Project cars walkthrough part 1. Project cars walkthrough

A game from the creators of Need For Speed Shift and Need For Speed ​​Shift 2. As far as everyone remembers, this NFS series was more like real racing than the usual arcade NFS.

Tool Packs and How to play

Slightly Mad Studios decided to open World project Mass Development and, ostensibly with ordinary users, develop the game. Naturally, the main desire of the developers was to create a kind of kickstarter image, so that during development they could already receive money for them not yet finished game. Various packages were available, buying which for small or fabulous prices, you received certain things, such as: Full code games and access to closed developer forums to discuss the game. [such a pack cost 10,000 euros] this moment the purchase of any packs is closed. developers have collected the necessary amount. Slyghtly Mad Studios put everything they needed to test into their builds, so many of the cars looked like boxes on wheels, and the tracks were asphalt tracks hanging in the air. And people who see and don't understand WIP accept everything as a finished product, so that was the biggest reason to close the "sales" of packs.

Sim for Sim

The goal for developers: to create the most best simulator all motorsports, including karting, rally, nascar, F1, etc. You can even play co-op with your friend while sitting in 1 rally car.

There have been a lot of complaints that pCARS is an arcade game, but this is just a WIP, after builds, various physics are added and corrected, various parts cars, tire physics was recently done and driving began to take a more interesting turn. So at the end we should expect a full-fledged simulator several goals higher than Gran Turismo 5. You can even learn how to drive a real car just by playing the simulator.

A separate item is occupied by graphics. I think there is no need to explain anything, you should go to and see screenshots from ordinary users.

Multiplayer

"Don't try to win the race in the first corner" is a very popular phrase among F1 drivers. The meaning of the phrase is that the first turn is the best opportunity to overtake a large number of cars and be in the forefront of the race, all this is laid down on a psychological level and is used both in life and in simulations. Nobody wants an accident, because it is tantamount to an instant loss, but everyone wants to win. So why not step on the gas, because the guy on the left will slow down to avoid a collision. But the guy on the left thinks the same way and in the first turn there is always a lot of small, and in the simulators it ALWAYS happens.

Everything above is described to show what multiplayer is like in pCARS. This is a psychological struggle and a struggle of 0.100 seconds. As they say: "everything is known in comparison." And if we take iRacing and GT5 [after all, pCARS is currently in the middle], we compare what goes where and we will see: pCARS is the best place where you can get almost all the sensations from real race while at the amateur level. While the GT5 will leave you with the impression of just riding on a trajectory with other people, and iRacing will simply let you know what real racing really is (as long as you ride 25 laps in the Novice class and you will also be credited to the statistics for every touch of the wheel with grass, and in the event of a small accident on lap 298 of 300 caused by the guy on the left who thought you would slow down, you will be disqualified) pCARS will give you fun, racing and sweaty hands after the first turn.

single player

Single player game will be similar to GT5, only here you will first have to start in karting and then progress to the great heights of the entire racing career, affecting all aspects of motorsport.

In Game tutorials

Training in this game will be the most detailed in the history of games. You might think getting licenses in GT5 is educational enough, but pCARS want to teach you everything about motorsport, it will also apply to car settings, and you will know why you adjust the suspension the way you do, why you reduce downforce, why fill in only 30% of fuel, why shift up the 5th gear to Spa-Francorchamps and much more.

Misnamed Brands

A small oddity of the game incorrect names of tracks, cars, etc. Why this is so remains a mystery, because they still need a license to create a track in their simulator and any person will understand that they really Suzuka.

Meticulous / Careful

Passed all training, qualifications and races of all rounds of the championship in career mode.

To get this achievement, you will need to go through the championship (the championship itself can consist of 1 stage or more, I advise you to get this achievement when the championship consists of 1 stage) without missing any training or qualification, and of course not missing the race itself, that is, it will be enough in in training, drive 2 laps and go to the pits, and there just speed up the training time, thereby waiting for the end of the training, we do the same in qualifying - we drive two full laps and go to the pits, skip and go win the race.

Conquered All Races Seriously. / Passed all the races in earnest.

Won all championship races in career mode.

To get the achievement, you need to go through all the races in the career championship, just play win and get the coveted achievement by the end of the season.

Achievements "Single Player"

Exorcist / Ghostbuster

Defeated a copy in the time trial leaderboards.
We go into the "time trial" select a short track, drive slowly for a few laps, then return to the "time trial" menu and select the type of personal record, drive faster and get the achievement.

Lap Time Wizard

Set the time in 50 places (variations and reverse options are optional).

Received during the passage of a career closer to the middle of season 4, we pass the tracks, set personal records and over time you will be credited with a trophy.

Community Ambassador / Community Ambassador

Took part in 20 driver network community events.

We go to the community column, new events periodically appear there, we go in and drive 2 full circles so that a personal record is preserved, after that we calmly exit and wait for a new event, events are updated once a week if I'm not mistaken, over time you will collect 20 events.

Selfie / Selfie

Took a picture of my favorite car in my favorite place.

We go into the driver's network profile and your favorite car and your favorite race track will be indicated there, we drive 1 lap, on the second lap we take a screenshot and get a trophy.

Petrolicious Love

Won more than 50 competitions with his favorite car.

Getting started new game after saving the old saves, we pass the very first competition (1 race will be enough) on karting, the statistics will automatically be entered by your favorite car, go into a quick race and select the smallest card, put 1 circle 1 opponent and ride 50 wins, with this trophy you can will get the achievement which I will describe below.

Fans of motorsport games will undoubtedly like Project CARS. The emphasis on the word CARS in the title is not without reason, because it is an abbreviation. A stands for "racing simulator developed with the support of the community." Some players not only sponsor the writing of the product code, but also take part in this process.

Graphics Features

Review Project games CARS should start with its graphical features. During the first launch, many users note detailed elements. On car bodies, if desired, you can even consider fasteners. All this is the merit of the developers of Slightly Mad Studios, who created excellent three-dimensional models.

The very passage of the game Project CARS at first seems easy, but after a while the first difficulties begin to appear. They are associated with the constant change in weather conditions. Present:
Rain;
Snow;
Icing.
The track becomes slippery under the influence of precipitation, and the car pulls to the side of the road. But this only fuels interest in Project Kars, since the situations described above often occur on roads in real life.

Physical implementation

Races have good physics, which consists in working out the mechanical part of the car. If you forget about the clutch, then the engine stalls, just like on a real vehicle. The same applies to hard braking - the car starts to skid to the side. Although in 2015, many games have this feature.

The emergency situations are well handled. The review is not able to convey the emotions that arise during a collision with cars. This is accompanied by a collapse of bumpers and wheels falling off. But fatal damage is not available as the developer takes care of the processors on PC gamers.

The developers of "Project Kars" tried their best in the matter of acquiring the rights to use all models of cars. As a result, even now, after the release of this toy, you can see more than 70 brands of cars here. Despite the fact that in the future the number of cars, the developers plan to increase almost several times. As for the roads, for now the simulator contains almost all the world's famous racetracks, and another part of the stunning fictional locations. So the players were lucky enough to almost feel all the same impressions that real athletes feel.

Price

This simulator allows you to enjoy driving at high speeds, while maintaining the user's budget. Although Project CARS is not free to download, it can be purchased for a very reasonable price. The product is distributed on DVD discs and by the official partners of the developer company on the Internet.