Command block mod for Minecraft PE. All world edit commands Download worldedit for minecraft all versions

WorldEdit this is the easiest way to edit maps without leaving the game. Thanks to a convenient map editor that includes a set of special commands and tools, you can quickly build anything, of any shape and scale, and you can also move or save your favorite building to a separate file. With which you can insert it into another world. The only limitation is the power of the computer, manipulation of large areas of the map with a huge number of blocks can cause lags and crashes. The mod does not affect the game files, so it is compatible with many different modifications.

WorldEdit Features

  • Quickly create, replace or delete thousands of blocks
  • No more wasting time leveling terrain, removing water and lava
  • Quick creation of spheres, cubes, cylinders, etc.
  • Copy/Paste areas and save them in .schematics format
  • Use special "brush" tools to remove mountains, ravines, etc.
  • Use the compass to quickly teleport to different areas
  • You can roll back changes using backups
  • WorldEdit is one of the oldest surviving Minecraft projects with an alpha version!
  • WorldEdit works in single player and on the server. This map editor does not have any effect on the game and on your world until you use it. It won't cause any mod conflicts and it will only work when you need it.

Screenshots




How to install WorldEdit?

  1. Install Minecraft Forge
  2. Press Win + R (the "Win" button is between "Ctrl" and "Alt")
  3. In the window that appears write %appdata%
  4. Go to .minecraft/mods (if there is no "mods" folder, create it)
  5. Drag the mod (.zip/.jar) into the mods folder

World Edit is a plugin with which you will be able to edit the game world of your server.

To date, the developers have also implemented the ability to use this plugin in a single game. In total, more than 100 interesting and useful functions were added by their forces.

All that is required of you is the presence of direct hands, knowledge of some commands and the desire to edit the world around you.

Plugin installation:

  • Unzip WorldEdit.jar to the plugins/ folder on the server.
  • To use plugin scripts, unzip craftscripts/ into the same plugins/ folder.
  • If necessary, restart the server.
  • Just install a special mod.

Selecting a region for editing.

Once installed, we can start the server to try out WorldEdit. First of all, you need to understand how the territory is edited - the plugin allows you to select a rectangle - "cuboid", marking 2 points on the terrain:

This is done in several ways:

  • Getting up at the first point, we type //pos1 into the chat, go to the second one and write //pos2. The method is long and laborious.
  • The second method is suitable for working from a long distance - select the points for the cuboid as a target and alternately type in the chat: //hpos1 and //hpos2.

Well, the third, most common way - you just need to pick up the right tool - a wooden ax. You can get it from the creative menu, or with one useful command, which is the most basic for this plugin, namely //wand. With this tool, we can select the territory we need. With the right mouse button you select one point, with the right mouse button you select another. A cuboid is formed by drawing a diagonal from one point to another. (By the way, this tool is inseparable from another plugin - WorldGuard, which was developed by the same developers as World Edit.) So, we can manipulate the selected territory. Let's learn the most basic commands.

World Edit Commands:

  • //wand - we already talked about this command a little higher. It gives the user who has registered this command a wooden ax - the main tool for working with the plugin.
  • //set - filling the selected area with the necessary material, depending on what id you have registered (see the table of item IDs). Also, instead of id, you can write the name of the material itself (for example, Stone or Wood). This feature is useful when you need to quickly cover an area with solid material.
  • //walls - filling only the extreme blocks that were selected with an ax. Those. instead of filling the entire area and getting a whole cube, only the walls, so to speak, will be filled. A very handy and practical command when you need to build a wall in a few seconds.
  • //expand [number of blocks] [side] - allows you to change the size of the selected territory, or rather increase it. Each side must be written in English. If you do not know this language well or at all, then you have a hint (up - up, down - down, left - up, right - right). It also supports the ability to navigate along the horizon (west - west, south - south, east - east, north - north). If you have selected the wrong area that you would like to select, you can always fix it with this command.
  • //shift [number of blocks] [side] - the difference between this command and the one mentioned above is that you do not expand the territory, but shift it in the right direction for a certain number of blocks. Specifying a side is also the same as with the //expand command: you can specify either the name of the side itself or the side of the horizon. The developers have thought of everything. It is also a very useful command.
  • //cut is the exact opposite of the //set command. With it, you can cut out a piece of the region that you selected with a wooden ax. The section that will be cut will also go to the clipboard, and it can be pasted anywhere.
  • //regen - regenerates the territory that you selected. It is not generated randomly, but makes the territory look the way it was at the very beginning of the game. It can be used when you need to fix the places damaged by griefers.
  • //ex [scale] - allows you to put out the fire at the desired distance. The larger the number you specify, the further the range will be, and the fire will go out. The main thing to consider is that the greater the range, the more lags there will be on the server, but, fortunately, this is a short-term effect.
  • //undo [player nickname] - undo the last action. If you screwed up something, then such a simple command will come to the rescue. By the way, if you add a player's nickname after //undo, then you will cancel not your last action, but the last action of the player whose nickname you just added. Agree, comfortable?
  • //redo [player nickname] is the opposite of //redo. Repeats the last action. Again, if you write the player's nickname after this command, then you will repeat the action of the player whose name was written in the command.
  • //replace - replaces one type of block with another in the selected area. For example, you can completely replace grass with stone, or immediately change sandstone buildings for brick as a whole. It all depends on what you specifically need.
  • // overlay - covers the surface with a certain block. This feature is useful for quickly creating floors, ceilings, etc.
  • //copy - copies the selected area. Later you can install it anywhere.
  • //past - pastes the copied section in the right place.

It is also worth talking a little about another tool that can most often be used on the server, namely brushes. The brush is a wooden shovel. With it, you can perform very interesting manipulations with the game map: smooth, crop surfaces, create mountains, magnificent structures that cannot be created by a conventional map generator.

In order to use the tool, you should select the desired function for it (note that the commands in this case are written with one slash):

  • /brush sphere [sphere radius size] - creates spheres from a specific block. By holding down the right mouse button and holding your tool, you can create impressive relief.
  • /brush cyl [cylinder radius] - creates a relief from cylinders. Again, holding down the right mouse button can create a great relief.
  • /brush smooth [radius] - makes the terrain smooth.
  • /size [size] - change the size of the brush. Very handy if you need to quickly change the brush type.
  • /none - Deprives the tool of all selected features.

There are quite a lot of functions in WorldEdit. If you enter the help command, then you will certainly be shown a complete list of commands, each of which has its own unique function. If you manage to master this plugin, then you can build yourself a great spawn without any problems, so be sure to put this plugin on your server.

WorldEdit adds very powerful functionality for creating and editing cards directly into the game. With the help of "magic" hatchet you can select large regions, fill them with various blocks.

This mod replaces your manual, many hours of work when placing the same type of blocks to enter several commands.

Main functions of WorldEdit

  • Create and Replace thousands blocks in one click
  • Creation of primitive figures: sphere, rectangle, cylinder, etc.
  • copying and inserting objects, the possibility of their conservation and downloads with Schematic
  • Special brushes(brush) for editing territories (For example: creating mountains, or vice versa - plains)
  • With a compass, you can teleport(no need to write /jumpto now)


Basic WorldEdit Commands

In WorldEdit region is distinguished by the notation of the points of the parallelepiped.

There are 3 selection options

  1. We stand at point 1 and write in the chat //pos1 , we stand at point 2 and write //pos2 .
  2. We aim at point 1 and write //hpos1 in the chat, respectively, aim at point 2 and write //hpos2 .
  3. We take a wooden ax in hand ( to get it: //wand), left-click on point 1 and right-click on point 2.

Actions with regions

//replace - replacement.

Example: //replace dirt glass - replace the earth with glass in the selected area.

//overlay %,%, ... - cover % of the area with a block and % of the area with a block.

Example: //overlay 5%torch, 95%air - cover 5% of the area with torches.

//set - fill the entire cuboid with a block.

Example: //set 0 - remove all blocks in the area (fill with air).

The WorldEdit mod or Map Editor for Minecraft is a utility that you will love if you change Minecraft maps often or are just interested in redesigning a map that has already been made. There have been similar mods before, but WorldEdit definitely stands above other similar releases because it adds a whole new level of convenience that makes the whole map editing process an absolute breeze and also turns it into something that can be done without requiring a lot of practice or experience. The best part about this is that it doesn't have any conflicts with other mods, so it will work without problems.

In addition to the real features of the mod Quick and easy editing, editing maps in which you can copy individual elements, one of the biggest features that it adds is the ability to modify a group of thousands of blocks in a few simple clicks. Usually when you're dealing with a lot of blocks you have to go through a really tedious process to replace or remove them, but with this mod that won't be the case as you can complete the entire task in a matter of seconds. You can also quickly draw different kinds of shapes that you can implement on the map.

If you're feeling artistic then utility map editing and quick building WorldEdit can also be used to carve mountains and thus thanks to the very useful brush tool that comes with it. The mod also allows you to frequently backup your progress, so if you ever end up hacking something, you can restore an old backup without any issues and resume editing. The mod works on both single player and server, and it doesn't negatively impact load times, which is definitely something players will appreciate.

Description:

In WorldEdit, a region is highlighted using cuboid dot notation.

A cuboid is a parallelepiped.

There are 3 options for selecting a cuboid:

  1. We stand at point 1 and write //pos1 in the chat, we stand at point 2 and write //pos2.
  2. Aim at point 1 and write //hpos1 in the chat, respectively, aim at point 2 and write //hpos2.
  3. We take a wooden ax in our hands (if not, then write the //wand command), left-click on point 1 and right-click on point 2.

Actions with regions

//replace - replace with. Example: //replace dirt glass - replace earth with glass in the selected cuboid.

//overlay %,%, ... - cover % of the cuboid with a block and % of the cuboid with a block. Example: //overlay 5%torch,95%air - cover 5% of the cuboid with torches.

//set - fill the entire cuboid with a block. Example: //set 0 - remove all blocks in the cuboid (fill with air).

//move - move the cuboid blocks in the direction and move the remaining blocks on.

//walls - create walls around the cuboid.

//cyl - create a cylinder with radius and height .

//hcyl - create a hollow cylinder with radius and height .

/forestgen - create a forest with an area of ​​x blocks with a type and density, the density ranges from 0 to 100. Types of trees

Full list of commands (in state of translation)

//limit - the maximum number of blocks used for commands. Only works on you. Used to prevent catastrophic incidents.

Actions with history

//undo - undoes your last command. — the number of undoes of the last commands.

//redo - returns the commands you have canceled. - the number of returns of commands canceled by you.

/clearhistory - clears the history.

Selection

//wand - gives you a wooden ax (edit ax). LMB on a block with a wooden ax assigns the first position, RMB on a block assigns the second position.\

/toggleeditwand - disables the wooden axe. Now they can be used for their intended purpose.

//sel - select the shape of the selected region. cuboid - selects a cube. poly - selects only in the plane.

//pos1 - assigns the block on which you are standing as the first position for selection.

//pos2 - assigns the block on which you are standing as the second position for selection.

//hpos1 - sets the block you are looking at as the first position for the selection.

//hpos2 - assigns the block you are looking at as the second position for the selection.

//chunk - selects the entire chunk you are on.

//expand - expands the region you select by the amount of blocks in the direction you are facing.

//expand - expands the region you selected by the amount of blocks in the direction (north, east, south, west, up, down)

//expand - expands the region you select in two directions. amount is the number of expansion blocks in the first direction, reverse-amount is the number of expansion blocks in the second direction direction, direction (north, east, south, west, up, down). For example: // expand 10 7 south - will expand the selected region by 10 blocks to the south (south) and 7 blocks to the north (north).

//expand vert - will expand the region you selected up and down as much as possible.

//contract - reduces the region you select by the amount of blocks in the direction you are facing.

//contract - reduces the region you selected by the amount of blocks in the direction (north, east, south, west, up, down)

//contract - reduces the region you select in two directions. amount is the number of reduction blocks in the first direction, reverse-amount is the number of reduction blocks in the second direction direction, direction (north, east, south, west, up, down). For example: // contract 10 7 south - will reduce the selected region by 10 blocks to the south (south) and by 7 blocks to the north (north).

//outset [-hv] - Outset the selection in every direction.

//inset [-hv] - Inset the selection in every direction.

//shift - moves the selection region. Does not move the contents of the region. amount — distance, direction (north, east, south, west, up, down).

//size - enter to find out the size of the selected region.

//count - enter to find out how many blocks of something (block) are in the selected region.

//distr - enter to get a list of blocks located in the selected region.

Operations with regions

//set - fill the selected region with a specific block (block>).

//replace - replace all blocks in the selected region with a specific block (to-block).

//replace - replace certain blocks (from-block) with other certain blocks (to-block) in the selected region.

//overlay - cover the selected region with a certain block. For example: //overlay 50 - cover the selected region with torches.

//walls - create walls around the selected region with a specific block.

//outline - creates walls, floor, ceiling around the selected region.

//smooth - smoothes (makes more realistic) the selected region. iterations - intensity.

//regen - restores the selected region. Re-generates it.

//move — move the contents of the selected region by count blocks in direction (north, east, south, west, up, down). And replace the freed area with a specific block (leave-id).

//stack - extend the selected region by count blocks in direction (north, east, south, west, up, down).

Buffer

//copy - copy the selected region.

//cut - cut the selected region.

//paste - paste the copied region.

//rotate - rotate the copied region on the clipboard in the angle-in-degrees direction.

//flip - flip the region in the buffer.

//load - load buffer files.

/clearclipboard - Clear clipboard.

Creation

//hcyl - create a hollow (only walls), vertical cylinder from the block block, radius radius, and height height.

//cyl - creating a vertical cylinder from the block block, radius radius, and height height.