The saboteur: guides and walkthroughs. Guide and walkthrough for "The Saboteur" Destruction as an art

Game: Platform: PC, PS3, X360 Genre: action, racing Release date: December 8, 2009 In Russia: December 3, 2009 Developer: Pandemic Studios Publisher: Electronic Arts Publisher in Russia: Electronic Arts / Track Exactly at the moment you won’t even guess whether the creator knew from Pandemic that his office would receive a chisel when he showed it to me at IgroMir. And after looking into his conscientious eyes, I just wanted to imagine how cool all this would be - stealth mode, plus the opportunity to wage war openly, plus a big city, plus all sorts of baubles and beauties - buying a gun, merit. Well, the core idea is - where there is fascism, the colors of life fade, the world becomes black and white. The free zones bloom and smell. How many exciting things can you come up with with such a find! To express the horror of war, to direct attention to a problem that, although it has already been erased, no one has reflected on it in this form. Color is a very effective thing, it increases the transfer of mood, the main thing here is to use it correctly... Do you think the developers managed to do this?

SIS... SABOTER!

Clog boobs

All thoughts about the depth of the undertaking were cut short at the very beginning. The game starts in a cabaret, a brothel, with (very good) naked breasts appearing first on the display. In the background of the scene, evening Paris is depicted, a woman shakes her boobs, dances, the camera rolls back, and a waitress enters the frame. Of course, he gets in with his tits, and later everything else arises. The hall is full of Germans, armbands with swastikas glow with a reddish flame on their sleeves. They pester girls, grab them in all sorts of places... Some kind of very accessible and impudent lure, perhaps things will become more serious later? I go through the plot and find out that my character lives in this brothel in a secret room. The entrance to it is through (guess)… a dressing room, in which there are always a dozen busty women. They stand, sit, put on makeup, twirl in front of the mirror, but no matter from what angle we look at the room, there is always a pair of free tits to catch our eye.

I think a lot of time and money went into this scene.

No, by God, I am all for demonstrating beautiful lady parts, but only in appropriate places. Things were hard in Paris in those days, but such brothels and cabarets really existed, so why focus on this? What sacred meaning is it for the main character to pass by 5-10 naked bodies from time to time? In Wolfenstein, we poked around in the basements - and nothing. The main idea already at the start conflicts with the implementation - why all these games with color and the claim to a deep meaning, when the player is lured by naked roundness from the very beginning? You can argue that this is just a funny effect - but, in general, identifying fascism with a color-sucking and life-sucking monster is already a claim; albeit not for the deep meaning, but for the presentation and image - for sure. It would be possible to do without this overflow, the main thing is to cram more boobs. In Heavy Metal: F.A.K.K. 2 the main character with very impressive breasts looked very organic - the whole setting there smells of madness. Elexis from Sin also looks appropriate, again, thanks to the world and the plot. And here... it's just boobs. At the same time, the matter is not limited to cabaret alone...

This is approximately how darkness is converted into light.

Let's go for a walk

The game tries hard to copy “Mafia” at its best. This is naturally a good thing. Large open areas, authentic music, gurgling and farting cars scurrying along cobblestone streets... but surrounded by low houses of old Europe. “Mafia” was impressive with its elaboration and details. In other words, if something is made, then everything is honest down to the smallest detail. If you hit a pedestrian, you will be imprisoned... if they catch you. They shot a policeman - they really want to drop you off, you just can’t get away. Well, three or four bullets were enough for the main character to give God a soul, so any ill-considered actions had to be avoided. It was this fanatical elaboration of everything that created the atmosphere. How can you not become part of the natural world?

Saboteur tries to repeat “Mafia”, but... not in everything. There is no smell of fanaticism here - our hero, as if Altair (AC2 has not yet been released on PC, because Altair), easily climbs the facades of all buildings, fences, whatever. At the same time, you can conquer the top right in broad daylight, when there are hundreds of passers-by and dozens of Kraut patrols around - no one just gives a damn.

Motor transport is generally ignored by others. You can drag a dozen people along the sidewalk at high speed, turning their bones into powder, and luckier fellow countrymen won’t bat an eyelid. Accidents? They happen here, but what's the point - the cars don't crash at all. Riders, in general, too. The damage model was abolished for the sake of ease - you can sit in the car’s cabin, escaping from the heavy rain of bullets, poke around back and forth, figure out the controls, but the car didn’t care about all the attempts of the fascists.

In the black and white lairs of the fascists, everything that explodes is marked reddish. Fatal error.

It is worth, however, to move or shoot one fascist in front of another - they immediately raise the alarm (the Germans, apparently, have absolutely no use for the captured French, so they allow them to be crushed). Features are already appearing here GTA. The higher the level we earn, the more fighters will come to kill us. Even tanks come to the most frenzied... But it was not in vain that I remembered GTA, because the tank trick works here too. We sit down, ride around, blow everyone up, but no one can do anything to us. Cool!

One thing is unclear - why then waste money, energy, and time on large empty locations whose residents do not respond to us? You don’t feel somehow involved in the story and the world. We are nobody here - except that the Germans care about us, and only because they are supposed to be shot at here.

Unlike GTA and “Mafia”, our main character does not have health bars - he is equipped in a modern way with a bloody sprinkler that waters the screen when too many bullets arrive. Yes, there are simply countless opponents here. Already in the first or second mission, destroying 20 machine gunners is a common thing, and for dessert - shooting a dozen flamethrowers. Our acrobat vigilante isn't embarrassed. One or fifty - what difference does a swastika make? Except in the amount of bright red blood, which contrasts very much against the backdrop of the evil German black and white atmosphere. I really didn’t think that the developers would play with the effect so inexpensively. But it is so. It's a shame.

Here they are - evil tits!

Tits act 2

I won’t tell you about the idiocy of the plot - in my opinion, it’s already clear that our main character, having taken a tank, can calmly walk all the way to Berlin, and later shoot Hitler right in the mouth from the main gun... but he has to return it as a matter of duty bottles of wine sold to the Germans. The level of fooling around is getting higher and higher, believe me.

But I didn’t want to talk about this, but about boobs. To hell with the cabaret, we all realize it, let it be. But why was it necessary to cram into the game five more girls of different sizes, who appear every now and then in the frame to show either a pretty face, or a piece of a face and tits falling out of the neckline? Evil German tits look especially funny. Their names are Franziska, they wear tight outfits and represent evil. That's the way it is, so know this: boobs aren't always a good thing. Good English spy buffers will help us fight the evil fascist breasts. Guess who will win?

And these are the good ones, but they are not visible here.

Trump goodbye

U Pandemic there was a good idea that could be implemented in a different way, to do something fundamental, to somehow play with the idea of ​​fascism in general. But, apparently, they invented it by chance - without insight, therefore, as a result, they are practically unable to leave at least some kind of mental and emotional trace. Pandemic- this is a farce, stupidity and idiocy under the guise of a stealth/non-stealth passage, a distracting black-white-color effect and, of course, many hundreds of amazing plump tits. And there is nothing else in it. And even the wealth of breasts did not help

from a sad fate. This is not a panacea. Oh, what a pity. Pros:
style and colors; movie clips. Minuses: farce; rave; cheap tricks; idiotic plot.

about the game rating system

Sabotage, sabotage, racing, hunting - in Paris during the Second World War there is no place for boredom. Another fuel depot flies up into the air, and we leave the “crime scene” amid the whistle of bullets - a typical situation for The Saboteur. The game is not limited to the storyline and can continue until the last “white diamond” on the map.

  • But this glorious city lives not only by war. Tired of the hard work of a demolition worker - entertain yourself with mini-games or take up collecting cars. If thoughts of sabotage and destruction haunt you, unlock various character enhancements, and Sean will become even more skillful and his explosions more powerful. Well, we will help you navigate.
  • Destruction as art
  • Car enthusiast's corner

Parisian secrets

Tales of the Colorful City

We've seen a lot of war games, but none of them have been this free and open. We have access to a huge city and its surrounding environs, where our freedom of movement is not restricted in any way. With the help of a machine gun, explosives and a very kind word, you can, from the very first minutes, begin to return the lost colors to the city and destroy enemy communications. freeplay is directly related to story missions, because the more free play targets (sniper towers, artillery, checkpoints) you destroy, the easier it will be to complete the tasks that take place in the city.

At the start of the game, most of the city will be shrouded in monochrome shadows. There is one way to return color to the city - by completing additional tasks (as well as some story ones). Remember that Resistance zones at alert levels 3-4 appear only in “colored” areas, and it is in your best interests to quickly “decorate” the city. It’s one thing when there are plenty of Resistance zones, and the nearest one is two steps away from you, but it can be really bad if you have to walk across all of Paris to get to it.

But this glorious city lives not only by war. Tired of the hard work of a demolition worker - entertain yourself with mini-games or take up collecting cars. If thoughts of sabotage and destruction haunt you, unlock various character enhancements, and Sean will become even more skillful and his explosions more powerful. Well, we will help you navigate.

They say that any work must be paid. But one day there will come a time when all the weapons will be purchased and improvements made. Then the hunt for contraband will not be such a gambling activity, and destruction will no longer bring delight.

And here the game achievement system comes to our aid. As a result, you can take possession of unique weapons or just some interesting thing that will make life easier in the future. So, what's the most interesting thing we have here?

    Party: Perhaps the most frustrating of the initial achievements is that you have to kill five enemies by throwing them from a height. The trouble is that in story missions you will perform this technique extremely rarely, so you need to specially work on flattening the fiends of Nazism on the ground. Find any tower and grab the fascist - the German will not have time to do anything, and you only need to throw him in the right direction. Reward— the “scatter the crowd” throw is available.

    Racer: the first non-story race is a real test. Not every car can reach the finish line in 80 seconds. I recommend using the modified Silver Claw, which we capture after winning the Rolf Becker race. Reward— Silver Claw is available in the garage.

    Explosive character: you need to destroy five soldiers of the Terror Company. These hefty, muzzled Nazis will be encountered in abundance during the Boiling Point mission, as well as in subsequent episodes. But if you are determined to leave the plot for dessert, there is an alternative way: grab a large gun and shoot at everything - when the alarm level rises to 4, the “terrorists” we need will appear on the streets, all we have to do is finish them off, and it’s done. Reward— the possibility of a “sudden strike” is available.

    This is interesting: There are strong guys in the Terror company, but they fall asleep forever from one grenade or five hits from a rifle with optics (two shots to the head are enough).

    Crazy: blowing up five units of Nazi equipment in 300 seconds is a simple matter, most likely you will get it when completing one of the missions, but if this does not work out, there is another way. Store any German car in the garage, then drive it to a safe distance and safely blow it up with dynamite. We repair this car in the garage and repeat the trick until five cars are destroyed. Reward- RDX is available on the market.

    Merciless Reaper: Five generals must be quietly eliminated. They are always in the company of two SS men, so we climb onto the roof and quietly remove the guards (if the alarm is not raised, new bodyguards will not be brought up); when the general calms down and stops fidgeting, we approach from behind and... But there was no need to work for Adolf! Reward- we will receive the “Touch of Death” attack. It will allow you to kill enemies, even if you are in the line of sight of other Nazis: Sean approaches the victim from behind and injects him with a syringe of poison - the Germans see the falling fascist, but the Irishman seems to be out of business! True, you still need to run from the crime scene - a yellow circle of suspicion will be drawn as soon as the dead soldier is discovered.

    Color the city: destroy a tank and a zeppelin during one alarm. Not as difficult as it seems if you know the right approach. We hijack a tank (preferably a Wolf or Panther) and raise the alarm. We shoot the first zeppelin we come across, leave the tank and... blow it up. The condition is met, and there is no difference whether the tank was your own or someone else’s. Reward— the “Tank Killer”, a powerful grenade launcher, is available on the market.

    Long shot: The easiest way to get a double kill is to shoot a patrol in the back (they usually go in twos) or sneak into areas densely populated by Nazis. One of the options is story missions, where battles take place indoors, because enemies like to attack in crowds. But I don’t recommend using towers and roofs - it’s difficult to take aim at two opponents at once in such a position. Reward- Terror Company sniper rifle.

    A real bully: blowing up ten Nazis with explosives in ten seconds is a worthy goal for a real man! Here another achievement will be very useful to you - “Reconstruction” (which allows you to plant explosives without fear of exposure). And then we find a crowd of fascists, mine them, detonate them. This achievement can also be obtained during the side mission where the Germans burn books in the Arc de Triomphe. There are a lot of enemies there, so there is a high chance that the mined area will claim enough lives. Reward- Explosions will no longer knock you down.

    This is interesting: Story and side quests are a great excuse to destroy free play goals. Even if Sean dies, but manages to destroy several towers, cannons or key objects, the buildings will not be restored during the second attempt. Achievements received are also not cancelled.

    Right of way: in the additional mission “Symphony of Destruction” we will be able to control a tank - this is the best way to destroy twenty enemy cars and unlock this achievement. It won't go away, even if they kill you afterwards. The alternative is to steal a tank outside of the mission and cause an apocalypse on the city streets. Reward— a machine gun becomes available for the Aurora.

    Most dangerous: To get this achievement, you first need to attract enough attention from the Nazis. The easiest way to do this is to walk around the city on a tank. You can hide from the fifth alarm level by hiding in one of two shelters - either at the top of the Eiffel Tower, or in the countryside at the burned-out Morini farm. Reward - you can use shelters at alert levels 4-5.

    We've seen a lot of war games, but none of them have been this free and open. We have access to a huge city and its surrounding environs, where our freedom of movement is not restricted in any way. With the help of a machine gun, explosives and a very kind word, you can, from the very first minutes, begin to return the lost colors to the city and destroy enemy communications. When there is an alarm, German cars only materialize on the road. To get rid of your pursuers, simply turn into a park or into the countryside - Nazi patrols do not move off-road. The method works at alarm levels 1-3.

Enemy of the people

Not everyone knows that in the game there is a whole series of negative achievements that take effect for some time after an atrocity - the murder of civilians.

    Fire from friendly troops(five civilians killed in 60 seconds) - shelters are closed for one minute. This punishment can often be received by accident, especially when escaping from pursuit, when you need to save your skin.

    Famous(ten civilians killed within 60 seconds) - shelters, backup, market and garages are closed for three minutes. This is a tougher fine, but it’s not at all critical, and it’s quite difficult to earn it “while performing your duties,” unless you deliberately put pressure on residents.

    Double agent(twenty Parisians killed in 60 seconds) - shelters, help, markets and garages are unavailable for the next ten minutes; Enemy Resistance lasts for ten minutes. This is already a challenge for real extreme sports enthusiasts, because in addition to other inconveniences, along with the Germans, the French from the Resistance will also be hunting for you - it is not easy to survive in such chaos.

Destruction as art

The car park in the game is extensive, and in order to collect a complete collection of cars, you need to try hard and comb the entire city. We will meet some cars on the streets of Paris or in certain plot places. And some rare cars are hidden somewhere in the city, and they are very difficult to find.

The achievements “Theft” and “Driver” are directly related to collecting cars. To get them, you need to save all German, civilian and racing cars. Now we will take a closer look at the places where you can find the rarest prototypes.

The only car in the game that cannot be saved. After all, this is one of the goals of free play that needs to be destroyed

Riding a Cruiser is an easy way to earn four stars. But the car usually doesn’t survive to the fifth

Some German cars can be found just on the roads. People often travel around the Arc de Triomphe Kaiser And Kaiser convertible. Combat jeep a patrol will appear and bring you as soon as you leave somewhere, and Bauer can be found near any fuel depot. Motorcycles ZP750 They stand at many checkpoints when leaving the city.

Some cars appear during chases. For example, at the first level of alarm we will be chased ZP750, and their place will be taken second armed jeeps. A powerful car called Cruiser-Gestapo we will be able to hijack during a level three alarm.

There are cars in the game that can only be found in one place on the map. Bulletproof Kaiser waits for Sean in the Trocadero area in one of the alleys; GS Gestapo parked near Gare Saint-Lazare; Bauer fuel tanker we find in Gare de L'est, southwest of the railway station, and armed Bauer tucked away at the crossroads of the Picardy and Champagne-Ardenne regions, next to a large building surrounded by a railway.

This is interesting: Rare cars can also be found during story and side missions. The Gestapo GS can be stolen in a mission with a wedding, and General Bockman is driving around on the bulletproof Kaiser - we can dress up in a Nazi uniform and steal this car, save it, and then blow it up to complete the mission.

Among civilian cars, the problem may be finding tractors And Palomino Sedan. You can find the tractor in Normandy or on the territory of the chemical plant (during the Wilcox side quest), but the Palomino is only unlocked in one way - if you win the mini-game that takes place in the Belle de Nuits VIP room.

There are two ways to open racing prototypes. During races in the countryside, we throw the driver out of the car that interests us and deliver him to the garage, and so on until we collect all the necessary cars. You can also take a stroll to Saarbrücken - there, on the race track in the pits, we will find Beta Romero, Altar, Beta Romero 12C And Delgado.

Silver arrow can be obtained during the mission to kidnap Aurora. And even if this quest has already been completed, you can return here at any time.

This is weird: You will receive the “Driver” achievement as soon as you open the penultimate car. For example, I got an achievement when I drove Delgado into the garage, but Beta Romero was still unassembled. This is probably a bug.

Heavy thing - armor!

A tank can only be stolen if there is no one inside. But finding an empty armored vehicle in Paris and the surrounding area is quite difficult - you can only find it in specific places. Namely:

    Tank Panther mod. III, armored car AR 33 And half-track vehicle you will find if you follow the country road leading north from Montmartre. Look around carefully.

    Flamethrower tank located in the south of Picardy, just above the third checkpoint, near the ruins.

    French tank Foucault hidden in the very center of Normandy, but keep in mind - it is fragile and battered, it can fall apart from the first blow, try not to catch the eye of patrols.

    Super heavy tank Wolf is located in the south of Burgundy, next to it is a Nazi fortification with a tower, a cannon and a missile silo.

Secrets of the big city

There are many secrets and tricks in Paris, as, indeed, in any city with unlimited freedom.

    Beware, evil Pandemic! The game developers could not help but leave a reminder about themselves. Go to the northeastern checkpoint, open the map and find the section of the road where it goes into the combat zone. As you approach this place, you will see a German tank, as well as several signs warning of danger. Take a closer look at one of the signs - it has the Pandemic Studios emblem on it.

    Highway Patrol. You can drive through the checkpoint only in a civilian or racing car and without disguise (if you are in uniform, there is a very high risk of exposure). If you approached the outpost and your actions were considered a “provocation,” quickly drive the car back a little, and then, when the Germans stop worrying, drive up again more carefully.

    Inveterate smugglers. Do you know what happens when Sean accumulates 99,999 units of contraband? He simply will not receive a reward for new destruction, but if he buys something on the market, the amount of smuggling will decrease.

    This is interesting: the Germans may notice the Irishman attached to the truck and raise the alarm. However, do not be discouraged when Sean is not in his transport - there will be no pursuit of him, and the Germans on foot will not cause much harm and will quickly fall behind.

    There are also practical benefits from such walks. In the city, you have probably often noticed how a German interrogates a civilian. But when the fascist sees Sean hanging on the back of the car, he is distracted from his previous victim and we are automatically credited with saving civilians, and the contraband is transferred to Sean’s account. You can repeat this ad infinitum, and you don’t even need to do anything.

    Where did I put the “red button”? If you planted hexogen, but then switched to another weapon, then for the first charge to explode, it is not at all necessary to plant the second somewhere. Simply press the "4" key, selecting RDX, and then again to switch to the detonator.

    Ruined castle. In the southwestern part of Paris there is the Trocadero district, where the palace of the same name is located. But in reality, it was destroyed back in 1937, and the Chaillot Palace was built in its place. However, the game contains precisely the old building, which simply could not exist during World War II.

    Accident on the road. To destroy the sentries who are preventing you from entering the protected area, first mine your car and park it near the Germans. Then plant a second charge somewhere and detonate them both.

    It arrived from where we didn't expect it. The easiest way to get hold of a German uniform: climb a tower and kick a German to death. And from such a height you can throw grenades with impunity - you won’t be noticed anyway, and in this way you can easily deal with the guards of important objects.

Paris is waiting for you - you can't let Nazi speeches come from every loudspeaker and tanks roam freely around. I hope this short excursion helped you navigate this dangerous but romantic place. Au revoir!

FAQ on receiving bonuses
1. Quietly kill five generals

In general, there is nothing complicated here, the main thing is caution and a pistol with a silencer :)
The main difficulty is that when you kill the bodyguards near the general, a zone of suspicion is formed, and other Nazis flock there. Usually, after the area of ​​suspicion resolves, they go away, but sometimes they remain, then we repeat everything again.
Note. a silent murder is only a silent blow from behind, a fist fight does not work.

2. Kill five Terror Company soldiers
Method 1(Quick and easy) This bonus can also be obtained at the beginning of the game. We go to the church, there are two anti-aircraft guns near it, we sit on any of them and shoot at everything that moves (or doesn’t move:)
The alarm level increases, and somewhere at level 3-4 the soldiers of the Terror Company come running. You may not even notice how you kill them :) I was surprised when I suddenly received this award :)
Note. This way you can earn another bonus - “destroy 20 Nazi vehicles with one machine.” Just fire at all passing Nazi armored personnel carriers and tanks.

Method 2(long) As you progress through the story, and especially at the end, you will meet a considerable number of Terror Company soldiers.

3. Destroy a tank and a zeppelin during one alarm.
The tank "Wolf" must be destroyed.

4. Blow up 10 Nazis in 10 seconds with explosives.
First of all, we take with us more dynamite and hexogen. For weapons, it is advisable to have a Tommy MG and a Tank Killer. We go to the “black and white” area and on some street (important - the street should not be too wide) and install dynamite and hexogen on it so that the explosion of one explosive causes the detonation of another.
The more explosives you install, the better.
Then we climb onto the roof of the house next to this road and shoot at the Nazis. We increase the level of anxiety by any means. The main thing is not to cause premature detonation.
Over time, many Nazis will gather near the building. When you think that there are already enough of them there, we detonate the explosives, which causes a chain reaction, and the Nazis fly to mincemeat.
If you did everything carefully, you will receive a bonus. The main thing is not to rush.

5. Get 10 double kills
Until recently, I thought that this bonus was the most difficult. But when I figured out how to get it, everything turned out to be much simpler. We create a zone of suspicion (you can throw a grenade, fire a weapon), the main thing is not to cause an alarm. Next, a Nazi jeep arrives, and three Germans get out of it. We take a sniper and find the most convenient position, of course, on the ground, and not on the roof (so that Sean and the two Nazis are on the same line), and take a shot. It is advisable to use Steiner with optics. That's it, you've done a double kill, now you just have to repeat this process 9 more times.

6. Destroy 20 Nazi vehicles with one machine.
The description is not very informative, so the question arises how to do this. To be honest, I didn’t fully understand this myself, but I still found a working method. We climb onto the anti-aircraft gun (preferably the one near the church) and raise the alarm. We destroy Nazi equipment and get a bonus.

7. Destroy five units of Nazi equipment with dynamite in 300 seconds.

Method 1. Similarly with the “blow up 10 Nazis” bonus, only here it’s easier to count
Method 2. In the “destroy the Nazi convoy” quest that Santos gives us, it is enough to place one dynamite on the truck, and everything will blow up, and you will receive a bonus.

8. Destroy 4 Nazi railway bridges
However, it’s nothing complicated, but sometimes an annoying bug happens in the game - when you need to plant a charge on the tracks, Sean instead starts waving his fists. The solution is simple - take the dynamite and put it in that place. The method works.

9.Collect all the equipment in the game
Here's a map for you

I in no way claim to be the author of the map.
Note. If you are too lazy to go to Saabrücken to buy racing cars, you can steal them from your rivals at the race.
You kick the Nazi out of the car, take it to the garage, load the last checkpoint (too lazy to drive back). Don't worry, the car will remain in the garage.

Paris, 1940. German troops have occupied the city and feel at home. The highest ranks of the army had a drinking party in a cabaret opposite the Moulin Rouge. For some reason, “The Red Mill” does not cause such a stir among them as the half-naked waitresses and dancers of “Belle”. Jazz, drinks, fun... Only one person doesn't enjoy the show while sitting at the bar with a glass of whiskey. A former mechanic and racing driver of Irish descent, Sean Devlin has long lost count, but he is not going to stop until he drinks himself into oblivion.

His solitude is disturbed by a stranger who remarks that no one drinks alone in Paris. The impudent Frenchman's name is Luc, and after threatening to be left without teeth, he gets down to business, or rather, makes an offer that Sean cannot refuse: give the fascist pigs a hard time.

Prologue

Set the heat

Luke leaves Belle and goes to the courtyard to the right of the establishment: here you can talk without witnesses. He suggests that Sean level the German fuel depot down the street, since the guards are drunk and there shouldn’t be any problems. First you need to get dynamite. There is a supply warehouse nearby, which is where the heroes will go.

In front of the entrance, two fascists mock a woman. Luke forgets about precautions and gets into a fight, Sean can only help him. A few blows and the way is clear. To go further, you need to quietly remove the sentry on the roof. Devlin is an excellent climber, so getting to the target and throwing it down is not difficult. Now I'd rather not let a couple of guards raise the alarm...

Boxes with a red mark contain dynamite. Taking it, Sean and Luke return to the car and drive to the fuel depot. The plan is simple: the Frenchman distracts the Germans with a truck explosion while the Irishman sneaks into the facility via a telephone wire. Planting the bomb won't take much time, but you need to find a safe escape route. Boxes near the wall are a great option to avoid being exposed to light.

Bang! There is no trace left of the tanks, everything is on fire, the Germans are in panic, and Sean picks up his new friend, and they return to Belle together. The evening was definitely hard, and it wouldn't hurt to take a nap for a couple of hours, especially since Devlin's closet is located behind the dancers' dressing room.

Better days

Devlin dreams about the events of three months ago. Then he just stopped delving into engines and became a racer, and the first competition in Saarbrücken was just around the corner. Sean had every chance of winning, because his senior comrade (and part-time sponsor) Vittore designed a unique auto masterpiece “Aurora”. All that remained was to bring him to Germany safe and sound.

Old friends, new enemies

Trouble found friends as they toasted to victory at a local bar. As soon as the Irishman remembered the famous racer Kurt Decker, he and his retinue went inside. First the German started talking about Mussolini, then switched to Jules' sister. A few obscene jokes, and now a drunken fight is in full swing. The friends were able to break through only thanks to their unity and the fact that they did not leave their back open. Sean even managed to kick Decker, who was lying behind the bar, and then he and Jules rushed out into the street.

Miss Saint Clair

There were already enough fascists outside, and friends would have rotted behind bars (at best), if not for an old friend, Skylar St. Clair, who was just passing by. The blue-eyed blonde instantly gave up the driver's seat to Sean, and the trio rushed through the streets trying to get rid of the tail. It was not difficult to do this, especially when going to the race track. As soon as the chase was over, Jules asked to be taken to the hotel so as not to feel like a third wheel, and Devlin and Skylar retired to the room.

In the morning there was no trace of the “Countess of York”, and Sean and his comrade got into the first car they came across and drove to the track. Vittore's parting speeches, the dazzling smile of Veronica (Jules' sister) and...

Advantageous position

The race begins. Almost at the start, Sean overtakes all his rivals, except one - Decker. He took the lead, and it seems that it is no longer possible to catch up with him. Nonsense! The main thing is not to lose sight of the German and fit into all the turns, which Devlin does with success. He becomes the first, but only leads for a couple of seconds: Kurt has an ace up his sleeve, or rather, a pistol, with which he shoots out the tire of the Aurora. Swearing loudly, Sean leaves the race, and the cup goes to the Aryan.

Sunday car ride

The Irishman is eager to fight again, but Vittore brings him to his senses in time. However, Devlin only pretends to be calm, and as soon as the mentor leaves, he and Jules decide to take revenge on Decker: the next day after the competition, the German’s car will be displayed on the pedestal, and if something terrible happens to it, the owner will be very upset. Neither Veronica's persuasion nor Skylar's words have any effect on Sean, and now they are on the tail of Kurt's Silver Arrow.

It's very difficult to win this game: Sean either gets drunk or stares at the girl.

He leaves the city, heading to the Doppelsig plant, where his car was developed. Decker carelessly parks it near a cliff, and the friends are left to climb over the fence and send the Arrow on a long flight. Oh, what a view! I wish I could see this freak's face now!

“This can be arranged, Herr Devlin,” a woman’s voice comes from behind. There are many rumors about this Nazi, but people are not mistaken about one thing: anyone who lets Francis this close will not live long.

Sean comes to with a bag over his head and tied tightly. Decker tortures Jules until he passes out due to pain shock, and then takes on his comrade. Kurt is not a simple racer at all, but a loyal supporter of the Reich, and now he just wants Devlin to admit to spying for England and hand over some Bishop to him. Irishman! In favor of England! Decker doesn’t consider this an argument and, in front of Sean’s eyes, unloads a gun into Jules’ head, and then knocks out the racer himself.

Darkest Night

Devlin comes to his senses before the German officer who came for him realizes it. A muffled groan and a neck crunch are heard, followed by silence. Over his friend's corpse, Sean swears revenge and runs out of the room. A minute later, he removes another Fritz, appropriates his pistol and goes out onto the balcony, where another fascist is standing. A heavy downpour will quickly wash away the blood from the floor...

Having climbed up the huge Doppelsig sign (which is surprisingly similar to the SS emblem), the Irishman quietly removes the sentry and goes down into the ventilation shaft. He accidentally overhears a conversation between Franziska and General Eckhardt: soon the Germans will march on Paris.

Stunned by this news, Sean climbs out of the ventilation, grabs the machine gun that lies on the table near the stairs, and fights his way to the exit. He doesn't even try to act quietly: it's useless.

From the fire...

A combat jeep is parked outside - an excellent means of escape. Devlin tears down the gates and rushes through the burning streets of Saarbrücken back to France, to the Vittore farm. The fascists are trying in every possible way to stop the Irishman, but he does not pay attention to them, realizing that flight is the best option.

...into the fire

Pyromaniac Day in France was celebrated on a grand scale.

It is much easier to fight shoulder to shoulder with a comrade.

When the drawbridge between France and Germany is behind him, Sean will realize that Franziska's words were true. The Germans set up roadblocks, set houses on fire and shot civilians. Screams and explosions are heard here and there, and soon Devlin reaches the farm. First, he kills two flamethrowers, then takes on the role of regular soldiers, using cover and shooting at the gas tanks of the trucks.

Finally, Sean deals with the officer who is holding Vittore at gunpoint, and runs inside the burning farm, where the Nazis are going to burn Veronica alive. Fortunately, she escaped with only fright, but she can no longer remain in the suburbs: Decker is looking for Devlin, and the Germans will definitely want to avenge their murdered comrades.

Under the cover of darkness, the company goes to Paris, where they can hide in the cabaret of Veronica and Jules' parents. Jules... All that was left of him were his memories and a photograph that miraculously survived the fire.

Saboteur Weapon

    Kruger pistol. The first and shortest weapon. “One” - it is “one”, with a little clarification. All pistols in the game have the highest accuracy of fire (with the exception of sniper rifles). This means that the pistol remains effective at medium distances, but you need to aim carefully - and preferably at the head. The damage is low.

    Gun. Resembles a Mauser, has higher damage and fire rate. A slightly better version of the Kruger pistol.

    A pistol with a silencer. It differs from the original version only in the ability to quietly eliminate fascists, but at the expense of lower lethal force. Either we put half a clip into the chest at once, or we aim even more carefully.

    44 caliber pistol. Or rather, not even a pistol, but a six-shooter revolver. The disadvantage compared to the Kruger pistol is the smaller number of cartridges, the advantage is greater destructive power. You don't need to aim too hard with this barrel.

    Executioner's pistol. This weapon is given after completing the main storyline. This is Decker's weapon, the most valuable of all pistols. The greatest destructive power, the highest rate of fire. The only pity is that by the time it is in our hands, pistols no longer play any role.

    Double-barreled shotgun. An exclusively melee weapon: this barrel has the largest blast radius and considerable firepower. In a fight, the ability to closely discharge both barrels approximately in the direction of the enemy and kill him is highly valued. The downside is that there are only two cartridges in the barrel. Even a quick reload does not help: the Nazis rarely walk in twos.

    Trench rifle. This is a weapon for medium distances; at close range, high accuracy and a peculiar sight interfere. In addition, it takes too long to recharge.

    Hunting rifle. Suitable for protracted positional battles at medium distance. For long range the accuracy is not enough, for short range the rate of fire is too low.

    Rifle-carbine. Not much different from the previous one, in terms of subjective feelings - nothing at all. Both rifles are not suitable for street fighting, which means they are used extremely rarely. Let's say, if you run out of cartridges and you have to pick up the nearest cannon from the ground.

    Steiner rifle. Essentially a trench variant with only a slightly higher rate of fire. There are no other significant differences.

    Carbine with optics. Sean's first sniper rifle in the game doesn't last long. Its zoom is not very large, and besides, you need to zoom in twice additionally. However, this applies to all sniper rifles in the game. Doesn't always kill with one shot. Only a hit to the head is fatal.

    Steiner with optics. It differs from a regular sniper rifle in its higher rate of fire, but otherwise is identical.

    Terror Company sniper rifle. The best long-range weapon in the game. This rifle cannot be taken away from the battlefield - you can only earn it through the achievement system. The most serious firepower in the rifle class; kills with one hit to any part of the body. Among other things, it has a twice as large magazine, a high rate of fire and a large supply of ammunition: with an improvement of 200 versus 80 for a regular sniper rifle (also with an improvement).

    Terror Company shotgun. The most powerful shotgun in the game, mainly due to its rate of fire and destructive power (at medium distances it always kills with one hit). Since the accuracy is high, this shotgun feels great at medium and even long distances. The only negative is that the ammunition is consumed very quickly.

    MP40 SMG. The first submachine gun in the game. Great for fighting multiple Krauts. At medium distances it is ineffective: you will have to spend a lot of ammo to kill someone. And this is with average accuracy!

    MP44 SMG. It differs from the previous model in its higher rate of fire and lethal force. Since this is the most common machine gun in the game, you can successfully use it until the very end - there will be no shortage of ammo.

    Tommy MG. American weapons have only one good thing - a larger magazine. And taking into account the impossibility of replenishing ammunition in battle, it is much inferior to the previous model.

    Viper SMG. This submachine gun is more suitable for covert operations: the noise level from its shots is low. Otherwise identical to the MP44, again subject to the inability to find ammo except at a gun store.

    MP60 of Terror Company. Once a player obtains this weapon, it becomes their primary weapon for the rest of the game. The highest destructive power of all barrels in this class, a very high rate of fire (you won’t be able to shoot a single gun even if you wanted to), and simply a huge magazine volume make the MP60 necessary in many situations, primarily in street fighting. The only drawback is that during prolonged shooting the barrel goes up a lot.

    Terror Company flamethrower. A must-have weapon in all World War II games, but still not effective in this game. It only works up close and requires a long “frying” time: all this takes too much time (which means too many missed hits). Although it can be valuable because it does not require recharging. He pulled the trigger and they shot until it was over.

    Killer of tanks. This name hides a grenade launcher. The most important advantage compared to the others is the ability to carry five charges (can increase with improvement). Sometimes quantity is critical.

    Siegfaust, modification 2. The second grenade launcher is convenient due to its increased destructive power, but there is also a drawback - you can only take two shells with you.

    Grenade. This refers to a fragmentation grenade. Effective only against infantry, not worth spending on equipment. Grenades in The Saboteur have a surprisingly short range.

    Explosives. The first weapon of any saboteur. It consists of bundles of dynamite that must be installed manually. During installation, Sean can delay the explosion in order to have time to move to the required distance. True, throughout the entire game this was never really needed - only in order to move away from the alarm zone in advance after the explosion.

    Bridge bomber. A special set of explosives for demolishing bridges. The set consists of five charges, four of which are installed on supports, and the fifth on the railway track.

    Hexogen. In fact, this is an analogue of explosives, with the only peculiarity that the charges do not explode immediately or after a certain time. Sean can place charges in different places and then activate them all at once.

Act I

Slaughterhouse

"What are you watching? I’m my own, my own...”

Sean wakes up. He's back at Belle, no need to run anywhere, no need to hide from bullets. The Irishman goes upstairs - you need to talk to Luke. They are discussing the explosion at the fuel depot, the Frenchman is making plans for the future, when suddenly Veronica intervenes in the conversation. She is a fan of Luke, has read all his books and is incredibly happy to meet him. But she did not come to show respect, but to report that the fascists went wild after the sabotage and began to arrest everyone who had even the slightest connection to the Resistance. Vittore was among those detained. The prisoners are held in the old La Villette slaughterhouse and will soon be shot. But this is not the worst: the partisans gave the British troops a tip on La Villette as an enemy target, and any minute there would be no stone left unturned.

Sean and Luke go to a canal near the slaughterhouse, which they can swim across to get into the makeshift prison. Quietly removing the guard, Devlin changes into his uniform and calmly enters the base. He goes on the right side of La Villette: there are fewer soldiers there, which means there is less chance that the disguise will fail. Going inside through the large gate, he knocks out the guard, picks up the keys from his body and opens the cell.

Luke appears out of nowhere. He is wounded and warns that an air attack has already begun. The whole company is hiding in the basement, none of them are affected by the bombing. But you still need to do something with the Frenchman, otherwise the wound will fester and there will be one less fighter for justice. Antibiotics are a rare commodity and can only be obtained in one place: the black market.

Bottle hit

But the fascist is celebrating something! The yard in which he was going to take a walk is well guarded and simply teeming with Krauts and civilians. The only way to get inside unnoticed is along the roofs and eaves. But Sean is caught stealing, so he has to get rid of witnesses, and only then hide in one of the local houses.

Santos is happy that the 1922 champagne has returned to him safe and sound, and Devlin receives medicine and an invitation to cooperate. He gives the antibiotics to Veronica and returns to Belle.

Thirty pieces of silver

At the cabaret, Sean meets Vittore. He says that he was caught for a reason: he was betrayed by an informant who was scheduled to meet with General Kleib not far from Belle. Where exactly is unknown, so it’s better to follow the fascist, and it would be nice to put on a German uniform.

“Either you kiss me, or...” - “The first option!”

The Irishman finds the general in Montmartre and, without making any sudden movements, pursues him to his destination. After a short conversation, Kleib leaves, and the “rat” wanders in the other direction. Sean doesn't even think about shooting, otherwise he'll run half a block away. He beats the informant to death and quickly leaves the crime scene. Vittore has been avenged, time to take care of himself.

Black market

Santos offered his services, it was time to use them. Before he allows trade with his people, the Irishman must prove his worth and also get some contraband that can be taken from the Germans. Santos' friend is willing to provide Sean with everything he needs for the task for free. And the goal is simple: to blow up one sniper tower, kill an SS general and blow up a checkpoint. Devlin does all this without being noticed: the general and his guards receive a grenade as a gift from somewhere on the roof, soldiers from the checkpoint run to the explosion, and at this time Sean plants explosives there. The task was completed brilliantly, the customer is satisfied, and Devlin can now stock up on the black market.

Grand theft of a limousine

Santos has one more offer: he will open all his garages to the Irishman if he steals a limousine from General Lutz. This scoundrel dared to buy a car from a competing company and now must be left without it.

Sean penetrates the rooftops into the yard where the car is parked. The soldiers are practicing target practice, so they don't even notice Devlin getting into the limousine. Only when they see that he is demolishing the gate, they sound the alarm, but the newly minted thief quickly escapes the chase and takes the loot to the garage near La Villette. Now you can hide and repair stolen cars all over Paris.

freedom or death

Luke sent a messenger to Sean with news: he is healthy and ready to continue the banquet. Not far from the slaughterhouse, the Germans are holding captive veterans of the French Legion who could become valuable allies. All you need to do is free them - no big deal!

Having arrived at the place, Devlin realizes that changing clothes is useless: the cells are guarded too well, it will not be possible to release the prisoners unnoticed. Understanding the complexity of the situation, Sean takes out the snipers on the towers one by one, blows up one of them so that the Nazis cluster together, and arranges a mass execution. The howl of sirens is instantly heard, but it doesn’t matter: the alarm can be turned off by lowering one of the two levers.

There is a long-awaited silence, and the Irishman opens all four cameras one by one. Commander Le Crochet and his men are immensely grateful to Sean, but promise to thank him later, and are now running to La Villette, where Luke has already prepared everything for the guests.

Every day the Resistance is becoming stronger, people are ready to follow their leaders, Devlin is no exception. From now on, they will come to help at any time, you just have to call.

Special Delivery

Burn books? Under the Arc de Triomphe?! Well, you're completely insolent...

Sean was so busy that he didn't even find time to talk to Veronica. Although asking “how are you?” It’s pointless - she’s crazy about Luke and spent a lot of time and energy trying to get him out after he was wounded. Now people call him nothing less than the hero of La Villette, but for what merits? So Devlin was just his driver?! Not fair...

Veronica cools the Irishman's ardor in time, asking for help: she needs to pick up the parcel and take it to the specified address. Nothing complicated, but a great conversation starter. It turns out that before the war, Luke was a famous French writer, and his family was richer than the royal family. The Nazis banned and burned his books and confiscated all his property.

This was not what Sean wanted to hear during the trip, but the information turned out to be quite useful. In the meantime, they managed to pick up the parcel and are now taking it to the recipient - to the SS headquarters. Veronica is not at all embarrassed by the huge number of Germans in the area. She smiles politely at the guards, goes inside, and a minute later runs out shouting: “Forward! Press!” A couple of seconds later there is an explosion; Devlin finally understands everything and drives back to La Villette. There will be a short but very unpleasant conversation with Luke.

Buried secrets

He understands everything, but remains unconvinced: a true patriot can do whatever he wants to save his country. The last thing Sean wants to do is bang his head against the wall, and Skylar sent word: she’s in town.

Ten minutes later, Devlin is already standing at the threshold of her house. The meeting is worth drinking, and Miss St. Clair hands him a glass of whiskey. He is very surprised that his girlfriend is still alive: getting out of Saarbrücken was very difficult. And why did Decker think that he and Jules were British agents? Unless he confused them with someone who was also at the races... Sean doesn’t have time to finish his thought: his eyes darken, his body goes numb - he falls into a deep sleep.

The Irishman comes to his senses in the old church. Opposite him stands a British man, dressed to the nines, speaks deliberately politely, and introduces himself as Bishop. This name has already appeared somewhere...

Whoever he is, Bishop has a file on Devlin in his hands: he is well aware of Sean’s sins and knows why his road to Ireland is closed. All this will burn in the fireplace if the racer agrees to help in one secret operation. Moreover, the Briton will hand over Kurt Decker to him. This is where we should have started!

The Nazis dug up something in one of the mausoleums at the Leshe cemetery. Now this “something” rests in the chest and should fall into the hands of British intelligence. Skylar has already found a loophole into the kingdom of the dead and is waiting for Sean. While he searches for the treasure, she will drive up the truck and prepare a retreat.

Once in the cemetery, Devlin immediately runs to the left and goes down into the underground passage. The path is clear, only in front of the exit there is a German soldier, in whose uniform the Irishman changes clothes. He again rushes to the left, climbing small crypts and walls, without catching the eye of the guards. In the end, he finds himself near a mausoleum, which is so easy to enter. After taking out the snipers, Sean literally runs inside and immediately jumps into the opening in the floor, again to the left. At the end of the tunnel, a small mess and a coveted treasure awaits him. It's time to do your feet!

Skylar's truck is already there, Devlin gets behind the wheel and breaks through to the exit from the cemetery. The Germans raised the alarm, but the blonde took care of that too: she prepared a trap for the Nazis, in which the Resistance fighters settled. After a lengthy shootout, the Nazis retreat, and Sean and his girlfriend hide the truck in the Belle garage.

Travel up the coast

It's time to deliver the goods to the customer. In Skylar's car, they quickly drive to a church in the suburbs, where Bishop and an assistant are waiting. The Briton is ready to fulfill his part of the deal: in a couple of hours, Decker is preparing to board the zeppelin, which is heading to Berlin.

Long live revenge

There's no point in flying so low!

Skylar left a gift for Sean: a German truck with an SS officer's uniform on the front seat. In the citadel where Kurt is hiding, a shipment of medicines is very much awaited, so Devlin is allowed through the checkpoint without any problems. To go further, you need to open the gate. Naturally, the Irishman does not have the key, but he does have dynamite: he plants it and runs back a couple of tens of meters so as not to get caught in the act. When the fascists relax again, Sean moves on and very carefully bypasses all the officers so as not to give away his non-Aryan essence.

The saboteur climbs the bell tower and quietly kills everyone who meets him on the stairs leading down. The corpse of the last soldier attracts the attention of the flamethrower, but Devlin realizes that it is better to hide and wait out the danger. Then he, just as decorously and calmly, reaches the zeppelin, takes one last look at the castle and thinks: “But you could have not bothered and just shot all these bastards!”

In the airship, Decker paces from side to side. He recognizes an old enemy in a disguised German, a struggle ensues, stray bullets hit the zeppelin's engine, and, contrary to schedule, it takes off and even catches fire. Killing Kurt becomes a secondary task, the main thing is to survive. Everything around is collapsing, Sean jumps from one platform to another, uses a thick cable to reach the exit, but there is only one parachute, and Decker already has it...

We've seen a lot of war games, but none of them have been this free and open. We have access to a huge city and its surrounding environs, where our freedom of movement is not restricted in any way. With the help of a machine gun, explosives and a very kind word, you can, from the very first minutes, begin to return the lost colors to the city and destroy enemy communications. The first hand-to-hand combat is very simple, the Germans offer almost no resistance. Starting from the second half of the game, it becomes harder to get uniforms, opponents fight like hell. However, not a single fascist can block Sean’s strong blows, and even less so with a knee to the head.

Act II

Sean was lucky: the airship was flying low over the water, and the waves threw the Irishman ashore. But the beach was not at all lucky: a fascist military base was located on top. Fortunately, Devlin quickly found a way out: he climbed the ledge on the left. Now he heads to the church: he needs to talk with the scouts.

But neither Bishop nor Skylar are there. Only the boorish Wilcox, who is dissatisfied with the failure of the operation. Well, yes, he knows better from behind the table! “To hell with it,” Sean thinks. - It's time to return to Paris. Veronica must be worried."

Indeed, she is very worried, but Luke is right there and does not miss the chance to show how caring and sensitive he is. He does not intend to talk about his personal life and immediately gets down to business: rebels from the western region want to join the Resistance, but to get there, you need to go through a checkpoint, and without fake documents this is impossible.

Whisper or scream

This car has an ace in the headlights. Two machine guns.

You can get them from Santos. Moreover, everything is already ready, but the trader demands a return favor: he was tortured by competitors from the German army, who supply cigarettes and booze cheaper. A supply convoy of three trucks stopped nearby, and they need to be sent into the air.

Having approached as close as possible, Sean sees several options: climb onto the house opposite and use the turret; dress in a soldier's uniform and lay dynamite on a fuel tank; plant a bomb in the car, accelerate and direct it straight into the center of the column. The latter is the fastest and most convenient solution to the problem, and after a series of explosions the Irishman dives into the Seine and escapes the chase across the water.

Santos is pleased, but the prices for documents have increased, and he demands 250 units of contraband in exchange for a passport. Resisting the urge to punch him in the jaw, Sean agrees to the deal. And since Santos’ “residence” is opposite “Belle,” Devlin decides to visit Vittore. The old man asks to forget about revenge, but in vain.

Prison Raid

Frustrated by the failed conversation, the Irishman travels to the western part of Paris. The head of the local Resistance, an elderly woman named Margot, is ready to cooperate, but she needs guarantees. As collateral for future business relationships, she asks Sean to get her best agent, Josef Braiman, out of jail.

He is well guarded, but, dressed in a German uniform, Devlin penetrates the roof via a telephone wire. He takes out all the snipers and sentries one by one, goes down and quietly kills two flamethrowers. Braiman is incredibly happy to be freed, but the most difficult thing is yet to come: Josef needs to be taken out through the main entrance without revealing his disguise to the Gestapo agents and guards. Sean knew that he would have to go in front of everyone, and he drove the car to the exit in advance. Miraculously not getting caught, he stuffs the agent into the car and takes him to Margot’s hideout.

One of the Resistance members gives Devlin a note: Luke asks for a meeting. The square where the Frenchman is waiting is terrifying: a gallows was erected on the monument for the partisans as an edification to everyone else. The order was given personally by Kurt Decker.

Heavy weapon

It’s impossible to get to it yet, but striking a blow against the Nazis is quite possible. Bryman learned that the Nazis had discovered one of the Resistance headquarters in the suburbs. There they are hiding women and children from the Gestapo, and the Germans are going to hit it with a siege weapon. There is no time to evacuate, you will have to act quickly: blow up the cannon using hexogen - an explosive with a remote fuse.

Sean enters the courtyard, climbs onto the roofs and runs towards the turret opposite the gun. There's no point in disguise, and the clock is ticking, so Devlin kills everyone he meets without even trying to be quiet. Climbing into the turret, he aims it at the cannon and destroys it along with a piece of the building. The end justifies the means, and the valuable RDX remains on hand.

Thunder on wheels

The SS General received a very warm welcome...

Bishop makes an appointment for Devlin out of town. He explains that Jules' death was not Decker's whim, but a necessary measure, because his friends had seen too much. The production of cars is a cover for Doppelsig; in fact, nuclear fusion research is being conducted there. The scout offers Sean another case and sends him to Skylar for instructions.

The task is not an easy one: to remove a person from a German train, and to derail the train itself. The target is Dr. Klaus Kessler, chief engineer of the secret atomic program Valhalla. When Sean and Jules were captured by Decker's men three months ago, they were standing on the roof of his laboratory...

Kessler's escape is not a simple kidnapping, but a carefully planned desertion. He is very important to the Germans and they would rather kill him than let him escape. This is why you need to blow up the train: the Nazis will think that the doctor is dead, and while they clear the rubble, he will already be safe in London.

The first task is to mine the bridge. Skylar drops Sean off not far from him, and he runs along the right side, and in front of the stairs he hides behind a huge boulder: the first “floor” is patrolled by a security guard, catching his eye is like failing the operation. Devlin sneaks up behind him, knocks him out and changes into his uniform. Now we need to set the charges, but the soldiers will suspect something is wrong when they see a colleague climbing the bridge. The Irishman quietly removes everyone and mines the four support structures. He plants the last bomb on the way, jumps into the water and returns to Skylar. It's time to meet Wilcox, he's waiting near the station.

Bishop's assistant learned that Kessler was being held in a carriage next to the locomotive, but before he could be taken away, the connection had to be cut off: no one should know what would actually happen on the rails.

Sean jumps over the fence and immediately bumps into a guard. The shape is just right! Having climbed onto the train, he immediately installs a radio transmitter and, jumping from car to car, goes towards the doctor. The disguise is revealed within a couple of minutes, but Devlin is helped out by cover and innate accuracy. When he passes by train stations, he hides between the cars: there is less chance of being noticed.

Eventually the Irishman gets to the locomotive and pulls the stop valve. He runs as fast as he can to Kessler's compartment, where a well-built man who has nothing in common with the image of the professor is already waiting for him. Sean realizes in time that this is a setup and kills the German with his own pistol. Methodical tapping and muffled moans are heard from the closet: the tied up doctor is there. He puts his passport in the dead man's pocket, and Devlin immediately pushes him out of the carriage, and after a couple of seconds he jumps out. It's time to go home, that is, to La Villette.

Luke is not at all happy to have guests, but after hearing Bishop’s name from Skylar, he becomes more than hospitable. The blonde and the Frenchman go off to discuss some business while Sean talks to Veronica. She categorically does not like Skylar, and Bryman also reported that the fascists had the whole city in an uproar because of the missing scientist. I wonder what Luke thinks about this?

Nothing! He is much more concerned about the Resistance, because people are joining and joining. And now I need to meet with friends south of the Seine, but without special documents I can’t get there. Santos, as usual, does not suffer from modesty: a new passport costs Sean 500 units of contraband.

South of the Seine

"Bitterly! Oh, something’s not right...”

In the south of Paris, a meeting is scheduled with Margot and a man named Mingo. But the location was chosen poorly, and literally a minute later the park was surrounded by Germans. The only chance to escape is to break away from the chase and get to Mingo's headquarters next to the old cemetery. Fortunately, it’s not far to go, and the chase is kind of unpersistent.

Having descended into the catacombs (nothing like a shelter...), Luke and company hold a meeting where they discuss how to get rid of General Eckhardt. A race next to the Eiffel Tower will soon be held in Paris to celebrate the Aryans, their cars and their talents. The general will be present at the Grand Prix, so his podium can be blown up, also getting rid of several major German officials. To do this, Sean needs to cross the finish line first and drive a car filled with explosives straight to the places of honor. And yes, Decker will definitely take part in the races.

Hijacker

At the end of his fiery speech, Luke asked Devlin to call on Vittore. The old man said that the only way to win the Grand Prix was on the Aurora, and Eckhardt kept it on an estate north of the city. It would be nice to have my “girl” back.

You can’t just get inside, and on the way Sean kills a fascist and changes into his uniform. The central entrance is well guarded, so the Irishman climbs the stairs on the right, leaving no witnesses. Finally emerging onto a large platform, he sees Franziska and General Eckhardt going down through a secret passage. Having knocked out the flamethrower standing next to him, Devlin plants hexogen, runs back to a safe distance and activates the bomb.

Inside, Sean takes out a machine gun and does not waste time on quiet murders: disguise will not help here. Having reached the stand with the Aurora, he lowers the lever and goes outside through an underground tunnel. Not far from the estate there is a wonderful little grape plantation where you can hide in the watchman’s house. The chase loses track, and Sean returns to Belle with a good catch, where Vittore and Skylar are waiting for him with new documents.

Boiling point

Before going on business, it is necessary to save Kessler’s daughter: the Germans are keeping her in custody, and without Maria the scientist will not fly to London. The prison became the Hotel de Ville square, or rather the town hall. Bryman detected conversations about the German special forces, the Terror Company - a meeting with him would be unpleasant.

Sean sneaks inside through several telephone wires, removes the Gestapo agents and goes down to the library: Josef warned that there was a secret passage there. The corridors are well guarded, but the Terror Company soldiers are not visible until the prison cells: they are guarding some important prisoner. Devlin tries to shoot only in the head, because the Krauts are dressed in armored suits.

Having dealt with the three, the Irishman releases the prisoner, but SS soldiers burst into the room, and the door that leads to Maria is locked. However, this does not stop Sean: he plants explosives in the boiler room, and a powerful explosion shakes the entire building. Through fire, a collapsing floor, a collapsing ceiling, and Terror Company, Devlin makes it to where Maria is being held, but the guards drag her into the elevator and take her to the roof.

Sean follows the same path; As soon as the elevator doors open, he immediately hides behind a low fence and throws grenades at the three “terrorists.” The girl is saved, all that remains is to take her to La Villette.

Lambs at the slaughterhouse

"Not gonna get us!" - “But no one is going to.”

The joy of the family reunion does not last long: someone followed Devlin and gave a tip to the massacre. The fascists are advancing from all sides, but the Resistance, led by Sean, Luke and Skylar, is not giving up ground. The Irishman actively uses heavy machine guns and grenades, and when a tank arrives, he first removes the infantry, and then places two charges of dynamite on it and hides around the corner.

The Germans retreat to regroup, Luke and Veronica decide to stay behind to give Skylar and Sean a chance to take the Kessler family to a refuge in the catacombs. On the way, the scientist is recognized at one of the checkpoints, but the experienced racer breaks away from the chase and delivers everyone safe and sound to Mingo.

Luke is already there too. One. Veronica was captured.

Dark Reign

The Frenchman is not going to save her: every person is now worth his weight in gold, you can’t waste yourself for the sake of one girl. Sean asks Bryman for help. As usual, he has already come up with a plan: a storm is approaching Paris, and German radio transmissions will be hampered. At this time, you can wiretap without any risk, the main thing is to be in time before the rain stops.

Moving across the rooftops of the Latin Quarter, Devlin plants bugs and removes sentries. He is only noticed installing the last, seventh bug, but the task has already been completed, and the Germans can shoot as much as they want.

Need several... or one

After hours spent on the radio, Josef found the right wave: Veronica and other members of the Resistance are about to be executed in the Palace of Justice. It’s better to get there on a zeppelin; there’s a gas station nearby. It is guarded by the Terror Company, flamethrowers and machine gunners, but Sean still manages to get inside. True, to the whistle of bullets and the howl of sirens, but it doesn’t matter.

He contacts Bryman on the radio, he does something with the enemy frequencies, and now the airship is waiting for Devlin. He is guarded by two "exoskeletons" and a sniper, but accurate headshots calm them all down. It’s much worse that there are two checkpoints nearby and all the soldiers can clearly see the intruder. The rifle comes in very handy, and when the Germans calm down, Sean climbs aboard the zeppelin and presses himself against the right wall.

Josef directs the airship directly to the Palace of Justice. Descending from the roof onto the platform, the Irishman kills the sniper and takes his position. The execution is just beginning, but the executioner is not destined to reach the first victim. As soon as the commotion breaks out, Sean shoots everyone who comes within ten meters of Veronica. It's time to get her out of there!

Bryman drives the truck, the girl sits in the front seat, and Devlin sits behind the turret. The escape turns out to be very spectacular, only the fighters spoil the picture, but the Irishman shoots them down. The friends finally break away from the chase and arrive at the headquarters in the catacombs.

From the ash

The number “1” is on the back for a reason.

Sean is not eager to help Luke, but he cannot allow Vittore to drive the repainted Aurora and die. Devlin knocks out his friend with a blow to the jaw and leaves him with Josef, Veronica's family and the Kesslers in the Belle, while he gets into the Red Phoenix and rushes to the Eiffel Tower.

Twenty-five cars take part in the Grand Prix, and the race itself consists of two laps. Only at the end of the second does Sean overtake Decker and his retinue, but the moment of triumph is overshadowed by a message on the radio: the Germans have broken into the Belle. The angry Irishman wins the race and jumps out of the car a couple of seconds before colliding with the grandstand. General Eckhardt is now history, and the foot of the Eiffel Tower will not soon be cleared of rubble and blood.

Devlin runs to Decker's car and escapes with it. He arrives at Belle too late: everyone is dead, and Vittore, before his death, says that Santos is the traitor. Damn huckster! It is his fault that the troops have now moved to the catacombs; the Resistance must be warned urgently!

    Sean's best friends are not Skylar, Luke and Vittore (although they are too), but cars. There are plenty of cars in the game, from rusty wrecks to racing cars. Get at least one sports car in the garage - this will make half the tasks easier, because the faster you drive, the sooner you can hide from the Nazis.

    Try to get the Gestapo to get the Cruiser. Firstly, it is armored and is great for long chases. Secondly, machine guns are mounted in the headlights. Really useful?

    Devlin has long been on first-name terms with rock climbing. According to him, he learned to climb excellently when he had to jump out of the bedroom of one of his girlfriends at three o’clock in the morning. The point is that, by climbing onto the roof or into the patio, you can easily hide from the Germans in some shack. You can also hide in a street toilet, in a prostitute's booth in the Red Light District (yes, there is one not only in Amsterdam) and passionately kiss a girl standing on the street.

    A green dot on the map does not always mean cover. It is quite possible that this is an alarm that can be easily turned off. If you are detected while entering a closed area, pull the lever and the sirens will go away.

    Although a fight and a quiet murder are equally good at preventing a fascist from sounding the alarm, it is still better to break necks carefully: a fight, even hand-to-hand, risks attracting unnecessary attention, and then your entire conspiracy will be covered.

    The Germans love to stand near fuel barrels, chemical tanks and ammunition depots. Of course, this can be used for your own purposes: a few well-aimed shots, and the Krauts will beautifully scatter in different directions.

    Somehow, Sean is able to call for help while he's near the road. Considering that there were no mobile phones in the project at that time, he most likely does this with the power of thought. It is better to use assistants not to break into some building, but as cannon fodder. Cynically, this is one of the best ways to get fascists to switch to someone else.

    Sabotage is a wonderful and well-paid thing, but if you want to do it correctly, do everything very quickly, without allowing the Krauts to come to their senses. And yes, don’t even think about spending dynamite and RDX on loudspeakers: firstly, the price for them is negligible for contraband, and secondly, most of them can be easily demolished by car without attracting attention.

    A great way to get away from being chased is to swim away. After completing the task, feel free to jump into the Seine: there were no boats in Paris, and the Germans were in no hurry to get into the water.

    Once behind the barbed wire, first of all take out the snipers. They are almost all-seeing and can be quite annoying.

    It is not at all necessary to spend money on a new weapon: it is enough to pick up a rifle or machine gun from the body of a killed enemy, and then replenish the ammunition in the same way or by distributing boxes with red and yellow marks.

    You can only change into the uniform of the officer whom you remove “cleanly”, without shooting. Shots can ruin clothes, and blood stains will raise a lot of questions.

    To fool the guards and sneak into some object unnoticed, distract them with an explosion. Grenade, dynamite, hexogen - it doesn’t matter, the main thing is that you are not caught doing a dirty deed, and the epicenter is as close as possible to the Germans.

Act III

"Here is the empire of the dead"

You cannot enter through the usual entrance; you have to go down the hatch under the lion statue in the park. There are a lot of Nazis here, but Sean doesn't have time for them: there's a whole army waiting for him inside.

“Darling, where have you been?” - “Running.” - “You are becoming predictable.”

The catacombs turn out to be a huge labyrinth of bones, graves and crypts, with fascists waiting around almost every corner, but grenades, gas cylinders and fuel barrels come to the rescue during every battle, especially with the participation of the Terror Company.

Ten minutes later, Devlin reaches the battlefield: the Germans have settled on one ledge, the Resistance on the other. The first shot is aimed at the gas cylinders behind the “terrorists”, a couple more go to the machine gunner and one armored infantryman. He has to jump on the ledges, several times the Irishman almost falls into the abyss, so he tries to stick to the wall.

Eventually he reaches the Resistance. People don't believe their eyes: they saw the explosion at the races and thought that... But there is no time for lyrics: Santos appears on the battlefield and offers Luke and Veronica to surrender in exchange for freedom for everyone else. He immediately receives a bullet in the eye from Sean, and is accompanied by several grenades.

While the Spaniard and his company were brainwashing themselves from the ledge opposite, the Terror company made its way to the rear of the Resistance. They blow up the passage, Luke is covered with stones, but after a short shootout, Devlin and Veronica return to him. There is no time to pull him out - everyone understands this. The girl hands Sean a gun... What nonsense! How is it possible!..

Boom! Veronica had another...

At the exit, Skylar and Wilcox are already waiting. They heard about the raid, but the main task is to return Dr. Kessler, who is now on his way back to Germany.

Deja Boom

The blonde intelligence officer prepared a plane on which she would land Veronica and Sean as close as possible to the Doppelsig. Everything must end where it began. It was as if the Germans were waiting for them: a pair of armored jeeps instantly arrive on the landing strip, and the Irishman and the brunette get into one of them.

With the help of air support, they break through all the outposts and demolish the factory gates. The Terror Company is on guard inside; Devlin only shoots them in the head and tries not to let them get close, especially the flamethrowers. After a couple of minutes of running around, he and Veronica find Maria Kessler: she is being held in the room where Jules was once killed.

The girls return back to the plane, and Sean continues his search for the scientist. He soon frees him, first taking out three Special Forces guards with his rifle.

Klaus is not going to escape until they destroy his sinister invention - a powerful cyclotron. While Kessler breaks down the door, Devlin hides around the corner and kills anyone who tries to interfere. In the cyclotron room, the Irishman and the professor simultaneously activate the mechanism, exposing its weak points, and Sean blows it up. There are armored infantry everywhere, but the cover at the top saves the heroes' lives.

All that remains is to get to the door without getting burned, without getting hit by rubble, and without getting shot by seriously frightened Germans. A couple of seconds before the explosion, Devlin and Kessler run out of the collapsing building. A flash - and all that remains is a memory.

Skylar waits on the runway and immediately lifts the plane as soon as everyone boards. In Paris, the crew is met by Bishop himself, and the blonde tells that the explosion at the Grand Prix had unexpected consequences: people all over the city rebelled against the Nazis and drove them to the Eiffel Tower. Decker is there.

Angel of Death

No, he definitely won’t have time to shoot.

Through the burning city, Sean and Veronica race to the tower area. The girl cannot go upstairs, now the people need her: after the death of Luke, the Resistance needs a leader, and she is perfect for this role.

Devlin rides two floors of elevators untouched by the explosion and ascends the stairs to the bar to the left of the second one. It seems the Nazis have gone crazy: there is a real morgue here! There are corpses everywhere, generals are shooting bullets into their temples, there are about ten dead people hanging on the ceiling, and a German pianist is playing a melody that would be just right for humming in a madhouse. Decker is upstairs, on the very top, third floor.

Sean catches Kurt executing one of his generals. The killer tries to shoot the Irishman, but there is a misfire. It's clear he's gone crazy, but he's right about one thing: if Devlin kills him, he won't be able to wash the blood off his hands.

So it is, but he must avenge Jules, Vittore, Victoria's family, Bryman, Luke and many others. The gun comes to life again in Sean's hands, and the last bullet throws Decker down.

No, this is not the end - everything is just beginning!

On disk: watch the walkthrough of additional missions.

Prologue

Give it some heat

So we're in a bar. Take a look around, you can wander around the hotel just for fun. We go outside, take the first car we come across and go to the man we met at the bar. His name is Luke, and he immediately offers to arrange fireworks for the Nazis. Let's get behind the wheel and get ready for our first anti-fascist adventure. The road on the map is marked in yellow - we are rushing right there.

However, it will not be possible to act peacefully and secretly - our partner will not be able to withstand the scene of beating his compatriot and will get involved in a fight. Well, let's practice our first fist fight. Try to deal with the adversaries as soon as possible, otherwise reinforcements will come running with firearms, and we will be in trouble.

Once the fight is over, we move towards the original goal. On the way we will come across several more Nazis, and one of them will be on the roof. Directly ahead is a restricted area, and if you enter it without permission, so to speak, the Nazis will raise the alarm. To prevent this from happening, we climb up the windows to the guard on the roof and throw him off the roof. Luke will run towards the two remaining fascists below, while we carefully climb down the windows and clean the faces of the enemies.

Finally, in one of the boxes we will still find the subject of our search - dynamite. We go back to the car, the next destination is the fuel depot. This is where the big boom needs to happen. Having climbed to the position that will be shown to us in the video, we wait for the explosion and while the Soldaten are distracted by the explosion of the tank, we climb onto the wire and descend along it into the base.

Inside the Nazi lair, you need to destroy the fuel tank. We set off an explosion and take off in a combat jeep that is parked two steps away. This is the only way to break through the Nazi barriers. All that remains is to pick up Luke and move back to the brothel. Congratulations friends, mission completed. By the way, the first fog has cleared - throughout the game you will often observe a similar process when performing particularly important missions.

Better days

Let's go back three months. We are in France, in Lorraine, which has become one of the stumbling blocks of you-know-what events. And we have to go just to the German border. The luxurious convertible won't come in handy just yet - our fellow travelers will travel in it. You'll have to ride the truck: it's moving - and thank you for that. Don't try to drive far, otherwise the mission will fail.

The trip will not be difficult. But you can admire beautiful views and suppress grazing cows. Or shoot Nazi border guards in the forests, thereby getting a machine gun. However, until it is useful, the Germans seem to let us through calmly at the border.

Old friends, new enemies

Boss Vittore is waiting for the main character in the bar. Let's go there. And we watch the cutscene that will take us into the fight. Do not take out a machine gun under any circumstances - you need to fight exclusively with your fists. The task is to kill six opponents in red uniforms. We don't pay attention to ordinary visitors. Well, after the massacre you can leave the bar.

Miss Saint Clair

On the street, persecution by the Nazis would continue. But a little girl will come to us - apparently, our old friend. Well, or not quite familiar. But let's get back to the chase. You need to go beyond the city limits, because within its boundaries there are German cars everywhere, and it is not possible to escape in narrow neighborhoods. Therefore, we accelerate as quickly as possible and rush towards the province and nature - our car is fast, we can handle it. Well, then we’ll take my cousin to the hotel, and that’s it. The National Socialists won't touch us anymore. But the girl will touch you. And we her.

Advantageous position

After a stormy night, it's time to start the race. However, don’t expect serious competition - as soon as we overtake a competitor, he will simply shoot out our tire and the mission will end.

Sunday car ride

However, we won’t let Decker go far. We jump into the car and follow the German, adhering to the permitted distance, as shown by the scale. We've already gone through this in all GTA-like games, and we'll do it here too. Soon the Aryan will reach the plant, which my friend and I decide to enter. Do not raise the alarm, but move without sticking out. Having climbed over the wall, we climb into the enemy’s car. We need to throw her off the cliff. Just have time to jump out first - you will have to do this long before the car approaches the cliff. The thing is that Sean takes a very long time to jump out.

Darkest Night

The hunt ended sadly. The brother is dead, and the world has become gray - only the swastikas are painted in the usual red colors. We move around the complex, “take out” two guards - one with the help of silent killing; And don’t forget to pick up the pistol. On the street, meanwhile, airplanes are heading somewhere on an industrial scale. Is it going to war?

We'll find out later, but for now we need to climb as high as possible and escape. You need to climb, focusing on the red lanterns - where they are, there is something to cling to. At the top we will finish off the guard, and then we will go down the stairs, where we will hear, in fact, all the Aryans’ plans for the war.

However, in just a couple of minutes we’ll get a machine gun ourselves and arrange a serious war for the nearby Nazis. There will be a lot of opponents - at first they will start jumping out one at a time and will not pose any problems, but the apotheosis of the battle will be a battle in a room like a museum, where a decent number of Germans will accumulate. We will have shelters to help us, looking out from which it is best to shoot the Aryans.

Finding ourselves in the fresh air, we instantly rush to a combat jeep parked at the perfect time. We get behind the wheel, break the hell out of the German gates blocking the way and head all the way to the border. But don’t expect safety there - the war has begun...

Then we rush to the farm - our friends are there. They don't have long to live if we don't hurry up - the decrease in their health will be clearly hinted at by the inexorably falling scale of their health. We grab the cannon, send Zoldaten to the next world and save our friends. But France will still fall:

Act I

Slaughterhouse

We are returning to “our” time again. Paris.

Luke and Veronica are waiting for us upstairs. During the video, we find out that our ex-boss was captured - so we are going to free him. Let's just hide the weapon at the exit from the brothel before we attract too much attention from... ahem, Nazi law enforcement officers.

Having reached the Saint-Martin Canal, we get out of the car. To get to the Nazis, you will need to pick up his uniform from an Aryan nearby. Moreover, this must be accomplished using a silent murder or a fist fight - shots will fail the mission. It’s also not worth ranting too much - we have limited time, so we move to the other side of the canal, it’s best to just jump straight into the water.

Having changed into a Nazi uniform, we move on, not getting too close to the Nazis - they will suspect and notice. We move in dashes - when there are no Germans around, we switch to running, and next to the patrol we switch to walking. Vittore is hidden inside the central building of the protected area - the slaughterhouse. We go around it from the back side and climb inside. The cage with Vittore is guarded by one guard - we quietly finish him off, pick up the keys and open the prisoner. The Allied bombing will begin and we will need to take cover. Thank you, gentlemen, but we were wondering how we would get out of the German cordon with prisoners “under our arms”?

Bottle hit

We're in the basement, safe. But we just need to treat the wounded Luke. This requires antibiotics, but they are not cheap - especially when it comes to black market traders. The merchant needs something in return - for example, expensive alcohol. Which can be grabbed from the Germans.

We leave the headquarters, then the slaughterhouse burned down from the bombing and meet Paris again. The owner of the bottle of champagne we needed threw a party at which, of course, we are not welcome, even if we show up in a German suit - Gestapo men are scurrying around, whose disguise will not prevent us from recognizing us as an enemy agent.

The best way to the treasured bottle is through the roofs. Getting a bottle is quite simple: you need to overcome two groups of Germans on your way. The first one blocks our path to the stairs and here we need to wait until the soldiers simply turn their backs to us, and jump to the ground as quickly as possible and head towards the stairs. You can no longer pay attention to the group next to the bottle itself.

After obtaining the item, searching for shooting cannot be avoided - you need to find shelter as soon as possible, which is located on the roof nearby. There is a small cellar where you can sit out. Afterwards, we carefully descend along the roofs away from the fenced area and go back to Santos. After meeting with him, go to the new headquarters and give the necessary medicines to the patient. And Santos was interested in our talents, by the way.

Black market

So, it's time to visit him again. After all, we need connections to obtain various weapons and other amenities. The first gifts - explosive ones - will be given to us for free. They can be used for their intended purpose by blowing up a Nazi tower two meters from the point of sale. From the retail outlet we immediately climb up the buildings to the mark on the map and climb onto the tower. You don’t have to touch the Nazi sniper at all - we’ll just install a detonator and let him blow himself up along with his post. You don’t have to run very far from the tower - just leave the platform itself. Next we need a Gestapo general who walks around surrounded by two guards. Masking, in principle, is useless - after the shot, Sean will be spotted from almost all the towers, so we shoot at the general and his two guards, and then run away from the red zone. The last target is an armored car and to explode it, it is better to change clothes this time so as not to provoke the Germans guarding it. For this purpose, some Fritz hanging out alone nearby will do.

We return to Santos. Now we can buy ammunition from traders, as well as destroy towers and everything for which money is given.

Grand theft of a limousine

We continue to cooperate with Santos. He was offended by an important German general who purchased the car not from Santos, but from a competitor. We are required to steal a luxury car, for which we will be able to use all the Santos garages, which are a dime a dozen in the city.

It's not far to go - the limousine is hidden in a "spiky" zone. To get there, you don’t need to be too tricky - changing clothes or getting through the roof is not necessary. We grab some car passing by, smash the gate and rush towards the desired “car”. Just be vigilant - as soon as the alarm is raised, one of the soldiers will rush to drive the limousine to a safe place. Don't let him do this, but get behind the wheel first.

Thirty pieces of silver

We need to take revenge on the traitor, because of whom Vittore was imprisoned. To do this, we will follow the general, who will lead us to the informant. There are two options for completing the mission. The first is to follow the general from beginning to end, that is, until he meets the traitor. The second option is to kill the general on the sly and take his uniform. The murder must be carried out when we disappear from the sight of the Germans guarding the amusement park. The second option is easier and faster, since the general is constantly looking around - apparently he has a persecution mania. However, one way or another, the traitor himself will definitely have to be killed in the end. Decide the general's fate yourself.

freedom or death

We go to the place of imprisonment of anti-fascists. They hide them in a well-guarded camp, in which Gestapo men scurry around here and there, so the disguise, you know, won’t really help. It is best to proceed as follows: get a disguise and immediately run to open the prisoner. Sooner or later we will be declassified - but we, not paying attention to the heavy fire, run to the cage. Once we open the first one, we will need to save several more. Well, then we just run far away from the Nazi hordes.

Special Delivery

It's time to go for a ride: with a girl. We need to deliver a package for Luke. We select a nicer car and go on a trip - we will have to drive to different places. When we approach the house guarded by the Germans, drive away. Veronica will jump out in a couple of moments and the building will explode - if our transport is too close, the car will simply fly into the air. And the protagonist will have to look for a replacement, while the alarm will already be announced.

Buried Secrets

The time has come for mysticism, even this will delight us with The Saboteur. We should stock up on uniforms for the mission, otherwise the countless number of Nazis on the territory of the cemetery will quickly turn us into cutlets. We penetrate into the mausoleum through the drain. There we do not pay attention to the Nazis, but boldly move towards the mark on the map. The mausoleum is located on a hill - it is best to move there directly, jumping on tombstones and crypts.

There is no point in hiding in the mausoleum itself, so we simply jump inside the catacombs. Inside are several soldiers who can be dealt with using firearms. The main thing is not to miss the flamethrower, he shoots the hardest.

After the box falls into our hands, and then into the back of the truck, we flee from the cemetery. We immediately turn left and follow the paths. Outside the cemetery, the chase will not end - Nazi patrols are scurrying around everywhere, from which you cannot tear yourself away. In addition, elite SS troops will begin the pursuit. There is only one way out - to break through to the street barricade that the Resistance has set up and repel the Nazi attack. We rush to the ambush, not paying attention to our pursuers. We stop the truck on the spot and fight back the Nazis. It will take a long time to shoot. Keep an eye on Skylar - she can be accidentally killed, so it's better to stay close to the girl. Sooner or later, the pressure of the Germans will dry up and we will have to bring the cargo to the final destination in peace. This mission will end.

Long live revenge

The reward has been received - that is, you can take revenge on Decker. First, let's take a truck - without it, it's better not to go into the tower from where Mr. Decker's airship flies away. We don’t stay long near the checkpoint - the recognition bar will begin to grow and if you stand still for a long time, the Krauts will detect the saboteur. So as soon as the entrance is open, drive towards the tower.

To get into it, go around the building on the left side. Don’t even go to the right - the Gestapo are there. We climb as high as possible - to the zeppelin. You will have to climb one of the turrets, since all further exits will be closed.

The Fritz, however, will not be around - so you can climb up calmly. The final goal is to climb into the open window almost at the very top. You can start shooting only when you are inside. The machine gun will, of course, be useful to us, but there aren’t too many enemies, so they won’t pose any problems. But in front of the airship itself there are plenty of adversaries - the main danger is posed by flamethrowers and stationary machine gunners. Covers plus shooting at barrels will pacify them forever, however.

On the zeppelin itself, due to Decker’s fault, everything is on fire and is about to explode to hell, and we still need to take revenge. Run along the platforms and jump - you will have to jump quite long distances. Don't be afraid, Sean is much less afraid of fire over long distances. We will reach Decker after a “ride” on a rope, but a direct fight will still not take place.