How to activate the zone master mod in the stalker. Master of the Zone GOLD v.5. Take a bunch of cool screenshots

Game version: It was done on 07, it will probably work on the early ones.

Compatibility with other mods: I tried to make this mod as compatible as possible with other mods, including global ones. There are overlapping files in the mod, but they are usually not critical for global mods, so replace them with files from the mod (after making copies of the replaced files).

Description:
This mod allows you to make real chaos in the zone, allows you to
get any item in the game (art, weapons, etc.), puts monsters, stalkers, anomalies, cars on the map
It also allows you to teleport around the map (more details below), also the weapon is not removed in the cleaning zones;)

New in version 4.5:
1. When you click on M in the menu, gg receives 10,000 rubles
2. Added cars (Look for them in the NPC section)
3. Now all objects appear at 3 meters in front of the GG, and not at the position of the GG

How to use the mod:
Put the gamedata folder in the game folder. For example:

The code:
C:\games\S.T.A.L.K.E.R. Clear Sky

)
During the game, enter the menu and press:
Y - Spawn menu for anything and everything
U - Teleport menu
H and J - removes and returns all indicators (and sight) to the screen.
N - Restore Psi and Normal Health (Use carefully)
M - Gives GG 10000 rubles

Please note that the mod does not make the GG immortal (since I wanted to refuse to change the configs)

Teleport menu:
When you press U, the teleportation menu opens, there you need to enter only 3 variables x y z
and GG will move to that place. How to get these coordinates?
1. While playing in the console (~), enter demo_record 1, then rs_cam_pos 1
Coordinates will appear below in the following form:

CAMERA POSITION: (X, Y, ) -- Where x y z are the coordinates we want.
2. We fly to the place where we want to teleport.
For example, we want to teleport to the target tower, we fly there, I have these coordinates
(-295.39, 1.24, -3.30) we write down or remember them. We exit the demo record mode, now
you can enter rs_cam_pos 0 to turn off bottom left coordinates.
3. Enter the menu, press U, and enter 3 numbers in the required windows (I remind you, the first window is x, the second is y, the third is z)
For example, -295 1 -3 and press "move"
Note, I did not enter numbers after commas, only the whole part (but you can also use commas).
4. That's all, you have moved. :)

To start the car, you need to press o

Have a nice game. :)

PS I want to note that this mod is useful not only ordinary players, but also modders, because
with it, you can check different features of your mods, and adding your things is as easy as shelling pears
(get into the ui_si.script script).

This mod is designed for the game Stalker Clear Sky.


Zone Lord Gold (V5.0)

Game: Stalker - Clear Sky

New Game: Optional

Game version:

Tested on 1.07-1.09 Theoretically, it can work on earlier versions.

Installation: Specify the path to the folder with the game Stalker Clear Sky

Description: Mod Master of the Zone is made for 3 purposes:

1) Help modders to test and develop their mods.

2) Make a bunch of cool screenshots.

3) Have some fun

In short, the mod allows you to:

1) Manage GG's money capital

2) Manage the speed of Time (Does not affect the speed of the game)

3) Manage the Weather and weather effects (Ejection effect)

4) Move to any location to any point at will.

5) Put on the card: NPCs and some story Characters

6) Monsters

7) Ammunition

9) Items (including flashes and some quest items)

10) Artifacts

12) Anomalies

13) Cars and explosive barrels

14) Join any group.

15) View 3 videos from the game

16) Listen to some music from the game.

17) Teleport within the location (extended version)

Also added to the mod:

1) The removal of weapons in the Removal Zones has been removed.

2) Now on the map, when you hover over a strategic point, its name is displayed. (Needed for teleportation to locations)

3) HUD Disable Mod During the game, enter the menu and press the H button - will remove the entire interface from the screen (including the crosshair) and make the player immortal. Pressing the J button will return the interface and mortality.

Little things...:

1) To call the overlord menu, you need to enter the menu during the game and press the F1 button. If this action had no effect:

1) Check if you have the F Lock button enabled (do the F-buttons work at all)

2) Check if you put anything on top of the mod

3) You need to press F1 in the game menu and not in the console!

4) Check if you installed the mod in general!

5) Check your adaptation (if the mod is adapted)

2) Appaptation to other mods:

In its pure form, the mod is poorly compatible with most global mods (Shoker Mod, OGSM, Nemesis Mod, FRM Mod, Funny Mod, etc.) Therefore, the mod must be adapted for them. It's not very difficult. I separated all the changes in the original files with the words Master of the Zone. Therefore, you just need to open the matching file with a notepad and enter this word into the search. If you want to adapt for example to the Faction Commander mod or any other mod where the F1 button is already occupied, open the god,script file and search for the line: if dik == DIK_keys.DIK_F1 then And replace the word F1 with any other F As for minor mods, then there should be no problems with adaptation.

3) How to start the car? Enter the transport and press the Detector button (O by default) To exit, turn towards the door and press F

And now more about the possibilities ...:

1) Allows you to increase and decrease the main character's money.

2) Allows you to speed up and slow down the change in weather and time.

3) The ability to set any weather that is in the game. Also, if you want this weather to be constant (otherwise it will change to normal after a game hour), click on the Off button. din. weather

4) The ability to teleport to any location to any strategic point (and there are many of them) ATTENTION, THIS IS A Bug: When you try to teleport from the Chernobyl nuclear power plant or the Hospital, the Level Changer (the thing that offers to teleport to another location) will NOT disappear from the map. Therefore, teleport from there to a secluded place. Also, sometimes teleportation does not occur. You just need to teleport back.

5) Allows you to put any items\NPCs on the map. Including some topical (dialogs) It is also possible to specify the distance at which the object will appear. If it is not specified (equal to 0), then the item will appear either in front of the GG (in the case of NPCs and cars) or in the inventory (things), if you specify the length, then NPCs and Things will appear in front of the GG at the specified distance. As for cut monsters: I added cut monsters to the table, but when you try to put them on the map, the game will crash, since they are not in the original. In order to put them on the map, you need to play in conjunction with any mod where these monsters are restored. (for example Aniamals Mod) the main thing is to correctly adapt to it.

6) You can join any group.

7) View the Intro, Ending and one of the variants of the GSC logo Listen to music

8) Ability to teleport to coordinates within the location. It is possible to simply teleport 5m. forward. It is possible to save coordinates. They are saved in a special text file in the gamedata folder (teleports_coordinats) There you can delete and edit them, add new ones. (Just keep the structure correct otherwise the game will crash!)

Screenshots:


Tags: stalker clear sky mods, clear sky stalker mods, Clear Sky mods so you can always go there download new mods Clear Sky.
Also in our file archive are collected best mod collections for games Stalker Shadow of Chernobyl and S.T.A.L.K.E.R.: Call of Pripyat. You can find them in the relevant sections:,.

"Zone Master" was created to help mod developers, to simplify access to game resources, quickly get all the necessary items and NPCs in the game world. But the mod was liked by ordinary players in "Stalker" for the opportunity to simply break away in the game, to play hooligans in full. In short, all the overage mischief-makers and reckless stalkers fell in love with the "Lord of the Zone" mod for its awesome features. After all, this modification allows not only to make our hero immortal and give him any weapon and ammunition, but in the literal sense: to teleport around the zone, summon creatures and characters, control the weather, etc. Truly, downright supernatural abilities!

What the mod can do:

  • Instantly move the main character across locations.
  • Change the weather and time of day.
  • Manage outliers and their frequency.
  • Instantly give the hero any weapons, grenades or ammo.
  • Instantly give the hero any armor, medical supplies or food.
  • Get any game items.
  • Respawn any mutants at a given distance from you.
  • Respawn any characters and NPCs at a given distance from you, from zombies to Monoliths.
  • Make the hero immortal.
  • Give the hero an unlimited amount of money.
  • Adjust jump height.
  • Receive any artifacts for the hero.
  • Cause any anomalies at the right point.

As you can see, the mod features are impressive. Now we can call the squad of "Freedom" and "Debt" against each other, and then watch who shoots who first. Or set a couple of pseudo-giants on a herd of blind dogs, it is always interesting to watch such skirmishes, or you can take part yourself, having any possible weapons and ammunition in the game. For example: can I, alone with a machine gun, kill 50 zombies in 1 minute? Or can I handle 10 controllers with 30 hand grenades?

Download mod "" for "Shadow of Chernobyl" from our server.

The modification is installed on original game‘ ‘, version 1.0006 or 1.0004. The mod folder is thrown into the root folder of the game. To activate the mod menu, during the game, press the ESC keys, and then F1.

Detailed video about the capabilities of this mod:

The Master of the Zone version 6.0, presented in this release, is intended for the game Stalker Shadow of Chernobyl, and for all versions from 1.0004 to 1.0006. With the help of the Zone Master game Stalker Shadows of Chernobyl can be added absolutely everything, which no doubt facilitates the passage of the game. But to use this modification or not is, of course, a purely personal matter for each player. The second and main task for which the Lord of the Zone mod was created is to spawn quest items due to the loss of which it is impossible to continue the passage of the storyline.

How to call the spawn menu. During the game, you need to press the ESC key and once in the main menu of the game, press F1.

With the help of the Zone Master in the game Stalker Shadow of Chernobyl, you can spawn quest items, NPCs, weapons, ammo, medicines, vehicles, armored suits and much more.

To start the engine, select the button.


You can shoot from the car.

Gauus is now capable of shooting down a helicopter, + infinite weight and a super knife.

Now you can trade weapons to ordinary stalkers.

  • When you sell weapons to an ordinary stalker,
  • he drops his current weapon and you can get hold of his unique weapon.




Installation:

  • - Unzip the downloaded archive.
  • - Copy the resulting gamedata folder to the game folder (game version 1.0004 is desirable).
  • - Other people's saves do not work, so you have to start a new game.
  • - Attention!!! Spawnermod 6.0 was tested on a game patched to version 1.0004.

Each game in the Stalker series has its own Zone Master mod. And we know that this mod is not just a trainer or a collection of cheats, we have something more in front of us! The mod has earned huge popularity because it allows players to just have a good time in the game, try all types of weapons, including unique ones, shoot unlimited grenade launchers and machine guns without fear of limiting ammunition. The mod allows you to call any character or mutant in front of the player's nose and try out your weapon on it! But “Lord of the Zone” is famous not only for crazy entertainment. The mod is often used by third party developers to create new mods, because this mod is best suited for exploring the resources of the game.

So, what can the "Lord of the Zone" in "Stalker - Call of Pripyat"? Everything is the same as in the other two parts of the series: call NPCs, get ammunition, any weapons, food and medicine, spawn artifacts. You can call a dozen or two monsters and shoot them well with a grenade launcher, their carcasses will scatter perfectly to the sides, since the physics of the game allows this well. You can also spawn various items eg: explosive barrels. In short, the possibilities of the mod are almost unlimited - right down to controlling the weather and jump height! Well, the immortality of the protagonist and the management of his finances are a matter of course.