Yo'qolgan kemalar shahri corsairs o'yin kodlari. Corsairs uchun cheat kodlari: Yo'qolgan kemalar shahri (PC). Kemalar. Biz yangisini yaratamiz, xususiyatlarni o'zgartiramiz
Engine.ini-da (o'yin papkasida joylashgan) o'zgartiring
debugwindow = 0 debugwindow ga o'zgartiring = 1. Keyin o'yinga o'tamiz, F5 tugmasini bosing va kodlarni kiriting.
UCHUN KODLAR
KORSAROV: YOQILGAN KEMALAR SHAHRI.
PIRATLAR:
P.I.R.A.T.E.S.
va xarakterning boshqa xususiyatlari, jangovar va o'qotar qurollar:
Spoyler:
O'zgartirish uchun
PIRATES, chap ustunga kiriting:
Pchar.skill.freespecial - GG uchun PIRATES ballarini o'zgartirish
Belgilar[i].skill.freespecial - ofitserlar va boshqa odamlar/belgilar uchun (i o'rniga kerakli indeksni kiriting
Forscha, uni qanday topish yuqorida tavsiflangan)
O'ngda
ustun 0 qiymatini olamiz, uni istalgan boshqa raqamga o'zgartiramiz -
biz PIRATES ballarini olamiz, ular boshida bo'lgani kabi har qanday mahoratga taqsimlanishi mumkin
o'yinlar. Misol uchun, 6 ni kiritish 6 ta qo'shimcha PIRATES ball oladi. Agar tomonidan
Ba'zi sabablarga ko'ra, biz aksincha qiymatlarni pasaytirmoqchimiz, keyin biz ham kiritamiz, masalan
O'ng ustunda 1, kamaytiring va keyin yana nolga o'rnating.
Turli xil:
Belgilar[i].chr_ai.charge - barrel qancha zaryadlangan
Belgilar[i].chr_ai.charge_max - barreldagi zaryadlarning maksimal soni
Belgilar[i].chr_ai.charge_dlt - barrelni zaryad qilish tezligi
(arzon to'pponchadan o'zingizga avtomat yasang)
Belgilar[i].chr_ai.dmggunmin
- barrelning minimal shikastlanishi
Belgilar[i].chr_ai.dmggunmax
- barrelning maksimal shikastlanishi
Belgilar[i].chr_ai.dmgbldmin
- pichoqning minimal shikastlanishi
Belgilar[i].chr_ai.dmgbldmax
- pichoqning maksimal shikastlanishi
Belgilar[i].chr_ai.hp_dlt
- salomatlikni tiklash tezligi
Belgilar[i].chr_ai.energymax
- maksimal energiya darajasi, BUT bu parametr hisoblanganligi sababli,
kiritilgan qiymat ishlaydi (energiya paneli mos keladi
kiritilgan qiymat) faqat uning keyingi hisobiga qadar (va u hisoblanadi
har safar F2 tugmachasini bosganingizda maksimal energiya darajasi)
Xo'sh, o'ngda
xiyla kiritgandan so'ng ustun, raqamli qiymatlarni oshirish bilan tajriba, lekin
haddan oshib ketmang
Hamma diqqat
qurollarni almashtirishda ushbu kodlar tomonidan o'rnatilgan parametrlar tiklanadi!
Kema samaradorligini o'zgartirishlari:
Spoyler:
Chap tomonda:
[N] - Yo'q.
Kema... uni pchar.ship.type yozish orqali topish mumkin... o'ng tomonda paydo bo'ladi
kema raqami.
RealShips[N].turnrate - manevr qobiliyati
RealShips[N].maxcrew - ortiqcha yuk bilan maksimal jamoa
RealShips[N].mincrew - minimal buyruq
RealShips[N].capacity- lang=RU"mso-ansi-language:EN-GB"> sig'im
RealShips[N].og'irligi - yuk va ekipajsiz kemaning massasi (dvigatel tomonidan hisoblangan inertsiyaga ta'sir qiladi.
o'yinlar) burchaklarda sirpanib ketmasligi uchun
RealShips[N].HP - korpus
RealShips[N].optcrew - optimal buyruq (ortiqcha yuklamaydi)
RealShips[N].cannon - bortga o'rnatilishi mumkin bo'lgan qurollarning maksimal turi (qurollar turiga qarang.
spoyler "Energiya, obro', qurol kalibri, unvon, sog'liq, pul,
boqiylik:")
RealShips[N].maxcalibre - bu qiymat kema xarakteristikalarida maksimal sifatida ko'rsatiladi
qurol kalibri (lekin siz oldingi hiylani kiritishingiz kerak, aks holda uni baribir qo'yasiz
qila olmaysiz)
RealShips[N].WindAgainstSpeed
RealShips[N].O'g'irlangan - 1 = sizning kemangiz "qo'lga olingan" maqomiga ega, 2 = sizning kemangiz bor
"sotib olingan" holati (sotish narxiga ta'sir qiladi)
RealShips[N].Ship.Upgrades.Yelkanlar - yelkanlarning teksturasi 1-3 (1 = parus_common (umumiy yelkanlar), 2 = parus_pat, 3 =
parus_silk (ipak yelkanlari))
PChar.Ship.Upgrades.Sails - faqat GG kemasi uchun bir xil
RealShips[N].Ship.Upgrades.Hull - korpus teksturasi 1-3 (bitta kemada oʻyin papkasidan 3 turdagi tekstura mavjud)
PChar.Ship.Upgrades.Hull - faqat GG kemasi uchun bir xil
RealShips[N].SpeedDependWeight - ushlab turish yukining kema tezligiga ta'siri (0 = yuk ta'sir qilmaydi
tezlik uchun, ya'ni. dan qat'iy nazar tezlik maksimal bo'lib qoladi
yukni ushlab turish)
RealShips[N].TurnDependWeight
- ushlab turish yukining kemaning manevr qobiliyatiga ta'siri. (0 = Yuklanmagan
manevr qobiliyatiga ta'sir qiladi)
O'ng tomonda biz ko'ramiz
joriy qiymatni kiriting va uni kerakli bilan almashtiring, Enter tugmasini bosing, rohatlaning...
Degree2Radian(X) - bu erda X - gradusdagi burchak, biz burchakni radianlarda olamiz
Hozir
realships[N].cannons.borts.cannonf.firezon - kamon qurollarining tortishish burchagi
(yuqorida tavsiflangan funksiya orqali olingan radianlarda kiriting)
Realships[N].cannons.borts.cannonb.firezon - qattiq qurollarni yo'q qilish burchagi
Realships[N].cannons.borts.cannonl.firezon - port yon ta'sir burchagi
Realships[N].cannons.borts.cannonr.firezon - o'ng tomonidagi tortishish burchagi
Realships[N].cannons.borts.cannonf.firedir - zararlangan hududning og'ish burchagi (shuningdek, radianlarda biz 0 dan, ya'ni burunni hisoblaymiz.
kemani soat yo'nalishi bo'yicha) kamon qurollari uchun
Realships[N].cannons.borts.cannonb.firedir - qattiq kemalar uchun o't o'chirish burchagi (bu erda standart burchak
180 daraja = radyanlarda 3,14, ya'ni. Pi raqami)
Realships[N].cannons.borts.cannonl.firedir - port tomoni uchun zararlangan hududning egilish burchagi
Realships[N].cannons.borts.cannonr.firedir- - o'ng tomoni uchun o't o'chirish zonasining burilish burchagi
Va ma'nosi
otish zonasining og'ishlari, chunki havoda otish zonasini siljitish mumkin
miltiqlarni kamonga qaratadi va shu bilan ikki tomondan o'q otadi va kamon
qurollar. Zamonaviyga o'xshash narsa kema qurollari aylanadigan platformalarda =)
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XUSUSIYAT:
Pchar.skill.FencingLight - Yengil qurollarni boshqarish qobiliyati
Pchar.skill.Fencing - qilichlarni boshqarish qobiliyati
Pchar.skill.FencingHeavy - Og'ir keng qilichlar, boltalar va qilichlar bilan ishlash qobiliyati
Pchar.skill.Pistol - Pistols
Pchar.skill.Fortune - Fortune. U omadli.
Pchar.skill.Sneak - yashirin
Pchar.skill.Sailing - Navigatsiya.
Pchar.skill.Accuracy - Aniqlik
Pchar.skill.Cannons
Pchar.skill.Grappling - Bortga chiqish
Pchar.mahir.Himoya
Pchar.skill.Repair
Pchar.skill.Commerce - Savdo
Pchar.rank - daraja
Pchar.Reputation - Reputatsiya
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LAi_SetImmortal(pchar, true) - o'lmaslik
LAi_SetImmortal(pchar, false) - o'lmaslikni o'chirib qo'ying
Pchar.rank - qahramon darajasi
LAi_SetLevelHP(pchar) - qahramon darajasiga ko'ra salomatlik
AddMoneyToCharacter(pchar, pul miqdori) - pul
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BUYUMLAR
ASOSIY XARAKTER:
GiveItem2Character(pchar, "element")
Ba'zi elementlar ro'yxati:
GiveItem2Character(pchar, "blade1-35") - qilichlar
GiveItem2Character(pchar, "topor1-3") - o'qlar
GiveItem2Character(pchar, "toporAZ") - Macuahuitl, o'yindagi eng kuchli narsa
GiveItem2Character(pchar, "pistol1-6") - to'pponcha
GiveItem2Character(pchar, "mushket") - blunderbuss
QuestMushket
GiveItem2Character(pchar, "pistol7") - miltiq
GiveItem2Character(pchar, "cirass1-5") - cuirass
GiveItem2Character(pchar, "spyglass1-5") - teleskoplar
GiveItem2Character(pchar, "iksir1") - shifobaxsh iksir
GiveItem2Character(pchar, "iksir2") - eliksir
GiveItem2Character(pchar, "iksir3") - antidot
GiveItem2Character(pchar, "suit_1") - aslzodalarning kiyimlari sotilgan savdogar kiyimlari
GiveItem2Character(pchar, "suit_2") - savdogarning kiyimlari,
GiveItem2Character(pchar, "suit_3") - zodagonlarning kiyimlari
GiveItem2Character(pchar, "indian11") - kalamush xudosi - kemadagi kalamushlar endi hech narsa yemaydilar.
GiveItem2Character(pchar, "o'q") - o'qlar
GiveItem2Character(pchar, "ShipyardsMap") - kemasozlik zavodida olish uchun buyurtma qilingan chizma
GiveItem2Character(pchar, "map_LSC") - xarita > GPK
GiveItem2Character(pchar, "oltin") - oltin
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SAVDO LITSIZONASI:
GiveItem2Character(pchar,"EngTradeLicence") - eng savdo litsenziyasi
GiveItem2Character(pchar, "FraTradeLicence") - frantsuz savdo litsenziyasi
GiveItem2Character(pchar,"SpaTradeLicence") - Ispaniya savdo litsenziyasi
GiveItem2Character(pchar,"HolTradeLicence") - maqsad. savdo litsenziyasi
P.S. DA
koloniyalarga kundan-kunga litsenziyalar faqat xizmat qilish uchun qoldirilganligi aytiladi
kun
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TOTEMALAR:
GiveItem2Character(pchar, "Totem_1")
GiveItem2Character(pchar, "Totem_2")
GiveItem2Character(pchar, "Totem_3")
GiveItem2Character(pchar, "Totem_4")
GiveItem2Character(pchar, "Totem_5")
GiveItem2Character(pchar, "Totem_6")
GiveItem2Character(pchar, "Totem_7")
GiveItem2Character(pchar, "Totem_8")
GiveItem2Character(pchar, "Totem_9")
GiveItem2Character(pchar, "Totem_10")
GiveItem2Character(pchar, "Totem_11")
GiveItem2Character(pchar, "Totem_12")
GiveItem2Character(pchar, "Totem_13")
GiveItem2Character(pchar, "Totem_14")
GiveItem2Character(pchar, "Totem_15")
Totem_1- Totem Shochiketsal.(+20 omad)
Totem_2 - Mictlantecuhtli totemi. (+20 yashirin)
Totem_3 - Quetzalcoatl totemi (+20 himoya)
Totem_4 -Mikoatlning totemi. (+20 aniqlik)
Totem_5 - Tezcatlipoca totemi. (+20 ta to'pponcha)
Totem_7 - Huitzilopochtli totemi. (+20 ta o'rta qurol)
Totem_8 - Tlalok totemi. (+20 yengil qurol)
Totem_9 - Totem Mayahuel. (+20 ta og'ir qurol)
Totem_10 - Tonacatecuhtli totemi. (+20 savdo)
Totem_11 -Totem Qamashtli. Camashtli, yulduzlar xudosi, ov, urush va taqdir. Yong'in ishlab chiqaruvchi.
Totem_12 - Sinteotl totemi. (+20 Navigatsiya)
Totem_13 - Totem Tlasolteotl. Ma'buda, noqonuniy ehtiroslardan tozalaydi
Totem_14 - Totem Tonatiu. Tonatiu, osmon va quyosh xudosi.
Totem_15 - Totem Shipe-Toteku. (ta'mirlash uchun +20)
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BOSHLAYKALAR, HAYKALLAR, TUMARLAR
VA HOKAZO.........
Spoyler:
GiveItem2Character(pchar, "sculMa1") - Oq kristall bosh suyagi
GiveItem2Character(pchar, "sculMa2") - Pushti kristall bosh suyagi
GiveItem2Character(pchar, "sculMa3") - Moviy kristall bosh suyagi
GiveItem2Character(pchar, "indian1") - Akamapichtli buti (+10 avtoritet va yashirinlik, -20)
to'pponcha).
GiveItem2Character(pchar, "Indian5") - Qo'shko'shtli haykalcha. (+10 yashirin)
GiveItem2Character(pchar, "indian10") - Chak-Moonning buti (+20 ta to'pponcha, +10 aniqlik, -20 yashirin)
GiveItem2Character(pchar, "indian12") - Jaguar jangchisi tasviri (+10 ta og'ir qurol)
GiveItem2Character(pchar, "indian14") - Yakatekuht-li rasmi. (+20 savdo, -20
hokimiyat).
GiveItem2Character(pchar, "indian19") - Akkuatsin haykalchasi. (+20 zarba, +10 qurol, -20 yashirin)
GiveItem2Character(pchar, "indian22") - Atlantika jangchisi (+20 mudofaa, +10 engil qurol, -10 ta
obro' va omad
GiveItem2Character(pchar, "indian15") - tosh disk (+10 nufuz va mudofaa, -10 omad)
GiveItem2Character(pchar, "indian18") - Qadimgi xudoning buti. (+20 navigatsiya, -20 yashirin
GiveItem2Character(pchar, "indian17") - It haykalchasi. (+10 yashirin)
GiveItem2Character(pchar, "indian11") - Kalamush xudosi (kemada kalamushlar yo'q)
GiveItem2Character(pchar, "indian6") - Chimalpopoku diski. (+10 ta o'rta qurol)
GiveItem2Character(pchar, "indian7") - Buyuk onaning buti (+10 omad)
GiveItem2Character(pchar, "statue1") - Tosh (+30 ta ta'mirlash)
GiveItem2Character(pchar, "zargarlik buyumlari4") - Zumrad (+10 nufuzli)
GiveItem2Character(pchar, "zargarlik buyumlari8") - Bronza uzuk (+10 omad)
GiveItem2Character(pchar, "zargarlik buyumlari9") - Bronza xoch (+10 omad)
GiveItem2Character(pchar, "jewelry15") - Zumraddan marjonlar (+10 kr.
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KALTLAR:
GiveItem2Character(pchar, "xxx bu erda xxx:
GiveItem2Character(pchar, "Key1" - oddiy qulflash uchun kalit (oddiy kalit)
GiveItem2Character(pchar, "Key2" - o'rtacha murakkablikdagi oddiy qulflar uchun kalit (oddiy kalit)
GiveItem2Character(pchar, "Key3" - murakkab qulflar uchun kalit (murakkab kalit)
GiveItem2Character(pchar, "keyPanama" - Panama qarorgohidagi sandiqning kaliti
GiveItem2Character(pchar, "keyQuestLSC" - Kyurakao general-gubernatori Pyotrning sandiq kaliti
stavesant
GiveItem2Character(pchar, "keyPanama_LSC" - Admiral kaliti (Admiralning yo'qolgan kaliti)
GiveItem2Character(pchar, "keyQuestLSC_Tizer" - Tizer Danning sirli kaliti.
sirli orol. Nima uchun kerakligi noma'lum.
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KARTALAR
ARHIPELAGO:
GiveItem2Character(pchar, "map_normal") - oddiy xarita
GiveItem2Character(pchar, "map_LSC") - GPC xaritasi
GiveItem2Character(pchar, "map_Pearl") - marvarid baliqchilik xaritasi
GiveItem2Character(pchar, "map_beliz") - Beliz xaritasi
GiveItem2Character(pchar, "map_santa") - Santa Katolina xaritasi
GiveItem2Character(pchar, "map_jam") - Yamayka xaritasi
GiveItem2Character(pchar, "map_cuba") - Kuba xaritasi
GiveItem2Character(pchar, "map_hisp") - Hispaniola xaritasi
GiveItem2Character(pchar, "map_antigua") - Antigua xaritasi
GiveItem2Character(pchar, "map_barbados") - Barbados xaritasi
GiveItem2Character(pchar, "map_cayman") - Kayman xaritasi
GiveItem2Character(pchar, "map_Curacao") - Kyurakao xaritasi
GiveItem2Character(pchar, "map_guad") - Gvadelupa xaritasi
GiveItem2Character(pchar, "map_TORTUGA") - Tortuga xaritasi
GiveItem2Character(pchar, "map_dominica") - Dominika xaritasi
GiveItem2Character(pchar, "map_martiniqua") - Martinika xaritasi
GiveItem2Character(pchar, "map_trinidad") - Trinidad va Tobago xaritasi
GiveItem2Character(pchar, "map_nevis") - Nevis xaritasi
GiveItem2Character(pchar, "map_sm") - Martin xaritasi
GiveItem2Character(pchar, "map_terks") - Turklar xaritasi
GiveItem2Character(pchar, "map_maine_1") - Meynning g'arbiy qismidagi xarita
GiveItem2Character(pchar, "map_maine_2") - Meyn janubidagi xarita
GiveItem2Character(pchar, "map_panama") - Panama xaritasi
GiveItem2Character(pchar, "map_maracaibo") - Meyn shahar markazi xaritasi
GiveItem2Character(pchar, "map_cumana") - Kumana xaritasi
GiveItem2Character(pchar, "map_puerto") - Puerto-Riko
"""
pchar.chr_ai.energy - GG Energy
Pchar.Ship.Crew.Quantity - kema buyrug'i
Pchar.Ship.HP - kema korpusi
Axloqni aldash
pchar.ship.crew.moral
Pchar.Ship.SP - GG kemasining foizi sifatida suzib yuradi;
Pchar.chr_ai.charge - GG qurol zaryadlari (1,0 bir barrel to'liq zaryadlangan 2,0 ikki barrel to'liq zaryadlangan)
zaryadlangan) va
Pchar.chr_ai.charge_max - maksimal to'lovlar ko'rsatilishi mumkin bo'lgan maksimal qiymat 6 (qaysi)
agar o'rnatish endi belgilanmagan bo'lsa bo'ladi);
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dengizchilar tajribasi
- pchar.ship.crew.exp.sailors;
To'pchilar tajribasi
-pchar.Ship.crew.exp.Cannoners;
Askar tajribasi -
pchar.Ship.crew.exp.soldaers.
Pchar.ship.Crew.EXP
- jamoaviy tajriba
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SHAXSIY
ASOSIY XARAKTER KOBILIYATLARI:
Chap tomonda
pchar.perks.list.N yozing, bu erda N - siz xohlagan imtiyozning nomi
qo'shish. O'ng tomonda "xato" ni 1 bilan almashtiring.
Muhim:
shu tarzda qo'shilgan qobiliyatlar faqat o'zgarishdan keyin kuchga kiradi
joylar. Misol uchun, uydan ko'chaga ko'chib o'tgandan keyin.
Shunday qilib, biz yozamiz
pchar.perks.list.N, bu erda N:
Pchar.perks.list.BasicDefense - asosiy mudofaa mahorati
Pchar.perks.list.AdvancedDefense - ilg'or mudofaa mahorati
Pchar.perks.list.CriticalHit - Kritik zarba
Pchar.perks.list.Ciras - Cuirass
Pchar.perks.list.SwordplayProfessional - Professional qilichboz
Pchar.perks.list.Grus - Qo'shimcha og'irlik
Pchar.perks.list.Rush - Berserk
Pchar.perks.list.Tireless - Charchoqsiz
Pchar.perks.list.HardHitter - Qattiq qo'l
Pchar.perks.list.BladeDancer - Blade Dance
Pchar.perks.list.Sliding - chidab bo'lmas zarba
Pchar.perks.list.Gunman- Shooter
Pchar.perks.list.GunProfessional - Marksman
Pchar.perks.list.IronWill - Iron Will
Pchar.perks.list.SharedExperience - Tajriba almashish
Pchar.perks.list.Medic - Zo'r salomatlik
Pchar.perks.list.HPPlus - O'sib borayotgan hayot
Pchar.perks.list.EnergyPlus - O'sib borayotgan energiya
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KEMA
ASOSIY XARAKTER KOBILIYATLARI:
Pchar.perks.list.Trustworthy - Ishonchli
Pchar.perks.list.ShipEscape - Qayiqdan qochish
Pchar.perks.list.FastReload - Tez qayta yuklash
Pchar.perks.list.ImmediateReload - Oldindan qayta yuklash
Pchar.perks.list.HullDamageUp - Korpusning shikastlanishi ortdi
Pchar.perks.list.SailsDamageUp - Yelkanlar uchun zarar ortdi
Pchar.perks.list.CrewDamageUp - jamoaviy zarar ortdi
Pchar.perks.list.CriticalShoot - Kritik zarba
Pchar.perks.list.LongRangeShoot - Otish masofasi oshirildi
Pchar.perks.list.CannonProfessional
Pchar.perks.list.LongRangeGrappling - Uzoq masofali kurash
Pchar.perks.list.MusketsShoot - Musket voleyboli
Pchar.perks.list.GrapplingProfessional - Master Grappling
Pchar.perks.list.BasicBattleState - asosiy kema himoyasi
Pchar.perks.list.AdvancedBattleState - Kengaytirilgan kema himoyasi
Pchar.perks.list.ShipDefenseProfessional - Ship Defense Professional
Pchar.perks.list.LightRepair - Yengil ta'mirlash
Pchar.perks.list.InstantRepair - Tezkor ta'mirlash
Pchar.perks.list.ShipSpeedUp - kema tezligini oshiring
Pchar.perks.list.ShipTurnRateUp - kemaning manevr qobiliyatini oshiring
Pchar.perks.list.StormProfessional - Bo'ronlarda suzish
Pchar.perks.list.Turn180 - Kemaning manevrli burilishi
Pchar.perks.list.SandbankManeuver - Sayoz suv manevralari
Pchar.perks.list.SailingProfessional- Tajribali dengizchi
Pchar.perks.list.FlagPir - Pirate Flag
Pchar.perks.list.FlagEng - Angliya bayrog'i
Pchar.perks.list.FlagFra - Frantsiya bayrog'i
Pchar.perks.list.FlagSpa - Ispaniya bayrog'i
Pchar.perks.list.FlagHol - Gollandiya bayrog'i
Pchar.perks.list.Brander - Brander
Pchar.perks.list.Troopers - Ittifoqdosh kemalarning amfibiya qo'nishi
pchar.perks.list.BasicCommerce - Asosiy savdo
Pchar.perks.list.AdvancedCommerce - Kengaytirilgan tijorat
Pchar.perks.list.Carpenter
Pchar.perks.list.Builder - Shipbuilder
Pchar.perks.list.WindCatcher - dinamikani oshiring
Pchar.perks.list.SailsMan - Tez yelkanlar
Pchar.perks.list.Doctor1
- Doktor
Pchar.perks.list.Doctor2- Hayotni qutqaruvchi
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ILOVA
PERK BALLARI:
Chap tomonda
yozamiz:
PChar.Perks.FreePoints_Self - tarqatish uchun shaxsiy imtiyoz nuqtalarini qo'shadi
PChar.Perks.FreePoints_Ship - tarqatish uchun kema imtiyoz nuqtalarini qo'shadi
O'ng tomonda
biz tarqatmoqchi bo'lgan nuqtalar sonini belgilang, ya'ni. shaxsiy uchun yozish
qobiliyatlar, masalan, 10, biz 10 ball olishimiz mumkin bo'lgan 10 ball olishimiz mumkin
har qanday shaxsiy imtiyozlar/qobiliyatlar.
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KEMALAR:
1.
GenerateShip(N, true) funksiyasidan foydalanib kema yarating, bunda N shablon raqamidir
ro'yxatdan jo'natish:
Kema yaratish(0,
rost) Tartan
Kema yaratish(1,
rost) WarTartane - Longboat
Kema yaratish(2,
rost) Lugger
Kema yaratish(3,
rost) Sloop
Kema yaratish(4,
rost) Barque
Kema yaratish(5,
rost) Schooner - Schooner
Kema yaratish(6,
rost) Caravel - Caravel
Kema yaratish(7,
rost) Fleut - Fleyta
Kema yaratish(8,
rost) Barkentin
Kema yaratish(9,
rost) Brigantin
GenerateShip(10, rost) Brig - Brig
GenerateShip(11, rost)
GenerateShip(12, rost) Korvet - Korvet
GenerateShip(13, rost) Galeon_h - Og'ir Galleon
GenerateShip(14, rost) Pinnace - Pinnace
GenerateShip(15, rost) Frigate - Frigate
GenerateShip(16, rost) LineShip - chiziq kemasi
GenerateShip(17, rost) Battleship - Battleship
GenerateShip(18, rost) Harbiy kema - Harbiy kema
GenerateShip(19, rost) Manowar
GenerateShip(20, rost) SoleyRu - Royal Lineman aka Royal Man-o-var
GenerateShip(21, rost) BRIGQEEN - Noyob brig
GenerateShip(22, rost) BRIGSW Brig Sea Wolf
GenerateShip(23, rost) XebekVML - Chebek
GenerateShip(24, rost) CORVETTE_QUEST - unga teng bo'lgan korvet topilmadi
GenerateShip(25, rost) ArabellaShip Arabella fregati", sobiq Cinco Llagas
GenerateShip(26, rost) Flyingdutchman - "Flying Dutchman"
GenerateShip(27 ,true) NoneBoat - Kema yo'q
Undan keyin
o'ng tomonda biz yaratilgan kemaning noyob raqamini olamiz (bu raqamni eslang).
2. Hozir
biz pchar.ship.type ga kiramiz va o'ng ustunga biz eslab qolgan raqamni kiritamiz
1-modda.
Hamma narsa, kema
GG o'zgardi
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MAHSULOTLAR
TUTMOQ:
Har bir inson rom, oziq-ovqat va boshqalar etishmasligi bilan bog'liq muammoga duch keldi. Bugundan boshlab shu bilan
pokokkino. Menga tanishtirishga ruxsat bering: pchar.ship.cargo.goods.N - ambardagi tovarlar
kema, bu erda N - kema tovarlari, masalan, pchar.ship.cargo.goods.bombalar - bombalar.
Chap ustunga pchar.ship.cargo.goods.N yozamiz va o'ng tomonda miqdorni ko'rsatamiz.
tovarlar (qalbingiz xohlagancha). N yozilishi mumkin:
Pchar.kema.yuk.tovar.To'plar - yadrolar
Pchar.kema.yuk.tovar.Uzum- buckshot
Pchar.kema.yuk.tovar.Knippels
Pchar.kema.yuk.tovar.Bombalar - bombalar
Pchar.kema.yuk.tovar.Yelkanlar- yelkanlar
Pchar.kema.yuk.tovar.Plankalar - taxtalar
Pchar.kema.yuk.tovar.Qullar- qullar
Pchar.kema.yuk.tovar.Bug'doy- bug'doy
Pchar.kema.yuk.tovar.Ebony
Pchar.kema.yuk.tovar.Shokolad- kakao
Pchar.kema.yuk.tovar.shakar
Pchar.kema.yuk.tovar.Vin
Pchar.kema.yuk.tovarlar.Linen- kanvas
Pchar.kema.yuk.tovar.Rum - rom
Pchar.kema.yuk.tovar.Tamaki
Pchar.kema.yuk.tovar.Qahva
Pchar.kema.yuk.tovar.Mahogany - mahogany
Pchar.kema.yuk.tovar.Cinnamon- dolchin
Pchar.kema.yuk.tovar.Copra
Pchar.kema.yuk.tovar.Paprika- paprika
Pchar.kema.yuk.tovar.Mevalar - mevalar
Pchar.ship.cargo.goods.Ale
Pchar.kema.yuk.tovar.Ipak
Pchar.kema.yuk.tovar.Kiyim-kechak
Pchar.kema.yuk.tovar.Paxta- paxta
Pchar.kema.yuk.tovar.Sandal
Pchar.kema.yuk.tovar.Charm
Pchar.kema.yuk.tovar.Neft
Pchar.kema.yuk.tovar.Oziq-ovqat
Pchar.kema.yuk.tovar.Qurol - qurol
Pchar.kema.yuk.tovar.Oltin
Pchar.kema.yuk.tovar.Kumush
Pchar.kema.yuk.tovar.Powder- porox
Pchar.kema.yuk.tovar.G'isht
Pchar.kema.yuk.tovar.Dori-darmon
Pchar.kema.yuk.tovar.Cannon_12- To'p
Pchar.kema.yuk.tovar.Cannon_16- To'p
Pchar.ship.cargo.goods.Cannon_24- To'p
Pchar.kema.yuk.tovar.Cannon_32- To'p
Pchar.kema.yuk.tovar.Cannon_42- To'p
Pchar.ship.cargo.goods.Culverine_12- Culverine
Pchar.ship.cargo.goods.Culverine_16- Culverine
Pchar.ship.cargo.goods.Culverine_24- Culverine
Pchar.ship.cargo.goods.Culverine_32- Culverine
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CHETLAR UCHUN
JAMOA:
Bosh qahramonga pchar buyrug'i orqali qo'llanilishi mumkin bo'lgan barcha cheat kodlari xuddi shunday
muvaffaqiyat har qanday ofitserga (shu jumladan, kvestlarga) buyruq orqali qo'llanilishi mumkin
Belgilar, ammo buning uchun biz ofitserning noyob raqamini bilishimiz kerak
chap ustunga kiriting:
GetPassenger(pchar,N) - funksiya GG kemasidagi ofitser indeksini qaytaradi, bu erda N - ofitserning raqami
0 dan boshlab (shu jumladan asirlar)
GetCompanionIndex(pchar,N) - funksiya kiruvchi kemada kapitan sifatida tayinlangan ofitser indeksini qaytaradi.
GG kema guruhiga, bu erda N - 1 dan boshlanadigan kema raqami (0 GGni qaytaradi)
Ba'zi funktsiyalar - ofitserlar uchun aldashlar:
Belgilar[i].Reputatsiya - obro'ni chap tomonga o'rnating
Xuddi shu tarzda, siz uning sodiqligini oshirishingiz mumkin (garchi Ogle buni o'chirib qo'ygan bo'lsa ham):
Belgilar[i].sodiqlik - chap tomonda biz sodiqlikni o'rnatamiz, u 0 dan 35 gacha o'rnatiladi.
Loyalty 35 - sodiq ofitser, lekin aslida u o'yin darajasida saqlanadi
33-34
Yoki imtiyozlar/qobiliyatlarni qo'shing:
Belgilar[i].perks.list.N - bu erda N - imtiyoz nomi (yuqoridagi spoylerga qarang)
Belgilar[i].chr_ai.HP - turmush darajasi
Belgilar[i].chr_ai.HP_Max - hayotning maksimal darajasi
Xo'sh, salomatlik paneli uchun (forscha parametrlarida F2 dan o'zgaradi
"Dahshatli" dan "A'lo"
Belgilar[i].health.Hp - hozirgi sog'liq darajasi
Belgilar[i].salomatlik.MaxHp - maksimal salomatlik
Umuman olganda, biz forma buyrug'ini oldik:
Belgilar.... bu erda 339 o'rniga biz topadigan boshqa ofitserning indeksini yozamiz va keyin
bu biz yuqorida tavsiflangan har qanday aldash buyruqlarini belgilaymiz, faqat u erda
pchar buyrug'i orqali va bu erda Belgilar orqali
Belgilar[N].OfficerWantToGo.DontGo - o'ng tomonda xato o'rniga 1 ni o'rnating, shuning uchun biz ofitserni olamiz
xizmatni hech qachon tark etmaydi, hatto nol sodiqlik bilan ham (bekor qilish uchun
biz ham hiyla yozamiz va uni 0 ga qo'yamiz)
Ofitserni to'g'ri qurol olishga qanday majburlash kerak:
Agar ofitser o'z inventariga qilich / to'pponcha olishni istamasa, chapga yozing
qismlar:
Belgilar[N].equip.blade - ishlatilgan pichoq
Belgilar[N].equip.gun - mos ravishda qurol
O'ng ustunda
mos ravishda, inventarizatsiyadan element nomini kiriting, masalan, olish
otliq qilich "blade30" ga kiradi.
Pchar.skill.freespecial
nuqtalarni ipning ba'zi xususiyatlaridan kuchga o'tkazish
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Qurol kalibr:
pchar.ship.cannons.type
7=32 funt; 8=42 funt; 9=48lb - har bir kema uchun qurol
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Mumiya kukuni
GiveItem2Character(pchar, "Powder_mumie")
TakeNItems(pchar, "Mineral3",400) Shamlarga o'xshash
TakeNItems(pchar, "Tangalar", 666) qora marvaridlar...
pchar.questtemp.ascold.shipyardercolony
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XALQLAR O'RASIDAGI MUNOSABATLAR
Spoyler:
Chap ustunda:
SetNationRelationBoth(XXX, YYY, ZZZ) - funksiya XXX va YYY davlatlari o'rtasidagi ZZZ munosabatlarini o'rnatadi.
0 yoki ANGLIYA - Angliya
1 yoki FRANCE - Frantsiya
2 yoki SPAIN - Ispaniya
3 yoki GOLLANDIYA - Gollandiya
4 yoki PIRATE - Qaroqchilar
Aloqa:
0 yoki RELATION_FRIEND - do'stona
1 - Savdo
2 yoki RELATION_ENEMY - Dushman
"" yoki shunchaki raqamlarsiz kiriting.
Masalan:
SetNationRelationBoth(PIRATE, FRANCE, RELATION_FRIEND) yoki
SetNationRelationBoth(4, 1, 0) do'stona o'rnatiladi
qaroqchilar va Frantsiya o'rtasidagi munosabatlar
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Spoyler:
Uchun
teleportatsiya uchun siz ko'chmoqchi bo'lgan joyning identifikatorini bilishingiz kerak. U
pchar.location ga kirsangiz, keyin o'ng tomonda oldindan ko'rishingiz mumkin
GG hozirda joylashgan joyning identifikatori ko'rsatiladi. Agar kerak bo'lsa
ilgari tashrif buyurilgan joyga ko'chish, unda saqlashni topib, uni yuklashingiz mumkin
ID ga qarang
Siz ham mumkin
fayldagi joylashuv identifikatorlariga qarang:
\RESOURCE\INI\texts\english\LocLables.txt
Teleportatsiya:
DoReloadCharacterToLocation("joylashuv identifikatori "goto", "goto1")
DoQuestReloadToLocation("joylashuv identifikatori", "o'tish", "goto1", "")
Bo'sh tirnoq
oxirida ikkinchi variantda talab qilinadi!
Eslatma:
qidiruv joylariga o'tishga harakat qilganda teleportatsiya ishlamaydi,
masalan, Buyuk Hayot Kuchlari Ma'badiga ...
Men uni qandaydir tarzda 10 sahifaga qisqartirdim, agar Word dasturiga kiritilgan bo'lsa.
O'yinda Korsarlar: shahar Yo'qolgan kemalar aniq kodlar yo'q, lekin o'yindagi skriptlarni qisman o'zgartirishning bir usuli bor, bu bo'shliq yordamida biz harakat qilamiz. Shunday qilib, o'yin papkasida biz engine.ini faylini topamiz. Uni bloknot yordamida oching va debugwindow = 0 qatorini qidiring, biz uni debugwindow = 1 ga o'zgartiramiz.O'yinni ishga tushirish Yo'qolgan kemalar shahri va undagi F5 tugmasini bosing. Konsol paydo bo'ladi.
Chap qatorga cheat kodini kiriting, ularning ro'yxati quyida ilova qilinadi:
LAi_SetImmortal(pchar, true) - sizni va sizning kemangizni daxlsiz qiladi, lekin sizning ofitserlaringiz va ularning kemalarini emas
LAi_SetImmortal(pchar, false) - o'lmaslikni o'chirib qo'ying
GiveItem2Character(pchar, "xxx", #) elementlar soni #, xxx esa:
AddMoneyToCharacter(pchar, "1000000000") - cho'ntagingizda 1000000000 piastres.
blade1 - blade35 - qilichlar, qilichlar, rapiralar...
topor1 - topor3 - o'qlar
toporAZ - o'yindagi eng kuchli va eng og'ir jangovar qurol
to'pponcha1 - to'pponcha6 - to'pponcha
to'pponcha 7 - miltiq
cirass1 - cirass5 - cuirasses
spyglass1 - spyglass5 - spyglass
iksir1 - shifobaxsh iksir
iksir 2 - eliksir
iksir3 - antidot
indian11 - hind kalamush xudosi, buning yordamida siz kalamushlarni butunlay unutasiz
o'q - o'qlar
ShipyardsMap - sizdan kemasozlik zavodining egasini topishni so'ragan kema rejasi
MayorsRing - gubernatorni topishni so'raydigan nishon uzuk
Foydalanuvchilar yahudiy- qimmatbaho tosh kim sizdan qarz oluvchi topishni so'raydi
map_LSC - LSC xaritasi
oltin - oltin
Quyidagi kodlar boshqacha ishlaydi, kodning o'zini kiriting, so'ngra o'ng ustunga 1 dan 100 gacha raqamni kiriting. Kodlarning o'zi
pchar.skill.Leadership - Vakolat.
pchar.skill.FencingLight - Yengil qurol.
pchar.skill.Fencing - O'rta qurol.
pchar.skill.FencingHeavy - Og'ir qurol.
pchar.skill.Pistol - Pistols.
pchar.skill.Fortune - Omad.
pchar.skill.Sneak - Yashirin.
pchar.skill.Sailing - Navigatsiya.
pchar.skill.Accuracy - Aniqlik.
pchar.skill.Cannons - Qurollar.
pchar.skill.Grappling - Bortga chiqish.
pchar.skill.Defence - Mudofaa.
pchar.skill.Repair - Ta'mirlash.
pchar.skill.Commerce - Savdo.
pchar.rank - Sizning darajangiz.
pchar.Reputation - Sizning obro'ingiz.
pchar.Money - Pul.
GenerateShip(xx, true) - bu erda XX ikki xonali raqam bo'lsa, o'ng tomonda ba'zi raqam paydo bo'ladi. Keyin, pastga, quyidagi pchar.ship.type kiriting, shundan so'ng o'ng tomonda yana raqam paydo bo'ladi - bu sizning kemangiz raqami. Oldingi aldashni yozishda paydo bo'lgan o'ng ustundan raqamni kiritganimizdan so'ng.
pchar.Ship.Crew.Quantity - kemangiz ekipaji miqdori. Cheatni kiritganingizda, o'ng ustunda raqam paydo bo'ladi - bu sizning jamoangizning raqami, uni kerakli raqamga o'zgartiring.
pchar.ship.cannons.type - firibgarlikka kirganingizdan so'ng, o'ng ustunda raqam paydo bo'ladi - bu sizning kemangizda allaqachon mavjud bo'lgan qurollar. Siz 1 dan 9 gacha kirishingiz kerak. 9 - 48 funtlik qurollar (fort qurollari) 8 - 42 funtlik qurollar va boshqalar.
Yo'qolgan kemalar Corsairs shahri
Hack Money.
Boshlash > Barcha dasturlar > 1s > K:GPK > Sozlamalar
Sozlamalarda "To'liq ekran rejimi" va "800 * 600" ustunini olib tashlang.
ArtMoney dasturini ishga tushirish
O'yinni ishga tushirish
Biz do'konga boramiz
Biz har qanday narsani sotib olamiz
Hisobda qancha pul borligini eslang
Alt + Tab tugmalaridan foydalanib, ArtMoney-ga o'ting, "qiymat turi" ustunidagi "Qidiruv" ni bosing, "matn" ni o'rnating.
Qiymat maydoniga hisobingizdagi pul miqdorini yozing va qidiruv tugmasini bosing
Keyin o'yinga qaytamiz, sotib olgan narsamizdan ozgina sotamiz, sotuvdan keyin qancha pul borligini eslaymiz
ArtMoney-da "begona o'tlar" ni bosing, sotishdan keyin qancha pul qolganligini kiriting va adolatni tiklang, ya'ni. Bizga kerak bo'lgan oltin miqdorini ko'rsatamiz.
Elakdan o'tkazgandan so'ng, u bir nechta qiymatlarni berishi mumkin, lekin qoida tariqasida, bizga kerak bo'lgan raqam birinchi, agar u yordam bermasa, uni keyingi raqamlar bilan bajaring.
Xakerlik qobiliyatlari/qobiliyatlari.
ArtMoney ishga tushirilmoqda
O'yinni minimallashtirish (Alt + Tab)
Qidiruv opsiyalari: "Aniq qiymat" ni qidiring, ma'nosi "hisobdagi bepul ko'nikmalar sonini yozing bu daqiqa", "Matn" ni kiriting
Keling, o'yinga boraylik, mahoratdan foydalaning.
Biz ko'nikmalar sonini kerakli narsalarga to'g'rilaymiz (masalan: 50 (bu juda etarli).
Xakerlik imtiyozlari.
ArtMoney ishga tushirilmoqda
O'yinni oyna rejimida ishga tushirish
O'yinni minimallashtirish (Alt + Tab)
ArtMoney-da o'yin bilan jarayonni tanlang, "qidirish" tugmasini bosing.
Qidiruv opsiyalari: "Aniq qiymat" ni qidiring, "ayni paytda hisobdagi imtiyozlar sonini yozing", "Matn" ni kiriting
Keling, o'yinga boramiz, imtiyozni to'ldiramiz ..
"O'chirish" tugmasini bosing va yangi qiymatni o'rnating.
Biz topilgan manzillar ro'yxatiga birinchisini qo'shamiz (qoida tariqasida, bu), agar u ishlamasa, ikkinchisini sinab ko'rishingiz mumkin va hokazo.
Biz ko'nikmalar sonini kerakli narsalarga to'g'rilaymiz (maksimal - 100)
Biz o'yinga qaytamiz, qutqaramiz.
Asos sifatida, o'yinning har qanday qiymati, piastrlar sonidan boshlab va kemaning yuk ko'tarish qobiliyatiga qadar shu tarzda buzilgan bo'lishi mumkin.
Eslatma: bir vaqtning o'zida 2 ta o'yin parametrini buzmang (ya'ni bir vaqtning o'zida 2 ta takroriy dastur ochiq), bu ma'lumotni yo'qotish bilan tahdid qiladi.
Kodlar
Ildiz katalogida biz engine.ini faylini topamiz, uni ochamiz va debugwindow = 0 qatorini qidiramiz, uni debugwindow = 1 ga tahrirlaymiz.
Biz o'yinga kiramiz va F5 tugmasini bosing (oyna rejimida)
Cheatlarni kiritish uchun oyna paydo bo'ladi, bu oynada biz o'yin tomonidan qabul qilinadigan ma'lum bir funktsiyani o'rnatamiz, o'rnatamiz.
kerakli qiymatlarni oling va ba'zi narsalarni, tajriba, kalit va hokazolarni oling.
Misol:
DebugWindow chap tomonida quyidagilarni kiriting:
GiveItem2Character(pchar, "blade1") - biz inventarizatsiyaga tushamiz!
Har qanday elementning ma'lum sonini qo'shish uchun, xuddi shunday, DebugWindow-ning chap tomonida, kiriting:
TakeNItems(pchar, "blade1", 5) - 5 Dusak oling!
Barcha totemlarni buzish.
DebugWindow chap tomonida quyidagilarni kiriting:
Totem_1 - Totem Shochiketsal. (+20 omad)
Totem_2 - Mictlantecuhtli totemi. (+20 yashirin)
Totem_3 - Quetzalcoatl totemi (+20 himoya)
Totem_4 - Mixcoatl totemi. (+20 aniqlik)
Totem_5 - Tezcatlipoca totemi. (+20 ta to'pponcha)
Totem_6 - Chalchiuitlicue totemi. (+20 nufuz)
Totem_7 - Huitzilopochtli totemi. (+20 ta o'rta qurol)
Totem_8 - Tlalok totemi. (+20 yengil qurol)
Totem_9 - Totem Mayahuel. (+20 ta og'ir qurol)
Totem_10 - Tonacatecuhtli totemi. (+20 savdo)
Totem_11 - Totem Qamashtli. Camashtli, yulduzlar xudosi, ov, urush va taqdir. Yong'in ishlab chiqaruvchi.
Totem_12 - Sinteotl totemi. (+20 Navigatsiya)
Totem_13 - Totem Tlasolteotl. Ma'buda, noqonuniy ehtiroslardan tozalaydi
Totem_14 - Totem Tonatiu. Tonatiu, osmon va quyosh xudosi.
Totem_15 - Totem Shipe-Toteku. (ta'mirlash uchun +20)
Muhim: Biz totemlarni bunday nojo'ya yo'l bilan olsak, ular Aztek topshirig'idan o'tishda bizga hisoblanmaydi, hisobni olish uchun biz borishimiz kerak.
Do'kondor yoki savdogarga firibgar tomonidan olingan barcha totemlarni soting va darhol yana sotib oling - endi ular "o'ynaladigan" bo'lib qoldi.
Xakerlik mahorati.
Tajriba qo'shish uchun: AddPartyExp(pchar, tajriba soni).
Quyidagi kodlardan birini chap tomonga kiritamiz, o'ng tomonda esa joriy qiymatga egamiz - uni keraklisiga o'zgartiring.
pchar.skill.FencingLight - Yengil qurollarni boshqarish qobiliyati
pchar.skill.Fencing - qilich bilan ishlov berish qobiliyati
pchar.skill.FencingHeavy - og'ir keng so'zlar, boltalar va qilichlar bilan ishlash qobiliyati
pchar.skill.Pistol - Pistols
pchar.skill.Fortune - Fortune (Omad)
pchar.skill.Sneak - Yashirin
pchar.skill.Sailing - Navigatsiya
pchar.skill.Accuracy - Aniqlik
pchar.skill.Cannons - Qurollar
pchar.skill.Grappling - Bortga chiqish
pchar.skill.Defence - Mudofaa
pchar.skill.Repair - Ta'mirlash
pchar.skill.Commerce - Savdo
Hack "Energiya, obro', kalibr, unvon, pul, o'lmaslik".
Biz chap tomonda hiylalardan birini kiritamiz, o'ngda biz joriy qiymatni ko'ramiz (obro' uchun foiz) - uni kerakli qiymatga o'zgartiring
pchar.rank - daraja
pchar.Reputation - Obro'
pchar.ship.cannons.type - qurol kalibri:
qiymati 0 - 12 lb. kulverinlar;
qiymati 1 - 16 lb. kulverinlar;
qiymati 2 - 24 lb. kulverinlar;
qiymati 3 - 32 lb. kulverinlar;
qiymati 4 - 12 lb. qurol;
qiymati 5 - 16 lb. qurol;
qiymati 6 - 24 lb. qurol;
qiymati 7 - 32 lb. qurol;
qiymati 8 - 42 lb. qurol;
qiymati 9 - 48 lb. qurollar.
Boqiylik:
Chap tomondan kiring
LAi_SetImmortal(pchar, rost) - bosh qahramonning ham, uning kemasining ham o'lmasligi
pchar.chr_ai.immortal, o'ng tomonda 1 kiriting - faqat bosh qahramon o'lmas
Agar biz o'lmaslikni olib tashlamoqchi bo'lsak, shunga mos ravishda kiritamiz:
LAi_SetImmortal(pchar, false) - birinchi aldash uchun
pchar.chr_ai.immortal, o'ng tomonda 0 kiriting - ikkinchi aldash uchun
Energiyani oshirish:
Chap tomonda pchar.chr_ai.energy yozing o'ng tomonda energiya miqdorini belgilang. Ehtiyot bo'ling va baland qadriyatlarni o'rnatmang.
Pul:
Chap tomonda biz pchar.Money yozamiz, o'ng tomonda biz pul miqdorini belgilaymiz.
Tutqichdagi tovarlarni buzish.
Chap ustunga yozamiz: pchar.ship.cargo.goods.N - kema trubkasidagi tovarlar, bu erda N - tovar.
O'ng ustunda ushbu mahsulotning ushlagichdagi kerakli miqdorini ko'rsating (siz xohlaganingizcha)
Masalan
pchar.kema.yuk.tovar.bombalar - bombalar.
N o'rniga biz yozamiz:
To'plar - yadrolar
Uzum - buckshot
Knippels - pichoqlar
Bombalar - bombalar
Yelkanlar - yelkanlar
Plitalar - taxtalar
Qullar - qullar
Bug'doy
qora daraxt - qora daraxt
Shokolad - kakao
Shakar - shakar
Sharob - sharob
Zig'ir - kanvas
Rum - rom
Tamaki - tamaki
Kofe - kofe
Mahogany - mahogany
dolchin - dolchin
Kopra - kopra
paprika - paprika
Mevalar - mevalar
Ale - ale
Ipak - ipak
Kiyim - kiyim
Paxta - paxta
Sandal - sandal
teri
Yog '- moy
Oziq-ovqat mahsulotlari
Qurol - qurol
Oltin - oltin
Kumush - kumush
Kukun - porox
G'isht - g'isht
Medicamen - dorilar
Cannon_12 - Cannon 12f. (ushlab turibdi)
Cannon_16 - Cannon 16f.
Cannon_24 - Cannon 24f.
Cannon_32 - Cannon 32f.
Cannon_42 - Cannon 42f.
Culverine_12 - Culverine 12f.
Culverine_16 - Culverine 16f.
Culverine_24 - Culverine 24f.
Culverine_32 - Culverine 32f.
Hack o'q-dorilar.
Chap ustunda biz yozamiz:
GiveItem2Character(pchar, "xxx") bu erda xxx:
blade1, blade2, blade3...blade35 - barcha qilichlar (ma'lum bir misolni olish uchun pichoqni kiriting va masalan, 27 va bu holda biz Morgan rapirasini olamiz, qolganlari bilan birga)
topor1, topor2, topor3 - o'qlar
toporAZ - Macuahuitl, o'yindagi eng kuchli qurol
pistol1...pistol6 - o'qotar qurollar
pistol7 - ov miltig'i, o'yindagi eng yaxshi o'qotar qurol (kvest)
o'q - o'qlar
mushket - blunderbuss (hozirgi sotuvda)
questMushket - ikki barrelli mushket (kvest)
cirass1...cirass5 - barcha cuirasses
spyglass1...spyglass5 - spyglass
kostyum_1, kostyum_2, kostyum_3 - tashlab ketilganlar, savdogar kiyimlari, zodagonlarning kiyimlari
iksir1 - shifobaxsh iksir
iksir 2 - eliksir
iksir3 - antidot
iksir4 - iksir
iksir sharob - ajoyib sharob
Xakerlik jamoasining ruhiy holati va tajribasi.
pchar.ship.Crew.Morale - jamoaning ruhiy holati, funksiyani chap tomoniga yozing va o'ng tomonda foiz sifatida joriy ruhiy holat paydo bo'ladi, 100 ni belgilang - agar biz 1000 ni qo'ysak, ruhiy holat "Qahramonlik" bo'ladi. , biz bir zumda to'ldiramiz
Tajribaga o'xshab - chap tomonda biz funktsiyani yozamiz, o'ngda biz% qiymatini olamiz, 100 ni o'rnatamiz va dengiz bo'rilarini olamiz:
pchar.Ship.crew.exp.sailors - dengizchilar tajribasi
pchar.Ship.crew.exp.Cannoners - Cannoners tajribasi
pchar.Ship.crew.exp.soldiers - askar tajribasi
Tumorlarni buzish va boshqalar.
· GiveItem2Character(pchar, "sculMa1") - Oq kristall bosh suyagi
· GiveItem2Character(pchar, "sculMa2") - Pushti kristall bosh suyagi
· GiveItem2Character(pchar, "sculMa3") - Moviy kristall bosh suyagi
Hind5 - Qo'shko'shtli haykali. (+10 yashirin)
hind10 - Chak Munning buti. (+20 to'pponcha, +10 zarba, -20 yashirin)
indian12 - yaguar jangchisi tasviri. (+10 ta og'ir qurol)
indian14 - Yakatekuht-li surati. (+20 Savdo, -20 Vakolat).
hind19 - Akkuatsin haykali. (+20 zarba, +10 qurol, -20 yashirin)
indian22 - Atlantika jangchisi. (+20 himoya, +10 engil qurol, -10 obro' va omad)
indian15 - Katta tosh disk. (+10 nufuz va himoya, -10 omad)
hind18 - Qadimgi xudoning buti. (+20 navigatsiya, -20 yashirin
hind17 - itning figurasi. (+10 yashirin)
hind11 - kalamush xudosi (kemada kalamushlar yo'q)
hind6 - Chimalpopoku diski. (+10 ta o'rta qurol)
hind7 - Buyuk onaning buti. (+10 omad)
haykal1 - Tosh niqobi (+30 ta'mirlash).
zargarlik buyumlari8 - bronza uzuk (+10 omad)
zargarlik buyumlari9 - bronza xoch (+10 omad)
zargarlik buyumlari15 - zumraddan marjonlar (+10 yashirin)
Kalitlarni buzish.
GiveItem2Character(pchar, "xxx") bu erda xxx:
Key1 - oddiy qulflash uchun kalit (oddiy kalit)
Key2 - o'rtacha murakkablikdagi oddiy qulflar uchun kalit (oddiy kalit)
Key3 - murakkab qulflar uchun kalit (murakkab kalit)
keyPanama - Panama qarorgohida ko'krak kaliti
keyQuestLSC - Diffindur kaliti (Kyurasao general-gubernatori Piter Stuevesantning ko'kragidan)
keyPanama_LSC - admiral kaliti (yo'qolgan admiral kaliti)
keyQuestLSC_Tizer - Tizer Danning sirli kaliti, go'yo sirli oroldan (ko'krakdan Diffindur kemalarigacha).
Hack Har xil.
Chap tomonda:
pchar.Ship.HP - GG kema korpusi;
pchar.Ship.Crew.Quantity - GG kemasining buyrug'i;
pchar.Ship.SP - GG kemasining foizida suzib yuradi;
pchar.chr_ai.charge - GG qurol zaryadlari (1,0 bir barrel to'liq zaryadlangan 2,0 ikki barrel to'liq zaryadlangan) va
pchar.chr_ai.charge_max - maksimal to'lovlar, ko'rsatilishi mumkin bo'lgan maksimal qiymat 6 ga teng (agar o'rnatish endi tekshirilmasa nima bo'ladi);
pchar.model.animation, o'ng ustunda, qahramoningiz animatsiyasini tanlash uchun "ayol" yoki "erkak" ni belgilang (o'ynayotgan ayollar uchun foydalidir, chunki ba'zida animatsiya noto'g'ri ketadi)
O'ng tomonda kerakli qiymatni yozing ...
TakeNItems(pchar,"xxx",n) - har qanday elementning ma'lum soni uchun, bu erda n - raqam (1-songa qarang) yokiGiveItem2Character(pchar, "xxx") - bitta misol uchun, bu erda xxx :
Mineral10 - bir qop tuz
Mineral2 - lyut
sharob - sharob
iksir 5 - uzum
tangalar - qora marvaridlar
Kartani buzish.
b>GiveItem2Character(pchar, "xxx") bu erda xxx:
map_normal - oddiy xarita
map_LSC - LSC xaritasi
map_Pearl - marvariddan yasalgan hunarmandchilik xaritasi
map_beliz - Beliz xaritasi
map_santa - Santa Katolina xaritasi
map_jam - Yamayka xaritasi
map_cuba - Kuba xaritasi
map_hisp - Hispaniola xaritasi
map_antigua - Antigua xaritasi
map_barbados - Barbados xaritasi
map_cayman - Kayman xaritasi
map_Curacao - Kyurasao xaritasi
map_guad - Gvadelupa xaritasi
map_TORTUGA - Tortuga xaritasi
map_dominica - Dominika xaritasi
map_martiniqua - Martinika xaritasi
map_trinidad - Trinidad va Tobago xaritasi
map_nevis - Nevis xaritasi
map_sm - San Martin xaritasi
map_terks - turklar xaritasi
map_maine_1 - Meyn g'arbiy xaritasi
map_maine_2 - Meyn janubidagi xarita
map_panama - Panama xaritasi
map_maracaibo - Meyn markazining xaritasi
map_cumana - Kumana xaritasi
map_puerto - Puerto-Riko xaritasi
Sahifaning chop etiladigan versiyasi:O'yinlar haqidagi so'nggi ma'lumotlarni o'qing va qarang O'yin papkasiga o'ting va u erda faylni toping engine.ini disk raskadrovka oynasi=0, biz unga o'zgartiramiz disk raskadrovka oynasi=1.
LAi_SetImmortal(pchar, rost)
pichoq1-pichoq35- qilichlar, qilichlar, rapiralar ...
topor1-topor3- boltalar
toporAZ
to'pponcha1 - to'pponcha6- to'pponcha
to'pponcha 7- miltiq
cirass1 - cirass5- guruchlar
spyglass1 - spyglass5- ko'zoynaklar
iksir 1- shifobaxsh iksir
iksir 2- eliksir
iksir 3- antidot
hind 11
o'q- o'qlar
Shipyards xaritasi
MayorsRing
Foydalanuvchilar yahudiy
map_LSC- GPC kartasi
oltin- oltin
Yana shuni aytish kerakki, har safar konsolni ochib, cheat kodlarida haydashning hojati yo'q, hamma narsa avtomatik ravishda yuklanadi. Va bu shuni anglatadiki, agar siz konsolda ro'yxatdan o'tgan elementni qoldirgan bo'lsangiz, har bir yangi joyga o'tish yoki yuklab olish bilan ushbu elementlar qayta-qayta qo'shiladi. Shuning uchun, kerakli elementni ro'yxatdan o'tkazganingizdan so'ng, darhol uni konsoldan o'chirib tashlang.Biz o'yin papkasiga kiramiz va u erda faylni topamiz. engine.ini. Keyin uni oching va chiziqni toping disk raskadrovka oynasi=0, biz unga o'zgartiramiz disk raskadrovka oynasi=1.
Biz, aslida, o'yinni boshlaymiz va o'yinda biz F5 tugmasini bosamiz. Konsol paydo bo'ladi.
Biz cheat kodini chap qatorga joylashtiramiz, ularning ro'yxati quyida keltirilgan:
LAi_SetImmortal(pchar, rost)- sizni va sizning kemangizni daxlsiz qiladi, lekin sizning ofitserlaringiz va ularning kemalarini emas
LAi_SetImmortal(pchar, false)- aslida o'lmaslikni o'chiradi
GiveItem2Character(pchar, "xxx", #)- elementlar soni # va xxx:
pichoq1-pichoq35- qilichlar, qilichlar, rapiralar ...
topor1-topor3- boltalar
toporAZ- macuahuitl, o'yindagi eng kuchli va eng og'ir jangovar qurol
to'pponcha1 - to'pponcha6- to'pponcha
to'pponcha 7- miltiq
cirass1 - cirass5- guruchlar
spyglass1 - spyglass5- ko'zoynaklar
iksir 1- shifobaxsh iksir
iksir 2- eliksir
iksir 3- antidot
hind 11- Hind kalamush xudosi, buning yordamida siz kalamushlarni butunlay unutasiz
o'q- o'qlar
Shipyards xaritasi- tersaning egasini topishni so'ragan kemaning chizmasi
MayorsRing- gubernatorni topishni so'ragan nikoh uzugi
Foydalanuvchilar yahudiy- kredit akulasini topishingizni so'ragan marvarid
map_LSC- GPC kartasi
oltin- oltin
Yana shuni aytish kerakki, har safar konsolni ochib, cheat kodlarida haydashning hojati yo'q, hamma narsa avtomatik ravishda yuklanadi. Va bu shuni anglatadiki, agar siz konsolda ro'yxatdan o'tgan elementni qoldirgan bo'lsangiz, har bir yangi joyga o'tish yoki yuklab olish bilan ushbu elementlar qayta-qayta qo'shiladi. Shuning uchun, kerakli elementni ro'yxatdan o'tkazganingizdan so'ng, darhol uni konsoldan o'chirib tashlang.
O'yin papkasida engine.ini fayli mavjud. Uni bloknot yordamida oching va qatorni toping: debugwindow = 0 uni o'rniga: debugwindow = 1 O'ynab turganda konsol oynasini ochish uchun tugmani bosing. Chap qatorga quyidagi firibgar kodlardan birini kiriting: LAi_SetImmortal(pchar, true) - sizni va sizning kemangizni daxlsiz qiladi, lekin sizning ofitserlaringiz va ularning kemalarini emas LAi_SetImmortal(pchar, false) - aslida o'lmaslikni AddMoneyToCharacter(pchar,) o'chirib qo'yadi.<число>) - belgilangan sonni oling. pul GiveItem2Character(pchar, "xxx") yoki GiveItem2Character(pchar, "xxx",<число>) - belgilangan miqdordagi ob'ektlarni oling xxx, bu erda xxx: pichoq1 - pichoq35 - qilichlar, qilichlar, rapiralar ... topor1 - topor3 - o'qlar toporAZ - macuahuitl, o'yindagi eng kuchli va eng og'ir jangovar qurol1 - pistol6 - to'pponcha pistol7 - shotgun cirass1 - cirass5 - cuirasses spyglass1 - spyglass5 - spyglasses potion1 - shifobaxsh iksir2 - eliksir iksiri3 - antidot hind11 - hind kalamush xudosi, buning yordamida siz kalamushlar o'qini butunlay unutasiz - ShipyardsMap so'rayman kemasozlik egasini topish uchun MayorsRing - nishon uzuk gubernator topishni so'ragan uzuk UserersJew - lombard xaritasini topishni so'ragan marvarid map_LSC - xarita GPK oltin - oltin yoki shunchaki X faylini ochish:\<папка_с_игрой>\Resource\Ini\texts\russian\ItemsDescribe.txt va tavsiflardan kerakli narsani tanlang. Masalan (pchar,"pistol6") Qo'shtirnoq ichida yozishni unutmang! TakeNItems(pchar, "xxx",<число>) - belgilangan miqdordagi elementlarni kiriting, bu erda xxx - bu elementning nomi pchar.ship.cannons.type - har qanday kemaga har qanday qurol qo'yish imkonini beradi. aldashga kirganingizdan so'ng, o'ng ustunda raqam paydo bo'ladi - bu sizning kemangizda allaqachon mavjud bo'lgan qurollar. Siz 1 dan 9 gacha kirishingiz kerak. 9 - 48 funtlik qurollar (fort qurollari) 8 - 42 funtlik qurollar. pchar.Ship.Crew.Quantity - kemangiz ekipaji soni, siz hiyla-nayrangga kirganingizda, o'ng ustunda raqam paydo bo'ladi - bu sizning ekipajingizning soni, uni keraklisiga o'zgartiring. Biz quyidagi aldash kodlaridan birini kiritamiz va o'ng ustunda raqam paydo bo'ladi, uni 1 dan 100 ga o'zgartiring: pchar.skill.Leadership - avtoritet pchar.skill.FencingLight - engil qurol pchar.skill.Fencing - o'rta qurol pchar. mahorat.FencingHeavy - og'ir qurollar pchar.skill.Pistol - to'pponchalar pchar.skill.Fortune - omad pchar.skill.Sneak - yashirin pchar.skill.Yelkan - navigatsiya pchar.skill.Aniqlik - aniqlik pchar.skill.Cannons - pchar. skill.Grappling - boarding pchar.skill.Defence - mudofaa pchar.skill.Repair - ta'mirlash pchar.skill.Commerce - savdo pchar.rank - sizning darajangiz pchar.Reputation - sizning obro'ingiz pchar.Money - pul bilan tahrirlanadigan fayl! \Resource\Ini\interfaces\ jildida character_all.ini faylini toping Unda quyidagi qator va ikkita qatorni toping: command = click,event:ExitPerkMenu uni qator bilan almashtiring: command = click,event:AcceptPerk Now in O'zingizga yoki ofitserlaringizdan biriga biron bir imtiyoz qo'shish uchun menyudan imtiyozni tanlash kifoya qiladi va paydo bo'lgan oynada "Bekor qilish" tugmasini bosing. Tanlangan imtiyoz qo‘shiladi, lekin imtiyoz hisoblagichi 1 ga kamayadi. agar u 0 bo'lsa, u -1 bo'ladi. Bu juda qiziqarli hiyla, tajriba uchun juda ko'p joy: GenerateShip(xx, true) - bu erda xx-ga kiriting, masalan, 20, o'ng tomonda ma'lum raqam paydo bo'ladi. Keyin, pastda quyidagi cheatni kiriting - pchar.ship.type, keyin o'ng tomonda yana raqam paydo bo'ladi - bu sizning kemangizning raqami. Oldingi aldashni yozishda paydo bo'lgan o'ng ustundan raqamni kiritganimizdan so'ng. Bundan buyon sizda "Soleil Royal" qirollik manovari mavjud. Boshqa raqamlarni ham kiritishingiz mumkin. Kema o'rniga qal'angiz yo'qligiga ishonch hosil qiling, aks holda siz dengizga chiqolmaysiz - o'yindan tashqariga chiqasiz.