Oblivion elven bow where to get. Weapons in "Oblivion": description of the game, secrets of the passage. Bow and arrows

- How far is Yoda? How long does it take to get there?

- Not far. Yoda is not far away. Patience. Soon you will be with him... I'm preparing delicious cornelis!

film "The Empire Strikes Back"

There is no more useful and kinder character in the game than a coach... a teacher, a guru, an educator, a sensei. Remember how simple and easy it was with them in Morrowind? They will always help, never refuse. The hero met the desired dark elf under the clear sky on the plantation - and took as many lessons as needed. It was possible to upgrade several levels with teachers in a row - that would be enough money. And, as I remember, the scam ATM Creeper was in charge of the money, so under the gray sky of Vvanderfell, learning was easy and simple.

In Cyrodiil everything is different.


Of course, there are fewer skills - only twenty-one. Munchkin training methods work almost as easily and simply, but the teachers were cut. Almost to the root. Now at one level the player cannot take more than five lessons. So you have to take a cup of coffee and go into an open field to look for rats.

But at high levels sometimes even they don’t help. And then, to be honest, the hero goes to the trainers. Each skill in the game is taught by five NPCs. Two can only provide knowledge up to the fortieth level of proficiency. Two - up to seventy. And only one, unique master trainer will help you learn the skill until the last, ominous number 100, which threatens the player with new features. The “hundredth” acrobat can jump from the surface of the water, the “hundredth” blacksmith gets an eternal hammer, the “hundredth” armadillo gets weightless armor - you all know this.

But where can we look for a sensei who is ready to improve our skills for honestly earned drakes? If your hero is only interested in knowledge, its cost, and how to acquire it, then you want to know the secrets of the field universities of Cyrodiil.

For your information: Usually low-level teachers can be identified through street conversations and dialogues with NPCs. They won't refer you to 1970s teachers, and you'll have to find them on your own. But they, in turn, will indicate the approximate path to the “sensei” as soon as the skill rises to level seventy.

Acrobatics

Teachers under 40: Lizard Quill-Weave from Anvil and Vlinorman in the elven ghetto of the capital. The lizard loves to play nasty tricks on her Dunmer neighbor, and the elf climber loves to climb the steep walls of churches.

Teachers under 70: Tsrava from home J"Bari in Leyavin (he really doesn’t like dogs) and Ganredhel from Cheydinhal (loves them).


Master Sensei, the acrobat lives in the northeast of Cyrodiil - north of Cheydinhal and east of the Azura Temple. You will be told her name - Aerin.

It is important: you will not be able to begin studying with the sensei until the teacher "up to seventy" has told you where to find him. You can’t just go up to the sensei and say: “Here, I’ve already leveled up to seventy, teach me.” You should definitely take the quest.

After finding Eirin's camp, you will only find a strange Nord named Torburn.

— Did you come here to study? - he will ask the hero. — Are you looking for Eirin? Well, she's not there. But there is me, and I can do something.

We will never know where Eirin went or who Thorburn is to her. But he will be able to teach the hero acrobatics up to the last, hundredth level of acrobatic skill.

For your information: in front of you is the only selfless sensei. Only he will teach you without any conditions. Remember his honest face - you will have to run after the other masters.

Alchemy

Teachers under 40: Felen Relas in the Anvil Mages Guild and S"drassa at the Leyawiin Mages Guild.

Teachers under 70: Ardaline in the Mages Guild of Bravila (she once lost her staff) and Brotch Calus, who lives in Broome.


Alchemy Master - Elf Sinderion. You probably remember him - after all, it was he who so pitifully begged the roots of Nirn from you. He lives in the basement of the West Weald Tavern in Skingrad. The damned alchemist is also a drunkard - he won’t want to teach you until you give him a bloody nose and two rare bottles of wine - Tamika And Surilie Brothers 399 of the year.

The easiest way to get them is in the basement of Skingrad Castle. And don’t let your conscience torment you - alcohol is generally harmful to vampires, they only drink “underwater.”

Athletics

Teachers under 40: Uuras, a shepherd who loves Roquefort cheese - lives in the south of Skingrad, and Mahei from Leyawiin, an unfortunate and sad henpecked man.

Teachers under 70: Hauls-Ropes-Faster, a pirate, an Argonian, whom everyone calls by his nickname, because his name is unpronounceable in Imperial - he lives in the Fo"c"sle tavern in Anvil. Hondatar, hunter, lives in Horrol.


Rusia Bradus- local Cyrodiil traveler. She lives in Anvil and is ready to teach you how to run fast, but only on one condition - if you have already visited thirty places in Cyrodiil. Even if you are not a renowned runner, you have probably fulfilled this requirement a long time ago without knowing it.

Security

Teachers under 40: Malintus Ancrus- thief from Horrol. Bantien, a former thief, lives in Talos Square in the capital.

Teachers under 70: Dro"Shanji, lives in the north of Bravil. Mandil, lives in the elven ghetto.


Master of lockpicking - cat named J"baana, languishes in imperial dungeons. Not in prison, but behind bars - he walks through a locked part of the imperial prison quarter. I must say, he walks around quite freely and sleeps in his own tent. Good entertainment for the absolute genius of locks and master keys.

There are three ways to get to it. First, steal the guard's keys. Secondly, open the door behind the person on duty (inside the prison). Or just wait for Jbaana to come to the bars himself.

The cat will give you a simple task - bring him a note from Skrivva (the cat thief from Bravil). Skrivva will grimace, but will give you a note. Give it to Jbaana and it's done!

Block

Teachers under 40: Fadus Calidius from the Skingrad warriors guild and Huurwen from the Anvil Warriors Guild.

Teachers under 70: Lum gro-Baroth in the warrior guild of Horrol and Ambroise Canne, who lives in Skingrad and grows grapes (a popular hobby for Skingrad residents).


Master "blocker" - elf Andragil. She lives in Bravil, on the second floor above the house of Dro "Shanji. She will test your abilities and your suitability for learning in a very simple and painful way. She will walk the hero on the sides with a huge glass hammer for a whole minute. This is called, give the elf a glass hammer, she will kill both the hero and cut herself.

Your task is to cover yourself with your hands and shout: “Don’t hit me, aunty!” - run from Andrajeel throughout the house. You can try to cut a couple of circles around the table - not the blows are counted, but only the time during which the elf will chase the hero with a grin on her face.

Restoration

Teachers under 40: Doctor Cirroc in the Temple of Talos (Bruma) and Marie Palielle in the Temple of Julianos in Skingrad.

Teachers under 70: Marz in the temple of Mary (Bravil) and Ohtesse at the Temple of Cheydinhal.


Restoration Master - Elderly Imperial Oleta from the Temple of Akatosh in the city... Kvatch. Excuse me, Kvatch was destroyed by the Daedra? If you have not yet started the main branch, then Oleta is locked in the temple behind the gate to Oblivion - the gate must be closed, the Daedra in the square must be killed, and the trapped townspeople must be freed. But Oleta will not want to teach you while there are Daedra left in the city. This means that you need to complete the quest “Battle for the Kvatch Fortress” and clear the entire city of creatures from another world.

If you have already done all this, then try looking for a master in the refugee camp at the bottom of the hill.

Blunt weapon

Teachers under 40: unfriendly orc bookseller Bugak gro-Bol in Leyawiin (Southern Books store) and Vigdis at the Anvil Warriors Guild.

Teachers under 70: Christophe Marane, owner of the Brina Cross Tavern, on the road northeast of Anvil. Notorious Azzan at the Anvil Warriors Guild.


When you can no longer learn from Christophe and Azzan, you will be pointed out Irene Metrick, a Breton from the elven ghetto. She doesn’t tell anyone about her past and, probably, she’s doing the right thing.

- How many NPCs have you killed in your life, hero? - Irene will ask.

- Well... a couple dozen or so.

- It’s no good - I killed more, so I’m not going to teach you, new guy.

I've always said that there is something sinister about Cyrodiil's blunt weapons... You need to kill about fifty NPCs to get the Breton to agree to teach you how to crush and slash. You will find the exact figure on the hero's statistics page.

Alteration

Teachers under 40: Dovyn Aren in the elven gardens of the capital and a kind-hearted lizard Deetsan at the Cheydinhal Mages Guild.

Teachers under 70: Athragar in the Horrol Mages Guild and Abhuki at the Garegul Tavern, on the Green Road south of the capital.


To find the master, walk along the shore of the bay - from Bravil to the north. Argonian Bed Tooth-in-the-Sea(Tooth-in-the-Sea) is not to be missed, although the owner will probably be absent. The tooth explores the bottom of the bay all day long like a real Cousteau.

He will not demand wine from you, but will want to test it in action. You need to spend three hours underwater with him. This is not as ominous as it sounds - you just can’t keep up with the Argonian, and you can’t come to the surface for air. This means that you will have to somehow breathe underwater for six minutes of real time. It is very easy to pass this test with the help of a simple water breathing spell, with the help of potions, scrolls or things enchanted for water breathing.

If you don’t have any of the above, then just visit the mage guilds in Broome, Horrol, Leyawiin, and the shops in the trading district - and buy as many Sea potions as you need (four strong potions or eight regular ones).

This is interesting: If you're an Argonian, Tooth-in-the-Sea won't test your water resistance - he'll take your word for it.

Illusion

Teachers under 40: Hil the Tall, a priest in the temple of Cheydinhal - he loves everyone and everything, be careful! Jantus Brolus from Bruma - a good Spellsword.

Teachers under 70: Carahil in the Anvil Mages Guild and Kud-Ei in the Bravil Mages Guild (this lizard’s friends are rare sleepyheads, I tell you).


University Chironazii is where he lives Martina Floria- a master of illusions and no fraud. You cannot get into this holy of holies of sorcery and incantations until you have received all the letters of recommendation from the branches of the Mages Guild.

Martina will require from you ten Welkynd stones - those shiny aquamarine things that are scattered and placed throughout the Eilidh dungeons. Ten is very little. In one trip you can get twenty to thirty pieces.

Blades

Teachers under 40: Naspia Cosma- a valet from the Cheydinhal fortress, who was once a gladiator in the Arena. Right-Wind, hangs out in the Bruma warrior guild.

Teachers under 70: Sherina from the Leyawiin warrior guild and Rhano from the Anvil Warriors Guild.


Your aim - Alix Lencolia, wandering blademaster, sensei in the most eastern sense of the word. He stopped at Faregil's tavern, south of the capital. From Bravil, go northwest along the road, after the Bad Omen tavern, look for a left turn - there will be Faregil's tavern.

Alix doesn't want to teach just anyone. Give him famous (or infamous) heroes. The number twenty is important - it doesn’t matter whether they love you or hate you.

Conjuration

Teachers under 40: Fathis Arena, court magician at Bravil Fortress and Sulinus Vassinus at the Skingrad Mages Guild.

Teachers under 70: Alberic Litte in the Horrol Mages Guild and Arentus Falvius, who by profession... is a priest? Yes, the priest in the temple of Talos in Bruma is fond of summoning demons in his spare time.


Olyn Seran walks in circles near the temple of Molag Bal (exactly east of the village of Weatherleah, which is between the cities of Skingrad and Horrol). He will ask you to summon a Faded Wraith for him. A difficult task, because to summon you need to have at least level 75 spellcasting. If you don’t want to get these five units by summoning scamps and armor by the sweat of your brow, then try looking for a scroll - it drops from sorcerers and necromancers from caves.

Speechcraft

Teachers under 40: Young northerner, bard Alga from Bruma and priest Uravasa Othrelas from the temple of Bravil.

Teachers under 70: Bard Varon Vamori from Bravil and Gruiand Garrana from the temple at Cheydinhal.


It doesn’t matter whether the temple of the One in the temple quarter of the capital is intact, or broken in the battle of Dagon and the Dragon - it wanders in circles Tandilwe, an elf with a really loose tongue. Her task is the most difficult - you need to find all the beggars of Cyrodiil and talk to them. You can’t convince someone, you can’t persuade them to get a job—just start a conversation. It's difficult.

Five beggars live in the capital, with two in each main city. In total, there were nineteen people.

For your information: Beggars are contagious, so keep a potion to cure common illnesses on hand.

The easiest way to find a beggar is at his bed in the fresh air - at night. Only in bad weather do these homeless citizens prefer not to sleep in the open air. Here's a list of beds:

    At the well in the southwestern corner of the elven quarter of the capital.

    In the south of the street in the northwestern part of Talos Square of the capital.

    At the well in the southeastern corner of the capital's business district.

    In the northern part of the temple quarter of the capital.

    At the pier of the capital, next to the place where they accept thieves (walk around a small piece of the wall, as if you won’t miss the couch).

    Behind the Flowing Bowl Tavern on the Anvil Wharf.

    East of Anvil's main city gate.

    Behind the Lonely Suitr Lodge in Braville.

    Behind The Fair Deal in Braville.

    Near the northern gate behind the stones in Broome.

    Behind Anora House in Broome.

    At the well northeast of the western gate in Leyawiin.

    In the southwest corner of Leyawiin.

    Between the houses southeast of the western gate in Cheydinhal.

    In the southwest corner of Cheydinhal.

    Among the stones near the southern wall in Horrol.

    Behind the stones north of the temple in Horrol.

    Behind the stables next to the West Weald Tavern in Skingrad.

    Next to the Skingrad Warriors Guild.

For your information: if one of the beggars died before you accepted the quest, it’s not a big deal. It will be credited to you automatically. But this is not a reason to exterminate them preventively. Although...

Blacksmithing (Armorer)

Teachers under 40: Eitar from Leyavin (lives in a house near the cathedral) and Tadrose Helas, a blacksmith at the warriors' guild in Bravil.

Teachers under 70: Rohssan- it’s easy to find him, he owns the A Fighting Chance store in the shopping district of the capital. Rasheda- Owner of the Fire And Steel store in Horrol.

For your information: To gain access to the services of trainers from the warriors guild, you must be a member of the guild. In general, thieves and magicians have a simpler time with this.


Master Blacksmith - Argonian Gin-Wulm, a blacksmith from The Best Defense store in the shopping district. You may have to wait for him in the store - the slacker loves to hang around the streets of his hometown. If you don't want to wait, try to catch him on the streets of the elven ghetto and the shopping district. Look for a lizard with a red and green face wearing a discreet brown vest and light brown pants.

The blacksmith loves to ask riddles. He will ask you simply and directly:

-Who is Khazadir?

What do we care about some Khazadir? But the lizard is adamant. The hero became sad, but there was nothing to do. Go to the First Edition store and read the book The Armorer's Challenge(“Blacksmiths’ Competition”). Everything is written there in the form of an instructive short story.

— Khazadir won the competition.

- Right. You will learn from me.

Light Armor

Teachers under 40: Dul gro-Shug from the elven ghetto and Olfand from the Nord Winds store in Broome.

Teachers under 70: Luciana Galena, buyer of the thieves guild - lives in the south of Bravil. Ahdarji from Leyawiin (loses valuables and hates reptiles).


J"Bari from Leyawiin, an old rascal, wants a gift in the form of an elven cuirass. Why, oh why does a cat need a cuirass?

You will start encountering it on bandits, vampires, pirates, and in loot from level fifteen. You will get it by completing the warrior guild quest - it is on the bandit Azani Black Heart. I can't give you any more directions - level trophies are unpredictable.

Marksman

Teachers under 40: Edla Dark-Heart, an assassin from Skyrim - lives in the south of Bruma in Ragnar's house. Winemaker Shameer- as you may have guessed, he is from Skingrad (his house is next to the cathedral).

Teachers under 70: Reman Broder, another winemaker from Skingrad. Hunter Pinarus Inventius from Anvil (perhaps you once exterminated lions side by side with him).


Elf Alawen set up camp east of Anvil (south and slightly west of the fork to Kvatch and Skingrad). It’s better to talk to her when she’s not hunting, and she hunts from ten in the morning until almost evening.

She will ask you to show her the Elven Bow. These are sold in stores from the thirteenth level (Bravile's "Shooter's Paradox") and are found in the wild from the ninth.

Mysticism

Teachers under 40: Angalmo in the Horrol Mages Guild and Druja at the Skingrad Mages Guild.

Teachers under 70: Ita Rienus in the Bravil Mages Guild and Boderi Farano in the Mystical Archives of the Invisible University - it’s clear that you can’t get there without going through the guild’s recommendation quests.


Master of Mysticism - Dagail at the Leyawiin Mages Guild. Remember that crazy old lady with the wild hair? You cannot call her for a sincere conversation until you complete the task of the Mages Guild. If you returned the amulet that restores a relatively clear mind to the unfortunate elf, she will be able to train you - but only if you have closed at least three portals to Oblivion.

Still, something not of this world remained in her.

Destruction

Teachers under 40: Chanel, court magician in the Horrol fortress and an excellent artist, I tell you. Do not offend her, because then she will not teach you destruction. However, she can, to some extent, be replaced by the notorious cat J"skar, fond of invisibility spells. You can get an appointment with him no sooner than you complete the Broome recommendation quest at the Mages Guild.

Teachers under 70: Marc Gulitte in the Anvil Mages Guild and Delphine Jend at the Bravil Mages Guild.

For your information: These two may have to be persuaded for a long time to give you secret information - where to find the master trainer Andaren.


Bralsa Andaren lives at the Kynareth sanctuary (northwest of the Sanguine statue, west of the same Weatherleah hamlet). She will simply and clearly let you know that without twenty bear skins you have nothing to do with her. Bears begin to roam the forests from level seven and are not encountered very often. However, the skins are sold in stores, so you can try your luck in the cities.

Hand to Hand Combat

Teachers under 40: Nahsi in the Bravil warrior guild and Rufrius Vinicius at the Anvil Warriors Guild.

Teachers under 70: Davela Hlaren from the tavern Imperial Bridge, which is on the Silver Fish River east of the Yellow Route. Ra"qanar at Cheydinhal Fortress.


Master Helvius Cecia lives in Broome. He will give you the opportunity to take revenge on the world for the beating in Bravil - after all, in order to test the strength of the hero’s fists, Helviy will offer the hero beat him up. He will not resist. You need to destroy a fair amount of the sensei’s health with your fists in half a minute.

It's a pity that the fun can't be repeated. There are no new sparring sessions with the master in the game.

Sneak

Teachers under 40: City-Swimmer, a lizard from Bravil. She can often be found in city canals - she swims there. Glistel, wife of Malintus Ancrtus, lockpicking teacher. She lives with him in Horrol, to the envy of her neighbors.

Teachers under 70: Othrelos from the elven gardens of the capital. Mirabelle Monet, owner of a hotel for sailors in Anvil (by the pier).


Master of Stealth - Marana Ryan, a resident of the capital's temple quarter (she often wanders around the arboretum). Marana, wanting to test your skills, will invite you to steal a coin from her. No sooner said than done! After all, you have at least seventy units of stealth in your soul.

Trade (Mercantile)

Teachers under 40: Foroch in the tavern Gottshaw(“Gotsho”), which is between Kvatch and Anvil. Mach-Na, an elderly bookseller from a bookshop in Cheydinhal (the store is named after the owner).

Teachers under 70: Magrarte, wife of Eitar, a blacksmith teacher, lives with him in Leyawiin in a house near the temple and really wants to start collecting rare ingredients. Seed-Neeus, owner of Northern Goods in south Horrol.


You don’t have to go far to find a master - this Palonirya, owner of the Divine Elegance store (jewelry and fashionable, divinely elegant clothes). It is very simple to achieve her favor - you need to have ten thousand drakes with you.

Heavy Armor

Teachers under 40: Brodras in the warrior guild of Leyawiin and Bumph gra-Gash in the Bruma Warriors Guild.

Teachers under 70: Valus Odiil from Horrol - sends the hero to save his field and children from goblins. Varnado, a blacksmith from The Best Defense shop in the capital's shopping district.


Pranal- a middle-aged Redguard, a former gladiator. He lives in the Roxy tavern (northeast of the capital, near the shore of Lake Rumare) and knows all about heavy armor. But his task will be... unusual. He will ask you to get him gifts for the tavern owner - a silver jug ​​and four silver glasses. He will allocate fifty gold pieces to cover expenses.

Glasses are sold in general merchandise stores - e.g. Copious Coinpurse or Three Brothers in the capital. It is very easy to steal a jug in the same stores or hotels. Pranal will ask you to give a gift on his behalf. Do it.

I’ll say right away - the owner of the tavern does not love him, and is unlikely to ever love him.



Now you know exactly where to look for master sensei and what to offer them. They may not be able to lift you on their mighty shoulders to the upper levels, but they will provide all possible assistance. Good luck to you and your hero in achieving the heights of knowledge and skills!

10 hours ago, MacKlaud said:

making the choice of bow not so obvious

Sorry Mac, but what you said was stupid. They are not so obvious in vanilla, and any mod simply tries to change something to suit the vision of its creator himself, where it is trite and often common ignorance of physics and the laws of nature is passed off as something “brilliant”.

Want to "rebalance" your bows just right? Enter the rate of fire constant. After all, it is obvious that heavier and more lethal bows cannot, in principle, shoot “slower”. This is precisely the destiny of the lighter ones - to shoot closer and weaker. One advantage that such bows may have for the "not so obvious choice" is their high rate of fire.

Ideally, a strong bow works in the hands of a weak, novice player, just like working with a killer heavy hammer for him. A physically strong character initially has a bonus to using any weapon, and in particular bows and crossbows. Such a parameter as the archer skill of the same forest elves should level out the lack of strength, but only with weak bows, winning only due to the rate of fire.

Now about the real balance:

In the game, fatigue may be responsible for the rate of fire.

For flight distance, physical strength.

The "shooter" skill can only affect the rate of fire and accuracy if such a parameter is present in the settings. It’s just that accuracy is interpreted by many as an independent parameter in itself and is linked to the properties of arrows in all sorts of KSE, etc.

The question arises regarding the availability of crossbows. They are just the de-balancing part:

Due to their strength, their lethality at short distances is higher, but due to their lower accuracy they were usually thrown off balance. In reality, the theory of lower accuracy of crossbows is mere fiction. However, as well as less lethality over long distances. Everything depended on the design. One thing is clear - crossbows had a lower rate of fire with terrifying damage and distance as their mass increased.

This unites both groups: increased mass, lower rate of fire, higher range and lethality. That is, the possibilities of de-balancing are no longer so obvious.

This is where differences in material and cost or the “brand name” of the manufacturer come in, giving some bonuses or magical properties. This is the only way it is possible and necessary to create less obviousness among the average layer of frequently used bows and crossbows. But they will also serve as an expansion of the weapon groups themselves, both in bad and good characteristics.

That is, as a result, the spread of characteristics of strong and weak bows should increase but average out in parameters in the main average faceless mass. However, the latter goodness is enough even in vanilla. Then why reinvent the wheel, especially since this has already been done more than once? If you cut one edge, the variety we get will be vanilla onions with changed names and textures to hide their facelessness. It happened before. As a result, we came to the question of cleaning the assembly from unnecessary content. Are you running in circles again?

The Elder Scrolls is a popular series of games that is gaining momentum and getting better with each new installment. The fourth part, called “Oblivion,” appeared in 2006 under the leadership of Bethesda. Like other parts of the game, weapons were important in this one. There are many options for swords, blunt weapons, and ranged weapons in Oblivion.

The beginning of the story

The fourth part of the series conventionally continues the events of the previous one, although it is not closely connected with it by plot stories. The main events take place in Cyrodiil, which is located in Tamriel (the continent that became the main location for all games).

The protagonist again turns out to be a nameless prisoner. The Emperor and his bodyguards come to the prison where the main character is located. But there they are attacked by the killers of the Mythical Dawn. To escape, they use a secret passage in the protagonist's cell.

The Emperor decides to entrust the hero with the Amulet of Kings so that he will give the artifact to Joffrey. The ruler dies at the hands of an assassin, and the protagonist begins his journey through Cyrodiil.

Due to the death of the Emperor, the balance of the worlds is disrupted, and gates in Oblivion begin to open throughout the location. This place is considered a concentration of sinister magical creatures. They want to break free from another dimension.

Finding Martin

After the protagonist finds Joffrey, he tells him that weapons will not help in Oblivion. To stop the invasion of creatures, it is necessary to find a person of royal blood. It is he who can light the Dragon Fire. The protagonist goes in search of Martin.

The priest is located in the city of Kvatch. But when the character gets there, he sees that the location is completely destroyed and blocked by the Oblivion gates. He closes them and persuades Martin to go to Joffrey.

Returning to the monastery, the heroes learn that the Amulet has been stolen. Nevertheless, Martin undergoes the coronation procedure, and under his command the search for the lost artifact begins.

Walkthrough: secrets

During the passage the player will need to improve weapons. “Oblivion” is a game that has prepared a lot of challenges that will be difficult to overcome with default equipment. The player will need to go to Oblivion to get the artifact from there, and then help Martin light the fire.

To successfully complete missions, it is enough to know the secrets and tricks that will help simplify the task without installing cheats or using codes.

For example, during the game you will have to engage in hand-to-hand combat. If you see that your opponent is much larger than you, then it is better to immediately run away. Naturally, the enemy will try to catch up with you, so you need to look for rocks and stones to climb up. From there you can attack the enemy with arrows or fireballs.

The protagonist must close the gates of Oblivion. No weapon can help him with this. It's best to quickly run, grab the Sigil Stone and close the gate. Otherwise, you will have to fight for a long time with all the monsters that exist in another dimension.

On the way you will meet Umra, who is not so easy to kill. In order not to bother with her for too long, you can jump onto a destroyed pillar and shoot her at a distance.

Weapon

In order not to look for codes for weapons in Oblivion, it is better to immediately start conscientiously leveling up your character. Only in the hands of a strong and trained protagonist will the weapon be effective. It is also worth remembering that some creatures do not respond to attacks with conventional weapons. These will require working with Silver, Enchanted, Summoned, or Daedric.

It is worth remembering that weapons do not last forever: over time they begin to be less effective, and soon break. Therefore, you should remember to repair and stock the necessary equipment. If the protagonist is in for a serious fight, it will be necessary to carefully check the weapon. Many people recommend repairing every time the opportunity arises.

New weapons can be obtained through spells. The hero receives a light, interestingly shaped sword, a dagger, an ax, etc., which has a thirst for blood. His combat effectiveness increases.

Types of weapons

Of course, you can install cheats in Oblivion on weapons. But it is much more interesting to study all the equipment without the use of outside help. The quality of weapon materials will depend on the hero's level. The game has blades, maces, axes, bows, etc.

Blades

One-handed weapons include daggers. They have the least damage, but do not require much strength. Most often, daggers are worn by assassins, thieves and magicians. Their special feature is their attack speed. You can put an enchantment on the dagger.

Short swords are slightly stronger than daggers. They also don't require much force. Most often used for those who are looking for a middle ground. In terms of destructive power, it is more powerful than a dagger, but at the same time remains just as light and fast.

Long swords are considered the most convenient weapons in the game. They are balanced in terms of damage. They are often enchanted. The longsword is slower than the previous two options.

There are also two-handed weapons in the game. This includes claymores. This sword version is almost as fast as daggers, but at the same time has a convenient length to keep the enemy at a distance. The best, of course, are the Daedric claymores. The Akaviri daikatana is considered to be a good weapon.

Crushing

Among the crushing weapons there are one-handed ones. This includes maces, axes and clubs. Among the two-handed ones there are axes and hammers. Each of these weapons can be made from different materials depending on the character's level.

Bow and arrows

This is the third type of weapon in the game. At first, the player has access to an ordinary rusty iron bow, after which it has several stages of improvement. In the process of passing, the gamer receives a steel bow, silver, black, Dwemer, etc. Each of them has its own weight, strength, cost and damage.

There are 8 types of arrows available to the player. The simplest one is iron. It deals 8 damage and costs only 1 coin. But the most powerful is the Daedric arrow, which can be purchased for 35 coins. It deals 15 damage.

Mods

There are weapon mods for Oblivion. They can be installed from the Internet. For example, Myth and Legends is a mod that adds more than a dozen new weapon options. They can be found in the book “Myths and Legends”. The player will have access to unusual swords, an ax and sharp clubs.

The Akaviri Imports mod adds about 80 guns to the game. All of them belong to Akaviri blades. Among them are those that can be used as a shield when held in the left hand.

For Warcraft fans, you can add the legendary Frostmourne blade to the Oblivion game. This weapon is available to gamers in two versions: for one and two hands. The mod is called New Frostmourne Sword.

Secrets with weapons

Weapons and armor in Oblivion have a lot of features. Therefore, it is better to know a couple of secrets that will simplify the passage. In a virtual location, the protagonist will constantly encounter a huge number of creatures that can be defeated in different ways. It is impossible to remember who will be defeated by which weapon. Therefore, it is better, after the fifth level of pumping, to immediately provide the hero with fire, stun, magic, ordinary and unenchanted equipment.

To drag it all away, you will need to use the Ease Burden spell from the magic guild.

It is also important to remember the lightest armor for the initial stage. We need to go to Leyawiin. Outside the city there is Amelion's Tomb. There is a river near this location; along its right side you can find the necessary armor.

Cheats and codes

If you find it difficult to find the right weapon or you want to quickly get the best one, you can download cheats and use codes. Depending on the downloaded file, the instructions will indicate all the necessary commands for crafting a particular sword. This way you can quickly get a Daedric arrow and bow, and acquire staves of fire and ice.

There are no universal commands for such a bonus. It all depends on the assembly of cheats that you download on the Internet.