Ruined castle l2. Forest of the Dead (Forest of the Dead). About Purchasable Clan Halls

General information about castles

Initially all Locks Lineage 2 world is under control NPCs. However, the Castle can pass into the possession of the clan that defeated the defenders and captured it. If the clan that owns the Castle is disbanded, the Castle will automatically go back under the control of the NPC.

Lord, who manages the Castle, has the right to set the time of the siege. To do this, he needs to contact the Chamberlain, who is located in each Castle near the throne. Please note that the selection made cannot be canceled until the end of the siege period. If, within 24 hours after the capture of the Castle, the Owner does not set the time for the next defense, the server will automatically set the time for the siege.

In peacetime, it is useless to storm the Castle: the walls of the Castle cannot be damaged. Castle Sieges take place every two weeks on Saturday or Sunday. During the two-week period, the Lord of the Castle and his clan can fully enjoy the opportunities that the captured stronghold will give them.

Preparing for a siege

One of the exciting events in the world of Lineage 2 is, of course, assault on the castle. Only the strongest, bravest and bravest guilds are able to win and capture the Castle, thereby increasing their authority in the eyes of many players. But it is worth noting that only clans that have reached 4th level, can participate in the siege of Castles and capture them. After a successful attack Clan Leader can collect tax from a nearby city, take a direct part in the economic and political component of the game.

General information about sieges

At the moment, only the following castles can be stormed Gludio, Dion, Giran, Innadril, Aden, Schuttgart, Goddart and Rune. Also in the world of the game Lineage 2 there is a place for special clan halls, which can also be captured.

As we have already noted, only clans that have reached the fourth level have the right to participate in Castle sieges. With coming Chronicle Gracia Final the minimum level rose to the fifth. Of course, clans whose level is below the minimum can lead fighting during sieges, but they will not be able to take possession of any castles.

Registration for strikers

In order to start the siege of the castle, you need to register for it. This can only be done by the clan leader and only by Herald, which is located next to each Castle. Registration for storming the Castle ends in 24 hours before the start of the siege.

Registration for defenders

In addition to the attackers in the game Lineage 2 there is also the role of the defenders. Clans wishing to defend the Castle must also register with the Herald no later than 24 hours before the start of the siege. The clan-owner of the Castle may not be able to register, because by default it protects its monastery anyway.

Beginning of the siege

The assault on the Castle begins at the time appointed by the Lord. When the siege begins:

  • The territory of the castle and the lands adjacent to it become a battlefield where killing of game characters with impunity is allowed.
  • Some of the NPCs, both in and around the castle, stop functioning during the siege.
  • At the beginning of the siege, all gates in the castle are locked.
  • When the attacking player dies, he will respawn in the city that is closest to the castle being besieged.
  • When the siege begins, all characters located near the castle and not included in the list of defenders move to the closest city to the castle under siege.

Rules for conducting sieges

During the assault on the Castle (120 minutes or 2 hours), all players are divided into three camps: Defensive, Forward and Unregistered. Depending on the category of players, they are divided into Allies, Opponents and Neutrals, respectively. I would like to note that it is the initiative of the Neutral Group that can become decisive, since it is able to support any of the parties during the assault on the Castle.

Features of the confrontation of the parties during the siege

Defensive and Attacking players are enemies, so they have to fight each other. If one of the guilds has assistants in the form of magicians or warriors from another clan, then they can support one of the sides of the assault. However, the clans on the side of the attackers are not allies to each other.

Players who have not registered for one of the sides can be attacked by both the attacking and the defending side.

In a siege, you do not need to use the Ctrl key to attack another player. During the siege of the castle, the PvP and PK counter does not work, no karma will be awarded for killing the enemy. For some time, the player remains in combat status, even if he left the battlefield. If you kill him at this moment, the attacker will not receive PK status.

If the player dies on the battlefield, they will lose some experience, but they will never drop items from their inventory. All attacking and defending players lose 1/4 experience from the normal loss of experience when dying outside the siege, and the location of the player does not matter.

Unregistered players only have this property if they die on the siege battlefield, if they die outside of this territory, they will lose the usual amount of experience.

Defending clans have the ability to resurrect after death in the defended castle, and this applies to all clans included in the list of defenders.

Castle gate features

The gates of the stormed castle, during the siege, become the main goal of the attackers and therefore are locked tightly, the defenders cannot open or close them. During the siege, the gate cannot be strengthened, however, the Lord of the castle can strengthen it in peacetime with the help of the Chamberlain. A gate that has been completely destroyed cannot be repaired during an assault. The doors of the castle are unlocked again after the end of the siege and fully restore their strength.

Features of the headquarters established by the attackers

The head of a clan that is level 4 or higher (for Gracia Final) has the skill Set up a camp, which allows you to install a mobile headquarters in the besieged territory. This allows the attacking side to respawn at the headquarters, and not in the village, in addition, it temporarily increases the regeneration of mana and health, provided that the player is near him. The Set Up Camp skill can only be used by the leader of the attacking clan and requires the presence of 300 C-Grade Gems in the inventory of the head of the clan . The headquarters, the flag, is set up outside the walls of the besieged castle, and only once during the entire siege. The headquarters disappears after the siege time comes to an end.

The headquarters flag has its own durability, and can be attacked by players. If the flag was destroyed, then the revival of the attackers takes place in the city.

The end of the siege

The siege of the castle lasts 120 minutes. If the head of the attacking guild successfully pronounces his name on the sacred artifact, using the Clan Leader's Seal of the Ruler skill, then the artifact becomes the full possession of that clan. The use of this skill takes time (about 5 minutes), in addition, the clan leader cannot be interrupted. Only the leaders of the attacking guilds can interact with the artifact, other players are not allowed to touch the sacred artifact.

Changing the owner of a Castle artifact before the two hours are up is called a "semi-victory". When the attacking side wins in this way, it changes places with the defenders, now the former owners must capture the Castle, which belonged to them a few minutes ago. All privileges that the defenders had are transferred to their new owners, including respawn points.

The guild that successfully captured the castle will lose its headquarters. When a semi-victory occurs, absolutely all heroes, with the exception of the new owners of the Castle, are teleported to their starting positions. The clan that captured the castle has the right not to call the headquarters at all during the siege, in which case it retains the right to put a flag on the battlefield.



Fields of Massacre - Killing Fields(tp from Aden), from the city tpshit to the central part of the location next to the Devastated castle.
In Massacre, there are several types of glades inhabited by specific mobs. They are mostly undead, so from time to time you can meet swinging bisheks and EEsheks here, but not all glades are convenient for them. If you look at the ruined castle, then on the left there will be mobs on which you can level up from 50.



There is nothing particularly interesting from these mobs, except for a few things from C and B crafting, for example, kei drop on . You can spoil the keymats on the top C clothes. Keep in mind that the mob is not undead, and if you came here with a buffalo, you will have to constantly put liches in the root, since they are social with archers. But to the mob, none of the people around is social, and they can be driven with the same bish.

To the right of the tp, the mobs are thicker (according to the level), and even more interesting. It is on the right glade that I spend a lot of time.


Basically, I'm here because of the mob from which it drops. It drops from him, and Barmorks will spoil. From the other two mobs, you can knock out a recipe for BV slippers, a couple of books, and some other garbage. From the caterpillar. There are still a bunch of group mobs, in principle they do not interfere, but sometimes they aggro, it seems that they are social to one of the other mobs. There is also a tree, almost stupid, if only the keys of the 5th grade are stuffed from it.

If you go uphill from the clearing with doom sideboards, there will be several new mobs, the most interesting of which will be level 61, a 100% recipe for a doom hat drops from it. The chance is not very good, but in an hour you can knock out a rec. Also lives in these glades. Also, many glades are inhabited by group mobs led by and minions and.


In this clearing, everything is undead, you can beat out the rez with bats. Just beware of archers, they hit pretty hard from afar, and even one of the mobs hangs a poison.

Well, the last population of mobs in this location, which is headed by the well-known stunting cattle with an oar in his hands.


They say that you can even knock out a Doom Knight

Guide compiled by Kreo for the site, server Airin. When copying material, please leave a link to this article.

The article is aimed at a beginner in Lineage 2 and gives a general idea about the Forest of the Dead location.

In this article you will learn:

  • History of the Forest of the Dead;
  • Tips for pumping;
  • Quests.

History of the Forest of the Dead.

The Forest of the Dead is located to the east of the city of Rune, once upon a time this place became a massacre of the rebels of the Von Hellman family. Therefore, almost no one goes here, the forest is still strewn with the rotting corpses of those killed in battle.

Leveling Tips

It is beneficial to swing in pairs, but solo is also acceptable.

It is important to note that depending on the game time, the composition of the monsters changes. At night the monsters are more dangerous.

Before going here, be sure to purchase a set of A grade biji (you can use a phoenix) and stock up on bandages. Almost all mobs have a strong drain that hurts crits and leaves bleeding.

All monsters in Forest of the Dead have lvl from 63 to 73. If you play solo, then you should come here at level 63-65. But I advise you to start with 66. The location is convenient primarily for mages, supports and summoners. Contact soldiers and archers will feel good only in the daytime and not in all clearings. At night, there is a high chance of dying, despite the fact that the physical protection of most mobs is weakened here.

Almost all mobs are undead, which gives a big bonus to supports. Some monsters are resistant to dark attack and weak to wind.

All monsters drop a large number of mana tinctures.

There are 3 very tasty glades in the Forest:

1. A small clearing near the bridge. (Rune->Swamp of Screams ->We pass the bridge and immediately to the right)



Here is the highest exp from mobs for players from 65-66 to 72-73. Encounters, archers, and summoners can level very well during the daytime. At night, only mages and supports are comfortable in this clearing. Of the shortcomings, it is worth noting the irregularities that need to be monitored. Mobs drain very painfully at the most inopportune moment, and even with crit. If the mobs have accumulated in groups, first of all we kill the magicians, and then the Bone Killer.

To the west of this clearing (across the road) mego skill for the mage and support at night. Rep is fast, mobs are wadded.

2. "Pill"

The most popular place for mages and supports is the tablet. Here you can start from 70-72 to 74-75. A large number of mobs, fast rep. It is comfortable to swing both day and night. Near this place there is also a good clearing. Usually always busy.

3. Pumping from 63 to 66-68

All clearings that can be found above the road are great for players 63-68. But the monsters are very nasty, in addition to the drain, there is a stun here. Mages can quickly kick back their legs (that's why I wrote above that it's better to come to the Forest at 66). We swing here kontakniki and bows (under a good buff) is preferable.

That's basically it. A prerequisite for a magician is the presence of a Kookaburra or a support in a party with emp (magic attack increase Effect 3).

Quests.

Other

There are in the Forest of the Dead Fortress of the Dead. Can be captured by a clan

Fortress of the Dead located southeast of the city of Rune and is captured in the same way as the Ruined Castle. This is the most prestigious and difficult to besiege monastery of all that must be conquered.

Only clans whose level is 4 or higher are able to take part in the competition.

Registration for the siege of the Fortress of the Dead takes place two hours before it starts and is made at the NPC located outside the walls of the fortress.

The rules of the siege are similar to the siege of the Ruined Castle. The capture lasts one hour and wins the clan that has made the greatest contribution to the murder of Lydia von Hellmann. Capturing this castle will become much easier if you first deal with Lydia's assistants - Alfred von Helman and Gisel von Helman.

The siege ends with the death of Lydia von Hellman, and in cases where no one could kill her, the Fortress of the Dead remains in the possession of the monsters until the next capture.

The clan that owned this monastery last week is automatically signed up for the next siege.

The leader of the clan that owns the Fortress of the Dead is given the ability to control a wyvern.

Raid Boss

Einhalder von Helman (Raid Boss) Level 71 - Eldest son of the famous Von Helman family, executed for treason. An agreement with the devil gave him a second life and he was resurrected in the guise of a vampire. Now he wanders Forest of the Dead dreaming of retribution.

The raid boss only spawns at night in the Cursed Village. Has 4 level 70 minions. Resistant to darkness. Throws a root.

Aggressive Not
An experience 2142425
SP 952990
HP 900867
Phys. Attack 4225
Mag. Attack 1028
Phys. Protection 1443
Mag. Protection 781
Name Quantity Chance

Blade of the Dark Legion

Dark Legion's Edge Blade

14 — 42 7.2557%

Dragon Slayer Blade

Dragon Slayer Edge

9 — 27 11.2866%

Sealed Majestic Plate Armor Pattern

Sealed Majestic Plate Armor Pattern

8 — 22 16.8122%

Legendary Sword Blade

Sword of Miracles Edge

5 — 15 22.315%

Sealed Armor of Nightmare Pattern

Sealed Armor of Nightmare Pattern

4 — 12 31.5229%

Memory of Death

3 — 7 25%

Grave Stele of Destruction

Destruction Tombstone

1 — 4 25%

Scroll: Enchant Armor (A)

Scroll: Enchant Armor (A)

1 — 3 59.9942%

Book of the Ancients - Divine Inspiration (Original Language)

Ancient Book - Divine Inspiration (Original Language Version)

1 25%

Blessed Scroll: Enchant Armor (S)

Blessed Scroll: Enchant Armor (S)

1 6.3994%

Sealed Majestic Plate Armor

Sealed Majestic Plate Armor

1 1.6822%

Sealed Armor of Nightmare

Sealed Armor of Nightmare

1 1.6822%

Dark Legion

Dark Legion's Edge

1 0.714%

Legendary Sword

Sword of Miracles

1 0.714%

Dragon Killer

1 0.714%

Monsters

Name Level EXP SP
Resurrected Knight
(Resurrected Knight)
63 8423 761
Vicious Knight
(Corrupted Knight)
63 9739 880
Dead man's body
(Corpse of Deadman)
63 0 0
Vicious Guardian
(Corrupted Guard)
64 10051 920
Bloodthirsty Executioner
(Slaughter Executioner)
65 9143 850
Crushed Man
(trampled man)
65 7521 698
Risen Guardian
(Resurrected Guard)
66 11449 1078
Bone Collector
(Bone snatcher)
66 10529 991
Bonemaker
(bone maker)
66 11515 1084
Bone Maker
(Bone Shaper)
66 11515 1084
Victim
(Sacrificial Man)
67 9669 920
Ghost of the Guillotine
(Guillotine's Ghost)
67 10013 954
Ghost of the Guillotine
(Bone Collector)
67 11634 1108
Collector of Skulls
(Skull Collector)
67 11067 1054
Requiem monster (type 1)
(Requiem Behemoth)
67 0 0
Requiem monster (type 2)
(Requiem Behemoth)
67 0 0
Bones Animator
(Bone Animator)
68 11177 1080
Skull Animator
(Skull Animator)
68 12223 1181
Devil Bat
(Devil Bat)
68 12528 1211
Bone Killer
(Bone Slayer)
68 14611 1411
Lord of the Requiem
(Requiem Lord)
68 14446 1396
Bone Cleaner
(Bone Sweeper)
69 12339 1207
Spawn
(Atrox)
69 13747 1345
Rebel Ghost
(Ghost of Rebellion Soldier)
69 12862 1259
Ghost of the Betrayer
(Ghost of Betrayer)
69 9068 887
Bone Crusher
(Bone Grinder)
70 15483 1535
Ghost of the Guillotine
(Ghost of Guillotine)
70 11220 1112
Requiem monster (type 3)
(Requiem Behemoth)
70 0 0
Requiem monster (type 4)
(Requiem Behemoth)
70 0 0
Requiem Priest
(Requiem Priest)
71 15300 1535
Bone Caster
(Bone caster)
71 12185 1223
Bone Puppeteer
(Bone Puppeteer)
71 13326 1337
Ghost of the Rebel Leader
(Ghost of Rebellion Leader)
71 13012 1306
Vampire Soldier
(Vampire Soldier)
71 14270 1432
Monstrous Zombie
(Behemoth Zombie)
71 12369 1241
Vampire Adept
(Vampire Adept)
72 13648 1387
Vampire Warrior
(Vampire Warrior)
72 14222 1445
Bone Scavenger
(Bone Scavenger)
72 13435 1364
Vampire Mage
(Vampire Magician)
72 11554 1174
Vampire Master
(Vampire Master)
73 11923 1226
Vampire Warlord
(Vampire Warlord)
73 16015 1648
Vampire Wizard
(Vampire Wizard)
73 11923 1226

That's all. Thank you all for your attention 🙂 I'll try to make guides further.

As soon as the clan reaches a certain level, its leaders face the question of acquiring a personal base - clan room(or clan-holla). After all, what could be better than your own corner, where the whole clan can get together, gain strength and even just chat!

For players, the clan room is like their own home in life. Everyone is trying to find QC within walking distance from the main places of its server line 2. But here lies the problem: the older and larger the server, the more difficult it is to get yourself a good home. This is practically impossible for many clans. They can only rejoice at the modest QC in a very remote place.

But it's not always the price that's the problem. QC. Adena will not be difficult to accumulate. The problem is that there are simply no free clan halls. So what to do? Of course, try to win back some space for yourself. According to the official version NPSoft, there are several elite clan rooms in the game. What determines their elitism is not entirely clear, because they are not much different from others. QC. But for the right to own them, the clans unleash real wars! But what about those who do not want to spend time and effort on getting a private room? Visit l2op ru rating lineage servers 2 in this source, where you can find a server with lite conditions for young clans.

So, let's get down to reviewing the most popular clan rooms.

Fortress of the Dead

An excellent clan room, which is quite easy to capture (of course, in the absence of competitors). It is enough to kill RB Lydia, simultaneously cracking down on other dead. If there are still clans that want to capture this CC, then an easy siege will turn into a full-fledged PvP battle. In any case, the clan hall will go to the one who inflicts more damage on Lydia.

To get to the siege, you need to find a certain NPC, which is located near the castle - in the Forest of the Dead.

Rainbow Springs Chateau

Clan room, which is harder to capture than Fortress of the Dead. To possess it, you need to do one thing - break the pumpkin. But not everything is as simple as it seems. There will be no bosses in this siege, but there is an Arena where representatives of the clans will have to fight. From each should participate from five people together with the Head of the clan. Their task is to break the main pumpkin as quickly as possible, which will appear on the Arena along with the NPC - Yeti. Whoever broke it first will settle in the Rainbow Springs Chateau. If the pumpkin is intact at the end of the siege, the clan room remains free.

Devastated Castle

This clan room ranks first on our list due to the difficulty of capturing it. In fact, everything is simple: you need to get the head of the NPC who owns the CC. The difficulty lies in the fact that in the castle itself there is a huge number of mobs that cause decent damage to players. The most dangerous are the mobs - the archers, who, in their danger, are not inferior to the living - the players. To further complicate the task, headless monsters walk around the territory of KK. Due to their inexperience, beginners spend a lot of energy on destroying them, although this is not necessary: ​​monsters cannot be destroyed. As a result, the Ruined Castle goes to the clan who first brings the head of the NPC - the owner of the KK.

It is not so important whether you were able to immediately acquire your clan room. After all, her prey is a great way not only to raise the status of the clan, but to have a great time, so that later there will be something to remember.

Introduction

In connection with what is happening on Cadmus(and not only on it, I think) not weak fuss associated with clan halls, I decided to write a small article on this topic. To begin with, I consider it important to show the importance of the clan hall in the development of the clan. And the benefits are immeasurable. For starters, this is an opportunity. recovery of lost %,MP and HP recovery inside the clan hall, availability of teleports to strategically important places, inaccessible through regular portal keepers, store availability, where you can buy all sorts of crap for fishing, as well as everyone’s favorite bsoe, and, of course, the presence buff clan hall. In the end, the fact that the clan has its own home increases its reputation in the eyes of others. Has a clan hall prestigious and necessary

About Clan Halls

So there is 5 types clan halls

C grade:
City of Dion

B grade:
City of Stuttgart

City of Gludio

Village Gludin


A grade:
City of Aden
(clan hall in the capital of the kingdom of Aden, the leader can fly a wyvern, the ability to change wolves for tough wolves, striders for tough striders)

Giran city

City of Goddardt

Rune City
(clan hall in the capital of the kingdom of Elmore, the leader can fly a wyvern, the ability to change wolves for tough wolves, striders for tough striders)

S grade

Wild Animal Enclosure
Fortification Partizan
Rogue Camp
Ruined Castle
Fortress of the Dead
Rainbow Springs Palace

About Purchasable Clan Halls

The difference between the levels of clan halls lies in their location, the level of buffs offered by the butler, the percentage of recovery of lost exp upon death, as well as the amount of restored MP and HP inside the dwelling.
Of course, to buy a clan hall, a clan cannot be just created - the minimum level required to buy a clan hall is 2, and to capture it - level 4.

The purchase of a city clan hall takes place in the form of an auction. The clan leader approaches the auctioneer, indicates the amount, another approaches - indicates a large amount, and so on. Whoever runs out of money loses. After the end of the auction, the adena will be returned to him.
The clan leader with the highest bid at the end of the auction wins. The sums offered by the losing clan leaders are returned to their warehouses. If one of the clans fighting in the economic market for the possession of a clan hall sets the maximum bid (which, by the way, exceeds 2 billion), he automatically becomes the winner in the auction and no one else can block his bid. Bidding lasts a week, during which all interested clans must contribute a certain amount of money.

Upon purchase, the clan hall is provided in the form of an empty room in which there is nothing of any significance, four corners, four walls. And that's all. To increase the effectiveness of the clan hall, the money necessary for its maintenance should be transferred to the clan warehouse, from where they will subsequently be withdrawn to pay for electricity, gas and hot water. And here, in fact, is the list of utilities available in clan halls:

A. Recovery tools

  • Fireplace: HP recovery (the number depends on the level of the clan hall)
  • Carpet: MP recovery (the number depends on the level of the clan hall)
  • Chandelier (chandelier): when a character dies and returns to the clan hall, a fixed % of experience is restored (the number depends on the level of the clan hall)
  • B. Miscellaneous equipment

  • Mirror: allows you to teleport to nearby regions and hunting grounds
  • curtains: add a variety of buffs to the clan hall manager (NPC) (the level of buffs depends on the level of the clan hall)
  • magic machine- available in B-level and higher clan halls. Allows you to produce items according to the level of CH.
  • B. Additional decorations

  • curtain, foyer- these decorations allow you to simply decorate KX.
  • A description of the possibilities of each city clan hall is located.

    Clan halls S grade

    In addition to purchasable clan halls, the level of which does not exceed A grade, there are also S grade clan halls that cannot be obtained by ringing coins. Pieces of iron, pieces of wood and brains are used. I'm talking about the fact that S grade clan halls can only be captured by taking part in the battle against monsters, or in a certain mini-game.

    Fortification Partizan

    Well, everything is simple. We kill Bloody Lord Nurka, appearing only at night and we get at our disposal a picturesque house, with a miserable interior.

    Rogue Camp

    Very mediocre clan hall. Not a particularly good location, not a particularly nice clan hall. Really, what wouldn't you do for an S grade home?

    In order to participate in the battle for the clan hall in the Robber Fortress, the leader must complete a certain quest some time before the start of the battle. Only the first 5 clans that complete the quest can participate in the battle. In addition, no more than 18 people can participate from each clan.
    Having decided to participate in the battle, the clan leader must register 18 clan members and select the NPC that he will guard. The clan that owns this clan hall must register 18 clan members who will participate in the defense.
    The date and time of the battle can be confirmed with an NPC located outside of Bandit Stronghold.
    In a knockout competition, the five selected clans must retain their own NPCs while destroying the opponents' NPCs. At the entrance to the clan hall there are camps, in front of each camp there is a flag of a certain color. Participants must wait next to the flag of the corresponding color. When the knockout competition starts, NPCs will appear near the flags and start moving towards the center to join the fight. Clan NPCs are labeled in the same way as the clan.
    This is an all-out battle for a certain period of time until only one clan remains. If the guarded NPC dies, all clan members will be teleported out of the clan hall. The battle ends when only one NPC remains.

    If the time limit (20 min) has expired, but there are 2 or more NPCs left, everyone is teleported out of the clan hall and it is considered that the previous owner of the clan hall successfully defended it, even without a final battle. As soon as the battle starts, all players not registered for it are outside the clan hall.
    The clan owner of the clan hall must wait in the peaceful zone inside the clan hall during the elimination competition.

    In the final battle, two clans are teleported to the center of the clan hall, the rules and method of holding the competition remain the same. However, there is no time limit in the final. If the clan hall did not have an owner, then the winner of the knockout competition becomes the owner of this clan hall, the final battle is not held.

    ruined castle

    One of the most serious and boring in terms of appearance clan halls. Looks like a ruined castle. The battle takes place on the principle of war with NPCs, that is, the clan hall is held by NPCs, but those who want to divide and rule are trying to capture it. Not very easy, by the way.

    Wild Animal Enclosure

    Capturing this clan hall is similar to capturing a Rogue Keep. The principle is the same. The clan hall itself is beautiful, conveniently located, and the most important feature is that it is much easier to tame the monsters that live on the territory of the clan hall than on the territory of Beast Farm.

    Fortress of the Dead

    The principle is the same as in the battle for Devasted. Killing the NPC Lidia von Hellmann by a certain clan automatically awards victory to that clan. Atmospheric clan hall. By the way, the leader can fly the wyvern.

    Rainbow Springs Palace

    Perhaps the most beautiful of the clan halls. A very interesting way to compete. Very good location.
    To take possession of the clan hall, you need to become the winner of the mini-game. Participants must have at least 5 people in the squad.

    More about this mini-game

    A clan leader who has the Rainbow Springs Clan Hall War Decree must register their participation at least one hour before the start of the challenge with the herald NPC. The 4 clans with the largest number of Rainbow Springs Clan Hall War Decree get the right to participate in the competition, and the leaders of these clans receive a corresponding system message.

    Rainbow Springs Clan Hall War Decree can be obtained by fishing in the lakes in Khotah. But the fisherman must use a special bait (Hot Springs Bait).
    The Rainbow Springs Chateau War is fought in the Rainbow Springs East Arena.
    After the selection of participants, the competition time begins, consisting of an hour waiting period, 58 minutes of competition and 2 minutes of the final part.

    Registered clans must create squads of at least 5 members, the clan leader is the squad leader. The squad must arrive at the arena before the start of the battle and enter with the Caretaker (caretaker). The area around the arena is a peaceful zone.
    Clans-participants enter the allotted positions in the prescribed manner and through the Caretaker. If a character who is not in the squad enters, the clan will not be allowed to enter the arena.
    After entering the arena, all buffs that were available at that moment are removed from all participants, the summoned pets / servants disappear, and they cannot be summoned again in the arena.

    As soon as the competition starts, Hot Springs Yeti (Yeti from the Hot Springs) and Hot Springs Gourd (Gourd from the Hot Springs) appear in the center of the arena, treasure chests appear scattered throughout the arena.
    Hot Springs Yeti announces the rules of the game and gives advice to the players.
    All Hot Springs Yeti hints can be collected and then exchanged for various items Hot Springs. Exchanging text or using the Hot Springs item is only available to the leader and clan members.

    Participants can smash through numerous treasure chests in the arena and may receive text snippets. Text items cannot be exchanged, so to give it to another character, you need to drop the item on the ground to be picked up.
    Treasure chests can only be broken with bare hands, but Mimics can be attacked with both physical and magical attacks.

    If Hot Springs Nectar is used, the Enraged Yeti will spawn at regular intervals and interrupt the game. Enraged Yeti can be attacked with physical and magical attacks.
    Hot Springs items can be used when the Hot Springs Yeti is targeted, they can decrease the pumpkin's HP, apply a debuff to other commands, change the pumpkin or open it.
    The team that destroys the Hot Springs Gourd first wins the game. Then all participants will be teleported out of the arena after 2 minutes.
    At the end of the game, an NPC manager appears in the arena and picks up all the items.

    Like that, here's the thing. Already looked after an apartment?