100 doors walkthrough 8. Doors walkthrough for Windows Phone. Passage of the game Doors

The point of playing 100 Doors is to go through 100 doors and one secret room. To open 100 doors you need to break your head pretty much! The game is addictive as well as the popular game 2048.

How to play 100 Doors?

  • Open the door to get the next level.
  • To open the door, you can poke, shake, tilt and rotate your Android device.
  • To open the door you can select certain items in the picture and use them from your inventory.

How to download and install Doors game?

You can download the game is free!

  1. We go to androidmarket(in the list of programs it is Play Store).
  2. Enter in the search bar 100 doors
  3. In the list that appears, select the game and click install.

Developers regularly add updates to the market for this game, in which new levels appear to pass.

You need to update the game 100 doors in the same market, where instead of the icon install you will appear update.

The graphics in the game are the simplest, but this does not spoil the game 100 doors, as the meaning is so fascinating that you will not pay attention to it during the passage.

The game has one hundred dors and musical accompaniment in the mystical genre. But according to the feedback of the players, the music in 100 doors is monotonous, so many turn off the sound completely.

General information about the game Doors

Tips on how to beat the game 100 doors?

You need to pass the game doors simply by opening the doors and passing to the next round. But there are tours in which there seems to be no logic and no matter how much we turn the screen, nothing changes. What to do in such cases? Where to look for hints? Of course, other 100 doors players can tell you, and you can also find the answer on this page!

Tips on how to beat the game 100 doorslevel 9 :

In each round of the door game there is some clue how to get through.

  • Hint 1 how to beat 100 doors level 9: Pay attention to the question above the door door color?
  • Hint 2 how to pass the game 100 doors level 9: remember how it sounds in English each of the colors in the squares.

Answer: So, to pass, press dark red ( Darc red), Orange ( o range), orange, red ( r ed), blue, orange, green, orange, red.

Hints on how to get through the game 100 doors level 11 :

Or the answer to the query doors hello i love you.

  • Hint 1 how to beat the game 100 doors level 11: In each round of the door game there is some kind of clue, but in this round there is also a confusing equation above the door, do not pay attention to it. (p.s. today 07/02/15 it turned out that you need to remove a dash from each character and you will get the answer! Thanks, kat #224)
  • Hint 2 how to pass the game 100 doors level 11: Pay attention to bear.
  • Hint 3 how to pass the game 100 doors level 11: On the mind of a bear, not one more than three, but I<3 U ("<3" знак сердца), то есть ай лов ю.

Answer: So, to get through, press iloveyou or 45683968 on the keyboard.

Important: many players complain about constantly flickering ads at the very bottom of the screen. You can disable it in a simple way: before entering the 100 Doors application, turn off the Internet on your device. Without access to the Internet, advertising will not find the source and will not appear.

Need tips on how to pass other levels of the game one hundred doors? Ask!

Level 61- We take two swords (to take the second, you need to shake it a little). Let's point all two swords at the vase, and which will drop the key.

Level 62- Let's move the fragment lying on the right with your finger. Let's turn the phone to the left side - the skull will roll out. We put the skull on top of the left column, then we pinch the finger on the skull and pull it first to the right, then to the left. The shelves will open, from which we pull out the metal inserts and click on the pink levers.

Level 63- We turn the shield in different directions - the shield falls. We take it and lay it on the leftmost spike. After that, click on the switch to the left of the door and shake the phone. We select a helmet from the floor and put it on a stick to the right of the door. Pull the helmet down.

Level 64- Open the first-aid kit and take the tape from there. We tilt the phone to the right side, take the tape and point it at the bottle, and then at the glove. We select a glove and direct it to the palm scanner.

Level 65- We select a piece of rope and fasten it to the end of the rope on the right. We select watermelons. We pull down the right end of the rope and put the watermelon under the knives. We let go of the rope. And so we split all the watermelons. After the last key will drop out.

Level 66- Move the barrel and pick up the gun, also pick up the bucket from the table. We shoot the upper statue with a pistol. We select the fallen horn and insert it into the switch to the right of the door, then we hang a bucket on it. We select stones and lay them in this bucket.

Level 67- We select the cassette from the floor and insert it into the tape recorder, then shake the smartphone.

Level 68- We select a stick and beat two flying monsters with it, click on the sofa and finish off the third one.

Level 69- We select a blue ball and a spool of thread and a hook in the chest on the left. We put the balloon on a helium balloon, press the balloon so that it inflates. We direct the spool of thread to the ball, then the hook. We move the ball so that the hook gets deep into the hole, release the ball - the keys rise.

Level 70- Press the right button, drag the cart to the left side, press the right red button, then press the on / off button twice and pick up the fallen key.

Video walkthrough level 61 - 70

Puzzle games without pretensions to cool graphics are still popular on various gaming platforms: from PCs and game consoles to smartphones and phones. Pretty good demand popular game"Doors", which has been available to users on Windows Phone since a certain time. The bottom line is that the player finds himself in a mysterious house from which he has to get out. Along the way, you will need to deal with riddles and solve puzzles: both simple and more complex. The Doors walkthrough for Windows Phone on a touchscreen phone or smartphone includes the challenge of completing 30 levels, although there are now several updates available for the Doors, in which the creators have implemented a large number of other levels and puzzles.

1 level. Everything is very simple: a door appears in front of us. Click on it and the level is completed.

2nd level. To the left of the door is a key card. We click on it and raise it from the floor - the key card will be in the inventory cell. Select it and click on the detector at the door, opening it.

3rd level. An image appears on the door and to open it, you need to swipe your finger from right to left. Swipe your finger across the touch screen and tap on the finger icon.

4th level. Before us is a metal door, to open which the player needs to turn over the smartphone or phone. After the done action, the barrier will open in the manner of a retractable roller shutter.

Level 5 At the threshold lies a rug, which is suggestive. With a movement of your finger, you need to move the rug and pick up the key lying under it. Next, use the key.

6th level. In front of the player is a three-colored door, to the right of which there are three round buttons. You need to match the colors on the buttons as it is done on the door: dark green, blue and black.

7th level. The game now offers a puzzle with hidden images in the form of tiles. You need to find the same images and click on them. As you click on a tile, the images open up.

8th level. Combination lock, and four numbers painted on the wall in the upper corners. Above the door is a hint with question marks. The arithmetic signs "greater than" indicate that the numbers in the code must be arranged in ascending order. It's simple: code 2579.

9th level. Along the edges of the doorway are two statues holding a globe above their heads. You need to shake your phone or smartphone and one of the globes will fall out of the hands of the statue, breaking on the floor. A finger movement pushes the fragments away, between which the key is hidden. Use it to open the lock.

Level 10 Riddles have become more difficult - there is a panel with the image of arrows. There are red and white arrows. In the final version, you should get three red arrows pointing down, three white arrows pointing up, in the middle - an empty circle.

Level 11 We are in a room with an armchair and other items, tiles on the floor. There is a combination lock, to open which, you need to press a sequence of numbers, the code number is 71138.

Level 12 The prompt for this level is the specified time. You need to click on the door when the clock hand shows 9 hours or 9 hours 20 minutes.

Level 13 Hint from above - four elements (fire, water, sky, earth). We select the colors in the circles in this way: yellow-red, blue, white-blue (sometimes gives out white), green.

Level 14 The room has a fireplace in which a fire burns. Shake the phone or smartphone, the fire will go out. In the cooled fireplace we find the doorknob, which we use.

Level 15 Not everything is so simple here - in the manner of “tags” you need to assemble a drawing with either a thread or a wire, moving the cells. The size of the polygon is three by three, nine squares in total. A riddle for those who know how to play "tag" - the drawing should turn out to be coherent and without breaks, then it will be possible to open the door and go to the next level.

Level 16 There is a figurine on the floor to the left, a clock hangs on the top right. We tilt the phone or smartphone to the right and the figure starts to move. Behind it, a button is found, by turning on which you can see where to move the clock hand to go to the next stage.

Level 17 We have eight round buttons on the edges of the doorway. The meaning of the task is to quickly press the subsequent buttons when the first one (on the far right) is activated, which will light up in green. Then we click on the door - it's done.

Level 18 The phone or smartphone should be tilted to see the numbers for the code. Code 28359.

Level 19 Above the doorway is a graph, and on the sides are scales with landmarks. You need to arrange it in the same way as on the chart: the first on the left is approximately in the middle, the second is at the very bottom, the third is slightly above the middle. We arrange the scales with landmarks on the right as follows: the one that is closer to the door is a landmark just below the middle, the next one is at the very top, the last one is in the middle.

Level 20 A scattering of arrows by which you need to navigate. How many arrows, so many clicks (there are single, double and triple). After you need to click on the red square and the stage is completed.

Level 21 Closed elevator with a stick. By clicking on the stick, we take it into inventory, then move the closed elevator doors with our fingers and insert a stick between them.

Level 22 A puzzle with three wheels, which are indicated by arrows. Alternately rotating the wheels, you need to install them so that the arrow on the wheel coincides with the arrow of the pointer. When all three wheels are turned correctly, the puzzle will be solved and the next stage awaits you.

Level 23 The mirror in this level is a clue. The code for the mirrored digits is 25802.

Level 24 The image of the riddle resembles the design of an organic compound. The number of lines that stretch to the circle will be the number that is encrypted in the circle. The number of clicks increases the number (for example, three clicks - the number three). From left to right 1, 3, 0. 3, 6, 4. 2, 4 and 3.

Level 25 We hold the button, the countdown goes on, the red indicators turn green in sequence. Open!

Level 26 It is very similar to a kaleidoscope: three multi-colored circles near the door, in which you need to arrange the colors, just like on it. By clicking on the circles in turn, you need to select the appropriate colors.

Level 27 In the dark, you can distinguish a green light - this is a flashlight. We click on it and the flashlight is in the inventory slot. Now you need to turn it on and, pointing alternately at the screen, combine the lines so that you get arrows along the edges (left and right) (><).

Level 28 As you know, four card suits have only two colors - red and black. The logic of the riddle is this: arrange the colors according to this principle: black, red, red, black.

Level 29 Three circles in which circles of blue and red colors are highlighted. The bottom line is that by pressing the arrows, arrange them in the sequence so that the blue circles are, as it were, inside the intersection of the circles, and the red circles are outside. If everything is done correctly, all circles will turn green and the stage will be completed.

Level 30 Everything is simple here: behind the flower standing in a pot lies a doorknob. The handle is moved to inventory by pressing. Then we take it from the slot with a click and use it on the door, inserting it into the hole. Again there is a roll-shutter effect - the door will move up and you only need to click into the void.

The famous Doors game is now on Windows Phone! In the logic game "Doors" you find yourself locked in a very strange house. You don't know what this place is and how you got there. Collect items and solve puzzles to get out of the house. Look for and use available items to solve puzzles and find the right way to escape from the room. For example, you will need intuitive actions such as tilting or shaking the phone. In this game, you have to open doors. But you still need to figure out how to open it. Each level has a clue that you need to understand. The Doors game is addictive with a simple interface, no time counters and very interesting tasks! Use all your wits and complete all levels! Inside there is a Doors walkthrough for all levels!

The goal of this game is to go through the doors.
Solve the hidden puzzles to open the door and exit the room.

Doors game features:
- Lots of mini-games that are great for fun in your spare time
- To pass to the next level, you need to solve the puzzle
- Sometimes you need to shake, poke, turn the phone
- Auto save

I went through this game quickly, but frequent comments: “How to pass the level? Where can I get a walkthrough? forced me to write instructions for the passage of the game Doors. Therefore, we look below the passage of the levels of the game.

+ Passage of the game Doors on Windows Phone
+ Video walkthrough of the game Doors

(to watch the video walkthrough click on the level number)

1st level: We just poke at the door.
2nd level: We take the key and insert it into the detector.
3rd level: Swipe the door from right to left.
4th level: We flip the phone.
Level 5: We move the mat, take the key.
6th level: We arrange the colors in circles as on the door. Green, blue, burgundy.
Level 7: We are looking for similar drawings.
Level 8: Arrange the numbers from smallest to largest. Code 2579.
9th level: We shake the phone, move the fallen globe, take the key and open the door.
Level 10: Swap red and white arrows. Algorithm: white top, red bottom, red middle, white top, white middle, white bottom, red bottom, red middle, red top, white top, white middle, white bottom, red middle, red bottom, white bottom.
Level 11: Arrange the numbers depending on the size of what they are located on from largest to smallest. Code 71138.
Level 12: You need to poke on the door when the time for the clock is 9.00 or 9.20.
Level 13: Arrange the colors in circles according to the elements. Red, blue, light blue, green.
Level 14: Shake the phone, the fire will go out, poke on the fireplace and take the doorknob, insert and open the door.
Level 15: Collect the wire in "tags". In total, we have 9 fields of squares, from left to right we number each field 1, 2, 3, etc. and move the pictures according to their position (1,2,3,4…) Algorithm: 6 move down, 3 down, 2 right, 1 right, 4 up, 5 left, 6 left, 3 down, 2 right, 5 up , 8 up, 9 left, 6 down, 3 down, 2 right, 5 up, 6 left, 3 down, 2 right, 5 up, 6 left, 9 up, 8 right, 5 down, 6 left, 3 down, 2 right, 5 up, 8 up, 7 right, 4 down, 5 left, 6 left, 9 up. Hooray!
Level 16: Tilt the phone, the angel will move away, press the button and see where to move the arrow.
Level 17: We quickly press the buttons so that they all glow green and quickly poke at the door. It is better to start with the right buttons.
Level 18: We tilt the phone and see the numbers on the door. Code 28359.
Level 19: Arrange the buttons as in the chart. 1 somewhere in the middle, 2 below the first, 3 slightly above the first, 4 above the second, but below the first, 5 above all, 6 above the fourth, but below the first.
Level 20: Move along the arrows, as many arrows as you need to take steps. To pass, you must start with 2 columns 3 lines.
Level 21: We push the elevator doors with our fingers, take a stick, put it between the doors and go further.
Level 22: Rotate the disks so that the arrows match everywhere. Algorithm: we turn the right disk until the arrows coincide, the lower disk until the arrows coincide, the left disk until the arrows coincide, the right disk until the arrows coincide.
Level 23: Mirror reflection of numbers from above. Code 25802.
Level 24: How many sticks go to the circle, we put such a figure. Numbers from top left to right: 1, 3, 0. 3, 6, 4. 2, 4, 3.
Level 25: Hold the button until all the circles turn green.
Level 26: Arrange in each circles of color as on the door. Click once on the bottom left, four times on the left middle, three times on the right top, two times on the right middle, three times on the bottom right, three times on the bottom left, two times on the top right, four times on the top left.
Level 27: A flashlight glows with a green light, take it. We place sticks in circles to make a cross: > and<
Level 28: Arrange the colors according to the suit of the cards. Black, red, red, black.
Level 29: Arrange the circles as in the picture near the door. Blue in the middle, red on the edges. We have 6 arrows, let's number them from left to right 1, 2, 3, 4, 5, 6. Algorithm: click on the 2nd arrow, 5th arrow, 1st arrow, 5th arrow.
Level 30: We take the pen behind the flower and insert it into the black hole. We rotate until the door opens and poke into the void.

Doors game for Windows Phone: Update #1

Level 31: We hold two white sticks near the spikes and tilt the phone so that the doors open, and then poke the door with the third finger.
Level 32: Connect changing green sticks from above. It turns out the code: 589635
Level 33: Arrange the circles according to your color. We poke in the following order: w-s-k-g-s-o-r-s-s-s-g-s-o-s-o-k-g-o-k-s-g-o-k -s-o-k-s-o-g-k-s-o-g-k-s-k. (w-yellow, s-green, k-red, o-orange, p-pink, s-blue)
Level 34: If you tilt the phone, then the blue ball will roll, if you do this often, then the numbers will be visible on the door. Code 2937.
Level 35: Display the colors in the squares on the right, mirroring the left squares. To make the smoke disappear, you need to pinch it with your finger. Algorithm: click on the fourth right square 1 time, the third right 3 times, the second right 1 time, the first right 1 time.

Doors game for Windows Phone: Update #2

Level 36: Poke in the door when the pieces from above will not move.
Level 37: It is necessary that there are 4 blue divisions in the middle. Algorithm: first you move to the middle, then from the middle to the left, from the left to the right, from the middle to the left, from the right to the middle, from the middle to the left.
Level 38: We poke on the ball, it bounces and we see a heart there. Make it red and move the door from right to left until it opens.
Level 39: Arrange the figures in the puzzle as indicated on the floor. So, there are 4 squares. From left to right, let's call them 1,2,3,4. Spin 3 square twice, 4 square two times, 2 square three times, 1 square once, 2 square once, 1 square four times, 3 square three times, 1 square once.
Level 40: We flip the phone. We see the order of the flowers. We poke now in order on the colors: red, green, blue, purple, green, green, purple, blue, green, purple.

Doors game for Windows Phone: Update #3

Level 41: We take the disk from the floor, insert it into the screen from above, scroll and see the numbers. Code: 846025
Level 42: You need to remove all the disks from the left circle to the center. White to Top, Yellow to Right, White to Right, Green to Top, White to Left, Yellow to Top, White to Top, Blue to Right, White to Right, Yellow to Left, White to Left, Green to Right, White to top, yellow to right, white to right, red to top, white to left, yellow to top, white to top, green to left, white to right, yellow to left, white to left, blue to top, white to top, yellow to right, white to right, green to top, white to left, yellow to top, white to top.
Level 43: The sum along the diagonals and along the edges should be equal to 12. Arrange the numbers from left to right from top to bottom: 7, 3, 2 ||| 4 ||| 6.5.1
Level 44: By the squares, determine which numbers are suitable for the models. Code: 4286
Level 45: We hold the light bulb and when the light goes out, then poke at the door.

Doors game for Windows Phone: Update #4

Level 46: You need to hit the bells 9 times with a stick in the same order as indicated on the door. To hit with a stick, you need to turn the phone over. Once on the 1st bell, second time on the 2nd bell, third time on the 1st bell, fourth time on the 2nd bell, fifth time on the 1st bell, sixth time on the 2nd bell, seventh time on the 2nd bell, eighth time on the 1st bell, ninth time in 1 bell.
Level 47: Thimblerig. We need to guess in which bucket the ball is hidden three times, and when we guess, we get a ball with a number. At the end, we will open the code panel. Code: 2530
Level 48: You need to make sure that all keys are pressed. Using the selection method, we find out that it is necessary to poke in this order: 1 - northeast, 2 - southeast, 3 - southwest, 4 - north, 5 - south, 6 - east, 7 - west, 8 - northwest.
Level 49: Above the door we have an alien clock burning. We see that the first part is hours, the second is minutes, and the last is seconds. When the minute jumps, we begin to count the numbers of seconds and find out what the symbols on the door mean. Deciphering the numbers:

Level 50: Assemble the pyramid so that in each part the sum of the number inside is obtained. From top to bottom, from left to right numbers: 4 || 44 || 452 || 2133

Doors game for Windows Phone: Update #5

Level 51: The number goes up alternately by 5 and 3, and down in the same way by 9 and 7. The arrow indicates to us that we should get the number 51. Algorithm: press the down arrow (we drop to 41), press the up arrow and until it reaches 46 quickly press up arrow again. If you wait until the number reaches 46, then according to the algorithm, the next time you will go up 3 digits, and we need 5. Therefore, when the number is 44 or 45, click on the up arrow.
Level 52: First we tilt the phone and a torn piece of wallpaper drives up to us. It has a triangle on it. You need to count the sides of the figures. Star - 10, square - 4, rhombus - 4, hexagon - 6, triangle - 3. The clock goes in the opposite direction, which means the numbers are in reverse order. Code: 364401
Level 53: Assemble the colors in a line according to their color: red, green, blue.
Level 54: 6 stages. You need to spread the square over the entire field so that it is filled. Stage 1: poke in the lower right corner, then the arrow to the left, up, right, etc. in a spiral. Stage 2: poke into the lower right cell, to the left of the red square, to the left, up, etc. in a spiral. Stage 3: poke into the cell 5 column 4 line, then down, left, up, etc. Stage 4: poke in 1 column 4 lines, then down, right, up, right, up, etc. Stage 5: poke into column 2, line 2, then up, left, down, right, up, right, down, right, etc. Stage 6: poke into column 2, line 3, then down, left, up, right, etc.
Level 55: The time on the clock is always different, but the passage is the same. Find out by the hands of the clock the time they show. The sun on the door shows us either sunrise or sunset. If it is dawn, then enter the code in daytime format, for example, at 11:55, then the code will be 1155. If, for example, the time is 11:15 on the clock, and the sun shows sunset, then you need to enter 23:30, which means the code will be 2330.

Doors game for Windows Phone: Update #6

Level 56: Turn the speedometers so that all arrows show the maximum. Algorithm: 1 button, 5 button, 1 button, 5 button, 3 button, 3 button.
Level 57: Open the safe door. The combination is painted on the door. V1=6, X4=14. Arrows indicate which way to turn. Algorithm: turn counterclockwise by 6, clockwise by 75, counterclockwise by 14, clockwise by 65.
Level 58: We shake the phone when the red dot hits the rhythm of the heart until all the lights turn on and open the door.
Level 59: On top we have a strip with flowers, and below the circles are arranged in order. Red - 1, Green - 2, Blue - 3, Pink - 8. We display them in the same order as on the strip with flowers and get the password. Code: 1328
Level 60: Replace all cats with eagles. We have 16 squares in total, let's number them from left to right. Algorithm: click in order on the squares numbered 10, 6, 11, 7, 6, 2, 7, 3, 8, 9, 13, 10, 14.

Doors game for Windows Phone: Update #7

Level 61: We need to guess the numbers that are encrypted on the door. There is no universal code, because the solution is always different. Algorithm: press the TEST button. We twist the first number until a tick appears on top of it. We do the same with the rest of the numbers, until the checkmarks light up above all three. If you sort through all the numbers, but the check mark did not appear above the number, then the number you need is already taken.
Level 62: At this level, there is also no universal solution. The numbers on the door are constantly changing, so you have to go through this level yourself. It is necessary to arrange the numbers on the panel in the same way as on the doors.
Level 63: Everything is pretty simple here. We take a flashlight from the floor and shine it on the wall above the door. We see numbers. Each number must be added to the previous number. For example, to get 21, you need to add 13 to 8. As a result, the unknown numbers are 13, 34 and 89. It turns out the code: 133489
Level 64: We need the right icons to get into the right cells. Stage 1: left, left, 4 times up, left. Stage 2: 2 times up, 3 times to the right, 4 times down, 1 time to the right. Stage 3: 5 times to the right, 1 time up, 2 times to the left, 2 times up, 1 time to the left, 1 time down. Stage 4: 1 time up, 4 times right, 2 times down, 5 times left, 1 time up. Stage 5: 4 times to the right, 3 times down, 2 times up, 1 time to the left, 2 times down, 1 time to the right, 1 time down, 2 times to the left.
Level 65: We shine a flashlight on the wall. We turn the phone over and see that the hidden equality will become true. Then add up the visible numbers. It turns out 8512. We turn the resulting number by 180 degrees and we get the code: 2158

Doors game for Windows Phone: Update #8

Level 66: We need to put the numbers in order. Algorithm: 7 right, 7 up, 8 down, 6 left, 5 right, 6 two times up, 8 right all the way, 5 down, 5 left, 3 two times right, 3 up, 3 two times left, 2 two times in right, 2 down, 2 left, 1 down, 1 two times left, 4 two times right, 4 up, 3 down, 3 left.

Level 67: We turn on the flashlight and shine on the wall and on the floor. We see that 6=5 and arrows near 67. I.e. our code is 3 numbers: 66, 67, 68. However, 6 is equal to 5. So the numbers will be - 55, 57, 58. Code: 555758

Level 68: It is necessary to make moves with the knight (the knight moves with the letter “G”) so that the figure visits all the cells. Algorithm: We number the squares from left to right from top to bottom. 12 square, 21 square, 18 square, 25 square, 14 square, 5 square, 8 square, 11 square, 22 square, 19 square, 10 square, 3 square, 6 square, 17 square, 24 square, 15 square, 4 square , 7 square, 16 square, 23 square, 20 square, 13 square, 2 square, 9 square.

Level 69: We take a flashlight. We shine on the floor and see the numbers. You need to remember their location and, in ascending order, press one by one. First 1, then 2, and so on. Arrangement of numbers from left to right:

1 14 16 4
11 7 6 9
8 12 10 5
13 2 3 15


Level 70: The constellations are tangled, we need to unravel them. Our task is to arrange the stars so that the lines do not intersect. There is no universal solution! The stars are constantly changing their order. So here you have to think for yourself.

A new game has just been released. It has nothing to do with the topic 4 pictures 1 word, but it is very interesting and I could not get past it, so I decided to post for you the answers to the game 100 doors - Escape. I'll tell you more about the game, if you still don't know its meaning.

You have to take the elevator from level to level, completing various logic tasks. On each floor, you must first open it in order to move to the floor above. To do this, you need to guess how to solve the task that the developers have prepared for you.

Of course, you should not guess from scratch how to complete the task in the game 100 doors - escape. Hints are waiting for you on each floor, and there is a logic in the tasks themselves, according to which you will go through the game.

For example, an interesting level 4. On it you need to enter a four-digit code that opens the elevator doors. But how do you know which numbers to enter? Above the door is written: "DOOR № * 255". It would seem that this is just a set of some numbers, but it is not. It's actually a hint. This means that the number of this floor must be multiplied by 255, we get 4*255=1020. 1020 is the code that will open our door.

The tasks on each floor are very diverse and somehow different from each other. Here is another of the most interesting tasks at the beginning of the game. This is the next level 5. There we get out of the box (well, or from somewhere else) different items. They must be placed either in the urn on the left or in the box on the right. The selection is based on the principle: round to round, rectangular to rectangular. Pretty simple task, but guessing it is not so easy.

All these and other answers are in our article about the passage of the game 100 doors - an escape, which I suggest you watch now.

Walkthrough 100 Doors Escape

1 level

You need to unlock the screen, for this you need to hold down the green button and swipe it across the screen to the right.

2 level

It's a little more complicated here, but the developers still feel sorry for us. Here you need to put the weights opposite the ovals in the wall.

3 level

Here you need to make a chain. In order to close it, you need to rotate the circles around the edges so that the red wires match the marks on the circles.

4th level

I have already written about this level. Here you need to multiply the level number by 255. i.e. enter code 1020 into the intercom.

5th level

I also wrote about him. Square objects to the right, round objects to the left.

We have red moving lights and a diamond on the door. So you need to put the red light bulbs so that they also form a rhombus.

7th level

We need to ring the bells. You need to hit them with a hammer. Above the elevator, the order is encrypted: the topmost, the bottommost, the third from the bottom, the second from the bottom, the fourth from the bottom (the second from the top).

8 level

There you need to consistently add one or two to the number, depending on where they are. I’ll tell you the result right away: the left column from top to bottom is 2,7,5,10, the right column from top to bottom is 3,11,12,8

9th level

Here you need to make a balance. To do this, to the weight of 10 kg. put a weight in 2 kg. And on the second pan of the scales we put all the weights of 3 kg.

In the intercom again you need to dial the code. In the window we see that the time is evening, and on the clock it is 20:15. So we dial this number in the intercom - 2015

Level 11

This level is more difficult. Here you need to put the ball in the hole and make it roll to the aquarium. To do this, you need to turn the phone over three times so that the ball rolls into the aquarium.

Level 12

You need to put all the items in their places. We put the ball to the gate, the puck to the stick, the racket to the tennis ball, the boat to the aquarium.

Level 13

On the elevator door there is a large square and an arrow from it to a small one. So you need to arrange the objects in descending order of size: skyscraper, plane, house, chair, ball, mouse

Level 14

You need to get the number ten. To do this, press the lever until the sum of the numbers that appear is equal to 10. As soon as you find such a combination, press the numbers one by one and the doors open.

This is a difficult level. Select the hammer and click it on the top picture. After that, click on the table on the right 4 times (until the picture disappears). Then we select the second picture and again click on the table several times until the picture disappears. Each time we count the number of clicks on the table, which was required for the picture to disappear. This will be the code for the digital call. As a result, we get the code: 4257

The torch must be installed in the groove on the right. A glass ball over a bucket. When we click on the ball, a beam of light enters the bucket and a key appears from it. This key opens the door.

Level 17

We move the bear to the tree and turn the phone over. The hive falls into his paws and the door opens.

Level 18

We turn the disk in turn and on each number we click on certain circles. 1: click on the disk from top left and bottom right, 2: left in the middle and right in the middle, 3: in the left column from top to bottom for all disks and in the right column from top to bottom for all disks, 4: top left, bottom left, right bottom right top. All. level passed.

Level 19

We put the stick to ourselves in one of the 3 windows. Then turn the gear clockwise.