Corsairs to each his own Fadeya sabers. Passage of "Corsairs: To each his own." Guadeloupe. Deliver the citizen to the settlement

I accompanied the merchant to Tortuga, or rather to his lighthouse, and he gave me the plans of his competitor, another merchant, whose hold was full of mahogany. He said that in two weeks he would have to appear on Cayman Island to replenish supplies of drinking water. I thanked for the information and did not hide on former partner malice, instead moved to the port of Tortuga and exchanged his Lugger for a Sloop, which was slightly better than mine and could accommodate 15 more people, not to mention a larger hold, additional guns of a higher caliber. I did not load my ship, because my sailors were not very good gunners, and I myself, not too accurate, so I took 6-pound guns (3-pound on the Lugger), loaded the ship with gunpowder and shells, provisions took enough for the trip to the Caymans and more to spare for the days of waiting for the ship. I did not load the ship too much and relied on speed and maneuverability, because the battle was ahead of me against the Flute, whose hold was supposed to be bursting with mahogany, therefore, there would be a battle against a clumsy heavyweight.

Cherishing dreams of a mountain of gold and glory, I sent my ship towards the Cayman. Along the way, there were pirates and Spanish patrols, but they would never catch up with my swallow. Arriving on the island, three days earlier than expected, I decided to inspect it for profit, and other hunters like me. As soon as he landed on the shore, the sailors immediately ran up. They showed that they had not eaten for several days and were very glad to see my ship. They asked me to serve, but I recruited sailors in the tavern of Tortuga and I did not have a place for them. Well, I did not leave them there on the island with empty hands and a stomach. He ordered his sailors to provide them with a boat, medicines and provisions. That would be enough for them to get to the crowded shores of Cuba, and he himself went into the interior of the island. After several hours of searching, I found the entrance to the cave. There was an empty chest in it, and there was a disgusting atmosphere in the cave itself - it smelled of a curse, so my bodyguard and I hurried out of it as quickly as possible. Having examined the whole island, I returned back to the ship. Those sailors have already gone cold, apparently they decided to try their luck and try to swim to the mainland or to Cuba. Good luck to them on this.

I ordered the ship to be disguised and began to wait for that merchant. Three days later he appeared on his flute under the French flag. About this, his "friend" forgot to mention, so I ordered to change my French flag to the Jolly Roger and went to meet the flute. My sloop cut through the waves like a hot knife through butter, and in half an hour you could already see the surprised face of the merchant through my cheap binoculars. On the deck of the flute, the sailors began to run, interfering with each other. Salaga, I thought.

The battle went on for several hours. My sloop seemed to be dancing near the big and clumsy elephant and stinging in its most vulnerable parts. I did not have much gunpowder, because I did not want to overload my ship, so the first thing I did was fire on the crew of the ship. Let them be newbies, but there were three of them, and maybe even four more than us. It's not worth the risk. So the buckshot stocks were running out, and the flute's crew had noticeably decreased, and his sails had also suffered, now he was even more clumsy. I didn't let this unfortunate captain turn his ship sideways towards me, constantly adjusted my side to its stern and fired from all five 6-foot guns. Well, the gunpowder ended in the hold.

My sailors are only 30 out of 59, what a pity that not all of them will be able to see the gold that I will receive for the goods that the flute is in the hold, if it really is there. But there was nowhere to retreat, and it was stupid - we took up arms and boarded. There were three enemy sailors for each of our sailors, and this is taking into account the fact that we fired at them with buckshot for so long that it would be enough to cast a large bell.

How many deaths. Of all the sailors, only four squeezed out, and then, three of them were badly wounded. It was impossible to allow the death of the rest to be in vain and armed, my Indian friend and I went down into the hold, where ten more French sailors were waiting for us. Their number is against our skill. I did right choice that saved this Indian from the gallows. The victory was ours, and I had to meet with their captain. The merchant turned out to be not accommodating, but I wanted to offer him to surrender and sail on, with his surviving sailors or those taken prisoner. He thought that he could defeat me and doomed his people to slavery - well, it would be on his conscience.

And the merchant did not deceive. The hold of the flute was completely filled with mahogany. We reloaded the goods into the hold of our ship for several hours, and then headed back to Tortuga. The way back turned out to be quite calm, and the wind was ardent and glorious. The risk paid off and I earned fifty thousand pesos, of which ten thousand went to repair my swallow, recruit a new team and resupply. Ahhhh, what a glorious day it was!

Passage of Corsairs To each his own. Guadeloupe
Press Enter, exit to the world map and sail up from the island to the north, to Guadeloupe. Time can be accelerated by pressing + NAM. By pressing TAB you will have the maximum view of the map. Moor near the city, next to the church, find Fadey's house - it will be called that when you approach the door. Talk to the man, say that you are from Michel.
From the log: The conversation with Fadey took place. I didn’t get any money from him, but I got hold of some rare dagger. Not an equivalent replacement for money, but better than nothing. I am now heading back to St. Pierre to my brother for further instructions.
We sail to Martinique to our brother.
From the log: Well, it's time to get used to the role of a sailor for real. My dear brother gave me three whole months for this. Unheard of generosity!... Poor Lulu! She will definitely not wait for my return ... Although, to be honest, Lulu is recent times I care the least. But Michel's meaningful allusions to some kind of "adventure" are very alarming. My beloved brother unequivocally keeps back, and much. Well, okay, my time will also come ... It seems that Michel considers me completely worthless, judging by the patronizing and moralizing tone of the last conversation. Damn it! Now, more than ever, I want to wipe the nose of my arrogant brother. We'll see! And now, perhaps, it is worth paying another visit to Fadey, but not to drag it out. Let the fat man make a little fuss and help me with the work, since he shamelessly cheated on Michel's debt.
From the log: Fadey agreed to help me find a job. True, it was also not without teachings - well, when will they end? .. You need to come tomorrow to the local store and talk with a certain Gerard Lecroix. I need to deliver a load of bombs and gunpowder to the Port-au-Prince fort in Hispaniola. The freight charge will be five thousand pesos. However, according to Lecroix, this is only the first and easiest step in my assignment. I will receive further instructions from the commandant of the Fort.
Swim left-up to Hispaniola. Moor at the port of Port-au-Prince, which is approximately in the western part of the island. Exit to the jungle (the gate on the right far side of the city, when viewed from the pier). Turn right, run to the fort and go down. Go to the armory and talk to the commandant. After receiving 5000 pesos, find out the next task.
From the log: The commandant of the fort of Port-au-Prince gave me a responsible task: to urgently deliver a shipment ship guns to re-equip a certain frigate "Militant", which in this moment cruising off the coast of Porto Bello. I don't have more than two weeks. Should hurry up!
Swim there, as soon as you get the task, swim out once. Most likely, you won’t be able to swim far, because. you will be attacked over and over again by the same Spanish interceptor - wait for it near the fort and sink it with the help of allies. Or move away from him not on the map, but by the sea on acceleration, as soon as he disappears from sight, open the map. Then swim down to the shores of the southern Maine. Porto Bello is an enemy port, so sail a little west of it and go out to the open sea. When the alarm disappears, swim up to the ship "Militant", send a boat to it. Talk to the captain of the "Militant" ship, agree to help him in reconnaissance. Now I have a task of 250 doubloons, from Florian Choquet. It is necessary to get into Porto Bello and find out why the Alakantara galleon, which Choquet is hunting for, is not preparing to go to sea, and what happened to an agent named Silvain Laforet, or Jaime Silizio. The name of the informant needed is Jaime Sicilio, he is a merchant. The galleon bears the name of Alakantara. You need to get into the city at night, through the jungle. Time - no more than two days. Sail into Mosquitos Bay, disembark. Wait for the night. From the beach, go like this - straight, left, left, on the right there will be a gate to the city. Enter the city, carefully make your way to the far left. A bridge will lead to the shipyard, opposite the bridge there is a corner house - a tavern. Log in there. It is not worth talking to the innkeeper, because. he will call security and the scenario will change slightly. Find a drunk here who will offer you a drink. Agree to drink, then ask about the news in our area. He will start talking about the captured spy - ask him to the last, until a journal entry appears. Now you need to find some inconspicuous person in need of money. Beggar! Rewind time to 12 days or a little later, find a beggar in the city and offer him to earn money. Hide around the corner, rewind time to 23-00 or later, go to the shipyard on the pier and find out the information obtained by the beggar. Return to the jungle, to the shore of Mosquitos Bay, sail to the Inspirational ship and report the learned information to Captain Shock. But if you decide to ask the innkeeper, then.
From the log: Damn it! You must have been so careless! The damned tavern keeper, barely hearing about Jaime Silicio, called the guards. Now the whole city is disturbed. I'll have to go to Florian Choquet without salty slurping - I would have to carry my legs myself ...
Next, Florian will ask you to come later, you come, and he gives you one more task.
From the log: I have another assignment from Florian Choquet. It is necessary to sink the barque "Puebla" with a cargo of ammunition, going from Cartagena to Porto Bello. If I do this, then I will greatly facilitate Choquet's operation to capture the Alacantara galleon.
Swim along the coast of Maine to the right and meet the same ship. Attack it, sink it or board it - it's up to you. If you are going to sink it, first use the knipel to slow down the ship, and then the bomb. If boarding, then knipel, then buckshot.
From the log: The task set by Florian Choquet has been completed! Now I should go to Guadeloupe, to my old acquaintance Gerard Lecroix for a reward and another money assignment.
Next, sail to Guadeloupe, enter the store and talk to the merchant - Lecroix passed your reward through him - 400 doubloons.
Speak with Fadey in Guadeloupe. Ask about the thieves, find out about the captured Indian and the stolen collection of sabers, which, if found from merchants on the islands, will need to be redeemed. Go to the prison, talk to the commandant to let you through to the Indian. Go deeper through the entire corridor and talk to the Indian standing behind the bars. Return to the commandant and ask what needs to be done to free the Indian - Fadey's consent is needed. Go to Fadey, talk to him. He asks you for a penalty of 150 doubloons. Say that the man collapsed from the oak, asking for that kind of money. The amount is now 100 doubloons. Find and give Fadey 100 doubloons, go to the prison and give the note from Fadey to the commandant. Follow Titchingitu to the cell and report that the Indian is free. In a conversation with him outside the city, agree to accept the Indian into your team.

Open the map and move to the shores of Guadeloupe. Having dropped the anchor, go to Fadey's house, which will be indicated by the sign of the same name. Chat with the man you find inside and tell him that Michel sent you. However, he will not have money and he will reward you with a saber. Do not forget to ask him about the questions that interest you. Then go to the prison and talk to the commandant. You need to obtain permission to visit the Indian.

Continue the passage of the game Corsairs: To each his own and go inside the cell to talk with the prisoner. Then return to the commandant and find out from him what is needed in order to set him free. It turns out, just the consent of a certain Fadey. You can go to him and chat. At the end of the conversation, he will demand 150 gold. But you should not immediately agree to this amount, because he will then throw it off up to 100. You can go to the moneylender and buy from him a few precious stones. But you will not have enough of a couple, so go to the ship and start your journey to the island of Martinique to get two more missing doubloons there.

But you don’t have to try too hard, because you won’t be able to free the prisoner yet, so after landing on the island, you can find Michel and talk to him. It turns out that Fadey did not give you the original of the old saber. He also notes that you need to take a task from him. Now in the passage of the Corsairs: To each his own, go to the tavern and talk to the innkeeper to help pick up a new team. Then return to Guadeloupe and find the cunning Fadey to return 100 gold to him.

After that, you can give a receipt to the commandant and release the red-skinned Tichingita from captivity. Chat with him and persuade him to join your team. Head to the church and talk to the priest, it turns out that he was robbed. You can offer your services. Now in the passage of the game Corsairs: To each his own you have to go through the quest. So head to the tavern and ask its owner about the robbery of the church. He doesn't know anything.

Go to the table and chat with a pretty drunk man. It turns out that this was done by a local gang of thieves who are hiding in the jungle. Move there. As soon as you reach the fork, turn first to the left and then to the right. Be careful, because in the thickets you will meet three. Approach them and chat. They will offer you to buy the stolen goods for a small amount.

Caribbean manners

As soon as dawn comes, go to the shop and chat with Gerard Lecroix. After that, visit the tavern and get some sleep. Go back to the store and talk to Gerard to receive a task from him, which is to transport cargo to the port of Port-au-Prince, located on the island of Hispaniola. Open the map and start sailing.

After mooring, head to the jungle. When you reach the fork, turn right, and then head towards the fort. There you will meet the commandant, approach and talk to him. As soon as you earn 5000 gold, you can take on the next task. It consists in transporting 15 cannons to Porto Belo, where the frigate belonging to Florian Choquet is located. It is worth noting that this is located near the island of South Maine.

Be careful because on the way you will be attacked by one of the Spanish interceptors. Let it sink to the bottom and keep swimming. Since the port you are heading to belongs to the French, you need to move a little west of it. After the passions subside, slowly get close to the Martial. After talking with his captain, agree to help him in a reconnaissance operation. Now you can head to Mosquitos. As soon as you land, expect darkness to fall. Make your way into the city and move towards the shipyard.

When in the passage of the Corsairs: To each his own you find yourself near the bridge leading to the shipyard, then look into the tavern. Look for a person here who is ready to treat you to a drink. Then ask him about breaking news that have taken place in the district. It turns out that a spy was recently caught here. Then he will ask you to find a beggar. Wait for the morning and go to the city in search of him. When you find a beggar, offer to earn some money by finding out something for you. Then head to the pier and wait for him to find out the obtained information.

After listening to him, return to the ship and take a course to the ship "Inspirational" to tell Captain Shock about everything. Also take another task from him, which is to board the ship "Pueblo", which transports gunpowder to the shores of Alakantara.

I advise you to take a course along the coast of the Maine, where you will meet him. In the further passage of the game Corsairs: To each his own, you should intercept the ship, and then head to Guadeloupe. Go ashore and go to the local shop. Look for a merchant in it, from whom you can get honestly earned money. Then you can start transporting goods that you need to take from the owners of local shops.

Dishonest Competitor

After you enter the store, go to the merchant and take the task from him, which is to bring Robe Dumas from the tavern. Agree and go to the entertainment establishment. There, look for a man dressed in a mask and a hat. After talking with him, return to the shop and convey the essence of the conversation. After you deliver the letter to the address, you will receive a small reward.

As soon as he offers you to find a competitor to Lara and force him to close the shop in which he sells smuggling. Continue the passage of the game Corsairs: To each his own and return to the tavern to tell her that you are looking for cheap products. You will immediately receive an offer to meet, agree and head to the specified building. Wait for him and move into the building. After that, he must be informed that a detachment of soldiers is already waiting outside the door. In order to escape, he will offer you a bribe of 10,000 gold. Take her.

When the smuggler hides, head to the shop and tell the shopkeeper that there is no more competitor, for which you will receive another reward of 15,000 pesos.

jungle girl

You can meet this character in Guadeloupe. She will run away from three bandits and ask you for help. After you take the girl home to Bas-Teret. It turns out that her father, the owner of one of the local shops, wants to marry her to a moneylender. However, her heart belongs to someone else. It is worth noting that if you deliver the girl to the address, then her father will reward you with 7500 gold.

The burden of the Gascon. Continuation

Now you should return to the island of Martinique to visit Michel, who is currently in prison. After you chat with him, he will offer you to choose from several options for the development of events:
- become a member West India Company located on the island of Curacao;
- become a member of the British Navy;
- become a member of an unknown organization located in Barbados.

Dutch West India Company

Start going through this storyline in the passage of the game Corsairs: To each his own, going to Curacao. Drop anchor near the shore and get to the place where the GVIK headquarters are located. You can recognize them by a rectangular plate with a corresponding inscription. Be sure to let them know that you want to work for them. Then climb to the second floor and find Lucas Rodenburg there. After you talk to him, get the first task to complete.

First task. Escort Balthazar

After receiving the settings, head to the Willemstad Port Authority, where you need to find and chat with Ridderbock Balttazar. Then you can again go to the open sea, but very carefully, because the Fierce will now begin to overtake you. Since under his control is a rather powerful vessel, it is almost impossible to leave.

I advise you to go through this battle in the game Corsairs: To each his own get to the fort and sit there, because this is the most best position of all. After repelling the enemy attack, head to the island of St. Martin and find Balthazar in the city. After you will be rewarded and you can safely return to Curacao. To land on the shore and go to the residence of the GVIK and report on the completion of the task to Rodenburg.

Second task. Acevedo's secret letter

Now you will have to visit Cuba and find Don Simono in Santiago to hand him some documents. By the way, this person holds an important position in the bank. Start your trip to Cuba and try not to catch the eye of the Spaniards. I advise you to anchor on the right side of the cape, and then gradually move to the bay called Anna Maria.

Once on the shore, continue the passage of the game Corsairs: To each his own and go to the city gates. It is worth noting that you do not need to pass through them around 00:00, because there is a guard there. As soon as morning comes, then go to the bank located in the alley opposite the residence. Find Simon there and talk to him. Then he will offer you to come back tomorrow. Now be prepared for the fact that as soon as you cross the threshold of the bank, you will immediately be stunned.

Opening your eyes, you will see opponents, but you should not immediately tell them about everything. Wait for the leader to leave. Now you are under protection. As soon as one of them leaves his post, quickly run up to the chest and take out the harpoon from it. Then use it on the enemy and get out of the room.

After taking a few steps, you will stumble upon Veron, also use a harpoon on him, and then go down below. Once on the first floor, find a chest there and take all the things that were taken from you earlier. You can get out of the building and head to the bank.

Find Simon there and take the return message. He will tell you that some person must surely die. You can get out of the city and climb aboard the ship. Once on the ship, head to the island of Curacao.

Third task. fleetwood

After you once again find yourself at Rodenburg in the passage of the game Corsairs: To each his own, you will be puzzled by the fact that he will let you go for a week. In the meantime, you can deal with the delivery of goods for shops or the port. At the end of the rest, go back to Rodenburg and take the next task. Then head to the port authority and deposit your ship. It is worth noting that it will be completely free.