Elex task sounds in the dark. Elex - walkthrough for berserkers. Elex for Mana Sanctuary

Task No. 1.

Task No. 3.

Task No. 5.

, unfolding in the Sci-Fi world, the authors of which are the well-known Piranha Bytes. In the spirit of the Gothic series, Elex offers you a seamless world full of exciting quests, difficult moral choices and epic achievements that are up to you to complete.

However, it’s easy to get confused among the endless variety, which is why we decided to prepare this walkthrough for you, collecting all the Elex tasks in one article.

Chapter No. 1

Task No. 1. Survive

In the first task you have to leave the first location in order to ultimately get to the first large settlement.

Once near the scientific base and armed with one rod, go explore the surrounding area, as curiosity is encouraged in Elex.

Here you will meet your first enemy - a fat rodent that you need to defeat. After the battle, find the unmanned drone and examine it to receive a new assignment.

Before visiting the observatory, look at the western part of the location, where the hill is located. Try to bypass the enemy there, if you fail to defeat him, and then take away good equipment - an amulet.

A new battle awaits you directly inside the building. Having defeated the rodent, grab the bow and step towards the balcony. There you will receive another quest.

Make your way through the balcony to the elevator and activate it to get into the basement with a jetpack - an extremely useful device that allows you to instantly overcome short distances and abysses. After the ruins, talk to Duras, who will escort you to the city.

By the way, Elex does not forbid you to go your own way, so you can always avoid this NPC. One way or another, you will find the settlement to the east of your current location.

Advice: Duras, if you accept his service, will offer you to join the berserker faction. There is no other way to get into it.

On the way with Duras, you can look into the ruins where fighters of the faction opposed to the berserkers were seen. Search this place as there is equipment inside.

After the battle, you will be faced with a dilemma: pass the ruins and immediately go to the Goliet settlement (because of this you will lose additional experience and items), or explore the ruins, which, by the way, Duras will approve of.

Tip: Characters in Elex have their own opinions about you, so every action you take will affect how they feel about you.

In the depths of the ruins, kill the animals or set them on Duras, since the NPC is immortal. Examine the bodies of the priests to take equipment, which in the future, when visiting Goliet, can be disposed of as part of the quest. When the job is done, report to the berserker and move to the settlement.

On the spot, talk to the guard to complete the quest. From this moment on, the village of Golieta opens up before you.

Task No. 2. Stolen equipment

A quest from the “Revenge” section of your diary, in which you have to finish off a thief named Ray. You will receive the task after meeting Duras.

When talking to Duras, tell him about the stolen items to learn about Ray's whereabouts. The goal will be north of the settlement in a place called "Motel".

Once at the point, talk to Ray, who will disappoint you with the statement that all weapons are sold out. But Ray will give you another task, upon completion of which you will be able to take him to your team.

Task No. 3. Separatist refuge

Another quest of the “take revenge on someone” type of quest, during which you will visit the rebel base, where you will probably meet friends. The task is activated immediately after the conversation with Duras.

You'll come across a rebel base in the Southern Abesa Converter. The group of separatists is led by a certain Sestak, who is fighting with all his might against the Albs. Convince him that you don't favor them either if you want to receive the quest.

Sestak's first order involves setting up a special device. Get to the elevator to get to the very top of the building where the control room is located.

Activate the panel to launch the device in the South Abesa location. Report your success, but before leaving, look at the roof of the building where the drinks are located (In Elex, they give bonuses for leveling up the hero).

The next assignment involves killing a couple of Albs. Go on a mission only when you reach at least level ten. Visit a place called Edan and then defeat your opponents. All that remains is to report to the leader.

The third time you can visit Sestak is when you join the faction. After completing all the assignments from the “Revenge” section, you will be able to begin the second chapter, which is related to the rebels.

Task No. 4. Home - The Power of the Center

During the quest you will need to visit the village and gain allies. To get the task, talk to Lloyd at the Center base and ask him about the village. By the way, the Center’s base is located in the mountains on the border between the territories of Abesa and Edan. Moreover, Ray can also tell you about the village you are looking for.

When you reach the village, first talk to Ekard. Don't insult him if you don't want a fight, but communicate peacefully and ask if he needs help. On your first assignment, find a trio of mercenaries who would agree to defend the village. If you wish, you can nominate your friends here.

Tip: When you assign a partner to a location, you will not lose the opportunity to travel with him. The selected character will simply move to the designated point and will wait for you there.

After this, talk with Harley, who will give you instructions to extract spare parts from the wreck. It's going to be a tough battle, so level up first.

Then find Jonesy to go on a monster slaying mission. If desired, enemies can simply be lured to Jonesy himself, who can easily deal with them.

When all those suffering have been helped, visit Lloyd and report. As a reward, you will receive a sea of ​​experience and a tower in the form of possession. Moreover, in the village you will be revered as the leader.

Task No. 5. Big Bang

A story quest in which you have to prepare the explosion of a bomb that was created by the Rogue faction. Talk to Logan or Conrad at the base to activate the quest.

When you reach the point where the outcasts are, ask Conrad about the explosives. After this, go to Logan, who will tell you that his faction wants to use the bomb to gain supremacy in the world.

Whether you agree to help them or not is your right. Next, you need to visit Conrad again, who will inform you about the missing elements.

During the search process you will have to visit several locations. The first element is located in the military camp, which is to the left of the Motel. To get to the territory, you will have to pass a minefield. At the base, visit the building and then use the jetpack. Using the latter, you can climb to the top floor, where part of the bomb is located.

The second part of the bomb is located higher up from the fort - just step forward until you find a destroyed dome full of monsters. Kill the enemies or immediately grab the element, and then move on.

The third element is located to the left of the fort, at the factory. On the spot you have to defeat monsters and overcome the barrier of high radiation. To do this, you will need to act quickly and use a jetpack.

When all the elements are in your hands, return to the employer and report your success.

The next task of the outcasts involves searching for Conrad. Visit the ruins above the fort, and then the familiar dome. Once there, you will have to visit the arena and fight with a huge robot. Be sure that the enemy has a huge HP reserve and strong attacks.

At a certain point in the battle, a small machine will jump out of the robot and begin to develop deposits - you need to interfere with it by attacking. You need to avoid the big robot, as it will throw bombs at you.

When the arena collapses, the second “round” will begin, during which the enemy will arm himself with a flamethrower. If your armor cannot provide good resistance to fire, it is better to stay away from it and use long-range attacks.

Finally, visit Logan to complete the quest. This is where the main faction chain ends, but if you wish, you can complete a side quest related to the murder of Conrad. If you are a member of the priests faction, then it is better not to touch Conrad - just visit him and talk.

Task No. 6. Big Offensive

Once the Alb Converter is yours, go to Hort and talk to Ulbricht. During the quest you will have to find a commander who can lead the squad on the offensive.

As you search for a leader, check out Ragnar, Logan, Sestaki, Zard, and Thorald. Each of them will give you a unique answer (which is why it’s best to visit them), but they will also refuse. Who is suitable for the role of commander is Nastya, for whom you will first have to work. It will be necessary to deal with the packs of monsters, and then Nasty will agree.

At about level twenty, begin the stage of preparing an attack. Otherwise, wait and accumulate more experience, otherwise you will not be able to complete the task.

Visit the fort where Ulbricht and Nasty are already waiting for you. Before performing, you will need to determine a plan on which the further course of the battle depends.

You can:

- Take Nastya and Ulbricht with you, but in doing so there will be a chance that Ulbricht will die.

- Refuse Ulbricht’s help, making it more difficult for yourself in battle.

- Send Ulbricht to help Reinhold, which, again, will complicate your front personally.

During the battle, you will in any case have to reach the converter in Ignadon. Three battles await you: with an army of robots, with three huge colossi and an army of robots, and then with as many more colossi, as well as a unit of Albs led by Yurek.

In all battles, try to eliminate the colossi first, as they can quickly make short work of your friends. Stock up on EMF ammo if you use electric guns. Naturally, do not forget to save your progress right during the battle if you do not want to start all over again after death.

When the battle is over, you can reconfigure the device in Ignadon. To do this, find Yurek's corpse and take the card with the password. Inside the building you have to get through the opponents to the last floor and turn off the power.

Task No. 7. Free like a bird

During this quest you will have to make a difficult decision regarding the choice of one of the factions. We have already mentioned each of the three above - we are talking about Berserkers, Priests and Outcasts.

The task itself will appear in your diary immediately after meeting one of the leaders of the above-described factions. However, you cannot immediately join the group, since the first thing you need to do is justify their trust.

You can join the berserkers in Goliet by talking with Ragnar. Do not tell him that you left the Alb faction if you do not want to create tension in the relationship.

To join the outcasts, find William in the Fort. He is not the head of the faction, but will give you the initial task.

Reinhold, who is in Ignadon (on its right side), can accept you as a priest. It is necessary to complete the faction quest chain, which is issued in the city.

Chapter No. 2

Task No. 1. Old man

As the quest progresses, you must find a location where you can recruit new allies. Go to Sestak, who will show you the location of the new village.

You will reach the place along the eastern road, which leads into the mountains. There you will find a base where the desired Zardom is located.

Task No. 2. Zardom's Battle Plan

A major order that Zardom will give you. It will be necessary to crush the army of Albs and finish off one Elekster.

The Albian army is about to attack Abesa, so a preemptive strike must be launched against them.

You will find the group itself to the left of the village of Zardoma, using the transformer. Deal with all the enemies on the spot, attacking groups separately and luring them away from the rest. By fighting in this way, you will simplify your task and will not have to repel the attacks of ten opponents at once.

After killing the Albs, go in search of the Elector. You will find it on the left in the mountains in the Northern Abessa location. When you reach the elector, talk to him and then kill him. When the job is done, report to Zard about your success.

Chapter No. 3

Task No. 1. Pilgrim

A short assignment during which you need to find the wanderer Thorald. First, talk to Zardom, who will send you in search of Thorald. The Pilgrim awaits you in the lower left corner of Edan, accessible through the Valley of the Damned.

After talking with Torald you will receive new tasks. In the first one you have to turn off the local converter. In the second - find Jax's father (his father's name is Vardek). The third is to solve the Zardom problem. In the latter, find an element for the reactor.

Task No. 2. War with machines

Thorald needs you to deal with all the converters in the area, thereby hitting the Alb defenses. Be sure that each of the points is bristling with cannons, so you will have to fight often and for a long time.

At each point you need to start the elevator and get to the last floor, where the panel is located. For completing the quest you will receive 4000 experience.

Task No. 3. Family meeting

Thorald will send you to meet Vardek - your own father. You will find your lost relative at the base of the Alb rebels.

After talking with your father, you will learn about your brother's whereabouts. Go to the indicated point in the mountains, and then use the jetpack to climb to the top of the tall building. There will be an ambush inside, so if your strength is not enough for a successful fight, run away immediately.

In a conversation with Vardek, ask why you were attacked. He will tell you about a certain fishermen's village, where there will definitely be no ambushes. Head to the site and get ready to swim.

Task No. 4. Heavy suspicion

During your next conversation with Torald, you will learn that Zardom is not pretending to be who he is trying to appear to be. We need to bring him out into the open.

Visit the base where you first met Zardom. He won't be there, so look and explore the area. You must find a document that describes the conclusion of an agreement between Ray and Zardom.

It turns out that it was your partner who shot down the plane. Now go to Ray and tell him the information you know. Ray will answer that Zardom forced him to shoot down the plane by kidnapping his brother. By the way, during the quest you may stumble upon a jackal, in whom the protagonist will discover someone he knows. Say the magic word in the dialogue to disenchant Tom.

Task No. 5. Defective reactor

The item you are looking for lies on the left side of the location. On the road to it you will have to fight often, as it is dotted with enemies. At the site, find an underground tunnel leading to the lower level.

Jump down using the jetpack to survive. Inside, get to the lowest level and explore all the rooms, in one of which the element lies.

Chapter No. 4

Task No. 1. Through the icy desert

Thorald will hand you a document containing the names of the leaders of the rebel army. They are all defending the Ice Palace, so they must be eliminated. In any order.

During battles, kill the colossi first. The leaders themselves will hang out in bunkers, so you can simply lure them out from afar with shots. If you are confident that you can quickly inflict huge damage, then immediately attack the leaders and kill them so as not to bother with the rest of the enemies.

Task No. 2. Separatist test

Thorald will ask you to come to a meeting with the rebels and talk to Sestak.

During your conversation with the album leader, decide which side you're on:

- Try to convince Sestak that you have a common goal, so you need to stick together. The Albs will agree with you if you mention the Hybrid you want to destroy. As a result, the Albs will appear during the last battle on your side.

- Tell Sestak what you intend to do. If you mention that you are going to find a compromise with the Hybrid and put him in charge, the Albs will not only refuse to help you, but will immediately attack. In this case, eliminate Sestak as quickly as possible, as he deals huge damage.

Task No. 3. Elex's voice

During the conversation with Torald, ask him about the experiments that are being carried out on the elex. Thorald will answer that to continue his experiments he needs a strong wizard. You already have a suitable candidate - the magician Kaja.

Find Kaja in the camp and ask her to help Torald. On the spot, when the experience begins, you will be attacked by Zardom, which will ruin everything. After this, talk to Torald again, and then get to the point in Northern Abessa where Kaja will appear.

Task No. 4. Who am I?

After talking with Torald, you will learn that Kallax hid in Zardom’s hideout, and now there will definitely not be an ambush there.

Inside, you will have to fight anyway, despite the absence of an ambush.

The battle with Kallax is quite difficult, so prepare in advance before going. After killing the enemy, find the code with which you can release the Hybrid in the future.

Finally, get to the point where, on the instructions of the same Torald, you were looking for the lost element. There, visit the lower level again and get to the room next to the stairs. Here you will find the necessary code that will allow you to unlock the prison in the Ice Palace.

Task No. 5. Last flight

The chain during which you repaired the plane ends. Now you can use the technique to get to the Ice Palace and destroy the protective dome. Make sure all other quests are completed before starting the quest.

First, talk to Harley to assess the condition of the plane. Here you can convince him that you want to use him.

It turns out that the machine is not working yet. You must find another element, which is located in Xakor. Find the bunker on the spot, killing all the enemies, and then deliver the spare parts to the mechanic. Now, if you're ready, tell Harley.

The final

Tasks No. 1. Battle of Xakor

One of the last tasks involves a large-scale battle between the factions allied to you and the Albs that defend the Ice Palace. The more friends you managed to find during your journey, the easier the battle will be.

First you will need to get to the palace, after which the attack will begin. First of all, you personally must find the converter and crush the defenders of the base .

There will be a bunch of enemies in place, literally dozens, so try to keep your distance and don’t let your opponents surround you. Robots should be killed at the very beginning, as they cause huge damage. By the way, if one of your friends dies during the battle, the task will not fail. This time everything is at stake.

Task No. 2. Lair of the Beast

Find the Hybrid inside the palace and defeat the final boss. When the army defending the Ice Palace falls, go inside. No fewer opponents await you there, and what’s more, none of your friends will help you anymore.

By the way, you can avoid fighting robots by simply not attacking them, since they are initially neutral.

Before visiting the Hybrid, find Tarek with whom you can talk peacefully. You can also look up the father's records and then talk directly to the relative. This mini-task will shed light on the father's real purpose.

A conversation with the Hybrid will in any case lead to a battle. He will call on robots to help him, but they are not worth wasting time on, since after his defeat they will disappear.

The Hybrid's attacks are melee-based and deal electrical damage, so you'll need the appropriate armor. Even during the battle, try to run and dodge, as the Hybrid will try to shoot you down.

Task No. 3. The future of Magalan

After the final battle, an epilogue will begin, during which you will have to visit all the key Elex heroes. If you wish, you can visit Ulbricht if he did not die during the last battle. Ragnar, Reinhold, Lloyd and Harley all have something to say to you in the same way.

You can also find quest givers like Thorald or Sestak, if they did not die after the final battle. In the case of the latter, it is necessary that he participate in the battle, and you have not killed the Separatists previously.

Video: Elex walkthrough - part 1


Like if it was useful

It turned out to be a rather demanding game, despite the rather simple graphics. The scale of the game makes itself felt, and therefore, with weak hardware, gamers are unlikely to be able to enjoy the gameplay. In this article we have collected solutions to the most pressing problems related to the technical component of the game.

We present to your attention the minimum and recommended system requirements that your computer configuration must meet.

Minimum system requirements for ELEX:

  • OS: Windows 7, 8.1, 10 (x64);
  • CPU: quad-core Intel Core i5 3570 3.4 GHz | six-core AMD FX-6350 clocked at 3.9 GHz;
  • RAM: 8 GB;
  • Video card: AMD Radeon HD 7850 with 2 GB of video memory | Nvidia GTX 660 with 2 GB of video memory;
  • DirectX Version: 11;
  • HDD: 35 GB of free space.
Recommended ELEX system requirements:
  • OS: Windows 7, 8.1, 10 (x64);
  • CPU: quad-core Intel Core i7-4790 clocked at 3.6 GHz | eight-core AMD FX-8350 clocked at 4.0 GHz;
  • RAM: 16 GB;
  • Video card: AMD Radeon RX 480 with 4 GB of video memory | Nvidia GTX 1060 with 3 GB of video memory;
  • DirectX Version: 11;
  • HDD: 35 GB of free space.
If your hardware meets the minimum requirements, then you've done half the job. Now we need help...

Files, drivers and libraries

Before you start looking for your problem, you need to update your video card driver to the latest version:

A prerequisite for the successful functioning of any game is the availability of the latest drivers for all devices in the system. Download the utility Driver Updater to easily and quickly download the latest drivers and install them with one click:

  • download Driver Updater and run the program;
  • scan the system (usually it takes no more than five minutes);
  • Update outdated drivers with one click.
It is possible that you will need to update supporting software such as DirectX, Microsoft .NET Framework, and Microsoft Visual C++: Helper DLLs:
  • (Download )
  • (Download )
  • (Download )
  • (Download )
If you have done all this and the problem remains, you can look for it in the list below.

ELEX slows down, lags, freezes, low FPS? Solution

Since the game is quite large in terms of the open world, it requires a lot of free resources on your computer. Close all external programs to make it easier for the system to process game data. Try changing graphics settings. Be sure to update your graphics card driver, as on average this can add about 20% to performance.

ELEX crashes to desktop? Solution

Typically, crashes can happen in areas of the game where there is a lot of action going on. This happens due to insufficient RAM. Disable everything that may be taking up RAM: antivirus, browser, downloads, players, etc. Try lowering your graphics settings. Also be sure to turn on automatic updates on Steam. Usually developers release new patches that solve such problems.

ELEX won't start? Solution

If after installation you double-click on the game shortcut, but nothing happens, first try running the game from the root folder as an administrator. To do this, right-click on the shortcut and select the appropriate menu. If the game window appears in the taskbar, but the product still does not open, wait a while. Sometimes the game may take about 1-2 minutes to start. If nothing happens, check to see if your antivirus deleted one of the game files during installation. Also check the integrity of the cache on Steam. If one of the game files has been deleted, checking the cache will restore it. Don't forget to close your antivirus first or add the game to the exclusion list.

ELEX has a black screen? Solution

In 90% of cases, the black screen occurs due to the old version of the drivers, so be sure to update them. How to do this is indicated at the beginning of the article. After installing the driver, restart your computer and re-launch the game. If you only see a black screen again, minimize the game to windowed mode using the Alt+Enter keys, and then return everything as it was. If nothing happens, check that your video card is working using other games as an example. In addition, a black screen often occurs on older dual-core processors without multi-threading. In this case, only replacing the hardware can solve the problem.

ELEX not installing? Solution

To reduce the risk of problems with the game, completely close your antivirus before installing. Prepare the required amount of free memory on your hard drive (more than 35 GB). Specify an installation path that does not contain Cyrillic. After that, feel free to start the installation. If the scale freezes, don't panic, sometimes the game can take more than one hour to install. In addition, check your Internet connection; perhaps due to a poor connection, the game files are loading too slowly, or have stopped loading altogether.

Is there a DLL error in ELEX? Solution

A very common problem is a DLL error that points us to a missing file to run the game. Fortunately, the problem is easy to solve. Download, then open the program and start searching for the missing file. When the program finishes searching, it will automatically download the DLL file and install it in the correct location. After this, you can safely launch the game after restarting your computer.

Is there no Russian language in ELEX? Solution

If you want to enjoy Russian voice acting in ELEX, we hasten to disappoint you; only the text in the game is localized: the interface and subtitles. However, if your text is not translated into Russian, first try going through the game settings. If it’s not there either, go to the Steam library and try changing the language through this service. Otherwise, reinstall the game.

Does ELEX have sound problems? Solution

Sometimes you can hear various stutters in the game. Don't worry, this is a bug that can be resolved by simply restarting the game. If the problem persists, update your video card and audio card drivers. If this does not help, and in other games the sound is fine, make sure that everything is set correctly in the game settings. If the sound was normal before and the problems started after a certain point, load your earlier save (when there was no problem). The bug should disappear.

Like any other good RPG, in Elex, in addition to the main story missions, there are side quests, the completion of which allows you to gain additional experience, money and valuable items. Therefore, we advise you not to pass by and be sure to follow them as much as possible. If you want to know where you can get this or that secondary task and how to complete it, then we advise you to carefully read this article.

If you haven’t found the quest you need, then it may well relate to joining a faction or increasing your rank in it. We've covered them in another guide.

Edan

Missing weapons and dead people

In this mission you will need to find the weapons of the killed clerics and bring them to the interested party located in Goliet.

How to unlock: It can be obtained by finding at least one cleric weapon (if you agreed to explore the ruins when traveling with Duras to the city). Alternatively, you can talk to Bertram, Rijka or Jora in Goliet.

The easiest way to unlock this quest is when completing the first story mission called “Survive”. While traveling with Duras, you will come across large ruins and your companion will ask you to carefully examine them. Agree and find 5 corpses of clerics in the ruins. Search the bodies to collect their weapons.

If you missed these ruins at the initial stage of the game, then there is nothing to worry about. Just return there after talking to one of the above characters. Riyku, by the way, can be found in the ruins of the Golieta Hotel (ask her if she has any work for you). The ruins are located west of the berserker settlement.

Bertram from Goliet will be interested in purchasing the clerics' weapons. Negotiate the terms of the (illegal) transfer of items, and then sell them to him for 300 Elexit and 200 experience points.

Yora from Goliet will also want to purchase this weapon. When you transfer these items to this character, he will immediately destroy them. In return you will receive 100 Elexit and 200 experience points.

Note: Before selling weapons, make sure you talk to Alrik in Goliet. Show him these items and he will offer you a bribe of 50 Elexit if you ignore his attempt to buy an illegal weapon. After completing the quest, return to Raika and tell her that you found the clerics' belongings. As an additional reward, you will receive 100 Elixit Fragments.

Food supplies

In this mission you will need to solve the problem of delivering food to Goliet. The main character will have to offer his help to the leaders of the village clans.

How to unlock: Talk to Sinda in Goliet.

Sinda is a merchant and also one of the teachers who can teach the main character new skills. She lives in Goliet and can give you an interesting quest. Talk to her to learn about problems with the city's food supply, and then offer your help. Next, meet with Angrim from the Eisen clan. You will learn that the last delivery of products was attacked by a troll (an additional dialogue option that opens if you have at least 2 points in the Survival skill). Return to Cinda and tell her what you learned (200 experience points).

The girl will ask you to meet with Ragnar from the Gray Crow clan or Cormag from the Hammer clan. Ragnar will talk to you for this, but Kormag will ask you to first bring him a motion detector. This item can be found in The Pit area, located to the west of the settlement. The main path to this item will be guarded by Argor. You can intimidate him if you have at least 2 points in the Fighting skill. However, it will be easier to use a jetpack and jump over the wall. You can also walk to the edge of the cliff and jump straight into the hole (remember to use your backpack near the ground to avoid falling to your death).


Once you reach the pit with all the prohibited items, find the motion detector shown in the screenshot below (200 experience points). Then leave this area (you can get past Argor without any problems) and take the device to Cormag (200 experience points).

Then return to Cinda to complete the quest. You will receive 800 experience points and the opportunity to choose your payment - 300 Elexit, 100 Elexit, or leave the choice to Sinda (she will decide to give you 500 Elexit).

There's always something to do!

In this quest, you will need to help Irdor the Cultivator in purchasing food supplies necessary to protect the World Heart. Completing this task will allow you to significantly improve relations with the Breserkers faction.

How to unlock: Talk to Ragnar in the ruined hotel in Goliet.

While in the ruins of the hotel and talking with Ragnar, ask him about an additional task (this will only be possible if you do not tell him that you are a deserter from Alb). You will be sent to Irdor, who works near the World Heart, located southwest of Goliet (just follow the main paths, avoiding dangerous monsters).

Irdor will tell you what food supplies he needs. He will be most interested in Cultivator's Loaf - he will need 50 pieces. We are talking about a special mushroom shown in the screenshot above. However, collecting such a large number of mushrooms can take a long time, so we advise you to simply buy them from Sinda. She will not give them to you for free, however, they are not very expensive - for 1 mushroom you will have to pay 5 Elexit. Of course, she's unlikely to have 50 at a time, so you can just wait a little and then come back to her again after updating the stock.

Return to Irdor and give him 50 mushrooms (400 experience points). Then inform Ragnar that the task was completed successfully. He will give you 200 Elexit (400 experience points) as a reward.

However, this quest can be completed in another way. Talk to Cinda and ask her about the moldy bread she threw away. She will allow you to take it completely free of charge - take the moldy bread from the trash (200 experience points).

Return to Irdor and give him the moldy bread. You will receive 200 Elexit Shards (you can demand more and get another 50 shards, but in this case your relationship with the character will worsen) and 400 experience points. Then return to Ragnar and tell him about completing the task (650 experience points). However, he will be dissatisfied, since many cultivators were poisoned after eating this bread.

Search for evidence

In this quest you have to track down a group of Separatist Albs. Then you will need to decide what to do with them.

How to unlock: Talk to Hakon in Goliet.

Hakon is in the eastern part of the village - you can talk to him and find out that he hates Alb. He will ask you to find and kill the Separatists (if you have 2 points in the Combat parameter, you can request a higher reward). Start looking for Alb to the west of the village. There will be 3 places marked on your map where their hideout may be (remember to make the quest active to see them). Go to the northernmost marker, where the destroyed tunnel is located.

You can kill the Separatists by fulfilling Hakon's wish - to do this you need to immediately attack the Albs without talking to their leader, whose name is Nrzol. First, get rid of the regular soldiers, and then take on the leader (700 experience points). Return to Hakon and report the successful completion of the task (400 experience points). He will give you 125 elexit and a sword (a normal one-handed weapon).

If you don't want to kill the separatists, then the first thing you need to do is talk to Nezol and promise him that you will try to create friendly relations between them and the berserkers. Nezol can also give you the Clearing the Forest quest to kill the Albs who are trying to track them down.

Return to Hakon and tell him about the Separatists. Here you will need to choose the correct answer:

  • You can reveal the location of Hakon's hideout (400 experience points and 250 elexit). Despite his promise, the Separatists will be dead upon revisiting the location. When you return to Hakon, ask him about the reasons for the murder. After that, you can attack him, do nothing, or praise him (200 experience points).
  • You can give him false information about the location of the Albs (400 experience points and 250 elexit). This is an ideal choice that will allow the Separatists to remain alive without ruining relations with Hakon. Unfortunately, the berserker will soon find out that you lied to him. When you talk to him the second time, he will almost immediately attack you and as a result you will have to kill him (100 experience points).
  • You can also refuse to provide him with information (400 points). This will worsen relations with Hakon and you will not receive a single Elixit, but the Separatists will remain alive.

Elex for Mana Sanctuary

In this task you will need to find Elex's lost delivery. Berserker Kral is responsible for the theft and finding him will be a top priority.

How to unlock: Talk to Caldrim in Goliet.

Kaldrim is located in the Sanctuary in Goliet. He controls the supply of Elex used to produce manna. It is from him that you can take this task. According to Kaldrim, the latest delivery was stolen by a former guard named Kral.

Go into the ruins of the Goliet Hotel and reach the large balcony at the back of the building. Find the diary belonging to Kral and read it (100 experience points). Return to Kaldrim, who will tell you the approximate location of Kral.

Kral's hideout is located south of Goliet, near the River Delta. Enter the large abandoned building. Kral is in one of the rooms. If you want to fulfill Kaldrim's request, then immediately attack him without any warning. You will have to defeat not only Kral, but also his mutated brother, Grimard, who attacks and moves much faster. After the battle (200 experience points), examine Kral's body to find a package with Elex (100 experience points). Return to Cauldrim and give him the supply (250 experience points and 250 elexit).

Alternatively, you can talk to Kral and learn his story. It turns out he needed the Elex to save his brother, Grimard. After talking with him, you can complete the quest in one of the following ways:

  • To convince Kral to return the elex to its rightful owner - you will need the Suggestion skill. Return to Cauldrim and receive 250 experience points and 250 elexit. You can either tell him what really happened (this will worsen your relationship with the character), or tell him nothing.
  • Buy a package with Elex for 400 Elex (100 experience points). Return to Cauldrim and give him the supply (250 experience points and 250 elexit). You can either tell him what really happened (this will worsen your relationship with the character), or tell him nothing.
  • Leave the supply of Elex to Kral. You will receive 100 experience points and 136 eleksit. Return to Kaldrim and either tell him the truth (your relationship with him will worsen) or deceive him by saying that you killed Kral but did not find the Elex (250 experience points and 150 Elexit).
  • Attack Kral anyway - the very first option.

Disappeared without a trace

This task will appear after an order is issued for the arrest of Stormson, when he is accused of working for a hostile faction - the Clerics. The main goal of the mission is to find this character.

How to unlock: Talk to Akira in Goliet.

During your stay in Goliet, you may witness an argument between Akira and her friend Stormson. During one of your next visits to the village, Akira will ask for your help in finding Stormson, who left Goliet under strange circumstances. Go to Angrim and talk to him. He will tell you about the punishment that Stormson received.

Go far north to the place that Angrim indicated. As you approach your destination, you will find dead berserkers - examine the bodies to conclude that they were killed by clerics (250 experience points). Return to Angrim and tell him about this. He will ask you to kill Stormson (you can refuse, which will anger this character). You can also tell Akira this news.

Stormson can be found in The Hort, a cleric base that is located in the eastern part of the world map. He is engaged in mining. You can deal with it like this:

  • Attack Stormson - you need to do this only when the Wolf is not in the mine (just wait until he leaves there), otherwise you will have to fight two opponents at once. After killing this character (300 experience points), return to Angrim and receive 500 Elexit as a reward. You can also tell Akira about Stormson's death.
  • Keep Stormson alive (500 experience points). He will ask you to inform Akira about this - you can do this for free or ask him for 80 Elexit. Return to Goliet and inform Angrim that Stormson has joined the Clerics. As a result, the relationship with this character will deteriorate.

Elex supplies

To complete this task, you will have to visit the Converter in Edan and find the machine parts inside. In addition to visiting the Transformer, you can also meet Korin, who was given the same mission but was unable to complete it.

How to unlock: Talk to Jora in Goliet.

Yoru can be found inside one of Goliet's huts. He can give you a task, during which you will have to find various parts of mechanisms (if you have 2 points in the Item Creation skill, you can show him that you also understand the process of extracting elex from old parts).

Destination: Converter in Edan, located northwest of Goliete. There you will probably encounter Albs and incredibly strong monsters, so we do not advise you to start this task without having a hero leveled up to at least level 10. You can immediately head to the Converter or first talk to the berserker, who was also ordered to bring the parts. His name is Korin and he is hiding not far from the Transformer. Ask him how his mission is going. Then agree to return the lost weapon to him to complete another side quest, Necessary for Survival.

Start by finding the entrance to the Converter - it should be at the bottom of the structure. You'll likely encounter two Albs from the Contact story quest - kill them or avoid them. There is also a Battle Colossus wandering around this structure, but you don't have to fight it. Once you enter the building, focus your attention on finding the elevators that can take you to the upper floors. In addition, you will have to fight with several mutated boars.

Machine parts can be found on one of the upper floors, and an example of such a place is shown in the screenshot above. Find 3 sets of parts and then exit the Converter. This quest can be completed in two ways:

  • The first option is to give the spare parts to Korin and let him take them to the village.
  • The second option is to give Yora the spare parts yourself.

In any case, you will receive 850 experience points and a certain amount of Elexit. The size of the cash reward will depend on who brought the spare parts and how much you requested from the quest giver.

Path to distant lands

This task is directly related to the Berserker faction. Ragnar will ask you to visit other major cities and then report back to him. Completing this task will bring you closer to the opportunity to join this group.

How to unlock: Talk to Ragnar in Goliet.

This task can be unlocked already at the first meeting with Ragnar in the village of Goliet, that is, when he stops the hero near the stairs leading to the upper part of the settlement. You can talk to him about joining the faction and then he will give you this mission, during which you will visit 3 major cities:

  • The fort at Tavar is the base of the Forsworn (located far east of Goliet).
  • Hort in Ignadon - Cleric base (located far northeast of Goliet).
  • The domed city in Abessa (located north of Goliet).

You can return to Ragnar after visiting each of these cities, or come to him when you have visited all of them (you will not need to do anything in these settlements, just walk around and meet the most important people). For completing all 3 reports (in fact, only 2 reports are needed) you will receive 500 experience points and 1100 Elexit. You can also ask Ragnar if you have met all the requirements to join the Berserkers.

missing person

It is associated with the search for a specific character, whose name is Rock. You can either convince him to return to the Berserkers or help him achieve his dream of joining the Forsworn.

How to unlock: Talk to Thorgal, who is located near the World Heart in the western part of Edan.

To find Thorgal, go south from the Domed City or north from the Transformer in Edan. However, you have probably already been to this location when completing the companion quest “Tit for Tooth”.

Thorgal will ask you to find a missing cultivator named Scala. He was sent for supplies but never returned. This character can be found at the Small Farm, located north of the World Heart. After talking with him, you will learn that he does not want to return to the berserkers, but dreams of getting to the Fort in Tavar and joining the Outcasts.

This quest can be completed in two possible ways. The first option involves convincing Rock to return to the World Heart and continue his work as a cultivator (100 experience points). This can be achieved either through physical interaction (beat the guy half to death) or through the power of persuasion. In the latter case, you will need to have at least 2 points in the Charisma parameter. Return to Thorgal and tell him that the Rock will soon return to his work. You will receive 400 experience points and 123 eleksit.

The second option is more preferable for the Outcasts, since you will need to help The Rock join this faction. To do this, you need to collect the supplies the character needs to travel to Tavar. You will need to find the following items:

  • 6 servings of dried meat - you can find it in the game world or buy it from merchants.
  • 8 water bottles - you can find them in the game world or buy them from merchants.
  • Weapons - You will have to steal these from the Forsworn camp located near the Domed City, north of the farm. The equipment is in the chest shown in the screenshot above. You will need at least 2 points in the Hack parameter to open it. We advise you to steal at night to avoid being caught (100 experience points).

Bring all the items to the Rock to complete the quest and receive 200 experience points and 175 Elexit.

Unfair expulsion

During its completion, you will be able to help the exiled woman, whose name is Katta, return to her village. She was accused of something she did not commit, and then expelled from the berserker settlement.

How to unlock: Talk to Katta on Berserker Island.

Berserker Island is located on the southern edge of the map (shown in the screenshot above). You will have to swim to it, since there are no bridges connected to it. Once on the island, you will immediately see a small fishing village. Then talk to Katta and learn that she was unjustly expelled from Goliet. You can help her regain her good name.

Head to Goliet and talk to Alrik (200 experience points), who will come up with a plan that can help the girl get an acquittal. Thanks to him, you will also be able to uncover the real criminal - Drog. Take 3 claws from Alrik. You can also take keychains from him, but this is not necessary (if you don't feel like asking for a favor, you can simply steal the necessary items).

The first part of the plan involves breaking into the chests of Sinda and Bourne. Sneak into their houses at night (this will allow you to remain undetected) and open their chests using the keys you received earlier or pick them with master keys. Take all the valuable items from the chests, and then leave 1 claw in them - this will give you the opportunity to accuse Drog of theft in the future. To do this, you need to select the second tab, find the claws in the hero’s inventory, select one of the items and place it in the previously opened chest.

The second part of the plan involves placing the stolen valuables inside Drog's chest, which will be quite easy to get to. Place 1 claw in it, as well as Sinda's and Bourne's valuables.

Then go to Alrik and tell him that everything is ready. Drog will be accused of theft and Katta will be able to return to Goliet (200 experience points). Later, you can meet her near the main entrance to the village. You will receive 1000 experience points, 114 Elexit Shards and Katta's Claw (a quest item associated with the Claws' hideout in the Domed City).

Lost on the hunt

How to unlock: Chat with Lennart, who can be found south of Goliet.

Lennart is the apprentice of Geron, an experienced hunter who lives near the village to the south (you will need to visit this place during Duros' personal quest). Here you will find the building shown in the screenshot above, which is used as a base for hunters.

Chat with Lennart and make him a promise that you will find his bow (if you have one point in the Craft skill, you can simply create a new one). Before you start searching for the bow, you can talk with Heron. He will ask you to give the weapon to him once you find it.

To find the bow, go north. He is in a place guarded by two monsters. The battle with them will be a serious test for low-level heroes. If you feel that you cannot cope with these monsters, then try to lure them to the troll standing nearby. Then just finish off the winner. You can also try to run to the bow, pick it up, and then run back (400 experience points).

Go back to the hunters. You can give the weapon to Lennart, receiving 15 Elexit and 3 skins (800 experience points) or give it to Heron, but in the latter case you will only get 80 Elexit without experience and materials.

Hunting with Heron

How to unlock: Chat with Heron, who can be found south of Goliet.

Note: The name of the quest depends on how you complete it.

Heron is a hunter who is part of the Berserker faction. You can find him south of the village in a dilapidated building, which is the habitat of hunters. When talking with this character, you can bring up a topic related to the raptors that live in this area. Say that you don’t mind going hunting with him (you need to have at least 3 points in the Fighting skill) or are ready to deal with the monsters alone. This will sound unusual, but the first option may not be a good idea, especially if your character is not strong enough. The fact is that Heron is also a weak fighter and can easily be surrounded and killed.

However, regardless of your decision, you will need to get to the location where the raptors live. You have to deal with four regular monsters and one strong pack leader. If Heron came with you, then attack the same raptor as him to protect him. Otherwise, take a ranged weapon and eliminate the monsters one by one. Having dealt with all the enemies (1600 experience points), chat with Heron to receive 5 claws and 250 experience points.

Everything for survival

How to unlock: Chat with Korin, who is sitting near the Converter in Edan.

The quest giver is Korin. It can be found near the Converter in Edan, located north-west of Goliet (shown in the screenshot). You can find this character both independently and when completing the secondary quest “Elex’s Supplies”. He will tell you that while traveling to the Transformer he lost his sword. You can help him get his weapon back.

The necessary item is located in a very dangerous place - near the huge Battle Colossus robot, which stands not far from the entrance to the building (see screenshot above). Don't even try to fight him unless your hero is at least level 20 and has powerful equipment. However, this quest can be completed without fighting the robot. You just need to run up to the weapon, grab it and run away from the enemy as far as possible.

Then return to Korin and give him the sword. For completing this task you will receive 800 experience points.

Forest clearing

How to unlock: Chat with Nezol, who can be found in the Valley of the Damned.

This quest can be unlocked by completing another quest called “The Search for the Clue,” during which you will need to find the Separatist Albs who are hiding in the tunnels west of the Great Rise. Nezol will ask you to deal with a group of hostile Albs who are looking for separatists in the area nearby.

The necessary opponents can be found north of the place where the separatists are located. Although they have the prefix “weakened” in their name, they are in fact serious enemies, so get ready for a tough fight. The thing is that they are equipped with deadly flamethrowers (hide behind the pillars if you want them to come closer to you). This battle can be made much easier if you lead the Albs to the hole from which the Swamp Spiders crawl out. As a result, you will receive 90 experience points for each soldier and another 800 experience points for destroying the entire enemy group. After this, return to Nesol and inform him of your success. He will give you 250 Elexit.

Paranoid

How to unlock: Chat with Egil, who can be found in the Exile camp in the Valley of the Damned.

The Exile Camp is located next to the Valley of the Damned, to the south of it (western part of Edan). The required location is shown in the screenshot above. Here you will need to talk with Egil and receive from him a quest related to killing monsters nearby. You will need to deal with 5 mutated boars. Try to attack them alone. For each monster you kill you will receive 125 experience points, and after killing all of them you will receive another 400 experience points. Then return to Egil to complete the task.

Sounds in the dark

How to unlock: Chat with Galar, who can be found in the Exile camp in the Valley of the Damned.

This quest can be started in the same camp that we talked about in the previous task. Talk to Galar in the Exile settlement and agree to check what strange sounds are coming from the lumberjack camp at night. Use one of the beds if you don't want to wait until nightfall. Then head to the marked location. Here you will find one robber. Attack him and kill him, receiving 900 experience points. Return to Galar (100 experience points) and take on a new quest. This time you have to find the bandits and deal with their leader.

Note: If you came to the lumberjack camp at night and did not see a single robber, then just wait here for a while, since the bandit did not have time to reach this place (he is coming from the side of the bridge). As soon as the robber sees you, he will immediately attack.

Head east from the Exile settlement. Then go across the wooden bridge and find the passage indicated in the screenshot. Inside you will encounter several robbers. For killing each of them you will receive 150 experience points. Use the jetpack to get to the upper ledges. On one of them you will find the leader of the bandits - Bloody Ben. First of all, deal with his henchmen, and only then focus your attention on the leader. For killing Ben you will receive 3625 experience points.

Return to Galar (before going to him you can explore the mine, deal with the remaining robbers and find a good ax), and report your success. He will give you 4 fur skins as a reward.

Lift

How to unlock: Chat with Stann, who is located near the Great Lift.

The Great Lift is a unique location with a huge lift located west of the Berserkers' base. Once in the right place, talk to Stan, who will tell you about the broken lift. When talking to him, you can use 1-2 skill points in Craft to show him your knowledge of technology (100 experience points).

You will need to find the missing parts. Get closer to the edge of the cliff and jump straight into the abyss. When approaching the ground, use your jetpack to avoid falling to your death. You will need to get to a place with a river. Find the cog shown in the screenshot above (100 experience points). Go back to Stan (you can use the teleport). If you already know that it was Sten who damaged the lift, then you can complete the quest in two ways:

  • Promise him that you will keep his secret (400 experience points).
  • Don't give him a promise and then he will attack you and you will have to kill Stan (100 experience points).

Goliet

Second Guard

How to unlock: Chat with Eldur, who can be found in Goliet.

In the north of Goliet you can find a cultivator named Eldur. Talk to him and find out that the main gate should be guarded by Alvar, but he has disappeared somewhere. Head to the entrance to the settlement and chat with another guard named Drog. He'll tell you to check out the local tavern and ask the owner, Oran. Next, you will have to enter into a dialogue with an acquaintance of the missing person, Argor, who is guarding the path to the Pit, located in the western part of the settlement. However, he was sent to explore the interior of Ragnar's fortress.

Return to Goliet and head to the hotel ruins. Explore the area behind the hotel (southern part of the structure) and use the jetpack to reach the base of the structure. Next, you will need to find the shelter shown in the screenshot. Inside you will find Alvar's body. Examine the corpse (50 experience points) and pick up the crumpled note (read it in inventory). Next, tell us what you recognized Eldura. For completing this quest you will be given 200 Elexit and 700 experience points.

Attack of the Mutants

How to open: it will appear automatically as soon as mutants attack Goliet.

While exploring the northern region of Goliet, you will witness a mutant attack on the settlement. After this, a new task starts immediately. Help the farmers and guards fight 5 monsters and try not to hurt your temporary allies. You will be given 65 experience points for each dead boar and 800 experience points for eliminating the threat. After killing the monsters, chat with Orik.

Special little thing

How to unlock: Chat with Alrik, who can be found in the settlement.

Alrik usually sits in a tavern located in Goliet. Talk to him and find out which of the items he is looking for is the rarest. After this, he will ask you to steal the Ancient Sword of Eric Eisenfaust, lying in Ragnar's chamber. Go to the hotel ruins and find Ragnar's room, located behind the throne room on the right side. The hardest thing will be to get rid of the guard standing in front of the door.

However, the guard constantly moves from one post to another. Wait until he moves to the second post, and then quickly make your way into the room. Don't forget to use stealth mode. Next, find the Ancient Sword, which is hanging on the wall and is shown in the screenshot above (100 experience points). If you do not have time to take the sword in time, then simply leave the room and return back there when the guard leaves again. Then take the weapon to Alrik, receiving 200 experience points and 1000 Elexit.

Note: It is possible to return stolen weapons back to Ragnar. You will earn 200 Elexit and gratitude from Ragnar, but the quest will be cancelled. You can also warn this character about possible theft, but he will ignore your warning.

Old scores

How to unlock: Chat with Orner, who can be found in Goliet.

You can meet Ornir in the southwest of the settlement, near the tavern. He will tell you that he is worried about the Forsworn wandering around the Pit, and therefore will offer to get rid of them. Leave the village and head to the abandoned oil rig located near Goliet. Here you will find Bigby.

You can immediately attack Bigby without even entering into dialogue with him. To do this, you should shoot at the red container shown in the screenshot, and then finish off the enemy using any weapon (the enemy will defend himself with a crossbow). For killing this character you will receive 300 experience points. Then return to Orinir and receive 100 Elexit (400 experience points).

However, it is not necessary to kill Bigby. You can talk to him and help him build a mutually beneficial relationship with Ornir again. In this case, you will have to return to the quest giver and convince him to change his decision. You can use optional dialogue options (you will need the Suggestion skill or 3 points in the Craft skill) or simply bribe the character by giving him 300 Elexit. As a result, you will earn 150 Elexit and 200 Experience Points upon returning to Bigby.

You can even betray Ornir. Talk to Bigby and find out about the trade exchange. Then you should head to Yora, who lives in Goliet. You will earn 600 experience points. Next, head to Angrim. Tell him that Ornir is breaking the law and you will receive 250 Elexit.

Clan problems

How to unlock: Chat with Cormag, who can be found in Goliet.

This character can be found in one of the buildings located near the stairs that lead straight to the ruins of the hotel. He will ask you to solve a problem created by the cultivator Eldur. Talk to him and find out that Oran does not want to serve him and other members of the Hammer clan. Go to the tavern and talk with Oran about the situation. This problem can be solved using the following methods:

  • Use your Charisma (requires at least 3 points in this skill).
  • Intimidate Oran (requires Suggestion skill).
  • Challenge a character to a duel. Oran is not a very strong enemy, but he is capable of attacking you both in ranged (uses a bow) and in melee combat. When fighting him, try not to hit other berserkers. However, the battle takes place outside the tavern, so fulfilling this condition will be easy.
  • Pay Oran 500 Elexit.

Regardless of which method you choose to convince this character, you will receive 200 experience points and learn that it was Angrim who asked him not to comply with the demands of the Hammer Clan. Return to Eldur and tell him everything, receiving 100 Elexit (200 experience points) for this. You can also head to Cormag and inform him about Angrim (you will receive 250 Elexit and 500 experience points).

Keep the Law

You can meet Angrim in a booth located north of the hotel. After meeting him, you can ask him a question about the job. Promise him that you will obey the law of berserkers and agree to bring him forbidden weapons from Yora, who is in charge of the items thrown into the Pit. Head to Yora and ask her about the weapon. You can then complete the task in two ways:

  • Remind her that taking items from the Pit is strictly prohibited. You will find that you passed the test to follow the law. Go back to Angrim and inform him about passing the test. In addition to improving your relationship with Angrim, you will also be given 100 Elexit.
  • Ask Yora if she can give you the broken weapon located inside the cabin directly in front of her (you can also try to take the cannon without asking). By handing over the weapon (100 experience points), you will immediately be accused of violating the berserker law. Angrim will be saddened by your decision. But you will be able to restore your honor by completing another quest for this character related to the search for Rogar.

Sapling in the forest

How to unlock: Chat with Angrim, who can be found in Goliet.

Angrim will give you this quest if you complete (or fail) the previous task - “Keep the Law”. You will need to find the missing berserker, whose name is Rogar. Go to the Valley of the Damned, located west of the Great Lift. You should only go there with a high-level character, as in this location you will face powerful opponents.

Having reached the desired location, you will see 5 Scout Albs. They will be able to attack you from both short and long range (they will use energy rifles and flamethrowers - hide behind the large trees if you want them to get as close to your hero as possible). Take advantage of the element of surprise and deal with all enemies. After the battle is over (850 experience points), look for Rogar's dead body shown in the screenshot above. Take a good look at it (800 experience points) - this will lead to the completion of the task, but then we advise you to report to Angrim to receive 100 Elexit and 400 experience points.

Note: If you don't want to wait until you reach a high level and fight the Albs, you can simply run up to the corpse and inspect it. However, you will probably spend a lot of health, since the Albs are good at shooting from afar.

False Teachings

How to unlock: Chat with Angrim, who can be found in Goliet.

Another mission that opens when talking with Angrim. Now you will need to talk about Clerics. You will learn that Angrim suspects that a Cleric spy is hiding in the village. You will need to find it. The informer you are looking for is Bertram - he can be found in the center of the settlement (by the way, in one of the quests he will offer you to buy back all the Clerics' swords). During dialogue with him, choose all the answer options to find out if he really is a spy for another faction. Then go back to Angrim and tell him the truth. He will ask you to kill the traitor.

Find Bertram again. If you want to deal with him, then it is better to do it quietly, without announcing your desire to finish him off. After killing the spy (200 experience points), report to the quest giver about the successful completion of the task (200 experience points and 100 elexit).

However, this quest has an alternative solution - you can help Bertram get out of Goliet. Go to Rijka, Ragnar's wife. She will help the berserker escape. As a result, you will receive 200 experience points. You shouldn’t tell Angrim about this later, as this will worsen your relationship with him. Later, you will be able to find Bertram in the Clerics' administrative building in Hort. He will give you 175 Elexit for saving you.

Free beer

How to unlock: Chat with Drog, who can be found in Goliet.

Finding Drog is quite easy, since he is the guard of the western gate. It is with him that you will talk when you first leave the village. He will ask you to bring him beer, which should help him stand for a few more hours. Head to the tavern and talk to Oran, and then buy beer from him for 10 Elexit. For delivering a drink you will receive 100 experience points. As for the payment, you will receive it if you defeat Drog in a duel (don't worry, he won't die) or convince him (requires at least 1 point in the Fight skill). He will pay you 50 Elexit.

Mysterious aura

How to unlock: Chat with Cauldrim, who can be found in Goliet.

Another quest given by Kaldrim, who is constantly located in the temple, where elex is processed into mana. You can open it after completing the quest "Elex for the Mana Sanctuary." This character will ask you to talk to Orik, who is located in the north of the village.

  • Tell Kaldrim about everything, eventually receiving 200 Elexit from him.
  • Don't say anything to Cauldream. In this case you will not receive a reward.

Harvest time

How to unlock: Chat with Born, who can be found in Goliet.

During one of the conversations with Born, you can receive from him a mission related to delivering medicinal roots to the villagers. Before going in search of plants, you can demonstrate to Bourne your knowledge of the local flora if you have 2 points in the Survival skill (25 experience points).

The necessary roots can be found on a small island located to the east of the village. However, we do not advise you to go there as a low-level hero, since there you will encounter two dangerous monsters. Although you can simply avoid meeting the monsters and quickly collect the necessary plants.

You will need to find 8 healing roots (200 experience points). While exploring this island, you may also come across the well shown in the screenshot above (located in the middle of the island). Jump into it and find a unique sword in the hole, which is stuck directly into the stone (53 damage and +20 percent fire damage). Collect all the roots and return to Bourne. He will give you 180 Elexit and 5 edible mushrooms (if your companion is Bestia, she will force the quest giver to pay another 50 Elexit).

Tavar

Arena / Drug Big Jim

The arena is located in the east of the Fort and to participate in fights there you will need to chat with Big Jim, who organizes all the battles. After talking with him, you will have the opportunity to look for opponents who may agree to fight you in the arena.

Important: Each battle takes place in a one-on-one format, so you won’t be able to take a partner with you. So you shouldn’t challenge characters to a duel when playing as a low-level hero. By the way, a little later you will be able to challenge even Big Jim to a duel. This can be done when deciding to join the Outcasts and after accepting the quest “In Name of the Family”, given by William.

As for your opponents, you can challenge the following characters to a duel:

  • Ike - he will agree to fight you at any time of the day. To increase your chances of winning the battle, offer this character beer (you will need the Suggestion skill or 1 point in the Charisma skill). For defeating Ike you will receive 300 experience points and 50 Elexit (given by Big Jim).
  • Gunn is another character you can fight at any time of the day. For defeating this enemy you will receive 300 experience points and 100 eleksit. You can also talk to him about your upcoming battle with Big Jim. If you pay him 500 Elexit or get I.O.U. from him, you can learn how to poison a champion. He will give you a bottle of poisoned liquor, which you can give to Jim.

After a certain period of time, William, the leader of the Outlaws, will invite you to fight Big Jim. He wants you to defeat the champion on his behalf. It will be possible to engage in a duel with these opponents only after defeating Ike and Gann.

If you were able to obtain poisoned alcohol, then give it to Jim. Although he will sense some kind of catch, he will still drink your liquor (100 experience points). After this, challenge the champion to a duel. He deals much more damage than past opponents, as his attacks deal additional radiation damage. However, the poison will significantly weaken this opponent. Defeat Big Jim and get 500 Elexit and 500 experience points.

Then return to William and inform him of your victory. You will receive 500 experience points and a special reward, which will depend on how well you get along with this character.

Sticky Fingers

This mission is associated with Doc, a character who lives in the Fort. As you complete it, you will have to find a thief who is stealing medical supplies.

How to open: talk to Doc, who lives in the Fort, in its central part.

Enter into dialogue with the desired character and agree to fulfill his request. Then head to the "entertainment" area and find Cindy, who spends most of her time at the club. Ask her what she knows about the chemicals that were stolen. You can pay her 50 Elexit for information or use the Suggestion skill. As a result, you will find out the name of the alleged thief (100 experience points).

The robber lives in the south of the settlement, in its lower part. The easiest way to get there is to jump down near the marker on your map. Don't forget to use your jetpack when approaching the ground.


When talking to a potential criminal, ask him about the stolen medications (tell him that you received the information from Cindy) and demand their return. This quest can be completed in several ways:

  • Give advice to the thief not to steal supplies using such a crazy and obvious method for everyone (you need to have at least 8 points in the Survival skill).
  • Try to convince him that he is not a bad person (you need to have at least 10 points in the Charisma skill).
  • Pay the thief 200 Elexit for the supplies.
  • Intimidate, and then attack the robber - in battle he will use weapons with poison.
  • Let the thief keep the supplies for himself - the task will end in failure.

After receiving the package with chemicals (400 experience points), return to Doc. You will receive 200 experience points and 5 stimulants. In addition, you will now be able to buy goods from this character.

Scrap Delivery

In this mission you will need to find out why new scrap deliveries are delayed. As a result of a thorough investigation, you will find yourself in the Clerics' database and you will have to make a serious choice.

The desired character will sit on a makeshift throne in the Fort. Don't call him crazy or crazy if you don't want to deal with new problems later. Ask him about supplies and take the quest. Then head west from the settlement and find Ethan. Convince him to tell you the information you need. This can be done in two ways: by beating him well or by choosing the right options in the dialogue menu. As a result, you will learn that you need to get into one of the Clerics’ camps.

The nearest base is located southwest of the tower where you talked with Ethan. It was created in an abandoned factory building. Talk to the leader of this camp, Volkmar. Next, you can choose one of two solutions to the problem:

  • Attack the clerics. However, we immediately note that the battle will be extremely difficult, since you will have to kill a considerable number of dangerous opponents.
  • Give them the opportunity to continue stealing scrap metal and promise to lie to Mad Bob.

Next, you need to go to the quest giver and tell him that you were able to defeat the clerics (if you chose the first option). He will be happy, and you will receive 300 Elexit and 400 experience points. If you let the enemies go, then you can tell Bob the following:

  • Lie to him about the clerics (400 experience points). He will pay you 300 experience points and allow you to complete other missions. However, towards the end of the game, he will be able to find out that you lied to him, which will significantly worsen your relationship with him.
  • Tell the truth about the actions of the clerics (400 experience points). Bob will start to think that you are working for both factions, but will continue to give quests.

Then head to William to complete the task. If you managed to stop the theft of scrap, you will receive 200 Elexit as a reward.

Thief's Hiding Place

In this task you will have to find huge accumulations of Elexit. To achieve this goal, you will have to deal with several cannibals and carry out a rather unusual ascent.

How to unlock: Talk to Cindy, who can be found in the Fort.

The girl you need spends most of the day at the local club. When talking with her, you can pay her 100 Elexit for useful information. She will tell you that she knows a thief who has accumulated a large amount of Elexit.

Head south and get to the lighthouse located near the edge of the location. You can reach it using the drawbridge. However, in this case, you will encounter several cannibals led by Hopkins (you will need to deal with him during another side quest). You can bypass these opponents by using your jetpack. In addition, you can try to lure out enemies one by one.


Having dealt with the cannibals, climb to the top of the lighthouse using your jet pack. We advise you to save after reaching the next balcony, because you may well fall down when making a new jump. Climb to the top floor of the lighthouse (400 experience points), find large bags of Elexit.

Tramp Confederacy

It is one of the longest side quests in the game. It starts out quite banal: you need to help one character, but over time the quest will become noticeably more complex and larger-scale. The main hero of this mission will be the Rat, who can be helped to become more powerful and richer.

How to open: first you will need to chat with William, and then talk with Chloe in the Outcast base.

William is considered one of the big shots in the Fort. Enter into dialogue with him and agree to help in collecting the debts from Chloe that she owes to Duke. Head to the bar, which is located near the Fort - it is owned by the girl you need. After talking with her, we learn that her problems began because of the Rat’s debts, so she will immediately direct us to him. You can attack her and beat her, but this will not help the matter in any way - you will only achieve free beer. The rat can be found next to one of the settlement's bridges. When you first meet him, give him 50 Elexit - the Rat will return this money to you a hundredfold.

After a good chat with the Rat, you will find out that he does not have a single Elexit. But he will invite you to commit a robbery - to steal all the jewelry from Chloe. In this case, he will be able to return all your debts. Agree and receive the key to Chloe's safe from him.

Go back to the bar and go downstairs. Use the key that the Rat gave you and unlock the safe. Take all of Chloe's valuable things from there (100 experience points). Suddenly Chloe and Rat will appear and accuse you of stealing. Here you can do the following:

  • Attack Chloe, but be careful, as she is a very dangerous opponent (she attacks with a saw sword).
  • Give Chloe 1000 Elexit.
  • Intimidate the girl. You will need at least 4 points in the Combat skill.
  • Convince the girl. You will need at least 3 points in the Charisma skill.

Whichever option you choose, you will still be able to earn 200 experience points. If the bar owner remains angry with you, she will try to take revenge on you in the future. As a result, near the entrance to the Fort, which is guarded by Spike, you will come across 3 bandits who attack you. You can defeat them yourself (300 experience points) or lead them to dangerous insects. Having dealt with them, go to Chloe and have a heart-to-heart talk with her again.

Next, return to the Rat. You can hit him hard in the face (100 experience points), but this will not affect the quest in any way. Agree to participate in his next plan (1000 experience points). Sleep somewhere for 2 days or complete a couple of other tasks, and then talk to this character again (100 experience points). Then go to Blake's house and steal the list of names (shown at the top). In the room you can stumble upon one worker. We advise you to steal the necessary item when the worker is not looking in your direction. Otherwise, you will have to fight this little guy (100 experience points).

Return to the Rat and give him the stolen document. Then you will need to deal with Ryan (Tyan), a guard who is located outside the Fort near the southern edge of the location. You can attack him without warning or after a short conversation (200 experience points).

Meet with the Rat again, and then go to Blake and tell him about the death of the guard (you can ask him for 50 Elexit). Talk to the Rat again and then go to Doc (you will receive 200 Elexit to cover expenses). The doc will also tell you to come see him in a couple of hours. Get some sleep and then get some stimulants from the doctor (100 experience points).

Approach the Rat again. You will learn that he was able to take Blake’s warm place and pay off all debts to Chloe (1000 experience points). Talk to him about the reward. If at the first meeting you gave him 50 Elexit, then he will return you 1000 Elexit and the Rat's Claw (a quest item that is associated with the Claws' hideout located in the Dome City). The Rat will also allow you to keep the chemicals you received from Doc. Go to William and tell him about your success. He will reward you with 200 Elexit.

Heavy Loss

In this mission you will have to help the cleric by returning his gun to him. To do this you will have to go to the cannibal camp and kill them all.

How to unlock: Talk to Volkmar, who can be found in the Old Factory.

So, first of all, you will need to go to the Old Factory, located on a large island located in the southwest of the Forsworn base (you could have previously visited there during the “Delivering Junk” quest). The building has been captured by clerics - talk to their leader. During the conversation, it is worth mentioning the missing weapon.

You can find Volkmar's cannon at the lighthouse located on the edge of the location, next to the Southern Rocks (go south from the Fort). You will need to cross the bridge and reach the cannibal camp. They will talk to you for a bit and then immediately attack you. Therefore, we advise you to deal with them at a distance even before the conversation.

After the battle with the cannibals (1200 experience points), try to find Jack, who was kept here as a prisoner. Give him a beer to calm his nerves. Then intimidate or convince him to give you Volkmar's weapon (400 experience points). Return to the quest giver and receive 80 Elexit from him (400 experience points).

Note: After receiving the cannon from Jack, listen to his story to earn another 100 experience points.

A Scattered Unit

In this mission you can help Frank get free. To do this you will have to convince several characters and prepare well for a conversation with big shots.

How to open: first talk to Frank, and then find Conrad.

Once in the southwestern area of ​​the Fort (the Outcast base), you will see a couple of cells, in one of which Frank will be sitting. You can chat with him right away or first ask the guard for permission. Then head to the Duke's bunker and go down to the basement where a huge bomb is being created. Chat with Conrad and ask him what happened to the squad of which the captured cleric was a member.

You can find Frank's group on the east side of the Fort. You can get to the right place using your jetpack. Enter into dialogue with Hartmut and don't forget to tell him about Frank (100 experience points). He will ask you to help the imprisoned cleric by giving you 1000 Elexit. This quest can be completed in two ways:

  • Go to Duke Logan, who is in his bunker, and give him the thousand you received. Frank will be released immediately. If you get along well with Logan, he will return your money (100 experience points).
  • If the guard died (the girl can die during the “Life and Death” quest given by Cindy), then you can simply approach Frank and tell him that he is now free as a bird. You will receive 200 experience points and will be able to keep 1000 Elexit.

Then you should return to Hartmut and receive 300 Elexit as a reward, thereby completing the task.

The Ambushed Caravan

How to open: Enter into a dialogue with Kid, who can be found near the Converter in Tavar.

Obtaining this mission is quite simple - you just need to explore the area near the Converter located in Tavar. Next to the main road you will see a shabby caravan. Talk to Kid and find out from him that the Albs set up an ambush. Agree to help him get to the Forsworn settlement (he will start following your hero everywhere until the quest is completed). Explore the area to find 5 boxes of goods (2 of them will be buried in the sand).

There are two ways to get to the Fort: by walking along the highway or the wilderness (avoid meeting dangerous monsters). Kid, of course, shouldn’t die. Enter the settlement through any passage. When you get there, Kid will thank you for helping him reach the Fort safe and sound, giving you 300 Elexit (400 experience points).

You can meet him later at the pleasure house. As you enter the club, pay attention to two characters arguing with each other. They will be Kid and Hank. The latter will shoot his opponent. Chat with Hank and find out why he killed Kid. Then tell him about the boxes you collected earlier. You will receive 1000 experience points.

Medicine for the Hunters

How to unlock: Chat with Scrappy, who can be found near the Fort.

To find the character you need, you should go to the trash heap, which is located next to the southern wall of the settlement. When talking to him, agree to help him. You will receive 10 stimulants, which Scrappy wants to exchange for food from Rider.

You can find Ryder in a large building, which is also located south of the Fort. In it you will encounter many jackals. Help Ryder defeat the monsters, and then chat with him. Give him the medicine you received earlier in exchange for 20 pieces of raw meat and 100 Elexit (400 experience points). You can bargain with him, but you still won’t be able to get a lot of Elexit. Return to Scrappy and give him the meat. You will receive 400 experience points, 58 Elexit, 3 stimulants and a crossbow. In addition, you will now be able to trade with this character without any problems.

A Test of Courage

How to open: Talk to Roger, who can be found near the Converter located in Tavar.

North-west of the Outcast base there is a huge structure - the Converter. Near him on one of the highways you can find a character named Roger. You can get a quest from him related to the search for a mysterious device lying in the Converter.

Let us immediately note that you should take on completing this task only if you have a high-level hero, since inside the above building there are Albs and dangerous monsters. You will also encounter strong enemies outside the structure.

Once inside the Converter, use the elevators to get to the upper floors. You will need to get to a level with locked doors. For hacking you will need the appropriate skill. However, you can simply enter the correct combination: 3729.

Go to a room with a high level of radiation. You shouldn't stay in it for too long, so run into it, pick up the energy amplifier from the table on the left side (400 experience points) and immediately run out of the room. Then return to the quest giver and give him the device. You will earn 120 Elexit and 700 Experience Points.

The Converter in Tavar

How to open: it appears automatically as soon as you are near the desired Converter.

We advise you to take on this quest only after talking with Sestak, who is located in the Converter, located in South Abessa. You will find him when completing a story mission related to the search for separatists. The fact is that only after this you will be able to get access codes with which you can disable any Converter in the game world.

The local Converter is considered the most fortified - you will have to fight with many Albs and robots. For this reason, we do not recommend coming here with a weak hero. Once inside the building, use the elevators to reach the top floors. There you will meet a kind of boss - Commander Albov. Try to weaken it at least a little before the combat robot enters the battle.

Having dealt with all the enemies (300 experience points), find the red console shown in the screenshot above. Interact with her to turn off the Converter (2000 experience points).

Note: Before leaving this building, climb up to the platform located on its roof. On it you will find a lot of useful things, including Elex drinks (they give free experience and skill points).

Meat for Connor

How to unlock: Talk to Connor, who can be found at the gas station located in the Tavara mountain range.

The required gas station can be found in the northwestern part of the location, in one of its corners. Here you will meet Connor with a tamed jackal. Talk to him and ask a question about exchanging goods. Then tell him that you can get him meat. After this, give the character 6 pieces of meat.

This is a rather simple mission, since it is very easy to find raw meat - it is obtained from almost any mutants, including the weakest of them. After handing over the meat, Connor will give you 80 Elexit (200 experience points).

Fort

Enter the Fort of Tavar

How to open: Talk to Cutter or Spike near the entrance leading to the Fort.

This quest will appear in your journal after you visit the Fort for the first time (200 experience points). This can be done in two ways:

  • When you choose the northern entrance to the settlement, you will encounter Spike, who will only let you into the city if you pay him 200 Elexit. However, you can refuse and punch him in the face (fist fight) or use the Suggestion skill. By the way, if you decide to give him money, he will continue to pester you until you knock him on the head.
  • When choosing the northern entrance to the Fort, you may encounter a Wit. He will ask you why you came here. You can choose any answer - you don’t have to pay for entry. If you continue talking to him, you can unlock the mission "A Mechanical Guard".

Note: There are other ways to get to this town, for example, through a network of caves or using a jetpack. This will give you the opportunity to avoid unnecessary questions and save your money.

Defensive Measures

How to open: talk to Bullet, who can be found near the entrance to the Outcast settlement.

Ignore Spike after reaching the northern passage into the Fort and turn left. You will see Bullet and Lucy there, who will fight monsters. Help them deal with the mutants, but act carefully, as the animals can easily tear your low-level hero to pieces. Just distract the monsters so that the guy and the girl can bludgeon them without hindrance.

Then talk to Bullet. He will say that he needs more soldiers to protect the Fort. Head to William and tell him the following:

  • The usual dialogue option - you can get 1 (if you select the first answer option) or 2 (if you select the last answer option) fighters.
  • A unique dialogue option - it will open if you have from 2 to 4 points in the Survival skill. In this case, you can ask William for up to 4 fighters.

Completing this quest will give you 200 experience points.

A Mechanical Guard

How to open: Talk to Witty, who can be found next to the passage to the Fort.

When talking with the desired character, agree to help him find a robot that can free him from the work of a guard. You can immediately choose a unique answer if you have 10 points in the Craft skill, or get ready for a long search for a “smart” drone.

So, the first thing you have to do is find the artificial intelligence module. Fortunately, you will know where to look for him - in the southeast of the settlement. Having reached the desired location, immediately attack the drone. Then take the module from him and return to Witty (200 experience points). If you have 10 points in the Craft skill, you can repair this part yourself, otherwise you will have to ask for help from Elmar, who is located next to the Duke's bunker and is working on creating a huge bomb (you should definitely ask the Wit about payment in the amount of 80 Elexit) . Elmar will not work for thanks, but will demand 100 Elexit. You can pay him, convince him to work for free (you must have at least 3 points in the Craft skill) or intimidate him. Next, go to Witty again with the already changed module (100 experience points).

The task will not end here. You can continue it by visiting Khort, the settlement of the Clerics. Head to the factory and find the drone prototype there. Approach it and integrate the corrected module into it. Then return to the Fort (the drone will follow you everywhere and even teleport along with your hero) and hand the robot over to Witty. After this, the car will take over guarding the passage to the settlement (400 experience points). Then chat with Witty again and get 250 Elexit (1000 experience points) from him. In addition, you will be able to constantly come to this character and receive your share of the money people pay for passage to the Fort.

Grenade Delivery

How to unlock: Talk to Blake, who can be found in the Fort.

After talking with Blake, you will receive a mission, to complete which you need to steal several boxes of grenades. Head to the Duke's bunker located in the Fort and reach the turret. Near it you need to find a ladder leading to the basement. Here you will encounter the Camp Master. We advise you not to catch his eye. Find the boxes and take 3 pieces (100 experience points). Find Blake and give him the grenades (200 experience points). As payment you can receive 200 Elexit or several grenades.

I.O.U.

How to open: Purchase documents from Gunn, who can be found in the Fort.

Although this mission will not appear in your journal, we still decided to describe its passage. Gunn can be met in the Fort and during your first conversation with him you can give him 500 Elexit so that he can tell you valuable information. After this, Gann will give you documents with the names of the debtors. You can collect debts yourself or sell documents to other characters. The following NPCs can be found in the list:

  • Cindy - you can close part of her loan yourself or take nothing from her at all.
  • Hank will give you the money without any problems.
  • Ike - you will have to fight him in the arena.
  • Elmar - can be found near the bunker working on a huge bomb.

Technical Advancement

How to open: talk to Bill, who can be found in the Fort.

During an everyday walk through the Forsworn settlement, you may stumble upon Bill, who will immediately stop you and offer to attack the monsters nearby who are guarding a certain treasure. The desired location is located north of the Fort. You can fight monsters or simply find the body, pick up the necessary item and run as far as possible from the mutants. You will need to find a technical diagram (700 experience points).

Then return to Bill and give him the found drawings (400 experience points). Bill will head to his hideout to get money to pay. He can either return with the Elexit or be killed along the way by Vance. In the second case, you can talk to Vance to find out why he killed Bill. He will say that this is an order from Mad Bob. Go to Bob and find out why he gave such an order.

Life and Death

How to unlock: Talk to Cindy, who can be found in the Fort.

You can find the girl you need in a nightclub located in the entertainment area. She will say that she has some problems with Iron Madison and will ask you to kill her (100 experience points). It’s worth asking about payment right away.

You can find the required character next to the cells located near the Duke's bunker. This task can be completed in two ways:

  • Tell Madison about Cindy's desire to kill her. The mission will fail, but the character will remain alive and you will receive 180 Elexit.
  • Attack her by provoking her during a conversation. She can hardly be called a strong opponent, but when fighting with her, you should not offend casual spectators. After killing the target (300 experience points), go to Cindy and inform her of your success. Take the money or settle for a “thank you.”

Note: Thanks to killing Madison, you can easily save Frank, who is sitting in one of the cages. However, in this case you will worsen your relationship with William. However, you will still be able to join the Outcasts after this, but you shouldn’t count on an additional reward from its leader later.

The Scrap Baron Always Pays

How to unlock: Talk to Mad Bob, who can be found in the Fort.

After completing the mission related to the delivery of scrap, you can take a new quest from Mad Bob. You will find out that he owes a lot of money to big people. You will receive from him a package with a gift and 1 thousand Elexit to pay off debts. You will need to get to the hut located in the north of the settlement and leave a gift from Mad Bob on the table (50 experience points).

Then head to the bar and talk to Ace to give him the money. Next, return to the quest giver (100 experience points). You will learn that the parcel contained a bomb (1200 points). You can ask Bob for a reward - he will give you 500 Elexit. In addition, you can now live in the hut that Bob's creditors previously owned.

When you visit your new house, you will meet Ace, who will accuse you of participating in the murder of his brother. Attack him or pay 200 Elexit (300 experience points).

Abessa

Locked Out

Completing this quest will give you permanent access to the Domed City. You will be able to get into this town using one of several methods.

How to open: talk to Gregor, standing near the Domed City.

The guard, whose name is Gregor, belongs to the Clerics and guards the main entrance leading to the Domed City. He will tell you that only those with an identity card can enter this settlement. To solve this problem, head to the small camp located east of the town.

In it you should find Hunter. He will note that you can use a fake ID. Wick has similar documents. Leave the camp and head north. You need to get to the hunter's hut, which is located on a hill, but proceed carefully, as there are a lot of rats around it. Alone, they do not pose much of a threat, but a small group can easily deal with a high-level character.

After dealing with the rodents, enter the hut. There you will see the dead bodies of hunters. Examine Vic's body and find several forged documents (200 experience points).

Take the IDs to Hunter (400 experience points) and get acquainted with his plan, thanks to which you will be able to infiltrate the city. You will be given two IDs: one of them is created specifically for you, and the second is for one of the residents of the town (his name is Cooper). Next, you should approach Gregor and select the following dialogue options:

  • Show him the fake documents. Explain to the guard how you managed to get your ID so quickly. Indicate any answer except those that say the card is fake. Gregor will allow you to go to the Dome City (700 experience points).
  • Tell Gregor about how the fake IDs were created and give him the ones you managed to get from Hunter. As a reward, the guard will give you a real card, but now you will not be able to help Cooper.

If you choose the first option, you should then find Cooper and give him the second card. You will receive 80 Elexit and 300 experience points as a reward. Then you should return to Hunter, who will reward you with another 95 Elexit.

Helping Hands

In this mission you have to deal with the Outcasts who have created a camp near the city. This quest has several solutions.

How to unlock: Talk to Gustav, who can be found near the entrance to the Dome City.

A guard named Gustav belongs to the Clerics and guards the side gate leading to the Domed City. He will ask you to deal with the Outcasts who have built a small camp east of the settlement.

Go to this camp and talk to Hunter. You can help the Clerics and get rid of the Outcasts by immediately attacking them (you can not stand on ceremony with them and attack them even without a preliminary conversation). For killing each enemy you will receive 100 experience points. Having dealt with all the enemies (400 experience points), return to Gustav and inform him of your success (80 eleksit and 200 experience points).

However, there is an alternative way to solve this problem. Talk to Hunter and agree to help him. To do this, return to Gustav and ask him to come with you. Make your way to the Forsworn camp and then attack the guard. After killing the guard, examine his corpse (367 Elexit and 25 experience points) and chat with Hunter. As a reward, he will give you 72 Elexit.

A Strange Mechanism

This is one of the most important side quests you can start in the Domed City. The fact is that at the end of it you will be able to get into a secret organization called “Claws” and in many ways copies the guild of thieves from Gothic 2. Having found the shelter of the “Claws” and talking with their leader, you will be able to take on the task related to theft of valuables.

How to unlock: Talk to Vito in the Domed City.

Vito owns a small bar in the City of the Dome. When you first talk to him, you will probably be able to get a Strange Key, which is necessary to solve an interesting puzzle. Head to the western area of ​​the town and look for a brick with a keyhole inside. Use the key you received earlier to open the hatch that leads to the sewer system (100 experience points).


Go down the stairs and start exploring the underground tunnels. Here you can find the hideout of the Claws organization. The entrance to it is guarded by Darius. To get inside, you can use one of the following methods:

  • Tell Darius that you managed to solve the puzzle with the mysterious key you received from Vito.
  • Complete the side mission called "Vagabond Confederacy" in the Fort, in which you need to help the Rat gain money and power. At the end of this quest you will receive a claw from the Rat, which must be shown to Darius.
  • Complete the quest to clear the name of Katta, who can be found on Berserker Island. As a reward, she will give you a claw. Should show it to Darius.


Note: You can get into the sewer tunnels without talking to Vito. The fact is that not far from the Dome City there is an entrance to the dungeon leading to the sewer. Then you can quickly get to the Claws' hideout.

Note: The escape route will be most useful if you were unable to protect the Domed City from the Albs. This will allow you to enter the sewers without having to fight the Albs.

Next, you should chat with Hector and agree to become a member of the “Claws” (you should not mention Clerks when talking with the claws, otherwise you will be immediately attacked). After this, you will immediately receive a new mission related to the theft of valuable items. As a reward, you will receive 500 experience points, your own claw, a key for work and access to a chest for items.

Note: This shelter contains very valuable items, namely: the Dualskill amulet, which increases Strength and Dexterity by 5 units, as well as Combat by 2 units; rifle Archon’s Might. Plus, you can hack all the claw chests. However, for this you will need a well-pumped Pickpocket skill and an excellent reaction so as not to catch the eye of other characters.

On Behalf of the Claws

This quest is entirely connected with the mysterious organization "Claws", which is actually an ordinary guild of thieves. You can open it after you join this group. It mainly involves stealing valuable items from various characters.

How to unlock: Talk to Hector, who can be found in the sewers under Dome City after joining the claws.

Getting new missions

So, in order to start receiving tasks to steal various things, you should head to the sewer system located under the Dome City and find a chest containing all the new contracts. You will need to receive the key to it from Hector after completing the previous task.

Supply Crates from Goliet

Take your first contract from the chest and head to Goliet. There you will need to find a character named Oran, who owns a local tavern. Approach him unnoticed (we advise you to perform this trick when he is outside the inn), and then steal the key to the basement using the Pickpocket skill.

Find one of the two entrances leading to the basement located under the tavern. Then go to the main room (there are large barrels in it) and find the hidden castle shown in the screenshot above. Then use the Oran key and go into the hidden room. Take supplies (800 experience points).

Stolen goods can be placed in any of the Claw boxes. One of them is located near the Onara tavern. Return to the shelter and accept congratulations from Hector and Darius (100 experience points).

War Colossus Blueprints

Take the new contract from the chest. You have to go to Hort, the base of the Clerics. Having reached the town, head to the upper level of the factory (use a jetpack or ladder). The circuit you need will be in the unguarded room indicated in the screenshot above.

Cleric Research

Pick up a new contract from the chest and head to the Cathedral located in Horta. You have to gain access to the archive located in the basement of the building. You can wait until Karl leaves his post to say the evening prayer, or simply hack the console to add your name to the list of people who have a pass to the room you need (at least 3 points in the Craft skill is required). In addition, you can become a Cleric and receive the title of Acolyte.

Once in the archives, you will need to search for 4 documents with Cleric research. Half of them are on archival shelves, and the rest are kept by the characters. You will have to steal them using the Pickpocket skill (200 experience points). You will then need to place the stolen documents in the Claw boxes and return to your base in Dome City. Now you will be able to take 3 new contracts at once (100 experience points).

Incriminating recording

Head to the Fort (the residence of the Forsworn) and go to Hank's bar. There you should inspect one of the rooms where outsiders are prohibited from entering. Wait until night falls, then sneak into the desired room and take the hidden recording device. Then quickly run away so as not to get caught by one very angry bartender (200 experience points).

Elex for Claws

You have to go west from the Fort and find a shelter located in a gorge with magma and shown in the screenshot above. Unfortunately, you can't do without a fight - you will need to deal with two ordinary robbers and their leader, Slater. Proceed with caution as the leader attacks with a flamethrower. You can throw grenades at him or simply engage him in close combat. Having dealt with all the enemies (375 experience points), examine Slater's corpse and take Logan's notes. Study them to find out the code to Duke's safe: 8641.

Note: The combination for the safe can be obtained without dealing with criminals, since it never changes. Just use the code from our walkthrough.

Next, head to the Duke's bunker, which is located in the Fort and get to the top level. Here you can kill the guard, but we do not recommend solving the problem in this way, otherwise your relationship with the Forsworn will deteriorate significantly. It's better to find a crib and wait until dark. The guard will leave his post and you will be able to enter the Duke's chambers without any problems. Use the combination obtained earlier and take 10 natural elexes and 350 elexit (200 experience points) from the safe. Among other things, you will find many other valuable things in it, including the unique Thunderbolt shotgun.

Mad Bob's Weapon Cache

In this contract you have to find Mad Bob and steal something from him. Sneak up to the desired character, make sure that no one is watching you, and steal his key (400 experience points).

Place the stolen items in the Claws box. You will find a message from Hector in it.

Completing the quest

Return to the Claw Hideout located in the Domed City and speak with Hector (100 points), who will inform you that you have completed all the tasks that the organization could offer you. For completing this long quest chain you will receive 2000 experience points and Hector's key to the chest, in which you will find a lot of Elexit and many other interesting items.

The Abessa Dispute

A rather unusual quest that will automatically appear in your log about a week after completing all the other main side missions given out in the Dome City (we are talking about tasks in which you need to decide which faction to give your preference).

How to open: opens automatically when completing the game.

While you were away from the Dome City, very significant events could have happened there, which would determine where you could return: directly to the settlement or to a camp created next to it. The second option will open if you decide to turn off the dome that protects the city. As a result, he will be attacked and captured by the Albs. Regardless of the chosen scenario, you will need to talk to the survivors to find out the latest news (500 experience points).

  • The main reason leading to the destruction of the city is associated with Riley. The city will be captured if you allow him to reprogram the energy regulator. He will tell you that the equipment is faulty, and then he will shut down the dome.
  • The outcome also depends on which factions you assisted in the Domed City. For example, if you help Paige and Darrell, the Outcasts will become noticeably stronger and will be able to organize an armed uprising.

A Bounty Hunter

In this task you need to find audio recordings of a bounty hunter. They can be searched in any order.

How to open: starts automatically after finding the first audio recording.

The first audio diary of the Forsworn Hunter can be found inside the house located east of the Camp in the Center, which is located in Edan (we are talking about the village of Istok). Use the jetpack to reach the upper level. The device lies on a table in one of the rooms.

The following audio recording can be found in one of the houses in the village of Goliet. By the way, this hut also contains a broken Elex weapon. Lifting this device is considered theft, and therefore we advise you to do it at night, while no one is nearby.

The third audiologist lies in Ft. Head to the southern area of ​​the fort and find Claire's Bar there. The required item lies on one of the tables near the entrance to the building.

The fourth audio recording of the bounty hunter is located inside one of the structures in Horta. This building is located near Balder's office. The audiologist lies in a small vault guarded by a robot. Try to lure the guard into another room so that you can easily pick up the thing you need.

When you collect all the audio recordings (100 experience points), a new mark will appear on your map. She will appear in the Xakor region, so we do not recommend going there with a low-level character. Your goal is the huge tower shown in the screenshot above (its location is indicated in the image below). Go inside and find the bounty hunter. The quest will end after you listen to the conversation (1100 experience points).

Converter in Northern Abessa

How to open: starts automatically when you reach the desired object.

We advise you to take on this mission after you have met and chatted with Sestak, who is located in the Southern Abessa Converter (this will happen during the story mission “Separatist Shelter”). The fact is that only then will you be able to obtain the access codes that will be needed to deactivate these structures.

Let us immediately note that this Transformer, located in the northeast of the Dome City, is guarded even better than usual. Here you will encounter well-armed Albs and powerful combat robots. However, you can try to enter the building without a fight, luring out enemies with the help of your jetpack.

However, inside the Converter you will still have to fight several Albs. Use the elevators to reach the upper levels. Sooner or later, you will reach the top of the building and meet with commander Albov. Deal with him, and then find the console glowing red. Interact with her to deactivate the structure (1000 experience points).

Overrun by Reavers

How to open: talk to Albert standing near the dam.

This quest can be started upon reaching the eastern part of the dam, located near the South Abessa Converter. Approach the local Clerics standing next to the fence and chat with Albert and Egon. Tell them that you are ready to deal with the robbers who appeared near the dam. At the end of the conversation, it’s worth deciding whether you can deal with them alone or whether it’s better to enlist the support of the Clerics. The second option is preferable for low-level heroes, but in this case Albert or Egon may die.

Get to the opposite side of the dam. The bandits are scattered around an abandoned gas station. You can attack any of them, but you should know that the leader of the criminals is noticeably stronger than his subordinates. In addition, some enemies are capable of using ranged weapons. If Clerics are with you, we do not recommend using grenades, rocket launchers, flamethrowers and other types of area-of-effect weapons, otherwise you may accidentally injure your allies.

After dealing with the robbers, find Albert and talk to him (400 experience points). Don't forget to search the bodies of your opponents, as you can find a plasma blaster and a flamethrower on them. You can also pick up the detonator inside the gas station and give it to Albert, but you will not receive a reward.

domed city

Professional Thug

How to unlock: Talk to Riley, who can be found in Dome City.


Riley works for the Outcasts, and therefore when talking to him, he will ask you to deal with Brabak, who is a member of the Berserkers. He can be found in the bar. This quest can be solved in two ways:

  • Try to provoke Brabak so that he will attack you first. He cannot be called a strong opponent, but he will have to fight in a bar, where you need to swing your sword carefully, otherwise you can hurt random spectators. After the battle (300 experience points), tell Brabak to stop attacking the Outcasts (you can also force him to pay you money if you have 20 units in the Fight skill). Then go to Riley and tell him about your success (200 experience points and 80 eleksit).
  • Chat with the berserker and agree to intimidate Riley. Attack the latter and defeat him in a fist fight (200 experience points). Then return to Brabak for your reward (200 experience points and 150 elexit).

Making Contact

How to unlock: Chat with Darrell in Dome City.

Darrell, like Riley, works for the Outlaws. He will ask you to find out what communication problems the Clerics are having. Head to Lutz, who is working on a power shield on one of the fortress walls, and talk to him. You can tell him that you learned about the problem from the Outcasts or tell him that you have your own hidden sources. Regardless of the answer you choose, you will have to repair the relay station. Return to Darrell and tell him what you were able to find out. He will give you a bug and tell you to place it directly on the antenna (you won't have to make a choice here yet).

The station you need is located northeast of the city and south of the Converter. You'll come across a few Albs, but there's no need to fight them - just go through them straight to the station.

Having reached the very top and reaching the console, you have to make a difficult choice:

  • Repair the antenna, but do not install the bug (400 experience points). Go to the Dome City and talk to Lutz. He will give you 112 Elexit (200 experience points). In this way you will strengthen the power of the Clerics.
  • Repair the antenna and place a bug on it (400 points). After that, head to Darrell and report your success. He will give you 150 Elexit (200 experience points). Then you can approach Lutz to pick up 112 Elexit from him. By doing so, you will strengthen the power of the Outcasts.

Right to Stay

How to unlock: Chat with Fenk, who can be found in the Dome City.

Fenk is an Alb separatist who knows Jax. He will ask you to resolve the conflict between him and Caleb, a local berserker who is trying to drive all the Separatists out of the Dome City.

  • If you want to help the separatists, you should go to Jorg, who, according to Fenk, can “resolve” this situation. You will need to ask Jorg to drop all charges (200 experience points). Then return to Fenk and receive 500 Elexit (500 experience points) as a reward from him. In addition, the separatists will remain in the Domed City.
  • If you want to help the Berserker faction, you can first chat with Yorg or immediately head to Caleb. Promise him to shut up York if it occurs to him to change his false testimony. Talk to Jorg again (200 experience points) and remind him to follow Caleb's instructions (200 experience points). Talk to Caleb again (100 experience points). As a result, the separatists will be expelled from the Dome City.

Shady Dealings

How to unlock: Talk to Paige in Dome City.

You can take a quest from Paige, the completion of which can strengthen the position of the Forsworn in the Domed City. She will ask you to bring a shipment of weapons to the city. You can either immediately go to the right place, or betray Paige and first talk to Alois, who belongs to the Clerics faction. Alois will also ask you to get this weapon.

Regardless of your decision, you will have to head to the camp, which is located in the northeast of this settlement. There you will find a separatist named Radok. Start a dialogue with him, but your conversation will be interrupted by the Clerics. You can help Radok and kill all the uninvited "guests" (Alois will not know about this if you plan to work with him in the future) or betray him by joining the attackers. After the battle is over (500 points), take the boxes with explosives (200 experience points and 75 elexit) and if Radok dies, do not forget to read his report. Next, you can complete the quest in two ways:

  • Deliver explosives to Paige and thereby provide support to the Outcasts. You will earn 300 Elexit and 400 Experience Points.
  • Come to Alois and give him the boxes with explosives. Inform him also about Radok's death. You will receive 150 Elexit (600 experience points).

Security Measures

How to unlock: Chat with Erich, who can be found in the Dome City.

When you try to go to the upper area of ​​the city, you will probably be stopped by an engineer named Eric (you can demonstrate your knowledge of technology while talking with him, thereby earning 25 experience points). He will give you the Energy Regulator and ask you to give it to Lutz. Thanks to this device, the energy shield protecting the city will continue to function.

Lutz can be found on the city wall, but halfway there Riley will approach you and ask you to reprogram the equipment. This will allow the Forsworn to knock him out for a while. If you agree to reprogram, you can name your price (maximum he can give you 300 Elexit if you have 4 points in Charisma). Then head to Lutz and give him the device (200 experience points). If Riley worked on the regulator, then Lutz will suspect something is wrong. You can lie to him or tell the truth (400 experience points). Next, return to Eric and receive 150 Elexit (200 experience points) from him.

Note: If you allow Riley to work on the device, the dome will begin to malfunction. As a result, the city will be defenseless against enemies and will soon be captured by the Albs.

Vacancy

How to unlock: Talk to Vivian, who can be found in the Dome City.

Vivian is trying to find a good technician and you have to help her choose. Before going to the candidates, we advise you to carefully listen to the girl's story in order to get an additional 200 experience points. The following characters may be technicians:

  • Rorok, who belongs to the Berserker faction. You find out that he is not qualified for the job offered. However, when talking to Vivian, you can give any reason why she should hire him. You will receive 230 Elexit and 200 Experience Points.
  • Nyra, who belongs to the Albian separatists. You will find out that she is an excellent technician, but she will demand 500 Elexit from you. You can pay her this amount immediately or ask her to wait. Return to Vivian and tell her that Nira is the best choice, but she will not want to pay her that much money. However, she will do this if you pay for it yourself. In the end, you will receive 200 experience points and 230 Elexit (plus another 270 Elexit if you paid for Nira the first time).
  • Darrell, who belongs to the Outcasts. You find out that he is not qualified for the job offered. However, when talking to Vivian, you can give any reason why she should hire him (lie about him having the right specialization). You will receive 230 Elexit and 200 Experience Points.

Mental Game

How to unlock: Chat with Gottfried, who can be found in the Dome City.

A simple quest activated by talking to Gottfried, who you can find on the roof of the main building in the city. When you find yourself in the right place, the character will immediately pay attention to you, distracted from his work. You will need to remind him what he was just talking about. The correct option is as follows: 43 degrees, in an easterly direction. You will earn 25 Elexit and 100 experience points.

Ignadon

Enter the Hort

In this task, you will need to decide how exactly to get to Khort, the main settlement of the Clerics. You will be able to find several opportunities to get to this location.

How to open: talk to Xander, who can be found near the entrance to Hort.

Near the entrance to the Clerics' base you will see a guard named Xander (look on the eastern edge of the map). From him you can learn that not everyone is allowed into Khort. Fortunately, you can use several methods at once to get to this locality, namely:

  • Obtain a trade permit.
  • Find Rainer, who is walking around Abessa, and chat with him about joining the Clerics faction.
  • Try to bribe Xander. He will return you the 80 Elexit that you try to give him, but at the same time he will agree to let you inside if you help him solve one problem. You will have to blame the person he points to for the Subversion quest. It will be possible not to comply with his request, but in this case, expect negative consequences.

As for the trade permit, you can get it from a merchant whose name is Levin. He sits not far from one of the Battle Colossi, next to the teleporter and the bridge leading to Hort. You have to complete his mini-quest called “Hunters and Collectors”, in which you will need to find all the lost goods.

Go west from where you found Levin. The supply boxes will be guarded by high-level monsters, so we advise you not to attack them head-on, but try to lure them out one by one or set them against the clerics. True, in the latter case you will not gain experience. After dealing with all the monsters, collect 3 boxes of supplies (100 experience points) and return them to the merchant. You will earn 400 experience points and will be able to start trading with Levin. In addition, you will be able to choose a reward: a pass to Hort and 100 experience points, a laser rifle and 6 energy cells, or 230 Elexit. We recommend choosing a pass if you want to go to the Clerics' base.

After receiving the pass or choosing another way to get into Hort, you will complete the quest and receive 200 experience points.

Final Arrangements

During this mission, you will have to solve several problems related to Eli (Eli) from the Outcast faction, who is being held prisoner by the Clerics. This can be done by killing him. You can also help him meet his old friend.

How to unlock: Talk to Wolf, who can be found in Horta.

The wolf sits in the Hort mine. Talk to him and agree to deal with the prisoner, whose name is Eli. Study his plan to kill this character. If you have 4 points in the Craft skill, then you can show the Wolf your knowledge and earn 25 experience points. In addition, he will reward you with 2 units of natural elex.

  1. The first thing you have to do is return Eli the weapon, which is stored in a warehouse not far from Balder’s office (shown in the screenshot above). Unauthorized users cannot enter the warehouse, so you should wait until dusk and then enter the desired location (however, the robot will still be activated, so you will have to deal with it). You can also quickly sneak into a room, pick up a weapon, and run out of it without being seen by other characters.
  2. Then you have to find a disguise - go to the merchant, whose name is Ferdinand, and buy spare clothes from him for 100 Elexit (100 experience points).

Take the weapons and armor to Eli (200 experience points). Next, you will have two ways to complete this quest:

  • Complete the Wolf's task and deal with Eli - head to the entrance to Hort and wait for him there (he will stop near the bridge leading into the city). You can attack him immediately or talk to him first. After the kill (325 experience points), return to the Wolf and receive 130 Elexit.
  • Organize a meeting between Eli and the Wolf - the first will immediately go to the mine in which the Wolf works. When he gets there, he speaks to the man who wants him dead. After a short conversation, they will begin to fight each other. Do not attack the Wolf, even if you want to save Eli, since in this case all the clerics of Hort will attack you. Let Eli lose the battle (200 experience points). After this, take 130 Elexit from the Wolf if he remains alive (he can be killed by the Battle Colossus if he accidentally hits him).

Note: This quest has an epilogue of sorts. When talking with Balder, he can tell you about an escaped prisoner. He will demand 300 Elexit from you. You can give them to him or attack him. In the latter case, you will then have to deal with the entire city.

Subversive Elemts

It is one of the longest and most difficult missions in the game. Completing it will allow you to improve your relations with the Clerics faction and increase the likelihood of joining this group. You have to find a person who is illegally selling Elex.

How to unlock: Talk to Reinhold, who can be found in the Cathedral, in Horta.

Reinhold is the leader of the Clerics faction and he can entrust you with an important mission in which you have to find the illegal seller of Elex. He will give you a couple of clues so you will know where to start your investigation.

Dietrich, who can be found in the administration building, can provide more information. He will advise you to visit the Clerics' camp and find Elex's supplier. You will also receive an official warrant from him.

Next you should go to the ruins of the castle, located in the western part of Ignadon. On the way to this location, you will probably encounter a considerable number of dangerous monsters, so we advise you to be well prepared. You need to approach the entrance, which is not guarded by strong monsters. In the castle itself, it is worth asking 3 members of the faction.

Gerd can be found near one of the entrances to the ruins. Talk to him and show him your knowledge with 5 points in the Combat skill to earn 25 experience points and 5 plasma cells. Then show him the warrant and find out what he knows.

Dirk stands on the top floor of the main building in ruins. Show him the order and he will tell you the code to his safe (4979). You can find him in the back room. Examine the contents of the safe - you will not find anything suspicious in it.

Karsten usually walks around the castle. Show him the order to receive the combination (8195) from him. Find his safe in the camp (shown in the screenshot above) and get an armful of Outcast clothing from there (100 experience points). Take these things to Karsten and show them to him. Next, you will have two solutions to the current situation:

  • Agree to cooperate with Karsten. In this case, you will receive 75 Elexit and 200 experience points.
  • Make him attack you. Then defeat your opponent in one-on-one combat (325 experience points).

Regardless of the chosen solution, go to Dietrich and inform him that Karsten has been killed and Elex supplies have been stopped. If you chose the first option, then deceive him by saying that you have solved the problem with the supplier and showing him the clothes of the Outcasts. You will earn 50 Elexit and 500 Experience Points.

  • The pit guard will give you the first observation report.
  • The factory guard will give you the second surveillance report.
  • Xander will give you the third observation report. If you previously entered Hort only thanks to this character, then he will ask you to accuse Siegfried of illegal trading (200 experience points). If you yourself went to the city and do not owe anything to Xander, then you don’t have to fulfill his request.

You can complete this quest almost immediately by simply accusing any character. However, we still advise you to come to Reinhold only after completing all the above steps. You can blame one of three characters: Siegfried, Hagen or Oswald. Point to Siegfried (he is not guilty) if you owe Xandor. The real criminal is Oswald. Reinhold will believe anything you say and you will receive 500 experience points.

Once your "candidate" has been verified, you will be able to speak with Reinhold again. If you point out an innocent person, the leader of the Clerics will become very angry, which will make it difficult for you to join this group later. If you immediately accuse Oswald, you will receive 400 Elexit.

Important: If you are Xander's debtor, but have not accused Siegfried, the guard will try to take revenge on you. He will convince all city merchants to stop doing business with you. There are two ways to solve this problem: pay Xander 400 Elexit or convince him to change his mind (you need 6 points in the Charisma skill).

Note: For completing this mission you can get an additional reward if you pointed to the right merchant - 500 Elexit and 3000 experience points. It can be obtained automatically after joining the Clerics or by visiting Reinhold a little later and reminding him of the investigation.

Runners

How to unlock: Chat with Dirk, who can be found in the ruins of the Western Ignadon Fortress.

Dirk is located in the ruins of an ancient fortress located in the western part of Ignadon. This is where recruits are selected. These ruins can be found southwest of Hort and you will visit them during the previous quest.

This character will give you a task, during which you will have to deliver a report to the Clerics' base (if you have 6 points in the Survival skill, you can demonstrate to Dirk your knowledge of the local flora and fauna). If you wish, you can read the received document in your inventory.

Head to Hort and give the report to Balder. As a result, you will only earn 200 experience points.

Neighbor Troubles

How to open: talk to Gerd, who can be found in the ruins of the Western Ignadon fortress.

Once in the ruins of an ancient castle, enter into dialogue with Gerd. He will ask you to get rid of the dangerous Chimeras located near the fortress. They are quite powerful monsters, so we do not advise you to attack them with a character below level 20.

Monsters live east of the ruins. Try to lure them out one at a time, since you are unlikely to be able to kill them all at once. These monsters do not have long-range attacks, so we advise you to climb onto some rock and shoot at the monsters from afar. For each monster you kill you will receive 160 experience points, and for killing them all you will be given 1400 experience points. Then return to Gerd and receive 140 Elexit from him.

Hort

Food for the Clerics

How to unlock: Talk to Martha, who can be found in Horta.

In Horta, the canteen is run by a woman named Marta. When you first meet her, she will give you a bowl of soup without charging you a penny. During a conversation with her, you can take a task from her related to food supplies. You will have to find a good food supplier.

You will need to head to an abandoned base located southwest of Hort. You can get food by choosing one of several paths. The most obvious among them is the conversation with Raudur. He will agree to supply you with food if you pay him 250 Elexit (you can also try to convince him to give you the supplies for free if you have 3 points in the Charisma skill and 6 points in the Craft skill). As a result, you will earn 475 experience points and receive a note containing the combinations for all the safes in the camp (9981, 1455 and 1758). Open each of them (just use all the codes one by one) and pick up the survival kits (200 experience points).

However, you can simply steal Raudur's notes. This will give you the opportunity to not talk to this character and not pay him money. If you have a hard time with pickpocketing, then try to break into the vaults. Of course, for the last option you need a well-leveled Hacking skill.

Question of Faith

How to unlock: Talk to Eva, who can be found in Horta.

Eve can be found near one of the buildings in the Clerics' settlement. She herself will enter into dialogue with the hero as soon as he runs next to her. She will tell you that she needs a very rare book by Arvid, kept in the archives, and will ask you to bring it. Only some members of a given faction are allowed into the archive. The passage to the room is guarded by Karl.

To go to the archive, you should wait until nightfall, since at this time Karl leaves his post and goes to prayer. Go into the room and find the book. If you don’t want to waste time sleeping, you can try adding your name to the list of people who can access the archive. To do this you need to hack the console (3 points in the Craft skill). There is also a completely radical option: join the Clerics faction and rise to the rank of Acolyte, who is allowed to visit the archive without any restrictions.

Take Arvid's book (100 experience points), give it to Eva. You will earn 200 experience points and can claim a reward of 55 Elexit.

Cause and Effect

How to unlock: Talk to Hagen, who can be found in Hort.

A paladin named Hagen can be found in the administration building of the Clerics base. Chat with him and agree to find out the reason for the appearance of a large number of mutants that can threaten the safety of the city (you can show your knowledge to the paladin and get 50 experience points if you have 3 points in the Combat skill). We do not recommend that you take on this mission with a low-level character, as you will have to fight very dangerous monsters.

The monster's nest is located north of Hort. Don't rush and immediately run to the nest, as there are many mutants waiting for you there. We advise you to start luring them out one by one. First, lure out all the small monsters, and then take on the big one (Moloch). You can try to climb some hill and shoot at the monsters from afar, since they do not have long-range attacks. After completing the battle (250 experience points), be sure to inspect the cave. There you will find the corpses of Clerics (400 experience points). Then return to Hagen and receive 200 Elexit from him (800 experience points).

Note: If you are having a hard time with battles, then you can simply run into the cave, stand there for a while until the quest task is updated, and then return to Hagen. Having learned about the state of affairs outside the city, he will gather a cleanup group and go to beat the monsters.

Hard as Steel

How to unlock: Talk to Godehard, who can be found in Hort.

Godhard can be found at the factory in the Clerics settlement. When talking to him, you can remain silent all the time or interrupt his monologue. He decides to give you 100 Elexit so that you can use it to buy one spare part he needs. Then wait until evening and go shopping.

The parts seller is called Shorty and you can find him in the trench located west of Hort. You will need to take the closed box from him and this can be done in the following ways:

  • Buy a box. When you pay 100 Elexit, Shorty will demand another 100 shards from you. You can pay him from your own pocket, threaten the merchant and pay only 50 elexit (3 points in Combat skill needed) or attack him and kill him (100 experience points).
  • Use the Pickpocket skill and simply steal the necessary item from the merchant.

After receiving the part (100 experience points), return to Godhard and give it to him. You will earn 200 experience points and 75 eleksit.

From Old to New

How to unlock: Chat with Anna, who can be found in Horta.

When talking to a girl named Anna, you should agree to get all the chips from faulty machines. Go to the airport, located southeast of the Clerics' headquarters. You will find several mechanics fighting robots. Help them and deal with all opponents. The Battle Colossus should be left for last, as it is the most powerful enemy.

After the battle (you will earn 25 experience points for each killed drone and 250 points for the Colossus), examine the remains of the robots and pick up all 5 chips (700 experience points). Return them to the girl (800 experience points). Your Elexit reward will depend on how quickly you complete the task and whether you behave politely when talking to Anna.

Xakor

Converter in East Xakor

We are talking about one of two active Transformers in the Region. You will find it east of the Ice Palace. Very powerful opponents will roam around him: Battle Colossi, Albs and drones. However, you don’t need to deal with all the enemies - you can just immediately run into the tower, finding the entrance in the southwestern corner.

Once inside the building, use the elevators to get to the very top of the structure. There you will find a red console with which you can disable the Converter (3500 experience points).

Converter in Western Xakor

How to open: starts automatically when the desired design is reached.

Another active Converter in this region. The entrance to it is guarded by a dangerous Battle Colossus. Fortunately, you don't have to fight the rest of the enemies at all. Once in the building, get to the top level using the elevators and look for a red console in the room. Interact with her to cut down this structure (3500 experience points).

Note: You should not leave the tower after it is turned off. Better go up to the roof. There you can find many useful items, including Elex drinks.

What we saw in the new game from Piranha Bytes.

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Lev Levin, editor of Gambling

Editor. A hereditary teacher on whom nature rests. For my 10th birthday I received a disc with “Gothika 2” as a gift, which many years later could only be eclipsed by “The Witcher 3”. I'm willing to forgive the game almost anything for a good plot.

Impressions from the demo Elex we described quite recently. But that’s why it’s a “demo”, because from it you can get only brief information and draw very general (and often not entirely correct) conclusions. Elex is really very similar to the studio’s previous projects - “ Gothic" And Risen, and the developers spoke about it with pride. But a half-hour session in the crowd of exhibition visitors is not enough to remember why we really fell in love with games from Piranha Bytes.

First of all, for the wonderful intimate atmosphere and unexpectedly successful solutions, for the sake of which you can turn a blind eye to the inconvenient gameplay and outdated graphics. And although a full review will be a little later, one fact can be stated already now. Piranha Bytes again they did it.

Run fools!

The planet Magalan is an extremely inhospitable place. 99% of living beings outside settlements dream of biting you to death, hacking you to death, shooting you, spitting poison and flattening you (sometimes at the same time). At the same time, even enemies over whom the notorious “shard” does not glow will kill you in a couple of hits. The world here is open and seamless; there are almost no “nursery” locations with low-level monsters here. And the close combat system is, to put it mildly, not suitable for such enemies.

Jax can combine weak and strong attacks. Three or four well-timed attacks allow you to perform a powerful special move and increase overall damage. And the hero also has... a stamina bar that is only enough for three or four actions, which puts an end to all these connections and constant rolls. The most successful melee tactic in Elex is to not engage in it at all. On the other hand, who needs a sword when you have a bow, a gun (albeit not right away) and wonderful grenades? And additional survival will be provided by one of several partners - these are immortals, they can even fight hand-to-hand.

In order not to get up twice, we will list in this paragraph all the other negative impressions of Elex at once. The control layout in the PC version is terribly inconvenient, especially in the PDA menu. The translation of terms and perks in menus and dialogues regularly does not match. The text translation is complete, but terribly clumsy in places. The lighting system... infuriates! Getting used to the darkness after a brightly lit street is great and helps you immerse yourself in the world. But to go back and get a flash of light in your eyes - Very unpleasant. This is the case when excessive realism harms the game.

Well... welcome to a typical Piranha Bytes game!

Good bad evil

Because, as usual, the setting and the Elex role-playing system pleasantly surprise and make you forget about the inconvenient gameplay. In the century and a half that has passed since the catastrophe that brought the element elex into this world, people have divided into four militant factions. Once again, we can only enter three of them... and here a wonderful surprise awaits us. No faction is perfect.

Berserkers have learned to convert elex into pure mana and cast powerful spells. With their help, they heal the wounds of the planet and successfully fight with more technologically advanced factions. On the other hand, these are post-apocalyptic Amish with terribly conservative laws - they hate any Elex technology and look askance at Jax when he uses a jetpack in front of them or, God forbid, launches a pocket computer sewn under his skin. Only swords and bows, only hardcore.

The clerics want to restore the technological golden age that reigned on Magalan before the comet impact. They use Elex to power and enhance their blasters and other equipment. But that doesn't stop them from being a faction of religious fanatics who will force you to accept their god before they'll let you in on their secrets. They have a small town in the “green” part of the map - the local “Babylon 5”, where representatives of all factions live. But their main city is located in a volcanic area near the place where the comet fell. It’s not easy to get to it - the area around it is radioactive.

Outcasts are bandits who have settled in the desert part of the map. They are very similar to the bikers from Mad Max and the heroes Borderlands. These brave guys are not averse to drinking and joking, they have a brothel (this is important!), and they use Elex as a drug - they brew drugs that temporarily give them boosts and pleasant hallucinations. What's the catch? They are complete scumbags! So much so that the first thing their leader does is demand that we help him finish building gigantic a bomb capable of destroying the cities of other factions. What you need in an interclan war!

Finally, there is the Alb faction, whose commander was once Jax. These use pure Elex, and it completely deprives them of emotions (and skin pigment), but gives them various superpowers. And they, like the clerics, have combat robots. And this whole company, except for a handful of separatists, dreams of, firstly, taking over the world, and secondly, killing the main character.

I remembered you

Every action and choice you make in dialogue matters. The game regularly tells us: the interlocutor will remember this phrase of yours, someone will not like this action, but here, my friend, there was a plot-important event, and now you will have to live with it. No “+5 attitude”, just the character remembering it, appreciating it, finding it strange, etc. When you don't think about numbers, it's much easier to immerse yourself in roleplaying. Probably for the same reason, we do not see what level our enemies are - only shard icons above those who are truly dangerous. And if you want even more immersion, you can turn off the entire interface in the settings, from the radar and health bar to displaying the names of your interlocutors.

(Attention: joining any faction will cancel the taken quests of all others. Therefore, do not rush to join if you want to do the maximum of tasks, because they drop a lot of experience)


Law of the Berserkers: issued by Ragnar, IO ruler of the berserkers and leader of the Silver Wolves clan.

1: Fair Punishment


Issued by the girl doctor Akira in Goliet after the berserk Stormson talks with everyone in the city. From her we go to Angrim (leader of the Iron clan) and find out the fate of the guy. From him we go again to the quest giver, talk and stomp north, where the missing person should be. True, he is not there either, only a dead convoy... We go back to the city, talk with the girl, then to Angrim, who pronounces a death sentence on Stormson, which will have to be carried out. However, that's another story...


2: The Way Home


On the road to Goliet, when Duras leads us, there will be ruins on the way (the future camp in Edan) and choices: go there and clear them or move on. Need to come in. Duras will do most of the dirty work, and we are required to find the corpses of the clerics and collect their weapons. All this can be done later, of course, but it will be faster this way. Already in Goliet, Comrade Bertram approaches us with a request to sell him guns, but we proudly refuse him (the guns are needed for the quest “missing weapons and dead people”) and he leaves. We go to Angrim (where would we be without him), talk, hand over Bertram and his giblets to him and get an order for him. We go to Bertram and are faced with a choice: fulfill the order or help the guy. I don’t know what will happen if we overwhelm him, but most likely the road to the group will be greatly shortened. If we help him, he sends us to Riyka, Ragnar's wife. She, gritting her teeth, agrees to help. This ends the quest, and along the way we receive a new one from Riika called...


3: ...Missing weapons and dead people


Guns collected from clerics must be taken to the Pit. This is a mandatory matter, so it is impossible to sell them to Bertram. This is the law of berserkers (and the will of the wife of the main leader, which is even more serious). We go to Yora, the caretaker of the Pit, hand over our weapons and return to Riyka.


4: Harvest time


It is given out by a certain Bourne (not the one with amnesia, but the manager of the fields and the leader over the workers). We need to collect several ripe healing roots on the island east of Goliet. Let's go, collect, bring, it's simple. Except for one thing: the owners of the island are an extremely unfriendly gargoyle and a couple of rippers, so you’ll have to run around. The gargoyle, however, can be taken out quite well by a flamethrower if you have already found one.


5: Mutant Attack


The same Born gives it away. In the fields, right in the city, mutants make forays and trample crops. We need to go and kill the pests. Let's go, hit and come back, business...


6: Elex for Mana Shrine


The quest giver is Kaldrim, he works as a caretaker of the sanctuary, sells small things and will later teach us the wisdom of berserkers. And then one day a certain guard Kral stole an Elex that was subject to recycling and, of course, disappeared. We need to find both him and Elex. At his place of duty we find a diary, which indicates where he fled to. We talk with Kaldrim, who will tell you where this place is, and go there. I will say right away that the path is not close and unsafe. We talk with the fugitive (his mutant brother is standing next to him, but we don’t swing the ax right away, he doesn’t touch him...for now) and again we have a choice: soak and rob, buy back the elex or show the breadth of our soul. In any case, we tell Kaldrim that the suspect is dead, otherwise they won’t understand. If we bring Elex, it’s a plus for us, if not, then it’s a minus.


7: Mysterious Aura


The customer is the same, asking to find out what is happening to the farmer Orin. We go, we talk (it is IMPOSSIBLE to admit that we are from Kaldrim), we find out that he drinks the juice from the seedlings, we return and hand over the offender. Because the seedlings are above all, and if it is not handed over, then it is unknown whether they will let us in further or not. Aldrin can also promise to give the hero the juice of a seedling (perhaps for this you need to join the berserkers, so far he has not given it, and it was observed if you do not hand it over).


8: Elex Supplies\ All for Survival\ Serious Loss\ Robbery


Yori, the caretaker of the Pit, says that he needs parts from the Alb Converter, which is located northwest of the city. It’s a dangerous place, but if it’s necessary, then it’s necessary. Along the way, we meet at the converter himself a certain Korin, who was sent here for the same purpose, only he dropped his club during the execution and asks to return the weapon. We go to the converter, two Albs are hanging around the entrance, dangerous guys and needed for the Contact quest. We remove them from the road, stomp further (we’ll go into the transformer a little later) and under the feet of the hefty battle colossus we see the desired club. Beating a colossus is a necessary, commendable task, but it takes a long time, so we act on the “grab and run” principle, that is, we quickly run up, grab and run back, run into the transformer and cunningly giggle after the offended enemy, he won’t fit through the door. Next, we go through the rooms, clear them, collect useful things and necessary parts, there are three of them. And on the roof awaits us our future companion Falk, a cleric (and a dunce, for who is hiding on the roof, how to get out of there later). We go to Korin, he has the remaining three parts, we give the baton. He didn’t give me the parts of his own free will, and when threatened to take them away, he ran away, but with a baton he became bolder and began to attack himself. We take the parts from the corpse, return, and receive a reward. (You can also sell the parts to Korin, let him drag them to the village himself, then come to Yora and say that he gave the parts to Korin).


9: Unpaid bills (at first the quest was called wrong, but I forgot the first name)


Issued by Ornir, a Pit worker who hangs out near Yori's hut. He says he noticed an outcast nearby, he should be killed before he robs Yama. Only, like, from afar, not getting closer. Who knows, but I became interested and I chatted with this outcast, Bigby. In short, they are business partners with Ornir, who either didn’t pay him or stopped cooperating, it doesn’t matter. We return, convince Ornir to cooperate and the deal is in the bag.


10: There is always something to do!\ Supply for farmers\ Not suitable for consumption


Ragnar himself gives it away. In southern Edan, near the Heart of the World, farmers are on duty and you need to go to them, check what is there and how. At the site we meet Irdor, the senior man at the facility. He says that in general everything is not bad, but there is not enough food and it would be nice to go to the city and ask Sinda (charisma teacher and head of the supply service) when they will send them something. He will also ask you to bring 50 mushrooms called "Farmer's Chunk". We go to Cinda, talk and find out that nothing is going to happen for the guys, a famine is about to happen in the city, but if it’s really necessary, moldy bread was thrown behind her house, it might do. We collect bread, look for mushrooms (you can buy them from Sinda) and head towards Irdor. I didn’t offer him bread, I just wanted it, but he was very happy with the mushrooms. You can return to Ragnar for your reward. (Attention: if you still give them moldy bread, they will eat it and get sick, Ragnar will be angry and will not consider the quest done!)


11: Path to distant lands


Another task from Ragnar. Stupid reconnaissance, you just need to go to Abessa, Hort and the Rogue Fort. We pass through the gates everywhere and return to Ragnar. In Abessa, you will need a pass along the way; you can get it from a group of outcasts hanging around nearby. At the gate before this, it’s better not to ask about the pass, otherwise the vigilant NPCs will ask a logical question: why the hell did you ask if you already have a pass? In principle, you can get out of it by saying that this is your brother’s pass, but it’s not a fact that there is a need for this risk.


12: Albs are Albs\ Negotiator


The quest is given by Hakon, a survival teacher, who says that they saw a group of Albs in the south and need to kill them so that they don’t cause trouble. We find this group and see that they are Separatists. Their eldest is a certain Nezol and he asks us to put in a good word in front of the berserkers. We go to Hakon, who doesn’t believe in “good” Albs, but is, like, ready to talk. You can tell him the truth about the whereabouts of the Separatist group, lie, or not tell him at all. I honestly admitted where the Albs had dug in, so I don’t know what would happen in other options. In my case, when I returned to Nesol, I found the corpses of the Albs and two berserkers, who said that Hakon had sent them with an order to clean up. Let's go to Hakon and talk. You can, of course, punish him, but this will affect the plot, so we back down and close the quest. (Sestak, the commander of the Separatists, can later say about Nezol, and he doesn’t like Nezol’s corpse at all. If this is the only thing he doesn’t like, then in principle it will pass, you won’t lose an ally in the fight against the Hybrid. But if it’s not the only thing - then think about other options for solving Hakon's quest).


13: Keep the Law


Well, everything is simple here: keep your hands in your pockets, don’t rush, don’t steal, and so on. The quest will be completed upon enlisting in the ranks of the berserkers, if you behave decently.


14: Clan problems\ Entry denied


He is given to us by the leader of the Hammer clan named Kormag, who is also a combat teacher. A certain Eldur, a farmer, began to make a fuss and pick on the Iron clan, but the Bers did not need disagreements. It is required to find out what is the reason for this gentleman’s discontent and eliminate (the reason, not the gentleman). And the reason is simple, like all ingenious things: they stopped serving him and other members of the Hammer clan... in the tavern! And the tavern is run by a man named Oran, who belongs to the Iron clan. Hence the conclusion that it’s time to go to the glass shop.. Oran himself will try to send us out first, but we convince him that he is wrong. After this, the guy admits that this was Angrim’s idea (where would we be without him) and he needs to be convinced that the boss is, of course, the boss, but the hard workers still need to get a drink. You can go to Angrim, but it won’t give you anything. I convinced Oran himself for 500 fragments, but you can also use skills there (I think charisma, I didn’t remember, please forgive me). After which we go one by one to Eldur, then to Cormag and turn in the quests (You can tell Cormag about Angrim’s plans. He will talk to Ragnar, no terrible consequences have been noticed).


15: Free beer


The quest, I’ll say right away, couldn’t be simpler, but it’s important, even very important. The quest giver, guard Drog, asks you to bring him a bottle of beer. We take it and bring it. He will try to blurt out the topic of the reward, but if we have the “fight” skill, we correct this and get 25 fragments and (!) in addition, Drog will put in a good word for us to Ragnar. And although Ragnar does not particularly favor Drog, he will mention him immediately, you just have to ask about our chances of joining. So just a small recommendation: do not touch this guard until you enter, otherwise it is unknown whether we will have enough recommendations. (If you speak earlier, he will offer to put in a good word with Ragnar for 200 fragments. And then he will still give you a quest with beer).


16: Second Guard\ Dead Guard


This task is given by Eldur, he is worried about the guard named Alvar. He was sent to protect the farmers, but he disappeared. He also says that Drog may have information on this topic. Drog will not be able to tell us anything sensible, but he will send us to Oran, the innkeeper, and Oran, in turn, will tell us that the comrade we need just now deigned to get drunk together with his friend, Argor. The latter will confirm that they really had a good time, so good that Argog woke up under Ragnar’s headquarters. He’s not talking about the basement, we need to go around the building and go down, there we’ll find our missing guard, a little dead, really... We take the note from the deceased’s pocket and return to Eldur (it seems that the quest can still continue if we manage to get him to talk employer, but it didn’t work out for me) and we pass the quest.


17: Waiting\ Hunting with Heron


Heron, a berserker hunter and supplier of meat to the city, is located southeast of the city in a small ruined house, along with his lazy apprentice. He gives you a hunting quest. The point is that Heron cannot leave his hiding place, as lizards are grazing nearby. He himself cannot kill them, but his bungling student sowed his onion. By the way, he sowed it just when they were hunting these lizards. There are few sensible options here, either we go and clear the territory ourselves, or (if you have survival skills) we go with Heron. One way or another, the lizards must be killed, after which Heron thanks us and gives us a small reward (and most likely, Ragnar will count this for us). Yes, Heron’s student, Lennart, will also delight us with a quest called...


18: ... Orphan weapon


The flock of lizards that awaits these would-be hunters was supposed to be another supply of meat to Goliet and at the same time a test of Lennart’s strength in hunting. However, the guy missed, the pack went crazy and drove the hunters away, and while they were running away, Lennart lost his bow and asks to return it, but asks the teacher not to tell about it. Using the “craft” and “survival” skills, you can try to convince the guy that it’s easier to make a new bow, but this is a lost cause, the guy is still a lazy person. Who knows, but I immediately went to Heron and leaked the careless student to him, so that there would be justice: the student messed up - he must answer! Heron, in turn, says that the bow needs to be brought, but it should not be given to Lennart, it should be given to Heron himself, and let him make it himself. The bow lies in the gorge north of their camp, but there are a couple of snags: halfway up this gorge there is a troll who is extremely unfriendly. And in the gorge itself there are two wanderers roaming around, the same mutants, but they will be stronger. You can still bypass the troll, but these two will not work. In short, we take the bow in any way we like and take it to the hunters. No matter who the bow is given to, the other will not like it, and the quest will close (but it’s better for Heron, he has a larger reward, and it counts for us too).


19: Tit for Tit\ Physical Evidence\ Berserker - Warrior\ Bring Light\ Justice


Actually, this is a quest for Duras, the first of the companions, but Ragnar entrusted him with this task, so we are harnessed to help! Detective story: a berserker warrior named Askor was killed. Killed with a sword. There are five suspects: Berin, Heron, Irdor, Rokk and Torgal. We meet everyone except Berin during other quests and everyone can be interrogated between times (and we get experience for each interrogated person). Berin is located in the "Elevator" location, I recommend leaving it for last. After interrogating all the suspects, it turns out that none of them killed: either there is no motive, or they do not wield a sword, or the alibi is ironclad. But Duras has an idea to check Berin, or rather, his hiding place, which is also located in the “Elevator” location, only on the other side of the wall. In the hiding place we find a box, supposedly it is evidence, but upon closer reflection, the killer turns out to be... Duras himself. A swordsman and a skilled warrior, he rightly suspected some kind of meanness in the murdered Askora (something with the seedling of the Heart of the World), but since the murdered man was a careerist, a sycophant and an ambitious man, he could not do anything legally, he had to hack the scoundrel to death. If Duras doesn’t respect enough, then he won’t rush into a fight (and if not enough, then the devil knows how it will all end), let’s go to Ragnar with him and face a choice: lose Duras to him, make Berin the last one, or shield everyone altogether and to say that someone else killed him is not a berserker. I blamed everything on strangers (Duras is a useful person, he acted according to his conscience, and Berin is not involved at all), for which I received gratitude, a boost to my reputation and some material little things, as well as Duras’s friendship. (It’s also a good option to give Berin what he deserves, because he basely blackmailed Duras. You can go to Ragnar alone and accuse Berin. Ragnar will tell you to bring him or kill him, let’s go and kill, we don’t need a living witness at all).


20: Food Deliveries\ Missing Suppliers\ New Deal\ Energy!


Assignment from Sinda, supply manager (or something like that) and charisma teacher. In the conversation, she will complain that food supplies have stopped arriving lately and the city may be threatened by famine and something needs to be done about it. Angrim's people were supposed to guard the suppliers, so we go to him with a request to provide more people. And, of course, he refuses us, how could it be otherwise. We return to Sinda and talk. She says that besides Angrim, you can also go to Ragnar and Cormag with the same request. I went to Cormag (in my opinion, he is the most adequate of the leaders), and he agreed, but on the condition that I would bring him a motion detector. Where can I get it? In the Pit, of course! But no one will give official permission, so quietly, through the wall... We bring the sensor, get full consent and go to Sinda with the good news.


21: (quest name should be here)


But I don’t remember the name of this task, and for some reason it’s not in the chronicle either... It’s very simple, but with a joke and quite important, since we get it from Angrim himself (even though he’s pretty boring, he’s still the leader , there's no escape). He asks to bring him a cannon from Yori, an item prohibited by law, to demonstrate something. The essence of the task is NOT to bring him the gun, which means the conversation with Yori must be conducted in such a way that he does not give it to us, and also praises us for our wisdom. And under no circumstances should you demand a weapon or start a fight, especially if you can’t bring anything to Angrim (or take the gun and tell Anrim that they didn’t give you anything), this immediately collapses all hopes. The easiest way is to tell Yora that Angrim sent us, and then ask if it would be a violation if he gives us the gun.

If you endure all this, endure it and don’t freak out halfway through (perhaps, if you don’t show unnecessary nobility, then half the list will be enough), then Ragnar, having listed all the merits, successes and failures, will say that you have finally earned the right to enter join the ranks of the berserkers!


After that, he will ask if we are ready (of course yes, otherwise why were we sweating), and then he will give us a long speech, at the end of which he will reward us with a pack of experience, farmer’s armor and give us a choice of battle magic, fist of fire, ice or poison. That's all!


After the ceremony, Ragnar will say that they have excellent prospects for career growth, and for the next promotion, in wars, they must complete one building from the leaders and have level 15.

These are the tasks:


Ragnar: A New Land\ Attack\ Missing Man\ Return to Roots\ Explosive Equipment


He asks to visit the Hearts of the World, planted in other lands, Tavar and Abessa. In Tavar, the berserkers were killed; as we approach, it is clear that the last defending bers and the last attacking Outcast are fighting. Attention, fight to the death, and the death of any character will affect the plot. So it’s better to help the berserker, it’s in our interests. Everything is better in Abessa, but their best farmer, Rokk, has disappeared, and he must be found. The Lost One fled to a small farm between the Heart of the World and the Dome City. There he dreams of going to the Outcasts, he will even ask us to help with weapons and supplies (you can help, but not necessarily, you can get excellent weapons from the outcasts hanging around the domed city), then we convince him to return (the “charisma” skill), after which we go to the Heart, to Torgal, and we say that Rokk will return. The order of visiting Hearts is not important, as we will visit everywhere - we go to Ragnar.


Angrim: For the benefit of society


Simple surveillance, we follow the tax collector Zervas and remember the collection amounts, then we follow him to Angrim and carefully listen to their conversation. And then, with a clear conscience, we hand over this thief to the leader, so that he doesn’t steal from his own people again!


Kormag: Kormag's Consolation\ Talk to Bourne\ Farmer's Work\ Stubborn Plant


Kormag sends us to deal with the direct duties of a farmer, that is, to farms within the city. It is suggested that we clarify the task with our friend, Born. The latter complains to us about the weeds, the number of which is 15, and says that they need to be removed from the field and dragged into a garbage barrel (the barrel on the map is not immediately visible, only after collecting the weeds and talking with Born it will be shown), which stands near the nearest house to the right of fire. I recommend NOT talking to Born after collecting weeds, immediately find a barrel, get rid of the plants, only after that talk to Born, and then go back to Cormag.


Having completed the tasks, thereby enlisting the support of the leaders and gaining level 15, we are transferred to war status, giving us another combat spell (ice or poisonous fist), and will also allow the local armorsmith to sell us war equipment (alas, it’s no longer free will give). The next level is paladin! And the same principle: on instructions from the leaders and level 25.

These are the tasks:


Ragnar: Troubling news\ Repel the attack of the robbers\ Clear the nest of the robbers


At the Heart of the World in Abessa, where we have already been, the robbers are preparing an attack. We need to help our own, so we run there and talk with Torgal, after which we fight off the first wave of the enemy, talk to them again and fight off the second wave. Then Torgal will say that he knows where the enemy is entrenched and that this matter needs to be corrected. We go east, clean the camp (a “type B flamethrower” fell from the leader’s corpse) and return to Torgal, talk again and go to hand over the task to Ragnar.


Ungrim: Battle for the Canyon\ Take no prisoners!


The leader of the Iron clan wants to bring the Blood Path, a trade route built by the berserkers between Tavar and Edan, back under the control of the berserkers. For this purpose, he has already sent a detachment and is sending us as reinforcements. The paladin Gardar was appointed as the senior officer at the operation site, who clearly explains the order: “Water everything that moves. Move and wet everything that doesn’t move.” It’s no big deal, we quickly run along with the squad and beat the enemy. It’s better to abstain from magic; you can shred your own people. When all the Outcasts are dead, we return to Angrim and receive the reward and his support.


Cormag: The Enemy of My Enemy


As the most adequate leader, Kormag puzzles us with a simple but important mission: the berserkers need peace with the clerics. He gives us a letter for Overseer Reinhold, the head of the clergy, and orders us to hand it over personally. It is strictly forbidden to open the letter! We deliver the mail to the addressee, in return we receive the same envelope with the same note: “Do not open! Personally!” and take it to Cormag. That's all, the contract is concluded, we are rewarded and supported when receiving a new title.


Unfortunately, I don’t yet reach the level of paladin, but as soon as I get it, I’ll immediately describe what new things will be available.

OPTIONAL TASKS FOR BERSERKERS:

Unfair expulsion\Persistent persuasion
On the island of exiled berserkers, in the lower left corner of the map, lives a woman, Katta, who claims that she was exiled unjustly. To help, you need to talk to her friend Alrik. He will say that our old acquaintance Drog, who liked to drink at the post at the gate, is to blame. But this cannot be proven, except by robbing three people and putting the stolen goods in Drog's chest. Don't forget to stick the claws that Alrik gives you everywhere. Then he himself will talk to the leaders, and everything is ready, Katta takes a post at the gate, gives us a claw (it will help us easily get into the Claws thieves guild in the domed city, see the guide for tips and tricks). Also, judging by the dialogue, she has another quest. Drog will be sent to the Valley of the Damned, and if you meet him there and talk, he will recognize us as the surviving Alb commander.

Waiting\Sounds in the Dark\Night Visit\The Leader of the Robbers
These small quests are taken in the River Delta. Strange creatures are prowling around Heron’s camp, of which everyone is very afraid. We wait until midnight and find a robber stealing provisions in the nearest ruins. We kill, report, and receive the task of clearing the nearby mine from robbers and finishing off their leader.

Paranoia
Egil is afraid of the creatures around the camp, just kill a few horndogs.

Old steel
Alrik can't steal enough. It wasn’t enough for him to frame Drog, but now this heretic decided to steal an excellent sword. And not just anyone, but the leader Ragnar himself! You can ask Ragnar if the sword is well protected. You can steal it and take it to Alrik. You can steal it and give it to Ragnar. If you decide to steal, fly through the balcony into the leader’s room, through the balcony and get back out, there is no need to sneak, no one sees anything there.