Darksiders kill a Stygian. Guide and walkthrough for "Darksiders". Walkthrough Darksiders: Wrath of War – Heart of the Weeper

Apocalypse

The first level of habit is a workout. Kill enemies, dodge blows. Upon the arrival of a large demon, take on the demonic form of War and deal with it.

Angels appear. Now you are stuck between a rock and a hard place, you will have to kill everyone. War can grab cars abandoned on the streets of the city and throw them at enemies. After a loud siren, the herald of the apocalypse will lose some of his strength and half his health points.

When you see such an icon above a monster's head, it can be finished off. Press the "capture" button to perform a beautiful kill on the enemy.

Take a break from the fight, it's time to learn how to overcome obstacles. Climb along the vine to the ledge, and from there climb onto the wires. When you go down, you will find a scene in which the demon Straga kills the leader of the angels - Abaddon.

Boss

Get ready to dodge Straga's blows. Sometimes he will throw cars at you. Grab them and throw them back. After the second hit, the Straga will fall to the ground. Come and hit the boss with a sword. This concludes the boss battle tactics. Repeat until he dies. After the second howl of the siren, War loses all his strength.

Charred Council

It is not known how the horseman of the apocalypse War heard the call and went to earth earlier than expected. Because of this, a war broke out between the angels and the demons, the winner of which came out the second. War awaits punishment from the Charred Council - the guardian of balance. But ahead of the rider is not death, he will have to correct his mistakes. For this, a Shadow is assigned to him, a ghostly creature that will watch over the warrior.

Take back your sword and return to earth, you need to find the demon Vulgrim.

Serafim Hotel

On the top floor, zombies will attack you. This is an ordinary enemy, the fight with which is not difficult. Now approach the platform and push it towards the ledge. Jump up on it, and go to the opposite side.

To defeat the thug on the fourth floor, you will have to aim at him and use the Underground Blades spell. When he falls, go outside.

crossroads

You find Vulgrim. You will learn from him that the servant of Satan has renounced demonic forces and now lives on his own. He agrees to help War, but only after we get 500 souls for him.

The first chest with souls can be found in the pit opposite Vulgrim's lair. Now go to the middle of the location, there will be a second chest in the building. In the East ("E") there is a building in the basement of which there is a third chest. To get close to him, you have to go from the North ("N"). Nearby, a little to the west, you can find a ladder, going down which, we will find ourselves in a room with water. If you jump along the columns to the opposite end of the room, then you will pick up another chest.

Never get distracted by one enemy, you will almost always be surrounded by 5+ various enemies. Keep them at a distance, War's health is rapidly dropping to zero.

Return to Vulgrim and give him souls. For this, he will give you the Howler Horn and give you a new task: to find Samael, the demon. Take the horn in your hands and blow it. The gates will open and War will come in.

burning gallows

Go straight until you hit a round amphitheater.

Boss

The whole boss fight tactic is to constantly be on the move. Dodge his attacks and hit back. Periodically, he will call on his officers, switch to them, and when the small monsters are dead, return to the boss.

When the boss falls, move the two gargoyle statues to the middle of the amphitheater. The demon Samael will appear in the arena and the quest will be completed.

Suffocating Lot

In the East ("E") you will find a target - a large stone golem. Wake him up with a horn. After talking with him, War will have a new ability. Now you can see the underworld, where you have to find four demonic portals, each with its own test:

  • Southwest: Kill 50 demons without dying.
  • Southeast: Kill 30 demons with a finishing attack.
  • East: Kill 5 demons in the air.
  • North: Kill 40 demons in a time.

When finished with the tests, return to the golem and use the horn again. The giant will leave, opening the way for you. For this, you get a new ability "Ravager" - War deals increased damage with picked up items.

broken stairs

Enter the house and go upstairs. Through the window, a stream of wind will carry you to the bridge. After the fight with the big monster, go to the big double doors. They are closed, and in order to open them, you will have to look for the key. The Watcher's Key itself is in a chest two floors below.

When the doors open, a detachment of angels will attack the War, led by the archangel Uriel. The war will catch on to one of the griffins, sending the rider to the bottom of the abyss. Astride a bird, you will have an air battle: it’s better not to hit enemies with frequent attacks, but inflict one, but powerful one. So, the griffin will send several arrows at once to other riders.

After the battle, a huge gargoyle will attack the griffin and knock War out of the saddle.

Gloomy Cathedral

There is a large decorative sword in the church. Take it and place it in the hands of the statue in front of the doors. The mechanism will activate and the gate will open.

Enter the right doors and kill all the monsters. Against the backdrop of what is happening, the griffin continues to fight with the gargoyle. When you get a grenade, throw it at the crystals. They will crumble, and the War will be able to go on. Take the Fury Stone from the chest.

Through the tunnel you will get to the second floor, where you will receive a map of the Twilight Cathedral from another box. From there, exit into the central room, where you push the gargoyle off the balcony. After the statue breaks through the floor, go down into the dungeon.

Jumping over the abyss with a double jump, we pass further. From the next box you pick up the Key of the observer. Return to the tier above and open the doors. There is a new sword guarded by a demon. After killing him, grab the sword.

In the central room, put the sword into the hands of the stone statue and open a new door. After picking up another grenade, quickly throw it at the demon under the ceiling. The monster will die, and with it the sword will fall from the ceiling. Take weapons and put statues in the hands.

In another room, the air current will take you to the opposite side of the second floor. A new room awaits outside the door. Climb over the wall to the other side and drop the platform that forms a bridge to the balcony. Behind the next door you will find the central room. Throw a grenade at another demon. He will drop the gargoyle on the floor and punch a hole in it. Jump down into the resulting dungeon.

At the end of the corridor, release the artifact from the chains. The war will receive a new weapon "Cross Blade". Several enemies will immediately appear for you to try out the new artifact. Throw the blade at the gargoyles and then at the statue with the sword.

The next room will have an amphitheater with a lava river in the center. To free the statue, throw the blade at the bombs. They will fall on the crystals and they will explode. Activate the mechanism and throw the blade at the glowing sword.

Further, on the column you will see more bombs. Shoot them, and then bring the fire to the next bombs (select the torch first, and then the bombs). When the bombs explode, an island is formed, along which you will pass. There will be three statues in the amphitheater, each of which needs to be offered a sword.

  • Go to the door in the West ("W"). Go down the wall to the lower tier. Grab a bomb and throw it at the crystals that hang right behind the pistons. Go back and start the bridge. Bring the explosives to the upper tier, set fire to it and throw it into the passage, get to the inactive bombs, which must be thrown so that a kind of path from the burning bomb to the crystals forms. Blow up the formed path and go to the mechanism. Run it and go to the doors with the lava flow. With a throwing knife, activate both levers at the same time. The lava will harden and you can move on. Take the sword and return to the central room.
  • Go through the door in the North ("N"). Tear off the weights that prevent you from passing and slide down the rope. By activating the mechanism, you will get rising platforms that will give you a passage further. Run through them to the end and activate the buttons: left, right, and the last one in the North. From there, jump to the rope and land from it at the sword. Again, start the two levers at the same time and go back.
  • Go through the door in the East ("E"). From the box, get the Observer's Key and a shard of rage. Now go to the room with lava, along the wall of which you get to another gate. Activate the mechanism and go inside.

Boss

Weak spots of the boss are marked with shimmering orbs. Place marks on them and throw knives at the same time. When the giant falls, run up and land a few sword attacks. When he starts to get up, run as far as you can to avoid getting hit by his area of ​​effect. Repeat several times until he finally dies. Now go down the elevator.

Break the crystal and go to the mechanism. Activating it will raise the bridge. Aiming at the burning torch, throw the knife so that it flies through other slots and ignites the remaining ones. When a fire ignites next to the crystal, place a bomb next to it and set it on fire. In another room, simply start the mechanism and the statue will rise. Go back.

At a certain stage of the game, the War will receive his faithful horse Ruin, and a little later, the first long-range weapon.

Start the mechanism of the second statue and climb the columns to the other side of the room. There, activate the two buttons with throwing knives and go down the elevator. Take the sword and kill all the demons and return to the central room, where you install the last sword in the statue. A huge mechanism will start, and the War, along with the arena, will rise up.

War appears in the northern part of the church. Kill the dangling monster and go inside.

Boss

First things first, throw a grenade at the boss and wait for the right moment to ignite its fuse from the brazier. The explosion will knock the boss to the ground, then approach and hit him with your sword. After the boss gets up and rises again, it is enough to repeat this action again, after which Tiamat will go into a ground attack.

Hit the boss's hind legs and don't forget to run back in time so that you don't get hit by his area attack. When Tiamat dies, War will receive the Attendant's Heart artifact.

The demon Vulgrim will teach War to use snake paths to quickly move around locations. So we return to the Burning Gallows.

burning gallows

The war gives Samael the Heart of the confidant. For this, the demon will give the rider a new ability - "Form of Chaos" - and a new task, to find the blacksmith Ultein.

Go around the demon's lair on the left until you run into red crystals. Set the bombs on fire with the throwing knife and blow up the rocks. When the passage opens, run further.

Go outside to the Blacksmith's Ford location. Find a large hammer and take it. Ultein will appear, with whom the War will start a fight. To hurt the blacksmith, you will have to go into the form of Chaos, otherwise he will not be damaged.

The battle is interrupted by the angel Uriel, beloved of the fallen Abaddon and hunter of the horseman of the apocalypse War. The war with the blacksmith unite against a common enemy, and now the main task is to kill more angels than the opponent.

At first, Ultaine will lead until War receives a Ravager machine gun from the body of one of the defeated enemies. He makes short work of the angels very quickly.

For the victory in the competition, Ultain will give us a new ability "Combat Science". Enter the city arena, where Uriel is already waiting for the War. After defeating her, War will open a further path to the lair of the Weeper. We pass through the dungeon to the next location.

voids

At the train station, the boss will attack you for the first time. To put her to flight, grab the angelic cannon that lies nearby. After that, the boss will run into his hole, and you have to find it.

The entrance to the location we needed was hidden behind a large clock. Through them, the War enters the room with water.

Swim to the Northwest of the room, from where you will enter a room with overgrowth. On it climb to the second floor and turn on the mechanism of the gas pipe. A fire will ignite, and you will have to throw a dagger so that the remaining pipes catch fire.

Now climb up to the second floor again, jump over to the area with crystals and set fire to the bomb. The crystals will collapse, and the next passage will open for you.

Jump into the hole and go forward along the corridor, from where you get into another room with water. Swim to terminal "A", from there you dive and go down to the tier below. On the right will be the Reaper upgrade for War. At the end of the tunnel there will be a mechanism, by activating which, you can return to the intersection and move to the South, where the Watcher's Key is already waiting for you. In Terminal A, you can now open the door.

Wings will help not only to overcome the abyss, but also to get into hard-to-reach places with secrets and extra points.

Once in the round arena, break the stone chains and get a new weapon - the Earthquake Glove. Now you can break the ice. Destroy the barrier to the left of the pedestal and take the Watcher's Key. Open the door and follow on.

You are back inside the walls of the depot. There are three elevators in front of you. Climb up the stairs to the floor above and activate the mechanism. He will raise the first elevator. Now push the motor off the edge of the platform. He will fall onto the second elevator. Jump next. After raising the second elevator, push the motor to the edge and drop onto the third elevator. Jump down next and lift the third elevator higher. Push the motor onto the grate and climb it to the very top. Break the ice wall and go forward.

While you are climbing the rope, shoot the flying demons from afar so that they do not throw you down. On the rope you will return to the flooded room. Now you can break the ice, after which all the water will drain into the pit, and you can safely pick up the Void card and go to the northern room.

You are back at the depot. This time, the platforms on which we jumped are spinning. Break the ice behind which the vine grows. To climb it, you need to drive a wagon over it.

Go to the second floor and start the mechanism. The platform will move. Now go down below and push the freight car off the platform, and drive the passenger car instead. Activate the mechanism at the top again. Get down again, push the car to the vine and climb up.

Return to the beginning of the level. Rise to the second floor and break the ice and move to the cave. On the second platform, you need to hit the knife switch with your sword, then climb up and continue on your way.

Follow the rails forward until you hit the bomb. Take it and place it on the red stone. Now light the gas pipes with a throwing knife, and from them - a bomb.

You will find yourself in a round arena with water. Dive in and swim north. When you surface, climb up. Break the ice there and get the bomb. Now set fire to all remaining gas pipes with a throwing knife. Before the first piston, break the ice and set fire to the bomb. From above, break the ice under the second. At the bottom, take the Observer's Key. Go back to the subway station and open the door.

On the rails, push the wagon to the Weeper so she can eat it instead of the War. Through the caves, go outside, where it remains to kill the demons. In the West, activate the mechanism and swim to the gate that has opened.

When you find yourself in the canyon, jump down and break the ice. After that, the ravine will begin to fill with water. Climb up the pipe, break the ice again. There will be more and more water. Now go East ("E"), to the boss's lair.

Boss

Break all the ice that you meet along the way. After two wagon throws at the Weeper, she will fall to the ground. Break her ice shield. After that, the boss will rise, and the wagons will have to be pushed into him again. Now that she has fallen a second time, jump into chaos form and slash with your sword. Repeat until the boss dies. War will receive from her body the second Heart of the confidant.

blacksmith ford

Return to Blacksmith Ultain. The Weeper is dead, and the Ancient One gives War a new weapon, the Peacemaker revolver. Now go to Vulgrim along the snake path.

It is extremely dangerous to run on the sand on your own two feet, giant worms sleep and see how to devour the unsuspecting War.

burning gallows

Samael receives a second heart, and for this he bestows the War with a new Chronomancer ability. Now you can slow down time. The next target of the War will be the giant Stygian, one of the leaders of the army of demons.

Go around Samael's lair on the left again, activate the chronosphere and break through the ice layer. When you reach the valley tunnel, move forward.

dry wind road

From the entrance to the location, move north to get into the Ashlands.

Ashlands

The passage further will block the abyss for you. To go further, you need to injure the demon that clings to the chest. Shoot him until he drops the weight, then jump onto the crate and when you're at the right height jump down to the opposite side. There you will pick up the “Help” upgrade. Now take the bombs and throw the passage, overgrown with crystals.

To walk the rope, throw three knives at the demons and quickly grab the rope. Jump over it to the left and run further. At the end of the tunnel, the desert of the Ashlands awaits you.

You can’t step on the sand, you will be immediately devoured by worms. Activate time dilation with the chronosphere and run across the sand to the rocks. So you have to move until you reach the tower.

Climb up the wall of the first tower and start the mechanism. Now the bridge is down. Follow it to the next chronosphere.

Repeat the same with the second tower, but only now, when you lower the lever, quickly run across to the opposite side in time for the bridge.

The third tower stands in the North ("N"). Launch the chronosphere and grab the bomb. Leave it at the red stone and climb up the tower. When the mechanism starts, the chronosphere will descend. Run to her. Run it and climb up, where the artifact "Undying" is waiting for you in the chest. Now run to the South ("S") and turn the lever again. The drill will jam, you can go down into the funnel.

An underground lake awaits you at the bottom. Break the ice on the shore and move to the platform, which you move to the demon hanging on the cliff. He will grab the chest, and you will have to shoot him. Jump on the chest and wait for the demon to pick it up. Once you're at the top, activate the chronosphere and run into the grenade cave. Launch the second chronosphere, take a grenade and throw it at the red stones on the ceiling. The explosion will cause a collapse, and you can climb up.

Go to the cave, where a detachment of demons is already waiting for you. After dealing with them, go upstairs.

Wait for the giant worm to leave the arena before running through. In order not to be on the sand for a long time, jump from platform to platform. So War will get to the cave.

When the riders are dead, the leader of the pack will challenge the War. After his death, the herald of the apocalypse will release his horse Ruin. Ride it back to the arena.

Boss

The first boss will be the same worm that has been bothering us all this time. Running around the arena is dangerous, be on the Ruin all this time. Run towards the monster so that it opens its mouth. Then shoot from the revolver at him. Sooner or later, the boss's health will drop to zero, and you should also finish him on horseback.

Boss #2

After the death of the worm, his forefather, the Stygian, appears. A huge, chained Stygian breaks free of the demons' bonds and attacks War.

The Stygian should be hit from the side. First knock the metal muzzle off his head. In general, the fight with the Stygian is similar to the fight with the previous boss. The only difference is that the Stygian will periodically summon three smaller worms to the battlefield. First deal with them, and only then beat the boss. When he opens his mouth, shoot it with a revolver.

After his death, the rider receives the third Heart of the Apprentice. Return to Vulgrim, and from him to Samael. For the third heart, War will acquire the Soul Bridge skill.

You can now jump over the giant chasm in the West of the map. With the help of the "Bridge of Souls", riding on the Ruin, War finds himself on the opposite bank, but, suddenly, huge spiders crawl out of the canyon and bind War.

A strike with a steel fist breaks through especially armored demons.

iron vault

The quicktime event is enabled. Break the web with the "Capture" button and run into the house. To go further, you need to break the ice and move the platform under the rope. Now activate the chronosphere and while time slows down, jump to the opposite side of the abyss.

Bypassing the building, the War will go to another street. Go inside the first house. A fragile support will stick out there, which is enough to break with your sword. When the whole structure collapses, it will be possible to safely climb up and pick up the location card. Continue on until you reach a descent.

Activate the chronosphere mechanism. Now go to the edge of the platform until it tilts as much as possible, and only then start the chronosphere. Time has stopped again. Turn around and run along the sloped beam. So the War will be able to jump to the tier above, where he will take the Observer's Key.

Return to the street to open the previously locked door.

You will enter a room with cobwebs. Move the box under the monster and jump on it. When the demon starts to pick it up, jump onto the ledge. Now shoot the demon. He will drop the box, which will fall on the huge spider below. After that, you can go down the wall to the exit.

When you reach the platform with the bomb, slide it into the elevator and raise the structure with the mechanism. When she reaches the top, follow her and carry her to the narrow part of the gorge. Place the platform on the cliff and throw it across the abyss with a fist and place it on the second elevator. At the top, activate the mechanism to raise the elevator and blow up the crystal with a bomb.

Once outside, go around the building along the path. On the other side, already in the house, go down to the lower tier and take the new weapon "Boarding Chain". With its help, you can be attracted to enemies and cling to hooks.

To dispel the magical seals, you will have to hunt spiders. In the room with the chain, the first creature will attack you. With a chain you knock down armor from him and finish him off. Climb up the chain and start the chronometer, and take the Watcher's Key behind the bars.

Return to the door with the magic seal Turn into the building on the right, there you will find the second spider. At the exit to the street, a third is already waiting for you.

Now go to the building where the spiders dragged War. The war will fall under the web and fall after the spider. After killing him, get ready for the boss fight.

Boss

A huge ice spider will crawl out of its hole. Grab the cocoon with a chain and throw it into the mouth of the insect. While he is eating, run up to him and hit the ground with a steel fist. After that, ice armor flies off the spider, and it goes on the attack. Dodge the battering ram and take off on wings to avoid being hit by its area attack.

Throw the cocoon to him again, but now go around the back and hit him where the ice was sleeping. Repeat until the monster dies.

The air current from the cliff will carry you to the very top, where you can pick up the War Majesty upgrade. Now run forward until you reach the sealed doors. They are open, go to the boss.

Boss #2

Like the first boss, this one is a giant spider. Silita, mother of all spiders, teleports very quickly and often. After a couple of jumps, it will stop. Cling to her snout with a hook, pull yourself up and hit her.

When she's been beaten enough, the spider will climb up to the ceiling and drop bombs on you. Jump to the bomb, and from the bomb - to the face of the boss. Thus War finishes off Silita.

Take from her lifeless body a new heart of the confidant and return to Samael. As it turned out, all this was started in order for the demon to regain its lost powers. However, he does not deceive the War, and we get a passage to the tower of the main villain - the Destroyer.

black throne

You can't get to the Destroyer alone, you will have to team up with the keeper of souls Azrael. To do this, you need to release it.

Through the right door, War will enter a room with three unstable platforms. Activate the switch on the first wall and go through the door on the right. Now activate the second wall and return to the first. We press again. The wall returns to its original position. Now run the third one and exit the room.

Correctly "kicks to the legs" in this game does not work. You'll have to sweat to get to the weak point of the boss.

Start the mechanism so that all hooks are lowered. Follow them to the opposite side. Continue on until you reach the amphitheater. Kill all the demons here, and then break the shackles of the stone. For this, you will receive the teleportation skill "Void Walker".

Portals are red spheres on the walls. Open the first portal on the first floor, and the second on the second. So you will move from the first to the second floor.

Now take care of the improved portal, which will give you acceleration when you exit it. Fly to the third floor.

Activate the button with the sun engraved on it. Use the portal to throw a bomb into the crystal. Now activate two buttons at once (using portals). This will take you to the top floor.

Boss

To defeat the giant work, leave two reinforced portals next to the boss. When he hits the ground with his hammer, he will be immobilized for a while. At this point, jump through the portal to his head and break open the protective sphere. Now get off it and hit with a sword. After the first combo, run back, otherwise you will be hit by his area attack. Repeat this until the boss is dead.

One of the portal beams is launched. There are two more left. Now you need to bring him to the central room at the beginning of the location. To do this, open the portal so that the beam hits it. Now go down and open the portal below. The doors open, and you remove the second portal and place it by the elevator. When the beam hits the sphere, you can remove the first port. So bring the beam to the second building, where there are movable platforms. Lower the first wall, and, on the contrary, raise the second. Go to Azrael.

Portals will open, and you will have to climb the platforms floating in the air. When you climb on them, go through the doors, and from them - on the elevator.

Go to the first column, climb on it and shoot the demons. Activate the portals again. Drop down to the lower portal. It will take you to the north side of the room. Now you can leave the building.

You will see two towers floating in the air. Place two portals: on the nearest tower and on the wall. When the towers are as close to each other as possible, move the portal from the first tower to the second. Now wait until the second tower reaches the cliff and jump into the portal.

In the house, take the Observer's Key. Now you have to solve the puzzle with two loads and three elevators, as it was in the previous chapters. Place the portal next to the stone and on the ceiling of the elevator that is lower than the others, and place the second stone in the middle elevator. Enter the elevator, open the portal on the ceiling of the elevator that is the highest, and then place the portal in the very first elevator. Move quickly into the rising elevator. Now wait until the elevator goes higher, and only then launch the portal on the floor of the elevator that is the highest. Put the second portal on the wall. Now jump onto the roof of the elevator and get to the roof.

The skulls in the upper left corner are responsible for the rider's extra lives.

Approach the rune on the floor. Activate the portal, and then step back a little. Now launch two reinforced portals. Enter one, fly out of the second. So you will fly to the very top, from where you will go to the boss.

Boss #2

As in the case of the first boss, this one also needs to be beaten with the help of portals. But first you have to remove the protective aura from them. Stay on the portal until the giant aims to strike. At the very last moment, jump back so that the robot hits the portal. Do the same with the second one.

Throw knives at the levers to activate all 3 at once. Use the portals in the elevators to bring the beam to the sphere.

Go to the central room. Drop down to the ledge on the left and grab the bomb. Now aim at the spinning platform and throw the bomb at the stone sticking out of it. By bringing the beam to the end, you save Azrael, who tells the whole truth to War. It turns out that the premature apocalypse was planned by the angel Abaddon.

Go to the southern part of the room and place two portals there: one on the floor, the second on the wall. Run into the one on the wall. Inertia will throw you to the very top, where you will calmly grab onto the ledge.

Now jump onto one of the platforms through the portal, then set up the portal on the other platform. When she approaches the cliff, jump through the portal to it. So you pass another abyss.

To go further, you have to blow up the crystal. To do this, arrange the portals so that they lead directly from the redstone to the bomb. Pull out the chain bomb and throw it into the portal. Return to the spiral staircase. The explosion raised the column with the portal. Jump on it from above, install one horizontal and one vertical portals. After flying up with the help of portals, you will take away the Watcher's Key. Return to the central room.

There, climb to the very top and open the locked door. It leads to an elevator that will take you up to the arena.

Boss #3

Another robot, which can be killed in the same way as the previous one. But now the portals are not on the floor, but on the walls.

It remains to draw the third beam through the portals to the sphere. When the deed is done, the beams will shatter the skulls that bound Azrael. The guard is released. It opens the way for you to Straga's lair.

Boss #4

If you remember, Straga War won at the first level. Since then, the monster has become much stronger and more aggressive. His weak spot is on his back. To get there, open the portal on the floor and on the boss's hammer. When he swings, jump into the portal, so you will be on his back. Hit him in the eye, which the War has not completely destroyed.

After a few attempts, Straga will die, and Azrael will teleport you to the Garden of Eden.

Eden

Boss

Azrael will give you the Mask of Shadows. With her help, War will summon his "evil" copy, which will have to be defeated.

Go to the huge tree of paradise to find out the truth about Abaddon.

It turns out that all this time the leader of the angels was the demon Destroyer, the general of Lucifer's troops. To defeat him, you will have to forge the legendary Armageddon blade, once split into seven parts.

  • Ash Lands: Near Azrael.
  • Crossroads: on the balcony of the Serafim Hotel.
  • Suffocating lot: the last floor of the mansion (North).
  • Broken staircase: the last floor of the house (East).
  • Flooded Path: Building to the north.
  • Dry wind road: ruins (South).
  • Ashlands: Cave (Southwest).

All of these shards can only be seen in "Shadow Mask". Otherwise, you can run through the desired artifact. Now, having collected all the fragments, go to the blacksmith Ultein. He will forge the blade of Armageddon. The war is ready for the final battle.

Go to Azrael, he will open the Leviathan path, along which you will come to Abaddon.

Boss

Abaddon first appears in dragon form. You need to run around him on the Ruin while he tries to ram attacks. While dodging, hit him with your sword. After a couple of hits, Abaddon will fly into the air and try to dive down on you. After the demon lands, hit him, or wait for his ramming attacks. After you hit him 6 times, finish him off. Together with Abaddon, you will fall one floor below.

Now in the form of an angel, Abaddon enters the battle with renewed vigor. Everything is easier here. Beat him, dodge in time. When War and Abaddon cross swords, press the appropriate buttons. After the third successful quicktime event, War will finish off the villain.

There are always four riders.

Darksiders: Wrath of War. Walkthrough (4)

  • General information.
  • Achievements , Questions - answers .

Passing levels

We give Samael the second heart, in exchange we get ability "Chronomancer"- now you can control chronospheres that slow down time. We also get a new task "Destroy the Stygian".


We go around the arena of Samael on the left side, we reach the northern dead end, we break the ice, we go further, along the way we take the chest. In the tunnel we approach the chronosphere, activate it with the help of a throw with a blade, turn the mechanism, run through the opened gate, while time has slowed down its movement. Next, collect two chests. Jumping into a broken pipe, at a dead end we take Artifact: Soldier (11/20). We go forward along the pipe.

We return here, having received the ability to teleport.

In the room with the chronosphere, we activate the first portal. Turning on the chronosphere, we run across to the other side of the huge gate, activate the second portal on the gate itself. We return back to the room to the chronosphere. We turn the mechanism, wait for the gate to rise, activate the chronosphere, approach the portal and wait for the gate to rise as high as possible. At this time, we teleport and find ourselves in a small room in the ceiling above the gate. Here in the chest we take Legendary upgrade Death's Blessing.

We go out into the open. We climb the hill on the left, there behind the wall we take lifestone shard (8). A little further, in the southwest corner, lies Artifact: Soldier (12/20), there is a chest next to it on the ledge below.

We jump over to the west over the abyss to get into the cave where Vulgrim lives.

We go to the north, forward to the goal.

Tunnel

In the dungeon we reach the abyss. In front of her, a monster dangles from the ceiling and holds a box. We shoot at the monster, hook on the fallen box, wait for the monster to lift the box up again. From this height we double jump to the chest where lies "Massacre" upgrade. Then in the same way we rise to the vegetable bombs. We throw bombs at the crystal, we can move on. We jump into the pipe on the right, from it we run across the ledge into the left pipe.

Ahead we see a tightrope and three monsters hanging over it. We select all three monsters with the blade and shoot, jump onto the rope and quickly move along it (alt) to the right side, take the chest there, return to the edge of the pipe. Now we do everything the same, but we move along the rope to the left side, we go further.

We get out of the pipe, move back a little, break the ice, take lifestone shard (9). We go further along the tunnel. On the left is Vulgrim's lair. We go to the surface.

Desert

Stepping on the sand is deadly! Stygian worms will immediately swallow the hero. Use the blade to activate the chronosphere hanging in the air. While time is slow, we quickly run across the sand to a rocky plateau. We go further, take a chest, go down through the cave to a wooden building.

1st wooden tower. On the outer wall we climb up, take the chest, go down back. We climb along the inner wall and ceiling to the other half of the floor, turn on the mechanism there. We leave the tower, we pass along two bridges. We activate the lowered chronosphere and run to the next stone plateau.


2nd wooden tower. We climb up along the outer wall, turn the mechanism, the chronosphere descends. At the bottom we activate the chronosphere, at this time we quickly run along the wall and ceiling to the other side. We continue along the bridge.

3rd wooden double tower. We pass forward, along the northern tower we climb up. We activate the chronosphere, take a slow bomb and carry it to the red crystal. Again we climb up the north tower, turn the mechanism, the chronosphere goes down, go to it. We activate the chronosphere, we move along the walls to the other side, we rise to the top floor of the northern tower. Here we take a chest with a thing "Undying", go over the bridge to the south tower, turn the mechanism, from this the drilling rig stops. We jump down into the hole from the drill.

Dungeon

We fall into the water. At the bottom we find Artifact: Soldier (13/20). We go ashore, we get into an underground tunnel. Here we take a chest in the corner, break through the ice next to it, move the movable platform to the nearest monster hanging from the ceiling. When the monster grabs the box, we shoot at the monster, hook on the fallen box, wait for the monster to pick it up again, jump from a height to the ice block, break it with a glove. The chronosphere has opened. We shoot at the chronosphere from afar and quickly run into the cave with bombs. Here we activate the second chronosphere, take the bomb, run out and throw it into the crystals on the ceiling. A piece of earth falls down, we climb up on it. We go to the east, on a towering island we pick up lifestone shard (10). We go north, we rise to the surface.


Arenas

We find ourselves at a large spiked wooden building. We take a nearby chest. We pass into the mountain cave, we deal with the enemies, we rise further up.

On a large sandy arena, we are waiting for the giant worm to go away, at this time we run from one wooden building to another, we do not linger on the sand for a long time. Thus, we run across all the sites, we reach the opposite cave.

Take the chest in the cave. We select from one of the demons fragmentation weapons(rockets are fired on the left button, launched rockets explode on the right button). With him we move forward and shoot all the remaining demons. In the end, we throw the cannon and go out into the arena of demons.

We kill all the demon riders. After the battle with the leader, we get back our a horse named Ruin (Ruin)(key "C" to call the horse). On the horse we return back to the sandy arena with the worm.

Boss: Sandworm

The weak point of the worm is in the mouth. We ride a horse right in front of the worm, so that it opens its mouth, we take the game camera back and shoot the worm's tongue from the revolver. As soon as the worm approaches a dangerously close distance, we accelerate (alt) and move away from it. So we shoot the worm to the end, and then we finish it while sitting on horseback.

Here on the northern ledge we take a chest. We go into the northern tunnel, take the Fragmentation weapon, go and shoot the demons, along the way we take one more chest. We jump into the water, deep down we find Artifact: Soldier (14/20). We emerge from the other side, we go into Vulgrim's lair, we go out into the open space.

Game series Darksiders many gamers love it. It is noteworthy that in order to succeed in many battles, you need not only to dodge well and hit accurately, but to find the main "trick" of the battle that the developers of the series have prepared for the player. Recently you found out, and now we would reveal to you the secret of how to kill silita. However, before you know how to overcome it, you need to clarify that this battle must be divided into 2 periods.

Silitha is a huge spider, and as soon as he appeared in front of you, you need to immediately catch on to his “pretty face” with a harpoon, get closer to him and strike with a sword, and you need to do this with maximum strength and efficiency. After you thrash, the Silita will disappear, but will reappear right above your head to fall on you. This is his first blow - you have to jump away from him corny. As soon as the spider lands, it will disappear again and jump on you again - jump again. Unsuccessful attempts somewhat anger Silitha, and he is lost in a lilac haze, in order to reappear near the wall. So everything starts again - you again have to hit, jump and dodge until the spider begins to strike again.

Now the second period of your battle will begin. Silita starts jumping on the walls and strikes with her front paws. These strikes are powerful enough to take quite a bit of life force from you, so dodge as much as you can while continuing to jump and hit the spider. As soon as you manage to deprive him of the required number of lives, he will jump to the ceiling. Now we jump, grab the fiery ring and already finish off Silita.

If you do everything right, Silitha will fall down, the floor below him will break and he will fall on a sharp stalactite. That will solve your question how to kill Silita?

PROLOGUE

Since the creation of the world, the armies of Heaven and Hell have waged a never-ending war. The Charred Council was drawn into their confrontation, designed to maintain a balance between the parties. His concern is that none of the great forces, left without supervision, would damage the delicate fabric of the universe. Over time, both Heaven and Hell learned to respect the Council and its laws, for no one could escape the quick and cruel punishment of the messengers of the Council - the brotherhood of the four horsemen of the Apocalypse.

Among Chaos, people also appeared. The Council predicted that these weak but cunning creatures would someday also begin to influence the balance. Thus was born the third kingdom - the world of Humans.

By the authority of the Council, Heaven and Hell have made a truce. The Great Treaty was sealed with seven seals, which must be broken on the designated day - when the world of people will be ready for the final battle, which will straighten the balance and determine the future fate of the three kingdoms.

To start, a few tips:

Not all boxes and artifacts can be obtained at the beginning of the game, even if they are in your line of sight. As the game progresses, you will gain abilities and gadgets with which you can overcome access difficulties.

As soon as you accumulate a thousand souls for a scythe, do not regret buying it right there. In many situations, it will be possible to turn the fight in your favor using the ability of the scythe, spinning around you, scattering enemies, for this you need to hold down the attack key with an additional weapon and hold it for a second and release it.

Carefully inspect the walls and ceilings, sometimes you can go forward along the wall or ceiling, tensioned ropes, demonic slime, or piles along the walls are used as a support for movement. Sometimes the passage is hidden by water, to get to the other side you need to dive. War can be under water without time limits.

Not all demons are equally useful, but some may well be. Flying or crawling small things can be crushed by pressing the action key nearby. They will add a lot of health.

Your hero is one of the horsemen of the apocalypse and his name is "War". Upon hearing the "Call", War descended to earth, ending up in a battle between the forces of Heaven and Hell.

To warm up, small demons attack you, in the course of the battle we get instructions on how to control. Having dealt with the small minions of Hell, a more serious enemy appears,

call him to death. Having won, we begin to move along the street towards the goal, we navigate with the help of the navigator, but here you can’t clear up as the locations are limited. We move forward along the path fighting off demons and angels. Next we climb the demonic slime

to the third floor of a dilapidated house and make our way along it to the roof. We jump under the rope and slide down to the neighboring roof, from there we climb upwards along the demonic mucus, small demons attack us. We fight them off with a sword (we press the attack button and W, A, S, D, depending on the location of the demon. Going inside the room, portals open, we will not be able to leave the room until we kill all the small fry. After that, we roll down the rope and find ourselves on the street. Having reached goals, we watch the screensaver in which the angel Avalon dies.

Now you need to deal with the boss, he hits the ground once with his fist, then throws a car at you. You need to quickly run up to the car to take it by pressing the "E" key, then press the " Q" key, aim at the demon's head and throw it by pressing the mouse wheel.

After two hits, the demon will tilt its head towards the ground. We quickly run up and strike with a sword, we perform the operation until the final blow icon appears above the demon’s head, press the “E” key and watch the video.

CHARRED BOARD

The destroyer violated the ban, without waiting for the seals to be broken, he invaded the earth and destroyed humanity, you were used and now you are outlaws, in order to restore the honor of the name, you are sent to earth with an observer, but without your usual powers. You need to take the Chaos Eater sword from the pedestal and go through the portal.

SERAFIM HOTEL

Our task is to find the demon Vulgrim. He fell into disgrace with the ruler and had long wanted to get in touch with the Charred Council. For a certain number of souls, he will be able to help you.

By breaking cars we get two or three souls, we kill those into whom people have turned during the presence of the Destroyer on earth. We make our way through the hotel along the way, breaking cars and killing zombies. In the restaurant we get into a bind, a portal will open and zombies will trample from there and one big demon will come out. First, deal with the zombies, then take on the blue demon,

it is easier to beat him by jumping up and being in the air to strike.

Talk to Vulgrim

he agrees to help for only five hundred souls. You can collect them in the district, killing zombies, destroying cars. Also look at the map, here you can find chests and one artifact by going down the subway. For the artifact, you can help out five hundred souls. After collecting the required amount, we take it to the demon and get the "Howler" horn capable of awakening the gate. Vulgrim plays the role of a store, for a certain number of souls you can buy various hit upgrades, weapons, stones of life and rage from him.

FIND THE DEMON SAMAEL

Having opened the passage, we climb the stairs, jumping off the ledge, we deal with zombies and two fat men. We leave from the other side of the building and get into the location "Burning gallows" We run straight to the visible tower. The General is waiting for you there, he is guarding Samael, it is not very difficult to kill him, we put a block in time and strike, at a certain moment he will start calling demons to help him, if you kill everyone, he will call a fresh batch, so remove a couple of three from the battlefield and focus on the General. After winning, move the gargoyles to the points by approaching and pressing "R". Samael will appear - a demon slightly inferior in strength to the Destroyer himself. After talking with Samael, we get the task to bring the hearts of the four guards of the Destroyer tower. First in line, Tiamat is the queen of all bats.

Samael will give us dark wings, with their help we can soar a little,

they open automatically after making a double jump and holding the spacebar. Let's go for the heart of Tiamat.

ENTER THE DUSK CATHEDRAL AND GET THE HEART OF TIAMAT

With the help of air currents, we jump to the island and then into the bus. We get to the location "Suffocating lot". There is Vulgrim's lair in the graveyard. We go to the point along the way, destroying evil spirits. To open the gate

use the Howler. However, the gates are cursed and in order to pass you need to remove the curse of blood. The demon gives us temporary power to see the world of shadows. We need to visit four arenas of shadows - in each we are waiting for a test. In the allotted time, destroy a certain number of enemies, in any way.

Having cleared the gate, we get to the “Broken Stairs” location, we jump over the broken bridge with the help of wings, a demon will appear on the last span, it only looks formidable, but in fact it is not very strong, while it jumps towards you, do not miss the opportunity to throw a car at it. Having understood, we jump to the ground. We jump into the building, to get to the roof you need to get the "Key of the Eye", the one on the lower floor in the box. Having obtained the key and opening the door, we watch the screen saver. The Angels have spotted you and you jump on the Angel Steed.

It is easy to control it W,A,S,D - the direction of movement, the left mouse button is an attack, a little hold the left button with the sight aimed at the enemy - a homing charge. We fly on a horse and shoot the Angels, not forgetting to dodge their attacks.

We fly to the cathedral on a horse, then you will be attacked and the War will fall to the ground.

We make our way to the cathedral and look for Tiamat. To get to the approximate one you will have to run, jump and wave your sword.

Entering the cathedral, we select a sword from one of the statues and insert it at another statue, the door will open, now we have to run through the corridors and dungeons, unraveling the tangle of transitions. In one of the dungeons we get a spinning blade,

To open the passage to the tower of Tiamat, you will need to collect three swords, and here you can’t do without a blade. In one of the doors there will be a mechanism for a torque bridge to release the gears, take a sleeper bomb and stick it to the red growth on the gear. Then aim the blade at the torch and at the bomb. The bridge will start spinning, we get up on it and get to the other side, first to the right, there we turn the chain on the gear and go to the other side, here we need to add a chain of sleeping bombs to a red crystal, set fire to the first one, and chain reaction explosions will open the passage . We turn the switch and across the bridge we get into the opened passage. We take the sword and insert it into the statue.

In the next door, aim the blade at the bombs and knock down the loads from the cable,

roll down and turn the switch. We jump over the pedestals to the statues and hit with a blade, the pedestals will rise, hit the next statue and then the third, a pedestal with bombs will appear, use it to blow up the crystal, jump into the passage, there are still statues, pick up the sword and return to install it. We turn the switch and return the pedestals to their original position, jump again and hit the statues.

JAILER

To get the third sword, we pass into the opened room and take the eye key, return to the locked door and use the eye key. Here we are met by the "Jailor", a vile image, in order to defeat him, you need to aim the blade at three yellow pimples on the monster's body, launching the blade, stun the jailer, run up and beat with a sword. We repeat the operation until the end. Having coped with the ghoul, we go down the elevator there is a small fight, make our way to the end of the tunnel and raise the switch up. We return to the elevator and go upstairs. We get to the switch and use it to raise the lava pedestals, follow them into the next room, there is a sword and a good battle. We take away the sword and insert the remaining statue.

To defeat the flying creature, we throw a sleeping bomb at it and first aim the fire then the bomb on the body of the demon,

we blow up the creature, it falls, we run up and hit it in the brain. We repeat until she begins to attack like this, we beat with a sword until the icon of the last blow appears, but it will not turn out to kill the first time. We tear out the heart and speak with Vulgrim, he shows snake paths. We return to Samael.

Having given the heart, we get the opportunity to take on the Chaotic form by pressing the "B" key. We get a new task, to find an ancient named Ultein, only with his help you can get the heart of the mourner.

HEART OF THE WEEPER

To go to the location of the flooded path, with the help of the blade we clear the path by throwing it at the bomb, go to the fan and start it by pressing the mechanism. We stand on the fan and move to the opposite side of the mine. We get to the gate and blow the howler. The gates are cursed and in order to free them you need to go through four arenas of shadows again.

The first arena you act as a defender, in four minutes you need to destroy the enemies, making sure that your wards survive, at least one of the six must survive to the end.

In the second arena, you need to destroy 30 enemies while in chaotic form.

The third arena is a great opportunity to work out a counterattack, with its help you need to destroy five enemies.

On the fourth, you need to destroy fifteen enemies with the help of surrounding objects, machines act as their role.

After passing the gate we get to the location of the Blacksmith's Ford. Here we meet Ultain,

as soon as you start to sort things out as men, a companion of Avalon will appear, she wants to punish the War for the death of Avalon. Beat her and Ultaine will help you. Follow him along the path destroying the angels. Your task is to kill them more than the ancient one.

After that, he will open a passage for you to the dungeons of the weeper.

THE VOID - THE HEART OF THE WEEPER

Only after entering the station building will the second demon appear.

With the help of an angelic ravager, we shoot her in the chest until she runs away. Again, the confusion of corridors, both dry and filled with water. In one of the rooms we find a glove capable of causing an earthquake and breaking the ice.

In the room with lifts, you need to use a glove to push the motor to the last platform. To begin with, we transfer the motor to the first one, then raise it, and transfer the motor to the second, jump to the third and lower it slightly, then transfer the motor to the third platform and raise it with the help of a control mechanism.

When we release the water at the station, we need to swap the train and the railway platform.

Actions in order:

1. We drive the car into the tunnel

2. Drive the empty circle to the train and drive the train into the tunnel

3. We return the circle and drive the platform onto it

4. We drive the circle with the platform to the left to the train and drive it to the place where the train originally stood

5. We drive the train onto the empty platform and overtake the train with a circle to the right

After we pushed the car into the tunnel through it, we jump onto the demonic mucus and get out.

After passing the station and the corridors to the depot, the battle with the weeper begins.

First, break the ice with the glove, then hit the demoness with the railway platform twice.

She will fall, we run up to her and beat with a glove into a block of ice on her chest. We continue to beat her with a platform, restore health with green creatures periodically released by the wailer and dodge stones when the demon rages. When it falls three or four times, and every time you regularly ran up and pierced it with your megaknife, the creature should finally die.

The deed is done - we get a pistol from Ultein, and we carry the heart to Samael.

HEART OF A STYGIAN

To get the heart of the King of Hearts, Samael gives us the ability to use the chronospheres of the ancients. Without it, one cannot pass through the sands of the ashen lands. Worms will devour in one fell swoop.

We leave from Samael and go to the entrance to the location "Dry Road". We break the ice with a fist, and enter the tunnel to go through the gate,

you need to throw a blade at the chronosphere, then use the lifting mechanism and run as fast as you can to the gate. Behind the gate we see a pipe, you can climb into it along the piles located on the wall. We follow the pipe and get into the tunnel. To climb the ledge, shoot the jaws holding the crate,

while the box is on the ground we cling to it, the jaws will lift you along with the box, jump to the bombs and explode the red crystalman. You can cling to the pile and run along the wall to the pipe.

Having passed the pipe, we see a rope and three jaws, with the blade we aim all three processes at once, and while they are drawn in, we quickly move to the demonic mucus, along it we get to the pipe.

ASH LANDS

At the entrance to the sands we see the chronosphere, we hit it with a blade and run to the rocks that can be seen directly. In the drilling tower we see the chronosphere,

to lower it, we climb into the tower and along the inner wall and ceilings we get to the mechanism, activate it and the chronosphere will go down. Now we return to the starting point and hit the chronosphere with a blade while we slowly run across an open area of ​​​​the desert. In the next tower, the drilling rig is working, and the piece of iron spinning along the ceiling will not let us climb over, we hit the visible chronosphere and quickly jump to the platform from the other side.

Having reached the twin towers, we deal with the guards and begin to act, in the first tower we hit the chronosphere and grab the bomb, jump down and open the mechanism of the drilling rig by blowing up the red crystals. Now we go up and lower the chronosphere down, go down and run as close as possible to the neighboring tower, but so that we can reach the chronosphere with the blade. We aim at the chronosphere and immediately run to the demonic mucus, climb to the first level and quickly climb over the demonic mucus to the next site, there is an exit to the upper level of the installation, climbing up, turn off the drill and get a passage down, where we jump.

We swim to landfall, find ourselves in a tunnel, blow up the ice with a glove and pull the box under the jaws, jump from it to the left and free the passage to the chronosphere. We hit the chronosphere and run to the hole in the right wall, slow down time there, take the bomb and run to blow up the block hanging from the ceiling. We deal with the demons that have flown out and run into the passage. We dive into the water and get to the wall covered with demonic slime. We rise and find ourselves in a mini arena, you are attacked by hordes of demons by hook or by crook, we chop them into cabbage, and we continue to move along the corridors and overhead passages.

Until we reach a large sandy field with towers, along which a huge worm slowly runs, "ATTENTION THE THING BITES"

however, as soon as you step on the field, the worm quickly moves towards you. When the worm is as far away from you as possible, we run to the nearest tower and so on until we get to the entrance from the other side. Following the tunnels, we run into a demon with a fragmentation weapon, then they will let us indulge. We wet the reptile and take away the gun,

the principle is, aim, launch, blow up until you blow up new missiles are formed. We continue to move, destroying the restless demons in batches. As a result, we get to the arena about which Samael spoke. Kill everyone until the alleged leader leaves on your horse. Having coped with the upstart, we take possession of the horse

and we ride on it along the opened passage, to the familiar field, where the old familiar worm is still plying, now you can fill it up. We drive across the field until the creature shows its nose, we jump from it so that the view is back and not forward, so we can respond to the threat in a timely manner. When the reptile with his head up rushes after you, we jump from him and shoot with a pistol,

when the worm is dangerously close, we accelerate. We repeat the procedure until the icon of the last blow appears above the demon. Having received the relying souls, we move to the open passage, then they deprive us of the horse, we will have to walk. Having made our way through the crowds of demons, we jump into the water and dive, swim under the stone ridge and emerge from the other side of the cave. We climb the crossbars and move to the exit.

We sit down on a horse and jump to the third guard of the tower. There are a bunch of demons standing there, beat them a little until the Stygian breaks free. It is necessary to bring down the muzzle, we go from different sides of the muzzle and knock down the fetters with a sword. Now we run from small white worms, shooting them until the Stygian himself takes up us. The principle is the same as with the first big worm. Having driven the poor fellow, we take out the heart and take it to Samael.

HEART OF SILITH

Silita, queen of spiders, made her nest on the other side of the gorge in the ashen lands.

First we go along the serpentine paths to the ashen lands. We sit on a horse and ride, guided by the beacon on the radar. It is necessary to reach the bridge of souls, it is located next to two drilling rigs, we get off the horse and get to the bridge on foot. Here again we will saddle the ruins and direct it between the columns. Having reached the columns, Ruin will jump across the bridge by himself. We jump along the canyon for a long time, having reached the end, we watch the screensaver.

The war has been taken over by the spiders, but in the end we were where we needed to be.

We get out of the cocoon by pressing the action key. We need to get over to the other side of the collapsed street, we will find the way through the houses. After killing a small spider, we break the web that replaces the doors here. We see a big spider. To begin with, let's break the ice on the left, and pull out the box under the rope. We climb onto the box and beat the blade on the chronosphere quickly on the rope, we climb through to the other side. We jump into the hole and find ourselves on the street, we run across the street and the bridge collapses behind us. We follow the lane and get into the destroyed building, you need to get the key.

There are hordes of small spiders around, but don't let them confuse you, the enemy is not strong, but in some ways even useful, crushing a dozen can significantly increase the level of health. We break the ice with a fist, and using the switch we raise the chronosphere up. We climb to the highest level and from there we jump onto a platform suspended from the ceiling,

wait until the upper edge rises and throw the blade into the chronosphere, run to the raised edge of the platform and jump from it to the chest. Having taken the key, we leave the building back into the alley and go to the door, we get to the door along the slime.

Opening the door we find ourselves in a room where a cobweb is stretched instead of a ceiling. We pull the load under the jaws and shoot at them so that the box falls, the spider will fall and roll over, while it is floundering, you need to jump into the hole and along the sleepers along the wall to get to the room under the ceiling of the second level.

Having run through the corridors to the next room, we get a good battle in the load.
Having dealt with the enemies, we run forward, here we need to get the box and lift it up, for this we push the box onto the elevator platform and lift it with the help of the control mechanism. Next, we push the box with a blow of the glove to the other side. And we push onto another elevator platform. We free the demonic mucus from spiders and bombs, and climb up on it, the blanks jumping out of the wall can be calmed down for a while with a sword. On the upper level, use the bomb to clear the passage from the crystals. We get into the next room, hit the demons on the heads and move on. We see a large passage sealed with four seals.

We go along the bridge woven from the web to the other side of the room, the bridge will collapse after, then the door is locked with a key. We run to the right and fall down. Here we are given a harpoon, with its help you can pull up on the blue hooks scattered around the locations, you can also pull small enemies towards you, and pull yourself up to the big ones.

One of the hefty spiders falls from the ceiling, we tear off the shell from it with a harpoon and brutally beat it with our penknife,

so that it would be discourteous to rush at peaceful travelers. One of the seals on the door disappears, we understand how to open the door. You need to beat the remaining big spiders to death.

To get the key for which we went, we go to an accessible room, or rather, we crawl along the demonic mucus. The jaws interfere with getting to the key, we shoot at them from the weapons available in the arsenal, whoever likes it, and while they are drawn in, using the harpoon, we fly to the box. Back through the jaws, let them hold it in their teeth if they want it so much.

Having obtained the key, we open the door and get into a room with already three seals on a huge door. The bridge is broken and getting to the other side is one option using the hooks, the orange ones are different from the blue ones. The hero is attracted to them and does not sway like on the blue ones. The point is small, to solve the remaining spiders, returning along the path already traveled. If anything, be guided by the “O” map, it shows rooms with spiders, do not forget to tear off the shell from the spiders and only after that start killing. After long hard fights we go to the opened door.

Here we are waiting for a hefty spider.

While the spider is furiously hissing, we throw one of the cocoons into its mouth, we need to strip the spider that is loudly champing, run up from behind and break the ice with a glove. Now run a little and jump along with the spider, only when it starts to fall, you jump - save yourself a part of life. With a harpoon we tear off another cocoon and throw it into the furnace of a hissing spider, while it chews, we run up to the bright red part of the loin and beat it like crazy, like a sweet tooth hungry for condensed milk opens a coveted jar with a can opener. We repeat the operation until the War finally opens this "jar".

On the way to Silita, you will have to show acrobatic skills, fly and swing on a harpoon, and there will be a fight with someone else. The path to the spider is straight, but not very pleasant.

After talking with the demon and having received another portion of information suggestive, we take on the old woman. When you run up close to her, she teleports, use a harpoon, fly up to her, hit a couple of strong blows and jump to the side. Slightly get away from her attacks with the help of kickbacks, repeat the operation until she climbs onto the ceiling. There, the creature will release falling bombs, your task is to quickly pull up to the bomb with a harpoon, cling to the moment when the bomb turns yellow, and already from the bomb to Silita, there the War itself will figure out how to deal with it. There will be two attempts, then if you didn’t have time to jump on the demoness, you will again have to dance a little with the creature on the floor. Until she hits the ceiling again.

Having received the heart, we take it to Samael

After talking with him, we understand that this bastard used us, and those whom we killed had nothing to do with the tower, although there is a blessing in disguise, we removed the closest associates and now it will be easier to get to the Destroyer.

Samael keeps his word, he opens a portal leading to a dark tower. We enter it and get on the snake paths leading to the tower.

DARK TOWER

Once in the tower, we go straight and go out to Azrael - the guardian of the underworld, the caretaker of the source of souls.

To cut off the Destroyer from the source of the enslaved souls that feed it with energy, you need to free the Angel by death. Azrael was enslaved by Straga - the guardian of the tower, an old acquaintance.

We go along the corridor to the accessible door. To open the passage, you need to find a combination of the location of the walls, for this we experiment with switches, throwing a blade at them. You need to climb to the second level and open the passages to the next room.

Having run through the transitions, we run into a fight. Having taught the demon, we get a new riddle. You need to adjust the hanging platforms so that they are all turned down with hooks. To do this, first turn the right switch, then the left one, then hit the switch on the platform with the blade and turn the right switch again. We go inside and run into a fight. After we break the shackles and get another gadget with the name "Walking through the void" - a teleport, many "pleasant" moments will be associated with it in the near future.

With the help of a teleporter, we get out of the pit, and start moving forward. Shooting at the yellow windows, we get to the next level, to the left along the corridor we see another window in the floor, after charging the teleport (to do this, hold down the key for a couple of seconds before shooting), open the portal and go back to the previously opened window, from the window in the floor we are thrown up and we find ourselves on the next level of the building. Having turned 180 degrees, we see the next window, open the portal and jump down into the open window, we are thrown directly onto a large button on the floor. Stepping on it, we activate the lifting mechanism that will lift the window from which we just fell out,

Then it's a matter of technology, following the corridors we get to the robot guarding the exit of power. This is the tactic, we make two charged portals and jumping into one we fly high from the other, we need to plan on the flat head of the robot and press the action key.

After we jump off and inflict one strong blow, immediately to the side and run. The portals must be opened again. We repeat the procedure until the end.

After killing the gobot, we get a beam of power directed to the portal. Teleport redirect the beam to the next receptacle. I will not describe each window otherwise I will spend two hundred years, but there will be no sense, look around, evaluate, act.

Having brought the beam to Azrael, we remove one of the shards that hold him in a circle. We're on a journey for the next beam. To start the path for the next beam. You need to jump to the very top of the spinning circle. From there to the door. Difficulty may arise at the abyss, with two plying towers, we create the first portal in the nearest tower, the second on the wall, through the portal on the wall we create a portal in the far tower, charge the teleport.

The next difficulty is with the platforms, throw loads onto the platforms using portals, you need to arrange the loads in such a way that you end up on the roof of the highest platform from it we jump to the ledge.

The second robot is similar to the first, the difference is that the windows on the floor are hidden by bars, make the monster gouge the bars on the floor with its mace. Kill exactly the same as the first. We send the beam on the way back, moving from portal to portal.

In some places, you need to flick the blade on the switches so that the beam reflected from them reaches the desired portal.

We release Azrael from another shard.

It is quite difficult to get the third beam, the path is very difficult and you have to break your head fairly. By creating portals we get to the third topmost door. Having passed the first puzzle with columns descending and rising, we see a block spinning around its axis. With its help, we get to the other side and, having obtained a bomb through the portal, we explode the crystals. There is also a ninth of the armor, it is worth looking into the portal created on a spinning block, the entrance to the box is blocked by crystals. The released pillar rises, from it we get to the door, creating a charged portal. To cross the abyss, we create portals in spinning towers and get to the platform from which we jump to the other side.

To connect the pillar and stone beams, drain the water from one pit to another, swim to the switch and close the piles on the pillar, return to the entrance and turn the lever. The portal on the pillar will turn towards the closed grate, charging it will overcome the grate.

The fight with the third robot is no different from the previous ones, only that the windows are located on the wall. After killing the creature, we get a ray of power. We bring him to Azrael and he will open the entrance to Straga for us.

An old acquaintance, only from the last meeting he got a little numb in one eye. We create portals in the floor, and with their help we dodge the strikes of Straga, at the moment when he begins to threaten with a grave death, we make a portal in his club, when he raises it above his head, we jump through the window on the floor and find ourselves on the neck of the oblique. At the very least, we plant a sword and find ourselves at the demon's muzzle, we beat with a sword for how much in vain until we wake up. We repeat the operation until the end. With the help of Azrael, we leave the tower.

To understand our purpose, you need to visit the tree of knowledge. Once in Eden, Azrael gives us a mask of shadows, first you need to fill your own face, or rather with your dark side.

Having nailed the black one, I go to the tree, apply the shadow mask and pass along the bridge, there is no one to be afraid of. First, turn right and run along the cliff, behind the waterfall there will be the last piece of armor from the abyss. Having risen to the tree, we watch a video that explains a lot. Avadon is the destroyer, having planned to destroy the creatures from hell, he was hooked, and in order to avoid death he became the leader of the forces of darkness.

Returning to Azrael and telling about the vision, we get the task to collect seven fragments of the armageddon sword.

SWORD OF THE APOCALYPSE

From Eden we were transferred to the ashen lands, the first fragment is located not far from the place where we ended up. Using the mask of shadows, we get to the fragments and, having collected all seven, we take Ultein. The ancient one reforges the sword, with him we go to Azrael. Attention, if you go to battle with the destroyer, you will not be able to go back. So if you plan to collect all the artifacts and climb all the chests, it's better to do it before going to the Destroyer.

DESTROYER

The first fight is simple, we jump on the Ruin around the Demon and beat with the sword until it falls, repeat the operation until the icon of the last blow lights up. After the fight with Avadon himself, not the easiest opponent.

But the fight is without frills, we just hit until the enemies cross their blades, quickly quickly press the attack key so that we give the traitor a face, and do not get it from Avalon. After repeating several times, we watch the splash screen.

Justice has been served, the seventh seal has been broken, and the Horsemen of the Apocalypse seek to restore balance.

If you are having problems with walkthrough of the game Darksiders, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Darksiders. In the most difficult places, we add pictures that can help you. Walkthrough Darksiders read on our website.

Beginning of the End

At the end of the video, we begin walkthroughDarsiders as a horseman of the Apocalypse - War (if you have difficulties in passing, you can use game trainerDarksiders). After a short combat training, we run along the street until we reach a building with a collapsed wall, through which we will get to the roof. After passing through the roofs of several buildings inside one we find enemies, having exterminated them we go down and go out into the street. This time we will learn how to throw cars into the filth. Having finished with the trifle, we face the first boss. To kill the golem, we need the recently learned skill of throwing cars. Dodging his fist and jumping when he makes the earth shake, we wait for the moment when he throws a car at us, after which we pick it up and return it to the villain. Having received the machine, the golem puts its face under our sword, which we immediately use. We continue to beat the boss until the cut-scene.

After the defeat and return to reality, we begin to look for Volgrim. We begin to get out into the underground parking, showing the wonders of acrobatics. Having reached the elevator shaft, we climb into it, and rise to the floor above. We continue to explore the building and on one of the floors we have a view of the world .. we learn that from the moment Apocalypse a century has passed. At the same time, we notice Volgrim nearby, but for “thank you, he won’t help us, we start looking for the requested souls, they fall out of enemies and chests.

Quest for Tiamat

Having finished with the collection, we return to Volgrim and get advice to look for Samael, as well as a forge as a gift. We blow the horn near the gate behind Volgrim and get into the library, bypassing several doors we get out and collide with a detachment of opponents, after their defeat we encounter the commander of the previously destroyed detachment. Having dealt with him, we move the statues of gargoyles and thereby invoke Samael. He gives us the task of finding Tiamat and, in addition, gives us wings. Returning to the bridge, we see a source of energy, the wings are charging near it, after which we take off into the cave next to the source. Inside, using a similar method, we cross the river of lava and find ourselves on the churchyard. After passing through the stone arch, we run into the gate, blow into the horn, but the guard will ask you to clear 4 portals. In the first, we kill 40 enemies for a while. The second has 5 enemies, but this can only be done in the air. In the third, we kill 50 enemies, but the healing energy does not fall from them. In the latter, you can only kill opponents through finishing moves. Having finished with the tests, we get into " broken stairs". We cross the destroyed bridge using the newly acquired wings. At the end of the path along the bridge we meet a demon, having dealt with it, we descend to the ground. We make our way into the building and go out onto its roof, where we find " Key of the Eye". Having opened the door with his help, we watch a video, after which we begin to run away from the angels.

We run away from the angels on our faithful horse. On the way we shoot at the angels. Thus we continue on our way to the cathedral, where we are overtaken and knocked over to the ground. Now you need to get into the cathedral where Tiamat is hiding. We pay attention to the sword at one statue, we take it out and put it in another statue. This will open a passage. Passing several corridors we find a spinning blade, with which it is convenient to kill flying enemies.

To open the way to the tower of Tiamat, you need to find three blades. Behind one of the doors is a mechanism that turns the bridge. To rotate it properly, you need to release the gear. To do this, use a sleeping bomb located nearby. Turning the bridge we move to its other end. Now you need to lay a path of sleeping bombs to the scarlet crystal. Having freed a passage for ourselves, we turn the bridge to it, take the sword and insert it into the statue.

Behind the next door we knock down the loads hanging on the cable, we get to the statues, jumping on the pedestals. We begin to hit the statues with our sword, because of which they will come to life and begin to resist. Having finished with the three statues, we will find a pedestal with bombs, with the help of which we will open a further passage. Having dealt with the next portion of the statues, we pick up the sword and return to install it, after which we return to the original location.

Jailer

To get the third sword, we go to the opened door and inside the room we take away the key of the eye, we return and use it on the locked door. Next, we are waiting for a fight with the Jailer. To defeat him, you need to hit the yellow abscesses. When he is stunned at close range, we begin to crush the enemy with a faithful sword. At the end of the battle, we go down the elevator down to press the switch, then we return upstairs. We press the next switch and pedestals will appear from the lava. On them we get to the next room, where we pick up the sword.

Tiamat

Tactics with this boss is as follows - we throw sleeping bombs at the villain, and then we blow them up. As soon as the creature falls, we crush it with our blade, repeat until the execution icons appear, as a result we will see a cut-scene in which we will tear the heart out of the reptile's chest. After talking with Vulgrim nearby, we go out to the indicated snake paths and get to Samael. Having given the heart, we get a new ability and a task - to find an ancient named Ultein, who will help in the search for the Weeper.

Quest for the Weeper

Arriving at the location flooded path»Start the fan and jump onto the airflow it creates to climb up. After passing through the mine, we find ourselves at the gate, we blow the bugle. We get the next task - to clear four arenas. First, we defend our target for four minutes. On the second, we will need to defeat thirty enemies in a chaotic form. The third arena - here we need to defeat five enemies through a counterattack. On the last one, you need to defeat fifteen enemies with the help of environmental items. Passing through the gate, we find ourselves in blacksmith's ford, where we find Ulteina . During the conversation, a companion will appear Avalon. Ultein himself will help us in the battle with her, after which we follow him, kill the angels along the way, it is necessary to exterminate more birds than the ancient one. After that, he will open the way to the caves of the Weeper.

Weeper's Heart

As soon as we enter the station, a demon will appear inside, we shoot at him until he runs away. After passing through several passages and corridors, we find a glove in one of the rooms, with which you can break the ice or make an earthquake. In the room with lifts we push the engine to the extreme platform. After we move the device to the first platform, raise it, move it to the second, jump to the third and lower it a little. Then we move the unit onto it and raise the platform.

After we release the water at the station, we get the opportunity to change the train with platforms in places. Next, we perform the following procedure:

  • We drive the car into the tunnel;
  • Move the empty circle to the train in the tunnel;
  • We return the circle and move the platform to it;
  • Now we move the circle with the platform to the left to the train and send it to the place where the train was originally;
  • We drive the train onto an empty platform, after which we overtake it with a circle to the right;

As a result, the car ends up in a tunnel. Jumping on it on the mucus, we get out. Having reached one of the depots, we begin the battle with the Weeper. We break the ice with a glove, after hitting the she-devil with a platform a couple of times. When she falls, we hit the block on her chest with a glove, we will have to repeat 3-4 times. After the victory, we will receive a pistol from Ultain. We carry the Weeper's Heart to Samael.

Heart of the Stygian

So that we can get the heart of the King of Hearts, Samael gives us chronospheres. We go to the location - " dry wind road". We break through the ice and penetrate the tunnel. Using the chronosphere, we rise on the lift and run to the gate. We find a pipe behind them, on which we climb along the piles, climbing up the pipe we climb into the tunnel, after shooting the jaws we climb onto the ledge.

Grabbing the box, we rise with it and the jaws. We get to the bombs and with their help we free the path from the crystal. Further along the pile we climb onto the pipe and run along the wall. At the end of the path we see a rope with three jaws, which we shoot. After we note the processes, shooting which you can get through the mucus to the pipe.

Ashlands

We find the chronosphere next to the sand. After activating it, we run to the cliff. The next chronosphere will have to be lowered first. To do this, climbing into the tower we find a mechanism that will lower our sphere. Use it to get to the next tower. Inside it we find a working mechanism and another chronosphere. Using the sphere, we activate the mechanism and run to the platform on the other side of the tower. Next, we see two towers, having finished with the enemies near them, we run into the first one, activate the chronosphere and grab the bomb. After jumping down, we open access to the drilling rig, undermining the crystals. Having lowered the chronosphere into the opened passage, we activate it and quickly run to the second tower, where we activate the second sphere. Now we run to the slime and rise to the first level. After the mucus we move to another platform, from where we get out upstairs. At the top we turn off the drill, after which we jump into the opened passage. Having sailed to the shore, we find ourselves in a tunnel, breaking the ice, we pull the jaws on the box, climbing onto the box and jumping off to the left, we move to the chronosphere.

After activating the sphere, we run into the passage on the right. Having slowed down time in the room, we grab the bomb and return to get rid of the lump in the ceiling. Having finished with the evil spirits that have appeared, we head along the opened path. Having dived under the water, we swim to the wall covered with mucus, climbing along it we find ourselves in a small arena. Having repelled the attack of enemies, we go to the corridors.

We get to a large sandy field, under which a worm crawls. After waiting for him to be as far from us as possible, we saddle the horse and head to the tower. Once in the tunnel, we deal with the monster, in whose paws the gun is taken and we take it for ourselves. We cut our way further along the tunnel until we get to the arena that Samael talked about. We destroy the enemies until the equestrian appears, defeating the rider and saddling the trophy horse.

We return to the field with the worm. It's time to kill him, we wait until the bastard comes out, we start jumping from him, it is desirable that there is a rear view of him. As soon as he starts the throw, we shoot from the pistol and accelerate, repeat this tactic until it becomes possible to execute the crawler. We leave for the opened passage. We dive into the water, swim under the stone and find ourselves on the other side of the cave, after which we head to the exit. Now we saddle the horse and go to the third guard of the tower. We kill the demons until the Stygian escapes. We knock down the muzzle of the guard, after which we break his shackles from different sides. Having finished with him, we begin to run away and shoot white worms along the way, until the Stygian attacks us personally. Having finished with him, we take his heart to Samael.

Heart of Silita

We leave for the spider nest, on the other side of the gorge. We set off on snake paths to Ashlands, after which we jump to the bridge of souls. We reach the bridge on foot, after which we saddle our horse and watch a long video of a trip across the bridge. We were grabbed by spiders and carried to their lair, getting out of the cocoon we move to the opposite side of the street. We move through the yards and meet a small spider, after finishing with it we tear the web and meet a large spider. Having dealt with the monster, we break the ice, move the box under the rope, along it we get to the chronosphere, activating which we begin to climb in the other direction. After jumping into the hole, we find ourselves outside and run to the bridge, as soon as we cross it, it will collapse. After passing along the alley we get to the collapsed building, inside of which we find the key.

We are surrounded by many small spiders, having dealt with them, we break the ice and find the chronosphere, activating it, we rise to the topmost platform, under the ceiling. We wait until the edge of the platform rises, after which we jump from it and take the key. Then we go out into the alley and go to the locked door. Having opened the door, we shoot at the jaw, when the box falls and turns over, we jump into the opened passage and then along the wall along the beams we go to the room, which is under the ceiling of the second level.

We face in a group of opponents, after the victory we raise the box up, using the elevator. On it we climb higher, after using bombs we clear the path from the crystals. We find ourselves in a room with a door behind four seals. We go along the bridge from the web, run to the right of the door and fall down. We find a harpoon, after which we encounter a spider, which we turn over using a harpoon, after its death one seal will fall. For the key, we crawl along the mucus into an open room. Having climbed with the help of a harpoon, we fly to the box. Having taken the key, we open the door and see a broken bridge, look for workarounds and kill the remaining spiders along the way, than we break the seals, then we return to the door. Behind her, we encounter a large spider, to kill him we throw cocoons to him, and at this time we hit the red part until he dies. The path to Silita is now open.

Silita

After talking with the demon, we get valuable information, when we run up to the old woman, she will start teleporting, in order to get it we use a gaprun, a couple of hits and dodge, we repeat until she climbs onto the ceiling. Now she will start throwing bombs, you need to be attracted to them with a harpoon while they are yellow, you need to repeat it twice. As a result, having defeated the creature, we take away her heart and go to Samael. It turns out that he simply used us, but at the same time he keeps his word and opens the promised portal to dark tower.

Dark tower

Once inside we head to Azrael. To tear it away from the source of souls, the help of the angel of death is needed. We go along the corridor to the open door. To go further, you need to make the right combination of switches and open yourself access to the second level. After a short run and a fight, another riddle awaits us, it is necessary to place the platforms so that the hooks are directed downwards, for this: we press the right one, after the left one, then the one on the platform and again the right one. Breaking the shackles we get " Walking through the void».

We teleport from the pit and go forward. Having seen the yellow windows, we shoot at them, thus we get to the next level. We go to the window on the left. After charging the portal, open it and return to the open window. We turn around, see another window, open the portal and jump down into the window. We find ourselves on the floor, nearby is a large button, by clicking on it the lift will start working, which goes to the window from which we jumped. We run further and find bombs near one of the windows. A little further we see crystals. Now we throw a bomb into the portal and jump after it. Following the corridors we get to the robot guarding the exit. We will need two portals, jumping into one, we fly out of the other, we need to get on the head of the enemy. We press the button, we jump, we beat, we run back and all over again, we repeat until we defeat the villain. After we redirect the beam using teleports. Having brought this beam to Azrael, we get rid of one of the shards.

We follow the second beam and at its end we will meet a similar robot, after defeating which we lead the beam to the prisoner as well. The third ray is found in a similar way. Once released, Azrael will open the way to Straga.

straga

The enemy mows one eye, using this we wait for the moment when he swings the club and create a portal in it, jumping out of it, chop the enemy and continue until complete victory. As a result, Azrael will be able to leave the tower.

Eden

Need to get to tree of knowledge, but before that, having received and wearing a mask of shadows, you must defeat your dark self. We go to the tree, at the bridge we use the mask. After we turn right and run along the cliff and climb to Tree. As a result, we get the task - to collect seven fragments to forge the sword. The fragments can be found by wearing a mask, as soon as we find the fragments in all previous locations, we turn to Ultain, he will reforge them into a sword.

Destroyer

In the first fight, just jump around the giant and hit with the sword until it falls. Repeat until the execution icon appears. After that, there will be a fight with Avadon. Fight without frills, just spam the attack button when the blades are crossed and when we just hit him. After we look at the screensaver. This ends walkthroughDarksiders.