Blade and soul master spirit combos. Spirit master class guide in Blade and Soul. PvP Arena Builds

Developer: NCftsoft

Official site: bladeandsoul.com

PLAY

Spirit Master in the game is a magical character class that specializes in dealing damage from a distance. In a group of players, the Spirit Master can play the role of both an assistant and a base striking force. In addition to direct shock spells, the Warlock also has strengthening skills that allow you to support the group and the character himself. We are offering to you Spirit Master (Warlock) guide V Blade and Soul, which will help to properly swing the character.

This type of character, thanks to its support spells and increased damage, is a welcome guest in every group that clears dungeons and hunts strong monsters. The undoubted advantage of the Warlock is its ease of pumping, and the ability to play both alone and in groups with equal success.

Initially, the player who chooses this class has two races available, but we will immediately make a reservation that Warlock does not have any differences in the chosen race. The Spirit Master uses a ceremonial dagger as a weapon, which adds certain stats to the player and influences the power of spells. Note that the Warlock cannot use and act with daggers intended for the Assassin.

Upgraded Spirit Master class in Blade and Soul can call a ghost to help him, which distracts monsters, allowing the player to purposefully destroy one enemy after another. The ghost has combat skills, pulling the attention of the enemy. However, it is not a real combat unit, since the damage dealt by the ghost is too small.

Warlock's main skills:

  • Mantra. This is the main offensive skill that hits the enemy. As the character develops to the maximum, develop this skill. It helps a lot against moving powerful monsters.
  • Charge measurements. Another offensive skill that allows you to deal damage to a single target.
  • Reception Gap. This is a rather interesting skill that deals area damage. Consequently, this technique is effective against large groups of monsters. Rupture is only available after using a Dimensional Charge and Splashing Spirit Energy.
  • Amulet of protection. A defensive skill that blocks attacks on the character by absorbing damage from monsters.
  • Spirit protection. Allows you to completely absorb one enemy attack.
  • Link field. This is another defensive skill that will be appreciated when playing in groups. This spell pins enemies to the ground, preventing them from moving.
  • Rage of spirits. This is the longest cast that deals area damage. The spell has great animation and great power.
  • Ghost call. Allows you to summon an assistant from the underworld, which distracts the attention of monsters. When a ghost is summoned, several additional skills are activated.
  • Spirit awakening. Increases the damage of the spirit and the warlock itself.
  • Time warp. Resets skill cooldowns for the entire party.
  • The Circle of the Underworld King. Allows you to briefly increase the attacking performance of the entire group.

Main and main feature of the Warlock class is that they are capable of summoning ghosts that do most of the physical damage to warlocks, and serve as a distraction to bosses and mobs, thereby minimizing damage to the Spirit Master himself and teammates.

Video review of the Spirit Master class in Blade and Soul

Gameplay as Spirit Master (warlok) in Mushin Tower

The most detailed text and video guide in Blade game and Soul by class:
Warlock | Spirit Master | The sorcerer will have such a name for this class on the Russian localization of the game.
Warlock is the name given to this class in Europe, and on US Blade and Soul servers.

So, what can be said about the warlock? At the start of the ru-off, he will not be ... And when we are waiting for his appearance in Blade and Soul in Russia, it remains a secret with seven seals.
A little about the class itself. Uses ranged attacks in combat. It also has the ability to summon the demon of the other world through a magical rift. In addition, it can hang a buff on itself and on allies, giving them the power of demons.

Warlock skills have a fairly long cast, but under certain conditions there are skills with instant use. The power of the spells themselves inspires respect with their power. The demon, on the other hand, obeys the will of the warlock, and in the event of an attack on the same target as it, it imposes a buff on allies and a debuff on enemies. Sumon's life time is 24 seconds. In addition, he has a strip of HP, so you need to carefully monitor his health.
The management of the class is quite simple. The difficulty of the game for him was rated at only three stars. Created specifically for fans of ranged combat, although it can successfully parry melee attacks (standard ranged attack distance is 16 meters).

Consider Warlock skills:
(Charm) - Deals 16~18 damage. Restores an additional 1 Chi on a critical hit (LMB)

(Mantra) - Deals 18~21 damage. Inflicts a mantra effect for 5 seconds on hit (LMB)

(Inferno) - Deals 42~49 damage. Breaks interrupt (RMB)

(Theft) - Suppression 12 seconds. Deals 60~70 damage. Instant use of the Black Dragons and Offensive skills with the suppression buff.
On hit, resets the cooldown of the Black Dragons and Advance skills.

(Suppression) - Pushes back 10 meters. Deals 12~14 damage. Reduces movement speed by 20% for 6 seconds

(Rupture) - Deals 24~28 damage. Sets the target for 0.8 seconds

(Awakened Rift) - Deals 108~126 damage. Sets the target for 4 seconds. Can be used while under the influence of spiritism. Restores 6 Chi over 2 seconds on a critical hit, and reduces the cooldown of Black Dragons by 3 seconds. Breaks defense. Can be used without increasing aggro.

(Rebound) - Removes from fainting, weakening and capsizing. Bounce 10 meters back. Immunity to conditions and damage while using

(Summon) - Summons a demon. The demon is immune to all conditions

(Slaying) - Suicide of a demon. Deals 384~448 damage. Activates 3.7 seconds after use. Kills the demon regardless of the time spent in the world. Breaks defense.

(Protective Talisman) - Front Defense 1.5 seconds. Restores 1 Chi on a successful parry. You can use the Suppression skill on a successful parry.

(Vacuum Wave) - Removes from rollover. Repels 2 meters. Deals 12~14 damage. Knocks you down for 1 second when attacked by an enemy during cast

(Liberation) - Releases from dominance, control, capture during an enemy attack in one of the states. Deals 12~14 damage.

(Chains) - Inflicts a brand for 4 seconds. Deals 6~7 damage. Prevents movement for 4 seconds. Reduces movement speed by 40% for 4 seconds.

(Rescue) - Move 10 meters back. Places a brand for 4 seconds. Removes from fainting and capsizing. Immunity to conditions and damage while using. Immunity to conditions and damage for 0.5 seconds after use. Removes immunity when using the next skill.

(Opening Gate) - Deals 120~140 damage in 5 hits. Instant use of Advance or Black Dragons on hit with the last attack. Breaks defense. Stops when moving

(Kick) - Deals 12~14 damage.

(Black Dragons) - Deals 216~252 damage. Sets the target for 2 seconds on hit. Breaks an interrupt.

(Protection) - Immunity to conditions and damage 1 time per 5 seconds.

(Break) - Knocks down for 2 seconds. Deals 18~21 damage.

(Field of Submission) - Immunity to knockdown for 6 seconds.

(Offensive) - Deals 108~126 damage in 3 hits. Breaks an interrupt.

(Order) - Orders the demon to attack. Deals 72~84 damage. Breaks defense.

(Summon) - Moves the demon to the owner. Deals 72~84 damage. Waiting for further actions of the owner after the return of the demon. Cannot be used while the master is in one of the states. Breaks defense.

(Lunar Eclipse) - Move 10 meters back. Resets the cooldown of the Black Dragons skill when immunity is triggered.

(Attacking Dmon) - Increases the attacking ability of the demon. Keeps the demon up to 32 seconds. The demon is immune to all conditions. Adds 30% damage to area attacks used on the boss. Summons next to the owner. Summoned to the target area if someone is targeted.

(Defensive Demon) - Increases the defensive abilities of the demon. Keeps the demon up to 32 seconds. The demon is immune to all conditions. Adds 60% damage to area attacks used on the boss. Summons next to the owner.

(Wave) - Deals 24~28 damage. Used automatically by the daemon.

(Destruction) - Deals 40~46 damage. Used automatically by the daemon.

(Hell Wave) - Deals 144~168 damage. Used by the demon automatically on a target with a target.

(Absolute Void) - Throws up into the air. Deals 24~28 damage. Used by the demon automatically on a knocked down target.

(Gravity) - Activates gravity. Pulls 3 times to the center. Used automatically by the daemon.

After analyzing the skills, I would like to say that the presence of a demon, as well as several skills that move the warlock away from the enemy, gives him the opportunity to give out good damage without receiving damage himself. Provided that the character himself will practically not fall under enemy attacks, even the duration of the cast of spells will not be such a significant minus. In my opinion, a fairly promising class, for which it will be at least interesting to try to play. Given the recent appearance of warlock on official servers, it is too early to look for adequate guides and builds. And this makes it possible to create your own unique assembly and use the capabilities of the class to the fullest.

Complexity: 3/5;
Race(s): Sheng, Lin;
Type of weapon: Aikuti.

Overview per class

Spirit Master (Warlock or Warlock) in - a class that uses scriptures with talismans and spells for defense and attack. The class fights at medium range and uses the mythical Spirit of the Night as assistants, which is quite dangerous. It will also become a distraction for bosses and mobs, and thereby minimize the damage dealt by the enemy.

The Warlock can keep his enemies at bay by keeping him at bay with debuffs. However, along with this, you need to be prepared for long cooldowns, which makes it a difficult but incredibly useful class.

Pros and cons of VLA

Pros:

  • A pet that can turn into a powerful buff;
  • Very important in the group due to the buff;
  • Has a skill in his arsenal that can roll back all skills 3 times;
  • Deals huge damage;
  • Can heal party members in a group.

Minuses:

  • Experience required to play in the Arena;
  • Some skills have a long cooldown.

Warlock skills in BNS

PvE builds for dungeons

An important component in the battles of the Master of Spirits is his assistant, who is summoned using the "Tab" key:

The skill helps to summon a demon for 32 seconds and use it as a tank or for additional damage.

When moving short distances, he can move with you. To do this, press the "E" key and he will jump towards you.

In addition to damage, Spirit of the Night can be "transformed" into a very useful buff that can increase crit within 15 seconds. attack by 20%.

The ability to activate this ability will be available immediately after summoning the Spirit. As a result, your entire group or just your character will be slightly modified:

Many players are wondering: is cold or darkness more effective for Warlock? Exclusively for PvE - cold. Many players for the passage of dungeons stop on it.

Cold:

PvP Arena Builds

VL in the Cold, in fact, is universal both for battles with characters and for passing dungeons. Nevertheless, experienced players more often use "Darkness" for battles in the Arena.

Dark:

PvP combo attacks

Master of Spirits in PvP is very easy to learn, but with experienced and knowledgeable opponents it will not work just like that. Despite the huge number of very useful skills (damage absorption, healing, resisting resistance, and much more), the class is not an imba and can be easily defeated with proper play. Consider all the basic combo attacks.

Should you play Spirit Master in Blade and Soul?

VL is perfect for beginners, as it is quite easy to learn, and also has a huge number of skills that can keep opponents at a distance. In addition, some skills will allow you to absorb damage and, if played correctly, cause colossal damage.

In PvE, this class feels great, which may indicate that the solo game will also be comfortable. PvP will require you to be attentive and experienced. In general, the class is suitable for both beginners and experienced players.