Skyrim blows to body parts. Combat system. One-handed weapon and shield

DLC______

Pirate DLC for Licensed Skyrim

Interface/SkyUI replacement

Gameplay______

Random Alternative Start

DeadlyHeadshots

Locational Damage

Skyrim Monster Mod More-Spawns(Main and Extra)

More flexible interaction with satellites / Amazing Follower Tweaks

Horse Whistle

Replacement of coins and money bags

Immersive Fallen Trees\Big Trees

Your Magicka Your Way

Description

This small plugin gives the player the ability to enhance various character skills.
This purpose is served by a system of special points (or " units", as you can see in the game).
Actually, you can increase health and stamina, increase the level of mana and spell power.

Requirements:
TES V: Skyrim v1.9 and above
DLC: Dawnguard
Skyrim Script Extender (SKSE)
SkyUI interface

New Hairstyles \ Lovely Hairstyles

Demon Form

Armor______

Cloaks of Skyrim / Cloaks of Skyrim

Luxurious Hunter Armor\DreamBurrows Regal Huntsman Armor

Mithril Armor \ Matys Mithril

Cicero Outfit - New Textures + Standard Alon \ Jester Outfit ReTexture

Silver Daedric Set \ Daedric Armor - without pauldrons

Lost Paladins of the Divines Wrath Armor

Open Faced Guard Helmets


Description:
I had such an idea in a certain period of time to open the faces of the helmets. There was a model that would reveal the face, but it was not fitted to the human model. So I created a skinned mesh for her and here we are! I may add more helmet variations when I have more time. This was a quick mod since the grid already exists in the game. The variations are a bit more complex, I'll add later if I feel it's necessary. I planned variations from the beginning as it would be nice to have different versions helmets depending on the climate.

In warmer climates, someone doesn't like wearing a closed helmet all the time and will benefit more from an open version. In colder climates, there may be warmer kits... and stuff like that. But, since it takes a lot of time to experiment, I realized that this option is enough for now.

All helmets of the 17 most major cities Skyrim.

All skills in the game are divided into three categories: combat, magic and thieves. This article will focus on combat skills.

The Blacksmithing skill is responsible for creating new items here. Offensive skills are Shooting, One-handed weapon and Two-handed weapon, and defensive - Heavy armor and Blocking. Activating the Warrior Stone increases combat skill growth rate by 20%.

hand-to-hand combat

In the game, in addition to various weapons and magic, you can also use your own fists. Damage in hand-to-hand combat is always dealt to the opponent's health, not to their magicka or stamina pool. Hand-to-hand combat is not as effective as other fighting styles, but it can still kill. If you play as a Khajiit and find yourself a pair of heavy gloves, then somewhere up to level 10, the damage dealt by the hands can exceed the damage from the weapons. It is important to note that bare hands can deal critical damage from stealth mode, but poison cannot be applied to hands. The distance of fighting with hands is approximately equal to the distance of fighting with daggers, the speed is average. You can combine hand-to-hand combat with the use of magic or a shield, striking with only one hand. Unfortunately, since hand-to-hand combat is not one of the skills, your development in the early game with heavy use of this style of combat can stall a bit.

Barehanded damage at the start of the game is fixed for each race. All races, with the exception of Argonians and Khajiit, deal damage by default equal to 4 . Argonians and Khajiit have base damage equal to 10 , and the latter also have passive ability, which increases total hand damage to 22 . These values ​​do not change with level and are associated with only one perk - Fists of Steel, which can be found in the branch heavy armor.

Humans and elves

Base unarmed damage: 4

Total Damage: 4

Argonians

Base unarmed damage: 10

No additional bonuses

Total Damage: 10

Khajiit

Base unarmed damage: 10

Additional Damage: 12

Total Damage: 22

Increase damage in hand-to-hand combat

The Fists of Steel perk adds melee damage numerically equal to the base armor rating of the gloves worn by the protagonist. The maximum base rating is daedric gloves, and, accordingly, the damage added by them is equal to 18 . Growth of skills or improvement of gloves in the forge does not affect this number.

There is only one item in the game that improves unarmed combat skills. It's called Fighter's Gloves. You can find him in the Rat Hole, the infamous sewers of Riften, with a friend named Gian the First. This item can be broken on the altar of enchantment and then enchanted with a ring or other gloves to increase damage from punching. There is also a ceiling here and it is equal to 14 .

Thus, the maximum damage that you can achieve in the game without the use of alchemy is 10 (base) +12 (khajiit claws) + 18 ( daedric gloves) + 28 (ring and glove enchantment) = 68

Weapon fight

In order to use a weapon, you must assign it to the left or right hand. Two-handed weapons and bows require the use of both hands. Shields automatically appear in the left hand when equipped, and cannot be reassigned to the right hand.

If you deal enough damage when attacking to kill an enemy, the game may show a kill animation. If you have activated perks Merciless Strike and Crushing Blow in skills One-handed weapon and Two-handed weapon accordingly, sometimes you will be able to observe the decapitation of the enemy. Finishing off occurs only in relation to the last enemy in the immediate vicinity at a certain distance.

Two weapons

This fighting style is characterized by speed and pressure. If you assign a weapon to each trigger, you will not be able to block the enemy's attacks, but you will be able to interrupt his attacks with a continuous hail of blows. A double attack takes about one and a half times longer than a one-handed attack, but the damage dealt is much greater.

The double attack speed is based on the weight of the weapon in your left hand, while the stamina cost is based on the weight of the weapon in your right hand. Thus, it makes sense to hold a dagger in the left hand so that the double attack is faster. But, most likely, using one type of weapon will be more effective due to the perks used.

The Double Whirlwind perk increases weapon speed not only when hitting with both hands, but also with one if you have a weapon in both hands.

If you assign a spell to the main hand, then you will lose the bonuses of combat with a dual weapon, while assigning spells or a shield to the other hand, the bonuses remain.

Power attacks

A power attack is carried out by holding the corresponding key. It deals twice as much damage as a normal attack, and also gives a chance to stun the enemy. Your stamina decreases according to the following formula:

Power attack stamina cost = (20 + weapon weight) * attack cost multiplier * (1 - perk effect)

The attack cost multiplier is 2 for a power attack with one hand and 3 for an attack from two hands (the protagonist inflicts 3 hits in a row).

Depending on the direction of movement, you can perform various power attacks. So, when performing a forward power attack, you will lunge, which will quickly close the distance between the enemy and you. Power attack while moving backwards can effectively counteract the blows of the enemy. Using the Fan Attack perk allows you to deal damage to all enemies in front of you with power attacks with a two-handed weapon while moving sideways.

The stamina that is spent on an attack does not determine the damage dealt to enemies, so if you began to spend less stamina on an attack, this does not mean that the damage has decreased.

FROM comparison of different fighting styles

Possible variations of different fighting styles are described below. The consideration does not include hand-to-hand combat, since it was discussed above, and combat with a weapon in one hand, because it is obviously weaker than combat with two-handed weapons.

One-handed weapon and shield

One of the most popular fighting styles, balancing between attack and defense. One of the benefits of this fighting style is the passive bonus to overall armor rating that the shield provides. Leveling the Blocking skill minimizes physical damage received. perk Elemental Protection in Block, reduces magic damage from elemental spells by half.

Unfortunately, to get the full benefit of this fighting style, you need to spend a large number of perks - 25 . Even a more “budget” option with only the left side of the Blocking skill tree and investing in the Strong Arm and Fighting Stance perks in One-handed weapon will require about 15 perks. For the same number of perks, you can use two-handed weapons more effectively.

Two-handed weapon

Using this fighting style will make you less protected than using a weapon and a shield, however, the benefits are also great: more damage per second, as well as truly devastating power attacks. In this case, you can still use the block, albeit not as effectively. In order to get the full benefit of this fighting style, you need to spend only 15 perks.

Two weapons

This fighting style is characterized by the least defense among all the others. The in-game tooltip states that a two-handed strike deals twice as much damage at once, but this is not entirely true, because it takes 50% more time. And the total damage per second increases to 133% of the base. The Double Whirlwind perk speeds up attacks with one, two hands, as well as power attacks (if the weapon is in both hands). With two-handed power attacks, you land a total of three hits in a row. The main perks for this combat style are Strong Arm, Fighting Stance, Double Whirlwind and Double grinder. It will take about 9 perks. The payback for such cheapness is the almost complete lack of protection and increased consumption of stamina, so you should take care of potions to restore health and stamina in advance, and act decisively and quickly in battle. Redguards with Battle Fury can do without stamina potions.

word warrior

Word warriors are skilled at combining a weapon in their main hand (because weapons in that hand are 15% faster) and a spell in the other. Word Warriors can be divided into two categories: some add magic to melee weapon damage, others use support spells. The former concentrate on the school of destruction and weaken the enemy at a long distance and, after the depletion of the magic supply, use the weapon. Others call on Oblivion creatures to help, heal themselves, etc. Since one of your hands can have absolutely any type of spell, from flame jet to illusion spells, it is quite difficult to say how many perks are needed to see the most effective work of the chosen one. style. The most "budget" warrior of the word is obtained after taking the perks Strong arm, Fighting stance and several from the school of Restoration (a full-fledged school of magic). This fighting style is very easy to combine with the above two-weapon fighting style. Master

Difficulty also affects the cost and duration of the Change spell Balance.

Fall Damage

If you fall from a great height, you will receive a certain amount of damage, which is calculated by the following formula:

Fall damage = ((height - 600) * 0.1)^1.45 * modifiers

The Soft Padding perk in Heavy Armor reduces fall damage by half.

The damage that other characters receive is calculated using a more "harsh" formula:

Fall damage = ((height - 450) * 0.1)^1.65 * modifiers

Addition

  • Two-handed combat improves not two-handed weapons, but one-handed weapons.
  • Unlike the previous two games in the Morrowind and Oblivion series, weapons in Skyrim do not require repair, cannot break, and do not degrade when used.
  • Fighting is one of the points of persuasion. After the victory, the character will give you all the information you need.
  • Swords, axes and maces are combined into one skill, and the required specialization is determined by perks.
  • Using your fists as a weapon will not level you up, as hand-to-hand combat isn't tied to any of the skills.

Mod adds damage to the game various parts opponent's body. This mod should increase the realism of battles in Skyrim. For example, a half-naked bandit now has no chance against you if you are an experienced and powerful fighter, 2-3 accurate hits and the bandit is finished. But the same applies to you if you are dressed in a very light armor. Simply put, the essence of the mod is to hit the enemy and not get hit by him yourself. In addition, as it was said at the beginning, the author added recognition of the parts of the body on which the blow is made, so if you allow the enemy to hit you on some vulnerable and especially tender part of your body, then you will not be greeted. And if you want to fight effectively, then you should also try to strike at the weak spots of the enemies, and not just brandish weapons and hurl spells in all directions.

The mod was created to play exclusively on severe level difficulties! It has not been tested on easy difficulty, and therefore its behavior there is unpredictable.

Peculiarities -
New critical hits based on character and draugr bodyparts:
The mod adds new types of critical hits (only affect characters and draugrs). The blows depend on the part of the body that you hit.

New effects:
Critical hits lead to various effects, such as disarm, stun, clouding, etc., which will serve as an excellent reward for a well-aimed fighter.

Additional damage to magicka/stamina when hitting the head/legs:
An excellent opportunity for delivering accurate strikes. If you need to deal with a magician, then it is best to hit him on the head, then he will lose most of his supply of magic.

The mod supports not only melee combat, but also shooting and magic.

Your enemies also try to smartly strike at your weakest points, for example, if you attack enemies with a sword, they will try to injure the hand holding the sword, and thus disarm you.

14 body parts:
Head (+ face), throat (+ neck), left shoulder, right shoulder, chest (+ heart), left arm, right arm, back, groin, legs, feet.
Please note that each body part can be disabled/enabled for each module in the mod configuration menu (SkyUI).

Percent Damage:
Percentage damage adds additional damage based on your weapon skill, the power of the weapon, and the defense of the part of the body you hit.

List of possible effects -
Head:
blurred vision
Instant kill (for archers)
Face: Stagger if the weapon is heavy enough
Helmet can come off when hit by a shield
Damage Magic (Melee)
Damages health (for archers)

Pharynx:
Bleeding
Damages health
Neck: Instant Kill (Melee)

Heart:
Drains 20%/40% of current Health/Stamina
Right shoulder:
Damages two-handed and one-handed weapon skill by 50 for 10 seconds.
Damages health

Left shoulder:
Damages archery skill by 50 for 10 seconds
Damages health

Right hand:
Disarms the target if it attacks
Damages health

Left hand:
Reduces block skill to 0 for 10 seconds
Target drops shield
Damages health

Breast:
Damages health
Knocks down the target if it is stunned/jumped away

Back:
Pushes back with a power attack and/or heavy weapons
Damages health

Groin:
Paralyzes
Damages stamina

Legs:
Pushed back if the target was running
Damages one-handed and two-handed weapon skill by 30 for 10 seconds
Damages stamina

Feet:
Knocks down or pushes back if the target was running
Damages stamina

FAQ -
Q: Does the mod work with any weapon?
Oh yeah.

Q: Does the mod work with all creatures, not just draugrs? If not, will you add them later?
A: No, the mod does not work with all creatures, and they will not be added. Since each creature will need to create its own script for recognizing body parts, and this will quickly lead to the fact that your save will die.

Q: Is this mod compatible with Deadly Combat, Duel - Combat Realism, ACE, SkyRe etc?
A: This mod only adds new forms to the game, so it should be compatible with everything, including the above mods.

What's new in version 2.2 ()

  • Optimization: Balanced percentage damage.
  • Optimization: Balanced magic.
  • Optimization: Balanced throat bleeding, can be stopped with 2 healing potions.
  • Optimization: other small improvements.
  • New features: New configuration menu sections.
  • Changes: Improved detection system.
  • Changes: greatly improved artificial intelligence.
  • Bug Fixes: Crossbows have been fixed.
  • Bug Fixes: Fixed instant kill option on headshots.
  • Bug Fixes: Fixed a rare bug where some players had no body part damage at all in their game.