Five nights at freddy 2 controls. Five Nights at Freddy's. The mysterious story of a pizzeria and a prequel to the first part. Interesting facts not related to the plot

Based on the series of the same name computer games in the horror genre

Characters

Character Search

  • We will search among the characters of the fandom

Character groups

Total characters - 38

Bonnie The Bunny

2 1 1

A blue-violet rabbit with a red butterfly around his neck and a guitar in his paws. He is a musician in Freddie's band. Walks without a guitar. Walks only on the left side, is a "front" character. More active than Chica, able to move quickly. Active on all nights, blocking the door for Foxy (Foxes). He is the most patient among the animatronics, as he can stand next to the door for a long time, thereby forcing him to spend a large amount of energy. If he blocks the door (the player cannot close it), then Mike is doomed (also, when he enters the room, a groan can be heard). If Bonnie is already in the room, he will only attack Mike when he lowers the tablet. It is a very dangerous enemy, since there is no clear tactics or sequence in its movements. In late nights "twitches".

golden freddy

2 0 0

The fifth animatronic whose face can flash across the player's screen from time to time. Some believe that Golden Freddy is in the kitchen, where the camera is not working. Appears in the office with the main character, provided that the player saw the altered poster with his face, which can be seen on camera 2B. After the player sees the poster and starts looking around the office, they will see the suit sitting in front of them, looking like a golden version of the Freddy Bear suit. If the player does not look at the monitor again, an image of Golden Freddy's face will appear on the screen, accompanied by a terrible roar and Golden Freddy's screamer, after which the game will crash to the desktop. The chance of changing a regular poster to a poster with the face of Golden Freddy is 1-1.5%. However, there is another way to see Golden Freddy. If you enter the A.I. values ​​in the correct order in the Custom night. Animatronics: Freddy - 1, Bonnie - 9, Chica - 8, Foxy - 7, then when you press the "ready" button, the game will not start, instead Golden Freddy's screamer will be on the screen. After that, the game also crashes to the desktop. Perhaps this is a hint that it was not Foxy who was involved in the Bite of 87, but golden Freddy.

Toy Chica

0 0 0

A toy version of Chica. She has pink blush, pink shorts, a more feminine figure. She always walks around with a cupcake in her left hand (which the fans of the game call Carl or Charlie) and even attacks with it, but when she appears in the ventilation shaft, the cupcake is gone. He wears a bib around his neck, on which the phrase "Let's Party" is written - "Let's Have Fun!". As soon as she leaves the stage, her eyes disappear (she goes on the attack) and her beak disappears (presumably it is a consignment note and she takes it off).

Toy Bonnie

0 0 0

A toy version of Bonnie. He is a bright blue, green-eyed rabbit with long eyelashes and a red blush. For some reason, when the player attacks, the cornea of ​​the eyes decreases, which is possible only with organic eyes. Wears a red bow tie and walks around with a guitar. In some places the guitar strangely disappears. Maybe it's a bug or it's just invisible. He, like the toy Chica, has a more feminine figure. Initially controversial for his appearance, Scott confirmed that Toy Bonnie is male.

toy freddy

0 0 0

Toy version of Freddy. Made sweeter, fatter and more aggressive than his original version. He has a blush on his cheeks, a bow and a funny hat. He holds the microphone in his left hand, as he is the vocalist in the group. When Toy Freddie enters the office, his eyes go missing.

nightmare

0 0 0

An animatronic bear that looks very much like Fredbear. His suit is black, his bow tie and hat are yellow, and if you look closely, you can see that he is translucent. The frontal lobe of the brain is also visible in his skull. Nightmare appears at 4 am on the seventh night. His head, like that of Fredbear, can appear on the bed, in this case you need to drive him away in the same way. The screamer is silent, just emerges from the darkness with an incomprehensible hissing sound, remaining for five seconds, then you are thrown to the main menu. In the Extra menu, if you haven't completed the 7th night, on the last page with animatronics there is a question mark instead.

Nightmare Chica

0 0 0

Animatronic chicken with dirty yellow fur, like everyone else, tattered and torn in many places, the left eye glows red. Appears in the right door. Walks with Nightmare Cupcake, which he sends to the child's room if the player does not check the right door for a long time.

Nightmare Bonnie

0 0 0

Animatronic rabbit with dark blue tattered fur. Appears in the left door. The player should listen carefully: if he hears breathing, Bonnie is standing outside the door. In this case, you need to close the door and wait until the breathing sounds disappear. Only then can you open the door and shine in the opening.

Nightmare Cupcake

0 0 0

The smallest antagonist, however, no less dangerous, is controlled by Nightmare Chika. To avoid his attack, it is necessary, without shining a flashlight, to close the door. When screaming, Keks opens his mouth so much that it splits in two

Nightmare Foxy

1 0 0

Animatronic fox is red in color with a very shabby costume, the legs and half of the endoskeleton's muzzle are completely exposed. Interestingly, in Scott's teaser, Foxy had a very long tongue, but Foxy does not have it in the game. As always, Foxy is one of the most dangerous enemies. If you shine a light on the closet while it is there, Foxy will scream, but will not kill. After closing the cabinet, you have to wait until the animatronic turns into a plush toy. If this is not done, Foxy will kill the player. Also, if you look at the bed for a minute of real time, when you turn around, a screamer will appear. To speed up the effect, you need to click on Freddy's nose on the bed.

Nightmare Fredbear

0 0 0

A bear with dirty gold fur, with a purple butterfly around his neck. It is also notable for a number of fangs along the open seam of the abdomen and long claws. Appears at all four possible points and replaces other animatronics: when Fredbear is active, no other enemies appear. Like Foxy, Fredbear can appear in the closet, and while playing with him, you need to keep an eye on the bed: Fredbear's head can appear on it. To drive her away, you just need to shine a flashlight on her until she disappears. If this is not done, Fredbear will attack you and kill you. Appears on the sixth night after 4 am.

Nightmare Freddy

0 0 0

One of the main antagonists of the game. It looks like a huge bear with chocolate-colored fur, torn in many places. A feature is two rows of sharp fangs and claws on the paws, like other nightmares. Also, the heads of mini-Freddy or "nightmares" grow directly from his body, which appear on the bed, behind the protagonist. You need to constantly check the bed and drive them away; if this is not done, the player will be killed by Freddy from under the bed.

Mike Schmidt

1 2 0

Protagonist. He is a security guard on the night shift at Freddie's Pizzeria. Has blue eyes, as seen from the screen after the guard's death. After being on duty in a restaurant for five nights, he receives a salary. On the seventh night, he receives a notice of dismissal.

Balloon boy

1 0 0

New character. Looks like a little boy with a helicopter hat. In one of his hands he holds balloons, and in the other a sign with the inscription "Balloons!" - "Air balloons!". Active from the second night. Before appearing, he says "Hello" ("Hello") and "Hi" ("Hello"), after the appearance he continues to giggle and say the above words. If he gets into the office, he stays there until the end of the night and does not allow you to turn on the light in the doors and in the ventilation (however, you can turn it on from the tablet), which increases the possibility of damage (especially from Foxy).

The Mangle

1 0 0

The new version of Foxy, although, unlike her original, is female (since she is in the seventh night mode "Ladies" night", that is, "Girl's night") This animatronic most often suffered from children, because children she was taken apart all the time (in one of the cells you can see posters of children taking apart the Mangle) It is speculated that she performed the "Bite of 87", as she kills the player from the ceiling directly in the forehead.

The Puppet

1 1 0

New character. Its activity depends on the charge of the music box. With each night, the charge of the box is spent faster. If the box stops playing, then after a few minutes / seconds the player will be killed by the Puppet. Active all nights. On 1 night active from 2 AM, all other nights from 12 AM.

Plushtrap

0 0 0

A smaller plush version of Springtrap. Appears between nights in the "Fun with PlushTrap" mini-game. In this game, he sits on a chair, the player needs to shine a flashlight in time to catch Plushtrap at the X site next to the player. If you do not shine on Plushtrap in time, then he attacks. If you successfully complete the mini-game, the night following it is reduced by two hours. His screamer sound is an accelerated version of Springtrap's screamer sound. Most likely, he is not an animatronic, however, a second mouth can be seen in his mouth. Perhaps this is the jaw of the endoskeleton.

Sprintrap

2 0 0

The purple man was able to survive. He was found in a suit in an old pizzeria and brought to the attraction by the second night. The main and only animatronic, only he can kill the player. It is in extremely poor condition. Moves through cells from 10 to 1 and through ventilation, which helps him quickly kill the player. Can stand behind the glass of the office or look out from behind the door before the attack. Attacks when you open the tablet or lose consciousness when the ventilation breaks down. It has 2 screamers, but at the same time, in the screamer, 1 mouth is sewn up, and in the second it is somewhat open (which allows you to see the human mouth inside). As it turned out, when looking at the holes, you can see blood vessels and internal organs (such as intestines, liver, and so on.)

Chica the Chicken

0 0 0

A yellow chicken (some mistaken for a duck) with a bib around its neck that says "Let's Eat!" - "Let's eat!". Her lower jaw is broken, her hands are missing, and her costume is frayed. Chica always keeps them horizontal due to jammed servos.

Bonnie the Bunny

1 0 0

A blue-violet rabbit with a red butterfly around its neck. The rabbit's face is missing (the head of the endoskeleton is visible) and the left paw, and the animatronic costume (upholstery) is torn. Instead of eyes, red lights light up.

golden freddy

0 0 0

"Golden" version of Freddy. It used to be Easter in Five Nights at Freddy's, but in Five Nights at Freddy's 2, he is already a full-fledged enemy. Appears on nights 6 and 7, but there is a small chance that he will appear in the early nights. His eyes don't glow well, so you can't see them. There is no left ear. "Wool" dirty gold. He has an endoskeleton, you can see it when he is in the office. If you turn on the tablet in his presence, the screamer will turn on (the same as in mini-games).

Foxy the Pirate

1 0 0

A red fox with an eyepatch and a hook for a right arm. This fox was a pirate and one of the children's favorites. He was also the favorite animatronic of the guard of the first part of FnaF "a - Mike Schmidt. There is a version that it was he who committed the "Bite of 87", in which one of the children was bitten off the frontal part of the head (because only Foxy attacks the player on the very similar to a bite for the frontal lobe of the trajectory)

Freddy Fazbear

1 1 0

A brown bear with a black bow tie around his neck, a hat and a microphone. Of all the old animatronics, it seems to be the best preserved. The largest animatronic in the game (if you see him in the doorway, you can see that he lowers his head).

phone guy.

0 0 0

The person who held this position before Mike. For four nights he instructs the main character. During the call on the fourth night, it is heard that the animatronics got to him. A recording of his voice is also found in the events of FNaF 2 and FNaF 3.

Shadow Bonnie

1 0 0

Can spawn in the office, does not attack. It is possible to avoid closing the game by quickly putting on a mask and immediately removing it when it appears. It is the shadow of the toy Bonnie, as it completely matches in design.

shadow of freddy

0 0 0

May appear in the Workshop instead of the old Bonnie. According to some guesses, it may be one of the Purple Guy costumes, which could kill five children with the help of this costume. It does not attack, but it can crash the game if you look at it for a long time. It has a slight purple tint, possibly a hint that it is the Purple Guy costume. There is a version that this is the shadow of Fredbear - the very first animatronic of the pizzeria chain.

Shadow Freddy

0 0 0

The secret character of the third part (since he is not in the Extra menu). It is still unknown who he is. It can appear in the left corner of the office, thus preventing the system from rebooting, which makes the player more vulnerable. Sometimes causes the game to crash. He is the only character in the third part who does not have glowing eyes, which leads to the theory that he is not a phantom. Active on the fifth and sixth nights, but may sometimes appear on the first and disappear.

phantom golden freddy

0 0 0

Passes behind the glass of the office, slowly moving towards the door, and if you look at him for a long time, he will duck and then attack you. To avoid the attack, you should not pay attention to it: open any tablet and wait for it to leave. Can stand behind glass with Springtrap. Active from 3 am. Turns off the video system.

Balloon Boy Phantom

0 0 0

Ghost Boy with balloons from the second part. If you see his face on the camera and don't quickly switch it, he will lower the camera and jump at the player, breaking the ventilation, which gives Springtrap a small chance to kill the player. Active from 2 am. It is strange that during his lifetime (in the FNAF2 game) he is not a full-fledged enemy, since he does not attack, but simply climbs into the office and turns off the flashlight (however, in the ventilation you can turn it on from the cameras).

Phantom Mangle

0 0 0

Appear on camera 04 instead of Foxy's head. If you do not change the camera, then it will appear behind the glass of the office. Only the top of her head will be visible. It makes loud noises of interference and breaks the audio system. Not in the "Extra" section, does not have a screamer. She also had an injury to her right eye. Active from 2 am.

Phantom Puppet

0 0 0

If you see a standing Puppet from the second part in camera 8, then you have a fraction of a second to remove the tablet or switch the camera. If you managed to switch, then do not look there, the Puppet will stand there until the end of the night. If they didn’t have time, then she appears before the eyes of the protagonist and does not allow him to open both tablets for 6-10 seconds. Active from 4 am.

phantom foxy

1 0 0

Sometimes appears in the office next to a box of disassembled animatronics. You can escape if you notice him in time and open the tablet without turning to him. Active from 3am, rarely from 2am. Can only appear once per night. AT mobile version it is technically impossible to escape. It is the most crippled phantom - the right arm was amputated to the elbow.

Phantom Chica

0 0 0

Like other phantoms, it does not kill. Appears on camera 7. On slot machine an image of Chika will appear. If you turn off the tablet and turn to the door, it attacks and breaks the ventilation system. Active from 3 am.

purple guy.

2 2 0

One of the characters in FNaF2 and FNaF3 and perhaps the main antagonist of all the incidents in the history of the game "Five Nights at Freddy's" (all parts). Appears only in the mini-games of the second and third parts. He looks like a tall purple man with black eyes and white pupils. His very first appearance was in the mini-game "Give the cake to the children", when we, playing as Freddy, feed the children with a cake, and a boy sits outside the door and cries. A purple car drives up to the boy, from which he gets out The Purple Guy kills the kid, and the Puppet jumps on the screen.The second time he appears when we play the game "Foxy Debute", the third time we go out to the children, he is standing in the corner, and the children are dying.

It also rarely appears in the "Save Them" Mini-Game. If, while controlling Freddy, you go in the other direction than the Puppet, then he will appear. If you get too close to the Purple Guy, the game will end, and the inscription "You Can" t "(Russian. "You can't") will appear on the screen. If you read the name of the mini-game and this phrase together (after changing it a little), it may get the phrase "You can't save them" or "You can't save them" (eng. "You Can" t Save Them "), which can refer to children.

Judging by the mini-games and secret images, the Purple Man is a tall, strong (he was able to make out the animatronics), green-eyed man.

Also on one sprite, you can see that he has a badge or a police badge on his chest, and he holds a phone or a flashlight in his hand. Some people think it's the Phone Guy.

Since many players believe that he is the killer of five children, a theory has developed that the Purple Guy knew the animatronics program as well as anyone else, and therefore reconfigured one of the animatronics to perform the "Bite of 87".

Perhaps he ended his life in a Springtrap suit (a drop of water fell on the suit, and the endoskeleton opened, piercing the poor fellow through and through), escaping from the souls of the five children he once killed.

Foxy The Pirate

2 1 0

A red fox with an eyepatch and a hook for a right arm. His body is dotted with holes, in many places the shell is torn, his legs are completely a steel endoskeleton. He walks (or rather, runs) only on the left side. It is located in a location called "Pirate Bay" (Pirate Cove). Previously actively involved in the entertainment of children, but after the "87 Bite" is not allowed to children, you can also notice that his lower jaw hangs all the time, because it was weakened after the 87 bite incident. Active from the second night (but with a low probability may appear in the first). It is activated when the player watches him for too long or too little on the camera. However, if you see Pirate Bay completely open curtains, behind which there is no one, then you should immediately close the left door, otherwise after 10 seconds he will run into your room and kill you (this process can be accelerated if you look into camera 2A and see Foxy running down the corridor, then you there will be about 2-3 seconds left to close the left door.Sometimes in Pirate Bay (when the curtains are open) a sign that says "Sorry! Out of order" (Russian Sorry! Out of order) can be replaced by the inscription "It's me" ( It's me. Presumably, he is an animatronic who bit off the frontal part of the child, which is probably why his lower jaw sags. One of the dangerous animatronics.

Freddy Fazbear

1 1 0

Brown bear with a microphone in his left paw. It is the most important and classic animatronic of the game. Leader and soloist in his group. Becomes active only from the third night, walks on the right side. It can only be seen by its twinkling eyes in dark places. If he is standing near your security room, then you should quickly close the doors, otherwise the bear will disappear from the cameras and attack you. He also attacks Mike from the left side after all the energy runs out. It is one of the unexpected skimmers in the game. Probably until the third night he studies the tactics of the player. Also, on camera 1A, it can slightly turn its head towards the player. The more you look at Freddie, the less active he is.

Chica The Chicken

1 1 0

A yellow chicken (some mistaken for a duck) with a bib around its neck that says "Let's Eat!!!" (Russian Let's Eat!!!). In the team, Freddie acts as a backing vocalist. Walks only on the right side, is a "front" character. The most passive compared to other animatronics. Active on all nights, especially on the third. Unlike Bonnie, she does not know how to move quickly and moves only through rooms connected to each other. If you hear the rumbling of pots and plates, then Chica is in the kitchen, where the video recording does not work. Serves to help Freddie and block the doors for him. Like Bonnie, sometimes she also stands in the window near the door for a long time. When she enters the office, a groan can be heard. Like Bonnie, there are some "twitches" in the late nights.

Bare Endoskeleton

0 0 0

Appears in the "Prize Corner" room if the box in the same room has stopped playing and the puppet has left. Very rarely appears in the left ventilation shaft, does not attack, the chance of occurrence is 0.1-5%. Presumably, this is the endoskeleton of Golden Freddy.

- "Five Nights at Freddy's 2" is a multi-platform point and click and survival horror game released on November 10, 2014 by indie developer Scott Cawthon. On March 2, 2015, the sequel Five Nights at Freddy's 3 was released.

Plot

The game takes place at Freddy Fazbear's Pizza in November 1987. The director of the pizzeria bought new animatronics to replace the old ones.

Jeremy Fitzgerald takes a job as a security guard at this establishment, unaware that animatronics will chase him every night in order to put him in an animatronic suit, because of which a person will be squeezed by an endoskeleton. And despite the low wages and high risk of death, Jeremy survives six nights, but then he is transferred to the day shift. On the seventh night, Fritz Smith comes to Jeremy's place, before Jeremy and Fritz was the Purple Guy, and also has access to the animatronics program, judging by the fact that you can change the level of activity of the animatronics. After the seventh night, Fritz receives a leave of absence from the establishment. Reasons: damage to the animatronics, changing their program for the wrong purposes, closing the pizzeria (in the second part it was opened due to a fire in the first pizzeria). Also, after describing the reasons, there is a postscript: “First day on the work? Seriously? Literally "First day at work? Seriously?".

Game process

Now the player does not have to watch the doors, as they simply do not exist, compared to the first part. Before the player opens a fairly spacious corridor and two ventilation shafts that can be highlighted. The player can use the tablet to track the animatronics, as well as a new enemy, the Puppets, whose movements depend on the factory of the box located in the "Prize Corner" location. There is also a flashlight to illuminate the corridor and illuminate the cameras, but it is not infinite: the indicator in the upper left corner indicates the amount of remaining energy in the flashlight. It should also be said that now you will spend only the battery charge and if you run out of it, the light in the room will not go out. Another of the innovations is the “Freddy Mask”, when put on, you can protect yourself from the animatronics if they still go into the office (note: when putting on the Freddy mask, the animatronics think that another animatronic is sitting in the office). But the mask will not help if the Mangle is hanging in the office, nor will it protect against the Puppet (if the box is discharged), from Foxy (only a flashlight will help him), from the old animatronics (after the forced lowering of the tablet and the subsequent appearance of the animatronic in the room guard, if you did not have time to put on the Freddy mask after 1-2 seconds, then the animatronic will simply remove the mask and kill you).

mini games

Mini-games can start after the player has lost. Then red stripes will appear on the screen and an Atari 2600 style mini-game will appear.

  • save them- playing as Freddy, you need to follow the puppet and approach the child. The map of the mini-game completely copies the map of the premises of the pizzeria. Then, at the end of the mini-game, Freddy will go into the room where he will be attacked by a purple man. Before attacking, he will say: "You can't." If you combine the name of the mini-game and its phrase, you get: "You can't save them."
  • Give a cake to children- play as Freddy, you need to distribute cakes to children. It can be seen that a little girl is standing outside the window and crying. After that, a pink car will drive up to the child, a pink man will get out of it and kill the child. After that, the Puppet attacks.
  • Give gifts, give life- a game for the Puppet, you need to put animatronic masks on the dead children. After that, the Golden Freddy screamer will appear. One moment before the screamer, a fifth child will appear.
  • Foxy's debut- play for Foxy, you need every time on the signal “Go! Go! Go" to run into the room with the children and go back behind the curtain. Before the fourth run, a smiling pink man can be seen next to the curtain. During the fourth run, all the children are dead. After that - Foxy's screamer.

Characters

  • Jeremy Fitzgerald(eng. Jeremy Fitzgerald) is main character; the character controlled by the player is a security guard who works the night shift at a pizzeria. After passing five nights, he receives a salary, after the sixth night he receives an allowance in the form of 20 and 10 cents and is transferred to the day shift.
  • Phone Man/Guy(eng. Рhone Guy / Man) - a person working in the same pizzeria on the day shift. Beginners should listen to his words. Appears in the first three parts of FNaF, but on the fourth night in Five Nights at Freddy's, he dies. Since FNaF 2 is a prequel and takes place in 1987 (namely, the year of the bite), everything converges: he worked here from the very beginning.
  • Purple Man/Guy(eng. Purple Guy / Man) - found in mini-games. The most mysterious person in the history of Five Nights at Freddy "s. Thanks to the novel Silver Eyes, the real name of the Pink Guy is recognized - William Afton (eng. William Afton)". Also known from the teaser Sister Location with a broken animatronic that William Afton will be associated with this game. The Purple Man's name is Michael Afton, who is the son of William. The purple guy got his color due to the fact that Ennard was in him.
  • Fritz Smith(eng. Fritz smith) - a character controlled by the player - a security guard who works only on the seventh night. At the end of the seventh night, he is fired due to a hack to change the animatronics program. Perhaps he is a telephone person, since on the sixth night he says that tomorrow he will try to change the guard, and on the seventh night no one calls the player.

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Introducing the walkthrough of the game. New part popular horror movie is more difficult and scary, but as always we will help you to pass this game.

Basic Rules

In the sequel, the creators of the game decided to completely change the mechanics of the game, so new and interesting rules of the game appeared here. The game developers decided to add not only new plush monsters, but also new approaches, new rooms. Now the game will not have a rescue room where you could once close and sit quietly. Now energy will be spent only when using a flashlight, with which you will need to highlight the dark corners and ventilation shafts of this place. In addition to all this, you have a means to scare away or distract the attention of monsters - a mask. Having dressed her, the enemy will think that you are yours and they will return back to their original places. Now there is also a box that you will need to twist and scare away new / standard plush creatures.

Monsters

Toy Freddy- moves constantly along the central corridor. It is not too aggressive, so it is enough just to scare it with light. In general, it will be neutralized with a mask and light.

Toy Bunny- constantly trying to get to you through the ventilation shaft, so he can only attack from there. You can stop this toy with a mask. Please note that this is the most active character in the game.

Toy Chicken- quite a passive toy. You can stop with your mask. You can attack through the corridor on the left side and the ventilation shaft.

New Fox- new toy has White color and is highly sensitive to light rays. She will not run like the past, she constantly moves slowly along the corridors, so there is a small advantage in speed. It does not pose a strong threat, it can simply be scared away by light.

boy with balloons is another new toy whose attacks can easily disable the mask. When you see him, then rather click on the box, after which the music will frighten him away, but if you are even a second late, then a painful death awaits you.

Golden Bear- as in the original part, meeting with him is a rarity. You can defeat him by inspecting the cameras. If you wear a mask, he will still kill you.

Puppet- another new toy that can also break through your mask. You can stop it only with the help of the melody in the box.

Classic Bear- moves constantly along the same route - along the top through the rooms on the right side. As soon as you see him in the hall, then rather put on a mask and scare him away in the end.

Classic Bonnie- his behavior is like that of a Bear. You can stop only if you put on a mask, but before it appears, that is, in a few seconds.

Classic Chica- the behavior is similar to that of other broken dolls. You can block and fight back only with the help of your mask.

Classic Fox- scolds with the help of rays of light and keep in mind that she is not afraid of the mask. Operates on the principle of the New Fox.

Endoskeleton- it is extremely difficult to survive after being hit by an iron skeleton. In order not to die under his onslaught, wear a mask and try not to move.

Shadow Bonnie- won't attack or move, but may end up in your room and ruin your visibility.

shadow of freddy- also does not attack or move by itself, but it can ruin your visibility.

girl under the table- sometimes appears under your table, but is very afraid of you, so he immediately runs away after he finds you.

Boy with white balloons- this is an extremely rare opponent, but if he comes across to you, then it will not be easy for you. Its main task is to spoil your visibility. As soon as he appears, it is best to leave to look through the cameras. He attacks you three times and then leaves. If you fight him off at least once, then he will not return to you again.

First night

Here you have to go through a small training, after which you will immediately be attacked by enemies. Get ready for the worst. But thanks to the training you have completed, you will have a small level bonus, so even if you have problems, you can deal with them extremely easily. Just try to keep a close eye on the rabbit and spin the box more often. Pay attention to the ventilation shafts. When interference occurs, it is best not to turn on the light.

Second night

In this level you will meet new toys and they will have their own new tactics against you! From the very beginning of the game, try to constantly spin the box. When the Hare comes to you, then stop him with a mask, Freddie, along with Chica, with your flashlight. We recommend shining on a little boy more often, since most often it will be he who will add problems at this level. It is better to spin the box when they scatter to the sides. If you try to cheat and save energy, then the game will increase the difficulty for you, so it's better not to save at this level.

third night

At this level, all the toys will immediately attack you, even the broken ones will start attacking without any thought. Foxes are best driven away with your light, and the boy with your mask. In addition, here you will be attacked by toys that were in the first part of the game. We recommend that you immediately put on a mask and thus, give them a rebuff. It is better for you not to save your time and try to be more attentive.

fourth night

Now focus on the box. At the very end of this level, you will be attacked by all the plush monsters. You can't make mistakes. The fox will try to attack you through the ventilation shaft. The biggest problem is a mechanical monster that will try to attack you during the next spin of the box. Pass the given level It’s hard enough, but if you don’t make mistakes, then everything will certainly work out.

fifth night

There are no new tactics at this level. Here you will be checked by all already familiar parameters. The behavior of plush creatures here will be completely different, so it’s unrealistic to say where they will come from this time. The only proven advice is to put on a mask after you wind up the box so that you do not lose due to double and triple attacks.

sixth night

This is an additional and non-story night. You have to adjust this level to your liking. In addition, you will need to adjust the damage on your enemies, and then play the artificially constructed level that took place on the last night of the game.

This completes the game. Below you can share your impressions of the game.

During the day, this is an ordinary pizzeria, but at night it turns into a lair of terrible monsters, which, obviously, are unfriendly to all people, and especially to the watchman who invaded their space. If you want to feel this flavor and feel the creak of your own nerves - download and run the game.

Innovations

Compared with previous part- Five Nights at Freddy's - players are waiting for new locations, a dozen monsters, including a terrible teddy bear named Freddy, as well as new ways and means of protection from them.

Special attention from the new means of protection deserves a terrible mask of one of the dolls, using which, the player will be able to escape from the animatronics and literally survive until the end of the game.

Gameplay

The gameplay in Five Nights at Freddy's 2, as in the previous part, comes down to the main tasks of the guard: switching between surveillance cameras and inspecting dark rooms with a flashlight. But in this part of the game, the poor fellow will also have to defend himself from the toys that have come to life. The principle of the game is simple : any unlit or "underexplored" area will be fraught with one of the eleven monsters presented in the game - a revived doll. Do not want to meet with animatronics that threaten not only your psychological health, but also your life? Then conscientiously fulfill all the duties of a watchman.

The control, in addition to using a flashlight and the capabilities of CCTV cameras, provides the ability to highlight certain areas of the room with a simple tap on the screen. If you still managed to overlook a dark corner, then activate the mask, which will allow you to avoid meeting with the monster.

Below you can download on Android as full version Five games Nights at Freddy's 2 (Five Nights with Freddy 2), and with the mod.

Part of a series Five Nights at Freddy's Release dates PC (Microsoft Windows):
November 10, 2014
Android :
November 13, 2014
iOS :
November 19, 2014
Genres Point and Click, Survival horror Technical details Platform Android, Microsoft Windows and iOS Game engine Multimedia/Clickteam Fusion 2.5 Game mode single user Interface language English Carrier digital distribution Control keyboard and mouse, touch screen Official site

Five Nights at Freddy's 2 (With English- "Five Nights at Freddy's 2" is a multi-platform point and click and survival horror game released on November 10, 2014 by indie developer Scott Cawthon. On March 2, 2015, the sequel Five Nights at Freddy's 3 was released.

Plot [ | ]

The game takes place at Freddy Fazbear's Pizza in November 1987. The director of the pizzeria bought new animatronics to replace the old ones.

Jeremy Fitzgerald takes a job as a security guard at this establishment, unaware that every night he will be chased by animatronics in order to put him in an animatronic suit, because of which the endoskeleton will squeeze the person. And despite the low wages and high risk of death, Jeremy survives six nights, but then he is transferred to the day shift. On the seventh night, Fritz Smith comes to Jeremy's place, before Jeremy and Fritz was the Purple Guy, and also has access to the animatronics program, judging by the fact that you can change the level of activity of the animatronics. After the seventh night, Fritz receives a leave of absence from the establishment. Reasons: damage to the animatronics, changing their program for the wrong purposes, closing the pizzeria (in the second part it was opened due to a fire in the first pizzeria). Also, after describing the reasons, there is a postscript: “First day on the work? Seriously? Literally "First day at work? Seriously?".

Game process [ | ]

Now the player does not have to watch the doors, as they simply do not exist, compared to the first part. Before the player opens a fairly spacious corridor and two ventilation shafts that can be highlighted. The player can use the tablet to track animatronics, as well as a new enemy - Puppets, whose movements depend on the factory of the box, located in the "Prize Corner" location. There is also a flashlight to illuminate the corridor and highlight the cells, but it is not infinite: the indicator in the upper left corner indicates the amount of remaining energy in the flashlight (or the Boy with balloons comes and seems to "steal" the batteries from the flashlight). It should also be said that now you will spend only the battery charge and if you run out of it, the light in the room will not go out. Another of the innovations is the "Freddy's mask" (English "Freddy's mask"), when put on, you can protect yourself from animatronics if they still go to the office (note: when putting on Freddy's mask, the animatronics think that there is another one in the office But the mask will not help if Mangle is hanging in the office, nor will it protect against the Puppet (if the box is empty), from Foxy (only a flashlight will help him), from old animatronics (after forced lowering of the tablet and the subsequent appearance animatronic in the guard's room, if you didn't have time to put on Freddy's mask after 1-2 seconds, then the animatronic will simply take off the mask and kill you).

mini games [ | ]

Mini-games can start after the player has lost. Then red stripes will appear on the screen and an Atari 2600 style mini-game will appear.

  • save them- playing as Freddy, you need to follow the puppet and approach the child. The map of the mini-game completely copies the map of the premises of the pizzeria. Then, at the end of the mini-game, Freddy will go into the room where he will be attacked by a purple man. Before attacking, he will say: "You can't." If you combine the name of the mini-game and its phrase, you get: "You can't save them."
  • Give a cake to children- play as Freddy, you need to distribute cakes to children. It can be seen that a little girl is standing outside the window and crying. After that, a purple car will drive up to the child, a purple man will get out of it and kill the child, while Freddy slows down and at the end he stops. After that, the puppet jump scare will follow.
  • gift a life- a game for the Puppet, you need to put animatronic masks on the dead children. After that, the Golden Freddy screamer will appear. One moment before the screamer, a fifth child will appear.
  • Foxy's debut- play for Foxy, you need every time on the signal “Go! Go! Go" to run into the room with the children and go back behind the curtain. Before the fourth run, a smiling pink man can be seen next to the curtain. During the fourth run, all the children are dead. After that - Foxy's screamer.

Characters [ | ]

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