Walkthrough “Corsairs: To Each His Own.” Guadeloupe. Corsairs to each his own Fadey corsairs

Walkthrough of Corsairs To each his own. Guadeloupe
Press Enter, go to the world map and sail up from the island, north, to Guadeloupe. Time can be accelerated by pressing + NAM. By pressing TAB you will have maximum view of the map. Moor near the city, next to the church find Fadey’s house - that’s what it will be called when you approach the door. Talk to the man, say that you are from Michel.
From the magazine: The conversation with Fadey took place. I didn’t receive any money from him, but I did get hold of some rare dagger. Not an equivalent replacement for money, but better than nothing. Now I'm going back to Saint-Pierre to my brother for further instructions.
We are sailing to Martinique to visit our brother.
From the magazine: Well, it's time to really get used to the role of a sailor. My dear brother gave me three whole months for this. Unheard of generosity!.. Poor Lulu! She definitely won’t wait for me to return... Although, I must admit, Lulu is the least of my worries lately. But Michel’s meaningful hints about some kind of “adventures” are very alarming. My beloved brother definitely doesn’t say much, and a lot. Well, okay, my time will come... It seems that Michel considers me completely worthless, judging by the patronizing and moralizing tone of the last conversation. Damn it! Now more than ever I want to wipe the nose of my arrogant brother. We'll see! And now, perhaps, it’s worth paying another visit to Fadey, but not delaying it. Let the fat man help me out a little and help me with my work, since he so shamelessly cheated Michel with his debt.
From the magazine: Fadey agreed to help me find a job. True, they couldn’t do without teachings either - when will they end?.. You need to come to the local store tomorrow and talk with a certain Gerard Lecroix. I need to deliver a cargo of bombs and gunpowder to the fort of Port-au-Prince, on Hispaniola. The freight charge will be five thousand pesos. However, according to Lecroix, this is only the first and easiest stage of my task. I will receive further instructions from the Fort Commandant.
Swim left up to Hispaniola. Moor at the port of Port-au-Prince, which is approximately in the western part of the island. Exit into the jungle (the gate is on the far right side of town as viewed from the pier). Turn right, run to the fort and go down. Go to the armory and talk to the commandant. After receiving 5,000 pesos, find out the next order.
From the magazine: The commandant of the fort of Port-au-Prince gave me a responsible task: to urgently deliver a batch of naval guns for the re-equipment of a certain frigate “Militant”, which is currently cruising off the coast of Porto Bello. I have no more than two weeks at my disposal. You should hurry!
Swim there as soon as you receive the task, swim out immediately. Most likely, you won't be able to swim far, because... you will be attacked by the same Spanish interceptor over and over again - wait for it near the fort and sink it with the help of your allies. Or move away from it not on the map, but along the sea at acceleration, as soon as it disappears from sight, open the map. Then sail down to the shores of southern Main. Porto Bello is an enemy port, so sail a little west of it and go out to the open sea. When the alarm goes away, swim up to the Warlike ship and send a boat to it. Talk to the captain of the Warlike ship and agree to help him with reconnaissance. Now I have a task for 250 doubloons, from Florian Choquet. You need to get to Porto Bello and find out why the Alacantara galleon, which Choquet is hunting, is not preparing to go to sea, and what happened to the agent named Sylvain Laforêt, or Jaime Silizio. The necessary informant's name is Jaime Sicilio, he is a merchant. The galleon is named Alakantara. You need to get into the city at night, through the jungle. Time - no more than two days. Sail into Mosquitos Bay and disembark. Wait until night. From the beach, go like this - straight, left, left, on the right there will be a gate to the city. Enter the city, carefully make your way to the far left side. A bridge will lead to the shipyard; opposite the bridge there is a corner house - a tavern. Enter there. It's not worth talking to the innkeeper, because... he will call security and the scenario will change a little. Find a drunk here who will offer you a drink. Agree to have a drink, then ask about the news in our area. He will begin to talk about the captured spy - ask him until the last minute until an entry appears in the journal. Now you need to find some inconspicuous person who needs money. Beggar! Rewind time to 12 days or a little later, find a beggar in the city and offer him to earn money. Hide around the corner, rewind the time to 23-00 or later, go to the shipyard on the pier and find out the information obtained by the beggar. Return to the jungle, to the shore of Mosquitos Bay, swim to the Inspired ship and report the information you have learned to Captain Shoka. But if you decide to ask the innkeeper, then...
From the magazine: Damn it! You had to be so careless! The damned tavern keeper, as soon as he heard about Jaime Silizio, called the guards. Now the whole city is worried. I'll have to go to Florian Choquet without a sip - I wish I could run away...
Next, Florian will ask you to come later, you come, and he gives you another task.
From the magazine: I have another order from Florian Choquet. It is necessary to sink the barque "Puebla" with a load of ammunition, going from Cartagena to Porto Bello. If I do this, I will greatly facilitate Choquet's operation to capture the galleon Alacantara.
Swim along the coast of Maine to the right and meet the same ship. Attack him, sink him or board him - it's up to you. If you are going to sink it, first use nipels to slow down the ship, and then bombs. If boarding, then knipel, then buckshot.
From the magazine: The task set by Florian Choquet has been completed! Now I should go to Guadeloupe, to my old acquaintance Gerard Lecroix for a reward and another monetary task.
Next, sail to Guadeloupe, enter the store and talk to the merchant - Lecroix passed through him your reward - 400 doubloons.
Talk to Fadey in Guadeloupe. Ask about the thieves, find out about the captured Indian and the stolen collection of sabers, which, if found among merchants on the islands, will need to be ransomed. Go to the prison, talk to the commandant so that he will let you see the Indian. Go deeper through the entire corridor and talk with the Indian standing behind bars. Return to the commandant and ask what needs to be done to free the Indian - you need Fadey's consent. Go to Fadey, talk to him. He asks you for a penalty of 150 doubloons. Say that the man fell out of his mind to ask for that kind of money. The amount is now 100 doubloons. Find and give Fadey 100 doubloons, go to the prison and give the note from Fadey to the commandant. Follow to Tichingit's cell and report that the Indian is free. In a conversation with him outside the city, agree to accept the Indian into your team.

Gascon's Burden:

Having received our ship, we sail to Guadeloupe. Having sailed we go to Fadey. We talk to him and mention about the debt. Fadey, in turn, says that he was robbed and that he has nothing to pay him with, but he gives him a very expensive dagger, according to him. After that, ask about the thieves, and he will say that one of them was caught and that he is in prison. We go to the prison and ask the warden to talk with the Indian, who in turn allows it. We pass along the corridors and find an Indian. He will say his name - Tichingit. After talking with the Indian, we decide to help him. We go to the warden, and then to Fadey.

Fadey will first set the price at one hundred and fifty doubloons, and then drop it to one hundred doubloons. And we have ten days to buy them, otherwise the Indian will be hanged. In order to buy doubloons you need to take money from a moneylender. If you saved the doubloons, then you only need to buy sixty or sixty-five doubloons. After the purchase, we return to Fadey and ransom the Indian, return to prison and pick up the Indian, and after that we accept him into our team.

After the Indian is released, we visit our brother in prison. We come and talk about the situation with Fadey. The brother will say that the dagger is a fake and that Fadey fooled us.

Walkthrough “Corsairs: To Each His Own.” Guadeloupe


Walkthrough “Corsairs: To Each His Own.” Guadeloupe

He will also tell you how to act in the Caribbean to get money: take assignments from governors, transport passengers and goods, try to rob merchants, acquire a privateering patent. He will also give us a drawing of paper bullets that speed up weapon reloading. Now we need to visit our brother in three months and preferably with experience in maritime affairs.

We return to Fadey and talk about the dagger. He will begin to insist that the dagger is real and belonged to Cortez himself and blah blah…. We agree and say that the incident is over. After that, we drink Russian vodka and learn the secrets of how to drink a lot and not get drunk. After that, we ask for a task from Fadey and receive: “Caribbean morals.”

After completing this quest, we use the remaining three months to earn money and level up to at least the fifth rank. By the way, you can cut through the sea spaces for more than three months. But it’s still worth visiting your brother. He will give a tip on three companies in which we can raise a lot of money and also acquire connections. We are offered a choice of three companies to join: the West India Company, the British Navy and the Barbados Organization.

Caribbean customs:

Walkthrough “Corsairs: To Each His Own.” Guadeloupe


Walkthrough “Corsairs: To Each His Own.” Guadeloupe

Fadey will say that in a day you need to go to Gerard Lecroix in the store and talk about the assignment. We wait one day and go to the store. We arrive at the store the next morning and see LeCroix standing in the corner. We're talking about the assignment. We need to deliver a load of bombs and gunpowder to Port-au-Prince in 10 days. We take on this task and immediately go to the place. Because if we don’t deliver the cargo on time, we’ll fail an excellent chain of quests and won’t get the money, and we really need it. Upon arrival in Port-au-Prince, go to the far right gate, then turn right and enter the fort's armory. Report and receive a reward: five thousand pesos. And also a new task.

We need to deliver fifteen guns to Porto Bello. We set off immediately and stumble upon a Spanish patrol. We wait until the fort significantly damages the ship, and then we board it. You can now sail to Porto Bello, which is located in Maine. Do not swim up to the city itself, but keep your distance, then send a boat to the frigate “Martial” and talk with the captain for a new task. He will ask for intelligence.

At night we disembark at Mosquitos Bay and go to the city. In the city, bypassing the security, go to the tavern and talk to the drunkard, buying him beer in advance. He will tell you about the captured spy, and you interrogate him further and further so that you have an entry in the journal. Now we need to find a person who will get us information for money. They will be a tramp. We wait until 14:00, find a tramp and offer him money for his work. After that, we hide somewhere and rewind the time until midnight and get new information. After all this, return to your boat, and then to the Warlike ship and report everything you learned and receive the last task.

You need to sink the ship "Pueblo", which is carrying a cargo of gunpowder. We board the ship and take it a little to the right of Main and find the ship we need. We storm or drown, it doesn’t matter. Either way, return to Guadeloupe for your reward. We arrive at the store, and Levroy is no longer there. We talk to the merchant and find out that the reward for this chain of quests is with him and is four hundred doubloons. We collect the reward and complete an excellent chain of quests. Now you need to level up for three months, earn money and try to survive.

Return the priest's manuscripts:

Walkthrough “Corsairs: To Each His Own.” Guadeloupe


Walkthrough “Corsairs: To Each His Own.” Guadeloupe

The city in which this task is issued may vary. So go around the cities and ask if the priest needs help, and say that you are trying to truly help. After this, he will ask you to sail to another city, take the manuscripts and return them back to him. After the return of the manuscripts, we receive rewards and ardent warnings about sins and devils, just like in the Bible.

Deliver the citizen to the settlement:

Walkthrough “Corsairs: To Each His Own.” Guadeloupe


Walkthrough “Corsairs: To Each His Own.” Guadeloupe

Sometimes, in cities, people will approach us with a request to transport them to another city for an appropriate fee. For example, transport Brian Fink to Bridgetown in nine days for three thousand pesos. If you do not meet the deadline, the passenger will get off at the first port. Although, you can capture it and demand a ransom for it. Cargo transportation by port department charters:

Walkthrough “Corsairs: To Each His Own.” Guadeloupe


Walkthrough “Corsairs: To Each His Own.” Guadeloupe

Sometimes, the heads of port departments give tasks for the transportation of cargo to the port department of another city. And they pay very well for this venture, but they give short terms. But it’s okay, even if you are late, the task will not fail - you can safely transport the cargo to the city, you will simply be charged a small percentage for the delay.

Open the map and navigate to the shores of Guadeloupe. Having dropped anchor, go to Fadey’s house, which will be indicated by a sign of the same name. Chat with the man you find inside and tell him that Michel sent you. However, he will not have any money and will reward you with a saber. Don’t forget to ask him about any questions that interest you. Then go to the prison and talk to the commandant. You need to get permission to visit the Indian.

Continue the passage of the game Corsairs: To Each His Own and go inside the cell to talk with the prisoner. Afterwards, return to the commandant and find out from him what is needed to release him. It turns out that it was simply the consent of a certain Fadey. You can go to him and chat. At the end of the conversation he will demand 150 gold. But you shouldn’t immediately agree to this amount, because he will later reduce it to 100. You can go to the moneylender and buy several precious stones from him. But you won’t have enough of a couple, so go on the ship and start traveling to the island of Martinique to get two more missing doubloons there.

But you don’t have to try too hard, because you won’t be able to free the prisoner yet, so after landing on the island, you can find Michel and talk to him. It turns out that Fadey did not give you the original ancient saber. He also notes that you need to take a task from him. Now in the Corsairs walkthrough: To each his own, go to the tavern and talk to the innkeeper so that he can help you select a new team. Then return to Guadeloupe and find the cunning Fadey to return 100 gold to him.

Afterwards you can give the receipt to the commandant and release the red-skinned Tichingita from captivity. Chat with him and persuade him to join your team. Head to the church and talk to the priest, it turns out that he was robbed. You can offer your services. Now, in the walkthrough of the game Corsairs: To Each His Own, you have to complete the quest. So head to the tavern and ask the owner about the church robbery. He doesn't know anything.

Go to the table and chat with a fairly drunk man. It turns out that this was done by a local gang of thieves who are hiding in the jungle. Move there. As soon as you find yourself at the fork, turn first left and then right. Be careful, because you will meet three people in the thicket. Approach them and chat. They will offer you to purchase the loot for a small amount.

Caribbean customs

As soon as dawn comes, go to the shop and talk to Gerard Lecroix. After that, visit the tavern and get some sleep. Go back to the store and talk to Gerard to receive a task from him, which is to transport the cargo to the port of Port-au-Prince, located on the island of Hispaniola. Open the map and start sailing.

After landing, head into the jungle. When you reach the fork, turn right and then head towards the fort. There you will meet the commandant, go up and talk to him. As soon as you earn 5000 gold, you can take on the next task. It consists of transporting 15 cannons to Porto Belo, where the frigate owned by Florian Choquet is located. It's worth noting that this is located near South Main Island.

Be careful, because along the way you will be attacked by one of the Spanish interceptors. Let it sink and continue swimming. Since the port you are heading to belongs to the French, you need to move a little west of it. After things have calmed down, slowly approach the Warlike One. After talking with his captain, agree to help him in the reconnaissance operation. Now you can head to Mosquitos. Once you arrive, expect darkness to fall. Make your way into the city and move towards the shipyard.

When in the passage of Corsairs: To Each His Own you find yourself near the bridge leading to the shipyard, then look into the tavern. Find someone here willing to buy you a drink. Then find out from him about the latest news that happened in the area. It turns out that a spy was recently caught here. Then he will ask you to find a beggar. Wait until morning and go into the city to look for him. Having found a beggar, offer to earn a little extra money by finding out something for you. Then head to the pier and wait for it to find out the information obtained.

After listening to him, return to the ship and set course for the Inspired ship to tell Captain Shoka about everything. Also take the next task from him, which is to board the ship "Pueblo", which is transporting gunpowder to the shores of Alacantara.

I advise you to take a course along the shore of the Main, where you will meet him. In the further passage of the game Corsairs: To Each His Own, you should intercept the ship, and then head to Guadeloupe. Go ashore and go to the local shop. Find a merchant in it from whom you can get honestly earned money. Then you can start transporting goods that need to be taken from the owners of local shops.

Dishonest competitor

After you enter the store, go up to the merchant and take the task from him, which is to bring Robe Dumas from the tavern. Agree and go to the entertainment establishment. There you will find a man wearing a mask and hat. After talking with him, return to the shop and convey the essence of the conversation. After you deliver the letter to the address, you will receive a small reward.

As soon as he offers you to find Lara’s competitor and force him to close the shop in which he sells contraband. Continue through the game Corsairs: To Each His Own and return to the tavern to tell it that you are looking for cheap products. You will immediately receive a proposal for a meeting, agree and head to the indicated building. Wait for him and move into the building. Afterwards, you definitely need to inform him that a detachment of soldiers is already waiting outside the door. In order to escape, he will offer you a bribe of 10,000 gold. Take it.

When the smuggler disappears, head to the shop and tell the merchant that the competitor is no longer there, for which you will receive another reward in the amount of 15,000 pesos.

Girl in the jungle

You can meet this character in Guadeloupe. She will run away from three bandits and ask you for help. After you take the girl home to Basse-Tere Island. It turns out that her father, the owner of one of the local shops, wants to marry her to a moneylender. However, her heart belongs to someone else. It is worth noting that if you deliver the girl to the address, her father will reward you in the amount of 7,500 gold.

The Gascon's Burden. Continuation

Now you should return to the island of Martinique to visit Michel, who is still in prison. After you talk to him, he will offer you to choose from several options for the development of events:
- become a member of the West India Company located on the island of Curacao;
- become a member of the British Navy;
- become a member of an unknown organization located in Barbados.

Dutch West India Company

Start passing this storyline in the walkthrough of the game Corsairs: To Each His Own by going to Curacao. Anchor offshore and make your way to the location where the GVIK headquarters are located. You can recognize them by a rectangular sign with the corresponding inscription. Be sure to let them know that you want to work for them. Then climb to the second floor and find Lucas Rodenburg there. After you talk to him, you will be the first to receive a task to complete.

First task. Escorting Balthazar

Having received the installations, head to the port office of Willemstad, where you need to find and chat with Ridderbock Baltazar. Then you can go out to the open sea again, but very carefully, because the Fierce One will now begin to overtake you. Since he controls a fairly powerful ship, it is almost impossible to escape.

I advise you to go through this battle in the game Corsairs: To each his own, get to the fort and sit there, because this is the best position of all. After you have repelled the enemy attack, head to the island of Sant Martin and find Balthazar in the city. Afterwards you will be rewarded and can safely return to Curacao. Disembark and go to the GVIK residence and report on the completion of the task to Rodenburg.

Second task. Acevedo's secret letter

Now you will have to visit Cuba and find Don Simono in Santiago to give him some documents. By the way, this person holds an important position in the bank. Start your trip to Cuba and try to avoid being seen by the Spaniards. I advise you to anchor on the right side of the cape, and then gradually move towards the bay called Anna Maria.

Once on the shore, continue the passage of the game Corsairs: To each his own and go to the city gates. It is worth noting that you do not need to go through them around 00:00, because there is security there. As soon as morning comes, go to the bank, located in the alley opposite the residence. Find Simon there and talk to him. Then he will ask you to come back tomorrow. Now be prepared for the fact that as soon as you cross the threshold of the bank, you will immediately be stunned.

When you open your eyes, you will see your opponents, but you shouldn’t tell them everything right away. Wait for the leader to leave. You are now under guard. As soon as one of them leaves his post, quickly run up to the chest and take out the harpoon from it. Then use it on the enemy and get out of the room.

After taking a few steps, you will stumble upon Veron, also use a harpoon on him, and then go down below. Once on the first floor, find a chest there and take all the things that were taken from you earlier. You can get out of the building and head to the bank.

Find Simon there and pick up the reply message. He will tell you that some person must certainly die. You can get out of the city and climb aboard the ship. Once on the ship, head to the island of Curacao.

Third task. Fleetwood

After you once again find yourself at Rodenburg’s in the passage of the game Corsairs: To Each His Own, you will be puzzled by the fact that he will let you go for a week. In the meantime, you can deliver goods to stores or the port. After your rest, go to Rodenburg again and take on the next task. Then head to the port office and deposit your ship. It is worth noting that this will be completely free.