Yo'qolgan kemalar shahri corsairs o'yin kodlari. Corsairs uchun cheat kodlari: Yo'qolgan kemalar shahri (PC). Kemalar. Biz yangisini yaratamiz, xususiyatlarni o'zgartiramiz

Engine.ini-da (o'yin papkasida joylashgan) o'zgartiring
debugwindow = 0 debugwindow ga o'zgartiring = 1. Keyin o'yinga o'tamiz, F5 tugmasini bosing va kodlarni kiriting.


UCHUN KODLAR
KORSAROV: YOQILGAN KEMALAR SHAHRI.


PIRATLAR:

P.I.R.A.T.E.S.
va xarakterning boshqa xususiyatlari, jangovar va o'qotar qurollar:

Spoyler:
O'zgartirish uchun
PIRATES, chap ustunga kiriting:

Pchar.skill.freespecial - GG uchun PIRATES ballarini o'zgartirish

Belgilar[i].skill.freespecial - ofitserlar va boshqa odamlar/belgilar uchun (i o'rniga kerakli indeksni kiriting
Forscha, uni qanday topish yuqorida tavsiflangan)

O'ngda
ustun 0 qiymatini olamiz, uni istalgan boshqa raqamga o'zgartiramiz -
biz PIRATES ballarini olamiz, ular boshida bo'lgani kabi har qanday mahoratga taqsimlanishi mumkin
o'yinlar. Misol uchun, 6 ni kiritish 6 ta qo'shimcha PIRATES ball oladi. Agar tomonidan
Ba'zi sabablarga ko'ra, biz aksincha qiymatlarni pasaytirmoqchimiz, keyin biz ham kiritamiz, masalan
O'ng ustunda 1, kamaytiring va keyin yana nolga o'rnating.

Turli xil:

Belgilar[i].chr_ai.charge - barrel qancha zaryadlangan

Belgilar[i].chr_ai.charge_max - barreldagi zaryadlarning maksimal soni

Belgilar[i].chr_ai.charge_dlt - barrelni zaryad qilish tezligi

(arzon to'pponchadan o'zingizga avtomat yasang)

Belgilar[i].chr_ai.dmggunmin
- barrelning minimal shikastlanishi

Belgilar[i].chr_ai.dmggunmax
- barrelning maksimal shikastlanishi

Belgilar[i].chr_ai.dmgbldmin
- pichoqning minimal shikastlanishi

Belgilar[i].chr_ai.dmgbldmax
- pichoqning maksimal shikastlanishi

Belgilar[i].chr_ai.hp_dlt
- salomatlikni tiklash tezligi

Belgilar[i].chr_ai.energymax
- maksimal energiya darajasi, BUT bu parametr hisoblanganligi sababli,
kiritilgan qiymat ishlaydi (energiya paneli mos keladi
kiritilgan qiymat) faqat uning keyingi hisobiga qadar (va u hisoblanadi
har safar F2 tugmachasini bosganingizda maksimal energiya darajasi)

Xo'sh, o'ngda
xiyla kiritgandan so'ng ustun, raqamli qiymatlarni oshirish bilan tajriba, lekin
haddan oshib ketmang

Hamma diqqat
qurollarni almashtirishda ushbu kodlar tomonidan o'rnatilgan parametrlar tiklanadi!

Kema samaradorligini o'zgartirishlari:

Spoyler:

Chap tomonda:

[N] - Yo'q.
Kema... uni pchar.ship.type yozish orqali topish mumkin... o'ng tomonda paydo bo'ladi
kema raqami.

RealShips[N].turnrate - manevr qobiliyati

RealShips[N].maxcrew - ortiqcha yuk bilan maksimal jamoa

RealShips[N].mincrew - minimal buyruq

RealShips[N].capacity- lang=RU"mso-ansi-language:EN-GB"> sig'im

RealShips[N].og'irligi - yuk va ekipajsiz kemaning massasi (dvigatel tomonidan hisoblangan inertsiyaga ta'sir qiladi.
o'yinlar) burchaklarda sirpanib ketmasligi uchun

RealShips[N].HP - korpus

RealShips[N].optcrew - optimal buyruq (ortiqcha yuklamaydi)

RealShips[N].cannon - bortga o'rnatilishi mumkin bo'lgan qurollarning maksimal turi (qurollar turiga qarang.
spoyler "Energiya, obro', qurol kalibri, unvon, sog'liq, pul,
boqiylik:")

RealShips[N].maxcalibre - bu qiymat kema xarakteristikalarida maksimal sifatida ko'rsatiladi
qurol kalibri (lekin siz oldingi hiylani kiritishingiz kerak, aks holda uni baribir qo'yasiz
qila olmaysiz)

RealShips[N].WindAgainstSpeed

RealShips[N].O'g'irlangan - 1 = sizning kemangiz "qo'lga olingan" maqomiga ega, 2 = sizning kemangiz bor
"sotib olingan" holati (sotish narxiga ta'sir qiladi)

RealShips[N].Ship.Upgrades.Yelkanlar - yelkanlarning teksturasi 1-3 (1 = parus_common (umumiy yelkanlar), 2 = parus_pat, 3 =
parus_silk (ipak yelkanlari))

PChar.Ship.Upgrades.Sails - faqat GG kemasi uchun bir xil

RealShips[N].Ship.Upgrades.Hull - korpus teksturasi 1-3 (bitta kemada oʻyin papkasidan 3 turdagi tekstura mavjud)

PChar.Ship.Upgrades.Hull - faqat GG kemasi uchun bir xil

RealShips[N].SpeedDependWeight - ushlab turish yukining kema tezligiga ta'siri (0 = yuk ta'sir qilmaydi
tezlik uchun, ya'ni. dan qat'iy nazar tezlik maksimal bo'lib qoladi
yukni ushlab turish)

RealShips[N].TurnDependWeight
- ushlab turish yukining kemaning manevr qobiliyatiga ta'siri. (0 = Yuklanmagan
manevr qobiliyatiga ta'sir qiladi)

O'ng tomonda biz ko'ramiz
joriy qiymatni kiriting va uni kerakli bilan almashtiring, Enter tugmasini bosing, rohatlaning...

Degree2Radian(X) - bu erda X - gradusdagi burchak, biz burchakni radianlarda olamiz

Hozir
realships[N].cannons.borts.cannonf.firezon - kamon qurollarining tortishish burchagi
(yuqorida tavsiflangan funksiya orqali olingan radianlarda kiriting)

Realships[N].cannons.borts.cannonb.firezon - qattiq qurollarni yo'q qilish burchagi

Realships[N].cannons.borts.cannonl.firezon - port yon ta'sir burchagi

Realships[N].cannons.borts.cannonr.firezon - o'ng tomonidagi tortishish burchagi

Realships[N].cannons.borts.cannonf.firedir - zararlangan hududning og'ish burchagi (shuningdek, radianlarda biz 0 dan, ya'ni burunni hisoblaymiz.
kemani soat yo'nalishi bo'yicha) kamon qurollari uchun

Realships[N].cannons.borts.cannonb.firedir - qattiq kemalar uchun o't o'chirish burchagi (bu erda standart burchak
180 daraja = radyanlarda 3,14, ya'ni. Pi raqami)

Realships[N].cannons.borts.cannonl.firedir - port tomoni uchun zararlangan hududning egilish burchagi

Realships[N].cannons.borts.cannonr.firedir- - o'ng tomoni uchun o't o'chirish zonasining burilish burchagi

Va ma'nosi
otish zonasining og'ishlari, chunki havoda otish zonasini siljitish mumkin
miltiqlarni kamonga qaratadi va shu bilan ikki tomondan o'q otadi va kamon
qurollar. Zamonaviyga o'xshash narsa kema qurollari aylanadigan platformalarda =)

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XUSUSIYAT:

Pchar.skill.FencingLight - Yengil qurollarni boshqarish qobiliyati

Pchar.skill.Fencing - qilichlarni boshqarish qobiliyati

Pchar.skill.FencingHeavy - Og'ir keng qilichlar, boltalar va qilichlar bilan ishlash qobiliyati

Pchar.skill.Pistol - Pistols

Pchar.skill.Fortune - Fortune. U omadli.

Pchar.skill.Sneak - yashirin

Pchar.skill.Sailing - Navigatsiya.

Pchar.skill.Accuracy - Aniqlik

Pchar.skill.Cannons

Pchar.skill.Grappling - Bortga chiqish

Pchar.mahir.Himoya

Pchar.skill.Repair

Pchar.skill.Commerce - Savdo

Pchar.rank - daraja

Pchar.Reputation - Reputatsiya

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LAi_SetImmortal(pchar, true) - o'lmaslik

LAi_SetImmortal(pchar, false) - o'lmaslikni o'chirib qo'ying

Pchar.rank - qahramon darajasi

LAi_SetLevelHP(pchar) - qahramon darajasiga ko'ra salomatlik

AddMoneyToCharacter(pchar, pul miqdori) - pul

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BUYUMLAR
ASOSIY XARAKTER:

GiveItem2Character(pchar, "element")

Ba'zi elementlar ro'yxati:

GiveItem2Character(pchar, "blade1-35") - qilichlar

GiveItem2Character(pchar, "topor1-3") - o'qlar

GiveItem2Character(pchar, "toporAZ") - Macuahuitl, o'yindagi eng kuchli narsa

GiveItem2Character(pchar, "pistol1-6") - to'pponcha

GiveItem2Character(pchar, "mushket") - blunderbuss

QuestMushket

GiveItem2Character(pchar, "pistol7") - miltiq

GiveItem2Character(pchar, "cirass1-5") - cuirass

GiveItem2Character(pchar, "spyglass1-5") - teleskoplar

GiveItem2Character(pchar, "iksir1") - shifobaxsh iksir

GiveItem2Character(pchar, "iksir2") - eliksir

GiveItem2Character(pchar, "iksir3") - antidot

GiveItem2Character(pchar, "suit_1") - aslzodalarning kiyimlari sotilgan savdogar kiyimlari

GiveItem2Character(pchar, "suit_2") - savdogarning kiyimlari,

GiveItem2Character(pchar, "suit_3") - zodagonlarning kiyimlari

GiveItem2Character(pchar, "indian11") - kalamush xudosi - kemadagi kalamushlar endi hech narsa yemaydilar.

GiveItem2Character(pchar, "o'q") - o'qlar

GiveItem2Character(pchar, "ShipyardsMap") - kemasozlik zavodida olish uchun buyurtma qilingan chizma

GiveItem2Character(pchar, "map_LSC") - xarita > GPK

GiveItem2Character(pchar, "oltin") - oltin

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SAVDO LITSIZONASI:

GiveItem2Character(pchar,"EngTradeLicence") - eng savdo litsenziyasi

GiveItem2Character(pchar, "FraTradeLicence") - frantsuz savdo litsenziyasi

GiveItem2Character(pchar,"SpaTradeLicence") - Ispaniya savdo litsenziyasi

GiveItem2Character(pchar,"HolTradeLicence") - maqsad. savdo litsenziyasi

P.S. DA
koloniyalarga kundan-kunga litsenziyalar faqat xizmat qilish uchun qoldirilganligi aytiladi
kun

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TOTEMALAR:
GiveItem2Character(pchar, "Totem_1")

GiveItem2Character(pchar, "Totem_2")

GiveItem2Character(pchar, "Totem_3")

GiveItem2Character(pchar, "Totem_4")

GiveItem2Character(pchar, "Totem_5")

GiveItem2Character(pchar, "Totem_6")

GiveItem2Character(pchar, "Totem_7")

GiveItem2Character(pchar, "Totem_8")

GiveItem2Character(pchar, "Totem_9")

GiveItem2Character(pchar, "Totem_10")

GiveItem2Character(pchar, "Totem_11")

GiveItem2Character(pchar, "Totem_12")

GiveItem2Character(pchar, "Totem_13")

GiveItem2Character(pchar, "Totem_14")

GiveItem2Character(pchar, "Totem_15")

Totem_1- Totem Shochiketsal.(+20 omad)

Totem_2 - Mictlantecuhtli totemi. (+20 yashirin)

Totem_3 - Quetzalcoatl totemi (+20 himoya)

Totem_4 -Mikoatlning totemi. (+20 aniqlik)

Totem_5 - Tezcatlipoca totemi. (+20 ta to'pponcha)

Totem_7 - Huitzilopochtli totemi. (+20 ta o'rta qurol)

Totem_8 - Tlalok totemi. (+20 yengil qurol)

Totem_9 - Totem Mayahuel. (+20 ta og'ir qurol)

Totem_10 - Tonacatecuhtli totemi. (+20 savdo)

Totem_11 -Totem Qamashtli. Camashtli, yulduzlar xudosi, ov, urush va taqdir. Yong'in ishlab chiqaruvchi.

Totem_12 - Sinteotl totemi. (+20 Navigatsiya)

Totem_13 - Totem Tlasolteotl. Ma'buda, noqonuniy ehtiroslardan tozalaydi

Totem_14 - Totem Tonatiu. Tonatiu, osmon va quyosh xudosi.

Totem_15 - Totem Shipe-Toteku. (ta'mirlash uchun +20)

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BOSHLAYKALAR, HAYKALLAR, TUMARLAR
VA HOKAZO.........

Spoyler:

GiveItem2Character(pchar, "sculMa1") - Oq kristall bosh suyagi

GiveItem2Character(pchar, "sculMa2") - Pushti kristall bosh suyagi

GiveItem2Character(pchar, "sculMa3") - Moviy kristall bosh suyagi

GiveItem2Character(pchar, "indian1") - Akamapichtli buti (+10 avtoritet va yashirinlik, -20)
to'pponcha).

GiveItem2Character(pchar, "Indian5") - Qo'shko'shtli haykalcha. (+10 yashirin)

GiveItem2Character(pchar, "indian10") - Chak-Moonning buti (+20 ta to'pponcha, +10 aniqlik, -20 yashirin)

GiveItem2Character(pchar, "indian12") - Jaguar jangchisi tasviri (+10 ta og'ir qurol)

GiveItem2Character(pchar, "indian14") - Yakatekuht-li rasmi. (+20 savdo, -20
hokimiyat).

GiveItem2Character(pchar, "indian19") - Akkuatsin haykalchasi. (+20 zarba, +10 qurol, -20 yashirin)

GiveItem2Character(pchar, "indian22") - Atlantika jangchisi (+20 mudofaa, +10 engil qurol, -10 ta
obro' va omad

GiveItem2Character(pchar, "indian15") - tosh disk (+10 nufuz va mudofaa, -10 omad)

GiveItem2Character(pchar, "indian18") - Qadimgi xudoning buti. (+20 navigatsiya, -20 yashirin

GiveItem2Character(pchar, "indian17") - It haykalchasi. (+10 yashirin)

GiveItem2Character(pchar, "indian11") - Kalamush xudosi (kemada kalamushlar yo'q)

GiveItem2Character(pchar, "indian6") - Chimalpopoku diski. (+10 ta o'rta qurol)

GiveItem2Character(pchar, "indian7") - Buyuk onaning buti (+10 omad)

GiveItem2Character(pchar, "statue1") - Tosh (+30 ta ta'mirlash)

GiveItem2Character(pchar, "zargarlik buyumlari4") - Zumrad (+10 nufuzli)

GiveItem2Character(pchar, "zargarlik buyumlari8") - Bronza uzuk (+10 omad)

GiveItem2Character(pchar, "zargarlik buyumlari9") - Bronza xoch (+10 omad)

GiveItem2Character(pchar, "jewelry15") - Zumraddan marjonlar (+10 kr.

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KALTLAR:

GiveItem2Character(pchar, "xxx bu erda xxx:

GiveItem2Character(pchar, "Key1" - oddiy qulflash uchun kalit (oddiy kalit)

GiveItem2Character(pchar, "Key2" - o'rtacha murakkablikdagi oddiy qulflar uchun kalit (oddiy kalit)

GiveItem2Character(pchar, "Key3" - murakkab qulflar uchun kalit (murakkab kalit)

GiveItem2Character(pchar, "keyPanama" - Panama qarorgohidagi sandiqning kaliti

GiveItem2Character(pchar, "keyQuestLSC" - Kyurakao general-gubernatori Pyotrning sandiq kaliti
stavesant

GiveItem2Character(pchar, "keyPanama_LSC" - Admiral kaliti (Admiralning yo'qolgan kaliti)

GiveItem2Character(pchar, "keyQuestLSC_Tizer" - Tizer Danning sirli kaliti.
sirli orol. Nima uchun kerakligi noma'lum.

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KARTALAR
ARHIPELAGO:

GiveItem2Character(pchar, "map_normal") - oddiy xarita

GiveItem2Character(pchar, "map_LSC") - GPC xaritasi

GiveItem2Character(pchar, "map_Pearl") - marvarid baliqchilik xaritasi

GiveItem2Character(pchar, "map_beliz") - Beliz xaritasi

GiveItem2Character(pchar, "map_santa") - Santa Katolina xaritasi

GiveItem2Character(pchar, "map_jam") - Yamayka xaritasi

GiveItem2Character(pchar, "map_cuba") - Kuba xaritasi

GiveItem2Character(pchar, "map_hisp") - Hispaniola xaritasi

GiveItem2Character(pchar, "map_antigua") - Antigua xaritasi

GiveItem2Character(pchar, "map_barbados") - Barbados xaritasi

GiveItem2Character(pchar, "map_cayman") - Kayman xaritasi

GiveItem2Character(pchar, "map_Curacao") - Kyurakao xaritasi

GiveItem2Character(pchar, "map_guad") - Gvadelupa xaritasi

GiveItem2Character(pchar, "map_TORTUGA") - Tortuga xaritasi

GiveItem2Character(pchar, "map_dominica") - Dominika xaritasi

GiveItem2Character(pchar, "map_martiniqua") - Martinika xaritasi

GiveItem2Character(pchar, "map_trinidad") - Trinidad va Tobago xaritasi

GiveItem2Character(pchar, "map_nevis") - Nevis xaritasi

GiveItem2Character(pchar, "map_sm") - Martin xaritasi

GiveItem2Character(pchar, "map_terks") - Turklar xaritasi

GiveItem2Character(pchar, "map_maine_1") - Meynning g'arbiy qismidagi xarita

GiveItem2Character(pchar, "map_maine_2") - Meyn janubidagi xarita

GiveItem2Character(pchar, "map_panama") - Panama xaritasi

GiveItem2Character(pchar, "map_maracaibo") - Meyn shahar markazi xaritasi

GiveItem2Character(pchar, "map_cumana") - Kumana xaritasi

GiveItem2Character(pchar, "map_puerto") - Puerto-Riko
"""
pchar.chr_ai.energy - GG Energy

Pchar.Ship.Crew.Quantity - kema buyrug'i

Pchar.Ship.HP - kema korpusi

Axloqni aldash
pchar.ship.crew.moral

Pchar.Ship.SP - GG kemasining foizi sifatida suzib yuradi;

Pchar.chr_ai.charge - GG qurol zaryadlari (1,0 bir barrel to'liq zaryadlangan 2,0 ikki barrel to'liq zaryadlangan)
zaryadlangan) va

Pchar.chr_ai.charge_max - maksimal to'lovlar ko'rsatilishi mumkin bo'lgan maksimal qiymat 6 (qaysi)
agar o'rnatish endi belgilanmagan bo'lsa bo'ladi);

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dengizchilar tajribasi
- pchar.ship.crew.exp.sailors;

To'pchilar tajribasi
-pchar.Ship.crew.exp.Cannoners;

Askar tajribasi -
pchar.Ship.crew.exp.soldaers.

Pchar.ship.Crew.EXP
- jamoaviy tajriba

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SHAXSIY
ASOSIY XARAKTER KOBILIYATLARI:

Chap tomonda
pchar.perks.list.N yozing, bu erda N - siz xohlagan imtiyozning nomi
qo'shish. O'ng tomonda "xato" ni 1 bilan almashtiring.

Muhim:
shu tarzda qo'shilgan qobiliyatlar faqat o'zgarishdan keyin kuchga kiradi
joylar. Misol uchun, uydan ko'chaga ko'chib o'tgandan keyin.

Shunday qilib, biz yozamiz
pchar.perks.list.N, bu erda N:

Pchar.perks.list.BasicDefense - asosiy mudofaa mahorati

Pchar.perks.list.AdvancedDefense - ilg'or mudofaa mahorati

Pchar.perks.list.CriticalHit - Kritik zarba

Pchar.perks.list.Ciras - Cuirass

Pchar.perks.list.SwordplayProfessional - Professional qilichboz

Pchar.perks.list.Grus - Qo'shimcha og'irlik

Pchar.perks.list.Rush - Berserk

Pchar.perks.list.Tireless - Charchoqsiz

Pchar.perks.list.HardHitter - Qattiq qo'l

Pchar.perks.list.BladeDancer - Blade Dance

Pchar.perks.list.Sliding - chidab bo'lmas zarba

Pchar.perks.list.Gunman- Shooter

Pchar.perks.list.GunProfessional - Marksman

Pchar.perks.list.IronWill - Iron Will

Pchar.perks.list.SharedExperience - Tajriba almashish

Pchar.perks.list.Medic - Zo'r salomatlik

Pchar.perks.list.HPPlus - O'sib borayotgan hayot

Pchar.perks.list.EnergyPlus - O'sib borayotgan energiya

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KEMA
ASOSIY XARAKTER KOBILIYATLARI:

Pchar.perks.list.Trustworthy - Ishonchli

Pchar.perks.list.ShipEscape - Qayiqdan qochish

Pchar.perks.list.FastReload - Tez qayta yuklash

Pchar.perks.list.ImmediateReload - Oldindan qayta yuklash

Pchar.perks.list.HullDamageUp - Korpusning shikastlanishi ortdi

Pchar.perks.list.SailsDamageUp - Yelkanlar uchun zarar ortdi

Pchar.perks.list.CrewDamageUp - jamoaviy zarar ortdi

Pchar.perks.list.CriticalShoot - Kritik zarba

Pchar.perks.list.LongRangeShoot - Otish masofasi oshirildi

Pchar.perks.list.CannonProfessional

Pchar.perks.list.LongRangeGrappling - Uzoq masofali kurash

Pchar.perks.list.MusketsShoot - Musket voleyboli

Pchar.perks.list.GrapplingProfessional - Master Grappling

Pchar.perks.list.BasicBattleState - asosiy kema himoyasi

Pchar.perks.list.AdvancedBattleState - Kengaytirilgan kema himoyasi

Pchar.perks.list.ShipDefenseProfessional - Ship Defense Professional

Pchar.perks.list.LightRepair - Yengil ta'mirlash

Pchar.perks.list.InstantRepair - Tezkor ta'mirlash

Pchar.perks.list.ShipSpeedUp - kema tezligini oshiring

Pchar.perks.list.ShipTurnRateUp - kemaning manevr qobiliyatini oshiring

Pchar.perks.list.StormProfessional - Bo'ronlarda suzish

Pchar.perks.list.Turn180 - Kemaning manevrli burilishi

Pchar.perks.list.SandbankManeuver - Sayoz suv manevralari

Pchar.perks.list.SailingProfessional- Tajribali dengizchi

Pchar.perks.list.FlagPir - Pirate Flag

Pchar.perks.list.FlagEng - Angliya bayrog'i

Pchar.perks.list.FlagFra - Frantsiya bayrog'i

Pchar.perks.list.FlagSpa - Ispaniya bayrog'i

Pchar.perks.list.FlagHol - Gollandiya bayrog'i

Pchar.perks.list.Brander - Brander

Pchar.perks.list.Troopers - Ittifoqdosh kemalarning amfibiya qo'nishi

pchar.perks.list.BasicCommerce - Asosiy savdo

Pchar.perks.list.AdvancedCommerce - Kengaytirilgan tijorat

Pchar.perks.list.Carpenter

Pchar.perks.list.Builder - Shipbuilder

Pchar.perks.list.WindCatcher - dinamikani oshiring

Pchar.perks.list.SailsMan - Tez yelkanlar

Pchar.perks.list.Doctor1
- Doktor

Pchar.perks.list.Doctor2- Hayotni qutqaruvchi

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ILOVA
PERK BALLARI:

Chap tomonda
yozamiz:

PChar.Perks.FreePoints_Self - tarqatish uchun shaxsiy imtiyoz nuqtalarini qo'shadi

PChar.Perks.FreePoints_Ship - tarqatish uchun kema imtiyoz nuqtalarini qo'shadi

O'ng tomonda
biz tarqatmoqchi bo'lgan nuqtalar sonini belgilang, ya'ni. shaxsiy uchun yozish
qobiliyatlar, masalan, 10, biz 10 ball olishimiz mumkin bo'lgan 10 ball olishimiz mumkin
har qanday shaxsiy imtiyozlar/qobiliyatlar.

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KEMALAR:

1.
GenerateShip(N, ​​true) funksiyasidan foydalanib kema yarating, bunda N shablon raqamidir
ro'yxatdan jo'natish:

Kema yaratish(0,
rost) Tartan

Kema yaratish(1,
rost) WarTartane - Longboat

Kema yaratish(2,
rost) Lugger

Kema yaratish(3,
rost) Sloop

Kema yaratish(4,
rost) Barque

Kema yaratish(5,
rost) Schooner - Schooner

Kema yaratish(6,
rost) Caravel - Caravel

Kema yaratish(7,
rost) Fleut - Fleyta

Kema yaratish(8,
rost) Barkentin

Kema yaratish(9,
rost) Brigantin

GenerateShip(10, rost) Brig - Brig

GenerateShip(11, rost)

GenerateShip(12, rost) Korvet - Korvet

GenerateShip(13, rost) Galeon_h - Og'ir Galleon

GenerateShip(14, rost) Pinnace - Pinnace

GenerateShip(15, rost) Frigate - Frigate

GenerateShip(16, rost) LineShip - chiziq kemasi

GenerateShip(17, rost) Battleship - Battleship

GenerateShip(18, rost) Harbiy kema - Harbiy kema

GenerateShip(19, rost) Manowar

GenerateShip(20, rost) SoleyRu - Royal Lineman aka Royal Man-o-var

GenerateShip(21, rost) BRIGQEEN - Noyob brig

GenerateShip(22, rost) BRIGSW Brig Sea Wolf

GenerateShip(23, rost) XebekVML - Chebek

GenerateShip(24, rost) CORVETTE_QUEST - unga teng bo'lgan korvet topilmadi

GenerateShip(25, rost) ArabellaShip Arabella fregati", sobiq Cinco Llagas

GenerateShip(26, rost) Flyingdutchman - "Flying Dutchman"

GenerateShip(27 ,true) NoneBoat - Kema yo'q

Undan keyin
o'ng tomonda biz yaratilgan kemaning noyob raqamini olamiz (bu raqamni eslang).

2. Hozir
biz pchar.ship.type ga kiramiz va o'ng ustunga biz eslab qolgan raqamni kiritamiz
1-modda.

Hamma narsa, kema
GG o'zgardi

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MAHSULOTLAR
TUTMOQ:

Har bir inson rom, oziq-ovqat va boshqalar etishmasligi bilan bog'liq muammoga duch keldi. Bugundan boshlab shu bilan
pokokkino. Menga tanishtirishga ruxsat bering: pchar.ship.cargo.goods.N - ambardagi tovarlar
kema, bu erda N - kema tovarlari, masalan, pchar.ship.cargo.goods.bombalar - bombalar.
Chap ustunga pchar.ship.cargo.goods.N yozamiz va o'ng tomonda miqdorni ko'rsatamiz.
tovarlar (qalbingiz xohlagancha). N yozilishi mumkin:

Pchar.kema.yuk.tovar.To'plar - yadrolar

Pchar.kema.yuk.tovar.Uzum- buckshot

Pchar.kema.yuk.tovar.Knippels

Pchar.kema.yuk.tovar.Bombalar - bombalar

Pchar.kema.yuk.tovar.Yelkanlar- yelkanlar

Pchar.kema.yuk.tovar.Plankalar - taxtalar

Pchar.kema.yuk.tovar.Qullar- qullar

Pchar.kema.yuk.tovar.Bug'doy- bug'doy

Pchar.kema.yuk.tovar.Ebony

Pchar.kema.yuk.tovar.Shokolad- kakao

Pchar.kema.yuk.tovar.shakar

Pchar.kema.yuk.tovar.Vin

Pchar.kema.yuk.tovarlar.Linen- kanvas

Pchar.kema.yuk.tovar.Rum - rom

Pchar.kema.yuk.tovar.Tamaki

Pchar.kema.yuk.tovar.Qahva

Pchar.kema.yuk.tovar.Mahogany - mahogany

Pchar.kema.yuk.tovar.Cinnamon- dolchin

Pchar.kema.yuk.tovar.Copra

Pchar.kema.yuk.tovar.Paprika- paprika

Pchar.kema.yuk.tovar.Mevalar - mevalar

Pchar.ship.cargo.goods.Ale

Pchar.kema.yuk.tovar.Ipak

Pchar.kema.yuk.tovar.Kiyim-kechak

Pchar.kema.yuk.tovar.Paxta- paxta

Pchar.kema.yuk.tovar.Sandal

Pchar.kema.yuk.tovar.Charm

Pchar.kema.yuk.tovar.Neft

Pchar.kema.yuk.tovar.Oziq-ovqat

Pchar.kema.yuk.tovar.Qurol - qurol

Pchar.kema.yuk.tovar.Oltin

Pchar.kema.yuk.tovar.Kumush

Pchar.kema.yuk.tovar.Powder- porox

Pchar.kema.yuk.tovar.G'isht

Pchar.kema.yuk.tovar.Dori-darmon

Pchar.kema.yuk.tovar.Cannon_12- To'p

Pchar.kema.yuk.tovar.Cannon_16- To'p

Pchar.ship.cargo.goods.Cannon_24- To'p

Pchar.kema.yuk.tovar.Cannon_32- To'p

Pchar.kema.yuk.tovar.Cannon_42- To'p

Pchar.ship.cargo.goods.Culverine_12- Culverine

Pchar.ship.cargo.goods.Culverine_16- Culverine

Pchar.ship.cargo.goods.Culverine_24- Culverine

Pchar.ship.cargo.goods.Culverine_32- Culverine
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CHETLAR UCHUN
JAMOA:

Bosh qahramonga pchar buyrug'i orqali qo'llanilishi mumkin bo'lgan barcha cheat kodlari xuddi shunday
muvaffaqiyat har qanday ofitserga (shu jumladan, kvestlarga) buyruq orqali qo'llanilishi mumkin
Belgilar, ammo buning uchun biz ofitserning noyob raqamini bilishimiz kerak
chap ustunga kiriting:

GetPassenger(pchar,N) - funksiya GG kemasidagi ofitser indeksini qaytaradi, bu erda N - ofitserning raqami
0 dan boshlab (shu jumladan asirlar)

GetCompanionIndex(pchar,N) - funksiya kiruvchi kemada kapitan sifatida tayinlangan ofitser indeksini qaytaradi.
GG kema guruhiga, bu erda N - 1 dan boshlanadigan kema raqami (0 GGni qaytaradi)

Ba'zi funktsiyalar - ofitserlar uchun aldashlar:

Belgilar[i].Reputatsiya - obro'ni chap tomonga o'rnating

Xuddi shu tarzda, siz uning sodiqligini oshirishingiz mumkin (garchi Ogle buni o'chirib qo'ygan bo'lsa ham):

Belgilar[i].sodiqlik - chap tomonda biz sodiqlikni o'rnatamiz, u 0 dan 35 gacha o'rnatiladi.
Loyalty 35 - sodiq ofitser, lekin aslida u o'yin darajasida saqlanadi
33-34

Yoki imtiyozlar/qobiliyatlarni qo'shing:

Belgilar[i].perks.list.N - bu erda N - imtiyoz nomi (yuqoridagi spoylerga qarang)

Belgilar[i].chr_ai.HP - turmush darajasi

Belgilar[i].chr_ai.HP_Max - hayotning maksimal darajasi

Xo'sh, salomatlik paneli uchun (forscha parametrlarida F2 dan o'zgaradi
"Dahshatli" dan "A'lo"

Belgilar[i].health.Hp - hozirgi sog'liq darajasi

Belgilar[i].salomatlik.MaxHp - maksimal salomatlik

Umuman olganda, biz forma buyrug'ini oldik:

Belgilar.... bu erda 339 o'rniga biz topadigan boshqa ofitserning indeksini yozamiz va keyin
bu biz yuqorida tavsiflangan har qanday aldash buyruqlarini belgilaymiz, faqat u erda
pchar buyrug'i orqali va bu erda Belgilar orqali

Belgilar[N].OfficerWantToGo.DontGo - o'ng tomonda xato o'rniga 1 ni o'rnating, shuning uchun biz ofitserni olamiz
xizmatni hech qachon tark etmaydi, hatto nol sodiqlik bilan ham (bekor qilish uchun
biz ham hiyla yozamiz va uni 0 ga qo'yamiz)

Ofitserni to'g'ri qurol olishga qanday majburlash kerak:

Agar ofitser o'z inventariga qilich / to'pponcha olishni istamasa, chapga yozing
qismlar:

Belgilar[N].equip.blade - ishlatilgan pichoq

Belgilar[N].equip.gun - mos ravishda qurol

O'ng ustunda
mos ravishda, inventarizatsiyadan element nomini kiriting, masalan, olish
otliq qilich "blade30" ga kiradi.

Pchar.skill.freespecial
nuqtalarni ipning ba'zi xususiyatlaridan kuchga o'tkazish

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Qurol kalibr:

pchar.ship.cannons.type
7=32 funt; 8=42 funt; 9=48lb - har bir kema uchun qurol

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Mumiya kukuni
GiveItem2Character(pchar, "Powder_mumie")

TakeNItems(pchar, "Mineral3",400) Shamlarga o'xshash

TakeNItems(pchar, "Tangalar", 666) qora marvaridlar...

pchar.questtemp.ascold.shipyardercolony

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XALQLAR O'RASIDAGI MUNOSABATLAR

Spoyler:

Chap ustunda:

SetNationRelationBoth(XXX, YYY, ZZZ) - funksiya XXX va YYY davlatlari o'rtasidagi ZZZ munosabatlarini o'rnatadi.

0 yoki ANGLIYA - Angliya

1 yoki FRANCE - Frantsiya

2 yoki SPAIN - Ispaniya

3 yoki GOLLANDIYA - Gollandiya

4 yoki PIRATE - Qaroqchilar

Aloqa:

0 yoki RELATION_FRIEND - do'stona

1 - Savdo

2 yoki RELATION_ENEMY - Dushman

"" yoki shunchaki raqamlarsiz kiriting.

Masalan:
SetNationRelationBoth(PIRATE, FRANCE, RELATION_FRIEND) yoki

SetNationRelationBoth(4, 1, 0) do'stona o'rnatiladi
qaroqchilar va Frantsiya o'rtasidagi munosabatlar

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Spoyler:

Uchun
teleportatsiya uchun siz ko'chmoqchi bo'lgan joyning identifikatorini bilishingiz kerak. U
pchar.location ga kirsangiz, keyin o'ng tomonda oldindan ko'rishingiz mumkin
GG hozirda joylashgan joyning identifikatori ko'rsatiladi. Agar kerak bo'lsa
ilgari tashrif buyurilgan joyga ko'chish, unda saqlashni topib, uni yuklashingiz mumkin
ID ga qarang

Siz ham mumkin
fayldagi joylashuv identifikatorlariga qarang:

\RESOURCE\INI\texts\english\LocLables.txt

Teleportatsiya:

DoReloadCharacterToLocation("joylashuv identifikatori "goto", "goto1")

DoQuestReloadToLocation("joylashuv identifikatori", "o'tish", "goto1", "")

Bo'sh tirnoq
oxirida ikkinchi variantda talab qilinadi!

Eslatma:
qidiruv joylariga o'tishga harakat qilganda teleportatsiya ishlamaydi,
masalan, Buyuk Hayot Kuchlari Ma'badiga ...

Men uni qandaydir tarzda 10 sahifaga qisqartirdim, agar Word dasturiga kiritilgan bo'lsa.

O'yinda Korsarlar: shahar Yo'qolgan kemalar aniq kodlar yo'q, lekin o'yindagi skriptlarni qisman o'zgartirishning bir usuli bor, bu bo'shliq yordamida biz harakat qilamiz. Shunday qilib, o'yin papkasida biz engine.ini faylini topamiz. Uni bloknot yordamida oching va debugwindow = 0 qatorini qidiring, biz uni debugwindow = 1 ga o'zgartiramiz.

O'yinni ishga tushirish Yo'qolgan kemalar shahri va undagi F5 tugmasini bosing. Konsol paydo bo'ladi.

Chap qatorga cheat kodini kiriting, ularning ro'yxati quyida ilova qilinadi:

LAi_SetImmortal(pchar, true) - sizni va sizning kemangizni daxlsiz qiladi, lekin sizning ofitserlaringiz va ularning kemalarini emas
LAi_SetImmortal(pchar, false) - o'lmaslikni o'chirib qo'ying
GiveItem2Character(pchar, "xxx", #) elementlar soni #, xxx esa:
AddMoneyToCharacter(pchar, "1000000000") - cho'ntagingizda 1000000000 piastres.

blade1 - blade35 - qilichlar, qilichlar, rapiralar...
topor1 - topor3 - o'qlar
toporAZ - o'yindagi eng kuchli va eng og'ir jangovar qurol
to'pponcha1 - to'pponcha6 - to'pponcha
to'pponcha 7 - miltiq
cirass1 - cirass5 - cuirasses
spyglass1 - spyglass5 - spyglass
iksir1 - shifobaxsh iksir
iksir 2 - eliksir
iksir3 - antidot
indian11 - hind kalamush xudosi, buning yordamida siz kalamushlarni butunlay unutasiz
o'q - o'qlar
ShipyardsMap - sizdan kemasozlik zavodining egasini topishni so'ragan kema rejasi
MayorsRing - gubernatorni topishni so'raydigan nishon uzuk
Foydalanuvchilar yahudiy- qimmatbaho tosh kim sizdan qarz oluvchi topishni so'raydi
map_LSC - LSC xaritasi
oltin - oltin

Quyidagi kodlar boshqacha ishlaydi, kodning o'zini kiriting, so'ngra o'ng ustunga 1 dan 100 gacha raqamni kiriting. Kodlarning o'zi

pchar.skill.Leadership - Vakolat.
pchar.skill.FencingLight - Yengil qurol.
pchar.skill.Fencing - O'rta qurol.
pchar.skill.FencingHeavy - Og'ir qurol.
pchar.skill.Pistol - Pistols.
pchar.skill.Fortune - Omad.
pchar.skill.Sneak - Yashirin.
pchar.skill.Sailing - Navigatsiya.
pchar.skill.Accuracy - Aniqlik.
pchar.skill.Cannons - Qurollar.
pchar.skill.Grappling - Bortga chiqish.
pchar.skill.Defence - Mudofaa.
pchar.skill.Repair - Ta'mirlash.
pchar.skill.Commerce - Savdo.
pchar.rank - Sizning darajangiz.
pchar.Reputation - Sizning obro'ingiz.
pchar.Money - Pul.
GenerateShip(xx, true) - bu erda XX ikki xonali raqam bo'lsa, o'ng tomonda ba'zi raqam paydo bo'ladi. Keyin, pastga, quyidagi pchar.ship.type kiriting, shundan so'ng o'ng tomonda yana raqam paydo bo'ladi - bu sizning kemangiz raqami. Oldingi aldashni yozishda paydo bo'lgan o'ng ustundan raqamni kiritganimizdan so'ng.
pchar.Ship.Crew.Quantity - kemangiz ekipaji miqdori. Cheatni kiritganingizda, o'ng ustunda raqam paydo bo'ladi - bu sizning jamoangizning raqami, uni kerakli raqamga o'zgartiring.
pchar.ship.cannons.type - firibgarlikka kirganingizdan so'ng, o'ng ustunda raqam paydo bo'ladi - bu sizning kemangizda allaqachon mavjud bo'lgan qurollar. Siz 1 dan 9 gacha kirishingiz kerak. 9 - 48 funtlik qurollar (fort qurollari) 8 - 42 funtlik qurollar va boshqalar.

Yo'qolgan kemalar Corsairs shahri

Hack Money.

Boshlash > Barcha dasturlar > 1s > K:GPK > Sozlamalar
Sozlamalarda "To'liq ekran rejimi" va "800 * 600" ustunini olib tashlang.
ArtMoney dasturini ishga tushirish
O'yinni ishga tushirish
Biz do'konga boramiz
Biz har qanday narsani sotib olamiz
Hisobda qancha pul borligini eslang
Alt + Tab tugmalaridan foydalanib, ArtMoney-ga o'ting, "qiymat turi" ustunidagi "Qidiruv" ni bosing, "matn" ni o'rnating.
Qiymat maydoniga hisobingizdagi pul miqdorini yozing va qidiruv tugmasini bosing
Keyin o'yinga qaytamiz, sotib olgan narsamizdan ozgina sotamiz, sotuvdan keyin qancha pul borligini eslaymiz
ArtMoney-da "begona o'tlar" ni bosing, sotishdan keyin qancha pul qolganligini kiriting va adolatni tiklang, ya'ni. Bizga kerak bo'lgan oltin miqdorini ko'rsatamiz.
Elakdan o'tkazgandan so'ng, u bir nechta qiymatlarni berishi mumkin, lekin qoida tariqasida, bizga kerak bo'lgan raqam birinchi, agar u yordam bermasa, uni keyingi raqamlar bilan bajaring.

Xakerlik qobiliyatlari/qobiliyatlari.

ArtMoney ishga tushirilmoqda
O'yinni minimallashtirish (Alt + Tab)
Qidiruv opsiyalari: "Aniq qiymat" ni qidiring, ma'nosi "hisobdagi bepul ko'nikmalar sonini yozing bu daqiqa", "Matn" ni kiriting
Keling, o'yinga boraylik, mahoratdan foydalaning.

Biz ko'nikmalar sonini kerakli narsalarga to'g'rilaymiz (masalan: 50 (bu juda etarli).

Xakerlik imtiyozlari.

ArtMoney ishga tushirilmoqda
O'yinni oyna rejimida ishga tushirish
O'yinni minimallashtirish (Alt + Tab)
ArtMoney-da o'yin bilan jarayonni tanlang, "qidirish" tugmasini bosing.
Qidiruv opsiyalari: "Aniq qiymat" ni qidiring, "ayni paytda hisobdagi imtiyozlar sonini yozing", "Matn" ni kiriting
Keling, o'yinga boramiz, imtiyozni to'ldiramiz ..
"O'chirish" tugmasini bosing va yangi qiymatni o'rnating.
Biz topilgan manzillar ro'yxatiga birinchisini qo'shamiz (qoida tariqasida, bu), agar u ishlamasa, ikkinchisini sinab ko'rishingiz mumkin va hokazo.
Biz ko'nikmalar sonini kerakli narsalarga to'g'rilaymiz (maksimal - 100)
Biz o'yinga qaytamiz, qutqaramiz.

Asos sifatida, o'yinning har qanday qiymati, piastrlar sonidan boshlab va kemaning yuk ko'tarish qobiliyatiga qadar shu tarzda buzilgan bo'lishi mumkin.

Eslatma: bir vaqtning o'zida 2 ta o'yin parametrini buzmang (ya'ni bir vaqtning o'zida 2 ta takroriy dastur ochiq), bu ma'lumotni yo'qotish bilan tahdid qiladi.

Kodlar

Ildiz katalogida biz engine.ini faylini topamiz, uni ochamiz va debugwindow = 0 qatorini qidiramiz, uni debugwindow = 1 ga tahrirlaymiz.
Biz o'yinga kiramiz va F5 tugmasini bosing (oyna rejimida)
Cheatlarni kiritish uchun oyna paydo bo'ladi, bu oynada biz o'yin tomonidan qabul qilinadigan ma'lum bir funktsiyani o'rnatamiz, o'rnatamiz.

kerakli qiymatlarni oling va ba'zi narsalarni, tajriba, kalit va hokazolarni oling.

Misol:

DebugWindow chap tomonida quyidagilarni kiriting:
GiveItem2Character(pchar, "blade1") - biz inventarizatsiyaga tushamiz!

Har qanday elementning ma'lum sonini qo'shish uchun, xuddi shunday, DebugWindow-ning chap tomonida, kiriting:
TakeNItems(pchar, "blade1", 5) - 5 Dusak oling!

Barcha totemlarni buzish.


DebugWindow chap tomonida quyidagilarni kiriting:

Totem_1 - Totem Shochiketsal. (+20 omad)

Totem_2 - Mictlantecuhtli totemi. (+20 yashirin)

Totem_3 - Quetzalcoatl totemi (+20 himoya)

Totem_4 - Mixcoatl totemi. (+20 aniqlik)

Totem_5 - Tezcatlipoca totemi. (+20 ta to'pponcha)

Totem_6 - Chalchiuitlicue totemi. (+20 nufuz)

Totem_7 - Huitzilopochtli totemi. (+20 ta o'rta qurol)

Totem_8 - Tlalok totemi. (+20 yengil qurol)

Totem_9 - Totem Mayahuel. (+20 ta og'ir qurol)

Totem_10 - Tonacatecuhtli totemi. (+20 savdo)

Totem_11 - Totem Qamashtli. Camashtli, yulduzlar xudosi, ov, urush va taqdir. Yong'in ishlab chiqaruvchi.

Totem_12 - Sinteotl totemi. (+20 Navigatsiya)

Totem_13 - Totem Tlasolteotl. Ma'buda, noqonuniy ehtiroslardan tozalaydi

Totem_14 - Totem Tonatiu. Tonatiu, osmon va quyosh xudosi.

Totem_15 - Totem Shipe-Toteku. (ta'mirlash uchun +20)

Muhim: Biz totemlarni bunday nojo'ya yo'l bilan olsak, ular Aztek topshirig'idan o'tishda bizga hisoblanmaydi, hisobni olish uchun biz borishimiz kerak.

Do'kondor yoki savdogarga firibgar tomonidan olingan barcha totemlarni soting va darhol yana sotib oling - endi ular "o'ynaladigan" bo'lib qoldi.

Xakerlik mahorati.

Tajriba qo'shish uchun: AddPartyExp(pchar, tajriba soni).

Quyidagi kodlardan birini chap tomonga kiritamiz, o'ng tomonda esa joriy qiymatga egamiz - uni keraklisiga o'zgartiring.

pchar.skill.FencingLight - Yengil qurollarni boshqarish qobiliyati

pchar.skill.Fencing - qilich bilan ishlov berish qobiliyati

pchar.skill.FencingHeavy - og'ir keng so'zlar, boltalar va qilichlar bilan ishlash qobiliyati

pchar.skill.Pistol - Pistols

pchar.skill.Fortune - Fortune (Omad)

pchar.skill.Sneak - Yashirin

pchar.skill.Sailing - Navigatsiya

pchar.skill.Accuracy - Aniqlik

pchar.skill.Cannons - Qurollar

pchar.skill.Grappling - Bortga chiqish

pchar.skill.Defence - Mudofaa

pchar.skill.Repair - Ta'mirlash

pchar.skill.Commerce - Savdo


Hack "Energiya, obro', kalibr, unvon, pul, o'lmaslik".

Biz chap tomonda hiylalardan birini kiritamiz, o'ngda biz joriy qiymatni ko'ramiz (obro' uchun foiz) - uni kerakli qiymatga o'zgartiring

pchar.rank - daraja

pchar.Reputation - Obro'

pchar.ship.cannons.type - qurol kalibri:

qiymati 0 - 12 lb. kulverinlar;
qiymati 1 - 16 lb. kulverinlar;
qiymati 2 - 24 lb. kulverinlar;
qiymati 3 - 32 lb. kulverinlar;
qiymati 4 - 12 lb. qurol;
qiymati 5 - 16 lb. qurol;
qiymati 6 - 24 lb. qurol;
qiymati 7 - 32 lb. qurol;
qiymati 8 - 42 lb. qurol;
qiymati 9 - 48 lb. qurollar.

Boqiylik:
Chap tomondan kiring

LAi_SetImmortal(pchar, rost) - bosh qahramonning ham, uning kemasining ham o'lmasligi

pchar.chr_ai.immortal, o'ng tomonda 1 kiriting - faqat bosh qahramon o'lmas

Agar biz o'lmaslikni olib tashlamoqchi bo'lsak, shunga mos ravishda kiritamiz:

LAi_SetImmortal(pchar, false) - birinchi aldash uchun

pchar.chr_ai.immortal, o'ng tomonda 0 kiriting - ikkinchi aldash uchun

Energiyani oshirish:
Chap tomonda pchar.chr_ai.energy yozing o'ng tomonda energiya miqdorini belgilang. Ehtiyot bo'ling va baland qadriyatlarni o'rnatmang.

Pul:
Chap tomonda biz pchar.Money yozamiz, o'ng tomonda biz pul miqdorini belgilaymiz.

Tutqichdagi tovarlarni buzish.

Chap ustunga yozamiz: pchar.ship.cargo.goods.N - kema trubkasidagi tovarlar, bu erda N - tovar.
O'ng ustunda ushbu mahsulotning ushlagichdagi kerakli miqdorini ko'rsating (siz xohlaganingizcha)

Masalan
pchar.kema.yuk.tovar.bombalar - bombalar.

N o'rniga biz yozamiz:

To'plar - yadrolar

Uzum - buckshot

Knippels - pichoqlar

Bombalar - bombalar

Yelkanlar - yelkanlar

Plitalar - taxtalar

Qullar - qullar

Bug'doy

qora daraxt - qora daraxt

Shokolad - kakao

Shakar - shakar

Sharob - sharob

Zig'ir - kanvas

Rum - rom

Tamaki - tamaki

Kofe - kofe

Mahogany - mahogany

dolchin - dolchin

Kopra - kopra

paprika - paprika

Mevalar - mevalar

Ale - ale

Ipak - ipak

Kiyim - kiyim

Paxta - paxta

Sandal - sandal

teri

Yog '- moy

Oziq-ovqat mahsulotlari

Qurol - qurol

Oltin - oltin

Kumush - kumush

Kukun - porox

G'isht - g'isht

Medicamen - dorilar

Cannon_12 - Cannon 12f. (ushlab turibdi)
Cannon_16 - Cannon 16f.
Cannon_24 - Cannon 24f.
Cannon_32 - Cannon 32f.
Cannon_42 - Cannon 42f.
Culverine_12 - Culverine 12f.
Culverine_16 - Culverine 16f.
Culverine_24 - Culverine 24f.
Culverine_32 - Culverine 32f.

Hack o'q-dorilar.

Chap ustunda biz yozamiz:
GiveItem2Character(pchar, "xxx") bu erda xxx:

blade1, blade2, blade3...blade35 - barcha qilichlar (ma'lum bir misolni olish uchun pichoqni kiriting va masalan, 27 va bu holda biz Morgan rapirasini olamiz, qolganlari bilan birga)

topor1, topor2, topor3 - o'qlar

toporAZ - Macuahuitl, o'yindagi eng kuchli qurol

pistol1...pistol6 - o'qotar qurollar

pistol7 - ov miltig'i, o'yindagi eng yaxshi o'qotar qurol (kvest)

o'q - o'qlar

mushket - blunderbuss (hozirgi sotuvda)

questMushket - ikki barrelli mushket (kvest)

cirass1...cirass5 - barcha cuirasses

spyglass1...spyglass5 - spyglass

kostyum_1, kostyum_2, kostyum_3 - tashlab ketilganlar, savdogar kiyimlari, zodagonlarning kiyimlari

iksir1 - shifobaxsh iksir

iksir 2 - eliksir

iksir3 - antidot

iksir4 - iksir

iksir sharob - ajoyib sharob

Xakerlik jamoasining ruhiy holati va tajribasi.

pchar.ship.Crew.Morale - jamoaning ruhiy holati, funksiyani chap tomoniga yozing va o'ng tomonda foiz sifatida joriy ruhiy holat paydo bo'ladi, 100 ni belgilang - agar biz 1000 ni qo'ysak, ruhiy holat "Qahramonlik" bo'ladi. , biz bir zumda to'ldiramiz

Tajribaga o'xshab - chap tomonda biz funktsiyani yozamiz, o'ngda biz% qiymatini olamiz, 100 ni o'rnatamiz va dengiz bo'rilarini olamiz:

pchar.Ship.crew.exp.sailors - dengizchilar tajribasi

pchar.Ship.crew.exp.Cannoners - Cannoners tajribasi

pchar.Ship.crew.exp.soldiers - askar tajribasi

Tumorlarni buzish va boshqalar.

· GiveItem2Character(pchar, "sculMa1") - Oq kristall bosh suyagi

· GiveItem2Character(pchar, "sculMa2") - Pushti kristall bosh suyagi

· GiveItem2Character(pchar, "sculMa3") - Moviy kristall bosh suyagi

Hind5 - Qo'shko'shtli haykali. (+10 yashirin)

hind10 - Chak Munning buti. (+20 to'pponcha, +10 zarba, -20 yashirin)

indian12 - yaguar jangchisi tasviri. (+10 ta og'ir qurol)

indian14 - Yakatekuht-li surati. (+20 Savdo, -20 Vakolat).

hind19 ​​- Akkuatsin haykali. (+20 zarba, +10 qurol, -20 yashirin)

indian22 - Atlantika jangchisi. (+20 himoya, +10 engil qurol, -10 obro' va omad)

indian15 - Katta tosh disk. (+10 nufuz va himoya, -10 omad)

hind18 - Qadimgi xudoning buti. (+20 navigatsiya, -20 yashirin

hind17 - itning figurasi. (+10 yashirin)

hind11 - kalamush xudosi (kemada kalamushlar yo'q)

hind6 - Chimalpopoku diski. (+10 ta o'rta qurol)

hind7 - Buyuk onaning buti. (+10 omad)

haykal1 - Tosh niqobi (+30 ta'mirlash).

zargarlik buyumlari8 - bronza uzuk (+10 omad)

zargarlik buyumlari9 - bronza xoch (+10 omad)

zargarlik buyumlari15 - zumraddan marjonlar (+10 yashirin)

Kalitlarni buzish.

GiveItem2Character(pchar, "xxx") bu erda xxx:

Key1 - oddiy qulflash uchun kalit (oddiy kalit)

Key2 - o'rtacha murakkablikdagi oddiy qulflar uchun kalit (oddiy kalit)

Key3 - murakkab qulflar uchun kalit (murakkab kalit)

keyPanama - Panama qarorgohida ko'krak kaliti

keyQuestLSC - Diffindur kaliti (Kyurasao general-gubernatori Piter Stuevesantning ko'kragidan)

keyPanama_LSC - admiral kaliti (yo'qolgan admiral kaliti)

keyQuestLSC_Tizer - Tizer Danning sirli kaliti, go'yo sirli oroldan (ko'krakdan Diffindur kemalarigacha).

Hack Har xil.

Chap tomonda:

pchar.Ship.HP - GG kema korpusi;

pchar.Ship.Crew.Quantity - GG kemasining buyrug'i;

pchar.Ship.SP - GG kemasining foizida suzib yuradi;

pchar.chr_ai.charge - GG qurol zaryadlari (1,0 bir barrel to'liq zaryadlangan 2,0 ikki barrel to'liq zaryadlangan) va

pchar.chr_ai.charge_max - maksimal to'lovlar, ko'rsatilishi mumkin bo'lgan maksimal qiymat 6 ga teng (agar o'rnatish endi tekshirilmasa nima bo'ladi);

pchar.model.animation, o'ng ustunda, qahramoningiz animatsiyasini tanlash uchun "ayol" yoki "erkak" ni belgilang (o'ynayotgan ayollar uchun foydalidir, chunki ba'zida animatsiya noto'g'ri ketadi)

O'ng tomonda kerakli qiymatni yozing ...

TakeNItems(pchar,"xxx",n) - har qanday elementning ma'lum soni uchun, bu erda n - raqam (1-songa qarang) yokiGiveItem2Character(pchar, "xxx") - bitta misol uchun, bu erda xxx :

Mineral10 - bir qop tuz

Mineral2 - lyut

sharob - sharob

iksir 5 - uzum

tangalar - qora marvaridlar

Kartani buzish.

b>GiveItem2Character(pchar, "xxx") bu erda xxx:

map_normal - oddiy xarita

map_LSC - LSC xaritasi

map_Pearl - marvariddan yasalgan hunarmandchilik xaritasi

map_beliz - Beliz xaritasi

map_santa - Santa Katolina xaritasi

map_jam - Yamayka xaritasi

map_cuba - Kuba xaritasi

map_hisp - Hispaniola xaritasi

map_antigua - Antigua xaritasi

map_barbados - Barbados xaritasi

map_cayman - Kayman xaritasi

map_Curacao - Kyurasao xaritasi

map_guad - Gvadelupa xaritasi

map_TORTUGA - Tortuga xaritasi

map_dominica - Dominika xaritasi

map_martiniqua - Martinika xaritasi

map_trinidad - Trinidad va Tobago xaritasi

map_nevis - Nevis xaritasi

map_sm - San Martin xaritasi

map_terks - turklar xaritasi

map_maine_1 - Meyn g'arbiy xaritasi

map_maine_2 - Meyn janubidagi xarita

map_panama - Panama xaritasi

map_maracaibo - Meyn markazining xaritasi

map_cumana - Kumana xaritasi

map_puerto - Puerto-Riko xaritasi

Sahifaning chop etiladigan versiyasi:
O'yinlar haqidagi so'nggi ma'lumotlarni o'qing va qarang
O'yin papkasiga o'ting va u erda faylni toping engine.ini disk raskadrovka oynasi=0, biz unga o'zgartiramiz disk raskadrovka oynasi=1.

LAi_SetImmortal(pchar, rost)

pichoq1-pichoq35- qilichlar, qilichlar, rapiralar ...
topor1-topor3- boltalar
toporAZ
to'pponcha1 - to'pponcha6- to'pponcha
to'pponcha 7- miltiq
cirass1 - cirass5- guruchlar
spyglass1 - spyglass5- ko'zoynaklar
iksir 1- shifobaxsh iksir
iksir 2- eliksir
iksir 3- antidot
hind 11
o'q- o'qlar
Shipyards xaritasi
MayorsRing
Foydalanuvchilar yahudiy
map_LSC- GPC kartasi
oltin- oltin

Yana shuni aytish kerakki, har safar konsolni ochib, cheat kodlarida haydashning hojati yo'q, hamma narsa avtomatik ravishda yuklanadi. Va bu shuni anglatadiki, agar siz konsolda ro'yxatdan o'tgan elementni qoldirgan bo'lsangiz, har bir yangi joyga o'tish yoki yuklab olish bilan ushbu elementlar qayta-qayta qo'shiladi. Shuning uchun, kerakli elementni ro'yxatdan o'tkazganingizdan so'ng, darhol uni konsoldan o'chirib tashlang.Biz o'yin papkasiga kiramiz va u erda faylni topamiz. engine.ini. Keyin uni oching va chiziqni toping disk raskadrovka oynasi=0, biz unga o'zgartiramiz disk raskadrovka oynasi=1.

Biz, aslida, o'yinni boshlaymiz va o'yinda biz F5 tugmasini bosamiz. Konsol paydo bo'ladi.

Biz cheat kodini chap qatorga joylashtiramiz, ularning ro'yxati quyida keltirilgan:

LAi_SetImmortal(pchar, rost)- sizni va sizning kemangizni daxlsiz qiladi, lekin sizning ofitserlaringiz va ularning kemalarini emas
LAi_SetImmortal(pchar, false)- aslida o'lmaslikni o'chiradi
GiveItem2Character(pchar, "xxx", #)- elementlar soni # va xxx:

pichoq1-pichoq35- qilichlar, qilichlar, rapiralar ...
topor1-topor3- boltalar
toporAZ- macuahuitl, o'yindagi eng kuchli va eng og'ir jangovar qurol
to'pponcha1 - to'pponcha6- to'pponcha
to'pponcha 7- miltiq
cirass1 - cirass5- guruchlar
spyglass1 - spyglass5- ko'zoynaklar
iksir 1- shifobaxsh iksir
iksir 2- eliksir
iksir 3- antidot
hind 11- Hind kalamush xudosi, buning yordamida siz kalamushlarni butunlay unutasiz
o'q- o'qlar
Shipyards xaritasi- tersaning egasini topishni so'ragan kemaning chizmasi
MayorsRing- gubernatorni topishni so'ragan nikoh uzugi
Foydalanuvchilar yahudiy- kredit akulasini topishingizni so'ragan marvarid
map_LSC- GPC kartasi
oltin- oltin

Yana shuni aytish kerakki, har safar konsolni ochib, cheat kodlarida haydashning hojati yo'q, hamma narsa avtomatik ravishda yuklanadi. Va bu shuni anglatadiki, agar siz konsolda ro'yxatdan o'tgan elementni qoldirgan bo'lsangiz, har bir yangi joyga o'tish yoki yuklab olish bilan ushbu elementlar qayta-qayta qo'shiladi. Shuning uchun, kerakli elementni ro'yxatdan o'tkazganingizdan so'ng, darhol uni konsoldan o'chirib tashlang.

O'yin papkasida engine.ini fayli mavjud. Uni bloknot yordamida oching va qatorni toping: debugwindow = 0 uni o'rniga: debugwindow = 1 O'ynab turganda konsol oynasini ochish uchun tugmani bosing. Chap qatorga quyidagi firibgar kodlardan birini kiriting: LAi_SetImmortal(pchar, true) - sizni va sizning kemangizni daxlsiz qiladi, lekin sizning ofitserlaringiz va ularning kemalarini emas LAi_SetImmortal(pchar, false) - aslida o'lmaslikni AddMoneyToCharacter(pchar,) o'chirib qo'yadi.<число>) - belgilangan sonni oling. pul GiveItem2Character(pchar, "xxx") yoki GiveItem2Character(pchar, "xxx",<число>) - belgilangan miqdordagi ob'ektlarni oling xxx, bu erda xxx: pichoq1 - pichoq35 - qilichlar, qilichlar, rapiralar ... topor1 - topor3 - o'qlar toporAZ - macuahuitl, o'yindagi eng kuchli va eng og'ir jangovar qurol1 - pistol6 - to'pponcha pistol7 - shotgun cirass1 - cirass5 - cuirasses spyglass1 - spyglass5 - spyglasses potion1 - shifobaxsh iksir2 - eliksir iksiri3 - antidot hind11 - hind kalamush xudosi, buning yordamida siz kalamushlar o'qini butunlay unutasiz - ShipyardsMap so'rayman kemasozlik egasini topish uchun MayorsRing - nishon uzuk gubernator topishni so'ragan uzuk UserersJew - lombard xaritasini topishni so'ragan marvarid map_LSC - xarita GPK oltin - oltin yoki shunchaki X faylini ochish:\<папка_с_игрой>\Resource\Ini\texts\russian\ItemsDescribe.txt va tavsiflardan kerakli narsani tanlang. Masalan (pchar,"pistol6") Qo'shtirnoq ichida yozishni unutmang! TakeNItems(pchar, "xxx",<число>) - belgilangan miqdordagi elementlarni kiriting, bu erda xxx - bu elementning nomi pchar.ship.cannons.type - har qanday kemaga har qanday qurol qo'yish imkonini beradi. aldashga kirganingizdan so'ng, o'ng ustunda raqam paydo bo'ladi - bu sizning kemangizda allaqachon mavjud bo'lgan qurollar. Siz 1 dan 9 gacha kirishingiz kerak. 9 - 48 funtlik qurollar (fort qurollari) 8 - 42 funtlik qurollar. pchar.Ship.Crew.Quantity - kemangiz ekipaji soni, siz hiyla-nayrangga kirganingizda, o'ng ustunda raqam paydo bo'ladi - bu sizning ekipajingizning soni, uni keraklisiga o'zgartiring. Biz quyidagi aldash kodlaridan birini kiritamiz va o'ng ustunda raqam paydo bo'ladi, uni 1 dan 100 ga o'zgartiring: pchar.skill.Leadership - avtoritet pchar.skill.FencingLight - engil qurol pchar.skill.Fencing - o'rta qurol pchar. mahorat.FencingHeavy - og'ir qurollar pchar.skill.Pistol - to'pponchalar pchar.skill.Fortune - omad pchar.skill.Sneak - yashirin pchar.skill.Yelkan - navigatsiya pchar.skill.Aniqlik - aniqlik pchar.skill.Cannons - pchar. skill.Grappling - boarding pchar.skill.Defence - mudofaa pchar.skill.Repair - ta'mirlash pchar.skill.Commerce - savdo pchar.rank - sizning darajangiz pchar.Reputation - sizning obro'ingiz pchar.Money - pul bilan tahrirlanadigan fayl! \Resource\Ini\interfaces\ jildida character_all.ini faylini toping Unda quyidagi qator va ikkita qatorni toping: command = click,event:ExitPerkMenu uni qator bilan almashtiring: command = click,event:AcceptPerk Now in O'zingizga yoki ofitserlaringizdan biriga biron bir imtiyoz qo'shish uchun menyudan imtiyozni tanlash kifoya qiladi va paydo bo'lgan oynada "Bekor qilish" tugmasini bosing. Tanlangan imtiyoz qo‘shiladi, lekin imtiyoz hisoblagichi 1 ga kamayadi. agar u 0 bo'lsa, u -1 bo'ladi. Bu juda qiziqarli hiyla, tajriba uchun juda ko'p joy: GenerateShip(xx, true) - bu erda xx-ga kiriting, masalan, 20, o'ng tomonda ma'lum raqam paydo bo'ladi. Keyin, pastda quyidagi cheatni kiriting - pchar.ship.type, keyin o'ng tomonda yana raqam paydo bo'ladi - bu sizning kemangizning raqami. Oldingi aldashni yozishda paydo bo'lgan o'ng ustundan raqamni kiritganimizdan so'ng. Bundan buyon sizda "Soleil Royal" qirollik manovari mavjud. Boshqa raqamlarni ham kiritishingiz mumkin. Kema o'rniga qal'angiz yo'qligiga ishonch hosil qiling, aks holda siz dengizga chiqolmaysiz - o'yindan tashqariga chiqasiz.