The surge does not pick up loot. Location of modules for the drone in The Surge. After an attack, always leave space between the opponent

After listening to the briefing at the beginning of the mission, leave the car, leaving for wheelchair. Then turn left, go down the tunnel. Then you need to turn to the right, where you will see two rooms where you have to decide on the class of your character, however, this choice, to put it mildly, is not too wide. So, you can only choose between a light equipment support operator and a heavy equipment support operator. But the importance of this choice should not be underestimated: it will directly affect the features of the gameplay.

Thus, the light vehicle support operator focuses on agility, speed, and so on, but his "heavy" counterpart will please with completely different characteristics - power, endurance. However, choice only plays an important role when walkthrough Surge is at an early stage, but in the future, armor and weapons can be replaced at your discretion, thereby changing the specifics of your character's behavior.

So, having taken control in your hands, activate the injections with the F key (so far only one is available). Next, you will need to capture the target with the middle mouse button (by clicking on the wheel), and then attack the enemies with both mouse buttons (the left one is responsible for a normal attack, the right one for a heavy one). With the spacebar you can move away from enemy attacks, while the Q key allows you to block from them.

Having dealt with a handful of robots, you need to continue the passage of The Surge, rising forward, turn right there, among the rubble you will find a yellow pyramid - this will be your prey. The latter may be varied in the future, however, it will continue to be marked with the same icon. You will find the next loot in the wreckage right ahead.

Missile junkyard

While at the junkyard, you can choose between two options for further action. Keep in mind that there is a medical station in the room on the left, which can be useful. In front of the same room, you can get hold of a second implant, having previously dealt with opponents. The selected implant can make it easier for you to complete The Surge, you just need to activate it in your inventory - you will see the rest of the enemies' durability.

Next, we recommend that you go to the "Exosuit" section and hold down the T key in this window to save all the loot that you will not lose now if you die or something goes wrong. Then communicate with the girl through the terminal, go back and go in the opposite direction - uphill. There you will need to splurge with three drones, after which you can get loot in the form of an exoskeleton frame and a main processor, completing the current stage of the task.

Perfectly illustrates the difference between a worthy follower and an ordinary imitator.

The Surge wants to prove itself as an adventure of its own. The developers even offer to go to a gloomy future. In this world, CREO Corporation is making a titanic effort to save humanity from the problems associated with climate change. An ordinary guy named Warren was lucky to become part of a large-scale project. Alas, no sooner had the newly minted employee put on an exoskeleton than he lost consciousness. He came to himself in a dilapidated complex inhabited by embittered creatures.



For all the temptation of the plot, the game is in no hurry to break the Souls stereotypes. In a sci-fi reality, the hero does not have a map of intricate locations, and after visiting the medical station, the villains are reborn. In addition, Warren deals with opponents with tools similar to axes, daggers, and swords. A relatively intelligible explanation for such restrictions is available. The action takes place on a research base, where employees are not given firearms and experimental blasters.

The combat system manages with minor deviations from the progenitor. Warren can attack different body parts of opponents that are not protected by armor. Light and heavy hits have been replaced with vertical and horizontal ones. However, combat is a familiar dance of dodges, blocking attacks, and the need to watch your stamina.

There are shortcomings, whether it's inadequate camera behavior in narrow passages with a habit of bumping into walls or a poorly configured target selection system. It is not always possible to quickly and accurately hit the enemy in weakness. Annoying moments can cause sudden death. Moreover, after the revival, Warren has only a couple of minutes to return to the point of death and restore the lost experience. Otherwise, everything accumulated will evaporate.

Notable innovations relate to the acquisition of equipment and the development of Warren. By itself, increasing the levels does not provide almost any advantages. But the power of the exoskeleton core increases, which allows the use of high-quality parts and more implants. The latter are discovered during the inspection of the surroundings and increase stamina, health and open access to new skills such as slowing down time. Implants-first-aid kits that heal wounds are also provided.

To expand the list of equipment, you must first cut off the corresponding limb of the enemy, so that there is a chance to take possession of the blueprint for the production of one of the armor elements. In the same way, components are mined to improve things. Captured weapons, interestingly, are immediately sent to the inventory and are ready for use at no additional cost.

To obtain a part to create or improve, for example, a prosthetic leg, you need to beat distraught people precisely in the legs. However, this limb may be protected, although the torso or head is open to attack. That sounds good. In a game with severe penalties for dying, it can be difficult to choose between a quick end to a fight or a long fight with the prospect of losing all health kits.




Everything would be great, but the production of basic armor requires materials of the first level. At the same time, in the vicinity where Warren wandered, such weak warriors are not necessarily present. They are found in a location located at the other end of the map. There is no fast travel around the world from one savepoint to another. Therefore, to upgrade equipment, you have to run along the studied paths, if you have not previously attended to the accumulation of components. In general, the extraction of resources is gradually boring, since the process itself does not become more diverse.

Explicit enumeration of the same type of corridors and dark rooms does not add positive. This makes it difficult to navigate. Yes, any self-respecting follower of Souls shuns obvious pointers. But this aspect works if you really understand the environment and find the right path without tediously long wandering back and forth. The From Software studio understood this very well, as did the creators of and. In The Surge, on the other hand, they are periodically forced to look for a barely noticeable turn in the monotonous scenery and, based on opaque hints, guess where to go after activating the next device.

Most discouraging is the way the bosses were treated. There are only five of them for the entire campaign! Three battles are quite easy and stand out only for the intimidating appearance of steel monsters with numerous limbs. It is worth remembering the meager set of their skills, as everything ends without delay. The remaining two battles are disappointing with their lack of ideas and clumsy attempts to stretch the “pleasure”.

Roughnesses regularly make themselves felt during a passage lasting twenty-five hours. At the same time, The Surge captivates with the search for secrets and intense fights, and the enemies do not forget to become stronger. The adventure does not make you bored and regularly surprises. While exploring the complex, you are afraid to jump from a ledge and cautiously approach the next robot.

There are conflicts in history with diametrically opposed views on the future of civilization, as well as reflections on humanity and artificial intelligence. Warren finds audio diaries about the horrors that happened before his awakening, learns about maniacs and disputes among CREO employees. However, promising undertakings are not disclosed by the end. There are few personalities among the characters whose fate evokes any emotions. More often they are idols, from which you will not hear anything interesting.

The scenery is sometimes delighted with excellent lighting and heaps of bizarre mechanisms. The views of the landfill are replaced by exhibition spaces, where the consequences of devastation are not so noticeable, and the gaze stops at the stands with the achievements of scientists. Locations are strikingly different from each other, which does not prevent them from consistently disappointing with self-repetitions in design.

There is no cooperative passage and competitive multiplayer with the invasion of other people's worlds in The Surge.




Diagnosis

In 2014, when the world saw the light, the very fact of imitation of the Souls series was perceived as a small achievement. Subsequently, developers from other studios showed that you can come up with something of your own based on an established set of rules. But the authors from Deck13 seem to be stuck in the past. All their forward movement fits into the entourage unusual for such games and innovations in auxiliary components such as the free selection of implants for the hero or the extraction of resources by cutting off the limbs of opponents.

However, with the exception of the embarrassment with the number of boss battles, The Surge is not without merit. Enemies do not give up without a fight, and a steady stream of bonuses does not dry up until the finale. This is a good entertainment for those who crave adventure in the tradition of Souls. The main thing is not to wait for revelations.

  • Attractive mechanics with intense fights
  • A lot of useful secrets in intricate labyrinth levels
  • The ability to quickly replace implants and adjust the characteristics of the protagonist to the situation

Contra:

  • The game sometimes turns into a tedious running around the dark corridors
  • Unforgivably few bosses


Discussion of the game starts from the 13th minute of the podcast

for the provided equipment for the test bench

The game was released not so long ago, so there is not much information yet, but I think it will be useful for many who play or will play.


Weapon types

There are five types of weapons in the game:

  • One-handed The easiest weapon to handle. It has average values ​​of "damage", "attack speed", "strike force" and "power gain". In general, a sort of balance, but on the other hand, the weapon does not particularly stand out.
  • Pole (Staff) slightly worse in performance than one-handed, but it has a higher range and attack radius, which is very useful. If you have any problems with killing enemies, then try the pole. The tactics are very simple hit from afar, jump back, repeat. With a sixth, you can easily score even the most terrible enemies.
  • The most versatile weapon in the game. It has a good "attack speed", high "damage", "energy gain" and "strike force", thanks to which it interrupts the enemy's actions well. Has the best tackle.
  • Double mount (Twin-rigged) has the highest "attack speed", but low "damage", "energy gain" and "hit force". Although the "strike power" is low, some attacks, like the backflip with a fire jet or the "pinwheel", have a high chance of interrupting the enemy's actions, so it's not so scary.
  • Heavy weapons (Heavy-duty) has the lowest "attack speed", but the highest "damage" and "impact power". It is good at interrupting the enemy’s actions or even knocking him down, but the main problem is that while you swing, they can hit and interrupt the attack, so armor with high “stability” is recommended. It is also better to try to use counterattacks after dodging through crouching/jumping. you will have the right time to hit, or counterattack after the block. Heavy weapons are best for back attacks. there is a chance to kill the enemy with one hit. The slide strike is quite slow, but if you shoot down the enemy with a strike drone in advance, then it might work out!


Attack

  • There are two types of attacks in the game: a horizontal attack and a vertical attack, and these attacks can be combined, allowing you to use different combo options. Combination attacks are, in most cases, better than just attacking with horizontal/vertical attacks only. For some weapons, combo attacks can also grant access to special attacks. For example, the weapon Maybug Throttle v.2.0 (Firebug Throttle v2.0)”, when performing a back flip, the weapon will still release a fiery stream forward, which has a high probability of knocking the enemy down and throwing him away, and when performing a “turntable”, it will still release fire from both hands, thereby creating a fiery circle around the character. Let's say " MG Judge v.2.0 (MG Judge v2.0)» If you have energy, when using an enhanced vertical attack, it will release an electric charge.
  • By holding down the horizontal / vertical attack button, you can carry out an enhanced attack.
  • If you press the attack button while running, your character will make a slide followed by an attack. The attack animation depends on the weapon type.
  • If you press the jump and attack button while running, the character will perform a jump attack. The attack animation depends on the weapon type.
  • Attacking unprotected body parts marked in blue deals more damage and has a higher chance of interrupting the enemy's actions than attacking protected body parts marked yellow.
  • A simple attack of the enemy (without selecting body parts) deals moderate damage, which can sometimes be even more than if you hit any particular body part.
  • The attack animation may change depending on the body part you are attacking.

Block

  • Block completely absorbs damage, but not all attacks can be blocked. When blocking, there is a chance that the enemy's attack will be interrupted and he will be temporarily stunned. The chance of this depends on the "Impact" of your weapon and bonuses from gloves for this parameter.
  • If you press the attack button after a successful block, your character will launch a powerful counterattack that has a high chance of stunning and knocking the enemy down.

Evasion

  • In addition to the standard dodge, holding down the block button and pressing the right stick up (Q + mouse wheel up)/right stick down (Q + mouse wheel down) can cause your character to crouch or jump respectively, allowing you to dodge an enemy attack. Extremely useful against enemies who like to swing or kick in the legs, as well as enemies who do "pin" or lunges.
  • But that's not all! If you immediately press the horizontal attack button after a successful dodge, your character will perform a counterattack (a jumping knee strike or an overhand strike), which will not only interrupt the attack of the enemy, but also can stun him, which will allow you to easily attack him. It is clear that vertical attacks cannot be evaded in this way.

Stamina consumption

  • Each attack consumes stamina, which is displayed as a yellow bar in the upper left corner of the screen. If you carefully look at this scale during an attack, you will notice that after the stamina per attack is subtracted from the scale, a thin line remains in this place, which begins to decrease rapidly. For slow weapons if you press the attack button just when this bar is about to decrease, the next attack will cost half stamina, for fast weapons you need to press the attack button before the small bar begins to decrease. If successful, the scale will flash orange. So try not to spam the attack button and save stamina.

Attack in the back

  • If you stand exactly behind the enemy (the frame will turn orange) and press the attack button, then you can knock the enemy down. The next attack will deal 3x damage. At the same time, if you killed the enemy with this attack while aiming at any part of the body, then this part of the body will be counted as cut off, which will allow you to easily get a blueprint / resources. High damage weapons benefit the most from being attacked from behind.

Drone charging

  • If you have enough energy to carry out a drone attack and there is no target to attack, if you press the drone attack button, you can charge it for a subsequent attack in the future. At the same time, if you have several modules for the drone, then you can charge them all, which is very convenient.
  • Master dodge via crouch/jump followed by counterattack. This will significantly reduce the time of the battle and increase the likelihood of a successful outcome.
  • Don't forget to block with a counterattack. This is especially true for weapons with high damage.
  • Learn different combos for your weapons and memorize enemy attack combinations.
  • Implant « » paired with an implant « Electric generator (Voltaic Dynamo)»can significantly save you first aid kits. True, you will have to sacrifice the amputation of a limb.
  • When using weapons with high damage, there may be a problem that the damage is too high and the enemy dies in a couple of hits and there is no way to cut off the limb. For such cases, it makes sense to switch to a weapon with less damage.
  • The game has "robot dogs" enemies. If they cut off the tail (you just need to select it through the target and hit it until it falls off), then you will get an implant " Additional core”, which increases the charge of the power unit, which can be extremely useful.
  • It is better to wear armor as a set. the set gives good bonuses. You can find out what bonuses each set gives by reading the article " ". Assembling parts from different sets of armor also has the right to exist, but it all depends on your playstyle.
  • Sliding is a great way to start a fight, and some bosses can be simply slammed down. It is best to use weapons like " Single mount (Single-rigged)».
  • Later armor doesn't mean it's better. Armor in the game is a kind of variation of types: light armor, medium armor, heavy armor, and something in between. In fact, you can go through the game without any problems in the first armor " LYNX”, so choose the armor that you like and suits your playstyle.
  • Use a drone. Yes, it is not very strong, but very useful. For example, ranged attacks can lure enemies out, and a shock drone can knock enemies down during your attacks, which will allow you to interrupt the enemy’s counterattack and give you time to deal additional damage.
  • From the right hand, not only resources for crafting / upgrading hands fall, but also resources for upgrading weapons. So, if you don't know what to chop, chop your right hand!
  • Before you run somewhere, look around the corner! Maybe someone is standing there. It is also worth listening to the sounds. some opponents emit them, which allows you to know about them before you see them.

1. Cheat implant "Implanted electrodes (Implanted Electrodes)"

This implant allows you to restore energy without any attacks and has a cooldown of only 15 seconds, which opens up wide possibilities. It can be found in the location Biolaboratory "Solution"", if you jump onto the platform, which is located to the right of the stairs near the Operations Center ( video→):

  • Infinite First Aid Kit

The game has an implant " Medi-Voltaic Injection”, which restores HP at the expense of energy. So, paired with an implant " » you can get an infinite first aid kit. You just restore your energy, and then at the expense of it hp, wait for the rollback of the implant and repeat. Simple and effective!

  • Endless piu-piu

As you may know, the drone uses energy for its attacks and thanks to the implant " Implanted electrodes"You can very actively shoot enemies from afar. With a level 2 implant paired with a helmet that reduces the energy cost of drone attacks, there is enough energy for two shots, and when paired with implants " Exosuit Capacitor (Rig Capacitor)" and " Sustaining Array"you can get more shots, and if you also charge the drone in advance ... This tactic is extremely effective for shooting enemies from behind cover or shooting enemy drones, which becomes extremely important towards the end of the game.

2. Secret location

After defeating the Black Cerberus boss and upgrading your exosuit to gain access to the locked doors, go to the boss fight and open the previously locked door, run a couple of meters ahead and immediately turn right and jump between the four boxes way down. There you will find a good reward!

  • What determines the end of the game?

The ending depends on whether you download the virus that Dr. Chavez gave you or not.

  • What does New Game+ give?

Every time you start a New Game+, you keep your power block level, as well as all your equipment, implants, blueprints, drone modules, but you lose key items. Enemies hit harder and have more HP. You also get the ability to upgrade your equipment by another +5 levels, and enemies will drop higher-level resources to upgrade accordingly. Some of the enemies in the locations have been replaced with special ones. Some enemies will wear armor pieces from different sets. " New game+" can last indefinitely, but upgrade equipment above Mk. XX is impossible i.e. after "New Game+++" you will find real hardcore.

I don’t know about the best, but the most versatile and quickly available is “ Imperator P.A.X v.2.0 (P.A.X Imperator v2.0)", which you get for defeating the first boss in a special way. It has good "damage", high "impact power" and a comfortable hit in the slide. I can also note from the good ones " Maybug Throttle v.2.0 (Firebug Throttle v2.0)", which is given for defeating the second boss in a special way and " Rod-firearm v.2.0 (Spitfire Rod v2.0)”, which is given for defeating the third boss in a special way.

  • Where to get " Medaxinol (Modaxinol)» for Davey?

Located in the location "Biolaboratory "Decision"", in the greenhouse, the door to the room can be opened after you get the power unit " Botox” for your drone.

  • How to get a pole Carmina (Codename: Carmina)» in the showroom at the location « Research Department", right next to the Operation Center?

After defeating the Black Cerberus boss and gaining access to the locked doors, in the Research Department location, open any of the previously locked doors and look for a moving nanostructure, there will be an overload cable next to it (requires 30 power unit level), after reloading, the stand with the pole will be unlocked and you can take it.

  • Where is Maddy (Maddy) in location " Nucleus»?

The first time you can find her, run from the Operations Center, lift it up to the second floor before that, down the stairs to the second floor and turn left, go through the ventilation and behind the container you will see Maddie. You will need to talk to her and she will run away. The second time you can find it under the Operations Center, by lifting it up to the third floor before that (just jump under it). As you approach her, you will hear her laugh. Then run to the right a little and jump down to the left, walk through the ventilation and take the elevator up. When you find her, go up to her and after talking, take the necklace. Then give it to Alec (Alec) and honestly say that Maddie died.

  • How to get an armor set IRONMAUS»?

To do this, you first have to defeat five melting machines (looks like a huge yellow tractor) and pick up the “shiny coin” that has fallen from them. You can find the first melting machine in starting location, not far from the first boss fight, next to the toxic puddles. The second and third can be found in the location "Production Center B" in the smelter. The fourth is located in the location "Biolaboratory "Decision"", to the right of the greenhouse in toxic waste. The fifth is located in the location "Production Center B" right in front of the entrance to the "Air Tower" zone. As soon as you collect all five coins, go to the location "Production Center B" to the entrance to the location "Research Department" and almost reaching the door you can see a machine gun " IRONMAUS”, walk up to him and drop five coins, after which the wall will open and you can pick up a set of armor.

  • Where Sally?

Sally can be found in the CREO Administration Hall location in the Server Room area. If you run to the end of the room and look at the big letters, you will immediately understand everything.

  • Where to get weapons Parsifal v.2.0 (Codename: Parsifal v2.0)"?

Just chop off the right hand of the red terminator in the Research Department location, you won't miss it.

  • Where and how to get "Sunglasses"?

You don't need to talk and complete Joe's quest (the one that sits in the pipe and asks for spare parts) and as soon as you get to the location "Research Department"(having fallen through the ventilation), run a little straight ahead, open the door with the drone and take the goggles in the room on the left.

  • Where and how to get weapons »?

After you remove the insulation by overloading the block in the location " CREO administration hall» in the area " Server", return to the location" Research Department» to Dr. Gene Berett, attack him and cut off his right arm and get " Valkyrie (Codename: Valkyrie)».

  • How to complete Irina Beckett's quest and get the pole " Peacemaker ( peacekeeper?

The first time you can meet her on the stairs in the location " Production Center B", to the left of the bridge-pipe, where she will ask you for a good pole, for example " Biomaster SERU HSS”, which can be found in the location “ Biolaboratory "Solution"» in the zone « Climatic zone "Tropics"", or you can try to kill one of the guards standing near the Ozercenter and knock out the pole from him " Negotiator (MG Negotiator)". The second time you can meet her in the location " Production Center B» in the zone « air tower where you just need to talk to her. The third time you can meet her in the location " Production Center B» next to the Operations Center, where she will ask you to help her collect a full set of armor « MG Gorgona (MG Gorgona)» and you will need to craft her missing pieces of armor. The last time you can meet her in the location " CREO Administration Hall”, if you talk to her, she will attack you. Cut off her right hand and get a pole" Peacemaker (Peacekeeper)".

After watching the introductory video in which main character examines corporate promotional products Creo, you find yourself on a train. During the trip Warren, which is the name of the main character, continue to brainwash with various commercials. Later, an announcement is heard: “Russo station. Exit on the right." Final, go to the platform. Roll left on the platform to the zone registration. You have to make the most important choice in the game - which exoskeleton to choose? On the left is a room with a set of Lynx ( Lynx), it is a faster and more agile model. On the right of the player, the Rhino set is waiting ( Rhino), strong but slow. Choose what you like and go to the operation.

During the installation of the exoskeleton in the equipment, a failure will occur. By an absurd accident, the whole operation will take place without anesthesia, and soon the hero will turn off. He wakes up no longer in the operating room, but at the local dump. Fighting off drone, the hero will jump to his feet, grab a piece of iron lying nearby, and control will pass to the player.



Restart OS "Exo" on the medical station

Attack the tin, open inventory(I) and insert implant, which will give a vile signal when approaching items and secrets. After that, run forward, smash the drones that come across, collect the items that the implant warns you about until you get to the medical stations.

After occupying the medical station, you will find with annoyance that the exoskeleton is faulty. power unit damaged, you need to look for new equipment. By the way, it’s not very noticeable yet, but the medical station is an analogue of a fire from Dark Souls. Here you can restore the health of the hero, replenish the fuse of medical injections, install some types of implants, and also invest the scrap collected from enemies in pumping the exoskeleton. But all this later, for now you need to deal with power unit.



Replace a failed power unit

Near the exit, an unknown person will contact you, through the use of holograms. Talk to her and go outside. Outside, immediately go to the right and make your way through the crates. At the far end of the passage will lie implant. Take it and go down the stairs. After going to the left, you will meet the first representative of humanoid enemies. Undoubtedly, this creature was once a man, like Warren, but something must have happened. And now the pile of flesh has become very hostile to the main character.

This fight will be target acquisition training. Following the prompts of the game take aim to the enemy's head and make him happy with a few blows to this unprotected place. After he is defeated, move on to the next one. The third enemy will be hiding in the wreckage of the rocket, and the fourth is standing near the doors leading inside the large building, and stubbornly knocks on them, head. Start with him, because a serviceable one will fall out of this enemy power unit. Now finish off the enemy in the rocket and, together with a serviceable block, return to the medical stations.



Replacing the faulty power unit with a new one, Warren will finally get the opportunity to improve his exoskeleton, and will also be able to use a workbench. To get started, upgrade your suit with all the scrap metal you have, then start installing implants that require you to be in a medical chair. After that, go to the workbench and use the ticket to issue equipment. Having received things, immediately equip them on the exoskeleton and go outside.

The time has come for pharma. Explore the surrounding area and use the implant to look for hidden things and secrets. While running around in search of swag, do not forget to deal with enemies to get scrap. Since your costume is now fully functional, in combat you have new opportunityfinishing. When the enemy has few lives left, the letter "E" will appear, if you hold it down (not press and immediately release it, namely, hold it down), Warren will perform a spectacular and deadly trick. The part of the body that was targeted by attacks is more likely to separate from the rest of the body, and equipment can be obtained from it. So, for example, if you aim and hit only in the right hand, after the battle you will most likely get the weapon of the enemy. But you should not forget about the rest of the body either. Everything is extremely logical here, if you finish off the enemy in the legs, you will receive materials for improving the equipment for the legs, if you hit the hands, then, respectively, for the hands, and so on. But you need to hit only on the armored part of the body.



Since you were given equipment for only one arm and one leg, you need to get scrap and parts for the rest of the limbs. Exit the medical center and start exploring the area. After going down the stairs, go to the right, break a couple of robots and search the area. Stumbling on elevator, go upstairs and search a small area, your reward will be a small pile of scrap. This is the local analogue of "prisoner souls". A pile of scrap is placed in the inventory and can be used to get additional scrap. There is nothing else here, so go downstairs and continue farming parts to create equipment and scrap.

Move to the doors near which you found power unit, and open them by overloading the section of the chain on the left. Once outside the gate, deal with the two enemies on the left, then go right. There are two more opponents and one of them is a fully armored red cyborg. He hides behind a curtain, and he is interesting primarily for his weapons. So take the sight on your right hand, drive the health of the cyborg and finish him off. The chainsword is more likely to be yours.



Behind the enemy you looted from saw, go through the door and turn right, you can open short cut to the base. Next, go right. Clear another room from enemies, search it, collect everything that can be useful, overload another section of the chain and go outside. To your right will be Door, unlocking which will give you another shortcut to your base. If you wish, you can walk to it, improve and supplement your equipment, upgrade the power unit of the suit and set up new implants.

After returning back to the second "cut", deal with the renewed drones and go forward. Through the wreckage of the pipe, go forward straight into the bushes. Behind them you will meet a drone and melting car. First kill the drone, then take on the smelter. The fight with her is quite simple, the main thing is to get close to her as quickly as possible, after which you need to run in a circle, moving away from ladle, and strike until the technique becomes unusable. The reward for this victory will be a shiny coin ( shining coin), by collecting five of these, you can get the craziest armor set in the game.



Having dealt with the smelter machine, head back through the bushes and head right. Squeezing through into the gap between the rubble and the wall, you will encounter a cyborg and two long range drones. Deal with them and rise On the stairs. Upstairs is another enemy, after he is neutralized, make your way through the boxes that are to the left of the stairs. You will find a passage to the workshops, right on the container on which the implant lies " Wellness". After that, you have to jump down and run again. to the stairs.

Back at the top, go right and go down another ladder. Deal with two drones and search the area. Now go left into the passage and you will find yourself at the station rocket assembly. To your right will be elevator, at the top you can find a transport that is not yet working and listen to an audio recording. Further get down downward and iditol to the closed door. Opening it, Warren will be on power stations. Near the entrance you will be met by enemies in the amount of two pieces. Having dealt with them, note that in the door on the right, someone stubbornly hammers. To the left of the door there is a passage blocked by a box. Break it and go under the platform, there you will find a small pile of scrap.



After finishing all the work in the upper part of the power station, go down, but not for long. Just go down the stairs, take the resources that lie under them, and climb up. The enemy knocking on the door has dealt with it and opened the way for you. Following it, you can open another shortcut to the base. Deal with the former worker and carefully search the premises, including look behind the wooden boxes. After gathering everything you need, get up. on the elevator up.

After running further along the upper level, you will meet two enemies, and one of them will be armed doubles weapons. Kill him with a finishing move in the right hand, and the weapon will become yours. After this enemy, go a little further, and you will exit to an inactive elevator. Turn it on and use it to go straight to the operations center. Download and return to power stations.



It's time to explore it lower levels. But it is recommended to do this only if you have already got the armor for the body, since it is on it that the lanterns are located. Without them, it's quite difficult to navigate below. After going down and having dealt with the enemies, go to the right and go through the door to the next room. Go downstairs, but be careful, as there is on duty cyborg with double blades. Having dealt with him, take the implant and call overload in the chain. You will turn on the power supply on the site, and the lights will turn on at the lower levels of the power station. In principle, now you can go up, to the boss, but it is better to explore the location more carefully further.

Climb up and run straight into the passage. Run to the elevator and go down, now move along the corridor, making your way through the enemies. Soon you will stumble upon a door where someone is knocking and calling for help. Do not flatter yourself, there is an enemy behind the door, and as soon as you open it, he will attack you. But nevertheless, it is worth opening it, since the enemy is armed with a heavy two-handed club " Titanium ENDAS RS3". But you will have only one chance to get it, since you will not meet this enemy again.



After passing along the corridor further, turn left. The next level will be flooded chemicals and inhabited by drones, so if you don't have any healing injections left, it's best to pass by for now. If the treatment is in order, then at the end of the corridor you can find another good sample weapons. After picking it up, go back and run to the right. Having dealt with a couple more enemies along the way, you will finally get out to the surface right on main assembly line.

At this stage, you need to prepare very carefully to fight with the first boss. First, upgrade your equipment at the workbench. Of the weapons on the boss, the two-handed "Titan" has proven itself very well, so upgrade it too. Now sit down in the medical station and implant yourself with the "Medi Electrochemical Injection" implant. Paired with the Titan, it will give you virtually unlimited healing. But a few additional modules, restoring health, also grab just in case. After finishing with the preparations, go to the boss.



The easiest way to do this is this: after going down the steps of the operations center, run to the right through the “cut”. After running through the rubble, turn left to the stairs. Go up it, and then go down the next one. Go beyond the broken wall, and on the left you will see an energy fieldclosing the passage. Behind the fog, the first boss is waiting for you - P.A.X.

The battle with him will not be too difficult if you take your time and do everything by the rules. Try to stay behind him, and he will only be able to attack you with a stomp, which is very easy to dodge. Hit him in the legs from behind until his gauge is charged. After that, P.A.X. jump back and give a volley missiles which will most likely kill you. To prevent this from happening, immediately run to him and run under the boss's feet. He will take the missiles on himself and fall. Immediately start hitting him in the back, reducing the health bar. After he gets to his feet, repeat the above sequence several times and the boss will fall.

Keywords: The Surge, Exoskeleton, Creo, Lynx, Rhino, implants, medical station, power plant, scrap, part 1, welcome to Creo, shining coin, power plant, P.A.X.

Jumping off the platform SISTR”, break through the door and go forward. After passing through the tunnel, break another door and go up on the exolift. Break the door again and go forward, you will run into a blocked door. But do not worry, the floor under Warren will break, the hero will fly down and fall into " Research Department».

Go forward and go upstairs, but for now one flight. Before you will be a small gap, passing into it you will find yourself in a corridor with gas. Health in the room will literally evaporate, so you need to act quickly. Waste no time, run ahead and use the drone to overload the area chains. Lights up on the wall button, press it and run through the opened door. There will be sunglasses on the table. glasses, which can be equipped instead of a helmet. It is recommended to wear immediately after defeating the next boss.



Get out of the gassed nook and climb higher. Deal with the loader and the drone. After that, break the door and go through the tunnel to the location " Exhibition floor". Having gone down, find the orange building with your eyes and go to it - this is operation center. Inside sits a man named Alec Norris, and it's not Chuck's relative. So don't rely on him to do everything for you. Alec lost daughter. He will give you access key and asks to look for her in his office.

Leave the center and go up the stairs to the right of the door to open door. Deal with the drone and the flamethrower. And it is in this order, since the drone will issue protective shield and even heal the enemy. Then open the door and move on. In the next room, there will be a doctor standing behind glass. Jean Barrett. Classic mad scientist. Initially, he will think that Warren is the inspector who was sent to check everything here. After the conversation, one of the doors will open, go through it carefully, a flamethrower is hiding on the left.



Climb down the stairs and climb onto the platform on the right. Deal with enemies on it, overload chain, then jump back and clear the room of the remaining enemies. Open the door, be careful, inside there is a flamethrower in the "Elite Protection" set. Having dealt with him and picked up everything useful in the room, go out and look for stairs going up.

There is one more "Elite" flamethrower. After breaking through it, go into the tunnel to the left and stand on the exolift platform. Jump out into the corridor, deal with two " liquidators"and open the far Door on right. Three opponents will immediately rush at you. Try to break the distance with them and eliminate one by one. Indoors, be careful with shop windows. If they are broken, poisonous gas will come out of them for a short time. After clearing the room, exit to the balcony to the right door. Overload the chain and the door opposite the balcony will become active. Leave the balcony, break the barred door and deal with the "liquidator" standing in the corridor. Go right and go down the exolift. Go further along the technical corridor and pick up a medical implant. Then break through another door and exit to the operations center. Congratulations, you have opened another shortcut to the base.



After pumping the character, exit the operations center and use exolift come back. Kill the "liquidator" and exit the corridor to the left. Now go in the door, which was unlocked by overload, and go down on the exolift. Downstairs there will be a small room in which they are engaged in robotics. One of the experimental robots will attack you. This new kind of enemy is very nasty. First of all, its speed. Plus, you'll have to deal with it twice. As soon as the robot burns down, open the door and break through the enemies to the operations center. Resupply, level up and get out. Through the "slice" on the exolift, go up and this time go to the right.

Having risen on the exolift, you will find yourself in the “Robot Building Workshop”. You will meet Barret again, listen to his chatter, go left and deal with the worker who is banging his head against the wall. Then break the door and go to the exolift. On it, go down and deal with the workers wandering along the corridor. The button that will glow in the dark invitingly should not be pressed. She will only release two forklifts from behind closed doors. Here you need to find a broken grate and through it get out into a small room.



With the help of jumps, get to the cell at the top. By overloading it, you will unlock the doors. First, go through the door on the right. There will be a panel with an audio recording and an implant" copper electrochemical injection» version 3. After picking it up, leave the room and go through the door opposite. Deal with the grenade launcher and use the drone to open Door. In the next room there will be a large hall full of enemies. It's not worth it to go there. Go left into a small inconspicuous passage. You will enter the Future of the Earth hall. After breaking through the enemies, you can get to the exhibition hall and visit the operations center. Having replenished supplies, go back, you can even without engaging in battle, and go through the door.

The hall is full of flamethrowers and grenade throwers, and even with the support of drones. They should be dealt with first. First of all, go to the top of the hall and reload chain section. After that, go down and look for the door. Behind it there will be a tunnel with a flamethrower, which will lead you to the "Utopia loading bay". You have to deal with three "liquidators" and a drone. But you can just run past them and slip into the technical corridor. Inside there will be a robot loader, followed by an exolift. Climbing up, exit into a small robot assembly room and deal with one of them. In this battle, you can get a new weapon - the one-handed Parsifal. After the robot lights up, get out of the room through the window.



Go forward to the exolift, but don't go up yet. Instead, go further, along the bridges, get to the broken window and jump into it. Having dealt with the enemies inside the room and passing on through the hall, you will stumble upon Norris' daughter. Talk to her and go further, she will get to the operations center on her own. Go back to the exolift and climb up. In the technical corridor you will be met by an armored version of the robot. In a narrow space, it is better not to fight him, immediately jump down and deal with the robot in a spacious area. In case of a successful finishing move, you will receive a piece of the Proteus equipment.

Once again, having risen on the elevator, go along the corridor forward. Deal with the loader along the way and listen to the audio recording. When you get outside, you will find yourself on the balcony " exhibition hall". There is another robot in the Protea roaming ahead. Beat him and go to the end of the balcony. Behind the crates, you can find an injection replenishment panel. Now open the door and from a small room get out into a new technical corridor. Go to the exolift and go down. Then even lower on the next elevator.



Moving further along the corridor, break the loader and jump down. Next, deal with the robot and a couple of workers. On the panel on the right, listen audio recording. Now go forward until you get to the exolift. On it you will climb up and open a short path to the balcony " exhibition hall". Go back and go down the corridor to the Secret Projects location. Having dealt with the enemies, open the door in the center of the corridor, and you will find yourself in the "exhibition hall". After visiting the operations center, talk to Alec and his "daughter". Now the happy father will ask you to get spare parts for Maddie's leg. Any yellow robot from "Production Center B" is suitable for donation. But this will have to wait.

Return back to the corridor. After dealing with the Creo employee and the drone, go through the far door. You will stumble upon Dr. Barrett. Climb down without touching the room 2 door control panel and clear the area from the robots. Now go to room 1, make an overload chains and listen to the audio. After leaving the room in the main hall, open the door and deal with the robot in the improved “Bloody Proteus” equipment. After the fight, go into the room where a strong robot was sitting, go to the right and take the exolift up. Along the corridor you will get to a personal meeting with the doctor Barrett.



After a heart-to-heart talk with him, take everything useful from the room and get out of here. After leaving the laboratories, along the corridor return to " showroom” and run into the operations center. Next, you need to make your way through the security personnel to the large gate and exit into " Production Center B". After passing through the large gate, you will find yourself in the room where you took the IRONMAUS kit. Now in "center B" things are much worse than before. The area is teeming with security personnel in Gorgons and three-legged robots.

The smartest thing to do now would be to run to the operations center, avoiding any fights. On the way to the operations center there will be Irina. Judging by her outfit, she works in the security service. If you wish, you can help her collect a full set of armor, but again, thanks for that. She needs a helmet, one leg and a breastplate. After you visit the operations center, go past Irina, then past the elevator. To the left near the stairs, at the top of which there are screens and a "safeguard", pick up the Legionnaire blade. Deal with a lone "security guard" near the screen, go behind the screen and take the elevator to the "Administration Hall".



Walk forward until you reach the operations center. Go inside and talk to Sally. After that, exit and go through the door on the right. In this room, deal with the "safeguards" in the amount of three pieces and go down. Eliminate the loader in the technical corridor and listen to the audio recording. Having risen on the exolift, find another corridor and, having broken through the partition, go inside. Go to the next exolift and go down to the Arsenal. Go forward along the corridor, deal with the loader and turn left. You will drop down to the upper platform next to the next boss fight arena. There is something like a planner going on. " Black Cerberus»gives instructions to subordinates. After the boss is left alone, go down and join the fight.

In the first phase use " throttle". As in the battle with Large SISTR 1/3 Here, mobility plays a very important role. Dodge Cerberus attacks and attack yourself. Don't hit too many at once. Two or three will be enough, after the attack, jump away from the boss and circle around him, gaining new moment to attack. After losing a third of his life, the boss will make a small electrical surge and, having stunned Warren, will disappear behind the force field.



Enter the arena immediately P.A.X.» The boss is already well-known, but still with differences. This time, P.A.X. will not be as willing to use missiles, preferring to hit and kick Warren in melee. So you will have to dump the boss yourself. Deftly jumping between the legs of a large robot, wait until it starts to stomp. At the moment when one leg is raised, hit him on the supporting leg. A few hits and the car will fall on its side, giving you the opportunity to attack. If everything goes very well, then you can deal with the P.A.X. in one go.

After the robot falls, it will return to the arena " Black Cerberus» with replenished health. His attacks will become stronger, and the strongest of them will create small energy fields. Follow the old pattern, but be more careful. Now it is better to do no more than one or two hits. If you're lucky, then this part of the fight will be the final one, if not, then the boss will run away again and release "P.A.X." And the next meeting with Cerberus will end in his complete defeat.



Keywords: The Surge, Exoskeleton, Creo, Lynx, Rhino, implants, scrap, part 5, shining coin, Research Department, Melissa Chavez, melting machine, Alec Norris, Black Cerberus, P.A.X.