Wasteland 2 eastern greenhouse. Miscellaneous. AG Center and Highpool - an important note

Complete Wasteland 2 walkthrough and brief review (latest beta 39080 from 04/18/14). p.s. A new beta 42098 has been released. I will add a walkthrough soon.

When you purchase the game through Steam, you will receive the original 1988 Wasteland game. It was from her that the creators of Fallout drew inspiration. The only downside is that the game has not yet been localized into Russian. In this article, I will translate all the main plot points so that you understand how to play.

Bugs and glitches

The game is still in beta, so there may be various glitches. The most critical of them:

  1. Black screen at startup, glitches with the mouse (it looks like a problem with full screen mode). It is treated with a combination of Shift + Enter or Ctrl + Enter. Next, in the settings, explicitly set the full screen mode.
  2. There are ammo for the weapon, but the player does not see them (says no ammo). Remove the weapon from your hands to inventory and take it again.
  3. Some quest may not count

Game process

The game mechanics and style of Wasteland 2 are generally very similar to those of Fallout, Fallout 2, and Fallout Tactics. The originality is that the game has a different dialogue system, new skills and characteristics, and the game mechanics have been slightly changed. Otherwise, it's the same classic Fallout with modern graphics, a different storyline, and slightly reworked gameplay.

The game takes place in the near future after a nuclear war. The whole world is a radioactive desert. In some places there were small settlements of surviving people.

At the beginning of the game, you can create a character or choose a ready one.

The characteristics of the hero are divided into Attributes, Skills, Personality and Appearance.

What skills are better to download

The skills your hero needs are Leadership, Hacking, Toaster Repair, Energy Weapons.

Almost at the beginning of the game, you will have partners with skills: Medic, Surgeon, Repair, Computer, Brute Force, Gunsmith

From combat you will have: a couple with the assault rifles skill, 1 sniper, 1 with a shotgun, 1 with pistols and heavy weapons

Player Attributes

Coordination. A well-coordinated ranger has grace, soft touch, and good motor skills. Affects the ability to avoid traps and attacks, opening locks, and also improves aiming.

To action points during combat

Required for some ranged weapons

Luck. Some rangers have a natural advantage. Bullets fly past them, their attacks always find the enemy's weak point and they find more things than everyone else.

To Critical Strike Chance
+ to critical hit chance in hand-to-hand combat
+ chance to dodge
+ to the chance to get additional CON per level (get more hit points)
+ chance to get extra action points per turn (during combat)

Awareness. A ranger with high awareness notices every detail of the world around him. He is difficult to surprise or spot in an ambush, and can often be one step ahead of his enemies.

Initiative in battle (speed of recharging action points during combat)
++ chance to dodge
++ to critical strike chance in hand-to-hand combat

Strength. A high strength ranger is able to hit hard, carry more things, take more damage, recover faster from heavy injuries, and use heavy weapons.

Maximum number of lives per level (CON per level)
+ base melee damage
++ to carry weight
++ starting number of lives
+ number of action points

Required for some melee weapons

Speed It's not just how fast a ranger can run. It's also his reflexes and reaction time that affect his initiative in combat. The faster the speed, the sooner the ranger can react.

Battle speed (how many action points are spent on a particular action during the battle)
++ initiative in battle (speed of recharge of action points during battle)
+ number of action points

Intelligence. Intelligence allows the ranger to learn and process information efficiently, giving him early access to a wide range of skills and the ability to master them quickly.

The number of survival points a character gets
++ ability to read high level books
+ number of action points

Required for some advanced skills

Charisma- the connecting force of the personality of the ranger and his perception in society. People will react more friendly to a ranger with high charisma and may talk about things they would otherwise not say.

More skills than in Fallout. They are divided into three categories - combat, intellectual and general.

Combat skills include:

  • assault weapon
  • stabbing weapon
  • blunt weapon
  • fists or brass knuckles
  • energy weapon
  • pistols
  • heavy weapons
  • shotguns
  • sniper weapon
  • automatic weapon

Improving these skills affects the aim of shooting, critical strike chance and damage.

Intellectual skills include:

  • deactivation of traps
  • work with computers
  • demolition worker
  • field medic - adding HP (lives) using different medicines
  • lockpicking
  • safe picking is a separate skill for safes
  • repair
  • surgeon - resurrect a deceased team member and cure poisoning
  • repairing toasters - the skill was added, it seems, for fun. You can find a broken toaster at the location, from which something useful + experience can fall out with a successful repair.

General skills include:

  • communication with animals(literally "animal whisperer or gossip") - not available in beta
  • merchant (barter from Fallout) - reduces prices when trading
  • brute force - the ability to break and destroy inanimate objects
  • gopnik - get your way using threats
  • lick - get your way using licking
  • leader (leadership) - does not allow your allies to lose control during the battle (Lost Control), i.e. act on one's own
  • traveler (survivalist) - the ability to avoid random encounters
  • perception - the ability to find interesting places in the wastelands while traveling
  • cunning - get your way using your knowledge
  • southwestern folklore- not available in beta
  • gunsmith - can maintain, repair and upgrade weapons
  • secret skill- not available in beta

Personality and appearance

Here you can choose:

  1. Gender male/female
  2. Name and age from 16 to 99
  3. Religious views: Atheist, Buddhist, Hindu, Aboriginal (apparently the local religion), Jewish, Mormon, Muslim, Sikh or nothing to specify
  4. The brand of cigarette you smoke: Bones, Coffin Nails, Nico-Pops, Red Rooster, Styx or don't specify anything. If you specify, you will have a pack of cigarettes of this brand. The character can smoke them
  5. Nationality: American, Chinese, Mexican, Indian or Russian
  6. Below you can write your biography

question how to go to jail in wasteland 2 set of players. Indeed, there are very powerful turrets at the entrance, followed by mines. A problem that is not so easy to solve.

There are two solutions to this problem. Peaceful and... no. Let's start with conflict.

First, the turrets can be destroyed with a robot. True, you will have to find a caterpillar for him, and those that fall out of defeated robots are not suitable. We need to get to the hangar in Damonte. There we are looking for a box that stands behind the back of the synthetic, in which the treasured caterpillar will lie.

We find mines with the help of a character with high perception, as well as a high skill “Keep eye. If you have a scout character with these skill values ​​of 10 and 44, then it should be enough. Unfortunately, clearing the mines will not work, even a character with a high value of the required perk will not be able to cope with this.

Secondly, there is armor of the 6th level, which the turrets will not be able to penetrate.

And now about peaceful ways to get into prison.

On the right side of the location there will be a couple of buildings, look for a task to fix the well. If there is a technician in the team, then be sure to repair it. Then we speak with all the inhabitants and move towards the checkpoint. They will ask you for money. If paying you is somehow out of hand, then bypass the scorpions through the left settlement. There you will find a crane, by cracking which you can move the container and free the entrance to the cave. If you want to solve everything peacefully, then you should not kill scorpions. Go stealth, but you still have to fight once.

Cunning pig.

Not far from the entrance to the prison is a corral with pigs, carefully inspect the fence for holes. We increase them and get into the corral itself. It is best to look for them in the northern part, so all the pigs will run away to the farmer and you can go unnoticed.

Ranger Citadel Home

The game begins with the fact that General Vargas at Ace's funeral gives us the task to search the place where Ace's body was found, find his diary and find repeaters. Ace was given the task of placing repeaters on three radio towers and picking up the signal. Ask him for more details and he will mark on the map where the desired radio tower is located on the map. In a conversation with Vagas, you can use one of the conversational skills (unless, of course, you have pumped them, at least with one of the characters and are talking to them), and then he can immediately let us into the citadel.

After talking to the general next to him, pick up the shovel. For now, we're not allowed to desecrate ranger graves, so don't dig them. Go to the citadel and if you have enough communication skills talk to the major at the entrance, he will give you a shotgun and ammo. Before entering the global map, it is unforgettable to dig holes and take Angela Det to the team.

At the exit, answer the radio signal. On the radio, you will be given additional tasks and so on. Also, the global map will be hidden from you and moving along it you will gradually run out of water and accumulate radiation. Click to move to the radio tower.

radio tower

Note. to the map

  1. Enter exit
  2. Ace's star is located
  3. Ace's bloody remains
  4. The radio tower itself
  5. Ace's diary page
  6. Traces of blood and oil
  7. plastic leg of the robot, give it to captain Ethyl Mercaptan in the citadel, get a lot of experience
  8. a cave in which there are repeaters and another page of Ace's diary. Also, the robot, if you hack it, we get the detail of the synth
  9. Toaster opening it I got a can of Aerosol paint, give it to the territory of the citadel (see point 7) we get a book +1 melee
  10. Secret doors can only be found with perception 5. Inside in a crate I found an amulet that gives +2 leadership

Move forward along the road you should come across the star of the ranger Ace. Going further we will meet Spike Alpha. He will demand a fee for passage. He can be paid, the gang can be destroyed or the communication skill can be used. I used the ass licking skill and it marked a new place on the global map " mysterious temple“If we go there, we get + 1 skill. The radio tower can be repaired using the skills of a computer engineer and hear the signal in the form of Morse code and beyond the signal. Report on the radio that you found the radio tower

Examine the territory of the tower and find the page from Ace. Next, head to the cave, the entrance to which is located on the right at the top of the map, there will be a toad inside, destroy it and pick up the found repeater, diary page, inspect the robot without a leg. After that, a label will appear on the world map " rail nomad camp". Report the find by radio. You will open new labels SH-center and Highpool. You will be asked to bring the part of Ace's killer - you can see where the robot's leg lies on the map.

Also look around other caves in one of them there will be a skill bonus for the team and there will be a secret cave that can only be entered with intelligence 5

SH center

Ruined CX Center outside

Note. to the map

  1. enter exit
  2. Kathy Lawson will be here if you didn't help.
  3. purple liquid
  4. entrance to the central complex

After you leave the area of ​​the radio tower, you will receive two signals for help from the SH center and Highpool, you have to choose who you will help. I went to the CX center. Explore the territory, destroy larvae and flies, also do not approach red plants, but destroy them from a distance or go around. At the top of the card from the intercom, we will be addressed by Katie Lawson. Talk to her and she will open the door to the central building.

We talk with Kathy, she will ask us to save the scientists and stop the spreading infection by collecting 10 fruits. She will open passages for us further.

destroyed central SH complex

Also talk to Matt Forrestal for him it will be necessary to find a fungicide to cure him. After going left into the corridor and going through the door to the left we will meet Dr. Rosa. Be sure to talk to her, she will ask to join our team and will open some closed doors for us. Go further along the corridor to the gateway. On the way, you will meet a girl who is infected; you can destroy her. The rose will open the passage to the greenhouse for us.

Going inside the greenhouse, you will see how the infected and the flies surrounded 4 scientists, save them until they are killed, engaging in battle with the enemy. After that, destroy the fruits from a distance and collect the fruits inside them. Give them to Kathy. Then she will ask us to solve the infection problem. After that, go to another greenhouse, where the plate we need is located. Rescue Giulio who was attacked by rabbits. After you have cleared the CX and completed all the tasks described below, you can insert the repeater into the satellite dish and go to Highpool.

Central basement

mushroom caves

Go down the central corridor to the basement of the complex. There will be a computer inside if you have enough computer hacking skills, then you can hack it and open all the gateways at once, if not, you will have to unlock them one by one. Defeat the enemies and go into the caves, then turn left into a small laboratory, behind it there will be a door that you can break open or talk to the Skinner who is there, he will ask him to take him out, next to him will be serum fungicide needed for Matthew Forrestal.

Take him to the central computer, he will ask you to find Sergio. Further in the caves, you can free the scientist from the plants, for this we use surgery. Return to Kathy and bring her the serum, she will inject Matt with it and ask us to put the medicine in the fertilizer tank. Talk to Matt, he will give you the key to his office and the code to the safe. 80085 .

East Wing

To the left and right, the corridors are poisoned by spores. We take two people from the detachment, it is not necessary to take everyone and we make our way through the fans. One turns off the fans, the other quickly runs through them. It is better to take the attached team members - they have the most lives. We turn on the fans from the very end to clear the corridor from poison gas. Go back a little, in the room where there will be a scientist bound by plants, free with the help of Rose, using surgery. You can also play around with the blood test.

Get out on the field, as soon as you leave there will be a house on the left, pick the lock and save the scientist and plants. Another scientist will be chained to the container and one behind the building where we will find Ryan. Save Ryan in the center of the map. Talk to him and tell him the sad news about Rachel (after you manage the fields, he will be in the complex and if you convince him he will heal you for free). Head further into the cow pen where the rabbits are killing the cows. Destroy the enemy. Go further, where you will see a corpse next to the bloody inscription (do not trust). go inside the room where there will be enemies and Dr. Patrick Larsen.

Larsen deliberately staged this mess so that the Rangers would come and he would destroy us. Let's fight him. After the victory, turn off the valve of the irrigation system

western field

In one of the locks, you need to go through only up to one fan. There will be a robot standing there, if you have enough computer skills, you can use it to break through a barrier of plants, or break it through using a fighter. Get to the fan, turn it on and exit to the West Field area.

On the western field we see Melon Lewis fighting off the rabbits. After talking with him, he will decide to go with us and help in the fight against rabbits. In one of the rooms there will be a broken generator. Use Rose to hack the computer next to him and slow it down or there is an alternative option. There will be a building to the left a little behind Melon Lewis, you can break open the door or break through to take inside it flow controller and use it to fix the generator. Also next to the pigeon cages, there will be a building, go into it and put Sue on her feet with surgery.

If you were already in the East Field and found cages with pigeons there, then talk to Sue, he will tell us about the fact that he wanted to spread the seeds of mutated plants through pigeons. We will have several locations: Infested Pumping Station, Infected Farm and Infected Village. And the opportunity to go there to deal with the spread of infection

When you've done everything in the basement, Katy will give you a serum that you will need to place in a tank, it is located nearby in the complex behind the infirmary, or you can keep it for yourself. After completing the task, report to Katie and go to insert the repeater into the satellite dish.

Infested farm station and village

After you pick up Sue in the CX center and talk to him about the pigeons, it will open up several infected locations on the map for us to place the medicine in. One of them will be an infected farm. There is nothing particularly interesting in it except for loot and experience. Yes, you can still tame cows on the farm will give +1 to coordination. Otherwise, on the farm and the pump map, you just need to get to the water tank and add the medicine. There will still be a wounded woman at the station, but she will turn into a zombie.

There will be barricaded civilians in the village. Just break the plants on the grate, the sheriff himself will open the cage and tell us the password to the safe at the end of the Mayberry card. Report to Sue in the CX center that you have done the job, he will give you a leather jacket.

We present to your attention the passage of the most anticipated role-playing tactical game of the last decade - Wasteland 2. If you have any problems during the game, then you can find the answers to them in this walkthrough of the game.

Intro: The Ranger Citadel

Watch the introductory clip of the game. After watching the cutscene, go to General Vargas and talk to him. He will give you your first quest and even mark the right place on your map. Therefore, you should go with the detachment to the destination. Your task is to collect the specified repeaters upon arrival at the place of death of a man named Ace.

After the end of the conversation, you need to move to the north side to Ranger Cemetery. Take a shovel along the way. The passage to the Citadel is still closed for you, so go a little north through the wooden bridge, where by the way you can meet your first merchant along the way. Do not rush to make your first purchases, you still have time. You only need to remember its location just for the future. In the game you have to trade more than once.

Continue your journey. Sooner or later, you will pass by a group of rangers, immediately after them there will be several ordinary people who, in turn, clean the walls from painted graffiti. And now you need a shovel (which was mentioned above). Use it on a small hill of dirt. From there you can get something very useful for yourself.

Now go back to the rangers, where along the way you will surely meet Angela, who will tell you her interesting story and ask to join your group. It is worth noting that on the way to the rangers you will pass two more small hills of dirt - dig them up in search of something valuable for yourself. If you come across really useless rubbish, then feel free to sell it to the counter merchant, buying something more useful at the same time.

And so, you have to go to the wasteland. In the vicinity of the Citadel, we hope you have collected everything that has at least some value for you.

World map

The game map of the world is perhaps the most important detail of the game. It is on the game map that all the journeys of the Wasteland 2 game take place. But keep in mind that traveling in a post-apocalyptic world is not an easy task. You need to monitor the supply of drinking water, so you need to replenish the supply of this resource in your own time. If this is not done, then your company will simply die. As you make your moves, keep a close eye on how much water your group will spend on moves. So you should always remember this.

Next, you need to monitor radiation, along the way avoiding places where radiation is very high. Everyone probably knows that a large flow of radiation can kill - it's the same here. But sometimes you will still be forced to enter radioactive territories, so try to be there as little as possible.

Well, there is fog in the game, because of which you will have to move very carefully, because it is not known what you will meet behind it. In such a fog, you can meet both unexpected enemies and a big hit of radiation, and this is not even a complete list of what you can meet there.

All of the above must be remembered, especially when you are on the world map. But back to our walkthrough. Your main target is the radio tower that General Vargas marked on your map.

Radio Tower

As soon as you and your group enter this territory, you will immediately receive a message from the Citadel, which will contain the details of your task. Listen to the message sent and then move north, straight to the place where you will soon find blood on the floor. Follow the bloody footprints straight to the fork, after which you need to turn left to the bushes. Above the bushes will be a glowing ball. Here you will find a medallion that belongs to Ace.

Continue your journey north until you come across Spyke Alpha. He will require you to pay for the trip. In a conversation, choose a dialogue with "Break conversation", well, and after that immediately the ability "Kiss Ass", so you can go for free. A completely new coordinate - Mysterious Shrine - will immediately appear on your map.

Continue exploring the area. Once in the tower, you will need a character with the Computer Science skill. This skill must be developed in a mandatory manner, since it will come in handy more than once. With this skill, you will be able to repair cables.

If you move northeast from this tower, then you can find another Ace item - pages from her diary. Take its pages and go through the gate. Behind them will be another bloody footprint that will lead you to the barrels. Go to them and from them go a little further north. You will meet boulders - bypass them. Soon you will find a metal leg that is broken (Broken Metal Leg).

From this foot, turn to the right side and follow the oil tracks. These tracks will sooner or later lead you to the cave, where you will need to watch the box with various things on the left side. Do not stay long in the cave and move on. You will meet a huge mutated frog. You need to kill this monster and take the diary after killing it. After, you need to click on the mechanism (Dead Machine), and then take the particles of the relay and a couple more pages from the diary. By the way, on the car you have the opportunity to use the skills of Computer Science and Perception. As a result, you will have additional profit. Now get in touch with the Citadel and get just new orders. You will be told that now instead of Ace, you must connect the parts of the repeater to the radio tower, which is located in Arizona. One of them is connected, so you need to take care of the rest.

So upgrade your group and head back to Ranger Citadel. There you need to talk to General Vargas again. He, in turn, will send you to the captain, who will be able to give you additional quests and it is better not to miss them.

AG Center

Now you have to make your first serious choice. On the way to the AG Center, you will receive a message that Highpool is under attack and a similar message will come from your control point. You can choose absolutely any destination, but still we advise you to go to the AG Center. This area will not be surrounded by infested areas, so an unleveled group will get there without any problems. Once you reach your destination, then first deal with the opponents, since only after them will it be possible to connect the repeater. Pass through the torn corpse, then take part in the battle and move again in a northerly direction. In the end, you will hit the door, where you will need to clear the corridor and then get in touch with the center. Use your Kiss Ass ability and it will show you the location of the transmitting antenna. Get ready for Cathy to beg you to check the greenhouse for survivors. But you can't get there without access codes, so you need to contact Rosie and ask him for them.

In order for you to complete the quest that concerns the rescue of scientists, then exit through the gateway to the west and after that, go through the doors that are located in the southern part of this corridor. Rosie is here with the access codes, which, by the way, you can get. Continue on your way west. Here you get in touch with Rachel. It turns out that she has become a vile mutant, so destroy her. Further, with the support of Rosie, you can open the northern gateway. Go inside this gateway and destroy the opponents. After neutralizing the enemies, free the scientists and collect the necessary plant elements. Elements in the amount of ten pieces you will need to take to Kathy Lawson, after which you will complete one more task.

The next quest is that you need to cut down the irrigation system. From the room where all the key characters are located, go along the corridor that starts from the northern entrance. Plants are best killed from a sufficiently large distance - this will allow you not to catch the infection. Go to the central hall (Central Basement). Here you will find a wall-mounted computer terminal. If you have a big enough Computer Science skill, then you can safely hack it by opening the floodgates at the same time. But if the skill does not have a high pumping, then it will be necessary to cut down the gateways one by one.

First you need to cut down the gateway in the eastern part (it's best to send a hero there with a fairly high lockpicking skill). If you do not have such a hero, then send Angela there (she has a personal way of passing). And don't forget to switch to single player mode and equip your character with a good supply of bandages and, of course, first-aid kits.

As you find yourself inside, then rather click on the last switch on the wall. After, close the doors that are at the end of this corridor (you can use Angela's skill - Brute Force). Be careful, as you will need to work on the infected area, so the character needs to be healed on time. After that, you can go back to the room with the switches and activate the remaining fans.

One of them will still work. Walk along the corridor to the closed doors - open them, then use the weapon on the cables (the cables lead to the last fan). Don't forget to scour the room, which is on the opposite side of the switch. There you will find a group of enemies along with traps, but the prey will please you and wash away all the problems.

You now have a new target, namely Eastern Fields. This area will be filled with enemies and poisonous plants. Move on and soon get out of the building, where you will immediately have to neutralize a group of opponents on the right side. After the destruction of the enemies, go further north. Walk near the broken car and go up through the overpass. Here you will meet a scientist, whom you can save with the help of the Outdoorsman skill - the skill is in the Surgeon skill group.

Cross the platform and defeat another batch of opponents, after which, free Ryan. He will tell you that Dr. Larsen left to deal with the valves of the same irrigation system.

Send to the gate, which is located a little northeast of the location of the freed Ryan. There you will find a couple of boxes with valuable items, but first you need to defeat the enemies. After, you need to move to the fields, where just huge rabbits will fight with the bark. Kill all this living creatures and go to the paddock with already dead pigs. Here, if you look closely, you will find a dead person and a bloody inscription. Use the Perception skill. With it, you can find out how it all happened. Take the loot and move to the building next door. Kill the opponents and go to Dr. Lars (be sure to heal your team, as you have to fight with Dr. Larsen, and he is not one of the weak enemies). Cathy will ask you to close these valves, so do as she asks.

Go back to Central Basement, but after that you need to move to the tunnels in the east (note that it is also "clogged" with gas). Be careful not to miss the doors on the right side of this gas tunnel. There will be a safe inside the room (you can open it using Computer Science).

Now you need to remember the old tactic: take again one character who can work best in the gas territories and load him with a variety of medicines. At the moment, it's better to have a character with the Computer Science skill (a person with this ability will be able to activate the robot, which in turn will clear the thickets that block the road). There is also an alternative option, namely, use the Brute Force skill on the wall, which is adjacent to the entrance to the room. Don't forget about the card key - you can find it in the boxes near the main entrance of the hall.

But keep in mind, if you used Brute Force, then you will need to destroy a couple of opponents, smash another wall, activate the fans and climb the stairs. And if you resort to the help of a cleaning robot, then you can simply send a team through the infected areas and activate the fan. After, eventually climb to Western Fields.

Highpool

Now you need to go to a town called Highpool, which was also attacked. There you will also find another radio tower.

When you arrive at the desired location, then move forward until you reach the broken car. Immediately hide behind the car, as a pack of strong opponents awaits you ahead. So in this situation it is better to fire from a reliable shelter. After you defeat them, then bypass the large building and on the other hand deal with another couple of opponents. The battle is over and you can now go into the building, where you will immediately meet the girl. Next, you will meet a bandyuk, who, by the way, robbed the girl he met. The bandit's name is Pry Bar. You again have a choice: you can shoot the bastard, give the little things to the lady, or even take everything for yourself. In general, in any case, you will need to pick up the box that is on the table.

Exit the house and head northwest. On your way you will meet bandits again, but these enemies already have a mortar with them. Once the battle is over, with the help of your Demolition skill, you will be able to redirect this weapon to opponents. In the end, you will come to the gate, which you are in no hurry to open. First check them for existing traps. After, you can get to valuable loot. As you take honestly mined, then return to the mortar, where you go out onto the middle road, which will lead you straight to the burnt cars. As you approach the watchtower, then carefully inspect the stones, somewhere there should be a passage through which you can go and get a task related to the message to Highpool.

After, go around this tower and join before the battle between the bandits and the local population. If you go a little further, then you will find out that the leader of the bandits is Jackhammer and he wants to destroy the irrigation system. In general, kill all your opponents and connect to the control panel so that you can get to Highpool.

Inside you will need a man named Sean (Sean Bergin). He should tell you what's going on here. To subdue the desired radio tower, you will have to talk with a girl named Kate (Kate Preston). She is in the tunnels that are under the tank. By the way, do not forget that in this town you can take, and you need to take a couple of tasks for pumping heroes.

For the task that Kate gave out, you will again need to disconnect your group (remember that this is done with a space). One character must be left in the key room. He will turn on the light for you or open the doors if necessary.

First, press switch #2. After, get down to the central tunnel and then move forward until you run into a crossroads. Turn right at the crossroads. You need to go to the door at number 5. Here you need to press the switch and go inside. Enemies will meet you, so be prepared. After you win, then work with the valve.

Now it's the turn of the character you left in the key room. He should cut down switch #2 and turn on switch #9. Go to the indicated room, kill a couple of enemies again and work with the valve.

Again go to the key room and close the sector at number 5 and immediately open the sector at number 8. Your group will be able to go to the eastern corridor. Here you pass into the open eighth sector and move through it already to the tenth. You now need to close sector #9 and immediately open sector #10. Your group can now get inside, but you will see that the valve is now broken.

You need to come back for a working valve. First, go to the second sector, after closing the ninth and opening the second. Go to the vault and take a brand new valve.

And now you need to go to the 4th sector. The easiest way is to go through the eighth to the sixth, and then to the third, where you will find a passage to the fourth (in the 6th sector there will be a generator for your radio tower, so be careful not to miss it). So, turn on the valve, go to the 3rd sector and finally turn on the last valve, after which your quest will be over.

AG Center and Highpool - an important note

Please note that if you pass one of the given locations first, then the next one will change quite seriously. For example, the AG Center will be practically spaced apart, but you can still meet a couple of familiar characters in it. You will move forward with a fight, after which you will find out that the radio tower you need has been destroyed and General Vargas will immediately give you new tower coordinates.

A similar situation will be in the town of Highpool. After destroying packs of enemies, you will meet Sean, who is talking with the leader of the bandits - Jackhammer. You can immediately shoot the leader of the bandits and then talk with Sean. After that, you will also go further and find out that the necessary radio tower has already been spaced. As in the first case, General Vargas will give you new data on the tower, so the result will be the same.

Damonta

Now you have a new goal - the city of Damonta. First, find the Prison location on the map. Follow the path ahead and soon meet a man named Freddy. Use the Brute Force skill to move the wagon, then talk to him. Don't forget to ask him about the town of Damonta. Freddy will direct you to Red.

You need to continue on your way, relying on the indicating signs, so you will soon reach the city. There you should talk to the merchant. After the conversation, move to the gas station (you can identify the gas station by the flag above it). You will be met by a certain Chris, who, by the way, will require you to pay taxes for weapons (it is better not to pay, but just shoot an impudent person).

Go further past the beggar and take the absolutely left path to the gate, near which there are towers on both sides. We destroy them and open the gate, behind which Red will be. He will tell you not the best news. To get to the required city, you will need suits that will protect you from radiation. These suits have a man named Rick. But the trouble is, he is a Ranger Citadel prisoner. Thus, it is time to return to their native lands.

There is a closed elevator in the central area of ​​the Citadel. From this elevator, go to the central doors, then inside and immediately to the right. Go past the guards and go through the doors behind the guards. Move on and meet the jailer who can bring Rick to you. Offer Rick freedom for costumes. And the jailer can tell the tale of the interrogation.

Now exit the Citadel and open the world map. Move to the point that Rick showed you. Follow the indicated route. Soon you will find a safe. The correct combination of the safe is 733. After that, take Rick back to the Citadel. A very nice camera is waiting for him again.

Turns out Damonta is located in Eastern Arizona. But in order to get there, you need to go through a radioactive wall. Now you just need to put on your radio suits and go to the territory of Prison, which is located on the world map. After, go north to the radioactive zone. Next, move in a northeast direction to a place called Titan's Canyon. Now you can get to Damonta.

Canyon of Titan

As you find yourself in the canyon, you will immediately meet dying people. Use your Surgeon skill on the man. After that, get access to his goods and quite at a low price.

On the opposite side, you will meet a raider who is injured and another man. Talk to the man, and he will tell you that the raiders took his beloved wife by force. He will start to refuse your help, but you use your Kiss Ass or Hard Ass skill, then apply Trust and he will agree that you help him.

Now follow the man's wife. You need to get to the raiders hideout. After killing the villains, your quest will be over. Again, you need to return to the place where you first appeared and from there you need to move in a southeast direction to the gate. Be careful with the gates, they are full of traps. Chat with a man named Salt. He will tell you that he needs explosives. Go back to the road where the mysterious hero is standing. Follow him and listen to what he says. With conversations, you will understand that the militias are not too fond of Mad Monks, as they worship nuclear warheads. Use your Kiss Ass or Smart Ass skills to get the best result in a conversation.

You can now go back to Salt and his gang, then ignore him and go along the path that is nearby. On the way you will meet a certain brother Chavez. He will ask you to help him get his things from the first roadblock (Outpost One). Go further and meet a woman who will also ask you to help. You can help by using the Surgeon skill.

Going further, you will find yourself in an area that is simply teeming with monks and raiders. You'd better stay as far away as possible from the nuclear grenades that the mad monks use. Soon you will reach a checkpoint where you need to talk to Brother Franks. He will give you a quest according to which you need to transfer three radioactive elements to the Temple of Titan under the pretext of a donation. Agree to work as a courier and do not forget to convey to him the request of brother Chavez that you met earlier.

Your further journey will be facilitated by the fact that a monk will join you before you, so his relatives no longer touch you as before. As the first turn is, then immediately turn off, go a little further and destroy a couple of spies who are watching the monks. After that, just head back to the main road and expect not to be greeted too hospitably by the militia. You will be forced to kill them all and after going a little further you will meet Skunk Pig, which you will need to take to the first block post to Franks. The result of this action will be to reduce problems with the raiders.

Cross the bridge and unlock the gate to the southeast. Next, you will need to break up a group of enemies and use the container in order to collect the radioactive elements that are in the barrel. After collecting, you can return to the checkpoint, go through the gate along the main road and turn already where you once met the Skunk Pig. Move on until you come across a barrel guarded by raiders. In this situation, you can use the Hard Ass skill or simply give them some of your money. In general, after that you need to fill the container and move on.

Move on. On the way you will meet corpses - pass them and move to the gate. After, across the bridge and straight to the crossroads. Go down to the zone, which is quite similar to the area. Pass now under the bridge and you will find a safe here (it is protected by an alarm system). You will need to kill all the gathered bandits that will be near you. Next, fill the container and return to the crossroads. Here, take the left road.

As you are on the bridge, then go through the transport that transports water. At the end of your journey, you will come across a checkpoint. And now the moment has come when you need to go to the Temple of Titan.

Temple of Titan

Take the left path to the gate that leads to the castle. The monks will require you to double your donation. If you refuse them, then brace yourself, because it will not be an easy battle and titanium will be activated further. While the report is being kept, you will be given two options - Arrest or Death. Choose Arrest. Or, as a similar option, you can go in search of additional radioactive fragments that are located somewhere in the temple area.

But you will need to go back to the canyon, go back to the roadblock and meet the Skunk Pig. From here you need to move in a southwestern direction, kill the enemies you meet and collect one more new fragments. Return to the temple.

As you find yourself near the temple, then move to the broken cars. Walk a little further from them and find another fragment. And in the end, you will receive one more necessary radioactive fragment when you rise to the very top of the central road, from where the temple is visible. Pass the bridge and then destroy the fence with the help of Brute Force. As a result, you will collect all the necessary fragments. Now you can go back to the monks, after which they will let you inside.

As you get to the exit to the wasteland, Father Enola will ask you to check the mine at number 7. Take the task, leave the building and go to your world map. Move north from the temple until you see Damonta.

Damonta

In the city of Damonta, quite unpleasant news will await you, namely, the city is completely clogged with robots. From the entrance, it is better to move in the left direction. After going a little forward, you will come across a turn that leads to the right side. This turn will take you to the house of local merchants. Destroy the works and old Red will immediately contact you. He will give you an additional task. This quest can be completed just north of Damonta at the airfield.

Along the way, you will meet Wally the robot, who will beg you to save Damonta. And if your Hard Ass skill level is high enough, then you can easily skip this branch of the plot. If you are going to carry out this assignment, then you need to move in a southerly direction, passing along the buildings that house the radio station. Pass through the territory, where a lot of debris from aircraft is scattered. You will meet a fairly large number of robots and soon you will reach the headquarters of the robots. But you do not stop, but keep moving towards the wall on the left side. From this wall you will need to move in a northerly direction, and then, along the road that leads to the hangar, where a monster called Tinker lives.

First you need to save the little girl and kill the local opponents. After completing the task, you can return to the radio tower that once passed. Contact Wally back to give you control to the central panel, where it is possible to place transmitter particles. After this installation, you will be asked to return to the Rangers headquarters.

But do not rush to do this and let's complete a couple of additional quests. In the farthest part of Damonta is a diner where you can find a family that will ask you to find the location of a certain Binh. It turns out that at the last moment she was seen somewhere in the garden. You need to move along the path from this diner, simultaneously destroying all the robots that keep the gardens under siege. After, go inside and it turns out that the girls are not here. Further, it becomes clear that this same Binh is a girl that you met a little earlier in the hangar. In general, whether you saved her or not, you will still need to go and tell your parents about the find.

The Prison

Upon arrival at the Citadel, move to General Vargas. He will tell you that a clan called the Red Skorpions has appeared and he threatens all the rangers. Your current target is The Prison again. Inside you will need to fight the enemies of this clan. Next, go to the city, which will be completely empty. Move along the road passing local posters. Soon you will reach the gate. There will be a new building, which also refers to the prison.

Pass the block post and go through the entrance on the left side. Pass under one bridge. And now move until you can get in touch with an officer named Danforth. Tell him that you agree to help him find medicine for dogs. You can find them on the farm that took place earlier.

On the farm, you will need to defeat a batch of sick dogs, by the way, they will also have an owner who will also need to be killed. In the chicken coop you will find a man named Jabo, with whom you need to talk. It turns out that he infected the dogs, and all in order to cause more trouble for Danforth. After talking with him, he will still give you an antidote.

Now you can talk to Danforth again and this time, he will allow you to go inside. Pass the huge towers and go to the prison area. Move on until General Campbell contacts you. Danforth will appear here immediately.

At this point, you'd better pump enough useful skill Smart Ass (preferably to the fourth or higher level), in order to be able to resolve the problem peacefully. In the dialogue, choose the following answers:

1: Cure 2: Plague 3: Prove 4: Buying 5: Rex 6: Gang 7: Respect 8: Happier (Smart Ass) 9: Force (Smart Ass) 10: Little People (Smart Ass) 11: How 12: Advice

After, treat Danforth's dog. The dog's name is Reina. Next, go to the dog kennel. Go behind this building and move to the cage, near which there will still be guards. Tell one of the guards that they came to cure the dogs. Now you can go back to old Danforth. And now he agrees to talk with the general. Go to the prison and from it you can go to the world map.

And now, Damonta is clean, and all the problematic cases with the prison have also been resolved. At the moment, it's best to complete all side missions in Arizona and only after that, head to the Los Angeles area. As soon as you can deal with all your affairs, then move to the Citadel. In the Citadel, find General Vargas, who is talking with one captain. And now, after talking with Vargas, you will have a unique opportunity to hire ten brave fighters into your ranks, who will go with you to the lands of Los Angeles. As soon as you complete this assignment for hire, then move to the passage, which is visible from the left hand of your main character. You are talking with Vargas again and now, on a turntable, you are moving forward to Los Angeles. More specifically, to its ruins ...

Wasteland 2 is the sequel to the 1998 tactical RPG. Wasteland 2 was released on PC in 2014, and has absorbed the genre of strategy and Turn-based RPG. The developers do not hide the fact that Fallout became the basis for the idea. As a result, the game world received an updated role-playing game in the post-apocalyptic genre. You can download Wasteland 2 for free.

Wasteland 2: Storyline

Wasteland 2 takes place in the southwestern United States. The USSR and the United States have gone too far in thermonuclear war, leaving the world in a post-apocalyptic ruin. Wasteland 2 is set 20 years after the events of the first game.

General Vargas hears disturbing messages over the radio transmission lines about the unification of people and machines. The message also contains threats to exterminate the Desert Rangers, led by Vargas. The General sends a soldier named Ace to set up a device to track the signal. Ace is found dead a few days later. The soldier's death caused Vargas to send a squad to investigate the murder. You will become the commander of this squad.

Ranger Citadel

In Wasteland 2, the walkthrough begins with the creation of a squad of rangers of four soldiers. There is no need to rush here, because it is important to properly distribute skill and attribute points for each character. The appearance of the characters is also created to your taste.

Tip: create fighters of different classes; do not repeat skills; be sure to create a hacker who will open locks and safes.

The introductory video introduces us to what is happening in the form of a documentary. After that, your squad has a dialogue with the general, who explains the objectives of the task. The main task of the detachment is to find radio transmitters near the Radio Tower, find Ace's records and find out the cause of the death of a comrade.

Tip: take the skill "perception"; it will highlight all the useful places that you will need to dig to find the device.

radio tower

When you reach the radio tower, you will see traces of blood, you need to keep your direction on them. Bandits will meet along the way. There are three ways to deal with them: kill, negotiate or pay them.

Behind the radio tower lies part of Ace's diary entries. We select them, after which we will see an iron leg and traces of engine oil. They will send a squad to the cave. There will be a mutated large toad that needs to be killed. We then learn from the rest of Ace's notes that he was hurt by the robot. Then we move on to the next location.

We transmit information by radio and get a new task: to install radio transmitters on the best towers in Arizona. We return to the Ranger Citadel to replenish supplies and sell the collected items. It is worth taking a walkie-talkie with you, it allows you to upgrade your squad and receive additional missions.

Important: the squad will not be able to live without water, so use oases to replenish the water balance.

SH center

When you head to install the radio transmitter, you will be given a new objective: to help in Highpool or the SH Center. The SH center is closer, so we head there and find out that people have come under attack from mutating plants. We head through the crowds of mutants to the Main Complex.

The manager of the center will point to the locks where people are locked. There it is necessary to eliminate the breakdown of the fertilizer compartments. We break open the door and make our way to the basement to fight with Patrick (through his fault people began to mutate). Having defeated the boss, we restore the compartments, fill in the serum and the task is considered completed.

Tip: Beware of the red exploding plants in the SH center, and also take a first aid kit with you, or even better, a medic.

Highpool

At this location, the main task is to save people. To do this, you need to get to the radio tower, through the mutants and bandits. At the tower we learn that it is destroyed, and we get the task to go to Damont.

The path to the city lies through the prison, which is controlled by gangs of red scorpions. To learn more about this group, you need to save one of Sean's gang members in Highpool. Through the Red Scorpions, we learn about a way to overcome the cloud of radiation in order to get through to Damont.

Prison

In the prison we will meet a merchant who will tell about the tyranny of the Red Scorpions, and where we can find anti-radiation suits. We get to Red (costume seller) through the gate, going to the goat mountains. On the way we destroy or neutralize two turrets. Red reveals that he doesn't have the suits, but Bachowski, a prisoner of the Ranger Citadel, has them.

We contact the headquarters, after which they ask to protect the Radio Tower. We enter into battle with the robots and return to the base. To survive in the battle with robots, grab more first-aid kits and ammunition. And don't forget to upgrade your Perception skill to find more useful items.

Titan Canyon

Before the canyon, we will visit the Citadel, where we will talk with Beichowski and go in search of costumes. Having received the necessary, you need to decide the fate of Bajchovski (release or return to the Citadel). Heading towards Damont, we get into the Canyon. Here you will meet sectarians who have deified the nuclear warhead, threatening everyone around with reprisals. You can only go through the canyon by paying the fanatics.

While we are collecting donations in the form of radioactive waste, the organization Rattlesnake Army appears on the territory. They came to destroy the sectarians, but our detachment is considered enemies. As soon as we survive this meat grinder and get a guide to accompany us, then we can go to Damonta.

Damonta

The city is completely controlled by robots. Our task is to save the girl who is being held hostage by the robot. We return the girl to the elderly at the entrance to the city. Having reached through the fence and the gate to the tower, through the radio signal we learn that California is intact, and at this time Vargos demands to return to the Citadel.

California

At headquarters, we learn about the death of a partner during reconnaissance in California. The General sends another plane to help the local Ranger base. It will not be possible to fly to the headquarters and the plane will fall into Santa Fe Springs. Woodson will now lead the detachment. The first task will be to clear the area from infected dogs.

Rhodium

A group of merchants arrive in Santa Fe, led by Pistol Pete. Pete gives the task to save Rodia, where the radio tower is located. To repair the tower, you need to find Virgil. You need to behave quietly in the city, if possible, do not kill anyone.

Angel Temple

To get to the Temple, you need to help the inhabitants repel the attack of enemies. In the temple you will find a prisoner sentenced to death named Fletcher. After talking with you, he will run away, and suspicions will fall on the group. One member of the team will have to leave on bail.

The main goal is the radio tower. You can investigate the escape or think about how to get into the ventilation leading to the tower. When we get to the place, we install the transmitter. We return to Woodson and report what is happening. After that, we activate another tower in Hollywood.

The final

At the end of the game, the squad will have to defend the Citadel from synth attacks. The main weapon against them is firepower. Collect powerful weapons throughout the game. True, and it will not be able to stop a virus spreading in a computer system. There is only one solution - to detonate a nuclear bomb. This can be done by sacrificing one of the squad members. At the end, the final cut-scene appears.