Bioshock infinite ciphers. Walkthrough BioShock Infinite: Burial at Sea. Complete walkthrough of the game BioShock Infinite in Russian. Secrets for the game BioShock Infinite

year 2013. This game has amazing graphics, an original and interesting plot, as well as convenient gameplay. Of course, the developers could not leave the fans without continuing the adventures of the main characters and released an add-on called BioShock Infinite: Burial at Sea, the passage of which will be discussed later.

Episodes

The game consists of two separate parts, and thanks to them we will again dive under the water and find ourselves in the city of Rapture so beloved by the fans. But with us will be the same Booker DeWitt and Elizabeth, familiar from original game BioShock Infinite. The passage of the first part is about two hours, the second will take about five. The add-on is a direct continuation of the game and tells about another parallel world that our couple will visit.

The second part bioshock games Infinite, the full walkthrough of which is in front of you, has many secrets and hiding places. The developers themselves say that the first add-on was invented for exploration and adventure. The second part of the journey focuses on puzzles familiar from BioShock Infinite. Passage in Russian will help not to get confused and not to lose something important.

The events of the 1st expansion will take place in underwater Rapture during its heyday, a few days before its complete fall. Booker and Elizabeth will meet in another reality, because their destinies are connected in any of the worlds. In the second part, we will visit Paris, where Elizabeth so dreamed of going to in the original BioShock Infinite.

Passage. Part 1

Our adventure will begin with the detective agency in which Booker works, and we will play for him. Once a young girl turns to him for help, and since this is one of the parallel realities, our couple does not remember anything about their previous adventures and begins their acquaintance again. Elizabeth needs to learn about the fate of a girl named Sally, information about which the local artist Cohen has. But getting to him is not so easy, because this lover of chic and outrageous invites only selected people to his parties. And in order to get into the house of Sander Cohen, the main characters need to go to local shops in search of a mask for parties - it is she who is a kind of pass. It will not be difficult to complete the mission - while the charming Elizabeth will fool the sellers, you can safely go to the back rooms and take a good look at them. There are only three stores in the district, and the mask will appear only in the last one. In whatever order you search them, you will have to visit all of them in order to continue Burial at Sea.

Artist's Party

Grabbing a mask, we go to a private club. It will be easy to recognize it by its bright signboard and living sculptures at the entrance. Having considered the sights (and they are worth a look), we will continue the passage of the game BioShock Infinite: Burial at Sea. We go straight along the corridor and find the stairs leading down. We go down and find ourselves on a very unpleasant scene with the participation of the artist.

He agrees to provide us with the necessary information only in exchange for a small favor. Now we have to portray a dancing couple, posing for a madman. But this will only be a bait: while dancing, our heroes will fall into a trap. But still, the artist will say, before stunning us, that the girl is in the stationery department of the local department store.

Smuggler Fontaine

Bound and stunned, our heroes end up where they wanted to go - Fontaine's department store. After your release, you have to go through a difficult path, fighting off mutant people who have gone crazy from the use of plasmids in order to find the girl Sally. Move from one room to another, clearing all opponents, and do not forget to use the help of Elizabeth. Some locations are quite easy to pass, others will make you sweat.

It is not necessary to go through the rooms ahead, sometimes it is worth using the tactics of hidden passage - this will save a lot of time. Hide behind covers, sneak up from behind or shoot at everything that moves - the player himself has the right to decide which BioShock Infinite: Burial at Sea walkthrough to choose.

Lost girl

In the building of the department store, you just need to follow the sign. We will find Sally in the pipeline of the store. But in order to lure her out, it will be necessary to heat the pipes, leaving one cold, along which the girl will move. But almost getting your hands on you, Sally will call Big Daddy. It is worth preparing for a difficult battle, because in order to defeat this thug, you will have to seriously try. During the battle, it is better to stay away from Daddy, while not standing still and constantly moving. There will be no shortage of ammunition, because your faithful companion Elizabeth will always replenish ammunition. Big Daddy has a lot of health, and it is unlikely that you will be able to kill this boss the first time.

After you win, go back to the pipe and pull out the girl. But at this point, Elizabeth will ask you to let Sally go. Now Booker's nose will bleed, and so inopportunely he will remember all the previous adventures in other parallel worlds, and he will want to ask Elizabeth for forgiveness. But he won't be able to do it. The surging memories will dull his vigilance, and he will die from Big Daddy's drill. Such a sad ending awaits us after the end of the game.

Addition. Part two

Now we have to play for the charming Elizabeth. It should be mentioned that the further passage of BioShock Infinite: Burial at Sea is focused on stealth. So we move silently, hide in ambushes and destroy opponents, sneaking up from behind. The dream of our main character came true - she ended up in Paris. Wander around the city and chat with people. When you get tired, go down to the river and try to approach Sally. At this moment, the girl will run, and we need to rush after her. At the same time, the weather will change, it will become cloudy, the wind will rise, and people will disappear somewhere. Sally will also disappear, and in her place there will be a ball that will fly up to the door. Come inside, after a nightmarish video, Elizabeth will find herself next to Booker and Atlas.

After the dialogue, you need to take the doll head and leave the toy department. We climb over the fence and go down, removing the debris that interferes with our journey. Then another terrible video awaits us, after which we will find ourselves in a boat. Go back and pull the lever, now go down and, silently approaching, kill the enemy. You can do this if you do not step on broken glass. Go to the next room and jump into the ventilation passage. If you hook onto the rope, you can collect all the coins and health. Then, using the "C" key, silently land on the floor and kill another enemy. After watching the next video, open the lock and go forward. Near the huge door, pick up a crossbow and quietly, one by one, kill opponents.

Another meeting with Booker

To continue Infinite: Burial at Sea, our heroine needs to get inside the Silver Fin restaurant. This can be done using a master key purchased in a store. If there is no cash, then return to the place where you came from and find the door behind which you will have to kill one enemy. There you will find three lockpicks. Open the lock, but remember that another mutant is waiting outside the door, and you should enter carefully.

Move on and take out the next enemy quietly. After that, we will meet Booker again and talk to him. We go forward, killing a mutant woman along the way. Now we have to open another lock, and this will need to be done without clicking on To do this, avoid hitting the blue font. To distract the mutants, you need to shoot at the left window, and then quickly run across to the elevator.

When you see the guitarist, use hypnosis and set him on Big Daddy. While the fight continues, run forward using the grappling hooks to move quickly. You won’t be able to get into the restaurant through the main entrance, but you can go through the next door and find the secrets hidden in this room there: behind the cabinet that you need to move away, there will be a secret hatch into the ventilation shaft. We boldly climb inside and neutralize the trap with the help of two master keys. If they are not there, then you can quickly run past the mechanism, which is very difficult to do, or use the Hypnotist and calmly move on through the BioShock Infinite add-on.

Passage. Secrets of the Lutes machine

Now you need to fix the found device, and for this you need a special plasmid. The arrow will lead to the target, but Elizabeth will be trapped. After talking on the radio with Suchong, we dial the code, and we have the opportunity to complete the tasks necessary to start the machine. We find the desired part of the plasmid and again go after the arrow. Below we find a freezing elixir, as well as a message that will open three more additional tasks.

We go back and in the big hall we meet the Big Daddy. We go around it on the left side and go into the room, there we are waiting for the second message. The safe, which can only be opened with five lockpicks, contains a Plasmid Power Up. We follow the arrow again, collecting food and coins along the way. Take the elevator up, but remember that there are many enemies ahead. You can defeat them with the help of the Hypnotist Plasmid. This location is rich in modifications and various plasmids, so it's worth exploring the surroundings. Since there are not very many opponents in the location, you can do a leisurely search for food, improvements and ammo - this will greatly facilitate the passage in the future. The goal of our task - the CO2 absorber - is in a capsule in the middle of the room near the pillar on which the number 3 stands, you can get there with a hook. It remains to return and repair the car. Pull the lever and go into the resulting gap - everything is so reminiscent of the original BioShock Infinite. The passage of this part will end with another video.

Fink's laboratory

After viewing, we begin to move forward carefully. We find an air vent, climb inside and, having advanced a little, we crawl out. Ahead of us is a meeting with four not very strong opponents. If you are confident in your abilities, and there are a lot of cartridges in your pockets, then you can enter into an open confrontation. But it is better to remove the opponents silently, one at a time. Then we find the entrance to the office of Imperia Fink, inside there is one enemy that can be killed imperceptibly from behind. We go down, where we find the mechanism, but to start it, you need a key. You can find it if you go open door and go down. Now we turn the arrow on the clock to the inscription Work - the elevator door will open, into which we safely go and go down.

Now you need to be as careful as possible, try not to get too close to the windows - otherwise opponents will notice you. If you go through the right door, you can find a vending machine and replenish supplies there. We go further after the arrow, trying to explore all the rooms to find food, money and plasmids. There won't be too many enemies in this location, and it won't be difficult to find the hair. Now we go back to the gap and quickly get rid of several opponents. We enter into a dialogue with the District, after which there will be only a minute to prepare. During this time, try to search everything around in search of plasmids and health, because you have a serious battle with many enemies. The most effective in this situation will be "Santa Claus". After the victory, you can continue the journey through the addition to BioShock Infinite.

Passage. The final

After finishing the battle, we go to Fontaine's office, for this we follow the arrow. Along the way, we will meet a fairly large number of enemies, and in order to cope with them, it is better to use the tactics of hidden combat, because Elizabeth does not have so many cartridges. Sneak up from behind, hide behind covers and use skills. After reaching the goal, place the quantum particle in the apparatus, after which another video will start, probably the most difficult in the entire game, and it is better not to watch it for the faint of heart.

It remains only to find the "ace in the hole" in order to return Sally, the girl we are looking for. It will be difficult to do this, but it is possible. We follow the arrow and in one of the rooms we find the wounded Big Daddy. Now we need to move it, but Elizabeth is a fragile girl, and she will not be able to do this. We go back and read the note hanging on the wall, and another one lying on the table. We take them and return to the room with Daddy and the girls. It turns out that the only way to fix the monster is by injecting adam, and you have to persuade the girls to help the Iron Guard, and then move on. In one of the rooms we observe the murder of Dr. Suchong, after which we find the code on the table to start the device, go to the Atlas and give the note. It remains only to watch the video and find out the sad ending of this story. This concludes our walkthrough of BioShock Infinite: Burial at Sea. Congratulations!

Despite the fact that Burial at Sea does not have BioShock Infinite's signature "Battle in the Clouds", the passage still turned out to be quite atmospheric, immersing completely in this fictional underwater world. This game is worth playing not only for fans of the series, but also for gamers who love to play games with an intricate and interesting plot.


To open the 1999 difficulty level in the game "BioShock Infinite", using the keyboard and mouse, click:

[Up] (2), [Down] (2), [Left], [Right], [Left], [Right], [Cancel button], [Confirm button]. In the PC version of the game, the cancel and confirm buttons are: and .

Secrets for the game BioShock Infinite

How to get endless money and master keys?

Money greatly facilitates the passage of the game (especially in the "1999" mode), you can use them to buy weapons and energy or pay for respawn (in the "1999" mode, the game will end if there is not enough money for respawn (revival)). And lockpicks are needed when collecting items (some of the items are behind closed doors), about 30 lockpicks should be enough.

In the location "Return to the Hall of Heroes" we use hypnosis on the vending machine on the left side after exiting the "Hall of Heroes". Use the right sky rail until we reach a platform with several enemies (you can kill them, they won't respawn). We jump down and select the master key from the wooden box under the stairs. We return to the "Hall of Heroes" to replenish salt supplies (if necessary). We go back and repeat again.

In the "Ticket" ("Ticket") building located behind the exit from "Soldier's Field" ("Soldier's Field"), there are three cash registers (cash registers) - two outside the doors, you must first use a master key on them! 40 "silver eagles" and are updated / reborn each time after leaving and returning to this part of the game.

Extras for the game BioShock Infinite you can see codes for games

In the beginning of the game, among the carnival games where you first get the Possesion Vigor, the Vidi Vici Vigor machine shows Bucking Bronco (4) for sale, which is left over from the earlier E3 build of the game, in which Vigor bottles would give you a certain number of charges.

Secret Background Music [edit]

During music-less stretches of BioShock Infinite, an extremely slowed-down song is played in the background noise. When sped up, voices can be heard on this mysterious musical track.

1999 Mode [edit]

Input the following code to unlock 1999 Mode:

  • PC: Up, Up, Down, Down, Left, Right, Left, Right, Cancel key, Confirm key (Keyboard/Mouse)
  • Xbox 360: Up, Up, Down, Down, Left, Right, Left, Right, B, A
  • PlayStation 3: Up, Up, Down, Down, Left, Right, Left, Right, Circle, X

effects [edit]

  • Reduced player respawn points
  • reduced ammo
  • Enemies inflict greater damage
  • Player has reduced and faster-depleting health
  • If the player does not have at least $100 when they die, they will be returned to the main menu
  • The player cannot use the In-Game hint feature

Wrench from BioShock
[edit]

The Wrench, your trusty weapon in the original BioShock, can be found in BioShock Infinite. It"s located just after acquiring the Murder of Crows Vigor, sitting next to a piece of Gear . The Wrench can also be seen on the First Lady Airship in which Elizabeth uses to attack Booker.

Pistol in the Baby Carriage
[edit]

At the beginning of Battleship Bay, after waking up, and walking through the first hallway, you can find pistol ammo in a baby carriage. This is a reference to the original BioShock when you find the pistol in a baby carriage.

There is also a Hand Cannon in a baby carriage next to a dead woman in Emporia, a reference to the revolver in the original. This can be found by a locked shop in a fire, between Memorial Garden and Market District, near where the secret song on this level is.

Secret Song Covers
[edit]

BioShock Infinite contains a number of anachronistic song covers like "God Only Knows" by the Beach Boys, "Girls Just Wanna Have Fun" by Cyndi Lauper and "Fortunate Son" by Creedence Clearwater Revival.

  • See full article on Secret Cover Songs in Official Soundtrack

Tthere is a sequence where booker plays guitar and elizabeth sings the song.the song is "will the circle be unbroken" and it happens in the shantytown"s graveyard shift bar.owner might get hostile if you tried to access the room with guitar. this is the same song shown in the end credits played by the booker and elizabeth's voice actors.

there is also a scene which occurs in the tear when you turn out to be a martyr and are in shantytown.near graveyard shift bar few vox populis are taking photos with a dead handyman.

BioShock Development Reference

When Elizabeth enters the Duke and Dimwit game room in Battleship Bay, she talks about the latest version of the game being "delayed three times". This is a self-reference to the game itself, which was delayed three times.

Saltonstall Reference [edit]

Saltonstall was a figure in BioShock Infinite's who was running for political office. While he doesn't appear in the final game, you can hear a NPC talk about him right when Booker gets to New Eden Square.

He is again referenced after the Vox Populi take over Columbia. Booker and Elizabeth discover a wall covered in scalps labeled with the names of prominent members of the city, including Saltonstall. While he is never seen in-game, he surely met a grisly death at the hands of the Vox.

Lutece Twins Easter Egg [edit]

Right after Booker first sees the Monument Island statue and receives the telegram from Lutece, approach the telescope to the left and look through it. Toward the bottom left you will see the twins, Robert juggling and Rosalind watching. Exit the telescope and they are nowhere to be seen. Re-Enter the Telescope and they are still gone.

Another easter egg can be seen with the Rosalind statue towards the beginning of the game. When you first look up at it, it appears to look like a tear that Elizabeth can bring forth, but it changes on its own and becomes Robert.

Revival Scene [edit]

When Elizabeth revives Booker, she holds a needle and injects him with a substance, in a similar way to how the little sisters in Bioshock remove ADAM.

Original Bioshock Reference [edit]

At the beginning of the game the man who baptizes you, Preacher Whitting , echoes the phrase "Is it someone new?", the same phrase mentioned by a Splicer at the beginning of the original Bioshock.

Reference to Bryce DeWitt: Theoretical Physicist
[edit]

Booker DeWitt's name is a reference to theoretical physicist Bryce Dewitt. Bryce Dewitt was an adherent to the many worlds interpretation of quantum mechanics and advanced the formulation of Hugh Everett's Many Worlds Theory.

The Looking Glass Keycode
[edit]

There is only one door with a number lock in the entire game - the code is 0451. This code was the number to the offices of Looking Glass Studios, who created System Shock and Thief, as a reference to Fahrenheit 451. It can be found in games that share the Looking Glass style of game design, usually as the first key code in the game. Recent titles that have used the code include Deus Ex: Human Revolution, Dishonored, and bioshock.

Disneyland Reference [edit]

If you look at the map after getting off the skyline before going into the"Hall of Heroes" it is similar to a map of Disney Land.

BioShockInfinite_2013-04-02_20-59-30-00.jpg

Star Wars reference [edit]

Look for a poster when making it to "the girl in the monument". Keep your eyes peeled for a Star Wars reference to Revenge of the Jedi; this was the title on the very first Star Wars Episode VI poster before it was decided that the word revenge was not appropriate. Also listen for a peculiar song just before hand in the room with the giant speakers.

Booker then mutters the line, "This job is getting worse all the time", a reference to Star Wars Episode V: The Empire Strike Back.

"I Married A Communist" Reference[edit]

When you first get to Columbia, right after the quartet singing "God Only Knows" you come upon a square with two children playing and a man and woman talking. The man is requesting the woman to keep "that kind of talk hushed up because it draws attention." The woman then replies: "Oh come now, don"t turn into some Finkton radical on me, I don"t want to be a character out of "I Married A Vox Populi," now do I?" This is a reference to the 1949 film "I married a Communist". The Vox are based on Communist ideals.

Original Bioshock Little Sister/Big Daddy Reference[edit]

During the scene when Daisy Fitzroy is holding the young boy hostage, Booker helps Elizabeth into a vent just as the Big Daddies help Little Sisters into the vents in the original Bioshock.

Surprise Cameo [edit]

This Easter egg occurs at the end of the game and is thus hidden behind spoiler tags on this page.

At the end of the game when you see lots of Elizabeths, One of them has the body shape of the first trailer for the game

Extra Scene After Credits [edit]

After beating the game, waiting until the credits end will allow you to explore Booker's room and get an extra scene.

Animal (Cat,Wolf,Unicorn) sketches/doodles in concrete steps outside Lighthouses, Easter Eggs.[edit]

I did not notice this until the end of the game when you are back at the multiple Lighthouses. I was looking around for any other Easter Eggs and I came across what looks like a Cat face of some sort drawn into the concrete step landing outside the Lighthouse door. I started looking at it closer and realized there are several drawings that you really have to pay attention to or they will just look like scratches in the concrete. To me there are specific Animal types but you can look for yourselves and see what each looks like to you.

Voxophone References To Rapture Universe [edit]

There are at least two voxophones that make references to the universe in which Rapture exists.

The first one entitled "A Child Needs a Protector" is by Jeremiah Fink and describes a glimpse he has gotten of a Big Daddy and Little Sister:"

"These holes have shown me yet another wonder! Thought, I"ve yet to see the application for it. They illuminate a merger of machine and man that is somehow the lesser, yet the greater, of both parties! The process seems to be irreversible. Perhaps, though, Comstock will have some need of this kind of thing to keep watch in that tower he is building."

The comment about the "lesser, yet the greater, of both parties!" is referencing the fact that Big Daddies are the more physically imposing protectors of the Little Sisters who have a much greater overall importance to the world of Rapture as they are the harvesters of Adam.

"The second voxophone is entitled "Out of Thin Air" and is also by Jeremiah Fink. This is an admittedly more veiled reference to Tennenbaum in Rapture whom Fink has been observing:"

"Dear brother, these holes in the thin air continue to pay dividends. I know not which musician you borrow your notes from, but if he has half the genius of the biologist I now observe, well...then you are to be the Mozart of Columbia" "

Given the contents of these Voxophones, it would appear that the thechnology of the Handymen and Songbird was "created" by borrowing/plagiarizing the technology of Rapture. Furthermore, Jeremiah's brother Albert is shown to have plagarized music from other times/universes which explains the anachronistic presence of songs such as "God Only Knows" by the Beach Boys.

Something, and Easter eggs have always excited the brains of the players, because it's always nice to find something that, according to the idea, you should not have found at all. Developers, in turn, are only happy to hide a variety of references to everything and everyone in the game.


The famous science fiction book is referenced not only by the code 0451, but also by the New York of the future, which we find ourselves in. The year of the Colombian attack on New York is 1984. George Orwell's novel was called "1984".

Behind the first gap opened by Elizabeth (when she was in the tower), you can see the cinema, the poster of which says that the sixth episode of Star Wars is on the screens.

Easter eggs and secrets of Bioshock Infinite


Easter eggs and secrets of Bioshock Infinite

After this scene, Booker will say: This job is getting worse all the time, which is also a reference to " Star Wars”, only this time to the fifth episode, where Lando Calrissian said a similar phrase: This deal is getting worse all the time.

At the beginning of the game, a woman can be heard asking a man not to compare her to the heroine of the book "My husband from the Voice" (I Married A Vox Populi), which is a reference to the 1949 book "My husband is a communist" (I Married A Communist)

Easter eggs and secrets of Bioshock Infinite


Easter eggs and secrets of Bioshock Infinite

Actually, a replicated Easter egg with Rapture in Bioshock Infinite. Everything is extremely simple: Elizabeth takes us to court in the story in order to kill the Nightingale. BUT look at the background: Little Sister leans over the dying Big Daddy in sorrow. At the same moment, Elizabeth mourns her former guardian. This scene, as it were, hints at the similarity between the relationship between Elizabeth / Little Sisters and Nightingale / Big Daddies.

Easter eggs and secrets of Bioshock Infinite


Easter eggs and secrets of Bioshock Infinite

You probably didn’t expect that even in the original Bioshock e, released in a relatively old 2007, there is a real reference to Bioshock Infinite, which appeared on the shelves already in 2013. Watch the video and carefully follow the soundtrack.

Easter eggs and secrets of Bioshock Infinite Video

Have you heard this? The cry of the Nightingale, brought here by Elizabeth and dying in agony at the bottom of the ocean. Now it's time to be surprised. It turns out that while you were dealing with Fitzpatrick at Fort Jolly, somewhere in Rapture, Elizabeth was killing Nightingale and saving Booker. It turns out that the plot of the two games, although it does not intersect, is directly in contact with each other.

One can ask a fair question: did Levin really have the whole story with Columbia, Elizabeth and the Nightingale in mind during the creation of the first Bioshock, or did he simply cut the sounds from the first game and pasted it into the last one? Most likely, the second option will be closer to the truth, because, as the guys from the Internet figured out, the sounds of the Nightingale sound not only at the time of Fitzpatrick's death, but also after it, and indeed throughout the entire location, which means that the cry of the Nightingale was just creepy soundtrack in Fort Vesely.

A very interesting easter egg is also associated with the soundtrack of Bioshock Infinite. In fact, in some locations, songs performed by Elizabeth are heard, only in the usual way you will not hear them.

And to hear, you just need to speed up the game by 10 times. To understand what I'm talking about, watch the video below.

Easter eggs and secrets of Bioshock Infinite Video

Interestingly, if you speed up the game eight times, then Booker will already sing, and his words will spoil the ending of the game:

"Time for me to drown

Time will finally catch up to me

Approximate unprofessional translation: "It's time for me to drown myself in order to be reborn"

Most likely, Booker tried 122 times to save Elizabeth, but all these attempts ended in failure, and 123 DeWitt's visit to Columbia is the main action of the game.

This conclusion can be reached by remembering the code with the bells at the entrance to Columbia (1-2-2) and counting the number of notches on the Lutes board when they offer you to throw a coin.

Easter eggs and secrets of Bioshock Infinite


Easter eggs and secrets of Bioshock Infinite

Easter eggs and secrets of Bioshock Infinite


Easter eggs and secrets of Bioshock Infinite

If you try to shoot at Rosalind Lutes, then she will answer you with a mockery, they say, she missed. She ends up summarizing with the disappointing phrase: “I can go on like this forever. The only question is, can you continue?

Obviously, Booker is an analogous version of Jack / Ryan in a parallel universe, but perhaps he is also a distant relative of Ryan, because either Ryan himself or his relatives can activate the bathyspheres, and, as we see, Booker easily activates the bathysphere.

At the beginning of the game, at the fair, a set of four "Wild Mustangs" is sold, which is a reference to the early E3 version of the game, in which it was supposed that vigors would be used once, that is, they would be like grenades in these shooters of yours.

The "1999" mode is unlocked either by beating the game or by using the famous "Konami Code" in the main menu. This code is quite famous: it has appeared in countless games (in DLC Quest, for example).

Easter eggs and secrets of Bioshock Infinite

Easter eggs and secrets of Bioshock Infinite

The game has a lot of covers of fairly modern songs (where they came from in Colombia - read here). There's Girls Just Wanna Have Fun, Tainted Love by Soft Cell (not Manson), Fortunate Son by Creedence Clearwater Revival performed by a single African-American woman.

You can hear most of the covers, but this is far from all, because there are actually more of them, believe me.

After receiving the telegram from Lutes, look through the telescope to the left. Through it, you can see Robert juggling and Rosalind looking at him.

Easter eggs and secrets of Bioshock Infinite


Easter eggs and secrets of Bioshock Infinite

When resurrecting Booker, Elizabeth uses a syringe similar to those used by the Little Sisters in Rapture.

Easter eggs and secrets of Bioshock Infinite


Easter eggs and secrets of Bioshock Infinite

In the "Hall of Heroes" there is a map that looks very much like a map of Disneyland.

Easter eggs and secrets of Bioshock Infinite


Easter eggs and secrets of Bioshock Infinite

On the pavement in front of the Lighthouse, which is at the end of the game, there are lurid drawings of animals.

.
4. Rooftops of Comstock Center.
5. Monument Island Gate.
6. Tower-monument.

Walkthrough. Part 3. Finkton Factory

Chapter 13
BioShock Infinite

In the docks, peaceful people work like robots, in time with the mechanisms. Where Elizabeth landed here, we begin to look for her.

At the very beginning we go into the office on the left, between the two tables we take the golosofon (34/80). There is also an automatic machine with cheap amplifications of extracts.

Under the first stairs we find the 1st master key. We climb this ladder, at the top the workers wipe the vending machines, and on the right on the table is the 2nd master key.

Then we go along the platforms and moored gondolas. In the second service room "Employees only" you can take money from the opened safe and clothes Hat - dexterous hands, but after that we will be attacked by all the police in the district. At the exit from the port, we approach the large pipe on the left, next to it lies the 3rd master key.

We pass along the corridor to the next pier. Here one of the containers fell, and electric crystals appeared from the power engineers, we shoot them from afar. Manually open the doors to the building.

Chapter 14


Through the opening doors we see how Elizabeth tried to board one of the ships, but she was thrown back. She runs away from us along the pier, we are trying to catch up with her. The girl uses breaks against us, but there is nothing dangerous in them, they only delay.

Cross the bridge to Fort Franklin. In the building, Elizabeth uses a gap to go through the wall, where she is grabbed by soldiers. Now she has to be released again. We examine the building. On the left at the dead end there is a golosophone (35/80).

Chapter 15. Fort Franklin Pier
Bioshock Infinity


We leave through the side door. On the pier, it is better to take a sniper rifle from the boxes. We climb a multi-storey building, from above we see how Elizabeth fights off two soldiers, but they are behind armored glass, you need to get closer to them.

On the airway we move to the courtyard of the building, we fight with enemies. There are two doors on the side, they lead to the prison, inside through the bars we can take the Extract (11).

We drive along the air route to the upper balcony, enter the doors. Elizabeth through the gap calls another skyway and leaves, we go after her.

Near Elizabeth, the Mechanic will attack us - a man in a robot suit with long arms. A serious enemy, but this time Elizabeth saves us from him, after which she again agrees to act together.

Chapter 16
BioShock Infinite

We go to the red ship, in front of it there is a telescope (22/37) near the fence. On the ship itself there is a door for 5 master keys, if we open it, we can take clothes inside Pants - Firebird. We rise to the upper platform, we enter the main office.

Chapter 17
BioShock Infinite. Walkthrough site


In the lobby of the building we see that people come here who want to get a job. Under the entrance stairs we find the 1st master key. There is a Kinetoscope (23/37) at the dead end on the left.


upper hall

We enter the big hall. There are queues of workers here, but there are no vacancies, and we can't get through the main door. In the central office, there is a 2nd master key and a golosophone (36/80) on the table. We go around the central office, at the back near the floor scales we find the 3rd master key.

The main entrance is guarded, but on the left and right there are stairs down, on them we open the doors with a hairpin.


lower hall

Here you have to fight with a mechanical patriot and the police. Downstairs in one of the offices there is a safe, we open it with 1 master key, we get 160 coins. There is a 4th lockpick in the corner of the hall. In the office in front of the elevator, there is a 5th master key on the table, and a golosophone (37/80) in the closet.



We call the elevator. While he is driving, Elizabeth finds Slate's papers. According to his information, Lady Comstock herself decided to lock her daughter in the tower, and her father simply supported this idea.

In the elevator we hear the working conditions at the factory - Jeremiah Fink convinces the workers to be like bees - not to get sick and not to rest. In the middle of the journey, Fink calls us in the elevator and tries to hire us into his security service.

We arrive at the lower level. At the exit, Fink's messenger meets us, he gives us the 6th master key, ammunition and new weapons - revolver. He insists that Mr. Fink is not interested in Elizabeth, and continues to insist that we get a job with the owner of the plant. Pay no attention, let's move on.

Chapter 18
BioShock Infinite. secret rooms


On the square we see that people here are in distress, and even auctions are held for work, who can complete it faster.

On the square in the far left corner is a sewing workshop. Rock music is heard through the red gap.

In the far right corner of the square there are wagons with logs, we reach the end of the road, near the milling machine we find the 2nd master key and golosofon (38/80).

On the hooks we can jump onto the roofs. On the central roof, behind the sign, we find the position of a sniper, there is a rifle, cartridges, food, clothes left here. Shirt - Glycerine vest.

We go into the central building "Chen-Lin". Inside from the table we take golosofon (39/80). We pass to the next location.

Chapter 19
BioShock Infinite


In the workshop of Chen Lin, we appear at the level of the boiler room. We go up, on the way we see a statue of the Buddha. On the top floor on the far table is the 1st master key. There is no one upstairs, but now we hear someone crying from below.

We go down, we see Mrs. Lin at the altar of the Buddha. We learn from her that her husband was taken to the Good Hour club. We leave the workshop back to the square.


On the square you will have to fight with the Mechanic. Most of his body is invulnerable, to destroy it, you only need to shoot at the red heart. After the death of the Mechanic, we select a random clothes. At the entrance to the club there is a sign "Booker DeWitt's Audience Today", which means the prophet warned the locals, and they are already waiting for us.

Chapter 20
BioShock Infinite. Caches


Inside the building we go up one of the two stairs. Upstairs there is a kinescope weapon machine (24/37).

In the center of the hall we have to overcome many opponents. It all looks like a performance on stage. With the help of Elizabeth, we cause something from the gap, and begin to destroy waves of enemies:

Wave 1 - squads of police officers and a fireman.

Wave 2 - police squads and the lord of the ravens.

Wave 3 - several turrets and a mechanical patriot.

After the victory, we examine the hall. Below, opposite the two statues of Fink, we go into the corridor, look through the kinescope (25/37). There is a 1st lockpick in the right toilet. To the right of the two statues we see a vending machine, next we go in the door, we get into the bar. Inside on the table is the 2nd master key and Elixir (13).

The backstage entrance has opened in the hall, we enter there. In the dressing room on the left we take golosofon (40/80), we go down the stairs.


On the wall we see a list of prisoners. Chen Lin in cell 9. We take the 3rd master key from the basket.

In the next room, on the projector, we watch the interrogation of the gunsmith Lin. We go out into the corridor with prison cells, take the golosophone from the stool (41/80).

(If earlier we spared Slate, now we will see him in the 1st cell. He sits and does not react to anything).

We can hack camera number 8 for 5 master keys, inside we find clothes Boots - Excess(the long-awaited boots, which were not enough for a very long time to complete a set of clothes).

We open the 9th chamber with a hairpin, but inside is not Chen Lin, but another staircase down.



torture

We go down to the lowest floor. There is a 4th lockpick on the table. We enter a dark room, press the button to turn on the light, and suddenly we see the body of Chen Lin, who was tortured to death.

Out of nowhere, mysterious ladies and gentlemen appear. They offer Elizabeth to open a full gap and go to another reality where Chen Lin can still be alive. We take advice and make the transition. At first, the other world will be gray, as in all gaps, but over time it becomes the main one for us and acquires colors.


Parallel reality

In this version of the world, Chen Lin is indeed not in the torture chamber, instead of him there is a new rebel machine gun. We return to the top. There are many more prisoners here than before. In the room with the projector, we learn that Chen Lin was acquitted thanks to his wife. Even further we see two guards who twitch in place and flicker in gray. They are alive in this version of the world, but were killed by us in the previous version, and now they feel partly dead.

We go up to the club room. Here all the guards are alive, but we take them by surprise by attacking from behind.

Before leaving the club in the lobby on the balcony, we look through the kinescope (26/37) at the top of two stairs, now there is another video about why Chen Lin remained alive.

Walkthrough. Part 4 - Parallel worlds

Chapter 21
BioShock Infinite


We go out to the square. Now there are a lot of policemen and take off you have to shoot.

Having won, we enter the central building to Chen Lin.

Chapter 22
Bioshock Infinity


In this version of the world, instead of the statuette of Buddha, we see the statuette of Comstock. Chen Lin is alive on the upper platform, but he blinks gray, not reacting to us, and around is emptiness, all the tools for creating weapons are gone.

On the way back we meet the gunsmith's wife, now this is a white woman who prays to the statue of Comstock. We learn from his wife that Chen Lin himself was not touched, but all his tools were confiscated. You need to look for them in a warehouse in the slums. Let's go there.


Road to the Slums

This time on the square, open the way to the "Shanty Town" slums. We enter inside, we press the lever to move the loads out of the way. Elizabeth remembers the thimble that her right little finger hides.

We go out into the yard, we fight with local guards. We approach the housing administration building, we go down the elevator into the slums.

Chapter 23
BioShock Infinite. Wiki


The elevator sank deep down the floating island. Here we see the terrible living conditions of factory workers. People are hungry and are constantly looking for food. In the center, a preacher calls to support Daisy Fitzroy and join the revolutionary movement.

Ahead, on the left around the corner, two merchants sell food, next to it lies the Extract (15), if we take it, the merchants will attack us.


Bar "Night shift"

We enter a bar with a sign "Graveyard shift". We go down to the basement. Here we can take guitar, as a result we will see a small scene - Devitt will play the guitar, and Elizabeth will sing a verse from the song.

We take nearby key(it will come in handy later, in the police warehouse). There is a golosofon (43/80) on the table. In the overturned box lies the 1st master key. Between the beams we find a passage to the room under the stairs, there we take a locksmith set - three master keys.


On the street we go on the right side. The poor break the machine, trying to get food out of it. Next to them we can open a gap with bags of food, and pick up money from a broken machine.



bull yard

On the way we find a broken clothes machine, nearby Pants - Headhunter. We go out to the site, here on the distant building there are two large machine-gun turrets. We hide behind the corners of buildings, gradually destroy them.

On the building opposite the police station we see two hooks, we jump on them to the balcony, there is a sniper rifle, two master keys and a telescope (27/37). On the balcony, which can be reached by the airway, there is a grenade launcher.

We get to the building of the police station. Until we enter, we turn around, we see that one air route leads to the left and high up, behind the building. We go along it, on the secret upper platform we find a golosophone (44/80). We enter the police building.

Chapter 24


An alarm sounds in the hall, the staff is already preparing for defense in the second hall of the office. We pass through the grate, on the right in the office on the table there is the 1st master key, next to it is a kinetoscope (28/37).

We enter the central hall, fight with the police and one robot. Under the main staircase we enter the interrogation room, here at the entrance there is a voice recorder (45/80), and on the table are the 2nd, 3rd master keys.

We rise to the second floor, kill a few more enemies. To the left along the corridor there are offices, in them on the floor we find the 4th master key, on the table there is a voice recorder (46/80). At the end of the corridor there is a dressing room, there is a 5th master key in the shower room.



From the central hall we go down the stairs. We see confiscated tools. We open the door with a pin. Downstairs in the first chamber there is a 6th master key. In the last cell there is a bag with money and a weapon.

The necessary equipment has been found, but it cannot be manually transferred back to the workshop. Therefore, Elizabeth opens a gap to the next version of reality, where the tools were left in the workshop.


Parallel reality

In place of the tools there will be a warehouse with a new weapon "polyvalka". We rise to the main hall, on the way from the table we take the appeared golosofon (47/80). We go outside.

Chapter 25
BioShock Infinite. Walkthrough


Outside, an uprising is already in full swing, with Fitzroy's militia fighting the police. Allies in red clothes, enemies in blue. You need to cross the road to the opposite side.

In the square, Daisy Fitzroy addresses the people with a speech. In a conversation, we hear that in this reality, Booker DeWitt died.

We go towards the bar, to the left of the stairs at the drain pipe we find the 2nd master key. Near the bar, soldiers are photographed against the backdrop of the dead Mechanic. He has in his hands audio recording (48/80).

Inside the building on the bar counter we find a golosofon (49/80), with a recording from Booker DeWitt from this reality.

We return to the elevator, we rise back to the offices.

Chapter 26

Finding a new one on the way power engineer "Snap"- we can perform a ramming blow, quickly moving to the selected enemy.

There are also fights in the service building. We help the rebels. We enter the corridor with loads, press the lever, and exit to the Square of Diligence.

Chapter 27
BioShock Infinite. Hyde


The battle is already ending on the square, the last enemies are being finished off, we can not participate in this. We go to the weapons workshop.

Inside, Chen Lin and his white wife were killed on the doorstep of the workshop. There is a lockpick behind the table. Nearby there is audio recording (50/80). On the record, we learn that the local Booker DeWitt decided to help Slate and Fitzroy with the organization of the uprising, and in return they had to help find Elizabeth, whom he had not yet found.

Having occupied the square, the populists began to open the locked gates to the factory. We wait until they do it, we enter the doors of the "Factory".

Chapter 28


In the open area we participate in the battle of populists with patriots. At the end, an airship with a rocket turret will arrive. It is necessary to disable it, but it is useless to shoot for this.

We leave upward along the air route, jump over several hooks to the upper air route, along it we reach the side wing of the airship, jump onto it, go inside. After killing the enemies, we come close to the engine, destroy it. the airship will tilt and begin to fall, quickly jump out through the opened side hatch, cling to the airway.

There are two entrances to the factory, and between them there is a small hill on which there is a telescope (29/37).

Chapter 29
BioShock Infinite. Walkthrough


Inside the factory, the rebels collect various pieces of iron and put on themselves, resulting in armored knights. In the second hall on the semicircular fountain on the right side we find two master keys. In the last room near the overturned chair we find clothes Shirt - Airborne. We enter the elevator.

The elevator stops, the phone rings. Daisy Fitzroy calls us this time. She considers us impostors, as the local Booker DeWitt died in front of her eyes. Fitzroy orders us to be killed, and now we will be attacked by red armed men.


upper hall

We kill the rebels who got in the way. There is a lot of money on the tables ahead. There are vending machines in the side room, and clothes are hidden behind one of them. Hat - Loyal enemies. In the hall in the far right corner on the table we find a golosofon (51/80). Before the next door we find power engineer "Power flow"- creates controlled water currents, can attract or repel enemies.



tower clock

We go around the entire lower platform. To the left of the fence there is a telescope (30/37). We go up. Behind the glass, Fitzroy kills Fink and takes his young son hostage. She's setting all her soldiers on us.

From above, gondolas will fly in, we can throw off soldiers from them with a new power engineer. At the end we fight with the mechanic of the rebels.

We approach Fitzroy behind the glass. On the left we plant Elizabeth in the ventilation. We distract Fitzroy by talking to her. Elizabeth makes her way to her and suddenly kills her with a pair of scissors in the back.


Booker began to move the airship out of the parking lot. A minute later, Elizabeth left the room. She got rid of the old bloody clothes and put on her mother's dress, cut off her long hair.

But you can't fly far. The Nightingale, a survivor of this reality, attacks and shoots down the airship. We are slowly falling down.

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