Evil eyes and evil hearts. Storyline Dragon age inquisition ball figurines Gaul

Corypheus plans an assassination attempt on the Empress Selina, which will likely plunge Orlais into chaos. To prevent the worst, you will need to intervene in the political game. Cousin of the Empress Gaspard, invites you to the Winter Palace for negotiations regarding the civil war. To go there you need 30 influence points.

Gaspard suspects the ambassador of a conspiracy Brialu. After the conversation, the imperial court location meter is activated. Conversations with nobles and good manners will help increase approval. If the counter drops to 0, you will be expelled. If by the end it is above 85 this will give you an additional ending option.

A noble person, who is not a magician, will start with the approval of the court at a value of 40. For the rest, 10 will be taken away from 40.

In the courtyard you will have the opportunity to complete three side quests.

If you talk to the noblewoman who lost the ring and choose the middle answer, you will be given +5 court favor for this. If you return what you lost, you will receive another +5 points. The ring has no special value; you can sell it later.

By going up the right staircase from the main entrance you can take the Gaul figurine, this will activate the task Herd of stone galls. With the help of figurines you can open doors. For example, from storage under the stairs. But keep in mind that you won’t be able to open all the doors. In total you can find 11 figurines.

On the opposite wing, you can try to start a conversation, and then overhear two nobles. To do this, you need to find the red circle, stand inside and activate it. All rumors then refer to Leliana. Go further until it stops, there you will find a key that opens another vault from below.

Upon entering the palace, you find yourself in the lobby. Take a look around or go straight to the ballroom. There you and your entourage will be formally presented to the court. When talking to Selina, choose the middle answer for greater favor.

Leliana will then want to talk to you in the lobby...

She has her own suspicions about who is attempting to assassinate the Empress. To check them, you need to go to the palace library. The door there is locked, so you'll have to look for another entrance. Enter the Hall of Heroes and eavesdrop on the conversation between two elves. Follow further into the farthest corridor and go out onto the balcony, using the search, pick up the Cylinder Seal.

Follow the bloody trail to find the exit to a small garden with a fountain. There you will be greeted by three ladies-in-waiting of the Empress.

Activate the fountain to start the side quest to find coins Money in the water.

To the left of the fountain, climb the grate to the balcony. As soon as you rise, the location will gradually decrease.

First, run to the right and take the galla from the railing, then open the door on the opposite side. There you will find Gaspard's letter.

In the library, use the search key to find the book on the shelf on the left. A secret door will open. Do not rush to take the letter from the table. First, solve the riddle. Light the curtain fire torch, then activate the first through third urns, counting from the door to the library. Then use the same order on the other side and the cache will open.

As soon as you take the letter, the bell will ring. Wait for the second muster signal before entering the ballroom to gain +10 court disposition. If you hesitate and enter the hall after the third bell, it will take away 20 points from you.

The order in which items are found does not affect anything.

On the way you will be intercepted by the Empress's advisor Morrigan, which Leliana suspects. She wants to help you, fearing charges if Selina is killed. Therefore, she will give you the key to the people's room, taken from the Tevinter infiltrator she killed.

First, talk to Briala and Selina's ladies-in-waiting in the hall, and then go to the people's room. Once you enter there, you will find yourself there with the whole group. Don't forget to suit up.

As you jump down, you will find the corpse of one of the ambassadors and the Venatori will attack you. Explore the noble chambers. On the second floor, behind the door that opens with the help of three figurines, you will find an Amulet of Strength for Vivienne and elven medallion opens another option for completing the task.

In one of the corridors there is a large group of Venatori. After the reprisal, the Harlequin Jester tries to hide, but he is killed by Briala who suddenly appears. After talking with her, it's time to return.

On the way, visit the Trophy Hall. Send the guards to Cullen.

As soon as you enter the ballroom, Duchess Frorianna will offer you a dance. She will ask questions while dancing. The answers can greatly enhance or greatly damage your reputation.

During the dance, Florianne blames Gaspard for everything and makes an appointment with you.

Afterwards, your love interest will approach you. You can dance with her or him, this will also be approved by high society. Otherwise, Josephine will approach you.

Leliana suggests turning Selina's murder into favor of the Inquisition. But no matter what you decide, now you need to find blackmail materials in the Imperial Wing.

To influence Selina, you first need to open the door of her chambers with the help of five Gauls. There you will find a naked soldier tied to a bed, he can be brought to testify against the empress.

In the next room, a harlequin is trying to kill an elf maid. For her salvation, she is ready to testify against Briala.

In the courtyard, Florianna ambushed your group, and having betrayed her agreement with Corypheus, she escapes.

After you close the gap, talk to the mercenary. He will testify against Gaspard if you need it.

Now you have all three pieces of evidence against the contenders for the throne.

In the hall, Cullen will ask you what to do with Florianna. If you have more than 85 court disposition, expose her in public, this will help avoid a battle. In other cases, you will have to engage in battle with her in the yard (shoots from a bow).

Next we have to decide who to rule. If Selina rules, Gaspard will be executed or exiled. If you previously found the elven medallion and showed it to Brialla, she will become a marquise under Selina. Gaspard can be forced to cooperate with Briala or allowed to rule alone, but this requires allowing Selene to be killed.

If you want to delve more deeply into what is happening at the imperial court of Orlais, read the novel “Empire of Masks.”

Upon returning to Skyhold, Mother Giselle and a representative of the church will inform you that Cassandra and Leliana, as those closest to the late Justinia, are obliged to claim the title of High Priestess.


Next task:

The fifth part of Dragon Age Inquisition contains many new locations, as well as significant progress in the plot.

Western Reach - Coracavus

The first half of the video takes place in Skyhold, we don't really make much progress here. After which we go to the Western Reach. A deserted location where I had already been, but could not go further because of the poisonous cloud. The cloud is eliminated at the command headquarters by completing a task (like other missions, like “repair the bridge”, etc.).

In the new part of the Western Reach we are looking for fragments, solving astrariums, and also exploring an abandoned castle from the times of the Tevinter Empire - Korakavus. Be sure to take a magician with you, as here you will need to close the tunnel with magic. Because of this problem I had to run around a bit.

Western Reach - Fort Echo

There are not many important points in this video. In Fort Echo: rune on the wall (27:52), astrarium (28:15) and determining the location of the fragments (38:40)

Western Reach - Thedas Bottles

Thedas bottle (9:24), fragment of the Archdemon mosaic (10:34), rune on the wall (10:53). All this stuff is in the cave, which you get access to after solving all the astrariums. There will also be a chest in the tomb, from which you need to pick up an artifact in order to close the mission with astrariums (15:40). Somehow I didn’t notice it right away, so for some reason I ran around the desert for several minutes in search of “another” astrarium cave.

At the end of the story quest about the Gray Guardians.

Western Reach - Gray Wardens

Latest video on Western Reach. A cut-scene with one of the Venatori - Lord Erimond, then a not difficult battle, and a quest with a dragon researcher. Every time I come to this guy in a mask, he comes up with another round of running around the markers on the map. In general, I can say that my attitude towards Inquisition has changed for the better compared to my opinion about the game in the very first part of the playthrough. Gathering made some sense with crafting and Skyhold, plus I began to delve into the plot, plus the game has a lot of different locations that are simply pleasing to the eye. But sometimes the formula “collect n things” just doesn’t work. Once you have cleared the entire map, and here you are, again a carload of diamonds - collect 5-30 letters / corpses / diagrams / memories / plants / boxes / books / figurines / tiles / skins... And yes, if someone tries to collect absolutely That's it, then an unpleasant surprise awaits him :) I came across some books, for example, that cannot be read.

So, we've sorted out the Western Reach for now. After this, we go back to Skyhold, here we decide the fate of the magician Serbis, instruct Cullen to restore the Judicael Bridge (Emprise du Lyon) and open a new small area.

Cradle Sulevin

The location is small, but the enemies are tough. The main mission is to collect four fragments of the two-handed sword Sulevin. Accordingly, there are four altars, each of which is guarded by one who has risen from the dead. I remember these guys from Dragon Age: Origins. In this case, they have level 20 (I’ve only seen dragons have a higher level - 21), and they kill in one or two hits. Plus all sorts of level 20 skeletons (by this time I was only level 15). Even the boletus Blackwall crumbles like a rag in front of such an enemy. Nevertheless, we managed to go through and collect all the fragments, although the forged sword can still only be equipped by a level 20 hero.

Judikael Bridge

This video first shows the process of creating the Sulevin Blade from the resulting fragments. The DPS indicator is not very high - 319, but the owner of such a weapon will receive +42 (!) in strength, as well as a chance to cause the “Abyss Attraction” effect when hit. This special skill of the rupture mage (Solas) is to pull enemies to one point, which is very convenient for a warrior with a two-handed sword and enormous area damage. So at level 20 there will be an opportunity to test the striking capabilities of the Iron Bull.

Next we go to Emprise du Lyon. The soldiers of the Inquisition completed the bridge with the difficult name Judikaelev. However, beyond the bridge there are level 20 enemies (as well as two dragons). I’ve already had enough of Sulevin, so we’re moving to a quieter place - the Inner Lands.

The area from the very beginning of the passage. The quest “Letter from a Beloved” with Felandaris remained uncompleted here (this plant can be found in Emprise du Lyon). But the game was not worth the candle. A random demon appeared, of which I had already killed thousands in the gaps. There was zero loot from it, although I found a chest behind the statue, but they only put trash in it.

Also in this location one of the tomes for Vivien appears (quest “A Service for the Enchantress”).

Sacred Plain

Here is the passage of a new large area - the Sacred Plain. It was possible to come here much earlier, since the enemies in this location are level 11. A little description:

The Sacred Plains of the Vales are known for their beauty and strife in equal measure. It was here that the elven state met its end centuries ago. On these fields, the army of elves clashed with the forces of the human Church and died, defending their promised land until their last breath. This legacy remains, and now battles rage in the Dales once again.

Now the Sacred Plains is a battlefield in the Orlais civil war, and soldiers are dying here in huge numbers. As the boundaries of reality weaken across Thedas, memories of injustices past and present attract restless spirits who inhabit the dead to haunt the living across the blood-soaked land.

First of all, I select the last tome for Vivien. Next, my goal was the Ocularum and the search for fragments. Along the way, we complete a quest with pits and burning the dead. Don't forget to take a mage on your team, he will be useful to break elemental barriers.

Exploring the regions of the Sacred Plain

At the beginning of the video, Thedas Bottle (1:05) and Ocularum (1:50). Then there are many battles, reaching the River Garrison. Here in the basement you need to close the Gap, as well as another Thedas bottle (18:00). And I continue to collect fragments, some of which are on the roofs of houses, where it is not so easy to climb. My method at 21:40.

Sacred Plain - Rest of the Dead

Repetition is the mother of learning. This statement perfectly describes the passage of Dragon Age Inquisition. As a rule, to complete a quest you must perform the same action at several points. Accordingly, the same rule applies to the mission “Rest of the Dead”. There is not one pit with the dead, but several. You need to follow the designated marker on the map, defeat the enemy's brood, break the barrier, set fire to the corpses, blow the horn. Repeat until the message “Mission Complete” appears.

Also in the video is the collection of fragments. If anyone has difficulty finding the right route, this video will help. I try to find all the fragments, because I really want to open all three doors in the Temple of Pride and get the maximum possible protection from various magic.

Bioware's political correctness is so correct that you can even find black elves in Thedas (12:45). Ok, let's assume he's just tanned, but he still looks a little strange. We must assume that the Indian elves are just around the corner. Well really. They're watching "The Lord of the Rings" somewhere in Mumbai, and they're probably already thinking that it would be nice to draw a dot on that elf's forehead.

Towards the end of the video, the Var Bellanaris region is an elven cemetery. I plundered it, although even in the process I guessed that it would come back to haunt me somewhere. That’s right, in the future you will need the approval of an elven elder, which will be somewhat reduced if you were digging up the graves of elven ancestors. However, even in this case, approval can be earned by completing several quests. As for the cemetery, in the graves you need to collect three fragments of the key, with which you can go to the main tomb.

Father's instructions

The most valuable thing in the tomb is a mosaic fragment; even the homeless will not collect the rest. Slightly more useful things in the video around 13:30. This place was marked on the map of Enavuris, but I found it by accident. I spent the rest of the video looking for my father's hidden belongings from the "Father's Directions" quest. I was actually a little confused by the rune on the castle wall, so I didn’t fully understand what exactly I was looking for. The desired chest was under the tree. The loot was clearly not worth the time spent, but the main thing is that the task was completed.

Golden galla

Golden galla fills with the aroma of tea, as Nikolai Baskov would say. In this video I got to a small elf settlement where you can recruit Loranil. But to do this you will need to gain Dalish favor. Exactly what I talked about just above. Therefore, you will have to complete several simple tasks: find out about the fate of Emalien’s brother, collect supplies for Nissa and bring the Golden Galla.

Shards on the Sacred Plain

A very short video. Ocularum and search for fragments at 2:55.

Fort Revasan

The last video on the Sacred Plain in this part of the walkthrough. We accept Laurenil into the Inquisition. The epic swearing-in moment was a little botched. It just so happened that the Inquisitor had a torch with a curtain fire in his hand, so instead of putting his hand to his chest, he put the torch in his head. I understand that this is not the most important information, but after monotonous completion of quests like “follow the marker”, such moments are necessary :)

In Inquisition, a lot of time is spent finding the correct path to the marker. Sometimes the passage is blocked by trees, or there is a hill that is simply impossible to climb, etc. I was especially pleased at the end with the horn that I had to blow into. It would seem like a trivial task. But to get to it we had to make a circle around the perimeter of the fortification. Why make it so complicated is not entirely clear, because this is not a fragment or some kind of chest with an artifact, but a regular quest. I just forgot to blow the horn when I came in from the other side.

Here you go. Almost all. All that remains is to run into Fort Revasan and turn in the last quests. With a feeling of fulfilled duty, I look at the blank card. But some kind aunt decided that I hadn’t enjoyed the exciting missions enough and offered me to find 7 soldiers’ letters. Aaaaaaaaaaaaaah! Why only seven and not seventy-seven? That's it, I've had enough. Some other time, maybe.

Enough of the boring quests, let's watch a soapy movie.

Adamant Fortress

Story mission with lots of cut scenes and battles. A bug can happen when an enemy gets stuck somewhere in the depths of a fortress; only a reboot will help.

We finally get to Guardian Clarel. To be honest, I don’t quite understand how the Guardians could get to the point of practicing blood magic. One would think that they are hypnotized by Corypheus, but no, Clarel apparently makes all the decisions on her own. So she approaches her old friend and cuts his throat to perform a ritual that will supposedly end all Moras. What? How is this even possible? Who will believe this? Clarelle, have you ever thought that you were being scammed? So there is no pestilence after Dragon Age Origins. Why did you kill the man? With all this, Clarel is in alliance with Erimond, who is a Tevinter magician, an agent of the Venatori and an assistant to Corypheus. But for some reason the Gray Guardians think that Corypheus has died. Hey, haven’t you seen red templars and green explosions on every corner? In general, it’s better not to think about the plot, it’s just like in the LOST series. They are trying to cheat, but there will be no logical explanations. I'm not being picky, I just wish the developers would write more logical scripts. So the created world will be more real and interesting.

But in terms of entertainment, there are no complaints. By the way, during the cut-scene you can ask Blackwall to talk to the Gray Guardians and try to reason with them. But there is a suspicion that his speech did not particularly influence the overall course of the plot. If you wish, you can check it with your progress (23:40).

Shadow

The Inquisitor falls from the wall and uses the mark to create a gap-portal to the Shadow. It was very lucky that I took Solas with me this time. He specializes in “shadow” magic and says how lucky we all are to be here.

There is a side quest in the Shadow called “Fears of the Dreamers”, by completing which you can improve the characteristics of your character. True, the improvements that come out are different. First, magic fell out 2 times in a row. But for my robber character this characteristic is useless; dexterity is needed. Then I think, let me take Solas and give him magic, but later other characteristics fell out. There will be 5 “fears” in total, which are not so difficult to find. Unlike the Shadow Labyrinth in Dragon Age Origins, the Shadow in Inquisition isn't as confusing.

Hawk or Stroud

In this part, the Chief Inquisitor will remember how he got the mark on his hand. And towards the end there is a boss battle. After which it is necessary to decide who will remain in the Shadow to cover the retreat of the rest of the group. The choice must be made between Hawk and Stroud. I decided to leave Hawk because he really asked for it, and in general it turned out more tragic. Out of grief, Varrick even changed the skin of the card. By the way, I wonder what Varrick himself would have said if he had been on the team at that moment... Would he have wanted to stay with Hawk?

But there is also a positive aspect. Hawke's death was not shown. It's possible that Bioware is saving this hero for a future Dragon Age game. During his time in the shadows, Hawk can become a very powerful mage, so we can expect him to return in Dragon Age 4.

Home to Skyhold

After the story part I need to take a short break, I return to Skyhold. Here you need to hold two trials, and also talk with Varric and Cullen. Now we need to start saving the Empress of Orlais.

Evil eyes and evil hearts

New mission - we go to the Winter Palace, only not to the one in St. Petersburg, but to the Orlesian Palace. There will be several contenders to seize power in Orlais and a wide variety of solutions. By the end, I was completely confused about who was sleeping with whom, what the elves had to do with it, and who was whose brother and sister... In short, in my version of the passage I remained faithful to the throne. Although it seems that according to the plot he should have supported the Duke. In the palace, I lost control over events and went with the flow. Why did this happen? I was a little confused by the Yard Location task.

In the Winter Palace, as in other Dragon Age Inquisition locations, there are quests to find objects. In this case, you need to collect Gaul figurines (to open locked doors), as well as coins (15 pcs.), scandalous secrets for Leliana (30 pcs.) and songs (21 pcs.). In this case, you need to maintain the “Yard Location”. If you go to explore the interior of the palace, the location will begin to gradually decrease, so you need to stay in public view. On the first playthrough, it is very difficult to increase the location, since you simply don’t know which answer to give. For a correct choice you will receive +5, for a wrong choice -20. After dancing with the Duchess, I thought I would be kicked out of this event altogether, since my favor dropped to 4 out of 100 (with zero, according to the conditions, they really should kick me out). Therefore, I just tried to complete this level as quickly as possible without unnecessary walking and studying the situation.

From the video: key to the vault (5:50), in what order to light the urns to open the secret passage (24:00), figurine of a Gaul (27:00).

Morrigan

The Empress has a mysterious “adviser on the occult,” as Leliana warns: “ The Empress is fascinated by all sorts of mysticism - predicting the future, talking with the dead and all that kind of nonsense" Seriously? Leliana, honey, doesn’t it bother you that we’re fighting demons, ghosts, and all that kind of nonsense here? Mm?

So it turns out that Morrigan from Dragon Age Origins is that same “adviser”. It seems that she is really trying to protect the empress, so the killer is someone else. Ok, let's talk and continue.

Bioware decided that it would be too boring without any fighting, so they added Venatori fanatics. How did they end up on the palace grounds? There is the imperial court, security and all that... Magic, no less. But the main thing is different. While passing through the palace, instead of armor and weapons, the character wears a more peaceful outfit. And after an attack, the Inquisitor is automatically equipped with simple blades. I didn’t bother and go into my inventory, but as it turned out, it was in vain. The blades turned out to be fake. Instead of crits of 2000-3000, I did damage in the region of 1-2. So in Inquisition, having the right armor and weapons makes all the difference.

It's a TRAP!

At the beginning there is a dance with the Duchess. You can see what answer options I gave and choose others accordingly to improve the “location of the yard.” In general, I advise you to manually save in the Winter Palace if you want to score the maximum 100 favor points.

Suddenly we fall into a trap set up by the same Duchess; it turns out she is in league with Corypheus and plans to kill the Empress.

Grand Duchess

I made a serious mistake when I took Varric for a playthrough, but did not upgrade his crossbow Bianca and did not upgrade his armor. Because of this, Varrick turned into a piece of running meat, and the fight with the Duchess became much more difficult. I had to take control of the gnome and play the role of support, restoring fallen comrades. Somehow, on the third attempt, the killer was caught.

We watch the last cut-scene, in dialogue with the empress we make fateful decisions, the mission is completed. I tried to support Briala, but the elf was still sent into exile, and Duke Gaspard was declared an enemy of the empire and executed. Morrigan joins the Inquisition, but cannot be chosen as a companion.

Eluvian

We return to Skyhold. Here I’m trying to hype up Leliana for romance, but somehow things have stalled. Perhaps there is simply no relationship with Leliana in Inquisition, or the time has not come. In any case, at first there were “romantic” branches in the dialogues, but now there are none.

Then we talk with Morrigan about an artifact called Eluvian. A certain portal to a world like the Shadow, only calmer and without demons. Morrigan calls this place the Crossroads. Most likely, in contrast to hell (Shadow), the authors made heaven (Crossroads). There is another Eluvian in the Arbor Wilderness. It will be necessary to prevent Corypheus from getting to him. But for now let's go to the Emerald Graves.

Emerald Graves

Another large location, which means there are many unclosed gaps and uncollected fragments ahead! Ocularum (8:30).

Not particularly peaceful Mirnolesye

There are a lot of fights, and I still lack one badge from the head of the assassin’s guild to collect the knife and open the “Path of the Assassin” branch. They write that Crestwood has everything, you should go, because soon the game will end.

And in the Emerald Graves everything is the same, we close the gaps, open regions with sonorous names: Myrnoforest, Kamenzhut, etc. In the depths of the forest there is a place where Giants and Brontos graze in dozens. As the showdown progresses, more and more new enemies inevitably become involved, so a good increase in XP is guaranteed if you survive.

Chateau d'Onterre

In the eastern part of the Emerald Graves map you can find the abandoned estate of Chateau d'Onterre. I searched it up and down, the complete passage took about 30 minutes. The tricky part is finding the key to the locked door (24:00). Behind the door is a cube, touching which the character will receive +10 to cunning(!), which is very useful, since Cunning is important for the robber class (increases the likelihood of crits). In addition, here you can get hold of all sorts of useful artifacts and pick up a mosaic fragment.

Emerald graves - closing the gaps

Here is the continuation of the passage of “Emerald Graves”. Lots of fighting, herds of big bears, brontos and giants. I'm pretty sure the game automatically matches opponents based on your level. The number of strong enemies here is simply absurd - you can almost always find a group of 3-4 giants in the forest, and there are several more brontos around that you will hit anyway. Well, as always, we close the gaps.

Manor Morel

Here you need to collect three key fragments. After the parts are found, we break through a passage in the wall (a warrior is needed). Inside there is a special table where we place the fragments and, with the help of a magician, create a key. Using the resulting rune key, we open a room with a bunch of chests. Among the most valuable items I got was a desecrating rune and a decoration for Skyhold - the banner of Orlais, although I would have preferred curtains (I haven’t found any yet), because by default there are dirty rags hanging in the castle.

Leliana's story

The first half of the video is Leliana's quest. For a long time I could not find the church in which to meet Leliana. Either it’s simply not on the table at command headquarters, or I can’t see well. But you can easily get to this location through fast travel points (one of these is not far from the throne). The task itself is essentially one big cut-scene. By the way, regardless of the choice in the dialogue, Leliana kills Natalie.

Next we go to Val Royeaux. It turns out that the quest with Josephine remained suspended in this city. We need to find her and talk. But that is not all. There is also a merchant in Val-Royeaux, Deraboam, who sells some special item for 10,000. At the time of our first meeting, I did not have that kind of money, but since then I have managed to get rich to more than 20,000, so now I can easily spend it. At first I didn’t even understand what I bought, then I noticed that instead of the chest a statue of a golden naga appeared. If you examine it, a new task “Big?” will open at the command headquarters.

Calm the spirit

I return to the Forbidden Oasis to spend the shards I found in the local temple. They managed to open the last two doors at once - spirit magic and ice magic; there was not enough fire magic for the last one.

In the end, I decided to test my strength in a fight with a dragon. But level 21 Kaltenzan is still too strong for me. Dragons turn out to differ not only in color, but also in appearance, as well as the type of magic used. So in Crestwood, the Northern Hunter used electricity, and Kaltenzan used ice. Therefore, before each battle, you can select special equipment against certain magic.

Heavenly Wrath

Let's watch the video. We follow Cassandra towards the gap, sometimes falling to our knees from the unbearable pain that the mark causes. The bridge will collapse and we will meet the first enemy, having previously picked up our first weapon (it will lie next to the wreckage of the bridge and depends on the character class). Deal with the demons and after a short conversation, break through to the outpost along the way, killing a couple of demons. At the outpost there will be Varric and an elf renegade named Solas, who will use our marked hand to close the gap. After the dialogue, break through further.

In the next battle, a tactical camera and training on it will open to you. Deal with demons. Don't rush up the stairs. Better explore the two houses and go to the other end of the icy lake. After this, you can go to a meeting with Leliana to discuss further actions. There will be a second gap near the outpost. Kill the demons and close it.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

At the outpost, after a small skirmish with a clerk from the Church, you need to decide what to do next. Go through the mountains or go straight with the soldiers? There is only one difference. If you go through the mountains, you will save the soldiers fighting off the demons. And so everything is the same - you fight your way through the demons, close the curtain and come to a huge hole in the sky, where you have to fight the boss.

Demon of Pride

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

We will have to fight this boss. We work with the Veil and remove the barrier to the demon. Now he is vulnerable and can be beaten. When his health drops to 75%, he will summon a couple of demons to help and restore his shield. Deal with them, and then switch back to the boss, removing his vulnerability by affecting the Veil. He will also perform this trick at 50% and 25% health. After defeating the boss, click on Break and watch the video.

The danger is not over

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

We wake up in the Vault. We leave the house. There will be an enthusiastic crowd on the street who considers us the Herald of Andraste. We go to the church to meet Cassandra. Inside, Chancellor Roderick and the seeker Cassandra will argue. Tired of arguing, Cassandra decides to revive the Inquisition.

Now you need to walk through the Vault and familiarize yourself with its inhabitants during the side quest “The Best of the Best”. After this, you can return to the church and take on the first task. We are introduced to our advisors and invited to the command table to accept our first assignment. We go to the Ferelden side and select the task “Reconnaissance of the Inner Lands” for 1 influence point. Here we will need to help Giselle’s mother, who asked Leliana to meet with us.

Hinterlands

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

The intelligence officer will bring us up to date. We go down to the Crossroads and help our soldiers fight off the magicians and templars. In gratitude for your help, she will give advice about the priestesses and advise you to visit Val Ruyao. To do this we need to gain 4 influence points.

We speak with Corporal Veil on the hill and receive a brief report on the situation in this location. First you need to visit the Trainer Dennett and ask for horses for the Inquisition, and after that you can take on side quests, increase influence and gain experience for Val Ruyao.

Val Ruyao

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Cost of the operation: 4 influence points.

Go to the strategic map and choose the side of Orlais, then click on the story mission and start it. In the city, read all the signs next to the stouts and go to the center of the square to listen to the clergy. They will be interrupted by the templars, who will hit one of the church servants and express disrespect for the Inquisition. Cassandra will notice that something is fishy here.

We have nothing to do here, so let's leave. At the exit from the city, the supreme sorceress Fiona will contact us and invite us to Redcliffe to negotiate with the magicians.

By secret

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

We return to the shelter and discuss the possibility of a magical union with our advisors. We travel to the Hinterlands and go to Redcliffe. On the approaches to the village, we destroy the demons and close the curtain. After that, we go into the opened gate and listen to the report of our soldier. Looks like no one was waiting for us here.

Go to the tavern and listen to Fiona. She will say that she was not in Val Ruyao and that the free magicians have already sworn allegiance to Tevinter. In the middle of the conversation, Tevinter Master Hermione Alexius will appear with his son. At the end of the conversation, his son will pretend to be ill in order to get his father out of the tavern and give us a note.

We follow the advice from the note and go to church. There will be a magician fighting demons. We help him fight off the demons, and then close the curtain. The magician's name is Dorian and he is from Tevinter. He will tell you about the plans of his former teacher, and from Felix, who has arrived in time, he will tell you about a certain sect called the Venatori, which is making plans against the Inquisition.

After this conversation, the task “Tempting Whispers” will become available on the strategy table.

Tempting whisper

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 15 influence points.

Attention! After this operation, the magicians will take your side. An alliance with the templars will no longer be possible.

We begin to come up with a plan to help the magicians. We need to personally meet with Alexius and distract him with “negotiations”, and at this moment Leliana’s scouts will penetrate the castle and deal with the master’s guards. While discussing the plan, Dorian comes in and offers his help.

Alexius will not heed competent arguments and will try to attack us, but the agents of the Inquisition will have already killed all his guards and he will want to escape, and Dorian will prevent him. Something goes wrong and we will find ourselves in the lower chambers of Redcliffe Castle with only Dorian. Our satellites will disappear somewhere. We kill the Venatori and ask questions to Dorian. It turns out that we moved in time, and our companions most likely remained in the castle.

Pick up the key from the guard's corpse, exit the cage and go up to the upper floors. Kill the two guards and go right. There you will meet Fiona from which lyrium grows. She will say that we have been absent for a whole year, and she will also say that Leliana is here. Get out of here and go to the left. Go down and there you will find your lost companions.

Having gathered your partners, return to the main hall. There will already be guards there who will lower the bridge. Kill the guards, go into their room and replenish supplies. Go to the torture room and kill the magician named Hanley there. He drops a purple dagger, Spiritual Bleeder.

Now you can go and save Leliana. Leliana has changed a lot, but she will still be glad to see us. We select the key from the floor and go to Alexius's throne room. Along the way we kill the demons and close the curtain. There will be a couple more demons at the pier, as well as supplies. From the pier we go out into the courtyard. Close the two gaps there and move on.

In the upper wing you can see Connor burning himself alive to destroy the demon inside him (if you kept Connor alive in the first part). Replenish supplies and go to the lower wing. Kill the Venatori, demons and close the gap. The door to the throne room is closed with magic. To open it you need to collect five fragments of red lyrium. Go to the markers, kill the Venatori and take the fragments from them. Return to the door and open it.

Inside there will be a repentant Alexius who will attack us under any circumstances. When his health drops to 75%, he will hide under the barrier and make a curtain. Kill the demons and close it. He will repeat the same trick when his health drops to 25%.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After his death, we will receive a staff and an amulet, thanks to which we will find ourselves in our time. Our companions and Leliana will distract the enemy and, of course, die, but once in our time, we will undo all of Alexius’ actions.

Queen Anora will come to the light (actually it depends on who you transferred power over Ferelden to in the first part) and expel the magicians from her lands. Now we can take them under our care. There will be two conditions: we can make them almost slaves or make them willing allies. You decide.

After this task, Dorian will be asked to join our squad.

Defenders of Justice

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 15 influence points.

Attention! After this operation, the templars will take your side. An alliance with magicians will become impossible.

Leliana and Josephine gathered the nobles to force the templars to come out for negotiations. We go to negotiations in the Terinfal citadel. On the approaches to the citadel we will be met by a representative of the templars, who will have to take us to the lieutenant.

Also, he will offer to go through a ritual in which you need to arrange the banners in order of importance to you. You don’t have to go through, but go straight to the main thing. The Lord Seeker will not be there, but his captain will come and attack us after the conversation. This is an ambush. We kill the enemies and make our way further to the Lord Seeker.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

In the place of the Lord Seeker there will be the demon of Envy in his guise. The demon will send us to the Shadow. Once there, go to the marker on the map and look at the demon's obsessions. Avoid traps and after a while you will meet a good spirit named Cole, who will volunteer to help us in the battle against the demon. We follow his advice. We go to the prisons and, on Cole’s advice, light four curtain fires. This will work and we will go further into the forest. In the forest we reach the castle and pull the lever to open the doors. We go through the castle to the place where we were attacked by the demon of envy in reality. After this we will be freed from his influence, and he will escape.

Demonic Dogma (side quest). Discover three secrets of the Demon of Envy to increase your stats. The first is behind a closed door (the barrier will depend on your class); second, after activating the curtain fire (when you have a torch), return to the beginning of this location and walk through the cells, in one of them you can see and pick up the key to the prison (thanks to juliabee for the hint); the third is in the tavern on the second floor.

We need to find lieutenants and lyrium for the ritual. You must also keep an eye on the hall's retention meter and return as soon as it reaches the critical mark, otherwise the hall will fall and you will lose.

I advise you to go through the Upper Barracks. There you will find two lieutenants. Help them with the demons. For each lieutenant found, the condition of the main hall increases slightly. Return to the Great Hall from the barracks, lower the stairs and help kill the demons. Wait until the hall is restored and go to the officers' quarters. Help the templar and go down. Clear the area and enter the room in which you will learn about the demon's plans. Take the Lord Seeker's key and take the uncorrupted lyrium from the next room.

Return to the Great Hall, fight off the attack and talk with Baris, who will perform a ritual to remove the protective barrier. We protect him and his lieutenants from the Red Templars during the ritual.

After removing the barrier, replenish your supplies and go fight the boss.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After killing the demon, go to the templars and decide what to do with them. You can make them part of the Inquisition, or you can help them restore the order and become allies.

After this task, Cole will be asked to join our squad.

It will burn in your hearts...

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 1 influence point.

We watch a video in which we close the Gap using the forces of the allies. On the occasion of such an event, a holiday was organized, which would be interrupted by the remaining unattended enemy forces (magicians if you sided with the templars or templars if you sided with the magicians). There will be a messenger at the gate - Dorian (if you took the side of the templars) or Cole (if you took the side of the magicians). He will tell you about the leader of the attack, and we will also see the Elder, whose plans we destroyed.

Protect the northern trebuchet from enemies and move on to the southern one to repair it. Kill the enemies near the installation and start spinning the wheel while your fighters fight the enemies. It turns out the enemy has a pet dragon. We watch the cutscene and return to the gate. Along the way, you can help Harit get into his house so that he can pick up the necessary things. Once outside the gate, help everyone who is in trouble and go to Church. I advise you to pay special attention to those who are in a burning building or cannot get up. Because they may burn or explode.

Chancellor Roderick will tell you about a secret path through which everyone can escape. We need to distract the Elder and his Dragon. We go to the trebuchets and begin to direct it towards the mountain in order to bring it down on our enemies. Sometimes we fight off the templars. When the trebuchet is scrolled by 50%, we fight the boss (the boss depends on whose side you took). After defeating the boss, bring the trebuchet to the end and watch the video.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

We will wake up in a cave. Here we will have a new ability, “Rupture Mark,” which helps to immediately destroy weak demons or slow down and deal damage to strong ones. We kill the demons and leave the cave. We just go to the marker and thereby we will catch up with our people.

Let's watch the video. We now lead the Inquisition.

From the ash

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Talk to Varric on the fortress wall and he will introduce us to Hawk. Before meeting Hawke, you can customize her/his appearance or leave the character as it was in the game. Hawke will talk about the gray guards and offer to find her friend Alistair (in Alistair's place there could be Stroud or Loghain; it all depends on your actions in Dragon Age: Origins). After this, the story mission “There Lies an Abyss” will open.

Talk to Josephine and she will say that the Empress of Orlais, Selina, is in danger and we need to get to the Winter Palace to prevent an assassination attempt. After this, the story mission “Evil Eyes and Evil Hearts” will open.

There lies an abyss

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 8 influence points (for the discovery of Crestwood) + 8 influence points (for the discovery of the Western Reach) + 20 influence points for the assault on the Adamant fortress.

We go to the strategy table and go to Crestwood for 8 influence points to search for the Guardian. The situation is complicated by the fact that to the Guardian's cave you will have to fight your way through the red templars and the dead crawling out of the lake.

On the approaches to the village there will be gray guards fighting off the dead. Help them and find out that they have orders to capture the Guardian we are looking for. It seems like something strange is really going on with the order.

There will also be demons and dead people at the village gates. But we'll take care of this a little later.

There will be wolves and robbers near the cave. We kill them and approach the cave. Hawk is already waiting for us. Let's go with him/her (depending on who you played in the last part) to meet the Guardian. He will tell you that Corypheus somehow controls all the guards with the help of a call. And that the guard, Commander Clarel, has gone crazy and is up to something. But to do this, he needs to visit the Western Reach and get more information.

We return to Skyhold and open the Western Reach for 8 influence points. We move there and go to meet with the Guardian and Hawk, who are waiting for us near the fort. At the fort we see that the gray guards have begun to practice blood magic and sacrifice their people to summon demons. They were deceived by the promise that an army of demons would help clear the Deep Roads and thereby prevent future Pestilence from occurring. Now, almost all the guards are under the influence of Corypheus, and even demons who can capture Orlais. We need to stop them. After the conversation, we kill the crazy guards along with the demons.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

The most important blood mage, Erimond, was able to escape and we need to follow on his heels. The guard will point to the Adamant fortress. There will also be guards, demons and all the commanders in chief of this parade.

Return to Skyhold and, using the command table, begin the assault on the Gray Warden fortress.

We watch the video and clear the yard. After this, we talk to Cullen and rush to the walls to kill enemies together with Alistair. Kill the enemies in another courtyard and go to the main courtyard. There, help normal guards fight off magicians and demons, and then decide what to do with them. You can kill them or leave them alone and move on to the walls. Then it will be linear. Kill your enemies and move on. You can capture the fortifications on the walls or go straight to Clarel. I advise you to take it, experience is never superfluous. Near the first fortification there will be a demon of wrath with guards. Kill them and move on.

Around the second there will be a demon of pride and demons of despair. Kill the demons of despair and switch to a stronger demon. After this, Hawk will ask what she should do. Go with you or protect your soldiers? Make your choice and go either to Clarel or to the third fortification.

Around the third there will also be a demon and ghosts. Kill them, collect the rewards and go to Clarel. In the narrow passage, kill the last demons and go to the main square. Watch the video in which one of the guards is sacrificed.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Try to reason with the guards and Clarel. You can immediately attack them and then you will have to fight with the guards and demons, or try to tell them the whole truth and then some of the guards will come over to your side in the battle with the demons and maddened magicians.

After the fight, run after Clarel along the way, killing demons. Having reached the place, watch the cutscene.

We are physically transported into the shadows. Turn right and use the search to activate the side quest “Fears of Dreamers.” On the marks there will be fears of spirits in the shadows, we find them by searching, select them and use them in the right place. For placing each fear in its place, we will be given an increase to the main characteristics. As a reward for the task, which is completed almost before we leave the Shadow, we will receive a “sketch of the archmage’s staff” and “essence of perfection.”

After that, go to the left side, kill the demons and activate the mirror, which will increase your magic by +1.

Now you can go upstairs. At the top you will meet a spirit or what appears to be a High Priestess. She will say that first we need to get our memories back, and then get out of the shadows by trying to kill the demon called Nightmare. After the conversation, kill the demons and restore the first lost memories. We watch the cutscene and go to the next location of the spirit of the High Priestess. On the way to it there will be a mirror that gives +1 to agility. There will be another mirror on a separate platform. Clear it of demons and increase your agility by +1.

Go to the High Priestess, kill the demons and restore another piece of memory. We watch the cutscene, fight off the enemies and go to the Spirit, who will destroy the barrier. Along the way there will be a mirror that gives +1 to willpower. Go to the next barrier and kill the demons so that the barrier goes down. Follow the Spirit again, who will lead us to the boss.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Edge of Nightmare

In this fight, Hawk and Alistair will be stunned.

The boss has a lot of health and deals very strong blows. Can teleport across the battlefield and sometimes summons spiders. Also, the boss puts barriers on himself, but not so often, so you can relax.

When the boss's health reaches 25%, he will begin to summon a lot of spiders and a couple of Horror demons. So be careful.

After killing the boss, there will be a couple of cutscenes in which you will have to make important choices. At the end of all this, you will be transported to Skyhold and the quest will be completed.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Evil eyes and evil hearts

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 30 influence points.

We need to prevent an assassination attempt on Empress Celine. We have invitations, so we put on our suits and go to the Winter Palace.

Note 2: If you took Sera with you to the ball, then when talking with her in the ballroom, ask about possible “gifts from friends” and receive a side quest to collect donuts. There are only three of them: one - in the garden in the guest wing (on the side where the door is closed, in a closet); the second is behind this very closed door (the cost of opening is as much as 3 figurines, so think about it), there is a smoking room downstairs, a couple of members of the Council of Heralds, a badge and a whim coin; the third - in the people's room, after the showdown with the last pack of venatori, turn not to the left (towards the exit), but to the right, run to the end and look around, there is a chest there. But there won't be a particularly cool reward for spending 3 Gaul figurines to open one of the doors.

Thanks to juliabee for the tip.

At the ball, you need to try to increase the location of the courtyard or keep it level. If the court's location drops to zero, you will be kicked out of the ball and the mission will fail. There will be various tasks scattered around the palace that can increase your favor points. The first task will be at the very beginning. Help the girl find the ring and get +5 to your disposition. Don't rush to go to the ball. Hack the two side vaults, the figurine and the key to which will be on the second floor (search using search V). Also, eavesdrop on a conversation between two nobles. In one of the vaults there will be a secret and a coin - a whim, all this will be useful to us in the future

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After talking with Selina, you can listen to rumors and talk to your companions. After examining everything, go to Leliana and talk to her. She will tell you about the renegade surrounded by Selina, so you need to be careful. Now you have access to the guest wing, go there and try to pay attention to anything suspicious. After this, go out into the courtyard, where you will be met by three noblewomen with a message from Selina. There will also be a fountain into which you can throw the coins you found. Climb the wall to the library and try to do everything quickly so that you don’t get lost at court and you don’t lose points.

In the library, use the search to find the lever and open the secret passage. Read the documents and solve the urn puzzle before returning to the ball. Light the urns at the end of each row and go down for the trophies.

Exit the library through the back door and you will find yourself in the lobby. Go to the hall where you will meet the Empress's advisor. It will be Morrigan, who will tell us about the Tevinter spy and give us the key to the human room. Let's go there.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

There will be a lot of corpses there. There will also be a Gaul figurine and a book. To pick them up, jump onto the boxes, and from there onto the beams and take everything you need. We go out into the garden and find the adviser killed with a knife with the coat of arms of Gaspar's house, and then we fight off the Venatori. We need to find the jester who might be involved in this. We go to the noble chambers along the way, killing enemies. The jester will be on the second floor. We deal with him and his henchmen, and then watch the video and talk with Briala, who acts on behalf of the elves.

We return to the lobby and talk to the guys near the Trophy Hall. Say that Cullen would be happy to tell a couple of stories about you and they will go to him, and you will receive +10 to the location of the court and will be able to explore the Trophy Hall.

Make a save after the conversation, as there will be a difficult choice here. Also, you must complete all side quests, because you will no longer be able to return to them after infiltrating the imperial wing.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Visit the imperial wing to dig up dirt on Briala and Gaspar. Remember when I said you need to save the stone galls? Just for this moment. Open the first side door and there you will find the soldier Gaspard, who was framed by Empress Selina. Climb the stairs and go to the first door from which you can hear cries for help. You will scare off the killer and learn from the elf that Briala sent her here. From here, go to Gaspar’s man and run into an ambush from Duchess Florianna. You will fight with archers and demons. You can use the Break Mark ability to even the odds. Having cleared the territory, close the curtain and free the man Gaspar, who will tell all his plans.

Make your way to your advisors through groups of enemies and you will find yourself in the ballroom. Decide what to do. Allow Florianne to attack, arrest her, or publicly reveal her plans.

In the first and second cases, you will have to fight with her and her minions. After the fight, you can talk with those who survived and decide what to do next.

But the third case will be available if you have achieved a high yard location (90 - 100 points). Then you can publicly accuse Duchess Floriann, and then let the guards take her away or execute her yourself.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After this, a conversation will take place with Selina, Gaspar and Briala. If you have done everything as written here, then you can grab them by the throat and force them to work together for the good of Orlais.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Fruits of Pride

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Story operation cost: 40 influence points. We need to go to the Arbor Wilderness to be the first to find the lost elven artifact and thwart Corypheus's plans to penetrate the Shadow.

Arbor Wilderness

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

You will be given a brief report and sent into battle. Leave the camp and go southwest. There you will see allies fighting enemies. Help them and move on. You will reach a river where there will be many enemies. Clear the river outpost and go around the river. You will come out to your allies again. Help them and move on. Thanks to this, you will find yourself in the main templar camp. Clear it, and then read the note on the table, replenish supplies and take the loot from the chest. From the camp, go up the path and make your way through the forest to the temple, along the way helping your allies defeat the fighters and forest elves who have come to the light.

Mythal Temple

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

On the approaches to the temple, we see that Corypheus is torn apart by magic, but he recreates his shell from the body of a dead guard, and then calls the archdemon for help. We run into the temple. Talk to Morrigan about what you saw and go to the huge door, which is sealed with a ritual. Go back down to the central platform and watch the video.

You need to solve a small puzzle to move on. The point of this puzzle is: don't step in the same place twice. Turn left, then right and go to the end. After that, step on the adjacent tile, and from there on the opposite one, and repeat until you reach the final tile on this side. After that, walk along the remaining tiles and the door will shine, which means that we can go further.

We go through the door and deal with Calpernia's minions. Then we will have a choice: continue the ritual or pursue Calpernia.

Crypts

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

You can go down to the crypts even after performing the ritual. Just jump into the hole and fight the Venatori. The only thing worth coming here for after completing the ritual are runes and a couple of sketches for armor. You will still end up in a room with elves when you exit the ancient crypts. If you haven't completed the ritual, they won't offer you an alliance.

Rituals

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

To perform the ritual, you need to complete puzzles, like the initial one in the Mythal Temple. The most difficult riddle will be with the lever. Get to the lever, pull it and go along the left half almost to the end. It is necessary that there are two free cells left on the right half. After that, pull the lever and go to the end. If you did everything correctly, you will be left with four central cells. Step onto the floor, which is not subject to magic, and from there to the remaining cells.

The second puzzle is very easy. Start from the upper left corner and go to the end, sometimes changing the trajectory.

The final puzzle is split into two areas with a non-magical area in the middle. The left side entrance is blocked by debris. First you need to activate the side without the debris. Activate all the way, but leave four spaces on different sides at the end of the puzzle so you can move to the other side. On the other side we reach the middle and jump down onto one of the cells, activate the cells there and, moving to the other side, close all the cells and open the doors. Outside the doors you will be greeted by ancient elves who destroyed the shell of Corypheus at the temple gates. They will appreciate your knowledge of rituals and offer assistance.

If you accept their help, you will not fight your way to the source fighting the elves and Venatori. The elves will provide a guide who will lead us through the secret doors to the source. You will only uncover your weapon once, near the entrance to the source.

If you refuse their help or want to take possession of the source, they will attack you and you will have to fight your way to the source fighting the elves and Venatori.

In all cases, Morrigan flies away after the leader of the ancient elves to prevent the destruction of the source.

Having reached the Source of Sorrow, go down from the balcony and fight the boss. If you accepted the help of the elves, they will help in the fight with the boss.

If you accepted the templars, you will fight Calpernia. Calpernia will be with the Red Templars and the Venatori. The boss loves to teleport and shower the battle area with fiery runes. Sometimes, she will summon demons to help her in battle against you.

If you accepted the magicians, you will fight with Samson. He and his Red Templars are specialists in close combat. They hit hard and have a lot of health, but no barriers. Samson is not susceptible to anything, and his templars cannot stand fire. So deal with the templars first, and then switch to Samson.

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

After the boss fight, you will find yourself at the Well of Sorrow. After listening to all the dialogues, you must decide who will drink from the spring? You or Morrigan? This will not change the gameplay and will not give new strength, but it will have a further impact on the story. Watch the last video and be transported to Skyhold. This will complete the task.

The last act

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Cost of the operation: this operation will not be on the strategic command map.

First you must prepare your squad. You will face a dragon that is very strong in the element of fire, has a vulnerability to cold, but is very resistant to fire. So what should you do? Right. Make cold runes and try to make armor with fire resistance and stock up on potions for fire resistance, and also redistribute the skills of one of your mages into the cold branch to make it easier to fight the dragon. The robbers are too soft for this fight. If your squad consists of two warriors and two magicians, then good. If you are a robber yourself, then take one warrior and two magicians.

You need to talk to Morrigan and draw up a further plan of action. Instead of Morrigan, Leliana will be there, who will say that the witch chased her son into Eluvian. We go there and find ourselves in the Shadow. Morrigan will be in the shadows and will ask us to find our son. Her son will be at the end of the shadow. Along with him will be Flemeth, who is actually Mythal. Yes, yes, this is the confusing universe of Thedas. Flemeth will tell you about the ancient altar of Mythal, which is protected by a dragon. If we defeat him, he will be on our side.

We go to the altar and summon the dragon for a fight. The dragon is vulnerable to cold and is immune to paralysis, stun, and fear. The dragon has over 200,000 health (depending on the difficulty level and player level), but you need to remove 50% and the battle will end. The boss is similar to all previous dragons. He stomps and paws in close combat. His only difference: he very often jumps from one point to another during the battle. However, it has no armor or barrier, so all your attacks will hit its carcass.

His strongest attack is that he leans on his hind legs and begins to flap his wings vigorously. Try to get close to the dragon at this moment in order to receive as little damage as possible. If you have Vivien, then place barriers to reduce damage.

Also, sometimes he flies into the air and from there spits a fireball, which sets fire to the area he hits. Try to dodge it and avoid standing in that area.

Walkthrough of story missions in Dragon Age: Inquisition

Cost of the operation: 0 influence points. We need to finish off Corypheus before he gains strength and gathers a new army.

Corypheus

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Now you need to talk to your advisers at command headquarters. Corypheus will attack Skyhold during the conversation. The time has come to deal with him.

He will have more than 100,000 health (depending on the difficulty level and player level). At first he will hit you with spells, regular and area. He is immune to all types of stun, sleep, and so on. Try to use barriers more often. As soon as his health drops to 90%, he will call for help and teleport. From a height he will attack with a spell. Try to get close to him as quickly as possible and knock down the barrier to force him into close combat again. As soon as his health drops to 75% or lower, he will teleport even higher again. Go to him and don’t forget to replenish supplies from the cache, and then go to the boss and fight him again. When his health drops to 50%, watch the video and fight the second boss.

Red Dragon

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

This dragon is not very susceptible to cold, but is not particularly protected from fire either. The tactics are exactly the same as with the Guardian of Mythal, but with one difference. The red dragon uses barriers every time it loses 15-20% of its health. As soon as the dragon has 10% left, we watch a video where we kill it, and Corypheus falls more and more into madness.

Corypheus again

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition

Use the cache and go up to the boss. He begins to cast barriers on himself when he loses about 10-15% of his health. He added two more skills to his previous ones. During the first skill, he teleports to one of the corners and emits two beams from his hands in our direction. Here you either hide behind the pillars, or go behind his back, or put up a barrier and catch it all in his face. During the second skill, he kneels in the center of the ruins and begins to cast a spell. You can beat him up a little, and then hide behind the pillars to avoid being hit by a massive spell. Towards the end of the battle, he will teleport himself to the center and heal by 50%. After this, he will not create barriers and will teleport less often, and also loses most of his skills. The battle with him ends as soon as he has 5% health left.

We watch the video, talk with all our partners, accept congratulations and rejoice that we were able to save Thedas. You deserve it!

Walkthrough of story missions in Dragon Age: Inquisition


Walkthrough of story missions in Dragon Age: Inquisition
A very small quest. Given automatically in conversations with your advisors and Varric after you arrive at Skyhold. To complete it, you must find Varrick on the fortress wall and talk to his “old friend”, as well as talk to Josephine.

Evil Eyes and Evil Hearts


This quest is given to you automatically after completing the quest "From the Ashes". From the documents found in the Templar fortress (or information from a strange adventure in Redcliffe Castle, depending on which path you chose earlier), you learned that Corypheus, for some reason, wants to eliminate Empress Selina. Since what Corypheus wants can in no way be beneficial to you, you need to stop his plans.

In order to activate this quest, you need 30 influence. The recommended completion level is 12 - 15. Small details will vary depending on which followers you invite with you, but overall it does not matter much.

Having arrived at the place and talked with Duke Gaspard, you will see a new bar in the upper right corner of the screen. It will show the approval of the imperial court. Court approval is important for two reasons - firstly, if it falls too low (0), you will be kicked out of the palace and the quest will fail, and secondly, high approval (85 and above) will give you an additional option at the end to complete this quest.

The Human (non-mage) Inquisitor starts with the highest Court Approval, 40. Other Inquisitors will have to work a little longer, but don't worry - you'll have more than your fair share of ways to gain Court Approval. (As a rule, the second response options during conversations bring the greatest approval from others, since excessive politeness, just like excessive straightforwardness, is not particularly held in high esteem by the courtiers of Orlais; they prefer cunning and wit.)

There is a confused lady standing in the courtyard of the palace where you start the quest. She will tell you that she lost a ring that was very important to her. You can immediately receive five court approval points if you select the second response option in a conversation with her. The ring is lying by the fountain not far from this lady - you need to use the search function to find it. Returning the ring will earn you another +5 court approval points. Alternatively, you can keep the ring for yourself if you want - but it's just an item for sale and there's nothing special about it. If you first find the ring and only then talk to the lady, you will lose the opportunity to get those 5 points that are given in the first conversation with her.

A small mini-quest “Open the Eastern Vault” will automatically appear to you when you approach the door to this vault. For this you will need a Gaul figurine. You can find one such figurine on the second floor above the storage room - go up the stairs and activate the search function. There are many doors in the palace that open in this way, but there are far fewer Gaul figurines. You will have to choose which doors you would like to open, since there are not enough Gaul figurines for everything.

You will also have the subquest “Herd of Stone Gauls”, to complete which you need to find 10 figurines.

On the other side there is another vault, which can be opened with a regular key. You can find the key on the balcony to the left of the gate if you use the search function. Both vaults have nothing to do with the main quests, but simply give you additional loot. On the way there, you can overhear some of the secrets of the courtiers. Eavesdropping is something you'll do a lot at the ball - it gives you experience, influence, and occasionally (not always) secrets you can tell Leliana. She, in turn, will use them to increase the approval of the court. A convenient place for eavesdropping is usually indicated by a red circle - you need to go into it and activate it. After completing each stage of this quest, you can find even more courtiers to talk to, places to eavesdrop, etc.

You will not be able to return back to the courtyard after you proceed to the lobby.

After you're done with your chores in the yard, move on.

Explore the lobby, eavesdrop on conversations, and when you're done, talk to Duke Gaspard. Then watch the video of your official presentation to the audience. This will also be your first chance to see Empress Selina. Don't rush to follow Gaspard towards the Empress if you want to hear your companions' introductions to the court (some of them are quite funny).

Walk around the ballroom, collecting information. Most of your comrades will be there. You can get court approval from Josephine's sister if you choose the second option when she asks about your adventures. If you brought Sera with you, she will give you the mini-quest "The Secrets of Red Jenny" if you ask her if her friends have any information for you. The caches are marked on the map (there are three in total) and you will receive Sera's approval every time you open them. If you bring your LI with you, don't forget to ask him/her for a dance. (Don't be upset when you hear the answer—after all, the evening is just beginning.)

Once you've talked to everyone and explored everything currently available in the ballroom, head back to the lobby. There, Leliana will automatically speak to you, who has her own suspicions about who exactly may be conspiring against the empress. In order to check Leliana's tip, you need to go to the palace library. The doors to the library from within your reach are locked, so you'll have to find an alternative way to get there.

Go through the door leading to the Guest Wing and further through the Hall of Heroes, in the next room go through the western door. The corridor you find yourself in opens onto the garden. If you look carefully in the garden, you will find a grate that you can climb up.

Take your time, first talk to the guests of the ball, eavesdrop on a few secrets. When you're ready, climb up the grate. You will see a warning that your long absence will reduce the court's approval. This is true, so take a look at your approval line from time to time. Your approval will immediately stop dropping if you return to the area with the courtiers. If you open a door in the library that opens into the lobby and was previously locked, you will have a shorter exit to "safe" territory.
On the balcony you will find a door that requires a Gaul figurine to open. If you haven’t found one yet, then run along the balcony and you’ll find it on the railing. Enter and take the Duke's letter. Then go to the library.

In the library, activate the search function and you will find a lever book. Activate it and you will be able to go to the secret room. Search her, but don't touch the letter on the table yet. If you read it, it will start the timer for your return to the ballroom and you will have less time to solve the riddle.

There is a torch with a curtain fire on the wall. Take it and return to the room with six urns of the Orlesian emperors. If you light the urns in the correct order, a secret staircase will open to you, leading to the basement with loot.

The correct order for lighting the urns, assuming that you are standing on the threshold of the room where the curtain fire was lit, leaving it:

Last on the left – second on the left – first on the left – last on the right – second on the right – first on the right.

If you lit the urn in the correct order, it will flash blue, if you lit it incorrectly, it will flash red.

After that, take the letter and you will immediately hear the bell ringing. The bell will ring three times. You can get court approval if you are there after the second signal (slightly late here is a sign of good manners), but if you delay and the third sounds, court approval will begin to drop because you are too late. If you rush and arrive after the first strike, you will not receive any approval.

Note: The timer starts after you find both documents - the letter behind the door with the galla and the letter in the library. If you have not yet taken the first letter, the bell will not ring.
In any case, when you take both letters you need, run back.

On the way, you can stop with two nobles talking in the garden and express your opinion on whether the actions of magicians or templars should be restrained. This will only be possible if you overheard them while standing on the balcony above them. This will give you an additional Inquisition agent.

When you reach the door to the ballroom, you will be introduced to the Empress's occult advisor, whom Leliana told you about. If you have played previous YES games, you will easily recognize this lady. During the conversation, she will give you the key to the people's room, where you will go to complete the next stage of the quest. The entrance to the men's room is in the Hall of Heroes. When you go through the door, you will find yourself with your group. Be sure to check their equipment, since they are all dressed in formal suits and do not have weapons (or rather, the game will give them a default weapon, which is several times worse than any of your equipment). As you might have guessed, exploration of this territory will not be 100% peaceful...

Court approval will drop while you complete this part of the quest, but not as quickly as in the library.

Walk through the rooms, listening to your teammates comment on what you see here. Follow into the garden, where a fight awaits you. After finishing, examine the body and draw conclusions from what you found. After this, follow the escaped Harlequin Jester - traces of blood and corpses are excellent indicators of his path, even without a quest arrow. You need to go to the second floor (fighting off several groups of opponents along the way). When you finally reach your goal, you will be greeted by one of the main characters of the ongoing unrest in Orlais - the elf Briala. She will tell you her own version of what is happening. After talking with her, return to the palace.

On the way, you can talk with the guards standing near the trophy room. If you send them to Cullen, you will receive + 20 court approval points, and at the same time access to a previously closed room in order to find a couple of documents about Duke Gaspar's plans, loot and one Gaul figurine.

The hostess of the ball, Duchess Florianne, will meet you in the ballroom. Agree to dance and talk with her. As in many other cases, answering second will earn you the approval of the court - a successful dance with the duchess can raise this approval very high. The Duchess will tell you her version of events.

After the dance, your advisors will approach you and you will have the opportunity to discuss with them a plan for further action. Each of the comrades has his own opinion on who exactly should be supported by the Inquisition, Josephine prefers to leave Selina on the throne, Cullen votes for Gaspar as the most legitimate contender for the throne, and Leliana would like to nominally put Gaspar at the head of the state, but with Briala behind him as "gray eminence"

You don't have to make a decision at this moment. You can answer whatever you think about it.

The next stage of the quest is the final one and is the point of no return. If you want to explore the palace a little more, find more information, talk with others, increase the approval of the court and other little things - do it now, before you go to the royal chambers.

When you are finally ready for the final stage of this quest, go to the quest marker in the royal apartments. (The court's approval will decrease at this stage of the quest, but very slowly.) After a while you will hear screams - go to Florianna's room and save the elf maid. She will tell you interesting information about Brial and will be ready to confirm it publicly if you need it. Send her to Cullen and move on.
Screams are also heard nearby from behind the door to the Empress's private chambers. To open this door you need 5 Gaul figurines. If you do not get into the Empress's chambers, you will not be able to conclude a truce between her, Gaspar and Briala. If you don’t need exactly this outcome, then you don’t have to go there.

If you want to achieve a truce and you have 5 Gaul figurines in your hands, go to the Empress’s chambers. You will find someone there who will give you the opportunity to blackmail Selina.

Enter the door at the quest marker, behind which angry screams are heard, and watch the video in which you will finally understand who exactly is behind the attempts to assassinate the Empress. After the video, enter the battle, deal with opponents and close the Gap. After this, you will have the opportunity to talk with a certain gentleman who will tell you his story of the agreement with Duke Gaspard. He will be ready to confirm it publicly if you need it. Thus, at the moment you should have three pieces of evidence on your hands with which you can put pressure on all three parties to the conflict - Gaspar, Briala and Selina. Although depending on which ending you prefer, you may not necessarily need them all.

Head back to the ballroom to complete your quest. There you have to make a decision - let the conspirators do their plan and intervene later, or stop them right away. If you want to keep Selina on the throne, you should intervene without waiting for the outcome; if you prefer Gaspard or Briala, wait.

If you decide to intervene right away and the court approval is currently 85 or higher, you will have a chance to resolve everything without any bloodshed. Tell your advisors that you want to speak with the leader of the conspiracy first and loudly accuse this person of treason in front of the entire court. After that, decide what to do with it.

If the court's approval is not high enough, you yourself prefer battle to talk, or you decide to wait until the conspirators carry out their plans, you will have to follow them into the courtyard and fight them there, including the boss. The boss is not that strong compared to the previous ones, but he likes to teleport around, which makes the battle difficult for melee characters. Ranged characters shouldn't have much of a problem.

In the subsequent conversation between Selina, Gaspar and Briala (or just Gaspar and Briala, depending on your choice), you will have to resolve the question of the leader of Orlais. You have several possible options:

1. Selina remains the empress. Gaspard is sentenced to death or exiled (if you ask for mercy).

2. Gaspard becomes emperor.

3. Gaspar becomes emperor, but Briala secretly rules with him (you need to have evidence against Gaspar for him to agree to this).

4. Selina and Briala make up. Gaspard is sentenced to death. For this option, you need to find an elven medallion in a room in the human wing. You will need three Gaul statues to open the door to this room. Talk to Briala about the medallion (she will be on the garden balcony after you meet her for the first time), insisting that if Selina kept it, then she still has feelings for Briala. Then talk to the three ladies-in-waiting of the Empress about the medallion you found, and after that she herself will appear. Talk to her, ask if she still loves Briala.

In the last conversation with the Empress, after you have dealt with the conspiracy, say that Briala helped you in the investigation and that she deserves a reward. In this case, Selina and Briala will make peace. If you try to reconcile them without finding the medallion and preliminary conversations, Selina will forgive Briala, but will sentence her to exile.

5. You reconcile all three warring parties. This is only possible if you have evidence to blackmail all three, that is, you discovered the elf servant, the leader of the mercenaries and the soldier Gaspard and convinced all three to testify publicly.

After you have decided Orlais's future course and then spoken with the Imperial Advisor, you will finally be given a few minutes to rest. If your LI was/was among those present at the ball, then you will get a very nice little scene on the balcony.

Other information:


You can get a total of 30 blackmail clues, which will increase your influence with the court when you report them to Leliana. You find clues by eavesdropping on conversations, finding secret documents, and sometimes even just engaging in conversation with courtiers.

There are 15 caprice coins scattered around the palace - if you played the Mark of the Assassin DLC in DA 2, you may remember these coins. Each time you throw such a coin into the fountain, you will receive +1 court approval point.

You can invite the Widow to dance if your Inquisitor has the Nobility Knowledge perk. She won't dance with you, but in the future this will open up a new mission for you on your military operations table.

Several “whispering elves” servants wander around the palace. If you click on them, they will usually mutter something unfriendly and move away a bit, but after that you can find a place nearby to eavesdrop on them. Following the overheard information, you can conclude that something wrong is happening in the human quarters. (Although if you follow the main quest, you will find this out anyway.)
If your Inquisitor is an elf, then the servants will be much friendlier and will tell you what is bothering them - you won’t even need to eavesdrop on anything.

After creating your character and watching the introductory cutscene, follow Cassandra's instructions. There will be nowhere to turn. Having fallen from the collapsed bridge, our hero and Cassandra will be attacked by the first enemies, and we will find our first weapon. For a single attack, click on the enemy [LMB], and for a series of attacks we hold the button down. You can pause the game by pressing , and also switch to tactical mode by pressing [t] to give orders to everyone in the group.

Having won, we walk along the frozen river, climb the hill at the end and jump down from the cliff again onto the frozen river. Having defeated the next enemies, we go along the river and climb the steps near the wall. We go straight and go down to the frozen river again. Further up the stairs. Let's go to the break. There is already a battle going on here, you just need to help, and when there are no enemies left, watch the cut-scene. Now there are four of you in the squad. Having reached the wide river, we go to the other side, to the ruins, then along the stairs and the road made of stones. As you go up the steps, another gap will await you. In order to close it, you need to destroy several waves of enemies. After this, we come closer to the gap and click on it [RMB].

We open the gate and get onto the bridge. We go to Leliana and the church representative. An unpleasant conversation will begin, at the end of which you will be offered several options for further passage to choose from. I recommend choosing the “Walk through the mountain” option rather than “Walk straight with the soldiers”, because in the first case, you will be able to save soldiers who are missing (in the near future you will be able to experience the bonus from this decision). We climb the stairs to the very top and enter the building in the mountain. Coming out on the other side, you will need to close another gap. After this, there will be a cutscene in which the missing soldiers will thank you for saving them. We pass further and go down the stairs. We go further until we get to the primary big gap. Here you will be confronted by the first boss - the demon of pride, and if you saved the soldiers, they will help defeat him.


As soon as the battle begins, you will realize that the demon has a protective aura and does not receive any damage. To weaken the defense, close the gap. Now you can safely attack him. As soon as you see that the demon has protection again, close the gap again as soon as the opportunity arises and start attacking. Then we repeat until the demon is defeated. When he has 50% of his health left, other evil spirits will begin to appear from the gap, so you can close the gap only if you first kill all the newly arrived enemies. The same will happen at 25% health. As soon as we kill the demon, watch the cut-scene. That's it, the first chapter is over.

The danger is not over

When you wake up, leave the hut. You will find yourself in a village. All exits from it are closed, so we go to the church on the hill on the left.


There we go into the farthest door and watch the cut-scene. You will need this room more than once, because... The command headquarters will be located here. Next, we leave the building and talk with the right people (quest “The Best in the Vault”). We can immediately complete the additional tasks they give. Then we return to the command headquarters again and use the received influence point to reconnaissance the area where we need to find the Reverend Mother Giselle. In the future, this table can also be used to open new locations using influence points, and send advisors on missions to earn money for the Inquisition. We set off into open areas and find ourselves in deep paths. Using the map as a guide (key [ m ]), go northwest, to the area marked with a purple circle. You will need to, together with the Inquisition squad, defeat several waves of enemies. As soon as you do this, another cut-scene will begin.


Now you can either continue to complete side quests in the interior lands, or go to the command headquarters until further progress in the plot. Remember that for each completed additional task, setting up a camp, or opening new sections of territory, influence points will be awarded, which can be spent on reconnaissance, or the level of inquisition will increase. To return to the shelter, open the map and go to the world map (the button in the upper left corner), then select the shelter. Mother Giselle will be waiting for you in the church. Go to her and talk. You can also take the quest “Lotus and Roots” from her. We go to the command headquarters and activate the mission “Enter the Val Royeaux Church.”


Once in the right place, we go to the square, where we watch a cut-scene, after which the task “Defenders of Justice” is activated. Then we go to the street along which we came here. Here the Great Enchantress Fiona will meet us, and the quest “In Secret” will begin. We return to the Shelter, to the Command Headquarters. This ends the quest.

Defenders of Justice

To start the task, you need to scout a certain area on the command headquarters table. To do this, you first need to gain 15 influence points. They are obtained by completing additional tasks. However, remember that if you started this task, the mission with magicians will be unavailable, and vice versa. So, if you still decide that the templars are a more suitable addition to the ranks of the Inquisition, then select a mission and go to a meeting with the templars.


We watch the cut-scene. Then we approach the Templar Knight Barris, who came out to meet us, and watch the next cut-scene. Next, we will be asked to hang the flags in order of respect. You can either agree and complete the proposed test, or refuse and go straight to your appointment. We approach Barris again. After the cut-scene, we deal with the enemies, then we go out into the street and, following the markers, go upstairs through the dining room to the desired door.


There we meet the Lord Seeker, who has prepared a surprise for us. Now we need to find a way out of the place where we find ourselves. The location is quite linear, so just walk past the mini-performances. When you reach the place where green dangerous liquid will pour from the rotating columns, first go to the right, go forward past the people talking. You wait for the column to turn so that you can move to the other side of the room, to a safe corner. There again we pass a little forward and then follow into the room on the opposite side. When we go inside, the door will close. As soon as we try to leave, a conversation with a stranger will begin. Then we do not rush to follow him, but go to the room on the opposite side and read the inscription on the large stone. He will give us a bonus to the characteristics, and two more of these can be found at the location (the mission is called “Demonic Dogma”).


When the new fellow traveler turns what is pouring from the columns into water, we move on. When we reach a dead end, go into the room on the right. Our stranger will be there again. After a short conversation, we approach the blue fire nearby and light a torch from it. Next, we light more lights in three rooms on the sides of this room. Next, to complete the side quest “Demonic Dogma”, we go with a torch in our hands to the very beginning of the location, into the room with bars, and open the cage on the left. There we take the key (it is visible only by the light of a torch). Then we return to the dead end and light a fire at the far stone wall. The wall moves away, and we move on. Next, we approach the door on the right, which we unlock with the found key. We light a fire there. Leaving the room, we light the fire on the stone wall again. After she moves away, we go into the room and read the inscription again, after which we get another bonus to the characteristics. Next, we exit and go into the room to the right. Approaching the door, a passage to the top will open. Then we open the door and walk along the street until the passages are closed with bars. We pull the lever between them and the path further becomes open. Then we follow the familiar path through the dining room to our goal. In the dining room itself on the second floor there will be the third and final stone for the quest “Demonic Dogma”. Having reached the designated place, watch the video. Then we go through the southern door to the upper barracks. Here we need to save two veteran templars. Remember that in the upper right corner the time is ticking after which the main hall will fall. Therefore, when there is less than half of this scale, someone from the team will remind you that it is worth coming back and helping (if the scale drops approximately up to 30%, then Barris will then die). Therefore, the most reliable solution would be to save one at a time, i.e. save one veteran, then return to the main hall. Having killed the enemies, we wait until the scale is restored, go out again through the southern door, save another templar and return back to Barris and help him and the rest of the templars destroy the enemies.


Then we go out through the northern door and, going out into the courtyard, go right into the tower on the opposite side. There we go up to the second floor and save another veteran. Then we can return back to the main hall or, if time permits, go to another tower marked with a marker, which can be entered from the courtyard. However, to get there, you need a key. We pick it up in the room that is located between these two towers, under the place where we saved the third templar. Having taken the key and opened the door to the vault with it, we examine the lyrium directly opposite, then go up the stairs and read the notes, then take the lyrium from the blue chest nearby.


We return to the main hall, kill the enemies and talk with Barris. A cut-scene will begin, after which you will have to fight off several waves of enemies. Then we go up the stairs and go out onto the balcony marked with a marker. There you will have to fight the demon of envy.


He, like the great horrors similar to him, loves to hide underground and then jump out in the thick of his party members, knocking them off their feet. Immune to spells and effects that affect his combat effectiveness, i.e. There is no way to slow it down or turn it off temporarily. At 70% health, the demon will call for help, and he will change form and restore health. Here it is better to deal with the easier enemies first, and then take on the boss. At 30% of his health bar, the demon will return to its original form. When his health is low, green rupture spikes will start popping out of the ground, which you should avoid. After defeating the demon, we return to the main hall. Before entering it, we talk with the templars and make a choice at our discretion. Then we find ourselves at the command headquarters, where we discuss what happened and what to do next.

By secret

We go to the Hinterlands, to Redcliffe, where Fiona invited us. There will be a gap in front of the gate, after closing which we will be allowed inside. At the entrance we will be greeted and invited to go to the tavern. After the cutscene in the tavern, we go to the church. We close the gap and talk with the magician. We return to the command headquarters and here there will be two missions to choose from on the map: “Defenders of Justice” and “In Secret.” By choosing one, the other will become unavailable, so this is the last chance to decide who is better suited to help close the gap - mages or templars. If you chose the side of the magicians, we activate the desired task on the command table and head back to Redcliffe. It will be possible to select only two party members for the squad. Our new friend will act as the third. After the cut-scene, we first gather our allies - it will be much easier to fight with four of us. To do this, go out into the room with the raised bridge and go to the right. Then we return back to the raised bridge and go through the door opposite. After talking with Fiona, we get a new goal. This time the bridge lowers and we move on along it. We follow the markers and close the gaps along the way. Having reached the locked door, we look for 5 fragments of red lyrium in the places marked with markers on the map. They will drop from killed spellcasters. Having collected everything and replenishing the stock of potions in the caches, we open the door. After the video we deal with the boss. At 60%, he will open a gap and hide behind an impenetrable shield. Having dealt with the gap, we again attack the boss, who is approximately at 30% of remaining health will repeat its focus. After the murder, we watch a video, at the end of which we make a decision regarding the magicians.

It will burn in your hearts...

The quest automatically begins after completing the quests "Defenders of Justice" or "In Secret", depending on your choice. You need to go to the command headquarters table. There on the map we select the task of the same name. We watch a long video, go to the gate and meet a new party member. Who it will be depends on what mission you chose before. This choice also determines who the army attacking the Vault will consist of. Next we need to protect the northern trebuchet. To do this, go to the marker on the map and kill the enemies arriving in waves over a certain time (shown by the scale). Once it is full, the trebuchet will fire, and we will have to go to the southern trebuchet. Using the marker as a guide, we go to the desired area and kill all the enemies there. Then we approach the trebuchet and cock it while holding down [RMB] on the active element.


After this, as soon as the shot takes place and the cutscene passes, we go back to the shelter. Along the way you can help the blacksmith Harrit. To do this, use a warrior or robber with daggers to break the boxes (simply click on them [LMB]) that block the entrance to his house. Then we go through the gate. Now we are offered to save the inhabitants of the Vault. You can save them all if you follow the following algorithm: first, going up the steps immediately after the gate, go to the right and kill all the enemies there, controlling the health of your allies. This is how we save Lisette. Then we go back out and if the gate is on the left, then we need to go right, towards the church. After going up the steps, we kill all the enemies again. The guard will say that someone needs help. To the left of the stairs we just climbed, if you stand with your back to it, there will be a burning hut. There is a person inside who cannot get out on his own. We choose a warrior or a robber with daggers and climb up the vertical ladder to the ledge. A small bridge will be thrown from it to a hole on the roof of the building.


Through it we get inside and break the boxes blocking the passage. Then, without leaving the hut, we approach the poor fellow and, holding down [LMB], save Seggrit. Next, we leave the hut and go along the steps located immediately to the left to the Church. Here you will have to save Trenn by killing all enemies. Then we go to the houses where Solas stood. At the same time, do not go down the stairs, but enter along the narrow path from the side of the church. Here you need to have time to save Adan and Mineva before the vessels next to them explode. To do this, approach them and hold [RMB] until they thank you. Then we go down the stairs and go into the burning house, where Flissa lies in the passage. We deal with her in the same way as Adan, Mineva and Seggrit. Below is a video that clearly shows how you can save everyone:

Then, having killed the enemies, we go to church. After the cut-scene we go to the place indicated by the marker. There we kill all the enemies, and then aim the trebuchet by holding down [LMB] on its active element. After aiming at about 20%, another batch of enemies will arrive. Then we aim the trebuchet again, and at 40% you will be interfered with again. Next, we continue aiming the trebuchet. At about 60%, a mini-boss will appear. Who will depend on your choice of the previous task. Having finally aimed the trebuchet, we watch the video. Having woken up, we follow the only possible path through the tunnel. Along the way, you will meet a small group of enemies, and you will be offered a new ability to deal with them. Having got out, we go towards the marker, and then watch a long epic video.

From the ash

After the cut-scene, we examine the castle, talk with party members, and complete side tasks. Here you will also be offered to find a blacksmith and choose a specialization. The blacksmith is in the basement (the door to the right of the throne if you stand facing it and the window behind it). To choose a specialization, we visit the command headquarters table and carry out a mission there in Ferelden, which involves searching for teachers. Then we just talk to everyone and choose a specialization. Then we go to Josephine and Varrick, after which we will be given the quests “Evil Eyes and Evil Hearts” and “There Lies the Abyss”, which can be completed in any order.

Evil eyes and evil hearts

IMPORTANT: There are a limited number of Gaul figurines. The discovery of eleven pieces is described here. They won’t be able to open all the doors, so choose what you need most.

If you take Sera on a mission, then after talking with her, she will mark three hiding places of Red Jenny, the hiding places are marked on the map.

Even if at the same eavesdropping point three times it was not possible to overhear anything interesting, gossip may still be added on the fourth.

And unload your backpack, there is a lot of junk at the location.

So, our mission begins in the yard. After talking with Gaspar, we'll stay here for a bit. The noblewoman is looking for her ring, it is located to the right of the entrance to the garden, it is looked for as a treasure, we return it to her and we get +5 to the location of the courtyard, but we can keep it for ourselves if we need money. To the right before the entrance to the palace is the locked Eastern Vault, the galla figurine for opening it is located on the terrace above it. There are some things inside. Then we go to the left of the entrance, go up the stairs, here the task is to eavesdrop on the conversation of the aristocrats, first turn to them, then, when they step aside, eavesdrop on the conversation from the point. On this terrace we find the key to the vault. Under the terrace there is a room in which there are two treasures at once, scandalous documents on the table (the first gossip) and the first whim coin in pots opposite.


We go into the palace. After talking with Josephine, we find ourselves in the lobby. There are two eavesdropping points here, in one we learn something new (+1 gossip). We turn to Gaspar and go to the ballroom. We welcome Empress Selina, in the dialogue we select the middle lines (+5 to location). Here you can chat with Josephine and Cullen and take the entry about the Orlesian theater into the codex, then we leave the hall and find ourselves in a dialogue with Leliana. We run along the corridor, listening to the elves talk about the plot. Further to the left, two points for gossip, in one there is something interesting (+1 gossip). A Vassal from the Council of Heralds also walks here, if in a conversation with him you choose the remark “Philip is a fool”, you will get +10 to the location of the court and +1 gossip. Duke Germain is standing in the room, asking him we get +5 to location, +1 gossip. Also hidden in this room is a whim coin and a code entry. We move on and listen to the dialogue of the elves. Now we need to find a round seal, we take it from the balcony of the room where the elves are. We go out into the guest garden.

After the conversation, we go straight, there is a locked door, we need Gaul figurines, to the left of the door there is a point where we get +1 gossip. There is also another point to the right of the entrance. There is also a fountain here where you need to throw the collected coins (for each thrown coin +1 to the location of the yard). Well, for now we'll go up the grid. The Gaul figurine is located on the right on the terrace, just standing on the railing, a little further there is a treasure with +1 gossip. We go to the library. There is a small puzzle here, you need to light the urns with a torch with a curtain fire so that they light up blue (starting from the entrance, first the right, then the left row, a descent down will open, there are some trophies). In this room there is a treasure marked with a book, pulling it opens the office, in it we take a letter and a curtain fire. We go into the library itself. Going down the stairs, the door to the right is opened only by a robber, to the left in the office there are documents on the table (+1 gossip). Next to the locked door on the bookshelf is a treasure with clues. In the library on the table we take another +1 gossip. We go out through the door into the lobby so as not to lose too much influence. Now we need to go up there again, to the left of the grate. There is a door there that we will open with a galley. Let's first run a little further along the balcony and overhear the conversation of two nobles below (+1 gossip). After that, you can talk to him, say that “magicians need to be stopped” and he will be recruited as an agent. At the point to the left of the exit, listen to the gossip (+1) and go to the ballroom. This is followed by a dialogue with Morrigan, after which we receive the key to the human room. You can chat and flirt with Cassandra (if you took her with you), listen to the gossip ahead on the left and go to this people's room.


There we change into armor and take weapons. In the room on the right is a tattered diary. In the kitchen, on the beams under the ceiling, there is a figurine of a Gaul. In the garden, immediately to the left up to the wall there is a treasure with another figurine of a Gaul. At the fountain to the right, up the stairs to the top of the palace, there in the room with a bed we find another figurine of a Gaul, and on the balcony a caprice coin. In the noble chambers in the large hall (from the fountain to the left) there is a whim coin on the table under a candlestick. We go up to the top floor and go left, there are enough figurines to get into the storage room in the bedroom and pick up the quest elven amulet from there. We go to the marker, deal with the group of Venatori and talk with Briala. There is also another figurine of a Gaul. We return to the palace.

We need to explore the Trophy Hall. But first to the ball, so as not to lose favor at court. There we are invited to dance by Floriana. In dialogues, choose neutral (average) answers. If you take the Inquisition perks for conversations in diplomacy and secrets, two corresponding remarks will appear (in a circle with a crown and a crow). Afterwards we talk about possible scenarios with advisers. We say that we need more information. Before leaving for the Imperial Wing, let's finish collecting all the items.

In the ballroom next to Josephine on the railing there is a whim coin. Let's go talk to the three ladies-in-waiting, we can talk to Selina about the amulet we found, then we talk to Briala. You can also talk to the widow by selecting the line with the crown (perk needed), we get access to the task (Dancing with the widow: allemande and +5 courtyard location). Further along this side is a treasure with a coin. We go out into the lobby, there is a whim coin in front of the railing where the window is. Down the stairs and to the left - gossip (treasure on the bench).

We return to the Trophy Hall. We talk with the nobles standing at its entrance, send them to Cullen to listen to stories about the battle, we get +10 location. Inside we find: one gossip and one whim coin (treasures in the first room), we take orders and a Gaul figurine from the table in the office. There is also a door in the office that can only be opened by a robber.

In the hall of heroes downstairs (where the entrance to the people's room) is one coin and one gossip. In the room, where there is an exit to the Guest Garden, there is another gossip to the door, in the room with Duke Germain there is another, further on the table and on the sofa there are two more. There is a coin and gossip in the room with the balcony. On the balcony there are two hiding places with gossip and an eavesdropping point. We go to the library, there we find more documents on the table. We go down to the fountain, to the right of the door with the Gauls there is another gossip. Up the grate to the left in front of the door for a coin.

We go to the imperial wing. There is gossip on the table on the left. We get up, run past the room for which the Gaul figurines are required, run straight and save the elf, sending her under the protection of Cullen. In the same room we take away the Gaul figurine. We run further along the marker, only we go not to the door that he points to, but opposite.

We run along the open terrace above the garden and climb into the window of some classroom. There are treasures with a figurine of a Gaul and a caprice coin. The tenth figurine is to the right of the quest door, down the stairs.

Let's continue to search these chambers. In another room there is a figurine of a galla (already the eleventh), next to the chair by the fireplace, there is also a gossip there.
Now we can unlock that door in the garden, we return through the palace lobby and run to the fountain. There we take the Banner of Orlais. You can also talk to another count from Orlais there. And we also find a whim coin there.
We return to the Imperial wing and go out into the garden. This seems to be the point of no return. After talking with Floriana and closing the Breach, we talk with the mercenary, if he has the perk in the Mysteries, we recruit him as an agent.
Well, then we search the location, collect everything valuable, and come across good sketches of level 3. There are two more doors in the basement, opened by four figurines. And we return to the ballroom where we make a choice of whom to execute and whom to pardon.

There lies the Abyss

We go to the meeting place appointed by Varrick’s friend in Crestwood (to open this area, you must complete the “Search for the Guardian” operation at the command headquarters). After talking with him, we go into the cave and go to the very end. After talking with another new acquaintance, we return to Skyhold and on the command headquarters table we open the location “Western Reach” (“Explore the Western Reach”).


We get to the desired structure and after the cut-scene we kill everyone there. We return to the command headquarters again. There we select the task “There Lies the Abyss” and find ourselves in the guardian fortress. Having walked a little along the only possible path, we see how the gray guards are fighting with the demons to the right of us, a little below. We can help them. We go even further and here, having already climbed the wall, we help our soldiers in the battle with the demons, thereby completing the first part of the necessary three in the task of capturing the siege points.


We move on in the only possible direction, and then we meet the demon of pride. Having dealt with him, we will capture another point from the side mission. There will also be a chest with a banner of the gray guards. Without going down, we pass along the wall to the right. There we kill another demon of pride and smaller enemies and complete the side quest. Then we go back a little, and before the place where we met the first demon of pride, we go down. We follow the markers, destroying demons along the way. After the cut-scene, we rise to the very top, not paying attention to the dragon that will attack you - you still won’t be able to kill it. After a spectacular video we find ourselves in a new place. Here, in parallel, you can complete the additional task “Fears of Dreamers.” To do this we go south. There will be a table and a chair with an orange glowing ghost sitting on it.


We approach and activate the table. Then a marker will appear on the map. Using the exploration key [ v ], we find the candle and take it to the ghost. After that, we take the reward, and new locations of the riddles, of which there are five in total along with the already solved one, will be displayed on the map. They will need to be performed in the same way. Also, if we walk along the northern wall, we will find ourselves near a magic mirror, activating which improves some characteristic. Such mirrors will often be found in this location, look for them to make your hero stronger. Now we can climb the stairs to the place indicated by the marker. After the conversation, we kill the demons and approach the shining green balls. Activate them one by one by holding down [LMB]. We watch the video, and then move on along the only possible path. Having reached a fork where one road leads down and the other goes north at the same level, we take the second road. There will be another mirror there. Now we return to the fork, go down in an easterly direction and reach a character with whom you can talk. After the conversation, we again interrupt all the demons and activate the green glowing balls. Then we reach a barrier that needs to be protected. Then we go further to the fork. To the north there is a road up. Along it we reach two demons of pride. Having killed them, we inspect the area where the map is flashing (press the [ key v ]). We find a soft toy. The next stage of the task “Fears of Dreamers” starts, which is not displayed on the map (the soft toy must be placed on the bed, which is located nearby and is displayed on the map). Next to the soft toy there is a structure that looks like an altar.


Activating it will launch another side quest, “Broken Window.” Here you need to light five lights in the correct order, after which you can collect loot. Afterwards we return back to the fork and along the bottom we reach the last riddle of the task “Fears of Dreamers”. Then to the barrier, near which we fight until the time scale ends. We go further and there we pick up the reward for the task “Fears of Dreamers”, highlighted with a marker. Next, we follow the spirit and reach the boss. Periodically, he will turn invisible. If you cannot target him, and at the same time he attacks, then go to tactical mode and assign an attack there. At some point, help will come to the boss. After winning, there will be a cutscene during which you will have to make two serious choices.

Fruits of Pride

The mission is selected on the command table. To open it you need to have 40 influence points. Please note that Cullen's mission "Before the Dawn" will become unavailable after this quest, so if you want to complete it, do so before starting this story mission.


Once in place, we follow the markers, fighting enemies along the way. Having reached the temple and going inside, we climb the steps ahead. There will be a locked door. To open it, you will have to solve a small problem. Go back down to the statue in the middle of the courtyard. There are square grates on the floor around it. If you step on them, they will light up blue. You need to go in such a way as to light up all such squares, but keep in mind that if you step on any cell twice or step on the ground, you will have to start all over again.


If you have any problems completing riddles with slabs, you can watch a video walkthrough below:

Once you do this, the door will light up blue. Now you can open it. After a short video, we will have to fight with a small group of enemies, and then decide what to do next - follow the enemy at once or try to solve all the puzzles (perform rituals), where we need to light all the stoves again. If you choose the first option (the marker in the middle of the room), you will have to fight not only with your immediate enemies, but also with the guardians of the temple. The second option is to solve three similar puzzles (on the sides of the room). Having solved the puzzles and entered the desired door, we watch the video and make another decision that will greatly affect the development of this mission. If you choose the option of working together, then follow the elf with the staff without turning around. Once she gets there, she will open a secret vault. Having examined everything there, we move on. Going down the round stairs, we meet the boss (who it will be depends on your choice of templars/magicians). Having defeated the enemies, we watch the video and make another important decision.

The last act

The mission starts automatically after completing the previous task. Its passage varies depending on the choice in the previous mission.

If Morrigan saw from the source:

We go to the meeting place, talk with Leliana and go through the mirror. There we simply follow the only possible path. Having reached the goal, we just talk, there is no need to fight.

If you drank GG from a source:

After talking with Morrigan, we go to an area called “Altar of Mythal” (To move there we use the global map (world map), the altar is located next to the Sacred Plain). We have to fight the boss. At about half of his remaining health, a cutscene will begin.

Marvel at the perfection...

This is the last story mission. After completing it, you will be able to continue playing while traveling around Thedas, but many side quests will become unavailable. Also, immediately think about who you will take with you to the final battle, and put the best equipment on them in advance. Also check the number of potions, bombs, etc. The task is selected on the command table and does not require influence points.


The battle will begin immediately. The main villain loves to teleport and move quickly, but it is better not to stand in his way. Its rays should also be avoided. When the enemy moves to another area, don't miss the potion cache on the way there. At about 50% of the remaining health, the boss will teleport again, and we will have to fight a new, very strong enemy. After defeating him, we go to the first boss. On the way there we don’t miss the cache. Having gained the upper hand, watch the video. Once in Skyhold, go to your room (the door to the left (north) of the throne). We watch another video and the end credits, after which there will be another small video.