Maps for stronghold legends. Guide and walkthrough for "Stronghold: Legends". On the benefits of minimalism

Legends are such comrades that they continue to remember even after centuries. Not necessarily good. Some Prince John, for example, is remembered only as a usurper of power. Although, to be honest, the one whose power he had usurped was little better. I just managed to get a prettier legend for myself. Here they remember him with an exceptionally kind word. Here we have three legends visiting us today. Good, dirty and evil.

On the benefits of minimalism

Legends are, of course, great. Only now they somehow immediately came into serious conflict with the old principles of the game. When everything determines the mood of the peasants. If the latter are in the mood to work, then you will have everything. If not, do not blame me, you will have to raise your popularity in every possible way and appease the insidious population.

Apparently, the happiness of the people turned out to be fundamentally incompatible with the heroism of individual illustrious personalities and their armies, therefore happiness and everything compatible with it were extirpated. And the game is completely different. No, it, happiness, seems to have remained. But now only one thing affects him - the presence of food among the people. If this is in order, then contentment splashes over the edge. But if there is nothing to eat, irritation will grow, and soon there will be no one to work. Crime, punitive and entertainment establishments simply disappeared. They have no place among the kings Arthur and Siegfried. Therefore, you will not have any troubles with the economy; battles will be clean and uncomplicated by economic problems. Unless, of course, we do not consider the issue of obtaining a hundred or two bows for our army as a problem.

It is interesting: which is surprising - the beer house remained in the game, and the production of beer itself has not disappeared anywhere. Only no one goes there, and the bartender is absent from the workplace. True, beer regularly disappears. Are they stealing? The institution is all the same for successful game no need.

In exchange for the lost, honor has risen to its full height, the cost of which is required now by all new fighters. You can get it in four ways - feed the population in a variety of ways, feed the lord himself (I don’t know how he wants to eat, but honor is growing very well), pray in the church and erect statues. The latter is the most valuable in terms of full-weight points. But for this you need to earn other points - the military, that is, build a bunch of troops and beat someone with them. Therefore, do not count on an abundance of glory right away, each statue costs a hundred military points, and not so much can be heated for a rather long battle. But the enemy will cock the statue with pleasure, if he still sees it.

But if earlier the lords were similar to each other, like twin brothers, now you can choose one of the three legendary sides, each of which has its own advantages. Some have powerful heroes with magic, others have a lot of "tricks" for all occasions, others have everything for especially sophisticated breaking down walls and removing insolent enemies from there. Choose!

Three legends

So, today there are three legends in the arena - King Arthur, Vlad Tepes (better known as Dracula) and the Nibelungs with all those who joined them (specifically, not even Siegfried, but Dietrich was chosen as the hero). Each has its own set of unique troops (in addition to the standard ones), a building for their production, some also have new siege weapons. This is what you will find out about now.

King Arthur

King Arthur did not trade for any small fighters. All his assistants are knights of the Round Table and are necessarily endowed with some skills. Of course, they are called with the help of the Round Table (Round Table), which costs 50 stone and 100 honor.

The followers of the king have more siege equipment than others. In particular, most of the defensive structures, such as rolling logs, remained only with them. Of the new ones, only the Enchanted Orb can be noted, which, at a cost of 200 gold, is engaged in launching stone balls from the mountain, which can both break down some walls and destroy infantry or cavalry that have fallen under it.

Troops

The basis of Arthur's army is the knights. They take not by mass, but by abilities, with the correct use of which the enemy will not find it a little. Arthur himself can only call on the knights to help him. But on the other hand, horses and five at once.

Merlin (Merlin). 200H. Unsupervised, shoots lightning at the enemy. However, if he saves up for his special ability, he will treat the enemy warriors with dragon breath. It does, however, work for a very long time. But when it works, there will be no survivors in the place of its application.

There is no boredom on the walls. Especially during the assault.

Sir Lancelot. 500Z, 125H. All knights are powerful fighters in their own right. But each of them, since it can exist only in a single copy, knows how to use some kind of superpower. So, Lancelot can temporarily influence his people in such a way that they will become much stronger to beat the enemy.

Sir Bedivere. 500Z, 125H. The Horn of Camelot, when used by this warrior, crushes the walls of enemy castles.

Sir Persival. 500Z, 200H. Percival is very devout; the holy blow mastered by him inflicts gigantic damage on the enemy, at the same time temporarily giving those hit by the blow the ability to fly.

Sir Galahad. 500Z, 150H. Galahad is merciful and prefers not to kill, but to heal his troops on the battlefield. Do not forget to use this ability in a timely manner.

Sir Gawain. 500Z, 100H. A very prudent knight who can temporarily give his soldiers a shield from enemy arrows.

Sir Gareth. 500Z, 100H. Not a single trap escapes Gareth's keen gaze. And those who got to the very "epicenter" are also destroyed.

Green dragon (Green Dragon). 1000Z, 250H. The dragon is the dragon. It flies, burns enemies with its breath. But first you need to have an egg, from which then, at our request, a dragon will hatch. So this monster must be ordered in advance, otherwise there will be no sense. By the way, especially for dragons, countermeasures were invented in the form of “dragon harpoons”. If you install these on engineering towers, they will independently shoot at dragons flying by. Or bats. But definitely not on the enemies running past. So it's better to build more archers, there will be more sense.

Nibelungen

The northern lands are famous for their giants and frosts. For the German epic undoubtedly took a lot from the Scandinavian myths with their wolves and giants. However, Fafnir and Siegfried cannot be thrown out of the song, so they had to stay. The rest will have to leave the ice tower for 50 stone and 100 honor.

The ice troops did not please with siege weapons, but several defensive structures were given out. Ice Mirrors cost 200 gold and are able to freeze the enemy who is trying to get to our walls. The action of the mirrors is temporary, but we also have archers. Ice Tunnel good for sorties beyond the walls, but we still have the gate. It costs 250 gold.

Troops

Ice and power - these are the main beliefs of the troops from the German epic. Although the hero usually does a completely familiar thing - he calls seven fighters who fight hand-to-hand, and disappear after a while. The range of the call is limited, but with some dexterity, you can land troops on the wall, where they will thin out enemy archers.

Ice Queen. 500Z, 200H. The most useful fighter, but, like all skilled magicians, it can only be in the singular. In his free time, he freezes those who catch his eye. This does not cause much harm to the enemies, but the “thugs” cannot move. Therefore, if at this time your fighter with a big sword is nearby, it's time to knock the enemies on the head with impunity. Whom to freeze - the queen does not care at all. Maybe a dragon, maybe a bunch of foot soldiers. In addition, it has a remarkable ability that not only freezes everyone within its radius of action for a while, but also greatly reduces life before the very end of its work. So you can harass entire crowds of the enemy, if he is stupid enough to fall into the queen's firing range.

Armored maiden (Shield Maiden). 50Z, 10H. Just a nice fast fighter. Stronger, but slower than a warrior with a mace. Ideal for walls. They are the material for the hero's spell.

Polar Bear. 100Z, 20H. Ram only breaks gates and walls. And the bear also gnaws at the troops if they get in his way. The thing, in principle, is useful, but only there are giants who are even more useful.

Frost Giant. 200Z, 100H. The ideal wallbreaker. And the little people who fall under their feet are deftly scattered to the sides. Not bad cleans all kinds of flamethrowers from the walls, one hit - and the wall is already clean. It's just too expensive. But this is not a catapult for you - three or four giants will always complete the task. Unless this task is to demolish half of the enemy camp under fire from two hundred archers. One of the most useful fighters.

White Witch. 25Z, 10H. Such a frail stormtrooper. They take in mass and with the almost complete absence of archers from the enemy. For they shoot weaker and closer, but the same life. However, with a sufficient amount, they will collect their prey in the form of corpses. And with them, in the absence of archers, you can’t do anything - you can’t throw a sword into the air.

White wolf (White Wolf). 15Z, 5H. Fast and cheap gnats. More, unfortunately, do not stand out.

Gnome (Dwarf). 80Z, 5H. Grunts, somewhat reminiscent of maidens. Just noticeably slower. If the gnome is badly offended, then he emits a stench that seriously spoils the life of enemies. Unfortunately, many gnomes do not have time to be offended and die without revealing their talents in the field of perfumery.

Ice Dragon. 1000Z, 250H. It hatches from an egg that matures for some time, attacks the enemy and after a while suddenly dies. Not the best option spending valuable money, but a good trump card for hard times (personally, I would not use dragons to storm enemy positions - too little use).

Dracula

Evil troops are produced in the Sorcerer Tower, which costs 100 honor and 50 stone, which is quite typical for such buildings. However, they managed to please Dracula with a large number of various siege weapons. On the walls were placed fire dragons (Fire Drake), living in cages and viciously pouring fire on enemies. Only 100 gold. From the original one can note the thrower werewolves (Werewolf Launcher), which costs 100 gold and throws two werewolves at a time against walls. Colomette (Stake Hurler) throws arrows at once in whole packs and along a very steep trajectory. Costs 250 gold.

Troops

The main difference between the forces of evil and opponents is the ability to do petty nasty things. Therefore, they should be carefully studied, both playing for them and against them. Main character knows how to call five werewolves to help, which can come in handy.

Wizard (Sorcerer). 400Z, 100H. A typical fire mage - throws fireballs at the enemy, while he can create a downright fire barrier against enemy troops. Knows a particularly serious magic called meteor storm. With it, meteorites fall in some area, crushing the enemy. Troops without armor have no chance of survival at all.

Imps (Demon). 5Z, 4H. Insidious arsonists. Imps usually don't engage in combat, they just leave a curtain of fire in which enemy archers burn so well. If you have too much honor, imps are perfect for solving many problems.

Hellhounds (Hell Hound). 15Z, 4H. Light biting cavalry. Ideal for tying down enemy heavy infantry or taking out archers.

Demon (Vampiric Creeper). 200Z, 75H. They walk slowly, cost a lot, fight badly. But still needed. The fact is that they easily climb walls and there, having touched any enemy fighter without armor, they begin the process of re-recruitment. During this action, all nearby similar fighters are recruited at once, and all those who have undergone processing cannot do anything while the demon is doing its nasty things. Three or four demons - and the enemy has no archers.

Werewolf. 50Z, 10H. Most of all they look like warriors with maces, but they are useful in that they can be put into the “wolf gun”, and then your fighters will be on the walls. Just don't throw them at the towers - they won't fly and they'll crash.

Giant bats (Giant Demonic Bat). 150Z, 15H. A kind of ancient kamikaze. They fly to clusters of enemy troops and explode there. Great for clearing towers from archers. Unfortunately, too many archers are quite successful in thinning out the ranks of mice, so attacking with them is quite expensive.

Saxon Warriors. 30Z, 8H. Similar to warriors with maces. Most often, they solve the same problems. It's just cheaper in terms of money.

Black dragon (Black Dragon). 750Z, 250H. Again - a trump card in your pocket, and not a means of obtaining victory. We order in advance and apply at a particularly difficult moment. But what an effect!

The subtleties of the new time

No matter how insulting it sounds, but the aliens of the three new races did not at all begin to play the role of the first violin in the orchestra of war. Yes, many have useful properties, but still the main fighters are still the good old warriors familiar to us. No, the Knights of the Round Table can show their full power in the right combinations. But it is worth setting more troops on them ... And the giants are able to easily break through the wall and enter inside. But as soon as the enemy archers move away, the giant will idly crush the stone of the wall. So you have to return to proven technologies.

The defense is best held by archers and crossbowmen. Moreover, if earlier you probably put them directly on the walls, now, due to the numerous tricks of almost all races, it is better to place watchtowers not far from the wall, providing a separate approach to each. But no one will easily get to your archers. Let the knights on foot be on duty on the walls - you can’t just push them out of there. Yes, and they die with obvious reluctance. But under the walls, let a detachment of fast fighters like warriors with maces be on duty. They will catch those who break through and will not let them get to the archers.

It is interesting: due to the fact that archers cannot be ordered to hit a specific enemy, they are terribly stupid. For example, they switch fire to the next enemy, while the first one has not yet been finished off. And in general, they don’t really like to shoot at one specific target. Therefore, the correct movements in the crowd of troops and the timely use of heroes will allow you to minimize losses.

Attacks are a little more difficult. It is known that archers hit further than catapults, so those studded with arrows very soon lose their ability to shoot and fall apart. Therefore, get ready for the fact that in order to break the walls you will have to use just new troops - giants, the abilities of the knights of the Round Table, werewolves thrown onto the walls. Although, as an alternative, you can send about thirty stairs to the walls. Someone is sure to break through the curtain of arrows and put a ladder against the wall. But all the same fighters with maces or no less nimble warriors should follow. Heavy monsters like knights can only be driven to attack when the enemy is clearly not armed with fire. Otherwise, your entire army will be burned while it crawls up to the wall. However, there are just a few more options for an assault than for defense, and just thanks to the new troops. Think - there can be a lot of right tactics.

Campaign walkthrough

There are three campaigns. Although you will have to start with King Arthur. After all, his campaign is considered the easiest. And the longest. However, I would not say that other campaigns are noticeably heavier ...

King Arthur

You will have to study the history of the famous Round Table and its knights from the point of view of the creators of the game. I won’t say that everything here is fully consistent with the canon, but the goal of the game is to give you the opportunity to fight, and not to reliably tell about the life of Arthur and all his knights...

1. The Coming of the Saxons

Step march in step!

The Saxons invaded the happy lands of Britain. Thanks to betrayal, they were able to capture one of the greatest knights - Sir Bedivere. And now we need to free him. For this difficult task, we have 39 spearmen, who are opposed by small detachments of Saxon warriors. The main thing here is to attack only individual small detachments of the Saxons and not bring things to hand-to-hand combat, in which our troops will be chopped into small pieces. Therefore, we wait until the spears are “reloaded”, and only then we attack the next Saxons. Try to destroy as many Saxons as possible - you still have a long time to fight on this map.

Now we will be taught to grow apple orchards and create spear throwers. And make Merlin wait. The main danger is the enemies that will land on two sandy beaches in the vicinity of the castle. They will die quickly, but at first we will have to run after pests so that they do not destroy our possessions. Later, it will be possible to set up two dozen warriors at each beach, and the enemy will no longer pass.

In the third part of the mission, we get archers and the ability to build stone walls and gates. But now we need to bring Arthur to the sword in the stone. First, the enemy will attack our fortifications for a long time. Archers are quite capable of holding their own, but sometimes it is necessary to throw groups of spearmen forward to destroy enemy catapults. When the attacks stop, it will be necessary to push forward our heroes with troops. Of particular use will be from Bedivere, who will have to destroy the walls with his horn. At the end of the mission, Arthur deigns to come along the liberated path, who nevertheless pulls the sword out of the stone.

2. Arthur

Here you need to rebuild Camelot Castle before Guinevere arrives. The biggest surprise is that you will fight on this map again later. Therefore, it is worth saving here as many troops and resources as possible - they will come in handy later. For this, you can even take a little time.

The main task here will be the restoration of walls and towers. True, they are not built here, but ordered in the places provided for this, if there is a stone available. In addition, you should block the passage along the cliff on the eastern side of the castle - then the enemy who wants to break through to your production facilities will not pass. Establish a military industry as early as possible - enemies will attack from two directions from the west. As soon as all the indicated walls are restored, the mission will end.

3. Lancelot

Lancelot's journey ended in a certain castle, where he has to defend himself from enemy attacks. We just need to endure for a while, and victory will be ours. The main point here is that the enemy attacks us with demons who actively lure our light fighters to their side. Therefore, let all the archers sit on the towers, and swordsmen guard the entrances to the towers (their production must be established as quickly as possible). For emergencies in the yard, have a reserve detachment of spearmen on duty. You can also place individual spearmen on the wall - as bait for demons. And those caught in it - cut with swordsmen.

4. The Making of Sir Gareth

But Sir Gareth entered the arena, who was instructed to exterminate four enemy knights. Naturally, none of them did not do without protection. Therefore, the guards will also have to be destroyed. The rules, in general, are simple for everyone - first we destroy those who run. Then we destroy the rest of the enemies of the same color. When crossing each of the bridges, reinforcements will approach us. So it's worth the wait. In the area where the largest number of enemies is located, everything is littered with traps, so it's time to use Gareth's ability, which just finds these traps and partially clears mines. When you destroy the third knight, it is better to go behind the cliff and first shoot the archers and partially those who will be below, the rest will come by themselves.

With the last squad there little trick- it will be necessary to destroy the archers, and then by all means break into the fortress to the orange ones and seize the tower under your control. Then the orange ones will join you in the final assault.

5. Morgan le Fay

Now we have to interrupt the insidious plans of Morgana. But first you need to save your fortress. We quickly rebuild utility buildings and two walls blocking the passages to the castle. From the side of the enemy castle, witches will fly in large numbers, so you need to build archers as quickly as possible and put them on the towers. And quite familiar foot soldiers with ladders and catapults will crawl from the aisles.

The second part of the mission begins with the release of the ice passage, which was previously blocked, and we did not have the opportunity to attack it. In order to get to the enemy towers, we will have to cover the main passage with shields, otherwise our troops will be completely destroyed by archers from the walls. First, it will be necessary to lead warriors with maces to the enemy, who will clear the place in front of the entrance. Archers will be next, who will deal with the destruction of enemies on the walls. And after the archers, catapults will do their job, which will break through the wall. Then warriors will enter the fortress, who will need to capture the tower. Then all opponents will disappear, and we will free Lancelot again.

6. Victory

And again they storm Camelot. And on the already familiar map. The enemy attacks in a completely familiar pattern, from three directions. Those who are going to come from above should oppose the logs - just the path will be blocked. There will be no catapults with them anyway. In the same place above, we block the passage to the mining industry, so that at least from this side the enemy does not climb into our bins. You can even specially rebuild the castle to fit more inside. All mining and industrial buildings, including warehouses, are taken out of the wall, into the lowland on the eastern side of the castle. From below, this place will hardly be attacked, but you will not find yourself in a situation where all your carriers will be killed at the gate during the next attack of the enemy. At the bottom of the castle, a couple of engineering towers with mangonels on them will not interfere. Also, don't forget about the opportunity to build a Round Table and hire heroes. Heroes destroy enemy catapults quickly and efficiently. Over time, the attacks will intensify, especially from below (up to the knightly cavalry). True, you yourself, most likely, will produce only spearmen, archers and crossbowmen.

7. The Grail

Our heroes have heard about the location of the Grail, and now they are eager to get it. And now a whole army has landed in the vicinity of this castle. We begin to attack immediately, we do not stand still. Otherwise, archers from the nearest wall will brazenly shoot down our troops. To start, the mace fighters clear the tower next to the gate of enemy archers, and the spearmen fight with the spearmen. As soon as the tower is free, our archers occupy it and shoot the inhabitants of the walls. Heavy infantry and battering rams will arrive in time, and it will be time to break into the castle. There, we clear the enemy from the nearest walls with infantry and shoot the rest from the towers. Having cleared the labyrinth, we send one fighter for reinforcements, which is still stupidly standing on the beach and is not going to join us.

After that, we clear the passage to the fortress from the enemy and find ourselves opposite the enemy sorcerer. An arrow shield will help a lot to attack those who have settled in the aisle. Archers will not succeed in destroying him, but with some dexterity, you can find a place from which one of the heroes will use his ability and beat the sorcerer with a holy blow. Here, as an option, we are invited to attack another fortress and get reinforcements, but this is too long, so let's go shortcut and we finally get to the Grail.

8. The Fall of the Round Table

This time the problem is completely different. Lancelot kidnapped Guinevere and locked himself in the castle. The army under the command of Arthur and Gawain must reason with the madman.

Initially, it is assumed that the most proud will climb to destroy two towers with catapults. No, it's not worth going there. We go to the other side and first, with warriors with halberds, we clean the cliff from the enemy, and then with archers - the wall. Now is the time to drag the catapults in here, partially destroy the first wall and completely destroy the gate and logs at the entrance. But then you can drag the catapults under the unfinished wall and shoot the next one under its cover - the archers on it will try in vain. When the passage is organized in the second wall, we introduce troops inside and start a battle. During it, Arthur must break through to Lancelot and, as it were, talk to him. This is how this mission will end.

9. Mordred

Arthur still died, and we have to avenge him with an army led by Sir Bedivere. The mission, in general, is simple. We capture all the territories, strengthen the one that is between us and Mordred (because all enemies climb through it), and begin to accumulate an army. When we collect three dozen knights, it will be time to go to Mordred. Thus ended the story of the Knights of the Round Table. Sad, but like a real legend.

Ice

Mixed in a bunch of horses, people. Of course, both Siegfried and Dietrich are present in the famous epic, whose adventures are told for most of the game. But still, the Nibelungs were completely different in the epic, and evil sorcerers were here beyond measure. As with Arthur, just enjoy.

1.Evil Approaches

Prince Dietrich was captured by the giant Sigenot, and now we have to free him, having received for this a small detachment led by the hero Hildebrand. First we need to get past the dragons. So far, there is no chance against them, so we will not fight, going along the left path (on the right, it comes too close to the fire-breathing creatures). We lure out enemy guards with archers and shoot them with archers. As a result, we approach the fortress and destroy enemy patrols in front of it. Further it is easier - guys with ladders run forward (but not immediately, but letting the infantry closer to the walls), heavy armored men climb behind them. And having cleared the enemy from the right side of the wall, we drag the archers and crossbowmen to the tower and shoot all the extras in the yard, including the carelessly walking Sigenot. When the yard is free, we break through all the foot soldiers to the tower and take it under our control.

And here is the second part of the mission. They did not expect? Now we need to kill the dragons, together with Dietrich, from which we fled in the first part of this mission. Moreover, giants coming from three sides will interfere with this. Therefore, immediately "concrete" the western side (the most destructive giants come from there) and put the archers on the walls. Plus, start mining stone as soon as possible, you need to quickly install the other two walls. However, the giants are most often configured not to destroy buildings, but to attack your infantry. Walls can be strengthened with mirrors that will freeze the enemy. When the defense is established, you can take on the dragons (you can do them right away, but there is a chance that then the giants will smash our city and come to kill Dietrich). Actually, killing dragons is not difficult - they turn around for a long time, and Dietrich on horseback will always be ahead of these clumsy creatures. We chop from the tail - and soon all the dragons will turn into mountains of scales.

2. The Dwarf King

The dwarf king of Gad, Laurin, has planted a bunch of rose gardens that kill the men who enter them. And we have to put things in order in this disgrace.

So, our military contingent is very limited, so all actions must be accurately calculated. To begin with, we shoot those guys who guard the approaches to the first wall. Then we destroy with archers those who sit on the wall itself, and break through the gates with a battering ram. It's time for the warriors. They must destroy all rose gardens so that they do not interfere under the feet of the advancing warriors. Hopefully one of them survives. And now it's time for a particularly subtle move. The hero approaches the second wall and drops the armored maidens on its right side. At the same time, he remains to catch arrows, since you must immediately bring the archers who will arrange the shelling of the left side. A very accurate calculation is important here - the maidens must cut out everyone on the right, and the hero must stand at a very accurately calculated distance. If it is less, then the infantry will come. More - losses among your archers will increase. When the walls are cleared of enemies, you need to send your shooters to the right side of the wall and shoot everyone in the yard. After that, capturing the third wall will not be a big problem. We shoot from there those who snoop around the castle, and it's time to deal with the dwarf king himself. True, he has not washed for a long time and spreads a stench, but we should have enough troops to destroy him.

3. Siegfried

In the process of killing the dwarf king, you freed Siegfried's beloved, and now he is eager to help Dietrich. The first task is more than simple - you have to kill the dragon. We clear the path for our hero (he must reach Fafnir on horseback) and stand with the whole army at the foot of the mountain with the dragon. After that, Siegfried arrives and, winding circles around the monster, confidently cracks down on the snake. Do I need to say that there is no time to follow the rest?

Not so simple. We beat the dragon, but now the brothers Nibelung and Schilbung have come, wanting to nail Siegfried. Actually, they do not come immediately, so there is some time to build fortifications. But the stone must be mined as soon as possible.

If in the first part of the mission the enemy came exclusively from the east, then in the second part all the enemies will come only from the west. Therefore, it is enough to block both western passages (first the lower one, then the upper one) in order to create difficulties for the attackers. In doing so, two points will be important. First - you need as many archers and crossbowmen as possible, which can be transferred from wall to wall between enemy raids. There will be three waves in total, and in the first two, the lower passage will be attacked first, and after a while, the upper one. In the third wave, the attack will be simultaneous, and the brothers will come. The second rule will be the active use of your hero's spell. The maidens do not last long, but they must have time to defeat the enemy siege weapons. The main task is to build up strength for the third wave and focus all the fire on the enemy leaders.

4. The Land of the Giants

Snow giants are quite brazenly ruining our lands, and it would be worth putting things in order. First you need to rebuild the fortress, because the giants intend to demolish your buildings from the face of the earth. When you have accumulated a sufficient number of archers and crossbowmen on its walls, it will be time to take over the enemy's forward fort. For it really interferes with the passage of our iron miners to the ore. Then, with catapults from the maximum distance (catapults of 10-12 per detachment), we demolish the forward towers with arrows so that they do not interfere with the invasion. After that, it will be possible to send in guys with maces to clean the front wall from enemy troops. And there you can already plant your crossbowmen with archers on the walls, and they will quickly make a hedgehog out of the leader of the giants Orkis, poking him with arrows.

5. Virginal: Ice Queen of Tyrol

Our troops are already strong enough to destroy the main enemy, the sorcerer Yanibas. But it is better to strengthen even more and help the Ice Queen.

Shall we ride? Under the logs?

We have to defend again. Only now the enemy has a full set of forces, including dragons. Therefore, a lot depends on how we withstand the first two or three attacks. Usually the attack begins with the visit of a dragon and several enemy "kamikazes" and continues with the arrival of other infantry, including demons who love to "re-educate" our archers. Therefore, it would be most correct to build a wall on the border of our possessions, and put towers for archers behind it, so that the demons would not embarrass our fighters. Also, two or three towers with crossbows against flyers should be placed on the river bank - the dragons will descend to the ground faster and faster. After that, it is necessary to begin the enhanced production of archers, crossbowmen and knights. This trio will quite successfully defend the walls. Knights can be replaced by virgins (faster, but a lot of money spent, and their lives are worse). Dragons will be knocked down by archers, the hero's ability must be activated to destroy enemy trebuchet. The queen also should not be taken far from the wall - she will help the knights by freezing the enemy. And large parties of the enemy will generally be brutally frozen with the help of the ability of the queen.

One day you still decide to storm. We start with an attack with four or five giants. Their task is to break down the gates and destroy the flamethrowers on the walls. Next, we create a crowd of fifty guys with maces and use them to clean out all the enemy archers from the towers, since the passage is free. We are waiting for the dragons caused by the enemy to disappear, and we send witches to destroy everyone who is not archers. At the same time, you can send more giants to destroy extra production buildings. Pieces of 25-30 witches will quite cope with such a task. And for the last enemy, you can send infantry again.

6. Janibas

So, only the last enemy remained. And there are three ways to his fortress. The middle path disappears immediately - with so many archers, our entire army will lie down without reaching any Yanibas. The right one disappears for the reason that it is very inconvenient and most of the way we get all the same archers from the central aisle. Therefore, we forward Dietrich and Hildebrand to the dragons, restore the horses and, using a proven method, destroy one snake. Now you can lead all our troops further. It is important that the giant, bears, archers and the ice queen have as little damage as possible. Further, the ice queen clears the way to the last watchtower, and the archers destroy its inhabitants.

And here is the last assault. First, the bears and the giant go on the attack. Heroes follow them, diverting fire from the queen - it is her mission that is now the main one. If she gets to the wall and uses her ability, then with the right cast, almost all enemy archers will be destroyed. And then we break into the passage, destroy those who stand in our way, and finally, we get to Yanibas. The sorcerer dies very quickly.

Evil

Why was Vlad called evil? After all, he only protects Transylvania from the raids of the Turks and other conquerors. Oh well, at least he's not a vicious vampire here. So do not think about any nonsense and just beat the enemy.

1. Revenge

Transylvania is not enough for Vlad, and he goes to seize the lands of the Hungarian king. Do not think that the castle is the same everywhere. From the side that is offered to us, it is by no means recommended to attack. Therefore, first we cut out a bunch of archers who are hanging around in the field, and then we go around the castle and storm it, having previously shot the archers with ballistas. Not only are there fewer archers there, but there are also convenient approaches to the central tower. And our task is not to destroy everyone, but to capture the fortress. Moreover, all the surviving troops go to the winner, which means that it is not worth destroying the extra ones, these are our future warriors. At the end of the assault, we throw help from the werewolves directly onto the tower, using Vlad's ability.

Now we need to defend the castle. It will not work to extract something other than wood and resin. Therefore, only archers and spearmen are available to us. But you can set traps and catch crowds of the enemy in them. He comes from both sides, so place troops on all walls, it will not be superfluous. The main thing is to quickly kill the archers, and then drive the spearmen to the walls, who will push the stairs away. Under the walls, you can place an oil strip against siege towers. If the enemy breaks through the walls, our light infantry and archers will be crushed.

2. Radu

And here you have to build a bridge across the gorge. To do this, you need to get 1000 stone. But the quarries are far away, and the enemy is near. Therefore, first you have to build a wall in the narrowest part of the passage so that the enemy does not break through, and more archers. To make everything look not so sour - you can put flamethrower dragons on the walls. Please note that the corner of the wall closest to the quarries is often broken, so it is better to place flamethrowers starting from the river. Periodically, werewolves and throwing machines for them will come from the side of the gorge. So you just have to do it.

3. Transylvania

In the case of the capture of Transylvania, we are opposed by as many as three knights. The first, yellow, can be destroyed immediately, you just need to take all your troops and create a few more demons. They will lure the archers into the towers, and the enemy will be quickly destroyed. Another consideration in favor of starting with yellow is that the wall protecting from it is not completed.

There will be more fuss with orange, and you will have to go to him when enough troops appear. Although I don't think it will be a problem. But there will be problems with green knight, who has a Round Table, and he can summon any kind of knights, which he will not forget to use. Therefore, one must be prepared for his visits and keep a reserve for them, including bats to disperse enemy troops.

4. Crusaders

Now a detachment of crusaders decided to deal with the fiend of evil in Transylvania. Our castle is located strictly in the center of the map, and the enemy attacks alternately from both sides (in the final - from everywhere at once). The tactics are pretty standard - high towers are built, on which archers sit. Swordsmen are placed on the walls at this time. Spearmen are used as a rapid reaction squad in company with warriors armed with maces. To better repel enemy attacks, you can create a magician. And to protect against the final invasion, it is worth preparing a dragon egg in advance, which will help to deal with the enemy.

5. The Army of Darkness

This time, Vlad decided to deal with his brother, Radu, who serves Turkey. The proposed scheme, according to which attacks should come from all sides at once, I would recommend rejecting. We will go the other way, namely through the bridge. The dragon and bats are working on the archers on the wall, while the demons are taking over the tower, on which several archers are sitting (we will need them later). Then we go to the other side and again take control of another tower with the demons (the number of archers is growing). The battering ram knocks out the gates of the castle, and the demons capture two more towers. And with all these forces we are attacking brother Vlad. So he becomes the ruler of Transylvania.

And so the legends ended. Here they turned out to be far from even the epics that tell about them. Is it really that important? Probably not. This is not a historical quest. But the spirit of the era is conveyed correctly. To battle!

Legends are such comrades that they continue to remember even after centuries. Not necessarily good. Some Prince John, for example, is remembered only as a usurper of power. Although, to be honest, the one whose power he had usurped was little better. I just managed to get a prettier legend for myself. Here they remember him with an exceptionally kind word. Here we have three legends visiting us today. Good, dirty and evil.

On the benefits of minimalism

Legends are, of course, great. Only now they somehow immediately came into serious conflict with the old principles of the game. When everything determines the mood of the peasants. If the latter are in the mood to work, then you will have everything. If not, do not blame me, you will have to raise your popularity in every possible way and appease the insidious population.

Apparently, the happiness of the people turned out to be fundamentally incompatible with the heroism of individual illustrious personalities and their armies, therefore happiness and everything compatible with it were extirpated. And the game is completely different. No, it, happiness, seems to have remained. But now only one thing affects him - the people have food. If this is in order, then contentment splashes over the edge. But if there is nothing to eat, irritation will grow, and soon there will be no one to work. Crime, punitive and entertainment establishments simply disappeared. They have no place among the kings Arthur and Siegfried. Therefore, you will not have any troubles with the economy; battles will be clean and uncomplicated by economic problems. Unless, of course, we do not consider the issue of obtaining a hundred or two bows for our army as a problem.

It is interesting: what is surprising is that the beer house remained in the game, and the production of beer itself has not disappeared anywhere. Only no one goes there, and the bartender is absent from the workplace. True, beer regularly disappears. Are they stealing? An institution is still not necessary for a successful game.

In exchange for the lost, honor has risen to its full height, the cost of which is required now by all new fighters. You can get it in four ways - feed the population in a variety of ways, feed the lord himself (I don’t know how he is about eating, but honor is growing very well), pray in the church and erect statues. The latter is the most valuable in terms of full-weight points. But for this you need to earn other points - the military, that is, build a bunch of troops and beat someone with them. Therefore, do not count on an abundance of glory right away, each statue costs a hundred military points, and not so much can be heated for a rather long battle. But the enemy will cock the statue with pleasure, if he still sees it.

But if earlier the lords were similar to each other, like twin brothers, now you can choose one of the three legendary sides, each of which has its own advantages. Some have powerful heroes with magic, others have a lot of "tricks" for all occasions, others have everything for especially sophisticated breaking down walls and removing insolent enemies from there. Choose!

Three legends

So, today there are three legends in the arena - King Arthur, Vlad the Impaler (better known as Dracula) and the Nibelungs with all those who joined them (specifically, not even Siegfried, but Dietrich was chosen as the hero). Each has its own set of unique troops (in addition to the standard ones), a building for their production, some also have new siege weapons. This is what you will find out about now.

King Arthur

King Arthur did not trade for any small fighters. All his assistants are knights of the Round Table and are necessarily endowed with some skills. Of course, they are called with the help of the Round Table (Round Table), which costs 50 stone and 100 honor.

The followers of the king have more siege equipment than others. In particular, most of the defensive structures, such as rolling logs, remained only with them. Of the new ones, only the Enchanted Orb can be noted, which, at a cost of 200 gold, is engaged in launching stone balls from the mountain, which can both break down some walls and destroy infantry or cavalry that have fallen under it.

Troops

The backbone of Arthur's army is the knights. They take not by mass, but by abilities, with the correct use of which the enemy will not find it a little. Arthur himself can only call on the knights to help him. But on the other hand, horses and five at once.

Merlin (Merlin). 200H. Unsupervised, shoots lightning at the enemy. However, if he saves up for his special ability, he will treat the enemy warriors with dragon breath. It does, however, work for a very long time. But when it works, there will be no survivors in the place of its application.

There is no boredom on the walls. Especially during the assault.

Sir Lancelot. 500Z, 125H. All knights are powerful fighters in their own right. But each of them, since it can exist only in a single copy, knows how to use some kind of superpower. So, Lancelot can temporarily influence his people in such a way that they will become much stronger to beat the enemy.

Sir Bedivere. 500Z, 125H. The Horn of Camelot, when used by this warrior, crushes the walls of enemy castles.

Sir Persival. 500Z, 200H. Percival is very devout; the holy blow mastered by him inflicts gigantic damage on the enemy, at the same time temporarily giving those hit by the blow the ability to fly.

Sir Galahad. 500Z, 150H. Galahad is merciful and prefers not to kill, but to heal his troops on the battlefield. Do not forget to use this ability in a timely manner.

Sir Gawain. 500Z, 100H. A very prudent knight who can temporarily give his soldiers a shield from enemy arrows.

Sir Gareth. 500Z, 100H. Not a single trap escapes Gareth's keen gaze. And those who got to the very "epicenter" are also destroyed.

Green dragon (Green Dragon). 1000Z, 250H. The dragon is the dragon. It flies, burns enemies with its breath. But first you need to have an egg, from which then, at our request, a dragon will hatch. So this monster must be ordered in advance, otherwise there will be no sense. By the way, especially for dragons, countermeasures were invented in the form of “dragon harpoons”. If you install these on engineering towers, they will independently shoot at dragons flying by. Or bats. But definitely not on the enemies running past. So it's better to build more archers, there will be more sense.

Nibelungen

The northern lands are famous for their giants and frosts. For the German epic undoubtedly took a lot from the Scandinavian myths with their wolves and giants. However, Fafnir and Siegfried cannot be thrown out of the song, so they had to stay. The rest will have to leave the ice tower for 50 stone and 100 honor.

The ice troops did not please with siege weapons, but several defensive structures were given out. Ice Mirrors cost 200 gold and are able to freeze the enemy who is trying to get to our walls. The action of the mirrors is temporary, but we also have archers. Ice Tunnel good for sorties beyond the walls, but we still have the gate. It costs 250 gold.

Troops

Ice and power are the main beliefs of the troops from the German epic. Although the hero usually does a completely familiar thing - he calls seven fighters who fight hand-to-hand, and disappear after a while. The range of the call is limited, but with some dexterity, you can land troops on the wall, where they will thin out enemy archers.

Ice Queen. 500Z, 200H. The most useful fighter, but, like all skilled magicians, it can only be in the singular. In his free time, he freezes those who catch his eye. This does not cause much harm to the enemies, but the “thugs” cannot move. Therefore, if at this time your fighter with a big sword is nearby, it's time to knock the enemies on the head with impunity. Whom to freeze - the queen does not care at all. Maybe a dragon, maybe a bunch of foot soldiers. In addition, it has a remarkable ability that not only freezes everyone within its radius of action for a while, but also greatly reduces life before the very end of its work. So you can harass entire crowds of the enemy, if he is stupid enough to fall into the queen's firing range.

Armored maiden (Shield Maiden). 50Z, 10H. Just a nice fast fighter. Stronger, but slower than a warrior with a mace. Ideal for walls. They are the material for the hero's spell.

Polar Bear. 100Z, 20H. Ram only breaks gates and walls. And the bear also gnaws at the troops if they get in his way. The thing, in principle, is useful, but only there are giants who are even more useful.

Frost Giant. 200Z, 100H. The ideal wallbreaker. And the little people who fall under their feet are deftly scattered to the sides. Not bad cleans all kinds of flamethrowers from the walls, one hit - and the wall is already clean. It's just too expensive. But this is not a catapult for you - three or four giants will always complete the task. Unless this task is to demolish half of the enemy camp under fire from two hundred archers. One of the most useful fighters.

White Witch. 25Z, 10H. Such a frail stormtrooper. They take in mass and with the almost complete absence of archers from the enemy. For they shoot weaker and closer, but the same life. However, with a sufficient amount, they will collect their prey in the form of corpses. And with them, in the absence of archers, you can’t do anything - you can’t throw a sword into the air.

White wolf (White Wolf). 15Z, 5H. Fast and cheap gnats. More, unfortunately, do not stand out.

Gnome (Dwarf). 80Z, 5H. Grunts, somewhat reminiscent of maidens. Just noticeably slower. If the gnome is badly offended, then he emits a stench that seriously spoils the life of enemies. Unfortunately, many gnomes do not have time to be offended and die without revealing their talents in the field of perfumery.

Ice Dragon. 1000Z, 250H. It hatches from an egg that matures for some time, attacks the enemy and after a while suddenly dies. Not the best way to spend valuable money, but a good trump card for hard times (personally, I would not use dragons to storm enemy positions - too little use).

Dracula

Evil troops are produced in the Sorcerer Tower, which costs 100 honor and 50 stone, which is quite typical for such buildings. However, they managed to please Dracula with a large number of various siege weapons. On the walls were placed fire dragons (Fire Drake), living in cages and viciously pouring fire on enemies. Only 100 gold. From the original one can note the thrower werewolves (Werewolf Launcher), which costs 100 gold and throws two werewolves at a time against walls. Colomette (Stake Hurler) throws arrows at once in whole packs and along a very steep trajectory. Costs 250 gold.

Troops

The main difference between the forces of evil and opponents is the ability to do small nasty things. Therefore, they should be carefully studied, both playing for them and against them. The main character is able to call for help five werewolves, which can come in handy.

Wizard (Sorcerer). 400Z, 100H. A typical fire mage - throws fireballs at the enemy, while he can create a downright fire barrier against enemy troops. Knows a particularly serious magic called meteor storm. With it, meteorites fall in some area, crushing the enemy. Troops without armor have no chance of survival at all.

Imps (Demon). 5Z, 4H. Insidious arsonists. Imps usually don't engage in combat, they just leave a curtain of fire in which enemy archers burn so well. If you have too much honor, imps are perfect for solving many problems.

Hellhounds (Hell Hound). 15Z, 4H. Light biting cavalry. Ideal for tying down enemy heavy infantry or taking out archers.

Demon (Vampiric Creeper). 200Z, 75H. They walk slowly, cost a lot, fight badly. But still needed. The fact is that they easily climb walls and there, having touched any enemy fighter without armor, they begin the process of re-recruitment. During this action, all nearby similar fighters are recruited at once, and all those who have undergone processing cannot do anything while the demon is doing its nasty things. Three or four demons - and the enemy has no archers.

Werewolf. 50Z, 10H. Most of all they look like warriors with maces, but they are useful in that they can be put into the “wolf gun”, and then your fighters will be on the walls. Just don't throw them at the towers - they won't fly and they'll crash.

Giant bats (Giant Demonic Bat). 150Z, 15H. A kind of ancient kamikaze. They fly to clusters of enemy troops and explode there. Great for clearing towers from archers. Unfortunately, too many archers are quite successful in thinning out the ranks of mice, so attacking with them is quite expensive.

Saxon Warriors. 30Z, 8H. Similar to warriors with maces. Most often, they solve the same problems. It's just cheaper in terms of money.

Black dragon (Black Dragon). 750Z, 250H. Again - a trump card in your pocket, and not a means of obtaining victory. We order in advance and apply at a particularly difficult moment. But what an effect!

The subtleties of the new time

No matter how insulting it sounds, but the aliens of the three new races did not at all begin to play the role of the first violin in the orchestra of war. Yes, many have useful properties, but still the main fighters are still the good old warriors familiar to us. No, the Knights of the Round Table can show their full power in the right combinations. But it is worth setting more troops on them ... And the giants are able to easily break through the wall and enter inside. But as soon as the enemy archers move away, the giant will idly crush the stone of the wall. So you have to return to proven technologies.

The defense is best held by archers and crossbowmen. Moreover, if earlier you probably put them directly on the walls, now, due to the numerous tricks of almost all races, it is better to place watchtowers not far from the wall, providing a separate approach to each. But no one will easily get to your archers. Let the knights on foot be on duty on the walls - you can’t just push them out of there. Yes, and they die with obvious reluctance. But under the walls, let a detachment of fast fighters like warriors with maces be on duty. They will catch those who break through and will not let them get to the archers.

It is interesting: due to the fact that archers cannot be ordered to hit a specific enemy, they are terribly stupid. For example, they switch fire to the next enemy, while the first one has not yet been finished off. And in general, they don’t really like to shoot at one specific target. Therefore, the correct movements in the crowd of troops and the timely use of heroes will allow you to minimize losses.

Attacks are a little more difficult. It is known that archers hit further than catapults, so those studded with arrows very soon lose their ability to shoot and fall apart. Therefore, get ready for the fact that in order to break the walls you will have to use just new troops - giants, the abilities of the knights of the Round Table, werewolves thrown onto the walls. Although, as an alternative, you can send about thirty stairs to the walls. Someone is sure to break through the curtain of arrows and put a ladder against the wall. But all the same fighters with maces or no less nimble warriors should follow. Heavy monsters like knights can only be driven to attack when the enemy is clearly not armed with fire. Otherwise, your entire army will be burned while it crawls up to the wall. However, there are just a few more options for an assault than for defense, and just thanks to the new troops. Think - there can be a lot of right tactics.

Campaign walkthrough

There are three campaigns. Although you will have to start with King Arthur. After all, his campaign is considered the easiest. And the longest. However, I would not say that other campaigns are noticeably heavier ...

King Arthur

You will have to study the history of the famous Round Table and its knights from the point of view of the creators of the game. I won’t say that everything here is fully consistent with the canon, but the goal of the game is to give you the opportunity to fight, and not to reliably tell about the life of Arthur and all his knights...

1. The Coming of the Saxons

Step march in step!

The Saxons invaded the happy lands of Britain. Through betrayal, they were able to capture one of the greatest knights - Sir Bedivere. And now we need to free him. For this difficult task, we have 39 spearmen, who are opposed by small detachments of Saxon warriors. The main thing here is to attack only individual small detachments of the Saxons and not bring things to hand-to-hand combat, in which our troops will be chopped into small pieces. Therefore, we wait until the spears are “reloaded”, and only then we attack the next Saxons. Try to destroy as many Saxons as possible - you still have a long time to fight on this map.

Now we will be taught to grow apple orchards and create spear throwers. And make Merlin wait. The main danger is the enemies that will land on two sandy beaches in the vicinity of the castle. They will die quickly, but at first we will have to run after pests so that they do not destroy our possessions. Later, it will be possible to set up two dozen warriors at each beach, and the enemy will no longer pass.

In the third part of the mission, we get archers and the ability to build stone walls and gates. But now we need to bring Arthur to the sword in the stone. First, the enemy will attack our fortifications for a long time. Archers are quite capable of holding their own, but sometimes it is necessary to throw groups of spearmen forward to destroy enemy catapults. When the attacks stop, it will be necessary to push forward our heroes with troops. Of particular use will be from Bedivere, who will have to destroy the walls with his horn. At the end of the mission, Arthur deigns to come along the liberated path, who nevertheless pulls the sword out of the stone.

2. Arthur

Here you need to rebuild Camelot Castle before Guinevere arrives. The biggest surprise is that you will fight on this map again later. Therefore, it is worth saving here as many troops and resources as possible - they will come in handy later. For this, you can even take a little time.

The main task here will be the restoration of walls and towers. True, they are not built here, but ordered in the places provided for this, if there is a stone available. In addition, you should block the passage along the cliff on the eastern side of the castle - then the enemy who wants to break through to your production facilities will not pass. Establish a military industry as early as possible - enemies will attack from two directions from the west. As soon as all the indicated walls are restored, the mission will end.

3. Lancelot

Lancelot's journey ended in a certain castle, where he has to defend himself from enemy attacks. We just need to endure for a while, and victory will be ours. The main point here is that the enemy attacks us with demons who actively lure our light fighters to their side. Therefore, let all the archers sit on the towers, and swordsmen guard the entrances to the towers (their production must be established as quickly as possible). For emergencies in the yard, have a reserve detachment of spearmen on duty. You can also place individual spearmen on the wall - as bait for demons. And those caught in it - cut with swordsmen.

4. The Making of Sir Gareth

But Sir Gareth entered the arena, who was instructed to exterminate four enemy knights. Naturally, none of them did not do without protection. Therefore, the guards will also have to be destroyed. The rules, in general, are simple for everyone - first we destroy those who run. Then we destroy the rest of the enemies of the same color. When crossing each of the bridges, reinforcements will approach us. So it's worth the wait. In the area where the largest number of enemies is located, everything is littered with traps, so it's time to use Gareth's ability, which just finds these traps and partially clears mines. When you destroy the third knight, it is better to go behind the cliff and first shoot the archers and partially those who will be below, the rest will come by themselves.

There is a little trick with the last detachment - it will be necessary to destroy the archers, and then by all means break into the fortress to the orange ones and seize the tower under your control. Then the orange ones will join you in the final assault.

5. Morgan le Fay

Now we have to interrupt the insidious plans of Morgana. But first you need to save your fortress. We quickly rebuild utility buildings and two walls blocking the passages to the castle. From the side of the enemy castle, witches will fly in large numbers, so you need to build archers as quickly as possible and put them on the towers. And quite familiar foot soldiers with ladders and catapults will crawl from the aisles.

The second part of the mission begins with the release of the ice passage, which was previously blocked, and we did not have the opportunity to attack it. In order to get to the enemy towers, we will have to cover the main passage with shields, otherwise our troops will be completely destroyed by archers from the walls. First, it will be necessary to lead warriors with maces to the enemy, who will clear the place in front of the entrance. Archers will be next, who will deal with the destruction of enemies on the walls. And after the archers, catapults will do their job, which will break through the wall. Then warriors will enter the fortress, who will need to capture the tower. Then all opponents will disappear, and we will free Lancelot again.

6. Victory

And again they storm Camelot. And on the already familiar map. The enemy attacks in a completely familiar pattern, from three directions. Those who are going to come from above should oppose the logs - just the path will be blocked. There will be no catapults with them anyway. In the same place above, we block the passage to the mining industry, so that at least from this side the enemy does not climb into our bins. You can even specially rebuild the castle to fit more inside. All mining and industrial buildings, including warehouses, are taken out of the wall, into the lowland on the eastern side of the castle. From below, this place will hardly be attacked, but you will not find yourself in a situation where all your carriers will be killed at the gate during the next attack of the enemy. At the bottom of the castle, a couple of engineering towers with mangonels on them will not interfere. Also, don't forget about the opportunity to build a Round Table and hire heroes. Heroes destroy enemy catapults quickly and efficiently. Over time, the attacks will intensify, especially from below (up to the knightly cavalry). True, you yourself, most likely, will produce only spearmen, archers and crossbowmen.

7. The Grail

Our heroes have heard about the location of the Grail, and now they are eager to get it. And now a whole army has landed in the vicinity of this castle. We begin to attack immediately, we do not stand still. Otherwise, archers from the nearest wall will brazenly shoot down our troops. To start, the mace fighters clear the tower next to the gate of enemy archers, and the spearmen fight with the spearmen. As soon as the tower is free, our archers occupy it and shoot the inhabitants of the walls. Heavy infantry and battering rams will arrive in time, and it will be time to break into the castle. There, we clear the enemy from the nearest walls with infantry and shoot the rest from the towers. Having cleared the labyrinth, we send one fighter for reinforcements, which is still stupidly standing on the beach and is not going to join us.

After that, we clear the passage to the fortress from the enemy and find ourselves opposite the enemy sorcerer. An arrow shield will help a lot to attack those who have settled in the aisle. Archers will not succeed in destroying him, but with some dexterity, you can find a place from which one of the heroes will use his ability and beat the sorcerer with a holy blow. Here, as an option, we are invited to attack another fortress and get reinforcements, but this is too long, so we go a short way and finally get to the Grail.

8. The Fall of the Round Table

This time the problem is completely different. Lancelot kidnapped Guinevere and locked himself in the castle. The army under the command of Arthur and Gawain must reason with the madman.

Initially, it is assumed that the most proud will climb to destroy two towers with catapults. No, it's not worth going there. We go to the other side and first, with warriors with halberds, we clean the cliff from the enemy, and then with archers - the wall. Now is the time to drag the catapults in here, partially destroy the first wall and completely destroy the gate and logs at the entrance. But then you can drag the catapults under the unfinished wall and shoot the next one under its cover - the archers on it will try in vain. When the passage is organized in the second wall, we introduce troops inside and start a battle. During it, Arthur must break through to Lancelot and, as it were, talk to him. This is how this mission will end.

9. Mordred

Arthur still died, and we have to avenge him with an army led by Sir Bedivere. The mission, in general, is simple. We capture all the territories, strengthen the one that is between us and Mordred (because all enemies climb through it), and begin to accumulate an army. When we collect three dozen knights, it will be time to go to Mordred. Thus ended the story of the Knights of the Round Table. Sad, but like a real legend.

Ice

Mixed in a bunch of horses, people. Of course, both Siegfried and Dietrich are present in the famous epic, whose adventures are told for most of the game. But still, the Nibelungs were completely different in the epic, and evil sorcerers were here beyond measure. As with Arthur, just enjoy.

1.Evil Approaches

Prince Dietrich was captured by the giant Sigenot, and now we have to free him, having received for this a small detachment led by the hero Hildebrand. First we need to get past the dragons. So far, there is no chance against them, so we will not fight, going along the left path (on the right, it comes too close to the fire-breathing creatures). We lure out enemy guards with archers and shoot them with archers. As a result, we approach the fortress and destroy enemy patrols in front of it. Further it is easier - guys with ladders run forward (but not immediately, but having let the infantry closer to the walls), heavy armored men climb behind them. And having cleared the enemy from the right side of the wall, we drag the archers and crossbowmen to the tower and shoot all the extras in the yard, including the carelessly walking Sigenot. When the yard is free, we break through all the foot soldiers to the tower and take it under our control.

And here is the second part of the mission. They did not expect? Now we need to kill the dragons, together with Dietrich, from which we fled in the first part of this mission. Moreover, giants coming from three sides will interfere with this. Therefore, immediately "concrete" the western side (the most destructive giants come from there) and put the archers on the walls. Plus, start mining stone as soon as possible, you need to quickly install the other two walls. However, the giants are most often configured not to destroy buildings, but to attack your infantry. Walls can be strengthened with mirrors that will freeze the enemy. When the defense is established, you can take on the dragons (you can do them right away, but there is a chance that then the giants will smash our city and come to kill Dietrich). Actually, killing dragons is not difficult - they turn around for a long time, and Dietrich on horseback will always be ahead of these clumsy creatures. We chop from the tail - and soon all the dragons will turn into mountains of scales.

2. The Dwarf King

The dwarf king of Gad, Laurin, has planted a bunch of rose gardens that kill the men who enter them. And we have to put things in order in this disgrace.

So, our military contingent is very limited, so all actions must be accurately calculated. To begin with, we shoot those guys who guard the approaches to the first wall. Then we destroy with archers those who sit on the wall itself, and break through the gates with a battering ram. It's time for the warriors. They must destroy all rose gardens so that they do not interfere under the feet of the advancing warriors. Hopefully one of them survives. And now it's time for a particularly subtle move. The hero approaches the second wall and drops the armored maidens on its right side. At the same time, he remains to catch arrows, since you must immediately bring the archers who will arrange the shelling of the left side. A very accurate calculation is important here - the maidens must cut everyone on the right, and the hero must stand at a very accurately calculated distance. If it is less, then the infantry will come. More - casualties among your archers will increase. When the walls are cleared of enemies, you need to send your shooters to the right side of the wall and shoot everyone in the yard. After that, capturing the third wall will not be a big problem. We shoot from there those who snoop around the castle, and it's time to deal with the dwarf king himself. True, he has not washed for a long time and spreads a stench, but we should have enough troops to destroy him.

3. Siegfried

In the process of killing the dwarf king, you freed Siegfried's beloved, and now he is eager to help Dietrich. The first task is more than simple - you need to kill the dragon. We clear the path for our hero (he must reach Fafnir on horseback) and stand with the whole army at the foot of the mountain with the dragon. After that, Siegfried arrives and, winding circles around the monster, confidently cracks down on the snake. Do I need to say that there is no time to follow the rest?

Not so simple. We beat the dragon, but now the brothers Nibelung and Schilbung have come, wanting to nail Siegfried. Actually, they do not come immediately, so there is some time to build fortifications. But the stone must be mined as soon as possible.

If in the first part of the mission the enemy came exclusively from the east, then in the second part all the enemies will come only from the west. Therefore, it is enough to block both western passages (first the lower one, then the upper one) in order to create difficulties for the attackers. In doing so, two points will be important. First, you need as many archers and crossbowmen as possible, who can be transferred from wall to wall between enemy attacks. There will be three waves in total, and in the first two, the lower passage will be attacked first, and after a while, the upper one. In the third wave, the attack will be simultaneous, and the brothers will come. The second rule will be the active use of your hero's spell. The maidens do not last long, but they must have time to defeat the enemy siege weapons. The main task is to build up strength for the third wave and focus all the fire on the enemy leaders.

4. The Land of the Giants

Snow giants are quite brazenly ruining our lands, and it would be worth putting things in order. First you need to rebuild the fortress, because the giants intend to demolish your buildings from the face of the earth. When you have accumulated a sufficient number of archers and crossbowmen on its walls, it will be time to take over the enemy's forward fort. For it really interferes with the passage of our iron miners to the ore. Then, with catapults from the maximum distance (catapults of 10-12 per detachment), we demolish the forward towers with arrows so that they do not interfere with the invasion. After that, it will be possible to send in guys with maces to clean the front wall from enemy troops. And there you can already plant your crossbowmen with archers on the walls, and they will quickly make a hedgehog out of the leader of the giants Orkis, poking him with arrows.

5. Virginal: Ice Queen of Tyrol

Our troops are already strong enough to destroy the main enemy, the sorcerer Yanibas. But it is better to strengthen even more and help the Ice Queen.

Shall we ride? Under the logs?

We have to defend again. Only now the enemy has a full set of forces, including dragons. Therefore, a lot depends on how we withstand the first two or three attacks. Usually the attack begins with the visit of a dragon and several enemy "kamikazes" and continues with the arrival of other infantry, including demons who love to "re-educate" our archers. Therefore, it would be most correct to build a wall on the border of our possessions, and put towers for archers behind it, so that the demons would not embarrass our fighters. Also, two or three towers with crossbows against the flyers should be placed on the river bank - the dragons will descend to the ground faster and faster. After that, it is necessary to begin the enhanced production of archers, crossbowmen and knights. This trio will quite successfully defend the walls. Knights can be replaced by virgins (faster, but a lot of money spent, and their lives are worse). Dragons will be knocked down by archers, the hero's ability must be activated to destroy enemy trebuchet. The Queen also should not be taken far from the wall - she will help the knights by freezing the enemy. And large parties of the enemy will generally be brutally frozen with the help of the ability of the queen.

One day you still decide to storm. We start with an attack with four or five giants. Their task is to break down the gates and destroy the flamethrowers on the walls. Next, we create a crowd of fifty guys with maces and use them to clean out all the enemy archers from the towers, since the passage is free. We are waiting for the dragons caused by the enemy to disappear, and we send witches to destroy everyone who is not archers. At the same time, you can send more giants to destroy extra production buildings. Pieces of 25-30 witches will quite cope with such a task. And for the last enemy, you can send infantry again.

6. Janibas

So, only the last enemy remained. And there are three ways to his fortress. The middle path disappears immediately - with so many archers, our entire army will lie down without reaching any Yanibas. The right one disappears for the reason that it is very inconvenient and most of the way we get all the same archers from the central aisle. Therefore, we forward Dietrich and Hildebrand to the dragons, restore the horses and, using a proven method, destroy one snake. Now you can lead all our troops further. It is important that the giant, bears, archers and the ice queen have as little damage as possible. Further, the ice queen clears the way to the last watchtower, and the archers destroy its inhabitants.

And here is the last assault. First, the bears and the giant go on the attack. Heroes follow them, diverting fire from the queen - it is her mission that is now the main one. If she gets to the wall and uses her ability, then with the right cast, almost all enemy archers will be destroyed. And then we break into the passage, destroy those who stand in our way, and finally, we get to Yanibas. The sorcerer dies very quickly.

Evil

Why was Vlad called evil? After all, he only protects Transylvania from the raids of the Turks and other conquerors. Oh well, at least he's not a vicious vampire here. So do not think about any nonsense and just beat the enemy.

1. Revenge

Transylvania is not enough for Vlad, and he goes to seize the lands of the Hungarian king. Do not think that the castle is the same everywhere. From the side that is offered to us, it is by no means recommended to attack. Therefore, first we cut out a bunch of archers who are hanging around in the field, and then we go around the castle and storm it, having previously shot the archers with ballistas. Not only are there fewer archers there, but there are also convenient approaches to the central tower. And our task is not to destroy everyone, but to capture the fortress. Moreover, all the surviving troops go to the winner, which means that it is not worth destroying the extra ones, these are our future warriors. At the end of the assault, we throw help from the werewolves directly onto the tower, using Vlad's ability.

Now we need to defend the castle. It will not work to extract something other than wood and resin. Therefore, only archers and spearmen are available to us. But you can set traps and catch crowds of the enemy in them. He comes from both sides, so place troops on all walls, it will not be superfluous. The main thing is to quickly kill the archers, and then drive the spearmen to the walls, who will push the ladders away. Under the walls, you can place an oil strip against siege towers. If the enemy breaks through the walls, our light infantry and archers will be crushed.

2. Radu

And here you have to build a bridge across the gorge. To do this, you need to get 1000 stone. But the quarries are far away, and the enemy is near. Therefore, first you have to build a wall in the narrowest part of the passage so that the enemy does not break through, and more archers. To make everything look not so sour, you can put flamethrowing dragons on the walls. Please note that the corner of the wall closest to the quarries is often broken, so it is better to place flamethrowers starting from the river. Periodically, werewolves and throwing machines for them will come from the side of the gorge. So you just have to do it.

3. Transylvania

In the case of the capture of Transylvania, we are opposed by as many as three knights. The first, yellow, can be destroyed immediately, you just need to take all your troops and create a few more demons. They will lure the archers into the towers, and the enemy will be quickly destroyed. Another consideration in favor of starting with yellow is that the wall protecting from it is not completed.

There will be more fuss with orange, and you will have to go to him when enough troops appear. Although I don't think it will be a problem. But there will be problems with the green knight, who has a Round Table, and he can call any kind of knights, which he will not forget to use. Therefore, one must be prepared for his visits and keep a reserve for them, including bats to disperse enemy troops.

4. Crusaders

Now a detachment of crusaders decided to deal with the fiend of evil in Transylvania. Our castle is located strictly in the center of the map, and the enemy attacks alternately from both sides (in the final, from everywhere at once). The tactics are pretty standard - high towers are built, on which archers sit. Swordsmen are placed on the walls at this time. Spearmen are used as a rapid reaction squad in company with warriors armed with maces. To better repel enemy attacks, you can create a magician. And to protect against the final invasion, it is worth preparing a dragon egg in advance, which will help to deal with the enemy.

5. The Army of Darkness

This time, Vlad decided to deal with his brother, Radu, who serves Turkey. The proposed scheme, according to which attacks should come from all sides at once, I would recommend rejecting. We will go the other way, namely through the bridge. The dragon and bats are working on the archers on the wall, while the demons are taking over the tower, on which several archers are sitting (we will need them later). Then we go to the other side and again take control of another tower with the demons (the number of archers is growing). The battering ram knocks out the gates of the castle, and the demons capture two more towers. And with all these forces we are attacking brother Vlad. So he becomes the ruler of Transylvania.

And so the legends ended. Here they turned out to be far from even the epics that tell about them. Is it really that important? Probably not. This is not a historical quest. But the spirit of the era is conveyed correctly. To battle!

basic information

In total, players are waiting for 60 trophies. Among them there are achievements that will require you to fight with real players in network mode.

I will conditionally divide all the awards according to certain criteria.

A small note - you should definitely complete the battles, regardless of the outcome for better or worse, since the fulfillment of the achievement conditions is counted only when the table of successes for the battle is displayed.

Many rewards are quite easy to open, because the description of the conditions for obtaining is very clear. However, some tips to speed up the process can still be found here.

Passage of story scenarios

Small section. It will include all the trophies that will open for success in planned battles storyline games, as well as victories for completing the "Path of Legends" mode.

For story campaigns:

King of Camelot
Reward for completing the King Arthur Campaign.

Champion of the North
Reward for completing the Ice Campaign.

Dark Lord
Reward for completing the Evil campaign.

So, everything is pretty clear and simple here. Campaigns are very fast. On average, per day, you can go through 1 campaign without much haste. One piece of advice - do not increase the speed of the game, because artificial intelligence is a machine, it does not need to think, and it also has unlimited resources.

For "The Path of Legends" scenarios:

Alley of Flowers
Reward for completing all missions in the easy Paths of Legends.

Long haul
Reward for completing all missions in the medium Paths of Legends.

Road to hell
Reward for completing all missions in the difficult Paths of Legends.

Challenge Arthur
Reward for completing all missions in the bonus Paths of Legends.

Regarding the maps of the "Path of Legends" mode, I will say that it will be a little more difficult here, since you often have to fight several opponents at the same time. However, they all behave predictably and will not cause much trouble when right choice priorities and defense.

Victories in single battles

The section will be devoted to achievements that require only defeating the enemy. To receive these rewards, you can increase the game speed to the maximum.

fight
Reward for winning Skirmish mode (single or multiplayer)

AI Destroyer
Reward for destroying 3 AI enemies in skirmish.

We set the maximum settings for all resources and select the Frost Coast map.
We start the game with the position of the castle above or below the rest. Next, we act on "optimal" tactics. A description of this tactic is provided at the end of the section.

king of the hill
Reward for winning King of the Hill (single or multiplayer)

Victory in the "King of the Hill" mode is guaranteed when right approach to settings. We set the number of points of the "King of the Hill" equal to 2 and more starting troops. We start the game. We immediately advance to the capture position and repulse the raids of enemy troops until victory.

Small streak of wins
Reward for winning two fights in a row.

Big win streak
Awarded for winning five fights in a row.

Huge win streak
Awarded for winning fifteen bouts in a row.

Battle Lord
Awarded for winning 50 fights against AI.

These trophies can be obtained in the shortest possible time, the main thing here is to properly manage the possibilities before the battle. In the settings, we select the complete absence of initial troops, as well as the maximum number of starting weapons. We start the battle and build only 4 buildings: a warehouse, a barn, an armory and barracks. We create knights, if other settings have not been changed, then there will be 4 of them, and if we raise the initial amount of gold and honor, then all 10, but this is not necessary. Four of the strongest of all that are available to all sides of the conflict, warriors on horseback are sent to overthrow the enemy lord. Victory is guaranteed, however, it is worth saving the game before the death of the enemy commander, as this will allow you to load the game constantly from this place in the future, in fact, until you get 50 victories. I call this tactic "optimal" in order to use this definition in the future and not write again.

Wins in multiplayer battles

A section whose trophies include battles in the mode network game. However, to fight with live players, in fact, you need only 3 battles.


Capture the Flag
Reward for winning Capture the Flag in multiplayer.

economic war
Reward for winning Economic Warfare in a multiplayer game.

Destroyer of people
Reward for killing three human players in a multiplayer game.

All these achievements involve a battle with real people. For the first two, one comrade is enough, and for the last, 3 people are needed. Fixed match - the fastest solution for these trophies.

Low win streak in multiplayer
Reward for winning 2 multiplayer skirmishes.

Big win streak in multiplayer
Reward for winning 5 multiplayer skirmishes.

Huge win streak in multiplayer
Reward for winning 15 multiplayer skirmishes.

Multiplayer Overlord
Reward for winning 50 multiplayer skirmishes.

Despite the fact that the conditions say "multiplayer skirmish", you can successfully get achievements in battles with artificial intelligence. We create a multiplayer lobby, add a computer opponent and start the game. We use "optimal" tactics for victory. The main disadvantage here is the lack of the ability to save and load. You will have to create a new lobby every time and set the settings.

Parties to the game conflict

Here will be a description of all the achievements associated with the 3 armies presented in the game.

King Arthur
Reward for owning all of Arthur's units in one game.

Dietrich
Reward for owning all Ice units in one game.

Count Dracula
Reward for owning all Evil units in one game.

Each representative of his side of the conflict has a special building with unique types of fighters: "Round Table" for "Good", "Ice Tower" for "Ice" and "Sorcerer's Tower" for "Evil". We call on all the troops available in these buildings to receive a reward at the end of the battle.

Devotion to Arthur
Reward for 25 single or multiplayer King Arthur.

Devotion to Ice
25 single or multiplayer reward for Dietrich.

Devotion to Evil
Reward for 25 single or multiplayer as Vlad.

These achievements are earned very quickly. We use "optimal" tactics, as well as the ability to save before the death of the enemy lord. To heighten the effect, you can increase the game speed to 90.

Information about all trophies that require certain conditions that are related to the army and the lord.

Great Lord
Reward for killing another Lord by your Lord.

Ranged Hero
Awarded for winning a single or multiplayer game and creating ranged-only units.

intruder
Awarded for winning a single or multiplayer game without crafting a siege weapon.

Fan Award
Awarded for winning a single or multiplayer game using only one type of unit.

Several combined achievements, we set the absence of starting troops in the settings before the battle. It is only necessary to weaken the enemy lord with the ability to summon magical creatures or knights, depending on the side for which we play. So you can take a certain number of lives from the enemy commander and provoke him to use his call, so that in the future he does not interfere with the 1 on 1 battle. After that, you can finish off the wounded enemy with your lord. Along the way, we create several archers to fulfill the conditions of the remaining trophies.

melee hero
Awarded for winning a single or multiplayer game and creating melee-only units.

Honor Award
Awarded for winning a single or multiplayer game using only knights.

A couple of rewards that you can get at a time - use "optimal strategy".

military accumulations

All achievements are about military merit.

King of War
Reward for producing 1500 military units in one game.

It will not be possible to accumulate such a number of soldiers at a time, therefore it is necessary to produce and send cheap military force to death.

The way to get a trophy from - you need to accumulate or buy 1500 copies, create spearmen until the army reaches its maximum size. Next, disband all the troops and hire a new army, which will be equal to the entire disbanded just now. The method speeds up the achievement by not having to wait for the peasants to come to the castle again and again.

Butcher
Reward for killing 50,000 enemy units in one game.

Total destruction
Win a single player or multiplayer game by killing at least 500 enemies while maintaining a 20:1 kill to death ratio.

All killed types and types of troops are taken into account. It is better to choose the Dragon Island card, 3 opponents in the person of Sir Lancelot, who will fight in alliance, and well strengthen the only way to the castle - the bridge. Then it just takes time. Also, if you skillfully know how to control troops during an attack, then you can easily get a second achievement for a kill rating of 20 to 1. The main thing is to follow the military report. In extreme cases, there is a map specially created for the second achievement in the workshop.

Sinister
Reward for converting 150 units in one game.

This achievement is dedicated to the unique type of "Evil" troops - "Vampire Serpent". He knows how to turn weak-willed enemies to his side - spearmen, archers and crossbowmen. You need to lure only 150 opponents.

Dragoncaller
Award for creation of three dragons in one game.

Great Dragoncaller
Reward for creating fifteen dragons in one game.

We call on the dragon and wait for his death, although you can "disband the troops." Better speed up the game.

Dragon Killer
Reward for killing 25 dragons.

Great Dragon Slayer
Reward for killing 200 dragons.

Achievement for a very long time to accumulate on their own, so it is quite possible to use the help of the workshop.

Building

A section about all the achievements that are associated with various conditions for the construction of the castle.

Unit Lover
Reward for winning a single or multiplayer game without building any castle elements.

The elements of the castle are enclosing and fortifications: walls, towers, barbicans and so on. One easy win "optimal" tactics. Most likely, the trophy will be received in the early stages of the game almost immediately.

glory seeker
Reward for placing 30 statues in one game.

A new type of resource appears in the game - glory. It is automatically awarded for killing enemy unique warriors, not all of them, as well as for killing enemies with your own special troops. It will take quite a lot of fame, because 1 statue equals 100 fame.

Employee of the Year
Reward for owning 60 workshops once in a single game.

Farmer of the Year
Reward for owning 60 farms once in one game.

Same Achievements. If it is difficult with a place to build, then you can build farms first, save the game and lose, and then load and repeat the process with the workshops already.

Master of Defense
Awarded for wielding 40 types of defensive weapons once in a single game.

castle builder
Reward for once owning 50 types of castle elements in one game.

The first trophy will require a large space for weapon turrets. As soon as the required amount is built, we place weapons against dragons on them. For the second achievement, we complete 10 more towers of any kind. Rewards after death or defeating an enemy.

An alternative way to get the "Master of Defense" achievement provided is by playing as "Evil", build 40 stake pits or place 40 cages with fire dragons on the walls.