Risen 3 kilo walkthrough. Quest: Shadowspawn in the Jungle

In this article I will try to consistently and in detail describe my playthrough of Risen 3: Titan Lords. I will describe the islands in the order in which I passed them. The tasks are marked as follows:

*main task

**additional

Prologue

At the beginning of the game there will be a short course on character control and training in fighting techniques. You will find yourself on a ship that has been attacked by minions and you will need to defeat them by coming to the aid of your comrades. The training is simple, everything is easy to remember.

crab bank

You will wake up in your cabin, your sister Petty will wake you up. After a short dialogue with her, you will need to find the key on the table and open the chest. From the chest you will take things and equipment. Get dressed and head out the door. You will find yourself on the Crab Beach, where you will see rats. Wet them and stomp on.

*Dead Pirate's Treasure- after a while you will come across a very aggressive bird. We kill the bird and see a dead pirate on the bank of a small river. You can take a treasure map from him, which will give you an additional task to find treasures. You can do it right away or later.

We go further along the path. On it you will see a glowing dude who will appear and disappear. After he disappears, move on and come across a temple. There will be a weak enemy there that is easy to kill. Then you can search the area for useful mushrooms, plants and other things.

* Drawbridge— we go to the shore, knock down the tree and cross the gorge. You will find yourself in a ruined village that needs to be cleared. After clearing and collecting trophies, go up the stairs and see a clearing with a fire, around which there will be pirates. Kill them.

*Ancient temple- after that, go down to the river and go right until you see a ghost on the ledge. After the ghost, go into the temple and go through the rooms, clearing them until you reach a room with a mask on the floor. Insert the mask and hole and the bridge will be restored. Petit will join you. Move further around the temple, searching the rooms and killing enemies. In one corridor you can fall down. Don't be scared, just pull the lever on the wall and the door will open.

*Getting off the island- After leaving the temple you will encounter demons. After them, go into the cave and relax, they will slap you with lyuli, after which you will pass out. Here follows a short video of your burial.

Calador

After the burial, a little time will pass and the shaman will resurrect you. There are already two options here. You can leave right away, or you can search the island for weed and other goodies. If you have no more business here, then you can leave on a small boat with a shaman.

*New companions- upon arrival in Calador, talk to the locals and take quests for monsters. At the top you can find a guy with a book that contains a task for a legendary item. From him I learned to throw knives well.

**Treasure- after taking the map, we go back to the shore, find the magician and kill him. Then we see a cross, under which the treasures will be buried. The magician is holding a hostage, whom we freed by killing him. Now she will go home, and we will complete the task.

**The situation with the bones- the next quest is to return Berk to human form. To do this, we go to the bay, or rather, to the recess to the right of the bay. There will be a skeleton and a lot of spiders. We talk to the skeleton and take it with us to the fortress. On the first floor of the fortress there will be a merchant from whom you can buy and steal a formula that restores human appearance. After receiving the formula, return Burke to his human form and the task will be completed.

**Curse of Love— the task with the amulet was one of the easiest. I simply took the quest from the soldier in the tavern, bought the amulet from the girl who was hanging around nearby, took it to the cemetery near the mill and gave it to the ghost. At this point the task was completed.

**Wedding ring— next we take the quest for the ring from the blacksmith. He will give you a ring for his fiancee, which you must take to her. The bride herself is in a pirate town. It won't be difficult to find her. Give her the ring, and this will complete the task.

**Carved candlestick by Ernesto- the task will be more difficult. You will be asked to find a missing candlestick, which has gone to no one knows where. You can find it north of the cemetery, coins will show the way. At the end of the path you will fight two enemies. After victory, the candlestick can be found at the doorstep. Take it to one of the three from whom you took the task.

**The night Watch- task with the portman. Walking with him at night will complete the task.

**Toll- another simple task that can be completed by beating a brawler in a tavern.

**Real farmer— there is also a task to find a missing girl. You can get it in the north of the location from a guy named Fen. There will be a girl in the north after the caves. Take her safe and sound to the tavern, return to the dude and receive your reward.

** Honor the dead– this task requires caution, as it is often prone to bugs. Therefore, I recommend that you save before completing the task. So, take the task from the soldier to search for things. There are five of them in total. We need to find five bodies and take these things from them. The bug is that bodies sometimes disappear. In this case, loading from a save before the task will help.

** Iron— a quest to find a missing apprentice. The blacksmith gives it. You will have to go down into the mine, where you will find the body of an apprentice. After finding the body, return to the blacksmith and receive your reward.

**Curse of the Fathers— the next task is to go with one dude, committing genocide against evil spirits along the way. After the dude reaches the destination of the journey, the task will be completed. Collect trophies from enemies and return. The dude giving the quest can be found in the west.

**The price of life- you need to accompany the magician to the final goal, while protecting him and not letting him die. The magician can also be found in the west.

** Hunting with Bronach- There is a hunter in the west who would like to hunt with you. After the hunt, a reward awaits you.

*Spirit Rite— now there is one central task in turn, consisting of several chains of tasks. If you do everything correctly, you will receive the help of the faction leader. To start this task, you will need to talk with the head of the faction on the island; in the conversation, extract from him all possible tasks so that you can start the ritual. In order to perform the ritual, you will need the help of certain people on each of the islands involved in the chain. An important advantage here is that after completing the task you will be able to break portals. The task is called the Rite of the Spirit.

*World of Shadows- so, let's start with the first task in the chain. It consists of destroying all portals on each island. To do this, you need to go through the storyline on each island. After completing the story you will be able to break the portals. It's better to start from the first portal on the Crab Coast.

Before heading to other islands, you need to complete additional tasks here. Let's start by driving all the guards into the fortress. After all the guards are in the fortress, talk to the boss and he will ask you to activate the portals. Once the portals are activated, return to him and chat with him again. After the conversation, you will be teleported to the other side of the lava river.

After teleportation, search the ruins and find the book of wisdom. Talk to the boss and go to the height attack. We take the height and close the portal. We deal with the lich, return to the boss and give him the book. Quest completed. After this, Gildmastra's name will be removed from the list of candidates for the ritual. After completing this quest, you can get off the island, or you can continue to complete secondary tasks for other goodies.

Let's go over the secondary tasks and sail further along the main plot. So, quests.

**Bon appetit- a guest in a village located across the lava river will ask you to complete a task for him. You need to bring him 9 turnips, after which you will receive a reward for your efforts.

**Green flame- the task will not be difficult. You will need to cross the lava river, collect logs in the swamp, and then climb to the very top of the lighthouse and set them on fire. Return to the person who gave the task and collect the reward.

**Witch-hunt— a major task will be based on books. You will need to collect 5 books and take them to the blacksmith in the citadel. Here are the places where I got these books:

  1. At the grave on Calador. You can follow Mick out of the tavern at night, or you can just leave the tavern and go west until you come across a grave.
  2. You need to talk at the pig farm with the farmer and Logan several times until Logan gives you the treasured book. The farm is located on Calador.
  3. We'll have to go to Antigua, find Zach there and agree to help him. Then come at night and follow him. Soon enemies will appear on your way that you need to kill. After the massacre you will receive a book.
  4. Let's go to Taranis. We are looking for a building to the right of the guild, go in and talk to the blacksmith. We find out about the chest and buy the key to it. We look for the chest, open it and see one page. In order to get the entire book, you will have to talk to the owner of the chest and buy the book from him.
  5. In Taranis, find the head of the port, for a fee he will agree to help you find a book, but he will find the wrong one. After that, he will send you to an island where you will see a shabby guy. Give him mussels and he will give you a book in gratitude.

All books have been collected, you can return to Calador and receive your reward.

Antigua

**See the Security Guard off- upon arrival in Antigua you will meet a security guard who will ask you to escort him to your destination. On the way, you will be attacked by hounds that need to be destroyed. A reward awaits you at the end.

*Report for Alvarez- we look for Alvarez, talk to him and agree to exterminate the hounds in the city and complete several tasks. Upon successful completion, you will be given the task of finding Morgan and creating alliances. After completion, we head to Calador to the head of the guild. Let's get into it. Let's go back and do extra work. tasks and destroy the portal.

*Chaos in the port– we need to clear the island of evil dogs.

**Minor sins of the past— we take the task from the dude who is in the house on the shore. To complete this, we will need to sail to Kila, find a pirate on the beach there and pick up part of the weapon from him.

**Emma's hellish mixture— we go to the beach, look for a girl lying on it. It will be on the right side of the city. The girl will ask you to find mushrooms for her, about 7 of them. It's simple, they are all lying around her.

**Spawn of Shadows in the Jungle— we go to the tavern and find a drunkard behind the counter. He will ask you to go hunting with him and kill a certain number of enemies. You can get a drunkard into your team by talking to him and going together to Calador. To do this, you need to go with him to the field located on Calador, kill the creatures and reach the ruins. We return to the fortress and talk with our companion. After the conversation, chat with the soldiers, one of whom will tell you the whole story. After that, use the mark to find the treasure, take the bill of sale and give it to your partner. Congratulations, you have a new addition to your team.

**Hunting with Zach— on the road to the village you will meet a dude who will ask you to go hunting with him. Agree, go with him and kill the dogs. The reward is yours.

**Pirate problems- in the northeast of the island, find a fire and a guy next to it. He will give you a quest to collect items. To do this, you need to go to the city and collect items according to the marks. Save before accepting the quest. I had some bugs with this quest, I couldn't find the bag.

**Message to Wilson- go to the forge, there will be a girl who will ask you to take a letter to the blacksmith in Calador. Deliver the letter to the recipient and receive a reward.

*World of Shadows- Now you can break the portal. To do this, we fall into a skull cave, in which there will be strong enemies. We need to deal with them, and then break the portal. It will be difficult to kill them, because there are many of them and they are strong. You can try to lure them out and kill them piece by piece. Or you can level up and return later. The admiral will give you a reward for destroying the portal.

Kila

**Talk to the native Borbor— after landing on Kila, you can take the quest to talk with Borbor. It can be found by going deeper along the road into the interior of the island. There will be a fire, near which Borbor sits. Talk to him, and then follow him. He will take you to the village.

**Woozy buzz- find the pirate leader and take the quest from him. Chat with his subordinates, who will offer you to replace the ingredients for the boss. Agree, go to the island and find three eggs marked with marks. Take them to your boss and go to bed. Return in about a day, give the rum to the marked people and go to the fire. Now you can recoup and really hit the bullshit.

**Conflict over waste water- find one pirate on the shore. On his quest, go deep into the island until you find a lake. There will be a girl there that you need to talk to and persuade her to let you take some water. After her consent, return to the pirate boss and report to him about your success.

**Delightful meal— in the village there is an altar, near which a native hangs out. You can take the quest from him. To complete this, you need to take the food and take it to a dude named Baraka, who will be at the gate. Once you find the dude, talk to him and tell him the truth that the wrong person sent him. After which Baraka will ask you to deal with the traitor. Give him the amulet, after which he will leave the camp, and you will follow him to the end and kill him. Return to Baraka and collect your reward.

**Human sacrifice— near the bridge in the village there is a prisoner who can be saved. To do this, you will have to work for the shaman, bringing her everything she asks for. After you get her some of the ingredients, you can lure the leader to your side and save the prisoner.

*Sign of the Ancients— a difficult quest is given by a shaman’s passion in the village. She will ask you to bring her 4 ingredients.

  1. In the south there is a cave in which there are spiders. We need to find the fattest one, knock him down and take his paw.
  2. We must kill the panther and take its heart. To do this, find the altar, read what is written on it and mark the place where the panther hangs out. Then go there and deal with the beast.
  3. On the left side of the lonely island there is a cave, near which lies a jade fragment. Take it and bring it to the girl. Before performing, also read the altar with the message.
  4. In the bay in the north you need to find shells. Here it is important to save first, and then open them, because I had a bug, the required pearl did not fall out. Once saved, open the shells until a shimmering pearl falls out. Take it to the girl. This will complete this quest successfully.

**Measure seven times- find a girl on one of the islands connected by stairs. She will ask you to deal with the drunken captain. Figure it out, then talk to the dude on the hill, his name is Harry. You will need to bring your wife to him. Go at night and bring him a girl from the tribe, talk to him again and go in search of the flower. The flower grows on a platform, not far from the native settlement. Take it and bring it to Harry.

**Monkey's work- there is a small gnome in the village who will give you a task for which you will need a trained monkey. If there is one, start right away; if not, you can go to the pirates and learn from them for gold. The gnome will lead you to the cave, after which you will need to use the monkey and collect goodies at the end of the cave. After collecting, talk to the gnome.

**Great White Hunter- in the rocks, not far from the camp, there is a dude who will give you a quest to kill two wild boars and an alligator. It is better to save before this, because there may be a bug in the game if you die. After talking with this guy, go to the mark and kill the animals.

**See, the darkness is close- we need to take Hawkins to the corpse of his assistant, listen to the nonsense that he will talk and give him a drink. Then talk to him and help him find out the truth.

**Birdcus sapiens- there is a scientist on the wrecked ship who will ask you to collect weed for him on a cut-off section of the island. You can get there by turning into a parrot. Collect the weed and take it to the scientist, he will reward you.

*Alliance with pirates— your brig is in the bay. Talk to the captain, who will refuse to help until the natives join. To do this, you will need to complete the quest with the shaman and bring her the rest of the ingredients. After this, the pirates will be on your side.

+Team additions— you need to lure Saddek to your team. To do this, you need to complete the task about the drugged booze.

**Meaningless existence- on the island on the north side lives an unfortunate man who will ask you to get his belongings from a cave on the water. It is located near his island.

**Warpath- You need to find a hair in Makato's bed. To do this, select not sleep, but search in the option. When you take the hair, take it to the shaman. She will make a doll to use on Makato. After which we chat with the shaman, then with the leader, who asks to talk to three more people. She is a shaman, a merchant near the bridge, and a hunter who can be found by crossing the bridge and reaching the stone at the entrance.

You can exit through the gate if you say “wisdom” to the guard. You can take this wisdom from the necromancer’s book, which is located in the ruins, across the lava river on the island of Calador. After the guard lets you in, you can move on through the story quests and additional ones.

Find a shaman named Chani, who should help you with the ritual. To get her consent, you will need to complete her tasks. After you do everything, she will agree to the ritual.

**Lost in the Forbidden Valley / Warriors of the Oracle— you need to find corpses using the marker. To do this, you need to go far to the north and from there climb up to the corpses. Be careful with spiders, it’s better not to run into them and aggro little by little. After you find the corpses, go back to Chani, she will ask you to kill the spiders. Go back and kill the bastards. After this, you will have her consent to participate in the ritual.

*Right place— we pile into the pyramid, not forgetting to stock up on medicinal herbs, swill and grub. It's even better if you can upgrade. On the way, search the temple, there will be monkey statues that you will need. At the end of the path there will be a boss - the spider Magolot. I tried to go through the caves, there is an entrance there, but the spiders got me, so I still went through the pyramid.

*World of Shadows- after defeating the spider, stomp to the other end of the cave and kill the lord of the shadow. After this you can break the portal. You can go to it to the right of the place where the spider was. There is an exit to the left of the spider.

*Alliance with pirates- return to your former ship and tell the captain that you are from a witch. After that he will join the fleet.

Tagarigua

**Bloodsucker— on the banks of Tagarigua there is a river that flows into the sea. There is a person sitting next to her from whom you can take the task. You will need to go to the cave marked on the map. There, take the chela's things from the chests and stomp back. It’s better not to take things from the second chest for now, otherwise you’ll fail the next quest.

**Kick ass— upon returning to the shore, you can take a task from the first dude you meet. You will need to go to the mill and hang the boor with a lula, and then drive him ashore. Another one needs to be exposed, he is located near the cave where we searched the chests. If you have previously searched all the chests in the cave, then this quest may be bugged. After exposure, also drive him ashore.

**News from Puerto- talk to Jake, then go to the city and find out how things are there. When you find out, return to Jake and talk to him.

**Rodriguez problem— in the village there is a workbench, near which a guy hangs out. He will ask you to steal the governor's order from the table. This order is located on the second floor of the governor's house. Steal the order and give it to him.

**Treasure of the Dead Lands of Tagarigua— the treasure map lies in the mill, not far from the coast.

**Vasco's things- on the way to the island you will meet a pirate who will ask you to bring him a package. It is marked with a marker on the map. Go to the tower, take the package and bring it to the pirate.

**Hand over the mooring lines- in the north of the island there is a farmer who will ask you to find the thief. To do this, you need to leave the city and go to the cave and climb it. there will be a person there, after talking with whom you will find out that he stole the gold by turning into a bird. To the right of the road there will be the bag of gold itself.

**Commandant of Tagarigua- in order for the commandant of the fortress to let you in, you need to tell him about the body that you found in the mill.

**Trap Di Fuegro- on the road to the city there is a tower in which you will find the corpse of the governor. We need to investigate, but very carefully. First, tell the new head about the corpse. After that, talk to the soldiers and the night watch. Go to the residence and steal evidence from the chest on the second floor. After this, you can blame the new head for the death of the governor. After that, leave and do other things, and the head will leave. Then you will meet him at sea, but this will be a different task.

*World of Shadows- Now you can close the portal, since it is poorly guarded and it will not be difficult.

**Death to deserters— we need to solve the problem with deserters. It's up to you, but I felt sorry for them, and I didn't kill them.

**Indescribable wealth- There is a small island nearby, on which you will meet a guy who will ask you to dig up something. Follow him and dig up everything he asks. The next quest will be from him. Follow him, he will dig something up again. A spirit will immediately appear and kill the guy, and ask you a question. Answer - “I myself.” After that, he will give you an interesting stone.

Taranis

**Port thieves- upon arrival on Taranis, talk to the storekeeper, who will complain about night thieves. Take the task from him and sleep until night, then go to the boxes. There is no need to wait long; the event can be launched by selecting the appropriate item on the boxes themselves. Goblins will appear, which you need to kill, and then report your success to the storekeeper.

**Talk to Baker— there is a guy standing on the hill who will ask you to take a walk with him. Now walk wherever you want.

**Paola hears sounds- The cook in the village will ask you to find the source of the noise that is bothering her. The battleship is making noise behind the house. Kill him and get your reward.

**One succeeded- the fisherman in the village of magicians will give you a task. We need to follow the mark and find the dead girl in the hut. After this, you need to take the guy off the island and return to the fisherman.

**Private shop- Now you will need to steal the crystals. To do this, you need to talk to Zakir, who will send you to Vitranio. Talk to Vitranio and return to Zakir, who will now give you the key to the chest. You need to return the keys to Zauri after you steal the crystals. To make this easier, you need to remove the guard. This can be done by talking with the main magician and convincing him that security is not needed. After you take what you need, give the magician the book he asked for, otherwise you will be suspected.

**Herbs and tinctures- the magician in the basement will ask you to bring him a few bushes of grass. Bring 5 bushes and the task will be completed.

*Right of visit“Magnus will ask you to do something for him.” The request must be fulfilled, otherwise the chain of passage will be interrupted. Once everything is done, you will have access to the mages in the building. To complete the task you will need to do several things.

  1. In the mining village, go to the mine and chat with the guard. Bring him 5 crystals from the cave.
  2. We need to find the main gnome and complete his tasks. They are very simple, so I won’t go into detail about them.
  3. It is necessary to clear the destroyed mine from evil spirits.

After you've done all this, return to Magnus and report back.

*Lord of the Shadows of Treason- We must kill the lord of shadows. It won't be difficult because his guard is weak. You can find it by marking it with a marker.

+Take Jaffar to the team- find the gnome in the mage camp and talk to him. Then with his apprentice. Then fight the cadet in front of the general and report to Magnus. He will want to take the gnome on the team. The gnome will come when you get a bigger ship.

+Efficiency of magic— you can listen to your new companion and take a task from the magicians, but this is not necessary, it does not affect the plot in any way.

**Gourmet— the next task is to find 4 exquisite dishes. There will be no problems with three, they are all in sight, and you will find the cheese in Zachary’s house. But you can only get there after you activate every single mechanism on the island.

**Treasure in the dead lands of Taranis— in the south of the city there is a house in which there is a treasure map. On the way to the treasures, many enemies await you, some of them will be very dangerous.

**Mushroomer— there’s a dude sitting near the southern teleport who will ask you to bring him mushrooms. You can collect these mushrooms there, in the twilight forest. You need 5 pieces, no more.

+Inquisitor- your first partner in the dialogue has a task in which you need to follow the mark to the ship on which the fragment of Mendoza’s soul is located. You can persuade him to follow you and fight the reptiles.

**Destroyed camp— a certain Walker is coming to the city of magicians, who can give you a quest. We must go with him and give the goblins a hard time. After the mass genocide, continue the task and kill a particularly vile creature. The quest is completed.

*Activate portal- find a cave and go into it. There you will see a magician who can activate the portal if you talk to him. After that, feel free to go inside.

*Reactor- now there is a serious task left. We need to talk to one of the magicians in the village. You will need to find three special stones that are inserted into the holes on the pillars. Two stones are with Kasim, and one seems to have been with one of the companions. There is information about this in the magazine. After completing the task, talk to the magician again. After this, the mechanism will start working. Talk to Zachariah, who will refuse to help, but will give you a task according to which you will need to follow him to the mechanism. Follow the cave to the end, after which you will be shown a video from the world of shadows. After the cutscene, you will be returned to reality just in time for the start of the battle. You will be trampled by enemies who must be destroyed. After the victory, we chat with Zachariah again, only this time he will agree to participate in the ritual. Now we break the portal and fall into the port, where we order the captain of the ship to go to Antigua.

**The Missing Dwarf- we need to find the missing gnome. It's easy. You just need to jump into the well next to the magicians' house. There will be a gnome there. Talk to him, then to the overseer and again to the gnome.

**Housing for the homeless- on the southern side of the port there is one homeless person who will ask you to clear the cave so that he can live there. Kill all the creatures and take the reward.

*Continuing the story— we go to the citadel on Kalidor and talk to the leader who will allow you to take the Inquisition ship. Now you can sail to their ship, which is located next to yours. The captain of the ship will put you in charge, and you will go in search of those who did not want to serve with you without a large ship.

*Battleship- now a battle on the water awaits you. First, kill the infantry with a cannon. Here it is important to bend down in time so that you are not hit by return fire. In total you need to kill 10 enemies. Then it will be the admiral's turn. We go on board and destroy the rest of the infantry and the admiral himself. Then you will have a fight with a sea creature. The main thing here is to keep your distance and not forget about volleys from the side guns. Queue for the ritual. Swim to Kila, where you will be shown a video with the ritual. From there we go to Kalidor, where we receive the title.

*Last rank- Chat with Drake, then with Wilson. We dress up in armor and stomp onto the ship on which we will sail after the traitor. Here we will have a battle with a boss named Crystal Titanite. After defeating the boss, kill the traitor.

Time to replenish the fleet. We need to find Morgan and his ship. When you find him, someone will warn you, and after that you will engage in battle with Morgan. This is the tactic here. First they will start dumping barrels. We kill several enemies, after which we run to the barrel. Then we start again and run until we can jump onto the enemy ship. Here you will have to work hard. We cut out the team, and then Morgan himself.

We sail to Antigua and report everything to the admiral. We are waiting for a battle with the entire Crow fleet. Before setting sail, I recommend that you stock up on supplies and anything useful that will be useful to you. The battle will be reminiscent of initial training. It will be a bit difficult, even if you haven’t learned how to fence properly. After the victory, you will have another swim, which will end with a battle with another boss, the Giant Fish. By the way, in the real world a Balashikha pool is suitable for swimming.

Skull Island

**Clear the warehouses— immediately upon arrival, clear the area near the camp. After this, find Drake, he will be near the pier, take from him the quest to exterminate the monsters near the ammunition depot. After that, in the center you will find the commander-in-chief, who and the same order for 4 more warehouses. Clear everything.

**End of story— after I went to bed, a ghost appeared to me and gave me a task. I had to go to Kila and there at the altar say what the ghost asked. After this, a figurine of a monkey and skeletons appeared. You can now return to Skull Island.

**To victory- Kane will ask you to go with him to the two towers and fight on his side. Go with him and deal with the enemies.

*Minion weapons warehouse- Kane will ask you to clear out 4 minion warehouses. You'll have to work hard, but the task must be completed.

**Resistance Weapons- the storekeeper will give you an order to kill a certain number of undead. Follow the markers and kill as many as you need. Return to the storekeeper for your reward.

**Dead zone— At the first marker, you can take an additional quest from the guy near the fire. We will have to go to the hill and find the demon lord there. Kill him and go back to the guy for your reward.

**Crazy Mage- at the second mark you will be given the task of liberating a warehouse that was captured by a crazy magician. It’s better to save before completing it, because if you choose the wrong dialogue, the quest will be ruined.

**Immortal Reward— the last mark is in the north. We need to figure out how to kill the immortal spirit. Take the attached task, go to the camp and take from the commander an amulet that removes immortality from the spirit. After that, come back and kill the bastard. Go to the Indian for your well-deserved reward, and then again to the commander-in-chief.

  1. Zachary is the easiest to find. It is located in the south, attached to the bridge. He has a weak guard with no bosses, so freeing him will not be difficult.
  2. It will be difficult with Chani. The main thing here is not to get confused and do everything correctly. She is kept in a prison near the building and tower. You must first unlock the gate with the lever located on top. Then we climb up the broken beam and pull the lever, go left. We cross the bridges and pull the lever, go back to where the chatter of the guard we killed lies. The grate next to it will lower. We go lower and to the left, pull the lever. We return, cross the bridges into the tower. In the tower we also pull the lever, which will open the upper part. We don't need to go there. We follow the level of the lever to the tower on the bridge. We see a passage on the left, go into it and down the stairs to the next lever. We pull it and go down the tower, one level, we see a passage with a rat, kill it and go to the end, where there will be another lever. And so he unlocks Chani’s dungeon.
  3. The next magician is Eldric. We go east, there will be an island. We need to climb to the very top of the fortress. Find the stairs and go down a little lower. There will be guards there, and behind them a magician.

After all these adventures, return to the soul and reunite with it. Now we just have to prepare well, because we will have a fight with the last boss called the Incarnation of Death. After defeating the boss, the game will be successfully completed. That's all I wanted to say. If I missed or forgot something, write in the comments, I will be only too glad.

Prologue

An enemy ship led by a ghostly captain named Crow boards our ship. Following the prompts, we make several movements in all directions, after which we jump over the obstacle on the right side and, having passed forward, we evade the danger by pressing the shown button. We uncover our weapons and engage in battle with the minion. The main thing in battle is to parry attacks in time and, when the enemy retreats, to immediately strike one after another. We go around the mast, shoot with a pistol at the powder barrels near the ship's cannon and deal with the minion. Together with Patty, having moved to the enemy ship, we defeat two more opponents, combining simple and powerful blows. Some enemies, most of them large ones, ignore parries, so you will have to dodge. So, during the attacks of the shadow guard, we roll from side to side and do not miss the opportunity to carry out a combination of powerful blows. If necessary, use rum - a drink that instantly restores health. The culmination will be a fight with Qrow and the appearance of a huge water monster, followed by awakening.

crab bank
Education


Nightmares have become a common occurrence for the main character: for a long time, the ghost captain haunts him. Patty quickly brings us back to the real world and happily informs us that we have arrived at Crab Bank.

We select the key from the table, open the chest with it near the bed and take out all our equipment. In your inventory, in the “Equipment” tab, place Steelbeard’s sword in your right hand, and a dueling pistol in your left hand. Further down the list: on the head - a black cocked hat, on the body - a good jacket, on the legs - black trousers, on the feet - polished boots. We go to the “Supplies” tab and distribute rum and food into quick-use slots, so that during a “hot” battle you don’t have to constantly go into your inventory and heal with the appropriate items. Having opened the door, we are transported to the shore.

Chapter 1. Ancient Temple
Treasure Hunt

The greatest treasure of the South Seas is hidden in an ancient temple. Patty will constantly accompany us and actively help in the battle with the local fauna. For killing enemies and completing tasks, “Glory” is awarded, which is used to improve the character’s character traits. Having cleared the shore from various enemies, we return to the path and begin to move deeper into the island.

Looks like we're not the only ones on a treasure hunt. Patty will point to the dead pirate. We kill a couple of scavengers, go to the other side of the river and search the pirate’s body, having previously hidden the weapon.

Continuing along the path, we climb the slope and deal with a dangerous predator - a biting dragon. Open the quest log, make active the additional quest “Treasure of the Dead Pirate!” and, guided by the map, we get to the place where the treasure is buried. We select the shovel located next to the broken barrel, dig up the chest and take out a large amount of gold from it. Returning to the fork, we approach a small temple, pull the lever and go inside. We take out gold coins and a crystal torch from the chest. We also read a book lying on a stand against the opposite wall. Turning right, we get to the ditch and knock down the tree, grabbing its left root.

Having reached the ruins, we comb the buildings for useful items and gold. In the very last of them, which is located above the rest, there is a chest with the “Rain of Fire” spell. We return to the place where the path broke off, go into the building and, going up the stairs, turn right. With a keen eye, Patty will notice that there is something interesting on the roof of the building across the street. Again, we search the rooms and in the outermost of them we will find a chest with contents - five “Parrot Flight” spells. We go back, assign the spell to the quick use slot and use it to turn into a parrot. The flight can last as long as you like, but over time the bird will descend and will need a limited resource - strength - to gain height. Having flown to the opposite building, we interrupt the effect of the spell and search the chest inside the room. We take rum, gold and a gold ring, which when worn increases some of the character’s characteristics.

Lord of Shadows.


The fears have been confirmed - the pirates are trying to find the treasure of the ancient temple. Coming closer, we use the “Fire Rain” spell and, having entered into battle, deal with the enemies. After talking with Patty, we collect raw meat and fry it over the fire. We go down to the river along the path to the right of the bridge and climb onto the ledges by pressing the jump button. Having reached the very top, we go into the temple and deal with two giant rats. We collect throwing daggers, examine the pirate’s corpse and move on. We destroy another rat, collect throwing daggers and gold. Having reached the drawbridge control button, we activate it and team up with Patty again.

We defeat the warriors in the main hall and search the body of Captain Rawlings, lying in the center of the room. Rawlings was an old friend of Admiral Alvarez, and it seems his spirit has been guiding us along the right path all this time. Patty didn't bother to tell the Admiral that we were going to Crab Beach, not wanting to share the temple's wealth. We go through the passage on the right side at the far side of the hall. A long corridor will lead to a room with a sarcophagus. We take turns dealing with the warrior and the stone spider (if you approach the cocoon in the corner), often using ranged weapons. From the sarcophagus we take out a ritual potion and a large amount of gold. On the way back, the expected floor collapse will occur. By pressing the jump button in time, we will have time to grab the edge. If you fall down, then we collect a little gold and a couple of objects and pull the lever in the corner. We return to the main hall, get out on the other side of the temple and fight on the bridge with the hellhounds. Next, we get to the portal inside the cave, from which the Lord of Shadows appears and kills us.

Let's get out of here

Patty mourned for a long time for her brother, who was buried on the shore of the island. Three weeks later, we were found, dug up, and revived by a voodoo pirate named Bones. He explained that the shadows took half of our soul and now it is in the underworld. Without it, we will soon turn into a minion - a minion of the underworld. A weakened body needs to restore lost skills. Powerful magicians will help us gather strength and return the other half of our souls - spiritual leaders of communities, exiles who settled on the island of Tyranis and are engaged in the extraction of crystals, the true purpose of which is known only to themselves. After finishing the conversation, we strengthen the character’s traits with accumulated fame.

Looking into the underworld, you can easily detect objects. The higher the corresponding skill is developed, the brighter the objects stand out. Let's talk to Bones again and ask about those who, in addition to magicians, will help us in returning the soul.

The natives - powerful voodoo sorcerers, united in a tribe, live on the island of Kila.

Druid Eldric, who is the leader of the demon hunters and owns a special type of black magic, lives in Calador.

Alvarez.


Bones will remind you that we were once members of the pirate organization Captain's Council of Antigua, headed by Admiral Alvarez, which is now in danger of extinction.

Patty went to Tacarigua in search of the seller who cheated her with the treasure map. The meeting promises to be fun. Bones' only acquaintance on Tacarigua is Jack's lighthouse keeper.

At first, you will be able to explore the dangerous islands in the company of Bons. You will have to do the recruitment of crew members, who also double as partners, on your own. Some of the candidates mentioned above are sister Patty and Jack. Partners have unique abilities and skills. For example, Bones can restore health.

We use the boat to board the ship. Then we interact with the steering wheel, raise the sails and set off for Antigua, selecting the appropriate location on the map.

An invincible armada led by the pirate captain Crowa, who returned from the underworld and amassed an army of minions, captures all the ships on its way. We can only guess why he appeared to us in a dream and what role he will play in our future destiny.

Chapter 2. New comrades
Antigua
Report to Admiral Alvarez

Let's talk with Bones and find out that crystal portals connect the world of shadows and the world of the living. Those who fall into the underworld rarely return back. Crystal portals must be destroyed as soon as possible to interrupt the flow of evil creatures. We move ashore on the boat and get to the port city, simultaneously destroying two hellhounds. The enemies will attack us first, but as soon as our partner joins the battle, we will be able to escape the attention of one of them. We strictly attack only our target, without interfering in our partner’s battle. The longer we hold the hit button, the more damage we deal. Against agile enemies we use simple and slightly enhanced strikes. Parrying is not always effective, and if the hero loosens his grip, we quickly dodge with a roll.

The tall building on the left is the headquarters of the Antigua Captains' Council. Having reached it, we greet the admiral, who is already waiting for the report. We will tell you in detail about what we had to face on the Crab Coast and what happened to us after the discovery of the portal.

Chaos at the port


Hellhounds have become a major problem in Antigua. These creatures have been terrorizing local inhabitants for several weeks. The once thriving port city has become a corner cut off from the world. Some ran away, while others stayed, hoping for an improvement in the situation. Alvarez will tell you that the creatures of the underworld were seen on the eastern bank, in Flynn's warehouse, in the market in front of Grace's forge, in Blood Oath Square and on the western bank. We make the task the main one so that markers are displayed on the map. There are two to four hounds at each point, so be sure to take a partner with you. In some cases, local residents will come to the rescue. It is enough to communicate with them and offer your help in exterminating the uninvited guests. Don’t forget about leveling up, buying all kinds of useful items from merchants and completing side quests. Careful study of the game world will make it much easier to move along the main storyline.

Returning to Alvarez, we inform him about the work done and receive a reward for each place cleared.

Alliance with pirates

The admiral is concerned about the unpunished march of the ghost captain Crowa across the South Seas and therefore wants to unite with other guilds to confront a common enemy. We will have to look for comrades-in-arms and conclude diplomatic alliances with them on behalf of the Captain's Council of Antigua. It is curious that the helmsman Morgan seized power on Captain Slane’s ship and began to rob everyone in sight. However, Morgan's powerful ship and strong crew could be used for a good cause.

Taranis
Right of visit

We get to the magicians' camp and on the way to the main building, we will meet General Magnus. He will warn that the entry of outsiders into the great chamber where the magicians work is strictly prohibited. We will tell you about our intentions to fight against the shadows, and then we will offer help or express a desire to join the ranks of the guards. The minions, led by the Shadowlord of Treason, set up camp on the western bank. After some persuasion, the general will order to check three mines in which the gnomes are mining crystals, and receive reports from the foremen.

Impress General Magnus

Let's settle things in one of the mines from the "Report from the Mines" task, return to Magnus and report on the work done. We receive permission to visit the great chamber of magicians and inform Dones, who is standing at the entrance, about this.

Report from the mines


We get to the nearest mine, which is located within the camp, and communicate with Frink at the entrance. He will ask you to bring bags of crystals from the mine. We go into the mine and carefully move along it. There are only four bags and they are all on the boxes, so there will be no problems finding them.

We go to the second most remote mine and enter into dialogue with Valamir, who is located not far from the entrance. To put it mildly, he is upset by the poor performance of the gnomes. We agree to help stir them up. We make the task “Gold Mine” active. Having entered the mine, at the fork we turn right and get to the main gnome - Faris. He is responsible for all the other gnomes and asks them to settle their problems. We go down and communicate with Vega. Kefkir stole five crystals from him - he needs to return them. We go up the slope, in one of the ways we take the crystals from Kefkir and return them to Vega. Going back downstairs, we'll talk to Banu. It refuses to work due to the noise coming from the lower level of the mine. We go down there, go through the arch and deal with five voracious stone spiders and one spider. Moving even further, we meet Rami. We accompany him to Faris, then return to Ban and tell him that the noise has been eliminated. We find the gnome Noeda and make sure that nothing bothers him. We return to Faris again and inform him about eliminating the problems of the gnomes. We leave the mine and report to Valamir about the work done.

In the third most remote mine there is a real mess going on. Having gone deeper into the mine, we find the body of a guard. Moving forward, we destroy the enemies we encounter: five skeletons, five hellhounds and two minions. We do this gradually, taking on no more than two or three enemies at a time for ourselves and our partner. However, it all depends on the level of pumping and available equipment.

The final fourth mine is infested with goblins. We move through the mine, dealing with enemies. Having gone up, we eliminate several termites and climb up the ledges. Having dealt with the remaining goblins, we return to Magnus and report on all the mines. Next, Magnus will send us to the gnome Gadi, who works at the port, so that we tell him about the new mine. Having done this, we return to Magnus again and complete the task.

Inauguration ceremony

Of the three available guilds, at some point you will have to choose which one to join. In this walkthrough, this is the mage faction. We inform Magnus about our desire to become a guard and, after taking the oath at the ceremony, we receive twenty points towards the “Mage” trait and the rank of cadet. For 55 crystals, Erasmus will teach us the “Fire Rain” spell, which is effective against a large number of weak enemies. Crystals can be mined in mines. To do this, you must have a pickaxe in your inventory. One deposit will provide us with eight crystals.

Follower of Magic

Sea monster.


Let's go up to the second floor of the great chamber of magicians and greet Erasmus. Let's ask him who is the most powerful magician, and we will get the answer - Zechariah. The venerable magician is puzzling over how to make a reactor work that would generate powerful magical energy and thereby scare the titans away from the island. Zachariah has locked himself in a building on the other side of the bridge and, accordingly, does not want to see anyone. Erasmus conceived an experiment that involved activating monoliths scattered throughout the island to accumulate energy from lightning and then transfer it in a single stream to the reactor. He instructed the dwarf Kasim to deliver two stone monoliths to two lightning monoliths and activate them. The third stone is in Tacarigua near Di Fuego. Cadet Horace was sent after him. There had been no news from either Kasim or Horace for several days.

Tacarigua
Di Fuego Monolith Stone

Let's talk with Jack on the shore and find out that the island was almost completely occupied by the Inquisition and established its own rules here. They do not particularly favor strangers and therefore, having caught the inexperienced cadet Horace, they decided to execute him. We get to Puerto Sacarico, make the main task active again and go to the western coast, where we will meet Horace. He coped with his task, or rather, he took the monolith-stone right from under the nose of Commandant Sebastian, and safely disappeared. Together with Horace we return to Taranis.

Taranis
Reactor

In the southeast of the magicians' camp, we find a gnome named Kasim and ask him about the monolith stones. Kasim turned on the fool and began to claim that he did not know about any stones. We return to Erasmus and inform him about the liar. The magician advised him to tell the gnome that someone had found his hiding place and stolen his treasure. Thus, we will follow Kasim or, if we fail to do this, we will force him to point out the location of the cache.

Having obtained all three monolith stones, we get to the lightning monoliths and activate them. Then we report to Erasmus about the work done and postpone the task until better times.

Alliance with mages

Having joined the faction of magicians, we were provided with a galley. Having reached it, we inform Nero that from now on the command passes into our hands.

Calador
Ancient knowledge


We get to the citadel of the demon hunters, find the druid Eldric and tell him our story. He can help us get our soul back if we obtain the ancient knowledge contained in a book of spells called the Grimoire, which, according to witnesses, is located in the dark lands of Calador in the ruins of an old castle.

The Dark Lands are infested with minions, skeletons, and hellhounds. Having reached the ruins, we move forward along roundabout paths through the buildings. We try not to rush and not to gather crowds of enemies behind us, since the more of them, the more difficult it is to fight. This is especially true for hellhounds, which often attack as a whole pack. Having met Idriko, a member of the guild of magicians, we bring enemies to him when difficulties arise. The magician has powerful spells and effortlessly deals with creatures from the underworld. The most dangerous opponent will be the Lord of the Shadows of Cowardice. First, we eliminate the weaker enemies surrounding him. Rolling from side to side, we wait until the enemy is distracted by our partner. After this we deliver several strong blows. However, with proper skill, the Lord's attack can be interrupted by strong blows, and if you do this constantly, you will also have to catch the right rhythm. Having won, we get to the building with a mark on the map, go up to the second floor and pick up the “Grimoire” from the table. We return to the citadel and give the book to Eldric. In the book of spells there is an entry about the ritual of summoning a spirit, but it is not yet entirely clear how the process of binding the soul to the body occurs.

Chapter 3. Rite of the Spirit
Calador

Let's talk with Eldric and find out that the binding of soul and body should take place in a place protected from the influence of the outside world. Only three powerful sorcerers are capable of casting a spell - Eldric, the magician Zachariah and the voodoo sorceress Chani. We ask all the questions you have about the ceremony and end the conversation.

Crystals are eternal

Eldric almost completely cleared Calador of crystal portals, but the last one remained in the east. After the destruction of the bridge, half of the island was under the control of the shadows. We learn from the druid a special technique for destroying crystal portals.

Demon Hunters


An unsuccessful attempt to defeat the Lord of Shadows led to the fact that the hunters scattered in all directions and none of them returned to the citadel.

Blacksmith Wilson sent his apprentice Alvito to an abandoned iron mine. The mark on the map will lead to Yvette. She will tell you where the mine is. The entrance to it is slightly to the right and below the mark. We go there, go inside and, having destroyed the enemies, examine Alvito’s body. We return to Wilson with bad news.

Porter is concerned that he gave Inetta a stolen amulet that he found in a cemetery. Now Porter is tormented by nightmares at night, and he dreams of getting rid of them. One of the ways is to take the amulet from Inetta and return it to the cemetery for Hannah’s unrepentant soul. We inform Porter that he can now sleep peacefully.

Mason is preparing to go out on night watch. Accordingly, you should only come to him in the dark. In the tavern, for 100 gold, we will be provided with overnight accommodation on the second floor. We follow Mason and deal with the scavengers and a little later with the minions. We don’t lag behind, don’t run far ahead and, in general, don’t deviate from our partner’s route. Having made a circle, we return to the tavern.

Fenn discovered a farm at the top of the slope, the owners of which were killed by an unknown person with a monster. Only the maid Iona managed to survive and escape. Fenn found her tracks leading to an old circle of stones to the north. Along the way we will encounter a large number of weak enemies - stone spiders and creatures from the underworld. There will be a rune golem near the circle of stones. We dodge his slow attacks and try to deliver only very powerful blows. We get to Jonah, destroying the goblins along the way, and ask her about what happened on the farm. Then we accompany the girl to the tavern and return to Fenn.

The last hunter, Cyril, will ask you to bring the personal belongings of his fallen comrades. You won't have to run far, all five bodies are nearby. If we feel that we cannot cope with the shadows, especially with a large creature floating in the air, then we boldly bring them to Cyril. An extra sword will not hurt in the fight against enemies. We search the corpses of five hunters and return to Cyril.

To the south of the ruins of the old castle, Winter wanders, upset by his cowardice. He escaped, leaving his comrades behind during the battle against the Shadow Lord. Since we killed the Lord during the mission “Ancient Knowledge,” we inform Winter about this.

We go to the citadel and notify Eldric about the return of all the hunters.

Careful preparation
Convince Eldric to join

Necrolot.


Eldric is ready to help us with the ritual if we activate the teleport to the other side of the lava river. To do this, you will have to activate all the other teleports on the island and, thanks to their total energy, use the last one. Teleporters and teleport stones are marked on the map. Having finished with them, we return to Eldric, transfer across the lava to the eastern part of the island and destroy the minions. From now on, you can only move to this part through the portal marked on the map.

Let's talk with Eldric and, as part of a group of hunters, go to the Lord of Shadows, who is located right in front of the cave with a crystal portal. Having finished with the Lord, we go into the cave itself. We deal with the enemies, approach the crystal portal and interact with it to destroy it. Returning to Eldric, we notify him that the portal has been eliminated. We are transported to the citadel and, after communicating with Eldric, we enlist support in conducting the spirit ritual.

Powerful Spell

We go to the ruins of the ancient city, moving around from the south side. On the first floor of the building, from the table we select a necromancer’s book with a spell for the spirit ritual and bring it to Eldric.

Attack in the Upper Seas

Bones will let us know about the presence of a sea monster in the South Seas after we have a full-fledged ship. We interact with the helm, raise the sails and select any point of movement. The most important thing in the battle is to get as close to the monster as possible from the side and shoot it from the onboard deck guns, making sure that as many cannonballs as possible hit the target. With proper skill, we fire from the side cannons on one side and, quickly turning around, fire from the side cannons on the other side. A mini-map will help you quickly track the enemy. It is not advisable to use a cannon in the bow of the ship, because it does little damage. It makes sense only if the monster has little health left.

Kila
Careful preparation
Convince Chani to join

The border of the forbidden valley is guarded by Barak. He is interested in ancient knowledge, which we previously managed to glean from the book of spells “Grimoire”. Having set foot in the forbidden valley, we get to a voodoo witch named Chani and ask her for help in conducting the spirit ritual. Chani will agree if we find the warrior Damaku. Having done this, we return back with bad news. Next, we eliminate five oracle soldiers and, returning to Chani again, we enlist her support.

Talk to the Oracle


In the east of the forbidden valley, the Great Temple is adjacent to the mountains - we go to it. Having entered inside, we go up the stairs and get out into the hall. At the very end of the room, near the left wall, there is a pedestal - activate it and pull yourself up to the ledge. We go up one ladder, then go down the other and activate the next pedestal in the corner of a small room. We also pull the lever in the wall to the left of the opened door to provide ourselves with a short path to the exit. Having reached the next hall, the floor will collapse under us, and we will end up in the lair of the oracle Margolot.

Margolot defends well in close combat, so it is advisable to use ranged weapons against her, such as a shotgun. To exterminate a huge number of spiders, the “Fire Rain” spell is perfect, which you can learn from Erasmus in the magician’s camp. The battle ahead is not easy: we purchase in advance a large amount of ammunition, healing drinks and scrolls with various spells from magicians on Taranis and from demon hunters on Calador. When the oracle has half her health left, we act more actively, since in idle time she will be able to restore her health to this level. You've gotten a little lazy and you'll have to put in a lot of effort all over again. Roll-shot is the simplest tactic that will save you from constant attacks from spiders and will not allow Margolot to relax. Spells are also best left for the second half of the oracle's health. Having won, we communicate with Margolot. We inform her that we have lost our soul and that the minions led by the lord of shadows, and not people, are to blame for disturbing her peace. The oracle will agree to help with the ritual if we clear the cave of shadows.

Lord of the Shadows of Discord

The passage to the right of Margolot will lead to a crystal portal. We deal with the Lord of the Shadows of Discord and his minions and destroy the portal. It wouldn’t hurt to activate the teleport, because we still have to come back here.

Right place

We return to Margolot and notify her that there are no more shadows in the cave. By providing a place for the ritual, she will also protect us from magic during the ritual.

Sea battle with Morgan

Margolot.


As in the case of the sea monster, at a certain point, moving forward in the plot, Bones on the ship will report that the traitor Morgan has appeared. We go out to the open sea and encounter an enemy ship. The pirates will try to blow up our ship with gunpowder kegs. Time is limited, so we deal with the enemies as quickly as possible. Then we approach the powder keg and throw it off the side. Difficulty may arise when you have to fight against three opponents at the same time. Therefore, even before going to sea, we purchase from demon hunters scrolls with spells that allow us to summon ghostly allies.

Having moved to the enemy ship, we deal with three pirates. Next, we interrupt Captain Morgan’s slow swings with powerful blows, and if a series of simple blows is used, then we simply dodge. Having won, the ship and crew will join the Antigua flotilla. In addition, we will get Morgan's equipment.

Taranis
Reactor

Erasmus has completed his research and is ready to launch the reactor. The flow of energy will fill the entire huge area under the bridge.

Careful preparation
Convince Zechariah to join

After starting the reactor, Zachariah will appear. The Guild of Mages abandoned belief in life after death, gods, and the underworld and devoted itself to only one thing - ridding the world of titans with the help of the magical power of crystals. Zachariah will help us with the ritual of the spirit if we take part in the study of a magical instrument found on the island, which turned out to be nothing more than a crystal portal. The magicians naively believed that all this was built by an ancient civilization, because the portal surprisingly turned out to be inactive and, accordingly, there were no shadows in the cave. Together with Zachary, having reached the cave, we go inside and, dealing with the enemies, make our way to the crystal portal.

Zachariah is confident that the reactor's energy flow will be enough to activate the portal. The shadows are least concerned about an inactive portal, so we can quietly get into the underworld and find out the necessary information. Having entered the portal and finding ourselves in the other world, we will meet Tao, the guardian of the island of the dead. We learn that our soul is on Skull Island. After listening to the instructions, we return back. Unfortunately, we were unable to escape unnoticed: the shadows rushed after us and also used the portal. We distract the Lord of Shadows in every possible way until Zachariah destroys all the minions. Then, together, we deal with the main enemy. We enlist the support of Zacharias and destroy the portal.

World of Shadows


Having learned to destroy portals from Eldric, a druid from the guild of demon hunters on the island of Kila, the portals that need to be destroyed will be marked on the map. Moreover, each portal will be under the protection of the Lords of Shadows. Some portals can only be accessed after progressing through the story.

Sea battle with Sebastiano

Having dealt with two Inquisition soldiers, we use the blunderbusses on the ship’s fence and, first of all, kill the enemies firing from the cannon. Periodically hold down the button indicated in the upper left corner of the screen to take cover from projectiles flying at us. Having cleared the deck of the enemy ship from ten soldiers, we move onto the enemy ship itself and kill three more enemies. Next, we go into battle with Sebastiano, who, like Captain Morgan, has a series of powerful and weak blows in his arsenal. We interrupt powerful attacks and continue to strike until the opponent switches to weak strikes, which we simply dodge. Having won, the Inquisition ship and crew will join the Antigua flotilla.

Giant danger

Unlike the first monster, this one has become faster and releases clots that cause damage to the ship. We try to swim as quickly as possible and constantly monitor the monster in order to begin a maneuver to evade the clots in advance.

Rite of the Spirit
Careful preparation

We inform Eldric that we managed to persuade all the powerful magicians to perform the ceremony. All of them, including Eldric, will be waiting for us in Margolot's cave.

The horror of the deep sea

The third sea monster is even more active than the first two, both in movements and in spitting clumps. We try to get closer to the enemy as quickly as possible in order to hit him with airborne guns.

Alliance with pirates
Alliance with Demon Hunters

On the island of Calador, we swim to the ship, go up to the deck along the stairs in the middle and communicate with Kane, who took command after the death of the captain. We persuade him to join the flotilla of the Antigua Council, saying that thanks to our efforts, Calador has been freed from the presence of shadows.

Rite of the Spirit
On Kila


We get to the temple, go down to the Margolot cave and begin the ceremony for the return of the soul. Having cast the spell, all three sorcerers will disappear, and in their place will appear Necrolot - the demon of the underworld - who has been watching us all this time, since parting with the soul. With the help of our efforts, he lured the most powerful magicians of the South Seas to the underworld in order to rise from the underworld and return to the world of the living.

Chapter 4. Necroloth
Traitor

Bones will report that Necrolot's informant was Horace, who had already managed to escape from the ship and head to Taranis. We get to the magicians' camp in Taranis and inform Magnus about the traitor Horace, who is planning to do something bad with the reactor.

We go down the path to the reactor and overtake Horace. Necroloth gifted him with the power of a titan lord, allowing him to summon a titan. Having woken up, Valamir will instruct us on how to deal with the titan. Along the perimeter border there are five energy sources with shackles. It is necessary to shackle a titan into these shackles.

We pick up the shackles and begin to provoke the enemy - we come close to him, and then quickly run back. When the titan starts to swing, i.e. raises his hand, aim and throw the shackles at the luminous area on his hand. We shackle the second hand in the same way, having first selected new shackles. We won’t stay near the enemy for long, because, firstly, it will be difficult to aim, and secondly, he will be able to deliver a short blow, which will not allow us to carry out a throw at all. At the second stage, we shackle the two front short legs of titanium according to the same principle as the long ones. We throw the last shackles on the neck at the moment when it flashes brighter than usual, and the enemy freezes in place.

Horace will tell you about the motives that forced him to go over to the side of Necrolot. He will also tell about the ghost captain Crowe, who assisted him in every possible way in finding a spell to summon the demon of the underworld. All that remains is to defeat Horace in a fair fight.

Old Glory

We ask Magnus about a promotion and receive the rank of general. For the general's armor we go to Gordon, a local gunsmith.

Alliance with Pirates
Alliance with pirates

Arriving in Kila, we swim to the ship and persuade Jake to join the Antigua flotilla. He will immediately agree as soon as we say that we helped Chani.

We go to the headquarters of the Antigua Council and notify Alvarez that the flotilla has been joined by: Captain Morgan's team, the guild of magicians, the guild of demon hunters, the team of Inquisitor Sebastiano and the pirates.

Sea battle with Crow


Events from the dream at the beginning of the game are repeated with precision now in reality. We jump over the obstacle on the stairs on the right side, dodge the danger and deal with the minion. Having gone around the mast, we shoot at the powder kegs and defeat another enemy. Having jumped onto the enemy ship, we destroy the minions, the guard and, finally, the ghostly captain.

Skull Island
Haven of Evil

A new island has appeared on the global map - Skull Island - let's go to it. We move to the shore on the boat and help our allies deal with the minions. The Lord of Shadows of Fury wanders nearby - we bring him to the camp to make our task easier. We get to the Necrolot's lair and at the entrance to the cave we meet our own soul. She is under the influence of the demon of the underworld, and therefore the path to the lair is prohibited for us. The only way to weaken Necrolot is to free the souls that recently appeared on the island. Three powerful sorcerers are imprisoned, Chani - in the tower of torture, Eldric - in the Bay of Darkness, Zachariah - in Berserker Pass, and provide the demon with the power of the living.

Reunion
Free three great wizards

First of all, we go to the Bay of Darkness, where Eldric is being held. We reach the top, simultaneously destroying numerous enemies. In the destroyed building, slightly to the right and below the mark, there is a hatch, which is highlighted on the map as a small square. We get inside through it, go down the stairs to the end and, having defeated a couple of rune golems, free Eldric. After talking with him, we leave the bay along a short path.

You can get to Berserk Pass from both the western and eastern sides. When choosing the second option, we cross the lava streams along the crossings marked on the map. Having reached the bridge, we reach approximately the middle, climb the stairs to the upper level and free Zachary.

The torture tower is located deep in the mountain, the path to which lies from the south side. We go up the stairs near the wall to the left of the main entrance, deal with two skeletons and activate the lever. We go back down and go inside. We climb onto the dilapidated column in front of the grate on the right side and climb even higher along it. A partner, if there is one, will be waiting for us below. We activate the lever, turn left and go through the left passage. We kill the shadow guard, move to the other side along the bridge across the central tower and activate the next lever. We return to the opposite side, turn right and go down the stairs in the left passage. Next, again select the left passage and get to the lever. Having activated it, we return to the place where the bridge moved and move to the other side. We activate the lever to the right of the grate to let our partner in. Turn left and go down the stairs in the right passage. We get to the lever and activate it, simultaneously dealing with the minions. We go down the stairs inside the central tower two floors below and, turning left, head straight to the cell with Chani.

We return to the cave and inform the spirit that all three of us are free. Necroloth, meanwhile, began preparing to transform into a titan. We unite with the spirit and go deep into the cave, where the final battle with the ruler of the underworld awaits.

Death Incarnate

Titan of death.


Necroloth, having turned into the Titan of Death, again separates our soul and body. Now, controlling the spirit, we must defeat the enemy as quickly as possible, because his vitality is limitless due to the fact that he uses our body to restore his own health. Necrolot's minions will pester us throughout the entire battle. We pump up the “Fire Rain” spell from Erasmus to the maximum and purchase additional scrolls from local magicians in Taranis. Spells to summon additional allies will also not be superfluous. For them, let's go to the demon hunters on the island of Calador. We spare no expense for the final battle: we purchase ammunition for weapons and valuable drinks that restore health from various dealers.

The decisive factor in the fight is the timely interruption of the Necrolot’s attempts to use our body for his needs. It doesn’t matter how much damage we inflict on the enemy if he still restores his health. Portals scattered throughout the cave will help you quickly overtake the enemy. However, do not neglect the opportunity to look around; sometimes it’s easier to run to the Necrolot on your own, for example, when it moves to a hill in the center of the cave. As for spells, we call on two or three allies at once after the number of hellhounds has noticeably decreased (for example, after using the “Fire Rain” spell) so that they attack the Death Titan. A powerful shotgun is perfect as a main weapon, the main advantages of which are fast and frequent attacks and interrupting the Necrolot’s actions of sucking energy from the body.

Yes, they opened, as they say, the door - as soon as the inquisitor opens the door, a stream of bloodthirsty Saurians will rush out of the temple. The guards that the inquisitor placed at the exit from the temple will detain only a few. It is them that you need to destroy now. To get maximum experience, try to ensure that your blow is the last for the enemy, then the experience will be sent to you.

When all the lizards are destroyed, return to the hall of fire: along the way you will probably meet another Saurian spawn. In front of the hall you will see Master Ignatius and the defeated enemy. He will ask you to distribute decrees to the magicians so that they gather in the hall of the sacred fire. Thus, you will have to delay the main passage of the Risen game and help the monastery.

DECREES TO MAGICIANS

(+Defeat the invaders,+Items from the library,+Defend the Gate)
- Master Illumar. Located in the writing room. There are practically no enemies. Just send him to the fire hall. Opposite is the storage room of Master Cyrus's artifacts - clear it of invaders.
- Master Vitus fights on the approaches to the library. He will give you the task of killing a strong warrior - a lizard who is located in the cemetery.
- Master Cyrus sleeps peacefully in a room not far from Master Vitus.
- Master Pallas was killed, and now lies dead under the bed. Be sure to search his corpse and take his notes about the ice ball. Now you have the opportunity to search and open all the boxes in the upper temple without fear of being caught.

After you find Pallas, go clear the library of invaders (quest Defeat the Invaders). There will be 10 of them in total; in some of them you will find a notebook with notes and alchemical components. After the library is cleared, enter Master Abrax's laboratory through the gap in the wall (using a nautilus spell). In it you will find Abrax's frightened assistant, who locked the door so that the invaders would not get him. Leave the laboratory and meet Master Abarks, who should also appear in the fire hall. Also give him the things you found in the library.

Move towards the training yard, there will be several dead and a few survivors. William will ask you to find out how the soldiers near the gate hold their defense (quest Defend the Gate). You can go straight to the gate. They are guarded by Santiago and honestly fulfills his duty, unlike his assistant Calib, who is in the western corner of the monastery. For a complete passage of Risen, find this cowardly brute (Kaliba) and send him to the gate.

Also, drop into the crypt in the cemetery, there is a “Loyal Lizard Warrior”, which is nothing special. Now you need to go around the entire monastery and clear it of enemy remnants. Tell Master Vitus and Master Ignatius about your successes. Don't forget to give Master Ignatius notes about the ice crystal found on Pallas. Now you can return to the inquisitor and continue playing the game Risen in the Saurian temple.
Reward: Experience (500+500+100+750+400+50)+5 healing potions

TEMPLE

(+Open the big gate,+ Tunnel, + Quest for the map, + Lizard Invasion,+ Quest for the map, +Passage to the crypt, + Free Ursegor's spirit, + Lower the large drawbridge+Titan trap)

The Inquisitor will order to continue exploring the temple. Go down with everyone and fight the enemy squad. You will see a closed door that you simply cannot open. Mendoza will order you to go to the right passage and find a way to open the door. In the corridor you will have to fight a cricket. Now you need to climb up the ledges. But there is no further passage - for man. And just right for the nautiluses scurrying around nearby. Having turned into a nautilus, crawl into the small passage leading into the cave. Through the gap you need to go into the adjacent room with a couple of ghouls.

Move along the corridor, and then, using jumps, rise through the gap to the floor above. When you turn the corner, be careful: there will be a trap in the floor that will throw you onto the first floor (a slab divided into 2 equal parts). You should jump through this trap a little early. After jumping over the trap, you will encounter several lizards and find yourself in a large hall, from which there seems to be no way out, but there is a trap in the floor (a plate divided into 2 parts). To ensure that your playthrough of Risen does not end prematurely, make sure that your health is high and boldly step into the trap.

Below you will find a brontok, which is quite tenacious and aggressive. Now you can easily find the gate that needs to be turned. You can return to the inquisitor in two ways: either by jumping out of the window near the gate, or by pressing the switch nearby and returning along the path along which the previous passage of Risen took place.

The Inquisitor will be pleased with your success, but Rufus, sent to turn the second gate, has not yet returned. Having abandoned the feeling of danger, move into the left passage. Troubles will not keep you waiting. First you will have to fight with a ghoul, then with a scorpion, and now there is no direct path in sight. No problem. Reach the dead end and look up and to the right - you should see columns behind which there is a room and opponents. To get there, you need to climb to the opposite side (either by pulling yourself up on the adjacent ledges, or by climbing the small passage, the entrance to which is on the left). To get to the opposite side, you will need a scroll or rune of levitation. But before you move to the opposite side, try to reduce the number of enemies using the magic of crystals, shots from a crossbow or bow.

When at least a couple of opponents are dead, feel free to levitate and finish off the remaining ones. The main thing is not to step on the grate in the corridor, because you will immediately go to the barbecue. In the middle of the room you will find the dead Rufus - the poor fellow clearly did not calculate his strength.

When the enemy is killed, click on the lever on the right side of the room - turn off the barbecue in the corridor. In the corridor, examine the wall on the right: a few hits with a pickaxe and the passage is open. Press the lever again and kill the enemies. Find an old bust from one of the guards. Place it on the stand and gain access to the gate. Now, with a clear conscience and another successful piece of the Risen game under your belt, you can return to the inquisitor. Read the inscriptions on the column near which the inquisitor stood. Finally, the gates are open, but there’s no point in flying forward headlong. Not far from the gate there is a crusher waiting for you, which should be turned off by pressing the lever on the left using telekinesis.

But now you can let off a little steam and kill all the lizards you meet on the way. Don’t rush to search the houses - you’ll soon have a rest, the passage of the game Ryzen will depend only on you and you can return here. In houses, probably the most valuable stone slab will be, increasing wisdom. The Inquisitor's attack stopped. Next begins a well-fortified fortress. The bridge to the fortress is lowered, so you will not be able to cross with the whole squad to the opposite side. First you need to use levitation to get to the gate on the opposite side.

With this gate you can lower a small bridge, but this is just the beginning. Now you need to go deeper inside the mountain (the passage is on the same side as the gate).

You will go down a small passage until you meet worker Brent, who will tell you about his life, about a certain Jorgensen - a big fan of mushrooms, and about a map that will VERY help you. Now there are several options for passing Raizen in this section.

You can follow Brent's advice and move down to the swamp, killing a few opponents along the way, BUT you can also create a bloody mess if, after going down a little, turn left and get into the city of lizards and, after wandering there, go down to the swamps.

Option two is not for the faint of heart: there are a lot of opponents, you will have to lure them out one by one, use spells, be cunning, but pleasure, experience and valuables (including a scroll of transformation into Mglor, a potion of life) when searching the city are guaranteed.

An excellent way to deal with the enemy would be to transform into Mglor (if you have this scroll, of course). This is truly power. The main thing is not to mess with several opponents at once. Carefully monitor your health; after the reverse transformation, your health will remain at the same level as it was before the transformation.

When you go down to the swamps, watch your step: it is likely that you will be able to find a rune sword - a pretty good weapon. Here comes Jorgensen. A conversation with this character will add a little humor to the passage of Raizen.

You need to make your way up along the paths. Here you will meet several guards; before going to the surface, free the ogre Drok (he will be in a cage if you already freed him when you were looking for the priest Eldric during the previous chapter of the Raizen game). He will agree to help you, which is tantamount to a death sentence for opponents on the surface. Now feel free to go out into the fresh air.

Karla, as always with a bag of tools, and thunder lizards are waiting for you on the street. Judging by the corpse, a detachment of lizards recently passed here, which you are chasing in search of a map. After crossing the bridge, you will find yourself in a cave in which you can climb either up or down.
According to Raizen's main walkthrough, you should now move down and continue chasing the lizards. But they won’t go anywhere, but at the top you will find a passage into the volcano, on the way to which there will be ogres. Dealing with them with the help of Gorse will definitely be easier than trying to fight alone. Don't forget that for every killed ogre you get 300 experience points. If problems arise that Drok will stand still and wait for you, then simply lure the enemy to him. Another incentive to complete the Raizen game in this way is that nearby there is a chest from the second level locks (code AADDAD), which contains a fragment of the Soul Drinker sword. If you found its first part (see quest Disc 5, Treasure of the Great Pirate in the walkthrough Risen Part 2 The Inquisitor's Plan), then you can forge a very powerful weapon.

After you deal with the ogres, you can continue chasing the squad of hunters. On the left you can find the hero's crown. You will also have a meeting with a dangerous haze, so watch your health. Following the path, you will soon meet Eldric, who will report that you have almost caught up with the hunting party and that they have gone to the hunters’ hut (Jasmine, Henrik and the wolf Rufo live there).

That's right: when you get to the hunters' hut, the battle will be in full swing. The hunting party consists of 4 hunters and one leader (no special problems should arise). The card you are looking for is with the leader. At this moment, Gorse will leave you, and part of the further passage of Risen will take place in splendid isolation. It's time to return to the inquisitor. Mendoza will look at the map and begin to study it. Now you need to follow him. In the hall where you find yourself, take the opportunity to read the inscriptions on the column. The Inquisitor will lead you to the wall and assure you that this is the weakest point in the fortress and will send you for Ephan (located nearby), who must make a hole for the attack.

While Efan is hammering the wall, talk to the inquisitor, who will give you a golden bust. It is necessary to open the door in the hall where there is a column covered with inscriptions. A secret door will open, and you will have to tinker with the opponents a little. And again the column covered with inscriptions will appear before your eyes.

It's time to return to Efan, who was able to drill a small hole in the wall. Having understood the developers' hint, turn into a nautilus and continue the passage of the game Risen inside the fortress.

It will be very difficult here. But before you rush forward, search the room you are in, you can find a lot of interesting things here. Your goal is to get to the second floor. To do this, you need to destroy the guard in the middle of the corridor and get to the stairs, which are located on the opposite side of the corridor, a little to the left. And again, it is possible to play the Risen game secretly or aggressively and recklessly in this location.

The secret passage involves climbing to the second floor, killing interfering opponents, finding and killing the gate keeper, receiving from him and finally lowering the cursed bridge.

But again, you have the opportunity to gain experience. If you have a spell to transform into a mister, then it’s time to use it and destroy all life around. Experience and great sensations are guaranteed. But perhaps there won’t be enough mist for everyone and the rest will have to be finished off in human form. Now you can start searching rooms, crypts, and opponents. At this level you will find 3 locked doors with a “Put a bust” type lock - don’t worry, you will be given the opportunity to open them a little later.

For now, clear the floors and go to the left side of the corridor on the first floor. Turning right in front of the dead end, you will go into the tomb of Ursegor - the spirit chained here by the gods, he will tell you information that will shed light on what is happening on the island. To free the titan and save humanity, it is necessary to first free Ursegor. To do this, you need to find 3 crystals and 3 skulls, which are kept by three guardians. So that you can open the locked doors, Ursegor will give you a bust of a lizard. Now there is an opportunity to open those doors that were mentioned above.

If you haven’t let the inquisitor into the fortress yet, then it’s time. The Inquisitor will want to know more about Ursegor and will go to question his spirit. In the meantime, you have to do some menial work. As already mentioned, there are 3 closed grilles with a Bust type lock. It is necessary to place the same bust sequentially and thus open the bars. The order doesn't matter. One of the grates is located in the corridor, opposite the room you entered using the nautilus spell. Opening the grate, you will encounter a creature resembling a mglor, but without skin - Zel Zeret. It is convenient to fight with him at a long distance, or by driving him into a corner with a skeleton partner (Fred). Take the skull and crystal from the corpse.

Another grate is located one level below - you can get there through the passage in the corridor (to the left of the first grate). Your opponent will be Zul Utur. You should be careful when fighting him so as not to fall into the cliff in the center of the room. When you search it, in addition to the skull and crystal, you will receive a rune called “Hell”, but you can use it after opening the fourth seal.

designation of the plot task. It must be completed;

designation of a side task, or a nested main one;

designation of a legendary item;

designation of weapons that are undergoing restoration;

designation of a crew replenishment task.

Talk to the native Borbor. The task can be received on the shore. You will find the native by the fire. At the end of the conversation, follow the guy. He will take you to the village.

Stupefied buzz. You can get it from the main pirate. You will have to go to the island and find three eggs according to the mark. Give the eggs to the boss. You need to sleep while cooking. Afterwards it is necessary to distribute the prepared food to those who are marked. Give the stars a buzz.

Conflict over waste water. The task can be obtained from the pirate. After the conversation, follow the path into the depths of the island. There will be a lake there. You need to persuade the girl to let you get some water. Then report to the pirate boss.

A delicious meal. The task can be obtained from a native who wanders around the altar in the village. Take the food to Baraka. We need to tell him that there was a mistake. He will ask you to deal with the traitor. The traitor needs to be given an amulet, then followed and killed.

Glass Eye (ranged) - you will find the book on the second floor above the bar.

Tuning fork (spirit) - you will find the book on the 2nd floor in the house of Emma, ​​the shaman.

The passage of the game Risen 3: Titan Lords has not reached the halfway point, and you already have many skills and abilities.

Human sacrifice. This quest awaits you in the village. Free the prisoner. You need to work with the shaman, get a number of things for her. Then you can persuade the leader. In the meantime, look for the ingredients.

Sign of the ancients. Follow to the village, find the shaman's girl. Take the task from her. Bring the ingredients:

  • You will find the spider's paw in the cave to the south, near a fat spider.
  • You will find the sign of power at the altar, where you need to read the inscription. Then put a marker where the panther will be. Go down to the very bottom. After the murder, take the heart to the employer.
  • Jade symbol. Another message from the stone. Head to the cave in the northeast direction. There you will find a piece of stone.
  • Eye of the Seer. Follow the northeast direction and find shells. You should save and start opening them. When the shimmering pearl falls out, you can go on the quest. We continue our walkthrough of the game Risen 3: Titan Lords.

Measure seven times. The task is given by a girl on the islands, which are connected by stairs. When you deal with the drunken captain, talk to Harry. Bring him a girl from the tribe, then talk again.

Romantic gift. We'll have to find a flower. It is not far from the native village. Go with the flower to Harry.

Martyshkin's work. The gnome will give you a quest. It can be found in the center, below the exit. At the cave you need to use a trained monkey. Next you need to go into things, insert it into the skills for hot keys. Next, apply it at the aisle and collect loot. Then you need to report.

Great white hunter. The warrior will give you a task. It can be found near the rocks. Follow the marker, kill a couple of animals. Important! It is better to save before starting the task. The passage of the game Risen 3: Titan Lords continues.

You see the darkness is close. The task will be given by Hawkins; the next time you visit him, you can tell where the assistant’s corpse lies. Follow him, listen to what he says, pour some rum. When insight comes to him, help him with conclusions.

Glass Sword (Melee). You will find the task on a destroyed ship, which is under the pier in the city of pirates.

Diamond head (stabbing weapon). Look for the task in the shack near the wrecked ship. The head will be in Kalidor.

Old bow (muskets), You will find the task in a cave infested with spiders, in the depths of the island.

Antique Pestle (Alchemy), Found on the south beach.

Birdus sapiens. You need to take the task from the scientist who is inside the destroyed ship. Blow into the jungle to the bridge, turn into a parrot, fly to the area marked with a cross. Take the grass and fly to the scientist. The tomb contains a shadow blade and other useful paraphernalia.

Alliance with pirates. Walkthrough of the game Risen 3: Titan Lords - the ship is located in the bay of Kila Island. On the right side of the destroyed ship is your ship. Talk to the captain, he will not help until the natives join. Help the shaman later and the pirates will join.

Take Saddek to the team. A comrade will only agree to serve on a large ship.

A meaningless existence. You will receive this task from a dude living in the northern part of the island. His property is located nearby, in a cave.

Worn scabbards (swords). You will find it on the keel, on a small island on the right side. Found in a grave with a cross. You will receive a tip on Taranis in the magicians' house. ON THE 2nd floor there are shelves on the right side.

Warpath - Makato's hair. You need to find hair in Makato's bed. Then choose search over sleep. Give it to the shaman. Once the doll is made, go to Makato to use it. To complete the game Risen 3: Titan Lords you will need to talk to the shaman and the leader. The latter will tell you that you need to talk to three people.

Stubborn Vine (slashing weapon). You will find this quest in the bow of the destroyed ship.

Along the way you will have to go through the gate. Tell the guard "ancient task". You will find it on Calador, where they dealt with the lich in the ruins, a couple of levels higher. In the fortress you will take on the task of searching for ancient knowledge. Baraka needs this. When you go inside, you can start completing additional quests. First, find the shaman Chani. She will assist in the ritual. Help her when she comes to you. After completing the quests below, the shaman will help with the ritual.

So, the passage of the game Risen 3: Titan Lords - the next additional tasks.

Lost in the Forbidden Valley. Blow on the marker, find the corpses. Beware of spiders.

Warriors of the Oracle. Follow the mark, find the corpses. Then blow to Chani. She will ask you to kill the spiders; you will have to go up the hill again. After completing the task, she will help in the ritual.

Headache. Someone is standing at the entrance. Give him 1000 gold, he'll leave.

Restoration of the kraken's eye blade. Can be found near the temple, on the left side. This is a narrow opening. But with the second part you will have to suffer.


The right place. We need to go to the pyramid. First, level up, take different supplies. At the end a boss will appear. To reach it, you will need monkey statues. They are in the temple. There is also an entrance through the caves, but there are a lot of spiders there.

Walkthrough of the game Risen 3: Titan Lords - how to kill the oracle. It's not that complicated. The main thing is to pump yourself up well. Try using the magic you have. You will meet a lot of spiders, they may be distracted by your retinue.

The spider can be treated, be careful. Do not forget that over time the treatment will have less and less effect. After the victory, talk to her and bargain for a place for the ritual.

Glass Eye (melee). After finishing the conversation with the oracle, climb up the cave using cobwebs. The golem guards the chest.

World of Shadows (closing the portal to KILA). Head to another part of the cave, put pressure on the lord of shadows. Then destroy the portal.

Alliance with Pirates (nested task). Blow to the pirate who is roaming your former ship. In order for them to join the fleet, they must say that they came from a witch.

Start


We go through the standard training mode, then wait for the episode in which the hero wakes up and meets his sister, who will initially accompany him. We find the key on the table, open the chest with it, take the equipment, get dressed and go to the deck of the ship. We fight rats there.
“Clash with an unknown enemy” (main quest) - on the shore we take a course to the ruins, cross the river, pick up a treasure map from the corpse to receive the task “Treasure of the Dead Pirate” (additional). The treasure is located along the cross on the map - just go to the indicated place, then dig up the chest.


Then our path lies to the temple, where a clearly visible path leads. You can get into it by pulling the lever. Then we cut down the tree and climb over to the other side. In the village we fight carefully - the enemies are quite strong, if you stumble upon a large group, you may not survive.


We see a ghost who will tell us the way, and we climb onto the ledge. We make our way into the temple from it, go inside, take a mask from the floor, which we insert into the opening so that a bridge appears. We kill the pirates and search the room. Then the sister appears, we talk to her.


Continuing to move forward, we come to a portal from which a monster crawls out... and eats our hero. That's right - without the right to salvation. My sister says goodbye to us, then there is a funeral scene, and three weeks later someone is trying to dig up our grave. This is Bones, Alvarez's henchman, who has come to our aid. After resurrection, you can level up your character; we also advise you to clear the island by walking along all the branches from the main route.


Then we board Bones' ship and sail away. Risen 3 can be completed in different routes, we recommend continuing on Kila Island.


Kila


Straight from the shore we find ourselves in a pirate community. Our sister isn't here, but Hopkins is, talking about local issues. We collect quests in the village, and then start leveling up. Here are the main ones, but we are sure that you will find something new.


By the way, little sister Patty went very close - to a small island nearby. There’s also something to do and people to fight with, but it’s better to put this off after dealing with matters on Kiel itself.


So, Buz demands that we bring him spider eggs. But it’s better to talk to Harry, find out some details, and then slip Booz a fake. To complete this quest you need to wait a day.


Our next client is Borbor, who can teach us the skill of tanning hides. We complete the quest by simply following Borbor - processed skins will bring us good money. Further on the shore we get a quest related to sewage. We go deep into the island, find a lake, negotiate with the girl, and then collect water.


In the village at the altar we are looking for a native who asks us to take food to Baraka. We tell Baraka himself the truth, we receive the task of killing the traitor and the amulet. We give the amulet to the native, follow him and kill him at the exit from the camp.


We are still in the same village looking for a bridge behind which there will be a prisoner. To free the poor fellow, we need to complete the tasks of the shaman, who asks us to get various ingredients for a voodoo doll: 1) a spider’s paw - we go to the south of the island, there will be a huge spider in the cave; 2) a sign of power - we go to the altar, after reading what is written we get a hint of the place where the panther is located. We kill her and get what we are looking for; 3) jade symbol – we again get a hint at the altar. Nifrit will be in a cave in the northeast; 4) eye of the seer - in the north of the island in the bay we look for shells until there is a shimmering pearl in one. Then we talk to the leader and free the prisoner.


At the exit from the native village, you can take the quest from the little gnome. He leads the hero to the cave, where he will need to use the monkey - it will make its way into the passage and collect the loot. The monkey can be obtained from pirates.
Near the native village there will be several islands with ladders thrown between them. We find the girl, take the quest from her, and deal with the drunken captain. Then we talk to Harry on the hill, take the girl to him at night, and also bring a flower, which is looked for near the native village.


Then we go to the bay where our ship is located. The captain says that he will help us only after we persuade the natives to make peace. To do this, we need to continue to cooperate with the shaman - we go to Makato’s bed and look for hair there. We get a voodoo doll, use it on Makato, then talk to the leader and shaman, fulfill all their requests. Barak will prevent you from passing through the gate; the code word is “Wisdom”.


Then we go to the pyramid, where the final battle will take place. If you are not confident in yourself, then take a walk around the island; we have not listed all the quests. We will fight with Magolot - a huge spider. Before meeting her, it’s worth pumping up the magic of summoning allies who can distract small spiders. Against Magolot herself, you just need a good enough attack stat to penetrate her healing.


After the victory, we talk to Magolot, go to the other end of the cave, where we kill the lord of shadows and destroy the portal. Then you can go to the ship - on this island our plot matters are completed.


Antigua


And on this island, pirates do not live without problems. We meet Ramon on the shore, learn about some problems, and then get to Alvarez and report to him. Alvarez asks us to deal with the hounds that are bothering the camp. We complete the task, do a few simple side quests, and then proceed to the next stage of the adventure - the search for Captain Morgan. Don't forget to make friends with Edward, who can become a loyal and reliable companion. To succeed, go together to Kalidor, kill all enemies, reaching the ruins. Upon your return, talk to Edward, then to the warriors, then find the treasure by the mark - and that’s it, your partner in the game.
We need Captain Morgan for a reason - without him we cannot create a powerful alliance of pirates. After completing all the conditions of this task, you can do additional quests.


To the right of the town we find a girl lying on the shore - she gives a task to search for mushrooms that lie very close to her. On the road from the village you can meet Zach - he suggests going hunting together, don’t refuse this idea.


On another road, the one in the northeast, there will be a man at the fire - he asks to collect items in the city. Just follow the markers.


Finally, the final quest of the island - we go to the cave where we need to destroy the portal. Be prepared to fight a lot of enemies - abilities that affect groups, such as the Meteor Shower Scroll, are suitable for this. Feel free to lure zombies out of the cave.


We leave the island. Our path lies to Taranis.


Taranis


Taranis is an island favored by magicians and gnomes. Moreover, the former mock the latter - so it definitely won’t be boring here. In addition, the island will appeal to those who like to extract resources - there are many mines in which there is something to profit from. Perhaps one of the most interesting islands in the game.


But keep in mind that the most interesting thing on Taranis is the additional tasks. The main line here is simple, boring, and goes through quite quickly. So take the maximum number of quests and progress while getting to know the island.


First, go up the hill and talk to Baker. The task is very simple - walk around the island, learning about its main attractions and problems.


At the port, take the task from the storekeeper to hunt the thieves. To catch them, you need to wait until nightfall, and then organize an ambush at the boxes (select the appropriate item in the menu). Kill the thieves, report on the completion of the task.


Then we move on to the village. We take the quest from the cook to kill the armadillo - it is completed right behind the house. Then we find a fisherman - he shows us a place on the map. Using it we find the body of a girl, as well as a boy who needs to be released.


Next is a private shop from which we are asked to steal crystals. We begin our search for the key with Zakir, but he will immediately redirect us to Vitrano. We talk to him, then return to Zakir and take the key. There will also be a problem with the guard in the magician's house. To solve it, we talk to the main magician, convince him that he does not need security - the path will be clear. The magician will need to give the book that he asks to bring - otherwise problems will arise. You can safely pocket the rest of your things.


In the magic camp, be sure to take Jaffar into your team - first talk to the dwarf himself, then to the apprentice. Afterwards, organize a demonstration battle in front of the general, then talk to Magnus. Jaffar will agree to join the team after you get a larger ship. It will also open access to another task, which is taken from magicians.


There is a well in front of the magicians' house - if you jump into it, you can find and save the lost gnome.


South of the port on an island we find a homeless man who has gone crazy. We kill enemies in the cave, which will become his new home.


In the south of the city there is a house with a treasure map inside. Prepare carefully for the journey - along the way you will have to fight a bunch of fairly strong enemies.


Walker will walk along the southern road towards the city of magicians - you can go hunting with him. First we beat the goblins, then we take on a particularly large enemy. We kill, we turn in the quest.


Now let's move on to the campaign. It begins with completing several small orders from Magnus, after which we gain access to the mages' building (also needed for a number of minor quests, which are described above.
Next we need to get reports from three mines. In the Mining Village in the mine we collect five crystals, which we give to the guard at the exit. In the Gold Mine you need to find the leader of the gnomes, and then complete several small tasks that he gives. Finally, we simply clear out the Ruined Mine, killing everyone we meet. Then we return, send the gnome to work in one of these mines and turn in the quest.


The next story quest is to stop the Lord of Shadows. Follow the marker and kill him along with the guards.


Next we go through the story quest with the reactor. We will need three stones, which we combine with the cells on the pillars. Two stones are at Casim, the third is at Tacarigua. All three are easy enough to find using clues in the magazine. We pass the quest, and then return to the reactor and talk to Zachariah. He leads us to the mechanism through which we enter the world of shadows. We will spend literally a few minutes there, and then return and fight several enemies at once. We win, talk to Zachariah, break the portal and go to the port. At the port we send the ship to Antigua.


Then we go to the citadel, talk to the leader, who reports that for now we can use the Inquisition ship. This is a larger ship, which will accommodate those sailors and companions who refused to serve on the previous ship. We collect them all, and then prepare for a naval battle.


There's nothing complicated here. After destroying the enemy sailors, move to the cannon and shoot the enemies that are further away. After killing five people, go to the other side. Afterwards there will be a boarding - we destroy the sailors, then the captain of the ship.


Another battle - now with a monster. Here we just keep our distance and shoot the enemy from the guns. We swim to Kila, perform a ritual with the spider.
Then we talk to Drake and Wilson, gear up and set off in pursuit. Here the battle is more difficult - we will be confronted by crystalline titanium. To defeat the boss, grab the end of the rope and throw it into the boss’s paws when he swings, as well as in the face. Having killed the boss, we deal with the traitor.


The next stage is the collection of the fleet. We are looking for Morgan and his ship, we are fighting again. First, we drop the barrels, killing the guards, then we jump to the next ship, there we defeat Morgan and the guards.


We take the route to Antigua, report to the admiral about what happened and prepare for the battle with Crowe and his flotilla. Crowe is a good swordsman, but by this stage of the game you should already be able to fight well yourself. After Crow we fight with the sea monster, this battle is no different from the previous ones.


You can fight off fish that attack the ship in the following way. If a fish surfaces, we go at it head-on. The fish spits - we go at an angle of thirty degrees. We reach the fish, turn in front of it and fire with our onboard guns. If the fish walks in circles, we get closer until the moment it changes tactics.


Skull Island


Well, here we are on the last island in the game. Upon arrival, you will immediately have to engage in battle - having defeated all the enemies, we find Drake to the left of the pier and receive a task from him. We kill the enemies at the warehouse, then we reach Commander Kane, who orders us to clear the next four buildings. Still with the same Kane, you can walk to the towers, killing enemies there too.


Then we get the task “Weapons of Resistance”, in which you will need to walk along four waypoints, destroying enemies at each. At the first point we take the task “Dead Zone”, kill the enemies on the hill, and turn in the quest.
At the second point there will be an additional task with a crazy magician. Save before the conversation, and then use the selection method to find out the correct lines.


Then we pass the third point, and at the fourth another task will await us. Go to the commander in the camp, he will give you an amulet that will help you kill the previously immortal ghost. Afterwards we pass the quest and move on to the storyline.
The path lies to the mountains, where the soul of our hero is located. There we learn that we need to communicate with three magicians who will help reunite with the soul. First we go south, where we find Zachary tied to the bridge. Then we find a building with a tower, to the left of it there will be a prison - Chani is in it. First we go to the gate, it is unlocked with a lever a little higher. Then we climb up the beam, find the second lever, pull it, go to the left. We cross the walkway, pull the third lever, and return to the place where we fought with the guard. We pass through the lowered grate, go down and to the left, there will be another lever there. Having pressed it, we return along the walkway to the tower, press the lever in the tower itself - this will open the passage to the top. We don’t go up yet, but on the same floor we find a bridge, run across it, go left to the stairs, go down, press the next lever. Then we go lower, go through the passage with the rat, press another lever (this last one!) - this way we will open Chani’s cell.


The third magician, Eldric, is located on the island in the east. There will be a fortress there, we climb up, find a staircase on the map of the fortress (depicted as a hatch), go down, defeat the guards, talk to the magician.


We return to the cave, where we connect with the soul. We go further through the cave. We are waiting for a fight with the main boss of the game, so if you are not ready for it, you can still turn around, go equip or level up.


The boss battle will begin with us sharing our souls again. We pursue the boss through the portals, not falling behind a single step - this way he will not be able to destroy our soul. When he starts doing this, just hit him at least once. And don’t forget to heal yourself using the fountain in the center of the hall.


Then we enter into battle with the boss. He's very tough, but not really very dangerous in battle. The main thing is to remember to control the monsters he summons. You can’t destroy them all, but you won’t be able to ignore them either - there will be a lot of monsters, and this will end in tears. So at the right moments, we distract ourselves from the boss, reduce the number of monsters, and return to the boss.