Passage of the quest "Call of Blood". Walkthrough of the quest "Call of Blood" Fallout 4 walkthrough of Call of Freedom


November 14, 2015 3:18

Enter the museum

Take a laser musket (optional)

While traveling through Concord, on the balcony of the Liberty Museum, you notice a man protecting a group of settlers from raider attacks. He asks you for help. Under the balcony lies a short laser musket and its ammunition - thermonuclear batteries. Pick these up if you're interested in watching your enemy turn to ash. Then enter the museum.

Help: Short laser musket

Damage: 30 (energy)

Ammunition: Fusion batteries

Rate of fire: 6

Range: 107

Accuracy: 70

Weight: 12,6

Price: 61

The standard laser musket is not as accurate as other energy rifles, but it is more powerful due to its unique reloading process. The laser musket must be manually reloaded [R] before firing. The standard model can only charge two batteries at a time, but more advanced laser musket models can hold up to six charges.

This model is slightly modified and can only be found near the Liberty Museum. For comparison, the standard model of the short laser musket has a range of 71 and a lower price.

Find captured settlers

But first you have to clear the museum from raiders. There are seven of them, and you are one/one - use your brand new weapon and “grind” them into dust! Between fights on the way to the top floor where the settlers are kept, don't be shy and look around at the walls of the museum and enjoy the remains of art.

But first, go down to the basement, hack the light terminal or open the light lock with hairpins and take the nuclear block. You'll need it later. Why do you need to run back and forth?

Now, run upstairs to save the hostages.

Talk to Preston Garvey

Meet Preston Garvey and the surviving Minutemen. They will turn out to be friendly, although they are in a hopeless situation. Agree to help him and Sturges provide fire support in the fight against the remaining raiders in the city.

Clue

The museum has two exhibits that you will enjoy:

Perception Bobblehead- on the table in the far corner of the room. He will give you a +1 bonus to your Perception attribute.

Magazine "RobCo - Fun"- on the table with a working terminal, on which Sturges was leaning.

Get a nuclear block

You've already done this before.

Insert a nuclear unit into power armor

Go through the back door to the roof, where the power armor is located.

Wear power armor

Yes, it's not in the best condition, but it's good enough to help you deal with the raiders.

Help: T-45 Power Armor

The T-45 Power Armor cannot match the protection offered by more advanced models, but it supports a full range of modifications. This model of power armor is not very common, but a complete set can only be found on the roof of the Liberty Museum in Concord.

Take the minigun

Rip a minigun off a vertibird if you're craving some firepower.

Help: Standard minigun model

Damage: 8 (firearm)

Ammunition: 5 mm cartridges

Rate of fire: 272

Range: 131

Accuracy: 35

Weight: 27,4

Price: 382

The minigun combines low damage output with an impressive rate of fire, resulting in a very effective firearm. A large magazine allows for continuous shooting, and with the available modifications you can improve both the rate of fire and accuracy, and increase the percentage of damage dealt. I like it 22

In the third part of the Fallout 4 walkthrough, we will tell you how to complete the “Call of Freedom” quest: from searching for settlers to clearing Concord in the new power armor. The previous part “Time is running out” is located.

When you first get to the Freedom Museum, a guy in a fancy hat on the balcony will shout something to you. After a short exchange of phrases, he will tell you to pick up a short laser musket from the ground and enter the museum.
Take the short laser musket (optional task).

Before entering the building, collect items from the corpses that lie at the intersection and pick up a laser musket near the sidewalk. After taking the weapon, go to the museum through the main door.

Search for trapped settlers

When you get into the building, you will need to find the settlers who have barricaded themselves in the museum somewhere on the upper floors. Unfortunately, armed raiders are blocking your path. This means that you will have to fight your way through them.

The first few raiders you encounter - they are on the level above - do not pose much of a threat. Quickly run up the steps (note the locked metal door ahead), turn right and follow through the doorway.

Walk along the corridor until you reach a room with mannequins. If you haven't already done so, now select the new laser musket from your Pip-Boy's inventory. Then head southeast into the next room. Go through the doorway opposite, turn left and deal with the raider hiding behind the wooden crates.

Now go through the door behind the crates and you will find yourself back in the main foyer. But now you are on the other side of that locked door you saw earlier. Go left and clockwise around the edge of the room, avoiding the collapsed floor in the center. When you reach the ticket office on the left, loot the contents of the toolbox.

Next, continue walking around the foyer until you reach the large central staircase. Climb it, and when you get to the top, quickly turn around. From here you will have a clear view of all the raiders above. Take them out with a couple of good shots, and use the pillars for cover if necessary.

Once the threat is eliminated, go through the open doors in the northeast, near the top steps. Turn left and enter the room with the wall paintings. Here you will come across two more opponents. Kill them and go through the hole in the brick wall to the northeast. Then turn left.

When you reach the stairs around the corner, go up to the next floor and carefully approach the first doorway on the right. Two raiders will be behind the wall. You need to sit down and quietly remove them. After completing the task, go through the door on the left and collect the items from the orange toolbox.

Return to the corridor, go through the door that the raiders used earlier, and go right along the balcony. There will be an open door ahead, right under the Exit sign. In this room you will find settlers. So hold your weapon!

Conversation with Preston Garvey

As soon as you enter the room, you will be greeted by Preston Garvey. You spoke to him earlier while you were outside.

Tell him you're happy to help, learn more about ghouls, and then let your new friend tell you about his plan. He will mention the old power armor that is on the roof of the museum. Tell him that you will be happy to help restore it. To end the conversation, agree to go to the basement and pick up the nuclear unit, which is necessary to charge the armor.

In the same room where Preston Garvey is located, you can raise “Perception” by one unit (by reading our walkthrough you will collect all the figurines).

nuclear block

You can reach the basement through the collapsed floor at the base of the main stairs. When you're ready to continue, head back to the lower level the same way you got here and find the locked gate below. Next, use your incredible abilities to hack the terminal to open the gate.

Take the nuclear block from the humming generator and return to Preston Garvey and his comrades. Next, follow the open door on the other side of the room (the one next to the perception doll) and turn left. Go to the far end of the destroyed balcony and go through the door on the right side, under the red Exit sign.

You will find yourself on the roof of the Freedom Museum. Approach the power armor and insert the nuclear block obtained in the basement into it.

Now that the power armor is charged, climb into it. But before you leave the roof, take the things from the toolbox and grab Michael Daly's holotape from the table. Then go to the helicopter wreckage and take the minigun.

Clearing Concorde of Enemies

With the minigun in your hands, go forward and stand on the edge of the roof. Look down the street. You will see that it is full of raiders. You need to use the minigun wisely to deal with all the enemies. Take advantage of your position and kill all the raiders below. Then go down to the first floor and go northwest along the street away from the museum. Kill all the raiders on the way and when you find yourself at the junction at the end of the street, get ready for the appearance of a huge dangerous death claw.

As soon as the monster appears, start shooting at it with the minigun. You'll be able to do a lot of damage before he gets to you. If the deathclaw chases you, keep your distance to start attacking again.

I'm playing on the highest difficulty setting, Survival, and killing the Deathclaw took my full minigun ammo. So for those playing on survival, it’s better to wait until the claw itself destroys the raiders, then lure it to some car and blow it up. A nearby explosion will knock Deathclaw away, knocking him unconscious for a short time. While he lies unconscious, you need to shoot him in the head, and when he comes to his senses, run to the store at the end of the street farthest from the Museum of Freedom: it is to the right of the car in the screenshot below:

From this house it is convenient to shoot the adversary: ​​the death claw cannot go inside, it will only periodically throw debris at you.

Once the monster is defeated, kill the remaining enemies in the area (if any) and then return to the Freedom Museum.

Upon entering the museum, you will find Preston and his companions in the lobby on the lower floor. Approach him and start a dialogue. Check that everything is in order and accept the reward. Ask what they will do next. You learn that a group is planning to settle in yours. Agree to help them with this, and then talk to Mother Murphy.

When she says that your son Sean is still alive, try to clarify his whereabouts. She will explain to you that you should go to Diamond City and continue your search there. At this moment, the quest “Pearl of the Commonwealth” will appear in the journal. But you need to do a few more things before moving on.

Talk to Preston Garvey in Sanctuary

Finish the dialogue and leave the museum. Now return to Sanctuary and find Preston, he will be patrolling the streets, and talk to him.

Tell Preston that Sanctuary was your home. Explain to him that you lived here 200 years ago. After a discussion with other settlers, Preston will ask you to help organize a settlement in Sanctuary. Agree to this, and Preston will invite you to talk to Sturges, who will tell you how you can help.

When the conversation is over, the quest “The First Step” will appear in the journal, and the current “Call of Freedom” will be closed.

Conversation with Sturges

Before continuing your journey, visit Sturges in the yellow house on the right side of the road. It's right opposite your old house. Ask Sturges how you can help, and he'll explain that people really need beds. The Sanctuary quest will appear in your journal.

Please note that the weapon workbench, standard workshop and armor maintenance station in the courtyard will now be available for use.

It's worth spending a little time while you're near the station. To do this, you need to get out of the suit and repair each part individually using the junk you collected along the way.

It is worth keeping in mind that your power armor nuclear unit was somewhat discharged during the last battle. This means that soon the suit’s capabilities and speed will deteriorate. Since you don't have a spare nuclear unit yet, leave the armor here and continue your journey without it. At least until the next quest. Don't forget to go into the Pip-Boy and use the available skill points you earned for completing the quest.

If you noticed, in the screenshot above I have two power armors. You get one in the quest "Call of Freedom", and the other can be taken near Sanctuary, next to the crashed Vertibed, between the US Air Force satellite station "Olivia" and the cemetery of old robots. One of Preston's quests will take you there.

The route there from Sanctuary along the northern side of the lake is relatively safe. The armor is in very poor condition, without a nuclear unit, and with the owner at the left leg, but it will also come in handy.

In power armor without a nuclear unit, you can use fast movement, so you won’t have to walk slowly and for a long time to Sanctuary.

If you find an error, please highlight a piece of text and click Ctrl+Enter.

The “Call of Freedom” quest is optional and can be skipped by going straight to the next quest, “Pearl of the Commonwealth.” Still, it’s best not to miss “Call of Freedom” in Fallout 4.

So, having completed the task “Time is Running Out”, you found yourself near the Museum of Freedom. When you find yourself in front of this building for the first time, you will see a man on the balcony who will advise you to pick up a laser musket and enter the museum. When you pick up the weapon, do not forget to search the corpses lying nearby; you can also remove a lot of useful things from them.

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When entering the museum through the main entrance, be prepared to encounter armed resistance from raiders. First of all, arm yourself with the selected laser musket, selecting it for use through the Pip-Boy inventory.

Make your way upstairs and turn right, clearing the premises of raiders. After going through several rooms, you will again find yourself not far from the stairs where you started clearing the second floor. Now explore the rooms on the left. Once inside the ticket office, look into the toolbox and take all its contents with you.

Follow the central staircase and climb it. This will be the best position to shoot the raiders that are higher up. Having dealt with them, go through the open doors near the top steps, and then through the hole in the brick wall, make your way into the next room and turn left. Proceed carefully, as there will still be raiders on your way. As a rule, they move and set up ambushes in pairs.

Climb higher and, using the stealth skill, quietly remove the two raiders behind the door on the right. Explore the premises, take items from the tool box. Next, find the door with the EXIT sign, at the moment this is your end point, this is where the settlers you were making your way to barricaded themselves.

While walking through Concord, the Survivor witnesses an armed conflict near the Liberty Museum. On the balcony, a man in a cowboy hat is trying to protect a group of settlers from brutal raiders. He attracts attention with shouts and asks for help from a person from the shelter, offering to simultaneously capture a laser musket lying next to the corpse of a deceased comrade.

This is how the first quest for the Minutemen begins - “Call of Freedom”.


Note:
The fire from laser muskets can be strengthened by repeatedly pressing the reload key (R by default). The higher the charge, the higher the damage done.

Once inside the building, we have to fight merciless thugs and find the settlers. Having reached the place, the Survivor meets a small detachment of people and their leader, who turns out to be neither more nor less, but the very last minuteman of the Commonwealth - Preston Garvey.

Note:
Immediately near the entrance to the terminal where Sturgers works there is a RobCo - Fun magazine, and at the end of the room on a table near the door there is a Perception Bobblehead.


Preston and Sturges offer the Survivor a plan to deal with the remaining raiders near the museum.
It turns out there is an old crashed rotorcraft on the roof, which contains T-45 power armor (an army copy) and, just in time, a minigun.

But there is a small problem - there is no energy source in the armor, and of course we have to find it. We go down to the basement, break the terminal's security system and take away the nuclear unit.


Having obtained a nuclear unit, we put on power armor, pull out the minigun from the rotorcraft and give the creatures a lead shower.

Note:
Be careful, in the midst of the battle with the raiders, the Death Claw will burst out of the underground communications.


Having cleared the city of raiders and terrible creatures, we return to Preston and report on the completion of the assigned task.


The whole company is glad to see us back, and on behalf of Preston, asks you to join us in order to continue the journey together.


The path lies to the settlement of Sanctuary. The place was not chosen by chance; for a long time Mother Murphy has been visited by a vision associated with this dead place, which she thinks can be revived...


Having reached Sanctuary, Preston turns to the Survivor with a request to help revive the Minutemen.

Console Guyz continues his Fallout 4 When Freedom Calls guide

Freedom Calls - Concord Mission

When Freedom Calls begins outside the front door of the Freedom Museum. Before you enter, grab the laser musket from outside.

Enter the main entrance of the museum, carefully picking up the Laser Musket next to Ryder's body on your right. You won't actually need the Musket... save it and it's precious ammo for later. Raiders fall easily to 10mm headshots.

Inside the museum, go forward to the locked gate and pick up the Bobby Pan box on top of the dispenser on the left. Turn right towards the gate and navigate through the rooms full of red mannequins. On the other side you will find a large collapsed staircase. Below is a locked cage and terminal. Use the terminal to unlock the cage with a simple hack and get the Fusion Core, which is in the reactor on the other side.

Raiders may try to shoot you down from above. Go up the stairs and break left and right as you enter the door to a room with a huge lady-in-waiting during the war. The floor here is littered with boxes and bags of ammunition. Collect them all. Take the first exit to the winding room and the stairs to the upper floor.

Raiders in the town hall building

You will find several raiders in this area. Clear them all. Don't shoot the small group of people talking in the room at the far end of the hall near the front of the museum...they are potential allies.

Once you clear the raiders, go in and talk to Preston. He will assign you a mission to help, which is absolutely necessary... This one has Power Armor. You already have the core, so you can head through the closed door at the far end of this room... but not before grabbing the Perble Bobblehead from the table. Also don't forget to grab Atomic Command from the table.

Once you exit through the far door, follow the compass and head outside. Kill the table (grab the cap and tape) and then head into the power armor. Claim the mini-youn and go through the helicopter to the roof.

Several raiders will be placed on rooftops and on the street. The Minigun is really overkill for these guys...your Laser Musket or 10mm Pistol is perfectly adequate. You can fall without taking damage in Power Armor, so don't hesitate to advance towards your enemies by throwing them outside.

Halfway through the fight, Deathclaw will appear at the main intersection. It's time to use that mini remote. Deathclaw is best used from a safe distance, preferably on the balcony of the blue building at the end of the street from the museum (using the internal stairs to get up to the spot). Use VATS and target his vulnerable head and stomach.

If you fight him outdoors, move away constantly, shooting as you go. Don't let him get the better of you or he'll pounce on you for massive damage. Use Stimpacks to get ahead of the damage curve.