Download sword mods for dragon age origins. Dragon Age - armor, armor mods. Armor mods

Before Lost-Vegas 214 miles / This is us - sawdust...

Armored bras, armored pants and magical thongs - no immediately) I don’t even test them.
Yes, I’m not yet testing what is added through the console.
Attention!! Before installing mods, read this post. I'm serious.

1) Kits :
Assassin's Set Set for the Rogue. Comes by itself, on the previous owner)
Wings of Velvet and Green Sonata Stylish and suitable set for a magician - clothes, staff, accessories. They appear in the inventory or in the camp, at the merchant Bodan, depending on which version you install.
Phoenix Arsenal A beautiful set for girls of any race. Three types of armor (easy option um... very easy), blades, bows. Blades and bows for everyone). They appear - some from the Quartermaster in Ostagar, some in the chest, the key to which is given by the deserter, and also from Bodan/Uriah (from the Awakening).
Set of Daughters of Mythal
Bow and armor, armor only for girls (any race), bow for everyone. Despite some eye-catching colors, unexpectedly good things. Once connected, the kit will appear in your inventory.
http://modgames.net/load/75-1-0-911 Armor for a male elf, bow for everyone. Brother of the previous mod, but less eye-popping.
Installation. The archive contains 2 folders "Armor" and "Bow".
a) "Bow". The Scorching_Wrath_Of_Elgarnan_1_03-812 file will add the bow to the inventory, the Scorching_Wrath_Of_Elgarnan_1_03-812_vendor file will add the bow to Bodan’s store.
b) In the “Armor” folder there are 3 additional folders, according to the color of the armor, select the desired color and put one of the files, the usual one will add the armor to the inventory, the one that is “vendor” - to Bodan.
Runic Armor of the Gray Wardens An interesting set for a warrior. Three shields, armor, a two-handed sword, three long swords.
The archive contains two files: one for Awakening, the other for the main campaign. Both should be installed, even if you only play Awakening. One file is enough for the main campaign.
Armor and Blades of the Bloody Angel A set for a warrior/battle mage, catchy, pretentious and somewhat cheating, but many people like it. Once connected, the kit will appear in your inventory.
Shadow Assassin Set Attractive dark armor, a little in the style of Assassin's Creed (alas, only for people, men and women), four daggers. There are two options for adding a set. The "Armor of Assasin" file will add the set to the inventory, "Armor of Assasin" vendor" will add it to Bodan's store.
Weapon set "Glory to the Griffin" (very large set) There is: a shield, a helmet, an axe, a sword, a one-handed hammer, a two-handed sword, a two-handed hammer, two daggers, paired hatchets, two bows and a staff. The stats are normal. Appearance... specific. I've seen reactions ranging from "ewww" to "wow", so look at the screenshots and think (personally, I really like the shield and daggers, just for the look) There are two options for adding a kit. The "Glory of Griffon" file will add the kit to your inventory, the "Glory of Griffon vendor" file will add it to Bodan's store.
Morozik75 generally has very high quality mods. And very frequently updated)

2) Personalized kits
Song of the Rose. A very beautiful and suitable set for Leliana (everything is included, accessories, armor, a bow, a couple of daggers). Once connected, the kit will appear in your inventory.
Stan's Helmet A pair of swords, a shield and a very specific helmet for Stan. In principle, anyone can use a one-handed weapon and a shield. There are two options for adding. The file "Stens Helmet 1.2" will add items to the inventory, "Stens Helmet vendor 1.2" will add items to Bodan's store.
Stan's Armor This is included with the Helmet. Appear in a chest in the Church of Lothering.

3) Only armor.

Today in the world of computer games there are only a few projects that are incredibly successful. Series such as The Elder Scrolls or Mass Effect are known even to those users who are not very keen on this genre. Also worth highlighting is the Dragon Age series, which offers gamers the deepest immersion into a superbly crafted game world. In it you will find a wide variety of enemies and allies with unusual abilities, as well as various sets of armor, weapons and other items that you can use in the future. In this article we will talk about what kind of armor there is in Dragon Age, using the example of the most popular game in the series - Origins.

Light armor

Naturally, your character can play through the entire game in a shirt or in a robe if he chooses the path of a magician. However, in most cases, heroes need armor in Dragon Age. And even if you are not going to make a warrior out of your character, you may need at least a light set, since it can protect you from small damage, will not hamper your movements, and will also allow you not to invest in characteristics you don’t need, because in order to wear heavy ones armor, you need to pump up your strength. Why does a magician or archer need high strength indicators? In this game, the best leather armor is considered to be Wade's dragon skin armor. They are capable of reflecting almost thirteen units of damage, while giving you good resistance to fire. And if they are also excellent, then your resistance is doubled, and you also get additional units of agility. However, note that armor in Dragon Age is not limited to what the original version of the game offers you: the Awakening expansion, for example, adds new armor sets to the game.

Light armor in "Awakening"

This add-on adds several light armor at once - in Dragon Age the armor is already varied, but in this case you get access to much more powerful models. For example, you can get Blackblade armor, which gives your character a huge number of different bonuses, while providing protection much more solid than ordinary, even the best light armor. Accordingly, it is recommended to install the “Awakening” add-on, since in this case you can get more pleasure from the search, as well as from using different armor options. Dragon Age: Inquisition doesn't have as much variety in armor, but this episode of the game was released just recently, so you can expect additions that will expand your capabilities in the near future.

Medium armor

In Dragon Age, the best armor is the one that suits your character perfectly. After all, each type has its own special characteristics, so armor that has only one, but very important bonus for you, may be better for you than another armor that will have a dozen bonuses that are useless for your hero. For example, if we talk about medium armor, then, in fact, they provide only actual protection, since their bonus is a small minus to fatigue. But ancient elven armor, although it has a lower protection rate, still adds agility, physique, resistance to magic, and a chance to repel an attacking spell to your hero. In general, you need to make your choice wisely. Naturally, there are armor mods in Dragon Age: Origins, which can add even more options to the game, but it’s still worth considering the classic models, as well as those that appear when installing the official add-on.

Medium armor in "Awakening"

In Dragon Age: Inquisition, the best armor is naturally found among the original options. However, if we talk about Origins, here the models from the add-on still have an advantage over the original models - in most cases they have better protection indicators, as well as a more extensive effect of bonuses. As an example, you can take one of the best examples of medium armor from the add-on - the armor of the legionnaire-reconnaissance. She has almost 18 units of defense, but at the same time she also adds points of agility, endurance and attack to your character. It is also worth noting that this armor reduces the character's resistance to cold due to the fact that it simultaneously increases resistance to fire. This is pretty high-quality armor in Dragon Age - the armor of the gray guards, of course, is much more impressive, but among the average sets you are unlikely to find better.

Heavy armor

If we talk about heavy armor, then here you definitely need to pay attention to the ceremonial armor, as it guarantees you a fairly high level of protection. But that’s not all - you will also receive a number of bonuses from use, and only one negative among them will be the loss of three defense points. But you will gain psychological resistance to spells, and also increase your chances of repelling an attack from a long distance.

Heavy armor in "Awakening"

Installing the "Awakening" add-on guarantees a gamer who has chosen the path of a warrior or any other class that uses heavy armor a very good addition to his armor collection. The fact is that you will have access to the Stormrunner armor, which is considered one of the most powerful in the game. Its protection rate is almost twice that of the ceremonial armor that was described earlier. But if that armor gave you only a couple of bonuses and even imposed one penalty, then in this case everything is much more impressive. You get an increase in armor, agility, defense, and also greatly increase your resistance to electricity spells. Moreover, when wearing this armor, your stamina in battle is restored much faster. As you can see, this armor can bring you a lot of usefulness on the battlefield, so you should definitely find it in the Vigil Tower of Turnoblov Manor.

Massive armor

In most RPGs, armor ends at heavy, but in Dragon Age things are a little different. The fact is that there is another section here, which is called “massive armor”. These are the heaviest and most powerful samples, which require an incredibly high level of strength, but also protect you from an impressive amount of damage. For example, the Legion of the Dead armor has a defense value of almost 32 units - for comparison, the previous armor, which is one of the most powerful in the game, only has about 27 units. But this protection indicator does not remain “naked”, that is, you also receive several bonuses. Among them is an increase in protection indicators, and when collecting a full set of armor, there is also a decrease in the level of fatigue, which is very important in the case of massive armor.

Massive armor from "Awakening"

Well, it's time to talk about the most powerful armor existing in the game. As you can already understand, to access it you will need the Awakening add-on - once you install it, you will have two options for obtaining this armor. You can kill the First in the Shadows of the Black Swamps quest, and you can also get it in a chest after the Rip in the Veil quest. Why is this armor so good? First of all, it has the maximum protection rate among all other types of armor - 39 units. It has three holes for inserting enchanted stones, but even without them, this armor guarantees you some pretty good bonuses. You will receive an increase in physique, health will be restored faster in battle, you will also have an increase in almost all primary and secondary skills, you will get a chance to dodge projectiles fired from a distance, as well as a certain level of resistance and an increase in the chance of dealing critical damage. This is the kind of armor you can get in the game, and then you definitely won’t need other models.

Armor mods

As you can see, there is an incredibly huge variety of different armor in this game. However, gamers create modifications that allow you to expand your range even further. Naturally, these are unofficial mods, so you can safely ignore them if you already have enough armor. However, for example, in the case of Dragon Age 2, armor mods can come in handy, since there are not as many types there as in Origins.

The choice of weapons and items in Dragon Age: Origins is very large, despite the lack of the usual crafting system. It is successfully replaced by ready-made sets of armor and one-piece weapons. Among ordinary things, sometimes there are unique ones, which most often have enhanced characteristics. Separate pages in the Code are devoted to the stories of their occurrence. Weapons and armor are sold from merchants in various parts of the world - Denerim, Orzammar, Lake Calenhad and Brecilian. The cost of things varies depending on the value. The most valuable specimens can cost several dozen gold coins, but all costs are more than recouped. High-quality weapons with special effects allow you to resist strong opponents.

Weapons can be stored in a chest on Soldier's Peak after installing and completing Guardian Fortress. Over time, an understanding comes of which weapons deserve attention and which are just ordinary trash that can be used for the time being, for lack of a better one. Each character in the squad is allowed to have two sets of weapons - the main one and the spare one. The set is selected by pressing the [/] key.

The best longswords in Dragon Age: Origins:

  • Oath Keeper(strength: 15; damage: 8.40; +1.5 to armor penetration, +10% to received healing effects, 1 slot for runes) - for completing all tasks from the notice board in Lothering.
  • Power of Asturian(damage: 8.40; +2 to damage, weakening of the creatures of darkness, +1 to armor penetration, 1 slot for runes) - Gray Guardians of Asturian.
  • Green Blade(strength: 19; damage: 9.10; +10 to resistance to the forces of nature, +6 to damage against animals, 1 slot for runes) - the key to the chest on the second floor is with Bevin (the boy from the closet in Caitlin’s house in Redcliffe ). High levels of the “Influence” skill will help convince.
  • Saw sword(strength: 19; damage: 9.10; +1 to damage, +1% to the chance of a critical strike in melee) - in the sarcophagus in front of the entrance to the hall of the Mistress of the Forest in the lair of werewolves in the ruins of Eastern Brecilian.
  • Duncan's sword(damage: 9.60, +3 to willpower, +3 to cunning, +2 to restore stamina in battle, +4 to damage against creatures of darkness, 2 slots for runes) - a rebel ogre on the battlefield from the “Return” add-on to Ostagar."
  • Maric's Blade(damage: 9.80, +0.75 to restore health and stamina in battle, +6 to damage against creatures of darkness, weakening of creatures of darkness, 2 slots for runes) - Kaylan’s chest in the royal enclave from the Return to Ostagar add-on.
  • Spellweaver(battle mage, damage: 10.50; +5 to magic, +1 to mana recovery in battle, +10% to the chance to reflect hostile magic, +3 damage from electricity, 2 slots for runes) - sectarian overseer in a large northern hall in the caves of the cultists on the way to the Sacred Urn of Andraste.
  • Imperial Blade(strength: 27, damage: 10.50; +2 to damage, +3% to the chance of a critical strike in melee, +6 to attack) - a small room in the Tevinter warehouse in the Elvenage after meeting with Denera.
  • Overlander's Honor(strength: 31; damage: 11.20; +20 to resistance to spirit magic, +6 to damage against the dead, 3 slots for runes) - on the Deep Paths.
  • Slashing Blade(strength: 31; damage: 11.20; +2 to armor penetration, +6 to attack, +3 cold damage, 3 slots for runes) - dead adventurers.
  • Starfang(strength: 31; damage: 11.90; +3 to agility, +3 to damage, +2.5 to armor penetration, 3 slots for runes) - from the blacksmith Mikael Dryden from Soldier's Peak.

Best Shields in Dragon Age: Origins:

  • Havard's Shield(strength: 22, defense: 4.00, fatigue: 3.36%, deflection of arrows and projectiles: 4.50%, +4% chance to reflect enemy magic, chance to dodge projectiles) - ogre on top of Ishala Tower .
  • Kaylan's Shield(strength: 32, defense: 4.00, +1 to armor, chance to dodge projectiles) - a garlock from the front line behind the kennel from the Return to Ostagar add-on.
  • Shield of Eamon(strength: 22; defense: 4.00; +6 to defense, +25 to endurance) - chest, storage on the top floor of Redcliffe Castle.
  • Shield of Redcliffe's Chosen Warriors(strength: 32; defense: 4.00; +1 to willpower, +3 to defense, +15 to electrical resistance, +2 to attack) - for saving Earl Eamon.
  • Shadow Wall(strength: 38; defense: 6.00; +3 to defense, +20% to received healing effects, +1 to recovery of stamina in battle, +25 to stamina) - after solving the mystery of the adventurers.
  • Shield of Hou(strength: 38; defense: 6.00; +12 to defense, +10 to resistance to fire and cold, -2 to willpower) - chest, treasury in the estate of Earl Denerim before descending into the dungeon.
  • Portable bastion(strength: 36; defense: 6.00; +1 to strength, agility and constitution) - Bodan Feddik in the main camp of the detachment.
  • Duncan's Shield(strength: 38; defense: 6.00; +3 to willpower; +6 to defense, +1 to recovery of stamina in battle) - a secret vault of the Gray Guardians inside the trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon's room before, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.

Best greatswords/greatswords in Dragon Age: Origins:

  • Flat sword Hasind(strength: 20; damage: 12.10; +1% to melee critical strike chance, +1 to armor penetration) - chest, south central island with wolves behind the destroyed arches, on the side of the temple dome in the Korcari Wilds.
  • Stan's sword(strength: 22; damage: 13.20; +1 to willpower; +1.5 to armor penetration, +12 to attack, 1 slot for runes) - after completing.
  • Yusaris(strength: 34; damage: 16.50; +20 to fire resistance, +10 to damage against dragons, 2 slots for runes) - after defeating the Circle of Mages in the tower on Lake Calenhad.
  • Sword of Summer(strength: 34; damage: 16.50; +20 to physical resistance, chance to knock the target down, 2 slots for runes) - Mrs. Coutren at the exit from the estate of Earl Denerim or in front of the Assembly of Lands hall.
  • Ageless(strength: 34; damage: 16.50; +4 damage against darkspawn, +0.25 to stamina recovery in battle, weakening darkspawn, bloody mess, increased hostility and intimidation indicators) - solve the puzzle with the Throne of Orzammar in Orzammar royal palace. To do this, we approach the throne, activate it, a new entry “Locked in Stone” will appear in the Codex. We send two companions to the southwestern part of the room, stand on two tiles in the form of arrows near the wall, a characteristic sound (grinding) should be heard. We send the fourth companion into the hallway and stand on the round floor plate. Then we activate the throne with the main character. The satellites must remain in their places. Lightning will flash in the hall and a dragon will appear. We kill him and take the sword.
  • Starfang(strength: 38; damage: 18.70; +3 to strength, +2.5 to armor penetration, +8 to attack, 3 slots for runes) - from the blacksmith Mikael Dryden from Soldier's Peak.

The best hammers, axes, maces and axes in Dragon Age: Origins:

  • Clumsy verse(strength: 27; damage: 9.00; +2 to damage, happy, +10% to the chance of a critical hit or backstab, +4 to damage against dragons, 2 slots for runes) - pull out of a stump in the “Strange” location forest" during a chance encounter while moving across the global map to the Brecilian forest after eliminating D. by order of K. The advertisement is taken from an innkeeper with connections in "The Bitten Nobleman of Denerim."
  • Ax of Temperance(damage: 9.00; +1.5 to armor penetration, +15% to the chance of a critical hit or backstab, 2 slots for runes) - Earl Rendon Howe in the dungeon of Earl Denerim’s estate.
  • Wesiall(strength: 31; damage: 9.60; +2 to strength, +5% to the chance of a critical hit in melee, +1 to restore stamina in battle, +10% to the chance of a critical hit or backstab, + 2 damage from nature forces, 3 slots for runes) - Bodan Feddik in the main camp of the squad.
  • Forge Master's Hammer(strength: 32; damage: 12.60; +25 fire resistance, +6 attack, 2 slots for runes) - genlock master of the anvil in the Dead Moats.
  • Sacred Hammer(strength: 34; damage: 13.50; +2 to willpower, +10 to psychic resistance, +4 to damage against the dead, 2 slots for runes) - a vault in the southern wing of Banna Franderel’s estate in Denerim. .
  • Triana Hammer(strength: 34; damage: 13.50; +4 damage against creatures of darkness, 2 slots for runes) - Belen, for his support during the resolution of the issue of the throne of Orzammar.
  • Ax of Vaskhot(strength: 32; damage: 14.00; +1 to strength and damage, +2 to willpower, 2 slots for runes) - harlock general in the Trade Quarter of Denerim captured by the creatures of darkness.
  • Hasinda Crusher(strength: 38; damage: 14.40; +3% to the chance of a critical strike in melee, -5 to attack) - sold by Farin at Frosty Pass in front of the doors of Orzammar.
  • Great Hasindian Mace(strength: 38; damage: 14.40; +5 damage, +2.5 armor penetration, +0.5 stamina recovery in battle, +75 stamina, 3 slots for runes) - sold by Gorim from Denerim shopping district.

The best bows and crossbows in Dragon Age: Origins:

  • Fox bow(agility: 26; damage: 7.50; chance of dodging projectiles) - weapon rack, storage on the top floor of Redcliffe Castle.
  • New moon(agility: 30; damage: 8.00; +2 to willpower, +10 to resistance to the forces of nature, +1.5 to armor penetration) - Varathorn from the Dalish elf camp in the Brecilian forest.
  • Wolfboy(damage: 8.40; +4 damage against the dead, +8 damage against beasts) - Varathorn from the Dalish elf camp in the Brecilian forest after delivering the iron bark.
  • Spear thrower(agility: 30; damage: 9.00; fast aiming, +2.5 to armor penetration) - genlock master of the anvil in the Dead Moats.
  • Golden Sun Bow(agility: 30; damage: 9.00; +4 to attack) - elf Denera, assistant to the slave trader Caladrius, in the Tevinter warehouse in the elfage of Denerim.
  • Falon'Dina's Grip(damage: 9.60, +2 damage, fast aiming) - dragon treasure, upper level of elven ruins in Eastern Brecilian.
  • Magician's Eye(agility: 34; damage: 9.60; +3% to the chance of a critical strike at a distance, +4 to attack) - chest, village shop in the village of Shelter.
  • Bow Marjolaine(agility: 34; damage: 9.60; +3 to cunning and damage, fast aiming) - chest, Marjolaine's house in the Denerim Trade Quarter after the start.
  • Antique Guardian Crossbow(strength: 14, damage: 9.60, armor penetration: 7.00, range: 44, +1 damage, fast aiming) - reconnaissance commander of the guards from Soldier's Peak from the Guardian Fortress add-on.
  • Crossbow with improved grip(strength: 26; damage: 12.00; +1.5 to armor penetration, +4 to attack) - for completing orders from the Ravens from Master Ignacio in the “Bitten Nobleman” tavern in the Trade Quarter of Denerim.

The best daggers in Dragon Age: Origins:

  • Olaf's Exceptional Cheese Knife(agility: 24; damage: 5.60; +1 to armor penetration, 2 slots for runes) - Olaf’s locked chest in the village of Honnlith, the key is on the corpse next to Sheila.
  • Duncan's dagger(agility: 24, damage: 5.60, +4 to agility, +10% to the chance of a critical hit or backstab, +10 to damage against dragons, 2 slots for runes) - a rebel ogre on the battlefield from the add-on “ Return to Ostagar."
  • Beastman Dagger(damage: 5.60; +10% to the chance of a critical hit or backstab, 2 slots for runes) - the fourth floor of the tower of the Circle of Mages.
  • Extinct Thaig Shanker(agility: 26; damage: 6.00; +5 to cunning, +0.5 to armor penetration, +6 to attack, interrupts spells, 2 slots for runes) - a broken chest on the site with the ogre leader in the Kadash taiga from additions "Stone Prisoner".
  • Thorn of the Dead Gods(agility: 26; damage: 6.00; +3 to damage and armor penetration, 2 slots for runes) - after being at the Caridin Crossroads.
  • Gift of the Grays(agility: 26; damage: 6.00; +5% to the chance of a critical strike in melee, 2 slots for runes) - Valendrian after rescuing the slave trader Caladrius from captivity in the elfage of Denerim.
  • Raven Dagger(agility: 30; damage: 6.40; +15% to the chance of a critical hit or backstab) - Godwin from the second floor of the Circle of Mages after delivering a parcel of lyrium from Rogek from the Dust City in Orzammar (you need to ask for the amount of 75 gold for the goods ).
  • rose thorn(agility: 30; damage: 6.40; +2 to agility, +1 to health recovery in combat, +3 to damage, +5% to the chance of a critical hit in melee, +30% to the chance of a critical hit or hit in back, 3 slots for runes) - sold by Garin from the Common Halls of Orzammar.

The best staves in Dragon Age: Origins:

  • Harrowmont's Staff(magic: 20; damage: 4.80; +1 to magic, +2 to constitution) - Harrowmont, for the support provided during the resolution of the issue of the throne of Orzammar.
  • Sylvan's Mercy(magic: 24; damage: 5.20; +5 to resistance to the forces of nature, +1 to magical power, +10% to damage from the forces of nature) - Bodan Feddik in the main camp of the detachment.
  • Vicious Staff(magic: 24; damage: 5.20; +1 to mana recovery in battle, +5 to magical power, -1 to willpower, +10% to damage from spiritual magic and electricity) - garlock general in captured by the creatures of darkness Elvenage Denerim.
  • Oak Branch(damage: 5.20; +1 to magic, +2 to constitution, +10% to nature damage) - Great Oak from Western Brecilian for returning the acorn.
  • A piece of wood(magic: 24; damage: 5.20; +1 to constitution, +10 to resistance to the forces of nature) - Varathorn from the Dalish elf camp in the Brecilian forest. Give the order to the mabari to look for something useful.
  • The last argument(magic: 32; damage: 6.00; +3 damage, +10 magical power, +15% fire damage) - Bodan Feddik in the main camp of the squad.
  • Breath of winter(magic: 36; damage: 6.40; distance: 58, magic power: 7; +25 to cold resistance, +15% to cold damage) - a frantic demon from the second floor of the Guardians' fortress on Soldier's Peak.
  • Lord Magister's Staff(magic: 36; damage: 6.40; +6 to willpower and magical power, +2 to mana recovery in battle, +10% to damage from fire and spiritual magic) - sold by the quartermaster from the tower of the Circle of Mages on the lake Calenhad.

The best accessories in Dragon Age: Origins:

  • Belt " Blessing of Andruil"(+2 to all characteristics, +20 to resistance to the forces of nature, +1 to restoration of mana and stamina in battle, +10 to physical resistance) - sold by the quartermaster from the tower of the Circle of Mages on Lake Calenhad.
  • Ring " Zhivitel"(+10 to constitution, +3 to health restoration in combat and armor, +10 to health restoration outside of combat, +20% to received healing effects) - sold by Garin from the Common Halls of Orzammar.
  • Ring " Key to the city"(+2 to all characteristics, +4% to the chance to repel hostile magic, +10% to received healing effects) - Council in the Diamond Halls, after finding five Codex entries in the residential areas of Orzammar.
Best Armor Sets in Dragon Age: Origins: , .

DESCRIPTION:
The mod adds a pack of weapons to the game, consisting of
two long swords
two daggers
teardrop shield
and two scimitars
The peculiarity of the mod is that scimitars (scimitars)
are a new type of weapon that has
own basic characteristics
Damage, Armor Penetration, Critical Chance and
Scimitars have a higher strength modifier than swords.
Scimitars have four slots for runes,
but their use increases character fatigue.
All weapons are made from unique material
"Damask steel of Antivan ravens"
characterized by reduced damage and
high armor penetration rates and
critical hit chance.
The archive contains two versions of the mod. Version 1.0 (inventory)
will add a weapon to the player's inventory.
Version 1.1 (container) places
weapon in container (corpse) in Bressilian Forest.
To get a weapon you must
will visit this location and find
"The corpse of the head of the Antivan ravens."
All weapons have fully working VFX effects.

4 slots for runes on the scimitar:

Container in the Bressilian forest near the entrance to the ruins:

Characteristics:

Background:
Little is known about the dangerous life of the Antivans
Voronov. Relationships within the guild have always been under cover
secrets. We only hear rumors about
the atrocities they committed and new victims.
This story will shed some light on their cruel world.
There is always fierce competition among the Ravens for
higher place in the hierarchy.
The losers disappear without a trace and their names are quickly erased from memory.
former comrades. Even the head of the Antivan Ravens himself, who unquestioningly
members of the guild obey, does not feel completely safe. Any minor
a mistake can cost your life. minute
weakness and now you are no longer the omnipotent head of the most influential guild of assassins,
and a nameless corpse, mutilated beyond recognition, thrown into the muddy waters
unknown river, to feed the fish.
Not long ago, two brothers appeared in the ranks of the Ravens -
twin They were particularly cunning, cunning and cruel. Worked
always together, took on the most complex orders and invariably reported on them
successful execution. Soon they entered
the number of elected, highly paid and respected members of the guild. The brothers stayed together and didn't get involved with anyone
companionship. Even seasoned crows looked at them with caution. Like
all the brothers dreamed of the highest position - of power and wealth, which
gives the post of head of the Antivan Ravens.
They have a carefully developed plan to achieve
your goal. Despite the fact that there were
two, they knew how to divide and correctly use what they had acquired after
eliminating competitors and the current head of the guild with opportunities and until the end of life
ensure a comfortable existence for yourself. Many of those who thought
brothers, standing on their way to their cherished goal, lost their lives.
One day rumors reached Antiva that the chief
competitor, the elf Zevran, was unable to complete his last order. Either he was killed somewhere near Lothering in
Fereldene, or betrayed the customer and surrendered to the mercy of the one he should have
kill. The brothers thought that the way
free and it's time to act.
However, it was not for nothing that the current head of the Ravens was famous for his cunning.
He had eyes and ears everywhere, insidious
the brothers' plans were no secret to him. He decided to act first.
The head ordered the brothers to come for the next
task. Handed them the same
dagger, sword and scimitar made of
special material, “damask steel of the Antivan Ravens” and explained that this set
weapons belong to the head of the ravens and pass from one to another along with
power over the guild. Crows recognize as leader only the one who owns everything
objects. “I decided to retire” -
he said to the brothers, “and I don’t see anyone more worthy than you who could occupy my
place. In Ferelden, in the Bressilian forest, in an ancient burial place near the ruins, lies
a shield made of the same material and with unique properties. You
must pick him up and bring him to Antiva. This will be the final test of your abilities and
will prove to the Ravens that you are truly worthy of leading them. There is nothing
the difficult thing is to dig up the grave and get the shield, but you have to return
only one of you. If you both return, the crows will kill you. How do you solve this
the problem is up to you.”
The brothers realized that the plan to lead the guild together had collapsed.
Respecting their laws, the Crows will not tolerate dual power. They will obey
only to the one who shows that he has taken possession of the entire set of wonderful weapons.
The brothers did not dare to openly oppose the head of the guild, because they were used to
act secretly, on the sly. There was nothing left but
go to Ferelden, to the burial place in the Bressilian forest.
Having reached the place, the brothers began excavations. How
As soon as they disturbed the burial, a ferocious demon appeared leading the horde
the living dead guarding the peace of the deceased knight. The brothers fought desperately, but
they couldn't kill something that had been dead for a long time.
The head of the Antivan Ravens watched the last battle
brothers from a safe haven nearby. Behind him hung the same shield,
for which he sent the brothers. Which
saved him from enemy swords and arrows for many years and had never been to the ancient
burial.
When it was all over and the dead, having done their job,
departed, the main raven of Antiva came out of hiding and headed towards the bodies. Collecting
damask weapon, he noticed that one of the brothers was still alive and looking at him with
a silent plea for help. Leaning over
over the dying, Raven smiled kindly,
fatherly smile. "Give me. You don’t need this anymore,” he said
he, taking the dagger from the hand of the wounded man. “You were so young... I wish I could live and live...” said the Raven,
cutting the throat.
A few days later, not far from this place, a detachment
The Gray Warden discovered the mutilated corpse of the leader of the Antivan Ravens. Throughout
it was clear that he was killed by werewolves living in the Bressilian forest. Two scimitars
two swords, two daggers and a shield, which are symbols of power over the assassins' guild, were
with him.
INSTALLATION
archive contains two
dazip file
Weapon_of_Antiva_Ravens v1_0_inventory.dazip (will add weapons to inventory)
Weapon_of_Antiva_Ravens v1_1_container.dazip (will add
weapons in a container
(corpse) in the Bressilian forest)
install only one of the options!
unpack the archive
drag the .dazip file into the daupdater program window (C:\Program Files\BioWare\Dragon Age Origins\bin_ship)
select it with the mouse
click "set selected"
authors:
Models and textures - Necrospawn
Conversion to DAO - Donor
Background - Donor
Translation - MiGran