Fallen Star Mod: Mercenary's Honor. Walkthrough Stalker: Fallen Star. Mercenary Honor How to arm yourself in a fallen star stalker

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Preface.

Modification Fallen Star. Mercenary's Honor is a continuation of the Apocalypse Trilogy storyline. Events unfold after the unexpected ending of "Duty. Philosophy of War", which led to many questions. The hero of the "Fallen Star" is a mercenary named John-Jo, a man with almost no weaknesses, laconic, balanced, without a sense of humor, able, practically, with his bare hands to deal with a dozen opponents. Almost without weaknesses - this is because he disinterestedly loves money and sacredly adheres to the unwritten code of mercenaries. And the player will have to really follow the concepts of the honor of a mercenary.

Many decisions made and unexpected encounters in the mod lead to different plot twists and different endings for the mod.
- At the start of a new game, a cutscene is played that tells the player a summary of the Apocalypse, Quest and Duty modifications. Philosophy of war.
- Mercenary JJ appears at the Sorting location. You need to meet with a partner named Hugo. This is also reminded by an entry in the PDA, also in the PDA there is a Journal section, where the hero's personal notes are entered.

DO NOT NEGLECT VIEWING THE MAGAZINE!
- It contains information that helps to comprehend what is happening in the Zone!
- Of the weapons, the hero has only a throwing knife in the pistol slot. A small nuance when throwing a knife. The knife hits a little to the right of the place where we aim, we take this into account when throwing.
ATTENTION! We do not throw away the knife and do not lose it!
- How to start the car? In the main menu, go to "Options" - "Control" and assign a key to the "Ignition" function. Or - register in the console (to open the console in the game, press the key: ~ / e):
bind turn_engine k... instead of an ellipsis, put a key that is convenient for you and press Enter. That is, if you write in the console, for example, bind turn_engine kz , then the motor will start with the Z key.
- By the way, when JJ becomes a master in statistics, he sees what is in random caches.
- Quest - "The Domino Principle" is fulfilled on the condition of killing all the stalkers "shifters" in the locations up to the barrier! 120 "dominoes" must be destroyed during the passage of this quest. So you have to "circle" to run around the locks.
More details about the task "The Domino Principle" JJ will enlighten the Face Changer - in one of the endings.

Where can I get SEVA?

1. At Sidorovich on Sorting - she occasionally jumps out in the trade - as well as other different costumes.

2. Drops from a werewolf in the Dark Valley - near the transition to Cordon

Where can I get PSZ-9Md Universal protection (duty suit)?

1. In the laboratory X-10 (transition from the Radar, lower floor, (the first snag door) behind the second coded door (code -1)

2. At Sidorovich on Sorting - she occasionally jumps out in the trade - as well as other different costumes.

3. At the PseudoBartender for the first time in the Bar - randomly

Tip from filoret on caches:

When JJ reaches the level of "master" - there is not a bad opportunity to open caches. At the AC location there are a lot of NPCs of Duty (corpses) of the "master" level, we run around them, the opening of hiding places is pouring in (with not a bad swag). We leave the location and return back to the AC, arrange a raid again - cool. The locations of the Red Forest and Limansk were generally pleased with the swag.

Modification Stalker: Fallen Star. Mercenary Honor is a continuation of the "Apocalypse" storyline. All events in this mod take place after the unexpected end of the "Duty. Philosophy of War" series. The main character of the "fallen star" is a mercenary named John-Joe. He has great strength, balanced, without humor and weaknesses, with his bare hands he can strangle a dozen enemies. He also has a love for money, adhering to the code of mercenaries.

It is worth noting that when passing the mod Stalker: Fallen Star. Honor of a mercenary, a large number of scenarios are possible, depending on what decisions are made. Starting the game, a cutscene will start, which will talk about the brief content of the Apocalypse: Search and Duty. Philosophy of war.

How to start a car?

Just open the settings and set the "Ignition" function. Then sit in the car and hold down the key. Transport will go. It is better not to fire near the military

Do not rummage through their pockets, because it may end badly. When you find yourself in the Cordon location, then head in the direction where the destroyed bridge is located. Then look at the empty factory, located on the left side. There is a stalker nearby, go up to him and chat. But I have time to notice that this is necessary to increase the level of adrenaline in the blood and that's it. Then in the passage of Stalker: Fallen Star. Mercenary's honor needs to be studied well in dialogues. If you find yourself at a dead end, just keep in mind that there is always one curator partner waiting for you at the bar. You can always come to him and chat. Then carefully follow the messages that will come. If you want to delve into history, then go to the PDA and find everything there. Even if you find yourself in a hopeless situation, then just look at your personal notes in the PDA to understand what needs to be done next.

If you want to rest, then call the "Inventory" context menu and select the "rest" buttons there - this way you will go to bed. If you click on the button in the "Inventory" called "Radio Scanner", you can use it for its intended purpose. But it is worth noting that this button will become available when you find this building.

You can also mark the map in the PDA. If you look at the top panel in the PDA, you will see two buttons there: set and uncheck. And in the installation window itself you will see the stash: T-change language, cross-close the window, arrow-mark.

First quest - Partner

Start this quest in Stalker: Fallen Star. Honor a mercenary by watching two videos. Then you will find yourself in the location - Sorting. You need to go down a bit now and meet Bison. After talking with him, it turns out that he and his colleague sowed vodka. You now need to make a 180-degree turn and go to the bar. In order to get to it, you just need to go along the road, and then turn to the right, or just go along the mark. At that moment, when you turn to the right, you will see lonely people, go to them, and then turn to the left. At the entrance to the bar, look at the inscription "Prologue", and then come closer to the military man standing in uniform - this is Hugo. After talking with him, this quest will be considered completed.

Second quest - Guide for the colonel

After you find the Bartender and chat, you need to quickly go to Sidych. To take a shortcut: first exit the bar onto the track. Then turn right and go into the tunnel leading up. Then go to visit Sidych and take a bottle of vodka from the box with you. After you talk to him, you will learn that the colonel is looking for a guide. Quickly head towards him along the shortest path: after getting out of Sidych's lair, turn to the right, and then turn left. Thus, you will find yourself close to the loners, which you need to pass in the passage of Stalker: Fallen Star. The honor of a mercenary is to run up the hill. Then cross the bridge and run out onto the road, so that you can then follow the mark. Once near the entrance, declare that you have an important conversation with the Colonel. But they won't let you in. But in order to be allowed in, go to the bartender and chat with him. Having finished the conversation with the colonel, the test will be considered completed, but it will be counted as unsuccessful in your table.

Third quest - Rent a room

At the moment, you will receive a message from Hugo. Then run to the bar, where you should find him and talk. He will ask you to rent a room to him. After talking with him, you can go to Sidorovich the same way. After talking with him, it will become known that his hands are tied by a gang of Kuzbas-mandaras.

Fourth quest - Colt Law

When you get home, throw all the canopies into the box, as they are no longer needed. Then go outside. There you will meet the ataman of the gang. After killing an arrow with him, go outside and move towards Sidych to increase your arsenal. But he will refuse you this. Continue through Stalker: Fallen Star. Honor the mercenary by advancing to the bar, because in it Hugo will supply you with three throwing knives. On the way to the factory, be careful, because opponents have settled on the right. Use a knife on them, and then pick up useful things. Then go into the factory building, climb to the third floor and throw a grenade there. Detonation guarantee -75%. When it thumps, go to the bodies and examine them, and then stomp to Sidor, with whom you need to talk. On this note, this stage ends.

Fifth and sixth quest - Two in the swamp

After talking with Sidych, it turns out that the fishermen do not communicate with each other. After talking with a friend, run to the puddle and find corpses there that need to be searched. You will have a specific task: to find what the grunts were looking for. And here is the thing they were hunting for located near the excavator bucket. It is worth noting that it may not spawn right away. However, after you talk to Sidor, head to the backpack, which is where you need it. Now you will need to run a little in the passage of Stalker: Fallen Star. The honor of a mercenary, and then stand facing the bucket in order to turn your back to the excavator. Then use the camera scroll. Then take out the xenoform from the backpack and go to Sidorovich.
It is he who can tell what kind of xenoform it is. Then go to the cafe and tell Hugo about everything.

Seventh quest - Bratva

When you want to leave the Bar, then your path will be blocked by a bandit who will say that the chieftain is eager to see you. You can go to Leha along a short path: first exit the bar, then turn right, and then drive until the bridge is in front of you. Get out and walk along it to the gorge, and then jump into it. Now we have a conversation with Lesha.

Eighth quest - Sniper

Now in the passage of the mod Stalker: Fallen Star. Mercenary honor, you will receive a contract in which it is about taking out the Sniper. After Lekha gives out the xenoform, head to Sidorovich. Only he can issue an SVD with two cartridge belts in exchange for a xenoform. Then go to the puddle. In order to activate which the arrow will spawn, you need to find the document. Head to the shore and take a good look at everything there, find a bottle, and next to it it will lie. After the document is in your hands, you can destroy the sniper who sat down at the factory at the window, which is at the very end on the right. Then go to the corpse, search it, and then report everything to Lesha.

Ninth quest - Cross the perimeter

After you enter the bar and find Hugo, go and talk to him, because he can give you information about the caches. Then head to the Bartender and after talking with him, get your equipment at your disposal. Then find and talk to Kostya, who will issue a pass to the ChEZ. After all, head to the checkpoint. There in the passage of Stalker: A Fallen Star. The honor of the mercenary needs to hide the weapon in the inventory. Then put the pass in the pistol slot and move on without interacting with anyone. Then go to Cordon.

Tenth quest - Chasing the Sniper

Now you need to go to the bunker where Sidor sat down. After rummaging in the cache, you will understand that the Greek managed to visit it before you and clean everything up. After you exit it, then view the scene of the first hit in the PM. You don't have to shoot much at the TD if you meet the Guide on Cordon. It can be found next to the fire, which is located near the Diesel Locomotive, which is near the tunnel. As you get close to him, kill the vampire that your mentor turned into. Then you can read the PDA. Then head on transport to the factory. Before reaching the bridge, talk to Svoboda, and then watch what will happen to him. Now you can a little from this creepy place and run across the bridge, trying not to run into a mine. And then go to the Junkyard and cross it.

It is worth noting that in the further passage of Stalker: Fallen Star. Honor of a mercenary, you can kill individual controllers at close range, because the psi strike is active only at a distance. Along the way, go to the checkpoint and chat with the Greek there. He will tell you that the mercenaries went to the TD. You need to go there too. Then you need to get around the Svobodovites near the bridge, which is near the bandits' lair. I advise you not to get too close.

Dark Valley and x18

Head to where X-18 is. Along the way you will see snorks and jerboas. No need to kill anyone yet, in order to save ammo reserves. And why, if you need to go the other way. Then you will be greeted by another mercenary, whose name is Arnold. After the conversation, kill everyone from behind. Then go to Arnold's body and take three pieces of paper and a weapon from him. Then you pass into the room, having risen to the second tier. There, go under the pipe. Then go to the Landfill. And after it, run through to the Sorting, where Lech is waiting. That's what he needs to do this job.

Eleventh quest - Helicopter from Hell

When passing Stalker: Fallen Star. Mercenary honor, you need to drive to the colonel and start a conversation with him about helicopters. He will talk about you going through and getting equipment for the contract. Then this equipment will be given to you on the floor below. Now you can return to the colonel and take the pass from his hands.

Quest 12 - Father Vitaly

Once in this place, head to where Hugo is now and talk. After the conversation, go to Sidor. It is worth noting that as soon as you stand on the threshold, you will receive a message from Lehi. After talking with Sidor, get a photo. Then go to Lesha, because he will offer you a job. Of course, it is worth taking it, and then heading past the stuffed vampire and opening the doors. Then go a little through the tunnel, and then climb the stairs to the second tier. Having risen, go in search of Genes, chat with him. After the conversation, advance to Cordon.

Cordon

Once in this location, you need to go to the southern checkpoint to meet with the guide. Then go to the second floor to the military checkpoint, where "Satan" will be waiting for you. It is he who will be your guide to the swamps. Follow him.

Swamp

When passing this territory in Stalker: Fallen Star. Honor of a mercenary, you need to drive to the church, and then climb one flight higher, on which Father Anufry is already waiting for you. After talking, you will find out that Father Vitaly suddenly disappeared. Then go to the Satan-guide, which is marked in blue in the PDA. After talking, you should immediately go to the base. Once in place, you will notice a gangster warming himself near the fire, come up and chat with him. He will tell that Pope Vitaly went on foot to the swamp. By the way, it is worth noting that the bandos will want to become your guide to this disastrous place. Take advantage of his services, and once at your destination, rush in search of Father Vitaly, who has settled in a house located in these swamps. After meeting with him, do not rush to leave, but rather talk. You should listen to his long story, it will be very interesting. Then hurt him.

A very unusual and memorable mod, which we also recommend for passing. The level of modification has increased greatly since the Apocalypse trilogy, the authors of the mod have taken a big step forward regarding the storyline and the overall stability of the mod. Fallen Star: Mercenary's Honor can be long praised for its chic storyline, air of mystery, unpredictable plot twists, and masterfully crafted characters. What is the main antagonist of the game - Face Changer! But we will not sing laudatory praises, we will say that the mod is quite original and original, not like all other mods. The authors managed to cram pure science fiction into Stalker, accept our applause! For this it is worth downloading and going through this mod.

From the first frames of the game, we are struck by the picture of a descending flying saucer in the lens of the sight. According to the plot, a truck with a mysterious cargo arrives in the zone. After a while, the zone is covered with a transparent cap - a force field that closes about 500 stalkers in a trap. Our hero will have to deal with what happened and rescue people from the trap, who receives a contract to solve this problem from the leader of the local group of stalkers.

The main characteristics of the mod:

  • New locations, 36 locations in total.
  • Gradually appearing interesting side quests.
  • New exciting storyline - more than 80 tasks.
  • Many different additional tasks - more than 100 pieces.
  • Alternative endings - 5 endings.
  • Improved graphics.
  • Reworked artifact system.
  • New balance in trade and economy of the game.
  • Many dialogues explaining what is happening in the zone.
  • Incredible fantastic finds in the gameplay.

You can download the modification here: repack from the developers - download and play.

Fallen Star: Mercenary's Honor mod on Yandex disk.

To successfully complete the mod, so that it is clear where to go next and what to do, carefully read the dialogues of the characters. The mod is easy enough to pass if you are attentive to the dialogues.

Fallen Star: Mercenary's Honor mod review on YouTube: