Corsairs 3 wind of freedom passage of the quest. Guide and walkthrough for "Corsairs III". Long-short way home

Corsairs 3: Wind of Freedom- an independent add-on for the popular RPG "Corsairs 3", released in 2009. What is especially nice, the novelty is completely free, so you can download it from the Internet. The developers set themselves one goal - to make the game world more exciting, deep and atmospheric. It certainly worked out. The addition significantly changes original game, allowing gamers to dive even deeper into the abyss of adventure, danger and salty wind.

Game features

  • Five pre-made characters: Henry Morgan, Blaze and Beatrice Sharp, William Archer, Nathaniel Hauck. Each of them has its own history, unique characteristics. If none of the proposed heroes suits you, you can create your own - choose his characteristics, and also give him any name;
  • Significantly increased the number of ships and ship guns. Carefully study the characteristics of each model in order to choose exactly the vessel and weapons that best suit your requirements;
  • A new storyline that will allow you to look at already familiar events from a new perspective;
  • Numerous randomly generated quests. A character may have the opportunity to attack a golden caravan, capture a famous person, or take part in blackmailing a political leader. During the second passage, the tasks may not be the same as those that were during the first one, which makes the game very replayable.

The plot of the game

Supplement "Corsairs 3: Wind of Freedom" does not have its own plot. But there are two storylines quests that allow you to visit many islands of the archipelago, learn more about the political relations and simple life of the inhabitants of the Caribbean islands in the middle of the 17th century.

The first line is associated with England. Having taken the oath, the character can no longer betray his country by going over to the side of pirates or some other power. The second line is dedicated to close interaction with the Coastal Brotherhood or, to put it bluntly, pirates. If you decide to go through this line, then become a notorious pirate, and all the ships of the powers, as well as their forts, will open fire as soon as they see you. Therefore, it will also not work to go over to their side.

Both quest scenarios are very exciting. But without additional missions the game would be boring. Fortunately, the developers have thought about this. In total, more than twenty quests have been thought out for the game. They are generated and issued randomly. So, if you play for the second time, familiar missions may not get caught, but it will be possible to complete new ones that are completely unfamiliar.

Game results

"Corsairs 3: Wind of Freedom" is rightfully considered one of the best. Numerous quests, an abundance of ships, the ability to choose a character, appearance, the history and characteristics of which will completely suit you - all this makes the game even more atmospheric and interesting. So, downloading this add-on is completely free and you can recommend it to every fan of the pirate series.

The fate of a fan of the series is not easy. Instead of a dream game, an unfinished version was received, in which many features were disabled, and the sad cries of the suffering developers only answer that everything will be fine. However, we decided not to wait until patch 1.xx brings the game to the state of the ideal, and still please those who need it with a walkthrough. And some tips...

Management news

I don’t know what prevented you from doing this before, but with patch 1.1, the controls were slightly changed. So, the hero now moves around the ship or around the city using the WASD keys that are quite familiar to us. A pricks by pressing the left mouse button. True, the control of the spyglass still hangs on the same mouse, so in battle you often stumble upon all kinds of fences while looking for how to get to the bow or stern in order to evaluate the enemy ship.

In general, the change in management had a positive effect on the process of moving around the ship or city. Boarding is worse, as running away is quite good. Not worse at all - bounce sideways or backwards. But turning has become somewhat more difficult - for this, the mouse is just used.

Fights, ground and deck

Cities in the game can be very beautiful.

First of all, let's deal with the naval battle. We have a wonderful set of weapons from cannonballs, knipples, bombs and buckshot. You can safely sell the cores right away and never think about them again. This is an intermediate solution that allows you to do everything at once and not get any specific result. Although they have one advantage - they fly farther than all other projectiles, which can sometimes be used. Knipples are great for heavy ships. One accurate broadside salvo - and the enemy immediately loses a third of his sails, after which he cannot run far. A point-blank volley, as a rule, clears the deck of such stupid outgrowths as masts. But using knipples on small boats is sheer stupidity. You can’t really damage the sails, but one day you will run into a volley of bombs at close range and consider in detail the process of turning your ship into a submarine. Buckshot is very useful in situations where the enemy clearly has more people on board than we do. In this case, the boarding battle may be decided far from in our favor, which must be nipped in the bud. In the sense - to reduce the number of thugs on board the enemy ship. And finally, bombs are an ideal tool against all kinds of forts, even when the enemy ship is easier to destroy than to capture. Do not forget that the reloading process takes a long time, so reload weapons in advance according to the expected situation. For example, following with a convoy, you are unlikely to try to board someone, so feel free to load the guns with bombs.

When choosing guns, it is worth dwelling on those that hit further, that is, on culverins. But the choice of material is not relevant until you need to storm the forts - then every gun really counts. In ordinary naval battles you often have the choice to keep fighting or leave. If everything is really bad with the guns, then just return to the port and fix it. But bronze will still be more reliable.

Looks like he's asking for money now.

Only a single vessel should be taken for boarding. At the very least, a couple. This is especially true in situations where you are confronted big ships. In this case, an attempt to pick up 3-4 ships at once results in serious problems in the form of a natural loss of crew and a significant advantage of the enemy already on the second or third ship.

The abortion itself is very simple. To begin with, we select the board where the crowd of our pirates did not run, and we begin to clean up the enemy there. Otherwise, you will be doomed for a very long time to swing a saber behind the backs of subordinates who absolutely do not want to let the captain go ahead. Here the choice is simple - we prick everyone who comes to hand. If the enemy decides to defend himself in a block, we chop. The battle with the captain is a little different. It usually starts with a pistol shot. Although this is a very weak damage to his health, the enemy still slows down for a while, and we get the right to launch the attack first. If you are very confident - apply chopping blows (V), but they are slow and give the enemy a chance to dodge. And if he managed to start such a blow a little later, then he will not only be able to dodge, but he will also give out in full. So an accurate calculation is very important here. It's much easier to stab until the end of endurance (if the enemy got into a block - chop, then he won't dodge), and then take a step to the side and run in circles around the cabin. And one day the health of the enemy will end.

And finally, the assault on the fortress. The easiest way is to take cast-iron culverins, charge them with cannonballs and stand in front of the fort. Under such conditions, they shoot a little further than the fort shoots. And this means that we are completely safe for ourselves to deal with protective structures. And all you need to do is knock out half of the guns. For thrill-seekers, an attack with bombs is suitable, but then you need to get as close as possible to the fort.

The people we manage

The hero has a whole bunch of skills. But that's the thing and the duck is that it is absolutely not necessary to teach them. Most of them will be taught by visiting officers, who, although certain fee, will allow their leader not to spend points earned by hard battles on many things he does not really need. Why do you need glasses? These are fencing and pistols (are we going to somehow kill the enemy?), tactics (normal pirates do not create a squadron, but you need to somehow bring all the captured ships to the nearest port?) and luck. The latter is an extremely strange skill. It increases the likelihood of finding something on a captured ship, rather than somehow affecting the value of the item found. And in general, objects are found cyclically - at first the value of what is found gradually increases, then it collapses to the very bottom, and we again start with the crappiest sabers, gradually rising. Of the abilities, the hero needs everything that relates to accelerating the growth of experience (his own and the team), and skills that are responsible for surviving in hand-to-hand combat. And there you can see what you can buy next.

officers

It's time to mention those who help us in the difficult task of managing the ship.

First, it's a boatswain. For him, indicators of authority and boarding are important (he will increase them for us). But I have never seen a single boatswain whose authority score was higher than 1. You will have to download it yourself. Do not forget to immediately equip the boatswain with the abilities related to boarding combat, otherwise it will be extremely difficult to board even the most frail and unprotected ship. In addition, the boatswain "expels" the sailors to the boarding battle, without him you can board and find yourself on deck in splendid isolation under the cunning giggle of the sailors watching your suffering from your own ship.

Navigator is next on the list. For him, the most important skill was, of course, navigation. We give him the appropriate abilities - the ship will gain speed faster and better relate to the absence of wind.

And they will never forget to demand!

Gunner deals exclusively with shooting issues. With it, your guns shoot more accurately (the abilities "accuracy" and "guns" have been upgraded).

The doctor deals with diseases and wounds, reducing losses from them. But he does it somehow very sluggishly, and, to be honest, I did not see any illnesses on my ship at all. I met them in the cities, but here the quarantine post stops in advance, and prudent people will not enter the city in the midst of an epidemic.

The treasurer will allow you to sell and buy more profitably. But who is doing the trading here?

The carpenter can repair damage to the ship right during the journey, which will allow you not to return to the port, but to continue raiding. However, for this you need to have boards and canvas on board, and in fact, a carpenter does his job only in a game that started with patch 1.1.

Finally, three fighters complete the list, who will help us in hand-to-hand combat. Just do not forget to give them new weapons, they are also mortal. A few more free officers are needed as captains for captured ships and as potential governors of the colonies. Given that they do not ask for money as passengers, buy them as soon as possible.

Team

A separate word should be said about the team. The number of soldiers and sailors varies from ship to ship (different brigs or schooners will have a different number of workers in these specialties), but musketeers and gunners are rigidly distributed.

You don’t have to worry too much about the soldiers and sailors - all the fighters don’t enter the battle, and if you have fewer sailors left than you need to lower and raise the sails, then it’s time for your ship to go to the bottom.

The purpose of the Musketeers is not too clear - they cost a lot and are the first to die. I feel that they are engaged in catching cannonballs on their chests.

But it is desirable to have gunners in a complete set - otherwise the guns will slowly reload and shoot poorly.

When you bring another caravan of captured ships to the city, start by expelling the extra crew from the captured ships. For some reason, the sailors themselves do not leave, and we risk experiencing real personnel problems as soon as it comes to recruiting volunteers for the ship.

Unfortunately, there is not much to tell about the management of the colonies so far - too much does not work in them ...

experience and money

Let's start with the first one. After all, it is with the growth of experience that we will open up the plot and the opportunity to command new powerful ships. As they say, who is not experienced - he does not drive frigates.

The very first experience points can be purchased without even going to sea. To do this, you need to go around the entire initial city and talk with comrades with blue exclamation marks above their heads. Not that it turned out very much, but it’s definitely enough for the first level.

Further, it is better to get hired by the governor (which will bring an extra thousand a month) and begin to fulfill his tasks. Along the way, it is worth visiting a tavern, a shop and walking along the streets. In these places you can meet comrades with yellow exclamation points above their heads. This means private assignments, such as delivering a passenger or cargo, or maybe escorting a ship.

(Two pieces of advice can be given here. The more experience you get, the more you pay. Therefore, there is no point in wasting time on tasks for which even thousands are not paid. The second tip is to constantly remember where which port is located. This it will help you not to take tasks that are completely out of your way.This is especially useful if you take a task in a tavern or on the street - no one will repeat them there, if you didn’t take it on the first try, then then an exclamation mark over “useful "comrade will simply disappear. When right approach There will always be something to do with a set of tasks, and on some islands there will be several “goals” at once. We turn in assignments where they were taken: if it’s on the street, it means it’s on the street, and for the building received from the governor, you will most likely have to go to the tavern.)

The next most valuable entertainment in the experience will be getting into a storm. There points are obtained for the very process of being in the epicenter of bad weather. It is enough just to be there, and the points will drip by themselves (the more powerful the hurricane, the more). There is only one drawback - severe damage to the hull and sails during such a swim. So if you have enough funds, then in this way you can quickly score a lot of points, which is especially useful at the beginning of the game.

Finally, the most popular way to upgrade your character was and remains the capture or destruction of enemy ships (or just passing by). Of course, there are “corrections” for complexity, expressed in the fact that the brutal drowning of a schooner by a manovar will not be taken very seriously. But capturing a manowar from a brig will bring a lot of experience. Moreover, experience is accrued both for capturing or destroying a ship, and for shooting at it. The capture of colonies can also be included in the same category, although much more experience is shipped for them. But there you have to work hard.

Now let's move on to money. How to earn them? The easiest way is to complete tasks and get some money for it. Trading here is so inconvenient and unprofitable that it is not even worth trying. Is it worth trying to remember what to carry where, if sometimes it is enough to deliver one passenger from island to island, and you will get more for it than for a month of persistent delivery of goods. The same applies to the notorious smuggling, which was nevertheless introduced into the game with patch 1.1. The same trade, side view.

It is even more profitable to capture and sell ships, but it becomes somewhat affordable if you still change the initial Luger for something more decent. Otherwise, you won't be able to win much.

It is interesting: captains of surrendered ships also bring small amounts of money. Just do not forget to demand a ransom for them, otherwise there will soon be more of them on board than the crew. And when boarding, some schooner surrenders to the manowar without a sound.

All ships

There are not so few ships in the game. Although why, for example, the same combat tartan was made is not at all clear. Therefore, after thinking, for a start, we were still given a Luger, which is still a class higher than this squalor. But in the end, there is still a set of clearly merchant ships, such as a flute or galleon, and fast or well-armed combat ships, which include a brig or battleship. Of course, we will note the first ones right away, they are of no use anyway, but the combat ones are subject to some discussion, although a lot about them has already been said in the first part of the game description.

It is best not to approach the issue of choosing a ship too radically. That is, trying to capture the battleship on some kind of luger from the very beginning. Most likely, this will end with your sudden death due to the fact that there are a lot of soldiers on the line and you will not be able to cope with them even if you are lucky to get as many as three fighters to your team. Moreover, your soldiers will enter this deadly battle strictly in proportion to how many there are relative to the battleship. That is, little. And even if you manage to win the boarding battle, the result will be a statement that the battleship is not your level. Therefore, the optimal "chain" of ships: luger, schooner, brig, corvette, frigate, something of the manovar class. Although, of course, one or more links in this chain can be safely skipped. But with this approach, you will not need to make excessive efforts in order to try to take the truly impregnable strongholds of the most powerful ships. In general, the corvette is ideal for hunting for other ships (and boarding them), the frigate is quite suitable for a shootout with even the most formidable monsters. But it is difficult to hunt other ships on a battleship or a manowar - they are painfully bad with maneuverability. Although it can be destroyed in one gulp. But the coastal forts must tremble before them.

It is interesting: the strangest ship is the manowar. It can achieve excellent speed with a tailwind, and at the same time, even with a wind blowing strictly to the side, it will drop speed sharply. Against the wind, he is not a walker at all. Draw your own conclusions...

The approximate characteristics of all ships in the game can be found in the table. They are approximate because the speed, life and maneuverability of ships can vary somewhat. And, having captured another brig on a brig, you will be surprised to find that a stranger is much better. So in the table there are specific samples that I once came across in the blue sea or at the shipyard.

Table 1
Ships in the game
Name Class Frame guns Speed Maneuverability Hold Team
Combat tartan 7 99 8 — 8 11,24 46 325 39
Luger 6 600 12 — 8 14,7 38 550 107
Sloop 5 907 16 — 8 13,6 48 469 154
Schooner 5 1300 20 — 16 12,8 35 1390 226
Barque 5 1432 16 — 12 11,73 29 1461 151
Caravel 5 2009 32 — 12 10,3 47 2834 345
Brig 4 2200 16 — 24 13,69 39 1667 322
flutes 4 2576 18 — 12 12,1 35 2816 269
Galleon 4 3150 22 — 16 11,49 29 3212 441
Corvette 3 2700 32 — 24 15,9 41 2019 401
Pinnace 3 3800 18 — 24 13,6 31 3804 387
heavy galleon 3 3972 36 — 24 12,7 27 2820 704
Frigate 2 3363 46 — 24 12,2 35 2579 578
Battleship 1 5500 56 — 24 12,7 36 3966 793
Battleship 1 6700 80 — 24 13,2 32 5890 1069
Manowar 1 9905 102 — 24 15,11 29 7199 1504

Long-short way home

And this one right there...

For the third part of the game, its passage is at least short. And this is despite the fact that the quality bar was very seriously raised up by the well-known to the general public modification of the Pirates of the Caribbean. After an insultingly short journey through the game, you involuntarily wonder - was it the most addition? Well, okay - for now, about the Corsairs themselves. And hardworking modders will not keep you waiting...

Let's start by forgetting about the "five independent storylines". Whichever side we choose, everything will proceed the same way. Unless the pirates are initially at odds with everyone except the French, so the set of ports will be seriously limited. But this is not such a serious problem. And the choice between the heroes does not make any difference, except for whose loin part you will observe in front of you throughout the game - Beatrice or Blaze. Well, the rollers are different for them. So - the game is one and absolutely one ...

So, the father of our heroes died in a bloody battle. True, before his death, he took a map out of the safe, tore it into a couple of pieces and launched it into the sea. Of course, the pieces could not just get lost and, like homing ballistic missiles, they sailed precisely to the grown-up children of the deceased captain. After 20 years. Where they roamed all this time - history is silent. But this accuracy is worthy of special mention. However, what to do with a piece of the map, our hero is still completely unclear, so we will have to patiently complete tasks from all oncoming and transverse ones and capture ships until we grow to level 10.

What is he doing! Beating a defenseless girl...

And with level 10 and the entrance to the first tavern that came across, everything will begin. The owner of the establishment who sees us will immediately take the bull by the horns, saying that he has some kind of rag for us. Inexpensive, only 800 coins. In the process of a deeply intellectual conversation, you can bring down the price to 600 coins, but then we can still combine our find and the remaining piece of the map into a single whole and find out the place where further adventures await us.

The islands played in the riddle are Saint-Martin and Martinique. Well, just above Martinique is the mysterious island of Dominica, where we have to sail and visit the local grotto. In this grotto, completely without any conditions for life, our stepbrother / sister lives, who / who will immediately call us a thief and try to reduce the amount of life strictly to zero. However, with some skill in swordsmanship, luck will accompany us, and when our opponent has about half of his life left, we will be told a heartbreaking story about the precepts of his father, who wanted to create a great state of free pirates. Of course, this is taken from the diary that our step-relative inherited. During the conversation, it will be repeatedly asked to finish off the interlocutor, but we are not animals. However, little will change from such an action, so let him live for himself.

So, we got out of the grotto and went to Isla Mona. There in the tavern we will be told that the dream of a pirate state continues to exist and now all hope is only on us. But first you need to kill some evil pirate captain who has terrorized the entire island (such evil pirates have gone!). Here a surprise will await you, since it is impossible to predict what this figure will swim on. Most often it can be found on a battleship. But one day he set himself up for my manovar on a frigate. Moreover, during the boarding, he cowardly surrendered (!). But now we can, with a clear conscience, go to the tavern and announce that the task has been completed.

The next task will be to challenge the most important local pirate. And, of course, stab him with your sword. And since he is a local champion in fencing, it will be very difficult to do this. Certain problems his room also creates an extremely small size, which makes it impossible to cut circles around it. But you can cope with it, and now we are going to the tavern again.

And there we will be offered to wait a couple of weeks, and then all the pirate captains will get together, after which we will be able to declare our will to them. So we swim somewhere these very two weeks, after which we return home and go to the management house that has already become our own. Pirate captains will resist our dream a little, but still agree with it. But the biggest surprise will be after the meeting - some of your assistants will not agree with the transition to the camp of pirates. And they will express this disagreement by leaving the ship as soon as you next board it. So it is better to take away valuable weapons from dissenters in advance, because for some reason they themselves do not return them to the armory.

There is only one thing left - a long and tedious capture of all, all colonies. After that, you will watch an obscure video about how many different events happened in this world with the advent of a pirate state, and ... we will be offered to play further. Only it will be a completely different story ...

The bug saga

In total, patch 1.03 remains the best for today. But even he is not spared from a number of problems, such as ships disappearing from the map. Therefore, if you are not afraid of the complete uselessness of pistols after 1.1, then start the game in 1.03 and install 1.1 after that. Oddly enough, this is the most balanced solution when many old problems are treated and new ones do not appear.

Finally - a game mistake for the lazy. If you buy a couple of hundred boards, then after a while they will independently multiply to billions in size. You can't sell more than 90,000 to one merchant, but this is a lot. Moreover, it will not be possible to buy an unauthorized ship ahead of time anyway. This miracle is treated by selling the ship and buying a new one, it is unrealistic to exhaust these unknown where the existing reserves are. Also, this bug can work for all goods in general, if you press the “take all” button when capturing a ship. And then you may have reserves comparable to the world's.

The state of free pirates: how it was

Captain Sharp's wonderful dream of a free pirate state at one time was really tried to be fulfilled and was quite close to success - but not in the filibuster Caribbean Sea, but in the Indian Ocean, on the island of Madagascar and the island of Sainte-Marie adjacent to it.

As you know, Pope Alexander VI (Borgia) with his bull divided the newly discovered world between Spain and Portugal, as a reward for Columbus, da Gama and Magellan: everything that was discovered west of the 30 meridian went to Spain, everything to the east, - Portugal. The "refined version" of this bull is known as the Treaty of Tordesillas.

By this bull, the Indian Ocean became Portuguese. But Portugal, unlike Spain, quickly lost control of what was happening, and the British were still timidly settling on the Asian coast. And at the end of the 17th century, Madagascar became the de facto possession of pirates, and soon a state was proclaimed there - Libertalia.

But the pirate freemen could not resist the "real" powers for a long time - and the pirates asked for support from the Swedish king Charles XII. This adventure was quite in the spirit of the “king-knight”, but by that time he had big problems in the war with Russia. And the second proposal was sent ... to Peter I.

Alas, as is well known, Madagascar does not belong to Russia. The expedition sent by Peter failed due to a storm, and they did not have time to collect the second one - Libertalia fell apart on its own. The state of free pirates fell victim to its own structure: the brave captains simply fought, and they were quickly suppressed by their neighbors. 1723 - the last year of the existence of a pirate power.

Release year: 2009
Genre: Add-on (Standalone) / RPG / Arcade
Developer: Seven Winds
Publisher: Seven Winds
Platform: PC
Type of publication/localization: pirated
Version: 1.2
Interface language: only Russian
Voice language: Russian
Tablet: Not required

System requirements:

Operating system: Windows Vista (SP1 or later)
Processor: 2.8GHz Dual core CPU
RAM: 1 GB
Video card: ATI 1300 / NVIDIA 7300
HDD space: 4.1 GB

Description:

A complete add-on for the game Corsairs 3, containing a new storyline, a lot of quests that saturate the game with all sorts of events and opportunities. Now the world around is really saturated. A bunch of small generated quests (events) in which main character can take part. These are golden caravans, and extortion, and the capture of a famous person, and the capture of a ship carrying a large cargo, and much, much more!
Game features
1. New main character - William Archer.
2. In the ship's log at the beginning new game biography of the protagonist will appear.
3. About 15 new individual quests of medium duration.
4. New storyline! Much longer and more interesting! Starts the first time you visit Port Royal.
5. Of all the new quests, there are two "special" ones. This means that upon passing them, you will receive unique magical (precisely magical!) Gems that cannot be found anywhere else. A man lives on the archipelago who, for money and if you have at least one stone, can increase some skill for you.
6. Quest "Magic golden skull". Activated when the main character finds the item "Magic Golden Skull". After completing this quest, in addition to a lot of money and a good saber, you can also get an increase in some of them by 1 point.
7. Added generated quest "Help the commandant of the prison". Taken from any prison commandant. Payment depends on the rank and skills of trade and luck.
8. Added generated quest "Help the Church". Taken from any priest. Payment depends on the rank and skills of authority and luck.
9. Added generated quest "Escort of the merchant". Taken from any tavern owner.
10. Now the world around is really saturated. A bunch of small generated quests (events) in which the main character can take part. These are golden caravans, and extortion, and the capture of a famous person, and the capture of a ship carrying a large cargo, and much, much more! Read about all this below.
11. Eight new ships.
12. Reworked characteristics of ships.
13. Different ship types by adding new ships and more.
14. The most powerful ship that can be bought at the shipyard is now not the Frigate, but the Battleship.
15. Reworked system for selling ships at the shipyard. When the level of the shipyard on the colony is equal to the third, it is possible to purchase the most powerful ship, which is subject to sale at the shipyard.
16. Boarding is more realistic by adding a boarding location in the form of two linked ships.
17. The boarding process has been changed. Now, in order to capture the ship, you need to clear certain locations from enemies. For ships of class 7,6,5 - Upper deck-> Cabin; for ships of class 4.3 Upper deck -> Hold -> Cabin; for class 2.1 ships - Upper deck -> Hold -> Gun deck -> Cabin.
18. Changed the process of capturing a fort. Now, after you destroy all the enemies in the first location of the fort, you have to fight in two more.
19. Variety of weather. In the evening and during the day, rain and steep waves are possible. In addition, one version of the morning weather has been added, for which there are resources, but not used in the game.
20. Jungle on all islands.
21. Bays on all islands.
22. Dungeons on all islands.
24. Catacombs in every city.
25. In the jungle it is possible to meet gangs extorting money, bandits and ordinary passers-by.
26. Added evil spirits in dungeons and catacombs.
27. In the colonies, many locations of houses are now open, except for the pirate colony "Isla Mona". Almost every house can be entered. At night, of course, all the houses are closed.
28. Ability to search chests in houses, shops, cabins, etc.
29. Added location "Prison" on all colonies with a fort.
30. All brothels and moneylenders' houses are open.
31. Possibility of functioning of a brothel. In a brothel, to the detriment of the reputation of the hero's nation, you can gain experience.
32. The possibility of taking a loan and the opportunity to give money on interest from a usurer.
33. A large number of new melee weapons. Added firearm Musket.
34. New items, namely jewelry and idols.
35. Change in the process of searching the chest - If you were caught during the search of the chest, it became possible to pay off so as not to spoil the reputation of the nation. Also, if there is no money, with good luck, the owner of the location where you searched the chest can forgive you.
36. The "Teacher" lives on the archipelago, who for a certain amount can increase any skill by one point!
37. The teacher takes very expensive and does not sit in one place. He travels from time to time in the archipelago. Random rumor can give information about its location.
38. Reworked processing of hitting objects, cold and firearms on the shelves. Now it depends on the level of the main character. The higher the level, the better weapons will be on the shelves.
39. Reworked pistol reloading. Now it is possible to shoot more than once.
40. Now you can buy items and weapons in the store, and not just from street vendors.
41. The influence of objects, in particular idols, on the character's skills.
42. Ability to build and improve your own colony on one of uninhabited islands.
43. Minor game changes. For example, reducing the distance between ships when leaving the map at sea.
44. Fixed some errors of the original "Corsairs 3". Various interface fixes.
45. Acceleration of time on land, global map etc. It is not recommended to greatly speed up the time in the game. Acceleration is called by the "R" key, as well as the "+" and "-" keys.
46. ​​Voice of some commands.
47. Treasure map generator. The card can be bought from people resting in the tavern. The higher the luck skill, the higher the chance that you will meet a card merchant. Also, the value of the treasure and the ability to find an excellent blade, a pistol, a spyglass, a locked chest, gold, etc. directly depend on the skill of luck.
48. In chests and treasures you can find "Chest" premed. When searching chests, you can find n different locked chests. You need to open them. A craftsman can open them for a fee, one per archipelago. The chest contains almost everything, from a death trap to several thousand piastres. Open up and find out.
49. Gold caravan generator. Information about him is obtained from drunkards in the tavern and is obtained very rarely. True, the higher the luck skill, the higher the chance that the information will come across. Details in the game.
50. Disabled cheat codes.
51. "Thinking out loud" option. Used to start an assault on a fort from land, etc. The "Think Out Loud" option is invoked via the interface.
52. Added healing potions to restore health.
53. The ability to quickly use healing potions. It is done by pressing the "F" key.
54. The fencing system has been slightly reworked, namely the damage dealt and received by the main character, which now also depends on new perks.
55. Added four perks (abilities). These are Basic Defense Skill, Advanced Defense Skill, Critical Strike, and Professional Swordsman. All of them affect the damage dealt or received by the main character during fencing.
56. The church is now attended by parishioners.
57. Tenants appeared in the houses. Also, card sellers can be found in houses.
58. Added the ability for best gamers to storm forts from land. To start an assault, you must have at least 800 teams, call the "Thoughts" function and select the desired dialogue option. The chain of locations is now the following - Exit from the colony -> City -> Residence. To get the loot (ransom), you still need to talk to the governor.
59. Possibility of theft. The chance of you getting caught depends on luck. To perform this operation, you need to approach the character at close range and select the Theft command in the list of commands in the upper left corner, after which the Theft interface will appear, similar to searching a chest. The ability to steal only applies to ordinary citizens on the street and in the tavern.
60. Added different variants outcome of events in case of theft. Either you managed to steal unnoticed, or you managed to steal, but you were still noticed, or you were noticed right away.
61. Added the "Trickster" perk, which will allow you to reduce the chance of being caught stealing or searching chests.
62. Ability to search corpses. This happens in the following order - you kill a character, and immediately after the murder, the corpse search interface appears. If you close it, then the search of the just killed character will no longer be performed. In addition, this option has advantages - everything happens automatically. It only comes out once. It is possible to disable or enable the search of corpses during the game. To do this, you need to call "thinking out loud", and in the desired dialog option, select the "Enable" or "Disable" option. If the search is disabled, it, in fact, will not be.
63. The ability to find and take equipment from the dead depends on luck.
64. Added perk "Experienced Smuggler", which increases the bonus to the price of smuggled goods.
65. The artificial life of pirates. Added ten famous pirates that can be found throughout the game. List of situations in which these pirates are involved:
65.1. Can be found in the tavern.
65.2. Can be found in the sea, near any island.
65.3. The pirate can attack the main character in the sea.
65.4. You can accidentally find out about any action of a pirate from passers-by or vacationers in taverns.
66. The opportunity to serve the governor is available only after the completion of the storyline!
67. Added cuirasses. To equip them, you must have the Cuirass ability, as well as the required rank.
68. Possibility of extortion of money. It works in the following order: When talking with drunks in a tavern, they can let out that one of the main inhabitants of the colony has a lot of money. And we go directly to the rich owner of a tavern, shop, shipyard, or usurer. The chance that you will be able to knock out money depends on the rank and your luck and authority. Depending on this, the subject may call security, give nothing, or still give money.
69. All melee weapons are divided into light, medium and heavy. Depending on the type of melee weapon, the damage dealt will be determined, as well as the energy consumed.
70. Any owner of a tavern has no best gamer, you can find out very interesting information. Naturally, not for free. Moreover, information can be of three types. The ability to obtain information depends, again, on luck and authority.
71. Added a lot of music from the game "Pirates Caribbean Sea", as well as a couple of sounds.
72. Random place to start the game. Generated depending on the selected nation.
73. The selected nation at the start of a new game only affects the starting location of the player.
74. Item icons have been redesigned.
75. Prisons now live up to their name, tk. now they are prisoners. It's kind of like decoration.
76. Guides have appeared in the cities who, for a penny, can take you to the building you need.
77. In the item trading interface, use the auxiliary keys to quickly sell or buy goods. "Alt" works with 50 units, and "Shift" - with all available goods. Attention - For sale only!
78. The opportunity to walk around your ship. At the same time, your gunners and sailors will walk around in the hold and cannon deck, creating the necessary atmosphere on the ship.
... AND OTHER!

Changes introduced by patch version 1.2
Corrections:
1. A bug has been fixed that allowed resetting the number of hit points for quest characters by default through loading, which also removed quest items from the character's inventory. Moreover - hitpoints will be restored to the maximum.
2. Fixed a bug of characters overlapping each other - usually in taverns one could observe such a picture.
3. Fixed the disappearance of magical precious stones from the inventory for completing the quest Ship of the Monkeys. Now the equipment and all the usual jewelry disappears.
4. A bug has been fixed that made it possible to exchange weapons with officers through the item interface, while being a prisoner on the quest Ship of the Monkeys or while in prison.
5. Fixed a bug related to the inability to rent a room in your expanded colony.
6. Fixed a bug when women in the colonies could ask to accompany them.
7. A bug has been fixed, in which the capture of the fort from land was without loss.
8. Fixed some bugs when moving a teacher from colony to colony.
9. Fixed the appearance of more than one magic golden skull in the treasure.
10. Fixed situations that generate chaos in cities - a battle between civilians and guards.
11. Fixed the lack of a smuggler in the tavern of the captured colony in quest situations.
12. Fixed rain in cabins.
13. Other minor fixes.

Some changes and innovations:
1. When starting a new game, you will be given the opportunity to create your main character using the interface:
1.1. Choice of 5 trained heroes: Henry Morgan, Nathaniel Hauck, William Archer, Blaze Sharp, Beatrice Sharp.
1.2. Creation own character- The choice of model type from Bartenders to Unclean, self-written input of the name and surname, as well as the choice of the nation.

2. Completely rebuilt vision about quests - There is no main plot, as such, but there is an English national quest line, a quest line for the Coastal Brotherhood, as well as about 20 quests. In addition, while you are in the service of England, you will not be able to go to the service of pirates or other powers, just as being in the service of pirates you will not be able to serve England and other powers.

3. Several new quests, during the passage of which it is possible to get unique items or ships:
3.1. Captured by pirates;
3.2. The Holy Inquisition;
3.3. Ghostlight Legend;
3.4. Port killer;
3.5. Indian call.

4. A small quest line for the Coastal Brotherhood.

5. Nine new ships, with a different appearance from the rest, both freely found at sea and quest:
5.1. Reinforced Shchebeka;
5.2. Military Pinas;
5.3. Trade Battleship;
5.4. Heavy Corvette "Black Angel";
5.5. Heavy Frigate "Nightmare"
5.6. Fast Frigate "Lizard";
5.7. Fast Battleship "Mermaid's Sorrow";
5.8. Heavy Battleship "Shark";
5.9. Reinforced Manowar "Azor";

6. Several new items of equipment.
7. All the equipment that Mowgli took can be found in his chest in his cabin. Also, equipment lost after being arrested by the governor can be retrieved after the final fight.
8. Locked chest can now only carry one in inventory.
9. The transformed system of building and doing business of the colony - through a dialogue with the manager of the colony. Now, for example, to open a building, you need to incur some expenses.
10. The life of the colony you built was filled with some periodic events.
11. Old generated quests have been modified, namely Help the Church and Help the Prison Commandant. In particular, there is an option to refuse to fight the pirates / fugitives and fail the task. Also appeared the accounting of luck and authority in a conversation with them.
12. Several new generated quests have been added:
13.1. Transportation of items. Taken from people with the appearance of merchants sitting in taverns;
13.2. Search for items. Taken from people with the appearance of officers sitting in taverns;
13.3. Capture of ships for a pirate shipyard on Isla Mona. It is taken, respectively, at the shipyard of Isla Mona. It is necessary to have a normal reputation with the pirates.
14. The following generated quests have been completely rewritten and improved in terms of outcome variations:
14.1. Ship escort;
14.2. Delivery of cargo;
14.3. Passenger delivery.
15. A Couple of Jungle Situations:
15.1 When walking through the jungle, you may come across a wounded person who can be helped and receive a small reward or plus reputation.
15.2 You can try to rob a passerby.
16. Reworked system for filling counters with an equipment dealer - depends on the rank of the main character and the minimum level required by the weapon.
17. Reworked system for buying ships at the shipyard - the higher the rank of the main character, the more best ships available for purchase.
18. Two places of random items have been added to the locations of cities.
19. Quest ships always have the same stats.

Developer: Seven Winds
Publisher: Seven Winds
Released: 2009
Game website: http://www.sevenwinds.by.ru
Genre: Arcade, RPG, Simulation
Russian language
Size: 2 GB

About the game:
A full-fledged game Corsairs 3: Wind of Freedom, containing a new storyline, many quests, saturating the game with all sorts of events and opportunities. Now the world around is really saturated. A bunch of small generated quests (events) in which the main character can take part. These are golden caravans, and extortion, and the capture of a famous person, and the capture of a ship carrying a large cargo, and much, much more!

Game Features:
1. When starting a new game, you will be given the opportunity to create your main character using the interface:
1.1. Choice of 5 trained heroes: Henry Morgan, Nathaniel Hauck, William Archer, Blaze Sharp, Beatrice Sharp.
1.2. Creating your own character - Choosing a type model from Bartenders to Unclean, self-written input of a first and last name, as well as choosing a nation.
2. There is no main plot, as such, but there is an English national quest line, a quest line for the Coastal Brotherhood, as well as about 20 quests. In addition, while you are in the service of England, you will not be able to go to the service of pirates or other powers, just as being in the service of pirates you will not be able to serve England and other powers.

Some changes and innovations:
3. New generated quests:
3.1. Help of the Church;
3.2. Assistance to the Prison Commandant;
3.3. Transportation of items;
3.4. Search for items;
3.5. Ship escort;
3.6. Delivery of cargo;
3.7. Passenger delivery.
4. Now the world around is really saturated. A bunch of small generated quests (events) in which the main character can take part. These are golden caravans, and extortion, and the capture of a famous person, and the capture of a ship carrying a large cargo, and much, much more! Read about all this below.
5. Jungle situations:
5.1 When walking through the jungle, you may come across a wounded person who can be helped and receive a small reward or plus in reputation.
5.2 You can try to rob a passerby.
5.3 Pirate gangs may attack you and attempt to rob you.
6. Seventeen new ships.
7. Reworked characteristics of ships.
8. Reworked system for selling ships at the shipyard. The higher the rank of the main character, the better ship he can buy.
9. Boarding is more realistic by adding a boarding location in the form of two linked ships.
10. The boarding process has been changed. Now, in order to capture the ship, you need to clear certain locations from enemies. For ships of class 7,6,5 - Upper deck -> Cabin; for ships of class 4.3 Upper deck -> Hold -> Cabin; for class 2.1 ships - Upper deck -> Hold -> Gun deck -> Cabin.
11. Changed the process of capturing a fort. Now, after you destroy all the enemies in the first location of the fort, you have to fight in two more.
12. Variety of weather. In the evening and during the day, rain and steep waves are possible. In addition, one version of the morning weather has been added, for which there are resources, but not used in the game.
13. Jungle on all islands.
14. Bays on all islands.
15. Dungeons on all islands.
16. Catacombs in every city.
17. In the jungle it is possible to meet gangs extorting money, bandits and ordinary passers-by.
18. Added evil spirits in dungeons and catacombs.
19. In the colonies, many locations of houses are now open, except for the pirate colony "Isla Mona". Almost every house can be entered. At night, of course, all the houses are closed.
20. Ability to search chests in houses, shops, cabins, etc.
21. Added location "Prison" on all colonies with a fort.
22. All brothels and moneylenders' houses are open.
23. Possibility of functioning of a brothel. In a brothel, to the detriment of the reputation of the hero's nation, you can gain experience.
24. The possibility of taking a loan and the opportunity to give money on interest from a usurer.
25. A large number of new melee weapons. Added firearm Musket.
26. New items, namely jewelry and idols.
27. Change in the process of searching the chest - If you were caught during the search of the chest, it became possible to pay off so as not to spoil the reputation of the nation. Also, if there is no money, with good luck, the owner of the location where you searched the chest can forgive you.
28. The "Teacher" lives on the archipelago, who for a certain amount can increase any skill by one point!
29. The teacher takes very expensive and does not sit in one place. He travels from time to time in the archipelago. Random rumor can give information about its location.
30. Reworked handling of hitting objects, melee and firearms on the counters. Now it depends on the level of the main character. It directly depends on the minimum level of carrying a certain weapon and the level of the main character.
31. Reworked pistol reloading. Now it is possible to shoot more than once.
32. Now you can buy items and weapons in the store, and not just from street vendors.
33. The influence of objects, in particular idols, on the character's skills.
34. The ability to build and improve your own colony on one of the uninhabited islands.
35. Minor game changes. For example, reducing the distance between ships when leaving the map at sea.
36. Fixed some errors of the original "Corsairs 3". Various interface fixes.
37. Acceleration of time on land, global map, etc. It is not recommended to greatly speed up the time in the game. Acceleration is called by the "R" key, as well as the "+" and "-" keys.
38. Voice of some teams.
39. Treasure map generator. The card can be bought from people resting in the tavern. The higher the luck skill, the higher the chance that you will meet a card merchant. Also, the value of the treasure and the ability to find an excellent blade, a pistol, a spyglass, a locked chest, gold, etc. directly depend on the skill of luck.
40. In chests and treasures you can find the item "Chest". You can only carry one chest. You need to open them. A craftsman can open them for a fee, one per archipelago. The chest contains almost everything, from a death trap to several thousand piastres. Open up and find out.
41. Gold caravan generator. Information about him is obtained from drunkards in the tavern and is obtained very rarely. True, the higher the luck skill, the higher the chance that the information will come across. Details in the game.
42. Disabled cheat codes.
43. Option "Thinking out loud". Used to start an assault on a fort from land, etc. The "Think Out Loud" option is invoked via the interface.
44. Added healing potions to restore health.
45. The ability to quickly use healing potions. It is done by pressing the "F" key.
46. ​​The fencing system has been slightly reworked, namely the damage dealt and received by the main character, which now also depends on new perks.
47. Added four perks (abilities). These are Basic Defense Skill, Advanced Defense Skill, Critical Strike, and Professional Swordsman. All of them affect the damage dealt or received by the main character during fencing.
48. The church is now attended by parishioners.
49. Tenants appeared in the houses. Also, card sellers can be found in houses.
50. Added the ability to storm forts from land. To start an assault, you must have at least 800 teams, call the "Thoughts" function and select the desired dialogue option. The chain of locations is now the following - Exit from the colony -> City -> Residence. To get the loot (ransom), you still need to talk to the governor.
51. Possibility of theft. The chance of you getting caught depends on luck. To perform this operation, you need to approach the character at close range and select the Theft command in the list of commands in the upper left corner, after which the Theft interface will appear, similar to searching a chest. The ability to steal only applies to ordinary citizens on the street and in the tavern.
52. Added different options for the outcome of events when stealing. Either you managed to steal unnoticed, or you managed to steal, but you were still noticed, or you were noticed right away.
53. Added the "Trickster" perk, which will allow you to reduce the chance of being caught stealing or searching chests.
54. Ability to search corpses. This happens in the following order - you kill a character, and immediately after the murder, the corpse search interface appears. If you close it, then the search of the just killed character will no longer be performed. In addition, this option has advantages - everything happens automatically. It only comes out once. It is possible to disable or enable the search of corpses during the game. To do this, you need to call "thinking out loud", and in the desired dialog option, select the "Enable" or "Disable" option. If the search is disabled, it, in fact, will not be.
55. The ability to find and take equipment from the dead depends on luck.
56. Added perk "Experienced Smuggler", which increases the bonus to the price of smuggled goods.
57. The artificial life of pirates. Added ten famous pirates that can be found throughout the game. List of situations in which these pirates are involved:
58.1. Can be found in the tavern.
58.2. Can be found in the sea, near any island.
58.3. The pirate can attack the main character in the sea.
58.4. You can accidentally find out about any action of a pirate from passers-by or vacationers in taverns.
59. The opportunity to serve the governor is available only after the completion of the storyline!
60. Added cuirasses. To equip them, you must have the Cuirass ability, as well as the required rank.
61. Possibility of extortion of money. It works in the following order: When talking with drunks in a tavern, they can let out that one of the main inhabitants of the colony has a lot of money. And we go directly to the rich owner of a tavern, shop, shipyard, or usurer. The chance that you will be able to knock out money depends on the rank and your luck and authority. Depending on this, the subject may call security, give nothing, or still give money.
62. All melee weapons are divided into light, medium and heavy. Depending on the type of melee weapon, the damage dealt will be determined, as well as the energy consumed.
63. You can get very interesting information from any tavern owner. Naturally, not for free. Moreover, information can be of three types. The ability to obtain information depends, again, on luck and authority.
64. Added a lot of music from the game "Pirates of the Caribbean", as well as a couple of sounds.
65. Random place to start the game. Generated depending on the selected nation.
66. The chosen nation at the start of a new game only affects the starting location of the player.
67. Item icons have been redesigned.
68. Prisons now live up to their name, tk. now they are prisoners. It's kind of like decoration.
69. Guides have appeared in the cities who, for a penny, can take you to the building you need.
70. In the item trading interface, use the auxiliary keys to quickly sell or buy goods. "Alt" works with 50 units, and "Shift" - with all available goods. Attention - For sale only!
71. The opportunity to walk around your ship. At the same time, your gunners and sailors will walk around in the hold and cannon deck, creating the necessary atmosphere on the ship.
... AND OTHER!

Note: 1.- Unpack the game to the directory you need. 2.- Play.

System requirements:
System: Windows XP;
Processor: 1.5 GHz;
Memory: 256 MB;
Video Card: DirectX 9 compatible 3D GeForce 3 level video card (excluding MX-series) with 64 MB RAM;
Audio card: DirectX compatible;
Hard disk: 4 GB free space;
DirectX 9.0c.