Skills in Oblivion description. Oblivion Athletics Teacher Walkthrough

Trainers in Oblivion are divided into three categories:
Low level trainers teach skills up to level 40.
Mid-level trainers teach skills up to level 70.
Top level trainers teach skills up to level 100.

The cost of training is 10 gold, multiplied by your current level of this skill. You can only get five lessons per level.

Trainers who are members of Guilds, in most cases, train only members of their Guild.

You won't get the opportunity to learn from top-level trainers unless you are referred to them by a mid-level trainer. However, the skill for which you need a master trainer must be 70 or higher. Mid-level trainers for Destruction and Archery magic also require a location of at least 80 before they will give you the address of the masters. Top level trainers will often require you to complete a small quest before they will agree to train you, usually a quest to demonstrate to them your proficiency in the required skill. Sometimes you also have to have a certain reputation (positive or negative).

Acrobatics

Low level.
Quil-Viv. Anvil, your own home or on the street.
Ida Vinorman. Imperial City, house in the Elven Gardens quarter.

Average level.
Tsrava. Leyawiin, J'Bari's house.
Ganredel. Cheydinhal, one's own home.

Master.
Thorburn. Aerin's Camp, north of Cheydinhal, east of Azura's Temple and northeast of Lord Rugdumph's villa. No additional conditions are required for this trainer.

Alchemy

Low level.
Felen Relas, Anvil Mages Guild.
S'drassa, Leyawiin Mages Guild.

Average level.
Ardaline. Bravil Mages Guild.
Brotch Kalus. Bruma, a house east of the Temple of Talos.

Master.
Sinderion. Skingard, basement of the Western Field Tavern.
Quest: Find a bottle of Tamika Vintage 399 and Surilie Brothers Vintage 399 wine. Wine can be found in various places, including the Temple of the Lord of the Clouds. The closest thing will be to get into the basement of the Skingrad castle (there, on the instructions of the thieves guild, you tried to save another member of the guild).

Athletics

Low level.
Uras. Skingard, his own house in the southwestern part of the city.
Mahey. Leyawiin, one's own home.

Average level.
Fast-Climbing-Rope. Anvil, boarding house "Fo"k"sl" or walking on the docks.
Honditar. Chorrol, your own home.

Master.
Razia Brandus. Anvil, home of Silgor Brandus.
You must find 30 locations for this trainer to agree to train you.

Breaking

Low level.
Malinthus Ancrus. Chorrol, his own house in the southwestern part of the city.
Samuel Buntin. Imperial City, own house in the Talos Plaza quarter.

Average level.
Dro'Shanji. Bravil, own house.
Mandil. Imperial City, Otrello's home in the Elven Gardens or on the streets.
Master.
J'banna. Imperial City, in the Prison Quarter.
Quest: bring him S'krivva's message from Bravil.

Blunt weapon

Low level.
Burak gro-Bol. Leyawiin, Books of the South store.
Vigdis. Anvil Warriors Guild.

Average level.
Christophe Maran. Brina Cross Inn northeast of Anvil.
Azzan. Anvil Warriors Guild.

Master.
Irene Metrick. Imperial City, own house in the Elven Gardens or on the street.
You must have 50 NPC kills to your credit for this trainer to agree to train you.

Blades

Low level.
Naspia Cosma. Cheydinhal, Right Wing of the Castle.
Correct-Wind. Bruma Warriors Guild.

Average level.
Sherina. Warriors Guild of Leyawiin.
Early. Anvil Warriors Guild.

Master.
Alix Lenkolia. Hotel Faregila south of the capital on the Green Road.
Your reputation (negative or positive) must be at least 20 for this trainer to agree to train you.

Shooter

Low level.
Edla Dark Heart. Bruma, Regner's house.
Shamir. Skingard, his own house west of the Great Temple of Julianos.

Average level.
Reman Broder. Skingard, his own house in the southwestern part of the city.
Pinarus Inventius. Anvil, your own home or on the street.

Master.
Alaven. Troll Candle Camp east of Anvil or nearby on the plain.
Quest: bring her an elven bow.

Stealth

Low level.
City Swimmer. Bravil, own house.
Glistel. Chorrol, home of Malinthus Ankrus in the southwestern part of the city.

Average level.
Othrelos. Imperial City, own home in the Elven Gardens.
Mirabelle Monet. Anvil, boarding house "Fo" k "sl" at the docks.

Master.
Marana Rian. Imperial City, own house in the Temple quarter or on the streets.
Quest: steal a special coin from her pocket.

Eloquence

Low level.
Alga. Bruma, home of Honmund.
Uravasa Otelas. Bravil, Great Temple of Mara.

Average level.
Varon Vamori. Bravil, his own house opposite the temple.
Gruyand Garran. Cheydinhal, Great Temple of Arkay.

Master.
Thandilv. Imperial City, Temple of the One in the Temple Quarter.
Quest: talk to all (!!!) beggars of Cyrodiil.

Light armor

Low level.
Dul gro-Shag. Imperial City, own home in the Elven Gardens.
Olfland. Bruma, Winds of the North store.

Average level.
Lucien Galen, Bravil, his own house.
Adarji. Leyawiin, one's own home.

Master.
J"Bari. Leyawiin, own house.
Quest: bring him any elven armor.

Recovery

Low level.
Sirrok. Bruma, Great Temple of Talos.
Marie Palill. Skingard, Great Temple of Julianos.

Average level.
Marz. Bravil, Great Temple of Mara.
Otess. Cheydinhal, Great Temple of Arkay.

Master.
Oleta. Kwach, Temple of Akatosh or refugee camp.
Requirement: You must complete the quest "Free Kvach".

Witchcraft

Low level.
Fatis Arena. Bravila Castle.
Silinus Vassinus. Skingard Mages Guild.

Average level.
Alberic Little. Mages Guild of Chorrol.
Arenthus Falvius. Bruma, Great Temple of Talos.

Master.
Olin Seren, at the Temple of Molag Bal (west of the capital).
Quest: Summon the Vanishing Ghost.

Change

Low level.
Dovin Aren. House in the Imperial City in the Elven Gardens area.
Ditsan. Mages Guild in Cheydinhal.

Average level.
Atragar. Mages Guild of Chorrol.
Abuki. Hotel Faregil, south of the capital on the Green Road.

Master.
Tooth-on-the-Sea - Plains north of Bravil.
Quest: stay underwater for 3 hours. (If your hero is an Argonian, no additional quest is required.)

Illusion

Low level.
Hill Tall. Cheydinhal, Temple of Arkay.
Jantus Brolus. Bruma, home of Istrius Brolus.

Average level.
Karakhil. Anvil Mages Guild.
Kud-Hey. Bravil Mages Guild.

Master.
Martina Floria, Imperial City, "Kironasium" at the University.
Quest: get her 10 Welkynd Stones.

Mysticism

Low level.
Angalmo, Mages Guild of Chorrol.
Druja, Skingard Mages Guild.

Average level.
Ita Rienus. Bravil Mages Guild.
Boderi Ferano. Imperial City, "Mystic Archives" at the University.

Master.
Dagail, Leyawiin Mages Guild.
Condition: You must have at least three closed Oblivion gates in your asset.

Destruction

Low level.
Chanyeol. Chorrol Castle.
J'skar, Bruma Mages Guild.

Average level.
Mark Galitt. Anvil Mages Guild.
Delphine Gend. Bravil Mages Guild.

Master.
Bralsa Andaren. Imperial Reserve Camp west of Weatherly near the Temple of Kynareth.
Quest: collect and present to her 20 bear skins.

Gunsmith

Low level.
Eitar. Leyawiin, Margaret's home east of the Temple of Zenithar.
Tadros Helas. Bravil Warriors Guild.

Average level.
Rokhsan. Imperial City, "Battle Chance" store.
Rasheda. Chorrol, Fire and Steel store.

Master.
Gin-Valm. Imperial City. Shop "Best Protection" in the Market district or on the streets of the Market and Elven Gardens districts.
Quest: Gin-Valm will ask you the question “What does the name Khazadir mean to you?” The answer to this question is “He won the Weaponsmith Competition”, and you will find it in the book “Weaponsmith Competition”, which you can buy from the First Edition shop in the Imperial City.

Blocking

Low level.
Fadus Calidius. Skingard Warriors Guild.
Hurven. Anvil Warriors Guild.

Average level.
Lum gro-Barat. Warriors Guild of Chorrol.
Ambroise Cannes. Skingard, his own house in the south-eastern part of the city.

Master.
Adragil. Bravil, Dro'Shanji's house, second floor.
Quest: withstand Adragil's attack for 45 seconds, not responding to blows and only parrying them.

Hand to hand combat

Low level.
Nasi. Bravil Warriors Guild.
Rufius Vinicius. Anvil Warriors Guild.

Average level.
Davela Hlaren. Imperial Bridge Tavern at the northern mouth of the Silverfish River.
Ra'quanar. Cheydinhal Castle.

Master.
Helvius Caecius. Bruma, own house in the south-eastern part of the city.
Quest: fight him hand-to-hand until he stops the fight.

Trade

Low level.
Foroh. Gotshaw Tavern southwest of Kwacha.
Mah-Na. Cheydinhal, Mah-Na bookstore.

Average level.
Margaret. Leyawiin, its own home east of the Great Temple of Zenithar.
Sid-Nius. Chorrol, "Products of the North" store

Master.
Paloniria. Imperial City, Divine Elegance store in the market area.
The condition is that you must have at least 10,000 gold.

Heavy armor

Low level.
Broadrace. Warriors Guild of Leyawiin.
Bamf ra-Gash. Bruma Warriors Guild.

Average level.
Valis Odil. Chorrol, the Gray Mare Tavern, or your own house in the southeastern part of the city.
Varnado. Imperial City, "Best Protection" store in the market area.

Master.
Pranal. Hotel Roxy on the Red Ring Road, north-eastern area of ​​Lake Rumar.
Quest: Pranal will require you to bring him a set of silver utensils as a gift to the lady of his heart: a jug and four glasses. He'll even give you 50 gold for expenses.

Your character is eligible to level up after improving any combination of basic skills by 10 points. You need to rest on the bed for the level to take effect. How many secondary skills you increase during this time does not affect the level.

Benefits of leveling up

A key aspect of Oblivion is that as you level up, most enemies increase in power: many NPCs will level up and you'll face more challenging creatures. On the other hand, there are many advantages. Maximizing these advantages will allow you to stay ahead of your enemies.

Your health is increased by 10% of your stamina.
You can increase 3 attributes by 5 points each. Many improvements are only possible by increasing your attributes:

  • Maximum weapon damage requires increasing either Strength (melee) or Dexterity (bows), as well as increasing the corresponding skill.
  • Maximum magic requires increased intelligence.
  • Magic regeneration depends on willpower and maximum magic.
  • Fatigue depends on a combination of your strength, endurance, agility and willpower.
  • All Daedra quests have level requirements.
  • The equipment you can get depends on your level.
  • The amount of gold you find depends on the level.
  • The quality of weapons and armor depends on the level (in stores, in chests and taken from enemies).
  • Many battle rewards are more effective at higher levels.
  • The power of randomly found enchanted items depends on the level (for example, weapons and armor).
  • Enchanted items that you can make yourself are more powerful.
  • Better quality alchemy equipment is only available at higher levels. Additionally, many ingredients are effectively only available at higher levels because they come from higher level creatures.
  • You can purchase training up to five times per level.

Attribute Boost

When you level up, you can increase the values ​​of three attributes. The amount you can increase an attribute depends on how many points you have acquired in the skills controlled by that attribute (major and minor) before receiving the 10th increase in the primary skill.

  • 0 skill points gives a +1 bonus
  • 1-4 skill points gives a +2 bonus
  • 5-7 skill points give a +3 bonus
  • 8-9 skill points give a +4 bonus
  • 10 or more skill points gives a +5 bonus

When promoted, it is never possible to gain more than a +5 attribute bonus. Attribute bonuses not used at one level (or excess points per 10 in attribute-driven skills) do not carry over to the next level.

For example, let's say that a character has the following basic skills (seven in total, listed by attribute):

  • Dexterity: no
  • Stamina: Armor
  • Intelligence: Spell
  • Personality: illusion
  • Speed: no
  • Strength: Weapon
  • Willpower: Destruction; recovery

They have increased some skills since their previous level (see below, increasing parentheses after each skill). When they acquired the 10th increase in the main skill, they received a level qualification. The attributes it provides will be listed on the right in the examples below.

There are several strategies for overcoming the leveling problem. One of them is to never let your character sleep, as a result your character will never level up (as described in the Under Leveling section). Another is to simply reduce the difficulty of the game.
The fact that monsters and other enemies level up at the same time as your character leads to the "leveling problem." If you make the wrong choices when leveling up, your character will become relatively weaker than the monsters as you level up. Therefore, a given situation in the game will become more difficult, not easier, even if you would expect the same situation to be easier for higher level characters.

On the other hand, you can play at high levels, and your character constantly becomes stronger than the enemies. To achieve this, you need to take maximum advantage of each bonus available to your character as you level up. In general, this requires careful planning from the moment you start playing because many of these benefits are only available with certain character creation options.

Some components of a successful leveling strategy include:

High health requires high stamina, both by creating a character with a high starting stamina rating and by gaining +5 attribute bonuses every time your character levels up.
Get +5/+5/+5 bonuses per level (or +5/+5/+1 if you want to increase your luck), and be sure to get those bonuses in the attributes most useful to your character. This is the basis for effective leveling.
Spend enough time in each level to get the best gear for that level. For example, don't advance from level 3 to level 4 until you find a full set of leather (if you're wearing light armor) or plate (heavy armor). It is also necessary to modify items with the most powerful spells available to your character.
Characters who rely on spells should be sure to purchase new spell effects as soon as they become available and create more powerful custom spells.
These strategies can only be implemented with careful character creation. Standard classes are not suitable for planned leveling as they overload core skills driven by the same attribute. This causes frequent level ups before you can get the full bonuses for those attributes.

Additionally, some +5 attribute bonuses are not possible without a special class. For example, take the standard Warrior class. Ideally, a warrior type character will want to gain +5 attribute bonuses in both toughness and strength. However, this is not possible with the Warrior class. To get two +5 attribute bonuses, you need 20 proficiency in endurance and strength driven skills, i.e. some combination of Armor, Block, Sword. But since all six of these skills are core skills, once 10 skills are obtained, the character will level up. You have to choose between trying to get +5 in just one of those attributes (and then maybe getting +5 in an attribute that is much less useful to you) or getting two +3 attribute bonuses.

Similar problems occur with any standard class. In all cases, the selected class attributes that one would presumably like to maximize cannot gain +5 attribute bonuses because most of the skills governed by that attribute are core skills. At least one attribute-controlled skill must be a minor skill, allowing for consecutive +5 attribute bonuses, and maximum control is obtained if two of the controlled skills are minor skills.

So for example, a warrior who wants to gain +5 bonuses to stamina and strength at each level must choose at least one of the stamina-driven skills (Armour, Block and Heavy Armor), and at least one of the Strength-driven skills (Swords, Melee Combat, Blunt Weapons) to be a secondary skill. In addition, it is necessary to use secondary skills frequently. Remember that in these six skills, at each level you need to obtain a total of 20 skills (10 in stamina-driven skills and 10 in strength-driven skills); no more than 10 of these achievements can come from core skills (because after 10 your character will always level up). Thus, at least 10 skill achievements must come from minor skills. Since it takes more experience to promote secondary skills than core skills. Far more than half of your character's time should be spent on minor skills. So if Swords is chosen as a secondary skill, the warrior will spend more time fighting with swords than with other weapons or fists.

Details

Additional information about character leveling:

  1. If all your attributes are maxed out, you cannot raise them; but again, most players will probably never max out all of their attributes.
  2. Your attribute bonuses are set when you reach skill level 10. Training skills after this, but before you sleep/level up, begins the process of granting skills on attribute bonuses for the next level. You can sleep on multiple levels several times in a row.
  3. You can gain up to three levels after you have mastered your skills. Complete all Daedric Shrine quests and it will give you Oghma Infinium. This book will raise three of your skills by ten points, even if they are already mastered. There are a few more free skills that can also be used to collect additional skills and can also be used to gain one or two levels.
  4. You can also continue the level after you have gained maximum skills by going to prison.
  5. Using a free skill boost to increase spell skill above 100 does not reduce the casting cost.

Maximum Attributes

If all of your core skills have been maxed out, one way to continue leveling your attributes is to lower your core skills by serving a prison sentence, giving you the opportunity to continue leveling your character. However, there are some pros and cons to this method.

And if you love leveling up your characters to the maximum level, then this article will certainly be useful to you. The game is replete with many ways to level up your character. Of course, you can always find cheat codes for skills in Oblivion, but it’s fun to use the bugs and tricks that are hidden inside the game.

Where does pumping begin?

We choose our character and his gender. The choice depends on who you want to play, what will be closer to you: fighting in close combat, using magic, or do you prefer theft and a bow? Of course, the game gives you the opportunity to become a super character by accumulating the skills of all classes. There are cheats for skills in Oblivion, but their use can often affect the appearance of various bugs and glitches, which will be difficult to eliminate.

Upgrading a warrior

In Oblivion, you need to increase the skill for warriors in such characteristics as strength, endurance, followed by agility, luck and speed. It is worth noting that luck is important for everyone. Thus, for a warrior it is better to choose a strong and resilient race. The best choice would be a male Nord, Orc or Redguard. It is worth immediately making a reservation regarding gender. The following statement is always true: more feminine traits, such as agility and speed, are inherent specifically in women. The male sex is distinguished by its strength and endurance.

Nord can be taken if you want resistance to cold. Orcs have an excellent spell “Berserk”, due to which once a day you can become very strong and durable, however, you can lose a lot of agility. Of course, an orc is preferable to those who do not pay attention to the hero’s appearance.

An excellent solution would be to choose a Redguard. He has excellent characteristics and excellent skills: once a day, speed, agility, endurance and strength increase by 50 points for 60 seconds. One minute will be enough for you to throw a bunch of things on yourself and run out of the cave or give your enemies a good talk.

Guiding star

Afterwards you need to choose a constellation that will accompany the hero. It is possible to increase skill levels in Oblivion for quite a long time. However, after carefully reading all the characteristics, one can come to the conclusion that the most fighting constellation is the warrior, thief and horse.

The horse gives +20 speed. This is useful for pumping up speed, although it is not the most important ability for a warrior.

The Warrior Constellation adds +10 points to strength and endurance. This is a very useful skill.

Constellation of the Thief adds +10 to agility, luck and speed. Of course, for a warrior, agility and speed are not the primary skills, but luck is very useful! To upgrade it in the game you need to spend 10 level increases on it. Strength and endurance increase by +5 points as you level up, and luck by only one.

Think carefully about which constellation will best accompany your hero.

Which class is best?

Now let's move on to the most important thing - choosing your character's class. Initially, the game presents you with a large number of classes: bard, inquisitor, rogue, and so on. Each of them has its own unique abilities and characteristics. However, we decided to take a warrior, so we choose him.

Skill Selection

Now we have the most important thing to do - choose the skills that will be considered basic for the character. Leveling up your skills in Oblivion will help you easily fight against hordes of enemies. Basic skills are +25 points higher than others from the very beginning and level up much faster. Don’t think that you need to take the skills that you will use most often. It is important to understand the very meaning of gaining levels in Oblivion.

For example, you increased your basic skills by a total of 10 points. It would seem great, but there is one thing. Each attribute, such as strength or endurance, corresponds to three more skills. For example, strength includes hand-to-hand combat, blades, and blunt weapons. We got + 10 to blades, or + 5 to blades and +5 to melee, or +3 to blades, + 5 to hands, and +2 to crushing weapons. This means that when we increase the level, we will get +5 to the strength indicator. If we consider that for achieving a level you can choose to increase three attributes, it turns out that you need to increase the skills that relate to these attributes a total of 30 times. But out of these thirty lifts, only 10 should be core skills.

As a result, if you choose blades as your main skill, you will have to run for half the game with blunt weapons or even with fists in order to raise the required strength, agility and endurance parameters by +5 points. And if you run with blades, you will get all +5 to strength, but to the rest +1, maximum +2. You can study skills for a long time, consider and weigh all the pros and cons of your choice.

For example, you can choose the following set to successfully improve your skills in Oblivion.

  • Alchemy. Affects intelligence. Of course, it will rarely be useful to warriors, but it won’t hurt.
  • Illusion. Whatever class you choose, magic will still be available to the player, but you will only use this ability when needed.
  • Light armor. Affects the speed indicator.
  • Mysticism. Useful, but rarely needed magic.
  • Gunsmith. A useful skill that allows you to repair equipment, thereby increasing your stamina.
  • Summoning. Again, magic is something that will rarely be used.
  • Hand-to-hand combat. Affects strength indicators. If you want to get +5 strength, then you just need to take out your fists and finish off your opponents.

What happens as a result: you can calmly fight with blades, take damage to your heavy armor, block blows and shoot with a bow, without raising the level ahead of time. But you will calmly increase all multipliers to the +5 attribute.

Let's look at an example: when we fight with a sword, we get + 7 to blades. Next, we take damage to armor and increase our endurance skill to +6. We just run, thereby increasing the speed by + 7, and now we can start pumping up basic skills in the game “Oblivion”.

We put on something light or just constantly jump, thereby upgrading light armor or acrobatics to +3, and that’s it. Our required parameters increase by +5 - strength, speed and endurance. We increase your hand-to-hand combat skill in Oblivion, increasing your strength to +3, and thanks to repairing your equipment, you increase your endurance to +4.

The basis for leveling up the Mage

With magicians it is much more interesting to choose a race and initial tactics, because they have an interesting constellation Atronach, which gives the following very useful qualities.

  • Mana will not be restored over time, after sleeping or waiting. Of course, this is not an advantage.
  • 50% of the spells that hit us will not cause damage, but on the contrary, we will process them into mana. Basically, you will eat fireballs and lightning bolts that your opponents will throw at you.
  • Atronach has an initial amount of mana that is 150 more than the others. Thanks to this, at later levels of magic it will be possible to create very powerful spells for which other constellations of magicians would not have the necessary resource.

What we get is a starting 50% vulnerability against all spells with the ability to absorb those spells and turn them into mana, plus 150 extra mana points. If during the game you find more artifacts with the ability to absorb magic for 50 points, then your Atronach will become completely invulnerable to any magic. Thus, it will be much easier to upgrade your skills in Oblivion.

If you decide to take this constellation, then the best option would be to choose the female high elf race. This race has more mana than others (by 100 points), which gives you + 250 mana from the very beginning of the game. However, they are subject to a 25% weakness to various magic. For example, such as electricity, cold and fire. However, choosing the Atronach constellation will allow you to absorb fireballs and other magic, which neutralizes your weakness.

You can create another version of the magician, less extreme. It could be British. He has +50 mana and resistance against magic 50. Choose the Mage constellation instead of the Apprentice, because 100 additional mana points come with 100% vulnerability to magic, and we don’t need that. If appearance does not interest you much in this game, then you can choose a dark elf, imperial and other races for your mage, but we have already talked about the best option.

In Oblivion, skills for a magician need to be upgraded according to the same principle as for a warrior. The only thing is that it is best to put more non-magical abilities in the basic skills, such as bows, eloquence, etc. The priority for magicians is willpower, but not for the Atronach. Intelligence, as well as stamina and high health are desirable for all characters.

Oblivion's Most Successful Thief

The thief is not the most viable class, because you will have to fight in the world of Oblivion, one way or another. It is best to consider a thief as a light warrior equipped with a short sword or bow.

The best races for this would be Khajiit, Argonians or Wood Elves.

Wood elves are not the first choice, as they have, to put it mildly, useless racial abilities, although they do have a penchant for bows.

Argonians are distinguished by 75% immunity to disease, are completely resistant to the effects of poisons and breathe calmly under water. This race has nothing else special, but for a thief, in principle, any race, even an orc, can be suitable.

Khajiit. Almost all the skills of this race for a thief are initially high. These are athletics, stealth, hacking and light armor. It will be much easier for our thief to start his journey.

Constellation Thief

It is worth taking the Thief as the main constellation, and not the Shadow. Becoming invisible once a day is, to put it mildly, pointless. The tower is also not a priority, since the ability to open a medium-difficulty lock once a day will not be as useful.

When creating your class, choose what most affects agility, then endurance and speed. We need speed to run away from enemies, periodically shooting at them with a bow. Stamina is needed, like all other heroes, and agility can significantly increase the damage dealt by a bow.

For example, you can take the following skills for a thief to upgrade his skills in Oblivion.

  • Alchemy. A useful skill for preparing poisons, although you won't use it too often.
  • Illusion. Gives you the ability, partially or completely, to become invisible, which is sometimes useful.
  • Heavy armor. Of course, you will run in your lungs and take damage in them, so you won’t level up too quickly.
  • Mysticism. This is one magic that you won't use too often during the game.
  • Gunsmith. A useful skill for all classes, which is not used very often.
  • Summoning. Magic that you will hardly use.
  • Breaking into. A very commonly used skill, extremely useful for a thief. It is with its help that you will improve your dexterity.

It turns out that your thief will shoot from afar with a bow, fight up close with daggers or a short sword, he will upgrade all his basic parameters thanks to hacking and a bow, athletics, light armor, repairing equipment and blocking blows.

Who can teach the skills?

In the game you can meet characters who will help you increase your money. For money, of course. For each of the 21 skills you can meet 5 teachers. Two of them will allow you to level up your skill to level 40, two more will help you reach level 70, and only one teacher will help you reveal all the secrets of the craft that interests you. Together with him you can reach level 100. Master mentors certainly charge a lot for their services.

However, being trained by a master is not at all easy. First you need to reach level 70 and get a referral from your specialist teacher. Before this, the master will be no different from other people that you will meet in this huge world. But even after receiving the direction, the master will not train you right away. First, he will test your skills by giving you a small task.

You can start training with all other teachers immediately. However, even here, not everything is so simple, because the teacher still needs to be found. They live in different cities, and some even prefer to live the life of hermits. It is also worth remembering that in the initial stages the cost of such training will be very high for you. To move to a new skill level you will have to pay several hundred septims. And the higher your level, the more gold you need to give to teachers. You can only learn 5 lessons per level.

In Oblivion, the skill teachers and their placement are very different. Of course, you will meet many of them in Cyrodiil, because it is the capital with many useful contacts. However, other masters may be in more distant cities or even in the thicket of the forest.

Where can you meet masters?

In Oblivion, the athletics skill teacher is Rusia Bradus in the city of Anvil.

Blocking is taught by Andragil, who lives in a house in Bravil.

Irene Metrik will show you the crushing weapon, which is located in the Elven Gardens in the Imperial City.

Alix Lenkolia, who sits in the Faregil tavern, masterfully wields blades.

The Master Armorer is Jin-Vulm, who works at the "Best Defense" in the Trade District of the Imperial City.

Hand-to-hand combat will show you Helvius Sisia, who lives in Bruma.

Heavy armor is taught by Pranal, who sits in the Roxy Tavern.

Acrobatics will be taught to you by Thorburn, who is located in the Eirin camp.

Hacking is taught by J'Bana, who walks around the Imperial Prison area.

Eloquence will be masterfully taught to you by Thandilvi, who lives in the Temple of the One in the Temple District in the capital.

Light armor is taught by master J'bari, who is located in a house in Leyawiin.

Marana Rian, who lives in a house in the Temple District of the Imperial City, can teach you stealth.

In Oblivion, the shooting skills teacher is Alaven, who can be found in the Troll Candle camp.

Trade will be explained by Paloniria, which is located in the “Divine Elegance”, located in the Shopping District of the capital.

Alchemy is taught by Sinderion, who sits in Sinderion's cellar, which is located in the Western Veld tavern in the city of Skingrad.

Recovery will help you study Oleta in the Chapel of Akatosh.

The change is taught by Sea Tooth, who lives on the river if you go north from Bravil.

Illusions are taught by Martin Florius from the University of Magic in the capital of Cyrodiil.

Witchcraft is taught by the master Olin Seran, who lives in the Sanctuary of Molag Bal.

Mysticism can be learned with Dagail at the Leyawiin Mages Guild.

Destruction Bralsa Andaren will tell you that he lives in the Sanctuary of Kynareth, it is located in the southwest of Chorrol.

Cheat codes for skills in Oblivion

There are always multiple ways to complete the game. You can spend a lot of time improving the necessary characteristics or use secrets to quickly improve.

Of course, there are cheats for skills in Oblivion. You can open the console using the “tilde” and enter the phrase player.setav (skill name) (number). For example, you can enter player.setav Speechcraft 55 to increase your Speech skill to 55.

If you want to improve your strength, endurance and other attributes, then use the code modpca (attribute name) (value). For example, enter modpca Intelligence 150 to add 150 points to your character's intelligence.

The AdvLevel code will help increase the character's level by 1. AdvSkill increases the skill level by one unit.

  1. Go to the cell door and talk to Valen Dreth, the prisoner.
  2. Follow the secret path through the sewers.
  3. Reunite with the Emperor and continue to follow him.
  4. Take the Amulet of Kings and exit the sewer.
Description

Your big adventure begins in a prison cell. Wait for the Emperor and his guards to arrive. When they tell you to back away from the door, stand by the window. Then follow them through the secret passage. Don't engage in battle, the guards can handle it without your help. Along the way, among other things, you will find a decent blade and a torch if you search the body of the guard who is dying. In the middle of this level, go through the hole in the wall - you will have to make your way alone through the rats and goblins. Look around, you will find many useful things here - master keys, bows, armor and weapons. Search the dead goblin's body to get the key and use it to go through the door.

Go into the dungeon, fighting the rats (one zombie will also appear). Collect all the items, at this stage of the game everything will be valuable. You will reach natural caves, where the rat enemies will be replaced by goblins. At the entrance there is a "Beginner's Mortar and Pestle", which is useful for starting to learn alchemy. In the large cave you will encounter several enemies (including one shaman). If you pull the stone hanging on the rope, you will open a pen with rats below.

You will meet the Emperor and the guards again in the next level. Uriel will ask you about your birth sign - this relates to character creation. Make the choice that suits you and follow the rest. In the end, you will be left alone with the Emperor. He will give you the Amulet of Kings and tell you to take it to a certain Joffrey, Grandmaster of the Order of Blades. Seconds later, an assassin appears and kills the ruler of Cyrodiil right before your eyes. Talk to Baurus. You can now choose your character class. He will tell you to find Joffrey at Winona Priory near the city of Chorrol. But first you must get out of the dungeon through the sewers. Go to the secret passage the killer used and open the door using Baurus's key.

Cross the water and go up the stairs, go to the exit. At the end you will be able to review the character creation process and make some changes if you wish.

Notes
  • If this is your first time playing Oblivion, you can read (pdf, 3MB) with descriptions of the game mechanics.
  • Depending on your character class and how you want to play, consider keeping the Handcuffs you start with. They have zero weight and are the only unarmored item that can be carried by hand. Therefore, they are very useful for an unarmored character (such as a mage). Without DLC or mods, this is somewhat of a unique set in the game.
  • None of the doors from which the assassins exit work.
  • You cannot loot the Emperor's body. If you try, Baurus will say: "Leave the Emperor alone." If you drag the Emperor's body, Baurus will follow the body as if the Emperor is still alive.
  • If you have add-ons, their contents will be activated sequentially over a short period of time. These include Dunbarrow Cove, Horse Armor, Unearthing Mehrunes Razor, Deepscorn Hollow, Castle Battlehorn and Frostcrag Spire. These are all extra extras that you may not have noticed during installation.
  • The quest code contains many "MessageBox" comments containing messages similar to those displayed as log entries, implying that the tutorial mission should have been presented as message boxes rather than as a separate quest.
Bugs
  • Sometimes killers get stuck on ledges that are difficult for you to reach.
    • You can kill them in this case with a bow.
  • There is a possibility of endless killers appearing in the area where the Emperor dies. After Baurus tells you to stay with the Emperor, if you don't get close enough to trigger dialogue with the Emperor, this bug may occur. This is useful if you want to improve your skills, since assassins are weak opponents. However, as the number of killer bodies increases, the stability of the game will be disrupted.

Diary entries

Number
stages
short circuitDiary entry
10 To go forward use the button and to go back, use the button. To turn left use the button. To turn right use the button. Use your mouse to rotate your character. To run away use the button.
15 You need a weapon. Search Captain Renault's body. To open the fallen person's inventory (as well as any container), approach him and use the button when its name appears.
20 To open the diary, . It can be used to view your character's stats, equip armor, pick up a weapon, or select a spell.
22 Move the slider to change sections. While at the item stash, you can put on armor or pick up a weapon.
22 Click on the fist icon at the bottom of the diary to open the inventory tab. While here, you can equip armor or pick up weapons by clicking on them with the mouse.
26 Click on an item to use it. Click again to remove it. Shift-click on an item to drop the item.
28 To prepare weapons or fists for use, use the button. To hit use the button. To block blows use the button.
34 Practice using spells. To use the selected spell, use the button. To select another spell, use the button to open the diary.
36 Select the spell icon at the bottom of the diary to open the magic tab.
36 Click on the spell icon at the bottom of the diary to open the magic tab.
50 Before you can use a bow, you need arrows. Search the skeleton.
52 Now you have arrows. Take a bow and practice shooting.
54 To use a bow, you need to have both a bow and arrows in your hands. Open your inventory and equip your hero accordingly.
56 Now you can use your bow. The basket above the well will be an excellent target. To take aim and draw the bowstring, use the button. Release the key when you decide to shoot.
58 Great shot! You can find arrows, buy them, and also take back some of the arrows fired at the enemy.
64 You have found a mortar and pestle. Use them to make potions or poisons from all sorts of ingredients that have the same effects. As your alchemy skill increases, your potions will become more powerful.
65 You have found a repair hammer. Use it to repair your weapons and armor using the weaponsmith skill. Damaged weapons and armor are less effective, so try to keep them in good condition.
70 If you have a master key, you can try to pick almost any lock. Lift the lock stopper with a pick. When it's in the top position, pin it there by left-clicking. When all the stops are secured at the top, the lock will open.
72 Your health has deteriorated greatly. You are close to death. The situation can be improved by sleeping, drinking a potion, or casting a healing spell. The red bar at the bottom left of the screen indicates your current health level.
73 Your magical energy is depleted. Soon you won't be able to cast spells. The magic gradually recovers on its own. You can increase it by drinking a potion or sleeping. The blue bar at the bottom left of the screen shows the current level of magical energy.
74 Your stamina has dropped and you can no longer deal the same damage to your opponent as before. Your strength will gradually replenish on its own, especially if you walk rather than run. The green bar at the bottom left of the screen shows your current stamina level.
75 You have more items with you than you can carry. To move around, you need to throw away some of the cargo, so use the button to open the diary.
76 You can assign a number key to any of your items or spells by holding down the number key and clicking on the desired item. In the game, pressing this key will cause the character to immediately use this item or spell.
78 The load you are carrying is too heavy (information is displayed in the lower left corner of the inventory tab). Hold Shift and click on unwanted items to throw them away.
80 This goblin doesn't see you yet. You can sneak past him. To sneak around use the button.
82 Note that when you sneak, the crosshair turns into an "eye". If the "eye" is dark, it means no one can see you. If the eye is bright, it means someone present may notice you.
84 Now you must choose your character's class. From the very beginning, the skills that are central to your class will be superior to others. You will level up by developing these core skills.
90 The red arrow on the compass points in the direction of Weynon Priory. You can go there by following the compass directions, or get there directly using the world map. However, you don’t have to go there - you can go wherever you want. Good luck!
92 To view your diary, use the button.
94 Select the compass located at the bottom of the diary to open the tasks tab and map.
94 Click on the compass at the bottom of the diary to open the quests and maps tab.
96 This page shows all of your active jobs. Select an active quest, press the map button to open a world map showing you the objective of that quest (if there is one). You can select any icon on the world map and immediately move to that point.
110 To change a character's attitude towards you, you can flatter him, brag, joke or threaten him. Each of these actions improves or worsens the character's attitude towards you, but do not hesitate to choose - the character's attitude steadily worsens over time.
120 When you highlight an action, the character's face reflects his attitude toward that type of belief. He loves one action, likes another, dislikes a third, and hates a fourth. If you choose an action that is pleasant to him, then the character’s attitude towards you will improve, and if the chosen action is unpleasant to him, it will worsen.
130 The potential improvement or deterioration in your treatment depends on your speech skill, as well as how full the corresponding sector is. Try to choose more filled sectors if they correspond to actions that are pleasant for the character. Try to choose less filled sectors if they correspond to actions that are unpleasant for the character.
140 The guards confiscated all your belongings. You will get them back when you serve your sentence. Click on the bed to begin serving your sentence.
150 Combine ingredients with the same effects to create potions and poisons. The higher your alchemy skill, the stronger the potions you get. The more potions you create, the higher your alchemy skill. To increase the power of potions, use additional alchemical devices.

Notes

  • Not all entries may appear in your quest journal; Which entries appear and which do not appear depends on how the job is performed.
  • The stages are not always in order. This usually refers to quests that have multiple possible outcomes, or quests where certain tasks can be completed in a random order.
  • Mark in the "KZ" (End of Task) column means that the task disappears from the list of active ones, but you can still get new records for it.
  • you can use console to advance the quest by entering the code setstage MQ01 stage , where stage is the number of the stage you want to complete. Please note that it is not possible to cancel (i.e. go back) stages of a quest. See SetStage for more information.