Pick up the detectors of stalkers call of Pripyat. Passage of STALKER: Call of Pripyat - Zaton, Jupiter, Pripyat and additional tasks. Protecting scientists: find reliable people

Stalker call of Pripyat HOW TO PASS THE QUEST DARK BUSINESS!!!

  1. but as you wish! Hosh for Bondyukoff Hosh for ours then they won’t say thank you in your face !!!
  2. Tempting business
    After some time, Sych will offer a job to find and take three Veles detectors to scientists in the Jupiter location. According to him, they will start to make a profit.

    When asked where you can get detectors, Sych will briefly make it clear that this is purely our headache.

    1. The first date of the Beard for the task Lair of bloodsuckers.
    2. The second can be taken from the cache in the village of Kopachi. He lies in the cab of the excavator, Jupiter location.
    3. Third date Herman, scientist from the Uchnyh bunker, for the task of guarding the Topol team during measurements.
    4. Also, though very rarely, such detectors are found in dead stalker masters.

    After you find or collect three pieces, you must take them to the scientific technician Novikov. He will take the detectors and say that he will send the result back to Sych through the conductors.

    Further continuation of the task is possible after completing a series of tasks by Professor Herman (scientist from the bunker from the Jupiter location).

    Having received new data on anomalies, the scientific Novikov technician uses them to develop a new type of detector. In a few days, Owl will contact you and hint at the problem that has arisen. It turns out that he recommended Beard, when we hired new stalkers to search for artifacts, to issue improved detectors that Novikov made. But the stalkers refused to bring Sych's share, and therefore ours, and now we are instructed to figure it out.
    Beard will say the opposite: the contract was that he would pay money for the provided Svarog detectors. For two he has already given money, but for the third he will refuse and give it to us.
    Along the way, he hints at a job: an order has appeared for a very rare artifact Compass. The task is not worth taking yet (if you have, then see the tasks of the Beard). We return to Sych. He is angry and offers to rein in the bearded goat and directs us to the Sultan (then see the task of the Sultan Dark Deeds).

    You can also refuse by demanding your share. The owl will give 1500 RU and the task will end there. After that, go to the Sultan anyway.

    Dark Deeds
    This quest will be available after completing the quest Owl Tempting Business.

    The Sultan offers to find out from Beard about what kind of business he is now twirling. Since Beard has already mentioned information about the order for the "Compass" (during the task of the Owl "Tempting Business"), we tell the Sultan about it.

    And this task is activated. You need to find out from Noah (no one gave a hint to Noah, and there was no talk with Beard about this; an oversight of the developers, approx. ed.) what he knows about the artifact. Noah will give the artifact for free (talk to Noah again and he will give another Compass). We return to the Sultan and give the resulting artifact. We get 10,000 RU and two tips on caches.

    Now the Sultan demands to take away the Svarog detectors from the stalkers, whom Beard gave out to search for artifacts. Idm to the Beard and sign up to search for any artifact (before that, put in the box the one you go looking for). The task is to update and a stalker's mark will appear on the map, from which it is necessary to take away the Svarog detector in any way. They will be a sledgehammer. It's easy to identify him - he will be in Sev's costume!

    The cunning stalker agrees to give us the detector only in exchange for a cool barrel. If you accidentally have Vintar-VS lying around, you can exchange it. But what real kid with seeds in his pocket would go for such a not very honest exchange, and for an exchange in general? No!! ! So just shoot him and his friends. Search the Sledgehammer and take away Svarog.

    The task will be updated to search for the second detector. A new marker for the location of the second stalker should appear on the map.
    If suddenly it does not turn on, go around all the archanomalies in search of this stalker.
    Intimidate him with the death of Sledgehammer, and he himself will give us the detector we need. Now return to the Sultan. He will send to Beard, inform that the power on the ship is changing.
    You will have to get a new achievement "Authority".

  3. Svarog
  4. or they died or you have a glitch and you are looking for them in what location
  5. collect 100 thousand maneks and you will get the title of a cool buyer and you can buy from an owl, and look for zombies and they will give one for the lair of bloodsuckers.

Hitting.
As soon as you enter Skadovsk, a bandyuk will call you to the left of the entrance. A group of stalkers decided to become a gang. It is necessary to decide what to do: to take part in the raid, to warn the stalkers, or not to interfere.

1. Hitting. We talk with the assistant of the Sultan. He offers to wait until midnight and meet. We sleep until 23:00 and then we run to the Shevchenko ship. We talk with the bandyuk and attack the stalkers. After talking with the gang commander, you will receive a reward (2500 RU and a clue to the stash).
2. Warn stalkers. After receiving the assignment from the Sultan, we immediately tell everything to the Beard. He proposes to set a trap for the bandits. We sleep until 23:00. We run to the collection point and give consent to the bandits to attack. After the shooting starts, we bring down the gopniks in the back and after that we take the reward from the commander of the neutral (2500 RU, antirad, vodka, first aid kit, bandage and a tip on the hiding place in the Emerald village).
3. Don't interfere. After talking with the Sultan's assistant, we go to the Beard. We refuse to Beard's offer to help free stalkers with the words "No, you're on your own somehow." By the morning of the next day, the task will be canceled. Deal.
After shooting free stalkers at Shevchenok, you return to the Sultan. He plans to buy weapons from some huckster, well, he needs to make sure that the transaction process goes smoothly, so that no one stirs. We are heading to the Forestry area for a deal. When you meet a group of bantites, ask the chief. Follow the arrow. In the hangar, you will find a debtor in an exoskeleton nicknamed Morgan. After the start of the auction, there will be an attack by free stalkers. Morgan will yell that we brought the tail. The firing will begin. We'll have to remove everyone, both the freemen and the trader with guards. Search the bodies. The most important thing is to take the PDA of the merchant Morgan (only don't sell it to Sych). I think the head of "Debt" will be glad to know that someone is selling clan weapons. Then talk to the Sultan. He will write off 5000 RU and a tip on the hiding place. Dark deeds.
This task will be available after completing the Owl task "Tempting Business".
The Sultan offers to find out from Beard about what kind of business he is now twirling. Since Beard has already mentioned information about the order for the "Compass" (during the task of the Owl "Tempting Business"), we tell the Sultan about it. And this task is activated. You need to find out from Noah (no one hinted at Noah, and there was no talk with Beard about this; an oversight of the developers) what he knows about the artifact. Noah will give the artifact (talk to Noah again and he will give another "Compass"; but don't even ask about the third "Compass", he will start firing). We return to the Sultan and give the resulting artifact. We get 10,000 RU and two tips on caches.
Now the Sultan demands to take away the Svarog detectors from the stalkers, which Beard issued to search for artifacts. We go to the Beard and sign up to search for any artifact (before that, put in the box the one you are going to search for). The task is to update and a stalker's mark will appear on the map, from which the Svarog detector must be taken away in any way. They will be a sledgehammer. The cunning stalker agrees to give us the detector only in exchange for a cool barrel. If you accidentally have Vintar-VS lying around, you can exchange it. You can just shoot him and his friends. Search the Sledgehammer and take the Svarog.
The task will be updated to search for the second detector. A new marker for the location of the second stalker should appear on the map.
If suddenly it does not turn on, go around all the anomalies in search of this stalker.
Intimidate him with the death of Sledgehammer, and he himself will give the necessary detector. Now return to the Sultan. He will send to Beard, inform that the power on the ship is changing.
You will receive a new achievement "Authority".

The achievement "Authority" (Eng. Boss) in "Stalker: Call of Pripyat" opens after conspiring with the Sultan and seizing Beard's business on Zaton. The Sultan became the first bandit who managed to establish neutrality with free stalkers. He is trying to turn Skadovsk into a gangster camp, so he is in conflict with the local bartender, Beard, who opposes this. It will be possible to squeeze out Beard's business after completing five related tasks: "Attack", "Deal", "Tempting Business", "Compass" and "Dark Business".

Tasks "Attack" and "Deal" on the side of the bandits:

The meeting with the criminal authority takes place at the very beginning of the game on Skadovsk. The Sultan will offer Degtyarev to join the bandits and help deal with the stalkers on the Shevchenko dry cargo ship. The task "Attack" will appear in the journal. The test of recruits takes place at night southwest of Skadovsk. If you complete the order of the Sultan, the squad of Spartacus will die. Brass knuckles will give 1900 rubles and the coordinates of the cache as a reward. In the second order, the Sultan will ask you to attend a deal to buy weapons. The task "Deal" will appear in the journal. Brass knuckles with a detachment of bandits will be waiting for a meeting in Lesnichestvo southeast of Skadovsk. We kill all the soldiers on the arrow, take Morgan's PDA with data on the secret warehouse of "Debt" (information can later be sold to Sych -, Loki - or Shulga -), we get 5,000 rubles from Kastet for work and the coordinates of the cache.

Task "Tempting business" on the side of the bandits:

We return to Skadovsk to Sych, take the task "Tempting Business" to search for three Veles detectors for scientists from a bunker from the vicinity of Jupiter. The first "Veles" can be obtained for destruction on a tip from the Glukhar (the task is given by Beard), the second detector lies in the cab of an excavator on the Kopachi farm near the Cooling tower and the Anomaly "Ashes", where Degtyarev brings Uncle Yar from the station "Yanov", the third "Veles" sold by Herman in the scientists' bunker after successfully completing the first task with measurements (to increase the indicators of protection against psi-radiation, a tactical helmet from the Azot task from the Yanov is enough). Also, Veles detectors appear on sale at Sych after or are found on the bodies of masters from the Duty, Freedom, Loners, Zombified groups. After the Veles detectors were delivered to the scientists, we return to Skadovsk to Sych and report on the completion of the task.

Task "Dark business" on the side of the bandits:

We leave the base of stalkers, sleep or wander within the Zaton for several hours, after receiving an e-mail we again come to Sych, who will send him to deal with the Beard. We pick up the Svarog detector from the bartender, once again we talk with Sych about our share of the deal, but we don’t demand to give the money, but we agree to talk with the Sultan. If you take the money, the task will end. The godfather will offer to punish Beard and squeeze out a profitable business from him. The task "Dark Business" will appear in the magazine. We talk with Beard about artifacts, learn about an important order for the Compass, after which the Sultan will send Degtyarev to Noah on an old barge located behind the Port warehouses south of Skadovsk. The hermit will not quarrel at the meeting and will immediately give the Compass.

The Sultan will be delighted with a valuable find and will give 10,000 rubles with the coordinates of the cache as a reward, and before parting, he will report that the free stalkers of Beard have improved detectors that need to be captured at any cost. To find out about the location of stalkers with prototype detectors, you need to complete a couple of any tasks for Beard to find and deliver artifacts for customers.

Orders for artifacts appear at Beard only after completing the task "Strange Phenomenon" to deliver a modified helm from the "Dredger" located east of "Skadovsk". The task is available throughout the game.

When the bartender's trust is earned, the necessary marks will appear on the map. The Sledgehammer squad is located near the Claw anomaly, the Crest squad is often found near the Sosnodub anomaly. Both are on Zaton southwest of Skadovsk. You can pick up improved detectors from stalkers different ways: kill; exchange for weapons; intimidate by talking about the sad fate of the first group after the murder of stalkers; loot the bodies after they stumble upon a group of strong mutants. Regardless of the choice, we return with two improved detectors to the Sultan, who will send to Beard to say hello.

The consequences of supporting the Sultan and the bandits at Skadovsk:

As a result of the coup, Beard will refuse to leave Skadovsk, but will agree to work for the Sultan and pay tribute to Degtyarev once a day. The amount of the bribe varies within 2000 rubles. The frightened owl will also make a small discount on its goods, so as not to invite trouble. After receiving the "Authority" trophy, Degtyarev's reputation among free stalkers will greatly deteriorate, which will lead to an increase in prices when trading, but the bandits will begin to fear and respect. If you do not help free stalkers at all, Beard may stop trading. If at the very beginning you refuse the Sultan's offer and inform Boroda about the impending attack, the bartender will make a counteroffer and ask you to protect the stalkers on the Shevchenko dry cargo ship from the attack of the bandits. This act in the future will allow you to open the achievements "" and "".

The ending of the game with the choice of bandits in "Stalker: Call of Pripyat":

The law of the Sultan was finally established on Skadovsk, and the ship became the base for the bandits. Beard, not wanting to pay tribute to the boys, together with a group of stalkers moved to the uncharted parts of the Zone. Attempts by stalkers to restore the previous state of affairs quickly came to naught: demonstrative sendings for ejection did their job.

An unusual glow was recorded on the dredger, and Dyagterev needs to move forward and investigate this phenomenon. It will turn out that the "modified steering wheel" of the ship will glow. It is necessary to bring it to Beard ... At the exit of Diagterev, the stalker Vobla will be waiting, who, through, literally, tears, will ask to give the artifact to him, supposedly for noble intentions. You will have a choice - give him this artifact, after which he will immediately run to sell it to Beard, or you can send him to hell and move on. Soon, as you move away from him, an ambush will be waiting for you, which will be arranged by the same stalker, you can just give him this little thing again, in case of refusal, Dyagterev will be sewn almost point-blank, there is a chance that you will survive, but he extremely small. Therefore, my advice to you, shoot this scoundrel after the refusal, and all his friends who come running, and then sell Beard for 3,000 rubles.

Tools

Mechanics in both locations will give you the task of finding tools for them, because. only with their help they will be able to make modifications to armor and weapons.
Here is the list.
A set of tools for hard work is located in the attic of the sawmill, which is located on Zaton. Be vigilant, there you will be met by a lot of zombies!
About the toolbox for more fine workmanship on Zaton will be said separately.

A set of tools for hard work in the vicinity of "Jupiter" - you will need to go south of Yanov, where you will find a car under the bridge, in which there will be an anomaly "Electra", carefully select them.
A set of tools for finer work in the vicinity of "Jupiter" - will lie in one of the buildings at the Jupiter plant, go up to the attic, beware, there will be many anomalies of "Electra", there you will find it.
You will find a couple more sets of calibration tools in Pripyat. One - in the Department Store in the basement, which will be teeming with jerboas. The second one will be on the second floor of the abandoned KBO. There will be a lot of Elektra anomalies and another surprise - the Burer, which is most convenient to bring down with a shotgun or a knife.
After completing the task, the technicians will provide a list of special modifications, so Cardan will be able to modify the exoskeleton already up to the fourth generation, and you will be able to run as if it were a normal suit.

Hitting

The leader of the bandits, the Sultan, will ask you to help him in one dirty business. He planned to shoot all the stalkers on a barge near Shevchenko, he wants to attack at night. You have two options - either you help and really kill the stalkers, or you go and knock about it to the whole Beard, who asks you for a counter task, where you, having wedged into a group of bandits, like your own, will actually help the stalkers to fight off attack. There is a third option - run to the very barge, notify everyone there, in any outcome you will receive a reward and weapons for completing the task.
And one piece of advice, if you still decide to help the stalkers, then wait until the bandits start moving in a chain, and then throw them in the center of the chain

Deal

You can only take this quest at night. Moreover, if you do not take it right away, then later it will be impossible to get it in any other way - it will automatically be considered failed.
Beard offers you to help the stalkers. The essence of the task is that the bandits decided to buy weapons from someone, and the stalkers, of course, will then go sideways, so your goal is to prevent them from doing this. At nightfall, we meet with a group of stalkers near the forest areas, where we overhear the conversation of the scoundrels and the stalker, dressed in the exoskeleton of "Duty". After the end of their conversation, it is necessary to fill up everyone. To help you and it will be very effective to use something sniper, such as Vintorez, since you can’t break through the exoskeleton so easily. From the corpse of the "debtor" you can get his PDA and at the same time find out that his name is Morgan. For this name, Sych will give you 4,000 rubles. Finish off the bandits, talk to the leader of the stalker group. He will pay you 2,500 rubles and send you to Beard to issue the main award. Beard, after he finds out that you have completed the task, will give 3,500 rubles, with the words that like "everyone needs money, keep it." In the course of completing this task, you will be able to score a lot of guns. But many of them are completely dead, which will not give you any profit, they will not want to buy from you, but there will be plenty of cartridges.

Magpie

Your task is to find a stalker nicknamed Magpie. You will receive the task in Skadovsk, but it will not be possible to complete it immediately. When you arrive in the vicinity of the Jupiter plant, head towards the Quarry, where a dying stalker will lie under a huge device resembling a saw. After talking with him, you will know that someone has betrayed him. After that, we leave the fading one at rest and return to Yanov. After that, everything is simple - you need to talk with a stalker named Flint, who actually turns out to be Magpie. According to some reports, it’s better to do the “Hunting the Chimera” task, because immediately after the end, Flint will begin to praise himself and his exploits, than he will finally betray Magpie. Then we head to the head of Freedom, ruthlessly hand over Flint to him, then, after which, on the way back to Skadovsk, we report to Gonta about the success of our mission.

Invalid cache

In the bar "Skadovska" you will meet the stalker Koryaga. He will ask Dyagterev to help him - to deliver him a container with swag. He himself cannot do this, because the container and the car in which he was lying fell into a hole, and around him it is teeming with snorks, of which he is terribly afraid. Once you are there, go down into the failure, you can easily see the car, go down the ledges deeper, after which, we take the container and, after wandering around the dungeon and shooting all the evil spirits there, we go to the surface .. Nearby, by the way, there will be a very interesting anomaly, where you can find a couple of artifacts.
Deliver the swag to Koryaga. He offers to divide it, in a brotherly way, there will be a modified "Handicap", it is unlikely that you will need it, a medical kit is a very necessary and practical thing, a modified AKM-74/2U - here you really need to look at your machine gun, which you have on hands, the artifact "Soul" - we definitely take it, a helmet - there is no need for it. The snag will give you two things.

Deut
oh reward option: Since at the beginning of the game there will not be enough money, you can pick up all the things from the container. To do this, instead of sharing with Koryaga, we go directly to Cardan, the technician. He asks for opening the container 500 rubles. and immediately gives you the whole set, which will more than pay for the spent.

Disappearance of stalkers

The capercaillie will tell you that people began to disappear, and bloodsuckers kidnap them. And just like that, the hunter Danila disappeared quite recently, his remains were never found, your task is to find out what's what. Upon arrival at the indicated place, Capercaillie will contact you. He will tell you that he has found a lair of bloodsuckers and you need to meet him. Having met, he will report that he watched a pair of bloodsuckers enter the building of the VNZ "KRUG". It is necessary to check that there, there will be the above bloodsuckers, which will need to be thrown, preferably separately. And try not to hurt your partner, perhaps it's better to take a knife. Then we follow down, where you will find the lair of these creatures. There are plenty of them here, but they are sleeping, so we quietly move past this sleepy kingdom to the exit. Move in a half-crouch, otherwise you may remain food on this rookery. After leaving, Capercaillie sends us to talk to Beard. but this is a completely different task, he himself will ask to meet him at Skadovsk, but a little later. Until you get to Skadovsk, Capercaillie will not be there, therefore, at least from the fact that he “sticks out” to us, we must turn to Beard, he probably knows. And yes, he knows. He will tell us that Capercaillie left you a message, that he will head to the port cranes, so we move out there, and again annoyance, he is not there either, instead you will find Danila’s corpse, but when you go into the booth where he lies, then be a little dumbfounded, there is Capercaillie and Tremor drinking his blood. The tremor will begin to make excuses, such as he has a thirst for blood, will tell you that he hid it for a long time and the like. And after this sentimental conversation, he will put a bullet in his forehead. We return to Beard, who, after your story, will give you as much as 10,000 rubles. And you will receive the “Detective” skill, that is, for a solved case, stalkers will definitely put first-aid kits and other medicines in your personal box in Skadovsk, which is certainly pleasant and useful.

Lair of bloodsuckers

Option one:
Tell the Beard about the bloodsuckers' lair found, he will understand that this is a big threat and will send you in search of poison gas. Go to Sych, he also has information, however, for 2000 rubles. He will tell you that nearby, at the bridge, a military convoy once stopped, which transported gas cylinders, so go to this convoy, find a truck and a gas cylinder located in a locked container. You can open it by looking into the cabin, there will be documents pointing to the keys, there are two of them. The first key - key A - lies in the safe of the car that has lagged behind the column. Go towards the forestry, the car is hanging, half fallen off the bridge, but still holding on.

The second key - key B - you will find in the safe of the car that fell into the break of the bridge, move towards it in the opposite direction from the forestry.

Once you have both keys, open the container and take the gas bottle. After that, you need to find the ventilation shaft, it will be shown on the map, put a cylinder in it, turn the valve, wait a little, about a minute, until the gas works. In the course of these actions, two bloodsuckers will approach you and everything is at best, or maybe not a single one. After that, with a clear conscience, you can go to Beard and talk about completing the task. As a reward we get 5000 rubles and the Veles detector.

Option two:
The scheme is simple, First, follow the Capercaillie inside the "VNZ Circle" location and kill a couple of bloodsuckers, then go down, Then go down to the room where there are many sleeping bloodsuckers, then stop on the steps and wait for the Capercaillie to go to the end of the room. it might not work the first time. Further, taking out a knife, you touch one of the bloodsuckers and jump into the corner between the steps and the wall. Most of the bloodsuckers will rush at you, but since they will crowd, they will only be able to hit you a couple of times, and you will calmly kill them. You don't have to worry about Capercaillie. Only a couple of bloodsuckers will rush at him from which he can fight back. After you kill all the bloodsuckers, a message will pop up that the task has been completed. After that, it remains only to return to the Beard for a reward. The beard will give you some money and a Veles detector. ( Option three:
We are waiting for the Capercaillie to go away. Then we just jump from the steps to the cabinet on the right, and from it to the next one (there are two of them almost together).
Everything! From this place - walk fantasy: you can stupidly wet with a shotgun, you can throw grenades into the corridor (wamps sometimes run there in a crowd). They can't physically get you there! (

supplies

A detachment of mercenaries is located at the substation and does not let anyone in, but there is an option how to get permission to pass. The leader of the mercenaries, Cleaver, will ask you to bring them food - 6 cans of canned food or sticks of sausage or loaves of bread, it makes no difference. Without any problems we get into the camp of these mercenaries and after we pass through the construction site and go out to the place where the mercenaries are resting, there you will find tools for fine work

Area maps

During the inspection of the Skat-2 helicopter, you can find several maps of the area that you can “push” someone to your advantage, of course. For example, in Skladsk, the conductor Lotsman will come in handy and he will buy them from you, so we go to him, give him the cards, in return, in gratitude, he will lower the prices for his services, so for just 1000 rubles you can go from Yanov to Zaton.

Mercenary Camp

The owl will ask you to visit the mercenary camp and find any information there, most of all he is interested in the plans of the mercenaries. The mercenaries are well armed, so take this task seriously, and better arm yourself with something like a sniper, such as Surf. And after you send all living things in that area to another world, then start searching for information. Do not forget to remove his PDA from the body of the Ridge, it will obviously come in handy for you to sell. Then look and find a laptop with plans. Then go to Sych, he will buy a PDA from you for 1000 rubles, and a laptop for 2000.

Three detectors "Veles"

At the end of the cleaning of the mercenary camp, Sych will give you a mission - to find three Veles detectors and deliver them to the base of scientists in the area of ​​the Jupiter plant. One will definitely be given to you after cleaning the lair of bloodsuckers in Zaton, the second you will find in Kopachi, in an excavator. And you can get another one during the execution of several tasks of scientists. As you collect the detectors, deliver them to the scientists, and then return back to Zaton, where you and Sych will have some kind of problems, he will not want to share swag with stalkers, referring to the Sultan. You will have the option to scare the Owl and help Beard, or we can try to pay tribute to the local authority. In any case, you will be given the next task.

Compass

Beard, like the Sultan, needs this rare artifact. Noah has it, who lives on an old barge located north of Skadovsk. If you are in a warm relationship with stalkers, then go to Noah and politely ask him for an artifact, after you give it to Beard or the Sultan, move to Noah again and politely ask for the artifact, this time for yourself, the third time to him it’s better not to meddle, because except for a bullet in the forehead and a new “extortionist” status, you won’t get it.
If you work for the Sultan, then there is an option - just kill Noah right away, and everything will be decided.

Hunting for a chimera

After Gonta finds out about the death of Danila and Glukhar, he will ask you to help him hunt the chimera. If you agree, then you need to meet him at 3 a.m., then head to the Emerald, the chimera will still be sleeping, so killing her is not a problem. The chimera is completely lethargic, barely resisting even on the very difficult level, so a couple of bursts from AK are enough from her.

Gonta will give out the SPSA-14 shotgun as a reward and send him to St. John's wort for money, who will give us 2000 rubles.

Three comrades

After two bottles of vodka, Cardan will tell you that he came to Zaton with two comrades, but they quarreled and left, and he will ask you to find them and find out what happened to them. You will find the corpse of Barge by jumping into a hole in the ground halfway between the burnt farm and the Emerald, and walking through the dungeon. The body of the Joker, his skeleton, you will find near the anomaly "Sosnodub" in the bushes. We seize both of their PDAs and refer them to Cardan, but you will not receive rewards for completing the task.

Description: Work for the Sultan, make Beard pay interest.
Quest gives: Sultan
Issue conditions: Tempting business passed, with the choice of the desired option.
Reward: 10000, cache coordinates + percentage of beard (800 per day) + 2 "Svarog" detectors
Walkthrough: We learn for the Sultan about the latest affairs of the Beard. On the this moment he had an order for a rare artifact "Compass". You need to go to Noah and find out about the artifact in order to intercept it. That one’s roof went completely on the flood and he gives the artifact away just like that. Now we return to the Sultan, he says that you need to start working for the Beard and get the detectors that he distributes to his stalkers. We take a task from the Beard to extract an artifact, we wait until other stalkers also start looking for it. Next, we go to the marks, pick up the improved detectors (in what way, it's up to you), after which we go to the Sultan and report on the successfully completed task. It remains only to make Beard work for the Sultan.
Tips: This task spoils relations with the Beard, so think before doing it.
Screenshots: