Guide and walkthrough for "Tomb Raider III: Adventures Of Lara Croft". Tomb Raider (2013). Walkthrough of the game Lara Croft 3 walkthrough

GAME CONTROLS

For experienced “Tomb raiders” it will not be a problem - everything remains the same as in the first two series of the game. The new items are very entertaining and colorful, but not fundamental. Lara now has a new set of vehicles, and in addition to her existing skills, she can perform sudden dashes, run and sprint, and crawl on her knees.

Beginners will be able to find out almost all the necessary control keys from the main menu (you need to click on the pink glasses, bringing them to the foreground with one of the keyboard arrows - right or left in a circle). Unfortunately, the game authors did not describe some control key combinations. They are:

Shift+ "forward" arrow - move not by running, but by walking;

Ctrl+ forward arrow -

a) overcoming a low obstacle,

b) the ability to grasp a suitable surface above your head followed by moving in a hanging position on your hands using arrows (the so-called “monkey swing”);

Ctrl + Alt- jump up with the ability to grab something with your hands;

Ctrl + Alt+ forward arrow - jump up and forward with the ability to grab something with your hands;

Ctrl + Alt + Shift- grabbing something with her hands, Lara does a handstand;

Shift+ arrows “right” or “left” - moving sideways without turning the body;

At the same time, the “forward” and “backward” arrows - a somersault with a turn in the opposite direction.

Here are some new features from Tomb Raider III:

Dot (Russian Yu) + arrows - squatting or kneeling;

Shift + Alt + forward arrow - an elegant, but sometimes dangerous swallow jump with a somersault over the head;

First the forward arrow and then the / key (next to YU) - movement at sprint speed, but only in a straight line.

According to the plot of the game, certain secrets (the same first aid kits, cartridges, etc.) They are extremely important, and it is advisable to find all 59 pieces , since missing even one of them, although it will not affect the success of completing a particular level, will deprive you of the opportunity to participate in the final game at a special, Prize level.

The creators of the game propose to start with Lara's journey through India and end with the icy Antarctica. The intermediate three episodes can be completed in any order. We will also follow this advice.

ADVIСE

The combat in the game has not undergone significant changes. One of the key actions you need to remember when fighting multiple enemies is to release the fire key after you have destroyed one enemy. This will allow Lara to change the target of fire, and not shoot non-stop at a dead body. Even jumping from side to side, she aims very accurately, so try to move as much as possible to minimize damage from enemy actions.

Will meet in the game a bunch of dark places, and therefore always have a supply of lighting cartridges (let's call them candles) on hand and do not waste them. By the way, weapon shots also illuminate the darkened area, even if only for a few moments.

The gun is good where you have to fight and hit a group of opponents or cause significant damage to a single enemy at close range.

The Desert Eagle is a more powerful weapon than regular pistols. In this series of the game, it is a kind of equivalent of the “magnum” that appeared in previous series. The weapon is very effective in close combat when you need increased fire power.

The need for multiple reloads makes the harpoon effective enough only for a single shot under water (the exception is shooting from an underwater scooter - it is almost automatic). Usually they can stop the enemy for a short time in order to sail to a safe place or get to land. And the ammunition for harpoons is extremely limited, so take care of them and use them only when absolutely necessary.

"Uzi" is best reserved for the most powerful opponents and the last levels of the game.

The grenade launcher is capable of causing serious destruction, but remember that grenades only explode after flying about 15 meters, which, by the way, is good, since you don’t want to fall victim to your own weapon. Immediately after the shot, do not run forward, but wait for the gap.

The missile launcher will destroy anything it hits, but its ammunition capacity is extremely limited, so take care of every shell.

The MP-5 replaced the M-16 from the previous series, since it is truly the latest modification of the automatic rifle. This weapon is ideal for long-range shooting. While shooting from it, you can neither run nor jump.

Before you start the game itself, don't forget to practice once again in Lara's house - there is a lot to learn and do there, including using the more spacious gym and even shooting at the annoying butler. Don't miss the special key you'll use to unlock the motorcycle so you can ride it around the house.

LARA'S HOUSE

In the playthroughs of the previous series of the game, no attention was paid to this object, since there was really nothing to do in the house itself. In this game, Lara's house is a kind of mini-level, where there is something to do and something to solve. The interior and exterior of the building have undergone some changes so that Lara can demonstrate her new abilities.

You start in the bedroom, and this time the gun cabinet is unlocked. Open it and take the box of candles, then go to the main stairs. At the far corner of the landing there is another door leading to the attic. Enter it and light the cartridge. You will find a box that needs to be pushed twice. Then go down to the library located next to the room where the TV and piano are, turn right and find a book jutting out on the shelf. Push it so that the fireplace goes out and you can enter it and climb up. There, move the boxes and take a new package of candles. You will now see a hall. Turn the switch to briefly open the door downstairs in the hall leading to the training room. Now hurry up to get there before the door closes, to do this, cut the corners where necessary and jump. It is preferable to move as described below.

After pressing the switch, run through the hall back to the attic, along the stairs down to the second floor landing. Coming out of the attic door, jump over the railing and continue running, going slightly to the right. Run towards the gym, using sprinting to fly into the door just before it closes.

Since you are using sprint (only when running in a straight line), you will have no problem getting to the bottom of the building. There you will find a box that you need to slide under the hole in the ceiling and climb from the box into the hall above you. Go to the aquarium. Swim in it to find and take the coveted RACE KEY, which will unlock the labyrinth, now a track for Lara's motorcycle - it's time to set a new speed record!

Before you leave the house, you might want to visit one more secret room. Go to the pool and press the button located behind the diving board. This will open the door at the back in the main lobby and reveal a switch. Clicking on it will open the door directly behind you, but also on Very a short time. Sprint and dive, trying to get past the door before it closes. A cute trophy awaits you above the fireplace.

There are also some new things on the outside, for example, in terms of demonstrating Lara's martial arts. In one place, her faithful butler Jeeves runs around in a Kevlar bulletproof vest, a helmet, but with a tea tray. Of course, you can knock him down, but you can’t kill him.

INDIA

JUNGLE

Before you start sliding from the starting point, go forward to the end, jump over to the slope to your right and slide down onto a flat area. Take a running jump to the left over the main slope and crouch down to find secret #1 - a gun. Now start sliding down the long slope, jump up and grab onto the log. Spare the monkey, it is quite harmless. Carefully jump down without getting too injured on the sharp stakes, move to the left and slide onto a flat area with a first aid kit. It is possible that a large stone will roll towards you in this place - if you hear an increasing roar, step or jump to the side to avoid colliding with it.

Jump to the area behind the tree to grab the Healing Emerald and Secret #2 - Ammo. Complete the slide down the slope and head left. Pick up another emerald and climb onto the column that is located immediately behind it. Jump down. On your left, pick up grenades - secret number 3 - and go to the wall with a waterfall. In the left gap, where water is flowing, there are candles, and in the far right are cartridges. Now move right to the dirty swamp - this is a dangerous quagmire - and through the arch you exit into a spacious clearing. To your left you will see a harmless little monkey, do not kill it. Take a left and look for a passage that leads to a lever. Click on it and go past the tree back into the gate that just opened.

Go through the gate, jump into a small hall - a little to your right there will be a lever, and to your left there will be a moving wall with sharp stakes. Click on the lever and quickly jump into the niche behind you to avoid death. When the wall passes by, go left and climb into the hole. Find a rope with handles attached to it, and slide along it to the base of the square stump. Climb onto it and jump over into the passage leading to the clearing. If you do fall into the river, do not resist the current - let it carry you to the green tunnel leading to a small pool, where you can go to dry land. And watch out for piranhas!

A beautiful but deadly tiger attacks you right at the entrance, so have your pistols ready. Find a tree with a large hollow, press the lever inside it, but be careful: a large stone will roll towards you. Dodge him, then follow his route up to another lever, which will open the door on the left around the corner. Proceed there and kill the second tiger. Go right through the dense thickets and find the cartridges on a small ledge on the left, return and follow in the same direction.

Go to a new zone, where the tiger is waiting for you again - another target for your fire training. Continue forward until you see a slight haze from the sun's rays. There is a hole with stakes where they fall to the ground. Avoid it. Turn right and look for ammo between the trees. Walk along the wall to the right, crawl under the fallen tree and kill another tiger, then heal with the emerald. Walk up the trunk of the fallen tree, jump to the left at the column and pick up the magazine for the MP-5 rifle.

Return to the tree trunk, go to its end, stand with your back to the edge, jump off, hang by your hands, unclench them and immediately grab the edge of the lower ledge again, then pull yourself up. Climb onto the trunk for secret number 4 (candles and grenades). Sharp stakes await you below, so hang on your hands and carefully fall down onto one of the sloping slopes, which you can jump over in different directions. Move in one direction and you'll soon be able to get past the stakes. Pick up a magazine for the Desert Eagle rifle in two stone niches, jump into the dark tunnel and walk between the stakes. Pull yourself up, leave this area and return to the end of the tree from which you recently jumped down.

Now slide off it to the left and go to the left golden grate, past it - along the passage studded with stakes. From a running start, jump onto the stone block, pick up the first aid kit, turn right, jump again, and at the end - again, this time onto the green slope. You won’t be able to hold on to it, but as you fall, grab its edge and use your hands to move to the right, where you can pull yourself up and take the emerald.

Move back, jump to the platform a little lower and from it jump forward to the wall, along the ledge of which a monkey is wandering. Grab the edge of the rocky split in front of you and move to the left on your hands, pull yourself up, crawl on your knees to the left, straighten up, turn around in the opposite direction, jump onto the stone block, and from it - down to the entrance to the dark passage. You can light a candle and go forward - to the left, to the lever that will open the gate below. But the same lever will release the huge killer stone, so turn around sharply and quickly run out of the passage. When the threat has passed, go back inside and look above the lever for a hidden entrance to the cave. Climb into it and find secret No. 5 - harpoons and rockets, then carefully jump from the ledge down to the ground. Kill the tiger and go through the brown gate.

Immediately turn left and move forward. You will see three stones rolling sequentially one after another. Wait until the last stone passes, go up the slope and go deeper into the bushes. Pick up the first aid kit, find a hole in the ground and jump into it, but immediately grab the edge of the lower passage again so as not to bump into the stakes below. Pull yourself up and enter the passage leading to secret number 6 - a pack of candles and an emerald. After saving your game, experiment with the exit method.

Go back to the three stones, go past them until you find yourself on the river bank. Run through the shallow water to the right - there on the shore you will find ammunition for the Uzi machine gun. Jump to the small island on the other side of the river, jump again and pull yourself up onto the green ledge above your head, where you press the lever and thereby open the door, which is still at a distance from you.

Dive into the river and swim through the tunnel into a spacious hall, in the middle of which there is a platform with two levers opposite each other. Click on both, dive again and swim through the opened door into the next room. Take the candles from the platform in the center and look around. There are two open passages in the hall - one with a door, the other without a door. Once you enter the one without a door, you will find yourself in a spacious area with a lot of columns and pedestals, but there is little you can do there. Return to the hall and go to the passage with the door - at the end of it there is a lever. Click on it and the entire aforementioned area will be under water.

Swim to the distant waterfall and get out of the water. Find a passage behind the stream of water, follow it to the stairs and climb them. Go through the water again and climb up another rock covered in water, then take a running jump to the previous waterfall. Enter the corridor and press the lever that opens the underwater gate.

Jump into the water below and look for green stone steps. Go out and climb onto the high stone pedestal, then take a running jump to the next pedestal, where an emerald awaits you. Jump back into the water and swim through the gate that you just opened - it is under the black wall bas-relief. After a short swim you'll end up in the next room with some ammo in the corners. After dealing with the striped predator and taking the ammunition, climb the stairs to the top.

Turn the corner and without hesitation, pick up Indra's key (if the monkey gets ahead of you, unfortunately, you will have to shoot it). Go around the green area, find the exit, go down a little, shoot the tiger from a safe height and jump down. As you make your way to the right passage, try not to get into the brown quicksand. Before using Indra's key and opening the gate, pick up a pack of cartridges in the small niche on the left. Enter the gate, watch the video and complete the level.

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core2 Duo 1.8 GHz
AMD Athlon64 X2 2.1 GHz
Intel Core i5-750
AMD Phenom II X4 955
RAM 1 GB RAM 4 GB RAM
Video card Nvidia GeForce 8600
AMD Radeon HD 2600XT
512 MB, DirectX 9
Nvidia GeForce GTX 480
AMD Radeon HD 5870
1 GB, DirectX 11
12 GB 12 GB
operating system Windows 32-bit: XP/7/8.1 Windows 64-bit: 7/8.1

Tips for the game:

1. Not all places and secrets can be explored on your first visit to a location. In some cases, you will need new equipment, which can be obtained further in the story. You can return to a previously explored area using the central “Quick Transit” button in camps that are marked on the map with a tent icon.

2. Collect spare parts according to the map. Some boxes contain modifications to improve weapons.

3. When you first visit a location, you can earn experience by hunting animals. At a certain point, we will receive a message that further hunting in this region will bring less benefit. Hunting large animals brings more experience points.

4. Treasure maps are found in treasure chests in tombs. They indicate all the places for collecting collections.

5. First, you should study the “Survival” branch, in particular the skills associated with accelerating the acquisition of experience. In the future, you will have the opportunity to improve all other skills.

Passage of locations

The main character is a young girl, archaeologist Lara Croft, who went as part of an expedition to one of the tiny islands of southern Japan in search of the remains of an ancient civilization. But things didn't go according to plan when the expedition reached a section of ocean known locally as the "Dragon's Triangle". The ship "Endurance" was caught in a severe storm and crashed, and we only miraculously managed to survive. On the shore we see other survivors, but an unknown person will stun us and drag us into a cave.

1. Scavengers' Den
Tomb Raider (2013)


Willpower: Find a way out

We come to our senses. We are tied and hung upside down in a cave with altars. To get out, we swing from side to side. So we push the nearby hanging bag onto the candles, and it will light up. The fire will spread to the adjacent beam, now we swing in the other direction to hit this beam and set fire to our ropes. Of course, this will end in a fall, and onto a sharp metal rod, which must be removed by quickly pressing the “E” button.

We go through the cave. On the way we will find a Torch, with its help we burn the wooden barrier on the way. Our torch was extinguished by the water, so we set it on fire again at the lamp. We can examine all the active objects in the room (Q key). We climb onto the wooden platform on the left, set fire to the fabric, and it will cause the barrel on the other side to explode. We crawl into the hole. A savage attacks us, we fight him off by pressing left and right.


Puzzle: burning boxes. It is necessary to blow up barrels and mines, it is dangerous to do this close, and if you set fire to the boxes from afar, they will be extinguished by a waterfall. Solution:

1. Set fire to the pole with the rope to release the hanging cage.

2. We climb into the cage, it will lower, and the boxes at the top will fall out of the bucket into the cage on a hill.

3. Set fire to the boxes inside the right cell.

4. Then push the right cell. Burning garbage will roll past the waterfall and set fire to the barrels.


The cave will begin to collapse from the explosion, we quickly run through the tunnel towards the light. We jump over chasms along the road. As soon as the scavenger grabs us again, we resist (left, right) and then kick him (press the "F" button in time). Then we climb the slope, dodging stones flying from above. We got to the surface.

Welcome to Tomb Raider.

2. Coastal forest


Signs of Life: Find traces of other survivors

We walk along the shore and walk along a log. We will see a stuck wartime plane, we climb along it to the other side (places that you can cling to are highlighted in white). We climb onto a high ledge, pushing off from the wall (all places for such a double jump are also highlighted in white). Let's enter the empty camp where the survivors are staying, here in the backpack we will find video camera, matches, walkie-talkie.


Signs of life: Find shelter from the storm

The storm is not over yet, so we hide from the rain in a dry place under a rock, there we set up our first camp of our own. Lara will light a fire and watch a video about the beginning of the expedition.


Woman in the wild: Find food

In search of food, we descend into a forest clearing. We'll see a skeleton hanging on a tree with a bow behind its back. We climb onto the roof of the bunker, jump along the hills, and from a tree branch we can reach the skeleton. This is how we get Homemade Bow.

Having received a weapon, we can start hunting local wildlife. Our prey is birds, rabbits and deer. Using the “Survival Instinct” (Q key) you can highlight objects of interest to us. Having shot the game, you need to go up and pick up the meat. You can also collect additional arrows and berries on the bushes in the clearing.

After a successful hunt, we return to the camp, where Rott will contact us. He will report that he is gathering survivors in the depths of the island, and we need to move towards him. Now the door to the bunker will be open, before entering you can do some additional hunting or look for artifacts.

Secret. In a forest clearing, like in any other location, there are many different types of secrets: documents, artifacts, caches. You can look for them right now, but it’s much easier to first improve your “survival” skills, and then we’ll see all the secrets on the map. Because of this, ordinary secrets are not described in the walkthrough; you can easily find them yourself.

Auror Challenge(Ghost Hunter)

In addition to the usual secrets, the game also contains challenges. This is the collection or destruction of unusual objects. Challenge item locations are not shown on the map, even with all skills. We are looking for them ourselves. In the coastal forest you need to find and shoot 10 hanging pagan totems in the form of the sun:

1. Even before the first camp, on the side of the path.

2. In the southwestern part of the clearing, near the stone.

3. To the south in front of a hill with several steps.

4. In the northeastern dead end, under the bridge tree.

5. On the tree in front of the bunker.


Find Rott: Find your way out of the forest

We go down into the catacombs of the bunker. We come across a locked door. To open it, we burn through the rubble nearby and find a Pickaxe. With its help, we open the door (press E many times) and get out in the northern part of the forest.

We will find our Japanese friend Samantha and stranger Matios. Sammy will start talking about the empress, whose descendant she is, and at this time we will fall asleep by the fire.

Waking up from thunder, we find the camp empty. We run out in search of newly discovered friends, and immediately fall into a trap. This is also overshadowed by the fact that wolves scented us. We prepare the bow, wait until the predators jump out of the bushes, and then shoot at them. As soon as 3 wolves fall to the ground defeated, the Endurance crew will find us. After a short conversation, the team is divided into two groups, one goes to look for Samantha and her friend, and Wilson and I go to meet Rott.


Find Rott: Catch up with Whitman

A new area is available for us to hunt and explore. But you should be careful, because now wolves will hunt us. In battle with them, you need to dodge at the moment of attack by pressing “Shift”, after which we immediately press again to make a roll. Also, now with the help of a pickaxe we can open wooden boxes with spare parts, they are needed to improve weapons. We collect 50 spare parts, go to the fire, improve the pickaxe so that it can be rotated by mechanisms.

Auror Challenge(Ghost Hunter)

6. The totem hangs under the central bridge.

7. Just north of the central bridge.

8. Near the eastern broken bridge.

9. On the western hill, near the wall.

10. To the right of the gate with mechanisms.

Loadable Tomb – Traveler's Tomb

Located in the Coastal Forest location in the southern dead end. In the tomb we find a plane stuck in the trees. The treasure is on the top floor of the temple. To get there, we perform the following sequence of actions:

1. Set fire to the left support with a white cloth. To do this, we shoot at the hanging lamp.

2. On the right we shoot at the lamp above the boards where the skeleton hangs. We push the platform towards the plane.

3. We climb to the hill ahead. We take a portable flashlight, throw it into the hanging part of the plane from the bottom side, and the boxes inside will burn.

4. We go up through the empty body of the plane, and climb along the tail to the roof of the building.

We will receive 250 experience, 1 skill point, a map of secrets throughout the location.

3. Mountain Temple
Lara Croft Tomb Raider (2013). Walkthrough


Meeting in the mountains: Do everything so that your escape is not noticed

After we open the doors of the temple, we fall into the trap of bandits. While they catch the rest of the survivors, we run away with our hands tied. They search for us with flashlights, we hide from enemies behind shelters.

We sit down in front of a small stone wall. As soon as the first enemy passes, we rise higher. There are two more bandits on the way, but as soon as they turn away, we can run past them to the left. Then we go to the right into a wooden building. We wait for the bandit to come down from the mountain, then we go up the slope. We enter the next building.

One of the main sectarians will still find us and try to kill us. We resist (press F, F, shoot from a pistol, dodge left and right, press E many times, and make another shot). So we will kill the first person, and we will get a weapon. An old pistol, but for now without cartridges.


Meeting in the Mountains: Fight off the inhabitants of the island

At the next collision we will be noticed, but we will find a clip and will be able to shoot back. After the shootout we continue to move higher. Along the way, we will be taught silent killing from the back (key "F", then "E" for strangulation). Silent kills give more experience.


Meeting in the Mountains: Climb Even Higher

We climb up the rock along the long stairs and find ourselves in an abandoned temple. Near the waterfall we can jump into the river and there we will find a passage into a cave; inside there is a map of the secrets of this location. There are several more bandits here, you can eliminate them silently. At the end we go east, climb up a narrow crevice between the rocks.

4. Mountain village


To the rescue: Find Rott's backpack

At the top we will meet the wounded Rott, the leader of the expedition, his leg was bitten by wolves. He manages to report that his backpack was stolen by wolves, and loses consciousness. The backpack contains a first aid kit needed by a wounded commander and a walkie-talkie with which you can call for help.

Moving away from the camp, we see a wolf howling on the slope, and we head there. The village is a central location, we will return here more than once, so we don’t pay attention to the fact that many paths are still closed to us, we just make our way up the plane to the cave in the west.

Having entered a dark cave, we carefully reach a huge pile of bones and pick up the backpack. On the way out, a huge wolf will attack us. We resist (left and right, strike with the F key, then press E).


To the rescue: Climb to the source of the waterfall

We go down to Rott and treat his wound. When he comes to his senses, he reports that he cannot go. We alone must climb higher and send out a distress signal. To do this, Rott will give us his Ice ax. Now with its help we can climb uneven walls. This is exactly what you need to get to the very top of the village to the pass to the road to the base.

Tomb of the Scorned

Located in the “Mountain Village” location, at medium altitude, near two waterfalls. A tomb built in honor of the priestesses of Pimiko.

1. We jump onto the platform on the left and immediately to the other side, light the torch.

2. Set fire to three bags on the hanging platform on the left.

3. We push the box standing on the ledge on the right.

4. The platform will rise higher, now we can jump along it to the uneven wall. Using an ice ax we climb to the top.

Illumination Challenge(Illumination)

You need to light 10 lamps in the hands of the statues. At first it is impossible to do this completely without a lighter. We will do it on next visits.

Nest Destroyer Challenge(Egg Poacher)

You need 5 bird nests with golden eggs. Usually found on the roofs of houses and on high cliffs:

1. House at the very bottom of the village.

2. Big house near the plane.

3. Eastern peak, on the side of the cliff.

4. In the center on an island between the waterfalls.

5. Big house, southeast.

5. Road to base
Tomb Raider. Game of 2013

Help: Find a bunker

We stop by the fire, watch the video camera, learn more about the other surviving people. We go to the radio point where we need to send a distress signal. It is located in an abandoned base, guarded by local bandits. At the entrance to the base there will be spotlights that can be bypassed if you act quietly and carefully.

6. Mountain base


Help: Find the radio remote control

In the bunker we will reach a locked door. In order to bypass it, we need to close the valve that will be on the left. After this, gas will stop flowing in the passage below, and we will be able to penetrate into the next room. There will be bandits talking in the corridor, who can be expertly blown up by shooting at a barrel.


Puzzle: Room behind glass

1. Climb into the hole at the top;

2. Open the gas with the valve;

3. We climb back out and throw a lamp into the window. The gas will explode, killing the bandit and destroying the glass. We take the Old machine gun from the deceased enemy.


In the next room we will be ambushed. At the moment of slowing down time, we can shoot most of the enemies with a machine gun. We destroy the spotlights so that enemies can be seen better. We are in no hurry to move forward, as reinforcements are already running around the corner. After the victory, we can climb to the 2nd floor, along the right wall, to set up a camp there.

Let's go to the radio room. As expected, it was destroyed. But we learn from Rott that the signal can be sent from the engineering console, which is located on the antenna itself. We climb into the passage with hot pipes.

7. Base area
How to beat Tomb Raider


To the rescue: Climb the radio tower

It's snowing outside. On the bridge a sectarian will try to grab us, we quickly kick him away. Next you will have to participate in several shootouts. In the latter we meet a big guy who uses a shield. We need to dodge his blow (press shift and to the side), and then shoot at him while he is still open.

After the victory, we go to the tower and begin to climb to the very top. Having reached the remote control, we connect the walkie-talkie and begin to rotate two toggle switches to remove interference on the air and find the international SOS wave. As soon as communication is established, Lara will call rescuers, but they cannot land until a signal is given from the ground.


To help: Light the signal fire

We go down on the cable to the gas station. We find Flint in the warehouse, now we can get fire anywhere. We pour gasoline from the tank and set it on fire.

The explosion will attract the attention of the plane, but as soon as it lands, a thunder cloud will fly in and shoot down the plane with lightning. The wreckage of the plane is falling to the ground and is about to overtake us. We begin to slide down the slope, dodging fences and stakes. So we will quickly slide towards the village.

8. Village on the rocks


Slippery Slope: Find the way to the mountain village

The location consists of many flimsy buildings built over an abyss. We see how one of the pilots, parachuting down, gets stuck in the branches of a tree near one of the buildings. We move towards it through the buildings. This must be done quickly, as buildings begin to collapse.

Having reached the pilot, we see him desperately trying to get out, but a bandit with a shield overtakes him and kills him. We take revenge for the pilot.


Slippery Slope: Join Rott

In the village we will fall into a trap, they will hang us upside down. In this position, we shoot back from three enemies, and then shoot at the block that is holding us.

We take the Rope from this trap, and now we will be able to release “Comets” - arrows with ropes. With their help, you can shoot at places that are tied with ropes in order to pull them towards you and bring them down or move them.

If we shoot the Comet near the white pillar, Lara will make a rope with which you can get to the other side.

9. Mountain village. 2nd visit
Tomb Raider (2013). How to get through the tomb


Guilt: Reach the Signal Light

We return to the wounded Rott. Lara will begin to blame herself for the failure of the expedition and the plane crash. To make amends, we go to rescue the co-pilot, he landed a little to the east.

Now, thanks to the ropes, the high-mountainous part of the location is available to us. We climb higher and higher, laying new rope paths. At the top of the eastern rock we will find the entrance to the tomb.


Tomb. Ascension Hall

It is located in a huge gorge, which is why the strongest wind blows here. Entering the temple, we see two levers. One raises the platform and the other closes the shutters on the windows. Our task:

1. We close the shutters on the left, run up to the other lever;

2. We are not doing anything yet. We wait until the first shutter swings open from the wind, only then do we begin to turn the mechanism;

3. Using the left wooden structure, we quickly climb onto the raised platform, it will slowly go down;

4. When all three shutters are knocked out, the wind will pick us up and swing us towards the right wall, at this moment we jump and cling to the cornice.

We will receive 1250 experience, 1 skill point, and the “Mountain Village” secret map.

Having passed through the gorge, we find ourselves at the “Pass” location, which leads to the mountain monastery. The pilot lies wounded at the foot of the temple, we try to run up to him. But all this turns out to be a trap for Matios. The bandits stun us and take us prisoner.

10. Mountain Monastery


New troubles: Find a way out

We wake up in limbo, among a heap of corpses. We swing left and right, after which we break the ropes. We climb into the gap and do it just in time, as one of the Japanese Oni demons enters our room. We go through the ruins, and in the hands of one of the corpses we will find an Old Shotgun. It can be used to destroy wooden barricades.

Let's enter the Empress's tomb, where her mummified body lies. From the drawings we learn that there is a certain ascension ritual in which a woman is given over to fire. This is a way of transferring power. They notice us, there is a fight with a group of bandits.

You can take a break at the camp. The further path lies along the wall of the temple above the abyss. The wooden structures are collapsing and we must quickly reach the entrance to the sanctuary.


Puzzle: bell

Inside, after the fight with the bandits, we must make a passage in the floor, for this we use the bell:

1. Open one of the two shutters, use the comet to swing the weight and break one of the bell supports.

2. Close one shutter, open another. We swing the load again, now it will be blown in the other direction, and it will break the second support.

3. Having defeated a group of opponents, open both shutters on the windows, swing the load, it will hit the bell directly. The whole structure will collapse down, we jump down there after.

The building will begin to collapse, and we need to quickly get out of there. Dodging obstacles, we run along the corridor. At the end we slide down the slope, along the way we need to break through fences with shotgun shots. We fall into the water.


A friend in need: Find the way to the brotherhood base

As soon as we get to the small island, Samantha will contact us. She is in captivity at the brotherhood base, where they want to perform a “Fire Rite” on her. We need to save her.

We returned to the central location "Mountain Village", but now from the eastern side. We move towards the barricaded chapel. In it, Samantha will contact us again, but the conversation will be short, as she will be discovered. We slide down the rope and come across another group of bandits. Having defeated them, we have to cross the river. You will have to wade.

11. Mountainside
Tomb Raider (2013). Wiki


A friend in need: Go down to the brotherhood base

It will not be possible to get to the other side; we will be washed away by the current. While going down the river, we dodge obstacles and, where necessary, shoot barricades with a shotgun.

At the end there is a waterfall on which an old bomber is stuck. If we fall inside onto the windshield, it will begin to crack under us. We manage to grab the parachute, and the glass breaks down. At the moment of the fall, we open the parachute, but it does not work, after which we pull it again to open the spare one. The second time we succeed, the wind picks us up and begins to carry us between the trees. You need to dodge large branches on the way. As we approach the slums, a hard landing awaits us.

12. Slums


Open wounds: Find a first aid kit

Lara is wounded, jumping and rolling brings her hellish pain. We need to find a first aid kit. Entering the slums, we see a crashed helicopter and begin to move towards it. To do this, we go through the sewer drain under the house, where we hear bandits torturing one of the survivors.

When we get out, we will have a meeting with these bandits. You need to shoot accurately, since Lara's health is low now. We make our way forward to the helicopter, simultaneously getting rid of oncoming enemies.

Having reached the helicopter, we shoot the “comet” at the mount and open the cargo compartment. There is a first aid kit on the plane, but it does not contain the medicines we need. We search the pilot's corpse and find the Lighter. We use it to cauterize wounds. Now we can use Fire Arrows.


Road to Hell: Reach the gate under the bridge

We contact Rott, inform him that we are moving towards the fortified palace. At this moment we are discovered by a large detachment of bandits. We need to shoot back while standing on the balcony and using new types of arrows. We shoot at puddles of gasoline, red barrels and fortifications with fabric. All this can ignite and cause trouble for opponents. After the victory, you can rest in a camp nearby, and then start exploring this entire location.

Test "Silence"(Silencer)

You need to destroy 4 mechanical alarms with handles:

1. Near the western puddle.

Rest in Peace Challenge(Laid to Rest)

It is necessary to destroy the stuffed animals with white cloth. First, we shoot at them with fiery arrows, then we drop the pillar, hooking it with a rope arrow.

1. North of the helicopter.

2. A little south of the helicopter.

3. Near the entrance to the “Well of Tears” tomb.

4. Near the western puddle.

5. Behind the east central building.

Tomb. Well of Tears

Before entering the tomb, they trap us by grabbing our legs with a rope. We need to shoot back while hanging upside down. At the end of the battle, we shoot at the rope fastening to free ourselves.

Then we hook the rope on the floor with a “comet” to open the tunnel down. In the well we will find a high hanging platform and 4 canisters. Solution:

1. Take the canisters and throw them onto the platform, which will gradually begin to descend from their weight;

2. As soon as it is below, we go onto the platform and throw out the canisters from it;

3. We quickly climb onto the neighboring building and jump onto the rising platform. Before it sinks again under our weight, we jump onto the ledge, behind which the treasure will be waiting for us.


Road to Hell: Find your way through the gates

Having reached the gates of the slums, we will be ambushed. The fight will be long. After this, we need to open the gate: we burn the fabric on the gate, then turn the mechanism.


Road to Hell: Get into the Palace

Having opened the gate, we find ourselves in the second part of the slums. We go down and pass through a small lake, after which we see sectarians running after Grim. Let's run after.

On the approach to the tower, sectarians will find us and cut off the path to the rest of the survivors by blowing up the stairs. Sitting in cover, we shoot back. As soon as the assault stops, we climb up the cable. We need to get to the cable car leading to Grim.

Having gone upstairs, we walk along the structures to the station. We will meet sectarians. We use a bow and a machine gun. Near the station there will be an entrance to the tomb.

Test "Silence"(Silencer)

2. Alarm on the building south of the lake.

3. On the building north of the lake.

4. On the northern building with hanging booths.

5. Behind the building to the northeast of the lake.

Rest in Peace Challenge(Laid to Rest)

6. Scarecrow north of the lake.

7. On the southernmost building.

8. In the west behind the destroyed bridge.

9. In the east at the end of the northern river.

10. To the north are buildings with hanging cabins.

Tomb. Courtroom

There are several balconies with canisters around. In the center of the floor there is a metal sheet swinging from side to side.

1. We collect 4 canisters, destroying the balconies under them. We throw extra canisters on the left, and the platforms will not support the load. On the right we swing the load on the rope;

2. Place the canisters on a swinging sheet, closer to the exit;

3. Having created a counterweight, we can run up the inclined sheet and jump from it to the cliff. With the help of an icebreaker we will climb up.


Liberator: Find the way to Grim

Having climbed into the station, we sit in any booth. We will take the cable car to the next platform. Upon arrival, we will see that old Grim has been captured by enemies, and we are forced to drop our weapons. But Grim refuses to give up and starts a fight, resulting in both the bandits and him falling off the cliff. There is no time to mourn him, since we are again besieged by bandits.

After the victory, the survivors will try to grab us, but Rott will intervene in time with a sniper rifle. Now, under his cover, we need to get to the entrance to the brotherhood’s palace.


We do not abandon our own: Find the entrance to the citadel of the brotherhood

We climb the structures. Having reached the bridge, we decide to crawl under it. We move until the shooting starts. During the shootout, we listen to Rott’s commands on the radio, he will tell you when we can move on. The bridge will begin to collapse, we quickly jump along the beams, and as a result we will reach the entrance to the cave.

13. Cave entrance
Tomb Raider (2013). Walkthrough

We don’t abandon our own: Free the prisoners from the Endurance

In the cave we pass to the hall in which a crowd of sectarians is already conducting the ritual of sacrificing Samantha. We are trying to prevent this, but the enemies have numerical superiority, we are quickly stunned and disarmed. They try to burn Samantha, but the wind saves her. We are taken to prison. On the way, we break out and jump from the bridge into the lake with the blood of the victims, and go ashore.

14. Caves


Having lost all the weapons, we were able to get the bow back. With its help, you can pass through a stream of gas; to do this, you need to shoot a burning arrow. After the explosion, the road will be clear for some time.

In the caves we find ourselves in a section where the sectarians keep prisoners. The prisoners have already gone crazy and are eating all the new arrivals. It is worth remembering that all our weapons were taken away and now we have few arrows. But here we will encounter only a few opponents who can be dealt with with the help of an ice ax or a Comet. To get out, you need to break the gas hydrant and blow up the gas. The explosion will knock out the grate.

Near the camp there is a building with gratings on top; you can climb there along the boards of the side wall; at the top there is a map of the location.

Along the way you will come across sectarians, whom you can get rid of silently. We use arrows to distract attention, and gas to get rid of groups of enemies, especially in the place where they pray to the totem.

At the end of the “comet” path, we turn the pole with the rope so that the cage is closer to the gas. We explode the gas with a fiery arrow, the cage will fly off and break through the doors.


Puzzle: Rescue of colleagues

In the last cave we will find members of the Endurance team, they are locked in a suspended plane. As soon as we get rid of the guards, we will need to get them out of there.

1. We break the valve under the cage, shoot fire arrows into the gas.

2. So we freed the platform, climb onto it, and from there onto the cage with prisoners.

3. It is necessary to blow up two gas sources in series. First we shoot at the near gas, then immediately at the far gas. The suspended cage will be carried to the side by the explosions, and it will knock down a large counterweight projectile. Let's fly higher together with the plane's body.

4. We climb onto the upper platform and break 2 more valves. Here they need to be detonated simultaneously with one shot. To do this, stand in the corner on the right so that both gas sources are on the same line, and shoot. The survivors are saved, and we get out along the platforms.

15. Fortress of Brotherhood
Tomb Raider (2013). Walkthrough site


Into the Heat: Find Sammy

Having got out of the caves, we will find ourselves in the cult fortress. A fire started here from explosions in the caves. We make our way through collapsing buildings, shooting sectarians along the way. In one of the rooms we will have time to grab records of the ceremony.

Having gone through all this, we will meet the chief archaeologist Whitman, who is freely walking around the enemy palace. We have no time to talk to him, and we go into the throne room where Samantha is being kept.


Into the Heat: Survive the Ambush

By killing the guard Dmitry, we will get all our weapons back. Immediately after this, groups of enemies will begin to attack us. We hide behind the columns. At the end of the battle, armored sectarians will come towards us. They can be killed by destroying the armor on their body.


Into the Hell: Escape from the Hell

Samantha has left a dangerous place, let's go after her. As soon as we get outside, Nikolai will see us and open fire from a stationary machine gun. Running from cover to cover, we approach it.

At the end we climb onto the balcony and descend on a cable directly to the enemy. Nikolai will throw us down and start firing at us with a pistol. Let's pick up a fallen grenade launcher on the floor, shoot from it, and the enemy will die. After the victory, we mount the Grenade Launcher on our machine gun. With its help, we will be able to blow up metal barricades, and shootouts with enemies will become much easier.

Behind the next camp we approach the wall of the fortress. As soon as another machine gun notices us, we run from cover to cover. We get to the closed balcony on the right, from there we shoot with a grenade launcher behind the enemy fortifications, and the machine gunner will be killed.

16. Fortress tower


Get to the helicopter: Walk across the bridges

After talking with Sammy, we climb the wall and go down the cable to the bridge. Matthias will start firing cannons to destroy the bridges and prevent us from reaching the rescue helicopter. Let's run forward. The bridge will begin to collapse. A sectarian will grab us, we throw him away with an ice ax. We continue to run and dodge explosions.

Once in the tower, you need to climb higher. We climb the beams and outer walls. At the very top we run up and jump into the helicopter.

17. Mountain forest
Tomb Raider (2013). All tombs


Loneliness: Find a way out of the forest

Unfortunately, the helicopter is also knocked down by a storm and we fall into the forest. Lara loses consciousness. Rott is the first to come to his senses and tries to pull Lara away. At this moment the sectarians attack. Rott shot almost everyone, but there wasn’t enough ammunition for Matthias. Matthias throws an ax, and Rott shields Lara from him with his body.

We come to our senses after the death of a friend and continue our journey through the mountain forest. In the large valley we will come across many patrols of bandits. You can carefully eliminate them one by one. If there is any noise, you will have to fight a large group of sectarians.

"Silent Hunt" Challenge(Red Cap Roundup)

You need to find 10 mushrooms in the forest. Grows only on grass:

1. To the right of the first fork in the forest.

3. On a narrow path to the central clearing.

4. At the northern wall of the central clearing.

5. Near the north bridge, just below the bridge.

6. On the western bank of the river, near two islands.

7. In the southwest of the clearing, on a rock.

8. At the southern border of the clearing.

9. In the east under the broken bridge.

10. In the west, on the right before exiting the clearing.

Tomb. Temple of the Guardians

Located in the northern part of the Mountain Forest.

1. Set fire to a pile of wooden debris using fire arrows;

2. Behind the rubble, we detonate the gas with fire arrows;

3. We quickly run up and climb using an icebreaker.


Solitude: Escape the Forest through the Wolf's Lair

We reach a cave in which sectarians breed wolves. Having climbed onto the platform, we use the “comet” on the suspended deer, twice, so we will turn the pillar around and be able to jump onto the pole and onto the next wall.

Leaving the cave, we find ourselves in the upper level of the slums. We move along the cables to the large cable car, which leads to the shore. We climb into any cabin and go down.

18. Cable car


Accelerated Descent: Reach the Survivor Camp

Our platform will stop before reaching the end. We use the “comet” to move to the nearest support. From there we move onto a whaling ship suspended over the abyss.

Here we have to have a hot battle, at the end of which a machine gun will start firing at us. Dodging shots, we climb up the collapsing ship. As a result of the fire, the ship will finally begin to fall. We grab onto several cables one by one and slide down between the trees. We need to jump from one cable to another in time so as not to fall into the wreckage. We go down to the river, after which we go ashore.

19. Shore of Sorrow
Tomb Raider (2013). I can't get through


A Pirate's Life: Reach the Galleon

Having reached the camp, we learn that the survivors are going to leave the island, all that remains is to repair the boat. Programmer Alex went to the wreckage of the Endurance to get tools, and we need to find the rigging on the galleon in order to remove the engine from the boat. Let's go there.

We run along the wreckage of the southern pier and jump into the wooden ship. Along the way, we shoot the bandits. Having reached the bow of the ship, we shoot upward at the anchor fastening. This way we get Rigging, with which you can pull up heavy loads. We climb back along the fallen mast.

(Cairn)

You need to destroy 5 dolmens - helmets on small sticks.

1. To the right of the entrance, we place two tanks on the water, jump over them to the rock, and destroy the first dolmen at the top.

2. On the hill south of the entrance path.

3. On the eastern hill.

Challenge "Demining"(Minesweeper)

You need to shoot 10 old sea mines in the form of spiked balls. It’s better to shoot from a shotgun, only the farthest ones are undermined by machine gun shots. They are on the surface of the water, a couple of them have washed up on the sand.

1. On the eastern sandy slope.

2. On the southeastern coast.

3. At the beginning of the southern pier.

4. Behind the second fragment of the southern pier.

5. On the southern pier, to the left of the wreckage of a wooden ship.


Having reached the camp, we will meet the chief archaeologist Whitman, who supposedly miraculously escaped from the enemies. Alex still doesn’t come back, so we go looking for him. Hunter Jonah will give us a Composite Bow, with its help we will be able to hook “comets” to uneven rocks. We make our way further east along the shipwrecks. Having walked along the shore, we climb onto the tower, and from there along the cables to the passage to the bunker.


Test "Ravage of the Dolmens"(Cairn)

4. On the southeast path, on the second large shipwreck.

5. On the mountain east of the previous location.

Challenge "Demining"(Minesweeper)

6. On the southeast path, near the first large piece of debris.

7. On the southeastern path, near the second shipwreck.

8. South of the second shipwreck.

9. On the mountain east of the second fragment.

10. In the eastern clearing.

Tomb. Flooded cache

The cache is an abandoned laboratory.

1. First, turn on the power upstairs, then open the entrance gate.

2. Having gone inside, we see that the water is energized, which comes from a lamp suspended from the ceiling. We unhook the platform standing nearby.

3. We stand on the right, break through the boards, use the “comet” to pull the raft closer to us, and jump over it to the right bank.

4. Use the “comet” on a suspended weight that holds the lamp. This will cause the lamp to rise, the current in the water will temporarily disappear, we quickly run to the other side. The lamp will slowly fall back into the water.

5. You need to lift the lamp again, and then pull the raft directly under it. The lamp will fall onto the raft and will no longer touch the water. We can calmly walk through the water to the stairs around the corner.

20. Bunker on the rock
Tomb Raider (2013). How to save Alex


Missing: Reach the Endurance

From here we see our ship, which is being dismantled into pieces by sectarians. We use the “comet” and climb to the opposite side into the bunker. There will be many bandits here, with whom we deal as we move upward. We climb out through the platform into the hole in the ceiling. Now we need to go down the cables to our ship.


Boss: Brute. We find one of the Russian brothers on the ship, who uses Zhumar to automatically tighten the ropes. To defeat him, you need to use dodge (shift) and counterattack (F key), then hit him in the face with an ice pick. Having won, we go down.


Puzzle: Alex's Rescue

After examining our cabin, we go to the back of the ship. We find Alex, who was crushed by debris. The path to it is blocked by a switched-on generator. To open the path, you need to move the hook under the ceiling. We can use the zhumar to move it back and forth, and it moves left and right if we climb onto its side ladders. Solution:

1. We need to put the hook in the extreme right position, there we can move it to the central cross rail. Then we climb onto the hook on the right, and it will roll up to the central staircase. We climb under the ceiling, there we tear off the pipe that is interfering with us.

2. We need to move the hook closer to the exit, there we can move it to the central longitudinal rail. From there we pull the hook towards Alex, the obstacle will be broken. Pull the hook back to get through.


Having reached Alex, we will see that he suffered greatly. He was able to find the tool, but the attacking bandits do not give him the opportunity to help him. Alex decides to sacrifice himself to save Lara. We escape from a sinking ship. We use a zhumar on the cable to automatically climb up the rope. Now we need to go back.

21. Shore of sadness. The way back
Tomb Raider (2013). What to do


Missing: Return to the shore, to the survivors' camp

Now with the help of zhumar we can destroy strong barricades (white rope on steel doors). At the entrance we pull together a heavy load to break through the floor and return to the bunker. Inside, we open the strong doors to collect the remaining secrets. We return to the sandy shore.


Chasing the Wind: Begin the Ascent

While Race is repairing the boat, we go to the scientific station to find out the cause of these storms. To the left of the camp we open the road to the elevator and climb onto the rock. We move along the cables to the cable car, from which you can climb onto the cliff where this station is located. There is a big climb ahead.

22. Research station


Chasing the Wind: Explore an Ancient Tomb

Having reached the entrance to the bunker, we will get inside the laboratory. We reach the elevator, which cannot go down. We need to break all 4 gears that move the elevator. To do this, we raise the elevator to different floors and break the gears through the holes.


Puzzle: Elevator

1. Call to the 2nd floor, destroy the gear while standing on the box.

2. We call you to the 3rd floor.

3. We call to the 3rd floor, climb up the vertical stairs.

4. We lower it to the 3rd floor. By pressing the call button on the 4th, we jump into the elevator and jump onto the uneven rock. As soon as the last gear is destroyed, the elevator will collapse, opening the way for us further.


On the lower floor we can climb over the boxes to take secrets from dead ends, and a map of all the secrets is hidden in the same way. We will find ourselves in an ancient tomb, where the commander of the thunder guards made a sepukku. From the note we learn that this mummified body of the empress does not make it possible to escape from the island.


Chasing the Wind: Leave the Research Station

Immediately in the hall, sectarians begin to attack us. Having defeated everyone, we can get out. We hear on the radio that the camp is under attack. We quickly return there along the cables.

In the camp we will find only the wounded Race and Jonah. As it turned out, the archaeologist Whitman betrayed us, and during a bandit attack he took Samantha to the sectarian Matthias. The boat is ready, but on it we will not escape from the island, but will go up the river to save our friend.

23. Pass
Tomb Raider game

Return: Enter the monastery

Having reached the place, we rise to the entrance to the citadel. From afar we will see how Matthias sent Whitman to meet with the thunder guards. Of course, the ancient Japanese could not understand him and killed him in cold blood. Matthias used this as a distraction and ran into the monastery with his hostage Sammy. We follow him, but the bridge will collapse, so we use the cable on the rock on the right.

24. Citadel


Return: Find Samantha in the monastery

Once in the citadel, we see living thunder guards; we can try to kill the first two. As soon as we reach the ceremonial room, we move quietly, there are too many enemies there. We go forward along the wall, from above we move to the other side along the beam, they won’t see us. Then we crawl along the ledge to the center of the hall. They will notice us, but we will have time to climb through the window.

We run along the burning corridor and jump into the courtyard. We will meet several guards on the way; these are ordinary warriors, dressed in armor. We shoot them with weapons and dodge their blows.


Return: Rescue Samantha from Mathias

Let's go out into the open. Here we will have to storm several lines of defense of the fortress, with a whole army of guards against us. At first, only archers on the towers, then they will bring down the column, and the samurai will come at us in close combat. At the main entrance we will be met by the main samurai hunter, but this time we will avoid battle, the enemy will be blown away by a powerful stream of wind. We take advantage of this opportunity and enter the temple.

25. Temple over the gorge
Tomb Raider (2013). How to get


Puzzle: Cage

Several artifacts can be found in the temple. In the next room we will find a cage suspended on a chain and a couple of mechanisms nearby. Decision:

1. Turn the mechanism on the right to open the cage on the floor;

2. The mechanism on the left will lift the cage;

3. We stand in front of the entrance, using the jumar we pull the cage towards us. She will break through the rock ahead;

4. Use the right mechanism to close the grille;

5. Use the left mechanism to lower the cage;

6. We climb onto the balcony of the upper floor. We pull the cage towards us and jump onto it. We will be carried by inertia towards the gap, and when we are close, we jump into the gap in the rock. Here we learn that the Empress is alone, and that she uses the priestesses as vessels for her soul.


(The game scares us with a “point of no return” before entering the last temple, but this is only until we complete the game to the end. After completing the story, you can return to any location and continue collecting secrets).

26. Ziggurat


Before us is the snow-covered tomb of Queen Pimiko. Matthias takes Samantha inside, and we need to look for a workaround. We climb up the outer wall of the temple. The path will be blocked by a gate with broken shutters; we must pull the bell hanging nearby. The wind will pick it up and direct it towards the gate. Climbing higher, we will see thunder guards on the bridge, who were held back by Race and Jonah, they are running into the temple. We climb higher.

At the very top, the ritual has already begun - Pimiko's soul slowly passes into Sammy's body. The path to the center is blocked by a storm, we must move around the altar, shooting at the cultists. After two skirmishes, the demons kill the bandits, and now we have to deal with them.

Boss: Guardian Stalker. To defeat him, we dodge his blows from top to bottom in time and shoot at his unprotected back. After he weakens, we hit him in the face with an ice pick. After the third such blow he will be defeated.

Boss: Mathias. We enter the center of the altar. The battle with the cultist Matthias will only take place in the format of quick button presses. First, he will shoot off our bow, then we will try to hit him with a pistol, but he will knock us to the ground. We throw Mathias off of us with an ice ax, after which we grab his pistol and shoot with both hands at once (this is where Lara Croft from previous games in the series begins to be recognized). A few hits and Matthias will fall off the cliff.

We thrust a torch into the empress's mummy, and it will fly into pieces before it can move into Sammy. Immediately after Pimiko's death, the storm over the island will begin to subside, and the rays of the sun will break through the sky. A small team of four people leaves this island by boat.

This is just the beginning of the adventure.

Achievements . Questions and answers.

As if nothing had happened, Core Design did it for the third time. All ladies do this, Lara Croft is no exception, the sequel-building epidemic, for some to indescribable happiness, for others to incomprehensible sadness, infected her too.

Tomb Raider 3: Adventures of Lara Croft.

The policy of Eidos and Core cannot but amaze: for the third time (we keep in mind three Gold versions of each TR from the first to the third) they feed the same thing... Hmm, of course, fans of the game cannot but rejoice at this: after all, another portion of adventures famous aristocrat. However, new admirers of Lara’s many talents will not be lured by this approach. Yes, in official sketches and wallpapers, Croft flirts with us, winking flirtatiously from under fashionable glasses, but this only scared off those fans who cannot be classified as “Lara Croft Only And Forever”.


This time Lara will have to... In fact, the situation with the constant search for alien artifacts that arrived on a meteorite and were discovered many centuries ago is starting to get annoying. In the best traditions of the worst examples of sequel rippers, Core delivers another vague plot about everything I listed above, plus the military, Antarctica, India and much more. In general, what did you want? There is another portion of somersaults and mind-blowing jumps - and that’s okay. It is unlikely that this article will be read by laron haters 9 years after the release of the third part of the Tomb Raider series. If you are reading these lines, then you care about Lara Croft in general and the third part of her adventures in particular, based on this we will try to look for the positive.

On a positive note, there are some innovations in Lara's acrobatic arsenal. In addition to various old and new somersaults, one fundamentally new movement appeared, which somewhat diversified the gameplay. We are talking about crawling on our knees: the depraved Larka now not only winks and gasps when colliding with the walls (“Oh, I didn’t notice you”), but also kneels in the most vulgar way, leaning on her hands, and allows us to do this to her : move her along various aisles where you can’t go at full height. Among the new items is the transformed mansion, which has become larger. Does this mean he has become better? It's up to you to decide, but personally, to me, the attempt to plug gameplay and plot holes with Lara's house seemed... a bad sign. In addition, Lara acquired new outfits and guns, the number of which in TR 3 is eight: in addition to pistols and shotguns, such an exotic thing as... a grenade launcher was added. Hmmm. Also, we, in the guise of Miss Croft, will be able to swim in a kayak and drive an ATV. Cute.


Let's look at the graphic design of the game, moving from the “general” dash of “bad” to the “private” dash of “light at the end of the tunnel”. The game engine is the same, and that is undoubtedly bad. In 1998, releasing a game on such a graphics engine was not a good idea. Moreover, for unknown reasons, this time too Lara Croft will periodically disappear into the textures of the floor or door: as soon as you stand on the “wrong” step, the adventurer’s leg will sink into it knee-deep. The same situation with doors, some walls... In addition, the water looks, to be honest, miserable. Especially, its surface is represented by square textures of enormous size and terrible detail that do not fit together well. In short, okay, this is all shameful and bad, but there are also positive aspects. Naturally, I was lying somewhat when I said that the engine remained the same. In principle, yes, but... And there will be a decent number of such “buts”: well-designed (high-quality at the time of the game’s release, of course) snow, rain, fog and smoke. But, of course, the main efforts of the developers were aimed at the model of Lara herself. Yes, the jungle is similar to the jungle, just like all other locations in the game are similar to their prototypes, but the environment in Tomb Raider has always been at an acceptable level, there is nothing to tell here. But Lara herself has once again changed... in size. The waist, chest and buttocks have again narrowed/expanded a little, apparently with innovations in the Lara figure, the guys from Core want to compensate for the lack of novelty in other areas of the game that are not on Lara herself. The only awkward detail of the new model is the lips. Unrealistically huge lips, which, apparently, became the reason why Angelina Jolie was approved for the role of Lara Croft. I don’t know why they stuck such parts of her body, after all, we’re not playing Sexy Beach, moreover, the detailing of the “facial” part of the heroine let us down a bit. Lara, however, is trying to smile at us, but, you know, the view from the back is still better. On the other hand, the videos on the game engine (why on it? By God, it would be better if they were drawn separately...) show us chilling ventriloquists who cannot move their lips. Creepy. I repeat, from behind Lara’s model looks quite acceptable, moreover, the spherical surfaces that are now not only on Lara’s body (sic!), like various domes and the like, as well as the above special effects, will easily load your video card. Naturally, with a Voodoo level 2 or 3 accelerator - what were you thinking?


The verdict will be: play. Play and only play - if you have read this far, the final paragraph, then you are really interested in the series of games about Lara Croft. Personally, to tell the truth, I don’t care about the outdated graphics, the lack of any fundamentally new ideas and the prehistoric gameplay that migrated to TR3 in transit through TR2 from TR. Tomb Raider is Tomb Raider - apparently, the same thoughts swarmed in the heads of Core employees, who, while developing TR3, kept TR4 in mind with “fundamentally new graphics, gameplay, plot...”

Which was warmly received by the press and players a little less than a year later. Next week, including in Russia, the Definitive Edition for Playstation 4 and Xbox One will go on sale - a re-release of the game with updated graphics and special effects. On the eve of this event, we decided to compile a guide for those who decide to independently find all the precious relics hidden in the folds of the mysterious island.

Preparation

First, let's remember what you need to do to complete 100 percent:

— Finish the story campaign.
- Collect all items on the island, including artifacts, documents, GPS beacons and treasure maps.
- Find and clear all 7 tombs.
- Complete all side quests.
— Upgrade all the heroine’s skills and completely improve all types of weapons.

Achievements in the game are also tied to certain actions in multiplayer, but for 100% completion you do not need to perform them.

Collect artifacts, documents and search for tombs in two ways. The first is during the game, the second is at its completion. After completing the storyline, the game does not end and you can return to the island again and finish the work you started there. We will try to provide you with the right advice no matter which of the two tactics you choose.

Story campaign

The passage does not pose any particular difficulties, even if you (conditionally) upgrade the wrong skills, use the wrong weapons and are not at all distracted by side missions and exploring locations. However, in order to significantly diversify the gameplay and make the passage easier, we will give some simple and effective tips that you should follow during your first playthrough:

  • Kill all enemies. Try to participate in every battle with opponents during the passage - this will significantly increase the amount of experience, which you will then use to level up your skills and make Lara stronger.
  • Use all your skills. Try to kill your opponents not just quickly, but also beautifully: try to act silently, and if you are noticed, take headshots left and right, use all available means and types of weapons, effectively destroying enemies. For many techniques you will also receive additional experience, which, as you know, is never superfluous.
  • Use “survival instinct” more often - Lara’s special vision mode, which will help you navigate the terrain. Thanks to “instinct,” it is easier to find not only artifacts and treasures (highlighted in yellow), but also animals for hunting (in red).
  • Upgrade your skills correctly. The main character has three lines of skills - Survivor, Hunter and Brawler. At the beginning, upgrade the first branch of skills, especially the skills Survivalist (allows you to gain more experience for butchering animal carcasses and searching for treasures), Advance Salvaging (increases the number of spare parts in caches found by Lara) and Bone Collector (you can collect spare parts from animal carcasses). Together, these three skills will give a significant jump in leveling at the first levels of the game.
  • Try to explore every path you see. Your curiosity will almost always be rewarded. The more you explore the territory, the more experience and equipment parts you receive.

After completing the story campaign, you can load your last save and be transported to the starting location of the game - “Coastal Forest”. There is fast travel between areas through special camps, so don’t be afraid - you won’t have to go through all the locations on foot again.

In addition to the missing items and artifacts, enemies, living creatures and chests with parts will again await you on the island - all so that you can fully upgrade the heroine’s skills and improve weapons that you did not have time to do during the main playthrough.

Despite the decent list of tasks, completing the game 100 percent is not that difficult. treats the player very sparingly and largely helps him complete secondary tasks. On average, you should have about 2-3 hours to complete all the remaining side missions after beating the game.

Location research

Secondary missions or challenges are also tied to finding certain items, but depending on the location, these items differ greatly. Typically, a task involves collecting certain artifacts - totems, posters, discovering certain statues, and so on. To understand what is required of you in a particular location, you just need to carefully study them and use the “survival instinct” - it is structured in such a way that you will somehow stumble upon these missions while playing through the game. Again - pictures with the location of all the secrets.

— If you use detailed walkthroughs, be aware that the location of artifacts on the map always remains the same, but the artifacts themselves may be mixed up. Therefore, if you find the wrong treasure in the right place, do not be alarmed, this is how it should be.

- Explore the relics. In the game menu you can not only get acquainted with all the treasures that you will find during the game, but also find hidden secrets in them. All you have to do is spin the item in the menu and perhaps you will notice some kind of hint on the back. Do not hesitate to spend time on this - for such curiosity you can gain additional experience.

- There is one zone in which there is no camp for fast travel - “Bunker on the Rock”. In order to get into it, you need to move to the “Coast of Sorrows” and independently get to the “Bunker”. Players experience most of the problems with collecting items in this location.

— At the “Research Station” level, to collect the first artecate, you will need 2 grenades or 2 exploding arrows. This is the only way to get it, so if you don’t have them during the passage, you’ll have to come back here later, with the necessary ammunition.

In conclusion, here are a few from the developers about survival on the island:

Episode 1:

Episode 2:

Episode 3:

for PC, Xbox 360 and PlayStation 3 appeared in Russia in March 2013. The game was released in fully localized form, with voice acting and subtitles in Russian.

Release date: Definitive Edition for PlayStation 4 and Xbox One in Russia is scheduled for January 30.

Legend:
The letter S stands for Secret.
Gem - means Gem Stone, precious stone, or crystal.

LARA'S HOUSE
Lara's house retains its old features, but some of the interior has changed: there is a new gym, an obstacle course behind the house, a shooting gallery, a bike track in the garden, an aquarium in the basement and a number of new secret rooms. Now the house has become more like a mini level than before, with its own little riddles. Lara can get pistols here and practice on her servant at the shooting range. The servant can still be locked in the attic and hung on a nail in the refrigerator. But now a shooting gallery has been added, where he acts as a living target - it looks hilarious. The house is still crammed with secret rooms. The trainers have changed to showcase Lara's new abilities. You start in the bedroom. On the left is the cabinet door - there are matches in it. On the opposite side of the stairs (don't go down into the hall yet) is a door to the attic. There is a nearby box that closes the archway into the adjacent room - you need to move it. Open the door to the attic - you will need it on the way back, when Lara gets there the other way - and run further into the room with the TV and piano. The adjacent room is a library. There is a book sticking out from the right shelf - press it and the fireplace will turn off. Now, standing in the fireplace, you can jump up along the left wall and climb up. The passage will lead to a room adjacent to the attic. Move the box below - there are matches under it. Push the second box in the arch forward - the passage to the attic will open. Now in the room, press the timer lever - the door below will open for a short time, at the entrance to the gym. We need to run to it through the attic before it closes. Jump over the railings and stairs as you go, and use sprint at the bottom. The door leads to the basement with an aquarium. On the right at the bottom you will see a Racetrack key. Move the box under the hole in the ceiling and climb there - the passage leads to a hatch into the aquarium. Swim to the other end of the aquarium for the key and quickly return before Lara drowns. You cannot save at this level. The key unlocks the gate to the garden with a motorbike.

Downstairs there is a gym (behind it is a swimming pool), a dining room (from there there is an entrance to the kitchen). You can turn on mournful music in the CD player against the wall. It will turn off when you reach the gym - you should train thoroughly before the game.

The button behind the diving board in the pool opens a door in the central hall. There is a lever behind it - it opens the door to the room with trophies opposite. Lock the servant somewhere so he won't get in the way. Press the Lever and run quickly - then you will be in time under the lowering door. You may have to somersault while running at the end to have time to crawl under it. Inside are books, a fireplace, fish, a stuffed Tyrannosaurus rex head on the wall. There are no windows. There is nothing else.

Outside the house, the obstacle course has been upgraded. There are pistols under the low platform after the water obstacle (crawl). Next is a shooting gallery where you can shoot at the servant and at targets. Killing him still won't work. The gate to the garden is locked. You need a key from the aquarium in the basement. You can ride and jump along the highway to your heart's content on a motorbike. The gate now opens and you are taken to the main menu.

I. INDIA
Level 1 Jungle

Enemies: Monkeys, tigers, piranhas.
Before sliding down, jump to the right, slide down to the first green platform, and from there jump across the passage to the yellow stone's flat base hidden by the foliage - S1 Shotgun. Slide down the long ramp. Jump up and grab the tree trunk crosswise. Kill the monkey and jump down. Jump over the spikes "on the slide" and then move to the left by jumping while sliding - there will be a platform with a first aid kit and ammo. When Lara takes the first aid kit and the stone rolls, just take a step forward - the stone will not roll to her. Here, jump over the green ledge: behind the tree in the foliage there will be Gem and S2 cartridges. Go down the other side, jump over another row of spikes below and glide to the end. Jump into the arch on the left. Be careful, there is an impassable swamp below, at the other end there is an exit from the level, but this significant event will happen much later. Take the Gem and climb onto the column in the wall nearby (you can do a handstand) - S3 will work. Scour the wall and niches of the waterfall for matches and ammo. Get off the wall and return along the bottom back into the arch into the adjacent room. The monkey will try to clumsily steal the first aid kit - nip it in the bud. At the far end of the room there is a passage with a lever (nearby there is water) - it will open the gate in the wall of the previous room. If you accidentally fall into the water, the current will carry Lara into a quiet backwater, from where you can swim out carefully through an underwater tunnel; piranhas love Lara’s flesh with a special unearthly love). Return to the opened door and jump inside. As soon as you press the lever - a deadly plate with spikes will go to the left - do two backflips into the niche. Climb into the opened hole in the left wall. Take the cable car to the other side of the river and jump from the rock into the jungle. Calm down the raging tiger and press the lever in the tree trunk - a stone will roll - jump to the left and jump back. Run to the place where the stone stood. The lever in the niche on the left opens the treasured grille. Next is the second tiger, and behind the arch another one. Just first take the cartridges behind the bushes on the right. You should not rejoice at a hole that is shrouded in fog - there are thorns in it. There are cartridges on the right behind the tree. Crawl under the broken tree trunk - there will be a tiger and Gem. Save, stand with your back on the edge of the tree, hang, let go of your hands, and grab yourself again when falling - Lara will hang on the lower ledge (Or jump from the platforms under the tree, grab and hang). Now you can climb into the barrel and take S4 - matches and grenades. Hang and jump down (be careful, the platform has spikes, you must either jump off very carefully or jump on the inclined platforms back and forth until you land away from it). Take the cartridges and grenades next to the stones and fall into the tunnel (the gate is closed for now). Light a match and walk between the thorns - they will not harm Lara. Climb out of the pit with spikes in the fog, return to the tree trunk and jump onto the platform where the monkey was walking. Go to the left grate arch, step across the platform with spikes, at the end jump to the green wall - you will find yourself at its back side. On your hands, go to the right, take the Gem in the long green niche and go back. Climb onto the platform with the monkey on the left, walk to the left on your hands, climb and crawl as soon as the height of the platform allows. Straighten up and climb onto the next platform higher. On the left in the wall there is a dark passage. At its end there is a lever above which there is a niche and a stone. As soon as you press the lever, the stone will roll - run from it to the exit from the passage. Then go back, climb into the niche above the lever and take S5 - cartridges. The lever opened the main gate - go back down and shoot the big and fluffy one. You are back in the jungle and the monkey will lead you to a trap with three rocks (they will roll in unison from behind the double bushes on the left). After the third one rolls down, it will be possible to climb the slope behind the bushes. Lara will find a first aid kit and give herself an injection. There will be a hole on the left: hang by your hands, fall, grab and pull yourself up - in the cave take S6 matches and Gem. To get out, jump onto the platform through the passage and from it to the upper edge of the pit. Return to the jungle and continue towards the river. At its source there are cartridges. Run and jump from the shore onto the log island. Pull yourself up from the highest point onto the platform above the island and press the lever - the door on the other side will open. From the platform, either jump to the other side and go down on the bungee (two tigers and Gem on the column at the waterfall are waiting - they can’t wait), or immediately jump into the water - the underwater tunnel will immediately lead to caves with water and the door will close behind you. One way or another, the whole action revolves around the waterfall - in order to climb it, you need to flood the entire area. Two adjacent water caves are separated by underwater locks. The first has a narrow bridge in the center with two levers that open underwater floodgates and a door in the adjacent cave. In the second cave on the island in the center there are matches. If you used the second bungee and got straight into the second cave with matches, then the underwater sluices will be closed - run to the right corner of the cave, to a dead end and push the stone out twice. Behind it there is a grate - a hatch into the water. A door will open in the adjacent wall of the cave, into a room with a lever that opens this hatch behind the stone. Dive into the hatch - it leads to the first cave - and get out on a narrow bridge with levers. But you could forget about the bungee and immediately swim to the first cave. In both cases, now simply press both levers on the bridge and swim into the match cave. Go through the opened door and press the lever - the waterfall will be flooded. Now go through the arch with two torches, towards the waterfalls. Swim to the far waterfall and go through it. Climb to the very top and press the lever - a grate will open under the water, opposite the waterfall. The underwater tunnel will lead to a room with a tiger. Grab the ammo from the dark corners and climb up the stairs. The monkey will try to steal Indra Key. Shoot the impudent one, take the key and run on. Below is the same swamp from the beginning of the level and a tiger is walking in front of the gate. Go down, take the cartridges in the niche on the left and insert the Indra Key into the door lock - the level will end.

Level 2
Temple Ruins

Enemies: Snakes, piranhas, monkeys, statues.
Behind the tree on the right, kill two snakes. They must first be “awakened” and then jumped back and shot from a safe distance. If a couple is bitten by a snake, she will begin to wither before our eyes - you need to take a first aid kit, otherwise your virtual pet will soon die from the poison. It's better to shoot all the snakes and then take the medicine once. There is a first aid kit in a hollow in the center of the clearing. The clearing leads to a river with a waterfall - there is a strong current there, there is no point in swimming.

The lever behind the second of the snakes opens a hatch in the floor nearby. Take the first aid kit below and run around the corner - there is a third snake guarding the exit. The other exit - to the waterfall - is useless. Behind the snake you will see two monkeys; in general, malicious monkeys will be found here quite often, but they do little harm. In the next room there is a pond with tame piranhas. They respond to the command “Face!” There's something upstairs.
Dive into the piranha pond and come out on the opposite bank while there is still meat on the leg bones. A lever on the wall opens a grate underwater in the center of the near wall. Run through the shallow water and dive into the tunnel behind the bars. Lara will shine her heels and butt cutely and crawl out on the opposite bank, finally getting rid of the piranhas. Climb onto the pile of dirt ahead (on the flat ledges) and jump onto the stonework with a small waterfall. At its end there is a passage (to the left of it there are cartridges on the wall, but for some reason my Lara was too lazy to jump there), and behind it is a monkey, the keeper of the Gem. Now Lara is already above the waterfall. Take a running jump onto the tree - cartridges and matches are drying on the branches. Next, again with a running jump, jump onto the small stone ledge in the wall on the left (towards the waterfalls) and grab onto it. From here - onto the branch with the first aid kit, and from there - onto the upper platform of the left waterfall. Go around the waterfall inside the rock, slide down into the second waterfall and grab with your hands. Walk on your hands to the right to the niche with ammo and then jump over to the platform with the cave. Kill the monkey outside and the two snakes inside the cave. When you start going down the long slope - a rock will roll along its left side - move to the right. Get down into the cave with the six-armed statue.

Take the cartridges next to the statue and move the stone to the right of it - you will again see the cartridges and the passage. In the next cave is the second Gem statue. The statue will come to life. The enemy is clumsy and slow, so Lara will quickly deal with him. When the statue is covered with swords, they form a bulletproof shield - it is useless to shoot. Climb onto the platform in the wall on the left and shoot the statue from a safe distance. Two levers will be needed later. Explore the room: a gate with two locks, two doors and a hatch in the floor. When you approach the hatch, Lara will fall down herself. Press the lever and the near door at the top will open. Before you climb out, push the stone next to the lever - passage S1 will open. It is better to move around this entire room by crawling or running. As soon as Lara stops, a poisoned dart appears out of nowhere - you need to swallow pills to be cured. There is a first aid kit in the hole. As soon as the rock starts rolling, we need to get out of it as soon as possible. In addition, the following niches contain matches and cartridges. After crawling, return to the lever, get out and run through the open door. There is an impassable quagmire in front of Lara. Or rather, only at first glance. You have to walk through the swamp, plunging headlong into the mud and not stopping - then there will be enough air and Lara will emerge on the other side, oddly enough, clean and shiny. Climb the mountain of mud a little, turn around and take a running jump onto the stone tunnel above the mud, grab and pull yourself up. At the end of the tunnel there is a lever that opens the gate nearby for a while. After a couple of steps behind the gate, you need to jump over the chopping sword at knee level, then, after slightly scratching yourself on the side slabs with spikes, run forward into the next room. Kill two monkeys and look around. In the center of the room is a swimming pool, fenced with bars. The lever at the back opens the hatch at the top of the entire structure (press later), but you have to climb up. Find and push out the unique brick from the column on the right wall of the room. Adjust it so that you can jump onto the platform above the pool, but first jump not to the hatch, but to the adjacent part of the platform, covering almost the entire perimeter. At its other end, there is a hole in the ceiling. If you stand on the platform, you can see a ladder in the walls of the hole. Jump and crawl up - behind S3. Chucks and lever. The lever does something in the next room, it seems to turn off the statue, but that doesn't matter now. Save, now it is much more important to get back: any attempt to jump, or hang and jump, or grab a ledge while falling leads to the death of our friend. In order to go down, you need to stand towards the perimeter of the central platform below (its edge is visible), press your back against the wall, and then just run forward and fall - if Lara is lucky, she will end up right on the perimeter again. Get down, open the hatch with the lever, push the stone so that you can reach the hatch and jump into the water. Underwater, pull the lever and the grate will open. In the tunnel at the top there is a closed hatch to the next room. To open it, you need to swim a little further and pull two more underwater levers. Get out and breathe. Jump into the lake and press two levers on the opposite walls of the pool - the torch statues on the sides of the pool will light up and you will notice the outlines of invisible platforms in the air. The third lever temporarily opens the door in the opposite wall - S3. Swim there for ammo, a large first aid kit and grenades. On the way back, the door will be open - just in order to breathe. Now get out onto the shore and climb onto one of the invisible platforms. There is a lever at the top - pull it, jump down for the Gem and go through the left door - it is secret. There is a corridor inside. The gate will close behind you. Run to the right to the spikes and press the lever in the wall. The plate with spikes will begin to move. Now sprint to the opposite end of the corridor, slow down at the wall and take the Ganesha Key. Turn 180 (End) and sprint back to the gate - it opened. When the stove stops, run to the end of the corridor where it stood at the beginning and take the cartridges. Return to the pool - now there is a lot of dirt. Go upstairs and go through the passage to the right. You will see matches on the left and stairs on the right. Go up two steps - a stone will roll - turn 180 (End) and sprint back to the passage from where you entered. Now go up the stairs. The path forks, but then converges again. To the left is a cutting blade. Jump over it and run to the end of the corridor, to the wall - a rock will roll after you. Without looking back, do a backflip over the rock when it's close enough. Now crawl along the tunnel - it goes out again into the main corridor. If you first went right, then kill the monkey, press the lever and go to the main corridor. You will see a room with two monkeys and Gem. Take the crystal and run to the hole in the floor. Hang and crawl down the stairs to the end, then let go of your hands - Lara will again find herself in the room with the dead statue.

Now press those two levers on the platform in the wall - the door on the left will open. Kill the monkey and ignore the empty pool - you will need to fill it with water. Run into the next room with fire-breathing statues, dive and swim to the platform with a lever between two fires. Quickly pull the lever and do a backflip into the water - the underwater valve under the platform will open. If Lara is set on fire, water will extinguish the fire. Swim into the tunnel, sticking to the side walls - there are poisonous darts in the far wall in the center ahead. You will find yourself in a huge cave with water. Lara needs to climb along the ledges to the very top. Huge slabs from the ceiling will fall into the water - be careful, they might crush you. Grab the first aid kit on one green platform, then get out on the other and climb the stairs. At the top, do a backflip off the stairs onto the platform. Jump diagonally to the next stone ledge, then to another one, turn around and climb onto the green ladder. From there, diagonally - onto the stone ledge in front, and from it - onto the platform with the cobra. Try to immediately run back to the corner, otherwise the cobra will throw you into the water. Through the platform you will find yourself in the mother-in-law under the ceiling - a stone will roll, but you can jump over it. Crawl under the darts in the walls, jump over the swords. On the left is a first aid kit. If you want to go for S4, then jump into the hole onto any square free of spikes - you will see a hole. Walk along the spikes and crawl into the tunnel. At the end - S4: room with cobra, Gem and cartridges. Only now you have to get to the cave in the ceiling again. Gem is visible behind the spiked pit. Push the right brick into the depths, there is another stone behind it. Push it three times and Lara will find herself in a new corridor. Before running further, return to the corridor with the stones - all the left stones of the corridor are moving. Push the stone closest to the room with the statue, then push the next stone towards you and a secret lever in the left wall will open, which fills the room with an empty pool with water. Now run into the corridor - two stones will roll. Jump over the spikes into the left passage - the stones will stop in the hole. Next is a hole in the floor. Before you jump, make sure you are aiming for the water and not the spikes. You are again in an underwater tunnel connecting a cave with water and a room with fire-breathing statues. Return to the filled pool, pull the underwater lever and take the second Ganesha key behind the opened door. Return to the room with the dead statue and open the gate with two locks.

Jump over the pit immediately onto the stairs up - the ceiling will begin to fall - Lara needs to have time to get to the niche at the top. You will see Gem and monkeys. Pull the bullet from the right corner of the room and jump from it to the platform ahead. Press the two symmetrically located levers and the gate will open. Run inside. When you jump into the pit, the side grates will open. Crawl under fire from the mouths of the statues into any corridor. In the next room there are two statues. One will come to life when you appear, the second - when you climb onto the ledge in the wall. When both statues are shot from a safe distance, take the yellow swords from them and insert them into the hands of the third motionless statue with a “kind face” at the top - the gate will open, leaving the room. Crawl through any tunnel. In the next room, another statue will come to life as soon as the Couple approaches the central platform with the fourth Ganesha key and the altar. When the Couple defeats her, run to the iron grate in the wall of the room - it will open on its own. Light a match before entering. There are two levers inside that open the hatch. This must be done before the spiked ceiling comes down. Downstairs, Lara takes the second Ganesha Key and climbs out again into the next room. Run into the next room, with a flickering Gem at the end. Jump into the hole in the floor - a strong current below carries you to the side platforms with spikes. You need to try to immediately nail yourself to one of the walls and turn off the flow with the appropriate lever. The neighboring current turns off in the same way; you need to swim to the wall in front and only then turn. Now take the third Ganesha key and get out of the water. Unlock all three locks on the wall nearby and the grate exit from the level above the steps will open.

Level 3
Ganges River

Enemies: Snakes, Monkeys, Vultures
The motorbike will wait. Half of the level is already designed almost exclusively for him. To get the first secret, go to the right edge of the platform, go down and hang on the green ladder, then crawl left to the platform. After a series of moderately difficult jumps along the water tunnel, you will reach room S1. The main thing is not to fall into the water - it will be carried away by the current to the piranhas. Use the Running Jump technique. Also make sure that when Lara jumps, she does not hit her head on the slanting ceiling - this reduces the range. Inside, overcome the system of prism-shaped platforms and spikes in the floor in three jumps - you will find yourself on a flat column. Take the ammo, first aid kit and Gem. Return, no matter how suicidal it may sound, the same way to the bike. Laziness, laziness must be eradicated Lara!
There is a cave above the bike - there is something in it. Get on it and jump over the river into a cave on the other side. Before important jumps, it is better to first accelerate with the brake on, then simply release it and the bike will fly over any abyss, as if on wings, flapping its fours. In the second gap lies S2 - before jumping over it, go down the stairs there. During the jump, keep the bike on the wall so as not to fly where it shouldn't. After a couple of jumps and slopes, you will find yourself in front of a golden door. Get down and explore the area. There is a passage high in the wall - kill two cobras (your bike is visible in the hole below). At the end, jump down, shoot two monkeys and open the golden gate - the path is clear for the bike. Forward to Gem. Here the road bifurcates: if you go straight - there are jumps for a bike and, and if you go to the right - there are monkeys and cobras, without any secrets. Both paths converge at the end of the level:

Right
After the bumpy descent, jump over the river and grab the Gem. The tunnel will lead to a closed gate and a monkey with a first aid kit. Get down - it's time to run for the keys. In the green walls of the tunnel from which you just arrived there are two openings, practically opposite each other. The top one leads to a cobra and the first Gate Key. The lower one leads to the monkeys' lair and to the gate locks. Climb up through the hatch and take the Gem. There is a tree in front of you, a stone wall on the left, and in the distance to the right there is a locked gate in the fence. Be careful, there is a swamp all around - you can't swim out. In order to climb a tree, you must first climb onto the green prism-shaped wall. Jump diagonally onto it from the green platform under the stone wall nearby and grab it with your hands. From there - onto a tree branch, and further - into the opening in the wall. Jump onto the next tree, from it onto the platform on the left (cartridges) and you will find yourself in a building with a second Gate Key (lying around the corner) and a bunch of monkeys. Jump down the hole in the floor, but don't set Lara's pants on fire from the cigarette lighter statue. Open the door and go out. The gates to the swamp are now open. Shoot a few more monkeys and return to the Gate castles (you can climb the wall along the green column). All that remains is to get on the bike and jump over the swamp into the open gate. The road will lead to the river. Fly over it and a waterfall will open in front of you on the right. Here both paths intersect, and below is the exit from the level.

Directly
Behind the room with a hole in the floor you will see a long stone ridge. Carefully slide down and get off. On the platform across the span to the right there are cartridges, and above it there is a hole in the wall - S3, harpoons and Gem. Return to the bike and follow up the slope to a room with a fork. Both passages lead to a stone road to the top. After a couple of sharp turns (at the first turn you can get off the bike and jump onto a tree, and from there onto a platform at the far wall of the gorge, hidden by foliage. There are cartridges there and a bar awaits. Nothing special - you can run back and jump back to the base of the tree). The road will end with a long jump (there is a hole in it). Fly across the gorge to the other side and take the Gem. Go down the stairs near the left wall, shoot the cobra in the cave and take the ammo. Get back on the bike and jump to the opposite side of the gorge (accelerate along the wall with the stairs). Now you can either jump down the cliff on your bike - the road will lead to a waterfall, or leave it here and run for the secret - jump along the platforms in the left wall. Soon the two vultures will not be able to resist Lara. The path further is blocked by prism-shaped slopes - and instead, you jump forward onto the platform across the gorge and grab it with your hands. Now all that remains is to make a difficult double jump onto the ramp through the gorge, and from it - immediately to the cave in the corner and grab it with your hands. Inside the S4 is a first aid kit. Getting down is quite problematic - try jumping back onto the platform diagonally.

Exit
Jump along the ledges in the left wall of the gorge with a waterfall (vultures). At the end, jump over to the opposite side of the gorge, grab the crack with your hands and crawl into the cave - S5. Jump into the water, get out on land near the waterfall and go through the water stream - up the stones, to the exit from the level.

Level 4
Caves of Kalia

Enemies: Snakes, bespectacled jungle boss
This level is just a small maze. There is no need to explore it, especially since there are no secrets. The labyrinth is stuffed with snakes, stones, pits and there is a lot of crawling in it. Your goal is to eventually find the square hole over which the Gem is floating - this is the path to the exit.

The shortest path to the Gem pit: Run left along the passage. There will be a corridor with several openings on the right. There are matches at the bottom of the hole around the corner. Then there's a dead end. Climb into any of the holes in the corridor - this is a system of tunnels that lead to a hole in the floor in the far right corner. For example, in the one closest to the match pit, before it. Crawl straight all the time and soon you will find a hole on the left and cartridges on the right - you are on the right path. Come down. The corridor below will lead to another hole. Behind him go left (dead end to the right). Now you can straighten up again. At turns in the corridor, take three times to the right (on the left there is just a tunnel with a snake). Finally, you will hit another hole. Jump down and run along the corridor to the right - it will lead to a hole (dead end), and behind the hole there will be a room with Gem. A more sophisticated way to this room is if you crawl to the right from the very beginning of the level, where a rock will roll down the slope behind the Couple. After several rooms, traps with stones and snakes, you can move the brick away from the wall (the floor in this place is slightly raised) - it will open a passage that will lead to the goal. In the room, jump over the pit and grab the Gem. Now hang on the edge of the pit and jump into the darkness. A familiar hiss? Light a match. Wow! 4 cute cobras kept Lara company. As long as you stand on the flower in the center, they don’t sting, but you just move and a bite is guaranteed. Unbitten Lara will still not be able to get out of here, so just shoot them long and hard, and then take the first aid kit. When you take a step towards the ramps - a stone will roll down the hill behind you - jump on them from side to side until the boulder rolls. There are 6 more cobras just beyond the ramps - throw a match and deal with them one by one. Climb up and crawl into the passage - behind it is a first aid kit and Gem. An inclined descent leads to a room with a Boss, or rather, not even a Boss, but a sub-Boss, a trifle, in general. Save, then pay him a visit.

The boss is quite slow, but knows Voodoo spells and shoots accurately if you just stand and do nothing. The ideal place for the battle is the far platform with the Grenade Launcher behind the Boss.

The battle consists of several important rules:
- you can’t let him set Lara on fire (the fireballs he throws can fry Lara even in the air, in addition, they bounce off walls perfectly);
- you can’t fall into the water - it’s poisoned;
— you need to jump from side to side all the time and shoot (guns, pistols);
Despite the apparent difficulty, defeating the boss is very simple, just a few shots are enough. When he dies, you can take the grenade launcher and grenades on the platforms - grenades do not harm him. Then, in the center of the room, pick up the Infada artifact and your adventure in India ends.

NEVADA
Level 1.
Nevada Desert

Enemies: vultures, snakes, guards
Kill some vultures. Behind the second snake on the right is a rocket. Go into the passage behind the lake - it turns right. At the end, push the stone on the left - there are cartridges under it. Continue along the mountain path. Jump onto the middle pillar, hang on its far left edge and go down. Below, behind the barbed wire and three snakes - S1 first aid kit, Gem and matches. You can exit again by moving the same stone.
The mountain path will lead Lara to a metal structure. A Stealth bomber will fly out because of her - don’t be alarmed, they won’t bomb Lara. You are now above the canyon. The immediate task is to climb inside the metal bunker. Jump along the mountain path along the cliff on the right. Kill the snake in the bushes. At the end, jump onto the inclined slope - the wall of the canyon, hang by your hands, go left and fall onto the flat platform below. Before you jump onto the stone arch over the span ahead and climb up to the bunker, go around the corner and grab the large first aid kit. On the way to the bunker, kill another snake. There is a hole in the roof of the bunker - fall into the water. When you get out of the water, there will be a waterfall on the left. Run along the path from the waterfall. After a couple of ledges, a vulture will attack, try to tear Lara's clothes to shreds and push her into the water. At the end of the path, save and from the highest place jump across the canyon to the opposite side (two cracks are visible there) and grab with your hands. The entire wall is one big staircase. Crawl down, fall and grab until you reach a niche on the lower right, above the water - S2 cartridges. Dive into the water and collect cartridges along the bottom, and take matches under the waterfall. You can climb out to the left of it onto the red flat platform. Get out onto the path and return to the staircase wall, only now crawl up to the platform. Continue along the path, now to the waterfall, kill the snake in the bushes. Don't fall into the hole on the platform behind the bushes - you'll end up in the water. Hang by your hands on the ledge here, fall and grab the crack below. Walk on your hands to the left, to the platform, pull yourself up, jump to the wall, pull yourself up again and do a backflip to the platform above, with the Gem. Run to the cave - it looks like someone wants to blow something up here, but you need a Detonator Key.

Take the Gem and matches and run to the edge of the platform, towards the waterfall. Jump over the ledge towards the next flat area in the rock, grab hold - you will have to walk a little on your hands and pull yourself up. Take a running jump onto the inclined platform between the waterfalls, and from it onto the flat ledge on the other side of the canyon and take the first aid kit. Now jump and grab the crack in the wall with your hands, then go all the way to the right. When the camera shows an overview of the scene, you will see Lara hanging over a ramp, let go of your hands, slide down and do a backflip onto the platform behind you. Jump along the ledges upstream of the river to the cave and water wheel. On the bank on the left in the corner there is an overhanging stone formation. Crawl under it, climb up the stairs and do a backflip - S3 Uzis and ammo. The secret is guarded by a snake. Go back down into the cave with the wheel - behind the next stone column is a snake. On the opposite side of the cave you can see a waterfall (climb from the right wall). If you jump along the platforms further in this direction, you will see a second waterfall - there is a rocket in it, but this is not the secret of the game. To the left of the snake there is a passage into a small room with an elevator shaft. The Detonator Key is visible below, but you can't take it yet. Return to the wheel and climb onto it. At the top, run forward along the dry canal bed. On the shore, kill the snake and two vultures and dive into the water. At the bottom right is a lever that opens a flap with cartridges opposite. Swim to the left edge of the pool, up to the wall, press the lever and dive into the opened hatch in the bottom between two beams. Here, pull the second lever and swim further. This way you redirected the water in the lock to the water wheel. Then a third lever will follow, which will open the valve ahead, and finally Lara will get out onto the platform behind the two waterfalls. Click on the switch at the end of the corridor - it will raise the elevator with the Detonator Key. Get out onto the bank and run for the key, collecting items along the way at the bottom of the dry river bed.

Kill the guard, take the key and return to the cave with the dynamite. You don't need to fall into the water to do this - just jump on the platforms in the opposite direction, along the left side of the cave and gorge. Press the fuse handle. After the explosion, a stone will roll - jump to the left. Explore the resulting gaps. Climb up the left wall - climb onto the flat platform ahead. Next, go around the rock around the perimeter and climb even higher on the other side, to the next ledge. Below is the base. Get down and run around the fence, past the cave on the right, to the very end - there will be a hole in the wall. Crawl into the passage, and when you see a hole, jump up, not down. Climb even higher and dive into the water. Press two levers: in the tunnel and behind the column - and run into the cave. Below, before entering the yellow bunker, shoot two snakes, press the lever inside - some room will be filled with water.

Return to the base (you can climb up by jumping to the side from the flat ledge next to the inclined descent). Run again into the passage in the wall and now in the place where the hole is, jump down. Shoot the guards (be careful, the fence is electrified!), climb the stairs into the building with columns, dive into the tank, which now contains water, and get to the surface right here, behind the wall. Jump through the open door through the fence to the base - Lara will land on the box. Shoot the guards (5 people), get on the bike in the hangar and take the Generator Access Pass card on the roof of the neighboring building. Slide back and go inside the building. One of the doors inside is opened with a card. Press the switch - the current supply to the fence will be turned off. Open the main gate of the base, get on the bike and head into the cave. Use the stone springboard to jump over the last fence of the installation. The level will end - Lara will crash and be captured.

Level 2.
High Security Compound.

Enemies: base security, special forces.
Friends: prisoners.

All of Lara's things are taken away. At this level, it is useful to pit prisoners against guards - as a result, Lara is not directly involved in skirmishes. Stand on the window and, when the guard comes to calm Lara down, run into the corridor and open the adjacent cell. The prisoner will quickly deal with the guard, and in the meantime you can release everyone else and start a small riot. After that, go to the far left chamber (on the opposite side of the room). Push the box in the wall - you will see a tunnel on the left. Crawl into the tunnel and you will see a second box - push that too. The first secret lies in the place of the second box. Here's how to get it: push the first box (it will now be on the right) forward twice - until you see the same tunnel (you will also see a hole in the ceiling - exit to the roof). Now pull the second box towards you twice, crawl into the tunnel and come out on the other side. In place of the second box is S1 first aid kit. Climb onto the roof and run along the passage. You can either jump over the barbed wire or walk (with SHIFT). Press the lever at the end - the hatch behind Lara will open. Climb onto the side platform and go down the stairs from there to the green tunnel. At the end, fall through the hatch. You can go to the first, or to the second - you are in the control center. The guard is armed with a pistol, so wait until he turns his back and moves far away, and then press the lever in the instrument room - the door to the next room with cells will open, and the prisoners will quickly deal with the guard, and Lara will receive a Keycard Type A for the door .

Beyond the corridor on the left is a door to the toilet, straight ahead is a yellow dining room with a closed door at the far end. Behind the toilet is a door to a room with drawers. There are two holes in its ceiling. Move the far box under the left hole and climb up. When Lara presses the lever behind the pipe, the room with the boxes will fill with water, and you can swim to the second hole and climb out. Run along the corridor to the next hole. Below is a hot stove. You can jump over the pit, run along the long open passage, walk over the barbed wire on your hands, jump into the hole at the end, open the door and pull the lever - the stove burners will turn off (go back the same way, since now the door to the toilet does not open - there is water there). Or you can not do all this and just jump into the kitchen onto a hot stove and immediately onto the floor - Lara won’t have time to fry. Go out the kitchen door, open the right one of the two doors in the corridor - into the dining room. Now open the left one - a guard will chase after Lara. Sprint away from him to the nearest prisoners in the control center - they will deal with him, and Lara will get a first aid kit. Return to the room where the guard was sitting and press the button on the wall - the ventilation shaft in the kitchen will open. Behind the fans, take the Gem, slide, grab with your hands and go left. At the end of the tunnel, climb the stairs. When the hatch at the top opens, get out and run to the right along the corridor - there is a prisoner standing. At the end, climb up the grate and you will find yourself in a green corridor. Wait for the guard to go left, to a dead end, and run to the right, across the platform, behind the box. On the right is a passage with laser traps, so run left and go down. Open the cell with the prisoner - he will go upstairs and kill the guard, and Lara will get Keycard Ture B for the door in the right wall of the site. The button inside turns off the laser traps in the passage. Now run there and go down the stairs - the platform is guarded. Run to the left corridor and unlock the first cell - two fellows will rise up and deal with the guard. Take the Yellow Security Pass from him and use it at the nearest door.

Inside is a hangar with a Stealth bomber. Run down the aisle. There is an armed guard below. Crawl along the tunnel on the right, jump down into the room with the guard and pull the switch until he shoots Lara - the door will open. Jump through the harmful laser beam, preferably straight into the doorway (in my case, the guard himself became a victim of the beam). At the end of the corridor, go down to the platform below and run along the path to the end. From this place you can climb onto the roof, or jump into the corridor through the span. Jump into the corridor and press the button at the end - the radar on the roof will move away and a hole will open under it. There is water below, but it is not safe to jump there - the fan is working below. Return to the path and jump from the lowest place to the floor. There are stairs and a passage in the opposite walls of the pit. Climb the stairs and, without attracting the attention of the sentry (he is guarding the second secret), run to the right. In the tunnel at the top right, take the second Yellow Security Pass. Return to the pit and run into the passage on the opposite side. Open the door: behind it in the wall on the left is a tunnel through which you can crawl to the water in the center, but it is not needed yet. This way you can return for the secret. Run to the opposite end, to the devices, and use the Yellow Pass - the underwater fan in the center will be turned off. Climb the ladder nearby and jump into the water. There is no need to climb into the green tunnel - there is a lever in it that closes the door you just opened - you will not be able to return for the secret. Dive into the shaft in the center and swim along the underwater corridors to the lever. After it there will be a room. Climb onto the platform, jump over the lasers in the water and swim further - you will find yourself in the cargo compartment of the base. Climb over the boxes on the right - there will be a door to a room with pistols and a Desert Eagle. Finally, Lara has a weapon! At the exit, do not hit the lasers - the cannon on the ceiling will work. Return the same way to the switched off fan and swim into the tunnel at the very bottom - you will emerge in a corridor with a guard and will soon see a door that was left open in advance. Run for S2 - Grenade Launcher (door card from the killed guard) and return to the cargo bay. There, run up the tunnel and deal with all the guards and dogs. Take the Blue Security Pass from one of them. At the end of the tunnel on the right there is a ladder in the wall. Go up, use Blue Security, kill the guard and press the buttons on the wall. Another guard with a dog will appear and the conveyor will start working. Go down and run through the open door in the open area in front of the gate - there is a large first aid kit there. Return to the cargo bay. Climb up the box onto the platform with the crane at the top and from there, clinging to the ceiling with your hands, go to the platform with the railing on the right (on the way, grab the first aid kit at the opposite end of the room). Kill the guard at the top and take the last Yellow Pass for the gate below. Get down and open the gate. Kill two guards in the warehouse, take grenades from the pile of boxes. Hide in the back of the truck and Lara will head to Area 51.

Level 3.
Area 51

Enemies: base security, special forces.
Friends: prisoners.

At this level, you need to deal with the guards quickly before they turn on the alarm. Use Desert Eagle or MP5 for accurate shooting.
Take the first aid kit on the left behind the boxes and kill the guard. At the end of the corridor, take the MP5, ammo and press the lever. Press the button (but not the alarm) to open a passage in the wall on the left. Inside there is a first aid kit and another passage that leads to a moving laser trap - duck down. There's a first aid kit on the left and a ladder on the right. While the lasers are at the left end of the corridor, sprint to the right and jump onto the stairs. Through the passage there will be a corridor, which is stuffed with static laser traps. Kill the guard. At the left end of the corridor there is a room with a prisoner and a first aid kit. Go back and crawl under the first laser beam trap. Then - into the hole in the wall so that the cannon does not go off. In the corridor, kill the guard, and at the end press the lever and fall through the hatch. Hide behind the column on the right. Around the corner is a sentry with a rifle with a telescopic sight. If he manages to press the alarm, the door with 51 will slam shut and the secret will be inaccessible. Shoot the sentry and two dogs, jump down and press the lever. Fall onto the platform even lower and kill another guard. Now there are two open tunnels to your left and right. Slide into the right one for the S1 Gem secret and return to the left one. Take the cartridges and fall down. Finish off another guard. Around the corner, unlock the cell with the prisoner - he will take over the guard who has come running. At the other end of the corridor there are laser traps with guns, so crawl into the tunnel in the wall, take a first aid kit and a gun. In the corridor, deal with another special forces soldier and press two buttons at different ends of the corridor - you will see two more guards in the sections nearby. Run to the central part of the corridor and fight them. In the left room there is a lever that opens the door in the right. Crawl into the open tunnel and at the end run straight into the green laser trap. Kill the guard who comes running and run further along the corridor. At the fork, select the right corridor and at the end shoot the commando in the missile silo. Take the Code Clearance Disk from the dead man, return to the fork and run to the left room - the assembly shop. At the bottom, do not touch the two intersecting laser beams. Insert the disk into the assembly in the right corner and the crane will lift the rocket body. Now from here you can jump to the stairs between the two yellow rockets. Go upstairs and kill the sniper. Take the Hangar Access Key from him (when jumping, make sure that Lara does not hit her head on the ceiling). Now go down to the platform next to the crane, shoot the ventilation grill and at the end of the corridor go down the stairs - S2, Gem.

Return to the rocket shaft and run along the corridor below. Don't jump into the hole in the floor - it leads to the launch pad. At the end of the corridor, use the Hangar Key. Kill the guard, carefully jump off the platform (the rail is under current). Climb the stairs to the control room at the far end of the corridor. Press the button and the train will arrive. Crawl under the rail and climb the ladder in the wall opposite the platform - cartridges. Jump from there onto the roof of the train, and from the roof into the passage above. Behind several grates there will be a pair of falling trap hatches. Behind them are moving lasers. Walk over the hatches, clinging to the ceiling with your hands, and jump to the floor behind them when the moving lasers are at the other end. Get down, jump over the rail onto the platform and kill the guard. On the left you will see a hangar with a UFO (but they won’t let you steer). Run along the corridor, jumping over three laser beams. Climb over the crates into the next corridor and kill the guard. The corridors to the left and right are dead ends. Ahead there are double gates, each door of which opens temporarily with a corresponding button on the wall on the side platforms. You can climb onto the platforms from the white devices in the center. The first time you press each button, a sniper appears from the corresponding tunnel. Deal with both first, and then take care of the doors. The first door opens with the right button (if you stand facing the wall with the buttons), the second - with the left button. The first door remains open longer than the second, from which we conclude that you first need to press the right button, then quickly jump onto the white devices in the center, climb onto the opposite platform and press the left one. After this, backflip over the railing and sprint towards the open gate. Behind the gate, kill another sniper and turn on the levers. Press the two levers on the right and the second on the left - the gate to the hangar with the UFO will open.

Return to the UFO the old way (the door will open). Press the button by the stairs - it will open the damper at the top - and climb up. Do backflips from the stairs onto the platform. Stand on the left beam, run up and jump onto the one next to the left - Lara will begin to slide - jump again and you will find yourself on the bridge below, above the plate. Jump on the UFO and grab the Launch Code Pass. Head back to that hole in the hallway, just past the missile shaft that leads to the launch pad. Get down, pull the lever and insert the Launch Pass into the reader. After this, the button next to it will become available. Press it - the rocket will begin to rise and, to prevent Lara from being fried by the jet, jump to the left, turn 180 and sprint along the corridor, away from the mine and from the flames. Then return to the mine itself and climb to the very top (on the way, take the first aid kit on the adjacent platform). Kill the guard and open the door. Beware, laser trap! At the end, kill the guard and the sniper on the tower in the open area. In the basement of the building, kill another sniper and take the UFO Key from him for the UFO. Immediately click on the button on the wall and fall into the hatch on the platform. Be careful, there are laser traps again. Jump onto the stairs and crawl down - Lara will already be behind the subway tunnel. Return to the UFO. Run into the passage behind the UFO and insert the UFO Key into the device - the door to the aquarium with two killer whales and Gem will open (this is the last secret of the level, but the entrance to it is in a different place), as well as a hatch under the UFO through which you can climb there. Take the cartridges and matches and explore the room with the dissected alien nearby, take the Gem. Before climbing into the plate, climb the stairs again to the platforms above and jump along the beams along the perimeter, counterclockwise - they all do not slide. From the last non-slip beam in the far left corner, below, you will see an open door - the entrance to the corridor leading to the S3 aquarium - jump. It contains a combined laser trap. On the way back, jump to the floor and return to the UFO - the plate consists of three tiers. At the top, kill three commandos and take the second piece of meteorite from the dashboard in the center - this is where Lara’s adventures in Nevada end.

SOUTH PACIFIC
Level 1
Coastal Village.

Enemies: natives, crocodiles.
There are two paths to the native village in this level. There are four secrets in total, of which it is enough to collect 3, but you can do all four, more on that below.
First, swim to the right into the lagoon. On the rock at the bottom is Smuggler's Key. Return and swim further to the waterfall. To the left, on a stone ledge in the water, there is a first aid kit. From here, jump onto the slanting cliff opposite, just above the water, grab your hands and go right, to a flat platform. Pull yourself up and jump with a normal jump to the next flat platform. On the next one - S1, cartridges. Get out onto the sandy shore and in the hut, open the hatch in the floor of Smuggler’s Key. Now you need to choose one of the paths. The first is a descent on the shore on the right behind a rock, the second is a hatch in the floor of the hut opened with a key.

FIRST PATH
Slide down under the rock (you can't go back). There is a native behind the bushes. Jump from the shore and grab the column in the swamp - a dart trap will be triggered, but as long as Lara is not standing in the center, they will not harm her. On the right on the platform, take the first aid kit and jump back onto the column, and from it to the shore. Another native is waiting for Lara on the shore. Climb the tree along its roots - the green ledge on the left (from the roots, do not jump through the passage, but climb along the stone wall on the left). On a branch in the opposite direction from the swamp you will find cartridges. Run along the branch to the waterfall. At the other end, jump and take Serpent Stone 1. Here, in a niche in the wall, there is S2 ammo. Slide down and jump off. There is a giant waterfall in front of you. Jump down the ledges and take the Gem, then jump along the platforms to the waterfall (falling is not recommended) and into the passage behind the water stream. Serpent Stone 2 lies here. Stand on the platform between the waterfalls (it does not slide) and jump from it and climb the stairs. The second staircase will lead to the other side of the waterfall. Jump across the rock ledges and kill the native guarding the passage in the rock with slots for three Serpent Stones. From there, jump to the next platform and take Serpent Stone 3 from the area above the waterfall, right behind the torch. Return back to the passage with slots - the entrance to the village will open.

SECOND WAY
Fall into the open hatch in the floor, take the Gem and crawl along the corridor - the trap will be triggered. You will see a cave with water. There are small crocodiles in the water below. Climb up the platforms to the torch, cling to the ceiling with your hands and go to the other end of the cave - kill the native sniper there. You can get ammo in the alcove at the top. Jump onto the nearby green platform, cling to the ceiling with your hands, and go to the platform with the killed native. At the other end, jump over the span and slide down, at the end jump again to avoid falling into the water. Jump over the spikes onto the stairs, go up to the niche with a crack, take the first aid kit and kill the second native. Walk along the crack on your hands to the left and jump onto the platform with Gem and the second dead one. Run and fall onto the platform below and grab the crack with your hands. Around the corner you will see the last platform - Lara will find herself on a rope bridge (not far from the ledge in the swamp). On the right there are two columns in the rock: one low, under the bridge, and the other high, above it. Climb onto the higher one and after a couple of jumps, around the corner, you will find S3, cartridges. Return to the bridge and run into the cave on the other side (you can then go down the lower column into the valley and follow the FIRST path). In the corridor on the right, kill the native, then bend down and crawl under the disk in the passage on the left - you will find yourself in a large room stuffed with darts. On the right wall around the corner, use the lever to turn off the traps with darts and spikes. Then you can either take the Gem on the other side, jump down the hole in the floor and end up in the village, or return to the rope bridge, go down into the valley and get to the village the first way to collect more secrets.

VILLAGE
As you enter, kill the native on the platform. On the left in a dark niche is a first aid kit. Kill two more down below and grab the Gem in the corner behind the second hut. In one of the huts you will find a first aid kit, but the floor around it is a deadly swamp - you need to jump. In the other - a rocket. Two paths begin from the clearing: the left one (from the waterfall) and the right one (at the far end of the clearing, behind the corner hut). Run along the left path - an aboriginal sniper is hiding behind a stone and shooting with poisoned darts. Kill another native near the tree and you will see a huge swamp. To the left, behind a stone ledge, stands an aborigine guarding a wheel-lever. Kill him and turn the wheel - a path will open from the clearing to the right. On the way there, kill a few more natives and take the cartridges above the grate-passage covering the spikes below.

Now the natives are hiding between the huts, trying to attack Lara unexpectedly. There are cartridges on the platform nearby. Behind the huts there is a cave in the rock on the right. Take the S4 inside and shoot the native that appears. There are snipers everywhere, shooting poison darts. Turn the wheel in the hut on the hill, then climb the ladder into the tree house - the door will open - jump diagonally through the window of the house (or double jump over the sloping roof of the hut) onto the bamboo platform in the wall. Go up the passage and kill the native. To the left are fire traps in the floor, so run to the other end of the corridor and jump from the window to the roofs of the huts. On the far roof, take the harpoons, cling to the ceiling (be careful, there is a hole in the roof of the hut) and walk on your hands through the clearing to the end. Jump down and climb into the house ahead, there is a switch inside. He lifts the grate in the passage over the fire traps. Shoot the native and return to the corridor with traps. Jump over the fire and at the end press the button - the side doors will open and another native will appear. Sprint past the rotating blade discs and turn the wheel - the door will open and you will find yourself in the first clearing with huts. Now the hatch under the water at the waterfall is open - dive and swim along the bottom. There is a huge crocodile here, so it makes sense to get ashore quickly. The tunnel leads to the last hut across the span - the exit from the level. The one-legged traveler doomed to death will tell you about the plane crash and give Lara a map of the swamp.

Level 2 Crash Site.
Enemies: raptors, small raptors, piranhas, T-Rex.
Friends: Soldiers (until you shoot one of them). Jump down - you are again in that part of the previous level, where the entire space ahead is occupied by a huge swamp. Take a running jump only on certain green bumps (not all bumps can support Lara's weight) - it's very easy to drown. You can look at the traveler's map, but it is very arbitrary. Before making the final jump out of the swamp, look into the corner niche in the rock on the left and take S1. Jump ashore.

The fog in the valley hides a carnivorous raptor. They are quite slow. Climb onto the rocks and jump into the hole - the second raptor attacks from the left. Run around the plane to the right until you reach a large tree. A dark passage behind a tree leads to a trap with small yellow-mouthed raptors. Take the cartridges and pull a couple of levers - the trap gate will open again and you can return. There are more and more predators. At the waterfall, two soldiers are finishing off a raptor - carefully help them. Run into the tunnel to the right of the waterfall and light a match at the end - you will see a passage. It leads to a river with a waterfall and two soldiers. Climb onto the stone and crawl up the green stairs - backflip from it and jump again as soon as Lara starts sliding. Grab the branch and shoot the raptor walking along it, pressing your back against the tree so that it does not push Lara. Run to the right end of the branch and shoot the raptor tied and suspended on a rope over the river (use the INS camera to aim). It will fall into the water and serve as an excellent dinner for the piranhas. Using the ledges in the rock, climb up to the higher branch, shoot another raptor in the distance and jump diagonally to the highest branch with S2, ammo. Now you can safely jump into the water without worrying about piranhas and press the lever. Get out on the opposite bank and shoot the disgruntled raptor. Run into the dark cave and kill another one. Now pull the three levers - each time a fresh raptor will appear - the grate in the ceiling will open. Stand on the edge of a rock, jump, grab and pull yourself up. As soon as you take the key from the dead lieutenant Tuckerman's Key, another predator will appear. Jump down and return to the river. Ignore the rotten bridge and get out to the other side at the waterfall. Return to the plane crash site and run a little further along the passage to where you were already - in the corner just behind the green hill there is a hole in the ground that leads to a large clearing with a soldier. Shoot a couple of reptiles that suddenly attack Lara, or grant them life so that they can help you in the fight against the tyrannosaurus (just return to the platform and plan the whole operation). At the bottom of the valley, shoot four yellowmouths. On the left side of the cave wall there will be two levers covered with bars. Run into the depths, to the Tyrannosaurus's nest and grab the Commander Bishop's Key - Teacup Rex won't keep you waiting long. Run to the first niche with the lever (the grate is open), press it and from there shoot the clumsy giant who cannot stick his mouth towards you. Or get busy with another lever while he's distracted by bigger prey. When the second lever is pressed, a passage will open back to the upper part of the valley next to the first lever, but all the surviving raptors + 1 will rush inside at the same time. Lara need not worry - they will try to kill the tyrannosaurus first. Climb to the top of the valley. Before leaving the battlefield, climb onto the tree branch from the ledge on the opposite wall. Pull yourself up and take the first aid kit, and on the next branch - S3, matches. Run back to the crashed plane.
Go back to the dead end where the second raptor in the level came out and when you first saw the body of the plane. Climb the column nearby, and from there onto the tree. Cling to the ceiling branch with your hands and go to the trunk. Around the corner there is a staircase to a higher platform - from there you can see the airplane cabin and the hatch on the roof. But he is still so far away! Cling to the ceiling again and release your hands as soon as the camera shows a panoramic view, but not later. Crawl down the wall nearby and when Lara is hanging only by her hands, continue moving to the left along the ledge and pull yourself up onto the ledge. Crawl into the small cave and, clinging to the ceiling, go to the hole in the wall. In front of you is a cave with three levers and a Gem. The first lever plays the role of a kind of “arrow” that switches the red bars in the ceiling so that Lara can go in one of the directions - it is located on the platform below, around the corner. Press it and walk on your hands to the wall with a niche with a second lever. Let go of your hands and grab immediately - you can crawl along the wall. Slide and pull yourself into the niche and pull the second lever - it opens the way to the third. Jump onto the platform with the Gem, and from it onto the platform with the first lever and pull it again. Now walk, clinging to the ceiling with your hands, along the second path to a dead end. Let go of your hands, grab the wall again and go down. Do a backflip off the wall onto the platform behind you with the third lever. Pull the lever, jump back onto the wall and climb up to the opened grate. From here you can jump diagonally with a regular jump to the inclined platform under the second lever. Grab and walk to the right on your hands. Do a backflip, again onto the central column (landmark: it is just opposite the niche with the second lever, just behind Lara’s back). Now walk on your hands along the ceiling in the same way until you reach the passage in the wall - it will lead to the fuselage of the plane.

Jump into the hatch. Inside, kill the raptor and turn on the on-board systems with the available keys. Go down into the cargo compartment and press the lever to make the cannon extend. Take a long time to shoot at the raptors that will appear from three black tunnels in the clearing. You can use a cannon to break through the brickwork in the corner walls opposite the waterfall. There is a first aid kit, Gem and the exit from the level. Use them when everything calms down.

Level 3 Madubu Gorge
Enemies: crocodiles, piranhas, bats, armadillos. At this level you will have to kayak. Dodge the bats and shoot two armadillos (on the tree and near the descent to the river). Climb down the ledges and jump onto the large column in the center of the current. Now you can jump further and grab. Walk on your hands to the right and press the button - a hatch will open into a cave with water in the room at the beginning of the level, which you can climb into by pulling yourself up into the hatch in the ceiling where the bats flew out. Now you can do a backflip back onto the column in the center, return to the hatch and take the ammo (don't get into the kayak yet - otherwise you'll miss the secrets), or walk on your hands to the left. Fall down and grab the platform below. Around the corner is another lever that will open the damper. Cross the ceiling on your hands to the other side of the gorge above the water. Move along the shore, jump on the platforms and grab the ledges with your hands. In the wall you will see the entrance to the cave. The door inside is locked. At the bottom, hang and jump down, do a backflip over the spikes (note that you can crawl along the walls here - this way you can get back to the locked door). The passage in the wall on the right leads to the Gem. The passage straight ends with a gate and a button that unlocks the locked door at the beginning. Run for Gem - he is behind the rope bridge, on the green platform. Along the way, shoot an armadillo with poisonous breath. On the way back you will see another poisonous beast.

Return to the cave, press the button and return to the opened door. Behind the door, jump into the passage on the left in the waterfall. Inside is S1, below you will find cartridges and a beast. Climb back up the waterfall and walk along the ceiling to the hole in the wall. Slide down, jump and grab the edge of the platform in time (you can get fried). Run and jump OVER the middle column (Gem is taken on the fly, otherwise Lara will catch fire) and grab onto the third column. Take a running jump onto the ledge. Climb up (the first aid kit is on the left) and move to the right. Crawl under the darts and slide down. Clinging to the ceiling with your hands, follow Gem and follow the same path over the water to the other side of the cave, to the hole in the wall. Lara will end up at another waterfall.

First, note the column below (this is the way you will return) and the small wooden bridge in the rock wall ahead, located high above the water (there is a second secret). Jump on the wall and crawl up. Ahead is the entrance to the cave, but first run for the secret. Stand with your back to the inclined platform on the right, do a backflip, slide and grab the outer edge with your hands, crawl to the right and jump onto the bridge - S2. You will need to jump back from here with a running start to that same column on the other side of the waterfall (it is important to aim just to the left of the overhanging rock ledge so that Lara does not hit it with her head - this can really be done). Now jump across the second mountain stream to the large hut, take the first aid kit and rocket inside, return to the bridge and from there to the entrance to the cave above. Inside you will see a second Kayak and two crocodiles. Kill the toothy ones and dive to the lever that will open the door - the exit from the cave. Get on the kayak and let's go for a swim.

Swim to the waterfalls to the right and take the Gem on the left (the current is very strong and Lara may not be able to do this). Go back and swim to the next waterfall. Stay to the right so as not to get hurt on the cliff and not to hit the red rope on the left - stone icicles will fall. Below, the current begins to carry the boat to the right - towards the cutters. Swim in the opposite direction, to the green rope in the niche - the cutters will turn off. After the next waterfall, row madly against the current into the cave on the right, otherwise Lara will die. Once inside, continue paddling backwards and swim into the right tunnel. Below is a rapid with ropes along which underwater spikes operate. Before each rope, row back for a long time and generally try to swim as slowly as possible - you will pass the rapids in a zigzag. If at the end you find yourself in the right tunnel, then several more spikes await you and the kayak will take you into a cave with a stone plug. If on the left, then everything will be much calmer, you will find Gem and find yourself at the drains of all the waterfalls. From there, climb upstream into the cave with the plug. The main task of the level is to winch the plug and dive into the resulting whirlpool. There is a tunnel in the cave - swim against the current and around the corner take the Gem in the cave under the large waterfall - S3. There is also a first aid kit on the shore, but you can take it later.

Return to the cave with the plug and swim up against the flow of the waterfall with a greenish glow - there will be a pier behind it. Below you will see a crocodile. Get out of the kayak and immediately from the water to the shore. Kill the armadillo that appears, and then the crocodile. Behind the torch is the entrance to a cave with a plug. Cling to the ceiling and walk on your hands for a long time. You need to go through two fire traps, then you can jump onto the platform near the wall. Jump from it to the platform on the other side, take the Rocket Launcher and climb into the tunnel above - it will lead to the waterfall where you just found the third secret. Take the first aid kit, climb along the wall to the platform above and from there go, clinging to the ceiling with your hands, to the other side. Behind the fire trap (bats will fly by), turn left and jump to the shore. Take matches and cartridges in the cave and walk on your hands along the ceiling to the opposite bank of the water stream.

Run to the waterfall - you will see two platforms in the water and many spikes. Jump onto the flat platform, and from it onto the wall, cling and climb up the wall to the waterfall to the left. Jump down and climb into the tunnel on the right. Bend under a pair of stones, then sprint along the bridge and at the end make a sideways jump to the left. Jump over the fires and duck under the last stone. Now Lara will find herself in the same cave with spikes that she had already overcome in a kayak before. Jump onto the nearest platform, then climb along the wall to the next one, crawl into the tunnel - you will find yourself a little lower downstream, jump along the ledges in the water to the stone with the cable car and slide down. Jump down to the hole to avoid damaging Lara. Go down into the mine - you are just above the plug. Climb the staircase wall, kill the armadillo on the right and press the lever on the left - the giant winch will work and the plug will rise. Run straight along the passage (another armadillo) and you will end up at your kayak. Swim to the whirlpool that has formed and fall into it along a soft trajectory. Get out at the platform and quickly get out of the water - there is a crocodile below. Under the platform there is an underwater lever that opens the exit - at the same time two more hungry crocodiles appear. What do they feed them here? Get out onto the shore and run through the opened door - the exit from the level.

Level 4 Temple of Puna.
Enemies: natives, Puna.
You start in the central tunnel. The locked grate on the left leads to the boss, the passage straight ahead leads to a huge stone. In the tunnel on the right, on the steps, native snipers are waiting for Lara. Deal with them and go up the stairs. Crawl into the passage above. Sharp discs are rolling around the room. In order for the door opposite to open, you need to press four buttons on the side walls of the room. While the disks are on one side of the room, run to the opposite side and stand close to the wall. The secret is that you always need to wait for the disks not on the same straight line with the button, but on the same straight line with the border of the stone with the button and the masonry of the wall (this is two steps to the side from the button) - then the disks will never kill Lara. Do everything while facing the wall and do not turn around. Move from button to button using lateral jumps. When all the buttons on one wall are pressed, run in a straight line according to the rule described above directly onto the disks, jump between them through their side axes and then to the opposite wall. When the door opens, use sprint.

Fall down - the spiky ceiling will begin to fall. Pull the stone out of the left wall - this will stop the ceiling halfway. Press three levers and the door will open. Below is a huge tunnel with a giant rock. Take the first aid kit, run to the lever and press it. The Kamenyuk will not roll immediately, but when Lara approaches a prominent stone in the floor of the corridor. Sprint from this point into the arch and in the next tunnel make a sharp turn to the right - the second stone will roll. On the way, grab the Gem and quickly run to the end of the corridor into the second arch - the floor on the sides of the tunnel will begin to crumble. If you do everything as a sprint, it will work out. You are again in the main corridor at the beginning of the level - the natives are waiting for Lara. One on the right and two in the tunnel with steps. The grate to the boss is open, but first we’ll run for the secret. Climb the steps into the tunnel with the natives - in the right wall, at the top in the corner, you will see a black hole. Jump onto this wall from the top steps and grab the line with your hands - the border of the texture with the ornament. Then walk on your hands to the hole and pull yourself up. Inside - S1 is the only one on this level, a first aid kit, matches and several different cartridges.

Go back and go down to the Puna boss. He sits on a throne in a circular arena. There are two first aid kits on the sides of the arena. Lara's task is to constantly jump from side to side, shooting and dodging his deadly energy discharges, and at the same time not falling from the arena. Puna is lazy and never rises from his throne, but he shoots quite accurately. It will come to life as soon as Lara climbs to the second step of the throne - backflip and start jumping from side to side. Puna can materialize any of his native servants. If this happens, then deal with them first - Puna himself is inactive at this time. Desert Eagle is very effective. When Puna decomposes into molecules, take the third piece of meteorite and the level will end.

LONDON
Level 1 Thames Wharf

Enemies: crows, guards, rats.
To the right of Lara is a sloping roof. Run along the long metal bridge and jump over it. At the end of the passage, take the Gem and ammo. Now, using the stone, climb onto the adjacent roof (it does not slide). Jump onto the yellow crane and run along the arrow until there are gaps in the fence on the sides. From here you can jump to both stone platforms near the wall: the high one (the path back to the roof) and the low one. Jump onto the lower platform and onto the sloping roof below. Run towards the wall and land just past the wire without getting hurt. The passage will lead to two rats and S1 - a rocket and a first aid kit. Walk back at a pace, pull yourself up onto the column, from there up the stairs to the bottom of the platforms, onto the counterweight of the crane and, finally, climb onto the boom. From there, jump onto the high platform and return to the roof. From the roof where Lara jumped onto the crane, do a backflip over the sloping roof nearby and grab with your hands when you slide. Jump onto the iron platform - you will find yourself at the beginning of the level. Take a step back from the platform along the wall and fall down the ramp, jump again and grab the edge - you are at the lever that lifts the green gate across the span (a crow will attack). Take a running jump onto the platform with the first aid kit in the distance. Slide, hang, and pull yourself up onto the green gate (the lever on the wall also controls the gate) and run inside.

Simply jump to the adjacent platform. Part of the floor in front is rotten. Run diagonally and fly across the span to the far side of the room under the ceiling with two rats. Run along the passage and kill the guard around the corner. Take the Flue Room Key and return to the platform. Hang by your hands to the right, fall, grab again and pull yourself up onto the platform below. The button opens another green shutter - the exit from the room. Grab the crack in the wall and walk on your hands to the gate, or jump to the platform below, take the harpoons in the niche and jump from there to the ledge. At the exit from the room, pull the lever so that the first shutter lowers again, hang and jump to the platform below. There are several niches in the wall in front of you. The two on the right contain cartridges. The last one is S2. You can get there by hand, clinging to an invisible cornice, after you kill the crow. Return to the platform and climb into one of the niches on the left - a tunnel. At the other end, press the button and go back (it will open the glass cover above the button that moves the painter's lift). Jump down the ramp and into the courtyard. Shoot the crow, the sniper and take the Gem and ammo behind the rocks. Climb up the stones to the stairs and return to the beginning of the level.

Press the lever that raises the green flap again and jump onto the platform above it, where the first aid kit used to be. Grab the crack and go to the corner of the building to the right. Climb to the roof and run into the passage (at the fork - right into the arch, you will still need to return to this place). Jump to the other side of the house (there will be a familiar lift on the lower left). Around the corner, take the first aid kit and shoot the crow. Press the button under the glass (it just doesn’t press, apparently due to a bug). To do this, you need to stand close to the wall and jump. When Lara lands, her hand will be under the glass cover and the button can be pressed. The lift will move to the floor above - jump on it. Already in the air, “grab” so that Lara doesn’t hit herself. Shoot the crow, climb into the niche with the door and use the Flue Room Key. Inside, grab the Gem and press the button, which will open the valve. On the way back there are fire traps. A lost crow will appear, which even fire will not take. Return to the lift and jump off it onto the familiar path below. Back to the fork on the roof, but now take the upper path. Before jumping down, climb onto the roof in front, behind the hole - it does not slide. On the balcony below on the left is S3, a rocket. Now climb back and jump down - the door at the end of the corridor is open and you can be transported to the passage in the wall opposite. Take the Gem and kill the two rats. Jump down and kill the guard.

You are in the Water Control Room. The passage leads to two tanks. Click on the lever - the farthest one will fill with water. Dive there, take the first aid kit, cartridges and press the underwater switch, which opens the hatch in the second tank. Run back to the Control Room and pull the lever again - the water level in the nearby tank will drop and the fans in the tunnel behind the hatch will rotate much more slowly. Behind the fans there will be a passage with a guard. Take the cartridges, shoot two rats and crawl into the tunnel. Jump onto the stairs and go down. You will find yourself in an empty purification room. Pull the reinforcement brick out of the wall and pull it almost to the panel in the opposite niche - the cleaning robot will eventually break the electrical panel. At the far end of the room you will find a Gem. Climb through the opened hatch back to the Control Room - now the cap above one of the buttons will open and you can press it.

Pull the lever again to fill the far tank and swim into the red corridor on the left. Swim across another tank, kill the guard and press another button - the cap above the second button in the Control Room will open. On the way back, the tank will be drained - you can cross it on your hands along the ceiling. Run to the second button in the Control Room and return to the tank - it will be filled again (on the way, shoot the rat, the guard and take the Gem). Swim into the opened hatch at the bottom and take the harpoons. The tunnel will lead to a room with columns. Look behind them for first aid kits and cartridges and climb out into the passage - a guard and Gem are waiting here. Climb the stairs, carefully walk along the barbed wire and jump onto the crane platform, and from there onto the nearest roof (also with barbed wire). Jump up the tiles - there will be a cathedral on the left. Two guards protect the cathedral and the last two secrets of the level from uninvited guests. Pull the stone towards you from the base of the column in the center and climb along it to the right roof - it does not slide. Take the first aid kit in the pit, run jump onto the adjacent sliding roof through the passage and take S4 - Cathedral Key (it will be needed in the secret level at the end of the entire game). Now get down and run through the cathedral along the passage. There is a hole in the fence ahead - the exit from the level, but first go down the stairs from the left edge (where the railing ends) and take S5, a first aid kit, from the niche below. Return to the hole and the level will end.

Level 2 Aldwych
Enemies: rats, guards, dogs.
At this level, if you run too far into the tunnel (its color turns red), Lara will die under the wheels of a subway train. On the way down, grab the edge of the platform and jump to the ledge below, from it into the niche with cartridges. After that, fall into the water. Get out in the corridor. Shoot the ventilation hatch on the right, take the Gem and go up to the attic. Take matches and cartridges and shoot the guard. Pull the textured stone from the corner towards you once - it will close the hole nearby. Jump down through the hole in the center of the attic onto the roof of the booth. Below, shoot the guard with a torch - you are in the subway. Climb onto the next booth, closest to the cash register with a glass window. Now you can climb even higher along the corrugated side of the stone, which blocked the passage to the attic. The passage will lead directly to the ticket office. Take the Maintenance Key, first aid kit, press the button and go through the door again to the booths.

Run down the right of the two escalator passages and at the end jump through the subway tunnel below. Run to the door on the platform to the right and open it with the key. Along the way, shoot the guard and the dog. In the room, use the button to turn on the light at the station and take the cartridges. Run to the opposite end of the platform and take the coin. Jump down into the previous subway tunnel, sprint to the left, into the depths of the tunnel and hide from the oncoming train in the passage in the wall on the right. You are in the red room. Kill the two guards, take the Gem (the green glow behind the box in the corner), a first aid kit and ammo - after that a dog will appear. Jump on the corner boxes and climb onto the vertical ladder in the center. There is no need to press the alarm button behind the boxes. At the top, kill the guard, take the first aid kit and note the closed hatch in the ceiling in the corner. Grab onto the ceiling in the center and go to the platform behind the fence. Before sliding into the hole, grab the rocket on the box behind you.

Slide backwards into the shaft, grab with your hands - the drill from above will begin to descend - fall onto the rotten floor, immediately jump to the left onto the inclined descent in the niche and from there jump again and grab the crack with your hands. Walk on your hands to the right to the wall and let go of your hands - there is another rotten platform below. The floor will collapse and Lara will slide down again - grab the edge of the descent with your hands (the drill will soon stop and will no longer reach here). Pull yourself up and do a backflip with a 180 turn and grab the edge of the same platform in the wall opposite. There are two gaps under it - fall and grab it. Below is a platform with S1 -Gem and cartridges. Slide down, run to the bottom of the shaft and take the first aid kit. Climb back up and onto the platform above, above the first secret. Around the corner, grab the Gem and go up into the hole in the ceiling. You will see a tunnel with water and a staircase to the top. Climb the stairs and when the fire in the traps subsides, jump onto the stone ahead, climb onto the ledge and onto the non-slip platform. Jump onto the stairs and after the white line, do a backflip onto the platform with the button - it opens the hatch in the ceiling of the red room. Climb the stairs onto the column, go around the fire trap and climb around the corner onto the roof of the platform with the subway tunnel. Shoot the rat, take the first aid kit and jump down to the platform. Run into the red room again and climb into the hatch in the ceiling.

At the top, kill the guard and the dog, take the cartridges. On the right is a locked door with S5 - inside there is a guard, a rocket, a first aid kit, ammo. It opens at the end of the level. For now, fall into a room with a rotten floor and pull the stone towards you - a hatch next to it will open into the next room. The passage will lead to a green corridor. Run along it to a couple of buttons. The buttons temporarily open the doors in the room ahead along the corridor. The left one is the first door. Right - middle and far doors. All rooms have a common exit to a side corridor, which again leads to the buttons. In order to make it to the doors in time, you must sprint and cut corners all the time. First, press the right button and run through the far door. There, press another button - a hatch in the ceiling in the middle room will open. Go back, press the right button again, run to the middle room and climb into the hatch. Use the button in the corridor above to close the door in the floor in the passage - this is the goal of the whole riddle. Go back, press the left button and run through the first door. Now you can walk along the ceiling on your hands (the hatch in the ceiling is now closed) to the other side of the cave and take the Gem and Solomon’s Key. Get out of the water and return to the tunnel. Its other end will again lead to the red room. The second Solomon's Key lies in a niche above the stopped drill. From there, follow the passage back to the platform. Jump back to the escalator and head back to the ticket counter.

Use the coin you found at the booth - Lara will have a ticket. Run into the left passage with the escalators and kill the guard. In the far wall, shoot through the ventilation hatch, behind it - S2, cartridges. Run to the platform, shoot the rats, and into the subway tunnel. When the guard runs out and the train leaves, you need to have time to run into the door behind the guard, otherwise Lara will not collect her bones. Kill him and press the button - the door to the passage nearby will open. Run after Gem into the room where the guard came out and go into the opened passage. At the end, press the button and you will find yourself in a puzzle maze. Buttons on the walls open and close certain doors. Only two buttons matter: First - run straight along the corridor and press the first button on the wall next to you after turning - two doors in the corridor will open. There are two more buttons in the new room - press the left one, turn around and run from the buttons along the passage to the end. Turn left twice and you will see a corridor that has opened - there is a painting hanging on the far wall.

Lara ended up in the Masson Museum. Take Uzi and Gem. Walk carefully - there are thorns under the rotten floor. Run towards the purple curtain that reaches the floor at the far end of the room. Jump into it and grab the Ornate Star. The rotten floor in front of her will collapse, but there are no thorns below. Insert both Solomon's Keys into two locks on the columns (each lock corresponds only to a specific key) - two doors will open. Take the Masonic Mallet and shoot the dog. Run through the other door and swim into the next room. Climb onto the columns, jump and grab the crack. Crawl to the right and jump onto the balcony with the fence. Climb even higher and follow the ceiling to the hole in the wall above.

There will be a turnstile behind the tunnel - insert your ticket. Shoot the rats and crawl into the opened passage. You will find yourself at another metro ticket office. Kill the guard and use the Ornate Star on the locked door to the ticket office, behind the turnstiles - S3. Climb up and run along the corridor. You'll eventually drop down into the room with the Gem and have to go all the way to the turnstiles and ticket office again. Now move to the right, along the yellow escalator. Unlock the Massonic Mallet door and press the button. In the alcove at the top, take the S4 rocket. Get out and jump down. Kill the guard (you were already behind the door, you can run along this corridor for the last secret of the level into the red room and then into the hatch above, but that will come later). A hole in the floor leads to the carriage - use it later, but for now run along the corridor to the train. Kill the guard, take the Gem and explore the dark pit behind the rubble with ammo. Now return to the hatch, climb into the carriage and press the button. Fall through the hatch in the corridor. Let the guard with the torch escape (if you kill him, you won't be able to take the last secret) and shoot the other two guards around the corner. Follow the corridor and press two buttons in the small room. The first will open the hatch back into the train car, the second will open the door with the last secret of level S5. Run to the hatch at the opposite end of the corridor, follow the secret all the way to the hatch in the ceiling of the red room and return. Slide down one of the slopes: in the corridor or near a small room - the exit from the level.

Level 3
Lud's Gate

Enemies: uniformed guards, divers, crocodiles.
Friends: former guards with batons (until the first shot was fired in their direction).

Run to the room with two pools and then along the left corridor. Slide down - the spiky ceiling will begin to fall - at the bottom, immediately grab the passage on the right and pull yourself up. Run to the right wall of the gorge, hang by your hands, fall and grab the crack (there is barbed wire below). Walk on your hands to the right and climb into the compartment inside - S1, first aid kit and rocket. Climb through the hole in the ceiling and jump diagonally around the corner - you are back at the top.

Press the button on the wall - the hatch above will open. Crawl there and take the first aid kit in the passage (this passage was to the right of the room with the pools). Now crawl along the wall to the very top into the green passage. Crawl along the left half of the shaft and in the area of ​​the reddish plates, do a backflip with a turn and cling to the ladder behind your back. Climb up into the niche and take S2, the rocket. Do the same backflip and grab the wall of the shaft. There is an inclined platform just above the secret. In the niche above it are cartridges and Gem. You can try to get them in the same way.

Climb into the green tunnel at the top, crawl to the end for ammo and return to the place where you can stand. Climb into the hatch in the ceiling and jump into the room. Kill the guard, open the door with the button and kill the second one. Move the stone to the opposite wall (the location of the column in front of the entrance to the room with Egyptian frescoes depends on the position of the stone). In the depths of the Egyptian room there is a first aid kit on a platform. Climb the ladder to the second tier, from there along the stairs in the wall to the third tier, and in the room on the left, move the stone to the door, under the hole in the ceiling. The column will appear in front of the entrance again. Climb into the roof hatch and jump onto the column at the entrance, and from it, climb into the passage in the wall on the left. He will lead you back to the corridor. Run into the room with the first stone and move it to the middle position - the column will move back again and open the entrance. Now climb onto the platform with the lever on the third tier, to the left of the stairs in the wall. The lever will close the opening in the stairs. Now take a running jump from the stone steps and cling to the ceiling of the second tier with your hands - you can reach two niches on both sides. On the left you will find a Gem, and on the right there is a lever that opens the door at the top in the corner. Now you can climb to the very top of the stairs. Jump onto the platform on the left and into the passage. On the left is a first aid kit and ammo. Around the corner, slide, jump and grab the platform with the door to the next room - a rotten floor, immediately jump to the sarcophagi, pull yourself up and take the Embalming Fluid. Crawl into the passage and kill the guard at the exit. All the doors in the corridor are locked - crawl into the next passage and finish off the guard again. Take the rocket behind him, use the button to open the door and go into the room with the Sphinx. Go along the ceiling to the other end of the room, take the Gem and jump on the head of the Sphinx. From here you can see a platform in the wall to the side with a Gem far below. Turn around so that she is to Lara's left. Below is the back of the Sphinx. Diagonally to the left, on the head, behind the ledge is a first aid kit. From there, jump onto the pillar ahead, and from it onto the inclined platform, slide and grab the edge of the platform with the Gem and take it - S3. At the bottom, collect the cartridges and run to the stairs. Shoot the guard, jump onto the platform and push out the brick. Now hang and crawl up the rough surface of the brick and then along the wall into the passage at the top right (behind Lara's back there is another passage with S4 - you need to do a somersault off the wall with a turn). The passage will lead to a corridor - now you are between two bricks, the one that Lara has already moved, and the new one - it closes the path along the corridor. Push the first brick to the end of the platform, and pull the second one towards you - there should be one position left between them. Now the corridor behind the second brick is open - go back there and you will find yourself in the room with the pools at the beginning of the level. Run to the very first room of the level and use Embalming Fluid on the altar - the door next to it will open.

Fall into the water, grab the submersible and swim. There is a crocodile in a large cave. There are 2 holes in the walls of the cave. Inside are cartridges, Gem, harpoons and first aid kits. In the nearest ones there are wells at the top on each side - you can breathe. The bathyscaphe actually shoots harpoons, but they must first be collected - they are scattered throughout the cave. This is a difficult matter - the crocodile will have time to bite Lara in half 10 times - it gets boring after several attempts, so I didn’t shoot. At the end of the cave there is a tunnel on the left - the current will take you to the surface. Throw the submersible, jump over the barrier with harpoons separating the two tunnels with water, and swim further. There are two doors in the tunnel walls. The first one opens with a lever at the end (behind the glass you will see a secret room with Gem). Go up the first door - through the glass you will see a warehouse with a guard and a diver). Press the button - the second door under water will open. Swim through it to the warehouse. You can get to land in the only place on the left around the corner. Underwater in front of the right wall there are two holes: the first room with a lever (the valve on land will open), the second room - S5 cartridges (the sound of the secret found under water does not play). Get out of the water and you will see a diver on a box across the passage. Now everyone is writing that we must prevent the diver from leaving and close access to the secret room S6. But how exactly to do this is completely unclear. There is no use shooting at him. I even managed to jump behind him to where the room should be, but I couldn’t find any entrance to it. When the siren starts, shoot the guard and take the key. On the right is a room with steps and water. Below is an underwater tunnel. You can first explore the warehouse: on both sides of it there are first aid kits in holes on land, in addition, harpoons are scattered everywhere. On the part of the land where you can get out of the water, there is an underwater hole with Gem. Further, again on land, there is a passage in the corner. In the wall of the passage at the top right there is a niche with another Gem. Next is a guard and again a room with an underwater tunnel. Swim.

It will lead to the flooded palace. In order to deal with the crocodile and the diver, it is generally better to somehow get an underwater gun, but the second submersible in the niche of the palace on the right under the ceiling will also do. (Hereinafter, the position of the niches is given relative to the entrance to the palace, as if Lara was swimming through the tunnel). In the niche above, in the far right corner of the palace, you can breathe. The palace has many small doors and levers that open them. After each lever, swim and breathe. The first lever is in the lower niche on the right around the corner. A door with a second lever will open at the end of the tunnel in the wall immediately above the entrance tunnel. Now swim to the upper niche in the left wall, the second in order, and pull the lever there. A hatch will open in the niche in the upper right corner, next to the one where you can breathe, and two divers will appear. Swim up the shaft and get out. You are in the boiler room. Remember the hole above the waterfall - you will need to climb there. Use the lever in the pool nearby to turn off the fire and jump along the platforms to the corridor (you can pick up items along the way). Go under three press pistons and you will find yourself at a waterfall. Take a running jump and grab the ceiling. Go to the hole in the waterfall, fall and grab yourself (it makes no sense to go further along the ceiling - the passage ends in a huge shaft, which you need to approach from the other side. Use the Boiler Room Key, take the Gem and press the button in the opened niche - the last hatch in the flooded one will open palace. Jump into the water and return there, shooting a crocodile along the way. Swim into the niche with a purple tint - the upper corner niche, opposite the one from where you swam. Climb the shaft, take the first aid kit and climb out to the pendulums. Jump on the left side, the pendulums are not will cause much harm. There is a guard in the corridor around the corner. Don't fall into the shaft. Instead, go back to the beginning of the corridor and climb into the passage in the wall above - at the end you will see two cracks in the wall opposite. Jump to the other end of the shaft and grab the gap. Let go of your hands and grab the niche below again. Crawl and the passage will lead to the last platform, even higher than the first two. Jump through the shaft again and grab the niche. Crawl, the tunnel is the exit from the level. Phew!

Level 4
City.

Enemies: Sofia.
The level is very difficult. Lara is constantly under massive fire from Sofia's energy impulses. The goal of the level is to climb to the very top of the metal “scaffolding”, dodging direct energy hits, and shoot through the shield of the electricity generator at the top. All this time, Lara must remain on her side of the “street”. Before the generator explodes, any jumps onto the Sofia skyscraper are disastrous. She doesn't shoot all the time, sometimes she takes short breaks to reload. You should try to make key movements precisely at such moments. Take first aid kits as often as possible and on the go. Save.

Run out of the office along the corridor and save before leaving. Directly above you in the wall ahead is a niche - the only secret of the level. You'll come back to it a little later. Run and climb onto the right platform. From here you can cross the passage on your hands (you'll lose a lot more health) or take a running jump and grab onto it. Pull yourself up to the platform above (the hatch at the top is closed) and run along the path to the opposite wall - there is a button that opens the hatch. Immediately turn around and run back. Before going higher, hang on the back edge of the platform, go to the right, fall and grab the gap - inside there is S1, a rocket and a first aid kit. Jump to the ground and return to the hatch the same way. Climb up and run to the wall opposite (you can grab a first aid kit along the way). While running, jump onto the staircase wall and go up. Crawl into the passage and climb onto its roof on the other side, to the very top. From here you can easily jump to the Sofia skyscraper, but for now we are interested in the generator. Sofia will run along the bridge connecting the skyscrapers back and forth. When she jumps somewhere on her building, away from the box with the antenna, take a running jump onto the platform across the span, grab with your hands and save. This must be done quickly and precisely when Sofia is not in the immediate vicinity, since when approaching her, Lara is simply thrown away by a destructive electric discharge. In addition, if Sofia and the generator shield are in close proximity, then Lara's auto-aim system simply does not allow her to shoot at the shield - instead, the bullets hit Sofia without causing her any harm. In front of you is a stone with an antenna. On its left side there is a generator shield box. Shoot him quickly and Sofia will die from excess charge.
After her death, the fourth, last piece of meteorite in the game will appear on the bridge connecting the skyscrapers, but the entire space around is highly electrified. If you try to approach this way, Lara will die. Instead, go back to the previous platform through the passage and from there jump onto the Sofia skyscraper. Get to the opposite wall along the wooden boxes - behind the last one there will be a button that turns off the electricity. Now you can run to the bridge and take a piece of the meteorite - Lara’s adventures in London have ended successfully.

ANTARCTICA
Level 1 Antarctica

Enemies: sailors, dogs.
Any contact with ice water in Antarctica is undesirable, and if it is unavoidable, then it should be kept to a minimum. Lara has a new "frozen" streak in the water. After Lara is frozen, her health begins to decrease almost instantly.

There are cartridges under the water on the left, but they are not worth the health spent. Jump on the ice floes to the house. It contains the last secret of the level, but you will need a key. Jump across the canal behind the house, then dive into the water and climb out on the ice floe ahead. Next, move towards the ice hummocks with the bow of the ship frozen in the ice and a path under the ceiling. Climb the ledges, grab the ceiling with your hands and jump onto the ice platform next to the ship, and from it onto the bow of the ship. On the deck there is a descent into the hold. Kill two sailors and run to the mechanisms. There is a lever in the corner that opens a hatch in the floor nearby. Jump, kill a few more sailors and run down the corridor. A hole in the ceiling leads to the deck - use it later. Run forward to the yellow pipe and kill the sailor, then fall into the hole in the floor. Press the button that will launch the inflatable boat and return to the hole in the ceiling and onto the deck. Run to the right, along the side. At the end on the left you will see a hole in the ice wall - S1, cartridges and Gem. Return to the stern, jump into the water and climb onto the boat. Swim into the tunnel behind the house at the beginning of the level. Light a match and you will see a passage in the wall on the left. Get out, climb the stairs, slide forward, jump and grab the edge of the niche. Inside - S2, first aid kit. Jump into the water and return to the boat. Moor to the pier at the end of the tunnel, climb out onto the shore and kill another sailor. The door is locked - Thomas will be needed here.

Climb onto the brick behind the house, cling to the ceiling and walk on your hands to the end, to the opposite bank. In the snow tunnel, kill the guard and run towards the buildings. On the left you will see a tower with a ladder - you will need to return there later with Thomas. There is a passage in the first building - kill the guard and the dog inside. You will see a water tower (under it are cartridges). Press the button on the wall to the left and jump into the hole with water around the corner, next to the pipe. Swim through the underwater tunnel and climb out onto the platform. Run past the 4 valves (don't touch them yet) and grab the Gem at the end. Go up the stairs. There is a door to the Generator Room upstairs, but it is locked. You can explore the house ahead (the corpse in the corner is poisonous). Run into the snowy passage on the left, past the fenced kennel - you can open it later, when there is current. Run into the arch and jump over the pit. Kill the guard and you can take the cartridges under the bridge - they are guarded by a dog. You are again at the familiar water tower. Now run past the hole with water and the pipe into the cave on the left and shoot the two dogs. Go through the cutter doors. At the top, deal with the guards. Press the button - a door in the wall with a first aid kit will open. At the end of the corridor, take Thomas and kill another guard. Exit the building the same way and return to the water tower. Run back along the corridor to the tower with the stairs. At the top, press the lever - a hatch on the adjacent roof will open - and use Foma to break down the door. Take Thomas, walk along the ceiling on your hands to the hatch and fall down. Shoot the guards. The map on the wall shows in what positions the valves must be in order for current to flow (2 and 4 are open). Remember the card, press the lever to open the door, run back to the valves and install them in the appropriate positions - the door to the Generator Room will open. Press the lever inside - current will flow. Take the first aid kit and run to the kennel. Shoot the dogs, in the building take the Gate Key on the table and the cartridges around the corner.

Go back to the house where you left the boat. Break down the door, insert the key into the shield and press the button - the gateway will open. Swim into the lock. In the next cove, jump into the water - in the underwater niche on the right you will find the Hut Key (this will take away a couple of health kits). You can swim to the house at the beginning of the level, take S3 - matches and Gem and return. Now swim to the end of the passage and climb out through the grate in the ceiling. Shoot the two guards and run around the corner of the house (don't fall into the shaft) - the level will end.

Level 2 R.X. Tech Mine
Enemies: flamethrowers, mutants.
Jump up and climb into the passage. After a while, you will feel that you are moving along the same closed corridor, turning left all the time. To exit, run in the opposite direction, and behind one of the doors you will see a passage in the wall on the left. To force the door to “close” and open this passage, run to the next door - its opening will cause the previous one to close. Go down the long stairs and press the button. Get out and you will see a flamethrower. They are very dangerous - don't shoot them unless they attack themselves.

At the end of the tunnel you will see a station with trolleys. On the left at the end of the platform there will be a locked door - you will need to return to it with Thomas. Upstairs, in the control room, press the button on the wall and kill the mutant - he spits poison.

Climb onto the roof of the control room and run to the far right corner, towards the wall. Stand with your back to the arch, squat and hang by your hands. A little to the right on the back wall of the control room there is a small staircase. Go down almost to the end, do a backflip with a 180 turn and cling to the snow niche with your hands - S1.

Go back and sit in the cart on the middle tier of the tracks. Try to follow the arrow and get out - the trolley will stop. Ignore the flamethrower and the dead mutant. Take the Gem and run through the drills. In the wall on the left there is a gap and a pit with matches. Slide your back into the passage, grab your hands and jump down. Kill the monster in the cave, hang and go down further. You will see three cracks below. Go down them in a zigzag, grabbing each time with your hands. If you fall down, you'll have to deal with the monster. Pull yourself into the passage in the lower crack on the left. In the cave, take Thomas on the bridge. Don't shoot the flamethrowers and kill the monsters.

There is a niche-tunnel in the wall on the right. Jump onto the icy stones in the right corner. From there, jump ON the wall and grab the texture border line with your hands. Walk on your hands to the left to the niche and pull yourself up. Inside, press the button - it will open a door with another secret a little further. To exit the cave you need to climb into the passage in the wall under the ceiling. Use all the flat snow platforms - it’s very difficult to find the right one and jump on, I can’t describe the procedure exactly.

In the passage, bend down under visible obstacles and technical devices, then run up and kill the mutant. Jump into the trolley and pull the lever to go back. Use Thomas to open the jammed door and take the Lead Acid Battery. Now run to the place where the first secret lay and you will see that another door has opened there, followed by S2. Get on the cart on the lower path and turn left in the tunnel. Accelerate before the big jump. It makes sense to bend under obstacles while moving. Get off at the stop and run into the corridor. Press the button and shoot all the monsters in the passage with steam below. In the dark corridor, light a match, crawl into the passage in the wall on the right (under the flooring of the corridor with steam) and take cartridges and a rocket. At the end of the corridor, go up the stairs. The first door is to the trolley. Run to the second one - you will find yourself in a room with a window. Open the right door and kill the monster. The next door is into the corridor with the two previous doors - along it you can return to the trolley. Now run back into the room - the monster outside will notice you and enter. Run to the crane and dive for the Winch Starter and ammo.

Return on the trolley to the central room with the tracks. Get into the trailer on the top tier, bend under the drills and accelerate before jumping. At the end you will see a crane on which the bathyscaphe is suspended. Insert the Acid Battery into the appropriate slot and use the Winch Starter on the devices - the bathyscaphe will lower into the water. Dive and climb into it. You need to swim to the next room and then swim between the lights, sticking to the right side. Lara's health will deteriorate greatly - use first aid kits to heal.

Don't shoot the flamethrower. Fall onto the platform under the bridge and deal with the mutants behind you. Jump along the ledges to the corner and onto the lower platform - you will find S3. Return to the bridge, jump and pull yourself up. The small building ahead is the exit from the level.

Level 3 Lost City of Tinnos
Enemies: giant wasps, monsters.
Climb the stairs on the left into the niche and pull the lever - a double door will open directly below you. The passage further is blocked by a grate. Now jump onto the column in the center, and from it jump onto the platform with the Gem. Go down and take the Uli Key in the niche behind the opened door. Return to the courtyard and insert it into the slot in the wall next to the gate - a grate will rise. Climb the stairs - you are on the other side of the grate on the second tier - now you can open it with a lever. Jump to the left, behind the window, onto the platform and pull the lever. Now slide down the ramp inside the corridor and press another lever at the end of the room. The gate will open and you will again find yourself in the courtyard. Run to the far left corner, into the passage. A combination of five buttons on the top opens the grille. Press buttons 1,2,5 and run further to the broken bridge. Here Lara will be constantly attacked by giant green wasps. At the gap on the bridge, jump over the gap to the left and take the Gem. Climb onto the stone platform at the entrance to the cave and jump onto the second bridge support. Standing on top of the support and shooting wasps, you can notice that above the gap there are several invisible platforms (lit with a green glow from a dead wasp or its shadow), which lead to a wasp nest - inside S1. Retribution did not take place because the process was too long and dangerous. Jump down onto the bridge and run into the cave on the right. Take a first aid kit immediately upon entering.

The next bridge is guarded by two monster-like monsters. It will take quite a long time to shoot even from the Desert Eagle. Behind them are two fiery pendulum bowls and a room with columns. Wasps will attack inside again. Run to the left and go down to the lever - three monsters will appear from the cells one after another. Press another lever in the left cell - it opens the exit from the room in the opposite wall at the top. Climb up there along the stone bricks and platform and crawl into the passage. Lara is in a room with two fire pendulums and many levers. They raise or lower stone platforms in the walls. Your goal: by lowering the levers in a certain sequence, get to the lever that opens the gate below. This is a very complex non-trivial task. On top of all the troubles, you will be attacked by nasty wasps.

So, in order. Jump onto the bridge platform below. On the right in the wall is a lever that temporarily opens the door to the secret S2 - Gem and cartridges. It must be pressed only after the gate is open. Jump on the stone slabs along the left wall and press the levers in the niches under the ceiling in the wall with the gate and adjacent to it - platforms will rise along which you can go down to the floor (In the third niche under the ceiling behind the fire pendulum there is no lever - only cartridges and a first aid kit) . Press the lever on the wall below - the slab above Lara's head will rise. Climb there along the ledges and press the lever - Lara will fall down, but the slab on the opposite wall, under the platform-bridge, will rise. Now climb up the slabs in the wall again and press BOTH levers in the niches under the ceiling - you can safely jump to the slab under the bridge along the intermediate ones. Cling to the bridge ceiling with your hands and go to the opposite end of the room. Press the lever in the niche, which will open the gate, and return to the slab the same way. In order to quickly go down, you can simply run diagonally and fall in the direction of the pool of water - Lara will not hit the wall, but will land directly in the water.

Now you can concentrate on finishing the level: run through the gate, in the next room climb the stairs in the far left corner and open the grate - you will see a room with a sheaf of light. Or you can run for the secret: climb to the very top and press the lever in the right wall, which temporarily opens the secret door. Quickly get down to the floor, in the room with light, go up the steps and into the RIGHT passage - you will find yourself again at the second bridge. Cross the bridge, jump and slide to the right. Go through the door before it closes. Press a couple of levers to be outside again.
So, you are in a room with a shaft of light in the center. Above there will be four rooms, each with its own riddle. When all the puzzles have been solved, Lara will collect four masks, which are inserted into the grooves of the columns in the central room. The path to the boss will be open. Run up the steps into the LEFT passage - Earth Room. Go through the swamp to the right, make an almost complete circle. Behind the torches, a little further, you will see several flat ledges - you can climb out. The corridors of the large cave will lead to the very top of the room. Take the first mask - the landscape will begin to collapse, the swamp below will dry up, and a huge gap will form in the cave. On the way down, rocks will continuously rain down on you. In the cave, jump through the left passage, from the torch. Then, along the ledges in the wall, press the lever - it will open the last secret of the level (outside the room) - and exit. The stairs will lead to a corridor with fire pendulums. Behind them, go upstairs and exit - the grate will open on its own (the other two ends of the corridor are dead ends). If you pressed the lever, then in the hall with fire pendulums you will see a stone, by climbing on which you can get S3, the last secret of the whole game. Return to the room with the light and move on to the next rooms. In the Water Room, jump onto the platform with the blades and bend over. Crawl into the niche for the first aid kit, return and dive under the blades into the tunnel at the bottom. In the next room, clock-shaped blades protect four alcoves. You can breathe in the left and top. Press the lever on the left and swim to the right, up. In the new room, breathe at the top, then press the lever behind one of the pairs of blades - behind the other, the second mask will become available. Take the Gem, pull the lever, dive and return to the clock blades. Fill your lungs with more air in the left compartment and swim to the lower compartment - the current will carry you to the exit.

In the Wind Room you need to go through a fairly simple labyrinth. There will be a torch to the left of the start. The same torch will be at the finish line. Turn right and head approximately in this direction. Somewhere in the far right corner there will be a torch and a passage to the top. You will see spiked barrels on each of the slopes. Jump onto the left slope and further - from side to side until all the barrels roll past. Climb up and take the third mask.

In the Fire Room, use the map above your head to navigate. You need to jump a little on the frying pan ledges and on invisible platforms that are illuminated by fire from the mouths of stone dragons. You need to get to the platform with the lever, which will allow you to take the fourth mask.

Return to the room with the light and insert all the masks into the pillars around, then take the last Uli Key from the room with the pool and insert it into the slot next to the light. Now Lara can jump down to the next level, to the Boss.

Level 4 Meteorite Cavern
Enemies: Boss Spider.
Lara has to take down a giant spider. All the action takes place in a small “round” arena. Any careless step and Lara slides either towards the center or beyond the outer boundaries. Due to the fact that the arena is an imperfect circle, you need to be especially careful when running around corners. The radius of the arena is designed in such a way that when moving by sprinting and turning, Lara just fits in, that is, you can and should sprint through most of the semicircle. But due to an incomprehensible delay in control, sometimes the sprint and cursor keys conflict, which leads, for example, to Lara stopping a little later than necessary, or, conversely, a little earlier, or the sprint mode does not work immediately, or it works just then when you want to brake - it all ends in tears, so be prepared for management surprises.

The boss walks around the arena (usually counterclockwise), sometimes jumping up sharply and changing direction. He is slow, but merciless up close. In addition, if he shoots, he never misses - homing energy clots. And he starts shooting in two cases: when Lara is too close to him and when Lara carelessly ran/ran into the cave with part of the meteorite. Your goal is to never let him shoot. At the same time, Lara must collect all 4 parts of the meteorite from the caves around the arena. The principle is as follows: you run around the arena AWAY from the spider, periodically stopping (usually at the moment when Lara is at the other end of the arena) to fire a few shots in its direction. Practice shows that 4-5 missiles from a bazooka or about 10 shots from a Desert Eagle are enough. Everything else is ineffective (requires more ammo and time). You can, of course, run and shoot in parallel (the camera shows the enemy), but the risk of tripping and falling from the arena is too great. As soon as the spider is stunned and falls (temporarily), you save and sprint into the cave closest to the OPPOSITE end of the arena from the spider. Thus, when the Boss comes to life, he will not have time to catch Lara at the exit of the cave with a meteorite in his bosom and will change his mind about shooting. There is only enough time to sprint to the artifact (and stop on it, and not fly at full speed into the wall and then take a step back: any delay is death), grab it (don’t forget to holster the weapon before doing this) ), turn 180 (END) and sprint back to the arena circle. As soon as you feel with your back that the spider will not shoot, save, because most often a random mistake occurs here, for example, you stumble or do not have time to brake and Lara ends up being boiled alive. After all 4 meteorite parts are collected, the large green meteorite in the center falls into the bowels of the arena and the spider becomes vulnerable. All that remains is to “stun” him one last time - and he will explode. On the sides of the entrance to one of the caves you will see the textures of stairs. Take a running jump, crawl up to the platform, hang by your hands and pull yourself up onto it. A snowy passage will lead to a balcony above the arena. Cling to the ceiling and walk on your hands to the stone platform. From there, take a running jump to the stone ledge on the right, climb to the platform above and from there jump across the arena to the last stone ledge ahead. Climb up - you are on a snowy area with two stones and spotlights. Run through the snow tunnel to the military base. Shoot a few (5-6) soldiers and press the button on the wall to the left. Run into the passage between the houses on the left to the helipad. It will arrive and the door to the landing pad will open. This is where Lara's adventures end.

BONUS LEVEL
ALL HALLOWS

Enemies: guard, dog
Climb onto the rock near the wall and jump across the metal platforms. From the one closest to the center, jump to the platform with matches, higher in the wall. From there, jump onto the column in the center. From its highest place, jump up and grab the ceiling. Walk a couple of steps on your hands and fall - at this moment Lara should have 100% health. She falls onto the platform below and loses almost all her health. Take the first aid kit and jump onto the crimson platform with matches. From there, climb down to the bookshelves and press the lever at the top in the niche. Now climb down the small platform to the floor. From the ledge in the wall, jump to the central structure (black marble crypt) behind the fence. Immediately behind the inclined floor there is a small passage into which you can crawl. This path leads to a first aid kit: crawl along the marble into the passage. Around the corner, hang down and grab the ladder. Do a backflip and you will end up on an iron platform. Jump towards the bookshelves onto a small platform with a first aid kit. Return the same way and stand in front of the black marble passage where you started crawling. From here you can jump to the right wall of the room and grab the crack. Walk on your hands to the left, take the first aid kit and press the lever. Get down to the floor and run through the opened door. Quickly run across the rotten floor and press the lever. Walk back on your hands, clinging to the ceiling. Jump again onto the platform in front of the black crypt, from it again to the bookshelves. From the niche with the lever, jump and grab onto the ceiling. Walk on your hands to the other end of the platform (this is now possible - a section of the ceiling has risen). Climb the rock and you'll see a cable car, but before you go down, climb up the stairs on the left and grab the Vault Key.

Go down the cable car and release your hands immediately after the spikes and lanterns. Lara will land in a gray corridor. Going down further means death. Jump to the ledge on the right and crawl around the corner. At the other end, a secret revolving door in the wall will open. In the corridor with fire traps and spikes, cling to the ceiling and walk on your hands. Right after the spikes, Lara will light up. Take another step on your hands and fall into the saving water. Take the first aid kit. Swim under the piston and get out in the passage. At the fork, crawl around the corner and press the button - the hatch at the top will open. To your left there will be the same corridor - do not lean out, and to the right at the top there is a first aid kit in a niche. Return to the fork and go up. Stand with your back to the trap hatch, take a step back to make it work and grab the edge with your hands. Pull yourself up and jump through the hole. Get into the room and climb onto the nearest ledge. In front of you is an open hatch, water below. Run to a similar hatch ahead along the platform, but closed, take cartridges and a first aid kit. Go back and fall into the water. At the bottom, shoot through the grate on the right and take the matches. Open the door with the Vault Key. Take the first aid kit behind the boxes on the left, run to the right and dive into the water. Swim straight through the tunnel, turn right and straight again, get out onto the platform with the dog and the guard and kill them. Climb up - you will see a room full of various weapons #146. When Lara tries to enter there the level will end.