How to join the Dark Brotherhood of assassins in Skyrim? The Elder Scrolls V: Skyrim. Walkthrough for the Dark Brotherhood Where to find Astrid in Skyrim on the map

Description:
The mod for Skyrim LE changes the Dawnstar hideout of the Dark Brotherhood and adds new members to it.

More details:
The mod will change the interior of the Dawnstar Shelter, adding three new rooms to it.
After installing the mod, you will have access to several alchemical laboratories and pentagrams for enchanting, a forge and a smelter. In many corners of the refuge you can find small gardens with all sorts of plants used as alchemical ingredients. Thematic containers for certain items, weapon racks and mannequins are placed throughout the shelter.

In the Enchantment training hall you can find the altar of Sithis and, by absorbing His Essence, receive a blessing,
increasing the skills of shooting, stealth, eloquence, the effect of spells from the school of Illusion and the use
one-handed weapons, which can be very useful when completing contracts.

Now the huge halls of the shelter will not look deserted, because the mod will add more than thirty new characters,
the most important of which have their own history leading them to the Dark Brotherhood. Here you will also meet former members
The Guild of Thieves of Riften, and outlawed magicians and once-former ordinary people who, by the will of fate, dedicated
his life in service to Sithis. Most new members of the Brotherhood are available as companions, many of them
They will be happy to offer you to look at the goods they have and you will not have problems selling loot.
All characters easily move around the shelter, between loading doors and interact with objects.

The family of vampires living in the Panic Room can also be very useful. After installing the addon on the extension
dialogues (via additional link), family members will be able to improve your skills:
Daria - shooting, Ogmir - eloquence, Garrett - stealth, Ketra - pickpocketing, Belladonna - school skills
Destruction, Nelacor - witchcraft, Varen - handling two-handed weapons, and Lurker can teach you the art of enchantment.
You can find other teachers in the shelter.

From Angela, in addition to potions, poisons and recipes, you can purchase volumes of spells added by the mod. For the most part, these are spells for summoning creatures living in Skyrim and their ghostly copies, but there are spells that allow you to summon
the ghosts of your comrades who died in the Falkreath refuge: Astrid, Arnbjorn, etc. and current members of the brotherhood.
Spells will be added that will allow you to summon Phantom and Ethereal weapons (I liked the Phantom Swords).

Among other things, the mod adds to the game items of weapons, equipment and jewelry with accented enchantments,
to be passed by a member of the Dark Brotherhood, you can purchase them from members of the Brotherhood or make them in the forge at
available in the inventory of the "Dawnstar Shelter Crafting Book", you can find it in the chest for ingots at the forge.
Rings of Sithis, Ogre and Refraction have variants without using a slot, i.e. You can wear them together
with other rings.

Requirements:
- Skyrim LE 1.9.32.08 and higher

Compatibility:
- the mod is not compatible with mods that change the location;

- for sharing with the mod, compatibility patch is available as an add-on. link;
- for sharing with the mod, compatibility patch is available as an add-on. link

The mod can be installed and removed at any time during the game. When installing the mod after completing the quest
"Where to hang the enemy's head" take your items from the chests. Perform a similar operation when removing
fashion.

When installing the mod after opening the Dawnstar Shelter, a small bug may occur with missing parts
armor for those dedicated to TB, which is quite easily corrected. All you have to do is command the Initiate to follow
follow you and change his clothes during the next dialogue.

Recommended mods:
- ;
- ;
- Vanilla Mannequin Script Fix

Thanks:
I sincerely thank you for your support, help in translating and testing the mod. Thank you!!!

Installation: (can be done via NMM manager or manually)
1. Download the mod and place the contents of the Data folder from the archive into the Data folder in the game.
2. To use it together with the USLEEP mod, download the compatibility patch as an add-on. link

3. If you want some of the characters in the shelter to be skill teachers, download the add-on. link
addon for expanding dialogs and install the contents of the Data folder from the archive into the Data folder in the game.
4. To use together with the Enhanced Lights and FX mod, download the compatibility patch as an add-on. link
and install the contents of the Data folder from the archive into the Data folder in the game.
5. To use together with the Immersive Weapons mod, download the additional compatibility patch. link
and install the contents of the Data folder from the archive into the Data folder in the game.

Removal:
1. Disable the mod plugin in the launcher.
2. Remove installed files from the Data folder.

If you liked the mod, thank the author by downloading the mod from Nexus using the linkJDgenerateand press the key ENDORSE 15 minutes after downloading.
Enjoy your game!

Dark Brotherhood in the game- a society of mercenary assassins who carry out murder contracts for hard coins of the game currency. And our lucky protagonist will be able to become a member of an ancient sect that worships the god of death and emptiness - Sithis. If you want to try yourself as a mercenary assassin, you need to find someone. Somewhere. But let's take things in order. In general, we will talk about how to join the Dark Brotherhood in Skyrim, so make yourself comfortable...

Black Brotherhood – to join or not to join?

The game has a great place where you can find out the latest news of the city, have a drink and listen to the bard. Visit the inn in Riverwood and ask the owner what's new in this world. In one of the news, he will tell you that there is a young man who suffered in the orphanage, escaped from it, and so on... The boy lives in Windhelm. The city guards, in search of this task, will also point to the boy, whose name, by the way, is Aventus Aretino.

Worth doing Dark Sacrament and the killer will knock on the door. It will be enough for you to simply point out the one who, in your opinion, is no longer worthy of trampling the roads of Skyrim with his boots, and after fulfilling the contract, pay the assassin with hard cash. This is exactly what Aventus did. You will learn about this from rumors and gossip. You will need to get into Aretino’s house by picking a simple lock with a master key. There you will find the boy performing a dark ritual. Your appearance will please Aventus, as he will mistake you for a member of the assassins' guild. After talking with the boy, and also rummaging around in the house, where you will find a letter of interesting content, you will understand that the goal of your task will be the trustee of the orphanage with the telling name Grelod the Good. After the death of his mother, Aventus ended up in an orphanage with this sweet woman, where he and many other children suffered systematic abuse from the mistress of the orphanage. As a result, Aventus ran away, because he decided not to endure the mockery any longer.

Accept the task and rush in any convenient way to Riften, to visit the orphanage in order to contribute to the development of guardianship and explain to Grelod that children offended by fate in no way deserve such treatment. The method of taking the life of this noble lady does not matter in the slightest, and although Grelod does not leave the shelter for a minute, no one will try to protect her or call the guards. The easiest way to eliminate her would be in her cell, where she hangs out periodically. As an intangible reward, you will receive joyful children's exclamations and gratitude from the children, as well as panic and fear from the assistant trustee of the orphanage.

Final decision

Return to Aventus, receive your honestly earned Aretino family heirloom (a plate worth 100 coins). After finishing the quest, which is called, by the way, “Innocence Lost”, you will be found by a strange messenger who will hand you a letter signed (or rather with a symbol) of the Dark Brotherhood, reading “Weknow”. In short, they know. Go to rest, because something new is beginning, and, having fallen asleep in your crib, you will wake up in an abandoned hut, where your awakening will be watched by herself... even so, by the Head of the Dark Brotherhood herself, called Astrid. Here you will come across a plot twist. Killing Astrid will start the quest "Farewell Dark Brotherhood". But don't rush to do this! To join the Dark Brotherhood in Skyrim– you need to accept the offer, after which you can begin to progress through the main plot of the Dark Brotherhood.

"Belated Funeral"
(Delayed Burial)

Even before joining the Dark Brotherhood, you can complete the task “Belated Funeral” given by one of its members. On the road north of Whiterun there is a broken cart with Cicero spinning next to it. Based on his story, he is taking his mother’s body to a new crypt, but the cart broke down, and the owner of the nearest farm refused to help. Cicero will send you to Loreius Farm, which is not far from the road, and ask you to convince Vantus Loreius to help him. For the service he will pay you 400-600 gold (depending on the level).

Note: if you do not want to help Cicero and support the owner of the farm, and also inform the guards, then after you join the Dark Brotherhood, when you visit the farm, you will find its owners killed.

"Innocence Lost"
(Innocence Lost)

In order to join The Dark Brotherhood in Skyrim, you must complete one quest. To start it, you just need to listen to the whispers of the townspeople or ask someone about the latest gossip. One way or another, you will learn that a certain boy from Windhelm named Aventus Aretino is threatening to perform the Dark Sacrament and summon the Dark Brotherhood. This will start the mission “Innocence Lost”. And in fact, when you make your way into his house (the lock is of minimal complexity, but you will need master keys), you will see a child performing a dark ritual. Aventus will be delighted at your arrival, mistaking you for a representative of the Dark Brotherhood. Accept his task and go fulfill it.
From a conversation with the boy it will become clear that he is an orphan. After the death of his mother, Aventus was sent to an orphanage in Riften, but he soon escaped from there. The reason was Grelod the Kind, a guardian of orphans who abuses her charges in every possible way. She will need to be killed.
Grelod spends all his time in the shelter, sometimes locking himself in his little room. That's where it would be best to eliminate it; the orphans will be delighted with what they have done. Return to Aventus, who will also be glad to see you and will pay you for the service with a family treasure - a plate worth 100 coins =).

"With such friends..."
(With friends like these...)

After a few days, a messenger will find you and deliver a note with the mark of the Black Hand and the inscription “We know.” After receiving it, go to bed - waking up will not be pleasant and will launch the quest “With friends like these...”. You will come to your senses in an old abandoned house in the north of Skyrim. You will be met by Astrid, a representative of the Brotherhood, who will tell you that you did not act entirely honestly - you took away a contract that belonged to the Dark Brotherhood. And you will have to work off this debt right here: Astrid brought three tied up victims and offered to choose any one for death. It makes no difference who you choose: Vasha is a daring Khajiit, who, according to him, is not the first time getting into such troubles; Alea Quintus is a nervous and sharp-tongued single mother; Fultheim the Fearless is a mercenary who during his life managed to send many souls to the next world*. Kill anyone and your debt will be forgiven. However, Astrid is in no hurry to let you go: she will offer to join her family - the Dark Brotherhood. When you agree, she will give you the password and direct you to the hideout.

The last Skyrim hideout of the Dark Brotherhood is located in Pine Forest near the city of Falkreath, it is hidden in the stones right next to the road. According to the old tradition, the door will ask the question “What is the music of life?”, to which you must answer “Silence, my brother.” Astrid will already be waiting for you inside. She will tell you about herself and also invite you to meet her family. After meeting, contact Nazir, most often he can be found either in the common room or in the dining room. It is he who will give you the first tasks.

*Basically, you can kill Astrid too. But then the road to the Dark Brotherhood will be closed to you. However, there will be those who want to know about her death. After the murder, go to any guard and report what happened. You will be directed to the commander of the Imperial Legion, Maron, the sworn enemy of the Dark Brotherhood. He lives in the settlement of Dragon Bridge, which is not far from Solitude. Commander Maron will be very happy with your news, and will also share that he recently discovered their hideout and sent his people to storm it. And it is you who he will invite to join this operation...

"Nazir Contracts"
So, Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them either at once or each one separately.

(Beitild) - owner of the mine in Dawnstar. Previously, she was in business with her husband, but now she is in a quarrel with him and is his competitor.
(Ennodius Papius) is an imperial from Anga's Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) is a beggar who lives on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple; eliminating them does not require any wisdom. After completing the contracts, return to Nazir.

"Goodbye Love"
(Morning Never Comes)

Astrid will give you the next contract. You need to find a young Breton woman, Muiri, who will tell you the details of the next task. Muiri lives in Markarth and works at the alchemy shop The Hug's Cure. The girl will tell you that she wants to take revenge on her former lover named (Alain Dufont), who seduced her in order to rob her friendly family, the Shattered Shield.
In fact, Alain Dufont is a robber who, along with his gang, is hiding in the Dwemer ruins of Raldbthar. His camp is set up inside not far from the entrance, the corridors are patrolled by guards, and the victim herself is surrounded by several fighters. Exactly above them there will be a ledge with stationary Dwemer crossbows aimed at the gang. You can try to shoot the entire group of them.
But Muiri also asks you to provide one more service for an additional reward - to kill (Nilsine Shatter-Shield). The deceived family declared Muiri a traitor and abandoned her, so the girl decided to take revenge on them in such a sophisticated way. Nilsi lives in the western part of the city of Windhelm, the house is locked with an “expert” level lock, but the victim is already leaving him at 6 in the morning, her path will lie through the deserted city cemetery.

For completing a contract with an additional task, you will receive a significant monetary reward, as well as a special gift from Muiri - a ring enchanted to increase the effectiveness of the potions you create.

"Whispers in the Dark"
(Whispers in the dark)

The arrival of the Guardian of the Coffin of the Night Mother Cicero (Cicero) turned the life of the Dark Brotherhood shelter upside down. Astrid suspects that he was planning a betrayal against the Dark Brotherhood and even managed to lure someone to his side, since a muffled conversation is periodically heard from his room. You have to find out what Cicero is up to and with whom. The best place for surveillance is the Mother's coffin itself, climb into it and wait. Cicero will come soon, but will not say anything interesting. The Night Mother will speak to you instead. She will say that she has chosen you as a Listener, and now you will voice her will. And her very first will will be a conversation with Amaund Motierre in the tomb of Voluruund.
The time has come to leave the tomb and announce yourself to Cicero. At first he won’t believe you, but say the secret phrase that Mother whispered to you, “Darkness comes with the death of silence,” and he will recognize you. However, Astrid will not be happy with this news. She must think about the situation, but in the meantime she will send you to Nazir for new contracts.

"Nazir Contracts"

Nazir will provide you with two contracts - to kill a Nord (Hern) and an Orc (Lurbuk).
- a vampire who lives with his vampire girlfriend Hert at the Half-Moon mill, which is north of the shelter. It is not necessary to kill a friend, but it is not forbidden either. Don't forget about vampires' vulnerability to fire, and also that they can infect you in battle.
- an orc bard from Morthal (Marthal), who lives in a local tavern. They say that he is a useless bard, and Nazir even had to organize a lottery for the customer. At night, the orc sleeps in one of the rooms.

"With the Death of Silence"
(The Silence has been broken)

Astrid thought about your conversation and gave the go-ahead for a conversation with Amon Motierre. Go to the Volundrud Tomb, which is near Whiterun. There is no need to go far - Amon, along with his guard, is literally in the next room not far from the entrance. The Breton will say that his order is not so simple, but for it you will receive a decent reward. The victim is the Emperor of Tamriel himself (Titus Mede II). As proof of the seriousness of his order, Amon provided a letter and a valuable amulet. Take them to Astrid, who does not dare to answer right away, so she will send you to Riften to Delvin Mallory to assess the true value of the amulet. Delvin is located in the Rat Hole Tavern in the lower tier of the city. You will most likely not be welcome there, but in the tavern no one will touch you. Delvin will tell you that members of the Council of Elders wear such amulets and don’t just part with them. He agrees to buy the amulet and gives a receipt for Astrid.

"Until the death separates us"
(Bound until death)

Finally, Astrid decides to fulfill the contract. In order to eliminate the Emperor with minimal costs, a number of conditions must be met. The first is to kill (Vittoria Vici), who is the head of the Eastern Trading Company in Solitude, as well as the cousin of the Emperor, that is, she represents the interests of the Empire. She is soon to be married to Asgeir Snow-Shod, who has ties to the Stormcloaks, so this marriage could be a step towards peace between these warring parties. However, if Vittoria Vici is killed, her death will most likely be attributed to the Stormcloaks, and this incident will force the Emperor to visit Skyrim.
Head to Solitude, the wedding is in full swing. The newlyweds sit in front of the public under a small balcony, onto which they will periodically climb to deliver a solemn speech. In order to receive the bonus, you must kill Vittoria at the very moment of her performance. There are two options to complete this task quietly:
1. Gabriella will tell you about the parapet, which is located just opposite the balcony. Moreover, your caring sister left you a nice gift - an enchanted bow, several arrows and a potion that increases the damage from a bow will be waiting for you on that same parapet.
2. Babette will tell you about another way to solve the problem. A bulky stone and very old statue hangs directly above the balcony. If you apply enough effort, the statue can fall directly on the victim's head. To get to the wall from which you can throw the statue, climb the stairs that are located next to the Gloomy Castle.
To make your task even easier, take with you an invisibility potion or a spell with the same effect. With proper skill, the guards will not even notice you.
When the job is done, Veezara will come to your aid, sent by Astrid to distract the guards from you. While the lizard takes the blow, flee the city.
In addition to the money you are entitled to, as a bonus you will receive the call of the spirit of the legendary assassin who will fight on your side (in this spirit you will recognize an old acquaintance from the Dark Brotherhood of Cyrodiil).

Note: On Vittoria Vici's body you can find a wedding outfit, including a wedding dress, sandals and a flower wreath, as well as a key to the deceased's house.

"Vulnerable Spot"
(Breaching Security)

Your next target is (Gaius Maro), son of Captain Maron and an agent of the Imperial Security Service. Guy was sent to the cities of Skyrim to assess the situation and prepare for the Emperor's arrival. When the victim is dead, it is necessary to place a false letter on his body, which will indicate his involvement in the conspiracy against the Emperor. Astrid believes that discrediting her son's name will make Captain Maron harmless in the next attempts to remove Titus Mede II.

In the shelter, talk to Gabriella and she will give you everything you need to complete the task. The target will begin its journey from the Pentius Oculatus outpost, which is located in the settlement of Dragon Bridge. In order to receive a bonus for completion, you will have to kill the agent within the boundaries of any of the cities that he visits. Information about his route is in the schedule, which can be stolen from the same outpost:

Morndas - Solitude - imperial tower, evening - Gloomy Castle.
Tirdas - Windhelm - royal palace, evening - barracks.
Middas - Riften - Mistveil Fortress.
Turdas - Whiterun - Dragon's Reach, evening - Prancing Mare tavern.
Fredas - Markarth - Understone fortress, evening - city.
Lordas and Sandas - at the discretion of the target.

As a bonus, you will receive Olava's talisman, which will start an additional task. (More on that a little later).

"Cure for Madness"
(The Cure for Madness)

During your absence, something happened to Cicero. According to eyewitnesses, he attacked Astrid and wounded Visara, and then ran away. Arnbjorn went after him, but no one knows where he went. Astrid sends you to look for evidence in the room of the escapee. Look for the last part of his diary. It will contain Cicero's notes about the abandoned Dark Brotherhood hideout in Dawnstar, as well as the password to the door: “Innocence, my brother.” Tell Astrid about this. She will order you to find and kill Cicero, and also find Arnbjorn, he may need help. Moreover, for a quick journey, the head of the shelter will provide you with a horse born of the Abyss itself - Shadowmere, also known to us from the previous part of the Ancient Scrolls.

The werewolf will be sitting right in front of the shelter door. Send him home, and you yourself go in search of Cicero, following the traces of blood on the floor. The Dawnstar Sanctuary is considered the first Dark Brotherhood hideout in Skyrim, but has been abandoned for over a hundred years. Inside you will find restless ghosts who will not be happy about your intrusion, as well as several traps. A huge and strong troll, Uderfrykte, wanders in the icy labyrinth. When you get to Cicero, he will already be greatly weakened. You will have the choice to kill him or let him live and lie to Astrid.

Note: Summon the spirit of the legendary assassin and listen to what he advises you. The ghost of Lucien Lachance will say that the Guardian of the Coffin of the Night Mother is a special position and his murder is not welcomed by the Brotherhood.
If you decide to leave him alive, then soon Cicero will meet you at the entrance to the Dawnstar shelter and offer to become your companion.

"Killer Recipe"
(Recipe For Disaster)

The last step in preparation for the assassination of the Emperor remains - the elimination of the so-called greatest cook, who was invited to the court to prepare dishes for the table of Titus Meade II. The catch is that no one knows who this chef really is. However, the identity of Gourmet's closest friend is known - this is a court cook from Markarth named (Anthon Virane). It is located in the Podkamennaya Fortress. Talk to him and, threatening the Dark Brotherhood, find out the identity of the Gourmet. After this, the unnecessary witness must be killed. The best time to do this is late at night, when his two assistants go into the next room to sleep.
The gourmet turns out to be an orc (Bolagog gro-Nolob), who lives in the Nightgate Inn. At night he sleeps in the basement, and during the day he goes to the river. The bonus task will be to throw the body of the dead man into the water, but before that, do not forget to take the letter from the body, which will be useful to you in the subsequent quest.

"Death of the Empire"
(To Kill An Empire)

Everything is ready to fulfill the contract. Talk to Astrid, who will tell you about your next steps, and also give you a special poison - the root of the fryer. The Emperor has already arrived in Skyrim and is in the Gloomy Castle of Solitude. It's time to play the role of Gourmet. Go to the castle doors, Maron will be waiting for you there. Show him the letter taken from the Gourmet's body and go inside to the kitchen to cook Gianna. You can immediately put on one of the chef's hats lying on the shelves on the left, otherwise Gianna will still ask you to do it. While cooking the dish, she will periodically ask you what ingredients to use, so at the end, do not forget to invite her to throw in the poisonous root that Astrid gave you. When everything is ready, go with the cook to the dining room. Wait for the Emperor to try the dish and, having made sure of the result, run through the door on the other side of the table (it’s convenient to immediately stand next to it). Astrid said that she “agreed” that no one would interfere with your escape.

But they will still be waiting for you on the bridge. Captain Maron and his servants caught you in a trap: instead of the real Emperor, you poisoned a double; Moreover, Astrid betrayed you, exchanging your life for the inviolability of the refuge from the Penitus Oculatus. However, the captain, incensed by the death of his son, was not going to comply with the terms of the agreement; his people were already storming the shelter. Run away from Solitude to save yourself and have time to save the shelter in Sosnovy Bor.

"Death Incarnate"
(Death Incarnate)

The shelter in Sosnovy Bor is already under siege; you will have to kill several Penitus Oculatus warriors before breaking through. Fight off the attackers to find at least some survivors. Unfortunately, no one except Nazir and Babette can be saved. The task is complicated by the fact that the cave in which the shelter is located is gradually collapsing, blocking almost all the passages. Go to the dining room, there Nazir will already be repelling the attacks of the guards and help him. Afterwards, you will hear the voice of the Night Mother, who will call you again, but this time to save you. Go to the room with her coffin, climb into it and hug the Mother. The doors will slam shut, and the collapse will not harm you. A little later, Nazir and Babette will pull out the coffin. The shelter will be almost filled up, burying the bodies of the dead.

The Night Mother will speak to you again. She will send you to Astrid, who also miraculously survived and is in the same cave. It turns out that she performed the Dark Sacrament on herself to try to fix the situation, and is close to death. Take the Blade of Woe next to her body and kill Astrid at her request. So her soul will receive forgiveness and go to Sithis.

"Glory to Sithis!"
(Hail Sithis!)

The Night Mother wants to speak to you again. The contract is not canceled and must be killed. Talk to Nazir, who will support you and also inform you that he and Babette will move to the Dawnstar shelter, since staying here is pointless and dangerous.
Meanwhile, go to Amon Motierre, who has moved from the tomb to the Prancing Mare in Whiterun. The news that the contract will still be fulfilled will please him, and he will inform you that the Emperor is already preparing to sail to Cyrodiil, however, you still have a chance to get to him. The ship "Kataria" on which he sails is still standing in the port of Solitude. He is also in the port, so you have the opportunity to return the favor to him. Stock up on patience, master keys and go fulfill the contract.

After killing the captain who is standing on the pier of the Imperial Trade Company warehouse, swim straight to the ship that is on the water in the middle of the bay, climb the anchor chain and fall into the hold. Wait until the movers finish their work and disappear into the room. On the way you will have a dining cabin containing a bard and one guard. Both will sit with their backs to the stairs. Wait for the second guard to disappear into the next room and run up the stairs. Ahead of you will be a door with an expert-level lock and another staircase. Next are the Emperor's chambers with a master-level castle.
The Emperor is already waiting for you. He is ready for his death, because he knows that the Dark Brotherhood is not retreating. However, before he dies, he will ask you to kill the one who ordered him. It is your right to comply with his request or not.
Amon Motierre already knows about what happened, and your reward is already waiting for you where Motierre performed the Dark Sacrament - in the Volundrud tomb. There will be 20,000 gold hidden in the urn.

"Where to hang the enemy's head"
(Where You Hang Your Enemy's Head)

Nazir and Babette have already settled in the Dawnstar refuge, but its appearance still leaves much to be desired. Nazir will invite you to talk to Delvin Mallory from Riften, who he already knows, who will agree to help you with the situation. Go to the Rat Hole and meet with the buyer. Here are his prices:

New flags - 1000 gold;
Torture room - 5000 gold;
Poisoner's Corner - 5000 gold;
Secret entrance - 5000 gold;
Master's bedroom - 3000 gold.

Everything will be ready when you arrive. The rooms are furnished, the victims are moaning in the torture chamber, and Nazir has already found new people.

"The Dark Brotherhood is forever"
(The Dark Brotherhood Forever)

This concludes the main quest line for the Dark Brotherhood. But the Mother of the Night will continue to speak to you, so do not forget to visit her, and she will supply you with new customers. If this money is not enough, then Nazir will also have simple contracts (if you have not completed them yet).

Additional tasks

« Nazir's contracts »


I

So, Nazir gave you the first contracts. There are three of them in each, as expected, you need to kill the ordered victim. You can perform them either at once or each one separately.


(Beitild) - owner of the mine in Dawnstar. Previously, she was in business with her husband, but now she is in a quarrel with him and is his competitor.
(Ennodius Papius) is an imperial from Anga's Mill. To be more precise, he lives a little east of the mill itself in a tent by the river.
(Narfi) - a beggar living on the outskirts of Ivarstead. Sometimes it goes down to the river.

All three victims are extremely simple; eliminating them does not require any wisdom. After completing the contracts, return to Nazir.



II

Nazir will give you two contracts - to kill the Nord Hern and the orc Lurbuk.


IN
an Empire vampire who lives with his vampire girlfriend Hert at the Half-Moon mill, north of the shelter. It is not necessary to kill a friend, but it is not forbidden either. Don't forget about vampires' vulnerability to fire, and also that they can infect you in battle.
Orc bard from Morthal, who lives in the local tavern. They say that he is a useless bard, and Nazir even had to organize a lottery for the customer. At night, the orc sleeps in one of the rooms.


III

The following contracts, available after completing the quest "With the Death of Silence", are not included in the list of mandatory ones. Completing them can become an additional source of income for you, and will also help you gain respect from Nazir.

(Deekus) - Argonian, marauder. He makes a living from what he finds on sunken ships. His camp is located in the very north of Skyrim on the seashore.
(Anoriath) - Bosmer from Whiterun. He has a trading post in the city and is a co-owner of the Drunken Hunter along with his brother Elrindir. Sometimes he leaves the city to hunt.
(Ma"randru-jo) is a skilled Khajiit magician traveling with a caravan of traders between the cities of Skyrim - Markarth and Whiterun.


(Helvard) - Nord warrior from Folkreath. Lives in the Jarl's Longhouse and is his housecarl. "Search for an Assassin from the Past"
(Locate the Assassin of Old)

This quest can only be obtained after completing the Breaching Security quest. Moreover, you must fulfill an additional condition. As a reward, you will receive Olava's talisman, which makes it possible to learn a special prophecy.

Go to Whiterun and present the talisman to Olava the Feeble. She will understand that you came from Gabriella and will tell you that soon you will have to find the Dark Brother - an assassin from the past who found his peace in one of the tombs in the north-west of Skyrim.
Your goal is the Deepwood Redoubt tomb, located in the mountains near the settlement of Dragon Bridge. The dungeon, inside and out, is stuffed with Outcasts, as well as all sorts of traps, there will be one door locked with a master-level lock, but in the nearest room there will be one of the Outcasts who has the key to it.

You will have to go through the tomb; from it you will find yourself in the Forest Valley - a spacious camp of savages, surrounded on all sides by rocks. It is necessary to cross this camp and enter the next tomb - the Witch's Nest (Hag's End). Witches and sorcerers will be waiting for you there, and magic runes will be added to the traps. You don't have to go far: in one of the rooms behind the throne there will be a secret door that opens with a lever on the wall. Behind the door in a small room will lie that same assassin.



"Search for caches"

If, when restoring the Dawnstar shelter of the Dark Brotherhood, you bought a “torture room” from Delvin Mallory, this will give you several more additional tasks with a pleasant reward. There will be four total victims of torture in the cell, and, accordingly, there will be the same number of hiding places that they will point to in order to stop the torture.

The first cache is in an old swamp stump south of Solitude.

The second one is north of Windhelm in a hollow stone.

The third is located in the tundra west of Whiterun, also in a hollow stone.

The fourth cache, in which the treasures are hidden, is located in a hollow stump not far from Riften.

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The Elder Scrolls V: Skyrim is one of the most popular games of our time. A huge fantasy world, various interesting tasks, a large amount of ammunition and weapons, interesting combat and magic systems, great music and an original plot. The world of the "Old Scrolls" is also interesting for its various guilds. One of the most mysterious is the Dark Brotherhood. It's not that easy to get there. So how do you join the Dark Brotherhood in Skyrim?

History of the Brotherhood

The Dark Brotherhood is a secret guild of assassins that has been shrouded in shadow and darkness since its founding. The activities of this organization spread throughout Tamriel. That is why many players often ask the question: “How to join the Dark Brotherhood in Skyrim?” The history of this society originates from another group of assassins called the Morag Tong. During the Second Era, a number of Tongs left there, forming their own guild, the head of which is the so-called Mother of the Night. The Dark Brotherhood is a cult that worships Sithis, the god of Death and the Void. Once upon a time, the Brotherhood was one of the most powerful organizations in all of Tamriel. In those days, there were the so-called Five Tenets - sacred rules that a member of the Brotherhood should not violate, so as not to incur the wrath of Sithis. During the civil war that broke out in Skyrim, the Dark Brotherhood actually collapsed. Almost all shelters were destroyed. Its numbers have also decreased. So, let's figure out how to join the Dark Brotherhood in Skyrim.

Secret organization structure

It was precisely because of its mystery and closeness that the Dark Brotherhood penetrated Skyrim. How to join there? This question worries many fans of the game "The Old Scrolls". But before we answer it, let's figure out who is in charge. As you know, any secret society has its own hierarchical ladder, and the Dark Brotherhood is no exception. Skyrim is one of the last refuges for these shadow killers. However, after the civil war, the last Hearer was killed - a man who listened to the speeches of the Mother of the Night and conveyed instructions to the Black Hand, and he to his minions. These five people, like fingers on their hands, had their own “nails” - the Stranglers. It was they and ordinary assassins who carried out the tasks. So, everything is clear with the structure, the main question remains unresolved. How to join the Dark Brotherhood in Skyrim?

First steps

The Secret Brotherhood is a guild (or rather even a cult) of secret assassins. As such, there is no recruitment system for this organization, because it is secret and hidden from the authorities in the Skyrim region. Oh, and it’s mysterious - the Dark Brotherhood... How to join there? First you need to find the boy who ran away from the orphanage in Riften. There are several ways:

Chat with the bartender about rumors;

From Maul, who lives in Riften, by showing him you can learn about the existence of the Dark Brotherhood;

You can simply visit the Riften orphanage;

In Windhelm, you can talk about this topic with Idesa.

In any case, regardless of the option you choose, you will learn about the boy Aventus Arentino, who is trying to summon a killer using an ancient ritual in order to eliminate the evil and selfish abbess of the orphanage. Finding his home in Windhelm is not difficult, and the castle is simple.

Quest "Lost Innocence"

In the house, the player will see Aretino himself, who performs the ritual of summoning the Mother of the Night and mistakes the person who enters for a murderer. The guy asks you to kill the old woman Grelod, who runs an orphanage in Riften.

Quest "Noble Orphanage"

This task is easy to complete. The shelter itself is located near the northern gate in Riften. Entering the gray building, the player sees how Grelod treats the children. You can kill her in different ways. Or right on the spot, in front of the children, who will not be afraid, but, on the contrary, will be incredibly happy. You can wait until she goes into her room and finish her there (there is a textbook on theft next to the bed). Upon returning to Windhelm, Aretino will give you a large dish - an heirloom. After this, you will almost come close to resolving the question of how to join the Dark Brotherhood in Skyrim. So, you can go two ways. In the first case, you can wait for a messenger who will bring a scroll with the imprint of the Black Hand and the inscription “We know.” The second option is to go to bed.

Last steps

How to join the Dark Brotherhood in Skyrim? If you chose the second option, that is, you fell asleep after completing previous quests, then the introduction will be quick. Waking up will not be the most pleasant. It is not known how the members of the Brotherhood were able to carry you past the guards, but they did. Since the player has fulfilled the contract of the Brotherhood, but is not a member of the organization, he is required to pay a certain penalty. You will wake up in a room where three defenseless victims and Astrid, the head of the Dark Brotherhood, will appear before you. One of these three will have to die by your hand. It is necessary to make the right choice, asking each unfortunate person how he ended up here. You can simply use the spell “Finding the Path”. The real target is the Khajiit Vash. Although, in essence, there is no difference in who you kill. You can cut at least all three. In any case, you will be accepted into the organization. As you can see, in the game "Skyrim" joining the Dark Brotherhood is not something very difficult. After the murder, Astrid invites you to the “family” and shows you on the map the last refuge of the Dark Brotherhood, which is located in a cave near Falkreath. As you approach the doors, you will hear the question: “What is the music of life?” The answer will be the phrase: “Silence, my brother.”

Map Plans

Vault of the Dark Brotherhood

Region Falkreath Hold Zones Vault of the Dark Brotherhood Creatures Fox Characters Astrid, Babette, Nazir, Cicero, Arnbjorn, Visara, Gabriella, Night Mother, Festus Krex Vault of the Dark Brotherhood(orig. Dark Brotherhood Sanctuary) - settlement in the game The Elder Scrolls V: Skyrim.
  • Location codes:

DarkBrotherhoodSanctuary
DarkBrotherhoodSanctuaryExterior

Description

It is located to the west of Falkreath, in a coniferous forest, in a cave inconspicuous to an outside observer. The entrance will open only with the beginning of the Brotherhood plot, since those who want to enter must give a special password.

This is the last stronghold of the Dark Brotherhood in all of Tamriel. The once powerful and terrifying organization across the continent now has only seven members. As the plot progresses, the eighth character arrives there - Cicero with the Mother of the Night. The Night Mother has been dead for several centuries, but she draws wisdom and knowledge from Sithis himself, and Cicero is quite alive, but rather crazy, so the two of them can be considered one full-fledged character.

Items

Characters

  • Astrid is the leader of the remnants of the Dark Brotherhood.
  • Arnbjorn is a werewolf, Astrid's husband.
  • Babette is an “eternal child”, a vampire, a teacher of the Alchemy skill (“Master”).