Lost World. The best strategies for PC "Tiberium" Command & Conquer series

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Strategy games occupy a special place in the list of genres. They are not designed for a mass audience, because they often do not have outstanding graphics and whirlwind gameplay, and the classic “swoop” passage can unpleasantly surprise the player.

Here you need to think, plan and solve the problem gradually, step by step moving towards victory.

The best military strategies on PC

We present our top best military strategies for PC, which have already become classics and should definitely be on the list of completed ones for everyone who calls themselves a fan of the genre.

Red Alert Series

  • Release date: 1996-2009
  • Developer: Westwood Studios, EA Los Angeles

The Red Alert series is a separate series of games within the popular Command & Conquer franchise. The action takes place in an alternate reality in which Hitler was defeated using a time machine invented by Einstein. This led to unforeseen consequences in the form of the USSR gaining enormous military power and declaring war on the United States and its allies. A little later (in the third part of the series), another side joins the confrontation - the Empire of the Rising Sun.

Despite the fact that the setting of the game is clearly humorous (just look at the fighting bears that are parachuted onto the battlefield), the gameplay is quite interesting and varied. In the story mode there are both classic missions with the development of the base and collection of resources, as well as original tasks. For example, in Red Alert 2 there is a stealth mission in which the player is given a limited number of spies and the goal is to bring at least one to a strategic objective. As for the multiplayer mode, it, unfortunately, died a long time ago, but on fan sites you can find a company to play through Hamachi and similar programs.

Cossacks Series

  • Release date: 2001-2016 (3 games + addons)
  • Developer: GSC Game World

Ukrainian developers from GSC Game World managed to create one of the best historical strategies covering the period of the 17th-18th centuries. Players will not get tired of the classic gameplay with developing a base and increasing combat power for a long time, because each faction represented in the game has its own key features and tactics. For example, Algeria has cheap light infantry and archers, but it is much inferior to European countries in technology and science, Russia has the strongest spearmen in the game, with which you can make an early visit to the enemy’s base and, if he is not prepared for this, demolish it I'll clean it up.

Having decided to consolidate the financial success of the first part, GSC released several good add-ons that expanded and supplemented the world with new factions, maps and units, after which they began developing a full-fledged sequel. In it you can see improved graphics and a new game mode that replaced the story campaign. The player chooses the country he likes, after which he begins to capture Europe, moving around the global map (something similar can be seen in the Total War series).

The third part, released in 2016, did not offer anything radically new. These are practically the same as the first Cossacks, only with better graphics and a number of their own bugs, which the developers have been correcting with patches for the second year now. But the game has live multiplayer - several hundred players play simultaneously on Steam, which allows you to easily find a worthy opponent or partner in the battle against bots.

Warcraft series

  • Release date: 1994-2003
  • Developer: Blizzard Entertainment

The series of fantasy strategies from Blizzard can rightfully be considered a breakthrough for the RTS genre. If the first two parts were a natural development of the ideas of the famous Dune, offering more thoughtful gameplay, a wide variety of units and tactics, as well as good multiplayer (Warcraft II), then the third part was a real breakthrough. A separate class of units has been added to the game - “heroes”, who have the opportunity to increase their level, acquiring new abilities and improving characteristics, and have an inventory of eight slots. All game mechanics are organically woven into the plot, which here has reached Hollywood proportions.

In addition to the story campaign and battles between players on various maps, Warcraft III: The Frozen Throne offered a number of tools for creating custom modifications. Over the course of several years, hundreds of unique gameplay modes were released - RPG adventures, tower defense, arenas, etc. The most popular map was the famous Dota Allstars, which actually became a “game within a game” and overshadowed the success of Warcraft itself.

Blitzkrieg series

  • Release date: 2003-2015
  • Developer: Nival Interactive

The military strategy Blitzkrieg historically accurately depicts the period of World War II, allowing players to take part in battles on the side of three different factions - the United States, Germany and the Soviet Union. Completing missions rewards players with various bonuses and prize-winning equipment. Unlike most other RTS, there is no full-fledged base construction, which allows you to rivet an unlimited number of soldiers and equipment for battle - at the beginning of each mission, a fixed number of combat units and small reinforcements are issued that can be called upon along the way. Therefore, gamers will have to make every effort to save them. To do this, you need to correctly position and move troops.

In the third full-fledged part of the series (if you don’t take into account a bunch of addons for the first and second Blitzkrieg), Boris was first introduced - the world’s first artificial intelligence for real-time strategies, created on the basis of neural networks. Now the computer behaves almost like a real opponent, showing the ability to adapt to various game situations and focusing exclusively on information received from visible areas of the map.

World in Conflict

  • Release date: September 18, 2007
  • Developer: Massive Entertainment

Another strategy on the theme of confrontation between the USSR and the USA. This time there were no time machines or other fantastic elements. The plot plays out a completely possible scenario in which the Cold War between the Union and Western countries turned into a real confrontation. Of course, the overabundance of cranberries and American patriotism in the storyline sometimes makes you want to cover your face with your hand, but the gorgeous gameplay makes up for everything. Players need to approach troop management correctly - simply clicking the right mouse button on enemy troops will not achieve victory.

In any case, the highlight of World in Conflict is not the campaign, but the multiplayer, which is unusual for the genre. Here the gamer is not given control of individual factions, but is divided into two teams, in each of which the player takes control of a separate branch of the military - armored vehicles, aviation, infantry or support. Knowing the strengths and weaknesses of each class, as well as teamwork skills, will be the key to defeating your opponent in various online modes.

R.U.S.E.

  • Release date: September 10, 2010
  • Developer: Eugen Systems

A stylish and large-scale RTS project with classic gameplay brought to perfection. There are bases (here they are called headquarters), there are mines used for extracting resources, and there are buildings with units that are purchased for the extracted currency. Several types of troops, both vehicles and infantry, can receive various improvements and upgrades. Battles take place like in a game of “rock, paper, scissors” - infantry in open areas are scattered to pieces under tank fire, armored vehicles are destroyed by anti-tank guns, which are easily dealt with by ordinary soldiers.

The ability to deceive and bluff brings significant variety to the gameplay. For example, you can deploy fake buildings and units on the map, thereby disorienting the enemy, or cover your base with special camouflage. Spies will help shed light on the situation in your rivals' camp. They will temporarily highlight the desired area of ​​the map. All this makes online battles with real opponents a real test of your abilities as a commander. Only the most experienced and skillful strategists will be able to advance to the top of the rankings.

SeriesTotal War

  • Developer: The Creative Assembly
  • Release date: 2000-2017

It's hard to find a more famous series of war games than Total War. Back in 2000, when many of our readers were running under the table, the world saw the first project of the series - Shogun. The player had to face Japan during the period of feudal fragmentation and, taking control of one of the Japanese clans, bring it to power over the entire island state.

Total War: Warhammer

But it was Rome: Total War that instilled love for the series, which amazed with its detail, depth of strategic capabilities and exceptional charm. Today the collection has the opportunity to fight in any time period. We can try to lead one of the nations of the Ancient World to greatness, lead the invasion of barbarians in the Dark Ages, build a medieval empire, wage wars and discover new lands in the Modern Age, and even plunge into a fantasy world in the game Total War: Warhammer. The series is worth spending hundreds of hours on and having a lot of fun with.

Starcraft II

  • Developer: Blizzard
  • Release date: 2010
  • Link: http://eu.battle.net

Fans have been waiting for the second part for 12 years. And their hopes were completely justified. A new round of confrontation between the three main races in space awaits us: Terrans, Zergs and Protoss. People rely on their firepower in the form of flamethrowers, tanks, heavy cruisers. Zerg are a highly developed swarm, where each member of the hive is only a tool for solving a specific task that faces the main brain. The Protoss are an ancient race standing on the edge of psionic ascension, but still resolving their internal conflicts.

Starcraft II is based on a very interesting plot, the development of which does not get boring to follow from mission to mission. And the tasks themselves are extremely diverse, have many side tasks, and non-trivial solutions. Many people can really call Starcraft II the best military strategy and they will be right in their own way. It’s not for nothing that immediately after its release it was included in the eSports Olympics in Korea.

SeriesHeroes of Might and Magic

  • Developer: New World Computing, Nival, Black Hole Entertainment
  • Release date: 1995-2015

You can't list the top strategic war games and miss out on the legendary Heroes of Might and Magic series. Having been released in 1995, the game has gone through more than 20 years of history. The third part of the series remains the most successful so far, despite the graphics being outdated today. The second most popular is the fifth part, created by domestic developers.

They will tell us about a fairy-tale world where there are constant wars. Almost all the mythical and legendary creatures that are present in the myths of the peoples of the world fight here: genies and wyverns, gremlins and trolls, demons and orcs. This is a turn-based military strategy, each session of which is unique. Everything depends on the player’s decisions; each campaign can be played in a style unique to that particular player. It’s hard to even imagine how interesting it is to play multiplayer. This is a lot of sleepless nights spent storming fortresses.

The best military strategies of 2016

With a nostalgic touch, let's move into modern times and remember which military strategies are worthy of attention in 2016. In fact, the gaming industry has delighted fans with a wide variety of games.

Battlefleet Gothic: Armada

  • Release date: April 21, 2016
  • Developer: Tindalos Interactive
  • Link: Steam

Real-time strategy in the Warhammer 40,000 setting. Takes us into space, where we will fight in armadas against enemy fleets. Among the advantages, it is worth highlighting the very beautiful graphics. Probably, the space landscapes from here are the best in the industry. If you've played HomeWorld, you can imagine the gameplay, with the only difference being that for some reason starships obey the laws of physics that apply to those on Earth. Imagine a naval fleet transported into space. You will receive Battlefleet Gothic: Armada.

Battlefleet: Gothic Armada

As you'd expect from the Warhammer 40,000 universe, everything here is epic. If this is a flagship, then it is the largest warship in the galaxy; if there is a battle, then this is the most general battle that decides the fate of space. And there is enough pathos, so inherent in the setting.

In general, all games created in the Warhammer 40,000 universe will be of interest to those who are interested in the setting. Others can install and play, maybe this is the project you like.

  • Release date: October 21, 2016
  • Developer: Firaxis Games
  • Link: Steam

There is probably hardly a gamer who has not heard of Civilization. This is a global strategy game in which you choose your people and lead them to world domination through the centuries from the Stone Age to the Space Age. It can confidently be called a military strategy, since rarely does any player fight for a religious or cultural victory. Basically, all tasks are performed with hot iron and atomic bombing.

Compared to previous parts, several major innovations can be noted. First, and most noticeably, the graphics have become much more cartoonish. At first this seems like a counterintuitive decision, given that with each new Civilization the game became more and more realistic. But after playing one or two games, you begin to like the design of the game.

The second global change is the emergence of districts - suburbs, which are responsible for specific areas. Now cities can specialize, so you can develop a city that will bring science and culture by building a campus and a theater square there, or you can build a powerful economic and military port by combining a shipyard and a trading area.

And finally, the third noticeable change is the two technology branches. The first ones are researched at the expense of science points - these are the main inventions. The second ones are social and are researched using culture points. It will no longer be possible to play barbarians riding on tanks; you will have to delve into the culture.

The principle of combat operations was carried over from the fifth part, where the war resembles a classic wargame with a hexagonal layout. Civilization 6 is an excellent successor to the entire line. Replayability and many hours spent playing are guaranteed.

  • Release date: May 9, 2016
  • Developer: Paradox Interactive
  • Link: Steam

Stellaris is a global military strategy in which the player is tasked with taking the reins of power over one of the civilizations that has just entered space, and by any means necessary to make it dominant in the galaxy. Usually in games we are offered a limited set of races, but here, thanks to the designer, you can create hundreds, if not thousands, of them.

This is a star empire simulator. The player will have to solve all the problems that the ruler may face. Starting from providing food for your subjects, ending with controlling science and inventing new engines for ships or building a dome over colonies on planets poorly suitable for life of your race.

And don’t forget that you are not the only race in the galaxy and you will have to fight, even if you are playing a pacifist who is generally against any conflicts. After all, your planets are a tasty piece of the pie for some race of militaristic bulls.

A whole review is not enough to talk about this game, so you just need to play it. This is truly a masterpiece and the best military strategy of 2016.

The best military strategies of 2017

The whole of 2017 was not as generous with military strategy games on PC as the previous year. But still, we have selected several worthy products for you.

  • Release date: August 11, 2017
  • Developer: Kite Games
  • Link: Steam

The revival of the legendary line, which domestic gamers know as “Confrontation”. It takes us back to the events of the Second World War and poses difficult tasks with the help of tanks and guns to decide the outcome of the conflict. Previous parts received dozens of modifications and unofficial add-ons, which are still being created, more than 10 years after the official releases.

The new product offers us three campaigns: For the Axis, the USSR and the Allies. In each mission you are given a certain number of troops: infantry, tanks, artillery, support. And with this limited supply of military resources, you will need to complete the mission. You can only hope for help in cases specified by the script.

The assessments are quite twofold. Many swear by the radical simplifications compared to other parts, while others, on the contrary, call it a worthy successor to the genre.

Halo Wars 2

  • Release date: February 21, 2017
  • Developer: 343 Industries, Creative Assembly

Continuation of the popular strategy in the world of Halo. It all started with an action game in which you moved into the Master Chief robot and smashed aliens on the surface of the Ring World. In 2009, a strategy based on the setting appeared. And now we can see the continuation.

Halo Wars 2 is a classic RTS with base building, resource extraction and rushing towards the enemy base. But how beautifully done it is! The graphics in the game are truly at the level of a 2017 military strategy game. The animation, drawing, effects from explosions and the use of various energy weapons are simply amazing. There are many units to choose from, from small soldiers to huge walking robots.

The only thing that may seem like a failure are some simplifications of the gameplay introduced for the sake of simplifying controls on consoles. Yes, the project was originally developed for X-Box. For amateur console players it will be a real find in the genre of military strategies.

Warhammer 40,000: Dawn of War 3

  • Release date: April 27, 2017
  • Link: Steam

And again we have the Warhammer 40,000 universe in front of us, but this time on earth, and not in space. The game features three races: Space Marines, Orcs and Eldar. And they are fighting for possession of a superweapon that can change the balance of power in the Galaxy.

Warhammer 40000: Dawn
of War_III

Before us is the classic Dawn of War with a new storyline and beautiful graphics. The variety of troops has also been added, units are chopping each other up more and more efficiently and beautifully. Compared to the previous game in the series, the number of units that can take part in the battle has expanded. But if we take into account that the units are still highly specialized and have many skills and abilities, mass battles will not work. At best, it is convenient to control two or three squads, delivering tactical, well-calibrated attacks on enemy positions.

The game turned out great. Fans of the setting are delighted, and all fans of military strategies on PC have already bought the game and spent many hours playing it.

The best military strategies about World War 2

Since we are talking about military strategies, I would like to separately talk about the best military strategies dedicated to the years 1941-1945. After all, if we don’t talk about fantasy universes, then it is in this subgenre that one can observe the maximum variety of solutions from developers.

Company of Heroes series

  • Release date: 2006-2013
  • Developer: Relic Entertainment

A strategy on the theme of World War II with very beautiful graphics and an extensive arsenal of tactical capabilities.

You can very finely customize each unit that will participate in the battle. Fighters upgrade, gaining new abilities, improving their shooting speed, accuracy and other important abilities.

Company of heroes2

The game is not massive, you control a small number of vehicles, so Company of Heroes can be called a tactical strategy.

The game invites us to fight both on the side of the Allies and the Red Army. For the second part of the project, several add-ons were released that expand the capabilities of the game, offering new missions, weapons, and units.

Series “Behind Enemy Lines”

  • Release date: 2004-2016
  • Developer: 1C, Digitalmindsoft, Best Way

A series of tactical military strategies dedicated to the Second World War of 1941-1945. You take control of a sabotage group that operates behind German lines. The saboteurs are tasked with a variety of tasks: destroying bridges, eliminating important officers, and much more.

Behind enemy lines

The player has a sniper, a machine gunner, a demolitionist, and other highly specialized fighters under his command. There will be no mass rush-zergs here, only well-considered tactical decisions, and the loss of every fighter is not just a decrease in the combat effectiveness of the squad, but a failure of the mission.

In total, two games were released in the series, with many add-ons and re-releases for each of them. So there’s plenty of room to wander around while getting to know it.

Total War: Three Kingdoms


  • Platform: PC (Steam)
  • Release date: May 23, 2019
  • Developer: Creative Assembly

Another game in the famous series of historical strategies, this time changing the scene to ancient China. In a difficult time for the country, when the territory is divided into many independent provinces that have waged an endless war with each other, it needs a strong leader with remarkable organizational skills more than ever. And you can become this leader, uniting disparate clans and building a new empire with their help. The choice is made from 12 famous commanders with their own strengths and weaknesses - some are good at diplomacy, others prefer military action.

The gameplay, judging by the information presented about the game at the moment, does not deviate much from the classic formula. As before, it is divided into two components - the first is turn-based tactics on a global map, where players must prioritize and think about which region to attack, which to protect, and which to bypass. The second component is spectacular battles of huge armies, storming of fortress walls and other traditional medieval activities. Troops will have to be controlled in real time, with squads requiring micromanagement. You won’t be able to simply select the entire crowd and right-click to destroy the enemies - you’ll definitely lose. You need to think, and only then act (this, however, is why players love Total War so much).

King Arthur II


  • Platform: PC (Steam)
  • Release date: September 20, 2011
  • Developer: Neocore

Continuation of an exciting strategy with an emphasis on the role-playing component. Compared to the first part, the battles have become a little simpler and clearer: there is a certain piece of terrain, the enemy is doomedly wandering around it, and as long as he is alive, the battle is not won. Yes, there are still key objects on the map that give the invader a bonus or a free spell - but they do not affect any abstract “morale” or “victory points”. There are not even time limits: until the archers shoot the last infantryman, and the rangers find and kill the horseman lost in the forest, the battle will not end. Some confusion is caused only by heroes running across the field, performing typical feats: either the leader will heal all nearby soldiers with a wave of his hand, then the warrior will send seven people to the next world with one swing of his sword, then the magician will burn all the enemy shooters along with the remnants of the allied cavalry, which finally broke through to them.

Thanks to the heroes and their abilities, the most challenging tactical puzzles can be solved. For example, the battle for London, when the enemy has a dozen quickly recharging totems with lightning, and an ordinary squad dies from just two hits. It would seem that the mission is impossible, but only certain characters can overcome it, for example, those who have invulnerability to lightning or the ability to quickly replenish their health. Of course, the impression of the game for many was spoiled by countless bugs and crashes, as can be judged by the many negative reviews on Steam, but in all other aspects the game is very good.

Kingdom Wars 2: Definitive Edition


  • Platform: PC (Steam)
  • Release date: second quarter 2019
  • Developer: Reverie WS

Good news for fans of the Kingdom Wars series - the developers decided to modernize one of their main hits, transferring it to a new engine that supports all technological standards, and use them to the maximum. The changes affected the graphical component, the interface was redesigned to make it more convenient, and several significant changes were made to the gameplay balance, which fans have been asking for since the last part. Now being in this fantasy world filled with elves, orcs and other bizarre creatures has become much more interesting to spend time, especially considering that co-op and survival mode have been added to the game.

The gameplay formula of the game is quite diverse. There are economic elements, a city-planning simulator, and epic battles of huge armies in real time. The result was a kind of Warcraft 3, but significantly improved and with deeper gameplay. There are also powerful units here - heroes who, with the help of their powerful abilities, can mow down entire squads of ordinary mortals, as well as wizards who control the forces of nature and have the ability to summon a destructive hurricane or thunderstorm. Special units can be strengthened using an advanced item crafting system, for which you will have to collect resources and recipes. Some of them will be difficult to obtain.

Steel Division 2


  • Platform: PC (Steam)
  • Release date: May 2, 2019
  • Developer: Eugen Systems

A sequel to the game of the same name, scheduled for release in May 2019. Unlike its predecessor, where we were given the opportunity to play as the Americans, the new Steel Division will tell the story of events in eastern Europe from the point of view of the USSR. However, you will also be able to play as other factions, but even without them the gameplay is quite varied. All the necessary units for combat are present here: infantrymen (machine gunners and riflemen, officers, etc., performing various tactical tasks), tanks (from light to heavy), artillery (mortars, anti-tank artillery and howitzers), air defense, aviation. Bombers and attack aircraft, according to the instructions given by you, will bomb targets, reconnaissance aircraft will conduct aerial reconnaissance, fighter aircraft will fight enemy aircraft.

In the game, as in real combat, very close attention is paid to the morale of the infantrymen. Thus, once surrounded, the morale of the squad drops (with the exception of paratroopers) and, if rescue is not carried out, the infantrymen will begin to surrender. Your infantry will also not run into a bayonet attack, under fire from German machine guns, unless it is motivated. An officer can lift the spirit of soldiers. The game pays a lot of attention to terrain: by placing scouts on tall buildings, you can detect the advancing enemy in advance, and by hiding behind cover, you can get an additional level of protection.

Oil Rush


  • Platform: PC (Steam)
  • Release date: January 25, 2012
  • Developer: Unigine Corp.

Cutting down gameplay has long been the norm among real-time strategies. It seems that this genre was born too heavy, therefore, so that the player is not torn between three things at once, good developers will either cut off direct control over units, or cut off the extraction of resources, or prohibit the production of new combat units. Developers from the Russian-Czech studio Unigine Corporation took a different route: they cut off everything, but a little at a time. Therefore, on the post-apocalyptic Earth of the future, where the game takes place, fighting has become as simple and fun as possible.

It is quite possible to do without minerals: new ships, planes and helicopters are produced completely free of charge, you just have to capture the appropriate platform. It is impossible to build new factories or repurpose existing ones, but even a nuclear warhead cannot destroy the structure. That is why there is a constant struggle around all resource extraction rigs and platform plants - and the winner in it is often determined by oil. Black gold is needed both to activate special skills and to provide factories with autonomous security in the form of turrets. The end result is a rather interesting version of the strategy, where the lives of the wards mean almost nothing, and there is no point in accumulating resources (especially since there is a maximum limit above which you cannot store oil even if you wanted to), but the price is a cavalry charge and daring raids to the rear enemy. Thanks to them, games are played extremely dynamically.

There is an opinion that the “Golden Age” of strategies is far in the past - they say, before there were games that brought something new to the genre, but now the developers, mired in self-copying, cannot please us with anything special. We fundamentally disagree with this statement and believe that modern projects are no less interesting and varied than classic ones, but at the same time we also love old strategy games with all our hearts. Therefore, we have dedicated a separate selection to them, which we invite you to familiarize yourself with.

Let's be honest: it was very difficult to distribute the games by position. Many of us have played thousands of hours of old strategy games on PC, and are ready to defend our favorite games and series to the last. It is also impossible to dispute the contribution of many classic projects to the development of the genre - the vast majority of modern strategies are based on the principles and mechanics laid down in the imperishable films of yesteryear. We ask you to take the positions nominally: any game from the top ten deserves to be at the top of the top old strategies. So let's get started.

1. WarCraft series

Our list of the best old strategy games on PC opens with a series that introduced innovation to the genre, contributed to its popularity, and also influenced the development of the multiplayer component in computer games. In addition, two games that have enjoyed enormous success have spun off from WarCraft - we are, of course, talking about DotA and World of Warcraft, with which the genres and are associated today.

The WarCraft trilogy takes place in a fantasy universe, where there are constant wars between people and people, mixed with conflicts with the undead and other races. All games in the trilogy are distinguished by fascinating missions, many of which deviate from the usual base for the genre, an exciting plot, as well as interesting characters, among whom even the negative ones have clear motivation and can evoke sympathy (you don’t have to look far for examples - who didn’t empathize with the fate of Arthas? ). Not without dynamic multiplayer and an advanced map editor (which at one time served as a tool for creating DotA). To this day, WarCraft is deservedly considered the standard of the RTS genre, for which it receives first place in our selection.

2.StarCraft

The famous space saga from the company, telling the story of the confrontation (and sometimes cooperation) of three factions - the Terrans (descendants of earthlings), the Zerg (space insects) and the Protoss (a race highly advanced in terms of technology). The parties to the conflict are radically different from each other, but at the same time, the developers have brought the balance to perfection, without giving any of them significant advantages.

StarCraft is a perfect strategy game in all its aspects. Here is a plot full of pathos and epic with memorable characters, varied missions and the opportunity to play for each side of the conflict. There is a fascinating multiplayer, thanks to which the game has become popular. Finally, the project encourages creative people by allowing them to create their own maps and scenarios in a local editor. Today, StarCraft exists in two editions: the original game, which is distributed free of charge, and which has received improved graphics, sound and advanced features.

3. Tiberium Command & Conquer series

The original cycle of the C&C series. The overall plot outline is built around Tiberium, an alien substance that once appeared on Earth and began to spread across the planet. It heavily pollutes the territory, making it practically uninhabitable, but at the same time it is a very valuable resource, as a result of which it becomes the cause of wars between the military-religious brotherhood Nod, headed by the charismatic leader Kane, and the international UN troops united in the Global Security Council.

In addition to its compelling story, Command & Conquer also features well-developed gameplay that would influence the development of the genre for years to come. Alas, not all games in the series turned out to be of equal quality: the successful trilogy was followed by a not-so-outstanding fourth installment, after which no new releases in the franchise followed. But, as always, the fans save the day: if the original C&C games are not enough for you, you can always pay attention to custom mods, among which Twisted Insurrection for Tiberian Sun stands out.

4.Command & Conquer: Generals

A game that has nothing in common except the name with the Command & Conquer series, for which it was criticized by C&C fans. But, if you don’t pay attention to this, we got a good strategy with an interesting plot about the confrontation between China and Middle Eastern terrorists, good balance and a “generals” system, thanks to which players, by accumulating points during a mission, can gain access to powerful abilities like summoning orbital strike or nuclear missile launch.

The strategy Command & Conquer: Generals received only one addition, and the sequel, which was developed as a shareware project, was canceled (maybe this is for the better). But fans have not forgotten the game, releasing many mods for Generals that add new campaigns and make changes to the gameplay.

5. Command & Conquer Series: Red Alert

A real-time strategy, which was based on, where Hitler was killed before the start (which is why it did not take place), but gained enormous power and began to conquer Europe. Later, Yuri, a powerful telepath who strives for world domination, also joins this conflict. In Red Alert 3, players will have to join one of the factions (respectively, the USSR or the Allies, and in the third part of the series - also, which also has its own plans for the planet) and go through a series of missions with various tasks, subordinated to the general plot.

The games in the Red Alert series tell a fascinating satirical story, and the cutscenes feature famous actors - Tim Curry, J.K. Simmons and others. As for the gameplay, it is built on the well-known “rock-paper-scissors” principle, but with a rather simplified balance, which often reduces battles to a regular rush. However, this can be fixed: fans of the series have improved the balance (and also added new story campaigns) with the help of mods, the best of which is considered Mental Omega for Red Alert 2.

6. Civilization Series

Who among us would not want to take the place of the ruler of a country and lead it to world leadership? Civilization makes it possible to do this: here you can choose one of the nations and lead it through several eras - from the Ancient World to the present. Throughout your reign, you will have to build cities and Wonders of the World, study technology, discover new territories, conduct diplomacy and trade with foreign leaders, and, if necessary, fight with hostile countries. All this is available in the single-player campaign and multiplayer, including on one screen, in hot-seat mode.

The Civilization series has six serialized parts, several additions and spin-offs. Of these, the first four parts are suitable for weak computers, but Civilization III is considered the best.

7. Age of Empires series

A popular series of real-time strategies in which you can take control of one of the nations and lead it through several eras to prosperity. If you are interested in the idea of ​​a state developing over several centuries, but don’t like the slow pace of Civilization, then Age of Empires may be an ideal option.

In accordance with the rules of the genre, AoE offers to build buildings, mine gold, stone and wood, produce food, train an army and fight enemies. In addition, you need to research new technologies and accumulate resources necessary for the transition between eras - from agriculture, bronze processing, iron processing, and so on. You can test your strength in single-player scenarios, where the opponent is AI, and in competitive multiplayer with other players. The publisher of the series, Microsoft, does not forget about modern gamers, so it is preparing remasters of all parts, with updated graphics and new content.

8. Star Wars: Empire at War

9. Warhammer 40,000: Dawn of War

Also space, but unlike the fairy-tale fantasy Star Wars, it is as dark and bloody as possible. Matching the setting is the game, which is still considered by many to be the best in the game - cruel, furious and dynamic.

Warhammer 40,000: Dawn of War offers players the gameplay of classic RTS games, but also pays attention to the tactical component. So, there is the usual base building and resource gathering, but battles take place with the participation of relatively small squads of units, commanders and heroes who have powerful abilities. As for the plot, everything here is as epic and pathetic as possible, missions pit humans, space orcs, elves and followers of evil gods (in additions they are joined by a number of factions, each more amazing than the other), and events revolve around powerful artifacts and destructive weapons.

10. Total War series

“Total War” from the British studio The Creative Assembly, which today includes more than 10 games and many additions to them. If you want to rule an entire country, participate in large-scale battles, destroy entire civilizations, and all this in different time periods, then Total War is exactly what you need.

11. Age of Mythology

12. Stronghold Series

13. Heroes of Might and Magic series

A cult series of games that combine genres and RPG. Here gamers will have to explore the map, fight numerous enemies, as well as obtain resources and develop their cities. All this is subordinated either to certain goals determined by plot events, or to the desire to conquer the entire territory on the map in multiplayer.

Every Heroes of Might and Magic fan has their own memories associated with the series. Sleepless nights trying to punish evil, epic online battles, developing fail-safe battle tactics, arguing (or even fighting) about the superiority of their favorite faction, creating their own maps in the editor - many still play the old releases of the franchise, not paying attention to the more modern ones projects. By the way, about the quality of the games in the series: the third and fifth parts of HoMM deservedly enjoy popular love, but the rest can be ignored.

14. Series "Blitzkrieg"

Another series of games without base construction, but this time they can at least be captured, which can be very useful when the number of units is initially small. Blitzkrieg tells the story of World War II, offering players a look at the conflict from the perspective of all parties involved, including Nazi Germany. At the same time, the campaigns are created in accordance with real events, so imagining yourself to be the Fuhrer and taking over the world will not work here - the Reich always loses, and the USSR and the Allies win.

Considering the lack of resources and buildings for the production of troops, the player must be able to wisely manage what he has available. Therefore, the element of tactics comes to the fore: circle all units and send them to the enemy - which means that the mission is guaranteed to end in defeat. The Blitzkrieg series is still alive today: moreover, it introduces innovative mechanics into the RTS genre, such as neural network AI, which can learn and act unpredictably.

15. Ground Control

A strategy that lacks base development, resource collection and research. All the player has to do is fight, trying to destroy the often superior enemy forces with a given number of units. By the way, they move from mission to mission, becoming stronger with experience, so it makes sense to take care of your troops.

16. Homeworld

17. Series “Cossacks”

The Ukrainian studio GSC Game World has worked on many franchises, but it is known all over the world for only two – the legendary and no less legendary “Cossacks”. Previously, “” and games based on it have already appeared in our selections, but we have so far ignored “Cossacks”. Well, let's fix it.

The Cossacks series is remembered by gamers for its large selection of factions, large-scale battles, careful attention to the historical background, as well as the gradual change of eras, within which participants gain access to new buildings, technologies and units. Story campaigns covered certain historical events, and multiplayer made it possible to pit countries in battles that in reality had never fought among themselves.

18. "Perimeter"

An old strategy from the legendary Russian studio K-D LAB, which used environments when it was not yet mainstream. Players have access to all the joys of terramorphing: the surrounding landscape can be rebuilt at will - level the site for the construction of buildings, dig an impassable ditch, and so on.

In addition to the mentioned change in relief, “Perimeter” can boast a couple of interesting features. For example, nanomachines, with the help of which you can flexibly transform units from one type to another. Or the Perimeter - a system of protective fields covering the base with a reliable energy dome. Finally, the setting: the game takes place in the so-called. The psychosphere is another dimension that gives earthlings practically inexhaustible energy, but at the same time materializes human fears and other negative emotions. In general, this game can be called one of the most unusual strategies for weak PCs.

19. Europa Universalis Series

History, as we know, does not tolerate the subjunctive mood, but the temptation to fantasize about “what would have happened if certain events had developed differently” is too great. The Europa Universalis series invites players to take control of one of the European countries and lead it through years and entire eras - to prosperity or decline.

Europa Universalis gives room for creativity. Here you can turn some Liechtenstein into a huge empire, create an alliance between countries that in reality have always been at odds, keep Napoleon from expanding to the east - or act strictly in accordance with the history textbook. Support for user modifications increases the replayability of games in the series to infinity.

20. Supreme Commander Series

Game designer Chris Taylor, known for the Total Annihilation strategy, approaches the gameplay of his projects on a grand scale: here truly huge armies converge on the battlefield, and the camera soars into the stratosphere, giving the player a view of a large-scale war.

The dilogy (as well as an independent addition to the first part) Supreme Commander talks about the confrontation that unfolded between people and the descendants of earthly colonists, who formed a kind of symbiosis of the human race and AI. Battles are built on the classic “rock-paper-scissors” mechanics, and the dynamics of events are so high that in the heat of battle you will barely have time to switch between groups of units. Combined with the epic scale of warfare, this results in incredibly addictive gameplay.

21. Tropico Series

Would you like to become a dictator? The real one: with a thick beard, a loud title and his own island state. Games provide such an opportunity: here you need to lead the people entrusted to you to prosperity and at the same time not forget about your interests by setting aside part of the treasury in a separate bank account.

You will have to plan city blocks, issue decrees, carry out (or ignore) the wishes of citizens, and resist rebels and foreign armies. It is not easy to please everyone, and even take care of your well-being, but a true El Presidente will not stop in the face of any difficulties.

22. Rise of Nations

A real-time strategy that offers to lead one of two dozen nations through a series of eras to a bright future and world domination.

Rise of Nations will appeal to you if you wanted more action and combat from Civilization. Here, building wonders of the world and diplomacy are just a prelude to large-scale wars, during which you will capture your neighbors, leaving them without a chance to resist you.

23. World in Conflict

World in Conflict is a wonderful RTS with a “cranberry” plot: imagine that the Soviet Union did not collapse, but began expansion throughout the world, including an invasion of the United States. Actually, you have to repel the threat in several dozen missions, and in addition, act as an aggressor.

The gameplay of the strategy is slightly different from its competitors in the genre. Unlike the usual base construction, a system of reinforcement points has been implemented here, for which you will purchase soldiers and equipment. This way, nothing will distract you from the main thing - exciting battles!

24. Black & White

A strategic game from the famous game designer Peter Molyneux and his studio Lionhead, made in the unusual subgenre of “god simulator”. Here you will find a fascinating process of developing a personal tribe that simply cannot survive without your divine abilities.

Black & White is an indirect control strategy. You cannot lead people directly, but you can give orders, and also influence them with the help of a creature that will become your carrot or stick - depending on what kind of deity you see yourself as.

The game has been withdrawn from sale on official digital services

25. Earth Series

A line of strategies in the spirit of the unforgettable C&C from Polish developers. Classic gameplay with base building, resource extraction and tank production, and a gloomy futuristic setting - what else is needed for a good RTS?

Probably nothing but a compelling story to justify what's happening on screen. Large-scale war, terraforming, exploration of the Universe - the plot of the Earth trilogy is impressive, and at least for its sake it is worth familiarizing yourself with this series.

Special nomination: Dune Series

Talking about old strategies, we cannot fail to mention, which had a huge influence on the formation and development of the RTS genre. What can I say - it was Dune II from 1992 that is considered the first real-time strategy (although some dispute this opinion, giving the palm to the game Herzog Zwei).

The Dune series is based on the plot of the novel of the same name by Frank Herbert, and tells about military conflicts in the distant future that unfold between the ruling Houses of the descendants of humanity. However, familiarity with the original source is not necessary here: the games have a self-sufficient history, no less interesting than in the books. The gameplay will not be a revelation for a player familiar with strategies: building a base, extracting resources, producing an army and mercilessly destroying enemies. Today, these games no longer stand up to competition with modern projects (and with other heroes in this collection too), but every fan of the RTS genre should know about them.

The genre that we will talk about today can hardly be called super popular among gamers, but every year new turn-based strategies and RTS are released in which you can fight with other nations, tribes or aliens. At the same time, among the thousands of games available, there are those that every self-respecting gamer should play. We offer the Top 20 best strategies in history.

Cities: Skylines

Until last year, SimCity 4 was considered the best city-planning simulator without any alternative. In 2013, EA tried to restart the franchise, but it was a real fiasco: fans were dissatisfied with many bugs and the unsatisfactory scale of the new game. After the release of Cities: Skylines in 2015, gamers forgot about the existence of SimCity: the new project amazed with its scale, customization capabilities, and the high level of detail of the cities. Moreover, the developers have released an official modding toolkit, allowing gamers to change the game as they please. Users immediately began to release mods, thanks to which new modes, types of buildings, junctions, cars and much more appeared in the game.

In September, the first update for Cities: Skylines was released, adding dynamic time of day changes, as well as making the economic model more complex and realistic.


Endless Legend

The global strategy, which seamlessly combines elements of fantasy and science fiction, gives gamers the opportunity to play both as a race of carnivorous insects, the Necrophages, and as strange Cultists, expanding their possessions by “absorbing” other factions. In total, there are 8 races available in the game with unique features and mechanics.

The plot of the project in some ways is reminiscent of “Game of Thrones” - gamers will have to fight for survival in the dark era of the decline of the planet Auriga - a harsh winter comes unexpectedly and brings death to all races. The game has all the elements of a classic strategy - a huge game world, a developed technological tree, scarce resources, a system of diplomacy and trade. The developers have provided many main and secondary quests.


Crusader Kings II

Another global strategy in a medieval setting. Gamers are reincarnated as a monarch, striving with all his might to expand his influence in medieval Europe (the period of 769 – 1453 is covered). To achieve this goal, he weaves complex intrigues, treacherously attacks his closest allies, and does not hesitate to kill friends and relatives if they get in his way. The game is designed for thoughtful gamers who like to spend hours understanding complex menus, as well as studying terrain features on maps before bloody battles.

At the center of the project are not abstract nations and states, but dynasties. In the game you can meet many real-life historical characters, each of whom has their own strengths and weaknesses. Over time, players become attached to members of the dynasty, who grow up, get married, have children, die.


Civilization V

There is hardly a gamer in the world who has not heard of this game. Civilization is the most famous, popular and successful global strategy in the history of gaming. The developers have added many mechanisms, heroes, resources, units, and technologies to the game that make it exciting and dynamic. At the same time, the authors did not bother with realism: for example, the Mongols and Aztecs could become the most highly developed nations, and the bloodthirsty Gandhi could be the first to press the “nuclear button” and start a war of all against all. However, this ahistorical nature and absurd scenarios are what make the game a real hit.

In the game you will have to make difficult decisions on the development of the economy, military and social spheres, and choose a political regime. All this has a decisive impact on the reputation and development trajectory of a nation. The graphics of Civilization V are significantly improved compared to previous series, and the redesigned combat system makes battles exciting. In addition, strategy fans constantly post new mods and maps on Steam, so you can enjoy the game endlessly.


Warhammer 40,000: Dawn of War

In many aspects, Dawn of War is a traditional RTS - gamers will have to build a base, extract resources, and repel enemy attacks. At the same time, in the game you can already see elements that will soon appear in Company of Heroes: new mechanics, factions, unit morale and much more.

The most attractive thing about Dawn of War is the tension that permeates all missions: you need to constantly move forward, capture and hold territories. At the same time, the generators and strategic resources of the captured points are rapidly depleted. Therefore, players often do not have time to catch their breath - they need to be on the move all the time.

The Dark Crusade update introduced new factions and unique mechanics: gamers can play for the Eldar, Orcs and Imperial Guard.


Total War: Shogun 2

The sequel to the popular RTS can be bluntly called the most successful game in the Total War series. The Creative Assembly took into account the mistakes made in the previous project - Empire, which was an ambitious project with a lot of bugs, and decided to polish the gameplay of Shogun 2 to perfection. She succeeded brilliantly: the Shogun map is diverse and will force gamers to solve many tactical puzzles. At the same time, it is relatively small, which will undoubtedly appeal to fans of battles.

When it comes to visuals, Shogun II is the most attractive game in the series so far. Of course, Rome and Attila boast significantly more realistic graphics, but Shogun II has something much more important - a unique style. The fate of large-scale battles is decided in individual duels, and cherry tree flower petals fly over the battlefield.

Modders have released many new maps, modes, and updates for Shogun 2.


XCOM: Enemy Unknown/Within

XCOM: Enemy Unknown is a turn-based strategy game that pits gamers against an alien invasion. Players send squads of six elite fighters to battle alien forces. Battles take place in fields, cities and on board spaceships.

The central XCOM base is like an ant farm, in which there is a scientific department (responsible for the development of technology), a medical unit (in which characters recover after battles), and an intelligence department (where gamers monitor the movements of aliens). Players themselves decide whether to invest available funds in the development of new types of weapons, the deployment of interceptors, or the conduct of combat operations.

Thanks to the Enemy Within update, which came out a year after the release of XCOM: Enemy Unknown, the game added a new faction - EXALTA terrorists, as well as new mechanics.


StarCraft II

The sci-fi RTS StarCraft 2 is a game about the confrontation between iron-clad cowboys, disgusting aliens and space elves. This is a classic real-time strategy game where you collect resources, build armies, and try to kill your opponent before he kills you. Often the fate of a battle is decided as a result of one successful strategic move or a series of quick mouse clicks.

Multiplayer is the most important aspect of StarCraft 2. Playing against people is much more difficult than against AI: they control units faster and make smarter decisions. Many tournaments are held for StarCraft 2, and an eSports community has quickly formed around the RTS.

The single-player mode is no less interesting: Blizzard has developed many interesting missions. In 2015, the last part of the StarCraft 2 trilogy, Legacy of the Void, was released.


Company of Heroes 2: Ardennes Assault

In Company of Heroes 2: Ardennes Assault, US forces battle against German forces for control of the Ardennes, a mountain range of critical strategic importance. Unlike the original game and the sequel, in Ardennes Assault gamers will have to go through three non-linear campaigns that unfold on a strategic map. German troops are in constant motion, so battles can be replayed several times, and each time they will take place differently.

You can only play for Americans: in each of the three companies you can upgrade the skills of the characters. Unlike previous projects, in Ardennes Assault the results of battles have an impact on the entire campaign: if in one of the battles players lost several fighters at once, they will begin the next battle with fewer personnel.


Age of Empires II

This classic RTS launched many gamers' careers: Age of Empires II is easy to learn, fun and fast-paced. Users start the campaign with only a few workers, but after an hour of play they will have built a huge city. In the game you need to get food, wood, gold and stone, construct buildings, and create your own army.

The project covers the era from the Middle Ages to the Renaissance. Gamers can go through multiple campaigns, create their own maps, choose from 13 factions... in general, Age of Empires II will not get boring even after several dozen hours of play.

In 2013, Hidden Path Entertainment released an HD version of the game on Steam. The remake introduced a multiplayer mode and support for mods.


Wargame: AirLand Battle

The Wargame: AirLand Battle project combines elements of the RTS and war game genres: gamers will have to think through the route of movement of units, as well as participate in fierce battles. The game is a sequel to Wargame: European Escalation, dedicated to the confrontation between NATO and the Warsaw Pact countries during the Cold War.

The authors carefully worked on the detail of the battlefields and special effects. On the strategic map, gamers control the course of hostilities, issuing orders for the movements of units and capturing new territories. However, the highlight of Wargame: AirLand Battle is definitely the ability to control one of hundreds of military vehicles to choose from. The developers tried to reflect in the game the unique characteristics of the cars, their strengths and weaknesses. In the multiplayer mode, you can take part in 10 vs 10 battles.


Tropico 4

Tropico 4 is an atmospheric city-building simulator. Gamers transform into the dictator of a fictional island state who must lead his people to greatness.

Gamers themselves choose the path to prosperity: they can mercilessly exploit natural resources and turn the island into an industrialized state, or attract tourists by taking care of the flora and fauna. Or combine both strategies. Each of the players’ decisions entails certain consequences: for example, if you agree to accept migrants, you will need to provide them with housing and work, and for this you need to improve the economy and service industry.

With the growing economic power of the state, there will be a need to negotiate with the leading world powers - the USA, Russia, China and the EU, each of which will try to influence the processes unfolding on the island. They will offer money in exchange for building a military base or recycling waste.

Overall, this is an extremely fun game, blending city building simulation elements with economic and political aspects.


Sins of a Solar Empire: Rebellion

In Sins of a Solar Empire: Rebellion, like any other similar game, you need to colonize planets, build an economy, and establish relationships with other races. However, the main emphasis is on large-scale space battles. They look incredibly impressive: battles take place in 3D, ship hulls are torn apart by missiles and lasers, and gunshot tracks cut through the black space of space.

There will always be a lot of movement in the game: scouts will float from planet to planet in search of new resources and worlds, merchant ships will transport goods, and military cruisers will repel attacks from opponents or Pirates.

The game itself is quite difficult, even if you play against the AI. In total, three races are fighting for world domination - the Industrial Trade Coalition (earthly colonists), the Marchers (cyborgs) and the Vasari (technocratic race). The title provides a developed diplomacy system. Gamers can form alliances with both opponents and neutral factions, or bribe Pirates to attack enemies.


DEFCON is a game in which gamers have to do the impossible: try to win a global nuclear war. The goal of the project is to inflict maximum damage on the enemy while escaping with minimal losses. At the beginning, players choose one of six territories (North America, South America, Russia, Europe, Africa and Asia are available), then place military units and fleets. Gamers are given 18 minutes to think and explore. At the first level of danger (DEFCON 3) units begin to automatically attack enemy equipment (you can use aviation and navy), at the second (DEFCON 2) you can launch bombers with nuclear missiles (although the missiles themselves cannot yet be used), at the third (DEFCON 3) - The nuclear apocalypse begins.

The game describes a possible nuclear war scenario quite realistically - it is impossible to save all units in it. The player who manages to destroy the opponents' missile silos before the missiles are launched usually wins.


Supreme Commander

Supreme Commander is the spiritual successor to Total Annihilation in a futuristic setting. The minimum system requirements of the project, released in 2007, were so high that not every gamer could play this colorful RTS. The Gas Powered Games studio has simplified the resource management system as much as possible (there are only two of them - Matter and Energy) and focused on battles - the main goal of the project is to create the ideal killing machine (experimental units).

The game was amazing in its scale: an army could consist of 1000 units in the air, at sea and on land. As in most similar projects, players must ensure the uninterrupted production of new combat vehicles in order to dominate the enemy. To do this, you need to capture and hold sources of resources.

Supreme Commander was one of the first RTS to support a second monitor. This gave a decisive advantage in battle: on the first display, gamers controlled the movements of the enemy on a scalable map, on the second, they controlled their own units.


Star Wars: Empire at War

This game will appeal to all Star Wars fans: Empire at War is a strategy game based on the original trilogy. Gamers can play on the side of both the Empire and the rebels, control huge armies, send the heroes of the saga into battle (like Luke Skywalker or Darth Vader), and also build the Death Star.

The best part of the game, of course, is the large-scale tactical battles in the Galactic Conquest mode, unfolding in space. Up to five people can play on one map: each participant will have their own space station and fleet, with the help of which they must destroy enemy bases. Ships and heroes have specific features that, if used effectively, can have a decisive influence on the outcome of the battle. Experienced players will easily discover the weak points of large ships and give the order to attack them. Watching the X-Wing squadrons try to destroy the Star Destroyer will be a treat for any fan of the space saga.

In addition to space battles, the developers will allow gamers to take part in ground operations. This means that players will be able to control air bikes and AT-AT walkers.


Europa Universalis IV

This global and incredibly complex game from Paradox Development Studio was recognized as the best strategy of 2013. Europa Universalis IV is a real breakthrough because the developers took into account previous mistakes and corrected most of the bugs that migrated from series to series. Moreover, they tried to explain in detail all the places that raised questions among gamers (due to the colossal scale of the game, some mechanics remained unclear), improve the interface and optimize the AI. Of course, to understand Europa Universalis IV you will still have to spend dozens of hours on training. But this game is the most understandable and simplest of the EU series.

Nations seek to expand their influence through trade, diplomacy, economics, exploration of new lands, and the development of new technologies. You can try to colonize America, or conquer India, you can start the game as one of the local tribes in North America. In this project, gamers have the power to change the history of mankind - for example, the Venetian Empire can capture the Apennine Peninsula, annex or conquer all the tribes and go to war with the Ottoman Empire. France can enter into an alliance with England and divide Europe into spheres of influence.


Distant Worlds: Universe

Perhaps this is the most ambitious global turn-based strategy in the history of gaming. The developers created an entire galaxy - 1,400 star systems with more than 50 thousand planets, moons and asteroids, as well as various astronomical objects (black holes, gas giants, supernovae).

Gamers will have to create their own civilization to establish world domination. The authors of Distant Worlds: Universe offer gamers wide customization options: you can start the game on one planet with several light ships, or become the leader of a technologically advanced civilization that has already created a hyperdrive.

The highlight of the game is the ability to automate various processes in the empire: for example, you can not interfere with the economy, concentrating solely on diplomacy and battles. In any case, it won't be easy to beat your opponents: the AI ​​is surprisingly effective.


Age of Wonders III

The project is a reboot of the classic franchise, the last episode of which was released in 2003. This 3D turn-based strategy game takes place in a fantasy world, during an era of fierce confrontation between the Imperial Commonwealth and the Elven Alliance.

In the game you can play as one of 7 races: people, elves, gnomes, goblins, orcs, draconians, halflings. Heroes can belong to one of 6 classes (military leader, theocrat, robber, arch druid, sorcerer or technocrat), and also have a specialization (master of the elements of water, fire, air, earth, adept of creation, destruction, research or construction).

The system of diplomacy and city management are not the strong features of the project. However, the authors managed to make the battles truly exciting: units can be combined with each other and turned into giant armies, and then besiege the enemy’s fortress. The scale of battles is reminiscent of Total War, but the highlight of Age of Wonders III is the ability to use magic.


Order of Battle: Pacific

Everyone knows the importance of the battles that unfolded in the Pacific during World War II. The authors of Order of Battle: Pacific offer to take part in bloody battles on the side of the Japanese Empire or allies.

In this turn-based strategy, which in its style is reminiscent of the good old Panzer General, gamers will have to carefully think through every move. A total of three campaigns are available in which you can change the course of history and, for example, win the war on the side of Japan. Players can control over 500 units such as the legendary M3 Stuart and Type 97 Chi-Ha tanks, A6M Zero and F4U Corsair fighters, or the battleships Montana and Yamato.

During battles, you can unlock heroic commanders, who can provide a decisive advantage in battle.

Courtesy of the magazine gambling addiction

Igor Savenkov

Basics

"The Lost World", like Settlers, is an economic-strategic toy with a clear emphasis on economic activity. That is, before it comes to waving swords and fists, you have to go through a rather long path of economic development and build a decent city with 2-3 dozen buildings. However, unlike Settlers, you are given the full opportunity to control your own units: you can “take any of them by the scruff of the neck” and “stick your nose” into what he needs to do if he himself is not smart enough. (In fact, we have a good article on this topic in our issue by Malleus, who is a Magician in the “Rift Territory” - approx. ed.)

monetary mechanism

The main resource in the game is coins. Money is spent on constant content buildings, and are also required for scientific research, teaching citizens crafts and training warriors. In addition, part of the money can be used to increase motivation their subjects (then they work faster). The main source of cash income is taxes from citizens (each citizen brings 7 coins per month). You can also earn money by trading with friendly races.

Motivation

Your subjects do not work out of pure love for their benefactor and, naturally, demand the satisfaction of their natural and not entirely natural needs. Always give them food, and as the city develops they begin to demand more: a newsstand, a circus, a temple - details in the "USELESS BUILDINGS" section. If the subjects lack something, they begin to fall motivation. This means, first of all, the absence of residents in newly built houses. Citizens also begin to work more slowly and are more negligent in their duties. As a result, production and construction slow down, and buildings begin to gradually collapse (lose “hit points”). In addition, crime begins to increase, as a result of which some residents become bandits. Bandits do not pay taxes at all and prevent civilians from working, driving them away from their jobs and taking away their food. To fight bandits, all you need to do is build police station and train policeman. The policeman will catch the bandit and “straighten” his brains, thanks to which the bandit will cease to be such and will return to his former profession. (Usually one police officer is enough for an entire city, no matter how large it is, although residents as the population grows may require the construction of several police stations.)

To increase motivation, it is necessary, naturally, to build what the residents demand (newsstand, temple, circus). In addition, there is a lever on the resource panel, which is called - motivation. By moving it to the right, you can increase the level of motivation, but at the same time spending part of your money. It’s also useful to move this lever when there are no problems in your city - it’s always nice to see that your subjects are spinning faster. However, this is realistic only at the final stage of the game, when all (or all the necessary) research has already been done and you need to put together a decent army as quickly as possible - then the money spent on science can be transferred to motivation.

Food

Food&mdash is perhaps the second most important resource (after coins), which is also usually in short supply. After all, your subjects are not fools to eat, and to eat plenty. Lack of food leads to decline motivation.

The easiest way to get food is to pick berries from bushes. Do it porters. However, not a single porter will pick berries until you “poke his nose” into the bush. However, the porter will have enough sense to start picking berries from a nearby bush after the first one runs out of berries. Each bush brings 5 ​​units of food. The berries slowly “regenerate” over time, so don’t forget to periodically inspect already picked bushes (you don’t have to click on the bush - the presence of berries is indicated by beaded berries).

A miner's helmet combined with a mini bikini is a cool outfit from Versace.

In picking berries, you have competitors - wild animals, from rabbits to giraffes and hector lizards. All these creatures are completely harmless to your subjects, however, they also feed on berries. But this is not so bad, since these animals themselves can serve as food (each animal provides from 4 to 12 units of food). Animals can only be slaughtered hunters. But all hunters are rather “short-sighted” and begin to track down their prey only when it sneaks under their very noses. Therefore, hunters usually have to target game. Although you can use one trick here - post hunters as guards to the berry bushes. It will turn out as in the proverb - “the beast runs to the catcher,” and then there is almost no need to target the hunters “manually.” Note also that hunters are the only civilians who have weapons. And although they cannot be compared with regular troops, they are quite capable of fighting off visiting “touring” hunters of hostile races, so it is recommended to have at least 3 hunters before you have professional warriors.

There is a third way of obtaining food, and it is good because it allows you not to depend on the mercy of Mother Nature. But for this you need to build special farms, which are called differently by different races. For example, elves can build mushroom farms and grow on them mushrooms(dryads - cocoa, anty - tobacco). These mushrooms can then be processed into I'm going or schnapps(Dryads process cocoa into chocolate; Ants have tobacco in cigars). Processing mushrooms into food is completely free and automatic - you just need to indicate the “percentage of processing” on the resource panel. (For example, 75% means that 3 out of 4 mushrooms are used for food, and the fourth mushroom is “stocked” for the production of schnapps.) To produce schnapps, you will have to build winery, in which 2 units. mushroom + 1 unit forests are processed into 1 unit. schnapps. (An extortionate “rate”, considering that 1 unit of mushroom yields 2 units of food.) At the same time, schnapps is not formally considered “food,” but its presence is necessary to increase the motivation of residents.

City Hall is the heart of the city

In the literal sense of the word. Destruction city ​​hall or the death of the one sitting in it founder city ​​usually means automatic loss. The City Hall also serves as a warehouse: it can store up to 25 units of each resource. (But you can also build ordinary warehouses, each of which increases the maximum storage limit of each resource by 25 units.)

In most cases you are given the opportunity to teach at a university founder cities. With its help, you can found a second city in any place you like. Do this as early as possible. You will feel the benefits of “splitting” immediately. You don’t even have to develop the second city properly, turning it into a “cash appendage.” But you can also specialize cities: let, for example, one city be focused on the production of weapons (this is a long, expensive chain), and the second at this time will extract the necessary resources. By the way, resources that fall into one warehouse are automatically available from another distribution point in the same city, so it becomes very convenient to serve the needs of megacities.

Construction

All construction is carried out architect and help him porters, promptly bringing the necessary materials - forest And stone(some cool buildings also require iron or rarer resources like weapons). The porters are smart guys: if one of them was idle, then immediately after the call “Construction of the building has begun,” he will immediately go to stock or in city ​​hall for the necessary materials. At the same time, porters who are busy picking mushrooms or berries will give up what they think is a useless occupation. But if there were no “free hands” (for example, you gave all the porters the task of building another building), then you will have to “manually” point the burly fellows to a higher priority task. You can have two or more architects, and then they will work faster on one building or carry out parallel construction. But, as experience shows, at first one architect is enough. Later, when you have to build several buildings at the same time, for example, for a production chain, two builders will be more than needed. Moreover, as soon as the porters take everything necessary to one construction site, they will begin delivering materials for the next one.

Buildings can only be built within the city limits, determined by the distance from city ​​hall(mines are an exception; they can be installed outside the city). The city border can be moved further and further using outposts And fortresses.

The architect also repairs damaged buildings, and the same porters bring materials. To repair buildings, there is a special button on their panel. Nearby there is a button that allows you to demolish the building. (Sometimes this can be useful: for example, to replace a building with a more advanced one or to clear a place.) At the site of a demolished building, a pile of stones remains, which is automatically removed by porters. There are exactly as many stones there as were spent on construction (the spent units of wood and iron simply disappear). Considering that stone is the only irreplaceable resource, in huge cities it is sometimes necessary to demolish a building in order to make way for a more advanced construction.

Education

But it is not enough to build a building - it is also necessary to provide it with labor (otherwise the building will not function). For example, an innkeeper is required to operate a tavern, a priest is needed in a temple, etc. (Although some buildings do without labor: these are a university, a warehouse, an outpost, a fortress, a barracks, a fur farm and a magic tower.) All crafts are taught in university— you just need to enter the university and choose the appropriate specialty. After this, the tuition fee is deducted from your treasury (usually within 40-100 coins), and the nearest available porter will go as a student. If there are no available porters, then you will have to send the student “manually” (by the way, this does not have to be a porter; you can, for example, retrain a lumberjack into a stonemason). If you suddenly run out of stone and porters are not needed at all, you can drive them to the university, and later retrain them into someone useful. The same applies to other buildings that require the production of a free unit for needs.

“Woman with a Basin” is a new composition.

Now the sacramental question - where do the porters come from? But here the storks seem to have nothing to do with it: each new House gives three new porters (depending on the motivation at the time of construction, one porter is immediately populated, and after some time two more appear). A residential complex provides shelter for 9 porters at once. The construction of a residential complex is clearly more profitable than the construction of ordinary houses, since its maintenance costs 8 coins cheaper than the maintenance of three houses accommodating the same 9 residents (not to mention saving space). You just need to get to the opportunity to build a residential complex and get some iron, so the complexes are usually available only towards the end of the mission.

Almost any building can be “turned off” for a while: to do this, it is enough to remove the employee from it (there is a special button on the building panel). This can be useful when there is a shortage of funds. For example, if you have studied all available technologies, then you can withdraw professors (by the way, saving on students - then you can transfer it to bank) from the laboratory and library, thereby depriving them of the state budget and saving 15+50=65 coins.

Absolutely necessary specialties required throughout the game are lumberjack And stonemason, supplying you with the necessary building materials. Only both need to indicate their place of work.

Research

From the very beginning of the game, only 3-4 types of buildings are usually available to you. Everything else needs to be explored. To do this you need to build laboratory and send a professor to it. Then select the desired science/technology, and on the resource panel indicate the percentage of money spent on research (using the engine research right under the engine you already know motivation). The names of the technologies speak for themselves, and the necessary explanation appears underneath them. For example, “embassy” makes it possible to build an embassy, ​​“temple” - a temple, etc. At the same time, the corresponding specialty required to work in the building automatically becomes available to you (at the embassy - a diplomat, in a temple - a priest).

Later it becomes available to you library, allowing you to significantly speed up the remaining research. Just keep in mind that maintaining the library costs a tidy sum: 50 coins, after all.

"Useless" buildings

As the city grows, the demands of its residents begin to grow, so more and more “useless” buildings need to be built. They are “useless” in the sense that they do not provide any new resources, technologies, opportunities or other “bonuses”. These buildings are needed only to maintain motivation residents at the proper level.

You will encounter the first such problem when the number of inhabitants reaches 15 individuals. Then you will be required to build tavern. Then you will soon need newsstand And police station. Then - the “specialty dish” of the race. For example, elves will demand schnapps. A little later - temple, and at the end - circus/theater/arena(for elves/dryads/ants). Although the temple is not a completely useless building, since priest can treat the wounded. It should be taken into account that each building provides only a certain number of inhabitants. Therefore, approximately at the same time as the temple, the subjects will demand a second tavern.

Diplomacy

Initially, all races are in neutral relations. If someone attacks someone, this means an automatic declaration of war. Hostile actions can be stopped through diplomatic relations by concluding truce or world. To do this, you need to build embassy and train diplomat Then you need to call the embassy panel, mark the required agreement and click on the “conclude agreement” button. After this, the diplomat will leave your embassy and go straight to the embassy of the desired race. There the fate of the proposal will be decided - they can either agree or refuse. However, if another race does not have its own embassy, ​​then it will not be possible to establish any relations with them other than those that were by default.

Trade

Peaceful coexistence is also useful because it allows trade between races. At the same time, you have a great opportunity to “push” to competitors what you already have in stock (usually timber) and get paid for it. To trade you need to build market square and train merchant. Then you need to open the market panel and indicate what you want to sell, as well as the minimum selling price and the minimum quantity of goods that must always remain in your warehouse (and the same for purchases, if you want to purchase something). After this, you can send the trader to a competitor’s market, and the trade will be completed if you agree on a price (you can always look at the competitor’s prices if you have an agreement with him world - To do this, just click on its market). To increase profits from trading, you can build bank, however, its maintenance costs 50 coins, so the bank pays for itself only with a decent trade turnover. On the other hand, the bank in any case brings money even without trade - after its construction you receive a bonus to the total profit of 50 coins, plus taxes will increase depending on the residents.

Generally speaking, you should not rely on trade as a solid source of capital, especially since diplomatic ties are a rather fragile thing. The only thing where trade can be guaranteed to help is interracial relations, if you have several cities. Then, with the help of market areas, you can easily transfer resources to where they are lacking.

Mining ore

At the final stage of the game you cannot do without gland. It is needed for the construction of a number of “cool” buildings: a temple, a bank, a residential complex, a fur farm and a fortress. In addition, iron is required for the production weapons, absolutely necessary for training at least somewhat decent warriors (without weapons your entire fighting army will consist only of archers and hunters).

First of all, you need to study metallurgy. This will make it possible to install mines. Mines can only be built in the mountains - these are characteristic hills of gray and white color. At the same time, the mine can be located outside the city (this is the only building that can be built outside the city limits). A stonemason is required to operate the mine. The mine produces 1 unit. iron with 2 units. forest, which is automatically brought by free porters (in fact, it turns out that the mine is the place where 2 units of forest are made into 1 unit of iron). It is convenient to place a warehouse next to the mine - this way the turnover of “wood in there, iron in there” will increase significantly.

Expanding our holdings

From the very beginning the games are available to you watchtowers. The towers do not have any weapons, and their only purpose is to provide a large viewing radius (which is useful at least for tracking down wild animals). However, the towers themselves are “blind”, and for them to “see the light”, it is required scout. The Scout is also very useful in a "mobile state" for revealing the map, as it has the longest vision range.

Heirs of the Settlers

Everyone knows The Settlers. The first part of this toy appeared before the boom in the RTS genre, which is usually associated with the release of Command & Conquer (the first Settlers were called SerfCity, and now you are unlikely to find the game in stores - approx. ed.). Settlers is a distinctive strategy that focuses on economic development; the second distinctive feature is that units cannot be controlled directly, telling each one what to do. However, in the third part, as well as S4, which is preparing for release this fall, direct control partially takes place. This second feature of the game irritated many, and not so long ago a “modernized version” of “Settlers” appeared called Knight & Merchants (“War and Peace” in the Russian localization of “Snowball”). It was already possible to directly command troops. Well, it would be logical to take the next step and give the player the opportunity to control all units. This is what was done in Die Volker (“The Peoples”), a toy developed again by a German company (this time NEO Software). The idea, as well as its implementation, turned out to be so successful that it was immediately translated into English and published under the name Alien Nations. Why are we worse? So Snowball made a Russian version of the game called "The Lost World". In principle, he did the right thing - the toy turned out to be quite good, rated 8.6 according to the Mania rating...

However, you can move the city line back (in the literal sense of the word - the line is indicated by such small “columns” of the color of your race) only with the help of outposts And fortresses. In addition, two archers can sit in an outpost, and three archers in a fortress and pour fire on the enemy nearby. The enemy can get to the archers only after destroying the outpost/fortress itself, so the actual “strength” of the entrenched archers is greatly enhanced. Fortresses and outposts automatically push back the city limits, regardless of whether there are archers in them or not. If you are faced with a severe shortage of money, you can, as a last resort, destroy the outpost/fortress and thereby “rescue” +20/30 coins that were previously used for their maintenance. The city limits will move to their original location, but all buildings located outside the city will continue to operate.

Let's go to war

Available to you from the very beginning of the game hunter, who, at worst, can pass for a warrior (all other civilians do not possess any weapons at all). But this is not serious. For more serious combat operations, at least barracks. The easiest warrior you can train there is archer(the Ants call it pyrotechnician). Archers are also good because they can be placed in an outpost or fortress, from where they will pour fire on the enemy, while remaining under the protection of thick walls. This is already something, but still not very solid.

To fight to your heart's content, an additional resource is required - weapon, without which it is impossible to train solid warriors (training archers requires only forest, not counting money, of course). So here you will have to expand the production chain: first set up a mine to extract iron, from which then to forges will be done weapon(note in parentheses that the dryads and ants call the forge weapons factory). It is impossible to do without a solid economic base.

But let's get back to our sheep... I mean, to the warriors. In addition to archers, you can also train in the barracks swordsmen, improved swordsmen ( hammerman/swordmaster/berserker) and saboteurs (elf-007 / dryad-008 / ant-714). With swordsmen, as well as with their improved version, everything is clear: these guys are cool in close combat, but saboteurs can blow up enemy buildings (if, of course, they get there, because they themselves are very frail and can be shot at by sharp-eyed archers at once). In addition, dryads can train in the barracks crossbowwoman - other races have no analogues (with balance, quality and quantity everything is in order: all races, as will be seen later, have 9 types of warriors).

In addition to the barracks, there are two more buildings that produce warriors. The first of them is the “magic building” ( magic tower / alchemist's laboratory / altar). It produces “magicians”, who also have different names: sorcerer / alchemist / spellcaster, but the essence of the matter does not change. All these “magicians” shoot something like “fireballs” and are very vulnerable in close combat. There is also an “improved version of magicians”: great sorcerer / master of alchemy / mantis.

Racial differences are especially pronounced in the third building. For elves and antes it is fur farm(although the Ants call it Morro Farm), and among dryads - Armory. Elves and antes produce approximately equivalent animals: 2 cool melee warriors each (elves - draboduc And crocodile, anty - Spitpack And guardian) and on a kamikaze fuse ( explodus And garak-buduk, respectively), which, when it explodes itself, hits all units around it. Dryads have a fur farm instead weapon workshop, in which they are produced catapults And guns(no comments needed). Thus, dryads are dangerous at a distance and lose their advantages in close combat. Only the dryads still need to be caught up - they are the fastest of all races.

Where to begin?

Typically, you start the game with one architect and two porters, with only a dozen units of wood and stone. And here you can indicate the optimal starting path. Let's indicate it for the elf race (for other races the plan is slightly modified, since dryads, for example, require more forest).

First you need to build a residential building, which will immediately give you 1 more porter (the other two will arrive a little later). Then immediately build a university and train a stonemason there. Direct the stonecutter to extract stone, since several units of this resource will be missing to build the laboratory. In the meantime, let all the porters pick berries. As soon as there is enough stone, build a laboratory, immediately transferring almost all the porters to the architect's assistants. Send one porter to the university and make him a professor. Send a professor to the laboratory and study forestry. (In the meantime, let all available porters collect berries.) Train a lumberjack and send him to harvest the forest. In the meantime, study hunting. As soon as you have enough resources, build a second residential building. Train the hunter and guide him to the hunt.

Further, not everything is so simple. Your immediate plans are to train two more hunters (necessary to protect the city from early attacks by enemy hunters) and one stonemason (since stone is usually required twice as much as forest). Learn agriculture as quickly as possible to build a farm and stop depending on nature for food. The future strategy is even more vague. Here we can advise you to act like this. Focus on the construction of residential buildings, since this immediately and directly provides extra labor and adds 3*7-5=16 coins of income at a minimum. Do this until the residents demand another "useless" building. Stop here and try to achieve the necessary technologies as quickly as possible, while there is money, and build what is required. Then get back to work on residential buildings, etc. Just don’t forget to reveal the map with the help of scouts and adjust your plans according to the level of development and the expected intentions of the enemy.

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Table 1
Elven buildings
House 3 porters - 2 l, 5 to 5University Training - 2 l, 4 to 5Laboratory Technologies Professor 2 years, 6 to 15Watch tower Large viewing radius Scout 2 l, 5 to 10Embassy Diplomatic relations Diplomat 6 l, 8 to 15Stock+25 to the reserve of each resource - 4 l, 8 to 5Mushroom farm Mushroom planter 4 l, 10 to 15Tavern Increases motivation Innkeeper 5 l, 8 to 20Market Square Opportunity to trade Merchant 3 l, 10 to 15Police station Pacifies bandits Policeman 5 l, 10 to 30Newsstand Increases motivation Correspondent 4 l, 10 to 30Barracks Warriors - 5 l, 10 to 5Winery 1 schnapps from 2 mushrooms + 1 forest Winemaker 8 l, 14 to 25TempleForge 1 weapon from 2 l + 1 w Gunsmith 10 l, 18 to 15Mine 1 iron from 2 l Stonemason 10 l, 25 to 20Outpost Expands the boundaries of possessions - 8 l, 10 to 20BankResidential complex 9 porters - 4 l, 10 k, 3 f 7Circus Increases motivation Trainer 20 l, 25 to 50Fur farm Animal warriors - 15 l, 20 k, 8 f 10Magic Tower Charodeev - 10 l, 15 k, 25 w 10Library Accelerates research Professor 20 l, 22 to 50Fortress
Building What gives Who works Price Content

(l - forest, k - stone, w - iron)

table 2
Dryad buildings
House 3 porters - 2 k, 5 l 5University Training - 2 k, 4 l 5Laboratory Technologies Professor 2 k, 6 l 15Watch tower Large viewing radius Scout 2 k, 5 l 10Embassy Diplomatic relations Diplomat 6 k, 8 l 15Stock+25 to the stock of each resource - 4 k, 8 l 5Cocoa plantation Cocoa Sadovnik 4 k, 10 l 15Tavern Increases motivation Innkeeper 5 k, 8 l 20Market Square Opportunity to trade Merchant 3 k, 10 l 15Police station Pacifies the bandits Policeman 5 k, 10 l 30Newsstand Increases motivation Correspondent 4 k, 10 l 30Barracks Voinov - 5 k, 10 l 5Confectionery 1 cake from 2 cocoa + 1 forest Baker 8 k, 14 l 25Temple Increases motivation Priestess 10 k, 15 l, 1 f 15Armory 1 weapon from 2 l + 1 f Gunsmith 10 k, 18 l 15Mine 1 iron from 2 l Stonemason 10 k, 25 l 20Outpost Expands the boundaries of possessions - 8 k, 10 l 20Bank Increases profit from trading Professor 12 k, 16 l, 5 f 50Residential complex 9 porters - 4 k, 10 l, 3 f 7Theater Increases motivation Actress 20 k, 25 l 50Weapon workshop Catapults and cannons - 15 k, 20 l, 8 w 10Alchemist's laboratory Alchemists - 10 k, 15 l, 25 w 10Library Accelerates research Professor 20 k, 22 l 50Fortress Expands the boundaries of possessions - 15 k, 20 l, 3 f 30
Building What gives Who works Price Content
Table 3
Ant buildings
House 3 porters - 3 l, 4 to 5University Training - 3 l, 3 to 5Laboratory Technologies Professor 3 years, 5 to 15Watch tower Large viewing radius Scout 3 l, 4 to 10Embassy Diplomatic relations Diplomat 7 l, 7 to 15Stock+25 to the reserve of each resource - 6 l, 6 to 5Tobacco plantation Tobacco Planter 7 l, 7 to 15Sofa Increases motivation Manager 8 l, 5 to 20Market Square Opportunity to trade Merchant 5 l, 7 to 15Police station Pacifies the bandits Policeman 8 l, 7 to 30News hole Increases motivation Herald 6 l, 8 to 30Barracks Warriors - 7 l, 8 to 5Cigar room 1 cake from 2 cocoa + 1 forest Tobacco master 10 l, 12 to 25Temple Increases motivation Priest 10 l, 15 k, 1 f 15Armory 1 weapon from 2 l + 1 f Blacksmith 15 l, 13 to 15Mine 1 iron from 2 l Stonemason 20 l, 15 to 20Outpost Expands the boundaries of possessions - 9 l, 9 to 20Bank Increases profit from trading Professor 12 l, 16 k, 5 f 50Residential complex 9 porters - 7 l, 7 k, 3 f 7Arena Increases motivation Gladiator 20 l, 25 to 50Morro Farm Beast warriors - 18 l, 17 k, 8 f 10Altar Spellcasters - 12 l, 13 k, 25 w 10Hole of Wisdom Accelerates research Professor 22 l, 20 to 50Fortress Expands the boundaries of possessions - 15 l, 20 k, 3 f 30
Building What gives Who works Price Content

(k - stone, l - forest, w - iron)

It's no surprise that strategy games are so popular. After all, only this type of gaming entertainment allows you to control entire universes. Among these games there are also real gaming masterpieces, which are outstanding game series. Our story will be about them today.

And below are the ten best, TOP selected, most beautiful and multifaceted strategy games on PC. It is difficult to single out the best game within the series itself, so we will talk about the series in general and individual games in particular.

10. Total War

The most powerful, beautiful, thoughtful, starting from a masterpiece dedicated to Rome, and ending with modern brothers of the medieval and imperial sense.

The brainchild of a British company Creative Assembly. Traditionally, the games in the series combine the genres of turn-based and global strategy and tactical battles in real time.

The whole world is at your feet in all its temporary splendor. Famous events, colossal battles, and you as a commander and eagle over the battlefield. And most importantly - masterpiece fashions based on the Lord of the Rings universe and countless historical eras of our time. The game really teaches history.

9. Star Craft

brainchild Blizzard Entertainment- a series of real-time strategy games that tells the story of the war between the Protoss, the Zerg and the humans. Since its release, the game has sold more than 11 million copies worldwide.

Star Craft- it is also a sports discipline and an amazing reaction simulator. An interesting story and a whole universe of whirlwind events that immerse you in the thick of bloody alien battles on either side.

The second part of the legendary masterpiece has been called by many critics the ideal real-time strategy game, which is the standard of the genre.

8.Warcraft

Warcraft - you are always in our hearts!

Of course not the one World, and the third part of this legendary strategy with RPG elements. The series is one of the oldest in the strategy genre - before Warcraft appeared, perhaps Dune. This legendary strategy from the company Blizzard determined the development of the genre for many years to come.

A unique fantasy game with its own unique approach to the distribution of powers, dozens of types of troops, hundreds of spells, thousands of combat tactics, an abundance of network modes provide wide scope for virtual military leaders

7. Civilization

Sid Meier's Civilization is a turn-based strategy covering the entire path of humanity from primitive times to the near and not so future.

In the legendary Civilizations you can try yourself in the role of almost any outstanding personality and manage numerous states, leading them through the centuries to economic and military victory. The time period of the game is truly centuries of development and continuous wars, starting from the Stone Age and ending with not so distant history

Millions of copies, national recognition, and most importantly - the most amazing gameplay. All this - Civilization

6.Age of Empires

The age of empires or the age of technology does not matter. An illustrious strategy series, stunningly attractive in its cheerful gameplay.

Age of Empires became famous, first of all, for its excellent graphics and balance for its time. The eras in the game are real and mythical, but all are epic and vibrant. Every step is on your conscience, unless of course you want victory. Otherwise - a shameful defeat.

The game is a classic real-time strategy, which means success here depends on your ingenuity and speed of reaction.

5.Command & Conquer

A very extensive project from Westwood Studios. Either Red Alert or the Tiberium canon, everything is menacingly swarming with technologically advanced and globally dangerous weapons.

Command & Conquer- these are terrifying robots, fighting octopuses, huge double-barreled tanks, psycho soldiers and other funny evil spirits. And also - memorable characters, cool maps and speed - not a second of downtime, otherwise a nuclear mushroom will destroy your empire. Minimum economics, maximum military affairs.

And of course, this is a pseudo-Soviet cranberry that has reached the edge of the possible, in which all the craziest stereotypes about Russia are mixed.

4.Warhammer

"Warhammer 40,000" is a strategic universe developed on the basis of the studio's tabletop wargame "Warhammer 40,000" Games Warshop.

According to the plot, the player's main enemy is initially orcs. Afterwards it becomes clear that the Chaos Space Marines are to blame for everything. Well, then all hell began to happen.

The distant imperial religious future is so cruel that it attracts and repels at the same time. There is everything here - fantasy and science fiction, and historically designed batches. In general, the developers' idea was to combine everything that was possible with everything that was possible, resulting in a kind of hodgepodge for all times.

The truth is that the game is fully revealed only in multiplayer.

3. Heroes of Might and Magic

All the laurels of this outstanding series, perhaps, go to the third part. The project allows you to play alone against artificial intelligence, or against other people on the same computer. The player controls the Hero, leading armies of mythical creatures into battle.

IN Heroes of Might and Magic two parts are combined: strategic (the Hero travels across the game map, exploring territories and capturing all kinds of objects) and tactical (Heroes fight enemy troops on a separate map). If you have never played this masterpiece, then you are missing out on a lot. After all Heroes- This is practically a milestone in turn-based strategies.

2. Cossacks

Perhaps the most outstanding strategy of the classic type with the construction of cities, economic development, resource extraction and combat operations on land and sea. In a word, there is everything that should be in a normal strategy.

The Cossacks game turned out to be so successful that it later allowed GSC game world to use the money raised from it to create Stalker!

A breakthrough strategy for its time about European wars, it gives sophisticated gamers the opportunity to take part in the gameplay of historical battles, played out on a real scale, taking into account the specific tactics and strategies of each of the warring parties. There is also a developed economic system, and the most beautiful smoke from gun shots, which has become the hallmark of the game.

1.Stronghold

It's hard to pick the best game in the series, because they are all great! Whether it's iconic Stronghold Crusader 2, powerful Stronghold 3 Revenge or amazing Stronghold Kingdoms, which for the first time allowed thousands of players from all over the world to clash in mortal combat with each other via online means!

The game is now completely free! Unlike previous parts, you will not fight against the computer, but against real players. Capture, plunder, build, defend and attack - all this and much more awaits you in this game.