The saboteur secrets. "Perfect Shame" Game Review. Margot Bonner's Story - Bulletproof

If anyone doesn’t remember, it advertised “ Sabotera» E.A. quite loud. The publishers showed that they were investing money in the project, and the game would turn out to be decent, or at least quite expensive. Well, plus we were immediately promised several interesting features, including a game with paints. Frankly, I was waiting for one of the best action films of the year. I don't know why, I was just waiting. It seemed to me something special, non-standard. And recently I launched it, played it and now I’m ready to share my impressions.

After an hour of playing, the first suspicions appeared. After two more, I had almost no doubt. And now I’m completely sure. " Saboteur"Trying with all his might to be like everyone's favorite" Mafia" First of all, the gameplay itself is incredibly similar. Before us is a free city in which we are free to do whatever we want, but at the same time all our main activities are in missions. Moreover, they are also built as in “ Mafia": a lot of long videos, character development, intrigue. There are even flashbacks. Secondly, in " Sabotere“A lot of attention is paid to cars and music. Do you remember how we rode around to jazz music in cute little cars that went 40 km/h in the USA? Now almost the same thing awaits you, only in France. With a small difference, here tanks can move around the city and there are Krauts on duty at every corner, not ordinary cops. Thirdly, just the overall impression and small details make us recognize one of the best games in the industry. And hand-to-hand combat, and shooting, and some missions, and the presentation of the plot, and appearance. Even the main character's profession is related to cars...

"Perfect Shame" Game Review

"Perfect Shame" Game Review

I present to your attention the walkthrough of the game the Saboteur. The game takes place in France during the Second World War. The main character is Irishman Sean, who is well versed in racing cars. His best friend Jules, Jules' sister Veronica and their father Vittore became Sean's new family. The walkthrough consists of 3 parts: story missions, additional missions and bonuses. Let's start with the description.
STORY MISSIONS
Education
We begin the gameplay in the Belle cabaret. We go out into the street and move towards the marker. The object of our attention is Luke. After talking with him, we climb into the car and go to the food warehouse. Arrogant Nazis offend a helpless Parisian woman. Luke cannot watch this calmly and gets into a fight. We are offered to learn the basics of hand-to-hand combat and hit the offenders in the soft spot, at the same time we receive the first bonus in the Fight Bronze game. Next, we move into a zone that is closed to us (barbed wire icon on the map). If we are noticed in this zone, they will immediately raise the alarm, so we approach the wall adjacent to the house zone and use the SPACE key to jump onto the wall, grabbing the ledges. We are on the roof and they offer us to try to throw the enemy off there. Well, so be it. Hold down CTRL to move silently, and sneak up from behind the Nazi, press the RIGHT MOUSE BUTTON to grab and press any direction key to push. We go down the stairs and knock out 2 more enemies. Next, we break the boxes with the F key and select dynamite. We get back into the car and drive to the fuel depot. Opposite the warehouse there is a tall building with a telephone cable. We climb up and wait for a signal from Luke. We jump onto the telephone cable and slide, thereby making our way into the warehouse. We plant dynamite in the marked area and run back to the fence. An explosion will sound and the city will be lit up with colors (initially in the game all the streets are black and white, but when completing key tasks they are painted, become less loaded with Nazis and the Parisians are more active in helping Sean in his difficult task). We climb over the fence and go to "Bel", picking up Luke along the way

Prologue
We get into the truck and drive the car to the race track. We go into the bar and see the main villain of the game, Decker. After the video we try to kill all the enemies. We leave the bar and meet Skylar. We escape from the chase by leaving the detection zone and going to the hotel. Race day. We get into any car and drive to the highway. You will lose the race in any case, no matter how fast you drive, it’s just the plot of the game. We get into the car and follow Decker, not losing sight of him, but not getting too close. So, we came to the car factory to take revenge on the scoundrel for the race lost through his fault. We climb over the fence, get into his car and push it off the cliff, after jumping out of it with the E key. Decker killed our friend Jules (he shouldn’t have done it). We walk along the corridor and perform a silent kill using the E or Z key while holding CTRL, as a result we get a pistol. We move on, shooting Nazis one after another, climbing roofs and ladders. As a result, we also received a machine gun and are standing in front of the entrance to the plant. We get into the jeep and go to the farm where we started the prologue. We kill all the enemies we see and save Veronica.

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This is how the war begins...
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Mission 1
We meet with Luke in Belle. We receive weapons and carefully read the instructions on how to behave so as not to suspect Germans nearby. We hide the weapon with the C key or turn it, MOUSE WHEEL DOWN, get into the first car we come across and take Luke to the city sewer. We knock out the guard and put on his clothes using the F1 key. You can’t shoot at him, otherwise you won’t get the clothes, so you have 2 options: hand-to-hand combat or silent killing. Notice the dotted ring on the map. This is a zone of suspicion: if there is an enemy in this ring when you are standing in their line of sight, the indicator will begin to fill and the alarm will be raised, but we don’t need this. Therefore, when walking, we hold down CTRL and the radius of suspicion decreases. This is also where you will find the first crate of contraband. Smuggling is like money, only much better in war conditions. You can use it to buy weapons and ammunition for them, repair cars, and you will also need a lot to complete the mission. Okay, we digress. We break the box and move on. We enter the slaughterhouse, free Vittore and run to the basement. This is now our shelter.

Mission 2
We speak with Luke, and then with Santos. He asks to return a bottle of champagne, which is in the possession of one of the generals. Let's go to the place. If you are not in a German uniform, then you need to get it by making a quick kill nearby. We climb onto the roof of the house and make our way into the courtyard. The treasured bottle stands on a pedestal and is guarded by a general. We do this: we go down from the roof behind the general’s back, quickly grab the bottle and run back into the opening in the corner of the building. There is a second option: kill the general and the soldier standing next to him from the roof. Wait until the soldiers calm down and then take the bottle. We climb onto the roof and return to Santos, and then to Luke.
Mission 3
We are going to Santos icon on the map. He asks us to blow up Nazi cars, towers, kill generals, and for this we will receive contraband. We need to do this for a number of reasons, and the main one is: it is much easier to hide from pursuit if you do not catch the eye of the patrols. To begin with, he will let us replenish our supplies of dynamite and grenades for free. Let's approach the man next to Santos and stock up on explosives. We follow the marks on the map and do the dirty work. Having destroyed 3 objects, we return to Santos. After completing this mission, we will be able to buy weapons, ammunition and maps of the city with the locations of Nazi fortifications marked on them.
Mission 4
Santos has a cunning plan: to steal the car of a Nazi general and sell it to him as if it were new. He cannot do this himself and sends us to do this. We follow the mark on the map. The perimeter is strictly guarded. We climb onto the roof further into the yard, get behind the wheel and drive away. Since the gate is closed and there is no other way, we break it down and get a level 1 alarm. We leave the chase and take the car to a workshop near the slaughterhouse. We get the opportunity to store cars in workshops.

Mission 5
We go to Bel and talk with Vittore (a little tip: starting from this mission, we will need a pistol with a silencer for quick and unnoticed reprisals against the enemy, so we will collect at least 600 units of contraband for the pistol and ammunition for it and check your supply more often pomegranate and dynamite). We move to the designated point. The general is going to a meeting, we follow him, without getting too close. He will lead us to the traitor with whom we need to deal.
Mission 6
Luke wants to free the prisoners, who he thinks will greatly help the resistance. As for weapons, in this mission, as in many, a pistol with a silencer will be very helpful. We go to the place and proceed as follows: dress up as a Nazi, blow up the tower and shoot the enemies one by one. If the alarm is raised, then we kill all witnesses of your presence and turn off the alarm (green diamond on the map). We open the cells and complete the mission.

Mission 7
Luke will tell you that there are many more resistance fighters thanks to our latest success and that now Sean can call for help from the ranks of the rebel bloc. Being near the road, we press the F3 button and after 5-10 seconds our friends will appear and help us fight back the enemy. You can strengthen these fighters from black market dealers by purchasing extra armor and life for them. We have the first secondary missions, but we won’t complete them for now, since here we are looking at the main plot. Let's talk to Victoria. She wants us to help deliver her package. We follow the map and wait for her at one of the alleys, then we drive up to the Nazi building and wait for her again. We hide from pursuit and head to the slaughterhouse. We speak with Luke. Mission complete
Mission 8
We meet with Skylar. We find out that she is a government agent. Let's meet a new person, Bishop. After you leave the room, you will receive a note saying that Skylar is waiting for you near the warehouse. Let's go there. We crawl through the hole in the fence and move to the left, climbing along the fences. Having reached the mausoleum, we assess the situation. There are about 8 people inside the mausoleum and about 6 more outside. There are no options, we will break through with a fight. First, we’ll kill the soldier and take his clothes (if you’re still in civilian clothes), and we’ll also take the machine gun, temporarily replacing the sniper rifle. Using a pistol with a silencer, we kill everyone we can outside the mausoleum. If you are noticed during the process, it’s okay (you will still be noticed when you leave). We throw a couple of grenades into the mausoleum, go inside and pour lead on the survivors from a machine gun. Next you need to go down and walk along the corridors. There are a lot of Nazis inside, so keep your machine gun ready. After shooting everyone, a new part of the city will be painted. We get to the box and the video will begin. We get into the truck and weave our way out of the cemetery, since the 3rd level of alarm is provided to you. We can't get away from them in the truck, so we're going to the resistance zone. Having arrived at our place, a scale will appear that will fill as the corpses of the fascists increase. After repelling the attack, they write to us that we can use the rebel forces at the 3rd and 4th alarm levels by approaching the icon on the map. We take the car to the garage.

Mission 9
We need to take the stolen box to Bishop. We're driving along the road. The main thing is not to crash into barrels of fuel along the way, not to crash the car and not to let Skylar die. That's all you need to do in this mission.

Mission 10
So the hour of reckoning with Decker has come. He must answer for what he did. Decker is in the citadel and preparing to fly away. We need a truck and a German uniform. Skylar already took care of that. We replenish supplies of ammunition and grenades. I recommend choosing a pistol with a silencer and a sniper rifle for this mission. We head to the port to pick up the car and then drive to the citadel. There are guards at the gate, but don't panic. Having driven close to the gate, a soldier will approach us to check what’s what. The suspicion meter will also begin to fill. If you drove close enough to the gate and did not try to break it down, they will let you through before they realize who you really are. We drive across the bridge and pick up speed. We jump out of the car, having previously directed it to the door of the citadel. We wait until the guard at the door calms down and understands that you are not going to attack him. We hold CTRL and pass by, delving into the ruins of the citadel. There is no point in describing where and how to go, but I can say that half of the citadel is easily traversed in stealth mode. We climb onto the wall of a tall building, having previously killed the guards, whose field of view you will definitely fall into if you do not remove them. It is enough to kill two people. We climb through the window and go down the stairs to the very bottom, killing Nazis along the way. Once you find yourself at the bottom, you can calmly take out your rifle and begin methodical shooting, gradually rising towards the airship. We go inside and watch the video. We follow Decker through the flaming remains of the airship, overcoming obstacles. Decker escaped again by jumping out with a parachute, and Sean was thrown into the sea and miraculously survived.

Mission 11
We go into the chapel and talk with Wilcox (Bishop's assistant). We inform you that Decker is still alive. We're going to the slaughterhouse to visit Victoria and talk to Luke. Luke says that new documents are needed to get through the checkpoint. We go to Santos for the documents, but this cunning man does not want to give them up just like that and asks to perform a favor: destroy a convoy of cars loaded with goods. The German army is Santos' main competitor. We stock up on dynamite and grenades. It's time to complete the bonus destruction-silver to get RDX. This is not necessary, the mission can be completed without it, but it is much easier with it. We buy hexogen, choose a fast car and drive to the column. Along the river, near which the column stands, there is a long straight road. We drive away (so that no one can see what we are going to do), get out, stick 6 pieces of hexogen on our car (3 on each side), sit in it and hold Q to plant explosives. We direct the car towards the column, accelerate and jump out of it 30 meters before the column. If everything was done correctly, the explosion will be so powerful that it will destroy all the vehicles in the convoy, and at the same time the gas station where it stands. We return to Santos, but we will not receive the documents until we pay him another 250 units of contraband. If you didn't spend much then you should have enough to pay, and if you don't have enough, blow up a few objects nearby.
Mission 12
We go to Vittore: in the garage behind Belle. Next we go to Margot. She doesn't trust us very much, so we'll have to earn our trust. From the conversation we learn that she really needs one very important person who is being held in custody. We replenish ammo and explosives: for this mission we will need a pistol with a silencer and a rifle with an optic. Here is one of the easiest ways to complete the task using which we do not need a German uniform, since it is very difficult to complete the mission without raising the alarm. We run around the building and see that there are 2 entrances leading inside. One is heavily guarded by 10-15 soldiers, and the second by a general, a couple of guards and a sniper on the tower. We put dynamite or hexogen under the tower, run around the corner, blow it up, and then shoot the Germans one by one (without raising the alarm) with a pistol. When the passage is clear: we take any car and place it as close to the entrance as we can, thereby preparing the path for retreat. We open the door and go inside. We need to kill only 4 people for safe passage: 2 soldiers of the terror company with flamethrowers (shoot at the cylinders behind them) and 2 sentries almost at the level of the roof of the building (opposite the entrance). Having done this, we open the cage door and run to the car with the prisoner. We get rid of the chase and go to Margot.
Mission 13
We stock up on weapons, ammunition and explosives. A set consisting of a sniper rifle and a machine gun is ideal for this mission. We go to Luke, who is waiting for us in the square. After the conversation we go to Bryman. The Nazis have learned about the rebel food warehouse and aim large-caliber weapons at it, located on the roof of one of the buildings in Paris. We're supposed to blow it up with dynamite as soon as we get to it. Well, let's begin. We go into a street passage, sneak up and kill the first soldier on our way. We put on his uniform and move on. There is only one road leading to the weapon, so there is no point in describing all the actions. We kill enemies silently where possible and advance in battle if you are noticed. Look at the roofs and try to do it within 10 minutes, as the Germans are ready to shoot at the warehouse, and this cannot be allowed. One way or another, we find ourselves in an open space in front of the gun, take out a sniper rifle and mow down the enemy’s ranks from afar. We plant explosives and leave the search area. If during the mission you earned the 3rd or 4th alarm level, then it will be easier to hide from the soldiers in the bar of the Eiffel Tower, where two elevators and a staircase lead.

Mission 14
We receive 2 notes. One from Skylar about running street races, and the other from Bishop. This is where we are heading, because racing is considered an additional mission and is described in another chapter. Next we go to Skylar, but on a different issue. We have to rescue a scientist who is about to be deported from France, and then derail the train he was traveling on to cover his tracks. Almost any weapon will do for this mission. First of all, we go to the bridge and install explosives. To blow up a bridge, you don’t use simple dynamite or hexogen, but a special bridge demolition kit, which you will receive from Skylar and in the future it will be available from merchants. So, we climb onto the bridge, kill the guard, take his uniform and change our weapon to his machine gun, if necessary. We plant explosives in the designated areas and go to the place where Skylar is waiting for you. We go to the station, meeting Wilcox along the way. At the station we change into Nazi uniforms. This will make it easier for us to get on the train. We move along the roofs of the cars, shooting the enemy from the guns installed on the train. We kill the conductor and pull the lever. We go into the carriage and watch the scene with the bridge exploding.
Mission 15
We take the scientist and Skylar to the shelter at the slaughterhouse. We speak with Victoria, and then with Luke. Once again, Luke sends us to Santos for new documents, which this time cost 500 units of contraband. We get what we need and return to Luke. We choose a car with 4 seats and go to the meeting of resistance. The trip ends with a level 3 alert. We climb into the car and drive to the nearest Allied point to repel the Nazis or simply hide from the enemies, if possible. We take the resistance leaders to the headquarters in the sewers.
Mission 16
We speak with Luke. Then we go to Vittore. The car we raced in at the very beginning of the game is in the possession of one of the German generals and we need to pick it up. We take as weapons: a rifle with optics and any other weapon. We are going to the castle, but not to the main entrance, which is heavily guarded, but to the southern entrance, which is closed and covered with barbed wire. We shoot with a rifle at the guards who guard the iron towers adjacent to the rock. We climb over the fence and climb up these same structures. Once at the top, we kill everyone we can kill with a sniper rifle. If the alarm is raised, there is a shutdown button nearby. We blow up the entrance to the catacombs and make our way into the very depths. We pull the lever, climb into the car and run away.

Mission 17
We take Vittore’s car for repairs, and then take a pistol with a silencer and cartridges for it. The mission ahead of us is not an easy one. We are going to meet with Bryman, and then to the mission location. We see how the telephone cable approaches the building. The other end is fixed to the roof of a nearby house. We climb onto the roof and slide along the cable. We climb through the window, kill the Gestapo officer and change clothes. We go down, killing enemies along the way. Try to go as long as possible without getting caught. When the opportunity arises to change additional weapons, without hesitation, we change it. There will be many more Nazis than before. We take the book out of the closet, thereby opening a secret passage and throw a grenade there. We make our way deeper, meeting more and more enemies. Finally we reach a long corridor with rooms closed by lattice doors. We kill 2-3 soldiers of the Terror Company. I advise you to immediately seek shelter, since their weapons are far ahead of the era, which means there is little chance of survival. We throw grenades at them, shooting back along the way. When We are left alone with the prisoner, we are not in a hurry to free him, but we will do this: near the closed door from which we just came, we install 3-4 pieces of hexogen and only then open the prisoner’s cage. We run into the room with the boilers and activate the placed charges. We put dynamite in the room and look for shelter. If possible, we change the pistol with a silencer to the most powerful and fastest-firing machine gun in the game, MP-60. We run into the resulting passage, then through the house on fire to the elevator. Somewhere in the middle of this mission you will complete the Technical Tools - Silver bonus. We go up to the roof and finish off the remaining opponents. We talk to the lady and go to the rescue elevator, and then leave the Gestapo headquarters.

Mission 18
We take Maria to the headquarters for the slaughterhouse. Attention: we have a tough battle ahead of us, so if you think that you don’t have enough ammunition or the weapon is not the most suitable, get out of the car and go to the merchant near the headquarters or any other nearby. After the video, go outside and start shooting Nazi troops. The most important thing is to prevent the enemy from planting explosives. Miners are easily identified by the red triangular icon above their head. In the midst of the battle, a tank will appear that must be blown up in order to win this battle.

Mission 19
We are taking the survivors to another headquarters. We immediately receive a new task: to save Veronica. This needs to be done in 2 stages. First, take a pistol with a silencer. We speak with Bryman. He will ask you to place bugs to listen to Nazi telephone conversations. We make our way to the installation site of the first bug. We kill the enemy and take the clothes. We place the bug and slide along the wires to the location of the next bookmark. We act on the same principle. Time is not on our side, so we should hurry.

Mission 20
We receive a note from Bryman and go to meet him. We look for the arms dealer closest to us and take a sniper rifle, machine gun or machine gun and be sure to replenish the supply of grenades. We make our way to the zeppelin landing site. We climb onto the tower near the fence and jump into the pond. Swimming up to the pier, we kill 3 soldiers of the terror company and go up. There we kill another 6 soldiers, throwing grenades at them, and communicate via radio. We kill 3 more soldiers, jump into the zeppelin and fly to the place of execution. We stop the execution by shooting the executioner in the head. We carefully monitor where Veronica is running and shoot first of all at the enemies threatening her life. We go down and finish off the survivors with a machine gun. We stand behind the machine gun in the back of the car, Bryman at the wheel. We pour lead on Nazi cars. When the planes appear, we switch to them, since for one downed plane they give 100 units of contraband.

Mission 21
We talk to Veronica, and then take her to headquarters. We watch a cutscene in which we are privy to the details of Luke’s plan. After the video we are behind the wheel of the Aurora. Here everything is as usual: we slow down on turns and turn on the nitro with the SHIFT key on straight sections of the track.

Mission 22
After the race we need to get rid of the persecution. We simply leave the search area, or climb the Eiffel Tower to a restaurant, where there is an opportunity to hide and wait, or fight back the enemy at the point indicated on the map. Afterwards we go to Belle. Santos turned out to be a traitor and set everyone up. We need to get into the catacombs to warn our allies. Checking our arsenal. If there is a need to change weapons or buy ammunition, we look for the nearest merchant using the map. For the mission you will need any machine gun or machine gun, although you can pick up weapons from defeated enemies. We go to the mark on the map, look for any soldier from whom we can borrow clothes, change clothes and go into the catacombs. Inside, we remain incognito for as long as possible. We follow along the only passage, passing the lattice door. As soon as we get to the place where the soldiers of the terror company are standing, we act more carefully: we throw grenades from around the corner and lure out the enemies one by one. The passage is greatly facilitated by the fact that almost all the soldiers of the terror company stand near gas cylinders or barrels of fuel. We get to the key scene. The resistance fighters are surrounded, but continue to fire back. We help them by killing several squads of soldiers. This will be followed by a scene in which Luke is killed and the mission is considered completed.
Mission 23
We receive a letter saying that Skylar is waiting on the runway. We sit down and go. After the video we find ourselves not far from the German factory, which we remember from the beginning of the game. We get into one of the cars and rush to the mark on the map. Skylar clears the way from the air, so there are no special difficulties here. We go into the factory territory and select a machine gun and cartridges for it. We make our way through the crowds of soldiers and reach the place where we were held captive. After the video, we go to save the scientist. He must destroy the work of his whole life so that it does not fall to the enemy, and at this moment we must protect him from the enemy’s attack. We follow the doctor to the laboratory and protect him when necessary. We place hexogen at the largest reactor in the center of the room, approach the console with the scientist and at the same time activate the device. He asks to destroy two sources nearby. We grab the grenade launcher and smash them to smithereens. At the scientist’s command, we activate the embedded charge and leave the factory.

Mission 24
Conclusion Decker survived the race bombing and has now set up a command post on the Eiffel Tower. We talk to Victoria and go towards fate. There are riots all around the city. The French, inspired by the idea, repel the Nazis. Approaching the tower, we see the falling corpses of Nazi generals. Decker is completely distraught and has a premonition of his defeat. We go into the elevator and go up to the restaurant. We can ignore the enemies hanging around here. We go up to the observation deck and watch the video. We kill Decker, or just wait for him to jump off. So, we have completed all the story missions. We watch the final video and proceed to additional ones.

ADDITIONAL MISSIONS
Father Denis, a local priest asks to deal with a traitor who is reporting violations to the Nazis. At the same time, every time he goes to his father to ask for forgiveness of sins. The cup of patience is full, and the clergyman wants to kill the scoundrel. For the mission you will need a pistol with a silencer, although you can do without it, but it will be easier with it. We go to the temple and climb the scaffolding. If you are not in shape, proceed very carefully. We rise to the very top of the building and approach the marker. After the video, we look around and see a sniper rifle. We select it if there is a need for it and wait. Father Denis preaches and absolves people of their sins. We are waiting for a signal to identify the traitor and with a well-aimed shot, we blow off his head. We run out of the suspicion radius and the mission is considered completed.

The Gestapo officer who recruited the traitor we killed must also die. Father Denis has an ace up his sleeve. The Nazi is waiting for him at headquarters with a list of rebel names, and we will take advantage of it. We take any car and take the priest to the place. We drive as close as possible to the entrance when my father enters the embassy. We wait for him to come out and get into the car, and we press on the gas. We get rid of the chase.

The officer was not on site at the time of the explosion, but the good news is that he does not think it was a priest and asks him to perform the wedding ceremony. Any machine gun will do for this mission. It’s easier to get it from a dead Nazi than to go to a dealer. We drive to the wedding venue and hide in the closest bushes to the bridge along which you ran. We wait for the ceremony to begin, and then we go out and shoot the groom and the guests he invited. You can't kill the rest. We jump into the lake, thereby getting rid of persecution.

Le Crochet wants us to kill the Nazi who deprived him of his hand, but for him to die knowing who he is losing his life for. We get a German uniform and go to the place. Do not try to go into the yard through the gate, otherwise they will raise the alarm, but instead we climb onto the roof and watch where the colonel goes. If you watch him carefully, then at one point you will be able to approach him when there is no guard nearby. We say our last words to the scoundrel and shoot with a pistol with a silencer or beat him to death.

The Libyan ambassador arrived in Paris to conclude an agreement. By killing the ambassador, the Germans will not be able to receive additional support. We will be given weapons for the mission by one of Le Crochet's comrades, who can be found near an abandoned chemical factory. We go there and get a sniper rifle, as well as additional information. Our victim suffers from severe paranoia, so he travels with a double, perhaps more than one. A true ambassador will have a red band on his sleeve. We go to the place and climb onto the roof. We choose a position so that we are not visible from the ground. We kill the ambassador and hide if you are still noticed.

Dr. Kwong tests methods of psychological attack. He hypnotized a soldier to deliver a package of explosives to the general. We take a pistol with a silencer and a rifle, just in case. We get into the car, pick up a soldier nearby and take him to headquarters. Everything goes completely wrong and the package explodes before falling into the hands of the general. We'll have to kill him the old fashioned way. We climb onto the roof of the building and shoot in the head.

Kwong is being hunted by the best assassins, and he has an important meeting in the park. We'll have to help out. One of Kwong's men will be with a walkie-talkie looking for killers, and we will have to visit a live shooting range with Nazis as a target. We'll pick up the weapon from the enemy killed on the tower and we don't need a uniform for the mission, so we'll just go to the place. A telephone cable leads to the building that we need to climb, the other end of which is fixed to the roof of a neighboring house. We climb onto the roof of the chapel and activate the radio. Two snipers are sitting on the balconies. We kill them as soon as possible. Several more people run after the doctor, but they don’t have to be killed, since they won’t get to him in time and Kwong will leave.

A huge German cannon stands on top of the Pantheon. Thus, the Nazis hold power in this area of ​​the city. We have to get into the Pantheon and blow up the cannon. To successfully complete the mission, be sure to take a sniper rifle and RDX. First of all, we need a form. We get it in any available way and go to the place. We go into the building and shoot enemies from a distance, trying not to let ourselves be detected. We take the machine gun as a second weapon and take the elevator up. Then we go up the stairs to the upper tier and again get into the elevator. When you find yourself in the upper section, look in one of the passages for the stairs above. Kill the scientists working there and climb to the cannon. Place several pieces of hexogen on the gun, go down to the level below and detonate the explosives. You can calmly go down the same way as you came here, simultaneously turning off the alarm on the first floor, or you can climb onto the roof of the Pantheon and shoot from anti-aircraft guns at the watchtowers and airships, thereby picking up some contraband. Alternatively, you can jump from the roof of the Pantheon. In any case, you will crash and start the game in the nearest shelter. Then you won't have to go down from the roof, but you will lose all your weapons and explosives.

Duval Mingo asks to kill his ex-girlfriend, who traded him for a Nazi, and take the medallion he gave her. We take a sniper rifle and go look for Franzina. Along the way we kill any German soldier and change clothes. Franzina performs on stage. We climb onto the roof of the house next door and shoot the singer in the head. We wait until the guests calm down, pick up the medallion and take it to Mingo.

Duval asks to help the resistance commander. We take a sniper rifle and a machine gun for close ranges. We go to the marker and talk to Victor. We take out a rifle and shoot at the snipers. Sometimes we switch to the machine gun and kill the Germans who cannot sit in the shelter on the roof. As a result, we get to the Nazi captain and kill him. We hide and celebrate the victory.

Le Crochet wants to sabotage the Palais Royal by destroying a zeppelin with a supply of fuel and explosives. In this mission we have to choose which weapon to take. We definitely need to take dynamite and hexogen, a sniper rifle, and a pistol with a silencer and a machine gun would also be useful, but since we can only take two types of weapons with us, we take a pistol with the condition that we will later exchange it for a machine gun. Not far from the warehouse, we kill the Nazi and take the uniform. We climb onto the roof and run around the entire perimeter, killing enemies with a pistol with a silencer. We go down to the courtyard and finish off whoever we can kill with a pistol. Next, we immediately change the pistol to a machine gun and take out the rifle. We shoot enemies and small airships from a distance. We put dynamite or hexogen on fuel tanks. We take out the machine gun and clear the territory completely. We hide from anxiety in any way possible.

Margot wants us to kill the general who organized the mass burning of books in the square. We take a sniper rifle and go to the place. There are many places in the square from which you can shoot without causing an alarm. We go around the area, choose a position where there are no German soldiers, and shoot the general in the head. We complete the mission, hiding from pursuit, if you are still noticed.

The Germans are robbing museums all over the country and, according to Margot, Sean must kill the one who is leading this operation. The mission will only require RDX. We select a car and, just like we did once before, stick explosives on it. Five or six pieces is enough. We drive to the mark on the map and leave the car on the road. We take the elevator to the roof and kill one single soldier. We activate the radio and wait for Bockman to drive past our car with a surprise. We activate the charges and turn off the alarm with the button located along the path to the elevator.

The Nazis are using the Louvre as a radio broadcast center and the only way to stop this is to blow up the tower. For the mission, we may need a machine gun and a sniper rifle, although it is not a fact that you will use them. The time has come for heavy artillery. We go to the marker, go inside and get into the tank, climbing onto its turret. Along the way we will meet two enemy tanks, three bunkers and crowds of soldiers. The tactics in battle are as follows: we fire at tanks, bunkers and large concentrations of soldiers from a cannon, and spray the rest with a machine gun. From time to time you can get out of the tank and shoot at snipers, or you can simply ignore them. We drive into a narrow passage, destroy the radio tower and disappear from sight.

The first race is the easiest. Passable by any fast vehicle (Altar, Aurora, Claw, Beta Romero, or even a not-so-sports car - Dugatti). If the game slows down, set the graphics settings to lower levels, otherwise you risk not completing the competition. When completed, we receive the race-bronze bonus.
The second race will take place in the countryside. Passed by racing cars, and if you choose Aurora, then after the second jump you will be so far ahead of the enemies that you will no longer see them on the map until the finish. Also, for completing the mission we receive a race-silver bonus.
The third race is the most difficult. Five small laps and very aggressive opponents, but it’s just as easy to do in an Aurora or another racing car. We get the last bonus race-gold.
Wilcox asks Sean to help with the Nazi headquarters located in the monastery. The Germans hide behind the nuns as a human shield. Be sure to replenish your explosives and take a sniper rifle and a pistol with a silencer. We go to the place, kill some peacefully walking soldier and change clothes. Slowly, one by one, sneaking up from behind or shooting from a pistol, we kill enemies near objects, and then plant explosives and move on to the next one. As the mission progresses, we will need to go into the bunker to blow up the computers, but we can do this from the street by attaching explosives to the wall. After all objects are destroyed, a message indicating the successful completion of the operation will appear.

Another task from Wilcox: destroy the enemy's gathering place at the destroyed chemical plant. Be sure to replenish all explosives to the maximum, and take a pistol with a silencer for the mission. We go to the factory and look out for the enemy from whom we can take the uniform. We climb over the fence and move around the perimeter, simultaneously killing enemies with a pistol. When there are fewer enemies and the atmosphere is more rarefied, we place RDX near the marked objects. You can detonate several charges at once, so we run from one tank to another, placing explosives, and moving away to a safe distance, we detonate several at once. After the explosion of the last target, we go again to Wilcox to complete the last mission.
We replenish our explosives again and take a pistol with a silencer and a machine gun. We go to the Chambord castle and change into a soldier's uniform, killing one of the guards near the railway tracks or on the territory of the complex. We shoot enemies with a pistol one at a time, hiding behind the generators. Go around the castle and blow up all the generators you see. Then, at the main entrance to the castle, we climb onto the stairs and place the charge there. We go further along the roof and place 3 more explosives in the same way. We place the latter near the castle near the rocket, which is guarded by several soldiers. If you fail to plant the explosives unnoticed, take out your machine gun and shoot back. Avoid persecution if necessary.

Congratulations! You have just completed all the missions of the Saboteur game. You still have the opportunity to blow up all the remaining Nazi points and get contraband for them, as well as complete bonuses. Good luck to you in this difficult matter.
BONUSES
The game has a bonus system consisting of 10 different disciplines. Each has 3 upgrade levels: bronze, silver and gold. The type of precious metal directly depends on the difficulty level, that is: you can get bronze at the beginning of the game without straining too much, but to get to gold you will have to work hard. Bonuses make life a lot easier, but you shouldn’t try to get them right away (it won’t work anyway). During the game you will be given the opportunity to complete them. On many forums, people constantly ask what and how to do in a specific example, so I will describe them all:
1 Fight (Fight)
Bronze
Task: Knock out 2 Nazis
Reward: Decisive Strike attack available
Description: Automatically performed when completing training.
Silver
Objective: Perform 10 silent kills by sneaking up from behind
Reward: Sudden Strike option available
Description: We approach the enemy from behind and press E or Z and do this 10 times. It is advisable that you do not come into view of the patrols. You will still be counted as murder, but you will have to hide from prosecution.
Gold
Task: Quietly remove 5 generals
Reward: Touch of Death attack available
Description: We buy a pistol with a silencer or a sniper rifle on the black market, We are looking for one of the generals. We climb onto the roof of the building next door and kill the guards without attracting much attention. We are waiting for the general to calm down and understand that his life is not in danger. We go down from the roof behind him and kill him with the E or Z button. As soon as you kill 5 generals, you will receive a bonus.
2 Technical means
Bronze
Objective: Shoot 5 Nazis
Reward: Reduced recoil when firing automatic weapons
Description: Any firearm will do to complete the bonus. One of the easiest tasks in the game.
Silver
Objective: Kill 5 Terror Company Nazis
Reward: .44 caliber pistol available on the market
Description: The Nazis of the terror company appear at the 4th alarm level. In the 17th mission we will have the opportunity to complete this bonus while going through the storyline.
Gold
Objective: Destroy a tank and a zeppelin during one Nazi alarm
Reward: Tank Killer available for purchase on the market
Description: Heavy tanks begin to hunt you at the 5th alert level, and airships at the 4th. Guarded tanks can also be found on the outskirts of cities and villages. There is a place in the city where there is a Wolf guarded by the Germans. We do this: we take with us a heavy weapon like a rocket launcher, we go to the San Lazar train station. On the side of the rails there is a small shed in which there is a tank. We kill the guards, install plastic, wait for the zeppelin to appear in the sky. Then like clockwork: we shoot down the zeppelin, blow up the tank and evaporate.
3 Sniper
Bronze
Objective: Shoot 5 Nazis using optics
Reward: The error when aiming with an optical rifle has been reduced
Description: The main difficulty at the initial levels is to find a sniper rifle. Quite often found among soldiers on observation towers.
Silver
Objective: Kill 15 Nazis with a sniper rifle with a headshot
Reward: Reduced recoil when shooting from an optical rifle
Description: Shoot enemies in the head while looking through the rifle scope. Here I think there is no need to explain what’s what. As soon as you kill 15 people, you will receive a bonus.
Gold
Objective: Get 10 double kills using optics
Reward: Terror Company Sniper Rifle available on the market
Description: For this bonus we will need to buy a rifle upgrade on the black market. Nazi generals are always guarded by 2 soldiers. It is also fashionable to meet a couple of Krauts guarding a gate or some facility. There are quite a few such objects in the city. We position ourselves so that the head of the 2nd enemy is behind the head of the 1st, and fire a shot using optics. The bullet goes right through.
4 Explosives
Bronze
Objective: Blow up 10 Nazis with grenades
Reward: Ability to carry more grenades
Description: It is more convenient to throw grenades from around the corner. The easiest way to complete this bonus is to throw a grenade on the ground, wait for the Nazis to arrive and throw the grenade at them while standing around the corner. Repeat the required number of times and enjoy a great reward
Silver
Objective: Kill 5 Nazis in one explosion
Reward: All explosives at half price
Description: Starting from the 2nd alarm level, enemy reinforcements begin to arrive in trucks. We wait for the truck to come close to us, hang explosives on it and run away. If by this point you already have RDX, this will make completing the bonus even easier. No need to wait for the truck to arrive. We put the plastic, notice the truck, run 10-15 meters in the opposite direction from it and wait until it catches up with our detonating mine. We explode and move away.
Gold
Task: Blow up 10 Nazis with plasticite or dynamite within 10 seconds
Reward: No knockdowns due to explosions
Description: This task is quite easy to complete towards the end of the game, when you have received gold from sabotage and you have the opportunity to place plastic in the form of soldiers without attracting attention. We change clothes, go to an object remote from the city (usually there, in a small area, there is a fairly large density of enemy troops), install explosives as close to the Nazis as possible, select the plastic again and plant it again. We carry out this procedure until you are absolutely sure that you will destroy at least 10 people with explosions. Stand nearby and detonate.
5 Destruction
Bronze
Mission: Blow up 3 Nazi cars with dynamite
Reward: New Dynamite functionality available
Description: Suitable for this task are the vehicles that appear when the alarm is raised and those vehicles that are guarded by the Germans as key objects.
Silver
Task: Blow up 5 units of Nazi equipment with dynamite within 5 minutes
Reward: RDX available on the market
Description: The allotted time is enough to blow up 5 cars. First of all, we blow up a protected object, be it a tank or a truck at a gas station. Then we put the plastic and wait for the Nazis to come to check the source of the explosion. New cars will come to the sounds of new explosions.
Gold
Objective: Destroy 3 Wulf (Wolf) tanks using explosives
Reward: Super RDX upgrade available
Description: Heavy Wolf tanks stand on country roads. All you have to do is go outside the city and you can easily find several. These tanks also appear at alert level 5.
6 Sabotage
Bronze
Objective: Destroy 2 Nazi objects
Reward: Increased explosive planting speed
Description: The bonus task is automatically completed when completing the 3rd mission, so there is no need to describe it.
Silver
Objective: destroy 10 towers
Reward: Ability to carry more explosives
Description: Nazi towers are often found throughout the city. Refer to a card purchased from a black market merchant.
Gold
Objective: Destroy 4 Nazi railway bridges
Reward: Planting explosives while camouflaging does not raise suspicion
Description: The railway bridge cannot be blown up with ordinary explosives. You need a special bridge bomber kit, which becomes available from traders after completing story mission 14 to blow up the bridge.
7 Mayhem
Bronze
Objective: Kill 5 Nazis with throws
Reward: Clear Crowd throw available
Description: We climb onto the tower, grab the enemy with the RIGHT MOUSE BUTTON and press the direction button to throw him off there. Repeat 5 times.
Silver
Mission: Hit 20 Nazis with your car
Reward: Nitro upgrade option available for Aurora
Description: We get into any car and drive around the city, smearing Nazis on the windshield. By crushing 20 enemies, you will fulfill the bonus requirement.
Gold
Objective: Destroy 20 Nazi vehicles with one vehicle
Reward: Machine gun available for Aurora
Description: To get gold we will need to buy an armor upgrade from dealers on the black market. Next, we go to one of the tanks (their location is shown on map 1), sit down, provoke an alarm and begin to destroy the arriving reinforcements. It is necessary to destroy 20 units of enemy equipment without destroying your tank.
8 Race
Bronze
Objective: Win the race
Reward: Silver Claw available in the garage
Description: Winning the race is not difficult. If you have weak hardware, set the graphics settings to minimum, thus saving a lot of time. It is recommended to receive this bonus when you receive bronze in mechanics, where the prize is the Altar racing car.
Silver
Objective: Win the village race
Reward: Drake Skylar available in the garage
Description: 2 laps outside the city. As in the case of bronze, you should select a racing car and press the gas pedal to the floor.
Gold
Objective: Win Country Race 2
Reward: Silver Claw 2 available in the garage
Description: The most difficult test of racing. 5 laps of rough terrain. If you took a fast sports car, you can easily cope with the test.
9 Mechanics
Bronze
Task: Collect 5 different civilian vehicles
Reward: A new car is available in the garage (Altar)
Description: We take any car, take it to our garage, and the car becomes ours. Collecting 5 different cars at the first point in the city is easy.
Silver
Objective: Collect all Nazi cars
Reward: Free vehicle repairs in the garage
Description: We study the map that is attached at the end of the description. It shows all the Nazi equipment that needs to be taken to your garage. If you don’t want to waste a lot of time traveling to buy equipment, you can buy the Irish luck skill from the merchant, which will save you from the need to assemble cars and give you access to fulfill the gold conditions.
Gold
Task: Collect all the cars in the game
Reward: You can store armored personnel carriers and tanks in garages
Description: Now we need all the equipment that is in the game. The map shows all vehicles except civilian cars that drive around the city and which are easy to take to your garage. Just like in silver, you have the opportunity to buy a skill from a merchant, which will automatically count you for fulfilling the bonus conditions without the need to transport the equipment to the garage.
10 Evasion
Bronze
Objective: Hide from level 2 alarm 5 times
Reward: Option to call a getaway car available
Description: In some missions, one way or another, you will have to evade pursuit. You can just ride on the sidewalks longer, shooting down Nazis. Hide from level 2 alarm 5 times and get bronze.
Silver
Objective: Hide from level 3 alarm
Reward: Ability to select a getaway car from any garage
Description: The principle is the same as in bronze, only the alarm level is 3 and you only need to do this once. We also leave the special attention zone or use shelters (green diamond on the map).
Gold
Mission: Avoid Level 5 Alarm
Reward: Ability to use shelters on alert levels 4 and 5
Description: Alarm level 5. All possible groups of Nazis are hunting for you: soldiers, Gestapo officers, a terror company, tanks, airships, airplanes. You are goal No. 1 for them. Hiding in such a situation is not easy, but there is a way out, or rather there are two of them: the Eiffel Tower restaurant and a well in the north of Lorraine. In the case of a tower, it is better to move along the roofs of buildings. When you find yourself at the tower, use the 2 elevators to go higher, and then take the stairs to the restaurant. In the case of the well, drive over rough terrain, avoid large roads and maneuver between aircraft attacks. There is no need to complete this mission at the beginning of the game. Towards the end in one of the missions you will immediately start with a level 5 alarm.

Prologue

Give it some heat

So we're in a bar. Take a look around, you can wander around the hotel just for fun. We go outside, take the first car we come across and go to the man we met at the bar. His name is Luke, and he immediately offers to arrange fireworks for the Nazis. Let's get behind the wheel and get ready for our first anti-fascist adventure. The road on the map is marked in yellow - we are rushing right there.

However, it will not be possible to act peacefully and secretly - our partner will not be able to withstand the scene of beating his compatriot and will get involved in a fight. Well, let's practice our first fist fight. Try to deal with the adversaries as soon as possible, otherwise reinforcements will come running with firearms, and we will be in trouble.

Once the fight is over, we move towards the original goal. On the way we will come across several more Nazis, and one of them will be on the roof. Directly ahead is a restricted area, and if you enter it without permission, so to speak, the Nazis will raise the alarm. To prevent this from happening, we climb up the windows to the guard on the roof and throw him off the roof. Luke will run towards the two remaining fascists below, while we carefully climb down the windows and clean the faces of the enemies.

Finally, in one of the boxes we will still find the subject of our search - dynamite. We go back to the car, the next destination is the fuel depot. This is where the big boom needs to happen. Having climbed to the position that will be shown to us in the video, we wait for the explosion and while the Soldaten are distracted by the explosion of the tank, we climb onto the wire and along it we go down into the base.

Inside the Nazi lair, you need to destroy the fuel tank. We set off an explosion and take off in a combat jeep that is parked two steps away. This is the only way to break through the Nazi barriers. All that remains is to pick up Luke and move back to the brothel. Congratulations friends, mission completed. By the way, the first fog has cleared - throughout the game you will often observe a similar process when performing particularly important missions.

Better days

Let's go back three months. We are in France, in Lorraine, which has become one of the stumbling blocks of you-know-what events. And we have to go just to the German border. The luxurious convertible won't come in handy just yet - our fellow travelers will travel in it. You'll have to ride the truck: it's moving - and thank you for that. Don't try to drive far, otherwise the mission will fail.

The trip will not be difficult. But you can admire beautiful views and suppress grazing cows. Or shoot Nazi border guards in the forests, thereby acquiring a machine gun. However, until it is useful, the Germans seem to let us through calmly at the border.

Old friends, new enemies

Boss Vittore is waiting for the main character in the bar. Let's go there. And we watch the cutscene that will take us into the fight. Do not take out a machine gun under any circumstances - you need to fight exclusively with your fists. The task is to kill six opponents in red uniforms. We don't pay attention to ordinary visitors. Well, after the massacre you can leave the bar.

Miss Saint Clair

On the street, persecution by the Nazis would continue. But a little girl will come to us - apparently, our old friend. Well, or not quite familiar. But let's get back to the chase. You need to go beyond the city limits, because within its boundaries there are German cars everywhere, and it is not possible to escape in narrow neighborhoods. Therefore, we accelerate as quickly as possible and rush towards the province and nature - our car is fast, we can handle it. Well, then we’ll take my cousin to the hotel, and that’s it. The National Socialists will not touch us anymore. But the girl will touch you. And we her.

Advantageous position

After a stormy night, it's time to start the race. However, don’t expect serious competition - as soon as we overtake a competitor, he will simply shoot out our tire and the mission will end.

Sunday car ride

However, we won’t let Decker go far. We jump into the car and follow the German, adhering to the permitted distance, as shown by the scale. We have already gone through this in all GTA-like games, and we will go through it here too. Soon the Aryan will reach the factory, which my friend and I decide to enter. Do not raise the alarm, but move without sticking out. Having climbed over the wall, we climb into the enemy’s car. We need to throw her off the cliff. Just have time to jump out first - you will have to do this long before the car approaches the cliff. The thing is that Sean takes a very long time to jump out.

Darkest Night

The hunt ended sadly. The brother is dead, and the world has become gray - only the swastikas are painted in the usual red colors. We move around the complex, “take out” two guards - one with the help of silent killing; And don’t forget to pick up the pistol. On the street, meanwhile, airplanes are heading somewhere on an industrial scale. Is it going to war?

We'll find out later, but for now we need to climb as high as possible and escape. You need to climb, focusing on the red lanterns - where they are, there is something to cling to. At the top we will finish off the guard, and then we will go down the stairs, where we will hear, in fact, all the Aryans’ plans for the war.

However, in just a couple of minutes we’ll get a machine gun ourselves and arrange a serious war for the nearby Nazis. There will be many opponents - at first they will start jumping out one at a time and will not pose any problems, but the apotheosis of the battle will be a battle in a room like a museum, where a decent number of Germans will accumulate. We will have shelters to help us, looking out from which it is best to shoot the Aryans.

Finding ourselves in the fresh air, we instantly rush to a combat jeep parked at the perfect time. We get behind the wheel, break the hell out of the German gates blocking the way and head all the way to the border. But don’t expect safety there - the war has begun...

Then we rush to the farm - our friends are there. They don't have long to live if we don't hurry up - the decrease in their health will be clearly hinted at by the inexorably falling scale of their health. We grab the cannon, send Zoldaten to the next world and save our friends. But France will still fall:

Act I

Slaughterhouse

We are returning to “our” time again. Paris.

Luke and Veronica are waiting for us upstairs. During the video, we find out that our ex-boss was captured - so we are going to free him. Let's just hide the weapon at the exit from the brothel before we attract too much attention from... ahem, Nazi law enforcement officers.

Having reached the Saint-Martin Canal, we get out of the car. To get to the Nazis, you will need to pick up his uniform from an Aryan nearby. Moreover, this must be accomplished using a silent murder or a fist fight - shots will fail the mission. It’s also not worth ranting too much - we have limited time, so we move to the other side of the canal, it’s best to just jump straight into the water.

Having changed into a Nazi uniform, we move on, not getting too close to the Nazis - they will suspect and notice. We move in dashes - when there are no Germans around, we switch to running, and next to the patrol we switch to a walk. Vittore is hidden inside the central building of the protected area - the slaughterhouse. We go around it from the back side and climb inside. The cage with Vittore is guarded by one guard - we quietly finish him off, pick up the keys and open the prisoner. The Allied bombing will begin and we will need to take cover. Thank you, gentlemen, but we were wondering how we would get out of the German cordon with prisoners “under our arms”?

Bottle hit

We're in the basement, safe. But we just need to treat the wounded Luke. This requires antibiotics, but they are not cheap - especially when it comes to black market traders. The merchant needs something in return - for example, expensive alcohol. Which can be grabbed from the Germans.

We leave the headquarters, then the slaughterhouse burned down from the bombing and meet Paris again. The owner of the bottle of champagne we needed threw a party, at which, of course, we are not welcome, even if we show up in a German suit - Gestapo men are scurrying around, whose disguise will not prevent us from recognizing us as an enemy agent.

The best way to the treasured bottle is through the roofs. Getting a bottle is quite simple: you need to overcome two groups of Germans on your way. The first one blocks our path to the stairs and here we need to wait until the soldiers simply turn their backs to us, and jump to the ground as quickly as possible and head towards the stairs. You can no longer pay attention to the group next to the bottle itself.

After obtaining the item, searching for shooting cannot be avoided in any way - you need to find shelter as soon as possible, which is located on the roof nearby. There is a small cellar where you can sit out. Afterwards, we carefully descend along the roofs away from the fenced area and go back to Santos. After meeting with him, go to the new headquarters and give the necessary medicines to the patient. And Santos was interested in our talents, by the way.

Black market

So, it's time to visit him again. After all, we need connections to obtain various weapons and other amenities. The first gifts - explosive ones - will be given to us for free. They can be used for their intended purpose by blowing up a Nazi tower two meters from the point of sale. From the retail outlet we immediately climb up the buildings to the mark on the map and climb onto the tower. You don’t have to touch the Nazi sniper at all - we’ll just install a detonator and let him blow himself up along with his post. You don’t have to run very far from the tower - just leave the platform itself. Next we need a Gestapo general who walks around surrounded by two guards. Masking, in principle, is useless - after the shot, Sean will be spotted from almost all the towers, so we shoot at the general and his two guards, and then we run away from the red zone. The last target is an armored car and to explode it, it is better to change clothes this time so as not to provoke the Germans guarding it. For this purpose, some Fritz hanging out alone nearby will do.

We return to Santos. Now we can buy ammunition from traders, as well as destroy towers and everything for which money is given.

Grand theft of a limousine

We continue to cooperate with Santos. He was offended by an important German general who purchased the car not from Santos, but from a competitor. We are required to steal a luxury car, for which we will be able to use all the Santos garages, which are a dime a dozen in the city.

It's not far to go - the limousine is hidden in a "spiky" zone. To get there, you don’t have to think too hard - you won’t need to change clothes or break through the roof. We grab some car passing by, smash the gate and rush towards the desired “car”. Just be vigilant - as soon as the alarm is raised, one of the soldiers will rush to drive the limousine to a safe place. Don't let him do this, but get behind the wheel first.

Thirty pieces of silver

We need to take revenge on the traitor, because of whom Vittore was imprisoned. To do this, we will follow the general, who will lead us to the informant. There are two options for completing the mission. The first is to follow the general from beginning to end, that is, until he meets the traitor. The second option is to kill the general on the sly and take his uniform. The murder must be carried out when we disappear from the sight of the Germans guarding the amusement park. The second option is easier and faster, since the general is constantly looking around - apparently he has a persecution mania. However, one way or another, the traitor himself will definitely have to be killed in the end. Decide the general's fate yourself.

freedom or death

We go to the place of imprisonment of anti-fascists. They are hiding them in a well-guarded camp, in which Gestapo men are scurrying here and there, so the disguise, you know, will not really help. It is best to proceed as follows: get a disguise and immediately run to open the prisoner. Sooner or later we will be declassified - but we, not paying attention to the heavy fire, run to the cage. Once we open the first one, we will need to save several more. Well, then we just run far away from the Nazi hordes.

Special Delivery

It's time to go for a ride: with a girl. We need to deliver a package for Luke. We select a nicer car and go on a trip - we will have to drive to different places. When we approach a house guarded by the Germans, drive away. Veronica will jump out in a couple of moments and the building will explode - if our transport is too close, the car will simply fly into the air. And the protagonist will have to look for a replacement, while the alarm will already be announced.

Buried Secrets

The time has come for mysticism, even this will delight us with The Saboteur. We would have to stock up on uniforms for the mission, otherwise the countless number of Nazis in the cemetery would quickly turn us into meatballs. We penetrate into the mausoleum through the drain. There we do not pay attention to the Nazis, but boldly move towards the mark on the map. The mausoleum is located on a hill - it is best to move there directly, jumping on tombstones and crypts.

There is no point in hiding in the mausoleum itself, so we just jump inside the catacombs. Inside are several soldiers who can be dealt with using firearms. The main thing is not to miss the flamethrower, he shoots the hardest.

After the box falls into our hands, and then into the back of the truck, we flee from the cemetery. We immediately turn left and follow the paths. Outside the cemetery, the chase will not end - Nazi patrols are scurrying around everywhere, from which you cannot tear yourself away. In addition, elite SS troops will begin the pursuit. There is only one way out - to break through to the street barricade that the Resistance has set up and repel the Nazi attack. We rush to the ambush, not paying attention to our pursuers. We stop the truck on the spot and fight back the Nazis. It will take a long time to shoot. Keep an eye on Skylar - she can be accidentally killed, so it's better to stay close to the girl. Sooner or later, the pressure of the Germans will dry up and we will only have to bring the cargo to its final destination in peace. This mission will end.

Long live revenge

The reward has been received - that is, you can take revenge on Decker. First, let's take a truck - without it, it's better not to go into the tower from where Mr. Decker's airship flies away. We don’t stay long near the checkpoint - the recognition bar will begin to grow and if you stand still for a long time, the Krauts will detect the saboteur. So as soon as the entrance is open, drive towards the tower.

To get into it, go around the building on the left side. Don't even go to the right - the Gestapo are there. We climb as high as possible - to the zeppelin. You will have to climb one of the turrets, since all further exits will be closed.

The Fritz, however, will not be around - so you can climb up calmly. The final goal is to climb into the open window almost at the very top. You can start shooting only when you are inside. The machine gun will, of course, be useful to us, but there aren’t too many enemies, so they won’t pose any problems. But in front of the airship itself there are plenty of adversaries - the main danger is posed by flamethrowers and stationary machine gunners. Covers plus shooting at barrels will pacify them forever, however.

On the zeppelin itself, due to Decker’s fault, everything is on fire and is about to explode to hell, and we still need to take revenge. Run along the platforms and jump - you will have to jump quite long distances. Don't be afraid, Sean is much less afraid of fire over long distances. We will reach Decker after a “ride” on a rope, but a direct fight will still not take place.

  • Kruger pistol. The first and shortest weapon. “One” - it is “one”, with a little clarification. All pistols in the game have the highest accuracy of fire (with the exception of sniper rifles). This means that the pistol remains effective at medium distances, but you need to aim carefully - and preferably at the head. The damage is low.
  • Gun. Resembles a Mauser, has higher damage and fire rate. A slightly better version of the Kruger pistol.
  • Pistol with a silencer. It differs from the original version only in the ability to quietly eliminate fascists, but at the expense of lower lethal force. Either we put half a clip into the chest at once, or we aim even more carefully.
  • 44 caliber pistol. Or rather, not even a pistol, but a six-shooter revolver. The disadvantage compared to the Kruger pistol is the smaller number of cartridges, the advantage is greater destructive power.
  • You don't need to aim too hard with this barrel. This weapon is given after completing the main storyline. This is Decker's weapon, the most valuable of all pistols. The greatest destructive power, the highest rate of fire. It’s just a pity that by the time it’s in our hands, pistols no longer play any role.
  • Double-barreled shotgun. An exclusively melee weapon: this barrel has the largest blast radius with considerable firepower. In a fight, the ability to closely discharge both barrels approximately in the direction of the enemy and kill him is highly valued. The downside is that there are only two cartridges in the barrel. Even a quick reload does not help: the Nazis rarely walk in twos.
  • Trench rifle. This is a weapon for medium distances; at close range, high accuracy and a peculiar sight interfere. In addition, it takes too long to recharge.
  • Hunting rifle. Suitable for protracted positional battles at medium distance. For long range the accuracy is not enough, for short range the rate of fire is too low.
  • Rifle-carbine. Not much different from the previous one, in terms of subjective feelings - nothing at all. Both rifles are not suitable for street fighting, which means they are used extremely rarely. Let's say, if you run out of cartridges and you have to pick up the nearest cannon from the ground.
  • Steiner rifle. Essentially a trench variant with only a slightly higher rate of fire. There are no other significant differences.
  • Carbine with optics. Sean's first sniper rifle in the game doesn't last long. Its zoom is not very large, and besides, you need to zoom in twice additionally. However, this applies to all sniper rifles in the game. Doesn't always kill with one shot. Only a hit to the head is fatal.
  • Steiner with optics. It differs from a regular sniper rifle in its higher rate of fire, but otherwise is identical.
  • Terror Company sniper rifle. The best long-range weapon in the game. This rifle cannot be taken away from the battlefield - you can only earn it through the achievement system. The most serious firepower in the rifle class; kills with one hit to any part of the body. Among other things, it has a twice as large magazine, a high rate of fire and a large supply of ammunition: with an improvement of 200 versus 80 for a regular sniper rifle (also with an improvement).
  • Terror Company shotgun. The most powerful shotgun in the game, mainly due to its rate of fire and destructive power (at medium distances it always kills with one hit). Since the accuracy is high, this shotgun feels great at medium and even long distances. The only negative is that the ammunition is consumed very quickly.
  • MP40 SMG. The first submachine gun in the game. Great for fighting multiple Krauts. At medium distances it is ineffective: you will have to spend a lot of ammo to kill someone. And this is with average accuracy!
  • MP44 SMG. It differs from the previous model in its higher rate of fire and lethal force. Since this is the most common machine gun in the game, you can successfully use it until the very end - there will be no shortage of ammo.
  • Tommy MG. American weapons have only one good thing - a larger magazine. And taking into account the impossibility of replenishing ammunition in battle, it is much inferior to the previous model.
  • Viper SMG. This submachine gun is more suitable for covert operations: the noise level from its shots is low. Otherwise identical to the MP44, again subject to the inability to find ammo except at a gun store.
  • MP60 of Terror Company. Once a player obtains this weapon, it becomes their primary weapon for the rest of the game. The highest destructive power of all barrels in this class, a very high rate of fire (you won’t be able to shoot a single gun even if you wanted to) and simply a huge magazine volume make the MP60 necessary in many situations, primarily in street fighting. The only drawback is that during prolonged shooting the barrel goes up a lot.
  • Terror Company flamethrower. A must-have weapon in all World War II games, but still not effective in this game. It only works up close and requires a long “frying” time: all this takes too much time (which means too many missed hits). Although it can be valuable because it does not require recharging. He pulled the trigger and they shot until it was over.
  • Killer of tanks. This name hides a grenade launcher. The most important advantage compared to the others is the ability to carry five charges (can increase with improvement). Sometimes quantity is critical.
  • Siegfaust, modification 2. The second grenade launcher is convenient due to its increased destructive power, but there is also a drawback - you can only take two shells with you.
  • Grenade. This refers to a fragmentation grenade.
  • Effective only against infantry, not worth spending on equipment. Grenades in The Saboteur have a surprisingly short range. The first weapon of any saboteur.
  • It consists of bundles of dynamite that must be installed manually. During installation, Sean can delay the explosion in order to have time to move to the required distance. True, throughout the entire game this was never really needed - only in order to move away from the alarm zone in advance after the explosion. Bridge bomber.
  • A special set of explosives for demolishing bridges. The set consists of five charges, four of which are installed on supports, and the fifth on the railway track. Hexogen.
  • In fact, this is an analogue of explosives, with the only peculiarity that the charges do not explode immediately or after a certain time. Sean can place charges in different places and then activate them all at once.
  • Sean's best friends are not Skylar, Luke and Vittore (although they are too), but cars. There are plenty of cars in the game, from rusty wrecks to racing cars. Get at least one sports car in the garage - this will make half the tasks easier, because the faster you drive, the sooner you can hide from the Nazis.
  • Try to get the Gestapo to get the Cruiser. Firstly, it is armored and is great for long chases. Secondly, machine guns are mounted in the headlights. Really useful?
  • Devlin has long been on first-name terms with rock climbing. According to him, he learned to climb excellently when he had to jump out of the bedroom of one of his girlfriends at three o’clock in the morning. The point is that, by climbing onto the roof or into the patio, you can easily hide from the Germans in some shack.
  • You can also hide in a street toilet, in a prostitute's booth in the Red Light District (yes, there is one not only in Amsterdam) and passionately kiss a girl standing on the street.
  • A green dot on the map does not always mean cover. It is quite possible that this is an alarm that can be easily turned off. If you are detected while entering a closed area, pull the lever and the sirens will go away.
  • Somehow, Sean is able to call for help while he's near the road. Considering that there were no mobile phones in the project at that time, he most likely does this with the power of thought. It is better to use assistants not to break into some building, but as cannon fodder. Cynically, this is one of the best ways to get fascists to switch to someone else.
  • Sabotage is a wonderful and well-paid thing, but if you want to do it correctly, do everything very quickly, without allowing the Krauts to come to their senses. And yes, don’t even think about spending dynamite and RDX on loudspeakers: firstly, the price for them is negligible for contraband, and secondly, most of them can be easily demolished by car without attracting attention.
  • A great way to get away from being chased is to swim away. After completing the task, feel free to jump into the Seine: there were no boats in Paris, and the Germans were in no hurry to get into the water.
  • Once behind the barbed wire, first of all take out the snipers. They are almost all-seeing and can be quite annoying.
  • It is not at all necessary to spend money on a new weapon: it is enough to pick up a rifle or machine gun from the body of a killed enemy, and then replenish the ammunition in the same way or by distributing boxes with red and yellow marks.
  • You can only change into the uniform of the officer whom you remove “cleanly”, without shooting. Shots can ruin clothes, and blood stains will raise a lot of questions.
  • To fool the guards and sneak into some object unnoticed, distract them with an explosion. Grenade, dynamite, hexogen - it doesn’t matter, the main thing is that you are not caught doing a dirty deed, and the epicenter is as close as possible to the Germans.

It is important: The first hand-to-hand combat is very simple, the Germans offer almost no resistance. Starting from the second half of the game, it becomes harder to get uniforms, opponents fight like hell. However, not a single fascist can block Sean’s strong blows, and even less so with a knee to the head.

Walkthrough

Paris, 1940. German troops have occupied the city and feel at home. The highest ranks of the army had a drinking party in a cabaret opposite the Moulin Rouge. For some reason, “The Red Mill” does not cause such a stir among them as the half-naked waitresses and dancers of “Belle”. Jazz, drinks, fun... Only one person doesn't enjoy the show while sitting at the bar with a glass of whiskey. A former mechanic and racing driver of Irish descent, Sean Devlin has long lost count, but he is not going to stop until he drinks himself into oblivion.

His solitude is disturbed by a stranger who remarks that no one drinks alone in Paris. The impudent Frenchman's name is Luc, and after threatening to be left without teeth, he gets down to business, or rather, makes an offer that Sean cannot refuse: give the fascist pigs a hard time.

Prologue

Set the heat

Luke leaves Belle and goes to the courtyard to the right of the establishment: here you can talk without witnesses. He suggests that Sean level the German fuel depot down the street, since the guards are drunk and there shouldn’t be any problems. First you need to get dynamite. There is a supply warehouse nearby, which is where the heroes will go.

In front of the entrance, two fascists mock a woman. Luke forgets about precautions and gets into a fight, Sean can only help him.

A few blows and the way is clear. To go further, you need to quietly remove the sentry on the roof. Devlin is an excellent climber, so getting to the target and throwing it down is not difficult. Now I'd rather not let a couple of guards raise the alarm...

Boxes with a red mark contain dynamite. Taking it, Sean and Luke return to the car and drive to the fuel depot. The plan is simple: the Frenchman distracts the Germans with a truck explosion while the Irishman sneaks into the facility via a telephone wire. Planting the bomb won't take much time, but you need to find a safe escape route. Boxes near the wall are a great option to avoid being exposed to light.

Bang! There is no trace left of the tanks, everything is on fire, the Germans are in panic, and Sean picks up his new friend, and together they return to Belle. The evening was definitely hard, and it wouldn't hurt to take a nap for a couple of hours, especially since Devlin's closet is located behind the dancers' dressing room.

Better days

Devlin dreams about the events of three months ago. Then he just stopped delving into engines and became a racer, and the first competition in Saarbrücken was just around the corner. Sean had every chance of winning, because his senior comrade (and part-time sponsor) Vittore designed a unique auto masterpiece “Aurora”. All that remained was to bring him to Germany safe and sound.

Trouble found friends as they toasted to victory at a local bar. As soon as the Irishman remembered the famous racer Kurt Decker, he and his retinue went inside. First the German started talking about Mussolini, then switched to Jules' sister. A few obscene jokes, and now a drunken fight is in full swing. The friends were able to break through only thanks to their unity and the fact that they did not leave their back open. Sean even managed to kick Decker, who was lying behind the bar, and then he and Jules rushed out into the street.

Miss Saint Clair

There were already enough fascists outside, and friends would have rotted behind bars (at best), if not for an old friend, Skylar St. Clair, who was just passing by. The blue-eyed blonde instantly gave up the driver's seat to Sean, and the trio rushed through the streets trying to get rid of the tail.

It was not difficult to do this, especially when going to the race track. As soon as the chase was over, Jules asked to be taken to the hotel so as not to feel like a third wheel, and Devlin and Skylar retired to the room.

In the morning there was no trace of the “Countess of York”, and Sean and his comrade got into the first car they came across and drove to the track. Vittore's parting speeches, the dazzling smile of Veronica (Jules' sister) and...

Advantageous position

The race begins. Almost at the start, Sean overtakes all his rivals, except one - Decker. He took the lead, and it seems that it is no longer possible to catch up with him. Nonsense! The main thing is not to lose sight of the German and fit into all the turns, which Devlin does with success. He becomes the first, but only leads for a couple of seconds: Kurt has an ace up his sleeve, or rather, a pistol, with which he shoots out the tire of the Aurora. Loudly swearing, Sean leaves the race, and the cup goes to the Aryan.

Sunday car ride

He leaves the city, heading to the Doppelsig plant, where his car was developed. Decker carelessly parks it near a cliff, and the friends are left to climb over the fence and send the Arrow on a long flight. Oh, what a view! I wish I could see this freak's face now!

“This can be arranged, Herr Devlin,” a woman’s voice comes from behind. There are many rumors about this Nazi, but people are not mistaken about one thing: anyone who lets Francis this close will not live long.

Sean comes to with a bag over his head and tied tightly.

Decker tortures Jules until he passes out due to pain shock, and then takes on his comrade. Kurt is not a simple racer at all, but a loyal supporter of the Reich, and now he just wants Devlin to admit to spying for England and hand over some Bishop to him. Irishman! In favor of England! Decker does not consider this an argument and, in front of Sean’s eyes, unloads a gun into Jules’ head, and then knocks out the racer himself.

Darkest Night

Devlin comes to his senses before the German officer who came for him realizes it. A muffled groan and a neck crunch are heard, followed by silence. Over his friend's corpse, Sean swears revenge and runs out of the room. A minute later, he removes another Fritz, appropriates his pistol and goes out onto the balcony, where another fascist is standing. A heavy downpour will quickly wash away the blood from the floor...

Having climbed up the huge Doppelsig sign (which is surprisingly similar to the SS emblem), the Irishman quietly removes the sentry and goes down into the ventilation shaft. He accidentally overhears a conversation between Franziska and General Eckhardt: soon the Germans will march on Paris.

Stunned by this news, Sean climbs out of the ventilation, grabs the machine gun that lies on the table near the stairs, and fights his way to the exit. He doesn't even try to act quietly: it's useless.

From the fire...

A combat jeep is parked outside - an excellent means of escape. Devlin tears down the gates and rushes through the burning streets of Saarbrücken back to France, to the Vittore farm. The Nazis are trying in every possible way to stop the Irishman, but he does not pay attention to them, realizing that flight is the best option.

When the drawbridge between France and Germany is behind him, Sean will realize that Franziska's words were true. The Germans set up roadblocks, set houses on fire and shot civilians. Screams and explosions are heard here and there, and soon Devlin reaches the farm. First, he kills two flamethrowers, then takes on the role of regular soldiers, using cover and shooting at the gas tanks of the trucks.

Finally, Sean deals with the officer who is holding Vittore at gunpoint, and runs inside the burning farm, where the Nazis are going to burn Veronica alive. Fortunately, she escaped with only fright, but she can no longer remain in the suburbs: Decker is looking for Devlin, and the Germans will definitely want to avenge their murdered comrades.

Under the cover of darkness, the company goes to Paris, where they can hide in the cabaret of Veronica and Jules' parents. Jules... All that was left of him were memories and a photograph that miraculously survived the fire.

Act I

Slaughterhouse

Sean wakes up. He's back at Belle, no need to run anywhere, no need to hide from bullets. The Irishman goes upstairs - you need to talk to Luke. They are discussing the explosion at the fuel depot, the Frenchman is making plans for the future, when suddenly Veronica intervenes in the conversation. She is a fan of Luke, has read all his books and is incredibly happy to meet him. But she did not come to show respect, but to report that the fascists went wild after the sabotage and began to arrest everyone who had even the slightest connection to the Resistance. Vittore was among those detained. The prisoners are held in the old La Villette slaughterhouse and will soon be shot. But this is not the worst: the partisans gave the British troops a tip on La Villette as an enemy target, and any minute there would be no stone left unturned.

Sean and Luke go to a canal near the slaughterhouse, which they can swim across to get into the makeshift prison. Quietly removing the guard, Devlin changes into his uniform and calmly enters the base. He walks on the right side of La Villette: there are fewer soldiers there, which means there is less chance that the disguise will fail. Going inside through the large gate, he knocks out the guard, picks up the keys from his body and opens the cell.

Luke appears out of nowhere. He is wounded and warns that the air attack has already begun. The whole company is hiding in the basement, none of them are affected by the bombing. But you still need to do something with the Frenchman, otherwise the wound will fester and there will be one less fighter for justice. Antibiotics are a rare commodity and can only be obtained in one place: the black market.

Bottle hit

But the fascist is celebrating something! The yard in which he was going to take a walk is well guarded and simply teeming with Krauts and civilians.

The only way to get inside unnoticed is along the roofs and eaves.

But Sean is caught stealing, so he has to get rid of witnesses, and only then hide in one of the local houses.

Santos is happy that the 1922 champagne has returned to him safe and sound, and Devlin receives medicine and an invitation to cooperate. He gives the antibiotics to Veronica and returns to Belle.

Thirty pieces of silver

At the cabaret, Sean meets Vittore. He says that he was caught for a reason: he was betrayed by an informant who was scheduled to meet with General Kleib not far from Belle. Where exactly is unknown, so it’s better to follow the fascist, and it would be nice to put on a German uniform.

The Irishman finds the general in Montmartre and, without making any sudden movements, pursues him to his destination. After a short conversation, Kleib leaves, and the “rat” wanders in the other direction. Sean doesn't even think about shooting, otherwise he'll run half a block away. He beats the informant to death and quickly leaves the crime scene. Vittore has been avenged, time to take care of himself.

Black market

Santos offered his services, it was time to use them. Before he allows trade with his people, the Irishman must prove his worth, and also get some contraband that can be taken from the Germans. Santos' friend is willing to provide Sean with everything he needs for the task for free. And the goal is simple: to blow up one sniper tower, kill an SS general and blow up a checkpoint. Devlin does all this without being noticed: the general and his guards receive a grenade as a gift from somewhere on the roof, soldiers from the checkpoint run to the explosion, and at this time Sean plants explosives there.

Sean penetrates the rooftops into the yard where the car is parked.

The soldiers are practicing target practice, so they don't even notice Devlin getting into the limousine. Only when they see that he is demolishing the gate, they sound the alarm, but the newly minted thief quickly escapes the chase and takes the loot to the garage near La Villette. Now you can hide and repair stolen cars all over Paris.

freedom or death

Luke sent a messenger to Sean with news: he is healthy and ready to continue the banquet. Not far from the slaughterhouse, the Germans are holding captive veterans of the French Legion who could become valuable allies. All you need to do is free them - no big deal!

Having arrived at the place, Devlin realizes that changing clothes is useless: the cells are guarded too well, it will not be possible to release the prisoners unnoticed. Understanding the complexity of the situation, Sean takes out the snipers on the towers one by one, blows up one of them so that the Nazis cluster together, and arranges a mass execution. The howl of sirens is instantly heard, but it doesn’t matter: the alarm can be turned off by lowering one of the two levers.

There is a long-awaited silence, and the Irishman opens all four cameras one by one. Commander Le Crochet and his men are immensely grateful to Sean, but promise to thank him later, and are now running to La Villette, where Luke has already prepared everything for the guests.

Every day the Resistance is becoming stronger, people are ready to follow their leaders, Devlin is no exception. From now on, they will come to help at any time, you just have to call.

Special Delivery

Sean was so busy that he didn't even find time to talk to Veronica. Although asking “how are you?” it makes no sense - she is crazy about Luke and spent a lot of time and energy trying to get him out after he was wounded. Now people call him nothing less than the hero of La Villette, but for what merits?

This was not what Sean wanted to hear during the trip, but the information turned out to be quite useful. In the meantime, they managed to pick up the parcel and are now taking it to the recipient - to the SS headquarters. Veronica is not at all embarrassed by the huge number of Germans in the area. She smiles politely at the guards, goes inside, and a minute later runs out shouting: “Forward! Press!” A couple of seconds later there is an explosion; Devlin finally understands everything and drives back to La Villette.

There will be a short but very unpleasant conversation with Luke.

Buried secrets

He understands everything, but remains unconvinced: a true patriot can do whatever he wants to save his country. The last thing Sean wants to do is bang his head against the wall, and Skylar sent word: she’s in town.

Ten minutes later, Devlin is already standing at the threshold of her house. The meeting is worth drinking, and Miss St. Clair hands him a glass of whiskey. He is very surprised that his girlfriend is still alive: getting out of Saarbrücken was very difficult.

And why did Decker decide that he and Jules were British agents? Unless he confused them with someone who was also at the races... Sean doesn’t have time to finish his thought: his eyes darken, his body goes numb - he falls into a deep sleep.

The Irishman comes to his senses in the old church. Opposite him stands a British man, dressed to the nines, speaks deliberately politely, and introduces himself as Bishop. This name has already appeared somewhere...

Whoever he is, Bishop has a file on Devlin in his hands: he is well aware of Sean’s sins and knows why his road to Ireland is closed. All this will burn in the fireplace if the racer agrees to help in one secret operation. Moreover, the Briton will hand over Kurt Decker to him. This is where we should have started!

Skylar's truck is already there, Devlin gets behind the wheel and breaks through to the exit from the cemetery. The Germans raised the alarm, but the blonde took care of that too: she prepared a trap for the Nazis, in which the Resistance fighters settled. After a lengthy shootout, the Nazis retreat, and Sean and his girlfriend hide the truck in the Belle garage.

Travel up the coast

It's time to deliver the goods to the customer. In Skylar's car, they quickly drive to a church in the suburbs, where Bishop and an assistant are waiting. The Briton is ready to fulfill his part of the deal: in a couple of hours, Decker is preparing to board the zeppelin, which is heading to Berlin.

Long live revenge

Skylar left a gift for Sean: a German truck with an SS officer's uniform on the front seat. In the citadel where Kurt is hiding, a shipment of medicines is very much awaited, so Devlin is allowed through the checkpoint without any problems. To go further, you need to open the gate. Naturally, the Irishman does not have the key, but he does have dynamite: he plants it and runs back a couple of tens of meters so as not to get caught in the act. When the fascists relax again, Sean moves on and very carefully bypasses all the officers so as not to give away his non-Aryan essence.

The saboteur climbs the bell tower and quietly kills everyone who meets him on the stairs leading down. The corpse of the last soldier attracts the attention of the flamethrower, but Devlin realizes that it is better to hide and wait out the danger. Then he, just as decorously and calmly, reaches the zeppelin, takes one last look at the castle and thinks: “But you could have not bothered and just shot all these bastards!”

In the airship, Decker paces from side to side. He recognizes an old enemy in a disguised German, a fight ensues, stray bullets hit the zeppelin's engine, and, contrary to schedule, it takes off and even catches fire. Killing Kurt becomes a secondary task, the main thing is to survive.

Everything around is collapsing, Sean jumps from one platform to another, uses a thick cable to reach the exit, but there is only one parachute, and Decker already has it...

Act II

But neither Bishop nor Skylar are there. Only the boorish Wilcox, who is dissatisfied with the failure of the operation. Well, yes, he knows better from behind the table!

“To hell with it,” Sean thinks. - It's time to return to Paris. Veronica must be worried."

Indeed, she is very worried, but Luke is right there and does not miss the chance to show how caring and sensitive he is. He does not intend to talk about his personal life and immediately gets down to business: rebels from the western region want to join the Resistance, but in order to get there, they need to go through a checkpoint, and without fake documents this is impossible.

Whisper or scream

You can get them from Santos. Moreover, everything is already ready, but the trader demands a return favor: he was tortured by competitors from the German army, who supply cigarettes and booze cheaper. A supply convoy of three trucks stopped nearby, and they need to be sent into the air.

Having approached as close as possible, Sean sees several options: climb onto the house opposite and use the turret; dress in a soldier's uniform and lay dynamite on a fuel tank; plant a bomb in the car, accelerate and direct it straight into the center of the column. The latter is the fastest and most convenient solution to the problem, and after a series of explosions the Irishman dives into the Seine and escapes the chase across the water.

Santos is pleased, but the prices for documents have increased, and he demands 250 units of contraband in exchange for a passport. Resisting the urge to punch him in the jaw, Sean agrees to the deal. And since Santos’ “residence” is opposite “Belle,” Devlin decides to visit Vittore. The old man asks to forget about revenge, but in vain.

Prison Raid

Frustrated by the failed conversation, the Irishman travels to the western part of Paris. The head of the local Resistance, an elderly woman named Margot, is ready to cooperate, but she needs guarantees. As collateral for future business relationships, she asks Sean to get her best agent, Josef Braiman, out of jail.

One of the Resistance members gives Devlin a note: Luke asks for a meeting. The square where the Frenchman is waiting is terrifying: a gallows was erected on the monument for the partisans as an edification to everyone else. The order was given personally by Kurt Decker.

Heavy weapon

It’s impossible to get to it yet, but striking a blow at the Nazis is quite possible. Bryman learned that the Nazis had discovered one of the Resistance headquarters in the suburbs. There they are hiding women and children from the Gestapo, and the Germans are going to hit it with a siege weapon. There is no time to evacuate, you will have to act quickly: blow up the cannon using hexogen - an explosive with a remote fuse.

Sean enters the courtyard, climbs onto the roofs and runs towards the turret opposite the gun. There's no point in wearing a disguise, and the clock is ticking, so Devlin kills everyone he meets without even trying to be quiet.

Climbing into the turret, he aims it at the cannon and destroys it along with a piece of the building.

The end justifies the means, and the valuable RDX remains on hand.

Thunder on wheels

Bishop makes an appointment for Devlin out of town. He explains that Jules' death was not Decker's whim, but a necessary measure, because his friends had seen too much. The production of cars is a cover for Doppelsig; in fact, nuclear fusion research is being conducted there. The scout offers Sean another case and sends him to Skylar for instructions.

The first task is to mine the bridge. Skylar drops Sean off not far from him, and he runs along the right side, and in front of the stairs he hides behind a huge boulder: the first “floor” is patrolled by a security guard, and catching his eye is like failing the operation. Devlin sneaks up behind him, knocks him out and changes into his uniform. Now we need to set the charges, but the soldiers will suspect something is wrong when they see a colleague climbing the bridge. The Irishman quietly removes everyone and mines the four support structures. He plants the last bomb on the way, jumps into the water and returns to Skylar. It's time to meet Wilcox, he's waiting near the station.

Bishop's assistant learned that Kessler was being held in a carriage next to the locomotive, but before he could be taken away, the connection had to be cut off: no one should know what would actually happen on the rails.

Sean jumps over the fence and immediately runs into a guard. The shape is just right! Having climbed onto the train, he immediately installs a radio transmitter and, jumping from car to car, goes towards the doctor.

The disguise is revealed within a couple of minutes, but Devlin is helped out by cover and innate accuracy. When he passes by train stations, he hides between the cars: there is less chance of being noticed.

Eventually the Irishman gets to the locomotive and pulls the stop valve. He runs as fast as he can to Kessler's compartment, where a well-built man who has nothing in common with the image of the professor is already waiting for him. Sean realizes in time that this is a setup and kills the German with his own pistol. Methodical tapping and muffled moans are heard from the closet: the tied up doctor is there.

He puts his passport in the dead man's pocket, and Devlin immediately pushes him out of the carriage, and after a couple of seconds he jumps out. It's time to go home, that is, to La Villette.

Luke is not at all happy to have guests, but after hearing Bishop’s name from Skylar, he becomes more than hospitable. The blonde and the Frenchman go off to discuss some business while Sean talks to Veronica. She categorically doesn’t like Skylar, and Bryman also said that the Nazis have raised the whole city up in arms because of the missing scientist. I wonder what Luke thinks about this?

In the south of Paris, a meeting is scheduled with Margot and a man named Mingo. But the location was chosen poorly, and literally a minute later the park was surrounded by Germans. The only chance to escape is to break away from the chase and get to Mingo's headquarters next to the old cemetery. Fortunately, it’s not far to go, and the chase is kind of unpersistent.

Having descended into the catacombs (nothing like a shelter...), Luke and company hold a meeting where they discuss how to get rid of General Eckhardt. A race next to the Eiffel Tower will soon be held in Paris to celebrate the Aryans, their cars and their talents. The general will be present at the Grand Prix, so his podium can be blown up, also getting rid of several major German officials. To do this, Sean needs to cross the finish line first and drive a car filled with explosives straight to the places of honor. And yes, Decker will definitely take part in the races.

Hijacker

At the end of his fiery speech, Luke asked Devlin to call on Vittore. The old man said that the only way to win the Grand Prix was on the Aurora, and Eckhardt kept it on an estate north of the city. It would be nice to have my “girl” back.

You can’t just get inside, and on the way Sean kills a fascist and changes into his uniform. The central entrance is well guarded, so the Irishman climbs the stairs on the right, leaving no witnesses. Finally emerging onto a large platform, he sees Franziska and General Eckhardt going down through a secret passage. Having knocked out the flamethrower standing next to him, Devlin plants hexogen, runs back to a safe distance and activates the bomb.

Inside, Sean takes out a machine gun and does not waste time on quiet murders: disguise will not help here. Having reached the stand with the Aurora, he lowers the lever and goes outside through an underground tunnel. Not far from the estate there is a wonderful little grape plantation where you can hide in the watchman’s house. The chase loses track, and Sean returns to Belle with a good catch, where Vittore and Skylar are waiting for him with new documents.

Boiling point

Before going on business, it is necessary to save Kessler’s daughter: the Germans are keeping her in custody, and without Maria the scientist will not fly to London. The prison became the Hotel de Ville square, or rather the town hall. Bryman detected conversations about the German special forces, the Terror Company - a meeting with him would be unpleasant.

Sean sneaks inside through several telephone wires, removes the Gestapo agents and goes down to the library: Josef warned that there was a secret passage there. The corridors are well guarded, but the Terror Company soldiers are not visible until the prison cells: they are guarding some important prisoner. Devlin tries to shoot only in the head, because the Krauts are dressed in armored suits.

Having dealt with the three, the Irishman releases the prisoner, but SS soldiers burst into the room, and the door that leads to Maria is locked.

However, this does not stop Sean: he plants explosives in the boiler room, and a powerful explosion shakes the entire building. Through fire, a collapsing floor, a collapsing ceiling, and Terror Company, Devlin makes it to where Maria is being held, but the guards drag her into the elevator and take her to the roof.

Sean follows the same path; As soon as the elevator doors open, he immediately hides behind a low fence and throws grenades at the three “terrorists.” The girl is saved, all that remains is to take her to La Villette.

Lambs at the slaughterhouse

The joy of the family reunion does not last long: someone followed Devlin and gave a tip to the massacre. The fascists are advancing from all sides, but the Resistance, led by Sean, Luke and Skylar, is not giving up ground. The Irishman actively uses heavy machine guns and grenades, and when a tank arrives, he first removes the infantry, and then places two charges of dynamite on it and hides around the corner.

The Germans retreat to regroup, Luke and Veronica decide to stay behind to give Skylar and Sean a chance to take the Kessler family to a refuge in the catacombs. On the way, the scientist is recognized at one of the checkpoints, but the experienced racer breaks away from the chase and delivers everyone safe and sound to Mingo.

Luke is already there too. One. Veronica was captured.

Dark Reign

The Frenchman is not going to save her: every person is now worth his weight in gold, you can’t waste yourself for the sake of one girl. Sean asks Bryman for help. As usual, he has already come up with a plan: a storm is approaching Paris, and German radio transmissions will be interrupted. At this time, you can wiretap without any risk, the main thing is to be in time before the rain stops.

Moving across the rooftops of the Latin Quarter, Devlin plants bugs and removes sentries. He is only noticed installing the last, seventh bug, but the task has already been completed, and the Germans can shoot as much as they want.

After hours spent on the radio, Josef found the right wave: Veronica and other members of the Resistance are about to be executed in the Palace of Justice.

It’s better to get there on a zeppelin; there’s a gas station nearby. It is guarded by the Terror Company, flamethrowers and machine gunners, but Sean still manages to get inside. True, to the whistle of bullets and the howl of sirens, but it doesn’t matter.

He contacts Bryman on the radio, he does something with the enemy frequencies, and now the airship is waiting for Devlin. He is guarded by two "exoskeletons" and a sniper, but accurate headshots calm them all down. It’s much worse that there are two checkpoints nearby and all the soldiers can clearly see the intruder. The rifle comes in very handy, and when the Germans calm down, Sean climbs aboard the zeppelin and presses himself against the right wall.

Josef directs the airship directly to the Palace of Justice.

Descending from the roof onto the platform, the Irishman kills the sniper and takes his position. The execution is just beginning, but the executioner is not destined to reach the first victim.

As soon as the commotion breaks out, Sean shoots everyone who comes within ten meters of Veronica. It's time to get her out of there!

Bryman drives the truck, the girl sits in the front seat, and Devlin sits behind the turret. The escape turns out to be very spectacular, only the fighters spoil the picture, but the Irishman shoots them down. The friends finally break away from the chase and arrive at the headquarters in the catacombs.

From the ash

Sean is not eager to help Luke, but he cannot allow Vittore to drive the repainted Aurora and die. Devlin knocks out his friend with a blow to the jaw and leaves him with Josef, Veronica's family and the Kesslers in the Belle, while he gets into the Red Phoenix and rushes to the Eiffel Tower.

Twenty-five cars take part in the Grand Prix, and the race itself consists of two laps. Only at the end of the second does Sean overtake Decker and his retinue, but the moment of triumph is overshadowed by a message on the radio: the Germans have broken into the Belle.

You cannot enter through the usual entrance; you have to go down the hatch under the lion statue in the park. There are a lot of Nazis here, but Sean doesn't have time for them: there's a whole army waiting for him inside.

The catacombs turn out to be a huge labyrinth of bones, graves and crypts, with fascists waiting around almost every corner, but grenades, gas cylinders and fuel barrels come to the rescue during every battle, especially with the participation of the Terror Company.

Ten minutes later, Devlin reaches the battlefield: the Germans have settled on one ledge, the Resistance on the other. The first shot is aimed at gas cylinders behind the “terrorists”, a couple more go to the machine gunner and one armored infantryman. He has to jump on ledges, several times the Irishman almost falls into the abyss, so he tries to stick to the wall.

Eventually he reaches the Resistance. People don’t believe their eyes: they saw the explosion at the races and thought that... But there is no time for lyrics: Santos appears on the battlefield and offers Luke and Veronica to surrender in exchange for freedom for everyone else. He immediately receives a bullet in the eye from Sean, and is accompanied by several grenades.

While the Spaniard and his company were brainwashing themselves from the ledge opposite, the Terror company made its way to the rear of the Resistance. They blow up the passage, Luke is covered with stones, but after a short shootout, Devlin and Veronica return to him. There is no time to pull him out - everyone understands this. The girl hands Sean a gun... What nonsense! How is it possible!..

Boom! Veronica had another...

At the exit, Skylar and Wilcox are already waiting. They heard about the raid, but the main task is to return Dr. Kessler, who is now on his way back to Germany.

Deja Boom

The blonde intelligence officer has prepared a plane on which she will land Veronica and Sean as close as possible to the Doppelsig. Everything must end where it began. It was as if the Germans were waiting for them: a pair of armored jeeps instantly arrive on the landing strip, and the Irishman and the brunette get into one of them.

With the help of air support, they break through all the outposts and demolish the factory gates. The Terror Company is on guard inside; Devlin only shoots them in the head and tries not to let them get close, especially the flamethrowers. After a couple of minutes of running around, he and Veronica find Maria Kessler: she is being held in the room where Jules was once killed.

The girls return back to the plane, and Sean continues his search for the scientist. He soon frees him, first taking out three Special Forces guards with his rifle.

Klaus is not going to escape until they destroy his sinister invention - a powerful cyclotron. While Kessler breaks down the door, Devlin hides around the corner and kills anyone who tries to interfere. In the cyclotron room, the Irishman and the professor simultaneously activate the mechanism, exposing its weak points, and Sean blows it up. There are armored infantry everywhere, but the cover at the top saves the heroes' lives.

All that remains is to get to the door without getting burned, without getting hit by rubble, and without getting shot by seriously frightened Germans. A couple of seconds before the explosion, Devlin and Kessler run out of the collapsing building. A flash - and all that remains is a memory.

Skylar waits on the runway and instantly lifts the plane as soon as everyone boards. In Paris, the crew is met by Bishop himself, and the blonde says that the explosion at the Grand Prix had unexpected consequences: people all over the city rebelled against the Nazis and drove them to the Eiffel Tower. Decker is there.

Angel of Death

Through the burning city, Sean and Veronica race to the tower area.

The girl cannot go upstairs, now the people need her: after the death of Luke, the Resistance needs a leader, and she is perfect for this role.

Devlin rides two floors of elevators untouched by the explosion and ascends the stairs to the bar to the left of the second one. It seems the Nazis have gone crazy: there is a real morgue here! There are corpses everywhere, generals are shooting bullets into their temples, there are about ten dead people hanging on the ceiling, and a German pianist is playing a melody that would be just right for humming in a madhouse. Decker is upstairs, on the very top, third floor.

Sean catches Kurt executing one of his generals.

The killer tries to shoot the Irishman, but there is a misfire. It's clear he's gone crazy, but he's right about one thing: if Devlin kills him, he won't be able to wash the blood off his hands.

So it is, but he must avenge Jules, Vittore, Victoria's family, Bryman, Luke and many others. The gun comes to life again in Sean's hands, and the last bullet throws Decker down. No, this is not the end - everything is just beginning!

On disk: Watch the walkthrough of additional missions on the LCI video disc. that his office would receive a chisel when he showed it to me at IgroMir. And after looking into his conscientious eyes, I just wanted to imagine how cool all this would be - stealth mode, plus the opportunity to wage war openly, plus a big city, plus all sorts of baubles and beauties - buying a gun, merit. Well, the core idea is - where there is fascism, the colors of life fade, the world becomes black and white. The free zones bloom and smell. How many exciting things can you come up with with such a find! To express the horror of war, to direct attention to a problem that, although it has already been erased, no one has reflected on it in this form. Color is a very effective thing, it increases the transfer of mood, the main thing here is to use it correctly... Do you think the developers managed to do this?

SIS... SABOTER!

Clog boobs

All thoughts about the depth of the undertaking were cut short at the very beginning. The game starts in a cabaret, a brothel, with (very good) naked breasts appearing first on the display. In the background of the scene, evening Paris is depicted, a woman shakes her boobs, dances, the camera rolls back, and a waitress enters the frame. Of course, he gets in with his tits, and later everything else arises. The hall is full of Germans, armbands with swastikas glow with a reddish flame on their sleeves. They pester girls, grab them in all sorts of places... Some kind of very accessible and impudent lure, perhaps things will become more serious later? As I progress through the story, I find out that my character lives in this brothel in a secret room. The entrance to it is through (guess)… a dressing room, in which there are always a dozen busty women. They stand, sit, put on makeup, twirl in front of the mirror, but no matter from what angle we look at the room, there is always a pair of free tits to catch our eye.

I think a lot of time and money went into this scene.

No, by God, I am all for demonstrating beautiful lady parts, but only in appropriate places. Things were hard in Paris in those days, but such brothels and cabarets really existed, so why focus on this? What sacred meaning is it for the main character to pass by 5-10 naked bodies from time to time? In Wolfenstein, we poked around in the basements - and nothing. The main idea already at the start conflicts with the implementation - why all these games with color and the claim to a deep meaning, when the player is lured by naked roundness from the very beginning? You can argue that this is just a funny effect - but, in general, identifying fascism with a color-sucking and life-sucking monster is already a claim; albeit not for the deep meaning, but for the presentation and image - for sure. It would be possible to do without this overflow, the main thing is to cram more boobs. In Heavy Metal: F.A.K.K. 2 the main character with very impressive breasts looked very organic - the whole setting there smells of madness. Elexis from Sin also looks appropriate, again, thanks to the world and the plot. And here... it's just boobs. At the same time, the matter is not limited to cabaret alone...

This is approximately how darkness is converted into light.

Let's go for a walk

The game tries hard to copy “Mafia” at its best. This is naturally a good thing. Large open areas, authentic music, gurgling and farting cars scurrying along cobblestone streets... but surrounded by low houses of old Europe. “Mafia” was impressive with its elaboration and details. In other words, if something is made, then everything is honest down to the smallest detail. If you hit a pedestrian, you will be imprisoned... if they catch you. They shot a policeman - they really want to drop you off, you just can’t get away. Well, three or four bullets were enough for the main character to give God a soul, so any ill-considered actions had to be avoided. It was this fanatical elaboration of everything that created the atmosphere. How can you not become part of the natural world?

Saboteur tries to repeat “Mafia”, but... not in everything. There is no smell of fanaticism here - our hero, as if Altair (AC2 has not yet been released on PC, that’s why Altair), easily climbs the facades of all buildings, fences, whatever. At the same time, you can conquer the top right in broad daylight, when there are hundreds of passers-by and dozens of Kraut patrolmen around - no one just gives a damn.

Motor transport is generally ignored by others. You can drag a dozen people along the sidewalk at high speed, turning their bones into powder, and your luckier fellow countrymen won’t bat an eyelid. Accidents? They happen here, but what's the point - the cars don't crash at all. Riders, in general, too. The damage model was abolished for the sake of ease - you can sit in the car’s cabin, escaping from the heavy rain of bullets, poke around back and forth, figure out the controls, but the car didn’t care about all the attempts of the fascists.

In the black and white lairs of the fascists, everything that explodes is marked reddish. Fatal error.

It is worth, however, to move or shoot one fascist in front of another - they immediately raise the alarm (the Germans, apparently, have absolutely no use for the captured French, so they allow them to be crushed). Features are already appearing here GTA. The higher the level we earn, the more fighters will come to kill us. Even tanks come to the most frenzied... But it was not in vain that I remembered GTA, because the tank trick works here too. We sit down, ride around, blow everyone up, but no one can do anything to us. Cool!

One thing is unclear - why then waste money, energy, and time on large empty locations whose residents do not respond to us? You don’t feel somehow involved in the story and the world. We are nobody here - except that the Germans care about us, and only because they are supposed to be shot at here.

Unlike GTA and “Mafia”, our main character does not have health bars - he is equipped in a modern way with a bloody sprinkler that waters the screen when too many bullets arrive. Yes, there are simply countless opponents here. Already in the first or second mission, destroying 20 machine gunners is a common thing, and for dessert - shooting a dozen flamethrowers. Our acrobat vigilante isn't embarrassed. One or fifty - what difference does a swastika make? Only in the amount of bright red blood, which contrasts very much against the backdrop of the evil German black and white atmosphere. I really didn’t think that the developers would play with the effect so inexpensively. But it is so. It's a shame.

Here they are - evil tits!

Tits act 2

I won’t tell you about the idiocy of the plot - in my opinion, it’s already clear that our main character, having taken a tank, can calmly walk all the way to Berlin, and later shoot Hitler right in the mouth from the main gun... but he has to return it as a matter of duty bottles of wine sold to the Germans. The level of fooling around is getting higher and higher, believe me.

But I didn’t want to talk about this, but about boobs. To hell with the cabaret, we all realize it, let it be. But why was it necessary to cram into the game five more girls of different sizes, who appear every now and then in the frame to show either a pretty face, or a piece of a face and tits falling out of the neckline? Evil German tits look especially funny. Their names are Franziska, they wear tight outfits and represent evil. That's the way it is, so know this: boobs aren't always a good thing. Good English spy buffers will help us fight the evil fascist breasts. Guess who will win?

And these are the good ones, but they are not visible here.

Trump goodbye

U Watch the walkthrough of additional missions on the LCI video disc. there was a good idea that could be implemented in a different way, to do something fundamental, to somehow play with the idea of ​​fascism in general. But, apparently, they invented it by chance - without insight, therefore, as a result, they are practically unable to leave at least some kind of mental and emotional trace. Watch the walkthrough of additional missions on the LCI video disc.- this is a farce, stupidity and idiocy under the guise of a stealth/non-stealth passage, a distracting black-white-color effect and, of course, many hundreds of amazing plump tits. And there is nothing else in it. And even the wealth of breasts did not help

from a sad fate. This is not a panacea. Oh, what a pity. Pros:
style and colors; movie clips. Minuses: farce; rave; cheap tricks; idiotic plot.