Dragon Age: Origins "Holiday gifts and giveaways (off DLC)." Sheila, a companion from the additional content of Dragon Age: Origins The Hound: The Most Faithful Companion

Celebrated throughout Ferelden, Satinalia is always accompanied by wild feasts and uncontrollable fun. On this joyful day, it is customary to give gifts to friends and family, as well as to play them, while trying not to become a victim of a clever prank yourself. So that your faithful associates and companions do not remain offended or bored, you can give them gifts or make fun of them with the help of items from the Holiday Gift Set and the Holiday Surprise Set. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Origins, earning them hatred or adoration. Sets of holiday gifts and surprises can be purchased individually or in a combo set that includes both gifts and surprises for drawings.Additional. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins game, and are available to the following characters:
* Alistair
* Leliana
* Morrigan
* Sheila
* Wynn
*Mabari
* Loghain
* Oghren
* Stan
* Zevran

Present. When you give a gift it gives +50 to the turnip and the gift becomes usable from your inventory.
Alistair - Gray Guardian puppet doll (Alistair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun insulting Alistair's doll. Voodoo People! Alistair receives a temporary dexterity penalty)
Sheila - Rock Pet (Sheila can show us the simple joys of having a rock pet. We also give it a name)
Oghren - Chin Flask (Oghren can give free rein to his love of drinking. Bonus to strength)
Lelilana - Thick Lute (Leliana can play this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Funeral Prayers (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan brandy (Zevran can become more polite if he drinks brandy and gets a bonus to agility)
Loghain - Shield of King Meric (I did not take Loghain)
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces of each.
Practical jokes. They give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Winn - Cat Lady's Stick (remains in inventory and you can summon a cat)
Morrigan - Song of Light - full version (the gift will disappear)
Sheila - Indestructible Dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is chased by crows!)
Ogren - Fragrant Soap (stands rubbing his face with his hands. Anyone can use it in the end)
Lelilana - Disgusting boots (we get boots into inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt (cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put it on and take it off)
Logain - Orlesian Mask (I did not take Logain)
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces of each.

1) There are three ways to receive new gifts:

You can find them while exploring the world - be sure to check all chests and cabinets

You can buy them from vendors - some merchants sell more than one gift

You can steal them from certain civilians - look out for the people marked in yellow.

2) It is not recommended to sell any gifts you find because you will not be able to redeem them. The same goes for giving them to a random person. Remember that if you give a gift to the right person, you can get 5-15 approval points. If you are not sure who should receive the gift, save your game.

3) Try not to give more than 2-3 gifts in a row to the same person, because you will start receiving less points for each subsequent gift. Generally, the best option is to give one gift per person per camp stay.

4) If most of your companions refuse to accept a certain gift, there is a chance that this item is a unique gift and you should “reserve it” for later or find someone who will be very happy to receive it. In most of these cases, finding the recipient will result in at least 10 points and possibly even opening a new conversation topic.

5) Avoid giving gifts while staying in the open world. Instead, always return to camp and once you are in the safe zone, start handing out gifts.

The first column in the table below shows the location of the gifts and you need to use below the table to find them. For example:

- M21, P1 means you must open card 21 and find the symbol P1

- M21, 1 means you must look at card 21 and find the merchant marked 1 (you must buy the gift instead of begging for it or stealing it)

- M21, 1 means you must look at card 21, find the person marked 1, and either start a conversation or steal the gift using stealing skills.

The second column displays the name of the gift.

The third column suggests who should receive the gift in order to receive the maximum number of points. In some cases (shared gifts), more than one person can choose any member of your team.

Important! You can increase your chances of unlocking general gifts by visiting certain merchants many times. Wine is one of the few examples here. You can also get some rare gifts by sending your mabari hound to find items from the environment, and if you're lucky, the dog will bring you something valuable.

Location Present To whom
present
M25, 2 (merchant) El Oghren
M27, 1 (merchant) El Oghren
M65, 2 (merchant) El Oghren
M29, P2 (table) Alistair's Mother's Amulet Alistair
M48, 2 (merchant) Jug of the king of the backyard Oghren
M65, 3 (merchant) Ancient map of the Empire Loghain or Stan
M27, P1 (flower) Grace of Andraste Leliana
M42, P1 (flower) Grace of Andraste Leliana
M66, P1 (flower) Grace of Andraste Leliana
M60, P1 (chest) Antivan leather boots
M21, P1 (bag) Beef bone Mabari hound
M34, P3 (chest) Beef bone Mabari hound
M33, P1 (table) Black Grimoire Morrigan
M55, P1 (chest) Black rune. stone Alistair
M25, P2 (chest) Bronze symbol of Andraste Leliana
M33, P5 (corpses) Amulet of the Church Leliana
M61, P2 (scrolls) Mead from a Hasindian bag Oghren
M68, 1 (merchant) Map of modern Ferelden Loghain
M42, P3 (chest) Dalish Deerskin Gloves
Finds a dog A pair of dirty knickers (send your dog on a search while in Lothering) Stan or Zevran
M61, P1 (bookshelf) Secrets of Dragon Blood Wynn
M65, P1 (armor stand) Duncan's Shield (to access the shield chamber, you must first complete the quest and receive the key from the Gray Warden named Riordan) Alistair
M57, 1 (merchant) Etched silver symbol Leliana
M45, P1 (sarcophagus) Exquisite Scroll Wynn
M24, P1 (chest) Morrigan
Finds a dog Found Pie (send your dog on a search while in Lothering) Mabari hound
Finds a dog Garbolg Country Reserve (send your dog on a search while in Lothering) Oghren
M48, 1 (merchant) Bracelet with gems anyone other than a dog
M48, 1 (merchant) Golden amulet Morrigan
M63, P1 (corpse) Gold Demon Pendant Morrigan
M48, 2 (merchant) Gold earrings anyone other than a dog
M48, 1 (merchant) Golden mirror Morrigan
M25, 2 (merchant) Gold rope necklace Morrigan
M26, 1 (merchant) Gold rope necklace Morrigan
M25, P1 (chest) Golden Scythe of the Black Era Oghren
M48, 2 (merchant) Golden symbol of Andraste Leliana
M65, 2 (steal from Sanga) Headband anyone other than a dog
M29, P1 (chest) Lamb bone Mabari hound
M45, P2 (sarcophagus) White cut Oghren
M60, P1 (chest) Medallion Morrigan
M29, P4 (chest) Map of occupied Ferelden Loghain
M65, P2 (cabinet) Map of the Anderfels (to access the shield chamber, you must first complete the quest and receive the key from the Gray Warden named Riordan) Loghain
M73, P1 (treasure pile) Medium gold bar Zevran
M59, P1 (chest) Medium Silver Bar Zevran
M49, 2 (gnome) Naga (Important! Be sure to complete the quest. After this you must find the missing nagas, talk to Leliana about these creatures, and then talk to the dwarf to get a gift for her.) Leliana
M43, P1 (pile of bones) Onyx demon figurine Alistair
M42, P2 (cobblestone) Ox bone Mabari hound
M42, P2 (cobblestone) Painted celestial ball anyone other than a dog
Painting of the rebellious queen Stan
M47, 1 (merchant) Portrait of a girl with geese Stan
Old Tegrin (random encounter) Satin shoes Leliana
M25, 2 (merchant) Shiny gold ring Alistair or Leliana
M25, 1 (merchant) silver bracelet anyone other than a dog
M41, 1 (merchant) Silver brooch Morrigan
M33, P4 (dressing table) Silver chain Morrigan
M48, 2 (merchant) Silver ring with demon head anyone other than a dog
M29, P3 (chest) Silver frame still life Stan
M44, P1 (dragon) Silver medallion Morrigan
Old Tegrin (random encounter) Silver Sword of Mercy Leliana
M25, P3 (chest) Small carved figurine Alistair
M34, P4 (enchanted templar) Small gold bar Zevran
M60, P2 (chest) Small silver bar Zevran
M28, P1 (chest) Steel Bracers Zevran
M65, P3 (chest) Steel symbol of Andraste Leliana
M27, P2 (chest) Stan's sword Stan
M29, P5 (chest) Stone dragon figurine Alistair
M62, P1 (Junk Heap) Stone figurine of a warrior Alistair
M34, P2 (dressing table) Sun blonde screw -1 Oghren
Finds a dog Tangled ball of yarn Mabari hound
Finds a dog Tattered notebook Wynn
M29, P6 (bookshelf) Gerrins of Ferelden Wynn
M33, P3 (stack of books) Rose of Orlais Wynn
M53, P1 (chest) The search for a true prophet Wynn
M64, 1 (steal from Hybren) Tiara anyone other than a dog
M56, P1 (chest) Totem Stan
M23, P1 (barrel) Tribal Necklace Morrigan
M68, P1 (chest) Veal bone Mabari hound
M33, P2 (corpses) Tarnished Portrait Stan
M34, P1 (possessed) White Rune Stone Alistair
M25, 1 (merchant) Wine Wynn
M32, 1 (merchant) Wine Wynn

Dragon Age: Origins - FAQ: Companions


The game Dragon Age: Origins is party role-playing game. This means that other characters and companions will travel with you past your hero. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some are even superior. The game has such an indicator as the reputation of a companion. What does it mean? If your reputation is high, your companion character will receive a bonus to any attribute. Opportunities for receiving quests from companions and romantic relationships will also open up. If your reputation with your companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can we prevent this from happening? Very simple. Give your companions due attention. Complete their quests, give gifts. Each companion requires a “special” approach. In addition, your codex will often contain useful information that will help you win the gratitude of your companion.
There are a total of 10 different companions in Dragon Age: Origins that you can enlist to help you. Brief information on each of them will be published in this topic.

1. Alistair

Class: Warrior
Specialization: Templar
Location: After arriving at the Ostagar fortress, Duncan will personally advise you to find Alistair. It is located near the magicians' tent. We find him and talk. After this, Alistair is your companion.
Note: Alistair cannot be kicked out before the quest "Gathering of the Lands". Moreover, he will not leave your Hero even if his attitude towards you drops to -100.
Personal quest: Alistair's personal quest is related to his sister Goldanna. To take on the quest, you need to ask Alistair when he turns to the Hero, saying that he has something to tell. Goldanna is located in Denerim, in a house near Master Wade's forge. In order to enter her house you will need Alistair himself. We go into the house and listen to the dialogue between Alistair and Goldanna.


Important: During this easy quest you will have the opportunity toughen up Alistair. This moment can seriously affect his future behavior. To toughen up Alistair, after a conversation takes place between him and Goldanna, tell him that “Everyone cares only about himself.”
If you toughen up Alistair and leave Loghain alive at the meeting of the lands, Alistair will leave the Hero's party and express a desire to marry Anora and become the heir to the throne. The toughening also affects the ending of the Hero-girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, but himself expressed a desire to become king, then only a Hero-girl of noble birth (backstory for the Couslands) could persuade him to marry, thus becoming a queen. If you toughen up Alistair, he will marry your heroine of any origin.
Romantic relationship: A romantic relationship with Alistair is only possible for a female Hero. To start a romantic relationship, simply ask Alistair about his life as a templar. Express your admiration for him. If his gratitude level increases, then when meeting in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Present: Special gifts for Alistair are his mother's amulet and Duncan's shield. Amulin is in Earl Redcliffe's desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not be averse to receiving rune stones and various figurines from you.
Moment of crisis: Alistair will leave the Hero only if you spare Loghain at the Land Meeting.

2. Morrigan

Class: Mage
Specialization: Werewolf
Location: The first time you meet a young sorceress is in the Korcari Wilds. After completing the story quest "Tower of Isshala", the Hero will be able to enlist her support.
Personal quest: As soon as you get to the tower of magicians, Morrigan will ask the Hero to find a dark grimoire in this tower. After you give her the book, talk to her again. She will ask you to kill her mother Flemeth and bring back the old witch's book.
Romantic relationship: A romance with Morrigan is only available to a male Hero. To start a romance, just raise her attitude towards you high enough.
Present: A special gift for dear Morrigan could be a mirror, similar to the one her mother broke when Morrigan was still very young. The mirror can be purchased from a merchant in the Orzamar Fortress. Morrigan also loves jewelry.
Moment of crisis: Morrigan will not leave you without your team, no matter how angry she is with you. However, she can still be kicked out.

3. Leliana

Class: Robber
Specialization: Bard
Location: You will meet Leliana in a tavern in Lothering. After Loghain's soldiers begin to pester the hero in the tavern, Leliana will intercede on your behalf. After that, she will become your companion.
Personal quest: The personal quest will be related to Leliana Marjoline's boss. First, ask Leliana about the reason for her appearance in Lothering. During questioning, she admits that she used to be a bard and worked for bandits. After this, when traveling quickly between locations with Leliana, the Hero will be attacked by a squad of assassins. Having defeated their commander-in-chief, he will tell you that he was hired by Marjoline to kill Leliana.
Romantic relationship: A romantic relationship with Leliana is available to both the male and female Hero. To start the novel as a Female Hero, you need to raise Leliana's approval level to +50. The male hero will have a slightly more difficult time. There are only two moments available here when you can start a romance.

  • Talk to Leliana about her life in the monastery and express your admiration for her beauty. Say that all the novices in the monastery pale in comparison with her
  • After completing the quest with Marjolaine, talk to Leliana at the camp. Ask her how she feels after what happened. Next, say that you understand what she is talking about. And then say that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjoline, then this will be the beginning of your romantic relationship.
Important: During Leliana's personal quest, you will have the opportunity toughen up Leliana. This will not particularly affect the game, but will only give you the opportunity to persuade Leliana into a love triangle with Isabella, who is located in the Pearl (Denerim) brothel. A quadrangle is also possible if you persuade Zevran. Also, if the ashes of Andraste are desecrated, Leliana will not leave the Hero if you toughened her up.
If you decide to toughen up Leliana, then after completing her personal quest, talk to her in the camp and tell her that Marjolaine is right in many ways. Killing others is part of Leliana's character.
Present: Special gifts for Leliana are “Andraste flowers”. Also, when talking with the naga catcher in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful to you if you give her various symbols/amulets of Andraste and other church items.
Moment of crisis: Leliana will leave the Hero's group if during the quest "Urn of Sacred Ashes" the Hero desecrated Andraste's ashes. If at the time of desecration the urn with Leliana’s ashes was not nearby, then she will still find out about it in the hero’s camp. But with the proper skill and a high level of gratitude, she can be persuaded to stay. If you toughened up Leliana during her personal quest, then she will not abandon the Hero even if he desecrates the urn in front of her eyes.

4. Stan

Class: Warrior
Specialization: No
Location: Stan is locked in a cage in the city of Lothering. Talk to him and offer to free him. Next, head to the church and persuade/force the Reverend Mother to let him go.
Note: If you leave Lothering, the village will soon be destroyed by the Darkness. Thus, you will lose the opportunity to get Stan as a companion.
Personal quest: Stan's personal Qunari quest is related to his sword, called the Sword of Beresaad. To receive the quest, ask the silent Qunari about his life. Raise his attitude high enough and he will tell you about his sword and ask you to return it.
Romantic relationship: Impossible
Present: Stan won't mind if you give him various totems. Stan also knows a lot about painting. That's why give him paintings more often.
Moment of crisis: Stan will try to seize leadership of the Hero's squad if you take him to the village of "Refuge" during the quest "Urn of Sacred Ashes". Just defeat him alone, suppressing his rebellion. If Stan treats you warmly enough, you can persuade him not to attack.

5. Zevran

Class: Robber
Specialization: Murderer
Location: There is no need to look for Zevran, he will find you himself.) As you progress through the story, Loghain will hire him to kill you. At a random meeting on the world map, Zevran will ambush the Hero. After defeating the elf, decide what to do with him. Kill, or take as companions.
Personal quest: Zevran does not have a personal quest. But if you have enlisted his support, then after receiving the quest “Save the Queen”, in Denerim, while quickly traveling around the city, you will be attacked by his friend Talsen. Defeat him and decide what to do next for Zevran.
Romantic relationship: To start a romantic relationship, simply chat with the elf. If you raise his gratitude level a little, he himself will invite the Hero... to go into the tent with him.) If you want romance, then refuse him. At the same time, Zevran will report that he will now be even more persistent. And when the mark of his gratitude reaches 75, Zevran confesses his love to you.


Present: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian forest, as well as Antian boots. The boots can be found in the village of Vault.
Moment of crisis: When you are attacked by Taliesen in the Denerim quarters, Zevran may leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help you deal with Taliesen. After this, you will have to decide what to do with the elf, drive him away, or continue traveling with him.

6. Wynn

Class: Mage
Specialization: Spiritual healer
Location: Wynn can be found in the Mage Circle Tower. Agree to help her deal with Uldred and go to the end of the tower. After this, Winn will become your full-fledged companion.
Personal quest: Wynn's personal quest is related to her student. First, ask Wynn about her past. As soon as her approval rating exceeds 24, when quickly traveling around the map, you will be attacked twice by the creatures of darkness. The first time, Winn will lose consciousness, but will quickly come to his senses. After this event, ask her at the camp. She will tell you about a certain spirit and her former teaching, whom she offended. She will ask you to find her student and offer him condolences. Aneirin, that is the name of Wynn's student, is located in the eastern part of the Bressilian forest, not far from the mad hermit.
Note: With the second attack of the Spawn of Darkness, Wynn will unlock a new ability, Spirit Vessel.
Romantic relationship: Impossible
Present: Winn loves wine, various scrolls and magical books.
Moment of crisis: Wynn will attack you if in the circle tower you agree with the templar Kalen and decide to exterminate all the magicians. Wynn will also betray you if during the quest “Urn of Sacred Ashes” the hero desecrates the urn. If you became a blood mage and admitted this to Wynn, then she will leave you (if Wynn took the blood mage specialization, she will not leave the Hero).

7. Oghren

Class: Warrior
Specialization: Berserker
Location: During the story quest "Perfect" you will be sent to explore the deep paths in search of the perfect Branka. When you enter the trails, Ogren will greet you and offer his help.
Note: You won't be able to talk to Oghren until you complete the quest "Perfect".
Personal quest: As soon as Ogren begins to trust you, he will ask you to find his former girlfriend Felsi, who lives in the Spoiled Princess tavern on Lake Calenhad. When talking to Felsi, Ogren will ask you to help him gain the favor of the gnome. And here you can either help Ogren by telling him that he is a great and strong warrior, or make fun of him. Ultimately, Felsi and Ogren will either make up or vice versa. Ogren’s further disposition towards you will depend on this.
Romantic relationship: Impossible.
Present: What do gnomes love most? That's right, el. So if you treat him with a glass of ale/beer, he will be only too happy.
Moment of crisis: If your relationship with Ogren drops to -100, the dwarf will decide to leave you. In this case, you can either persuade him to stay, or defeat him in a fair fight, or let him go.

8. Dog

Class: Warrior
Specialization: No
Location: There are two ways to enlist the support of a quadruple dog. When playing as a noble person, you will have a dog initially. If you choose a different story, you will have to complete the quest of the huntsman from the Ostagar fortress. Bring him a special flower from the wilds of Korkari. After this, when moving from Flemeth's hut to Lothering, the dog will come running to you.
Personal quest: Dig a hole in China) Just kidding. Bobik has no personal quest.
Romantic relationship: Impossible. Your relationship with Bobby is always +100.
Present: The dog can be given a special bone that increases its abilities.
Moment of crisis: Man's best friend does not know what betrayal is.) The dog's attitude towards you will always be +100.

9. Loghain mac Tir

Class: Warrior
Specialization: Knight
Location: Loghain will join you during the quest "Gathering of the Lands". During this quest you can either kill him or pardon him.
Note: Having pardoned Loghain, Alistair will leave you.
Personal quest: No.
Romantic relationship: Impossible.
Present: Loghain will be grateful if you give him various topographic maps. You can also give Loghain gold/silver bars.
Moment of crisis: Loghain can be killed at a land meeting. He himself will never leave the company of the hero, no matter how angry he is with you.

10. Sheila

Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities that are unavailable to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage dealt, the second type affects armor.

Class: Warrior
Specialization: No
Location: Go to merchant Felix. His convoy will be marked on the map of the empire. Next, buy a golem control rod from him. After this, go to the village of Khonlit marked on the map. There you will have to kill the hordes of the Spawn of Darkness. Sheila will stand in the center of the village. But she will be motionless. To bring her to her senses, explore the basements of the village. There you will meet the same Spawn of Darkness, as well as a resident who will agree to help you revive the golem (by telling the right words for revival) if you save his daughter.


Personal quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest you will meet Karidin. Mighty golem. If Sheila is in your company, she herself will ask him about the place of her birth/creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you didn’t take the golem with you, then just talk to her in the camp after completing the quest “Perfect”. Agree to help her find the place where she was created. Go to Orzamar and go down to the deep paths in any of the Thags. After Sheila appears, she will speak to the Hero and the mark of Teiga Kadash will appear on the map. Go there and explore the ruins. there you will meet the Spawn of Darkness. At the end you will have a fight with the mighty Ogre. Deal with him. Next, Sheila will begin to read the notes on the stone saw. That's it, the quest is over.
Romantic relationship: Impossible.
Present: Sheila loves gems.
Moment of crisis: If you took Branca's side and went against Karidian during the quest "Perfect", Sheila will try to stop you.

In the Age of the Dragon game universe, there are many different ways to interact with your companions. One such way is gifts from Dragon Age - these are special items that can be given to party members for approval points. The rating can be determined both by the value of the gift and by the preferences of the recipients themselves. The number of items available for donation is limited. Usually the approval points for subsequent gifts are reduced, the lowest bonus can be +1.

In today's article we will take a closer look at gifts from Dragon Age: Origins. This is the very first part of the game series of the same name, which implemented the mechanics of gifts. We also note that only four companions from the first part of Dragon Age will be mentioned in the article - Alistair, Wynn, Zevran and Leliana.

How to give a gift?

Perhaps the main question that worries many: how to give gifts to companions in Dragon Age: Origins? In fact, everything is quite simple: just drag the desired item from your own inventory onto the required character, or right-click on the gift and select the appropriate option.

Approval system

Approval will be awarded according to the following scheme:

  • Any gift can earn you +5 points. All subsequent presentations are accompanied by a penalty of -1 approval. Thus, the very first present gives us +5 points, the next one gives us +4 points, the next one gives us +3 points and so on.
  • Having received a gift of a special type, the character will reward us with an additional approval of +5 points (the total bonus is +10). Penalties also affect the value of special gifts, causing it to drop to +6 approval.

  • Approving a character with a negative rating results in a double reduction in the value of the gift. Thus, the regular category of gifts gives 0 points, the special category gives +5 points to approval.
  • Once the rating reaches the maximum of +100, new approval points are no longer awarded.
  • An increasing approval rating opens up access to new bonuses for companions. These bonuses are added to the main skills. So, for example, Leliana’s character increases her cunning with additional bonuses.

Special category of gifts

As we mentioned earlier, special gifts give the player +10 points to the approval of one or another companion. Exceptions are gifts related to the plot. If the gift is special for a particular character, all attempts to give it to other characters will end in failure.

Dragon Age gifts: who should give which ones? What should I give Alistair?

Alistair has always liked magic, so he will be happy with mysterious rune stones or figurines. What else can you give this character?

  • A medallion that belonged to Alistair's mother (plot item) - you can find the medallion in Radcliffe Castle.
  • White Rune Stone - Found in the Circle Tower.
  • Stone figurine in the form of a warrior - to get the figurine you will have to go deep into the caves that are located under the destroyed temple.
  • Stone figurine in the form of a dragon - a gift hidden in Radcliffe Castle.
  • Small carved figurine - hidden in the Lothering location.
  • Onyx figurine in the form of a demon - you can find the figurine in Eastern Brecilian.
  • Chalice of Initiation - only available with the Return to Ostagar add-on, hidden in Ostagar.
  • Black Runestone - in search of this gift from Dragon Age, we will have to go to the Teig location of the Educan house, which is located on the Deep Paths.
  • The shield that belonged to Duncan (plot item) will be found in the Denerim trading warehouse.
  • Gray Warden Puppet - Available with the Holiday Gifts expansion pack for Dragon Age. Gives +50 points to approval. The puppet can be bought from the gnome Bodan Fedik.
  • A collection of the complete genealogy of the rulers of Ferelden - the item is available only after installing the “Holiday Gifts” add-on. After receiving it, Alistair's approval rating for the player is reduced by -50 points. The book can also be purchased from Bodan Fedik.

What to give Winn?

Wynne values ​​printed materials very much, so she is always ready to accept books or scrolls as gifts. However, these are far from the only items with which you can please her.

  • Secrets of the Blood of Dragons - this book can be found in the Ruined Temple location.
  • Ornate Scroll - Located on the lower level of the Brecilian Ruins.
  • Genealogy of the Gerrins of Ferelden - can be found in Radcliffe Castle.
  • A book called "The Rose of Orlais" - the volume is hidden in the Tower of the Circle, in the chambers of the senior magicians.
  • A volume called "In Search of the True Prophet" - the item is located in the Orzamar Guardians (one of the buildings in the Diamond Halls location).
  • Bottle of wine - this gift can be found in several places at once: in the "Spoiled Princess", in Lothering and Radcliffe.
  • Locket of Memories - Requires Dragon Age Holiday Gifts and Giveaways. The medallion can be purchased from the merchant Bodan Fedik. After the player gives it to Wynn, he will receive +50 approval points.
  • The Cat Lady's Staff is not the best gift for Wynn, reducing her approval rating by -50 points. It is added to the game along with the “Holiday Gifts” add-on and is sold by the same Bodan Fedik.

What to give Zevran?

Zevran will never refuse leather goods or precious ingots. All suitable gifts for him are described below.

  • Dalish gloves made of deer skin (plot item) - for the gloves we go towards Western Brecilian.
  • Antivan leather boots (plot item) - found in the village of Shelter, which is located in the Frosty Mountains location.
  • Small Gold Ingot - Found in the Circle Tower, on the fourth floor.
  • Small silver ingot - can be found in the village of Shelter, in the local church.
  • Large gold bar - found in the city of Denerim, in Earl's house.
  • Large silver ingot - found in the Deep Roads, in the Anvil of the Void.
  • A bottle of rare Antivan brandy - the player receives +50 points to Zevran's approval. Appears in the game along with the “Gifts and Raffles” add-on and is sold by Bodan Fedik.
  • Belt of Loyalty - the player loses -50 points from Zevran's loyalty. If "Gifts and Pranks" was installed, then the belt can be found at the Bodan merchant.

What to give Leliana?

Leliana's character always enjoys gifts with symbols of Andraste and the Church.

  • Andraste's Grace (story item) is a flower that grows in Radcliffe, Elfinage, and also in Western Brecilian.
  • Beautiful Naga (story item) - usually found in Dusty City.
  • Church medallion - can be found in the Circle Tower.
  • Andraste's symbol made of bronze - hidden in the Lothering location.
  • Andraste's symbol made of gold - hidden in Orzamar.
  • Andraste's symbol of steel - hidden in Denerim, in the shopping district.
  • The Sword of Mercy, forged from silver, can be found in Old Terin.
  • The Lute is an additional gift from the Giveaways and Giveaways expansion pack for Dragon Age: Origins. Sold by Bodan Fedik and has a value of +50 approval points.
  • Terrible Boots is a gift with negative -50 approval points that also appears in the main game along with the expansion. You can buy Terrible Boots from the same merchant Bodan Fedik.

Celebrated throughout Ferelden, Satinalia is always accompanied by wild feasts and uncontrollable fun. On this joyful day, it is customary to give gifts to friends and family, as well as to play them, while trying not to become a victim of a clever prank yourself. So that your faithful associates and companions do not remain offended or bored, you can give them gifts or make fun of them with the help of items from the Holiday Gift Set and the Holiday Surprise Set. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Dragon Age: Origins, earning them hatred or adoration. Sets of holiday gifts and surprises can be purchased individually or in a combo set that includes both gifts and surprises for drawings.Additional. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins game, and are available to the following characters:

* Alistair

* Leliana

* Morrigan

Present. When you give a gift it gives +50 to the turnip and the gift becomes usable from your inventory.

Alistair - Gray Guardian Puppet Alistair can play with this doll and toy horse.

Wynn - Amulet of Memories Wynn can summon memories.

Morrigan - Alistair doll Morrie can have fun insulting Alistair doll. Voodoo People! Alistair receives a temporary dexterity penalty

Sheila - Rock Pet Sheila can show us the simple joys of owning a rock pet. We also give him a name

Oghren - Chin Flask Oghren can give free rein to his love of drinking. Strength Bonus

Leliana - Thick Lute Leliana can play this lute

Dog - Stick throw this stick and the dog will bring it back

Sten - Qunari Funeral Prayers Sten can recite a traditional Qunari prayer

Zevran - Rare Antivan brandy Zevran can become more polite if he drinks brandy and gets a bonus to agility

Loghain - King Meric Loghain did not take the shield

Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces of each.

Practical jokes. They give -50:

Alistair - The complete genealogy of the kings of Ferelden the gift will disappear

Winn - The cat lady's stick remains in inventory and you can summon a cat

Morrigan - Song of Light - full version the gift will disappear

Sheila - The indestructible dove lands on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!

Ogren - Fragrant Soap stands rubbing his face with his hands. Anyone can use it in the end

Lelilana - Disgusting boots we get into our inventory boots

Dog - Protective cone around the head cone. Instead of a collar

Stan - Butterfly Sword we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it.

Zevran - The chastity belt cannot be removed, but there is a key so we can give Zev freedom... and so you can constantly put it on and take it off

Loghain - Didn't take Loghain's Orlesian mask

Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces of each.