"Skyrim": codes for witchcraft spells, abilities. Skyrim - Magic Skyrim incineration spell

Cheat codes are console commands written below, only for PC. Not all codes are case sensitive, but it is best to type them as written.

In order to enter the console and enter cheat code commands, you need to press the tilde ~ key (on the Russian keyboard layout this is the letter E).

Basic Commands

Description and instructions

tgm- god mode, you are invulnerable, the magic does not dry out, even with a big fall you remain alive and well.
tcl- you can go through walls, bars, and rise through the air, for example, if you have lost your way and want to quickly climb to the top.
unlock- open the lock. Open the console, click on the lock with the cursor and enter the code. After which the lock will be opened.
psb- adds all spells, shouts and talents.
caqs
tdetect- impunity mode, you become invisible and walk freely among enemies, and when you attack, they do not fight you.
showracemenu– character creation menu, where you can change: race, gender, appearance and name of the character. After changing your race, in early versions of the game, your character's level will become 1. This will also reset all your upgraded skills. In game version 1.3.10.0, after changing the race, the character level remains the same. Be sure to save your game before using this command command.
sexChange- change gender to the opposite. The head will remain the same.
player.setav invisibility 1 - turn on invisibility. After this, neither enemies nor friends will notice you. To disable invisibility, enter 0 instead of 1.
tmm 1- open the world map (all points on the map).
killall- kill everyone (friends/enemies) in this location.
tfc- free camera mode.
tcai- disables and enables artificial intelligence for everyone around you. After using the cheat code, everyone stops fighting.
set timescale to 0- stop time. Default: 20. If you enter 10000 instead of 0, then one day will pass in a few seconds.
kill- kill the target marked by the cursor.
advlevel- raise the level. Does not add ability points.
player.modav carryweight 1000 - increase the maximum carrying capacity of the character by 1000 units.
player.setav speedmult X - set the movement speed to X%. Used after running with the key held down. Default: 100%.
player.setscale X- increase the growth of your character, where X: 1 - 100%, 2 -200%, etc.
player.additem 0000000F N - get N gold.
player.additem 0000000A N - get N master keys.
player.setav Health X- set max. number of lives in X units.
player.setav Magicka X - set max. amount of magic in X units.
player.setav Stamina X - set max. amount of strength reserve in X units. If you set the value to a high value, the character will not get tired while running.
player.setav attackdamagemult N - increase weapon damage by N times (added by Avenger).
player.setav leftweaponspeedmult N - increase the attack speed with a weapon in your left hand by N times.
player.setav weaponspeedmult N - increase the attack speed of weapons in the right hand and two-handed weapons by N times.
player.setav LeftitemCharge N - load the weapon in your left hand with N charges.
player.setav RightitemCharge N - load the weapon in your right hand with N charges.
player.placeatme 0010BF90 - Summon the Spectral Horse. Can be used indoors.
player.setcrimegold 0- cancel the reward on your head.
qqq- exit the game via the console.

Miscellaneous items

Description and instructions

Potions, Gems, Soul Stones, Arrows, ID Ingots, Leather, Ore
.
For example: player.additem 00039CF3 5- you will receive 5 potions to fully restore your strength.

Potions
00039BE5 - fully restores health
00039BE7 - fully restores magic
00039CF3 - fully restores strength
00073F34 - “Deadly poison” - 65 units. poison damage
00039D12 - "Enchanter's Elixir"
00039967 - “Blacksmith’s Elixir”

Arrows
00038341 - Falmer
00034182 - ancient Nordic
000236DD - dart (can only be obtained after completing the main storyline)
00020F02 - rusty iron
00020DDF - iron
000139C0 - Daedric
000139BF - ebonite
000139BE - glass
000139BD - elven
000139BC - Dwemer
000139BB - orcish
0001397F - steel

Soul stones
0002E4F4 - large (empty)
0002E4FB - big (Large)
0002E4FC - great (empty)
0002E4FF - great (Great)
0002E500 - black (blank)
0002E504 - black (Great)
00063B27 - Star of Azura (empty)
00063B29 - Azura's Black Star (empty)

Leather
000DB5D2 - Leather
000800E4 - Leather strips

Dragon ingredients
0003ADA3 - Dragon Scales
0003ADA4 - Dragon Bones

Ore
00071cf3 - Iron Ore
0005ACDB - Corundum Ore
0005ACDC - Ebony Ore
0005ACDE - Gold Ore
0005ACE1 - Malachite Ore
0005ACE0 - Moon Ore
0005ACDD - Orichalcum Ore
0005ACE2 - Mercury Ore
0005ACDF - Silver Ore

Stones
00063B47 - diamond
00063B43 - Emerald
00063B42 - Ruby
00063B44 - Sapphire
00063B46 - Amethyst
00063B45 - Garnet
0006851E - Flawless Amethyst
0006851F - Flawless Diamond
00068520 - Flawless Emerald
00068521 - Flawless Garnet
00068522 - Flawless Ruby
00068523 - Flawless Sapphire

Skins
0003ad52 - bearish
0003AD93 - horse
0003AD75 - snow wolf
000DB5D2 - leather
000800E4 - leather strips
0003AD8F - cow
0003AD90 - deer
0003AD8E - goat
0003AD74 - wolf

Ingots
0005AD93 - carundum
0005AD99 - orichalcum
0005AD9D - ebonite
0005AD9E - gold
0005ACE5 - steel
0005ACE4 - iron
0005ACE3 - silver
0005ADA0 - mercury
000DB8A2 - Dwemer metal
0005ADA1 - purified malachite
0005AD9F - purified moonstone

Gems
00063B46 - amethyst
00063B47 - diamond
00063B45 - garnet
00063B43 - emerald
00063B42 - ruby
00063B44 - sapphire
0006851E - flawless amethyst
0006851F - flawless diamond
00068521 - flawless garnet
00068520 - flawless emerald
00068522 - flawless ruby
00068523 - flawless sapphire

Miscellaneous
0003AD5B - Daedra heart
0003ADA3 - dragon scales
0003ADA4 - dragon bones
000E7ED0 - hawk feathers
0003AD60 - Salt of the Void

Treasure Chests

Each chest contains all the items of its class.

player.placeatme

Example: player.placeatme000C2CDF- get a chest with all enchanted weapons

000C2CDF - enchanted weapon
000C2CD7 - enchanted armor, jewelry, clothing for a mage and robber
000C2CE0 - standard weapon
000C2CD6 - standard armor
000C2CDE - staves
000C2CD8 - armor and jewelry, clothing for a mage and robber
0010D9FF - skill books
000C2CD9 - spell books
000C2D3B - regular books
000C2CD4 - arrows
000C2CDA - ingredients
000C2CDB - keys
000C2CE1 - scrolls with spells
000C2CE2 - potions, elixirs and tinctures

Attention

After opening some chests (with weapons enchanted by armor), the Skyrim game may freeze for 30-60 seconds. (depends on the power of your PC). Wait a while and everything will be fine.

If, after opening a chest with enchanted weapons/armor, instead of just one item, you press the [R] key (take all), then the duration of the freeze will be reduced by 2-5 times.

The chests contain all items of their own class - there are a lot of them and only 1 copy of each item. If you want to make a lot of such items (ingredients), find out the ID of the item and create the required quantity of these things using the cheat player.additem ID quantity.

Weapons, armor

player.additem [weapon_code] [quantity](without parentheses).
Example: player.additem 000139B4 1- get 1 ax

Daedric weapons
000139B5 - bow
000139B4 - ax
0001DDFB - inferno ax - +30 units. fire damage; sets the target on fire.
0001DFCB - thunderstorm ax - +30 units. electrical damage; takes away 15 units. of magic.
0001DFEF - petrification bow - Chance to paralyze the target for 6 sec.
0001DFE6 - inferno bow - +30 units. fire damage; sets the target on fire.
0001DFE9 - winter bow - +30 units. cold damage; takes away 30 units. reserve of strength.
0001DFF2 - bow of thunder - +30 units. electrical damage; takes away 15 units. of magic.
0001DFFC - Sacred Bow - Undead level 40 and below flee for 30 sec.
000139B9 - sword
000139B3 - battle ax
000139BA - war hammer
000139B6 - dagger
000139B7 - two-handed sword
000139B8 - mace

Unique weapons with bonuses.
000F1AC1 - “Dragon Scourge” - +40 units. damage to dragons and +10 units. Electric damage against everyone. (added by zalex2004)
000F5D2D - “Pale Blade” - +25 units. cold damage; subtract 50 stamina from the target; weaker creatures and people take flight for 30 seconds.
000956B5 - "Wuthrad" - Especially deadly against elves.
000B3DFA - "Chalk's Eye" - Fiery explosion deals 40 damage. damage within a 4.5 m radius and sets targets on fire.
00035369 - “Staff of Magnus” - Absorbs 20 units. magic per second, if the enemy has no magic, it absorbs his health.
0010076D - “Staff of Hevnorak” - For 30 sec. deals 50 damage. damage per second from lightning. Apply to the surface.
000AB704 - “Holdir’s Staff” - Calms weak enemies for 60 sec. or captures their souls if they die.
000E5F43 - “Staff of Yurik Goldurson” - deals 25 damage. damage and takes away 50 units. of magic.
000A4DCE - “Bloody Spike” - Fills the soul stone if the enemy dies within 3 sec.
00053379 - “Fierce” - +15 units. cold damage; takes away 15 units. the enemy's reserve of strength.
000F8317 - “Cooler” - +30 units. cold damage; Chance to paralyze the target for 2 seconds.
0001C4E6 - “Axe of Sorrow” - Takes away 20 units. the enemy's reserve of strength.
00094A2B - “Phantom Blade” - +3 units. additional damage, ignoring armor.
000AB703 - “Curse of the Red Eagle” - Sets undead level 13 and below on fire and causes them to flee for 30 sec.
0009FD50 - “Red Eagle’s Fury” - +5 units. fire damage and sets the target on fire.
000B994E - “Valdar’s Lucky Dagger” - +25% critical strike chance.
0006A093 - “Staff of Tandil” (staff) - Creatures and people of level 12 and below do not fight for 60 sec.








Armor



Miscellaneous
0002AC60 - “Ring of Hircine” - Additional transformation for werewolves.

0001A332 - “Ogma Infinum” (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):
Smithing, Blocking, Shooting, One-Handed, Two-Handed, Heavy Armor;
Lockpicking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy;
Illusion, Conjuration, Destruction, Restoration, Enchantment, Alteration.


0003A070 - “Skeleton Key” - Infinite master key.

player.placeatme- install the item.
Example: player.placeatme000BAD0C- install an alchemical laboratory

000BAD0D - pentagram of souls (large).
000D5501 - pentagram of souls (small).
000BAD0C - alchemical laboratory (large).
000BF9E1 - forge (large).
000BBCF1 - sky forge (very large).
0001A2AD – anvil.
000D54FF - alchemical laboratory (small).
000727A1 - tanning machine for leather processing.
0006E9C2 - whetstone.
0009C6CE - smelter.
000D932F – workbench.
00089A85 – mannequin.
CC16A, CC163 - single door.
CC164 - double door.

B2456 - dragon head.
3FA65 - elk antlers.
D9285 - crab.
D9276 - goat head.
3858F - fish.
DD9E0, DD9E1, CF264 - elk head.
D928F, D928D - the head of a “big cat”.
D9289, D9288 - wolf head.
D9287, D927D - head of the beast.
D8282, D9281, D927F - bear's head.
93D39, 93D3B, 93D3D, 93D3F, 93D41, 93D43, 93D45, 93D47, B7E3E, B7E40, BF9CF, BF9D1, BF9D3, BF9D5 – square carpets.
95498, 954A3, 954A4, 954A5 - carpets (round).
5C015, 5C016, 5C017 - animal skins.
5AD5B - ceiling lamp.
FFF46, FFF48 - blue light source.
7EA42 - wall burning candles.
1F24A - table candle.

tai- disable/enable artificial intelligence of the selected character (mannequin). The character (mannequin) will freeze and will not move.
OpenActorContainer 1- open the mannequin's inventory.
ResetReference- clear the inventory (remove all items) of the mannequin/NPC and set the initial stance. It is recommended that you apply tai to this object before using this command.

Spell Tomes

0009CD51 - Flame
0009CD52 - Frostbite
0009CD53 - Sparks
0009CD54 - Soul Capture
0009E2A7 - Candle Light
0009E2A8 - Oak Flesh
0009E2A9 - Summoned Sword
0009E2AA - Raise a Zombie
0009E2AB - Summon Pet
0009E2AC - Fury
0009E2AD - Courage
0009E2AE - Small amulet
0009E2AF - Treatment
000A26E2 - Magic light
000A26E3 - Stone Flesh
000A26E4 - Iron Flesh
000A26E5 - Telekinesis
000A26E6 - Water breathing
000A26E7 - Life Detection
000A26E8 - Paralysis
000A26E9 - Ebony Flesh
000A26EA - Undead Detection
000A26EB - Reviving a corpse
000A26EC - Summon Flame Atronach
000A26ED - Summoned Ax
000A26EE - Banishing the Daedra
000A26EF - Summon Ice Atronach
000A26F0 - Summon Storm Atronach
000A26F1 - Summoned Bow
000A26F2 - Ghost
000A26F6 - Prikah Daedra
000A26F7 - Horrible Zombie
000A26F8 - Expulsion of the Daedra
000A26F9 - Dead Thrall
000A26FA - Fire Thrall
000A26FB - Ice Thrall
000A26FC - Thunder Thrall
000A26FD - Fire Arrow
000A26FE - Ice Spike
000A26FF - Lightning
000A2700 - Fire Rune
000A2701 - Frost Rune
000A2702 - Storm Rune
000A2703 - Fire Cloak
000A2704 - Frost cloak
000A2705 - Lightning Cloak
000A2706 - Lightning Cloak
000A2706 - Fireball
000A2707 - Ice Storm
000A2708 - Chain Lightning
000A2709 - Wall of Flame
000A270A - Wall of Frost
000A270B - Storm Wall
000A270C - Firestorm
000A270D - Buran
000A270E - Thunderstorm with lightning
000A270F - Mute footsteps
000A2711 - Calm
000A2712 - Fear
000A2713 - Encouragement
000A2714 - Rabies
000A2715 - Invisibility
000A2717 - Peace
000A2718 - Raut
000A2719 - Katavasia
000A271A - Harmony
000A271B - Call to Arms
000A271C - Hysteria
000A271D - Quick treatment
000A271E - Healing Hands
000A271F - Scare away lesser undead
000A2720 - Steady amulet
000A2721 - Scare away the undead
000A2722 - Large amulet
000A2725 - Repulse lesser undead
000A2726 - Repulse Undead
000A2727 - Treatment of neighbors
000A2728 - Circle of Protection
000A2729 - Scare away lesser undead
000D2B4E - The dragon's hideout needs to be checked
000DD643 - Great Treatment Needs to be checked
000DD646 - Mass paralysis
000DD647 - Scourge of the Dead
000FDE7B - Circle of protection
000FF7D1 - Clairvoyance
00109112 - Ore transmutation
0010F7F3 - Ice spear
0010F7F4 - Incinerate
0010F7F5 - Lightning discharge
0010FD60 - Summon Dremora Lord

Artifacts

player.additem [amount].
For example: player.additem 00045F96 1- receive 1 “Spell Breaker” shield.

Armor
00045F96 - “Spell Breaker” (shield) - After blocking, absorbs up to 50 units. spell damage.
0002AC61 - “Skin of the Savior” (light armor) - +50% resistance to poisons and +15% magic.
00052794 - "Ebony Chainmail" (heavy armor) - You move more quietly, and enemies who get too close take 5 points of poison damage per second.
000D2846 - “Mask of Clavicus Vile” (heavy helmet) - +10 to eloquence. Magicka recovery speed +5%. Favorable prices +20%.

Weapon
000240D2 - “Razor of Mehrunes” (dagger) - Chance to kill the enemy when dealing damage.
000233E3 - “Mace of Molag Bala” (mace) - Takes away 25 units. reserve of strength and magic. Fills a soul gem if an enemy dies within 3 seconds.
0004E4EE - “Radiance of Dawn” (sword) - +10 units. damage When killing undead, there is a chance of a fiery explosion that drives away or destroys nearby undead.
0002AC6F - "Wabbajack" (staff) - Random effect with each use.
0001CB36 - “Rose of Sanguine” (staff) - Summons Dremora for 60 sec.
00035066 - “Skull of Corruption” (staff) - +20 units. damage Dreams collected from sleeping people increase damage to 50 units.
000EA29C - “Ebony Blade” (two-handed sword) - The target does not perceive a weapon attack as an attack.
0001C4E6 - “Axe of Sorrow” (two-handed axe) - Takes away 20 units. the enemy's reserve of strength.
0002ACD2 - “Volendrung” (two-handed hammer) - Takes away 50 units. reserve of strength.

Miscellaneous
0002C37B - “Ring of Namira” - +50 units. reserve of strength. By devouring corpses, you increase your health level and recovery rate.
00063B27 - “Star of Azura” - Infinite soul stone.
00063B29 - “Black Star” - Soul Stone.
0002AC60 - “Ring of Hircine” - Additional transformation for revolfs.
0001A332- “Ogma Infinum” (book) - After reading, you can get +5 to the following skills (only 1 of 3 lines is randomly selected):

  • Smithing, Blocking, Shooting, One-Handed, Two-Handed, Heavy Armor;
  • Lockpicking, Light Armor, Stealth, Pickpocketing, Speech, Alchemy;
  • Illusion, Conjuration, Destruction, Restoration, Enchantment, Alteration.

0003A070 - “Skeleton Key” - Infinite master key

caqs- complete all stages of quests.
getstage- find out the stage of the quest.
movetoqt- teleportation to the key point (the last unfinished stage) of the specified task.
player.placeatme- calling a specific object.
player.resetquest 0- remove the activated quest.
player.completequest- complete the activated quest.
player.setstage [level]- receive a special quest.
resetquest- remove Quest.
saq- start of all quests.
setstage [stage number]- sets the stage of the specified quest (usually 1 - beginning, 255 - ending) - helps in treating quests that are “frozen” due to script errors.
showfullquestlog- show all quest texts.
showquestlog- show the quest text.
showquesttargets- show quest targets.
showquestlog 0- show the text of the current quest.
showquestlog 1- show completed quest texts.
sqs- show the stages of quests.

Satellites

To make a character your companion, partner. To do this, do the following:
approach the required character;
open the console and click on the character;
enter setrelationshiprank player 3
then enter addfac 0005C84D 1

After which this character will have a dialogue: “Follow me. I need your help."

set playerfollowercount to 0 - adds dialogue for taking on new partners. After entering this command, the old partners will continue to follow the player, but you can take another partner. As soon as you take someone else as your partner, the old partner stops following you. If no one is following you, no companions, then this command is useless. The maximum number of partners is 1. There is no point in introducing something else instead of him - it will not give any effect.

stopcombat- stop the fight with the specified friendly character.

Before using this command, apply player.setcrimegold 0
If there are several enemy NPCs near you, then to stop the battle you need to apply this cheat for all of them at once, without closing the console.

If at least one NPC attacks you (you did not apply this code to him), then all the others will begin to attack.

If all else fails, take the attackers out of the city (before doing this, it is recommended to turn on the invulnerability mode tgm) - apply the command tcai(so that everyone freezes and does not move anywhere) - take a comfortable position (so that everyone is in sight) - without closing the console, apply the command to everyone in turn stopcombat. After the command has been applied to all characters, enter again tcai And tgm(if these modes were enabled).

All characters hostile to you are shown as red dots on the compass at the top, and until these dots disappear they will attack you.

This command does not work on permanent enemies (monsters and story NPCs), those who always attack you.

psb- all spells, dragon cries and talents.
player.teachword- learn a certain cry.
For example: player.teachword 6029A - learn the first word of the “Thunderstorm Call” shout.

The order of studying the calls: first the first, only then the second, and the third. Otherwise it won't work.

6029A / 6029B / 6029C - Storm Call
20E17 / 20E18 / 20E19 - Fire Breath
48ACA / 48ACB / 48ACC - Time dilation
2F7BB / 2F7BC / 2F7BD - Swift Charge
46B89 / 46B8A / 46B8B - Call of the Dragon
13E22 / 13E23 / 13E24 - Ruthless Force
602A3 / 602A4 / 602A5 - Ice form
60291 / 60292 / 60293 - Friendship with animals
3291D / 3291E / 3291F - Elemental Fury
32917 / 32918 / 32919 - Ethereality
5D16C / 5D16D / 5D16E - Frost Breath
44251 / 44252 / 44253 - Dragon Slayer
60297 / 60298 / 60299 - Death sentence
60294 / 60295 / 60296 - Whisper of aura
6029D / 6029E / 6029F - Kin World
3291A / 3291B / 3291C - Fright
602A0 / 602A1 / 602A2 - Voice cast
5FB95 / 5FB96 / 5FB97 - Disarmament
3CD31 / 3DC32 / 3CD33 - Clear Sky
51960 / 51961 / 51962 - Call of Valor

To use dragon screams, you first need to activate them using the souls of dragons. That is, kill the dragon or add the required amount using the cheat:

player.modav dragonsouls N - get N souls of dragons. This cheat sets the total number of dragon souls absorbed, rather than adding N pieces.

To activate dragon screams, press - Magic - Shouts - select the required scream that you want to activate - press [R] - Ok. Now you can use this shout.

player.setav shoutrecoverymult 0 - dragon screams have no cooldown or cooldown for reuse. If you entered this code after using a shout, you will need to wait until it is restored, after which you can use this shout all the time without waiting for it to be restored.

These cheat codes will help you quickly upgrade all your skills and get all the perks.
advskill N X- raise skill N by X experience units. The main team for leveling up all skills and perks.
player.setav N X- set X skill level N. This cheat does not add “ability points”, but is necessary when your skill level reaches 100.
player.setlevel N- set character level N (1-255). Can be used to lower a character's level after using a cheat advskill .
List of all skill names for commands advskill And player.setav

Usage example:
player.setav Block 50- set level 50 of the “Block” skill.
advskill Destruction 100 - raise “Destruction” by 100 experience (not levels).

Alchemy - alchemy
Alteration - change
Block - block
Conjuration - witchcraft
Destruction - destruction
Enchanting - enchantment
HeavyArmor - heavy armor
Illusion - illusion
LightArmor - light armor
Lockpicking - hack
Marksman - shooting
Onehanded - one-handed weapon
Pickpocket - pick pocketing
Restoration - restoration
Smithing - blacksmithing
Sneak - stealth
Speechcraft - eloquence
Twohanded - two-handed weapon

To change the amount of magic, lives and stamina, use the following cheats:

player.setav Stamina X - set max. quantity of stock in X units.
player.setav Health X- set max. number of lives in X units
player.setav Magicka X - set max. amount of magic in X units

Skill Boost
All of the codes below enhance a particular skill by (base value * N%). That is, if your base weapon damage is 15 units, and you entered 200 as the value, then the base damage will be (15 + 15 * 2) = 45 units. To disable the modifier, enter 0 as a value. The exact same formula is used to calculate the duration of spells.

Example: player.setav DestructionPowerMod 100 - increase damage from all spells from the school of destruction by 100%

OneHandedPowerMod - one-handed weapon
TwoHandedPowerMod - two-handed weapon
MarksmanPowerMod - bows
BlockPowerMod - shield
SmithingPowerMod - blacksmithing
HeavyArmorPowerMod - heavy armor
LightArmorPowerMod - light armor
PickPocketPowerMod - pickpocket
LockpickingPowerMod - hack
SneakPowerMod - stealth
AlchemyPowerMod - alchemy
SpeechcraftPowerMod - eloquence
AlterationPowerMod - change
ConjurationPowerMod - witchcraft
DestructionPowerMod - destruction
IllusionPowerMod - illusion
RestorationPowerMod - restoration
EnchantingPowerMod - enchantment
Note: Changes to these modifiers are reflected in the weapon and spell descriptions.

Controlling other characters

Control of any character or monster is as follows (do everything strictly in the specified sequence) :

1. switch to “third person view” with the button F;
2. approach the required character or monster;
3. open the console, click on the character with the mouse and enter the code:
TFC
player.TC
TC
TFC

close the console.
To return to normal play and gain control of your main character, enter in the console: TC And player.TC. After gaining control of an NPC, you will only be able to move with it and will not be able to attack.

killall- kill everyone (friends/enemies) in sight.
kill- kill the selected character/animal.
resurrect 1- resurrect.
stopcombat- stop the fight with the specified friendly character. Before using this command, apply tcai (so that everyone stops and does not move, do not forget to turn it back on after stopkombat) or type player.setcrimegold 0 .
openactorcontainer 1- open the inventory of the selected creature. You can exchange items.
removeallitems- clear the inventory of the specified character.
equipitem Item ID- equip the selected character with the specified item (see item IDs below). With this cheat you can dress any character, give him a weapon and put armor on him.
inv- show the contents of the inventory (list) of the selected object.
duplicate allitems player - copy all items from the inventory of the specified NPC or object to your inventory.
resetinventory- reset inventory contents. Dress the selected character in the default, initial equipment.
setownership- obtain ownership rights to the specified item. (added by Robin)
disable- hide the specified object.
enable- show an object that was hidden using the disable cheat.

Construction materials

In the Hearthfire expansion, you will need materials to build. For the lazy, here is their list:

To add straw 10 pcs. you need to enter:

player.additem 03005a68 10

Where 03 005a68 10 - 03 because in the Hearthfire launcher it is third in the queue for downloading add-ons. If the cheat code does not work, enter the first numbers 04. Or 02, or 01 instead of XX (if the add-on is loaded 4th, 2nd or first).

Purchased/found materials
Clay XX003043
Glass XX005a69
Goat horns XX00303f
Mined stone XX00306c
Sawn log XX00300e
Straw XX005a68

Crafted Items
Door hinge XX003011
Iron parts XX003035
Lock XX003012
Nails XX00300f

Miscellaneous
Children's doll XX00c1de
Wooden sword XX004d91
Amulet of Akatosh 000C8911
Amulet of Julianos 000c8917
Amulet of Dibella 000C8915
Amulet of Talos 000CC846
Amulet of Arkay 000CC848
Amulet of Mary 000c891b
Amulet of Zenithar 000878BB
Amulet of Kynareth 000C8919
Amulet of Stendarr 000CC844
Iron ingot 0005ACE4
Big horns 0006BC0A
Saber fang 0006BC04

Ingredients

Ingredients in Skyrim they are found almost everywhere. They are needed for making various poisons and potions, as well as for alchemical experiments..

To add 10 origma eggs to your character's inventory.

Enter the command in the console Player.AddItem 0007E8C8 10 and press Enter - the cheat code is activated.

For ingredient IDs starting with XX

Comment! For DLC items whose ID starts with XX. For the code to work you need XX replace with numbers, similar to the serial number of the DLC installation. For example, if you installed the Dragonborn DLC first, then instead of XX you must put 01 .

Base ID EditorID Ingredient name
00106E1B CritterPondFish02Ingredient Abecean perch
000B701A NirnrootRed Scarlet Nirnroot
0004DA22 Mushroom03 Belyanka
0004DA23 Mushroom04 Demon mushroom
00106E1A CritterPondFish03Ingredient Betta fish
0007E8B7 SwampFungalPod01 Swamp Pod
0006BC0A AntlersLarge Big horns
00057F91 Hanging Moss bearded moss
0003AD61 BriarHeart Heather Heart
000134AA Thistle01 Thistle branch
0006AC4A JazBay Jazzbi grapes
0007E8C1 GiantLichen Giant lichen
0006BC07 SabrecatEyeball Saber eye
0004DA24 Mushroom05 Namira's Rot
00077E1C MountainFlower01Blue Blue Mountain Flower
000F11C0 DwarvenOil Dwarven oil
00052695 CharredSkeeverHide Roasted Skeever Skin
000854FE Pearl Pearl
00063B5F SprigganSap Spriggan sap
0003AD72 TrollFat Troll fat
0003AD6A IceWraithTeeth Ice Ghost Teeth
0007E8C5 SlaughterfishEgg01 Killer fish roe
0006BC00 MudcrabChitin Mud Crab Claw
0006BC04 SabrecatTooth Saber Fang
000E7EBC HawkBeak Hawk beak
0006B689 HagravenClaw Sorcerer's Claw
0001BCBC DBJarrinRoot Root fryer
00059B86 Nirnroot Nirnroot
00034CDD BoneMeal Bone flour
00077E1D MountainFlower01Red Red Mountain Flower
0004DA20 Mushroom02 Bloody Crown
000727DF MothWingLuna Moon Moth Wing
000727E0 MothWingMonarch Monarch Wing
000727DE MothWingBlue Blue butterfly wing
00023D77 BirdEgg03 Egg
00045C28 Lavender Lavender
00077E1E MountainFlower01Purple Purple Mountain Flower
000D8E3F MoonSugar moon sugar
0004DA25 Mushroom06 Fierce mushroom
00085500 PearlSmall Little pearl
0006BC0B AntlersSmall small horns
0006BC02 BearClaws Bear claws
000B08C5 BeeHoneyComb Honeycomb
000EC870 MoraTapinellaBits Mora tapinella
00034D32 FrostMirriam Frosty Miriam
0003AD5F FrostSalts frosty salt
0007EDF5 Nordic Barnacles sea ​​acorn
0004DA00 Mushroom01 fly agaric
0003AD5E FireSalts Fire salt
000BB956 DragonflyOrange Orange dragonfly
0003AD64 GiantToes Giant's finger
0002F44C Nightshade Nightshade
0009151B SpiderEgg Spider egg
0006BC0E WispWrappings Veil of haze
0003AD66 HagravenFeathers Feathers of the fortune teller
000E7ED0 HawkFeathers Hawk feathers
000B2183 CreepClusterRoot creeping vine
000705B7 FavorThadgeirAshes Ashes of Berit
0003AD76 vampireDust Vampire Ashes
0003F7F8 Tundra Cotton Cotton grass
000A9195 CritterBeeIngredient Bee
000A9191 BeeHiveHusk Bee's nest
0004B0BA Wheat Wheat
0003AD73 glowDust Glow Dust
0007EE01 GlowingMushroom Glowing mushroom
0003AD5B DaedraHeart Daedra Heart
00106E1C CritterPondFish01Ingredient Silver perch
000E4F0C DragonflyBlue blue dragonfly
00106E19 CritterPondFish04Ingredient Cyrodiil Spadetail
0001B3BD snowberry snow berries
0006ABCB CanisRoot01 Dog root
00034CDF SaltPile Salt
00074A19 MS03BlackBriarSecretIngredient Salt
0003AD60 VoidSalts Salt of the Void
0003AD71 Taproot Taproot
0006BC10 PowderedMammothTusk Pounded mammoth ivory
0004DA73 FireflyThorax Firefly Thorax
00083E64 SpikyGrass01 herbal pod
0003AD5D FalmerEar Falmer's ear
0003AD6F SkeeverTail Skeever tail
00106E18 CritterPondFish05Ingredient Histkarp
000B18CD HumanHeart Human heart
001016B3 HumanFlesh Human meat
00034D22 Garlic Garlic
0006F950 ScalyPholiotaBits Scaly
0003AD70 SlaughterfishScales Killer fish scales
0003AD63 Ectoplasm Ectoplasm
00034D31 ElvesEar Elven ear
0005076E Juniper Berries Juniper berries
000516C8 deathBell Poison bell
000889A2 DragonsTongue Dragon tongue
0003AD56 ChaurusEggs Chaurus Egg
0007E8C8 BirdEgg01 Origma Egg
00023D6F BirdEgg02 Pine Thrush Egg

Dawnguard DLC Ingredients

Hearthfire DLC Ingredients

Code Ingredient name
XX003545 Salmon caviar
XX00F1CC Hawk Egg

Dragonborn DLC Ingredients

Quest related ingredients

Many of us think that magic is only available to a select few, special people. However, this is not the case. Real spells that can rarely be found on the Internet will help you fulfill the desire of almost any person. They have special powers and are able to bring any magic to life.

The main condition is that your desire must be sincere, and the person casting magic spells must wholeheartedly believe in their power.

Where do real spells come from?

For centuries, the magical texts of spells were kept by witches and sorcerers in deep secret from other people. It is believed that they were secretly whispered by powerful spirits who helped healers and sorcerers master the secrets of esotericism.

The words of the spells were pronounced and written in Latin so that the common man could not understand their meaning and purpose. Hereditary witches passed down real spells orally from generation to generation or wrote them down in a special Book of Spells, which they kept like the apple of their eye.

Centuries have passed, the 21st century has arrived - the age of information, and the secrets of magic are now accessible even to the uninitiated. Ancient spells written in Latin have been translated into many languages, including Russian. You can read them in this article and one day take advantage of the power of secret knowledge.

How to read correctly?

Before you try to try the power of a magic spell, it is worth knowing how to read real magic texts correctly. There are a number of conditions that must be observed, otherwise the magic will not work:

  • you need to read them, freed from all negative emotions;
  • all words are pronounced clearly and confidently;
  • the special text should not be heard by strangers;
  • Spells cast in the late evening or early morning work best;
  • you need to pronounce special words on an empty stomach and a clear head;
  • You can read real spells either by heart or from a sheet or book.

For beginning magicians or witches, you should remember: black magic spells cast to the detriment of a person - damage, love spells - can hit the “reader” himself several times harder. Therefore, it is better not to use them if you do not have confidence in your own strengths and protection.

Secret words will be strengthened if you have a real magic wand in your hands. Other items with which you are accustomed to conjuring will also help increase the power of ancient texts: a magic fortune teller’s ball, a deck of cards, lighted candles, etc.

Spells for money, success, prosperity

“Like a cold spring flowing out of the ground,
It turns into a stream, and that stream flows into a river,
Large, full-flowing.
That river flows endlessly into the ocean.
So my luck begins with small luck,
Luck with good fortune strives for big money,
And money with luck and good luck flows into my house.
I collect and collect them and leave them in my house forever.
Let it be so!".

“The hen pecked and pecked, grain by grain, and laid a golden egg. I’ll pick up the egg, take it in my hands and put it in my chest. I’ll hide it behind seven locks, I won’t say a word to anyone! So be it!"

Magic spells for love

Love magic is one of the most successful means of making someone you care about fall in love with you in real life. Here is one of the powerful real love spells:

“Like a dove and a dove fly in the sky,
They flap their wings, they can’t live without each other,
So my beloved (name) and I will be together,
We can't look at each other enough,
We will admire each other day and night!
My word is strong and true! Amen".

Attracting a guy/girl

“Like a spring flower waits and waits for the sun,
Summer warmth, heavenly light,
So let (boyfriend/girlfriend’s name) long to meet me,
The look of my eyes, the pleasant words.
A flower without the sun fades away,
My friend (name) is worried and bored without me.
A flower blooms under the sun,
My friend (name) is charged with the happiness of love from me.”

For beauty

“In the morning I will get up, wash my face with clean, transparent water,
I will ask for her blessing and help.
Mother Water, be generous, give me beauty,
Clean skin, chiseled figure.
With a beautiful face and a strong look,
Attractive.
So be it! Amen".

For weight loss

"You, Moon, are waning,
and I'm losing weight
How do you purify your light in the darkness,
This is how my body is cleansed of excess.”

White magic spells for good luck and fortune

Good luck and fortune are some of the most common white magic spells that actually work. They are best read early in the morning, at dawn, facing east.

“The sun is clear, light up the world!
Give me good luck in business!
When there are clouds in the sky, we call you.
Sunshine, may I be lucky:
And always, and in everything!”

“Mother Nature, be generous with me, your daughter! Give me your wealth! So that my luck will never be interrupted, just as life on Earth will never be interrupted!”

Real witch spells on desire

These spells are considered very powerful, and it is better for a novice sorcerer or one who is not very confident in his abilities to refrain from casting them. Otherwise, the desire may turn out to be detrimental to the speaker of the ancient words.

But there is an ancient spell that will not bring trouble, and if it works, it will give absolute self-confidence and support from higher magical powers. This is a spell for a successful search for treasure:

“In a dense forest, under the branches of an ancient oak, under thick grass, in the damp and cold ground, a pot of gold and silver lies. He lies there, chills, waiting for a strong witch. I will go into the dense forest, to that oak tree, I will dig up the ground, I will find an ancient treasure. My strength will increase, the spirits will obey me!”

If after this you find money within 13 days (not necessarily under an oak tree in the forest, you can just find it on the street), it means that the ancient forces have heard you and will now definitely support you in any magical matters.

If you still really want to get what you want, you can use safe.

Black magic spells on the offender and enemy

It was not for nothing that ancient sorcerers and witches hid books of black magic spells under seven locks from strangers. These spells can truly bring a lot of harm, not only to the person they are aimed at, but also to the magician himself and his close people.

Before using magic spells, you should think three times whether it is worth doing this and risking your well-being, or even health. However, if you are completely confident in your abilities and ability to protect yourself from rollback, you can cast one of these black spells:

“I will seriously punish my enemy,
I will invite the crow into his life.
The black raven breaks through the roof,
My enemy (name) is afraid, the anxiety does not go away.
The black raven will break through the roof with its beak,
The enemy (name) will bring misfortune and sadness to his house.”

“Spirits of fire, spirits of earth! Water spirits, forest spirits! Burn the mind of the enemy (name), bury his feelings. Confuse him, drown his sensible thoughts! There will be no peace for you (name) either day or night, neither in water, nor on land, nor in heaven, nor underground, until you correct your evil! Let it be so!".

Magic is an integral part of the world of Nirn, it allows you to control the elements, summon creatures, heal wounds, change matter and create illusions. All this is available for study in Skyrim.


To see the spells available to you, press Tab and go to the Magic section. Spells are packaged by school: Alteration, Conjuration, Destruction, Illusion and Restoration.

You can take 2 different spells in each hand and use them either simultaneously or in turn, or take one spell in both hands and (if you take the corresponding perk in each school) use its enhanced version. You can take a sword in one hand and a spell in the other.

Active Effects

In addition to spells, in the magic menu you can see what active effects affect you. In particular, the screenshot below shows the effect of activating the Thief Stone:

Talents

To use a pre-selected talent, press the Z key. Each race has its own unique talent from the very beginning, and you can acquire new talents as you travel. Only one talent can be marked at a time, and in most cases such talents can only be used once per day.

Skill Upgrades and Spell Levels

To increase your skill, use spells from the corresponding schools, but so that there is some effect. If you want to level up destruction, then throwing fire at a wall will not help level up the skill; you need to use the spell against your opponents.

The growth of any skill somehow improves the character's abilities. The higher your stealth, the quieter you walk, the higher your skill with a bow, the higher the damage from bows. In any school of magic, the bonus from increasing skill is the same - spells cost less magic. But how then to increase the power of spells?

Firstly - perks. As with any skill, by investing perks into the school you're interested in, you can significantly increase the effectiveness of spells... and lower their cost. The first perk of the school is always to reduce the cost of beginner-level spells. Next, you can invest perks to reduce the cost of apprentice, adept, expert, and master level spells. We'll talk more about levels a little later.

Secondly, new spells. You can buy or find spells that are stronger than the ones you currently have. Books of spells are purchased from court magicians and the magicians' guild. But they won’t immediately sell you the most powerful spells; for this you need to achieve the appropriate level of skill.

There are 5 spell levels (or mastery levels):

  • Beginner: 0 skill;
  • Apprentice: 25 skill;
  • Adept: 50 skill;
  • Expert: 75 skill;
  • Master: 100 skill.

Novice and Apprentice level spells can be purchased without reaching the appropriate level

To purchase adept and expert level spells, you must reach the appropriate skill level.

You can also find spell books while wandering through dungeons. New levels of spells will open depending on your character’s level (and your magic school skill does not play a role in this case):

  • Beginner: level 1 and above;
  • Student: level 11 and above;
  • Adept: level 23 and above;
  • Expert: level 35 and above.

Some spells cannot be purchased. You can find a book while wandering around the world (such books are located in a certain place), or receive a spell on a mission.


Master level spells

To purchase master-level spells, you must complete the task, which is taken from the teacher of the corresponding school in the College of Winterhold upon reaching skill level 90:

  • Illusion: Drevis Neloren (ritual illusion spell);
  • Witchcraft: Finis Gestor (ritual spell of witchcraft);
  • Destruction: Faralda (ritual destruction spell);
  • Restoration: Colette Marens (ritual restoration spell);
  • Alteration: Tolfdir (ritual alteration spell).

Master level spells differ from lower level spells:

  • To prepare a spell, both hands are used (hence, you cannot take 2 different spells in your hands).
  • You cannot move while preparing a spell.
  • Spell preparation can be interrupted.

Acquiring Spells

A small supply of initial spells can be bought from the Rivenwood merchant, novice and apprentice level spells can be bought from any of the court magicians, and the magician can also sell spells to an adept of a certain school (upon achieving the appropriate skill).

Spells of higher levels are purchased from the College of Winterhold.

Details in the table:

Change Witchcraft Destruction Illusion Recovery
Rivenwood Merchant Bark leather Raise a Zombie Frostbite Clairvoyance
Fury
Small amulet
Waylandria
(Court Mage of Riften)
Newbie
Student
Adept *
Newbie
Student
Newbie
Student
Newbie
Student
Newbie
Student
Falion
(Court Mage of Morthal)
Newbie
Student
Newbie
Student
Adept *
Newbie
Student
Newbie
Student
Newbie
Student
Colcelmo
(court magician of Markarth)
Newbie
Student
Newbie
Student
Adept *
Newbie
Student
Newbie
Student
Newbie
Student
Farengar Secret Fire
(Court Mage of Whiterun)
Newbie
Student
Newbie
Student
Newbie
Student
Adept *
Newbie
Student
Newbie
Student
Madena
(Court Mage of Dawnstar)
Newbie
Student
Newbie
Student
Newbie
Student
Adept *
Newbie
Student
Newbie
Student
Wunfert the Unliving
(Court Mage of Windhelm)
Newbie
Student
Newbie
Student
Newbie
Student
Adept *
Newbie
Student
Newbie
Student
Sibylla Stentor
(Court Mage of Solitude)
Newbie
Student
Newbie
Student
Newbie
Student
Newbie
Student
Adept *
Newbie
Student
Nelasar**
("Frozen Hearth" in Winterhold)
Newbie Newbie
Student
Newbie Newbie Newbie
Student
Tolfdir
(College of Winterhold)
Newbie
Student
Adept *
Expert *
Master *
Finis Gestor
(College of Winterhold)
Newbie
Student
Adept *
Expert *
Master *
Faralda
(College of Winterhold)
Newbie
Student
Adept *
Expert *
Master *
Entir
(College of Winterhold)
Newbie
Student
Adept *
Expert *
Drevis Neloren
(College of Winterhold)
Newbie
Student
Adept *
Expert *
Master *
Coletta Marens
(College of Winterhold)
Newbie
Student
Adept *
Expert *
Master *

* Spells at the adept and expert level are purchased only upon reaching the corresponding skill level, and for the master level, in addition to the skill level, you must complete a task.

** Gives you the opportunity to trade only after receiving a task from Azura.

There are a lot of spell volumes in Skyrim. We will list here those that are less popular among players; for volumes that are more in demand, there will be an individual approach - a separate mini-article for each. So, let's go.

Fast healing (in the original - Spell Tome: Fast Healing) - is available from a number of merchants - Colselmo in the Understone Fortress, Coletta Marens in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Nelasar in the Frozen Hearth tavern, Sibylla Stentor in the Blue Palace, Wunfert the Unliving in the Royal Palace, Vaylandria in the Mistvale Fortress. Among other things, this volume can be easily found - it is located in the Lair in the Kronvangr location.

Whirlwind Cloak (originally Spell Tome: Whirlwind Cloak) - available for sale from the merchant Talvas Fathrion in Tel Mithryn. You must first complete the “Wind and Sand” quest.

Expulsion of the Daedra (in the original - Spell Tome: Expel Daedra) is available for sale from Finis Gestor at the College of Winterhold.

The Thunder Rune (originally Spell Tome: Lightning Rune) is available from the merchants Colcelmo in the Understone Fortress, Entir in the College of Winterhold, Falion in Morthal, Faralda in the College of Winterhold, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Wunferth the Unliving in the Royal Palace, and also at Wylandria in the Mistvale Fortress.

Oakflesh (originally Spell Tome: Oakflesh) can be found for sale at a number of merchants: Colcelmo in Understone Keep, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Tolfdir in the College Winterhold, Wunfert the Unliving in the Royal Palace, Vaylandria in the Mistvale Fortress, Nelasar in the Frozen Hearth Tavern, Finis Hestor in the College of Winterhold, Lucan Valery in the Riverwood Merchant. In addition to the abundance of options to buy this volume, you can also find it for free in the Burial Fire Mound location.

Healing Wounds (in the original - Spell Tome: Close Wounds) is available only from one merchant - Colette Marens at the College of Winterhold.

Hysteria (in the original - Spell Tome: Hysteria) is available for sale from Drevis Neloren at the College of Winterhold. Before attempting to purchase the tome, make sure you have completed the Ritual Spell of Illusion quest.

Courage (in the original - Spell Tome: Courage) is available from the sellers Colcelmo in the Understone Fortress, Drevis Neloren in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Wunfert the Unliving in the Royal Palace, Vaylandria in Mistvale Fortress and Nelasar in the Frozen Hearth Tavern. In addition to buying it for money, the volume can be obtained in another way, simply by finding it in the Trevskaya Outpost location.

Encouragement (originally Spell Tome: Rally) is available from two merchants: Drevis Neloren in the College of Winterhold and Sibylla Stentor in the Blue Palace. In addition, you can get the volume for free if you are in the Burial Fire Mound location - there will be a door locked to the master level, and the chest where the book lies behind that door is completely locked to the expert level.

Reanimate Corpse (originally Spell Tome: Reanimate Corpse) is available from many merchants. Their list: Colselmo in the Understone Fortress, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Nelasar in the Frozen Hearth tavern, Finis Hestor in the College of Winterhold, Sibylla Stentor in the Blue Palace, Wunferth the Unliving in the Royal Palace, Vaylandrya in Mistvale Fortress.

Repelling Lesser Undead (originally Spell Tome: Turn Lesser Undead) is available from a number of merchants. Their list is attached: Colselmo in the Understone Fortress, Coletta Marens in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Nelasar in the Frozen Hearth tavern, Sibylla Stentor in the Blue Palace, Wunfert the Unliving in the Royal Palace , Wylandria in Mistvale Fortress.

Stoneflesh (originally Spell Tome: Stoneflesh) also refers to the widespread spell tomes in Skyrim. Judge for yourself by the list of merchants - Colselmo in the Understone Fortress, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Tolfdir in the College of Winterhold, Wunfert the Unliving in the Royal Palace, Vaylandria in the Mistvale Fortress.

Katavasia (in the original - Spell Tome: Mayhem) can only be obtained as a reward for completing the quest "Ritual Spell of Illusion".

Repelling the Undead (in the original - Spell Tome: Turn Undead) is a rather rare tome of spells, it is sold only from Colette Marens at the College of Winterhold. True, in the process of completing the quest “Awakening of the Wolf Queen” you can also get it.

Scaring away the elder undead (in the original - Spell Tome: Turn Greater Undead) is a rare volume, available only from Colette Marens at the College of Winterhold.

Repulsion of lesser undead (in the original - Spell Tome: Repel Lesser Undead) - like the previous volume of spells, is also very rare and can also be bought only from Coletta Marens at the College of Winterhold.

Repel Undead (originally Spell Tome: Repel Undead) is sold only by one merchant - Colette Marens at the College of Winterhold.

The Lightning Cloak (originally Spell Tome: Lightning Cloak) is available from several merchants. The list is attached: Enthir in the College of Winterhold, Faralda in the College of Winterhold, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Wunferth the Unliving in the Royal Palace.

The Wall of Flames (in the original - Spell Tome: Wall of Flames) is available for sale from Entir in the College of Winterhold and Farald in the same College of Winterhold.

The Wall of Frost (originally Spell Tome: Wall of Frost) is also sold by Enthir at the College of Winterhold and Farald at the College of Winterhold.

Fear (originally Spell Tome: Fear) is a much more common tome of spells. It is available for sale from a number of merchants, their list: Colcelmo in the Understone Fortress, Drevis Neloren in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Sibylla Stentor in the Blue Palace, Wunferth the Unliving in the Royal Palace, Vaylandrya in Mistvale Fortress.

Dread Zombie (originally Spell Tome: Dread Zombie) is a very rare tome, sold only by Finis Gestor at the College of Winterhold.

Pacification (originally Spell Tome: Pacify) is also a rare volume, available only from Drevis Neloren at the College of Winterhold.

Steadfast Ward (Spell Tome: Steadfast Ward) is one of the most commonly found spell tomes in Skyrim. Judge by the list of merchants who have it: Colselmo in Understone Keep, Coletta Marens in the College of Winterhold, Falion in Morthal, Farengar Secret Fire in Dragonsreach, Madena in the White Hall, Nelasar in the Frozen Hearth Tavern, Sibylla Stentor in the Blue Palace , Wunferth the Unliving in the Royal Palace, Vaylandria in Mistvale Fortress. In addition to the impressive list of merchants, the volume can be obtained in another way - by finding it in the Labyrinthian location.