Best crusader weapon diablo 3. Diablo III theorycraft: crusader - commander. About the character development option

09 Jul Rosehip in Akkan: A topic for build connoisseurs. Hello Crusader fans. Please help me get detailed answers to ambiguous ones; not found on forums and Google; but very relevant questions for me. Build: Akkan Armor (5 pieces) + Summoner's Thorns (2 pieces). Questions: 1. Does area damage deal more than 100% damage? For example: I have 120% area damage, does this mean that with a blow (the “Punishment” skill) I will deal not 100%, but 120% of the damage to the enemies adjacent to my target? 2. Does area damage work on the skills: Bombardment, Consecration (with runes for spike damage)? 3. Weapon "Cleaver": its property "attacks deal 75%-100% of the damage of spikes" works on the skills: Bombardment, Consecration? 4. Weapon “Cleaver”: its property “attacks deal 75%-100% of the damage of thorns” works, in general, for skills; or just a simple attack? 5. Weapon “Cleaver”: does its property “attacks deal 75%-100% of spike damage” multiply with other bonuses for spike damage (during attacks), or are added to them? Also, please answer a few more practical questions about this build (Akkan's Armor (5 pieces) + Summoner's Spikes (2 pieces)): 6. Which of the one-handed weapons (Cleaver, Pig Cutter, Doomsayer) will give more damage to monsters? And why (detailed answer, with examples if possible; please). 7. What are the attack speed breakpoints for getting procs for 2 pieces of the Summoner's Thorns set? Each build is interesting not only in terms of effectiveness, but in terms of the specifics and mechanics of the game. This is why it may be of interest to some players. For this reason, it should have a separate topic on the forum: for theoretical acquaintance, getting answers to specialized questions and discussing the features of playing with this build. On our forum there are topics on Rosehip in the Summoner. This is a slightly different build. Therefore, there is no point in looking for exact answers to the above questions: the information will not be on 100% reliable; And there is no topic specifically on this build, which I find very sad - the build is interesting and playable for both rifts and medium VPs (without problems, in half the time, I complete 84 VPs (without caldesans). Now, such a topic, we have. darklord 10 09 Jul

26 Jun PTR 2.6.5. Cross. Hi all. I would like to know from those crosses who ran on the PTR how things are going with the cross, taking into account the fact that the shield and flail for Captain America were buffed for the LON assembly? Anything else new to say? Anna 9 26 Jun

12 Jun Discussion of crusader builds and equipment. Actually the subject. The first topic for the section, and although it is still too early to discuss, we must start the section somewhere. Evilet 3738 12 Jun

08 Jun Passive "Good Deed" Hi all! The description of the passive https://eu.diablo3.com/ru/class/crusader/passive/holy-cause states that the crusader will restore up to 1% of his total health every time he deals damage. If I understand correctly, this is not the same as restoring HP from a hit. I decided to play through the “Consecrated Shield” with the “Cleaving Shield” rune. With all legendaries, after the first hit on the enemy, the shield is divided into 3 pieces, each of which ricochets 6 more times. Those. almost 20 hits on various targets in one throw (which, by the way, is free and the spell is spammed non-stop). However, in this situation, the level of red liquid in the circle on the left side of the panel is in no hurry to creep up. :(The damage type of the ability is light. The damage type of the rune is light. Even on the flail, the damage type is light. Does anyone have any information on this issue? How does this passive actually work? Hatchet 0 08 Jun

04 Jun Invoker in spikes (bugs or fix)? I want to sum it up and put an end to it. After crawling around the Internet, forums, old topics, videos from YouTube, I came to the conclusion that the physics is caused by the gear (not the SS ring), the damage in the area and the crucible does not work or...??? And so, Invoker in Thorns, Klenov even studied this topic from A to Z, with the release of patches there were no comments from the blizzards, so that there were fixes, certain corrections... WelcomeTo13 37 04 Jun

10 Apr Divine Power Having decided to try out the Crusader and seeing the “Divine Might” passive, I wondered: Doesn’t the 20% damage nerf kill the damage advantage that a two-handed weapon usually gives over a one-handed weapon, taking into account the difference in attack speed? Suneku 1 10 Apr

10 Apr Are one-shots the norm? This is a question for you, friends. I’ve been playing on a non-seasonal character for 80 hours, and during this time I’ve already been playing on torture 13. It would seem that there’s a catch, the problem is that I’m on the 13th torture, that on the great portal of level 70 all the mobs are one-shotted and don’t carry me through at all . All because of this summoner set. It’s normal that I can’t equip any other set or take other abilities, otherwise the mobs won’t rush through at all, in this build they all get one-shots. I thought maybe the problem was me, I tried to change clothes, but with no other set there was such damage. Am I simply not using the potential of other sets and legendaries correctly, or have I broken the game, and in such an imba-set I walk around and poke my finger at one-shot portal bosses in 2 seconds, and is everything different for other characters/classes? Or if you play on a seasonal character, not all sets and not all legendaries are available there, but only certain ones? I just can’t understand, was this how it was intended, or did I break the system? Zoulkax 6 10 Apr

09 Apr Video: "Double Cruise 130 12:20" Good evening, Mainstat brothers. I’ll try to inspire you a little and please the Crosses at the moment and excellent three-killers and excellent bosskillers. Enjoy watching. https://www.youtube.com/watch?v=BlmMmmcFibY REDVILAYN 1 09 Apr

25 Mar Who is canonical to play and who is it? THE END OF HER CRUSADER I followed the link (Crusader: find out the hero's story) in the description of the crusader (https://eu.diablo3.com/ru/class/crusader/) - this story gave rise to several questions: 1) Is the hero's story canonical? 2) If this is canon, then for the sake of canon you need to play a woman? 3) The story ends with Lilsa (the daughter of Reiter - the owner of the Oasis tavern) agreeing with Anaji’s proposal to become a crusader, they go together to the fallen star - this all means that in diablo lll we control Lilsay, who took the name Anaji after her death during the journey to Tristram (by the way, in one of the first tasks you can read how our crusader says that we need to find a student - this means one of them died)? And it’s possible that Lilsa died! Please help me figure it out)) THANK YOU in advance for your answer;) STRATEGIST 2 25 Mar

16 Mar How to kill Maltael with a cross solo on a master? I'm dying for the 4th time already. The cross is not so hot, but it removes half of his health, and then I’m constantly dying from its fire. Tell me what to do, maybe change the build? What is the best way to wet it? zaknaifen 16 16 Mar

21 Feb I'M COLLECTING A TOP BUILD FOR A CRUSADER Hello people! I've been playing Diablo relatively recently, no more than 100 hours. I decided to upgrade the crusader in season 16 and came up with an interesting build.. 30 hours of play = easy farming lvl 60. portal. I'm going through the adventure on Torment Xlll. It's most convenient to lay down a bunch of mobs. Bosses also go down quickly, since the main perk is (wide swing), and the set increases the attack speed - restoring anger allows you to hit every 5 hits with the "Wide Swing" perk, taking into account 13,000%. (Almost eternal anger at the crusader) Video breakdown of the level 60 portal: https://vk.com/video23700483_456239476 (uploaded to VK, because it’s faster) Here’s the build (the stats have not been updated - at the time of publication the damage was 1.1 million): https: //eu.diablo3.com/ru/profile/Ympuuuu-2802/hero/117406418 P.s. there are shoals, they are quickly demolished (perks help you last longer + vampirism). I am solving this problem at the moment - by pumping up strength and armor. I will be glad to hear your opinion) Ympuuuu 3 21 Feb

12 Feb Builds with Howll's Insight Hi all! I couldn’t find any up-to-date information on builds from https://eu.diablo3.com/ru/item/blessed-of-haull-P2_Unique_Belt_05 It seems like an interesting mechanic that allows you to stay away from the battle, which will greatly increase survivability, you can use rings for 50+ 50% damage from alternating abilities, you can use Akila's cuirass. Does it make sense to collect or is it not relevant now? Unfortunately, there is not enough time to study the issue myself. Does anyone have experience using it? raskalbass 1 12 Feb

12 Feb Pet breeding Hello, crusaders.?page=1 or video with examples of gameplay on T6 in different variations: https://www.youtube.com/watch?v=IvNeFuqi5zc and https://www.youtube.com/watch?v=lRU72L1gDbw In your country, I see, pet breeding is more common. I'm thinking about creating such a crusader. I would like to ask your opinion how strong he is (the goal is high-speed farming of T6), I really want to see a video demonstrating the gameplay and your expert assessment of what is better - a barbarian pet breeder (see video above) or a crusader. Ings 34 12 Feb

10 Feb LoN Rebuke + Fire 100% + Scourge dachshunds I tried to put together a LoN build for the cross on fire + reprimand (in the cube, Jan's pants + editsvo ring) in all the things I could, I increased the CD and in the end I got a figure of 66.06%, and with this figure, the account still recharges for about 10 seconds. those. a complete rollback is not enough. Without an account we will die. so I took unity into the cube and onto the satellite. You can also take “zodiac” instead of unity, but there won’t be much of an increase and the remaining cooldown time of the akkana will decrease to 6-7 seconds. The result is like this - 9.3kk damage from fire. if instead of unity you throw SS - the elemental damage is a little more than 10.5kk https://i.imgur.com/ZN7hmfm.jpg then I picked up this sword - Scourge and it says that the damage from fire is 1800-2000% with a chance of 45 %. This skill works almost every hit, but significant damage is not visible on the screen. https://i.imgur.com/k40eNcq.jpg who is good with mathematics? where is the damage? if I take the Primordial Crucible instead of this sword, the damage to mobs remains at the same level: (I threw the current profile into the d3planner https://www.d3planner.com/458543909 p.s. maybe the Scourge there has a scattering radius of 5 meters and that’s why I I don’t see a significant difference? ZampolitAS 1 10 Feb

09 Feb Question for experts: “True memory” Guys, hello everyone. Well, I've been playing D3 for about 3 weeks. For some reason, everyone is criticizing the two-hander "True Memory" in the light assembly. I kind of run with it, I put “Joanna’s Argument” through the cube. Stats: 1790-2234 damage from light 1457 strength 1452 survivability - 10% cost of anger + 265 to strength (from improvement) 2.6% chance of slowing down drilled a hole for an emerald (+130% crit) Why is he not very good? I feel comfortable with him. Through it, the “Hallowed Hammer” merges very kosher with the “Falling Sword”, if you get the hang of it. Tried the ancient "Joanna's Argument" with the "Crucible" through the cube. Yes, it’s easier to kill RB, but you still have to get to RB in the VP)))) P.S. How to shift clothes on this forum? rds 3 09 Feb

29 Jan Need help with the "Summoner's Thorns" build Are there any cross folders here?) Look at my thorn bearer, what should I change in it and everything is right, I hardened it?) Persh 27 29 Jan

26 Jan Akkana set via Censure question. I have a question: does the hero's damage affect the damage of the rebuke? Why did I ask such a question, it’s simple, I rolled the primordial amulet and there I had to choose either to put 100% critical damage, or 20% light damage, can anyone tell me which is better? Ast1onaX 12 26 Jan

23 Jan Cross in Season 16 and patch 2.6.4. Cross. Season 16 and patch 2.6.4. Hi all. I would like to know the latest news from those who run in PTR for this class. Please tell me what and how))) Anna 36 23 Jan

22 Jan Akkan Armor Dungeon I usually don't have any questions about the mechanics of the game, but I'm confused here. It requires hitting at least a dozen opponents with Reprimand 12 times. What would seem simpler? They run up on their own, we hit - we hook at least 14-19. But the problem is different. Let's say I hit a group of enemies with Reprimand, hitting 14 of them. Most are alive. I again wait until they surround me and hit (I should hit at least 11-13), but the game reports that I only hit two! How is this possible? As a result, each group can only be hit once, because no matter how many enemies survive, a second strike will only hit a couple of enemies, regardless of how many of them are standing around. The rest take damage but are not counted towards the counter. Okay, so each group only needs to be hit once, which would require twelve groups of enemies. There is not so much on location! Apparently the game wants me to hit the same group repeatedly but doesn't count the hit. As a result, the dungeon is impassable. Therefore, a question arises regarding the mechanics of calculating damage from Reprimand. When does the game not consider an enemy to be taking damage when they take damage? ZakPSX 3 22 Jan

11 Jan Cry for help =) Hello everyone, please look at my Motaro cross, what needs to be added there for durability to appear, otherwise at 60 VP I’ll die from just the sight of the mobs =)) Nattramn 12 11 Jan

24 Dec cdr Guys, I don’t understand how the cdr works. I know that the mechanics are dimming. I saw a cross, he has no cdr on 1 ring, while he has cdr on the shield of 8% and on gloves 7%, weapons 10%, 1 ring by 8% and a crown and he has 66% cdr, but I have 58% with Why do I have both rings by 8%, shoulders by 8% (he too), gloves by 5%, a shield by 7% and a cannon by 10%, why does he add more frame than me? JUICE 8 24 Dec

10 Dec Give me some advice!! Hi all! I want to immediately apologize if my questions seem stupid and ridiculous. I recently started playing Diablo 3 as a cross. And I had a few questions: I have the legendary catfish (gogok, curse of the captives and the smitten lvl 56). 1. At what lvl is it better to insert them into gear or weapons? Which ones and where and with what gems? Thanks in advance for your answer. djunk 1 10 Dec

07 Dec Shield selection Good afternoon. Cross for reprimand. There is a shield of freedair's wrath, not ancient: 8% cdr 10% ksh 15% damage from censure. In bed affix 725 to censure There is a primordial shield of freedair's anger in which you can roll the affix. Question: continue to use the first shield? Or roll the cdr in the original one and harden it? Magnus 3 07 Dec

04 Dec Novice Crusader Good afternoon everyone. Played d3 with euro release 3 weeks forty. A couple of years ago I bought the RoS add-on and decided to rock the magpie and run around with it a little. He carried out assignments, poured bloody fragments into Kadale, and even closed several great portals solo. But after a month of playing I got bored and forgot about it. Now I'm back and decided to create a seasonal hero. The choice fell on the crusader. First impressions - cool, a fighting machine, it goes into the crowd and smashes everyone to pieces. After a dead forty, it’s a thrill to play. I played most of the campaign on Master difficulty. There were no problems. But in act 5 things started to go crazy. On the Master, he even died once on the pack on the way to Pandemonia. I beat mobs for a very long time. After that I had to demote him to Expert. I spent a long time and painfully picking at Adria and Malthael. In profile, he now baked Chimtob under Maltael - he pounded with a blow from his shield. And the whole campaign was carried out in the same spec as it is now, except for the shield strike. On PKM there was a skill with a wide scope, it seems. Eats 20 anger. Please advise how to further develop the character. I only play solo. The gear so far is only the one I’m wearing + in the chest there are low legendaries waiting for the Kanai cube. So far the main problem is damage. I've been picking for too long Pah 10 04 Dec

14 Nov Fast Fan party There are thoughts for a fast non-meth group. Of the supports, viz-sap and var or monk. From the demagers: dx on daggers with a mark and a wolf and a cross. In theory, it shouldn't turn out bad, although, of course, it can't be compared with the official meta. I'll say that about 3 out of 4 have strongman's bracers, and that's 90% bonus damage. 1) Viz sap bonus to damage (dome 15%, freeze 33%, passive Cold Blood 10%, toxin 10%, radiance of ice + 10% crit, + 10% attack speed inside the dome) bonus to durability + ~ 50% inside the dome . Strongmen+30%. 2) Var sap (scream for 25% bonus damage, 10% lacerations), bonus to durability from the scream + 30% to slope, 25% crowd laws. Strongmen+30%. 2.1) Monk sap (monk assembled with 2 pieces of hive for hanging palms for bonus 15% damage, mantra attacks speed + 10%). Strongmen+30%. 3)Dx (wolf -15% multiplicative increase in damage, mark with the infection rune 15% additive damage). in the theory of Retribution among dkh. 4) Cross (principle of attacks speed 7-15%). Strongmen+30%. Thus, dh acts as a kind of bosskiller for solo targets, the cross sorts out the heaps. Actually, the question for this forum thread is: is there a cross with free time to test all this? Algren 14 14 Nov

12 Nov Party 4 players Good day. I play for the cross in Akkan through Reprimand. Build and skills as in solo pushing (https://eu.diablo3.com/en/profile/Magnus-23624/hero/103825703). Tell me, when playing in a party of 4 people, how to make this build more effective? Or is it the same whether in solo or in a party? In other words, what is the correct way to cross in a party of 4 people? Magnus 1 12 Nov

09 Nov please criticize the build - I ask for advice my build - https://eu.diablo3.com/en/profile/French-2641/hero/112641525 (note - I play for fun, without fanaticism, I’m a beginner, I’ve closed 60 VP so far) I put together this build based on Wide Swing in Rolland's set. without a crucible. I like the mechanics of the game - a lot of very fast (after gaining attack speed) and strong hits, good survivability (at 190kk you gain stamina under all buffs). of the minuses - the usual walking speed, I didn’t take a horse - I took a taunt instead. because anger ends quickly. not all things are as they should be - but we are grinding slowly. Why is this build worse than a build with a crucible? what could be added here? Frenchman 4 09 Nov

24 Oct Comparison of two blades. A question. There are two ancient blades of prophecy. In one, the average damage is 300 lower, but the censure is 798, and in the other, the average damage is 300 higher, but the censure is 786. Which is better? And how to calculate this? Inguisitor 10 24 Oct

08 Oct How to survive?)) Hello everyone) When viewing my profile during a seasonal hike, it is clear that my crusader is dressed rather poorly, but the question arose about how to survive. When viewing the profiles of other players, some have less bait than mine, they shoot at 70 VP even in the champion) GoodGame 2 08 Oct

07 Oct Build without complete items. Good afternoon. Conquests are completely impossible for me this season. The only thing that I think can be done is to go through the 45th portal without set items. I've already tried different options, but the damage is sorely lacking. I would be very grateful if you give me links to several options for ready-made builds. Thank you in advance. ChaserMT 4 07 Oct

04 Oct FEAR appears, how to remove it Good day. Please tell me where the fear effect comes from??? The cross is censure, there is no fear on clothes, skills and knowledge. Thanks in advance. hikaGold 4 04 Oct

04 Oct Condemnation through fire Has anyone tried to collect censure through fire, what are the disadvantages of this build, if there was such a topic, stick your nose into it. Rozneritsa 1 04 Oct

30 Sep Game mechanics. Why is it that when I spam Reprimand, it fires much fewer times over a period of time than if I try to hit the GCD with a click. Moreover, these are some sky-high numbers: when spamming, Reprimand is triggered 20 times in 20 seconds, with a perfect GCD press, if you never fail - 30 times in 20 seconds. It's just a wild difference. DirtySouth 1

Crusaders are brave warriors, capable of withstanding the onslaught of countless hordes of demons and undead, and the fame of their indestructible shields spreads throughout Sanctuary. Demons better stay away from the Vengeful Crusader, because this steel-clad warrior is not only ready to fend off their blows - he will fry his enemies to a crisp!

About the character development option

Shields, blocking and tank-like armor are essential attributes of a true crusader. Each of these passionate champions of faith you meet on the battlefield has a story to tell. They will withstand any blows from the demons of the Underworld without blinking an eye and will be able to fully repay their offenders. Heaven's punishment is inevitable!


The larger the group of opponents, the more damage they will receive. More damage - more corpses!

This build for SilverAce99#1196 was inspired by the concept of damage reflection. This is how a character was born who embodied the idea of ​​a kind of “return fire”. The Vengeful Crusader is the result of much work and is "a hero that deals fire retaliation without relying on spike damage." The key to using the character effectively was the Punish skill (with the Roar rune) and a simply sky-high block probability. Your opponents will still regret choosing you as their victim, because with each blow they will cause themselves more and more pain!

Skills

This solid build focuses on buffs (to buff both the Crusader and the party) and makes great use of less popular runes.

Active skills:

  • Punishment (with the Roar rune)
    • The key skill of this development option.
  • Shining Shield (with the "Sacred Judgment" rune)
  • Horse (with the Nightmare rune)
    • Allows you to quickly retreat if you smell something fried.
    • Deals fire damage and is enhanced by stats that you will increase.
  • Court (with the rune "Verdict")
    • A control skill with a short recovery time that allows you to reduce damage received at a crucial moment.
    • Significantly increases the damage of the entire group.
  • Principle of Valor (with the Critical Strike rune)
    • Simply increases damage dealt and combines well with the Judgment skill (with the Verdict rune).
  • Blessed Shield (with Fire Shield rune)
    • Allows you to hit enemies at a distance (which is very useful if you need, for example, to finish off a fleeing demon).
    • The rune allows you to deal area damage in melee combat, which is very useful in skirmishes with large groups of enemies.
    • The only skill in the character's arsenal that consumes anger.

Passive skills:

  • Divine Power
    • Great if you're using Maximus or Flaming Cleaver.
    • When using a two-handed weapon, the consumption of anger is reduced, which will allow you to use Blessed Shield more often.
  • No step back
    • The Crusader must block as many enemy attacks as possible, so the choice of this passive skill is very logical.
  • Update
    • Constantly blocking will result in constant health replenishment.
  • Reliable shield
    • Allows you to use “Shining Shield” more often (with the “Sacred Judgment” rune).
    • Gives a small increase in damage from the skills “Punishment” and “Blessed Shield”.

Alternative skills:

  • Taunt (with the "Try to Hit" rune)
    • Replaces the skill “Horse” (with the “Nightmare” rune) or “Judgment” (with the “Verdict” rune).
    • Additionally increases the chance of blocking, increasing the damage from the “Hallowed Shield” skill and the probability of triggering “Punishment” (with the “Roar” rune).
    • Allows you to effectively replenish your anger supply if the crusader attacks a large group of enemies.
  • Zeal
    • Replaces the skill “Divine Power”.
    • If you only use one-handed weapons, then this passive skill will definitely come in handy.

Items:

As noted earlier, this development option is not very demanding on equipment, so you will have enough space to experiment and customize it “for yourself.” You can adapt it to use items you already have or easily find recommended ones.


The basic set of items is collected, and the crusader’s protection is increased by the equipment he has made himself.

Required items:

  • Cult attribute
    • Found in Horadrim Treasures in Act II.
    • Guaranteed to provide an 11% increase in block probability.
    • Significantly reduces blocked damage (the most effective shield in this regard).
  • Helm of Government
    • Easy to make.
  • Light of Justice
    • One of the few items that increases the chance of blocking.
    • A common item that is not at all difficult to obtain.

Items suitable for this character:

  • Magic fists
  • Ash Tunic
    • Significant increase in fire damage.
    • Reduces the cost of using the “Hallowed Shield” skill (with the “Fire Shield” rune).
  • Maximus
    • Significant increase in fire damage.
    • If you take a good position, you can deal impressive fire damage to several enemies.
  • Conquerors of the underground depths
    • The crusader inflicts a significant portion of the damage through the “Punishment” skill (with the “Roar” rune), which replenishes resources.
  • Ear Belt
    • Reducing the damage inflicted by enemies in close combat allows you to act more effectively in the thick of battle.
  • Blackthorne's Battle Dress
    • The good protection indicators of this set make it very useful for a melee fighter.
    • The four-piece bonus from the set is ideal for tank characters.
  • Cameo of Countess Julia
    • Provides protection from monsters that have the most dangerous property for a given development option.
    • Magic sentries become easy prey.

Alternative items:

  • Defender of Westmarch
    • Allows you to deal more damage than Cult Attribute.
  • Yekanborg
    • Useful if you want to deal damage equally with both Blessed Shield and Punishment.
  • Akarat's Awakening
    • Allows you to almost always keep the most necessary skills at the ready.
  • The last witness
    • If you are playing as a support character, then this shield will allow you to deal damage to more enemies with the help of Radiant Shield.
  • Curse of the Captives
    • The “Censure” skill and “Shining Shield” will allow you to regularly use the increase in damage from this gem.
  • The power of simplicity
    • “Punishment” is one of the main skills that deals damage, and this gem goes well with the item “Conquerors of the Underground Depths”.
  • Taegeuk
    • Increases the hero's survivability if upgraded to level 25.
    • Since this development option uses one skill that replenishes resources and does not spend anger too actively, it will be very easy to maintain the positive effect of the gem.

The main indicators to pay attention to:

  • The increase in block simultaneously increases both defense and damage dealt, since the amount of damage dealt by the Blessed Shield skill depends on the block probability indicator. In addition, the “Punish” skill (with the “Roar” rune) works when blocking attacks.
  • The Crusader must deal fire damage, and any item with the appropriate boost will be useful to him.
  • It is also necessary to increase the protective characteristics (resistance to all types of damage, survivability, + X% to health reserves), since you will often be attacked: this is the whole point of the presented development option. You will not have a chance to repay the enemy with his own coin if you die from the first blows.

SilverAce is experimenting with this progression on Torment III and IV difficulties. It is great for completing quests and entry-level Nephalem and Greater Rifts. I had no problem using this build on Torment VI difficulty, and I definitely want to use it regularly once I get a couple more items I need. I'm wondering what the limits of the Vengeful Crusader's capabilities are.

This development option implies a very risky playstyle, so I would not recommend using it immediately in heroic mode. If you are confident in your abilities, then perhaps a very interesting (and full of adrenaline!) game awaits you.

Why we liked this development option

The Vengeful Crusader is a breath of fresh air. This development option embodies the essence of a true defender of the Zakarum faith, bringing back unpopular skills and items and using them effectively. It is unlikely that you will be able to reach the top lines of the rating table, but you will be able to enjoy exciting battles to your heart's content, rushing into the thick of the battle every time. In the end, this development option allows one to achieve good results. Be sure to increase your block chance and you'll turn your opponents to ashes!


Hello, garage! Stop beating yourself up!

To emerge victorious from such a battle, where life seems to hang by a thread, is simply amazing. In the past, when I played melee heroes, I never wanted to be surrounded by monsters with the Fire Chains ability. But now I have the Punish skill (with the Roar rune), and nothing stops me from wreaking havoc on the battlefield! This is exactly what I wanted!

What do you think of it?

What qualities does your champion of Akarata embody? Do you fight monsters hand-to-hand or prefer to unleash the wrath of Heaven on them from the other side of the map? Have you ever used build options that rely on blocking damage yourself? Tell us about it at

You wouldn't be wrong to call crusaders and paladins the kings of tanks, that's exactly what they are. Due to the huge range of defense spells, the paladin class turns into an impregnable fortress. And with the advent of advanced game classes " Ragnarok"such as Paladin, like a simple tank, can be turned into a killing machine, with a huge supply of health. Just like knights, crusaders have the ability to mount a mount and significantly increase their movement speed.

And so you create your swordsman and are faced with the first difficulty, which stats to upgrade at the beginning. In principle, there are practically no options. When creating a character, we select: 9 strength (STR), 9 dex (DEX) and 9 agi (AGI). This choice is for the standard build of the future crusader; if you have chosen the path of GK Cruise, then pay attention to the builds and what stats you need to download for this.

Strength (STR)- affects the damage of melee attacks, as well as the amount of weight carried (every 10 strength gives a bonus to attack).
Agi (AGI)- affects the attack speed, as well as the chance of dodging.
Dex (DEX)- affects the accuracy of any attacks, and also gives a small bonus to melee attacks (the dex is necessary in order to hit monsters and people). Dex also increases damage from attacks with ranged weapons.
Luck (LUC)- increases the chance of inflicting a critical hit (a blow that completely ignores the enemy’s physical armor and never misses), and also increases the chance of a successful dodge.
Intelligence (INT)- increases the maximum amount of mana, and also increases the speed of regeneration and magical protection of your character (Every 6 ints give +1 to mana regeneration. Every 100 mana also gives a bonus to regeneration).
Vitality (VIT)- affects the total number of lives and the speed of health regeneration (1 vit gives 1% of the total health. 97 vit gives immunity to spells such as stun).

You can read more about the stats and features of the game in General guide to the game. Also in this article you will find some useful tables such as: table of elements or weapon damage table.

And so, we figured out the initial stats. It's time to go upgrade your future knight. You, like everyone else, start out as a noob. At your disposal is a nubo knife and a nubo shirt. We get dressed and go swinging. In order not to click on the monster with the mouse for each blow, you can hold down ctrl, in this case your character will attack the monster until it is completely killed. If you are tired of pressing ctrl, then this procedure can be simplified, press “alt+y” and in the menu that appears, activate the “Noctrl” mod (click on it). Below I will give options on who to download your noob on.

  • Poringi(red drops) - location below Prontera (capital). Here you can ask the priests for castes (they are always there), thereby making your leveling a little easier. Bottles (Empty Bottles) fall very well from the porings, which need to be handed over to buyers. In the beginning, you can earn a little extra money from them.
  • Drops- similar to porings. The only difference is that for drops they give a little more experience, and also another card falls from drops, respectively, which is in demand and therefore will be worth something
  • Sleepwalkers- harmless rabbits, for which you can get a good increase in experience.
  • Fabry(slow green caterpillars) - location up from Gefen. There is a chance to get a good card from the factories.
  • Navels(cocoons) - if it’s really hard for you to beat monsters, then this option is simply ideal. Pupas are immobile cocoons that have a large number of lives and do not attack. Also, navels give a lot of experience and they drop a good card that gives +700 HP (if inserted into armor), very useful for novis. The navels live in the location above Gefen.
Drops
Fabre
Pupa

If you want to earn a little extra money as a noob, as an option you can go to the anthill (location from Prontera below -> below -> below (left teleport) -> entrance in the center of the location (large black dot on the minimap). Here at the very entrance you will find a large the number of ant eggs from which you can fill bottles and other loot, for which you will get good money.It is better to hand over bottles to buyers, they are very often bought for cooking by alchemists.

In principle, this is not the entire list of whom you can use as your future swordsman at the very beginning of the game. Perhaps you will find your own individual way of leveling up a noob.

You can also improve your weapon to speed up your novis leveling. As soon as you have some money (zeny-zeny), we go to Prontera and buy a Main Gauche (knife) from the gunsmith (the store to the right and a little higher from the fountain in the center). Then we go to the blacksmith (the building just below the gunsmith) and sharpen Main Gauche at +7 using Emveretarcon (you can buy it right there from the NPC). Do not sharpen the knife higher, otherwise you may break it. After you have a sharpened knife, you can try to swing your noob on stronger monsters, such as rockers and poporings. Both can be found down -> to the left of Prontera.

But keep in mind that these monsters cannot be killed just like that; you will have to eat a lot of meat to restore health. Meat can be purchased in Prontera from the NPC at coordinates 64.123 (in order to find out your coordinates, you must enter the following command “/where”).

With each new level you have the opportunity to upgrade stats, as well as JobSkill (various skills). From the stats, we first pump up strength (STR) to at least 50 at the beginning and only then think about other stats. In order to pump up stats, press “alt+a” (English layout) and opposite the STR indicator, click the arrow to increase the stat level. As for skills, everything is much simpler, a noob has only one skill, an ability, it needs to be upgraded to level 10. In order to upgrade your skills, you need to press “alt+s” (English layout) and click on the desired skill and then confirm your choice. Each level of this skill gives you new opportunities, they are all listed below.

  • Level 1- the ability to trade with other players.
  • Level 2- the ability to express emotions using animated emoticons.
  • Level 3- it becomes possible to sit (Insert button). Increases HP and SP recovery speed.
  • Level 4- ability to create your own chat.
  • Level 5- you are allowed to join groups (join parties).
  • Level 6- you are allowed to use a Kafra chest, in which you can put your things for storage.
  • Level 7- the ability to create your own group (patya).
  • Level 8- It is allowed to kill players in specially designated areas.
  • Level 9- a change of profession is possible.
  • Level 10- a quest for obtaining a profession opens for you.

In order not to spend money on teleports between cities, use a free warper (Novice Warper). It can be found in every major city and only teleports noobs. This warper looks like an ordinary Kafra. Also, while you are new, after each death you will be restored with half HP and MP.

After you reach 10 jobs (JobSkill), we go to perform quest for obtaining the profession of “Swordsman”.

And so you have reached 10 jobs. We pump up our nubo skills, otherwise the NPC simply won’t give you the quest to get a profession.

We go to the port city of Izlude, location down->to the right of Prontera. On the left side of the city we find the entrance to the swordsmen's guild.

Inside the building we talk with the NPC Swordsman (the name of the NPC may vary).

After a short dialogue, he will ask you to take a test in the room to his right. For you, this room will be on the left. We go inside and talk to the NPC Swordsman at the table.

Then in the same room we go down and talk to the NPC Duty Officer. He will send us to a room to complete the quest.

There is nothing complicated in the quest. You just need to follow three paths to the end, without stepping on any holes. You don't need to kill anyone in the quest. If, however, you inadvertently step on some hole, you will find yourself in a small dungeon, in which you just need to go into the teleporter and you will again begin to go through the path where you stopped.

We reach the end of the third and final path and talk to NPC Mai.

This ends the quest and you receive the treasured profession. I would like to note that among other professions this is one of the fastest and easiest tasks.

Required for skills: Two-Handed Sword Mastery(Lv.1)
Max. level: 10
Class: Passive
Formula: 4 * Skill level
Description: Increases damage from weapons of the One-Handed Swords and Knives class. In the damage formula, it is taken into account after all modifiers except the Element and Card coefficient. This means that the skill's bonus to ATK ignores Vit and VitDef, and is increased by the coefficient (%) of the weapon element and the coefficient (%) of the cards in the weapon

[Level 1] : Attack Power (ATK) +4
[Level 2] : Attack Power (ATK) +8
[Level 3]: Attack Power (ATK) +12
[Level 4]: Attack Power (ATK) +16
[Level 5] : Attack Power (ATK) +20
[Level 6]: Attack Power (ATK) +24
[Level 7]: Attack Power (ATK) +28
[Level 8]: Attack Power (ATK) +32
[Level 9]: Attack Power (ATK) +36
[Level 10]: Attack power (ATK) +40

Requirements: Sword Mastery(Lv.1)
Required for skills: Auto Counter(Lv.1), Bowling Bash(Lv.5), Two-Hand Quicken(Lv.1), Parrying(Lv.10 Lord Knight), Aura Blade(Lv.5 Lord Knight).
Max. level: 10
Class: Passive
Formula: 4 * Skill level
Description: Increases damage from weapons of the “Two-Handed Swords” class. In the damage formula, it is taken into account after all modifiers except coefficient. Element and Card. This means that the skill's bonus to ATK ignores Vit and VitDef, and is increased by the coefficient (%) of the weapon element and the coefficient (%) of the cards in the weapon

[Level 1] : Attack Power (ATK) +4
[Level 2] : Attack Power (ATK) +8
[Level 3]: Attack Power (ATK) +12
[Level 4]: Attack Power (ATK) +16
[Level 5] : Attack Power (ATK) +20
[Level 6]: Attack Power (ATK) +24
[Level 7]: Attack Power (ATK) +28
[Level 8]: Attack Power (ATK) +32
[Level 9]: Attack Power (ATK)+36
[Level 10]: Attack power (ATK) +40

Required for skills: Concentration(Lv.1 Lord Knight), Tension Relax(Lv.10 Lord Knight)
Max. level: 10
Class: Passive
Formula:(5 * Skill Lv) + (Max HP * 0.002 * Skill Lv)
Description: Additionally restores HP every 10 seconds of being on 1 cell without moving (sit, stand, attack). Doesn't work when overweight. Also additionally increases the effect of all healing agents by (10 * Skill Level)%.

[Level 1] : Restore HP: 5 + (0.002% Max HP) / Bonus to healing agents: +10%
[Level 2] : Restore HP: 10 + (0.004% Max HP) / Bonus to healing agents: +20%
[Level 3]: Restore HP: 15 + (0.006% Max HP) / Bonus to healing agents: +30%
[Level 4]: Restore HP: 20 + (0.008% Max HP) / Bonus to healing agents: +40%
[Level 5] : Restore HP: 25 + (0.010% Max HP) / Bonus to healing agents: +50%
[Level 6]: Restore HP: 30 + (0.012% Max HP) / Bonus to healing agents: +60%
[Level 7]: Restore HP: 35 + (0.014% Max HP) / Bonus to healing agents: +70%
[Level 8]: Restore HP: 40 + (0.016% Max HP) / Bonus to healing agents: +80%
[Level 9]: Restore HP: 45 + (0.018% Max HP) / Bonus to healing agents: +90%
[Level 10]: Restore HP: 50 + (0.020% Max HP) / Bonus to healing agents: +100%

Bash

Required: Magnum Break(Lv.5), Bowling Bash(Lv.10 Knight), Aura Blade(Lv.5 Lord Knight).
Max. level: 10
Class: Attacking
SP consumption:
Level 1-5: 8 sp;
Level 6-10: 15 sp
An object: Enemy
Range: 1 cell
Casting time: Instantly
Delay: ASPD
Duration: Instantly
Formula:
ATK = (100+30 * Skill Lv)%;
HIT = (5 * Skill Lv)%;
Stun = 5% * (Skill level - 5)
Description: Deals damage to the attacked enemy, increasing Attack Power (ATK) and Accuracy (HIT) depending on the skill level. The bonus to accuracy (HIT) is calculated based on the character's HIT, and is added to the % of accuracy (HIT) against the enemy. Starting at level 6, there is a chance to stun the enemy if your character has the quest skill [Deadly Blow].

[Level 1] : Attack Power (ATK) 130% / Bonus to Accuracy (HIT) +5% / Chance of Stun (Stun) 0%
[Level 2] : Attack Power (ATK) 160% / Bonus to Accuracy (HIT) +10% / Chance of Stun (Stun) 0%
[Level 3]: Attack Power (ATK) 190% / Bonus to Accuracy (HIT) +15% / Chance of Stun (Stun) 0%
[Level 4]: Attack Power (ATK) 220% / Bonus to Accuracy (HIT) +20% / Chance of Stun (Stun) 0%
[Level 5] : Attack Power (ATK) 250% / Bonus to Accuracy (HIT) +25% / Chance of Stun (Stun) 0%
[Level 6]: Attack Power (ATK) 280% / Bonus to Accuracy (HIT) +30% / Chance of Stun (Stun) 5%
[Level 7]: Attack Power (ATK) 310% / Bonus to Accuracy (HIT) +35% / Chance of Stun (Stun) 10%
[Level 8]: Attack Power (ATK) 340% / Bonus to Accuracy (HIT) +40% / Chance of Stun (Stun) 15%
[Level 9]: Attack Power (ATK) 370% / Bonus to Accuracy (HIT) +45% / Chance of Stun (Stun) 20%
[Level 10]: Attack Power (ATK) 400% / Bonus to Accuracy (HIT) +50% / Chance of Stun (Stun) 25%

Provoke

Required for Skill: Endure(Lv.5), Parrying(Lv.5 Lord Knight), Tension Relax(Lv.5 Lord Knight).
Maximum level: 10
Class: Auxiliary
SP consumption: 3 + Skill level
An object: Enemy
Range: 9 cells
Casting time: Instantly
Delay: No
Duration: 30 seconds
Formula:
Defense reduction (Def) = (6 * Skill level)%;
Attack Increase (ATK) = (2 * Skill Lv.)%
Description: The skill provokes a monster attack, reducing the enemy's Def and Vit Def, but increases its attack (ATK). The duration of the provocation is 30 seconds. Does not affect Undead Element and boss monsters. The skill also breaks ice from frozen monsters.

When using a potion of Aloevera, a level 1 Provoke is applied to the user.

[Level 1] : Enemy Defense (DEF) -6% / Enemy ATK +2% / Provoke Chance 53%
[Level 2] : Enemy Defense (DEF) -12% / Enemy ATK +4% / Provoke Chance 56%
[Level 3]: Enemy Defense (DEF) -18% / Enemy ATK +6% / Provoke Chance 59%
[Level 4]: Enemy Defense (DEF) -24% / Enemy ATK +8% / Provoke Chance 62%
[Level 5] : Enemy Defense (DEF) -30% / Enemy ATK +10% / Provoke Chance 65%
[Level 6]: Enemy Defense (DEF) -36% / Enemy ATK +12% / Provoke Chance 68%
[Level 7]: Enemy Defense (DEF) -42% / Enemy ATK +14% / Provoke Chance 71%
[Level 8]: Enemy Defense (DEF) -48% / Enemy ATK +16% / Provoke Chance 74%
[Level 9]: Enemy Defense (DEF) -54% / Enemy ATK +18% / Taunt Chance 77%
[Level 10]: Enemy Defense (DEF) -60% / Enemy ATK +20% / Provoke Chance 80%

Magnum Break

Requirements: Bash(Lv.5)
Required for Skill: Bowling Bash(Lv.3 Knight), Aura Blade(Lv.5 Lord Knight)
Max. level: 10
Class: Attacker (Fire)
SP consumption: from 20 to 16
An object: Region
Radius of action: 5x5 cells
Casting time: Instantly
Delay: 2 seconds before next Magma Strike
Duration: Instantly
Formula: Attack Power (ATK) = (100+20 * Skill Lv)%; Bonus to Accuracy (HIT) = +(10 * Skill Level)%
Description: Elemental attack (fire), hits an area - 3 by 3 cells (the center is where the player stands, does not require specifying a target). Knocks enemy(s) back 2 squares. In addition to the increased impact, it adds a bonus to increase Accuracy (HIT). When used, it takes away 15 HP, but cannot kill the character. The skill conveys weapon statuses and card statuses

[Level 1] : Attack Power (ATK) 120% / Bonus to Accuracy (HIT) +10% / SP Cost = 20
[Level 2] : Attack Power (ATK) 140% / Bonus to Accuracy (HIT) +20% / SP Cost = 20
[Level 3]: Attack Power (ATK) 160% / Bonus to Accuracy (HIT) +30% / SP Cost = 19
[Level 4]: Attack Power (ATK) 180% / Bonus to Accuracy (HIT) +40% / SP Cost = 19
[Level 5] : Attack Power (ATK) 200% / Bonus to Accuracy (HIT) +50% / SP Cost = 18
[Level 6]: Attack Power (ATK) 220% / Bonus to Accuracy (HIT) +60% / SP Cost = 18
[Level 7]: Attack Power (ATK) 240% / Bonus to Accuracy (HIT) +70% / SP Cost = 17
[Level 8]: Attack Power (ATK) 260% / Bonus to Accuracy (HIT) +80% / SP Cost = 17
[Level 9]: Attack Power (ATK) 280% / Bonus to Accuracy (HIT) +90% / SP Cost = 16
[Level 10]: Attack Power (ATK) 300% / Bonus to Accuracy (HIT) +100% / SP Cost = 16

Endure

Required for skills: Tension Relax(Lv.3 Lord Knight), (Lv.1 Paladin), (Lv.5 Paladin).
Requirements: Provoke(Lv.5)
Max. level: 10
Class: Auxiliary
SP consumption: 10
Casting time: Instantly
Delay: 10 Seconds
Duration: 7 + (3*Skill Lv.) seconds
Description: Allows you to attack and move when receiving damage. A sitting character will not stand up when receiving damage. Does not apply in War for the Imperium zones. The effect of the skill ends after 7 hits received. The delay after using the skill is 10 seconds. Adds +1*Skill Lv. to MDEF.
[Level 1] : Duration 10 sec, MDEF +1
[Level 2] : Duration 13 sec, MDEF +2
[Level 3]: Duration 16 sec, MDEF +3
[Level 4]: Duration 19 sec, MDEF +4
[Level 5] : Duration 22 sec, MDEF +5
[Level 6]: Duration 25 sec, MDEF +6
[Level 7]: Duration 28 sec, MDEF +7
[Level 8]: Duration 31 sec, MDEF +8
[Level 9]: Duration 34 sec, MDEF +9
[Level 10]: Duration 37 sec, MDEF +10

Max. level: 1
Class: Passive
Description: While moving, restores HP 50% more efficiently than at rest. The Increase HP Recovery skill does not work while in use.

To obtain a quest skill, you must have job level 36 and complete a small quest.
First you need to collect some loot:

Empty Bottle: 200 pcs.- can be obtained from Porings in the vicinity of Prontera.
Moth Wings: 1 pc.- can be knocked out from flies (Dustiness) in the location up from Aldebaran.
Padded Armor: 1 pc.- this item is not taken away from the quest, so you can borrow it from friends for a while. If you don’t have any items familiar with this, you can buy it at the weapons store in the city of Izlude. Before purchasing the armor, immediately stock up on the rest of the loot, since the quest takes place in the same city.

It is best to buy from a merchant, as merchants have a very large discount on purchasing items from NPCs. And so, we go to the city of Izlude, the location is down->to the right of Prontera. In the city we find a small building a little higher and to the left of the city center.

Inside the building we buy Padded Armor from the right NPC.

Inside the building we talk with the NPC Knight De Thomas (Knight Tommaso).

We give him the loot and get a new skill.

Max. level: 1
Class: Passive
Description: With this skill, starting at level 5, Bash has a chance to stun your opponent. The chance to stun depends on the level of the Bash skill used.
[Bash Level 6]: 5% chance to stun
[Bash Level 7]: 10% chance to stun
[Bash Level 8]: 15% chance to stun
[Bash Level 9]: 20% chance to stun
[Bash Level 10]: 25% chance to stun

To obtain this skill, you must have at least 30 job level and complete a small quest.
For the quest we just need to collect some loot:

Fire Arrow: 10 pcs.- the easiest way is to ask some archer. Or fly to Sunkenship Island and buy it from the NPC.
Silver Arrow: 10 pcs.- you can also ask the archers or buy from the NPC in the city of Payon.
Banana Juice: 1 pc.- can be dropped from Choco miniboss. Alternatively, you can ask the archers who swing in Gonryun, banana juice drops there all the time and it costs nothing.
Tentacle: 30 pcs.- can be knocked out of Hydra monsters. The easiest location to find them is to the right of Komodo.
Royal Jelly: 5 pcs.

Having collected the necessary loot, we go to the upper left part of the city of Prontera to the swordsmen's guild.

Inside the building at the bottom of the room we find NPC Leon Von Frich (Leon Von Frisch).

We talk to him several times until he takes the quest loot from us and teaches us a new skill.

Max. level: 1
Class: Passive
SP consumption: 5 every 10 seconds
An object: to myself
Casting time: Instantly
Delay: No
Duration: Up to cancellation conditions
Description: In a state close to death (HP less than 25%), it causes rage (equivalent to casting a level 10 Provoke spell on you).
The character's defense decreases and attack power increases as with the Provoke Status. +20% ATK and -60% VitDef.
Lasts until your life is out of danger (HP more than 25%).

To obtain a quest skill, you must have at least 30 job level and complete a small quest.
For the quest we need to collect some loot:

Honey: 10 pcs.- the easiest way is to buy from other players, they are sold very often. Or you can knock out the Vitata monster in the anthill.
Powder of Butterfly: 35 pcs.- can be knocked out from butterflies (Creamy) in the location left->left from the city of Prontera.
Horrendous Mouth: 10 pcs.- can be knocked out from Ghoul monsters on the second floor of the Gefen dungeon.
Decayed Nail: 10 pcs.- can only be dropped from Zombie on the first floor of the Payon dungeon.

Having collected the necessary loot, we go to Prontera’s forge. It is located to the right of the fountain in the center.

Inside the forge we go up to the upper room.

We talk with NPC Juan (Juan) in the corner of the room.

We give him the loot and talk with him until he teaches us a new skill.

Leveling up a swordsman, like most primary classes, is quite boring. There are good combat skills, but due to the low amount of mana and very low regeneration, you will have to use them very rarely. But if, for example, a swordsman is not your first character, then items that restore mana will not become a problem.
Also, before leveling up, you should immediately think about the future profession of a crusader, since there are different types of crusaders: attackers, tanks, main battery cruisers, and so on.

As a rule, the following skills must be downloaded:
Bash Lv.10- this is the main combat skill of a swordsman, and after completing the quest for the quest skill “Fatal Blow”, this skill also has a high chance of stunning a monster or enemy. The skill spends only 15 SP, but even this figure is a large number for a swordsman and you won’t be able to use the skill much.
Increase HP Recovery Lv.10- this skill allows you to quickly restore health even during battle, and having received the quest skill “HP Recovery While”, this skill begins to restore health while moving.
Magnum Break Lv.3- this sometimes helps to push away monsters that have piled up, but it is extremely rarely useful.
Provoke Lv.5 (and higher)- the skill is quite useful and, in principle, many take it not only to the fifth but also to the maximum tenth level. The fifth level is taken as a pass to the Endure skill.
Endure Lv.10- like the previous skill, this skill is also quite interesting, as it allows you to move while receiving damage, and also increases magical defense +10 MDEF at level 10. The first level of the skill is upgraded as a pass to the knight's Peco Peco Ride skill.

A skill build for a swordsman might look like this:

Bash Lv.10
Increase HP Recovery Lv.10
Provoke Lv.10
Endure Lv.10

With this build, all these skills are pumped up by the 41st job level. And in principle, in a simple (not high-level) profession of a swordsman, you can already go and get the profession of a crusader.

First, you can swing on poporings or on the first floor of Payon dungeon on skeletons, zombies and bats. Don’t forget that the main stat for a swordsman, which increases attack, is strength, and that’s why it’s strength that is upgraded at the beginning (minimum 50).
When you feel that they are giving too little for poporings, and you are completely tired of the dungeon, you can go and try swinging in the dungeon of Bailan Island. You can get there through the sailor on the right side of the city of Izlude. On the first floor of the dungeon, the only interesting monsters will be: Cornutus, Marina and Vadon. The remaining monsters give very little experience, but they are also worth beating. All dungeon monsters have the Water element, which means they will be hit harder by weapons of the Wind element. It is best to buy elemental weapons from blacksmiths who do forging. Elemental Damascus could be a good option due to its good attack and the ability to equip a shield in the second hand.

Vadon

If you like the quality in Bailan dungeon, then you can simply go to the next 2nd and 3rd floors of Bailan by increasing the level.

In addition to the Baylan dungeon, there are many places and one of them is the Orc dungeon. One of the advantages of the Orc dungeon is the very quick access to it and the fact that all the weapons and ammunition that you will buy there will be almost identical to what you will use when capturing castles.

On the second floor of the orc dungeon, you can swing well on zenorks, but you will need high accuracy on them and you will have to pump up your DEX indicator a little. In any case, accuracy changes sooner or later. As soon as you have a more or less normal weapon, we get out of the dungeon and swing on the surface on the orc lady. Elemental fire damascus can be a good weapon. Lady orcs give a lot of experience, but they will hit you well, stock up on meat until you have the advantage. In principle, you can upgrade to an orc lady all the way up to the knight profession.

An alternative upgrade can be called a toy factory. We fly to Aldebaran and a little to the right and higher from the city center you will find Santa Claus, who sends him to the island where the toy factory is located. We pass the first two locations and at the very top of the second location we find the entrance to the factory. Here it is better to swing on the second floor on boxes. Be sure to take with you more meat or something that restores health. Be careful, there is an MVP on this floor.

You can also swing on metalings. Using Kafra, we fly first to Gefen, then to Aldebaran, then to Yuno. In Yuno we are looking for an airship on the left side of the city; you will need a little money to enter the airship. Next, we board the airship and wait for the Enbrouch stop. We leave Enbrouch airport and save at the nearest kaffira. We go to the location above, metalings live here.
Also, as an option, you can ride the Desert Wolf in the vicinity of Morok. Of these, a good percentage are knives, which are sold to the store for a good price.

Having taken 50 job level, we set off to complete the quest to obtain a new profession.

You can get the Crusader profession from 40 jobs, but it is not recommended to do this, but you should level up to 50 jobs and only after that go to complete the quest.
The quest is quite long, so please be patient. First of all, we pump up all the free skill points, and then we go to Prontera Castle, which is located in the upper part of the city.

Before completing the quest, you must first obtain two main items: Rosary 1pc. And Holy Water 1pc. You can buy a cross in the church of Pronetra (the upper right part of the city), and ask for holy water from some priest.

If you don’t want to complete the first part of the quest, namely collecting loot from various monsters, you can take it with you Chivalry Emblem 1pc.(can be dropped from: Khalitzburg and Raydric) and Hand of God 1pc.(can be dropped from: Osiris, Deviruchi, Mini Demon and Dark Priest). In this case, the NPC will take the items and skip the first part of the quest, but you must have the items right away, otherwise you will have to collect one of the loot sets later.

Inside the castle we pass forward 2 halls, and in the third hall we turn left and go up the steps.

The head of the guild will ask us to bring one of the sets of loot:

Set 1:

Danggie: 10 pcs.- can be dropped from monsters (Munak) in the Payon dungeon.
Decayed Nail: 10 pcs.- you can knock out Payon from a zombie in the same dungeon.
Stinky Scale: 10 pcs.- can be knocked out of fish (Megalodon) in the location to the right from the city of Komodo.
Worn-out Prison Uniform: 10 pcs.- the easiest way is to knock out the Alligator in the location to the right->right from the city of Komodo.

Set 2:

Skel-Bone: 10 pcs.- can be dropped from Orc Skeletons in an Orc dungeon.
Orc Claw: 10 pcs.- can only be dropped from Orc Zombie in the same Orc dungeon.
Manacles: 10 pcs.- the easiest way to knock out the toy soldiers (Cruiser) is at the toy factory.
Short Daenggie: 10 pcs.- dropped from a monster (Bongun) in the Payon dungeon.

Set 3:

Rotten Bandage: 10 pcs.- It’s best to knock out the trouble from mummies in the pyramid.
Horrendous Mouth: 10 pcs.- It is best to knock out monsters (Ghoul) in Gefen's dungeon.
Lantern: 10 pcs.- It is best to knock out monsters (Skeleton Worker) in the mines.
Jack o" Pumpkin: 10 pcs.- it is best to knock out monsters (Jakk) in the Gefen dungeon.

Having collected the necessary loot, we return to the head of the guild, after which he will send us to the NPC Man in Anguish. To find this NPC, we go down to the first floor and return to the first hall of Prontera Castle. We find the stairs down on the right and go down to the basement.

The NPC is behind bars. Before talking with him, stock up on healing items and wear the best ammunition. Also, to talk with an NPC, you must wear a cross (Rosary), otherwise he will not tell us anything.

After the dialogue, Man in Anguish will send you to a test room in which you just need to run to the very end.

The difficulty of this test is that the room is populated by many monsters, moreover, half of them do not move and therefore you will not be able to escape from them. The easiest way to get through this room is to run along one of the edges using the Endure skill. Fortunately, there is no need to kill the monsters in this room at all.

After the test, we go to the head of the guild, and he, in turn, will send us to the Church of Prontera. Inside the church we go forward to the very end and find an NPC at the altar. Its coordinates: prt_church (95.127).

The NPC will ask 10 questions. You need to answer 9-10 questions correctly; on the second attempt, only 8 correct answers will be enough. The correct answers will be given below.

If the first question is: Which attribute is the most effective in attacking the Undead?

  • Holy
  • Monk Hat
  • Zombie Prisoner
  • Drake
  • Orc Zombie Card
  • Childhood friends in the same village
  • Skeleton
  • Amulet Shield
  • Munak

If the first question is: Which of the following monsters is a different attribute than the others? The answer options will be as follows.

  • Isis
  • Decussate Tsurugi
  • Golden Hammer
  • Marionette
  • Ghostring
  • Shield from Hell
  • Earth
  • Whisper
  • Increase defense against Ghost attacks by 30%
  • Put Holy Water on a weapon and attack

If the first question is: What level of "Divine Protection" do you need to learn "Demon Bane? The answer options will be as follows.

  • Level 3
  • Zephyrus
  • Level 2
  • 80% of normal speed
  • Only Acolytes can learn the skill
  • Curse
  • One preparing for the Holy War

When talking to this NPC, you must be wearing a cross and have holy water with you. Before talking to the NPC, stock up on items that restore health and say that you are ready to pass the test. After this, Patron Knight will send you to the waiting room.

By clicking on the NPC in the waiting room, we will begin to go through the final part of the quest.

Don't rush to run forward; in this part of the quest you need to kill all the monsters that will appear on your way. Once you kill the required number of monsters, go to the teleport at the end of the room.

Then we return to the head of the guild and receive the treasured profession of a crusader.

Divine Protection

Required for: Demon Bane(Lv.3), (Lv.5)
Requirements: Cure(Lv.1)
Max. level: 10
Class: Passive
Description: Increases defense against attacks from undead and demon monsters, formula 3 * Skill Lv + 0.04 * (Base Lv + 1).
[Level 1] : DEF +3
[Level 2] : DEF +6
[Level 3]: DEF +9
[Level 4]: DEF +12
[Level 5] : DEF +15
[Level 6]: DEF +18
[Level 7]: DEF +21
[Level 8]: DEF +24
[Level 9]: DEF +27
[Level 10]: DEF +30

Required for: Heal(Lv.5), (Lv.5 Paladin)
(Lv.3)
Max. level: 10
Class: Passive
Description: Increases attack power against undead and demon monsters, formula 3 * Skill Lv + 0.05 * (Base Lv + 1). Ignores Def from armor, but not VitDef. The damage dealt depends on the character's level.
[Level 1] : Attack power +3
[Level 2] : Attack power +6
[Level 3]: Attack power +9
[Level 4]: Attack power +12
[Level 5] : Attack power +15
[Level 6]: Attack power +18
[Level 7]: Attack power +21
[Level 8]: Attack power +24
[Level 9]: Attack power +27
[Level 10]: Attack power +30

Heal

Requirements: Demon Bane(Lv.5), Faith(Lv.10)
Max. level: 10
Class: restoration
SP consumption: 10 + 3*Skill level
An object: Character
Range: 9 cells
Casting time: Instantly
Delay: 1 second
Description: Heals the target for ((Base Lv. + INT) / 8) * (4 + 8 * Skill Lv.) HP. When used against monsters or players with the Undead element, his holy attack deals damage ignoring MDEF and IntMdef, but only deals half damage with the Holy element. To use against a monster, you need to hold Shift or enable /noshift mode.

Required for skills: Spear Quicken(Lv.10)
Max. level: 10
Class: Passive
Description: Increases attack power when using a spear +4*Skill Lv. When riding Pekopeko, at each skill level, +1 attack power is added. Ignores VitDef Armor, but not Element and Cards.
[Level 1] : Attack power +4
[Level 2] : Attack power +8
[Level 3]: Attack power +12
[Level 4]: Attack power +16
[Level 5] : Attack power +20
[Level 6]: Attack power +24
[Level 7]: Attack power +28
[Level 8]: Attack power +32
[Level 9]: Attack power +36
[Level 10]: Attack power +40

Faith

Required for skills: Heal(Lv.10 Crusader), (Lv.7 Crusader), (Lv.10 Crusader), (Lv.5 Paladin), (Lv.5 Paladin), (Lv.8 Paladin).
Max. level: 10
Class: Passive
Description: Increases maximum HP and increases resistance to attacks by holy powers. The skill reduces damage from all attacks with the Holy element: Holy Light, Silver Arrows, weapons with Aspersio, Grand Cross.
[Level 1] :+200 HP / 5% resistance to holy attacks
[Level 2] :+400 HP / 10% resistance to holy attacks
[Level 3]:+600 HP / 15% resistance to holy attacks
[Level 4]:+800 HP / 20% resistance to holy attacks
[Level 5] :+1000 HP / 25% resistance to holy attacks
[Level 6]:+1200 HP / 30% resistance to holy attacks
[Level 7]:+1400 HP / 35% resistance to holy attacks
[Level 8]:+1600 HP / 40% resistance to holy attacks
[Level 9]:+1800 HP / 45% resistance to holy attacks
[Level 10]:+2000 HP / 50% resistance to holy attacks

Auto Guard

Required for: Shield Charge(Lv.5)
Max. level: 10
Class: Auxiliary
SP consumption: 10 + 2 * Skill level
An object: To myself
Casting time: Instantly
Duration: 300 sec
Need to: Shield
Description: Has some chance of blocking enemy attacks during physical attacks. Can only be used with a shield. If a blow is successfully blocked, the character cannot move or attack for a certain time (Delay).
If Crusader, with the Auto Guard skill activated, holds another character with the Devotion skill (Sacry, Sacrifice), then this character will have a chance to block attacks with the chance of the Crusader. Also, if successfully blocked by another character, the Crusader's delay effect will be transferred to him.
Auto Guard affects all physical attacks, including Asura Strike and all ranged non-magical attacks. If “Auto Guard” blocked a physical attack, then it interrupts the character’s casting skill, including Bash and Grand Cross. If the Lex Eterna effect is installed on the character, and “Auto Guard” blocks the attack, the Lex Eterna effect is removed.

[Level 1] : Physical attack block chance = 5% / Delay = 0.3 sec / SP consumption = 12
[Level 2] : Physical attack block chance = 10% / Delay = 0.3 sec / SP consumption = 14
[Level 3]: Physical attack block chance = 14% / Delay = 0.3 sec / SP consumption = 16
[Level 4]: Physical attack block chance = 18% / Delay = 0.3 sec / SP consumption = 18
[Level 5] : Physical attack block chance = 21% / Delay = 0.3 sec / SP consumption = 20
[Level 6]: Physical attack block chance = 24% / Delay = 0.2 sec / SP consumption = 22
[Level 7]: Physical attack block chance = 26% / Delay = 0.2 sec / SP consumption = 24
[Level 8]: Physical attack block chance = 28% / Delay = 0.2 sec / SP consumption = 26
[Level 9]: Physical attack block chance = 29% / Delay = 0.2 sec / SP consumption = 28
[Level 10]: Physical attack block chance = 30% / Delay = 0.1 sec / SP consumption = 30

Required for: Shield Boomerang(Lv.3 Crusader), (Lv.2 Paladin)
Requirements: Auto Guard(Lv.5)
Max. level: 5
Class: Attacker (Status: Stunned)
SP consumption: 10
An object: Enemy
Range: 3 cells
Casting time: Instantly
Delay: ASPD
Duration: Instantly
Need to: Shield
Description: Allows you to attack an enemy with a shield (effective at a distance of 3 cells), pushing him away several cells, with a certain probability of stunning. Can only be used when wearing a shield. “Shield Charge” pushes the enemy back by 5-9 cells, depending on the skill level. The repulsion effect does not work on GW. The “Shield Charge” skill transfers the “Stun” status: Weapons/Cards with a stun effect are added to the stun effect of the skill.
[Level 1] : Damage - 120% ATK / Chance of “Stun” = 20% / Enemy repulsion - 5 cl.
[Level 2] : Damage - 140% ATK / Chance of “Stun” = 25% / Enemy repulsion - 6 cl.
[Level 3]: Damage - 160% ATK / Chance of “Stun” = 30% / Enemy repulsion - 7 cl.
[Level 4]: Damage - 180% ATK / Chance of “Stun” = 35% / Enemy repulsion - 8 cl.
[Level 5] : Damage - 200% ATK / Chance of “Stun” = 40% / Enemy repulsion - 9 cl.

Riding

Required for skills: Cavalry Mastery(Lv.1)
Requirements: Endure(Lv.1)
Class: Passive
Max. level: 1
Description: Allows the character to ride a Peko-Peko. This gives an additional 25% to walking speed and 1000 weight. The damage modifier for spears against medium-sized mobs becomes 100% instead of 75%. A character on Peko receives a 50% penalty to ASPD, normal attack speed can be restored with the Cavalry Mastery skill. Peko Peko can be purchased from the NPC Peko Peko Breeder. If a character gets off Peko, Peko disappears and must be purchased again.

Requirements: Riding(Lv.1)
Class: Passive
Max. level: 5
Description: Allows you to compensate for the decrease in attack speed when fighting on horseback on Pekopeko, formula 50% + 10%*Skill level.
[Level 1] : 60% attack speed
[Level 2] : 70% attack speed
[Level 3]: 80% attack speed
[Level 4]: 90% attack speed
[Level 5] : Normal attack speed

Shield Boomerang

Required for skills: Defender(Lv.1 Crusader), (Lv.3 Crusader), Shield Chain(Lv.5 Paladin)
Requirements: Shield Charge(Lv.3)
Max. level: 5
Class: Attacker (Element: Neutral)
SP consumption: 12
An object: Enemy
Range:(1 + 2 * Skill Level) cells
Casting time: Instantly
Delay: 0.7 sec
Need to: Shield
Description: Throwing the shield causes damage to the enemy. Can only be used when wearing a shield. The attack power depends on the weight and quality of the shield's sharpening; from ATK, which depends on the stats STR, DEX, LUK; cards that raise ATK (Andre, Bear with Lightning, etc.)
The damage from the skill does not depend on the ATK of the weapon, weapon sharpening, skills that increase the damage from the weapon: Sword Mastery, Provoke, Imposition Manus, etc. The skill transmits statuses from cards and from special weapons, such as Swordbreaker and Armorbreaker. A skill's attack is always a neutral element.

[Level 1] : Damage - 130% ATK / Range - 3 cells
[Level 2] : Damage - 160% ATK / Range - 5 cells
[Level 3]: Damage - 190% ATK / Range - 7 cells
[Level 4]: Damage - 220% ATK / Range - 9 cells
[Level 5] : Damage - 250% ATK / Range - 11 cells

Reflect Shield

Requirements: Shield Boomerang(Lv.3)
Required for: Devotion(Lv.5)
Max. level: 10
Class: Auxiliary
SP consumption: 30 + 5 * Skill level
An object: To myself
Casting time: Instantly
Delay: 1 sec
Duration: 300 sec
Need to: Shield
Description: Returns to the enemy a certain percentage of the damage received from the enemy's melee attack. Can only be used when wearing a shield.

[Level 1] : Return damage = 13% / SP consumption = 35
[Level 2] : Return damage = 16% / SP consumption = 40
[Level 3]: Return damage = 19% / SP consumption = 45
[Level 4]: Return damage = 22% / SP consumption = 50
[Level 5] : Return damage = 25% / SP consumption = 55
[Level 6]: Return damage = 28% / SP consumption = 60
[Level 7]: Return damage = 31% / SP consumption = 65
[Level 8]: Return damage = 34% / SP consumption = 70
[Level 9]: Return damage = 37% / SP consumption = 75
[Level 10]: Return damage = 40% / SP consumption = 80

Holy Cross

Required for: Grand Cross(Lv.6)
Requirements: Faith(Lv.7)
Max. level: 10
Class: Attacker (Element: Holy, Status: Blind)
SP consumption: 10 + Skill level
An object: Enemy
Range: 2 cells
Casting time: Instantly
Delay: ASPD
Description: Strikes the enemy twice using Holy Power. It is possible to blind the enemy (impose the “Blind” status).
When calculating damage, 2 hits of the skill are taken into account.
[Level 1] : Damage - 135% ATK / Chance of Blinding - 3% / SP Consumption - 11
[Level 2] : Damage - 170% ATK / Chance of Blinding - 6% / SP Consumption - 12
[Level 3]: Damage - 205% ATK / Chance of Blinding - 9% / SP Consumption - 13
[Level 4]: Damage - 240% ATK / Chance of Blinding - 12% / SP Consumption - 14
[Level 5] : Damage - 275% ATK / Chance of Blinding - 15% / SP Consumption - 15
[Level 6]: Damage - 310% ATK / Chance of Blinding - 18% / SP Consumption - 16
[Level 7]: Damage - 345% ATK / Chance of Blinding - 21% / SP Consumption - 17
[Level 8]: Damage - 380% ATK / Chance of Blinding - 24% / SP Consumption - 18
[Level 9]: Damage - 415% ATK / Chance of Blinding - 27% / SP Consumption - 19
[Level 10]: Damage - 450% ATK / Chance of Blinding - 30% / SP Consumption - 20

Required for: Devotion(Lv.4).
Requirements: Faith(Lv.10), (Lv.6)
Max. level: 10
Class: Attacking
SP consumption: 30 + 7*Skill Level
An object: Earth
Casting time: 3 sec
Delay: 1.5 sec
Duration: 0.8 sec
Description: Attacks everyone in the area of ​​effect of the skill, spending 20% ​​of its own HP. The casting of the skill cannot be interrupted. Applies Blindness to demon and undead monsters (does not affect boss monsters). The caster deals 3 hits (element of Holy) in the form of a cross with a splash attack, being the epicenter of the attack.
Damage per hit = (100%+40*[Skill Level]%)*(ATK+MATK)*holy element, where:
a) ATK - the damage you inflict on a mob using normal (neutral element) attacks:
- skills that increase attack do not work;
- cards that directly increase ATK or STR work;
- cards that increase damage as a percentage do not work.
b) MATK - the damage you inflict on a mob using neutral type magic: - cards that directly increase INT work.
While casting, your defense is reduced by 1/3.
After the cast, for each hit your HP is taken away in the amount = 20% of the current HP +([(100%+40*SkillLV%)*(ATK+MATK)]/2)*holy element, where:
a) ATK - the damage you inflict on yourself using normal attacks: - the Tara card reduces damage;
- Damage equal to 20% of HP cannot be reduced.
b) MATK - the damage you inflict on yourself using neutral type magic.
- damage (to you) is reduced twice: first due to “half damage to yourself”, then due to the Faith skill (reduces damage from attacks with a holy element by half).
You cannot change the shield while casting.
Skill damage ignores size modifiers.
[Level 1] : 140% ATK
[Level 2] : 180% ATK
[Level 3]: 220% ATK
[Level 4]: 260% ATK
[Level 5] : 300% ATK
[Level 6]: 340% ATK
[Level 7]: 380% ATK
[Level 8]: 420% ATK
[Level 9]: 460% ATK
[Level 10]: 500% ATK

Devotion

Required for: Sacrifice(Lv.3 Paladin)
Requirements: Reflect Shield(Lv.5), (Lv.4)
Max. level: 5
Class: Auxiliary
SP consumption: 25
An object: Party member (excluding self and Crusaders)
Range:(6 + Skill Lv.) cells
Casting time: 3 sec
Duration:(15 + 15 * Skill level) sec
Description: The player takes upon himself all damage inflicted on the specified member of his party (sacri character). If the specified player's level is 10 levels lower than the crusader's level, he leaves a certain zone, teleports or dies, the effect of the skill ends. Does not affect Crusaders. If Crusader has activated Auto Guard, Reflect Shield, Endure, Defender, the effects of these skills will be transferred to sakri characters. The skills of characters on sakri are not interrupted by physical and magical attacks, since all damage is transferred to the Crusader. Crusader takes damage based on the defense (DEF) of sakri characters. and not from your own defense.

[Level 1] : Skill duration - 30 sec / Skill range - 7 cells / Quantity. sakri characters - 1 person
[Level 2] : Skill duration - 45 sec / Skill range - 8 cells / Quantity. sakri characters - 2 people
[Level 3]: Skill duration - 60 sec / Skill range - 9 cells / Number. sakri characters - 3 people
[Level 4]: Skill duration - 75 sec / Skill range - 10 cells / Number. sakri characters - 4 people
[Level 5] : Skill duration - 90 sec / Skill range - 11 cells / Number. sakri characters - 5 people

Providence (Soul Fortitude)

Requirements: Divine Protection(Lv.5), Heal(Lv.5)
Max. level: 5
Class: Auxiliary
SP consumption: 30
An object: Any player other than Crusaders
Range: 9 cells
Casting time: 3 sec
Duration: 180 sec
Description: Temporarily increases resistance to Demons (Race: Demon) and Holy attacks (Element: Holy). The skill cannot be cast either on oneself or on other Crusaders.

[Level 1] : Resistance from Demons and Holy attacks - 5%
[Level 2] : Resistance from Demons and Holy attacks - 10%
[Level 3]: Resistance from Demons and Holy attacks - 15%
[Level 4]: Resistance from Demons and Holy attacks - 20%
[Level 5] : Resistance from Demons and Holy attacks - 25%

Defender (Protective Aura)

Requirements: Shield Boomerang(Lv.1)
Max. level: 5
Class: Auxiliary
SP consumption: 30
An object: To myself
Casting time: Instantly
Duration: 180 sec
Need to: Shield
Description: Reduces damage from ranged physical attacks. During the effect of the skill, the attack speed (ASPD) decreases, which normalizes at the 5th level of the skill, and the character’s movement speed decreases by 1/3. Repeated use will cancel the skill. Can only be used with a shield.
The effects of the “Defender” skill are transferred to the character who is held using the Devotion skill.

[Level 1] : Ranged Physical Attack Defense = 20% / Attack Speed ​​(ASPD) = -20%
[Level 2] : Ranged Physical Attack Defense = 35% / Attack Speed ​​(ASPD) = -15%
[Level 3]: Ranged Physical Attack Defense = 50% / Attack Speed ​​(ASPD) = -10%
[Level 4]: Ranged Physical Attack Defense = 65% / Attack Speed ​​(ASPD) = -5%
[Level 5] : Ranged Physical Attack Defense = 80% / No Attack Speed ​​Penalty (ASPD)

Requirements: Spear Mastery(Lv.10)
Maximum level: 10
Class: Attacking
SP consumption: 20 + 4 * Skill level
An object: To myself
Casting time: Instantly
Duration:(30 * Skill Level) sec
Need to: Two-Handed Spear
Description: Increases spear attack speed. As the skill level increases, the attack speed (ASPD) and duration of the skill increases. Requires a two-handed spear. When changing weapons, the effect of the skill is canceled, and skills such as Decrease Agility (Decrease Agility) and Swamp Mire (Quagmire) are also canceled.

[Level 1] : Attack Speed ​​(ASPD) = +21% / SP Consumption = 24 / Duration = 30 sec
[Level 2] : Attack Speed ​​(ASPD) = +22% / SP Consumption = 28 / Duration = 60 sec
[Level 3]: Attack Speed ​​(ASPD) = +23% / SP Consumption = 32 / Duration = 90 sec
[Level 4]: Attack Speed ​​(ASPD) = +24% / SP Consumption = 36 / Duration = 120 sec
[Level 5] : Attack speed (ASPD) = +25% / SP consumption = 40 / Duration = 150 sec
[Level 6]: Attack speed (ASPD) = +26% / SP consumption = 44 / Duration = 180 sec
[Level 7]: Attack Speed ​​(ASPD) = +27% / SP Consumption = 48 / Duration = 210 sec
[Level 8]: Attack Speed ​​(ASPD) = +28% / SP Consumption = 52 / Duration = 240 sec
[Level 9]: Attack Speed ​​(ASPD) = +29% / SP Consumption = 56 / Duration = 270 sec
[Level 10]: Attack speed (ASPD) = +30% / SP consumption = 60 / Duration = 300 sec

Shrink

Max. level: 1
Class: Auxiliary
SP consumption: 15
An object: To myself
Casting time: Instantly
Duration: 300 sec.
Description: Pushes the enemy back 2 squares. The duration of the skill is 5 minutes, repeated use of the skill cancels its effect. At skill level 1, the probability of pushing the enemy away is 5%. With each skill level, the chance of pushing the enemy away increases by 5%. At skill level 10, this probability is 50%.

To obtain the skill, you must have 40 job level and complete a small quest. First you need to prepare some loot:

Red Potion: 1 pc.- can be purchased from any major tool dealer.
Grape: 1 pc.- the highest drop rate from Blue Plant.
Unripe Apple: 1 pc.- can be knocked out from Porings in the vicinity of Prontera.
Empty Bottle: 3 pcs.- is knocked out of the same porings.
Jellopy: 5 pcs.- again he gets out of the porings.
Sticky Mucus: 20 pcs.- knocked out of Poporings in the location down->left from Prontera.
Coal: 1 pc.- can be obtained in mines, for example from Skeleton Worker.
Cyfar: 3 pcs.- the easiest way to knock out an Orc Lady in an orc village.

First of all, we fly to the city of Gefen and in the center of the city, to the left of the tower, we find NPC Ford.

He will ask you to find Soldier. It is located at the location to the left->down from the city of Gefen. Coordinates: gef_fild13 (297.242). You must have 1 Red Potion with you.

Then we go to the Church of Prontera (upper right corner of the city). Inside the church we go to the end of the corridor to the left of the altar and find the NPC Arther Pastor. Coordinates: prt_church (87.127). You need to have a list of ingredients with you: Sticky Mucus 20 pcs., Empty Bottles 3 pcs., Jellopy 5 pcs., Coal 1 pc., Cyfar 3 pcs., Grape 1 pc., Unripe Apple 1 pc.

We give all the loot and get an antidote for the soldier (perhaps it will not appear in the inventory).

As soon as the attempt is successful, a new spell will appear in the list of skills.

Before you start hunting new monsters, you first need to upgrade your merchant. Firstly, you will be able to sell all the loot you collect for 25% more expensive, and buy consumables for 25% cheaper. Leveling up a merchant won't take you too much time, since you already know how to level up at the beginning of the game. Having received the profession of a merchant, you need to upgrade: Enlarge Weight Limit (level 3), Discount (level 10) and Overcharge (level 10). Later, you can level up Vending in order to sell rare items in your own store.

Of course, having immediately received a profession, there is no need to rush to get started, since you need to get at least the first job levels. First, we level up in the locations where you leveled up as a swordsman, and then we go to new ones.
Leveling up a future paladin will be almost the same as that of an ordinary knight. AT high levels you can try to swing in large parties as a tank, but for this you will need good gear so as not to die. Also an exception could be pumping up the cruise's main battery; this is a less common build, but it still takes place.

Orcs:

One of the most popular places to upgrade is the location with high orcs. Or rather, we are interested in the location to the left of the orc dungeon. There are various orcs here, but we are mainly interested in High Orc. They have the fire element, which means they will be hit hard by the water element. We collect weapons from these orcs, use chant scrolls or ask the sagas to elementalize your weapons and go swing. The inconvenience can be answered by a decent number of Orc Archers. They also give a lot of experience, but unfortunately they have a different element, they are aggressive and have high accuracy. But you can sit in this location for a very long time, up to level 99.

Argiope (Caterpillars):

Quite an interesting monster, especially the large number of them. It is best to beat them in the location down->down from Aldebaran, there are about 70 of them living here. In addition to caterpillars, there are other monsters here, and in principle it’s also good to kill them.

Argos

Pyramid of Moroka:

In the pyramid itself, we are interested in the floors moc_pryd05 and moc_pryd04. At the location moc_pryd05 we will be most interested in minotaurs (Minorous). They have the fire element and will be hit very hard by weapons with the Water element. In addition to the minotaurs, there are also verite dogs running around here; they are also worth beating, if only for their hearts (they are bought to feed pets). Mummies, of which very few are running, may not be touched at all. It is very good to gather minotaurs in crowds and kill them with the massive skills of a knight, whether you are a knight with a sword or with a spear.

Verit
Mummy

On the moc_pryd04 floor we will be interested in completely different monsters, but mainly Isis. There are more than 50 of them living here. The location is very convenient, as it resembles a huge arena. The most powerful monsters here are Ancient Mummy, but there are very few of them and it’s up to you to kill them or not. Most of all you should be wary of the Osiris MVP, which also lives in this location.

Isis
Matyr
Mimic

In addition to these locations, the game has at least a dozen good places to level up. These were given only as initial ones for your future commander.

Your base level must be 99

Your job level must be 50

You must use all available skills (skill points)

Your profession must be class 2-1 or 2-2

You are not baby class

You should not have any items or loot either in your equipment or in your bag (except for a wedding ring or quest items, such as a sign from The Sign quest)

You must have exactly 1,285,000 zeny.

You must not have a falcon (if you are a Hunter), a Pekopeko (if you are a Knight or a Cruise), or a cart (if you are an Alchemist or Blacksmith).

All quest skills you received will return to you as soon as you receive your first upgraded profession.

We fly to Yuno, approach Librarian yuno_in02 (91, 176) inside the Saga Academy (first we go left, at the first turn we go up)

You must have exactly 1,285,000z to pass the first stage. Next you need to go up a little and talk to Book of Ymir Book of Ymir yuno_in02 (93,207).

Next, we go from this NPS down to the end, go left into the port, walk along the path (in the shape of the letter S), and go into the port again. Next, the most difficult part of the quest begins: you need to get into a room with a spiral blue path going down.

As a result, you need to get into a room with a spiral path; in the center of this room there will be a teleport. You only need to enter the central portal and never the side portals.

Then we approach the car (NPC Heart of Ymir) and talk to it.

We leave this room (to the same port where you entered this room), go to the very top, and talk to the Book of Ymir again. Select “Continue reading” and get into the Hall of Fame.

We go all the way up (past the NPCs that will be useful to you when you take an improved profession), go to the next room.

We speak with Valkyrie valkyrie (48, 86), she will make you High Novice and send you to the city corresponding to your profession. You will have 100 status points.

After being reborn, get 9 jobs (by killing monsters), and contact the NPC you contacted when you received your first profession. You don't need to do the quest again, just get the profession.

When you are ready to get an improved profession, you will need to fly to Yuno, talk to the book and, after entering the hall of fame, select the desired NPC.

Pressure (Crucifixion)

Requirements: Endure(Lv.5), Faith(Lv.5), (Lv.2)
Class: Attacking
Max. level: 5
SP consumption: 25 + 5*Skill Level
An object: Enemy
Range: 9 cells
Casting time:
Delay:(1.5 + 0.5*Skill Level) sec
Description: Summons a cross that falls on an enemy and deals damage. The damage dealt is fixed and does not depend on the target's defense and the character's attack power. The skill cast cannot be interrupted.

[Level 1] : Damage 800 / Target SP loss - 20%
[Level 2] : Damage 1100 / Target SP loss - 25%
[Level 3]: Damage 1400 / Target SP loss - 30%
[Level 4]: Damage 1700 / Target SP loss - 35%
[Level 5] : Damage 2000 / Target SP loss - 40%

This is a directional skill, not a zonal one. Ignores DEF and MDEF. Ignores equipment that reduces damage from people. Ignores defensive skills - Assumption, Kyrie Eleison, Reflect Shield, Auto Defense, Parrying, Basilica, Pneuma, Security Wall and Energy Defense. Ignores Lex Eterna (but does not cancel it), i.e. damage is not doubled. Ignores the Ghostring Card. Ignores damage reduction from skills on GW. Cannot be interrupted by the Sage's Magic Rod spell. Ignores Devotion. It is not the caster who receives damage, but those affected by Devotion.
The skill does not ignore Wall of Fog. But if the caster misses due to this skill, there is no delay, and the skill can be cast immediately. Does not work with weapon cards or status cards.
Casting time depends on DEX, and can be reduced by Suphragium and similar spells that reduce casting time. Braga's Song reduces the delay of this skill.
Does not work against boss monsters. Does not affect the Imperium.
After the cast starts, the skill will work even if the caster is frozen or stunned.

Sacrifice (Martyr's Retribution)

Requirements: Endure(Lv.1), Faith(Lv.5), (Lv.3)
Class: Auxiliary
Max. level: 5
SP consumption: 100
An object: To myself
Range: In close combat
Casting time: Instantly
Duration: next 5 hits
Description: Sacrifices a character's HP to increase damage to the enemy. The effect of the skill lasts for 5 attacks.
Every hit you hit an enemy takes away 9% of your maximum HP, and the enemy takes away 9% of your maximum HP * 1.4 (at skill level 5).

[Level 1] : Increase attack by 1 time
[Level 2] : Increased attack by 1.1 times
[Level 3]: Increased attack by 1.2 times
[Level 4]: Increased attack by 1.3 times
[Level 5] : Increased attack by 1.4 times

The skill always has a neutral element. The skill lasts until 5 attacks are dealt or the caster changes cards/reenters the game. While this skill is active, other skills can be used, but their damage is not increased. Damage to the enemy increases depending on your maximum HP, skill level and cards inserted into the weapon. Your attack does not affect the damage dealt. The skill ignores FLEE and DEF. With this skill, your blow does not hit the Imperium, but your lives are still taken away. Reflect Shield reflects damage from the skill. The bonus damage from Magma Strike increases the skill's damage. The enemy in the Security Wall does not take damage, but the caster still loses 9% HP. The skill can be used on bosses.

Requirements: Divine Protection(Lv.3), (Lv.5), Faith(Lv.8)
Max. level: 10
Class: Auxiliary
An object: To myself
Radius of action: 7 cells around the caster
SP consumption:
Lv. 1-5 - 80SP
Lv. 6-10 - 100SP
Casting time: 2 sec
Description: Using the skill causes negative effects on enemies and has a positive effect on the strength of allies. Affects all characters and enemies in the area of ​​effect of the skill. The caster's HP and SP slowly decrease while the skill is active. When Paladin uses a skill, all negative and positive effects are removed from him, including the horn strip and full strip stalk. The skill can be terminated by the Dispell skill. Land Protector can cancel Gospel, but Paladin cannot move until the skill expires or is manually canceled.

Negative effects:

Negative effects affect mobs and enemies in PVP.
1-9999 damage, neutral element. Ignores FLEE, DEF and VIT DEF, and Kyrie Eleison
Places a Curse for an extended period of time. Treated as usual.
Applies Blind for an increased period of time. Treated as usual.
Inflicts Poison for an extended period of time. Treated as usual.
Provoke (Lv.10)
Reduces all defense to 0
Reduces ATK to 0
Reduces FLEE to 0
Reduces ASPD (Movement Speed) by 75%

Positive effects:

Positive effects are applied only to party members. All effects last for 1 minute, except Increase DEF.
Heal for 1-9999 HP
Removes all negative effects (including Curse, Blind, Remove Weapon, etc.)
Blessing (Lv.10)
Increase Agility Lv.10
Enchants a weapon with a holy element
Enchants armor with a holy element
Doubles Max HP
Doubles Max SP
+20 to all stats
Increases DEF by 25%. Lasts 10 seconds
Doubles attack
Increases FLEE and HIT by 50
Grants immunity to all statuses

Shieldchain

Requirements: Auto Guard(Lv.5), (Lv.3), (Lv.5)
Max. level: 5
Class: Attacking
SP consumption: 25 + 3*Skill Level
An object: 1 Enemy
Range: 4 cells
Casting time: 1 second
Delay: 1 second
Description: Deals 5 shield hits to the target.
To use the skill, you must equip a Shield.
The attack is ranged, neutral.
The skill ignores the target size penalty.
The damage dealt depends on the character's accuracy, enchantment, and shield weight.
Weapon attack, enchantment, and cards that increase attack do not affect damage.
Cards that increase damage percentage affect damage, so it is more effective to use weapons with 4 slots.
Lex Eterna doubles damage from all shield hits.

[Level 1] : Attack power + 30%, Accuracy +20
[Level 2] : Attack power +60%, Accuracy +20
[Level 3]: Attack power +90%, Accuracy +20
[Level 4]: Attack power +120%, Accuracy +20
[Level 5] : Attack power + 150%, Accuracy +20

Armor

Below are the best things to do. Of course, some things are not on the servers, and some are very expensive, but we will still focus on the most affordable uniforms.

- increases protection from people by 10%, plus can be sharpened.
- increases magic defense (MDEF) by 15, good for war and in PvP against magic profs. Valkyrie's Manteau- cannot be broken by the skills of other players. Reflects 5% of the damage dealt by melee attacks. Every two sharpenings increase the reflection by 1 percent.
- in a set with Tidal Shoes, increases maximum health by 10%.
- increases magic defense (MDEF) by 10, good for war and in PvP against magic profs.

Footgear

- in a set with Wool Scarf, increase the maximum health reserve by 10%. Increases defense against water attacks by 5%.
- in a set with Diabolus Manteau, increases maximum health by 6%.
- increase maximum health and mana by 20%. For each enchantment you will lose 1% of your maximum mana reserve. For every two enchantments, the defense (Def) will increase by 1.

Shield

Valkyrja's Shield- increases protection from Water, Fire, Shadow and Undead elements by 20%, and also increases magic defense (MDEF) by 5. Almost an ideal shield for passing defenses on main weapons. We naturally insert the Thara Frog card into the shield. Safety Ring- increases physical and magical defense by 3 (DEF+3, MDEF+3). Sometimes it can be used when passing defs.
- increases fire resistance by 10%. When attacking the enemy, you randomly use the following skills: Concentration 1 lvl (1%), Critical Explosion 5 lvl (1%), Fire Ball 1 lvl (1%), Bowling Bash 5 lvl (2%) and Pressure 2 lvl (3% ). In a combo with Ring of Resonance, the following are randomly used: Asura Strike lvl 1 (0.3%), Lex Aeterna lvl 1 (2%), Sonic Blow lvl 5 (5%), Investigate lvl 5 (2%) and Meteor Assault lvl 2 (5 %).
- When attacking the enemy, you randomly use the following skills: Quagmire lvl 1 (5%), Venom Splasher lvl 10 (2%), Heal lvl 10 (3%), Assumptio lvl 3 (2%) and Tarot Card of Fate lvl 5 ( 2%). In a combo with Ring of Flame Lord, the following are randomly used: Asura Strike lvl 1 (0.3%), Lex Aeterna lvl 1 (2%), Sonic Blow lvl 5 (5%), Investigate lvl 5 (2%) and Meteor Assault lvl 2 ( 5%).

The builds described below will be given with a small margin for any of your adjustments. Start from the given stats and adjust the builds to your taste and remember that all builds are selected in the calculator taking into account future things and various bonuses from jobs, food and castes.

Grand Cross Paladin:

This build is designed for almost one Grand Cross skill. Not the most popular, but still a build that has a place to be

Stats:

STR: 80 (with bonuses)
AGI: 1
VIT: 40+
INT: 99 (with pluses it is desirable to have at least 115)
DEX: 50
LUK: 1

The option presented above is, of course, not ideal and a lot of things can be changed in it. Just take as a basis which stats you need to maximize.

Skills:

Increase HP Recovery - Lv.10
Bash - Lv.10
Magnum Break - Lv.4
Endure - Lv.10
Provoke - Lv.5
Sword Mastery - Lv.10

Divine Protection - Lv.5
Demon Bane - Lv.5
Heal - Lv.10
Cure - Lv.1
Faith - Lv.10
Auto Guard - Lv.10
Shield Charge - Lv.2
Peco Peco Ride - Lv.1
Holy Cross - Lv.6
Grand Cross - Lv.10
Providence - Lv.5
Pressure - Lv.4

Shield Chain Paladin:

Quite an interesting build, designed mainly for one Shield Chain skill (strike with a count)

Stats:

STR: 90+ (must reach at least 120 with bonuses)
AGI: 1
VIT: 80 (with bonuses)
INT: 1 (we throw the rest into intelligence)
DEX: 80 (with bonuses)
LUK: 1

Skills:

Increase HP Recovery - Lv.10
Bash - Lv.10
Magnum Break - Lv.9
Endure - Lv.10
Provoke - Lv.10

Divine Protection - Lv.5
Demon Bane - Lv.10
Cure - Lv.1
Faith - Lv.10
Auto Guard - Lv.10
Shield Charge - Lv.3
Shield Boomerang - Lv.5
Reflect Shield - Lv.10
Defender - Lv.5
Peco Peco Ride - Lv.1
Pressure - Lv.4
Shieldchain - Lv.5

Sacrifice Paladin:

This build becomes especially relevant with the MVP card of Taogunka. But even without this card, such a paladin is a very formidable opponent.

Stats:

STR: 40 (with bonuses)
AGI: 90+
VIT: 90+
INT: 30+
DEX: 1 (remainders can be thrown here)
LUK: 1

Skills:

Increase HP Recovery - Lv.10
Bash - Lv.10
Magnum Break - Lv.9
Endure - Lv.10
Provoke - Lv.10

Faith - Lv.10
Auto Guard - Lv.10
Shield Charge - Lv.3
Shield Boomerang - Lv.3
Reflect Shield - Lv.10
Defender - Lv.5
Holy Cross - Lv.6
Grand Cross - Lv.4
Peco Peco Ride - Lv.1
Cavalry Mastery - Lv.5
Pressure - Lv.4
Devotion - Lv.3
Sacrifice - Lv.5

Gospel Paladin:

One of the most relaxed builds for GW, since you only need to turn on and off the Gospel skill in time (this is completely for the lazy). In addition to gospel, such a paladin naturally makes an excellent tank and assistant. Among the striking skills in our arsenal there is Pressure.

Stats:

STR: 1
AGI: 1
VIT: 99
INT: 25
DEX: 99
LUK: 1

Of course, the stats are not ideal, but by leveling up like this, your character will not be flawed. Just take as a basis what stats you need to maximize.

Skills:

Increase HP Recovery - Lv.10
Bash - Lv.10
Magnum Break - Lv.9
Endure - Lv.10
Provoke - Lv.10

Divine Protection - Lv.10
Demon Bane - Lv.5
Faith - Lv.10
Auto Guard - Lv.10
Shield Charge - Lv.2
Peco Peco Ride - Lv.1
Pressure - Lv.5
Providence - Lv.5
Gospel - Lv.10

Spear Paladin:

The last and very rarely upgraded paladin with a spear.

Stats:

STR: 90 (with bonuses)
AGI: 90+ (adjust to ASPD minimum 185)
VIT: 50 (with bonuses)
INT: 1 (the remainder can be thrown into intelligence)
DEX: 40+
LUK: 1
All stats are adjusted to bonuses depending on your gear.

Skills:

Increase HP Recovery - Lv.10
Bash - Lv.10
Magnum Break - Lv.9
Endure - Lv.10
Provoke - Lv.10

Divine Protection - Lv.5
Demon Bane - Lv.6
Faith - Lv.10
Heal - Lv.10
Cure - Lv.1
Auto Guard - Lv.5
Shield Charge - Lv.2
Peco Peco Ride - Lv.1
Pressure - Lv.4
Spear Mastery - Lv.10
Cavalry Mastery - Lv.5

You can buy a mount for a crusader in Prontera. In the upper right corner of the location, next to the church, you can find a guard who sells mounts at a symbolic price.

Before purchasing an animal, be sure to learn the Peco Peco Ride skill. In addition to this skill, it is worth spending 5 job points to learn Cavalier Mastery, otherwise your attack speed while riding Peco Peco will be significantly lower.
In order to dismount from the mount, you need to press alt+q and click on the “OFF” button under the image of your character.
In order to ride the animal again, you will have to buy it again.
The animal itself gives very good bonuses, namely: it increases the carried weight by 1000 and significantly increases the speed of movement.

Weapon:

Cards for the monster race, damage +20%

Strouf Card (for demons)
Caramel Card (by insects)
Hydra Card (demi-humons (people))
Pecopeco Egg Card (by Shapeless)
Goblin Card (by animal)
Flora Card (by fish)
Scorpion Card (by plants)

Monster element cards, damage +20%

Vadon Card (by fire)
Drainliar Card (by water)
Mandragora Card (by air)
Kaho Card (on land)
Anacondaq Card (by poison)
Santa Poring Card (by shadow)
Scorpion King Card (Underad)
Orc Skeleton Card (for Holi)

Cards per monster size, damage +15% +5 attack

Minorous Card by major
Skel Worker Card by average
Desert Wolf Card for small ones

Upper Headgear

Vanberk Card- STR +2.
Carat Card- INT +2. If the headgear sharpening is 9-10, it adds SP+150.
Incubus Card- INT -3, (Maximum SP) +150, (SP Recovery) -20%. In a set with Succubus Card it gives INT +4, (SP Recovery) +30%.
Dark Illusion Card (MVP)- increases the maximum reserve (Maximum HP/SP) + 10%. Reduces spell casting time by 10%. In a set with Dark Lord Card, reduces spell casting time by 20%.
Kiel Card (MVP)- reduces the delay of all skills after using them by 30%.
Orc Hero Card (MVP)- VIT+3. Grants immunity to Stun.
Pharaoh Card (MVP)- Reduces SP costs for casting spells by 30%.

Middle (middle part of the face)

The same cards are inserted into the free slot as into the head. You can only add the Marduk Card - it gives immunity to silence.

Body

Bathory Card- the armor acquires Shadow status.
Evil Druid Card- the armor acquires the Undead status. INT+1, DEF+1.
Swordfish Card- the armor acquires the Water status. DEF+1.
Marc Card- gives immunity to the Freeze status. Increases defense against Water attacks by 5%.
Pasana Card- the armor acquires the Fire status. DEF+1.
Dokebi Card- the armor acquires the Wind status.
Pupa Card- (Maximum HP) +700.
Apocalypse Card- VIT+2. If the armor is sharpened to 9-10, it adds (Maximum HP) +800.
Succubus Card- VIT-3, (Maximum HP) +1000, (HP Recovery) -20%. In a set with Incubus Card it gives VIT+4, (HP Recovery) +30%.
Garm Card (MVP)- 50% chance to freeze the enemy when receiving physical damage from him.
Ghostring Card (miniboss)- the armor acquires Ghost status. (HP Recovery) -25%.
Angeling Card (miniboss)- the armor acquires Holy status.

Garment (Cape)

Dustiness Card- increases resistance to Wind elemental spells by 30%.
Jakk Card- increases resistance to Fire elemental spells by 30%.
Marse Card- increases resistance to spells of the Water element by 30%.
Noxious Card- increases defense against neutral melee and ranged attacks by 10%.
Raydric Card- increases defense against neutral attacks by 20%.

Footgear

Firelock Soldier Card- if the sharpening of shoes is 9-10, then it increases (Maximum HP/SP) +10%.
Green Ferus Card- VIT+1, (Maximum HP) +10%.
Sohee Card- (Maximum SP) +15%, (SP Recovery) +3%.
Verit Card- (Maximum HP/SP) +8%.
Dark Lord Card (MVP)- gives a 10% chance, when receiving physical damage, to cast a Level 5 Meteor Storm on the enemy. In a set with Dark Illusion Card increases (Maximum HP/SP) +20%.

Shield

Alice Card- increases defense against boss monsters by 40%, but reduces defense against all other monsters by 40%.
Bigfoot Card- increases protection against insects by 30%.
Horn Card- increases defense against ranged attacks by 35%.
Increase Soil Card- increases protection from castle defenders by 50% during wars for the empire.
Khalitzburg Card- increases protection from demons by 30%.
Orc Warrior Card- increases protection against animals by 30%.
Penomena Card- increases protection against formless monsters by 30%.
Thara Frog Card- increases protection from people by 30%.
Maya Card (MVP)- gives a 50% chance to reflect a directed magical attack back at the enemy.

Accessory

Mantis Card- STR +3.
Alligator Card- increases defense against ranged attacks by 5%.
Smokie Card- makes it possible to use Level 1 Hiding.
Berzebub Card (MVP)- Reduces spell casting time by 30%.

Remember that the remaining jobs from the sword profession cannot be used to upgrade Paladin skills. You are given 50 jobs for a swordsman and 70 jobs for a Paladin.

Perhaps the calculator will not contain all the things available on your server. In the calculator you can not only estimate different items, but also calculate damage for different monsters. You can compare the damage of different weapons using all available cards.

41 46 50 INT9 20 21 35 38 44 DEX14 28 34 LUK1 2 3 4 5
+1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR2 10 18 26 33 40 48 55 64
A.G.I.3 8 16 24 37 52 60 70
VIT1 9 15 21 30 42 49 53 63 69
INT7 14 29 43 54 61 65
DEX6 12 17 23 36 45 57 68
LUK39 59 67

The tables show bonuses to various stats. The top line shows the bonuses themselves (+1 +2 and so on), the left column shows all the stats, and inside the table itself the Job levels at which bonuses are given are indicated.

  • Crusader
  • Reasons for changes
    • Many of the Crusader's anger-consuming skills were not effective enough, while the "Heaven's Fury" skill with the "Heavenly Fires" rune was too powerful. We'll be slightly reducing the power of the Fires of Heaven rune and increasing the effectiveness of the Crusader's other Wrath-spending skills to increase the variety of build options.
    • Rage-replenishing, single-target damage skills like Punishment and Judgment were not as effective as those that deal damage to multiple enemies. Thus, we will increase the effectiveness of Punishment and Justice.
    • We've also made some changes to improve the Mount skill. The duration and cooldown of this skill have been reduced. Overall, the effective duration has increased slightly, but more importantly, you will now be able to use this skill more often. We have removed from the game the ability to interrupt stun effects using the Mount. Thus, this skill will better serve its intended purpose: increasing the character's mobility and counteracting immobilizing effects (like those imposed by monsters with the Jailer property). We also want Mount to be useful in combat, so we'll be increasing the damage dealt by its runes.
  • General
  • Crusaders now take 15% less damage.
  • Active skills
    • Champion of Akarat
      • Rune "Focus"
        • Fixed an issue that was causing the cooldown of the Reprimand skill to not decrease.
    • Blessed Hammer
      • Rune "Fiery Wrath"
        • The range of action has been increased from 5 to 8 m.
        • Damage dealt to enemies caught in burning areas has been increased from 95% to 150% weapon damage.
      • Rune "Ice Hammer"
        • Bugfix: Fixed an issue that was preventing enemies from being frozen.
        • Ice Hammer no longer disappears after exploding.
    • Blessed Shield
      • Base skill damage increased from 280% to 340% weapon damage.
      • Rune "Fire Shield"
        • Damage dealt increased from 105% to 270% weapon damage.
      • Rune "Shattering Shards"
        • Damage dealt increased from 50% to 333% weapon damage.
        • Known Issue: These changes are not reflected in the rune description.
    • Hand of Heaven
      • The skill's initial base damage has been increased from 250% to 340% weapon damage.
      • Base damage dealt by individual lightning bolts increased from 210% to 340% weapon damage.
      • Rune "Divine Well"
        • Damage dealt increased from 14% to 80% weapon damage.
        • The distance over which lightning scatters from the explosion site has been increased from 12 to 18 m.
      • Rune "Cleft"
        • Area damage increased from 80% to 400% weapon damage over 5 sec.
        • The area affected by discharges has been increased from 3 to 6 m.
      • Rune "Sky Storm"
        • Bugfix: Fixed an issue that caused the storm area to move differently than originally intended.
    • Heaven's Fury
      • Rune "Fires of Heaven"
        • Damage dealt reduced from 950% to 735% weapon damage.
    • Justice
      • Base damage dealt by skill increased from 175% to 240% weapon damage.
      • Rune "Explosion"
        • Damage dealt increased from 25% to 30% weapon damage.
      • Rune "Hammer of Pursuit"
        • Now the summoned hammer is aimed at the target faster.
        • Damage dealt increased from 200% to 300% weapon damage.
    • Phalanx
      • Base damage dealt by skill increased from 295% to 380% weapon damage.
      • Rune "Archers"
        • Damage dealt increased from 85% to 160% weapon damage.
      • Rune "Security"
        • Damage dealt increased from 200% to 285% weapon damage.
      • Rune "Shield Wall"
        • Damage dealt increased from 75% to 180% weapon damage.
      • Rune "Herd"
        • Chance to stun enemies increased from 25% to 30%.
      • Punishment
        • Base damage dealt by skill increased from 200% to 270% weapon damage.
      • Rune "Counterstrike"
        • Damage dealt increased from 70% to 94% weapon damage.
    • Shield Bash
      • Base damage dealt by skill increased from 325% to 370% weapon damage.
      • Rune "Rupture Strike"
        • Damage dealt by exploding enemies increased from 550% to 660% weapon damage.
      • Rune "Powerful Strike"
        • Damage dealt increased from 550% to 740% weapon damage.
        • The damage bonus is now 500% of the shield's block chance, rather than 150% as previously.
    • Horse
      • The base cooldown time of the skill has been reduced from 25 to 16 seconds.
      • The duration of the skill has been reduced from 2 to 1.5 seconds.
      • This skill no longer removes stun effects from the Crusader.
      • Rune "Hardening"
        • The duration of the skill has been reduced from 3 to 2 seconds.
      • Rune "Destructive Gallop"
        • Damage dealt increased from 475% to 515% weapon damage.
      • Rune "Nightmare"
        • Bugfix: Fixed an issue where flames would not burn long enough.
      • Rune "Capture"
        • Damage dealt increased from 125% to 185% weapon damage.
    • Wide swing
      • Base damage dealt by skill increased from 400% to 440% weapon damage.
  • Passive skills
    • Lord Commander
      • Now reduces the cooldown of the Mount skill by 25% and the Bombardment skill by 35%.