like. At first, I recommend having two or three pieces in stock, since they weigh a lot, but it will be easier to drop the tail from a pair of mutants.

Call of Chernobyl walkthrough guide

Call of Chernobyl is one of the best freeplay mods,
consisting of locations from all three parts of the S.T.A.L.K.E.R. Also, in addition to freeplay, there is a story mode and zombie survival, "One Life" and Azazel mode. The presence of many different addons allows everyone to make the assembly to their liking.

Where to find tools in Call of Chernobyl

Call of Chernobyl is a project that promises the player not only gameplay and graphic changes, but also an exciting storyline with a wide range of weapons. As the story progresses, the player will often be given tasks to find tools, this is not only a good way to earn money, but also a good chance to make a complete upgrade of their weapons and armor later. Sometimes in the midst of a passage, the question of where to find tools in the call of Chernobyl becomes simply vital.

The advent of calibration tools, fine and rough work in Game Call of Chernobyl has an absolutely random nature, so their appearance on gaming location may be completely unpredictable. However, there are a few guidelines, following which, during the passage, you can relatively quickly find all three sets.

Tools search features:

Huge chances of finding tools are given by taking and completing the tasks of various stalkers. for their fulfillment main character will receive the coordinates of the location of caches and caches in which you can find tools.
. Do not ignore found PDAs, they can also become a source of information about caches of tools.
. The third option for obtaining information about tools can be captured enemies. Therefore, do not rush to immediately kill the enemy, he can be wounded and interrogated - this can give additional leads to caches, albeit with little chance.

Next, we will try to give the coordinates and locations of already found sets of tools, so we hope that this information will make your search easier. However, remember that your passage option and the selected grouping at the beginning of the game can be very different and make your own adjustments.

Tools for fine workmanship:

→ at the Amber location, you can earn extra money as a conductor and for each successful completion of the task you can get a set of tools.
→ at the location Sprout, in one of the boxes at the Bartender.
while playing as a military, they can be obtained for completing the Military Exercises quest.
→ at the Cordon location, in one of the green military boxes, next to the tunnel leading through the railway embankment, you need to look from the side of the pig farm.

Tools for rough work:

→ on the territory of the bar, when viewed from the side of the arena, there will be a cache with a tool on the ventilation.
→ playing for the military group, completing one of the tasks you will receive a cache of tools located almost at the entrance to the Research Institute Agroprom

Calibration tools:

→ by completing the quest "Storm in the Zone" as a soldier, you will receive a set of tools.

Gunsmith's Tools:

→ They appear on sale at the Bartender.

Successful searches will directly depend only on your desire and careful completion of quests and tasks issued by the characters. Get information about caches, do not pass by interesting places, communicate with stalkers, pay attention to the found PDAs and the question of where to find tools in the call of Chernobyl will remain in the distant past for you.

Where to find the Swamp Doctor Call of Chernobyl

Many players almost at the start are wondering where to find the Swamp Doctor in Call of Chernobyl? Despite the fact that the appearance of the Doctor is random, we will try to describe in detail the places of his most likely appearance.

If you started the game from the base of Clear Sky, then you need to go to the swamps, not far from the base, next to the tower you can find a trailer in which the Swamp Doctor will be located.

After talking with him, you can start the main storyline and get important key tasks that will lead you through the game locations to the coveted Monolith.

This place will not be difficult to find at all, it is most likely familiar to you from the first quest original version Stalker games Clear sky.

As the main character progresses through the story, you will have to return to the Swamp Doctor more than once and his second habitat will be a cave near the destroyed railway bridge, located on the edge of the Swamp location, next to the Tuzla tunnel.

Often the Doctor can be found directly at the very base of the Clear Sky grouping, so visit there more often and you are guaranteed a meeting with the doctor.

The Doctor's habitats at the Swamp Location:

The trailer located next to the tower.
. Clear Sky Base.
. Cave near the railway bridge near Tuzla.
. Random movement around the location.

Now you know how to find the Swamp Doctor in Call of Chernobyl, but remember that he can travel around the Swamp location, and sometimes wander to visit the Bartender. If we talk about the plot of the Secrets of the Zone, then storyline will be available to players who have chosen one of the following groups at the start of the game: Loners, Mercenaries, Scientists, Clear Sky, Duty and Freedom.


Where to find gauss cannon in Call of Chernobyl

Finding it just lying will not work, as well as cartridges for it. They are not for sale at any merchant. Theoretically, it can be sold by Monolith merchants, but this is only theoretical. But there is still a rifle in the game, and it is quite possible to farm it. The first time I came across it was in Limansk, near the transition to the Hospital. The Monolith's levitating sniper was armed with it (don't ask, I'm in shock myself), they managed to knock it out the second time. The second copy was found in the Hospital. The third and the rest are in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place where it can be farmed. Where the exit from the Monolith control room is located, units of the monolith periodically spawn. They are heavily armed, have G36, RPG-7 and guns under 9x39, while the Gauss rifle comes across rarely, but accurately. If you manage to kill the comrade carrying it, then the full clip is yours. To the east of the farm, by the way, is an exoskeleton. Its location is also indicated in the picture.

Walkthroughs Stalker Call of Chernobyl: Guide to walkthrough Call of Chernobyl

Call of Chernobyl is one of the best freeplay mods,
consisting of locations from all three parts of the S.T.A.L.K.E.R. Also, in addition to freeplay, there is a story mode and zombie survival, "One Life" and Azazel mode. The presence of many different addons allows everyone to make the assembly to their liking.

Where to find tools in Call of Chernobyl

Call of Chernobyl is a project that promises the player not only gameplay and graphic changes, but also an exciting storyline with a wide range of weapons. As the story progresses, the player will often be given tasks to find tools, this is not only a good way to earn money, but also a good chance to make a complete upgrade of their weapons and armor later. Sometimes in the midst of a passage, the question of where to find tools in the call of Chernobyl becomes simply vital.

The appearance of calibration tools, fine and rough work in the Call of Chernobyl game is absolutely random, so their appearance on the game location can be completely unpredictable. However, there are a few guidelines, following which, during the passage, you can relatively quickly find all three sets.

Tools search features:

Huge chances of finding tools are given by taking and completing the tasks of various stalkers. For their implementation, the main character will receive the location coordinates of caches and caches in which you can find tools.
. Do not ignore found PDAs, they can also become a source of information about caches of tools.
. The third option for obtaining information about tools can be captured enemies. Therefore, do not rush to immediately kill the enemy, he can be wounded and interrogated - this can give additional leads to caches, albeit with little chance.

Next, we will try to give the coordinates and locations of already found sets of tools, so we hope that this information will make your search easier. However, remember that your passage option and the selected grouping at the beginning of the game can be very different and make your own adjustments.

Tools for fine work:

→ at the Amber location, you can earn extra money as a conductor and for each successful completion of the task you can get a set of tools.
→ at the location Sprout, in one of the boxes at the Bartender.
while playing as a military, they can be obtained for completing the Military Exercises quest.
→ at the Cordon location, in one of the green military boxes, next to the tunnel leading through the railway embankment, you need to look from the side of the pig farm.

Tools for rough work:

→ on the territory of the bar, when viewed from the side of the arena, there will be a cache with a tool on the ventilation.
→ playing for the military group, completing one of the tasks you will receive a cache of tools located almost at the entrance to the Research Institute Agroprom

Calibration tools:

→ by completing the quest "Storm in the Zone" as a soldier, you will receive a set of tools.

Gunsmith's Tools:

→ They appear on sale at the Bartender.

Successful searches will directly depend only on your desire and careful completion of quests and tasks issued by the characters. Get information about caches, do not pass by interesting places, communicate with stalkers, pay attention to the found PDAs and the question of where to find tools in call of Chernobyl will remain in the distant past for you.

The Call of Chernobyl mod is massive and not exactly beginner friendly, causing the desire to explore the Zone to be shattered by the difficulty of survival. In this article, I will provide you with ways to simplify the game process, work around some gameplay flaws, and generally play the way you want.

You don't have to follow these tips, as some of them may be considered exploits, but it's my job to provide you with the information, and how you use it is up to you. These are not cheats, this is not a spawn menu, so all the methods mentioned below keep the game interesting in one way or another.

1. Basic and advanced weapon tools(Gunsmith toolkit & Advanced gunsmith toolkit). They are required one copy for each technician. The basic weapon tool is found in various caches, it is easy to buy from merchants and generally gets it quickly. The improved tool is so rare that I still haven't found one. Theoretically, it should also be sold in stores, but I did not find it anywhere. Fortunately, tools can be dispensed with altogether (see below).

The Forester in the Red Forest repairs and upgrades weapons and armor without the need for tools and without spending time but slightly overpriced. True, we still have to reach him, but this is already the tenth case. But now there is always a reason to visit the old man!

2.Finance. There is a sure but rather slow way to earn an arbitrary amount of money. It includes a trader Owl (Owl) from Zaton and a certain number of artifacts. If you remember, in Call of Pripyat, he could sell a Gauss rifle and immediately buy it back, and at a profit for himself. In Call of Chernobyl, it works exactly the same, but, in addition to the rifle, also with monster body parts, as well as some artifacts. I will give an incomplete list of the latter with names, spawn location (if it is defined) and profit from one purchase and sale:

Drop / Droplet, spawn in fiery anomalies (100 rubles)

Thorn / Thorn (100 rubles)

Slime / Slime (100 rubles)

Crystal thorn / Crystal thorn, spawn in chemical anomalies (250 rubles)

Slug/Slug (250 rubles)

Spring / Spring, spawn in electrical anomalies (500 rubles)

As it turns out later, the same trick can be done with other merchants, including the regular sellers of Debt and Freedom. And these guys pay twice (!) times more. So seven Springs and a couple of minutes of buying and selling will lead to enrichment by unrealistic amounts. Which, by the way, will be needed - repairing the pumped, but smashed into the trash exoskeleton of Freedom will cost up to 200 thousand rubles.

IMPORTANT! During clever financial frauds, you need to be extremely careful with saving and loading. If you boot up when the artifact is in your inventory, for example, with Owl, then it will disappear, since the goods from merchants are completely updated after downloading.

3. Artifacts. Again, Zaton. It’s easiest to farm artifacts there if you set bursts every 6-12 hours. Stalkers have forgotten how to climb anomalies, so everything that was born on the spot lies there. But due to the lack of achievements, artifacts do not appear so often, especially for rare items.

Compass is located where we found it on the quest from the forester - in the Red Forest, in the mine, right on the table. The heart of the Oasis was not found by me, although it should have a place.

4. Shootouts. Try to set monsters on stalkers, including neutral ones. One pseudo-giant can destroy a full-fledged squad of mercenaries of five comrades, two of which are masters in exoskeletons. Why, a couple of rats can bite NPCs to death, since stalkers almost never hit small opponents! In front of my eyes, a citizen in an exoskeleton was eaten to death by a trio of impudent jerboas. Exceptions, of course, are quest characters to whom you have not yet handed in quests. These need to be protected. The rest can be fed to land fish, yo-ho-ho and a bottle of Cossacks! It's a shame, of course, for the craftsmen who reveal themselves to small rodents, but these are their problems, but their loot is yours. Unless, of course, you can handle the rodents yourself. On the other hand, if three jerboas are a problem for you, then you don’t deserve good loot.

5. Gauss rifle. Finding it just lying will not work, as well as cartridges for it. They are not for sale at any merchant. Theoretically, it can be sold by Monolith merchants, but this is only theoretical. But there is still a rifle in the game, and it is quite possible to farm it. The first time I came across it was in Limansk, near the transition to the Hospital. The Monolith's levitating sniper was armed with it (don't ask, I'm in shock myself), they managed to knock it out the second time. The second copy was found in the Hospital. The third and the rest - in the northwestern part of the Chernobyl nuclear power plant.

The latter is the place where it can be farmed. Where the exit from the Monolith control room is located, units of the monolith periodically spawn. They are heavily armed, have G36, RPG-7 and cannons under 9x39, while the Gauss rifle comes across rarely, but accurately. If you manage to kill the comrade carrying it, then the full clip is yours. To the east of the farm, by the way, is an exoskeleton. Its location is also indicated in the picture:

Being a stalker, the Sultan can be safely killed. He has a Nighthawk, a pretty rare weapon, and no one else cares about killing. Yes, you can now run with weapons in Skadovsk. As well as on Yanov.

The machinations with several things at the technicians are not carried out in parallel, but in turn. And if there are more than three or four things, then the total time is multiplied by a modifier, which increases from the total amount of work and, possibly, its complexity. So if you turn in four assault rifles for repairs and one armor for upgrading, be prepared to wait many times longer. Up to several hours. I have one pistol in Skadovsk for two hours repaired.

Laboratories, dungeons and other basement areas are significantly less populated than in the original games. Let's say that in the laboratory with Megamind there is not a single enemy at all. Loot, however, is also scanty - Beryl-5m, and that's it.

To increase the duration of the run, you can use not only energy drinks and artifacts to increase endurance, but also the Hercules drug. Endurance recovery depends on what percentage remains before the maximum weight load. "Hercules" pushes the load bar by 20 kg, so that even with a load of 80 kg, you can achieve endless running.

The most valuable monsters in terms of loot are controllers, their hand/brain costs 500 rubles apiece from almost every merchant.

- RPG-7 with a couple of missiles lies in a weapons depot inside the Volkhov air defense system, the door there is initially open. The Veles detector is bought from merchants-scientists, I never saw Svarog, although it should be. Finding Veles, playing as a stalker and not going to the scientists, is quite difficult, it is only found with zombies in exoskeletons. As, by the way, and a machine gun.

- grenades for underbarrel grenade launchers are very rare, merchants almost never have them, in caches too. It's no joke, rockets for RPG-7 are easier to find!

Minimum system requirements

Windows Vista 4GB RAM Intel Core 2 Duo E7400 / AMD Athlon 64 X2 5600+ 512 MB DirectX® 9.0c compatible card / NVIDIA® GeForce™ 9800 GTX / ATI Radeon™ HD 4850
S.T.A.L.K.E.R. Call of Chernobyl
This is a freeplay mod consisting of locations from all three parts of S.T.A.L.K.E.R.
The main changes are:
reworked locations by Bangalore and Borovos
redone AI by Alundaio
completely changed weather
redesigned gulag work system
modified A-Life
fully populated levels
Locations
Ground
Swamps (CHN)
Darkscape (build 2571)
Cordon (ChN)
Landfill (CHN)
Agroprom (ChN)
Dark Valley (CHN)
Bar (PM)
Rostock (PM)
Army warehouses (PM)
Amber (ChN)
Dead city (build 2571)
Limansk (ChN)
Radar (PM)
Red Forest (ChN)
Hospital (ChN)
Zaton (DR)
Jupiter (ZP)
Pripyat (DR)
Pripyat (PM)
Chernobyl-1 (PM)
Chernobyl-2 (PM)
Generators (2006)
Cemetery of technology
Underground/laboratories
Dungeons of Agroprom (ChN)
X18 (PM)
X16 (PM)
X8 (DR)
X10 (PM)
Overpass "Pripyat-1" (ZP)
Monolith Control Room (PM)
Sarcophagus (PM)
Warlab (2005)

Answers to frequently asked questions

The Cemetery of Technology crashes during the transition, what should I do?
Load the autosave, immediately find yourself at the location. Seems like this problem shouldn't happen anymore.

How to improve performance?
1. Turn off grass shadow
2. Make the shadows themselves of minimum quality
3. Disable SSAO
4. Change texture quality and visibility to the optimal state
5. You can reduce the spawn in the game settings

Why don't stalkers pay attention to the military in Cordon?
There is a neutral zone, the military does not touch the stalkers, and the stalkers do not touch the military. But the GG military still beat, this cannot be fixed. The solution is to save up money, equipment and go to the Bar, for example. (The authors made a truce at the location due to the fact that the military took out the village of beginners)

Where can I get a detector?
In corpses, in hiding places, they are sold by scientists, ordinary merchants also have them, but the chance of appearing is about 15%

If dynamic news is viewed in the error log
You can turn them off in the game settings and the crashes will stop. Like this shouldn't happen anymore.

Why is it so deserted!? Why are there so many animals!?
In the game settings, you can adjust the population of the zone.

How to deal with a helicopter?
If you shoot a helicopter in the tail, it will fall faster.

I want to sleep but I can't sleep, what should I do?
You most likely need sleep. If you have radiation or drank an energy drink, then you can’t sleep. If you slept, then the second time you can sleep only after a while. The feature can be disabled in the game settings.

How to pump weapons and armor to the maximum?
Go to the red forest to the Forester, he works for all factions and he does not need tools.

How to find tools?
They meet in caches, randomly. big chance for tools if you complete the tasks of stalkers. They will give coordinates to their caches as a reward, and already there you can find tools.
If you take enemies prisoner and then interrogate, you can also get a cache, but the chance for tools is low. How to capture? You must wound the enemy so that he falls to the ground and lies alive, and then approach him, if he kneels, you can interrogate him.
They can also give a cache for the brought PDA, it can also contain tools.

Useful information about partners
As partners, you can take any NPC unit that is friendly to the player and not busy guarding the point. Partners buy broken weapons (but not completely killed) and buy more expensive than merchants. Partners can be controlled both through dialogue and through the NumPad keys.
Num 1 - Change NPC Behavior Modes. Aggressive\Help\Passive.
Num 2 - change modes Waiting\Following.
Num 3 - NPCs move to the indicated point and wait there.
In the dialogues, you can give useful commands to NPCs, I advise you to look at them before moving forward. If an NPC stands in a doorway or a narrow passage, come close to him, after a couple of seconds he should move away.

How to pass this "Secret of the Zone"?
We are looking for a doctor and talking to him (or killing and rummaging if he is evil) upon receiving the key and the doctor's notes, the plot is activated. First we turn off the generator in x-16, then on the Radar, (we collect documents in all laboratories along the way). After turning off the radar, we go to the Monolith, but do not make a wish, but go to the control center, for documents, and then to VarLab. To open the door to WarLab, you must first pick up the documents in the monolith control center. In WarLab we are talking with the essence ... We run after two poltergeists in order to kill them (all doors open and close in a chaotic manner) ... After killing the second, all objects that are not screwed try to fly in the forehead ... Dodging them, we look for and kill first the bloodsucker, then controller ... We go to where they spoke with the entity ... Decoder ... it opens the door, but you will have to fight. The entity will offer to lie down in a flask, this is one of the endings. We refuse. We go to fight the monolith in order to destroy it. We return to the WarLab, and break the power supply of the capsules (look, do not hook the ones lying inside, the reputation drops a lot) and turn off the generators ... And return to the freeplay.

Can't find the Swamp Doctor? He randomly lives:
clear sky base
trailer at the tower (next to the base, the first quest in Clear Sky).
cave on the edge of the location, next to Tuzla.
and also, perhaps, he can travel around the zone. For example, to be at the Bartender (as it was in beta 1.4)

How to open warlab?
Code - 26041986

How to fix too overlit graphics in fashion?
Main menu - Atmosfear options - Other options - Load default color balance and brightness settings.
Or fine-tuning via user.ltx (located in the _appdata_ folder)

How to enable spawner?
Add "-dbg" to the end of the shortcut path. Example: Call of Chernobyl 1.4.22\Stalker-CoC.exe" -dbg
Then press S in the game menu.
Need to remove unnecessary information on the screen? Uncheck Debug Hud in the game settings.


Where can I see all the achievements?
Reading a text document

When installing the mod, it requires you to install Call of Pripyat, what should I do?
Try to install the licensed Call of Pripyat.

How to change the viewing angle?
fov command in console (for example: fov 60)
If your NPCs are stupid, then turn off the "AI Die In Anomaly" setting in the game options.

"For those who are interested, how to get more companions, there is a configuration config:
configs/ai_tweaks/axr_companions.ltx.
There are three settings: the number of companions, whether only friends can be recruited, and whether simulation squads can be recruited. Well, in general, you can simply disable this scheme there.
For deeper customization, open the axr_companions.script and dialogs_axr_companion.script scripts."
Where is the spawner for the Call Of Chernobyl mod, I'm looking for an add-on for weapons, graphics, etc., but there is no spawner.
In the folder with the game, find the file "Stalker-CoC.exe", create a shortcut to it on the desktop. Next, go to the properties of the shortcut and write "-dbg" in the object (without quotes). It should look something like this: "D:\Program Files\S.T.A.L.K.E.R. — Call of Chernobyl\Stalker-CoC.exe" -dbg . Naturally, you click "Apply" and "OK". Start the game, start new game or Loading (doesn't matter). During the game, press "Esc" (Pause) and press "S", the "Spawner" opens. P.S. So that there is no unnecessary information on the screen in the game, go to the game settings and in the "Game" \ "Game" section, uncheck the "Debug Hud" box.
"Running the mod on 86-bit Windows 7:

Unlike the original Call of Pripyat, Call of Chernobyl does not allow you to run the game at maximum settings on an 86-bit system due to the increased load of its contents - it crashes. The solution for those who want to play on the highest available graphics is to turn on improved dynamic lighting and set all settings to maximum, but with the exception of the following parameters:

Set the sliders exactly as shown in the screenshot. A little less - it's okay, but if you exceed the specified limit, then you risk catching flights. The proposed parameters are selected experimentally.»
- The authors of the mod are gentlemen from far abroad, so all the text is written in English.