Mysterious soul crystal l2. Insert in l2 sa into the weapon. Required resources to insert SA
Important! In Gracia Plus, you can upgrade the Soul Crystal to level 14 when hunting Raid Bosses Hekaton Prime, Queen of Spiked Stakato Shyeed, Aenkinel.
new! There was information about the pumping
With this quest there is an opportunity to get a Soul Crystal for SA. After talking with the NPC, you can only take 1 crystal in your backpack. In order to take a lot of crystals, you need to throw out the existing one on the ground from the inventory and take another one from the NPC. This can be done ad infinitum.
You can take the quest in Giran (Grand Master Yurek), Orene (Master Gideon), Adene (Master Vinonin). If there is no quest, then pumping is impossible.
All crystals can be divided into red, green and blue, each of which can be pumped up to level 16. The color affects the effects in the weapon that will appear after insertion. Each weapon requires a crystal of a certain level. To find out which crystal is needed, talk to the blacksmiths who are engaged in the insertion.
To increase the level of crystals, you need to kill certain mobs. As soon as the monster has less than 50% HP, you need to use the crystal, and then finish off the mob. You can not raise several crystals at once, there should be only one in the backpack.
Up to level 10, crystals rise quite easily. Then the increase is carried out on epic bosses, some RB and Tyrannosaurs. On epic bosses, crystals drop at milestones in the party if she dealt the last blow. On simple rb, the chance is only 5%.
When you upgrade a level 14 crystal on RB Baylor, it may happen that you get Cursed Soul Crystal. To return the crystal to its normal state, speak with Legendary Blacksmith Shadai on the .
Upgrade to level 3
Timak Orc Outpost
Timak Orc (40), Timak Orc Archer (41), Timak Orc Band Shooter (41), Timak Orc Soldier (42), Timak Orc Warrior (43), Timak Orc Band Warrior (43), Timak Orc Shaman (44), Timak Orc Band Shaman (44), Timak Orc Lord (45), Timak Orc Band Leader (45)
Upgrade to level 5
Forest of Mirrors
Looking-Glass Ghost (46), Looking-Glass Ghost (47), Looking-Glass Ghost (48), Mirror (49), Harith Lizardman (50), Harith Lizardman Champion (51), Harith Lizardmen Shooter (52)
Gardens of Goddess Eve
Horn Stag (40), Dangerous Stakato (41), Glowing Jellyfish (41), Dangerous Stakato Worker (42), Dangerous Stakato Warrior (43), Dangerous Stakato Drone (44), Water Giant (45), Undine Minion (46), Eva Seeker (47), Hummingbird Pikeman (48), Garden Guardian (48), Hummingbird Mage (49), Puppet Master (50), Garden Guardian Leader (50)
Upgrade to level 6
Devil's Island
Squeaker (46), Lightbringer (46), Soaring Death (47), Shooter Demon (48), Eye of Oblivion (49), Zaken Royal Guard (50), Zaken Guard (50), Kaim Vanul (51) Zombie Pirate Captain (52), Doll (53), Cyron Doll (53), Cyron Puppet (53), Lord of the Valleys (54), Cyron (54)
Upgrade to level 7
Forgotten Plains
Sabertooth (55), Eye of Chaos (56), Paliot (57), Zombie Spider (58), Zombie Bear (59)
Upgrade to level 10
Battlefield
Servant of Doom (60), Guardian of Doom (61), Archer of Doom (62), Soldier of Doom (63), Warrior of Doom (64), Doom Knight (65)
Lair of Antharas. Attention! The monsters have been moved to .
Malruk Knight (66), Malruk Berserker (67), Malruk Overlord (68), Pitan Knight (68), Limal Kariness (69), Pitan (69), Karik (70)
Tower of Insolence
Eirin Edance (66), Platinum Clan Soldier (67), Platinum Clan Archer (68), Platinum Clan Warrior (69), Platinum Clan Shaman (70), Herald Angel (70), Platinum Clan Master (71), Platinum Guardian Archer (71), Guardian Angel (72), Platinum Guardian Warrior (72), Seal Angel (73), Platinum Guardian Shaman (73), Guardian Archangel (74), Platinum Guardian Prefect (74), Seal Archangel (75), Chapter Platinum Guardians (75)
A list of epics and RBs where you can drop a crystal from level 11.
Raidboss | Lv. | Location | Up to what ur. | Chance. | Who will sharpen |
---|---|---|---|---|---|
Zaken | 60 | Devil's Island | 11, 12 | 100% | |
Beast Master Behemoth | 70 | Lands of Goddard | 11, 12 | By chance | |
Roaring Raider | 70 | Lands of Aden | 11, 12 | By chance | 1st person from the finishing group |
Minas Anor | 70 | Blazing Marsh | 11, 12 | By chance | 1st person from the finishing group |
Einhalder von Hellmann | 71 | Village of the Damned | 11, 12 | By chance | 1st person from the finishing group |
Krok Padisha Sobekk | 74 | Lands of Innadril | 11, 12 | By chance | 1st person from the finishing group |
Priestess of Antharas Klaw | 74 | Antharas' Lair | 11, 12 | By chance | 1st person from the finishing group |
Lilith | 80 | 11, 12 | 100% | Can level up the entire finishing party (up to 9 people) | |
Anakim | 80 | 11, 12 | 100% | Can level up the entire finishing party (up to 9 people) | |
Tyrannosaur | 80 | primeval island | 11, 12 | By chance | 1st person from the finishing group |
Sailren | 80 | primeval island | 11, 12 | By chance | 1st person from the finishing group |
Baium | 75 | Tower of Insolence | 11, 12 | 100% | Can level up the entire finishing party (up to 9 people) |
Anacasel | 78 | Fault | 13 | By chance | Can level up the entire finishing party (up to 9 people) |
Amber | 80 | Hall of Flames | 13 | By chance | |
Aenkinel | 81 | Edge of Reality | 13, 14 | By chance | 1st person from the finishing group |
Aenkinel | 82 | Edge of Reality | 13, 14 | By chance | 1st person from the finishing group |
Aenkinel | 84 | Edge of Reality | 13, 14 | By chance | 1st person from the finishing group |
Hekaton Prime | 83 | Cave of the Giants | 13, 14 | By chance | 1st person from the finishing group |
Queen of the Spiked Stakato Sheeed | 84 | Nest Stakato | 13, 14 | By chance | 1st person from the finishing group |
baylor | 83 | Crystal Labyrinth | 14 | By chance | Random people from the whole raid |
14 Cursed Soul Crystal |
100% | 100% | |||
Beleth | 87 | Steel Citadel | 15, 16 | By chance | Do random people from all over the raid |
Tiada | 85 | Seed of Destruction | 15, 16 | By chance | Random people from the whole raid |
Ekimus | 85 | Seed of Immortality | 15, 16 | By chance | Random people from the whole raid |
Scarlet Van Halisha | 85 | 13, 14, 15, 16 | 100% | Can level up the entire finishing party (up to 9 people) | |
Antharas | 79 | Lairs of Antharas | 13, 14, 15, 16 | 100% | Can level up the entire finishing party (up to 9 people) |
Valakas | 85 | Lair of Valakas | 13, 14, 15, 16 | 100% | Can level up the entire finishing party (up to 9 people) |
Crystals can be obtained in two ways. You can buy them from other players or complete the Enhance your weapon quest yourself to increase the level of the crystal. Blacksmit will tell you exactly what level of crystal you need if you bring and show him your weapon. If you are unable to take a weapon, then here is a list of required crystal levels for weapons with examples.
Crystal level | Weapon type | Weapons (examples) | 5 | C-grade (lowest) | Cursed Dagger |
6 | C-grade (lowest-middle) | Stiletto |
7 | C-grade (medium-high) | Dwarven Warhammer, War Axe, etc. |
8 | C-grade (highest) | Samurai Longsword, Eminence Bow, Orcish Poleaxe, Ghoul Staff, Demon Staff, etc. |
9 | B grade (low) | Keshanbrek |
10 | B grade (high) | Sword of Damascus, Art of Battleaxe, Bow of Peril, etc. |
11 | A grade (low) | Meteor Shower, Carnage Bow |
12 | A grade (high) | branch of the World Tree, Soul Bow |
Pumping a crystal to level 10
1. You need a crystal, this is a standard item in the inventory and can be obtained from the quest Enhance your weapon. You will receive only 1 crystal of the chosen color, but you can take more by removing the crystal from your inventory (for example, dropping it on the ground, giving it to someone, or putting it in the Warhouse), and talking to the NPC again.
2. Now you need to increase the level of the crystal by finding suitable mobs for this from the list below. Because crystals break often, it's recommended to level up multiple crystals at once, but make sure you only have 1 crystal in your inventory when you level it up, otherwise it won't work. Therefore, either hide the crystals on the ground, or let a friend vilify them for you. Choose a strategy for pumping crystals: either rise from weak mobs to strong ones with an increase in the level of the crystal, or immediately kill large mobs.
3. To increase the level of the crystal, you must do the following:
- hit a mob to half its health
- Use the crystal on it (either double click in inventory or use quickpad)
- Make the last hit on the mob.
When a mob dies, one of the following will happen:
EVENT | EXPLANATION |
Nothing happened | 1) You used the crystal too early or didn't deal the final blow. 2) You used a crystal on a monster that is not on the list. |
The crystal resonates | You have more than 1 crystal in your inventory. You can level up a crystal with just one |
The crystal didn't level up (The crystal fails to absorb a soul) | You used the crystal correctly on the correct mob, but you just got unlucky. Try again. |
The crystal scatters (The crystal scatters) | You correctly used the crystal on the right mob, but the attempt ended sadly - the crystal was destroyed forever, disappeared from your inventory and all its levels were lost without any compensation. You're out of luck. Will have to start all over again. |
Crystal leveled up (The crystal succeeds in absorbing a soul) | Everything went well, the crystal rose by 1 level. The old crystal is replaced in the inventory with a crystal with a higher level. If the crystal was laid out on the quick access panel, then it will disappear from there. |
The crystal cannot absorb a soul | You used the crystal correctly, but the level of the mob is very low for this level of the crystal. You will have to look for monsters with a higher level to increase the level of the crystal. |
Monsters that can increase the level of crystals.
The following list shows the maximum level that mobs can level a crystal to (for example, if a mob has a caption of 9, this means that it can pump a crystal to level 9, but not higher), a mark (C3) on a mob means that it was confirmed in Chronicle 3.1 | ??? | 2 | Near Oren: Timak Orc, Timak Orc Warrior, Timak Orc Soldier, Timak Orc Troop Archer, Timak Orc Troop Soldier |
3 | Forest of Mirrors: Forest of Mirror Ghost (Low to Medium) Near Oren: Timak Orc Overlord, Timak Orc Shaman, Timak Orc Troop Leader, Timak Orc Troop Shaman |
4 | Forest of Mirrors: Mirror and Forest of Mirror Ghost (higher levels) |
5 | Forest of Mirrors: Harit Lizardman(C3), Harit Lizardman Grunt(C3), Harit Lizardman Archer(C3) |
6 | ??? |
7 | Giants Cave: Hamrut, Yintzu, Halingka, Paliote and Kranrot |
8 | ??? |
9 | Devastated Castle: Doom Servant (C3) |
10 | Devastated Castle: Doom Guard(C3), Doom Archers(C3), Doom Knights(C3) Tower of Insolence: Erin Edunce, Platinum Tribe Series, Angel Series. Antharas Lair: Malruk Knights, Malruk Beserkers, Malruk Lords, Limal Karinness, Karik, Pytans, Pytan Knights |
11 | Anakim, Lilith, Dungeon Bosses |
12 | Anakim Lilith, Dungeon Bosses |
Unknown levels | Garden of Eva: Nos, Blade Stakato Series, Water Giant, Queen Undine Lads, Eva's Seekers, Theeder Piker, Theeder Mages, Doll Masters, Light Worms, Garden Guard, Garden Guard Leader. Devils Isle: Bloody Bat, Unpleasent Humming, Death Flyers, Fiend Archers, Musverens, Zakens Royal Guard, Kaim Vanuls, Pirate Zombie Captains, Doll Bladers, Vale Masters, Sairons, Sairons Puppets, Sairons Dolls and Light Bringers. |
Pumping a crystal to levels 11 and 12
For levels 11 and 12 the following changes:
1. You can upgrade a crystal to level 11 and 12 only on Anakim, Lilith or Dungeon Bosses (Antharas, Baium, etc.).
2. The whole group can simultaneously upgrade the crystal to level 11 or 12. You don't have to suck, use, or do anything else. All you need is to have 1 crystal (level 10 or 11) in your inventory and someone from your group must deal the final blow. So you can level up 9 crystals at once by killing one of these bosses.
3. You cannot fail to level up a crystal to level 11 or 12 if your group has dealt the final blow to the boss. Note: any damage reflected is also the last hit.
Type of | Name | Option | Effect | 1 ur. | Level 2 | Level 3 | 4 ur. | Level 5 | 6 ur. | Level 7 | Level 8 |
---|---|---|---|---|---|---|---|---|---|---|---|
Ordinary Soul Crystals | Kain's Soul Crystal | Power | Phys. Atk. | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% |
Rage | Speed Atk. | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | ||
Focusing | Chance of P. Def. Crete. Atk. | 58 | 64 | 70 | 76 | 82 | 88 | 94 | 100 | ||
Doom | P. Strength Crete. Atk. | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | ||
Hunter | Crit Chance. Atk. physical skills | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | ||
Fire | Crit power. Atk. physical skills | 6% | 7% | 8% | 9% | 10% | 11% | 12% | 13% | ||
Body | Max. HP | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | ||
Soul Crystal of Mermeden | Inspiration | Mag. Atk. | 2% | 3% | 4% | 5% | 6% | 7% | 8% | 9% | |
Insight | Speed Mag. | 11% | 12% | 13% | 14% | 15% | 16% | 17% | 18% | ||
wildness | Chance Mag. Crete. Atk. | 21% | 22% | 23% | 24% | 25% | 26% | 27% | 28% | ||
Mage | Power Mag. Crete. Atk. | 3% | 4% | 5% | 6% | 7% | 8% | 9% | 10% | ||
Soul | Max. MP | 26% | 27% | 28% | 29% | 30% | 31% | 32% | 33% | ||
Leona's Soul Crystal | Speed Focusing | Speed P. Atk., chance of P. Def. Crete. Atk. | 5%, 26 | 5%, 29 | 6%, 32 | 6%, 34 | 7%, 37 | 7%, 40 | 8%, 42 | 8%, 45 | |
Speed Doom | Speed P. Atk., Strength P. Def. Crete. Atk. | 5%, 1% | 5%, 2% | 6%, 2% | 6%, 3% | 7%, 3% | 7%, 4% | 8%, 4% | 8%, 5% | ||
Speed Hunter | Speed Atk., Chance of Crit. Atk. physical skills | 5%, 3% | 5%, 4% | 6%, 4% | 6%, 5% | 7%, 5% | 7%, 6% | 8%, 6% | 8%, 7% | ||
Speed Flame | Speed Atk., Crit. Atk. physical skills | 5%, 3% | 5%, 4% | 6%, 4% | 6%, 5% | 7%, 5% | 7%, 6% | 8%, 6% | 8%, 7% | ||
Speed Body | Speed Atk., Max. HP | 5%, 10% | 5%, 11% | 6%, 11% | 6%, 12% | 7%, 12% | 7%, 13% | 8%, 13% | 8%, 14% | ||
Crete. Doom | Chance of P. Def. Crete. P. Atk., Strength P. Def. Crete. Atk. | 26; 1% | 29; 2% | 32; 2% | 34; 3% | 37; 3% | 40; 4% | 42; 4% | 45; 5% | ||
Crete. Hunter | Chance of P. Def. Crete. Atk., Chance of Crit. Atk. physical skills | 26; 3% | 29; 4% | 32; 4% | 34; 5% | 37; 5% | 40; 6% | 42; 6% | 45; 7% | ||
Crete. Flame | Chance of P. Def. Crete. Atk., Crit. Atk. physical skills | 26; 3% | 29; 4% | 32; 4% | 34; 5% | 37; 5% | 40; 6% | 42; 6% | 45; 7% | ||
Crete. Body | Chance of P. Def. Crete. Atk., Max. HP | 26; 10% | 29; 11% | 32; 11% | 34; 12% | 37; 12% | 40; 13% | 42; 13% | 45; 14% | ||
Pantheon Soul Crystal | Penetration wildness | Speed Mag.1, Chance Mag. Crete. Atk. | 5%, 10% | 5%, 11% | 6%, 11% | 6%, 12% | 7%, 12% | 7%, 13% | 8%, 13% | 8%, 14% | |
Penetration Mage | Speed M., power M. Crete. Atk. | 5%, 1% | 5%, 2% | 6%, 2% | 6%, 3% | 7%, 3% | 7%, 4% | 8%, 4% | 8%, 5% | ||
Penetration Soul | Speed Mag., Max. MP | 5%, 13% | 5%, 14% | 6%, 14% | 6%, 15% | 7%, 15% | 7%, 16% | 8%, 16% | 8%, 17% | ||
Wildness. Mage | Chance Mag. Crete. Atk., Strength M. Atk. Crete. Atk. | 10%, 1% | 10%, 2% | 11%, 2% | 11%, 3% | 12%, 3% | 12%, 4% | 13%, 4% | 13%, 5% | ||
Wildness. Soul | Chance Mag. Crete. Atk., Max. MP | 10%, 13% | 10%, 14% | 11%, 14% | 11%, 15% | 12%, 15% | 12%, 16% | 13%, 16% | 13%, 17% | ||
Leonel's Soul Crystal | HP Acumen | Max. HP, Speed Mag. | 10%, 5% | 11%, 5% | 11%, 6% | 12%, 6% | 12%, 7% | 13%, 7% | 13%, 8% | 14%, 8% | |
HP Savagery | Max. HP, Chance M. Def. Crete. Atk. | 10%, 10% | 11%, 10% | 11%, 11% | 12%, 11% | 12%, 12% | 13%, 12% | 13%, 13% | 14%, 13% | ||
HP Mage | Max. HP, Strength M. Def. Crete. Atk. | 10%, 1% | 11%, 2% | 11%, 3% | 12%, 3% | 12%, 4% | 13%, 4% | 13%, 5% | 14%, 5% | ||
HP Soul | Max. HP, Max MP | 10%, 13% | 11%, 13% | 11%, 14% | 12%, 14% | 12%, 15% | 13%, 15% | 13%, 16% | 14%, 16% | ||
MP Rage | Max. MP, Speed Atk. | 13%, 5% | 13%, 6% | 14%, 6% | 14%, 7% | 15%, 7% | 15%, 8% | 16%, 8% | 16%, 9% | ||
MP Focus | Max. MP, P. Def. Crete. Atk. | 13%; 26 | 13%; 29 | 14%; 32 | 14%; 34 | 15%;37 | 15%; 40 | 16%; 42 | 16%; 45 | ||
MP Doom | Max. MP, Strength P. Def. Crete. Atk. | 13%, 1% | 13%, 2% | 14%, 2% | 14%, 3% | 15%, 3% | 15%, 4% | 16%, 4% | 16%, 5% | ||
MP Hunter | Max. MP, Crit Chance. Atk. physical skills | 13%, 3% | 13%, 4% | 14%, 4% | 14%, 5% | 15%, 5% | 15%, 6% | 16%, 6% | 16%, 7% | ||
MP Fire | Max. MP, Critical Strength. Atk. physical skills | 13%, 3% | 13%, 4% | 14%, 4% | 14%, 5% | 15%, 5% | 15%, 6% | 16%, 6% | 16%, 7% | ||
Special | Tyr | Phys. Atk., damage in PvP/PvE |
+5%, +2% | ||||||||
Feo | Mag. Atk., damage in PvP/PvE |
+5%, +2% | |||||||||
Siegel | Max HP, Damage taken in PvP/PvE |
+15%, -5% |
List of Soul Crystals
Subject | Description |
---|---|
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. |
Subject | Description |
---|---|
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. |
Subject | Description |
---|---|
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. |
Subject | Description |
---|---|
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
A crystal filled with the soul of a monster. Gives special properties to weapons. With the help of synthesis, you can increase the level of the crystal. | |
Increase your strength by inserting into gear soul crystals! Soul Crystals are one of the most important components of the power of your equipment. Increasing their level will help you raise your stats and keep up with other players. Every player should know what soul crystals are, how to upgrade them and why they are important in the game.
All items of equipment have slots for installing soul crystals. The number of cells depends on the rank of the equipment. You can get soul crystals by hunting in the field and in the clan's dungeons.
Here we will tell you everything you need to know about soul crystals: their types, ranks, levels, compatibility, and also why this particular item distinguishes top players from everyone else.
9 types of soul crystals
Soul Crystal Ranks
Soul Crystal Levels
Cells for placement
Secondary Characteristics
Installation and removal
Tips from experts
9 types of soul crystals
Each type of soul crystal has a name, and each type is installed only in equipment of a certain type.
For example:
HP Soul Crystal -> Helmet and Armor only
Evasion Soul Crystal -> Boots and Necklace only
The soul crystal type cannot be changed.
Name | Equipment Part | color | |
---|---|---|---|
Soul Crystal of Attack | Weapon / Gloves | Purple |
|
Soul Crystal of Critical Rate | Weapon / Gloves | Orange |
|
Soul Crystal of HP | Headgear / Armor | Red |
|
Soul Crystal of Defense | Headgear / Armor | Yellow |
|
Soul Crystal of Accuracy | Boots / Necklace | cyan |
|
Soul Crystal of Evasion | Boots / Necklace | Green |
|
Soul Crystal of Resilience | Earrings | Black |
|
Soul Crystal of Critical Resistance | Earrings | Blue |
|
Soul Crystal of Penetration | ring | Silver |
Soul Crystal Ranks
Soul crystals have a rank (from C to SR). With each next rank basic characteristic crystal increases significantly. Upgrade your crystals and try to get SR Grade Soul Crystals as soon as possible.
The rank of crystals, like equipment, can be raised (for example, to collect crystals of rank S from rank A crystals, etc.).
Upgrading soul crystals requires adena and must be at max level.
Soul Crystal Grade | C | B | A | S | R | SR |
---|---|---|---|---|---|---|
cost | 8,000 | 25,000 | 50,000 | 100,000 | - | N/A |
Level Up Soul Crystals
Raise the level of soul crystals to improve their characteristics. Combine materials to increase the level of soul crystals and improve their characteristics. Remember that you you can upgrade an already used soul crystal. Just click on the crystal you want to upgrade in your gear and select Upgrade. If you have enough materials to level up, the crystal does not need to be removed! This will help you save a bunch of adena.
How to level up
① Click "Level Up" to enter the Soul Crystal Level Up window.
② Select the soul crystal you want to level up.
③ Select soul crystals to be used as level up material
④ Check the box if you want to use only installed soul crystals.
⑤ Check the experience and stats that the soul crystal will get after leveling up.
⑥ You will see the number of adena required to level up the soul crystal. Click on the button with this amount to level up.
⑦ Automatic selection of soul crystals that will serve as materials.
Cells for placement
In the game, you can see that each type of equipment has slots for a certain type of soul crystals. With the improvement of equipment, the number of cells increases, allowing the player to increase power.
Equipment / Grade | C | B | A | S | R | SR |
---|---|---|---|---|---|---|
weapon | Purple | Orange | Purple | Orange | Purple | Orange |
Gloves | Purple | Orange | Purple | Orange | Purple | Orange |
Headgear | Yellow | Red | Yellow | Red | Yellow | Red |
armor | Yellow | Red | Yellow | Red | Yellow | Red |
Boots | cyan | Green | cyan | Green | cyan | Green |
necklace | cyan | Green | cyan | Green | cyan | Green |
Earring | Blue | Black | Blue | Black | Blue | Black |
ring | Silver | Silver | Silver | Silver | Silver | Silver |
① Select equipment. As you can see, the helmet has the following slots for soul crystals: yellow, red, yellow, red, yellow, red.
② The color is indicated by the outer outline of the cell. 1st, 3rd, 4th and 5th cells are open.
③ The 6th slot is currently locked, and will only open after upgrading the item to SR.
Secondary Features (not applicable on NA/EU servers)
In addition to the main stat, all soul crystals have a secondary stat that you can see below the main stat. The secondary stat increases each time the Soul Crystal levels up, and stays the same with upgrades.
Features list:
F. attack- Primary physical attack modifier
M. attack- basic magic attack modifier
F. protection- the main modifier of physical protection
M. protection- Primary magic defense modifier
HP- health points
MP- mana points
Critical Strike Chance - Chance to deal a critical hit when attacking
Critical Resistance - Decreases the enemy's chance to deal a critical hit
Critical Damage - the main modifier of the total value of a critical attack based on f. attacks / m. attacks
penetration- reduces target's defense
Flexibility- reduces target's attack
Accuracy- the main modifier that determines the chance to hit
Evasion- the main modifier that determines the chance to avoid an attack
Regen. HP- Increases HP recovery rate per unit of time
Regen. MP- increases MP recovery rate per unit of time
Defense Ignore Damage - unknown
Fixed Damage Reduction - unknown
Below you will find detailed information for gaining experience through dungeons.
① Choose your equipment, in our case it will be gloves.
② You can see the secondary characteristic at the bottom (different shade). This is +47 to F. attack.
Installation and removal
Soul crystals are installed for free, but you will have to pay a certain amount of adena to remove them.
Soul Crystal Grade | C | B | A | S | R | SR |
---|---|---|---|---|---|---|
cost | 10,000 | 30,000 | 70,000 | 150,000 | 300,000 | 600,000 |
How to paste:
① Select an item to place the soul crystal.
② You will see soul crystals in the selected item.
③ Soul Crystals that can be placed in selected items are highlighted to make them easier to select.
④ Check the box to select only tradable Soul Crystals for this item.
⑤ Click "Auto Equip" to automatically select soul crystals.
⑥ Click "Level Up" to enter the Soul Crystal Level Up window.
⑦ Click "Equip" to install soul crystals. There is no separate fee for installing soul crystals.
⑧ Click to cancel setting.
⑨ Check all equipment that can be equipped with soul crystals.
How to withdraw:
① Select the equipment you want to extract the crystal from.
② Select the installed soul crystals.
③ Click "Auto Extract" to extract all soul crystals from the cells.
④ Click "Extract" to spend adena to extract the selected soul crystal.
⑤ Click to sell the installed soul crystal.
Tips from the experts:
◦ Don't sell low quality soul crystals - they are better used to level up.
◦ In the early stages of the game, install crystals in all equipment, even if they are of low rank. So you get maximum combat power. Soul Crystals are hard to come by and players often leave the slots empty. This is a common mistake. When you get crystals best quality you can replace them.
Don't forget secondary stats. Develop soul crystals with the most useful characteristics for your character. Remember that the secondary characteristic cannot be changed! For example, for the Death Dancer, I would choose soul crystals with secondary stats for increasing critical damage, critical strike chance, or ph. attack.
*Note:
1. The higher the rank of the equipment, the more soul crystals can be placed in it. (Maximum 6 in SR grade equipment.)
2. Bonus stats are given based on the type and rank of the installed Soul Crystals.
3. The rank of the Soul Crystal can be from C to SR. Max level soul crystals below SR rank can be improved and their rank raised.
4. If you combine tradable and non-tradable soul crystals, the resulting soul crystal advanced level cannot be sold.
5. If equipment and soul crystals differ in the type of marketability, the resulting item will become untradeable.
Many C-grade weapons, and, from C4, all B-grade weapons or higher, can have a special ability (SA) reserved for them (in C3 B-grade, the Sword of Valhalla remained without SA).
To add SA to your weapons, if they are not duals, you need a Soul Crystal of the right level and color (according to the desired SA). For weapons up to B grade, you can ask the Blacksmith in Aden and Giran for a list of possible SAs (don't hold a weapon when you ask or they won't find it), and what color crystal each one needs. For A-grade and S-grade, Blacksmith of Mammon is required. It also requires hundreds of gemstones.
For duals, SA is obtained by over-enchanting weapons to +4, with a 30% chance to break them.
You can get soul crystals of any of the three colors by asking the master in the Mages Guild in Giran Quest. You will also receive a list of mobs on which you can upgrade your soul crystal.
An increase in the level of the soul crystal occurs during the destruction of mobs from the list. When those are at or below half health, you use a soul crystal (by right-clicking in inventory or by placing it on the hotbar). After the death of the mob, there will be the following possible messages:
- The soul crystal "fails to absorb the soul". This happens most often and means that nothing happened.
- The soul crystal shatters. The crystal is broken - take another one.
- The soul crystal levels. The crystal has leveled up.
- The soul crystal complains that the mob isn't strong enough. Look for higher level mobs.
Attention: New information o C4, especially which SAs need crystals of what color, on this moment not yet reliable.
Definitions
- Good magic: This includes all spells that are buffs or heals. Bad (harmful) magic: Includes damage spells and debuffs (Dryad Root, Curse, etc.)
Mystics gain a general skill for weapons, allowing them to be completely free in their choice.
- Sword (sword) means "one-handed sword." All Tanks, Gladiators, Swordsingers and Destroyers get skills to use swords. However, destroyers cannot transform into swords, so they prefer Blunt.
- Twohander (two-handed) means "Two-handed sword." Only Destroyers get special skills for this weapon, but anyone who can use one-handed swords also gets bonuses for using two-handed ones.
- Blunt (axes, hammers, clubs) means "One-handed Blunt". All Tanks, Gladiators, Swordsingers, Destroyers, and all Dwarves get Blunt skills. Warcryers, Overlords, Destroyers, Gladiators and Dwarves get special skills that allow them to stun using Blunt weapons.
- Staff (staff) means "Two-handed Blunt". Again, only destroyers get a special bonus for two-handed weapons, and again, anyone who can use a one-handed weapon can also carry a two-handed weapon. However, all staffs, with the exception of the S-grade Dragon Hunter Axe, are magical weapons with high M.Atk and low P.Atk and magical SA. Accordingly, no one except the Mystics uses them.
- Dagger (dagger) can be used by daggers - Treasure Hunter, Planes Walker and Abis Walker.
- Bow (bow) can be used by archers - Hawkeye, Silver Ranger and Phantom Ranger. However, some warriors prefer to carry a bow for ranged attacks.
- Fist Weapon (brass knuckles) is used by Turant.
- Polearm (spear) is used by the Warlord, as well as Destroyer and Dwarves. However, a warrior can carry a spear for AoE attacks.
- Dual Sword (duals) is used by Gladiators and Bladedancers.
Name | Action |
Acumen | Casting speed is increased by 15%. |
Anger | Increases P. Atk by reducing maximum HP by 15%. |
Back blow | Increases Critical when backstabbing an enemy. |
Cheap Shot | Reduces MP consumption during normal archery. |
conversion | Max MP is increased by 60% and Max HP is reduced by 40%. |
Critical Bleed | The percentage chance that the target will bleed when landing a critical hit is increased. |
Critical Damage | Increases damage dealt on a critical hit. |
Critical Drain | On critical hit damage done distilled into own HP. |
Critical Poison | Percentage chance when dealing a critical hit to poison the target. |
Critical Stun | Percentage chance to stun the target when dealing a critical hit. |
Empower | Increases M.Atk. |
Evasion | Increases Evasion by 2. |
Focus | Increases crit chance. |
Guidance | Increases accuracy. |
haste | Percentage increase in physical attack speed. |
Health | Increases maximum HP by 25%. |
HP Drain | Absorbs health with each hit. (C4) |
HP Regeneration | Increases HP recovery. (C4) |
light | Reduces weapon weight by 70%. |
long blow | Increases damage radius. |
Magic Bless the Body | When casting a good spell on the target, there is a 15% chance to cast an additional Bless the Body. |
Magic Chaos | Percentage chance, when casting a bad spell on the target, to cast an additional Chaos (effect 3). |
Magic Damage | When harmful magic is used on the target, additional magic damage is added as a percentage. |
Magic Focus | 7% chance to cast Focus (effect 3) using good magic on the target. |
Magic Hold | 5% chance to inflict Dryad Root (effect 1) using bad magic on the target. |
Magic Mental Shield | 15% chance to cast a Mental Shield using Good Magic on the target. |
Magic Paralyze | Percentage chance to paralyze the target when using harmful magic. |
Magic Poison | Percentage chance to cast Poison (effect 7) using bad magic on the target. |
Magic power | Increases M.Atk by increasing the cost of casting spells by 15%. |
Magic Regeneration | 3% chance to inflict Regeneration (effect 2) using good magic on the target. |
Magic Silence | When casting a harmful spell on the target, a percentage chance to cast an additional Silence. |
Magic Weakness | 5% chance to inflict Weakness (effect 3) using bad magic on the target. |
Mana Up | Increases maximum MP by 30%. |
Might Mortal | Increases chance passing Mortal Blow and Deadly Blow. (Removed shortly before C3. All weapons upgraded before with this SA still have it and are very rare.) |
Miser | Percentage chance to reduce soulshot consumption by 0-4 on each attack. |
MP Regeneration | Increases MP recovery. (C4) |
Quick Recovery | Percentage reduces the delay between the use of skills. |
Risk Evasion | Increases Evasion when HP drops to 60% or less. |
risk focus | Increases Crit Chance when HP drops to 60% or less. |
risk haste | Increases physical attack speed when HP becomes 60% or less. |
wide blow | Expands the angle of attack. |
C Grade Weapons
swords
Weapon (crystal level) | Red | Green | Blue |
Raid Sword (6) | Focus (82) | Critical Drain (8HP) | Critical Poison (5%) |
Sword of Whispering Death (7) | Empower | Magic power | Magic Silence |
Homunkulus Sword (7) | Acumen | conversion | Magic Paralyze |
Tsurugi (7) | Focus (77) | Critical Damage (50) | Haste (7%) |
Caliburs (7) | Guidance (5) | Focus (77) | Critical Damage (50) |
Sword of Limit (7) | Guidance | Critical Drain | Health |
Sword of Nightmare (7) | Health | Focus (77) | light |
Sword of Delusion (7) | Focus (77) | Health | Risk Haste (10%) |
Samurai Longsword (8) | Focus (73) | Critical Damage (50) | Haste (7%) |
Two-handers
Axes, hammers, clubs
Weapon (crystal level) | Red | Green | Blue |
Stick of Faith (5) | Mana Up | Magic Hold | Magic Shield |
Skull Engraver (5) | Anger (17) | Health | Risk Focus (125) |
Big Hammer (5) | Health | Risk Focus (125) | Haste (8%) |
Battle Axes (5) | Anger (17) | Risk Focus (125) | Haste (8%) |
Silver Axes (5) | Anger (17) | Risk Focus (125) | Haste (8%) |
Dwarven War Hammer (6) | Anger (19) | Health | Haste (7%) |
Stick of Eternity(?) | Empower | Rsk. Evasion | |
Nirvana Ax (?) | Magic power | Magic Poison | Magic Weakness |
Club of Nature(?) | Magic Mental Shield | Magic Hold | Acumen |
Mace of the Underworld(?) | Mana Up | Magic Silence | conversion |
War Axes (7) | Anger (21) | Health | Haste (7%) |
Yaksa Mace (8) | Anger (23) | Health | Risk Focus (104) |
Staves
Weapon (crystal level) | Red | Green | Blue |
Heavy Doom Ax (5) | Magic Poison (4%) | Magic Weakness | Magic Chaos (6%) |
Heavy Doom Hammer (5) | Magic Regeneration (6%, effect 1) |
Magic Mental Shield (effect 1) |
Magic Hold |
Crystal Staff (5) | Risk Evasion (7) | Mana Up | Magic Bless the Body (effect 2) |
Cursed Staff (6) | Magic Hold | Magic Poison (4%) | Magic Weakness |
Inferno Staff (?) | Acumen | Magic Silence | Magic Paralysis |
Paradia Staff (7) | Magic Regeneration (3%, effect 2) |
Magic Mental Shield (effect 3) |
Magic Hold |
Paagrio Hammer (7) | Risk Evasion (6) | Magic Poison (3%) | Magic Weakness |
Sage's Staff (7) | Magic Hold | Magic Poison (3%) | Magic Weakness |
Paagrio Ax (7) | Mana Up | Magic Weakness | Magic Chaos (5%) |
Deadman's Staff (8) | Magic Regeneration (3%, effect 2) |
Magic Mental Shield (effect 3) |
Magic Hold |
Demon's Staff (8) | Magic Poison (4%) | Magic Weakness | Magic Chaos (5%) |
Ghoul's Staff (8) | Risk Evasion (6) | Mana Up | Magic Bless the Body (effect 4) |
Daggers
Weapon (crystal level) | Red | Green | Blue |
Cursed Dagger (5) | Critical Bleed (12%) | Critical Poison (4%) | Risk Haste (12%) |
Dark Elven Dagger (5) | Focus (90) | Back Blow (109) | risk haste |
Soulfire Dirk (6) | Mana Up | Magic Silence (10%, effect 2) | Magic Hold |
Stiletto (6) | Critical Bleed (12%) | Critical Poison (4%) | risk haste |
Dark Screamer (7) | Evasion (2) | Focus (81) | Critical Bleed (10%) |
Grace Dagger (7) | Evasion (2) | Focus (81) | Back Blow (97) |
Crystal Dagger (8) | Critical Bleed (10%) | Critical Poison (3%) | Critical Damage |
Luke
Weapon (crystal level) | Red | Green | Blue |
Crystallized Ice Bow (5) | Guidance (5) | Evasion (2) | Quick Recovery (12%) |
Elemental Bow (5) | Guidance (5) | Miser | Quick Recovery (14%) |
Noble Elven Bow (6) | Evasion (2) | Miser | Cheap Shot |
Akat Longbow (7) | Guidance (4) | Evasion (2) | Miser |
Eminence Bow (8) | Guidance (4) | Miser | Cheap Shot |
Brass knuckles
What is written about "Fist Blade" is correct. Although Fist Blade is the second best brass knuckles and has more damage than Knuckle Duster, it does require a level 6 crystal, while Knuckle Duster needs a level 8 soul crystal (in fact, according to the knowledge base, Knuckle Duster has a higher damage; maybe something is mixed up here - approx. per.).Weapon (crystal level) | Red | Green | Blue |
Chakram (5) | Critical Drain (6HP) | Critical Poison (8%) | Risk Haste (12%) |
Knuckle Duster (8) | Risk Evasion (6) | Risk Haste (11%) | Haste (7%) |
Fist Blade (6) | Risk Evasion (6) | Risk Haste (10%) | Haste (7%) |
Great Pata (8) | Critical Drain (10HP) | Critical Poison (7%) | Risk Haste (10%) |
Spears
Weapon (crystal level) | Red | Green | Blue |
Body Slasher (5) | Critical Stun (18%) | long blow | wide blow |
Scythe (5) | Anger (17) | Critical Stun (18%) | light |
Orcish Glaive (5) | Anger (17) | Critical Stun (18%) | long blow |
Bec De Corbin (6) | Critical Stun (17%) | long blow | light |
Poleaxes (6) | Critical Stun | long blow | wide blow |
Scorpio (7) | Anger (21) | Critical Stun (16%) | long blow |
Widow Maker (7) | Critical Stun (16%) | long blow | wide blow |
Orcish Poleaxe (8) | Critical Stun (15%) | long blow | wide blow |
Douala
Weapon | When enchanted by +4 |
Crimson Sword*Elven Long Sword | Guidance |
Elven Sword*Elven Long Sword | Critical Damage (28) |
Sword of Revolution*Sword of Revolution | Health |
Sword of Revolution*Elven Long Sword | Focus (80) |
Elven Long Sword*Elven Long Sword | Haste (7%) |
Stormbringer*Stormbringer | Guidance (4) |
Stormbringer*Katana | Health |
Stormbringer*Raid Sword | Haste (5%) |
Stormbringer*Shamshir | Critical Damage (21) |
Stormbringer*Spirits Sword | Focus (50) |
Katana*Katana | Haste (6%) |
Katana Raid Sword | Critical Damage (28) |
Katana*Spirits Sword | Guidance (4) |
Raid Sword*Raid Sword | Haste (6%) |
Shamshir*Katana | Critical Damage (28) |
Shamshir Raid Sword | Focus (40) |
Shamshir*Shamshir | Guidance (4) |
Shamshir*Spirits Sword | Health |
Spirits Sword*Raid Sword | Focus (40) |
Spirits Sword*Spirits Sword | Health |
B Grade Weapons
swords
Weapon (crystal level) | Red | Green | Blue |
Keshanberk (9) | Guidance (5) | Focus (68) | Back Blow (56) |
Sword of Valhalla (9) | Acumen | Magic Weakness | Magic Regeneration |
Sword of Damascus (10) | Focus (64) | Critical Damage (262) | Haste (6%) |
Two-handers
Axes, hammers, clubs
Staves
Weapon (crystal level) | Red | Green | Blue |
Spirit's Staff (9) | Magic Regeneration (30%) | Magic Mental Shield (50%, effect 4) | Magic Hold (10%, effect 4) |
Staff of Evil Spirit (10) | Magic Focus (20%, effect 3) | Magic Bless Body (20%, effect 5) | Magic Poison (6%, effect 7) |
Daggers
In C4, Hell Knife got a new SA roster and is now considered magical.
Weapon (crystal level) | Red | Green | Blue |
Hell Knife (9) | Focus (71) | Back Blow (86) | Might Mortal (40%) |
Hell Knife (9) | Magic Regeneration | Magic Mental Shield | Magic Weakness |
Chris (9) | Evasion (2) | Focus (71) | Back Blow (86) |
Demon Sword (10) | Critical Bleed (10%, effect 6) | Critical Poison (3%, effect 6) |
Might Mortal (40%) |
Luke
Brass knuckles
Spears
Douala
Weapon | When enchanted by +4 |
Stormbringer*Caliburs | Guidance (6) |
Stormbringer*Sword of Limit | Critical Damage (45) |
Stormbringer*Sword of Delusion | Health |
Stormbringer*Sword of Nightmare | Focus (76) |
Stormbringer*Tsurugi | Haste (9%) |
Shamshir*Caliburs | Guidance (6) |
Shamshir*Sword of Limit | Critical Damage (40) |
Shamshir*Sword of Delusion | Health |
Shamshir*Sword of Nightmare | Focus (88) |
Shamshir*Tsurugi | Haste (8%) |
Katana*Caliburs | Guidance (6) |
Katana*Sword of Limit | Critical Damage (40) |
Katana*Sword of Delusion | Health |
Katana*Sword of Nightmare | Focus (88) |
Katana*Tsurugi | Haste (8%) |
Spirit Sword*Caliburs | Guidance (6) |
Spirit Sword*Sword of Limit | Critical Damage (40) |
Spirit Sword*Sword of Delusion | Health |
Spirit Sword*Sword of Nightmare | Focus (88) |
Spirit Sword*Tsurugi | Haste (8%) |
Raid Sword*Caliburs | Guidance (6) |
Raid Sword*Sword of Limit | Critical Damage (40) |
Raid Sword*Sword of Delusion | Health |
Raid Sword*Sword of Nightmare | Focus (88) |
Raid Sword*Tsurugi | Haste (8%) |
Stormbringer*Samurai Longsword | Guidance (5) |
Caliburs*Caliburs | Critical Damage (35) |
Caliburs*Sword of Limit | Health |
Caliburs*Sword of Delusion | Focus (75) |
Caliburs*Sword of Nightmare | Haste (7%) |
Caliburs*Tsurugi | Guidance (5) |
Sword of Limit*Sword of Limit | Critical Damage (35) |
Sword of Limit*Sword of Delusion | Health |
Sword of Limit*Sword of Nightmare | Focus (76) |
Sword of Limit*Tsurugi | Haste (7%) |
Sword of Delusion*Sword of Delusion | Guidance (5) |
Sword of Delusion*Sword of Nightmare | Critical Damage (35) |
Sword of Delusion*Tsurugi | Health |
Sword of Nightmare*Sword of Nightmare | Focus (76) |
Sword of Nightmare*Tsurugi | Haste (7%) |
Tsurugi*Tsurugi | Focus (76) |
Shamshir*Samurai Longsword | Guidance (4) |
Raid Sword*Samurai Longsword | Focus (65) |
Spirit Sword*Samurai Longsword | Health |
Katana*Samurai Longsword | Critical Damage (30) |
Caliburs*Samurai Longsword | Haste (7%) |
Sword of Limit*Samurai Longsword | Guidance (5) |
Sword of Delusion*Samurai Longsword | Critical Damage (35) |
Sword of Nightmare*Samurai Longsword | Health |
Tsurugi*Samurai Longsword | Focus (52) |
Samurai Longsword*Samurai Longsword | Haste (4%) |
A Grade Weapons
swords
Weapon (crystal level) | Red | Green | Blue |
Elemental Sword (11) | Magic Power (153) | Magic Paralyze (5%) | Empower (30) |
Tallum Blade (11) | Critical Poison (10%, effect 7) | Haste (6%) | Anger (31) |
Sword of Miracles (12) | Magic Power (167) | Magic Silence (10%, effect 1) | Acumen |
Dark Legion (12) | Critical Damage (326) | Health | Risk Focus (130) |