How to pass the seventh level of jailbreak. Walkthrough Prison Break Lockdown for android. Follow the path of the creators

Take the drawer from the shelf in the center. Under the shelf on which we took the box, take the phone, pick up the key in the corner of the grate.

First key

Now move to the left, you will see the shelves, click on the shelves until you have a book with combination lock, click on the stool and the magnet under it.

Magnet under the stool

Move to bed. Take a closer look, on the side of the stairs that leads to the second tier of the bed, there is a hole (the second rung of the stairs from the top), take the battery inside the hole, you must first find all the items, otherwise the battery may not come out of the hole. Raise the pillow, take the cassette under it, remove the smallest note on the wall.

The first battery in the ladder hole

Move even more to the right, to the red faucet next to the beds. On the bottom bed at the edge of the mattress, near the wall is a second battery.

Location of the second battery

Oh, and here's the second battery.

Move to the right to the sink. Inside the sink drain, collect the key (note that you must first pick up the magnet and the tube under the shelf so that you can get the key). There is a broken grate under the sink itself, take the cork inside it.

Now that we have a plug, insert it into the drain hole of the sink, to do this, click on the sink or the hole itself, click on the faucet until the sink is filled with water. Click on the water inside the sink and pick up a piece of paper that will turn brown.

Coloring the paper

Working with inventory step by step

1. Take a closed box with two locks and open it in turn with two keys, remove the tape recorder from the box

2. Now take and insert both batteries and a cassette into the recorder.

We set up the cassette, insert both batteries and the cassette, after which you can remove the cassette

3. Our cassette is now set up, take the cassette and a piece of paper that we painted in the sink, look at the film of the cassette, where you will see the code 915 (random code)

Look at the code for the book

4. We enter the received cipher to the code lock on the book, inside the book we pick up the hammer. Now on the side of the bed, break it with a hammer and make a hole, the first level is passed.

In the Prison Break game, each participant has to create their own character beforehand. If you have not had to do this before, then it is recommended that you familiarize yourself with the “Races” section before starting the process. There are many fun and funny events in this adventure, for example, when you play dice and shackles, you should go to the grate. You will be able to listen to all the ridicule of your neighbor. from prison" is not entirely simple, since the game itself contains a large number of secrets that a large number of users are puzzling over.

Transfer of the amulet

Now you can get acquainted with the most difficult moments and study the passage. Jailbreak is a multi-level game. We will look at the most confusing steps. We will try to describe each level and its passage in detail, so that in the future you will not have any difficulties. The first stage is called "Transfer of the amulet". You get to freedom, and an unforgettable view opens before you, now you can do almost anything you want. By the way, in this game, the tasks provided by the developers are completely unobtrusive, respectively, and the passage will not cause problems. Prison Break also allows you to explore the location and the game world. This is no less interesting process than overcoming the main plot.

Knight's move

Next, let's see how to continue the passage. "Prison Break" opens up a new challenge for you. First of all, you should go to Wayon Abbey, and there you can meet Joffy. This character is located on the second floor in the building. Your task is to give the person a special amulet, after which you can get some supplies and a horse.

Follow the path of the creators

It is worth mentioning right away that some difficulties await you during the game, which the passage will help to solve. "Jailbreak" is a project whose developers confuse each participant a little, and if you do all the actions not according to the script, then you will have to overcome obstacles for a long period of time.

You went to prison, and not very well deserved: you were put in jail for a murder that you did not commit. What to do? We need to get out, try to find the slightest chance of freedom. In order for you to still manage to escape, see the walkthrough. There are 9 levels in the game, and we will describe each of them in detail for your own good.

1st level:

We click on the picture with the girl that hangs over the bed. We see the code 3041. Now we click on the table, which is on the right. There is a box on the table, look at it and enter a clue from the picture. It is not clear why, there is a spoon. We pick up. Again we look at the picture with the girl above the bed. The girl, as it were, hints to us that we need to scrape with a spoon over her, and we do so. We see a brick wall. We grab a brick from there. On the wall to the right above the washbasin there is a mirror, switch to it and break it with a brick. We take the shard. Now let's damage the property. We switch to the bed and cut the pillowcase with a fragment. We see the keys, grab and run forward to freedom. Open the first door with the key. Level passed.

2nd level:

We look at the table on which stands the yellow desk lamp. There we find a strange board with notches. Please note that there is an overturned iron cup near the yellow lamp. This is what interests us. We click on it. We see English letters. Something is not clean here. We put the board on the letters. Now you see this tricky way to hide the password from us, but it wasn’t there. We remember the password: VPZL. On the table we see a rectangular black box. We switch to it and enter the password that we just calculated. We open, we take away the most valuable, cigarettes. We poke at the lamp. And, of course, again we see new incomprehensible numbers: 4822. We leave the table view and click on the wooden box, which is located on the right, between the washbasin and the bedside table. We enter the code. We see sharp crosses, but you guessed it, we will just remove the laces from them. Now we switch to the prisoner, feel sorry for him and give him cigarettes. He gives a staple. A guitar stands out among the gloomy environment, let's examine it. Take a stone near the upturned wall. On the right, above the bedside table, there is a grate covered with glass. Let's look at her. We break glass with a stone. Now let's show imagination and tie a paper clip with laces. Now let's throw the "fishing rod" and get the pliers. We go to the guitar and do a terrible thing: we tear the strings from the guitar with the help of pliers. We go to the cell door and, by some miracle, cut the metal bars with strings. Congratulations, you have moved on.

3rd level:

We switch to the shelf with the box, which hangs at the top left. We take a corkscrew. Maybe we'll open the wine? We switch to a huge table on the left. There is a bottle of wine there. You know what to do. We get a cork and a piece of paper with a code. Have you seen the same box on the shelf? Go ahead there. Open the box with a hint. We take the valve. We switch to the sink, which is on the right. We screw the valve and plug the hole in the sink with a cork. Sure, let's turn on the water. We look at the mirror above the sink. Someone wrote the password (1287). We look at the table, namely the wooden box with a combination lock. We enter the password. We take the coin. We switch to the shelf that hangs above the table. We throw a coin into the column. Let's take the detail from the column. Switch to the bed and see blue sneakers. We take the laces again. Well, what kind of people? No to pick up the shoes, so they steal the laces. We connect the part from the column with laces. There is a small hole in the floor, let's put our device into it. Got the key, now you can get out of here.

4th level:

Behind the bed is a huge wooden wardrobe, click on it. We see code 3427. There is a table on the left. And on the wooden box we enter the found code. We take a fly swatter. We click on the chair and intensively beat with a fly swatter. We take the tormented corpse of a fly, the handle from the door, which lies right on the chair. We click on the bed, there we see a web. We give the unfortunate corpse of a fly to the hungry spider, we take the glue and the donut. We click on the table and give the donut to the parrot, take the cage from the deceived parrot. We switch to the cabinet, grease it with glue and attach the door handle. We open the cabinet and put the parrot's cage there, click on the cage and take the key. We open the door with the key and feel the imminent approach of freedom.

Level 5:

We approach the washbasin and take away the pipe from there. A shelf hangs above the table, we steal a drawing with bears from there. We put the drawing on the table, which is located under the shelf. There is a chair in the middle of the room, switch to it, take the stone. There is a vase under the sink, which we will break with a stone. We take the knife. Again, look under the chair and open the box with a knife. There we see a cassette player with headphones. So that another prisoner is not so bored, we will give the player to him. In return, he gives us points. Remember the picture with the bears? We aim glasses at it, it ignites. A security guard comes to this action. We hit him on the head with a pipe. We leave the cell safely and with impunity.

6th level:

No matter how disgusting it may sound, we go to the toilet, open the lid and take the toothbrush out of there. We switch to the shelf and carefully wipe the stain with a brush. There is a password behind a layer of dirt, remember it. We approach the table and open the wooden box with the password. Strange, but there is a part from the drain tank, we take it away. Of course, put the part in place and drain the water from the toilet. Oh miracle, there we find pliers. Let's go to the table and disassemble the razor, we need a blade. We approach the bed and rip the pillow with a blade. We'll find a hole there. Now let's plug the sink. We turn on the water. It is not clear why, the guard falls. Fainting, right? We approach the bed, remove the mattress and use the pliers to get the wire. We approach the door and use the wire to get the key. With a calm soul, we open the door and go out.

Level 7:

Of course, let's go to the table first. From there we will take a metal ruler and even a whole aquarium with fish. We switch to the bottom shelf of the bed. Let's move the mattress again. We take the plug for the sink. It is so clear what to do here - we plug the sink. We start up the water and throw the unfortunate fish from the aquarium into the sink. Behind the bed is a hatch, pour water from the aquarium into it. The pencil pops up. Let's go to the table. We see an interesting magazine with a quiet name Maxim. No, you didn’t guess, we draw a blank sheet with a pencil, not a magazine. We see the code 4311. Under the table lies an already familiar box with a combination lock. You know what to do. We take the pieces. Now we are going to break the bed completely: we will bite off a piece of wire with wire cutters. We modernize the ruler with wire cutters and make a file out of it. We go to the toilet and pick up a rag from there, which is lying near the toilet paper. For safety reasons, we wrap the file with a rag and fix it with wire. We are sawing our way to freedom.

Level 8:

According to the canon, we go to the table, which is located on the left. We need a knife, we'll take it. We look under the bed and pick up a metal bucket. There is a coat hanger hanging beside the bed. We take a rag. We look at the bottom shelf of the bed and cut the box with a knife. There we find a lovely figurine of a dog. We also take a bottle of water from the bed. There is a shelf at the top left, we look at it and see different figurines with animals. We will return the dog to the family. Now arrange the animals in ascending order, starting with the most big beast. It turns out a lion, a dog, an ermine and a hare. A cache opens, and from there we take matches. We click on the chair to the left in the corner of the room. We put the bucket on the apparatus, which is located on the chair. Pour water into a bucket and set fire to the apparatus with matches. The water boils, and we soak a rag in it. We go to the table, there is a black cup, pour boiled water into it, it seems that it changes the pattern under the influence of high temperatures. We see the code: 2771. On the nightstand in front of the table, there is again a wooden box with a combination lock, open it, take out the key and run out of this cell.

9th level:

To the left are metal cabinets. Each door has cards, but only one has no cards. Let's just open it. We take away the metal rod from there. We look at the free space behind the cabinets. There are two holes there. We pick sand from there with a metal rod. We take paper with a hint. There are maps drawn, you know what to do. The cards on the boxes should be arranged in the following order: hearts, spades, clubs, diamonds. Now you can see the password: 7399. On the table lies a wooden box with a combination lock, which has already become boring from the beginning of the first level. We open it and find an extremely useful tool - a hammer. We look under the table. A bedside table boarded up with nails rushes into the eyes. Using a hammer, pull out the nails. Grab a hammer and a crutch. We turn our attention to the bed. A drawing of a BelAZ hangs above it, we pick it up. Using a hammer and a crutch, we knock out the wall that was behind the drawing. Hooray, finally, we are really free, like birds in the sky. Game completed.

You will have to make a lot of intellectual effort before you can overcome the next level. You will have to find answers in various logical puzzles, remember mathematical equations, geometric figures and many more useful things from the school course. But not only! In an effort to open the cherished door, you will shake and twist your android smartphone / tablet, blow into the microphone, etc. On your journey through the rooms, you will also meet "classic" arcade games that require a quick and accurate reaction from the gamer.

So, get ready to properly strain your gray cells, apply the remarkable abilities of a detective, scientist and extreme! And if, carried away by the game, you get stuck somewhere, you can look at the walkthrough presented below on this page. Without a doubt, this will help you open any door!

Level 1

You just need to click on the door - it will open.

Level 2

Click on the window and drag it up.

Level 3

Take a look at the floor? What do you see? That's right, boards. So, one of them needs to be moved. You will see a button, click it to open the window.

Level 4

Again, pay attention to the floor and move the board lying there. Shake your device, a red button should appear. Press it and open your door.

Level 5

Here is the first task - read it. You need to have time to drive all the ghosts into the pumpkin, do it before the time runs out.

Level 6

Look at the puddle. The numbers 915 are reflected there. This is a code, enter it.

Level 7

Just shake your device and the figures will fall.

Level 8

The key is on the board. This is A = 05. In the lower corner we read the following FDB formula. The decoding is as follows: F \u003d 10, D \u003d 8, B \u003d 6. Now you need to enter - 10 8 6 .

Level 9

The key is on the floor, pick it up and try to break the door with it, click on it again.

Level 10

We read the next task. You need to combine all the hammers in a limited amount of time.

Level 11

Arrange the four triangles in the order shown in the picture - see above. To do this, you need to rotate them.

Level 12

Shake the device, a key will appear in the drawer. Now you can freely open the lock.

Level 13

Now for the math problem. You need to change the "x", "+" and "-" signs. We warn that the number is random and therefore the answer for each player will be different.

Level 14

To get the correct picture, assemble the jigsaw puzzle.

Level 15

Hint: Touch blocks of the same color cubes to destroy them and earn 1500 points, but don't forget to watch the time. Perform the exercise in random order, with five fingers.

Level 16

For convenience, you will need to put your phone (or tablet) on the table. Then slowly rotate it until you reach a horizontal position and 4 green dots immediately appear.

Level 17

At this level, you need to click on the dot located next to the door. Completed? Now you need to determine the location of the positions of the numbers. Start clicking on the squares, following the sequence of numbers from 1 to 9.

Level 18

In front of you is a Big Clock, and next to it are squares that indicate a certain time. You must put it on the Big Clock. Once the time matches, click on the corresponding square. Do this for all hours.

Level 19

Here you will need elementary school knowledge. You see different animals and special cages with flags. Correctly place all animals in cages. Elephant = Thailand, Panda = China, Kangaroo = Australia, Snake = India.

Level 20

Shoot all pumpkins. Click on each pumpkin and then press the shoot button.

Level 21

There is a pumpkin on the floor. Click on it and release all the ghosts. Now quickly catch them all before they run away.

Level 22

The hint on the door means that you need to press "volume" until the door opens.

Level 23

The green arrow on the compass, as a result of your actions, should point to the cross located next to the picture.

Level 24

Drive the balls into the numbered holes (do this in sequence) by gently tilting the device.

Level 25

The goal of this level is to connect the dots and get 320 points. Do not rush, connect carefully, there is plenty of time.

Level 26

If you pull the rope, a hidden room will open, and in it - an apple and a banana. Look carefully. What's in front of you? 2 fruits, 1 smiling doll, and 3 buttons on the door. Now we need to choose the right algorithm. We press the buttons: apple (2 times), smile (1 time) and clock (3 times).

Level 27

Pull down the rope and the ball will be able to enter the door. Repeat the action several times until you break the door.

Level 28

Feed the gorilla some bananas. They are at the top - in a hiding place, on the ceiling.

Level 29

Here is a simple combination - 1, 4 and 5 buttons. And then all the flowers will bloom.

Level 30

We clear your screen from this terrible web. To do it quickly and efficiently, it's better to put your mobile device on the table and clean with several fingers at the same time.

Level 31

At this level, we will equalize the weight, and the buttons below will help us. Here are three ways for you:
- apple 3 times, clock 1 time, smile 1 time.
- apple 1 time, clock 2 times, smile 1 time.
- apple 1 time, smile 2 times.
However, maybe you will find your own combination - welcome!

Level 32

You will need to click on the door squares until you get the hammer symbol.

Level 33

See the knife on the wall? Take it and cut out an "X", from top to bottom.

Level 34

Press on the rock in the door and hold until 3 green dots light up in sequence above the door.

Level 35

Place the balls correctly in the holes.

Level 36

First we get three yellow balls. We transfer the balls to inventory and now tilt the phone (tablet) to the right so that the balls move into the round hole. Next, we need to define balls in rhombuses, they will fall, but we do not change the location of the device until the door opens.

Level 37

Put the same symbols opposite each other.

Level 38

The arrow will show you the correct sequence of selecting items. Boat, Man, Home, Cloud.

Level 39

Pull the rope and a board will appear. It shows arrows - three up, two down, as well as a symbol of sound (volume). Press the volume button on the device: three times up, two times down.

Level 40

Everything is simple here. We clear the screen from the leaves, find the buttons and click on them.

Level 41

Let's cut the map and find a musical note. Now click on the drum in a certain sequence. The numbering of the reels from left to right is: 2nd reel hit 3x, 4th reel hit 1x, 1st reel hit 2x, 3rd reel hit 1x and 1st reel hit 1x.

Level 42

You need to set the time on the Big Door Clock, exactly the same as on your smartphone / tablet.

Level 43

And now let's calculate the difference between the pictures shown on the left and right of the door: top = 2, bottom = 3. Let's type these numbers on the left of the door and then press the button on the right.

Level 44

We will remove the leaves and flowers of different colors will appear in front of us. It is necessary to press the buttons located around the flower bed as many times as one or another color is found on the field. Yellow, red, green - once, blue 3 times.

Level 45

Here, as in Fruit Ninja, cut the pieces of wood, but do not touch the gears.

Level 46

Let's remember geography! We have opened the map, the pieces of which are shuffled. They need to be placed correctly, and we will take the missing piece from the globe.

Level 47

Just select all the squares.

Level 48

Carefully calculate how much each gear rotates, and then enter the number of rotations: red 3, yellow 3, blue 4, green 4.

Level 49

Click on the torch and a hint appears on the door. Now it's time to hit the drums again. We look at the hint: the left drum - twice, the middle one - three times, the right drum - one hit.

Level 50

Find the board located on the floor, and now you need to catch it with it, but avoid the stars.