Passage of the game escape room quest. Spotlight: Escape from the Room passing levels (Room escape). Passage of difficult missions

interesting logic game, where you have to use your mind and ingenuity to escape from the room. Not even from a room, but from a whole castle, where there are many, many, many rooms! Use all possible methods to escape, your master key is your brain. The game is truly entertaining, draws instantly. Try your hand - escape from Escape rooms action.

Passage of game Escape Action:
All levels, constantly updated walkthroughs, video walkthroughs, constant help in passing through the comments!

If you find it difficult to understand the text passage, use.

Walkthrough Escape Action from level 1 to 100:

Level 1
Touch to open the door.

Level 2
Open the window up.

Level 3
Make a "slide" motion of the wood panels on the left. Touch inside the object (door button), then click on it when it comes up to the wall.

Level 4
Shake your phone to make the door button fall. Press the door button, then press it twice when it is on the wall.

Level 5
Drag all the ghosts into the pumpkin before time runs out.

Level 6
Look at the reflection in the room doors in the water. Set the door numbers accordingly by shifting the numbers: 915

Level 7
Shake your phone to knock down all the shapes.

Escape Action 8 level walkthrough:
A = 05 (add +4 to the number in the alphabet)
f = 6+4 = 10
d=4+4=8
b = 2+4 = 6
Change the numbers to 10, 8, 6.

Level 9
Take the wrench and use it on the door until it breaks.

Level 10
Combine all hammers by dragging them into each other.

Level 11
Rotate the four triangles so that they create an imaginary box around the fan.

Level 12
Shake your phone until the top drawer opens and you will see the key. Use the key on the lock.

Level 13
Change the math symbols so that the equation is 11.
1 x 6 + 5 = 11

Level 14
Complete the painting by clicking on the puzzle pieces.

Level 15
Group colors from 3 or more blocks to clear them. Get at least 1500 points! Tip: Tap all the blocks quickly with a few fingers and you'll end up with 1500 points.

Escape Action Level 16 walkthrough:
Rotate your phone so that the four squares line up horizontally. Hold the phone like this until all the dots in the middle of the squares turn light green.

Level 17
Touch one of the door buttons and remember the numbers on the squares. Once completed, you will be shown the numbers, select the squares in the same order.

Level 18
Turn the hands on the big clock so that the time matches the time on the 4 small squares, then press the square that matches that time.
12:15, 2:30, 6:15, 8:55

Level 19
Drag the animals marked in the corresponding cells.
Panda = China (top left)
Kangaroo = Australia (top right)
Elephant = Thailand (bottom left)
Serpent = Egypt (lower right)

Level 20
Guns are firing! You have to do this very quickly and efficiently, so try not to miss it.
Clicking on the screen will aim the crossbow.
Tip: Click on each pumpkin with one finger and then quickly press the shot button.

Level 21
Click on the pumpkin and the ghosts will come. Click all ghosts.
If you miss any ghosts, restart the level and try again.

Level 22
Keep pressing the volume down key on the side of your phone until the door opens.

Level 23 Escape Action
Place the phone on a table, on a flat surface, then rotate it until the blue arrow on the compass points to the cross (or X) on the top right. The cross (or X) changes its location with each new passage.

Level 24
Tilt and adjust your phone and move the balls into the slots in the numbered order. Tip: Move all the balls up and then slowly move them one at a time into the slots. (slots).

Level 25
Connect the dots and get at least 320 dots. You can connect 2 dots or more of the same colors. You CANNOT connect them diagonally. Connecting more dots gives you more points, so try to connect as many dots as you can at once.

Tip: get rid of all colors except for ONE. After you've basically left one color, pair them as much as you can.

Level 26
Pull the rope next to the fan to open a hidden hatch in the floor.

Touch the button according to how many each object has in the room: "apple" button 2 times, happy face button 1 time, "clock" button 3 times.

Level 27
Pull the rope down, hiding the wrecking ball. Pull it down repeatedly until the ball destroys the door.

Level 28
Open the hidden hatch on the left side of the ceiling to reveal bananas. Drag the bananas to the gorilla.

Level 29
Click on the buttons to see the flowers they open. Make all flowers open. Press the 1st, 4th and 5th buttons.

Level 30
Clear the webs by swiping the screen.

Level 31
Clicking a button allows you to add them to the desired platform. Balance the desired objects with the elephant. Solution: Press the apple key button 1 time and the happy face button 2 times.

Level 32
Create the correct pattern by clicking the squares on the doors. The hammer next to the door is a hint-key. Solution: Click all the squares in row 1, row 2, in column 2.

Level 33
Take the knife. Select it and then start carving the X symbol on the door with your finger across the door. You will notice that X is getting darker and darker. Continue cutting until the door opens.

Level 34
Press and hold with your finger on stone slab on the door until all three green lights are on.

Level 35
Remember the exact numbers corresponding to the balls. Arrange the balls in the corresponding slots. One ball will disappear, so ignore it.
4=ORANGE, 1=BLUE, 6=RED
8 = PURPLE

Level 36
Collect three orange balls around the room. Touch three balls in your inventory, then tilt your phone to the right to roll them all to the right so they roll into the hole. After they stop moving, the door will open.

Level 37
Put each icon opposite each other:
North and South (up and down) = Happy face
Northeast and Southwest = Hours
East and West (left and right) = "apple"
Southeast and Northwest = "apple"

Level 38
Press the four buttons in order from smallest to largest:
Boat, Man, House, Cloud.

Level 39
Pull the rope down to get the key. Using the volume button on the side of the phone, increase the volume by 3 times, then decrease by 2 times.

Level 40
Clear the leaves by sliding your finger diagonally, then click on all the "happy faces" icons.

Level 41
Move the image on the door diagonally. Click on the reels in the correct order:
Drum 2 - 3 times
Drum 4 - 1 time
Drum 1 - 2 times
Drum 3 - 1 time
Drum 1 - 1 time

Level 42
Change the clock time to the current time on your phone and then wait until the door opens. Move the minute hand to change the time.

Level 43
Count how many differences there are in the top two photos, and in the bottom two photos. Enter the number of differences in the boxes to the left of the door. Top-2, Bottom-3. Press the door button.

Level 44
Remove the leaves by sliding your finger diagonally. Remember what colors you see! Count the number of each color, then press the buttons the same number of times. In this order:
Press green button 1 time
Press the yellow button 1 time
Press red button 1 time
Press blue button 3 times

Level 45
If you've played Fruit Ninja, use your finger to chop wood diagonally as much as possible to get 50 points! Avoid spikes. Tips: Chop a little faster to get bonuses. Chop fast, but be careful, spikes!

Level 46
Click on the Globe until it breaks. Take the map piece inside. Touch the map and complete the puzzle. Tip: Start at top left, end line 1, then go to line 2 line 3 from left to right.

Once everything is ready, you will be transferred back to the room. Choose a piece of the map that we picked up and it will be a complete clue.

Level 47
Click all colored squares.

Level 48
Change the number in each colored square so that the number corresponds to the number of times the colored gear changes direction.
Red=3, Yellow=3, Blue=4, Green=4

Level 49
Click on the torch to see a hint of a door. Click on the reels in the following order: Red 2 times, Blue 3 times, Yellow 1 time.

Level 50
Save the animals with your finger to move the platform. Avoid spinning stars!

Escape Action Level 51 Walkthrough
Swipe-hit the hammer-like object from the right, and then pick up the orange orb that will fall out of it. Raise the chest of drawers and take the spring

Click on the ball and on the spring, then drag it to the left, right under the lever on the wall. Pull down on the spring and release.

Level 52
Lower the lever. Shake the phone until the fan on the door disappears, then you can pick up the knife. Use the knife to cut off the hefty ball, then tilt the phone to the left so that the ball hits the lever.

Level 53
Using your finger and without releasing your finger, trace-draw all the red lines. Solution: Start with either the top left or right tip on the star in the middle. Trace the entire outside, complete the triangle at the top, then draw in the star in the middle.

Level 54
Click on the lever to get a square. Look around the room and count how many each shape has: 1 triangle, 2 circles, 3 squares, 4 rectangles.

Drag all triangles 1, all circles 2, all squares 3, and all rectangles 4.

Level 55
This is a matching game. Find all pairs.
Click on the stones to turn them over.

Level 56
Open 3 hidden wooden panels (1 on the ground, 2 on the ceiling) and find a piece of paper.
In order: Right, Down, Up, Left

Starting with the flower in the middle, slide your finger along the dot to the end as shown on the paper. It will glow blue if you did everything right.

Level 57
Pick up a broom. Click on the papers that were under the broom and pick up the cloth. Select the broom and click the spider again until it leaves. Select the tablecloth and napkins on the cobwebs until the cobwebs are gone.

Level 58
Move the dots on each row to the desired location by moving them 1 position to the right, then press the blue button, then the door.
M=1st, S=3rd, N=2nd

Level 59
Pull the middle gear to the right so it connects to the other two gears. Shake your phone so all the gears start spinning and keep shaking until the fan disappears and the door opens.

Level 60
Click on the mechanisms from the smallest to the largest. If you get confused, start over. Tip: Look carefully, before the start of the level you can see where each mechanism is.

Level 61
The hearts on the wall are the key.
Enter the date of Valentine's Day: 214

Level 62
Click on the blue dots. Watch carefully which shape is obtained, insert the shape into the squares.
Top Left = Triangle
Top Right = Rectangle
Bottom Left = Diamond
Bottom Right = Inverted Triangle

Level 63
Pick up the cloth on the ground and use it to clear the fake numbers on the door by tapping on the numbers and sliding your finger back and forth. Click on the two squares with numbers that add up to the new number on the door. The passage changes with each restart of the level.

Level 64
Solution E = 4 = 3 (number of strokes to do each number)
F = 3, H = 3, K = 3, so F+H+K = 9. Enter 09 on the door, then press the door button.

Level 65
Touch and swipe depending on the direction. This level may take several tries. Trick: If you see that one has all the arrows in the same direction, keep swiping in the same direction even after you complete 4 arrows! You will receive bonus points for free.

Level 66
Push the lever to the right. Take the knife. Use the knife and cut out the small picture on the right. Take it and place a large painting on the missing part.

Level 67
Pull down the rope. Look at the picture on the left on the wall so that the arrow is pointing up. This will tell you which squares should be dark.
Dark tiles: Row 1 Column 3, Row 2 Column 3, Row 3 Column 1
Take the key in the middle, pull down the rope, and use the key on the lock.

Level 68
Make the orange numbers show the number 068.
Each white field can be numbered 3.
Left column = 0, 0, 0
Middle column = 3, 3, 0
Right column = 3, 3, 2

Level 69
Finger and run your finger diagonally through the leaves cutting them. Click on the wrench picture on the board to get the key. Select the key in inventory and then swipe counterclockwise on each bolt a few times and then release your finger from the screen and everything will disappear.

Level 70
Find water cans! Pull the handles of each watering can (you can do this very quickly), this will help highlight those that are filled with water.

Level 71
Pick up the sponge and place it in the bucket of water. Use the wet sponge on the seed on the door until the flower opens.

Level 72
Pick up the cloth and wipe the cobwebs and pick up 9. Click on the torches and pick up 4 and 8. Click on those two torches and turn on the light.
Place the numbers from smallest to largest, from top to bottom: 4, 8, 9.

Level 73
Pick up the wrench and use it up on the wall on the X symbol until a hole forms. Take the key and use it on the box. Take wire cutters and cut the chains.

Level 74
Change the colors of the box to match the picture. Blue and green, already installed. Left to right: teal, light magenta, orange, pink

Level 75
Click and spin the windmills by rotating them clockwise. Spin one for a second and then move on to the next, and so on. They will keep spinning if you spin them enough to launch.

Level 76
Cut the plantation (leaves) with your finger, get the letters. Shake your phone and you will get another letter.
Enter word: PASSWORD

Level 77
Find the flags: UK, China, Egypt, France. Put them in their respective vases in alphabetical order, as ABC hints at on the board. Great Britain = 1, China = 2, Egypt = 3, France = 4. From left to right in vases: China, Great Britain, Egypt, France

Level 78
Click on the pieces and complete the puzzle. Shake your phone to find the rope on the chair. Take the rope on the chair, click on it in inventory, and click on the torch.

Level 79
Press and hold 3 fingers on 3 animals until the wheel spins and the door opens.

Level 80
Click on the watering can, then click on the flower bud 3 times to make the flowers open.

Level 81
Shake your phone to get part of the picture. Take it and put it on the painting. Take the key. Select the key in your inventory, then touch and turn the bolts counterclockwise to remove them. The lettering on the door is upside down, so it reads "81". Set it to position 81.

Level 82
Click on the rhino 3 times. Place the animals step by step from smallest to largest: Bird, Snake, Kangaroo, Elephant

Level 83
Press the doorbell button and look at the light of the piano keys. Press them in reverse order: 3, 5, 2, 6, 4, 1

Level 84
Pick up the saw blade under the drawer and use it to remove the chain. Change all the colors on the square to green (hint - g(g) on ​​the door). Pick up the sponge, place it in the bucket, take the key, and use it on the center. Press the door button in the center, then press the button.

Level 85
Tap and hold the fires to put them out. Just put out one by one. Be precise and patient.

Level 86
Reduce the volume on the communicator and the rhinoceros will go down. Raise the knife and remove the leaves between the buckets. Pick up the sponge and place it in the right bucket. Drag flower and heart ( gem) in the left bucket, and the hat and shoes in the right bucket.

Level 87
Pull on the rope. Pick up the key and use it on the box.

Pick up the matches and use them on the box to burn it down. Tilt your phone to move the ball and press the buttons.
Press the green button 6 times (green 4+2 green) then press the pink button 8 times.

Escape Action Level 88 Walkthrough:
Start the level by holding your phone vertically (so that the balls don't accidentally fall into the pit).

Shake your phone to make the knife fall. Pick it up and cut the leaves.
Tilt your phone to move the colored balls. Place Purple on the bottom left corner, Blue on top and Red on the bottom right.

Level 89
Press the green button and the red piece will fall. Move the colored pieces to match the shape. Click on the pieces to rotate them.

Click on the yellow piece once to rotate it and position it on the left. Place the long blue piece on the bottom right, then the green on top, and the red above. Purple place in the missing square part.

Level 90
Fill in the P with your finger by moving your finger in a circle. Tip: click right when the game starts, quickly click on all the flowers so they don't get in the way. Then quickly complete the entire Form P.

Level 91
On the left we put 4, on the right we put 4, so that in the center there are 16.
We look down at the level number - 091. We turn the phone over. We are waiting for three green lights to light up.

Level 92
Add up all the dots on all the cards, you get 36.
Enter the numbers at the bottom on the left side 3 and 6 on the right, then click on the card without dots. I had it on the top right.

Level 93
Pick up the shovel and use it on the small white object to the left of the boulder. Tilt your phone to the left and make the boulder press the green button.
While the boulder presses the button, click on the elements in this order:
r = rhinoceros
t = torch
c = clock
m = matches
s = sponge
p = picture

Level 94
Move the colored blocks to fill in the "grey area".
Click on the blocks to rotate them. From left to right: cyan, magenta, yellow, red, green.

Level 95
Touch and hold with your finger to move the cast.
Release your finger to make it rotate.

Level 96
Take the matches and use them to set fire to the dynamite. Take the arrowhead and place it in the middle of the mechanism.
Set the arrow on top to 3 o'clock (East), on the middle mechanism, set the hand to 12 o'clock (to the north), on the lower mechanism, set the hand to 9 o'clock (to the west).

Level 97
Shake the phone to make the windmill fall out, place the windmill in the top cell where the doors were (it looks like a windmill).
Spin the windmill with your finger, then release it and it will spin on its own.
Quickly press the drum 4 times to get the number "4", then place the number 4 in the empty slot at the bottom of the door, you will get the number 8.
Place the number 8 in the middle (on the embossed infinity sign), click on the number 8 eight times in a row.
Pick up the seeds and place them in the last slot. Move the watering can up and down (tilted) to get a sponge.
Pick up the sponge and select it in your inventory. Click and hold on a seed until it grows.

Level 98
Press the green button and the knife will fall on the chair. Take the knife and use it to cut the leaves on the right.
Rotate your phone to move the compass pointers, move the compass pointers so that the blue arrows point to the center (middle).
When the blue pointers point to the center, press the Stop button at the bottom right, when it lights up around the pointers, then you did everything right.

Level 99
Pick up the documents and take the key. Select the key in inventory and click quickly on the faucet 3 times, so we will fill the sink with water.
Pick up the sponge and use it on the sink to wet it.
Pull down the rope on the top left and a board will appear.
Use a damp sponge to clean the lower right wooden square. Count the number of stripes for each color: 5 gray, 8 blue, 7 green.
Pull the rope. Click on the colored squares the number of times corresponding to the number of colored bars: 5 gray, 8 blue, 7 green.

Level 100
Swipe the ball up to hit the pumpkin. Hit the pumpkin 18 times (5 points for each hit, 90 points in total).
Facilitate passing 100 escape level The action is to hit the pumpkin when the pumpkin is in the middle. Just swipe up when the pumpkin is near the edge of the wall.

The game update is due out soon, and we will post walkthroughs for new levels right away!

The game has already managed to win a very large number of fans. This game is probably the most popular among owners of smartphones and tablets based on android. In Game Escape Action (Escape from the room) completely different levels, there are very simple ones, but there are quite complex ones and there is nowhere to go, you have to go through them. For those who are having a hard time, we offer answers to the game Escape Action (Escape from the room) in pictures. If in this material you could not find the necessary answers to the game, then look at the site. They are sure to be found. If you don't have them, they will definitely appear soon. Below are the answers to levels 1-10 in the video.

Escape Action (Escape from the room) answers for levels 1-10

In this article, we offer you answers to the game Escape Action (Escape from the room) levels 1-10

Answers to the game Escape Action (Escape from the room)at levels 1, 2, 3, 4, 5:

Level 1:

This is a tutorial level and shouldn't be difficult.

Level 2:

Level 3:

Level 4:

Level 5:

Answers to the game Escape Action (Escape from the room)at levels 6, 7, 8, 9, 10:

Level 6:

Level 7:

Level 8:

Level 9:

Level 10:

You will have to make a lot of intellectual effort before you can overcome the next level. You will have to find answers in various logical puzzles, remember mathematical equations, geometric figures and many more useful things from the school course. But not only! In an effort to open the cherished door, you will shake and twist your android smartphone / tablet, blow into the microphone, etc. On your journey through the rooms, you will also meet "classic" arcade games that require a quick and accurate reaction from the gamer.

So, get ready to properly strain your gray cells, apply the remarkable abilities of a detective, scientist and extreme! And if, carried away by the game, you get stuck somewhere, you can look at the walkthrough presented below on this page. Without a doubt, this will help you open any door!

Level 1

You just need to click on the door - it will open.

Level 2

Click on the window and drag it up.

Level 3

Take a look at the floor? What do you see? That's right, boards. So, one of them needs to be moved. You will see a button, click it to open the window.

Level 4

Again, pay attention to the floor and move the board lying there. Shake your device, a red button should appear. Press it and open your door.

Level 5

Here is the first task - read it. You need to have time to drive all the ghosts into the pumpkin, do it before the time runs out.

Level 6

Look at the puddle. The numbers 915 are reflected there. This is a code, enter it.

Level 7

Just shake your device and the figures will fall.

Level 8

The key is on the board. This is A = 05. In the lower corner we read the following FDB formula. The decoding is as follows: F \u003d 10, D \u003d 8, B \u003d 6. Now you need to enter - 10 8 6 .

Level 9

The key is on the floor, pick it up and try to break the door with it, click on it again.

Level 10

We read the next task. You need to combine all the hammers in a limited amount of time.

Level 11

Arrange the four triangles in the order shown in the picture - see above. To do this, you need to rotate them.

Level 12

Shake the device, a key will appear in the drawer. Now you can freely open the lock.

Level 13

Now for the math problem. You need to change the "x", "+" and "-" signs. We warn that the number is random and therefore the answer for each player will be different.

Level 14

To get the correct picture, assemble the jigsaw puzzle.

Level 15

Hint: Touch blocks of the same color cubes to destroy them and earn 1500 points, but don't forget to watch the time. Perform the exercise in random order, with five fingers.

Level 16

For convenience, you will need to put your phone (or tablet) on the table. Then slowly rotate it until you reach a horizontal position and 4 green dots immediately appear.

Level 17

At this level, you need to click on the dot located next to the door. Completed? Now you need to determine the location of the positions of the numbers. Start clicking on the squares, following the sequence of numbers from 1 to 9.

Level 18

In front of you is a Big Clock, and next to it are squares that indicate a certain time. You must put it on the Big Clock. Once the time matches, click on the corresponding square. Do this for all hours.

Level 19

Here you will need elementary school knowledge. You see different animals and special cages with flags. Correctly place all animals in cages. Elephant = Thailand, Panda = China, Kangaroo = Australia, Snake = India.

Level 20

Shoot all pumpkins. Click on each pumpkin and then press the shoot button.

Level 21

There is a pumpkin on the floor. Click on it and release all the ghosts. Now quickly catch them all before they run away.

Level 22

The hint on the door means that you need to press "volume" until the door opens.

Level 23

The green arrow on the compass, as a result of your actions, should point to the cross located next to the picture.

Level 24

Drive the balls into the numbered holes (do this in sequence) by gently tilting the device.

Level 25

The goal of this level is to connect the dots and get 320 points. Do not rush, connect carefully, there is plenty of time.

Level 26

If you pull the rope, a hidden room will open, and in it - an apple and a banana. Look carefully. What's in front of you? 2 fruits, 1 smiling doll, and 3 buttons on the door. Now we need to choose the right algorithm. We press the buttons: apple (2 times), smile (1 time) and clock (3 times).

Level 27

Pull down the rope and the ball will be able to enter the door. Repeat the action several times until you break the door.

Level 28

Feed the gorilla some bananas. They are at the top - in a hiding place, on the ceiling.

Level 29

Here is a simple combination - 1, 4 and 5 buttons. And then all the flowers will bloom.

Level 30

We clear your screen from this terrible web. To do it quickly and efficiently, it's better to put your mobile device on the table and clean with several fingers at the same time.

Level 31

At this level, we will equalize the weight, and the buttons below will help us. Here are three ways for you:
- apple 3 times, clock 1 time, smile 1 time.
- apple 1 time, clock 2 times, smile 1 time.
- apple 1 time, smile 2 times.
However, maybe you will find your own combination - welcome!

Level 32

You will need to click on the door squares until you get the hammer symbol.

Level 33

See the knife on the wall? Take it and cut out an "X", from top to bottom.

Level 34

Press on the rock in the door and hold until 3 green dots light up in sequence above the door.

Level 35

Place the balls correctly in the holes.

Level 36

First we get three yellow balls. We transfer the balls to inventory and now tilt the phone (tablet) to the right so that the balls move into the round hole. Next, we need to define balls in rhombuses, they will fall, but we do not change the location of the device until the door opens.

Level 37

Put the same symbols opposite each other.

Level 38

The arrow will show you the correct sequence of selecting items. Boat, Man, Home, Cloud.

Level 39

Pull the rope and a board will appear. It shows arrows - three up, two down, as well as a symbol of sound (volume). Press the volume button on the device: three times up, two times down.

Level 40

Everything is simple here. We clear the screen from the leaves, find the buttons and click on them.

Level 41

Let's cut the map and find a musical note. Now click on the drum in a certain sequence. The numbering of the reels from left to right is: 2nd reel hit 3x, 4th reel hit 1x, 1st reel hit 2x, 3rd reel hit 1x and 1st reel hit 1x.

Level 42

You need to set the time on the Big Door Clock, exactly the same as on your smartphone / tablet.

Level 43

And now let's calculate the difference between the pictures shown on the left and right of the door: top = 2, bottom = 3. Let's type these numbers on the left of the door and then press the button on the right.

Level 44

We will remove the leaves and flowers of different colors will appear in front of us. It is necessary to press the buttons located around the flower bed as many times as one or another color is found on the field. Yellow, red, green - once, blue 3 times.

Level 45

Here, as in Fruit Ninja, cut the pieces of wood, but do not touch the gears.

Level 46

Let's remember geography! We have opened the map, the pieces of which are shuffled. They need to be placed correctly, and we will take the missing piece from the globe.

Level 47

Just select all the squares.

Level 48

Carefully calculate how much each gear rotates, and then enter the number of rotations: red 3, yellow 3, blue 4, green 4.

Level 49

Click on the torch and a hint appears on the door. Now it's time to hit the drums again. We look at the hint: the left drum - twice, the middle one - three times, the right drum - one hit.

Level 50

Find the board located on the floor, and now you need to catch it with it, but avoid the stars.

When you get bored with everyday life, work, school, relatives, teachers and bosses, you want to run away. But it's not easy! Therefore, in order to someday realize the dream of a sudden change of scenery, we suggest now to practice the ability to escape from the most unexpected situations. Start in this case will put the game escape.

It turns out that you can escape from anywhere. Players can choose from standard prison conditions, annoying offices, abandoned houses, mysterious dungeons and much, much more.

Escape games prioritize well-thought-out strategy, in which some sequence of actions leads to the optimal development of the plot and the passage of the game. Gamers will have to face a variety of difficulties. The escape will succeed if you manage to find the hidden codes, open the right doors, run away from the monsters, solve all the puzzles, and manage to do it all in a given time. Difficult? No, it's exciting!

These games perfectly train ingenuity, attentiveness. Thanks to well-thought-out flash drives, players' reaction speed improves, creativity and quick wits increase. With each level, the complexity of the plots increases, throwing serious challenges to intelligence and logic and increasing the fun of the game.

All users of smartphones and tablets have at least once heard about games like "100 doors" - many even played such projects, tried several similar ones and are now looking for something new. For those who don't know - similar games are a logic puzzle in which you need to find a way out of certain premises, using whatever you see on the screen. Each game is somewhat different from the previous ones: the story that creates the plot of the project, the type of puzzles, the setting, and so on. This article will consider one of the most intriguing projects called "Escape from the room". The passage of this game will please you both with its riddles and storyline, which is incredibly powerful for such a small project.

The plot of the game

In most cases, these games do not have a plot - there is only a certain setting that creates a thematic mood. For example, in the series "100 doors" there was an issue dedicated to an alien ship, but nothing deeper was hidden behind all the rooms. But everything is completely different with the game "Escape from the room" - the passage here is not just opening doors, but moving along the storyline. Naturally, this is not a powerful story that can take on various turns, as happens in large projects - yet the emphasis here is on riddles. But you will always know what exactly you are doing, who your hero is, and also what awaits you next. If you are interested in history, then your character is an escape specialist. He checks the cells of various prisons for their reliability - whether the prisoners will be able to get out if they wish and due resourcefulness. But in some incredible way main character falls into a medieval castle, from which he has to get out. In the game "Escape from the room" the passage will also include one hundred levels, each of which will be more difficult than the previous ones.

Passage of simple missions

As you already understood, the difficulty in the game increases as you progress, that is, at first it will be very easy for you, then a little more difficult, until it becomes absolutely unbearably difficult. But if you try hard, don't lose your vigilance and can turn it on to the maximum, then it will not be difficult for you to pass the "Escape from the Room" project. The passage starts out pretty harmlessly. For example, in the first mission, you just need to click on the door to open it, and in the second, you need to swipe up on the screen to open the window. But already the tenth mission will offer you an extraordinary task of mixing hammers - you will need to drag them on top of each other to open the treasured door. In the twentieth task, you will need to shoot all the pumpkins that appear on the screen, and in the thirtieth task, you will need to erase the web from the screen. The tasks are not very difficult, but sometimes you need to be smart. At the fortieth level, you will need to clear the screen from the leaves behind which the emoticons are hidden - you need to collect them in order to go to the next level. Well, the middle of the game will mark the level at which you will need to save the animals, dodging the spinning blades. As you can see, there are a lot of tasks in the game, so only a few of them are presented to your attention so that you can understand the essence of the game "Escape from the room" (Escape). The passage, however, will not always be so straightforward, and things will become much more difficult in the second half of the game.

Passage of difficult missions

After the middle of the game, you will notice a significant increase in the difficulty in the Room Escape project - completing the levels will become more difficult, as well as requiring you to use logic and resourcefulness. At level 60, for example, you will need to guess that you need to click on all the gears on the screen in turn, starting with the smallest and ending with the largest. Level 70 will offer you a large number of watering cans, among which you will need to find filled with water. At level 80, you will need to seriously think about what needs to be done. If you do not have the time or desire, then you can simply click once on the watering can, and then three times on the bud until it turns into a flower - do this with each bud. At level 90, you will need to carefully paint over the letter, avoiding colors that will interfere with you. Well, the most interesting moment is the last level. Here you will need to hit the moving pumpkin 18 times with the ball. After that, the game will be completed.

Difference from other games

As you know, this game not much different from other games of this genre - in some places it is simpler than the projects of the "100 doors" series, but this is compensated great story and storyline. If you want to find out what will happen next with the main character, you will need to play "Escape from the room: Christmas" - the passage in this game is no less exciting.