Stalker Clear Sky: how to get to the cordon through the military. Stalker Clear Sky: how to get to the cordon through the military

Tunnel.. Radio signal... Merchant Sidorovich's warning about not the best place for you to appear - right in front of the military base. You will be greeted very friendly: a burst from a machine gun.

In order to survive, you have to run, run fast... It is best to act according to the principle: run to the shelter, wait until they stop shooting, run on. You need to first go down, and then run to the left, using first-aid kits and bandages as necessary. There is also an alternative option for passing the game Stalker Clear Sky on this site, for this you need to demolish the base of the military along with the machine gunner. If you kill a machine gunner, then while they are looking for a new shooter, the "death machine" will not shoot. This walkthrough of Stalker Clear Sky is applicable for later versions of the game.

After all that has happened, Sidorovich will get in touch: to express his respect and "invite him for tea." Along the way, you may meet a pack of blind dogs, which, apparently, will not mind eating you.

Sidorovich is in a dugout, not far from the village of stalkers. He is much prettier compared to Stalker: Shadow of Chernobyl, but his manners remain the same. Without completing the task for him, you will not receive any information. Oh, it's a pity you can't put Chaser's barrel to his forehead, and delicately ask him to tell about the stalker... He will entrust the following task.

MEET THE STALKERS BEHIND THE EMBANKMENT

Sidorovich received an order for an item in the Zone, which was found by locals and stalkers and was supposed to be freely (through corruption) transported through the military. But ... apparently someone from this triangle was not satisfied with the price of the transaction. The military shoot at any stalker, the stalkers hold hostage the commander of the outpost, and it is not clear where Sidorovich's cargo is located. In general, Sidorovich is in the jo ... Your task is to find the main stalker in the settlement and solve the problem by delivering the cargo to the merchant.

The stalkers hired by Sidorovich set up their camp behind the embankment, with the railroad on top. There is a passage through the embankment, on the way to which you will hear a call for help from stalkers who were attacked by the military. You can pause the passage of the game Stalker Clear Sky to help.

If you help them, you can pretty much replenish first-aid kits and weapons, as well as earn a reward and improve the attitude of stalkers towards you. You can also take an additional task to search for the detector.

At the base of the stalkers, Commander Valeryan will talk about a long and mutually beneficial cooperation with the military, who began to leak information to the bandits, and two stalkers were simply sold into slavery to the Garbage... The stalkers decided to take revenge on the warriors and captured the military commander, but they just don’t know what happened to they can’t do it: they can’t kill him, because Sidorovich’s swag is also covered, and they can’t let him go: the warriors will raze the village to the ground in an instant from helicopters ... In general, you will have to rake out the "Augean stables".

The conversation with Major Khaletsky does not go right right away: the goat, apparently, is rare ... He will offer you to slap the stalkers, but there are no options - just send him to hell, and rightly so. Okay, you will have to solve the problem from the other side.

You can take a task from a local merchant to help kill bandits, as well as get a reward for helping stalkers. And the local repairman has a task to search for flash drives with data. These quests will give you some money needed to complete Stalker Clear Sky.

The base of the bandits who interfere with trade so much is located nearby. There are few opponents and they are poorly armed, in general there should be no problems.

Valerian will offer a good idea. The fact is that the warriors, for the most part, are also not enthusiastic about Khaletsky. The commander of the warriors has only a couple of associates who will pull him out. If they are gone, Khaletsky will have to speak up. These associates, by a happy coincidence, are nearby at the elevator.

There is a small safe on the shelf near Valerian. It contains a modified Fora 12 pistol and cartridges for it.

When you get to the elevator, the fight should already begin. Just try not to kill the stalkers, and the military will not be so much. If you make enemies in the form of stalkers, then the further passage of the game Stalker Clear Sky will be complicated

After that, you will need to run to the ATP, where the second group of soldiers has settled. An excellent solution would be a maneuver to bypass from the rear: given the exceptional cunning of your manner and the stupidity of your opponent, it will not be difficult to kill the warriors. One of them has a flash drive with weapon upgrade data.

Climbing the ladder to the second floor of the building, you can get grenades, first aid kits, special cartridges (all this is in boxes, bedside tables, etc.)

After that, you can safely go to Valerian, who will interrogate the commander of the warrior in front of you, who will split and report that he hid the case at the Old Mill. He must be taken away. After talking with Valerian, you will be able to join the ranks of stalkers and get a Bear detector, antiradin, excellent attitude of stalkers, normal trade prices and automatically get yourself into trouble with bandits.

Until the problems with the bridge in Limansk are resolved, I advise you not to join other clans, since there is a serious conflict between Freedom and Duty, and you will have to deal with both.

The case is located at the mill, on the roof. To get there, you need to climb the stairs, which is located outside the mill. The cargo must be delivered to Sidorovich, who is already sitting on pins and needles: the prospect of throwing customers who can be very offended does not please him very much. Wow, this Sidorovich is a miser: he didn’t even give money. Well, at least he told me that the stalker who was looking for details is called Klyk. Fang did not find everything from Sidorovich, therefore he went to the Landfill, where they dug up a bunch of old, but quite working equipment. In general, you should keep the path there.

In principle, this passage Stalker Clear Sky at the Cordon location can be completed, but there is still something to do and profit from.

ADDITIONAL MISSIONS, SECRETS, ARTIFACTS

Now you can slightly pause the story passage Stalker Clear Sky and relax a bit. You can immediately give the flash drive to a local remaster and improve or repair equipment. Another flash drive can be found as purchased information (our money - your hiding places). It is located near the entrance to the tunnel to the swamps.

One of the artifacts is located near Sidorovich. To the north of Sidorovich there is a small camp of stalkers. To the west of it (down the slope) is a tree surrounded by anomalies. It is near him that you will find an artifact.


To the south of the tree lies a dead stalker, near which there is a flash drive with improvements in the cache, but it will appear there only after you get the information on the cache.

SPECIAL AID KIT

Here you can get a task to search for a special first-aid kit. This task must be completed quickly and immediately after taking it. Your target is at the military base, on the second floor of the building located to the left of the checkpoint. The first aid kit is in a drawer on a shelf above the table. But... The military will not let you in there - you will have to take out the checkpoint along with its contents, and then you will have to show your imagination in passing the Stalker Clear Sky.

The first option is to run very quickly, kill the warrior on the second floor, take it to the first-aid kit and jump off the wall.
Option two - an excellent entrance to the base is the building materials lying on the eastern side of the base, it is easy to get inside through them. In the barracks nearby, in a box near the TV, there are special cartridges for Kalash. It should be noted that half of the military has AS 96/2 weapons (a more powerful Kalash), which can be profitably sold and on which the sight is attached: A significantly higher price is at the dealer of neutral stalkers, so it’s better with weapons specifically for him. The guide will save you from a long and tiring walk around the Zone. This weapon deserves further modifications and will be able to serve you faithfully throughout the passage of the game Stalker Clear Sky.
The stalker who gave the task for the first-aid kit is a collector of rare items from the Zone. Recently, he learned that the stalker's machine gun - the legend is hidden at the ATP, but it is hidden very well. When you get to the ATP, you will not find the machine either on the first or on the second floor. The machine is in the refrigerator in the attic. You can get to the attic through the beams, from the 1st floor of the same building: go out into the open space with rafters, but without slate, climb the beams to the rafters, and through them through the hole in the slate enter the attic. To take the machine from the refrigerator, you need to go to the upper back of the refrigerator, you should be able to search it.
Very curious cartridges lie in the middle of the village of stalkers near Sidorovich - they are in a box, near the fire. They will be useful for passing the game Stalker Clear Sky

From the head of the Wolf camp, you can take 2 additional tasks.

HELP STALKER

In the first task, he will ask you to help a young stalker who wants to prove that he is a man. To do this, he decided to single-handedly kill a pack of blind dogs. You need to help him. When you see the grief of the stalker, speed up and try to get between him and the dogs. After you kill them, you need to return the newcomer to the camp safe and sound.

SAVE YOUR BROTHER

The second task will be to help the brother of the Wolf, who was captured by the bandits. The ransom for the brother is too big to pay, and there are no experienced stalkers in the village, so you are the last hope for your brother. The bandits sat down near the tunnel, behind the ATP. The bandits are not the strongest, so there should be no problems. Make sure you have one more weapon for Brother Wolf - without it he will refuse to go. Do not give him your machine gun, otherwise he will not even think about giving it to you when you get to the village. Alternatively, you can take Viper 5 from one of the bandits.

RETURN ITEM "MAGIC" VODKA

One of the stalkers will tell you that once there was someone, nicknamed the Chemist, who knew how to make vodka (to make moonshine?) with amazing abilities. The fact is that the Chemist is dead, but you want vodka. In general, there was still a cursed bottle, hidden under one of the wheels of the old diesel locomotive at the end of the embankment. It’s a pity, you won’t be able to drink it, and it’s useless for the further passage of the game Stalker Clear Sky, so it’s better to take it to the customer.

Sidorovich

Wolf

Nimble

Find item

Task plan:

  • Find the upgraded suit.
  • Deliver what was promised to the customer.

Deadline for completing the task: 1 day.

Nimble talks about a hideout of bandits with a modified jacket (Mail Jacket) in the tunnel east of the ATP and asks to bring it. He notes that the tunnel, according to the bandits, was chosen by a certain monster.

It is convenient to take the quest from the stalker immediately after receiving a flash drive from him during the task "Take information from the scout". Moving along the country road to the east of the ATP, the player will get to the tunnel. A pseudo-dog will be waiting inside him, which, apparently, the bandits were talking about. It is also likely that there will be blind dogs or flesh near the entrance.

Having taken the jacket from the tunnel, the player is free to keep it or take it to Shustrom, who at that time will sleep in the Novice Village in one of the houses.

fan

Defend the Rookie Camp from Mercenaries

A dozen mercenaries armed with TRc-301 appear from the side of the trailer near the Novice Village. You shouldn't pay attention to the words of the Fan about the camp defense strategy: newcomers will immediately join the battle as soon as the mercenaries appear in their field of vision. The player is left to destroy the enemy by any of their preferred methods.

After completing the task, you need to talk with the Fan if he survived the battle. Otherwise, search his corpse.

Reward: 2500RU.

Quests in S.T.A.L.K.E.R.: Clear Sky

Wolf

Help the stalker

Mutants will appear immediately after taking the task from the Wolf, so the faster the player reaches the Tramp, the higher the chances of the second to survive. When escorted from the Tramp, it is not recommended to move away a long distance: he will automatically die.

Reward: 750RU.

Rescue a brother from captivity

The quest is available after the case with the swag is returned to Sidorovich.

Shilov

Destroy the bandits

Reward: 750RU.

Reward: 750RU.

Reward: 1355 EN.

Stalkers

Return item: Lucky Detector

It is necessary to return, which the stalker threw into the anomaly when he acquired a new, more powerful detector. However, the purchase was unsuccessful: for three weeks, the stalker did not find a single artifact.

The "lucky" detector lies in the bushes, among the anomalies Springboard.

Reward: 550RU.

Return item: Special First Aid Kit NPR-21p

One stalker escaped from the bandits at the Junkyard, who chased him between anomalies, where radiation goes off scale. The stalker received a strong dose of radiation - the usual antirad does not help. Therefore, his friend asks to bring a special first-aid kit, which is used in such cases by the military.

The NPR-21p special first aid kit lies in an iron cache box on the second floor of a brick building at a military checkpoint. There is also an ordinary army first aid kit, which can be misleading. It is better to penetrate the checkpoint by walking on the left side along the fence. Through a fallen tree, you can get over the barbed wire, and then on concrete slabs to get to the territory of the checkpoint. However, it is unlikely to go unnoticed, so you will still have to destroy several military men.

Reward: 2500RU.

Return item: "Magic" vodka

Reward: 200RU.

Return item: Trophy AKM-47/2

One of the stalkers wants to replenish his collection of weapons with a unique model - Trophy AKM-47/2. This machine gun, from which the rarest mutants were killed, belonged to the legendary stalker, able to get out of any scrape.

The trophy AKM-47/2 lies in a cache in the attic of one of the ATP buildings. You can get there from the outside, climbing onto the roof along the beam. The cache itself is an inverted refrigerator. You can open it if you aim the sight at the top corner.

Reward: 1200RU.

(20 Votes)

Like the previous part of the legendary series, Stalker Clear Sky is full of surprises and surprises that the developers have prepared. One of these surprises for many players was the Swamp - Cordon transition. After successfully completing the mission and completing all the quests at the Swamp location, the main character needs to go to the merchant Sidorovich, who is located at the Cordon location. This can be done with the help of a guide stalker, however, the military may not like your appearance very much, the checkpoint of which is located just opposite the place where the main character appears at the location.

The military meet Scar with heavy fire from machine guns, so many players have a reasonable question how to get to Cordon through the military. Your ally in passing the barrier of the military will be the skillful control and speed of movement of the protagonist.

You will have to act ahead, so try to throw everything out of your backpack before a swift throw that can prevent you from moving quickly and reduces the character’s stamina, making it difficult to accelerate as much as possible. Almost at the very beginning of the movement, there will be a large stone in front of you, it can serve as a temporary shelter, but you should not linger there for a long time, as the bullets due to the ricochet can get your character there too.

Moving under a shower of bullets, try to keep to the left side and in no case do not stop. If you play on the master and can’t get through this place in any way, then we advise you to temporarily change the difficulty of the game to beginner, and after passing, return the previous level of difficulty.

It is worth noting that there is an alternative option for passing to Cordon, but bypassing the military. After moving to Cordon with the option described above, return back to the swamps, this can be done by reaching the end of the tunnel. Next, carefully study the map of the location, pay attention to the village above the Mechanization Yard, it has another transition to Cordon.

This path, although longer, is much safer. The main difficulties can be the renegades encountered along the way before the transition (they can be easily bypassed without engaging in battle), and after the transition, crossing the embankment patrolled by the military. The military under the bridge is not so aggressive and if you want to bypass them by jumping over the barbed wire fence at the top of the embankment, there is no difficulty.