House of fear prison 2 part walkthrough. House of Fear - Prison (full walkthrough). Exit the camera

An interesting adventure puzzle game in the point&click genre will immerse you in the mysterious world of riddles and mysteries. Your main task will be to escape from prison by finding solutions to difficult problems and bypassing enemies. This article presents a walkthrough for the game House of Fear Prison, which will help you cope with difficult tasks.

At the beginning, you receive a message from a friend who says that she was locked up in prison. You find the entrance to the place of detention. To the left next to the skeleton is a chest with a key. Use it and open the door. Inside, you meet a friend, but you are attacked and end up in a dungeon cell. Pick up the box on the left and the shard on the right. In inventory, use the box and you will get the key. Apply it to the door and exit.

Exit the camera

In the hall there is a terrible guard guarding the room. Use a box on his head to disorientate him, take away his ax and kill the guard with it. You will have 3 passes available. Go right. There is a table with a body on it. Take the scissors from the table and read the book next to the corpse. Don't be afraid, he doesn't bite. Open the chest near the head with a combination of numbers 48742 and get a red vial. Return to the corridor and go to the center to the stairs. Pick up the training sword on the left. Climbing up, use it as a lever to open the door. Voila! After application, the bookcase will move away and open access to a new passage. Read the book on the counter and pick up the cartridge on the floor. The door in front of the book rack can be opened using the diagram in the image. Take the shard and move on.

Next, go left. Pick up a piece of stone near the fireplace, take out a scroll from the closet, and pick up a piece of cheese from the fireplace. Further, the hero finds himself in a kind of closet, where the body of a woman lies. Grab a gun and a piece of code near the chair, a blue bottle and a wheel on a ram's horn. Return to the original location. Go to the closet, next to which there is a cabinet with combination lock. A disk with a carved star hangs on a figurine with a dragon. Take the letter R from the barrel on the shelf. Enter the code from the sheet, and take the key. It must be applied to the door under the stairs (location with the corpse on the table). When opening the door, insert the key by entering the word ROGER. Get your gun ready, as a dog will be waiting for you inside.

Further passage "House of Fear - Prison" takes us to the main hall. Again we approach the bookcase, apply the wheel (faucet) to the barrel and pour the contents into the adjacent mug. We go to the stairs, where a man in a robe hangs on the railing, pick up his pendant and return. There is a book on the floor under the shelves, to which you need to apply the pendant. Take the shard from there. Return to the closet with the dog and pick up another fragment. Then the logic puzzles begin. On the left is a cabinet with a combination lock. Assemble the handprint drawing and get the contents. Cut the tapestry on the wall with scissors. On the table, a chest with a lock is opened by the following combination:

Pour the resulting potion into a mug of beer. The second chest can be unlocked like this:

Take the key and the nearby bottle with the image of a demon. It's time to do alchemy: combine the red and blue bottle in your inventory, and add this bottle to the resulting mixture. So you will have a yellow-green potion. We return to the room with the body and apply the remedy on it. We take with us a revived zombie and a fragment lying under it.

Fight

With the available key, unlock the right door in the main hall. There will be a hostile zombie. Get yours on him for protection. After the fight, go to the room with the dog, find the mount under the carpet. She needs to open the coffin standing there. Get back to the cell with the zombies with the wire cutters and bite the lock on the grate in the floor. Get down and open the chest following the scheme:

As a digression, we can say that the game offers hints and various help. If you are still stuck, then we hope that you can understand how to complete the game Jail House of Fear with the help of our instructions. For some tasks, we attach an image with a solution, and detailed description actions and steps will not let you get lost. Let's get back to the walkthrough.

New locations

Coming out of the basement, the hero stumbles upon a man (possibly another prisoner). Give him a beer with sleeping pills, and he will fall asleep. Take the metal probe from him, and pick up the lens from the bucket in the toilet. Use it to inspect the room and find a small hole in the wall where you need to use the probe you just found. It turns out that a lock and a roll of paper are hidden in the brickwork. Don't forget to pick up the key on the floor on the right.

Now go back through the door to the main hall. Use the hint to find the panel with tags. Arrange the numbers in the correct order, and place the keyhole right in the center. The key from the room with the sleeping person will open the lock and you will receive another disc.

If you are interested in the further passage of the game House of Fear Prison or you need advice for solving certain problems, then we recommend that you watch the video, which shows the full path of the hero of the adventure. The video will show you how to complete the game. If you have any questions - feel free to write in the comments, we will try to answer.

Hi all! Today we are pleased to present you the complete, walkthrough games "House of Fear - Prison". We will tell you how to quickly and correctly complete this game without particularly straining your convolutions. Together we will deal with intricate puzzles and puzzles, as well as find all the things you need to complete the game. Go!

So, you start the game with a request for help coming to your cell phone. A young, pretty girl writes to you via SMS that she was kidnapped along with her daughter, and is being kept somewhere in the dungeon. The girl, however, by some miracle, managed to escape, and she also begs you for help. Can we help?)

You read the message from which you get the first hint (and the last, at least for free) that the key to the door is in a small chest. Actually, click on the chest located to the left of the door and get the key into your inventory.

Then press on the door and you find yourself in a room where the object you are looking for is waiting for you - a girl who has just sent SMS with pleas for help. It seems - we grab her and rather go out (all the more she hurries us herself), but no such luck! A zombie attacks us from a dark corner, and we lose consciousness..

We come to our senses already in some kind of cell, through the bars in the door, some creature with yellow luminous eyes is watching us every now and then, the girl we found earlier is not around, in fact, our quest begins from this moment ..

Click on the cardboard box on the left and get it in your inventory, then similarly pick up a shard which lies on the right at the feet of the skeleton.

Then go to inventory(black square in the lower left corner), choose a box and press the red button puzzles. Eventually get open box and found in it key.

Click on this key(thereby we select it for further actions with it), and click on the yellow square with a hand, in the lower right corner. Then close inventory and click 1 time on the door- lock is open. Further wait until"yellow eyes" stop following us and move away from the door (this is important!), and when once again the eyes disappear - open the door and we come out of prison.

We see in front of us a zombie (dead man) who stands with his back to us. We go into the inventory, select the box, again press the yellow hand (similar to the key), close the inventory, and put the box on the head of the zombie. Then we take the ax from his hands, arm ourselves with it, and use it to kill zombies. Done, be free!

There are 3 arrows up, click on the left (the very first) and your eyes turn to the left wall.

There you take to your inventory: wooden mug on a nightstand, the letter "R" attached to the barrel and coin with star on the statue.

You go back to the hall (down arrow in the lower right corner), and click on the rightmost arrow pointing up, you see a zombie lying on the table - calmly, fortunately he is dead. Take from the table scissors and you can see zombie resurrection guide by clicking on an open book (although now you still don’t need it).

Return back to the starting position (to the hall) and now click on the middle arrow up, thereby climbing up the stairs. There is another dead zombie hanging from the railing, click on it and take it off crescent moon pendant. Lies right under him sword-shaped trumpet take her too.

We go back down to the shelves. There lies under the chest book, it can be opened by using a pendant just removed from a zombie. From the book we take away what lies there (another splinter).

Again we go up the stairs, this time to the end, to the door, above which hang a large round clock.

Turn left and collect fragments(one on the floor by the fireplace, the second on the cabinet shelf). In the same place, in the closet, we pick up from the middle shelf scroll, take over the fireplace piece of moldy cheese.

Once again we turn to the left and at the chair lying on the floor we raise a piece of paper with some numbers ("5796"), pick it up there blue bottle(one of the ingredients to revive zombies). On the buffalo head hanging on the wall, remove from one horn cruciform faucet. Also pick up from the floor gun(unfortunately broken).

1 time down(South, South), 1 time to the left(West, West), 2 times up(South, North), 3 times to the left(West, West), 1 time up(South, North), 1 time to the left(West, West), 2 times down(South, South).

Completed the combination and the door opened. Come into the room, there on the podium in the middle of the room you take 1 more splinter.

Exit this room, select the key (pipe sword) in the inventory and insert it into the drum located to the left of the door, you will get a kind of knife switch, click on it and the cabinet on the right will move away, and a secret door will appear behind it. Pick up from the floor cartridge, and insert it into the gun (select the cartridge and the gun in the inventory, and then click on the orange collect / connect puzzles icon in the upper right corner, you will get a loaded gun).

Then again go down to the shelves. Take the faucet that was removed from the bull's horn and find the barrel (left on the cabinet) with the name ROGER, set it back. Type in a mug from inventory, white liquid from a barrel.

In the same place, near the barrel, click on the nightstand on the left and open it using the code that was found at the top written on a piece of paper ("5796"). Take from the opened bedside table key.

Next, go to the dead zombie lying on the table (3 arrows up), and click on the suitcase that lies at his head. Open the suitcase by entering this password" 48746 ", take from it red flask.

Click on the small door to the cellar that is located under the stairs (near the head of the lying zombie). There is a castle there. Take the letter "R" from inventory and paste it into the missing window. Use the letter wheels to type in the combination "ROGE" (so that the result is "ROGER"). Then insert the key that you just found in the nightstand into the keyhole, open the door and go in.

Here's a surprise, in front of you is an embittered zombie dog, which is about to pounce on you! Take out your gun from your inventory and shoot it.

In the left corner there is a podium with a statue of an angel, click on this podium (on the pedestal, not on the statue), and then on the lock, and twist it so that you have the correct image of the palm of the hand raised up and slightly turned to the right. In the platform that opens, take splinter.

Return to the general view of the room. Hanging on the wall right in front of you red matter, cut a piece with scissors, behind it, lines are drawn on the wall - hints for opening the combination lock on the box, which lies on the right, on the table. Open this box with this combination and take its contents into your inventory ( crescent moon bottle).

Mix the contents of the found bottle with the contents in the cup in your inventory (select the mug and this bottle in the inventory and click on the puzzle icon). It turns out blue colored mug.

Raise shard in the center of the room. There is also an open book lying around with a hint of the code from the chest on the table. Click on the chest and take one bull bottle to your inventory. Then click on the lock of the chest and enter the code from the book (the numbers "5" and "7" are superimposed on each other, first add the number "5" with dark squares, and then, on top of the resulting one, dial the number "7" with already light squares), it will click padlock. Take in the chest key.

In the same place, in the middle of the room, under the carpet, find crowbar and open the coffin with it. Take away in the coffin wire cutters.

Return to the dead zombie lying on the table outside this room. Look at the instructions for making a potion to revive a zombie (an open book on the table next to a dead zombie). And mix in inventory first a red bottle with a blue one(select these bottles and click the "assemble puzzle" button), you get purple potion. Then select the resulting purple potion and mix it with the bull bottle, which you just took in the cellar under the stairs. As a result you will get green color potion to revive a zombie - take the resulting potion in your hand and give it to him. Zombies will come to life. Do not be afraid, this is your zombie, he is on your side. Click on a zombie and it will turn into coin will go into your inventory. Take off the table splinter which lay on the table under the zombies.

Step back from the table. Take the key from the inventory and open the door to the right of the place where the zombie lay. Enter this room. In front of you will be a zombie with blue eyes.

Select your zombie in your inventory (a coin-medallion with a picture of a zombie) and set it on the zombie in front of you. As a result, both zombies will die in a vicious battle, but you, your personal zombie, will no longer be needed. Raise splinter which lies between the legs of a slain zombie. Using the wire cutters found earlier in the coffin, in the room with the dog, open the grate on the floor, and go downstairs.

Pick up a hacksaw there, look at the clue in the open book, and, by analogy with the chest from the room with the dog, open this one (first type the number "9" with dark squares, and then on top, the number "2" with light ones). In the chest, take the last one we need splinter.

Turn left. Before you is a huge zombie rat with red glowing eyes. Give her the piece of cheese found upstairs. Use the hacksaw you just found to open the grate at the top. And get outside.

In the room in which you will see a man in front of you, let him drink the potion from your mug. He drinks and goes to bed. Take it off his neck "L" shaped key. On the chair in the right corner of the room, take a round piece from some mechanism. Also raise key, which lies on the floor right at your feet. And use it to open the door. Through it you can go back to the hall where the zombies were recently revived, but do not go there yet.

Then take the round piece in your hand and look through it at the room. On the wall in the right corner you will see a hole into which you need to insert the key taken from the neck of the euthanized peasant. To do this, after you have found a hole in the wall through the blue glass, you need to remove the round contraption from your hands and replace it with an "L" shaped key. Insert this key into the hole in the wall and turn a couple of times. A niche will open in the wall from which you can take scroll and keyhole.

Leave this room and go upstairs to the fireplace. Click on the broken mirror, and by selecting the pieces in your inventory, assemble the mirror into its original state. Look into it. You will be transported to a similar room with a fireplace. Look into an open book (use the glass to see what is completely sketched there). Click on the left arrow and open the coffin. Find a square there. figovinku with hieroglyphs.

Then go down the stairs. In an open book, look at the spell "Lightning". Take the scroll with the seal in your inventory and click on the fiery essence of the monster. An open scroll will appear on which you need to click on the symbols in any order: ball with a cross(in the upper left corner), arrow with two sticks in the lower right corner, then rotated crossed out diagonal arrow, and on dot with parenthesis located in the lower left. Then the scroll will be removed and in your hands it will turn out powerful charge with which you must kill the fire elemental.

Click on the sarcophagus and pick up ringlet lying on the floor to the left. Then return to the general view of the room and click on the obelisk on the left, look at the note that is lying nearby. From it we learn what characters and in what sequence we need to type. We return and click on the rune. Next, we type the cipher with symbols in the appropriate order (first click on the symbol similar to the Roman numeral "1" (4 on top), then click on the curl (second symbol from the top), then on the trident (symbol in the middle), then the inverted triangle (the topmost symbol ), and last we press the circle with a dot inside. Done, the obelisk starts glowing and we get square rune.

We return to the general view of the room and this time click on the right rune. We recall the right drawing from the open book located in the previous room, and try to type it on the rune, starting from the very top (first, click on the very first - top symbol until it becomes the same as in the book, then on the second, and so on, to end). We saw the first 3 characters in their entirety, only a piece from the fourth, and judging by this piece, it could only be a character similar to the Roman numeral "1". Well, we just select the last one by brute force. As a result, we activate the obelisk again, and we get rune.

Again we return to the general view of the room and this time we press the arrow up. We get to the red rune, click on it, and collect the cipher that you saw on the red rune in the book through the glass. We get the last one we need square rune needed to open the sarcophagus. We return to the general view of the room and click on the sarcophagus.

Click on the sarcophagus again to open it. Before us appears a kind of castle with four niches under the square runes we have just mined. Above, above the niches, it seems that symbols are even scratched out telling us which niche corresponds to which rune when inserting, but this is a hoax! We look at this castle through our magic, blue glass, and from below, under the niches, we see the correct correspondence of the runes to the recesses (or rather, part of it, but this does not give us any special problems). We memorize the sequence, remove the glass back to the inventory and insert into each square recess the corresponding square rune from our inventory (corresponding to the symbols below, which we saw through the glass). The sarcophagus opens and from it we take sword.

Then take a step back from the sarcophagus, and click on the arrow to the left. To the left is a closed door. Insert into it (in the corresponding hole) the sword just taken from the sarcophagus and open it. Go inside.

Click on the right chest. Turn the twist locks to look through the holes for the code ("183") and enter it from above. A box with a key will come out, take it. Then, selecting it in your inventory, insert it into the keyhole. Turn the rotary mechanisms so that they allow the lid to open, and take it from the chest red crystal.

House of Fear Prison is one of the most successful puzzle games of 2015. The number of downloads of the game from the Play Market is hundreds of thousands, while users do not skimp on laudatory comments addressed to the creators of the game. However, for many players, the gameplay proved to be difficult - some got stuck already at the initial levels, and some did not manage to successfully complete the game. This material is intended to help such users, in it I will describe the passage of the game House of Fear Prison, tell you how to get out of a particular location, and what specific actions will help us with this.

As mentioned above, this game"House of Fear Prison" from the company "Best escape games" (developer Vitaly Alipov) is a symbiosis of two game genres - a quest and a puzzle, and even with a mystical touch. The game has excellent graphics and atmospheric sound, and rightfully has the status of one of the most successful domestic games 2015.

However, going through the entire game for many users becomes an overwhelming task. Therefore, below I will give an analysis of the passage of the game "House of Fear Prison" and explain in detail how to find answers in the game.

Walkthrough of the game House of Fear Prison - detailed instructions

The passage to the House of Fear Prison begins with an SMS in which you are asked to help rescue the girl's mother from the dungeon. Also, the SMS contains a hint where to get the key to the door (in the chest on the left).

Stage 1. We begin the path of unraveling the secrets of the game

  1. We take the key in the chest and open the door, behind which we meet mom, urging us to get out of here as soon as possible.
  2. Then we get hit by some monster, lose consciousness, and come to our senses already in a locked cell.
  3. We take the box in inventory, add a piece of glass there. We click on getting tips and get the key with which we open our door and get out.
  4. Behind the door we meet the guard. We take the previously selected box and put it on his head. We pick up an ax and kill the guard in the game House of Fear Prison.
  5. Now we look around, select the letter R in the ROGER inscription, and also select a round sign with a large carved star on the figurine with a dragon. We examine the chest, we find a lock in the form of an eye, and a code with two paired zeros.
  6. We go up the stairs, and go to the door with a large clock at the top.
  7. Further, in order to pass Fear House Prison, we turn left and collect fragments of the floor - one by the fireplace, the second near bookcase. We also select the scroll on the shelf of the bookcase.
  8. We go to the left and go into the room, where we see a pool of blood on the floor and a lying knife. We take from the floor a bottle with a glowing blue liquid inside and a gun. On the left, near the head of the bull, we take a round object similar to a wooden wheel (faucet).
  9. We return to the door with a clock and look at the book standing next to it on a stool. We read what is written there. There is a lock on the door, click on it and follow the password that was spelled out in the book (North - north, South - south, West - west, East - east). After the correct execution of the combination, the door will open. In the bowl next to the bookshelf, take another shard. At this stage, our adventures in the passage of the House of Fear - Prison are not over, we move on.
  10. We go down and take a long-shaped object (lever) on the left. We return to our door with a clock, and insert it between the two round drums to the left of the door, then lower our lever down. A door will appear on the right with a cartridge lying on the floor. Take a cartridge and fill it with your previously selected gun. Now, to pass the House of Fear Prison, we open the door on the right with the help of a sign with a star and insert it into the right circle.
  11. We go down to the table, with a zombie lying on it. Take the scissors from the table. Read a book with a page about zombie resurrection. Dial the password by successively pressing the numbers 48742 on the suitcase and pick up the red flask.

Stage 2. Difficulty in passing the game House of Fear Prison increases, but we will not give up

  1. Go to the door to the right of the zombie's head. There you will find a padlock with four indicated letters AAAA and a fifth empty slot. Insert the letter R you have into an empty cell, and then type the combination of the letters "ROGER".
  2. Return to the fireplace upstairs and pick up a triangular piece of cheese there. We take the faucet (a round wheel) we took earlier from the head of the bull, find a barrel with the name “ROGER” and install the faucet there. We select a wooden cup on the bedside table to the left of the barrel.
  3. We collect liquids from the barrel ( white color) into our cup. There is a book with a lock on the bookcase, a crescent moon is depicted on the cover of the book. We return to the door with a clock, to the left of it a corpse will lie on the railing. From it we remove the amulet we need in the shape of a crescent.
  4. We return to our barrel and the book lying next to it. We insert our amulet into it and get a fragment. On the floor next to the corpse from which we just took the amulet, there is a piece of paper with four numbers (5796).
  5. We return to our barrel in the game House of Fear Prison, next to which lies a chest with a lock with two paired zeros. We type the code from the leaflet and get the key. We go down and open the door for them next to the zombie lying on the table (with the previously entered ROGER code). Then we take the gun loaded by us earlier, and when we enter the room we have just opened, we kill a zombie dog with a gun.

Stage 3. Getting answers in the game is already a pleasure

  1. We take a fragment near the candle on the floor. There will be a lock on the bedside table, it will need to be scrolled to collect the desired figure (palm). The nightstand will open and you will receive another shard. There is a curtain hanging nearby, cut it with the scissors in your inventory, behind it you will see some kind of sign.
  2. Remember this combination, find a chest in this room and turn its key as shown on the wall (sign), the chest will open and you will receive a bottle.
  3. Mix its contents with the white contents from the cup in your inventory, the contents of the mug will turn greenish. In the same room there is a book with a code, this logical code must be entered in order to open the contents of the chest, which lies on the table next to the bottles.
  4. Enter the combination, the chest will open and you will receive the key. Take a bottle with a picture of a bull next to the chest.
  5. Press the hint button, the red and blue contents of the two flasks will merge into one, purple. Then click on the hint again and your flask with purple contents and the bottle with the image of a bull will form a flask with greenish contents.
  6. Return to the zombie lying on the table and revive it with the help of the received flask. It will stand up, take it and the shard that was under it into your inventory.
  7. Now take the key from your inventory and use it to open the door to the right of the table where the zombie lay earlier. Behind the door you will see an aggressive zombie. Use the zombies in your inventory to kill the hostile zombie. Take another shard from the floor.
  8. We pass into the room where the dead dog lies, we find a crowbar on the floor there. With it, we open the coffin lying there and select the tool lying there.
  9. We return to the room with the previously killed zombie and use the tool to remove the grate from the floor. Open the chest with a combination from the book and get a fragment.
  10. We go straight and to the left, where we meet a rat. With the help of the ten fragments found, we collect weapons, and we give the rat a previously selected triangular piece of cheese. We turn back to the open chest and pick up a saw (jigsaw) there.
  11. With the help of a saw, we open the grate, and we meet a standing man. We give him to drink our cup of liquid in inventory. He will go to bed, and you will remove the key from him. Take a fragment in the form of a round glass on the chair next to it. Look through it at the room.
  12. You will see a hole on the wall. Insert the key received from the man into this hole and get a scroll and a keyhole. Open the door next to the man, go in there, and insert the resulting keyhole into the code.
  13. Then we return to the room to the sleeping man, go down to the basement near the door, and take the key. We insert it into the keyhole (previously installed by us) and get a circle with a square inside.
  14. We go into the room with the dead dog, and look at the statue standing there through our glass, which we picked up in the room with the sleeping man. Then we go into the room where a pool of blood lies on the floor, and look through the glass at the bull's head. Now paste the previously obtained circle with a square inside at the topmost position of the combination, where you previously inserted a circle with a star inside (the star is placed on the right).
  15. We go into the room with a fireplace, there will be an empty picture above the fireplace. Use the shards in your inventory to collect the painting in the form of a map. Look through your round glass at the assembled picture and take the brown sign from the coffin.
  16. We go to the tomb and activate the lightning spell to kill the guard.

  1. We collect the necessary fragments of symbols by crystals, doing what is written in the book. Using our glass, we insert the signs into their places and take a shield and a sword from the tomb with the lying skeleton. We take the sword and stick it in the door, open the door. We read the spell of destruction.
  2. We go to the chest lying on the floor, collect the key and lower the lever. We will get a green crystal, which must be placed to the right of the tree. We open another chest to the right of the tree using the right combination, lower the lever and get a blue crystal, which we install to the left of the tree.
  3. Match the correct three-digit code to the next chest (183) and take the key. Insert it into the lock of the same chest, dial the code below again (left 1 and right 3) and get a red crystal, which will need to be installed lower to the right of the tree, this must be done in order to complete the Prison House of Fear puzzle.
  4. Then we open the next chest with the help of a guessed combination (four lines of the same type) and get the final crystal, which we install a little higher to the left of the tree.
  5. A luminous figure of a man will appear and open the chest, you will receive a scroll and a circle with a triangle inside. We activate the destruction spell and knock out the wall near the tomb. There will be a girl's mother with an amulet, she will give you the last one.
  6. Go to the door with the clock, and insert the missing symbols into the lock (the element with the circle on the bottom, the element with the triangle on the left). The amulet received from the woman must be inserted into the chest with the lock in the form of an eye (near the dragon statue). The chest will open and you will receive a key that needs to open the door with a clock (previously you inserted four elements to it). You are free!

Conclusion

Above, I described in detail the passage of the game House of Fear Prison. At some points, the game is quite difficult, and in order to successfully complete it, you will either have to think carefully or use the tips I have given above. If some fragment remains unclear to the reader, you can always use the video on the passage of the game, which is also added to this material.

In contact with

For all lovers of mysteries and mysticism, this game will be a great pastime at your leisure. You will plunge into the gloomy atmosphere of a very creepy place in which chaos reigns and real ones live. Before you will be a lot of complex puzzles, which can be solved only by applying all your efforts and knowledge. The main character of the game is a man who went to save his girlfriend, but fell into a trap and ended up in a very strange place. Now his life is also in danger, and therefore you will have to help him overcome all the obstacles that arise on the way. Download House of Fear - Prison for android means to go incredibly exciting game with many mysteries and puzzles.

Why is it worth downloading House of Fear - Prison for Android?

A man waking up in a dark closed room begins to try to find a way out of this place. But to do this, it will not be as easy as it seems. You will have to interact with all the objects around you in order to find at least some clue about what is happening. You will also have to solve the problems that arise in your path. But the most difficult test will be, which will constantly appear from nowhere and try to kill the hero. There will be a lot of different weapons in the arsenal of a man, so choose the one that suits you and fight off the attacks of monsters.


While searching for the exit, you will have a message from the girl that she is being kept in a terrible dungeon, and the key to it is in the chest. You will have to go in search of the necessary thing, and when it is discovered, it will be necessary to save your beloved from imprisonment. To start an incredible adventure through a gloomy place, you only need download Fear House - Prison for android. But be careful, other inhabitants will still meet on your way. this place, as well as labyrinths of rooms and many corridors in the dungeon.