Passage of the legend of. Passage of Legend of Grimrock. Destroy the Shadow Barrier

After a small introductory cutscene, go to the blue control panel, which is located in the same room where Link woke up. Near the panel, a dialogue will begin, during which the young hero will receive the “Shiika Stone”. After that, the door ahead will open, so it's time to get out. In the corridor there will be chests with the first equipment, so look into them and get the following things: "Old Pants" and "Old Shirt". Get dressed, walk to the next panel a little further ahead, wait for the cutscene to end, and get out into the fresh air.

: By crouching, you move more slowly, but it will make you much more difficult to notice.

Well now main character found himself on the territory of the "Great Plateau". What to do? First of all, carefully look around, because there is a branch nearby that needs to be raised so that there is at least something to defend against enemies. In any case, turn to the right side and go down to the unknown character, who was introduced in a small cutscene. You can also collect various items along the way.

: On the way down, Link will come across a red-orange mushroom called "Hairulovik", so I recommend collecting these mushrooms, as they are quite edible and will restore half a heart at a time. In addition, such mushrooms grow, as a rule, near trees.

When you get closer to the unknown old man, pick up apples and talk to him. After the conversation, be sure to take the torch (you can light it from the fire, but if you put it in your bag, the fire will go out), which is behind it.

Quest: On the Road with the Shiika Stone

When you move a little forward from the old man, the voice of an unknown girl will again turn to Link, who will order you to go to a key point on the map. However, first of all, pay your attention to the stump - a lumberjack's ax will be stuck into it. Although the weapon will be slow and ineffective, it will still be much better than a wooden stick, so take it and go to the marked point on the map.

Along the way, Link encounters bobblins for the first time. The first fight will be easy, so after the kill, collect all the dropped items and move on. Along the way, you can also notice on the left side of the road two huge stones that can be pushed onto two bobblins. After the kill, it will be possible to collect all sorts of ingredients and a weapon called the "Sideball", which may come in handy in further adventures.

: Keep an eye on the strength of the main character, because if he gets tired, he will not only be able to run, but also swim, climb and perform many other actions.

: Right next to the key point there will be other bobblins. However, now it will be possible to get a Bokoluk from them, which at first will play the role of a bow, and a Camping Sword and a Bokoshield can be taken away from a lonely Bokoblin. And all this equipment will be useful for early stages games.

In general, there will be a lot of Bokoblins in the area, so when you get to the right place, go into a small gorge between the hills. So you will find a panel in which you will need to insert a Shiika Stone. After that, the screensaver will start.

Quest: "Abandoned Plateau"

“As soon as I came down from the tower, an old man appeared. He revealed that Hyrule was destroyed a hundred years ago by Calamity Ganon. To get to the castle where the voice came from, I need to go down from the plateau, and for this I need a glider, like the old man. He agrees to give it up in exchange for some treasure…”

So, at the request of the Old Man, you will have to go in search of treasure. The desired place with the treasure is called "Oman-Au Sanctuary" and the white-bearded grandfather will show where this place is, so go there. Upon arrival, use the Shiika Stone at the control panel. As a result, not only the doors will open, but also the first point of movement. In any case, go inside and go downstairs. The download will start.

: Don't know how to put out a burning shield? In fact, everything is quite simple, because if a shield or even a weapon catches fire, then it is enough to put the equipment in the bag - and the fire will go out.

Sanctuary "Oman-Au"- Test: "Magnetism"

Well, inside the shrine, first go to the control panel (which will have orange colored ornaments) as usual to get the unique abilities for Link's Shiika Stone. As a result, the main character will receive a skill / ability (as convenient) called "Magnesis", which will allow you to move metal objects: by catching a metal object in a magnetic field, you can pick it up and move it freely.

Now it's time to use Magnesis, but first of all, pay attention to the large two plates that lie on the floor in the center of the hall - they are metal, so they can be lifted and put aside, thereby opening your way further. After that, jump down and go along the linear corridor, where at the end go up the stairs. Now Link is blocked by a wall of metal cubes, so remove one of them, then use it to move the rest of the cubes, or build a kind of staircase or completely dismantle the passage - it's up to you to decide what to do.

In any case, on the other side of the hero, a battle with an ancient mechanism awaits, but nothing complicated: a couple of accurate blows with a sword or an ax will quickly disable him. By the way, the robot can even be killed with a metal cube. Pick up the dropped items and move on. When you find yourself near a small abyss, then take a huge iron plate from behind and rearrange it to another place forward. As a result, a kind of bridge will turn out. Now open the metal gate and go to the pedestal with the statue. After a short final speech, Link will receive a unique reward called "Spirit Orb". After receiving the reward, a cutscene will begin, during which the hero will be outside. A dialogue with the Old Man will begin.

: Before you approach the statue and get the "Orb of the Spirit", you can also get a chest, inside of which there will be a "Camping Bow". This chest is located on the left side in front of the gate that leads to the talking statue. To get this chest, you need to get as close as possible to the edge of the road and use the magnet, with which you can pull the chest towards you and open it.

“When I left the sanctuary, the old man appeared again. He said that there are three more shrines on the plateau and he will only give me a glider if I get a Spirit Orb in each of them. He also advised me to move to the tower with the help of the Shiika Stone and look for the shrines from there.

The mission continues and now you have to get three more spheres, so move to the tower using fast movement (teleportation). At the top, use the visor to mark the next three temples. One temple will be located in the southern part of the map with mountains in the background. The second is located on the left side of the cathedral. And the last sanctuary will be located on the left side of the tower in ruins.

: Remember that each weapon has its own margin of safety. Therefore, in order not to lose an important weapon, always try to monitor its condition.

First of all, I propose to go to the Sanctuary called "Ja-Baizh", which is located on the left side of the tower in ruins. However, be aware that there are dangerous machines in the ruins that can quickly deal with a young hero without any problems, so you should go around them to get to the sanctuary.

Sanctuary "Ja-Baizh"- Challenge: "Explosive Strength"

As usual, go to the control panel with an orange ornament, after which the cutscene will begin. So now Link got the Telebomb. With this skill, it will be possible to create an explosion at a distance. The explosion will destroy items and deal a lot of damage to monsters. In addition, bombs can be either cubic or round - you should choose based on the situation.

When you decide to take up this game, you need to make serious preparations - you will not do without supplies - because the next exit from the house will not take place earlier than in a couple of weeks. In this game, you will find great graphics and decent sound, as well as a wonderful story that will provide you with a pleasant pastime for the near future. The number of special minigames added to the game is impressive, no less pleasant is what the developers have created new system use of magic, so now it will be very pleasant to fight, you will go into battle with pleasure.

Magic system
Mastering New Spells
In order to get new spells you will have to spend quite a lot of time. You will most likely have to fight the enemy several times before you manage to get his magic into your spell list. One of the main facts is that when you want to get a spell, you will have to finish off the enemy manually, no magic can be used anymore, so the fight becomes more difficult, although more fun.
Upgrading Your Spells
The game generously rewards you for learning and using magic, even if you have to wait quite a long time for this. If you use a particular spell enough times, it will become a level higher. The game has only nine gradations for each spell, it will not grow further. As your spells gain levels over time, they will produce more and more effects. So, for example, when you use a light spell - Faith, then it starts to acquire new effects - heals health, but not only, more than that. It begins to free you from spells of silence and deafness and from any poisons that poison you. Note that other more attack-oriented spells can work in a similar way. Still, this is a very difficult task, and should only be done when you are not in too much of a hurry to meet the outcome of the game. Try to do this in places where you can rest for free, for example, by the stream west of Rim Elma.

Combination system
Top/Bottom kicks

Keep in mind that the blows that you will inflict on the enemy can be programmed, and this should be done wisely, each opponent needs an individual approach. The enemies you encounter sometimes have some weakness- for example, punches to the lower or upper body of their bodies do more damage to them. Some enemies will fly or swim, so any hits you land on the lower hull will most certainly miss. Look at each enemy, study their combat performance and then you can plan your attacks accordingly.
Exploring new tricks
The best way to find new tricks is to experiment. The game has a huge number of different techniques, and for each character they are different, so you will have a lot of work - try to find the most effective ones. If you want to get all the combinations right away, you can refer to the list of attacks available here. Remember that using one or the other
weapons with some character can change the nature of the use of commands.

Main characters

Vahn
Main element: Fire
This hero is good in combat, he is quite fast and strong. This is a versatile character that can be used and
as a warrior and as a healer.
Combinations
Special Wan Combination
Team: -> Down<- Вверх <- Вверх ->Way down<-
Number of Hits: 90
Combination with rotation
Team: Up Down -><- <- Вниз Вверх Вверх <-
Number of Hits: 66
triple somersault
Team: Up Down Up Up Up Up Down Up
Number of Hits: 60
Maximum impact
Team: Down -> Up Down<- <-Вниз
Number of Hits: 54
Fire tackle Team: <- -> <- <- Вниз ->Up
Number of Hits: 54
A strong beat
Team: Down -> Up Down Up Down<-
Number of Hits: 54
Burning Torch
Team: ->Down<- Вниз <-
Number of Hits: 40
fire strike
Team: -> -> Down<-
Number of Hits: 32
tornado flame
Team: -> -> <-
Number of Hits: 24
Cyclone
Team: Down Up Up Up Up
Number of Hits: 24
Hurricane
Team: Up Up Down Down
Number of Hits: 24
Super combo
Team: Down Up Up<-
Number of Hits: 24
Turntable combination
Team: Up Down -><-
Number of Hits: 24
Top kick
Team: <- ->Up<-
Number of Hits: 24
Super kick
Team: Down Down Down Up
Number of Hits: 24
Punch
Team: <- <- Вниз
Number of Hits: 18
Chopping kick
Team: Up down<-
Number of Hits: 18
somersault
Team: Up Down Up
Number of Hits: 18
A strong beat
Team: Down -> Up
Number of Hits: 18
Elbow strike
Team: <- -> <-
Number of Hits: 18

noah
Main element: Air
She is a barbarian woman, but she has a good heart. She is the fastest, can perform very long combinations of attacks and inflict maximum damage on the enemy.
Combinations
Noah's Special Combination
Team: <- Вверх ->Down up<- Вверх Вниз ->
Number of Hits: 90
I love you
Team: -> -> Up Up Down Up Down<- ->
Number of Hits: 72
Superstorm
Team: -> -> <- -> -> <- Вверх Вверх Вверх
Number of Hits: 60
triple lizard
Team: Down Down Down Up Up Up Down Up
Number of Hits: 66
Dragon Fangs
Team: Up Down Up Up Up Down Down
Number of Hits: 54
super spear
Team: Up Up<- Вниз ->Down ->
Number of Hits: 48
Hurricane strike
Team: <- Вверх Вверх Вверх Вверх Вниз
Number of Hits: 56
Blade of the Vulture
Team: <- <- -> <- ->
Number of Hits: 40
frosty breath
Team: <- <- -> ->
Number of Hits: 32
Storm Break
Team: -> -> <-Вверх Вверх Вверх
Number of Hits: 32
fast attack
Team: Up Up<- Вниз ->
Number of Hits: 30
Love is not easy
Team: Down Up Down<- ->
Number of Hits: 30
Swan dive
Team: Down Up Up Up
Number of Hits: 24
bird step
Team: Down Down Down Up
Number of Hits: 24
dolphin attack
TEAM: -> -> <- ->
Number of Hits: 24
Spear Mirage
TEAM: -> -> Up Up
Number of Hits: 24
Gust
Team: -> <- Вниз
Number of Hits: 18
Sound Spear
Team: -> Down ->
Number of Hits: 18
Fangs of the Beast
Team: Up Down Down
Number of Hits: 18
Tail Lizard
Team: Up Down Up
Number of Hits: 18

Gala
Main element: Thunder

This is Byron's former monk. At the very beginning of the game, he will be a rather weak fighter, but in fact, he will eventually become a very strong warrior if you use him often enough.

Combinations
Combination Gallus
Team: -> ->Down Up Down Up Down<- <-
Hits: 90
Neo Rises
Team: <- -> <- Вверх <- <- ->Up<-
Hits: 66
Heaven is falling
Team: Down up<- Вверх Вверх <- Вниз Вниз
Number of Hits: 60
Double kick back
Team: Up Down Down Up<- -> <-
Hits: 54
Super Iron Head
Team: Down up<- Вверх Вверх Вниз Вниз
Hits: 54
Running kick
Team: <- ->Down up<- Вверх Вверх
Hits: 54
Explosive Fist
Team: -> -> <- <- <-
Hits: 40
Lightning
Team: -> -> Up<-
Number of Hits: 32
Thunderclap
Commands -> -> <-
Number of Hits: 24
Bull Horns
Team: <- Вверх ->Way down<-
Number of Hits: 30
Fangs on the hands
Team: Up <- Вниз -> <-
Number of Hits: 30
Neo Rises
Team: <- <- ->Up<-
Number of Hits: 30
Black Rain
Team: Up<- Вниз Вниз
Number of Hits: 24
Side kick
Team: Down Down Up Up
Number of Hits: 24
broken head
Team: <- Вверх Вверх
Number of Hits: 18
Guillotine
Team: <- Вверх <-
Number of Hits: 18
Kick back
Team: <- -> <-
Number of Hits: 18
Iron Head
Team: Up Down Down
Number of Hits: 18
Battle Ram
Team: <- ->Way down
Number of Hits: 18
Flying Knee Attack
Team: Down up<-
Number of Hits: 18

Passing levels

World map

Rome Elm
This is where your adventure begins. There is not much to do here, so you can just walk around and talk to everyone. Don't forget that you will need to talk to Tetsu on the south beach. He will teach you the basics of the martial art and show you the first few punches and combinations.
1. As soon as you begin to rest after training, you will be awakened by the sound of a blow that comes from behind the outer wall. Before you begin to examine what is happening behind the gate in this wall, you will need to use the statue of memory and save the game. On the way out, you will have to fight several times, and although your opponents will be quite weak, it may seem like a bit of a challenge at first - you may have to reload. When the fight starts, you will need to go home to Mei very quickly. Take her to your home, and then go to the tree of Genesis in the very center of the town. Touch the tree, and then take Ra-Sera from there. Then go back to Van's house and talk to your father.

Fresh Brooks
2. This is a great place to relax, here you can improve your health and stock up on absolutely free magic. You will need to use this place as often as possible, especially at the very beginning of the game, in order to get a high level and make your heroes dangerous warriors.

Kingdom Drake
All the people in this kingdom have locked themselves up in cages to prevent the Sulfur who control them from causing great damage to this wonderful world.

3. You will need to find the keys to all the doors that you find here. The keys to these doors will always lie nearby, you will not have to make long trips to get them. Your final destination is Mount Rikorouku. Don't be afraid to travel back to fresh streams in order to restore lost health and expended magicka.

Western/Eastern Forest
The forest itself will not turn out to be a very dangerous place, the three of you will not disappear there, your squad will be able to withstand all the opponents that you may meet there, grab only more healing leaves and then you will have practically nothing to worry about. You will definitely need to find the Grass Hammer in order to get all the treasures and get to the very end of this forest. The hammer can be found in a treasure chest on the east side of the Eastern Forest. At the very end of this forest, you will have to fight a couple of Bosses. They will not be too dangerous opponents, you can easily stun them with the help of Night magic.

Mount Ricuroa
After you get through the last steps in the Drake Kingdom, you will need to switch to Noah. Use her early practice battles to get to grips with her powers and abilities. She will be your fastest fighter, so you can rely on her in so many cases when no one else can complete the task.
4. After they show us a short video, moms will have to climb the mountains a little. If you want to spend your time here usefully, then I strongly recommend that we climb around every nook and cranny in order to collect all the medicinal plants that are scattered along the mountainside. In addition, in the early stages of the game, you will need to use the she-wolf as much as possible. Even if you are defeated in battle, then with a she-wolf you can feel relatively safe, because she will revive you and you can continue the game - besides, all this is done completely free of charge. As soon as you get to the very top, you will need to switch back to Van, he will help you run upstairs. Save before you get to the very top, because there you will find quite a serious battle.

Monastery Byron
5. It is from this monastery that all Byronist monks come. Here you can learn several new tricks - one for each character and face your future opponent. In order to get to the next tree of Genesis, you will need to speak with Zupo, the High Monk Abbot. He gives you access
to the Eastern Forest, and will also entrust the monk Gala, another member of your squad, to your care. Gala will seem like a very weak fighter at first, so you will have to guard him when you go through the forest.

After the introductory video, you will find yourself in the forest, not far from the village of Seles, which was attacked by unknown forces. Dart will hear riders galloping through the forest. Two of them will stop in front of the main character and ask who he is. A very unfriendly conversation will be unexpectedly interrupted by a green dragon. After a few hits from the monster, Dart will choose to run away. The dragon will follow him. When you are once again attacked, a girl in blue clothes will appear, which will help you avoid certain death. After the dragon leaves, she will inform you that your home village has been destroyed. Dart will run to Seles.

Once in the village, jump over the fence. You will see two soldiers trying to kill the old man. Dart will fight them. After defeating an enemy unit, you will receive two Healing Potion. The wounded old man will have time to tell you that the truce with the Sandora empire has ended and the war has begun... Take Bum Out from the chest and save (previously approaching the unusual glow). Head to the next part of the village. Mayor Seles will inform Darfy that his childhood friend Shana was taken prisoner by Sandor's troops, but he does not know where she may be. At the end of the conversation with the mayor, two Sandor'bi knights and their commander will appear, from whom you will learn that Shana is kept in Helena Prison. Next comes the battle.

Boss #1: Commander
When fighting, use Dart's special attack, which is activated when attacking an enemy by pressing a button at a certain moment (later on, you will have to fully master all the special attacks in order to fight enemies more effectively). If you have been dealt heavy damage, then use the Guard command (recovery of 10% of maximum health) or use Healing Potion (recovery of 50% of maximum health).

After winning the fight, you will receive two more Healing Potion and Bum Out, as well as a new special attack - Volcano. Run to the village cemetery. Two people are talking around him. One of them is Master Tasman, who will help you figure out the combat system in the game. Having trained enough and gained basic knowledge, go to one of the tombstones and take the first Stardust. Leave the village and head through the forest to Helena Prison (you can upgrade the hero a little along the way).

HELENA PRISON

Once near the prison, run after the merchant's wagon. They will stop her at the gate. To avoid being detected, press the button when an exclamation mark lights up above the hero. After making your way to the prison, jump off the wagon and save. Go to the upper left room: inside it you can take from the chest Bum Out. Come back. Approach the merchant who is standing in the passage on the left. As soon as he sees you, he will immediately call the guard. After dealing with the guard, approach the merchant again. This time he will offer you his goods. Having bought everything you need, run to the left passage. There are two soldiers walking around in this room. You can run past them unnoticed, but I advise you to attack them to get additional experience points (in the future, you should also attack all encountered patrols). After defeating all the enemies, go to the right and climb up the stairs. Kill another guard and go to the next room. Save.

Enter the room for Savepoint "oM. You will find yourself in the barracks. Kill all the soldiers, then take all the useful items from the chests. Exit the barracks. Get on the elevator and go up. Run to the prison tower. Inside it you will meet the Basil knights and them commander Lavitfa fighting the guards. Help Lavitz "y deal with the enemies. After the battle, he will join your squad. Walk through all the cells: inside them you can find a lot of useful things. Then find the room where the lift goes, and go outside. The guard will attack you. After defeating him, sit in the lift and go upstairs. There will be a tower to your right that you need to get into, but it is locked and you have to find the key.

Run left. Entering the room, which is just filled with guards, go up the platform and take the key lying on the box. Return to the tower. Use the found key on the door. Once in the tower, search the rooms without guards, you can find money in them. After collecting all the coins, approach the three guards. After a short dialogue, they will attack you. After finishing with the enemies, you can get into the cell in which Shana is being held. After releasing her, deal with the guards who came running and head to the exit from the prison (on the way you can buy additional Healing Potion from a familiar merchant). At the bottom of the stable you will encounter Fruegel "ohm - the head of the prison.

Boss #2: Fruegel
Despite his size, Fruegel is not a very strong opponent, and it will not be difficult to defeat him. First, get rid of the annoying bodyguards, and then take on the destruction of the boss himself. In order not to suffer with him for a long time, use the special blows of Darfa and Lavitz "a, and let Shana attack Burn Out" ohm.

After defeating Fruegel "a, you will leave Helena Prison. Go to Prairie.

PRAIRIE

Run straight down the road. After hiding from the soldiers in the bushes, wait until they leave, then go down to the left. Go into a small forest house, Shana will provide first aid to Lavitz. After Dart tells a sad story about his childhood, leave the house (if your heroes are very battered, you can sit on a chair and rest). Climb the small stone ladder up. You will come out to a waterfall, next to which there is a cut down tree. Go back to the house and take an ax. Use the ax to cut down a tree. Now go to the place where you were hiding from the soldiers. Move up the left path. You will find yourself at the foot of waterfall and you will see the very log that the unfortunate lumberjack Dart cut down. Cross it to the other side of the river and exit this screen. Open the chest: it contains Angel's Prayer. Talk to civilians and exit the prairie. Move to Limestone Cave.

LIMESTONE CAVE

Take Detonate Rock from the chest and run down. Use the water slides to get to the chests. One of them contains money, and the other has a Bastard Sword. After picking up all the items, continue to move deeper into the cave. Get over the bumps through the underground lake (on both sides of which there are chests). On the next screen, go right and take 100 coins from the chest. By approaching the yellow glow and pressing the (x) button, you can restore the health of the entire squad (by the way, this is a pretty convenient place for pumping heroes). Open two more chests: one on the right, and the second at the top (it can be reached by the cliffs). After collecting all the good, head to the next part of the cave. When you get upstairs, go straight ahead. In this place you need to catch a frog. After you do this, she will leave behind a Poison Guard. Return to the previous cave and go to the right passage, opening another chest along the way. After reaching Savepoint "a, save and head to the luminous passage.

Boss #3: Urubolus
A very unpleasant-looking snake that lives in caves. Killing her, in principle, is not difficult, the same tactics as in the fight against Fruegel will do. The main thing is not to forget to restore health. After killing the snake and watching a short video insert, get out to the surface. Follow the Indels Castie Capital Bale.

INDELS CASTLE CAPITAL BALE

Arriving in Lavitz's hometown, go to the very first house. Approach the artist girl - she will draw a portrait of Lavitz'a and give it to you. Take 50 coins from the box and go outside. Go down the stairs. In the passage under the fountain stands a drunkard who wants to drink. Remember this place, you will return here later. Visit the inn (the building marked with a yellow cursor). Save and go to the bar.

Buy a drink from the bartender and leave the hotel. Cross the bridge on the left to the next part of the city. Go to the weapon shop. Approach the peaks and take Stardust. If you want, you can buy yourself new weapons and armor. Now head towards the castle (passage to the left of the weapon shop). After entering the castle, take from the chest in the stable Sparkle Arrow. Here on the first floor in the fireplace you can find another Stardust. Rise to the second floor. On the left there will be stairs, going down which you will get to the basement. Turn the steering wheel on the wall to open the passage to the boat. Rise back to the second floor. In the leftmost room in the chest, take 50 coins. Rise to the third floor. In the room on the right, pocket 100 coins. Upstairs on the left (where the woman walks) take the Stardust from the window. Once outside through the room on the left, go into the room on the right. Go down the stairs. After searching the box, you will find the Active Ring in it.

Return to the room where you found the last Stardust and go up the curved stairs to King Albert's reception room. After talking with the king, follow Shan "oft. After a long conversation, return to the reception room and go through the door to the right of the king. After entering the neighboring tower, slide down the chute. Exit the castle and head to the Lavitz" a house (passage to the right of the hotel ). Before entering the house, take Stardust from the well first. Once at Lavitz's house, you will meet his very hospitable mother. After a long conversation, go to LavitzV and ask him to show you the house (Show me around your house). Go up to the second floor and go into the library. Lavitz will move the stairs away from the closet and will move it to the window. After sitting on the roof for a while, you will go downstairs and find yourself in the kitchen. Behind Lavitz's mother lies Stardust in the closet. After taking it, go to the library and climb out the window.

After walking along the roof, jump into the stable. Walk forward along the beam, keeping the balance with the button. At the end of the path you will be able to take the Healing Breeze. Jump down and run to the drunkard standing under the fountain. Give him the bottle you previously bought at the inn, after which you can go through. Climb up the spiral staircase. Run straight. After running to the underground river, climb up the stairs and take 20 coins from the box. Then go downstairs and get into the boat. After circling around the city a little, you will come to one of the houses, inside which you will find Stardust. Now you can leave this city and, by order of King Alberta, go to Fort Hoax.

TOWN HOAX

Entering the city, the first thing to do is visit the hotel. There you can rest and find Angel's Prayer. Leave the hotel. Go up the small stairs (on the right) to the top and go into the house. Go down to the basement: there, in the fireplace, lies Stardust. Climb onto the roof and run to the rightmost house ( it can only be accessed through the attic). Take 20 coins from an inconspicuous chest on the right. After talking with the old man on the rocking chair, go outside. Go down the stairs and go into the room under the palisade. Open the chest: it contains a Healing Potion. Collect all useful items, head to the building to the right of the hotel (two soldiers are standing next to it). Approach Kaiser and talk to him. After the conversation, take Stardust from the box, then go outside. After walking around the city for a bit, return to Kaiser's answer to his question with the phrase: “We are fine now.” Once outside, climb the stairs and go to the sentinel. Change him. At night, after talking with Lavitz, go downstairs. Sandor's troops will attack the city, and you have to defend it. Having dealt with the first enemy detachment, run upstairs to fight Sandora Bite.

Boss #4: Sandora Elite
Unlike previous bosses, Sandora Elite is really dangerous. He owns hand-to-hand combat techniques, as well as quite strong attacking magic. In addition, at the end of the fight, Sandora Elite will begin to use a spell that creates two of his doubles. Attack him with special attacks and don't forget to heal the heroes in time - that's the whole tactic.

Killing Sandora Elite will reward you with a Healing Breeze. Not having time to move away from the last battle, your squad again gets involved in the battle.

Boss #5: Kongol
Kongol is an unremarkable overgrowth. He is practically not dangerous in the first half of the battle, when he wields his ax. But as soon as he removes it (quite strange), he immediately turns into a very formidable opponent who can intercept your attacks and attack two heroes at once. To fight the boss, things like Bum Out, which hit from a distance, are best suited.

After defeating the giant, you will see a cutscene where Dart transforms into Dragoon for the first time. After a long conversation with Rose (the stranger in blue clothes who saved Dart's life at the beginning of the game) and the rest of the squad, head out of the city. If you want, ask Rose to teach you how to fight in the guise of a Dragoon, then follow to Marshland.

MARHLAND

Run straight. On the next screen, follow the rocks across the stream. You will see a small forest fort and fighting knights Basil and Sandora. Attack Sandor's soldiers (when attacking ordinary units, always say a phrase with an exclamation mark). After defeating Sandor's troops, take from the chest near the Sun Rhapsody tree. Enter the fort. Approach the wounded soldier. Before dying, he will give you a Wargorfs Amulet. Collect all the useful items from the chests and take them out of the Stardust Furnace. Head back to where you entered Marettand. Follow the tree roots to the left. When you reach the river, get on the boat. With the help of control commands, swim to the boxes. After collecting all the treasures, return to the shore. Run forward. Shan "e will become ill, and Daft will put her on his shoulders. Go to Volcano Wude.

VOLCANO VILLUDE

Move forward. The volcano erupts and the Firebird appears. After hiding from the firebird in the cave, take Spear Frost from the chest and head to the next screen. Pick up the Mind Purifier and go right. After replenishing your Panic Guard inventory, return to the previous screen and run to the left. Jump over the gap and save. Follow on. After moving through the lava with the help of islands, run after Shan "oh.

Boss #6: Virage
A very serious boss. This is the first enemy in the game that can be hit in different areas: Body (body), Head (head), Arm (arm). First you need to transform Darfa and Rose into dragoons. Then, using magic, attack the monster's head (don't waste energy on the hand: while it is gone, Virage will use magic, which takes a lot of energy). When the heroes turn back into people, use special tricks.

After sending Virage into the bowels of the volcano, run to the right. Help the merchant hanging on the cliff to climb up. The merchant's name is Dabas, he will thank you for saving you and give you a Sapphire Pine. After soaking a few jokes, Dabas will run away. Follow him into the passage.

Boss #7: Firebird
The boss is the same bird that you met at the entrance to the volcano. Not a very strong opponent, but hardy. Darta's magic has almost no effect on Firebird, so only Rose will have to be used. You can cause significant damage to the bird with Spear Frost, which you previously found.

After completing a hot (in the literal sense) battle, exit the cave. At the exit, open the chest and take 50 coins. Go to Dabas, where you can buy some items. Having made the necessary purchases, stomp into the Nest of Dragon.

NEST OF DRAGON

Run straight. On the next screen, when the squad stops, Shana confesses that she is poisoned... After the conversation, go right. Find a place near the giant web where you can cross the river on the rocks to go back and get the Chain Mail from the crate. Return to the web and step on it. Heroes will fall into the ground. You will find yourself at an underground lake, which has healing properties (it is very good to earn experience here). After healing, if necessary, your heroes, go upstairs. Next, it will be quite difficult to explain how to get out of the underground labyrinth (it is not difficult to do this), so I will give you some tips. The labyrinth is divided into two parts: lower and upper. In the upper part, the passages to the next tunnels are blocked by plants. To get rid of them, you need to go to other plants (similar to an umbrella) and press the button (x). Then the plants will disappear, and you can safely go to the exit. Save at the exit - a difficult fight awaits you ahead.

Boss #8: Greham & Feyrbrand
Yes, a truly sweet couple: a dragon and his master. Both are good at magic, and therefore, in order to cope with them, you will need to make every effort. First, transform into dragoons. With the help of Explosion (Dart) and Death Dimension (Rose) magic, attack Greham "a and Feyrtrand" a at the same time. Then transform back into humans, turn your full attention to the dragon. When he is defeated, deal with his master.

After the death of Greham "a Lavitz will have the opportunity to transform into a dragoon. Climb up and head to the city of Lohan.

Upon arrival in Lohan, Dart will take Shan "y to the doctor, who will say that only the Dragoni Plant can save her. Leaving Shan" y in the clinic, go outside. If you need to rest, go to the inn (the topmost door, marked with a yellow cursor). Run through the green door to the left of the inn. Climb up the stairs. Approach the bookshelf and press the button (x). The shelf will move away and you will be able to go to a secret niche. Go down to the room in which the man in green clothes is standing and take Stardust from the furnace. Exit the building and go to the next screen. There is a weapon shop on the top left. It sells the best helmet in the game Legend Casque, which costs 10,000 coins. If you decide to buy it, then go outside the city and start killing monsters. Don't forget to also visit your old friend Dabas'a's shop (purple door on the right). Inside you can find another Stardust, which is in knightly armor. After talking with Dabas'oM, go to the market at the entrance to the city. You will be attached to a street vendor who will offer you to buy a bottle from him for 100,000,000 coins... What a businessman, he wants to slip us a bottle for that kind of money, which actually costs 100 coins! Therefore, we bargain until the merchant sells you the goods for its real value.

Having bought a bottle, follow the merchant to the right. Once at the building with a large sign, take Stardust from the basket and head towards the exit from the city. At the exit, after searching a small pot, you will find the last Stardust in this city. Head back to Nest of Dragon.

NEST OF DRAGON

Go down to the underground spring and collect water from it in a bottle. Rise upward. Jump over the river and run to the next screen. Turn right. You will see a tree that looks like a cocoon. Approach it and use Life Water from the ezer. The plant will wither and you can exit the Nest of Dragon. Follow to Shrine of Shirley.

SHRINE OF SHIRLEY

Run all the time straight until you hit the room with the rails. Enter the left passage. Go to the steering wheel on the wall and turn it. A secret door will open (behind it is a clue to one of the puzzles). Return to the previous room and go up the stairs. Stopping in front of the puzzle, dial the code: 352. Climb into the opened passage. Next is another puzzle. You need to block the ladder so it doesn't fold. To do this, go to the statues. Select Forward from the gold statue menu and Left from the silver statue menu. Now calmly go upstairs.

Boss #9: Drake
The guardian of the shrine was not very happy about your arrival, and therefore you will have to fight him. Drake, although not very strong in magic, is a pretty good warrior. Against him, the magic of Darta and Rose should be used, and Lavitz "a should be used only as a warrior.

When Drake is defeated, Shirley herself will appear.

Boss #10: Shirley

You don't have to fight Shirley (use the Guard command), you just need to answer her questions correctly. Then she herself will give you the Dragon Spirit to save Shan's. She will ask questions to Darfy (in the form of Shan's) and Lavitz'y (in the form of Alberta). First, Darf's answers. First: That pursue the Black Monster, second: Of course, get revenge, third: Shana, fourth: No matter what, I will go. Now answers Lavitz "a. First: That" s not like you, second: Shana needs me, third: Mother.

After receiving the Dragon Spirit, go to the temple and collect all the treasures there, then return back to Lohan.

Head to the clinic. Give Shan "e Dragon Spirit. After she wakes up, run to the local entertainment center (large building to the right of the market). Once inside, go right. Go to the man sitting behind the counter and register in the tournament (I "ll participate ). Go down the stairs. Dart will meet his old friend Haschel "a. who is also participating in the tournament. After all the fighters have dispersed, approach the person standing in the aisle and tell her that you are ready to fight. Five fights will follow. The first four you will win without problems, and in the fifth you will lose (in the story) to a fighter named Lloyd, who is much faster and stronger than Dart "a. Having taken an honorable second place, leave the arena and find your friends. After talking with them and receiving three tickets for the rides, you can play mini-games with Shan "oh. After playing enough, sit down to Lavitz" y. After talking with him, go with the whole squad to the exit from the city. At the exit, you will meet the wounded knight Basil, who will report that King Albert has been kidnapped and placed in Helena Prison. Lavitz loses his temper and rushes to save the king, but Haschel stops him in time with a good slap in the face. After Lavitz wakes up in the clinic, the heroes will decide to head to Helena Prison, and Haschel will agree to join your squad.

HELENA PRISON

After entering the prison, run to the left. Get on the lift and ride to the very top. Take the Healing Potion from the chest and go to the next screen. The prison guards will take you prisoner. In the dungeon, go to Shan "e. She will say that there is a gap in the wall. Press the button (x) near the wall. Dart will find a passage, but you will not have time to use it ...

Boss #11: Jiango
Use the magic of all the heroes, and you can easily fill up this image.

Go forward, destroying the guards along the way. Having reached the room in which you were captured, kill the guards and go through the left door. After running a little further (do not forget to save along the way), you will find yourself in a place where Albeit is located and Fruegel guarding him ...

Boss #12: Fruegel
Yes, it seems that Fruegel "y didn’t think our last meeting was enough, and he wants to take revenge. This time, not some miserable guards, but two monsters act as his bodyguards. I suggest that you first deal with them, and only then take on yourself boss If all the heroes are reincarnated as dragoons, then Fruegel's helpers can be killed in two moves. Having lost bodyguards, the enemy will be significantly weakened, and it will not be difficult to finish him off.

At the end of the battle, Lloyd will appear, who will take the Moon Gem from the king and kill Lavttz "a ... After Albert is released, he will join your squad and will have the same characteristics and special attacks as Lavitz" a.

After returning to Seles and considering a plan for further actions, go to Black Castle.

BLACK CASTLE IN KAZAS

Enter the building on the right. Talk to the fat man and answer his question with the phrase: "Yeah". Get 100 coins from the soldier and go up to the second floor. Find Stardust in the garbage heap and take the Attack Ball from the chest. Get outside. Enter the left door. The barrels on the right contain Stardust. After taking it, head to the hotel. After resting, run up the street. Visit the weapon shop (a blue cursor is lit above it). Inside you will meet a mysterious adventurer who seems to have already found them on his head. After the poor fellow is taken somewhere by Sandor's soldier, buy all the necessary equipment and take it to the left of the Stardust counter. Head north to a small settlement near the castle. Go into the very first house and take Stardust from the bookshelf. Next, go to the store (house with a yellow cursor): there, in barrels, you can find two Stardust "a.

After leaving the store, follow the hut on the left. Answer the boy's questions in the following order: 3, 3, 2. If you did everything right, he will say that his name is Roro and take you to his house. There he will tell you that there is a secret passage to the castle. When your new friend runs away, save and follow him. Jump into the passage. After a little climbing along the underground passage, you will find yourself behind the gates of the castle. Go forward, killing the guards along the way. After getting out of the dungeon, kill the guards and run to the gate. Come into the castle.

Head through the only open door. You will meet two scientists who, after a conversation, will give you Magic Oil. Light the purple lamp (this must be done to start the lifting mechanism) and get into the elevator. Arriving at the next floor, go to another elevator. After leaving the elevator, go down the stairs and take the items in the boxes. Cross the bridge where the boulders are falling (you need to do this so that the scavenger does not notice you). Take the Red Stone from the chest. Go back and go upstairs (to the room with the scientists who gave you the oil). When you arrive, go to the left door. Light the lamp and go upstairs. Kill the soldier with the dog and go to the next room. Go down to the scientist, who after a while will turn himself into a charming little dog. Take the Blue Gem from the chest. Exit the lab.

Defeat the two guards and ride the elevator they were guarding. Run to the right. If you need Healing Polons or other items, buy them from the merchant. Go into a small room and get Beast Fang from the chest. On the next screen, go upstairs. . After the conversation, he will give you a Yellow Stone. Get down and follow to the right. Attack the guard who is guarding the stairs. After killing him, go up the stairs and run straight all the way until you reach the stone elevator. After riding on it, collect all the items. Now return to the place where you fought the three guards. Take the left elevator and go upstairs. Talk to the priest and save the game. Approach the stone, on which the triangle and three holes are squeezed out. Insert into it the three stones that you previously found. The door to the statue will open and you can go inside. Climb up and run straight ahead.

Boss #13: Kongol
Our old friend who led the attack on the city of Hoax. The bastard got angry. Now you can't beat him that easily. Kongol uses a protective barrier against magic. Therefore, it is useless to beat him with magic. It is better to use the special attacks of the dragoons (he will intercept the usual ones) and heal in time.

Having received serious damage, Kongol will surrender. Run through the next door.

Boss #14: Emperor Doel
This time, Emperor Doel himself will act as the boss, who will appear before you in two images. The first Doel "a is quite easy to kill, but the second one will have to tinker, and pretty much. It's hard to give any advice on how to destroy it, we can only say one thing: use everything you can !!!

After death, Doel will leave Dragon Spirit, which will go to Haschel. This is the end of the first chapter of the game. Save and Insert Disk 2.

DISC 2: CHAPTER TWO: PLATINUM SHADOW

TWIN CASTLE IN FLETZ

Once in the beautiful city of Retz "e, run across a small bridge and climb up the stairs. Take Stardust from the box at the end of the Stardust passage and go outside. To the right of the stairs is a hotel where you can recuperate. After resting, go back over the bridge. Nearby there is a small house next to the river.On its roof you can find the second Stardust.Visit the local weapon shop.Inside it, there is another Stardust in the crate on the left.After purchasing equipment, exit the store and head north.Enter the first house on the left.You will enter Jewelery Shop Dig through the pile of gems in the lower left to get the Stardust, walk forward a bit on the street for a cut-scene with Princess Emille.

Follow the second store on the left. Looking through the wooden telescope, you will find the last Stardust in this city. After buying some items from the seller, head to the bar (the building behind the bridge, where you climbed the stairs). There you will meet a man named Kaffi, who will share information (for this you need to talk to him several times). When you finish the conversation, evening will come and patrols will appear on the street, who will never let you out of the city. Knock on the house to the left of the inn. The door will open Fester, who will let you inside and tell the story of the Black Monster. Having finished his story, Fester will leave. Run to the house, which is located to the left of the entrance to the city. Having met the hospitable hostess Nello, the heroes will go to bed. In the morning, before you leave the city, go to a bar. After talking with MaggeG, you will receive an item. Leave the city and head to the Barrens. First go to the right and take the Warrior Dress from the chest. Then head north. In the gorge you will be attacked by Mappi and two thieves.

Boss # 15: Mappi & two Crafty Thief's
These are not bosses, but a real free experience. The gang of thieves is so weak that you don't even have to use magic to deal with them.

After the battle, a very unpleasant surprise will await you. Mappi, contriving, will steal the Dragon Crystal from Darfa... Unfortunately, the thief will not be caught, and Dart will be deprived of the ability to turn into a dragoon. Head to the city of Donau, having previously collected all the things lying in the chests.

DONAO THE FLOWER CITY

When you enter after talking with a little girl, you will see how Uoyd will save a young woman from the robbers. Very strange... Go to the hotel. Take a break and save the game. On the street, go to the fountain, and get Stardust out of it. Climb up the stairs. Go down to the weapons store and buy Shan "e and Rose armor. If any hero suffers from poisoning, then he can be healed in the hospital for 20 coins. Run to the house to the right of the entrance to the city. Inside, talk to the mayor's daughter Kate. She will give you will receive a message and will ask you to take it to your father. Go left from the main square of the city to the mayor's house. Go upstairs and go through the door. Approach the servant and give him the message. After reading it, he will take you to the mayor.

The mayor will ask you to save his son, and you naturally cannot refuse. Approach the sink in the upper left corner. Take Stardust from it. Leaving the house, you will see a girl who beats up three suspicious types. Her name is Meru. After talking with you, she will join the squad. Leave the city and head to Twin Castle in Fletz.

TWIN CASTLE IN FLETZ

Run to the castle gate. The guard will not let you inside, so you will have to look for a workaround. By the way, Fester once said that he was the teacher of the princess. Maybe he can help get into the castle. Fester "a can be found in a store that sells a giant telescope. After the conversation, he will leave the store. Follow him north and talk again. Fester will take you to his house. After a little chat, go to the castle. After visiting the king's reception room, you will receive a pass to the Valley of Corrupted Gravity.Search the statue to the right of the entrance - it contains Stardust.After you are about to leave the castle, you will be stopped by the princess's servant Lisa, who will report that the princess wants to see you.After a long conversation with the princess, leave the room Find a maid and tell her that you are ready (Yes, we are ready) Once at dinner with the king and his family, get to know Princess Emille better, then go to bed.After waking up, leave the guest room and go down the spiral staircase Take the Stardust from the tower on the right and head to the Valley of Corrupted Gravity.

VALLEY OF CORRUPTED GRAVITY

Approach the guard and show him the pass. When the gate opens, run forward. On the next screen after the cutscene with Meru, go downstairs and take the Speed ​​Up from the crate. At the top left there is a yellow glow that replenishes the health of the heroes to infinity, so it is recommended to pump the heroes a little here. Get the Sachet from the box at the top and go into the passage. Jumping on the cobblestones, get over the abyss and move forward. After overcoming a few more obstacles (no need to ask me how to do it !!!), you will find yourself at Savepoint "a. Save and go to the giant structure.

Boss #16: Virage
Virage again. This time with legs and the size of a high-rise building... First of all, you should cut off the boss's arms, otherwise he will grab your hero and immediately take away all his HP. First, neutral
lick the left hand, and then the right, after which start attacking the head. Use all available spells.

After scoring Virage, talk to the heroes. Exit Valley of Corrupted Gravity and make your way to Nota of Giganto.

HOME OF GIGANTO

As soon as you get into the Home of Giganto, arrows will fly at you from all sides. Quickly run into the room on the left. Steal 20 coins from the chest and approach the glowing object at the top of the screen. Click on the plate, this will block the mechanism with arrows. Go outside and take Fake Knight Shield from the box between the stones. Climb up the stairs. After walking a little forward, you will be attacked by bandits. Dodge the robbers' shots until their leader appears. After a short conversation, the battle will begin. After scattering a gang of rather frail thieves and asking the gangster about his ability to fight, follow the opened gate. A small scene will follow. If necessary, heal with the yellow glow in the building on the right. Take Angels Prayer from the crate and run after Haschel. Having reached Savepoints, save and proceed inside the large structure.

Boss #17: Gehrich & Mappi
Well, it's time to deal with the leader of the robbers (a former student of Haschel "a) and his minion Mappi, who stole the Dragon Crystal from Darta. First, deal with Gehrich" using special attacks and the magic of the heroes, and then take on Mappi. Without his master, he will become practically helpless.

At the end of the battle, Haschel uses a special technique on Gehrich "e. And with his body he will break the statue that held the roof of the building ... Kongol will save the heroes from the inevitable death ... After the next plot insert, Gehrich will have time to inform his teacher before his death that Princess Emille , located in the castle, is not real.Get Stardust from the candlestick on the right and go down into the opened passage.In the dungeon you will find Lynn.After freeing him, pick up the Red-Eyed Dragon Crystal in the lower left corner of the room.Now Dart can turn into a dragoon again.Go back to room with a throne Kongol will join your party Exit the city of giants and head to Donau.

Approach the people in the square and talk to them. When the bride and groom come out, press the button (X) so that Shana catches a bouquet of flowers and you will receive Kate's Bouquet. After talking with the mayor, head to Lohan.

Remember the merchant who sold you the bottle? Go to him. He has a Dragon Crystal. First, he will want to sell it to you for 100 coins, and then, when he sees how the crystal shines in Kongola's hands, he will raise the price to 1000. Having bought the Dragon Crystal, go to Fletz.

Arriving in the city, you will hear the roar of cannonade. This means that the coronation of Princess Emille will begin soon. Visit the bar and take Martel Wargod's Sash (for this you must have 30 Stardust). Leave the bar and run to the castle. This time it is not guarded, and you will be able to go inside unhindered. Save and head to the throne room. Two guards will not let you into it. Go down the right spiral staircase. Now you need to get into the right tower unnoticed. Talk to Princess Lis "oh. After telling her that Emille is not real, go with her to the left tower (still hiding from the guards). Entering Emille's room, go to her portrait. You will be transported to the underground prison of the castle, which is covered by a magical field. Talk to the characters, then go to the magical bundle of energy and press the button (X). A bridge is formed between the platform you are on and the platform where the real Emille is sitting. After passing through it, free the princess and run to the throne room (don't forget to save along the way). Entering the room, you will see the king giving the Moon Dagger to the fake Emille. When she gets a dagger in her hands, she will turn into a monster.

Boss #18: Lenus
In order to defeat her, your heroes must be at least the twentieth level. It's best if Albert doesn't participate in this fight, as his offensive magic is based on water, just like Lenus. I advise you to replace it with Haschel "a. You also need to have enough Healing Breeze and Angel's Prayer to heal and restore heroes. If you don’t have all this, then start with Save "a and buy everything you need in the city. Lenus should be attacked with special dragoon strikes (preferably with Perfect"). Here, in fact, is the whole tactic.

After losing the battle, Lenus will fly away with the moon dagger. After talking with the king, go to the city of Donau.

Go to the port (north of the mayor's house). Moored there is King Ziorb's Wrath Queen. Talk to Kayla, the captain's mate, and board the ship.

THE QUEEN FURY

Having received control of the bap "oh, save and go down to the lower deck. Go to Kongol" and ask him if he saw Dart "a. After the conversation, take Stardust from the box below. Climb back upstairs and go into the cabin. Take it out of the chest the second Stardust and go through the door next to the stairs. Talk to Albert. Exit the cabin and head to the passage on the left. Wake up Meru and run upstairs to the captain's bridge. There you will finally find Dart "a and start playing for him. Climb the mast and talk to Rose. Having taken control of her, go to Haschel". After watching the next plot insert, go down to Kongol "y. Follow to Albert" y. As him, find Meru. Move to the captain's bridge. After talking with Dart, climb the mast. A ghost ship will collide with Queen Fury ... The ship's engine will be damaged and your journey will be temporarily suspended. Haschel will come running and report that Shana is missing.

PHANTOM SHIP

When the heroes get on the Mille Seseau ship, they will see Shan "y and the ghosts that protected her from the skeletons. Return to your ship and save. Having decided to inspect the ghost ship, go to the captain's cabin, and then go down. You will see a ghost that attacked Shan "y. Run after him. Open the chest. A ghost will fly out of it and set three skeletons on you. Exit the room and move to the next cabin. Open another chest. A ghost will fly out of it again, but this time it will attack itself. Return back to the corridor. Take 50 coins from the box and run to the next screen. Approach the shiny object. Four sailors will appear and tell you some combination of numbers. Remember her. Take 20 coins from one chest, and ghosts will appear again from another, this time in the amount of three pieces. When you defeat the monsters, the spirit of the captain will appear and ask you to go to his cabin. Once in the cabin, talk to the captain and pick up the Key of Phantom Ship from the floor. Get on deck. Run into the opened room and take the Bravery Amulet from the chest. Approach the door on the left. Five knights will attack you.

Boss #19: Ghost Knight & Ghost Commander
These knights are not much different from ordinary enemies. The only difference is that they deal pretty decent damage to heroes and are restored each time. First, attack the commander using special attacks. As soon as his energy bar turns red, transform into dragoons and use magic that deals damage to all enemies at the same time.

Go through the opened door. Take the Dancing Dagger from the chest and go to the crib. After talking with the ghost, the ship will begin to sink. Run out of the room. All the heroes, except for Dart "a, safely jumped onto their ship, and it fell into the sea.

LIDIERA

In the morning you will be woken up by the dog and its owner Pete. He will take you to his home. Pete will tell you that his mother is seriously ill and she needs to get to the hospital in the city of Fueno. After discussing the plan of further actions, leave the hut and get into the boat. Swim to the pier. Climb up the stairs to the roof of the big house and go down through the attic. Take Stardust and go outside. Run east. When you exit, you will be stopped by Pete, who will ask you to accompany his mother to the hospital. Together with two fellow travelers, follow the Undersea Cavern (you can earn a couple of levels there) to the city of Fueno.

As soon as you arrive in the city, Pete and his mom will separate from the squad and head to the hospital. And you go north to the port to look for your friends. Go through the tower. You will meet Kayla. After learning that the rest of the heroes are in the hotel, move to the city center. On the next screen, you will face Mega. Run after her to the hotel. After talking to everyone, go upstairs. Go into the lower room: inside you will find Shan "y. After spending the night in the hotel, distribute the heroes and take Stardust from the barrels. Follow the hospital. Approaching the picture by the stairs, you will find the last Stardust on this disk. Return to the port and talk to the captain .Exit the city and go to Uderia.

LIDERIA

Get in the boat and swim towards the three men who are playing cards. Talk to the mayor, he will open the gate. Head to Pete's house. Come into the cave. Collect all the useful items in the chests and turn the steering wheel. Follow the Undersea Cavern.

UNDERSEA CAVERN

Move deeper into the cave, along the way collecting valuable items lying in the chests. After reaching Savepointa, save and go upstairs. Running a little ahead, you will see Uoyd "a and Lenus, who gives him the moon dagger.

Boss #20: Lenus & Regole
It's not that hard to defeat Lenus this time, but here's her dragon... So focus your attacks on Regole first. Dart "a magic will be very useful, which takes away more than 1500 HP from the dragon (of course, if you made Special). A couple of attacks - and there is no dragon. Now proceed to destroy Lenus. There will be no problems with it at all.

After the fight, Dragoon Spirit from Lenus will go to Mega. Head to Fueno. Get on the ship and sail to Donau, and from there move to Fletz.

Run straight to the castle. In the square you will see Princess Emille, who will speak to the people. After looking at the insert, go to the king. Further, there will be no fights and puzzles, there will only be plot conversations and funny inserts, so there is no need to write a walkthrough for this section. insert disk 3.

Magazine "Official PlayStation Magazine: Russia", 2000.

The game that made me relive this adventure more than once. The game that made me doubt that Final Fantasy is the indispensable benchmark for JRPGs. A game that proved one very sad fact not all great games get a sequel, even if they deserve it more than some. I am sure that if you have visited the page of this game and are reading these lines, then deep down you will agree with all the above words (well, except for the FF standard, maybe, because there is no dispute about tastes). I hope that reading this material will bring you back a little piece of your childhood / past, or simply make you get to know this game that you have never seen before. Walkthrough begins...

Part One: Serdio's War

The game starts with one of the most provocative cutscenes, which show you such a standard JRPG thing as burning a village and kidnapping a girl who turned out to be special.

After the cutscene, the action of the game will move to the main character of the game Dart, a swordsman who decided to return home to the very village of Seles burned in the cutscene. Along the way, two surprises await him: the outgoing troops of the Serdio empire and, more surprisingly, a huge green scaly monster. Fortunately, Dart was saved by a warrior in dark armor, who named this monster the Dragon. Prepare to hear this word often enough.

Well, now that the introduction is over, spoilers too, let's move on to managing Dart, and at the same time passing the game.

Seles

Amount of Stardust: 1 (1/50)

The blue arrow above Dart's head only shows how soon the enemy will attack him, so don't be embarrassed. In which case, it can be removed with the button. Here are the colors:

  • Blue the enemy is far away
  • Yellow the enemy is thinking of attacking
  • Red the enemy is very close

Pressing the button will allow Dart to run. Go down the slope to the fence. A yellow exclamation point above his head means that Dart can perform some kind of physical action on the button (in this case, to jump over the fence). See the chest? And you will not be able to approach him, because the time has come for the first fight. Your opponent will be two marauding soldiers.

Combat Basics

Three characters of your choice participate in the battle. They can perform 4 actions in duels:

  1. fire (red) vs water (blue)
  2. wind (green) vs earth (brown)
  3. light (yellow) vs dark (dark blue)
  4. non-element (gray)
  5. lightning (purple)
  • The escape not always working function of escape from the battlefield.

In addition to elemental colors, there are also colors that indicate the color of health, both from the enemy’s side and from your side:

  • white/blue HP a lot, you can relax;
  • yellow HP has become a little less than half, it's time to take the enemy seriously;
  • red HP is catastrophically low, you need to destroy the enemy as soon as possible.

And this is how the enemies will act. To determine how much they have left before death, you can use the color of the cursor under their name, which will appear when you direct the attack. Do not be surprised that with a red cursor, the enemy will act much more aggressively than with a blue cursor, if that.

After defeating the enemies, you will receive two "Healing potions" (Recovery Potion). After talking with the villager, who will soon go to the forefathers, take one of those attacking items from the chest Burnout. Save the game in shining light, you can only do this in the main menu (Save function). Run to the left screen where, during a short cutscene, you will encounter the Commander and his two Marauder Soldiers.

Boss 1

Commander/2 Knights of Sandora

Element:

Trophy:

Burnout, 2 healing potions

Tactics

Use your first combo Double Slash (Double blow) directly on the Commander, not paying attention to ordinary soldiers. If one soldier dies earlier, the second one will run away, and the Commander will start using double blows, which will be perceived by you much more painfully.

So the village has been cleared of marauders, it's time to save the girl, who, as you could already understand, is called Shana. She is being held in Helena Prison. Before leaving the city, search the second tombstone on the left: there lies Stardust a very important thing that you will need to complete the secret quest. A knight is standing at the exit - this is Dart's teacher, Master Tasman. If you have not mastered some combat skills well, then practice with him. Leave the village on the world map, and from there step into the Forest.

P.S. after defeating the Commander, you have reached the next level, which means that you have studied the next Volcano expansion. For now, resist the temptation and keep developing the Double Strike combo while the enemies are weak come in handy in the future.

Forest

Very peaceful place with appropriate music. There is a merchant in front who can give you free lessons in using things, in the manner of Master Tasman, or rather their attacking types. On the path to the right you will find a crate with healing potion. Run to the north next screen.

Run over the thrown log and take it from the box Cleansing potion (Charm Potion). Move to the south screen. Now you are in a real maze. Navigating here, in principle, is easy. Run first along the upper right path to be on the central path of the labyrinth. Of the two branches, choose the left one to get to the box with Burnout. Now go along the southeast path (near the entrance to the center of the labyrinth) and you will come running to the place where there is a box with 20 G(short for Gold Gold, which is the local currency). Return to the center of the labyrinth and run along the northern path to finally be on the right path leading to the exit. View the nostalgic, in part, scene and scratch to the exit. On the world map, you need to go again straight along the path to the Helena prison.

P.S. while there is a convenient opportunity and Dart gains experience for killed enemies alone, and they are weak enough to die from one hit, then swing on them at least up to 4 LV of Dart himself and 2 LV of his “Double Strike” add-on (this is about 20 perfectly executed shots). This will make your life much easier in the future, and it will also allow you to earn extra money.

Helena Prison / Helena Prison

Stardust Amount: 0 (1/50)

And here you are. Run straight down the road. To get into the prison itself, you need to hide in the merchant's cart. This can only be done while the guard is searching the cart, so don't miss the moment (exclamation point in a yellow diamond). If Dart sleeps, then the game will not end anyway - he will simply run away, and you will have to start over (this merchant conducts strange negotiations in this case, discussing the same thing 100 times).

Inside the prison itself, save your game and go to the merchant who brought you here. Unfortunately, he will be afraid of you and will call the guards. More like one guard. The enemy from him is so-so, although it can be a little more difficult than the "Killer Roosters" from the Forest. Talk to the merchant again, and he will provide you with a list of his goods, even promising to give you a discount. The most valuable among all its assortment is the local resurrection Angel's Prayer (Angel's Prayer) although you can find it in the boxes of the prison itself, so I don’t see the point in spending precious Z now.

There are no random battles at this location all guards are visible at once. For each of them they give 6 EXP, so if you have not pumped up to level 4 yet, then it's time to do it. If you pumped, then still lay the foundation for 5 LV.

First, go through the northernmost exit to get into the room with Burnout In the box. Exit through the southern entrance, which was blocked by the merchant. You will find yourself in the hallway of the prison: it is patrolled by two guards and there are three exits from it, moreover, the western and northeastern exits lead to dead ends (to a broken elevator and a closed exit from the prison). Enemies don't respawn after being killed, unfortunately, so deal with them along the way. Climb up the east stairs. Run through the next screen, killing the guard, but ignoring the chest below you. So far it is not available.

You will come to the so-called open balcony of the prison. Right in front of you there will be a rest room for the guards, from which your next victim will just come out, and not far from her there will be an elevator upstairs. Enter the rest room first. Inside there will be three guards (in our language 18 EXP) and three chests in which lie 50 gold, Leather Jacket and Angel's Prayer. Now take the elevator up and go to the next part of the prison through the western passage.

Inside, watch a cut-scene, after which you will meet the second member of your team the spear knight Lavitz Slambert. Together with him, win the fight with three guards and continue exploring the prison. Run back two screens to the exit with the blue glow. Head down another screen into the hallway with two cameras (there's another freight elevator going down in the background). In the left room, you will have to automatically jump on the boxes to take the chest with 20 gold. In the right cell, you just have to rob the already slightly crazy prisoners for Networks (Spark Net) lying in the chest. Return to the previous corridor with an exit outside. Come into it. Doing all these actions, do not forget to kill every soldier you meet, pumping Darth all the same Double Slash (Double Strike), and Lavitsa Harpoon (Harpoon).

Take the elevator to the third floor and cross the bridge into the door on the left, since the right one is still closed. Climb up the spiral staircase and take Key to Shana's Cell, while listening to the characters' remarks about the good level of security in this room (as for me, we would have defeated them with one hand). Now return to the same locked door on the right and unlock it, once again in almost identical corridors of the second floor.

Walk along the left corridor, where you will meet three guards guarding Shana's cell directly. Defeat them and save the girl. True, then, at the exit from the cell, you will have to fight again, with the same composition of the guards. There shouldn't be any problems. Now Shana will be your companion. She is an archer, a unique class in the game, for which you do not need to learn any series of attacks, much less carry them out. Perhaps that is why they are less useful. But for now, this is better than nothing, except that the experience for enemies will now be divided by 3. Don't forget to put on the Leather Jacket you found instead of her Clothes.

Examine the cameras hidden behind large doors in this corridor and in the one on the left. Both will contain chests with 20 gold. Now run all the way back. When you meet a merchant it will be a sign. Recover all HP for all three warriors. There's going to be a fight.

Boss 2

Freugel / 2 guards / 2 senior guards

Element:

Trophy:

3 Healing Potions, Knight Shield

Tactics

At the beginning of the battle, Frugel will be surrounded by two guards, who have slightly more health than ordinary soldiers. It will be quite easy to defeat them, since you are inflated. After their death, Frugel will call on his elite henchmen and enter the battle himself. It will be harder with older guards, because they have a simply disgusting habit of throwing fiery mass spells before death. Lavitz will suffer the most from this, from whom they will take about 40% HP. Shana in this battle is needed not so much for combat (her attacks are very weak), but for support, since Frugel's attacks, albeit not deadly, are noticeably stronger than ordinary blows, and after the guards' dying gifts, treatment may be needed. In general, this fight is not very difficult. Further things will be more interesting.

So the escape is complete, the girl is saved and the entire staff is now on your tail. You won’t be able to return to Seles, since the path is blocked in the Forest, so move on the World Map straight along the road to the Prairies.

P.S. If the Double Slash series has been studied to level 5, that is, it has exceeded 80 perfectly executed strikes, then switch Dart to the Volcano combo (Volcano), which consists of not 1, but 3 actions. At first it will be difficult, because the attack itself has become weaker in terms of the strength of the blows. In addition, now you will also have to take care of a possible Counterattack (button as you remember), but once the series is pumped to the second level, and you gain experience, you will immediately feel that you now own one of the best series of add-ons in the game.

Prairie/Prairie

Stardust Amount: 0 (1/50)

The rat race, in which our trinity participates, continues. Go down the spiral road and watch the scene in which a stray arrow will hit Lavitsa. The result is an injured ankle. True, the stupid Helena hounds, you can still deceive. Go north (transition immediately behind the heroes). A strong current separates you from the other shore and there is no way to cross yet, so come back. Before going further in the story, return to the previous screen (where Lavitz was injured) and carefully walk along the rock, to the right of the road you will find a secret path to the box with 100 Z. Now return to the previous screen and follow the screen on the left. Reach the hut and listen to Dart's story. In the same hut, you can fully restore health by sitting on a stump. And behind the hut below, near the branches on the left, there is a barely visible box with a new multiplier item Destruction (Total Vanishing) .

Follow the northwest path. You will find a broken tree that is about to fall, but your sword cannot pull. But the Ax, which lies in the same hut, will help just this matter. Chop down the tree (note how Shana's boobs jump during this process - I thought this was only possible in Dead or Alive) and go to the river (northern passage from the fork in the paths). Get over to the other side. On this last screen, it remains only to take An Angel's Prayer from the box along the path above, chat with the fugitives, and leave.

Cave/Limestone Cave

Stardust Amount: 0 (1/50)

The cave is notable for cool water slides, gloomy music and poisonous, and therefore very dangerous, monsters. Immediately to the left of the entrance, so bright against the background of the rest of the darkness of the cave, you will see a box with Explosives (Detonate Rock). Before moving on to the next screen, go to the very bottom of the screen on the right to the waterfall and wait until an exclamation mark appears above your head: you need to go down to the box with potion. Now get over to the left bank and go to the next screen.

Welcome to those water slides. It's time to drive, first drive straight ahead to get to the box with 20 G, and then get over to the left upper path to get to a much more valuable reward a new sword for Dart with a funny name Bastard Sword. Put the find in its proper place.

Now you have to jump on the stones across the entire screen (wow, that's a variety!). In addition, this is one of the few locations where you can see how all the party members will jump, and even wait for you while you collect chests on your way. Speaking of them in the first fork, in that to the right, on the shore you will find a box with a magic stone Destruction, and on the second Body Purifier. And here on the last stone is another failure of Lavitz. Well, what a mess!

On the next screen, first run through the right passage: you will have to jump a little on the columns to get to the crate with 100 Z. Come back. Run down to the glowing lights and listen to Dart and Lavitz's brief lecture on fireflies. The general gist is that they are your free healer and now your HP will be fully restored. Take the right of the fireflies An Angel's Prayer, and on the northern ledge, where you have to jump a little, Burnout. Move on to the next location. Here, run straight to the very zone where you jumped on the columns a little earlier. Now you have to jump on the ledges. Take on the ledge with the crate Net. Now your goal is to catch the jumping frog. Principle is like a game of catch-up. The easiest way for her to intercept is when she jumps on one of the two parallel ledges in the south corner. Having caught a toad, do not be afraid that she will run away in the place where she gets up, a box will appear with Poison Guard. Put this simply invaluable, given the future fight, a gift to someone. I preferred Lavitz. Run back and east. Run through the gloomy corridor. On the next screen, save the game and take from the chests Purifier(left corner) and Bandana(absolutely useless thing, which, probably, was shoved here only for future sale right corner). Restore health and move forward. First serious fight.

Boss 3

Ouroboros (Urobolus)

Element:

Trophy:

Amulet of the God of War (Wargod's Amulet)

Tactics

A very serious boss. His physical attacks are strong, and his special attacks, such as poisonous breath or spit, not only remove a lot of HP, but also impose a nasty Poison status. Urobolus himself likes to fight in two positions, changing them every time after about two moves: on the ground and in the air. On the ground the strategy is quite simple Dart and Lavitz unleash their flurry of punches, Shana fires. When Urobolus climbs inside his cave and begins to fight, as if from the air, no one, except, of course, Shana, will hit him with physical attacks. The magic stones you have accumulated, such as Burnout, will come in handy here (here it, then you definitely should have accumulated a fig). Don't waste the really valuable gems like Obliterate or Explosive - it either won't work or the boss itself isn't worth it. Keep an eye on the HP level and don't forget to treat the poison with the local antidote T-Purifier. The fight will end with a very colorful scene, giving rise to even more secrets, to which you will not know the answer very soon.

Run to the north passage you are almost out of this cave. Our corridor is once again spiral along the way take potion and 50 Z, from boxes. Time to see the king.

A small introduction.

Before starting, you will need to create 4 character classes, select game settings and start.

As the game progresses, try to save often, do not forget to upgrade characters and do not get hit by enemies as often as possible (NATURAL: D).

I apologize in advance if any spelling or other errors are made, though I doubt it...

Have a nice game!
(I hope this guide will help you if you need it).

Level 1 "In the dark".

Move forward, take the torch from the wall by first clicking on it, and place it in the hand of one of the characters. He will light the way. The grate opens due to this. Move to the new grate, pull the chain near it, and follow on. On the left there will be a small room where there are clothes. It must be moved to the portrait of one of the four characters. In general, how to dress, how to fight, etc. I will not tell you further. Find an ax in the niche ahead, pull the chain near the third grate. Go forward, pick up a stone from the ground and put one of the characters in your hand. In front of the next grate there will be a button in the floor. Put a stone on it, the grate rises.

Go further, turn right and find the key in the wall at the end of the corridor. Go back and go to the unexplored area of ​​the dungeon, unlock the door with the key and go further. On the right side you will see a grate, and to the right of it - a keyhole. Follow the left, to a dead end, on the wall adjacent to the wall with a torch, look for a small chipped stone and push it into the wall.

This is a hidden button, of which there are many in the game. Go to the secret room and take the key from there. Return to the grate with the keyhole and place the key in it. Follow on, kill the snail on the left side and collect the items. Go to another part of the dungeon, pull the lever on the right side, which opens the grate in front. Move on, get the blade from the niche on the wall ahead, kill the other snails and inspect the door with the keyhole to the right. From this door, go left, in a small room, collect food and other useful things.

Return to the last door, go back from it and turn left. Move along the corridor, find the grate on the left. Open it by pulling the chain nearby, go to the cliff, behind which you can see the button in the floor. Throw a rock or knife at this button. When any object is on the button, a slab will appear above the cliff. Go forward and take the key with which you unlock the locked door with a keyhole.

Approach the head made of stone, the eyes of which are a kind of slots where you need to place blue crystals. Looking at the head, go to the left, pull the lever on the left so that a plate closes the pit rises in front. Kill the snails, pay attention to the grate in front. Go left and collect useful items. Return to this grate, come close and automatically place yourself on the button in the floor. The grill opens. Go forward, kill the enemies and take the first crystal. Go back. If suddenly the grate is locked, then through it put a stone or other object on the button behind the grate. Place the first crystal on the head and go to the right.

Kill new enemies, pay attention to the cell with a lattice, where there is a crystal. Find the lever on the wall on the right. Lower it, the grate opens. Take the second crystal and place it on the head. Go through the opened door, having previously destroyed the skeleton warrior. You will see a door with a large gear in front of you. Find a niche with a scroll, take it and immediately after that, facing the niche, turn left and go all the way to the wall ahead. Click on the small button on the wall in the form of a broken stone. From their secret room, take the staff and scroll. There are a lot of such rooms in the game, I can’t pay attention to everything.
Go left, click on the big crystal, which saves the game and revives the dead characters. Follow the corridor, take the scrolls from the two niches and go down the stairs.

Level completed...

Level 2 "Old tunnels".

Go forward and go through the grate on the left side, opening it with the lever. Kill the snail, pick up a bandage on your head and follow to the other side, where the barrels are located. Kill another snail and pull the chain at the end of the corridor. Follow further, pay attention to the door with a well on the left, but go past it. Open the wooden door, kill the enemies, find the key and compass on the floor on the left side of the room. Return to the door and open it with the key.

Go to the wall with the inscription, turn left and see the torch stand. Place the torch in it to open the cache. Take the helmet from the cache, lower the lever and proceed further. Kill the snail, find a shirt in the chamber on the left, and under it - the desired key. At the end of the corridor, open the grate with the key.
Note the door ahead. There are two buttons on the floor next to it. Go left, enter a small room with a stone. Take the stone, press the secret button on the right wall and enter the cache. Collect useful things, return to the door with two buttons in the floor, put a stone on one, and any unnecessary item on the other.

Go forward, there will be a turn on the right, but do not go there yet. Kill the enemy and only then turn right. Read the writing on the wall about the unarmed man. Put any weapon in the niche opposite the grate and the grate will rise. Go into the room, kill the enemies and pick up the key with other items. On the walls of the room you can find a button that opens the cache.

Go to the corridor, use the key to open the grate, behind which there is a save crystal. Unfortunately, there will be another grate on the way. Step back and turn left into an unexplored corridor. Pull the chain to raise the grate, on the left side turn to another grate and portal. Go through the grate into the portal and find yourself in a new location. Find the button on the left, click on it several times until a skeleton appears. Kill him and press the button several times again so that a bag appears in place of the skeleton. This pouch is initially in one of the chambers on the left. Find the key in the bag.
Return to the grate through the portal, open it with the key and save at the crystal. There is a grate with two keyholes on the sides. These keys are in the corridors on the left and right. Go left, kill the enemies and press the button on the wall. On the left, pay attention to the niche that has appeared. Log in and click on another button. Follow the direction to the grid with wells and find another niche that appears on the left. There is an enemy here - kill it, enter the niche and press the button. Return to the room with the first button and in front of it you will see an alcove with a key. Take the key and apply it to the first well near the grate.

Go right and stop in front of the portal. You need to go to the other side, but the portal will always bring you back. Opposite the portal there is a button that turns it off (on the wall, a small fragment). Disable the portal and back up through it until it reactivates. Kill the enemy, take the key, go back and unlock the grate by inserting the key into the second well. Go through the grate to the portal.
Grill ahead. Find the button on the right 2 steps before it and press it. Move on, kill the monsters and open the door by pressing the button. Deal with the enemies, turn left at the fork into a dead end. Find the key on the left and take it. Go back, move to a new side and apply the key to the keyhole. The wall rises. Go under it, at the fork, move to the right and position yourself on the button near the door. Go through and kill the skeleton, once in a large room, on the left there will be a niche with the dead. Kill four skeletons, here you can find a button on the wall and open the cache. And so open the grate with the chain and move forward. Go down the stairs to the third level, taking the torch and thereby opening the grate.

Level completed...

Level 3 "Pillars of Light".

So, if you have 2 torches, then remove the third one and place them on the column in the center, where there are three stands on three adjacent walls. If there are not enough torches, then return to the previous level and find the missing one. Once the 3 torches have been placed, go through the opened door, turn right and kill the enemies along the way. Go around the pits ahead through the corridor on the left, kill the archer, returning to the corridor on the right, and being already on the other side of the pits. Meanwhile, in the passage between the two corridors on the wall there is a button - click on it. Return to the left corridor, find the opened alcove approximately at the level of the pits. Press the button on the wall of the alcove, the wall will rise. Both holes are now visible. Throw a stone, chakram or blade on the button behind the pits, the pits will close. Go forward and take the arrows - it's a secret. Go to the new corridor, kill the bird and remember the locked door with a hole.

Press the button near the grate on the right, go forward and stand on the button in the floor. Deal with the enemies, you will see two alcoves ahead. Take the key from the right, lower the lever in the left and return to the grate through which you passed here. On the left side you will see a passage. Move through it and find yourself on the other side of the grate. Unlock the door with the well on the right with the key.

Go straight, pull the chain to raise another grate. Use the save crystal, two pits are visible ahead. Go right, kill the spider and raise the grate with a chain. Two pits and a spider are visible again. On the left side before the first pit, there is a button on the wall. If you press it, the pits will be blocked for a few seconds. If desired, you can try to lure a spider into these pits. Once the spider is dead, press the button and go over the hole. Press the button near the second pit, move back so as not to fall. Enter the alcove with the portal to the left of the first pit, fly with the help of the portal to another place. In the niche, pick up a book, using which you can add health to a particular character.

Return to the room with two pits, open the grate with a chain and move on. In a room with several portals in the center, take a hole for yourself. A little further there is a grate through which you need to go. To the right of the grate, in the corner there is a button that opens the grate. Pick up the stone, take it in your hands, move to the right as the portals disappear. Turn towards the pit to the left and throw the stone forward, where you can see the button in the floor. If successful, the hole closes. Stand in her position, wait for the portal to appear and disappear and put any other object on the button in the corner, to the right of the grate. Quickly run through the opened grate until the portal has taken away the stone from the button.

Go through the corridor, open the door with a chain and kill the enemy. On the left there will be a door with two wells. Go forward, turn right and find the door at the end of the corridor. Pull the chain, go through and kill the spiders. Take the key from the niche, take the sword from another niche. Open the door with the lever, leave the room through this door, take a step forward and read the inscription "I demand sacrifices." Throw any object into the pit behind the bars, a key with pants will appear on the floor. Take them, return to the door and apply two keys to the wells.

Go through the door, kill the enemies and find 2 buttons. Click on the rectangular button, kill the enemy and click on the other gear button. Quickly run around the column counterclockwise and run under the grate until it slams shut. Kill the spiders, raise the grate by pressing the button next to it. Now the grate will never go down. Pull the chain near another grate, go through and move to the room with spider eggs. Kill the encountered enemies. Open any grate and kill a few spiders, try to make sure that you cannot be surrounded or cornered. When there are no more enemies in the room, open the door with the chain.
Go forward, stop in front of the closed door and pay attention to the recess in the wall on the left. Stand on the stove near the grate, wait for the charge to hit the grate. Place absolutely any object on the button in the floor, behind the grate. Move away from the button you are standing on, reposition yourself on it and a new charge will fly out, which will fall into a recess in the wall. Go through the opened door, pick up items and go down the stairs.

Level completed...

Level 4 "Archives".

Go forward on the button in the floor, kill the enemies and pick up the key that will fall out of one of them. Unlock the grate with it, continue moving deeper into the level and you will fall into a room with portals. Kill all enemies in the area. Now you need to open the passage to the stairs to the fifth level. To do this, you need to place objects in four niches on four columns in the center. What items need to be placed is indicated in the inscriptions next to the niches. But these items must first be found in four locations, to which four portals lead in this room. There is an inscription next to each portal and it is for them that the further sequence of actions will be described.

TRAILS OF THOUGHT.

Stand on the button, go under the grate into the room with nine plates. In general, you need to go through the grate at the end of the room. It must be opened with a button on the wall on the left. Thus it is necessary to avoid portals. When you stand on a cell, then all cells around it (excluding diagonals) will either acquire a portal or lose it. That is, if there was a portal, it will disappear, and vice versa. Mentally number the cells like this:
7 8 9
4 5 6
3 2 1
There is a door next to cell 9. There is a button on the wall next to cell 3. So go like this: 2, 5, 8, 9, 6, 5, 2, 1, 6, 5, 2, 3, press the button, 4, 5, 2, 3, 4, 5, 2, 1, 6 , 5, 8, 9, go through the door and leave the room. Kill the enemy, stand on the button and go under the bars. Step on another slab. Now you need to close all three pits that lead to a niche with a key. Now you are standing on button 1, then there will be button 2, and even more to the right - button 3. Stand on the slab above the pit in front, which is closed and return to 1. Next, stand on 2, return to 1. Now take the key and unlock the door with it. Kill the enemies in the room, pick up the scroll near the portal. This is the first of four scrolls with part of a phrase. Another part of the phrase is written on a column with a niche in the main hall. After that, it will be necessary to compare all the phrases and choose the ones that are appropriate in meaning. Enter the portal to return to the center.

Take a step straight and see how all the plates have opened. Kill the enemies, go to the right of the pits through the corridor. You will see a button on the floor that has meat on it. Take the meat and one of the pits will close. Find two other depressed buttons. Take the stone from one. On the other side there will be four skeletons that are locked in the room. You need to pull the lever opposite this room and rescue the skeletons. You can kill them if you wish. The pits are now closed. Pass over them, pull the chain and pick up the second scroll near the portal. Return through the portal to the center.

Go through the portal, pick up a throwable item, stand on the button near the pits and wait until 3 clicks sound. Throw an item forward by right-clicking on it, and if you're lucky and everything is calculated, it will be picked up by the portal, which will transfer to the button in the floor behind the grate on the left. The holes are covered. Go further, stand on the button next to other pits, move along the emerging plates that form bridges. One step before the desired grate, turn left and throw the knife at the wall in front so that it falls on the button in the floor. Go under the bars, kill the enemy, pull the chain and take the third scroll near the portal. Return to center.
Beast Gardens and Menagerie

Press the button with the gear to the left of the grate, move all the way to the right and block the path of the flying charge. Go under the bars, kill the enemies, which is not necessary, because they are needed. One way or another, enemies will appear here over time. You need to open the wooden door. Please note that there are three rooms in the room with bars and buttons in the floor. Next to them, on the walls, find and press the buttons to open the rooms. Now lure the monsters that have appeared inside, they will stand on the buttons in the floor and fall into traps. When there are monsters in three rooms, the door opens. Go through and pick up the fourth scroll.
Arrange the scrolls to form phrases:

1. Put to sleep, but still dreaming.
2. Eternally imprisioned to depths beyond measure.
3. Crimes forgotten, but never forgiven.
4. Caverns still echoing to his call.

When all the scrolls are in place, enemies will burst into the room, crawling through the opened passages on the sides. Kill them, in the rooms on the sides, collect items and be sure to lower the lever. Go under the raised grate and go down to the level below.

Level completed...

Level 5 "Corridors".

Initially, you are in a hall with statues. If you go to the left, you will find a grate where you can get arrows and a scroll. If you go to the right, you will see another grate with a well. On the other side there is also a third grate, which is already opened with a lever. Do this, go into the building and find the button on the walls. Press the button, the passage to the next room will open. Find the key in the niche of the next room, pull the lever and return to the first room. Open the grate with the key with the key, follow on.

Here again is a hall somewhat reminiscent of the previous one. There is a pit ahead, so go left, you will see a door on the right. There is a well next to it. Go to the room on the left, where the stone dragon stands, go around it, pull the chain to open the grate in front. Go through the grate on the right, where there is a room with 9 pits. There is a button behind the three rows of these pits. If you turn right, there will be 2 other buttons on the wall on the right. Click on the one that is further from the passage, and a row of holes will close. Approach the far button behind the pits and press it. Go back and press the first button you pressed. Click on the button next to the passage. Finally, press the button in the distance and go to the niche with the key. Take the key, go back, but first press the button near the pits. Kill the enemies, return to the door with the hole and place the key in it.
Proceed further, deal with opponents and activate the save stone. Go through the grate, kill the crabs, open a new grate, behind which there are barrels. Go into the corridor with the statues, follow to the right and you will see at the end on two walls two bars into different rooms. They are signed:

DESERTED TUNNELS.

Go forward, take the stone from the floor, go past the door on the right and turn into the alcove on the right hand. Lower the lever, the door opens, but you find yourself locked up. Look to the other side of the corridor and throw a rock that will land on the button. Run under the raised grate until it slams shut.
Pass through the corridor, follow to the left and open the door with the lever. In the next room there will be a statue of a dragon. Take the key from the niche, lower the lever and return along the corridor to the hall with the statues. Place the key in the first well next to the grate opposite the iron door. Go through another grate with an inscription.

CHAMBER OF PITS.

Lower the lever, press the button and you will see that the plates will begin to close the pits in succession. Examine, repeat the procedure and follow the plates already. In the far right corner there is a button that opens the passage further. Be sure to click on it along the way. When you get to the grate, go through and pull the chain to raise another grate. Get the key from the niche, kill the enemies and place another unwanted item in the niche. Return to the hall with the statues. The pits will need to be passed again by pulling another lever. Place the second key in another well and go down the stairs to the sixth level.

Level completed...

Level 6 "Trapped".

Move forward, kill the enemies, including the minotaur, which will drop a golden key. Go right, open the grate with the inscription below.

Go into the room, ahead of the pit. Open the grate on the left and kill the enemy, move forward and go past the pit. You can go downstairs for the secret. Go forward, on the wall on the right, find the button and press. The alcove will open. Stand on the button in the floor, quickly run into the alcove so that the fireball will fly past. Run up to the head and take the sword. Return to the room with the minotaur (if not killed, then it is "with", if killed, then "without").

Find the grate with the corresponding inscription, go through and kill the enemies. There is a grate with a well here. The golden key won't fit. Go to the next room, enter the portal and you will fall into the cycle of portals. Stand so that the door periodically appears. Open it by pulling the chain while moving. Kill the snail, enter this room and lower the lever. Again into the portal, on the left there was a grate in one of the rooms, but now it is up. Go out into this room and kill the crab. Take the key from the floor, return to the original room through the portal and unlock the grate with the key. Go through it, click on the save crystal. There will be another well ahead, but you do not have the key.

Return to the first door of the level, stand with your back to it, in the far left corner there is an illuminated grate. Pass through it. By the way, here is the name of the part of the dungeon:

To the right is a grate, pull the chain and go under it. Stand on the button in the floor at the end of the room, lure the skeletons to the button and run around the corner, because a passage will open there. Skeletons will appear in this passage - kill them and take the key from the floor.
Return to the corridor, go right to the door with the chain. Open the door and kill the enemies, follow on and find yourself in a room with portals.

MAZE OF MADNESS.

Go to the left, where there are no portals, press the button on the wall and turn off the portal where the key is located. It is, if you look into the distance, in the far right corner. Return to the beginning of the portals, go to the first row and go right sideways until it stops. Enter the portal ahead, turn back and approach the chain on the wall. Turn left and take a step into the portal. Turn around and go through the squares without portals to the niche and get the key. Return back to the room.

Go through the previously opened grate (with the key), open the door to the next grate with the found keys, follow further, go left and see the descent. You can proceed further to the Treasure Store room, where you can open any door with a reward with a golden key. Go down to the seventh level.

Level completed...

Level 7 "Ancient chambers".

Go forward until you get into a room with jellies. Kill them and find the door with the inscription:

MAZE OF SHADOWS.

Walk around the room, do not get caught in the light. The path will be pretty easy. Look around the niches for useful items. Open the grate with the lever, move through the corridor to the room with the button in the floor. Stand on the button, kill the enemies. Go back a little and go through the opened door nearby. Take the key from the niche, go back and turn left. Use the key on the well near the pit and a slab will appear. Walk on the slab above the pit, kill the enemies, stop next to the grate. Press the button to the right of the grate, run around the corner and wait for the glowing ball to fly by. Go back to fly another ball. The first charge opens the grate, the second raises the plate above the pit.

Go further, raise the grate and kill the jellies. Follow to the right, pull the chain and go through the door. Go through, on the right there will be a hole for the charge. On the left - 2 buttons in the floor and a grate. Stand on the left button in the floor until the grate is fully raised. Run to the right button to launch the charge, and quickly return to the left button to prevent the grate from lowering. The charge will fall into the hole and the cache will open. Kill the enemies and take the staff. Go back, go through another opened passage and take the note with you. Use the lever to open the door in the corridor, which was locked and not touched by you.

Go past the familiar doors, turn left next to the stone head and use the save crystal. Kill the enemies along the way, go forward from the crystal and turn right at the crossroads, where the portal is visible. Enter the portal, while noting for yourself that there are three pits on the left. Find the door around the corner, pull the chain and go through. Follow the corridors so that you turn left all the time. Having found five levers, lower two levers - in the middle and the right one. Take the secret blade. Follow forward, you will find yourself in a room with plates. These plates are either there or they are not. See the head firing the charges? Get in the way of the charge when the plates are closed. Approach the hole into which the charge flies. Facing him, as soon as the charge hits you, take two steps sideways to the left, press the button on the wall and take two steps sideways to the right in order to catch the next charge. The door opens, enemies appear. Kill them and go through the door.

Raise the gate in front, step forward and find a room on the right. There are holes in this room. Go forward, turn right at the fork and take the mace from the niche. Kill the enemies, go to the fork in the other direction and open the door with the chain. Take the skull out of the niche and go down the stairs to the left to the eighth level.

Level completed...

Level 8 "Crypt".

(Pretty easy level)

Go forward along the corridor and go down. Only secrets can be found in this level.

Level passed... xD

Level 9 "Temple Goromorg" Part 1.

At this level, there will be canvases on the walls that you can cut and find secrets.

A door with a window will appear to the right. Cut the canvas nearby, press the button and go through. Kill the enemy and take the key.

Follow forward, go through the grate with the words Checkered Room and here you will need to arrange unnecessary items on the buttons in the floor. Place an object near the grate in front, on the button. Now, moving back, arrange the items in a checkerboard pattern (diagonally - the middle button, in the next row the side buttons, in the next row the middle one, etc.).
Go through the grate, turn left and enter the Armory. Kill the enemy, collect all sorts of things and return to the fork. Go right. The corridor will bring you back, a kind of inversion. Watch the walls, when an object appears or disappears on the wall, it means that you will go back. At this point, just turn around and follow on. You need to check with the map. There are three such places.
Go through the door at the end of the corridor, follow the map to the right, kill a lot of blue dinosaurs. When you pass through the grate with the chain, then go down the corridor and use the key to open the door on the right. The key was found at the very beginning of the level. Go into the room with the statue, kill the enemies, enter the portals that will return you to the statue. A note with numbers will appear next to it - 3213. This is the sequence according to which you need to enter the portals. Near the portals there are inscriptions - three ancient creatures, eyes (there are two of them) and a son. This is 3, 2 and 1. According to these inscriptions, go through the portals in this order and find yourself in another room.

Put any object on the button under your feet, stand on the next hole with your right side. When the pit closes on the right, stand on it and put any object behind the bars, on the button. Quickly take another step to the right. When the pit closes again, go through the open grate, lower the lever at the end of the corridor and go back. Stop in front of a pit where a slab appears periodically. Find the button on the wall and press when the pit is covered. Run forward to avoid the appearing/disappearing portal, lower the second lever and return to the iron gate, which is now open. Take the key from the niche, return through the portal back to the statue and the room with three portals. Turn to the left of the three portals, on the wall between the left and middle portals, find the button and press to open the room. Leave the room.

Walk along the corridor until the sign Pillared Hallway is on the left. Here you need to go through an endless corridor, according to the algorithm in the note. So: the corridor is divided into left and right lanes. Start in the left lane: 2 steps left, step right, step left, 3 steps right, 4 steps left, step right, step left, three steps left, two steps left and leave the corridor. Move further, to the iron door. 3 steps to the door on the wall, find the button and press. Find a book in the cache. When it is taken, the walls on the right and left will rise. If it didn’t happen, then in the upper right corner of the map (go back there) find and lower the lever, find the opened room and take the scroll.

Go in any direction, use the save crystal. There will be a locked door ahead. There are inscriptions and niches here. To open the door, you need to place objects in niches that match the inscriptions. The items can then be picked up. Unraveller of Mysteries - key, Severed Dread - skull, Tear of the Land - stone, Game "s Bane with head of steal - arrow. Pick up items as soon as the door opens. Go through, open the grate with the key and enter the corridor, twisting like a shell snails.Kill two trolls.In the case of the second, do it as soon as possible, because the corridor will be blocked and there is no way back in a certain place.Go down to the tenth level.

Level completed...

Level 10 "Temple Goromorg" Part 2.

I warn you right away: you must have a throwable item in your inventory for the last missions!

Go left and take the key from the niche. Go right and open the grate with the lever, cut the canvas in another part of the dungeon and place the key in the hole you found. Kill the enemies that came from the right where the walls disappeared. Go there, turn right into the room with the statue. Cut the canvas on the right at the grate and take the red diamond. Place it to the left of the passage into the room, in another niche behind the canvas, and then put any object on the button in the floor near the statues. A grate rises to the left of the statue. Enter there and take the key. Follow this corridor, use the lever to open the grate and kill the enemy. Find the well behind the canvas and place the key in it. Walls will rise, enemies will appear - kill. Return to the place where there is the first well. Pay attention to the head, which usually releases charges. Go in the direction where the head is directed, and you will see a hole. On the way to the hole, there are two places with bars. If one of them is lowered, the other one will be raised, and vice versa. Between them there is a cross corridor. There are two buttons on the walls here. Both right and left. One button raises the first grill and lowers the second, and the other - vice versa. Make the ball fly through the corridor, bypassing the bars. At the same time, the button located in the corridor leading to the statue with the red diamond in the niche starts the charge. Click on this button, run up to the second button and click on it. There should be enough time and the charge will fly right to the target.

Doors open next to the button. Go through, stand on the button in the floor and the doors will start to open ahead. Follow forward, put an unnecessary object on the button in the floor between the two heads and the walls disappear on the sides. You find yourself in a spacious room.

Kill two enemies, they have a shield and the first attacks will be zero, but at the same time they destroy the shield gradually, so don't be scared. On the sides there are two rooms. Find a button on the wall in one of them and click on it. Kill the enemies that have appeared, at will, and then enter the portal in the center of the hall.

Go around the wall and find the descent down. If you go down, you will find the entrance to the prison. Unfortunately we don't have the key yet. So go ahead and go through the door. Examine the corridors and find a door with two wells. In the room with this door there are two doors where the keys are hidden. Go to the right door, take the key from the sarcophagus and fight the enemies. Go back and go left. Kill the trolls and other enemies, at the end of a long corridor with holes, approximately in the middle there will be a column with a niche where the key lies. But it is impossible to approach the niche because of the hole. This hole needs to be closed. Facing the niche, go left and find levers on the walls. Opposite the five levers there are pillars that are either near or far away. If the column is far, then lower this lever down, and if it is close, then leave it in the upper position. The hole is covered. Take the second key, return to the door with two wells and open it with two keys. Go into the room, take the key lying on the sarcophagus, and go down to level 11.
Level 13 "Cemetery".

Explore the corridors and find the four needed details. Kill enemies. And there are a lot of details here, but exactly these are needed: two gears - small and medium, a fuel canister and a yellow mineral. The mineral will lie on one of the walls. Now find the portal behind the bars, there will be a button on the walls nearby, not far away, click and go into the portal. Approach the mechanical portal and place the four parts on certain sides of it. Just apply the part to one of the sides of the mechanism, if it doesn't fit, then apply another part here, and so on. When the portal is assembled, a huge iron cube will start chasing you. Follow to level 11 through the portal that appears in the room.

Level completed...

Level 11 "Tomb".

Here we are back at this level. But at the same time you find yourself in another part of the level.

Go forward, stand on the button in the floor and the corridor will be blocked. Poison will appear. Run up to the back door, find the button on the wall on the side and press it. Run up to the door ahead, find two other buttons on the walls on the sides and press them. When the bars open, leave the room. Go around the column, you will see a door with two wells. Go to the right wing until you reach a corridor with three slabs and three pairs of heads. When walking on the plates, place any objects on them so that the heads do not start shooting at you. Find the key and take it. Go back, taking those same items. Now move to the left wing. As I warned you, you will need a throwable item here. When the portal disappears, then throw an object (stone, knife or hatchet) forward and it will fall on the button in the floor. If suddenly an object gets into the portal, then look for it below, or right under your feet. When the object hits the button, the pit will close. Stand on it, when the portal disappears, then step forward and press the button on the wall on the left side. The second hole is closed. Go past the portal, take the key, go back and open the door with two keys.

Go forward, kill the enemy and take the secret weapon lying on the sarcophagus. Enter the portal that appears.

Level completed...

Level 12 "Prison" - The final fight with the cube.

You need to destroy the cube. Shoot him with a new weapon, the cube will be immobilized.

Run up to the cube and pull out one of the parts inserted earlier. You need to pull out all four parts in four approaches. In this case, there may be more approaches, since the cube can be located at the bottom on the side where the necessary part is hidden. When all four parts are pulled out, then shoot from the cube with any weapon. You can shoot from the same weapon, but the damage will be small. Fire magic does the most damage. The Cube and Grimrock explode with it.

Level completed and Legend of Grimrock walkthrough completed, Freedom! Enjoy the win!