How to make npc walk. Skyrim All codes for the game. How to find out the names of locations for the coc command

I use Skyrim Creation Kit to create a very simple mod. I want the mod to make one NPC follow another NPC. My first problem is that I'm not really 100% sure where to start. The second problem is what functions should I use. I'm reading the documentation at www.creationkit.com. In other words:

LOOP: ( // move Bob to Mike"s current position with speed of 0.5 (npc_Bob.moveToPosition(npc_Mike.getPos(), 0.5) ) // end loop

My attempt:

I tried doing searches but to no avail. Then I made 2 custom actors (member and leader) and I put this script in member:

Scriptname NpcFollowNpc extends ObjectReference //***put a loop once you get this part working // moves member to leader with speed of 0.5 member.PathToReference(leader, 0.5)

But it doesn't compile. I really don't know if this is the right way to implement what I want. I know how to code and create algorithms and a bunch of that stuff for computer science, but I don't know how to move the member actor to the location of the leader actor in Skyrim and loop it while the leader actor is alive.

Any ideas how I could do this? thanks for any help/feedback!

And if I'm not mistaken, are presets somehow made in some Racemenu? And then how to insert them for the NPC, so that they randomly generate it in the game?

You're wrong. Racemenu is a mod. Presets are made in the editor.



  • profit. now you can arrange a freshly created actor, and their appearance (as well as characteristics) will be taken from the clogged presets.

By the way, I thought about it, and gave birth to a theory, until I tried it, but I think I figured out how to make a group of NPCs attack you)
It is necessary to make their "Employer and mercenary" with the main NPC and put "help allies" in their characteristics, as a result, when the script in the dialogue is triggered, they will all attack together)
But for now, it's just a theory.)

Demonoider told you everything correctly. add a faction to the player with a script that will be hostile to the NPC faction. Or add to each An NPC from a group, a faction hostile to PlayerFaction. How to proceed depends on the specific situation. As it is more convenient to implement, so be it.

If you do as you just described, you get the following. The NPC, to which a hostile faction will be added by the script, attacks the player; until the player hits back, the rest of the NPCs will scatter in fear, yelling "There's a fight." And only when the player also starts to hit the attacker in response, the rest will sharply take out their weapons and, shouting “Now you will die”, will rush at you. From the outside, this behavior looks, to put it mildly, unconvincing.

1. The main list of cheat codes

tgm - invulnerability mode

tcl - walk through walls

tmm 1 - open the world map (all points on the map)

killall - kill all (friends/enemies) in line of sight

psb - get all spells, dragon calls and talents

qqq - exit the game

advlevel - raise the level. Does not add ability points.

tfc - "free" camera mode

tdetect - theft without consequences. Turn off NPC vision. (added by Robin)

tcai - disable and enable artificial intelligence. Once cast, everyone stops fighting. (added by Robin)

set timescale to 0 - stop time. Default: 20. If you enter 10000 instead of 0, then one day will pass in a few seconds.

SexChange - change gender to the opposite. Your face won't change :)

Showracemenu - open the character creation window, where you can change: race, gender, appearance and name of the character. After changing the race, in early versions of the game, your character level will become 1. It will also reset all pumped skills. In version 1.3.10.0 of the game, after changing the race, the level of the character remains the same. Don't forget to save your game before applying this command command. (added by Robin)

player.setav invisibility 1 - enable invisibility. After that, neither enemies nor friends will notice you. To disable invisibility, enter 0 instead of 1.

player.modav carryweight X - Increase the character's maximum carry weight by X

player.setav speedmult X - set movement speed X%. Applied after running while holding down the key. Default: 100%.

player.setscale X - increase the height of your character, where X: 1 - 100%, 2 -200%, etc.

setgs fJumpHeightMin 100 - 100% jump height (default).

player.setav Health X - set max. number of lives in X units

player.setav Magicka X - set max. amount of magic in X units

player.setav Stamina X - set max. amount of stamina in X units. If set to a high value, the character will not get tired while running.

player.setav attackdamagemult N - increase weapon damage by N times (added by Avenger)

player.setav leftweaponspeedmult N - increase the attack speed of the weapon in the left hand by N times

player.setav weaponspeedmult N - increase the attack speed of a weapon in the right hand and two-handed weapons by N times

player.setav LeftitemCharge N - Charge the weapon in the left hand by N units.

player.setav RightitemCharge N - Charge the weapon in the right hand by N units.

Notes:

all two-handed weapons are considered weapons in the right hand;

a fully loaded weapon has a charge level of about 3000;

each attack consumes about 30 units. weapon charge;

charge level can be set above 3000.

player.additem 0000000F N - get N gold

player.additem 0000000A N - get N lockpicks

player.placeatme 0010BF90 - Summon a Spectral Horse. Can be used indoors. (added Sam)

player.setcrimegold 0 - Remove the bounty on your head

player.addspell 00092C48 - Lycanthropy. Skill for turning into a wolf / werewolf. Appears in the "Talents" section. To activate use the [Z] key. You can't cancel the skin. The reverse transformation into a person will occur automatically, after a certain period of time.

1.1. Vampirism

player.addspell 000B8780 - vampirism. Adds the Sanguinare Vampiris disease. 3 days after infection, you have a 10% chance that you will become a vampire. If after 3 days after using this code in the section "Magic" - "Active Effects" appears "Vulnerability to fire" - you are a vampire. And if nothing happened - use the player.removespell 000B8780 command, after which again player.addspell 000B8780.

player.removespell 000B8780 - will be cured of vampirism, the disease "Sangvinare Vampiris", which appears at the first stage of transformation (after being bitten). After turning into a vampire, this code does not work.

setstage 000EAFD5 10 - recover from vampirism. Always heals, but only works 1 time as healing happens after the quest is completed (this code ends the quest). (added 216623)

If you became a vampire for the second time and the setstage code does not cure:

save the game (new save, not quick save);

enter resetquest 000EAFD5

create another new save and load it;

enter setstage 000EAFD5 10

1.2. Teleportation

player.moveto (without brackets) - teleport to the specified object (character)

coc qasmoke - will move to the test location. Everything is here game items and devices for the manufacture of any items. (added by Robin)

coc riverwood - exit the test location, move to "Riverwood". If you enter another name instead of "riverwood", then a teleport to the specified location will occur. How to find out the names of locations for teleportation, read a little below. (added by Robin)

player.setpos [axis] [number] (without brackets) - move your character to the specified coordinates. Instead of an axis, you must specify x,y or z. And instead of a number - an offset along the selected axis.

Notes for player.setpos [axis] [number] (no brackets)

To find out your current location, type player.getpos [axis] (without parentheses). This command must be executed 3 times and instead of the axis, write x, y and z in turn. Then write down / remember all three received numbers.

If you know the exact coordinates to move, obtained earlier with the player.getpos [axis] command (without brackets), then use the player.setpos [axis] [number] command (without brackets) to move to the specified coordinates.

Do not close the console until you use the player.setpos [axis] [number] command (without brackets) 3 times for each of the coordinates (x,y,z).

The move only happens after the console is closed.

1.3. How to find out the names of locations for the coc command

There are a lot of different locations in the game and I will not lay out the exact commands for teleportation, but I will tell you how to find them. And so, what needs to be done to find out the very names of locations for the coc command:

open console

enter help part_of_name_in_english 0 When entering the name of a location, there should be no spaces, and if they are, enter only the first word.

using the console scroll keys and find the following lines (there are many):

CELL: location_name (location id) (all of these can be entered for the coc command)

now that we already know the exact name for teleportation to the required location, enter coc location_name

player.removeallitems - Clear inventory. Removes ALL items in your inventory.

prid (without brackets) - select an object by its ID. An analogue to the following action: open the console - click on the object. After this command, the inscription "" (object ID) should appear in the console. After that, you can apply all the cheats written below without selecting the object. With this cheat code, you can select a very distant object and apply the necessary action to it. For example, resurrect someone or view the contents of the inventory.

5. Armor sets (sets)

To get the necessary set of armor, enter the cheat codes in the following form:

player.additem [armor_code] [amount] (no brackets).

Example: player.additem 00013938 1 - get 1 glass boots

0001396B - armor

0001396A - boots

000D7A8C - fire suppression boots - +50% fire resistance.

000D7A8B - Boots of Silence - Silent movement.

000D7A8A - mammoth boots - +50 pts. load capacity.

0001396D - helmet

0001396C - gloves

0001396E - shield

000D7AF9 - grounding shield - + 70% resistance to electricity.

000D7AF6 - heat shield - + 70% cold resistance.

0010DFA3 - shield of denial - + 22% magic resistance.

Draconic Shell Armor Set

00013965 - boots

00013966 - armor

00013967 - gloves

00013969 - helmet

00013968 - shield

Draconic Scale Armor Set

0001393D - boots

0001393E - armor

0001393F - gloves

00013940 - helmet

00013941 - shield

0007C932 - "The Robe of the Archmage" (armor) - + 100% to the speed of magic recovery; all spells cost 15% less magicka

000F9904 - Scholar's Diadem (helmet) - All spells cost less magicka.

000FC5BF - Bloodlust Thrarch (Shield) - Hitting with a shield deals 3 damage. damage over 5 sec.

000E41D8 - "Shield of Ysgramor" - + 20% magic resistance; +20 pts health.

000295F3 - "Helmet of Yngol" - + 30% resistance to cold.

Accessories with bonuses

000С8911 - "Amulet of Akatosh" - + 25% to the speed of magic recovery

0002D773 - "Goldur's Amulet" - +30 units. magic, health and stamina. (added FANTOM)

00100E65 - "Necklace of immunity and diseases" - 100% immunity to diseases (added nikitadrakon)

000C891B - "Mary's Amulet" - Restoration spells cost 10% less magicka. Essential for a wedding.

Masks (helmets) with bonuses

00061CB9 - "Krosis" - + 20% to hacking, archery and alchemy skills

00061C8B - "Morokey" - + 100% to the speed of magic recovery

00061CA5 - "Nakrin" - spells of the school of destruction and restoration consume 20% less mana; +50 mana

00061CC9 - "Vokun" - spells of the school of illusion, change and witchcraft consume 20% less mana

00061CC2 - "Otar" - resistance to fire, electricity and cold increases

00061CC0 - Ragot - +70 stamina

00061CAB - Volsung - 20% discount on all products; breathing underwater; +70 load capacity

00061CC1 - "Khevnorak" - immunity to diseases and poisons

00061CD6 - "Konarik" - When health is low, gives a chance to heal the wearer and deal damage to nearby enemies. (added dova)

6. Weapon sets

To obtain necessary weapon enter cheat codes in the following form:

player.additem [weapon_code] [amount] (no parentheses).

Example: player.additem 000139A8 1 - get 1 glass bow

000139B4 - ax

0001DDFB - inferno ax - +30 units. fire damage; sets fire to the target.

0001DFCB - ax of thunderstorms - +30 pts. electrical damage; takes 15 units. of magic.

000139B5 - bow

0001DFEF - Bow of Petrification - Chance to paralyze the target for 6 sec.

0001DFE6 - Inferno bow - +30 pts. fire damage; sets fire to the target.

0001DFE9 - winter bow - +30 pts. cold damage; takes 30 units. reserve of strength.

0001DFF2 - bow of storms - +30 pts. electrical damage; takes 15 units. of magic.

0001DFFC - Sacred Bow - Undead level 40 and below flee for 30 sec.

000139B6 - dagger

000139B7 - two-handed sword

000139B8 - mace

000139B9 - sword

000139B3 - battle ax

000139BA - war hammer

000F1AC1 - "Dragon Scourge" - +40 units. damage to dragons and +10 HP. electricity damage against everyone. (added by zalex2004)

000F5D2D - "Pale Blade" - +25 units. cold damage; subtract 50 stamina from the target; weaker creatures and humans flee for 30 seconds.

000956B5 - "Vuutrad" - Especially deadly against elves.

000B3DFA - "Crayon's Eye" - A fiery explosion deals 40 damage. damage in a 4.5m radius and sets targets on fire.

000A4DCE - "Bloody Thorn" - Fills a soul gem if the enemy dies within 3 seconds.

00053379 - "Fierce" - +15 units. cold damage; takes 15 units. the enemy's reserve of forces.

000F8317 - "Cooler" - +30 units. cold damage; chance to paralyze the target for 2 sec.

0001C4E6 - Ax of Sorrow - Subtracts 20 damage. the enemy's reserve of forces.

00035369 - "Staff of Magnus" - Absorbs 20 damage. magic per second, if the enemy has no magic, it absorbs its health.

0010076D - "Staff of Hevnorak" - For 30 sec. deals 50 damage. lightning damage per second. Applied to the surface.

000AB704 - "Staff of Holdir" - Calms weak enemies for 60 sec. or captures their souls if they die.

000E5F43 - "Staff of Jurik Goldurson" - inflicts 25 damage. damage and takes 50 damage. of magic.

00094A2B - "Phantom Blade" - +3 units. additional damage, ignoring armor.

000AB703 - "Curse of the Red Eagle" - Sets undead level 13 and below on fire, and turns them to flight for 30 seconds.

0009FD50 - "Rage of the Red Eagle" - +5 units. fire damage and sets the target on fire.

000B994E - Valdar's Lucky Dagger - +25% critical hit chance.

0006A093 - "Staff of Tandil" (staff) - Creatures and people of level 12 and below do not fight for 60 seconds. (added by Robin)

Notes:

Additional weapon damage was indicated for a first-level character without upgraded skills.

All descriptions and names were taken from the game. "Yurik Goldurson's Staff" - that's what it is called in the game, not "Yurik". Perhaps this is a localization error.

Only the latest (most powerful) weapon versions were added.

7 Daedric Artifacts

The Daedric Artifact IDs below must be used in the cheat code as follows:

Example: player.additem 000240D2 1 - get 1 dagger "Mehrunes' Razor"

000240D2 - "Mehrunes Razor" (dagger) - Chance to kill the enemy when dealing damage.

000233E3 - "Mace of Molag Bal" (mace) - Subtracts 25 damage. stamina and magic. Fills a soul gem if an enemy dies within 3 seconds.

0004E4EE - "Shine of Dawn" (sword) - +10 units. damage. When killing undead, there is a chance of a fiery explosion that drives away or destroys nearby undead.

000EA29C - "Ebony Blade" (two-handed sword) - The target does not perceive a weapon attack as an attack.

0001C4E6 - "Ax of Sorrow" (two-handed ax) - Subtracts 20 points. the enemy's reserve of forces.

0002ACD2 - "Volendrang" (two-handed hammer) - Subtracts 50 units. reserve of strength.

0002AC6F - "Wabbajack" (staff) - Random effect on each use.

0001CB36 - Sanguine Rose (staff) - Summons a Dremora for 60 seconds.

00035066 - Skull of Corruption (staff) - +20 pts. damage. Dreams gathered from sleeping humans increase damage to 50.

0002AC61 - "Skin of the Savior" (light armor) - + 50% resistance to poisons and + 15% magic.

00052794 - "Ebony Mail" (heavy armor) - You move more quietly, and enemies who get too close take 5 points of poison damage per second.

000D2846 - "Mask of Clavicus Vile" (heavy helmet) - +10 to eloquence. Magicka recovery rate +5%. Favorable prices +20%.

00045F96 - "Spell Breaker" (shield) - After blocking, absorbs up to 50 damage. spell damage.

0002C37B - "Ring of Namira" - +50 units. reserve of strength. Consuming corpses increases your health and regeneration rate.

0002AC60 - "Ring of Hircine" - Additional transformation for werewolves.

0001A332 - "Ogma Infinum" (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):

Blacksmithing, Blocking, Marksmanship, One-Handed Weapons, Two-Handed Weapons, Heavy Armor;

Breaking, Light armor, Sneak, Pickpocket, Speech, Alchemy;

Illusion, Sorcery, Destruction, Restoration, Enchantment, Change.

00063B27 - Azura's Star - Infinite Soul Gem.

00063B29 - "Black Star" - Soul Stone.

0003A070 - "Skeleton Key" - Infinite lockpick. A bug was found in earlier versions of the game. If the version of Skyrim is lower than 1.3.10.0, then in order to use the Skeleton Key, you must have at least 1 regular lockpick in your inventory. After the first unsuccessful attempt to open the lock, all ordinary master keys disappear, but after that, in order to open a lock, ordinary master keys are not needed. AT latest version game this bug is fixed. (added FANTOM).

8. Dragon Shouts Are The Most Powerful Spells In Skyrim

Using the psb cheat code "get all spells, dragon screams and talents" or add only the necessary screams using the cheat:

player.teachword - learn a shout (list of all shout IDs below)

Example: player.teachword 20e17 - learn the first word of the Fire Breath shout

To learn the 3 word of the dragon's cry, you first need to learn 1 and 2, it will not work in another way. To learn "Iceform" level 3, you must enter the following:

player.teachword 602A3 - first word

player.teachword 602A4 - second

player.teachword 602A5 - third

Dragon shout IDs for the player.teachword code (no parentheses)

first word / second / third - the name of the shout (use only 1 of 3)

13E22 / 13E23 / 13E24 - Unrelenting Force

602A3 / 602A4 / 602A5 - Ice mold

6029A / 6029B / 6029C - Thunder Call

20E17 / 20E18 / 20E19 - Fire Breath

48ACA / 48ACB / 48ACC - Time dilation

2F7BB / 2F7BC / 2F7BD - Swift Charge

60291 / 60292 / 60293 - Friendship with animals

3291D / 3291E / 3291F - Elemental Rage

32917 / 32918 / 32919 - Ethereal

5D16C / 5D16D / 5D16E - Frost Breath

5FB95 / 5FB96 / 5FB97 - Disarmament

3CD31 / 3DC32 / 3CD33 - Clear Sky

51960 / 51961 / 51962 - Call of Valor

44251 / 44252 / 44253 - Dragonslayer

60297 / 60298 / 60299 - Death sentence

60294 / 60295 / 60296 - Aura Whisper

6029D / 6029E / 6029F - Kin World

3291A / 3291B / 3291C - Fright

8.1. Shouts DLC Dawnguard

02008A65 / 02008A64 / 02008A63 - Life Drain

020030D4 / 020030D6 / 020030D7 - Calling Durnevir

02007CB7 / 02007CB8 / 02007CB9 - Soul Rip

0201A162 / 0201A163 / 0201A164 - Call from Soul Cairn

8.2. Shouts DLC Dragonborn

040200E4 / 040200E5 / 040200E6 - Battle Fury

040179D9 / 040179DA / 040179DB - Submission of will

040200C2 / 040200C3 / 040200C4 - Cyclone

0401DF93 / 0401DF94 / 0401DF95 - Dragon Incarnation

To use Dragon Shouts, you first need to activate them with the help of Dragon Souls. That is, kill the dragon or add the required amount using the cheat:

player.modav dragonsouls N - Get N dragon souls. This cheat sets the total number of absorbed dragon souls, and does not add N pcs.

To activate dragon cries, press - Magic - Shouts - select the desired cry that you want to activate - press [R] - Ok. Now you can use this shout.

player.setav shoutrecoverymult 0 - dragon shouts have no cooldown, cooldown to reuse. If you entered this code after using the shout, you will need to wait until it is restored, after which it will be possible to use this shout all the time without waiting for it to be restored.

9. Ingredients, Soul Stones, Potions, Arrows

To get the required item, whose IDs are below, you must use the cheat code in the following form:

player.additem [amount] (without brackets).

Example: player.additem 00039BE5 10 - get 10 full health potions

Potions

00039BE5 - fully restores health

00039BE7 - fully restores magic

00039CF3 - fully restores stamina

00073F34 - "Deadly Poison" - 65 units. poison damage

00039D12 - Enchanter's Elixir

00039967 - "Blacksmith's Elixir"

Soul Stones

0002E4F4 - large (empty)

0002E4FB - large (Large)

0002E4FC - great (empty)

0002E4FF - great (Great)

0002E500 - black (blank)

0002E504 - black (Great)

00063B27 - Star of Azura (blank)

00063B29 - Azura's Black Star (blank)

00038341 - Falmer

00034182 - ancient nordic

000236DD - dart (can only be obtained after completing the main storyline)

00020F02 - rusty iron

00020DDF - iron

000139C0 - Daedric

000139BF - ebonite

000139BE - glass

000139BD - elven

000139BC - Dwemer

000139BB - orcs

0001397F - steel

You can find the full list of Skyrim ingredients here.

10. Treasure chests

Each of the chests contains all the items of its class. For example, a stave chest contains ALL staves, while an ingredient chest contains ALL ingredients. To get these treasure chests, use the following cheat codes for Skyrim:

player.placeatme (no brackets)

Example: player.placeatme 000C2CDE - get a chest with all staves

000C2CDF - enchanted weapon

000C2CD7 - enchanted armor, jewelry, mage and rogue clothes

000C2CE0 - standard weapon

000C2CD6 - standard armor

000C2CDE - staves

000C2CD8 - armor and jewelry, clothes for a mage and a robber

0010D9FF - skill books

000C2CD9 - spell books

000C2D3B - regular books

000C2CD4 - arrows

000C2CDA - ingredients

000C2CDB - keys

000C2CE1 - spell scrolls

000C2CE2 - potions, elixirs and tinctures

Notes:

After opening some chests (with enchanted weapons and armor), Skyrim freezes for 30-60 seconds. (depending on the power of your CPU). Wait a while and everything will be fine.

If, after opening a chest with an enchanted weapon/armor, instead of a single item, press [R] (take all), then the duration of the freeze will be reduced by several times.

Each chest contains only 1 copy of each item. If you want to make a lot of such items (ingredients) - find out its ID of the item (read how to do it below) and create the required number of these things using the cheat player.additem ID quantity

11. Passage of quests

player.placeatme (no brackets) - place an item

Example: player.placeatme 000BBCF1 - install sky forge

000BAD0D - pentagram of souls (large)

000D5501 - pentagram of souls (small)

000BAD0C - alchemy laboratory (large)

000D54FF - alchemy laboratory (small)

000727A1 - leather tanning machine

0006E9C2 - whetstone

000BF9E1 - forge (large)

000BBCF1 - sky forge (very large)

0001A2AD - anvil

0009C6CE - smelter

000D932F - workbench

Furniture for home

00089A85 - mannequin

single door: CC16A, CC163

CC164 - double door

Complete list of home furniture

decorative items

B2456 - dragon head

3FA65 - elk antlers

D9285 - crab

D9276 - goat's head

3858F - fish

moose head: DD9E0, DD9E1, CF264

big cat head: D928F, D928D

wolf head: D9289, D9288

the head of some animal: D9287, D927D

bear head: D8282, D9281, D927F

carpets (square): 93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5

carpets (round): 95498, 954A3, 954A4, 954A5

animal skins: 5C015, 5C016, 5C017

7EA42 - wall burning candles

1F24A - table candle

5AD5B - ceiling light

77761 - light source (invisible, cannot be selected/moved/deleted after installation) for illuminating dark rooms. To set multiple lights at the same time, use player.placeatme 77761 N - set N lights. Instead of N, write any number from 1 to 10. If you write more than 10, nothing will happen.

blue light source: FFF46, FFF48

Notes:

When created, all items appear in front of you.

To set the item "flat" before introducing the cheat, center your gaze so that your character is looking straight ahead, not up or down.

activate (without brackets) - activate the specified item. Analog key [E]. Applies to mannequins (dress) and bookshelves (close/open).

For the following commands to work, you must first select the object - open the console and click on the object. After that, the inscription "" (object ID) should appear in the middle of the console screen. All the objects you create have an ID that starts with FF000..., so watch what you highlight.

Mannequin Codes

tai - enable/disable the artificial intelligence of the selected character (dummy). The character (dummy) will freeze and will not move.

OpenActorContainer 1 - open the mannequin's inventory.

ResetReference - clear the inventory (delete all items) of the mannequin/NPC and set the initial stance. Before using this command, it is recommended to apply tai to this object.

Cheats for all objects in Skyrim

Getpos [axis] (without brackets) - get the current coordinates of the selected object. Instead of [axis], you must specify x,y or z.

Setpos [axis] [number] (without brackets) - set coordinates for the object.

Getangle [axis] (without brackets) - get the rotation angle relative to the specified coordinate axis.

Setangle [axis] [number] (without brackets) - set the rotation angle for the specified object

Setscale [number] (no brackets) - set the scale of the specified object. 1- 100%, 2- 200%, etc. Default: 1 - 100%.

moveto player - move the object towards you.

disable - hide the specified object.

enable - show the object that was hidden with the disable cheat.

markfordelete - delete the selected object or character. Attention! With this code, you can remove not only some kind of chest, but also invisible objects that can be selected with the mouse and which are necessary for the normal functioning of the game. Be careful when using this command. Objects created by you are deleted immediately, and others - after saving and loading the game. There are no reverse commands. It is not recommended to use this command, as you may remove a wall, floor, or entire building. It is recommended to use the disable command to remove items as it only hides the item and does not remove the object.

Notes:

To apply several commands to the same object, you do not need to select it again each time, the selection is saved.

Using the Setpos and Getangle commands, you can move and rotate an object only visually, physically it remains in the place where it was originally created, that is, after entering the placeatme command. If an item is moved too far from its original location, you will be able to walk through it and be unable to interact with it.

To set the item straight, align it, enter:

To rotate the item, use Setangle z [number] (no brackets).

In order for these changes to be applied after the commands for moving (Setpos) and rotating the object (Setangle), enter Setscale 1. When moving and rotating, some objects have such a bug.

So that after the rotation (Setangle) and moving (Setpos) commands, the object moves not only visually, but also physically, enter disable and enable in the console. After that, the selected object will physically move and it will not be possible to pass through it.

14. Enchanting (improving) weapons and armor

With these cheat codes for Skyrim, you can enchant (improve) any weapon, armor or jewelry. Before you begin the improvement process, you need to know the following:

you can improve only the item that does not have any improvements;

each item can have no more than 2 enchantments;

the quality (strength) of enchantment depends on the Enchantment skill;

after entering the code for enchantment (improvement), the specified item will appear in your inventory, that is, it will be added new item, and the item in the inventory will not be improved;

after enchanting (improving) a weapon, it will have a very small charge (170-350);

to increase the charge, equip the necessary weapon whose charge you want to increase, and apply the following cheat codes:

player.setav LeftitemCharge N - charge the weapon in the left hand for N charges

player.setav RightitemCharge N - charge the weapon in the right hand for N charges

You can find a list of IDs for all items here.

PlayerEnchantObject Item ID Enchant ID 1 Enchant ID 2 - get an item with the specified enchantments (improvements). The ID of the second enchantment is optional.

Example: PlayerEnchantObject 000136D5 000493AA 0007A0F8 - get "Imperial Armor" (000136D5) with enchantments to increase the number of lives (000493AA) and their regeneration speed (0007A0F8).

List of all enchantments

15. Legendary weapons and armor

Many have probably heard about the legendary armor and weapons, but not everyone knows how to get it. In fact, everything is quite simple and getting these items in Skyrim is not difficult, but first you need to tell what it is. Legendary weapons and armor are still the same items, but with significantly improved performance. The percentage of improvement directly depends on the level of the Blacksmithing skill and the higher it is, the better the characteristics of the legendary armor or legendary weapons after the improvement. You can improve weapons and armor at any level of blacksmithing, but in order for this item to be marked "Legendary" after upgrading, you must increase the level of blacksmithing to 91 and above. And so, what is needed to upgrade weapons and armor to legendary quality:

conventional armor or weapons;

ingredients for improvement (different for all things);

blacksmithing level 91+