Activate the zone master mod. How to install the master of the zone on the stalker call of pripyat. In short, the mod allows

The Master of the Zone version 6.0, presented in this release, is intended for the game Stalker Shadow of Chernobyl, and for all versions from 1.0004 to 1.0006. With the help of the Master of the Zone, absolutely everything can be added to the game Stalker Shadow of Chernobyl, which no doubt facilitates the passage of the game. But to use this modification or not is, of course, a purely personal matter for each player. The second and main task for which the Lord of the Zone mod was created is to spawn quest items due to the loss of which it is impossible to continue the passage of the storyline.

How to call the spawn menu. During the game, you need to press the ESC key and once in the main menu of the game, press F1.

With the help of the Zone Master in the game Stalker Shadow of Chernobyl, you can spawn quest items, NPCs, weapons, ammo, medicines, vehicles, armored suits and much more.

To start the engine, select the button.


You can shoot from the car.

Gauus is now capable of shooting down a helicopter, + infinite weight and a super knife.

Now you can trade weapons to ordinary stalkers.

  • When you sell weapons to an ordinary stalker,
  • he drops his current weapon and you can get hold of his unique weapon.




Installation:

  • - Unzip the downloaded archive.
  • - Copy the resulting gamedata folder to the game folder (game version 1.0004 is desirable).
  • - Other people's saves do not work, so you have to start a new game.
  • - Attention!!! Spawnermod 6.0 was tested on a game patched to version 1.0004.

This mod is designed for the game Stalker Clear Sky.


Lord Gold Zones(V5.0)

Game: Stalker - Clear Sky

New Game: Optional

Game version:

Tested on 1.07-1.09 Theoretically, it can work on earlier versions.

Installation: Specify the path to the folder with the game Stalker Clear Sky

Description: Mod Master of the Zone is made for 3 purposes:

1) Help modders to test and develop their mods.

2) Make a bunch of cool screenshots.

3) Have some fun

In short, the mod allows you to:

1) Manage GG's money capital

2) Manage the speed of Time (Does not affect the speed of the game)

3) Manage the Weather and weather effects (Ejection effect)

4) Move to any location to any point at will.

5) Put on the card: NPCs and some story Characters

6) Monsters

7) Ammunition

9) Items (including flashes and some quest items)

10) Artifacts

12) Anomalies

13) Cars and explosive barrels

14) Join any group.

15) View 3 videos from the game

16) Listen to some music from the game.

17) Teleport within the location (extended version)

Also added to the mod:

1) The removal of weapons in the Removal Zones has been removed.

2) Now on the map, when you hover over a strategic point, its name is displayed. (Needed for teleportation to locations)

3) HUD Disable Mod During the game, enter the menu and press the H button - will remove the entire interface from the screen (including the crosshair) and make the player immortal. Pressing the J button will return the interface and mortality.

Little things...:

1) To call the overlord menu, you need to enter the menu during the game and press the F1 button. If this action had no effect:

1) Check if you have the F Lock button enabled (do the F-buttons work at all)

2) Check if you put anything on top of the mod

3) You need to press F1 in the game menu and not in the console!

4) Check if you installed the mod in general!

5) Check your adaptation (if the mod is adapted)

2) Appaptation to other mods:

In its pure form, the mod is poorly compatible with most global mods (Shoker Mod, OGSM, Nemesis Mod, FRM Mod, Funny Mod, etc.) Therefore, the mod must be adapted for them. It's not very difficult. I separated all the changes in the original files with the words Master of the Zone. Therefore, you just need to open the matching file with a notepad and enter this word into the search. If you want to adapt for example to the Faction Commander mod or any other mod where the F1 button is already occupied, open the god,script file and search for the line: if dik == DIK_keys.DIK_F1 then And replace the word F1 with any other F As for minor mods, then there should be no problems with adaptation.

3) How to start the car? Enter the transport and press the Detector button (O by default) To exit, turn towards the door and press F

And now more about the possibilities ...:

1) Allows you to increase and decrease the main character's money.

2) Allows you to speed up and slow down the change in weather and time.

3) The ability to set any weather that is in the game. Also, if you want this weather to be constant (otherwise it will change to normal after a game hour), click on the Off button. din. weather

4) The ability to teleport to any location to any strategic point (and there are many of them) ATTENTION, THIS IS A Bug: When you try to teleport from the Chernobyl nuclear power plant or the Hospital, the Level Changer (the thing that offers to teleport to another location) will NOT disappear from the map. Therefore, teleport from there to a secluded place. Also, sometimes teleportation does not occur. You just need to teleport back.

5) Allows you to put any items\NPCs on the map. Including some topical (dialogs) It is also possible to specify the distance at which the object will appear. If it is not specified (equal to 0), then the item will appear either in front of the GG (in the case of NPCs and cars) or in the inventory (things), if you specify the length, then NPCs and Things will appear in front of the GG at the specified distance. As for cut monsters: I added cut monsters to the table, but when you try to put them on the map, the game will crash, since they are not in the original. In order to put them on the map, you need to play in conjunction with any mod where these monsters are restored. (for example Aniamals Mod) the main thing is to correctly adapt to it.

6) You can join any group.

7) View the Intro, Ending and one of the variants of the GSC logo Listen to music

8) Ability to teleport to coordinates within the location. It is possible to simply teleport 5m. forward. It is possible to save coordinates. They are saved in a special text file in the gamedata folder (teleports_coordinats) There you can delete and edit them, add new ones. (Just keep the structure correct otherwise the game will crash!)

Screenshots:


Tags: stalker clear sky mods, clear sky stalker mods, Clear Sky mods so you can always go there download new mods Clear Sky.
Also in our file archive are collected best mod collections for games Stalker Shadow of Chernobyl and S.T.A.L.K.E.R.: Call of Pripyat. You can find them in the relevant sections:,.

Often those who play Stalker Call of Pripyat have the idea to play with the zone lord mod, but not everyone can install it correctly. The zone lord itself has a number of features that bring a lot of changes to the game at the request of the player. Often it is already built into it, in the form of a convenient menu, spawn game items, objects, weapons and costumes. Additionally, you can change the parameters of the main character such as endurance, running, immortality and much more. At first glance, the modification is quite tempting, but unfortunately, not everyone succeeds in installing the zone lord on the Stalker Call of Pripyat.

Where to start and how to install.

  • The first thing you need to unpack the downloaded archive with the mod.
  • Make sure your game version matches the version of the zone lord it was designed for. If the versions do not match, the game may simply not start.
  • Make sure that there is no gamedata folder in the root directory of the game Stalker Call of Pripyat. If there is, then it must be removed.
  • Next, you will have to copy the zone master's gamedata folder to the game folder.

How to turn on the zone master during the game:

  • After launching and starting the game, you must exit it by pressing the "ESC" key.
  • Next, press the "F1" key, after which the PZ menu will appear on the screen.

Now you know how to install the zone master on the Stalker Call of Pripyat. Proper installation of the modification will help save your time and nerves, provided that all the points given in our instructions are carefully followed. Previously, we have already talked about mods of this class and can recommend a workable

Each game in the Stalker series has its own Zone Master mod. And we know that this mod is not just a trainer or a collection of cheats, we have something more in front of us! The mod has earned huge popularity because it allows players to just have a good time in the game, try all types of weapons, including unique ones, shoot unlimited grenade launchers and machine guns without fear of limiting ammunition. The mod allows you to call any character or mutant in front of the player's nose and try out your weapon on it! But “Lord of the Zone” is famous not only for crazy entertainment. The mod is often used by third party developers to create new mods, because this mod is best suited for exploring the resources of the game.

So, what can the "Lord of the Zone" in "Stalker - Call of Pripyat"? Everything is the same as in the other two parts of the series: call NPCs, get ammunition, any weapons, food and medicine, spawn artifacts. You can call a dozen or two monsters and shoot them well with a grenade launcher, their carcasses will scatter perfectly to the sides, since the physics of the game allows this well. You can also spawn various items eg: explosive barrels. In short, the possibilities of the mod are almost unlimited - right down to controlling the weather and jump height! Well, the immortality of the protagonist and the management of his finances are a matter of course.

Even when I was at school, sometimes I was fond of playing STALKER on the computer. I mainly played the first part, installed various mods and add-ons into the toy. After I went through "Shadow of Chernobyl" about 13 times a part called " Clear sky”, in which the events take place a year before the events in the previous part. I went through Clear Sky 2 times, I didn’t play the 3rd part.

And now, when STALKER game still lives in my memory, and despite the desire to play it, I know the whole plot of this game by heart, I decided to get a pure drive from this game and the opportunity to release emotions on the unfortunate characters of the game, in other words, I wanted to become a “master of the zone”.

Fortunately, I didn’t have to search the Internet for a long time and I almost immediately came across such a mod. Seeing it, I immediately installed STALKER "Clear Sky" on my main working computer and started acting weird.

Moreover, the game that was released more than 5 years ago required a lot of resources from the computer and made us wait for the location to load for 3 minutes or lower the graphics settings to make it easier for the computer, now it does not require almost anything from modern computers and we can safely set any graphics settings we like and pervert as soon as we can.

The mod allows you to spawn any objects that are in the game. Starting from bandages, first-aid kits and any type of ammo and ending with monsters and characters from different factions, instant movement to other locations, etc.

In order for the mod to start functioning, you need to open the archive and simply run the installer file. If the installer does not find the path to STALKER "Clear Sky" on its own, then specify it and click the "install" button. After the installation is complete, you can launch the game and enjoy the possibilities.

In order to use the mod, you must press the F1 key in the pause menu.

I have prepared a special video in which you will see some of the features that are in the "Lord of the Zone" mod.

P.S. Sometimes the game may crash.